Layer.cpp revision 419e196e639c8adb875da2765abcef95017b6d4a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    // This optimization allows the SurfaceTexture to bake in
145    // the rotation so hardware overlays can be used
146    mSurfaceTexture->setTransformHint(getTransformHint());
147}
148
149sp<ISurface> Layer::createSurface()
150{
151    class BSurface : public BnSurface, public LayerCleaner {
152        wp<const Layer> mOwner;
153        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
154            sp<ISurfaceTexture> res;
155            sp<const Layer> that( mOwner.promote() );
156            if (that != NULL) {
157                res = that->mSurfaceTexture->getBufferQueue();
158            }
159            return res;
160        }
161    public:
162        BSurface(const sp<SurfaceFlinger>& flinger,
163                const sp<Layer>& layer)
164            : LayerCleaner(flinger, layer), mOwner(layer) { }
165    };
166    sp<ISurface> sur(new BSurface(mFlinger, this));
167    return sur;
168}
169
170wp<IBinder> Layer::getSurfaceTextureBinder() const
171{
172    return mSurfaceTexture->getBufferQueue()->asBinder();
173}
174
175status_t Layer::setBuffers( uint32_t w, uint32_t h,
176                            PixelFormat format, uint32_t flags)
177{
178    // this surfaces pixel format
179    PixelFormatInfo info;
180    status_t err = getPixelFormatInfo(format, &info);
181    if (err) {
182        ALOGE("unsupported pixelformat %d", format);
183        return err;
184    }
185
186    // the display's pixel format
187    const DisplayHardware& hw(graphicPlane(0).displayHardware());
188    uint32_t const maxSurfaceDims = min(
189            hw.getMaxTextureSize(), hw.getMaxViewportDims());
190
191    // never allow a surface larger than what our underlying GL implementation
192    // can handle.
193    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
194        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
195        return BAD_VALUE;
196    }
197
198    PixelFormatInfo displayInfo;
199    getPixelFormatInfo(hw.getFormat(), &displayInfo);
200    const uint32_t hwFlags = hw.getFlags();
201
202    mFormat = format;
203
204    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
205    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
206    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
207    mCurrentOpacity = getOpacityForFormat(format);
208
209    mSurfaceTexture->setDefaultBufferSize(w, h);
210    mSurfaceTexture->setDefaultBufferFormat(format);
211    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
212
213    // we use the red index
214    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
215    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
216    mNeedsDithering = layerRedsize > displayRedSize;
217
218    return NO_ERROR;
219}
220
221Rect Layer::computeBufferCrop() const {
222    // Start with the SurfaceTexture's buffer crop...
223    Rect crop;
224    if (!mCurrentCrop.isEmpty()) {
225        crop = mCurrentCrop;
226    } else  if (mActiveBuffer != NULL){
227        crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
228    } else {
229        crop = Rect(mTransformedBounds.width(), mTransformedBounds.height());
230    }
231
232    // ... then reduce that in the same proportions as the window crop reduces
233    // the window size.
234    const State& s(drawingState());
235    if (!s.active.crop.isEmpty()) {
236        // Transform the window crop to match the buffer coordinate system,
237        // which means using the inverse of the current transform set on the
238        // SurfaceTexture.
