Layer.cpp revision 4824d40a35333182c2eb3593511b9bcbecd0a943
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    // This optimization allows the SurfaceTexture to bake in
145    // the rotation so hardware overlays can be used
146    mSurfaceTexture->setTransformHint(getTransformHint());
147}
148
149sp<ISurface> Layer::createSurface()
150{
151    class BSurface : public BnSurface, public LayerCleaner {
152        wp<const Layer> mOwner;
153        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
154            sp<ISurfaceTexture> res;
155            sp<const Layer> that( mOwner.promote() );
156            if (that != NULL) {
157                res = that->mSurfaceTexture->getBufferQueue();
158            }
159            return res;
160        }
161    public:
162        BSurface(const sp<SurfaceFlinger>& flinger,
163                const sp<Layer>& layer)
164            : LayerCleaner(flinger, layer), mOwner(layer) { }
165    };
166    sp<ISurface> sur(new BSurface(mFlinger, this));
167    return sur;
168}
169
170wp<IBinder> Layer::getSurfaceTextureBinder() const
171{
172    return mSurfaceTexture->getBufferQueue()->asBinder();
173}
174
175status_t Layer::setBuffers( uint32_t w, uint32_t h,
176                            PixelFormat format, uint32_t flags)
177{
178    // this surfaces pixel format
179    PixelFormatInfo info;
180    status_t err = getPixelFormatInfo(format, &info);
181    if (err) {
182        ALOGE("unsupported pixelformat %d", format);
183        return err;
184    }
185
186    // the display's pixel format
187    const DisplayHardware& hw(graphicPlane(0).displayHardware());
188    uint32_t const maxSurfaceDims = min(
189            hw.getMaxTextureSize(), hw.getMaxViewportDims());
190
191    // never allow a surface larger than what our underlying GL implementation
192    // can handle.
193    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
194        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
195        return BAD_VALUE;
196    }
197
198    PixelFormatInfo displayInfo;
199    getPixelFormatInfo(hw.getFormat(), &displayInfo);
200    const uint32_t hwFlags = hw.getFlags();
201
202    mFormat = format;
203
204    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
205    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
206    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
207    mCurrentOpacity = getOpacityForFormat(format);
208
209    mSurfaceTexture->setDefaultBufferSize(w, h);
210    mSurfaceTexture->setDefaultBufferFormat(format);
211    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
212
213    // we use the red index
214    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
215    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
216    mNeedsDithering = layerRedsize > displayRedSize;
217
218    return NO_ERROR;
219}
220
221Rect Layer::computeBufferCrop() const {
222    // Start with the SurfaceTexture's buffer crop...
223    Rect crop;
224    if (!mCurrentCrop.isEmpty()) {
225        crop = mCurrentCrop;
226    } else  if (mActiveBuffer != NULL){
227        crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
228    } else {
229        crop = Rect(mTransformedBounds.width(), mTransformedBounds.height());
230    }
231
232    // ... then reduce that in the same proportions as the window crop reduces
233    // the window size.
234    const State& s(drawingState());
235    if (!s.active.crop.isEmpty()) {
236        // Transform the window crop to match the buffer coordinate system,
237        // which means using the inverse of the current transform set on the
238        // SurfaceTexture.
