Layer.cpp revision 582270d69db94286a248bd829f1ae6f910d45124
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/compiler.h>
22#include <cutils/native_handle.h>
23#include <cutils/properties.h>
24
25#include <utils/Errors.h>
26#include <utils/Log.h>
27#include <utils/StopWatch.h>
28
29#include <ui/GraphicBuffer.h>
30#include <ui/PixelFormat.h>
31
32#include <surfaceflinger/Surface.h>
33
34#include "clz.h"
35#include "DisplayHardware/DisplayHardware.h"
36#include "DisplayHardware/HWComposer.h"
37#include "GLExtensions.h"
38#include "Layer.h"
39#include "SurfaceFlinger.h"
40#include "SurfaceTextureLayer.h"
41
42#define DEBUG_RESIZE    0
43
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49Layer::Layer(SurfaceFlinger* flinger,
50        DisplayID display, const sp<Client>& client)
51    :   LayerBaseClient(flinger, display, client),
52        mTextureName(-1U),
53        mQueuedFrames(0),
54        mCurrentTransform(0),
55        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
56        mCurrentOpacity(true),
57        mFormat(PIXEL_FORMAT_NONE),
58        mGLExtensions(GLExtensions::getInstance()),
59        mOpaqueLayer(true),
60        mNeedsDithering(false),
61        mSecure(false),
62        mProtectedByApp(false)
63{
64    mCurrentCrop.makeInvalid();
65    glGenTextures(1, &mTextureName);
66}
67
68void Layer::onFirstRef()
69{
70    LayerBaseClient::onFirstRef();
71
72    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
73        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
74    private:
75        wp<Layer> mLayer;
76        virtual void onFrameAvailable() {
77            sp<Layer> that(mLayer.promote());
78            if (that != 0) {
79                that->onFrameQueued();
80            }
81        }
82    };
83    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
84    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
85    mSurfaceTexture->setSynchronousMode(true);
86    mSurfaceTexture->setBufferCountServer(2);
87}
88
89Layer::~Layer()
90{
91    class MessageDestroyGLState : public MessageBase {
92        GLuint texture;
93    public:
94        MessageDestroyGLState(GLuint texture) : texture(texture) { }
95        virtual bool handler() {
96            glDeleteTextures(1, &texture);
97            return true;
98        }
99    };
100    mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
101}
102
103void Layer::onFrameQueued() {
104    android_atomic_inc(&mQueuedFrames);
105    mFlinger->signalEvent();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    mSurfaceTexture->abandon();
113}
114
115sp<ISurface> Layer::createSurface()
116{
117    class BSurface : public BnSurface, public LayerCleaner {
118        wp<const Layer> mOwner;
119        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
120            sp<ISurfaceTexture> res;
121            sp<const Layer> that( mOwner.promote() );
122            if (that != NULL) {
123                res = that->mSurfaceTexture;
124            }
125            return res;
126        }
127    public:
128        BSurface(const sp<SurfaceFlinger>& flinger,
129                const sp<Layer>& layer)
130            : LayerCleaner(flinger, layer), mOwner(layer) { }
131    };
132    sp<ISurface> sur(new BSurface(mFlinger, this));
133    return sur;
134}
135
136wp<IBinder> Layer::getSurfaceTextureBinder() const
137{
138    return mSurfaceTexture->asBinder();
139}
140
141status_t Layer::setBuffers( uint32_t w, uint32_t h,
142                            PixelFormat format, uint32_t flags)
143{
144    // this surfaces pixel format
145    PixelFormatInfo info;
146    status_t err = getPixelFormatInfo(format, &info);
147    if (err) return err;
148
149    // the display's pixel format
150    const DisplayHardware& hw(graphicPlane(0).displayHardware());
151    uint32_t const maxSurfaceDims = min(
152            hw.getMaxTextureSize(), hw.getMaxViewportDims());
153
154    // never allow a surface larger than what our underlying GL implementation
155    // can handle.