239        uint32_t invTransform = mCurrentTransform;
240        int winWidth = s.active.w;
241        int winHeight = s.active.h;
242        if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
243            invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
244                    NATIVE_WINDOW_TRANSFORM_FLIP_H;
245            winWidth = s.active.h;
246            winHeight = s.active.w;
247        }
248        Rect winCrop = s.active.crop.transform(invTransform,
249                s.active.w, s.active.h);
250
251        float xScale = float(crop.width()) / float(winWidth);
252        float yScale = float(crop.height()) / float(winHeight);
253        crop.left += int(ceilf(float(winCrop.left) * xScale));
254        crop.top += int(ceilf(float(winCrop.top) * yScale));
255        crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
256        crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
257    }
258
259    return crop;
260}
261
262void Layer::setGeometry(hwc_layer_t* hwcl)
263{
264    LayerBaseClient::setGeometry(hwcl);
265
266    hwcl->flags &= ~HWC_SKIP_LAYER;
267
268    // we can't do alpha-fade with the hwc HAL
269    const State& s(drawingState());
270    if (s.alpha < 0xFF) {
271        hwcl->flags = HWC_SKIP_LAYER;
272    }
273
274    /*
275     * Transformations are applied in this order:
276     * 1) buffer orientation/flip/mirror
277     * 2) state transformation (window manager)
278     * 3) layer orientation (screen orientation)
279     * mTransform is already the composition of (2) and (3)
280     * (NOTE: the matrices are multiplied in reverse order)
281     */
282
283    const Transform bufferOrientation(mCurrentTransform);
284    const Transform tr(mTransform * bufferOrientation);
285
286    // this gives us only the "orientation" component of the transform
287    const uint32_t finalTransform = tr.getOrientation();
288
289    // we can only handle simple transformation
290    if (finalTransform & Transform::ROT_INVALID) {
291        hwcl->flags = HWC_SKIP_LAYER;
292    } else {
293        hwcl->transform = finalTransform;
294    }
295
296    Rect crop = computeBufferCrop();
297    hwcl->sourceCrop.left   = crop.left;
298    hwcl->sourceCrop.top    = crop.top;
299    hwcl->sourceCrop.right  = crop.right;
300    hwcl->sourceCrop.bottom = crop.bottom;
301}
302
303void Layer::setPerFrameData(hwc_layer_t* hwcl) {
304    const sp<GraphicBuffer>& buffer(mActiveBuffer);
305    if (buffer == NULL) {
306        // this can happen if the client never drew into this layer yet,
307        // or if we ran out of memory. In that case, don't let
308        // HWC handle it.
309        hwcl->flags |= HWC_SKIP_LAYER;
310        hwcl->handle = NULL;
311    } else {
312        hwcl->handle = buffer->handle;
313    }
314}
315
316void Layer::onDraw(const Region& clip) const
317{
318    ATRACE_CALL();
319
320    if (CC_UNLIKELY(mActiveBuffer == 0)) {
321        // the texture has not been created yet, this Layer has
322        // in fact never been drawn into. This happens frequently with
323        // SurfaceView because the WindowManager can't know when the client
324        // has drawn the first time.
325
326        // If there is nothing under us, we paint the screen in black, otherwise
327        // we just skip this update.
328
329        // figure out if there is something below us
330        Region under;
331        const SurfaceFlinger::LayerVector& drawingLayers(
332                mFlinger->mDrawingState.layersSortedByZ);
333        const size_t count = drawingLayers.size();
334        for (size_t i=0 ; i<count ; ++i) {
335            const sp<LayerBase>& layer(drawingLayers[i]);
336            if (layer.get() == static_cast<LayerBase const*>(this))
337                break;
338            under.orSelf(layer->visibleRegionScreen);
339        }
340        // if not everything below us is covered, we plug the holes!
341        Region holes(clip.subtract(under));
342        if (!holes.isEmpty()) {
343            clearWithOpenGL(holes, 0, 0, 0, 1);
344        }
345        return;
346    }
347
348    if (!isProtected()) {
349        // TODO: we could be more subtle with isFixedSize()
350        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
351
352        // Query the texture matrix given our current filtering mode.
353        float textureMatrix[16];
354        mSurfaceTexture->setFilteringEnabled(useFiltering);
355        mSurfaceTexture->getTransformMatrix(textureMatrix);
356
357        // Set things up for texturing.