239        uint32_t invTransform = mCurrentTransform;
240        int winWidth = s.active.w;
241        int winHeight = s.active.h;
242        if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
243            invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
244                    NATIVE_WINDOW_TRANSFORM_FLIP_H;
245            winWidth = s.active.h;
246            winHeight = s.active.w;
247        }
248        Rect winCrop = s.active.crop.transform(invTransform,
249                s.active.w, s.active.h);
250
251        float xScale = float(crop.width()) / float(winWidth);
252        float yScale = float(crop.height()) / float(winHeight);
253        crop.left += int(ceilf(float(winCrop.left) * xScale));
254        crop.top += int(ceilf(float(winCrop.top) * yScale));
255        crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
256        crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
257    }
258
259    return crop;
260}
261
262void Layer::setGeometry(hwc_layer_t* hwcl)
263{
264    LayerBaseClient::setGeometry(hwcl);
265
266    hwcl->flags &= ~HWC_SKIP_LAYER;
267
268    // we can't do alpha-fade with the hwc HAL
269    const State& s(drawingState());
270    if (s.alpha < 0xFF) {
271        hwcl->flags = HWC_SKIP_LAYER;
272    }
273
274    /*
275     * Transformations are applied in this order:
276     * 1) buffer orientation/flip/mirror
277     * 2) state transformation (window manager)
278     * 3) layer orientation (screen orientation)
279     * mTransform is already the composition of (2) and (3)
280     * (NOTE: the matrices are multiplied in reverse order)
281     */
282
283    const Transform bufferOrientation(mCurrentTransform);
284    const Transform tr(mTransform * bufferOrientation);
285
286    // this gives us only the "orientation" component of the transform
287    const uint32_t finalTransform = tr.getOrientation();
288
289    // we can only handle simple transformation
290    if (finalTransform & Transform::ROT_INVALID) {
291        hwcl->flags = HWC_SKIP_LAYER;
292    } else {
293        hwcl->transform = finalTransform;
294    }
295
296    Rect crop = computeBufferCrop();
297    hwcl->sourceCrop.left   = crop.left;
298    hwcl->sourceCrop.top    = crop.top;
299    hwcl->sourceCrop.right  = crop.right;
300    hwcl->sourceCrop.bottom = crop.bottom;
301}
302
303void Layer::setPerFrameData(hwc_layer_t* hwcl) {
304    const sp<GraphicBuffer>& buffer(mActiveBuffer);
305    if (buffer == NULL) {
306        // this can happen if the client never drew into this layer yet,
307        // or if we ran out of memory. In that case, don't let
308        // HWC handle it.
309        hwcl->flags |= HWC_SKIP_LAYER;
310        hwcl->handle = NULL;
311    } else {
312        hwcl->handle = buffer->handle;
313    }
314}
315
316void Layer::onDraw(const Region& clip) const
317{
318    ATRACE_CALL();
319
320    if (CC_UNLIKELY(mActiveBuffer == 0)) {
321        // the texture has not been created yet, this Layer has
322        // in fact never been drawn into. This happens frequently with
323        // SurfaceView because the WindowManager can't know when the client
324        // has drawn the first time.
325
326        // If there is nothing under us, we paint the screen in black, otherwise
327        // we just skip this update.
328
329        // figure out if there is something below us
330        Region under;
331        const SurfaceFlinger::LayerVector& drawingLayers(
332                mFlinger->mDrawingState.layersSortedByZ);
333        const size_t count = drawingLayers.size();
334        for (size_t i=0 ; i<count ; ++i) {
335            const sp<LayerBase>& layer(drawingLayers[i]);
336            if (layer.get() == static_cast<LayerBase const*>(this))
337                break;
338            under.orSelf(layer->visibleRegionScreen);
339        }
340        // if not everything below us is covered, we plug the holes!
341        Region holes(clip.subtract(under));
342        if (!holes.isEmpty()) {
343            clearWithOpenGL(holes, 0, 0, 0, 1);
344        }
345        return;
346    }
347
348    if (!isProtected()) {
349        // TODO: we could be more subtle with isFixedSize()
350        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
351
352        // Query the texture matrix given our current filtering mode.
353        float textureMatrix[16];
354        mSurfaceTexture->setFilteringEnabled(useFiltering);
355        mSurfaceTexture->getTransformMatrix(textureMatrix);
356
357        // Set things up for texturing.
358        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
359        GLenum filter = GL_NEAREST;
360        if (useFiltering) {
361            filter = GL_LINEAR;
362        }
363        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
364        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
365        glMatrixMode(GL_TEXTURE);
366        glLoadMatrixf(textureMatrix);
367        glMatrixMode(GL_MODELVIEW);
368        glDisable(GL_TEXTURE_2D);
369        glEnable(GL_TEXTURE_EXTERNAL_OES);
370    } else {
371        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
372        glMatrixMode(GL_TEXTURE);
373        glLoadIdentity();
374        glMatrixMode(GL_MODELVIEW);
375        glDisable(GL_TEXTURE_EXTERNAL_OES);
376        glEnable(GL_TEXTURE_2D);
377    }
378
379    drawWithOpenGL(clip);
380
381    glDisable(GL_TEXTURE_EXTERNAL_OES);
382    glDisable(GL_TEXTURE_2D);
383}
384
385// As documented in libhardware header, formats in the range
386// 0x100 - 0x1FF are specific to the HAL implementation, and
387// are known to have no alpha channel
388// TODO: move definition for device-specific range into
389// hardware.h, instead of using hard-coded values here.
390#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
391
392bool Layer::getOpacityForFormat(uint32_t format)
393{
394    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
395        return true;
396    }
397    PixelFormatInfo info;
398    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
399    // in case of error (unknown format), we assume no blending
400    return (err || info.h_alpha <= info.l_alpha);
401}
402
403
404bool Layer::isOpaque() const
405{
406    // if we don't have a buffer yet, we're translucent regardless of the
407    // layer's opaque flag.
408    if (mActiveBuffer == 0) {
409        return false;
410    }
411
412    // if the layer has the opaque flag, then we're always opaque,
413    // otherwise we use the current buffer's format.
414    return mOpaqueLayer || mCurrentOpacity;
415}
416
417bool Layer::isProtected() const
418{
419    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
420    return (activeBuffer != 0) &&
421            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
422}
423
424uint32_t Layer::doTransaction(uint32_t flags)
425{
426    ATRACE_CALL();
427
428    const Layer::State& front(drawingState());
429    const Layer::State& temp(currentState());
430
431    const bool sizeChanged = (temp.requested.w != front.requested.w) ||
432                             (temp.requested.h != front.requested.h);
433
434    if (sizeChanged) {
435        // the size changed, we need to ask our client to request a new buffer
436        ALOGD_IF(DEBUG_RESIZE,
437                "doTransaction: geometry (layer=%p), scalingMode=%d\n"
438                "  current={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
439                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
440                "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
441                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
442                this, mCurrentScalingMode,
443                temp.active.w, temp.active.h,
444                temp.active.crop.left,
445                temp.active.crop.top,
446                temp.active.crop.right,
447                temp.active.crop.bottom,
448                temp.active.crop.getWidth(),
449                temp.active.crop.getHeight(),
450                temp.requested.w, temp.requested.h,
451                temp.requested.crop.left,
452                temp.requested.crop.top,
453                temp.requested.crop.right,
454                temp.requested.crop.bottom,
455                temp.requested.crop.getWidth(),
456                temp.requested.crop.getHeight(),
457                front.active.w, front.active.h,
458                front.active.crop.left,
459                front.active.crop.top,
460                front.active.crop.right,
461                front.active.crop.bottom,
462                front.active.crop.getWidth(),
463                front.active.crop.getHeight(),
464                front.requested.w, front.requested.h,
465                front.requested.crop.left,
466                front.requested.crop.top,
467                front.requested.crop.right,
468                front.requested.crop.bottom,
469                front.requested.crop.getWidth(),
470                front.requested.crop.getHeight());
471
472        if (!isFixedSize()) {
473            // this will make sure LayerBase::doTransaction doesn't update
474            // the drawing state's geometry
475            flags |= eDontUpdateGeometryState;
476        }
477
478        // record the new size, form this point on, when the client request
479        // a buffer, it'll get the new size.
480        mSurfaceTexture->setDefaultBufferSize(
481                temp.requested.w, temp.requested.h);
482    }
483
484    return LayerBase::doTransaction(flags);
485}
486
487bool Layer::isFixedSize() const {
488    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
489}
490
491bool Layer::isCropped() const {
492    return !mCurrentCrop.isEmpty();
493}
494
495// ----------------------------------------------------------------------------
496// pageflip handling...
497// ----------------------------------------------------------------------------
498
499bool Layer::onPreComposition() {
500    mRefreshPending = false;
501    return mQueuedFrames > 0;
502}
503
504void Layer::lockPageFlip(bool& recomputeVisibleRegions)
505{
506    ATRACE_CALL();
507
508    if (mQueuedFrames > 0) {
509
510        // if we've already called updateTexImage() without going through
511        // a composition step, we have to skip this layer at this point
512        // because we cannot call updateTeximage() without a corresponding
513        // compositionComplete() call.