358        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
359        GLenum filter = GL_NEAREST;
360        if (useFiltering) {
361            filter = GL_LINEAR;
362        }
363        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
364        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
365        glMatrixMode(GL_TEXTURE);
366        glLoadMatrixf(textureMatrix);
367        glMatrixMode(GL_MODELVIEW);
368        glDisable(GL_TEXTURE_2D);
369        glEnable(GL_TEXTURE_EXTERNAL_OES);
370    } else {
371        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
372        glMatrixMode(GL_TEXTURE);
373        glLoadIdentity();
374        glMatrixMode(GL_MODELVIEW);
375        glDisable(GL_TEXTURE_EXTERNAL_OES);
376        glEnable(GL_TEXTURE_2D);
377    }
378
379    drawWithOpenGL(clip);
380
381    glDisable(GL_TEXTURE_EXTERNAL_OES);
382    glDisable(GL_TEXTURE_2D);
383}
384
385// As documented in libhardware header, formats in the range
386// 0x100 - 0x1FF are specific to the HAL implementation, and
387// are known to have no alpha channel
388// TODO: move definition for device-specific range into
389// hardware.h, instead of using hard-coded values here.
390#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
391
392bool Layer::getOpacityForFormat(uint32_t format)
393{
394    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
395        return true;
396    }
397    PixelFormatInfo info;
398    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
399    // in case of error (unknown format), we assume no blending
400    return (err || info.h_alpha <= info.l_alpha);
401}
402
403
404bool Layer::isOpaque() const
405{
406    // if we don't have a buffer yet, we're translucent regardless of the
407    // layer's opaque flag.
408    if (mActiveBuffer == 0) {
409        return false;
410    }
411
412    // if the layer has the opaque flag, then we're always opaque,
413    // otherwise we use the current buffer's format.
414    return mOpaqueLayer || mCurrentOpacity;
415}
416
417bool Layer::isProtected() const
418{
419    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
420    return (activeBuffer != 0) &&
421            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
422}
423
424uint32_t Layer::doTransaction(uint32_t flags)
425{
426    ATRACE_CALL();
427
428    const Layer::State& front(drawingState());
429    const Layer::State& temp(currentState());
430
431    const bool sizeChanged = (front.requested.w != temp.requested.w) ||
432            (front.requested.h != temp.requested.h);
433
434    if (sizeChanged) {
435        // the size changed, we need to ask our client to request a new buffer
436        ALOGD_IF(DEBUG_RESIZE,
437                "doTransaction: geometry (layer=%p), scalingMode=%d\n"
438                "  current={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
439                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
440                "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
441                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
442                this, mCurrentScalingMode,
443                temp.active.w, temp.active.h,
444                temp.active.crop.left,
445                temp.active.crop.top,
446                temp.active.crop.right,
447                temp.active.crop.bottom,
448                temp.active.crop.getWidth(),
449                temp.active.crop.getHeight(),
450                temp.requested.w, temp.requested.h,
451                temp.requested.crop.left,
452                temp.requested.crop.top,
453                temp.requested.crop.right,
454                temp.requested.crop.bottom,
455                temp.requested.crop.getWidth(),
456                temp.requested.crop.getHeight(),
457                front.active.w, front.active.h,
458                front.active.crop.left,
459                front.active.crop.top,
460                front.active.crop.right,
461                front.active.crop.bottom,
462                front.active.crop.getWidth(),
463                front.active.crop.getHeight(),
464                front.requested.w, front.requested.h,
465                front.requested.crop.left,
466                front.requested.crop.top,
467                front.requested.crop.right,
468                front.requested.crop.bottom,
469                front.requested.crop.getWidth(),
470                front.requested.crop.getHeight());
471
472        if (!isFixedSize()) {
473            // this will make sure LayerBase::doTransaction doesn't update
474            // the drawing state's geometry
475            Layer::State& editDraw(mDrawingState);
476            editDraw.requested = temp.requested;
477        }
478
479        // record the new size, form this point on, when the client request
480        // a buffer, it'll get the new size.
481        mSurfaceTexture->setDefaultBufferSize(
482                temp.requested.w, temp.requested.h);
483    }
484
485    return LayerBase::doTransaction(flags);
486}
487
488bool Layer::isFixedSize() const {
489    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
490}
491
492bool Layer::isCropped() const {
493    return !mCurrentCrop.isEmpty();
494}
495
496// ----------------------------------------------------------------------------
497// pageflip handling...