514        // we'll trigger an update in onPreComposition().
515        if (mRefreshPending) {
516            mPostedDirtyRegion.clear();
517            return;
518        }
519
520        // Capture the old state of the layer for comparisons later
521        const bool oldOpacity = isOpaque();
522        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
523
524        // signal another event if we have more frames pending
525        if (android_atomic_dec(&mQueuedFrames) > 1) {
526            mFlinger->signalLayerUpdate();
527        }
528
529        struct Reject : public SurfaceTexture::BufferRejecter {
530            Layer::State& front;
531            Layer::State& current;
532            bool& recomputeVisibleRegions;
533            Reject(Layer::State& front, Layer::State& current,
534                    bool& recomputeVisibleRegions)
535                : front(front), current(current),
536                  recomputeVisibleRegions(recomputeVisibleRegions) {
537            }
538
539            virtual bool reject(const sp<GraphicBuffer>& buf,
540                    const BufferQueue::BufferItem& item) {
541                if (buf == NULL) {
542                    return false;
543                }
544
545                uint32_t bufWidth  = buf->getWidth();
546                uint32_t bufHeight = buf->getHeight();
547
548                // check that we received a buffer of the right size
549                // (Take the buffer's orientation into account)
550                if (item.mTransform & Transform::ROT_90) {
551                    swap(bufWidth, bufHeight);
552                }
553
554
555                bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
556                if (front.active != front.requested) {
557
558                    if (isFixedSize ||
559                            (bufWidth == front.requested.w &&
560                             bufHeight == front.requested.h))
561                    {
562                        // Here we pretend the transaction happened by updating the
563                        // current and drawing states. Drawing state is only accessed
564                        // in this thread, no need to have it locked
565                        front.active = front.requested;
566
567                        // We also need to update the current state so that
568                        // we don't end-up overwriting the drawing state with
569                        // this stale current state during the next transaction
570                        //
571                        // NOTE: We don't need to hold the transaction lock here
572                        // because State::active is only accessed from this thread.
573                        current.active = front.active;
574
575                        // recompute visible region
576                        recomputeVisibleRegions = true;
577                    }
578
579                    ALOGD_IF(DEBUG_RESIZE,
580                            "lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
581                            "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
582                            "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
583                            this, bufWidth, bufHeight, item.mTransform, item.mScalingMode,
584                            front.active.w, front.active.h,
585                            front.active.crop.left,
586                            front.active.crop.top,
587                            front.active.crop.right,
588                            front.active.crop.bottom,
589                            front.active.crop.getWidth(),
590                            front.active.crop.getHeight(),
591                            front.requested.w, front.requested.h,
592                            front.requested.crop.left,
593                            front.requested.crop.top,
594                            front.requested.crop.right,
595                            front.requested.crop.bottom,
596                            front.requested.crop.getWidth(),
597                            front.requested.crop.getHeight());
598                }
599
600                if (!isFixedSize) {
601                    if (front.active.w != bufWidth ||
602                        front.active.h != bufHeight) {
603                        // reject this buffer
604                        return true;
605                    }
606                }
607                return false;
608            }
609        };
610
611
612        Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
613
614        if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
615            // something happened!
616            recomputeVisibleRegions = true;
617            return;
618        }
619
620        // update the active buffer
621        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
622        if (mActiveBuffer == NULL) {
623            // this can only happen if the very first buffer was rejected.
624            return;
625        }
626
627        mRefreshPending = true;
628        mFrameLatencyNeeded = true;
629        if (oldActiveBuffer == NULL) {
630             // the first time we receive a buffer, we need to trigger a
631             // geometry invalidation.