498// ----------------------------------------------------------------------------
499
500bool Layer::onPreComposition() {
501    mRefreshPending = false;
502    return mQueuedFrames > 0;
503}
504
505void Layer::lockPageFlip(bool& recomputeVisibleRegions)
506{
507    ATRACE_CALL();
508
509    if (mQueuedFrames > 0) {
510
511        // if we've already called updateTexImage() without going through
512        // a composition step, we have to skip this layer at this point
513        // because we cannot call updateTeximage() without a corresponding
514        // compositionComplete() call.
515        // we'll trigger an update in onPreComposition().
516        if (mRefreshPending) {
517            mPostedDirtyRegion.clear();
518            return;
519        }
520        mRefreshPending = true;
521
522        // Capture the old state of the layer for comparisons later
523        const bool oldOpacity = isOpaque();
524        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
525
526        // signal another event if we have more frames pending
527        if (android_atomic_dec(&mQueuedFrames) > 1) {
528            mFlinger->signalLayerUpdate();
529        }
530
531        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
532            // something happened!
533            recomputeVisibleRegions = true;
534            return;
535        }
536
537        // update the active buffer
538        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
539        mFrameLatencyNeeded = true;
540
541        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
542            // the first time we receive a buffer, we need to trigger a
543            // geometry invalidation.
544            mFlinger->invalidateHwcGeometry();
545        }
546
547        Rect crop(mSurfaceTexture->getCurrentCrop());
548        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
549        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
550        if ((crop != mCurrentCrop) ||
551            (transform != mCurrentTransform) ||
552            (scalingMode != mCurrentScalingMode))
553        {
554            mCurrentCrop = crop;
555            mCurrentTransform = transform;
556            mCurrentScalingMode = scalingMode;
557            mFlinger->invalidateHwcGeometry();
558        }
559
560        uint32_t bufWidth  = mActiveBuffer->getWidth();
561        uint32_t bufHeight = mActiveBuffer->getHeight();
562        if (oldActiveBuffer != NULL) {
563            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
564                bufHeight != uint32_t(oldActiveBuffer->height)) {
565                mFlinger->invalidateHwcGeometry();
566            }
567        }
568
569        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
570        if (oldOpacity != isOpaque()) {
571            recomputeVisibleRegions = true;
572        }
573
574        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
575        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
576
577        // update the layer size if needed
578        const Layer::State& front(drawingState());
579
580        // FIXME: mPostedDirtyRegion = dirty & bounds
581        mPostedDirtyRegion.set(front.active.w, front.active.h);
582
583        if (front.active != front.requested) {
584            // check that we received a buffer of the right size
585            // (Take the buffer's orientation into account)
586            if (mCurrentTransform & Transform::ROT_90) {
587                swap(bufWidth, bufHeight);
588            }
589
590            if (isFixedSize() ||
591                    (bufWidth == front.requested.w &&
592                    bufHeight == front.requested.h))
593            {
594                // Here we pretend the transaction happened by updating the
595                // current and drawing states. Drawing state is only accessed
596                // in this thread, no need to have it locked
597                Layer::State& editFront(mDrawingState);
598                editFront.active = front.requested;
599
600                // We also need to update the current state so that
601                // we don't end-up overwriting the drawing state with
602                // this stale current state during the next transaction
603                //
604                // NOTE: We don't need to hold the transaction lock here
605                // because State::active is only accessed from this thread.
606                Layer::State& editCurrent(currentState());
607                editCurrent.active = front.active;
608
609                // recompute visible region
610                recomputeVisibleRegions = true;
611            }
612
613            ALOGD_IF(DEBUG_RESIZE,
614                    "lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
615                    "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
616                    "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
617                    this, bufWidth, bufHeight, mCurrentTransform, mCurrentScalingMode,
618                    front.active.w, front.active.h,
619                    front.active.crop.left,
620                    front.active.crop.top,
621                    front.active.crop.right,
622                    front.active.crop.bottom,
623                    front.active.crop.getWidth(),
624                    front.active.crop.getHeight(),
625                    front.requested.w, front.requested.h,
626                    front.requested.crop.left,
627                    front.requested.crop.top,
628                    front.requested.crop.right,
629                    front.requested.crop.bottom,
630                    front.requested.crop.getWidth(),
631                    front.requested.crop.getHeight());
632        }
633    }
634}
635
636void Layer::unlockPageFlip(
637        const Transform& planeTransform, Region& outDirtyRegion)
638{
639    ATRACE_CALL();
640
641    Region postedRegion(mPostedDirtyRegion);
642    if (!postedRegion.isEmpty()) {
643        mPostedDirtyRegion.clear();
644        if (!visibleRegionScreen.isEmpty()) {
645            // The dirty region is given in the layer's coordinate space
646            // transform the dirty region by the surface's transformation
647            // and the global transformation.
648            const Layer::State& s(drawingState());
649            const Transform tr(planeTransform * s.transform);
650            postedRegion = tr.transform(postedRegion);
651
652            // At this point, the dirty region is in screen space.
653            // Make sure it's constrained by the visible region (which
654            // is in screen space as well).
655            postedRegion.andSelf(visibleRegionScreen);
656            outDirtyRegion.orSelf(postedRegion);
657        }
658    }
659}
660
661void Layer::dump(String8& result, char* buffer, size_t SIZE) const
662{
663    LayerBaseClient::dump(result, buffer, SIZE);
664
665    sp<const GraphicBuffer> buf0(mActiveBuffer);
666    uint32_t w0=0, h0=0, s0=0, f0=0;
667    if (buf0 != 0) {
668        w0 = buf0->getWidth();
669        h0 = buf0->getHeight();
670        s0 = buf0->getStride();
671        f0 = buf0->format;
672    }
673    snprintf(buffer, SIZE,
674            "      "
675            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
676            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
677            mFormat, w0, h0, s0,f0,
678            getTransformHint(), mQueuedFrames, mRefreshPending);
679
680    result.append(buffer);
681
682    if (mSurfaceTexture != 0) {
683        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
684    }
685}
686
687void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
688{
689    LayerBaseClient::dumpStats(result, buffer, SIZE);
690    const size_t o = mFrameLatencyOffset;
691    const DisplayHardware& hw(graphicPlane(0).displayHardware());
692    const nsecs_t period = hw.getRefreshPeriod();
693    result.appendFormat("%lld\n", period);
694    for (size_t i=0 ; i<128 ; i++) {
695        const size_t index = (o+i) % 128;
696        const nsecs_t time_app   = mFrameStats[index].timestamp;
697        const nsecs_t time_set   = mFrameStats[index].set;
698        const nsecs_t time_vsync = mFrameStats[index].vsync;
699        result.appendFormat("%lld\t%lld\t%lld\n",
700                time_app,
701                time_vsync,
702                time_set);
703    }
704    result.append("\n");
705}
706
707void Layer::clearStats()
708{
709    LayerBaseClient::clearStats();
710    memset(mFrameStats, 0, sizeof(mFrameStats));
711}
712
713uint32_t Layer::getEffectiveUsage(uint32_t usage) const
714{
715    // TODO: should we do something special if mSecure is set?
716    if (mProtectedByApp) {
717        // need a hardware-protected path to external video sink
718        usage |= GraphicBuffer::USAGE_PROTECTED;
719    }
720    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
721    return usage;
722}
723
724uint32_t Layer::getTransformHint() const {
725    uint32_t orientation = 0;
726    if (!mFlinger->mDebugDisableTransformHint) {
727        orientation = getPlaneOrientation();
728        if (orientation & Transform::ROT_INVALID) {
729            orientation = 0;
730        }
731    }
732    return orientation;
733}
734
735// ---------------------------------------------------------------------------
736
737
738}; // namespace android
739