632             mFlinger->invalidateHwcGeometry();
633         }
634
635        Rect crop(mSurfaceTexture->getCurrentCrop());
636        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
637        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
638        if ((crop != mCurrentCrop) ||
639            (transform != mCurrentTransform) ||
640            (scalingMode != mCurrentScalingMode))
641        {
642            mCurrentCrop = crop;
643            mCurrentTransform = transform;
644            mCurrentScalingMode = scalingMode;
645            mFlinger->invalidateHwcGeometry();
646        }
647
648        if (oldActiveBuffer != NULL) {
649            uint32_t bufWidth  = mActiveBuffer->getWidth();
650            uint32_t bufHeight = mActiveBuffer->getHeight();
651            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
652                bufHeight != uint32_t(oldActiveBuffer->height)) {
653                mFlinger->invalidateHwcGeometry();
654            }
655        }
656
657        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
658        if (oldOpacity != isOpaque()) {
659            recomputeVisibleRegions = true;
660        }
661
662        // FIXME: mPostedDirtyRegion = dirty & bounds
663        const Layer::State& front(drawingState());
664        mPostedDirtyRegion.set(front.active.w, front.active.h);
665
666        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
667        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
668    }
669}
670
671void Layer::unlockPageFlip(
672        const Transform& planeTransform, Region& outDirtyRegion)
673{
674    ATRACE_CALL();
675
676    Region postedRegion(mPostedDirtyRegion);
677    if (!postedRegion.isEmpty()) {
678        mPostedDirtyRegion.clear();
679        if (!visibleRegionScreen.isEmpty()) {
680            // The dirty region is given in the layer's coordinate space
681            // transform the dirty region by the surface's transformation
682            // and the global transformation.
683            const Layer::State& s(drawingState());
684            const Transform tr(planeTransform * s.transform);
685            postedRegion = tr.transform(postedRegion);
686
687            // At this point, the dirty region is in screen space.
688            // Make sure it's constrained by the visible region (which
689            // is in screen space as well).
690            postedRegion.andSelf(visibleRegionScreen);
691            outDirtyRegion.orSelf(postedRegion);
692        }
693    }
694}
695
696void Layer::dump(String8& result, char* buffer, size_t SIZE) const
697{
698    LayerBaseClient::dump(result, buffer, SIZE);
699
700    sp<const GraphicBuffer> buf0(mActiveBuffer);
701    uint32_t w0=0, h0=0, s0=0, f0=0;
702    if (buf0 != 0) {
703        w0 = buf0->getWidth();
704        h0 = buf0->getHeight();
705        s0 = buf0->getStride();
706        f0 = buf0->format;
707    }
708    snprintf(buffer, SIZE,
709            "      "
710            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
711            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
712            mFormat, w0, h0, s0,f0,
713            getTransformHint(), mQueuedFrames, mRefreshPending);
714
715    result.append(buffer);
716
717    if (mSurfaceTexture != 0) {
718        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
719    }
720}
721
722void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
723{
724    LayerBaseClient::dumpStats(result, buffer, SIZE);
725    const size_t o = mFrameLatencyOffset;
726    const DisplayHardware& hw(graphicPlane(0).displayHardware());
727    const nsecs_t period = hw.getRefreshPeriod();
728    result.appendFormat("%lld\n", period);
729    for (size_t i=0 ; i<128 ; i++) {
730        const size_t index = (o+i) % 128;
731        const nsecs_t time_app   = mFrameStats[index].timestamp;
732        const nsecs_t time_set   = mFrameStats[index].set;
733        const nsecs_t time_vsync = mFrameStats[index].vsync;
734        result.appendFormat("%lld\t%lld\t%lld\n",
735                time_app,
736                time_vsync,
737                time_set);
738    }
739    result.append("\n");
740}
741
742void Layer::clearStats()
743{
744    LayerBaseClient::clearStats();
745    memset(mFrameStats, 0, sizeof(mFrameStats));
746}
747
748uint32_t Layer::getEffectiveUsage(uint32_t usage) const
749{
750    // TODO: should we do something special if mSecure is set?
751    if (mProtectedByApp) {
752        // need a hardware-protected path to external video sink
753        usage |= GraphicBuffer::USAGE_PROTECTED;
754    }
755    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
756    return usage;
757}
758
759uint32_t Layer::getTransformHint() const {
760    uint32_t orientation = 0;
761    if (!mFlinger->mDebugDisableTransformHint) {
762        orientation = getPlaneOrientation();
763        if (orientation & Transform::ROT_INVALID) {
764            orientation = 0;
765        }
766    }
767    return orientation;
768}
769
770// ---------------------------------------------------------------------------
771
772
773}; // namespace android
774