156    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
157        return BAD_VALUE;
158    }
159
160    PixelFormatInfo displayInfo;
161    getPixelFormatInfo(hw.getFormat(), &displayInfo);
162    const uint32_t hwFlags = hw.getFlags();
163
164    mFormat = format;
165
166    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
167    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
168    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
169    mCurrentOpacity = getOpacityForFormat(format);
170
171    mSurfaceTexture->setDefaultBufferSize(w, h);
172    mSurfaceTexture->setDefaultBufferFormat(format);
173
174    // we use the red index
175    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
176    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
177    mNeedsDithering = layerRedsize > displayRedSize;
178
179    return NO_ERROR;
180}
181
182void Layer::setGeometry(hwc_layer_t* hwcl)
183{
184    LayerBaseClient::setGeometry(hwcl);
185
186    hwcl->flags &= ~HWC_SKIP_LAYER;
187
188    // we can't do alpha-fade with the hwc HAL
189    const State& s(drawingState());
190    if (s.alpha < 0xFF) {
191        hwcl->flags = HWC_SKIP_LAYER;
192    }
193
194    /*
195     * Transformations are applied in this order:
196     * 1) buffer orientation/flip/mirror
197     * 2) state transformation (window manager)
198     * 3) layer orientation (screen orientation)
199     * mOrientation is already the composition of (2) and (3)
200     * (NOTE: the matrices are multiplied in reverse order)
201     */
202
203    const Transform bufferOrientation(mCurrentTransform);
204    const Transform layerOrientation(mOrientation);
205    const Transform tr(layerOrientation * bufferOrientation);
206
207    // this gives us only the "orientation" component of the transform
208    const uint32_t finalTransform = tr.getOrientation();
209
210    // we can only handle simple transformation
211    if (finalTransform & Transform::ROT_INVALID) {
212        hwcl->flags = HWC_SKIP_LAYER;
213    } else {
214        hwcl->transform = finalTransform;
215    }
216}
217
218void Layer::setPerFrameData(hwc_layer_t* hwcl) {
219    const sp<GraphicBuffer>& buffer(mActiveBuffer);
220    if (buffer == NULL) {
221        // this can happen if the client never drew into this layer yet,
222        // or if we ran out of memory. In that case, don't let
223        // HWC handle it.
224        hwcl->flags |= HWC_SKIP_LAYER;
225        hwcl->handle = NULL;
226    } else {
227        hwcl->handle = buffer->handle;
228    }
229
230    if (isCropped()) {
231        hwcl->sourceCrop.left   = mCurrentCrop.left;
232        hwcl->sourceCrop.top    = mCurrentCrop.top;
233        hwcl->sourceCrop.right  = mCurrentCrop.right;
234        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
235    } else {
236        hwcl->sourceCrop.left   = 0;
237        hwcl->sourceCrop.top    = 0;
238        if (buffer != NULL) {
239            hwcl->sourceCrop.right  = buffer->width;
240            hwcl->sourceCrop.bottom = buffer->height;
241        } else {
242            hwcl->sourceCrop.right  = mTransformedBounds.width();
243            hwcl->sourceCrop.bottom = mTransformedBounds.height();
244        }
245    }
246}
247
248static inline uint16_t pack565(int r, int g, int b) {
249    return (r<<11)|(g<<5)|b;
250}
251void Layer::onDraw(const Region& clip) const
252{
253    if (CC_UNLIKELY(mActiveBuffer == 0)) {
254        // the texture has not been created yet, this Layer has
255        // in fact never been drawn into. This happens frequently with
256        // SurfaceView because the WindowManager can't know when the client
257        // has drawn the first time.
258
259        // If there is nothing under us, we paint the screen in black, otherwise
260        // we just skip this update.
261
262        // figure out if there is something below us
263        Region under;
264        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
265        const size_t count = drawingLayers.size();
266        for (size_t i=0 ; i<count ; ++i) {
267            const sp<LayerBase>& layer(drawingLayers[i]);
268            if (layer.get() == static_cast<LayerBase const*>(this))
269                break;
270            under.orSelf(layer->visibleRegionScreen);
271        }
272        // if not everything below us is covered, we plug the holes!
273        Region holes(clip.subtract(under));
274        if (!holes.isEmpty()) {
275            clearWithOpenGL(holes, 0, 0, 0, 1);
276        }
277        return;
278    }
279
280    GLenum target = mSurfaceTexture->getCurrentTextureTarget();
281    glBindTexture(target, mTextureName);
282    if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
283        // TODO: we could be more subtle with isFixedSize()
284        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
285        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
286    } else {
287        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
288        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
289    }
290    glEnable(target);
291    glMatrixMode(GL_TEXTURE);
292    glLoadMatrixf(mTextureMatrix);
293    glMatrixMode(GL_MODELVIEW);
294
295    drawWithOpenGL(clip);
296
297    glDisable(target);
298}
299
300// As documented in libhardware header, formats in the range
301// 0x100 - 0x1FF are specific to the HAL implementation, and
302// are known to have no alpha channel
303// TODO: move definition for device-specific range into
304// hardware.h, instead of using hard-coded values here.
305#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
306
307bool Layer::getOpacityForFormat(uint32_t format)
308{
309    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
310        return true;
311    }
312    PixelFormatInfo info;
313    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
314    // in case of error (unknown format), we assume no blending
315    return (err || info.h_alpha <= info.l_alpha);
316}
317
318
319bool Layer::isOpaque() const
320{
321    // if we don't have a buffer yet, we're translucent regardless of the
322    // layer's opaque flag.
323    if (mActiveBuffer == 0) {
324        return false;
325    }
326
327    // if the layer has the opaque flag, then we're always opaque,
328    // otherwise we use the current buffer's format.
329    return mOpaqueLayer || mCurrentOpacity;
330}
331
332bool Layer::isProtected() const
333{
334    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
335    return (activeBuffer != 0) &&
336            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
337}
338
339uint32_t Layer::doTransaction(uint32_t flags)
340{
341    const Layer::State& front(drawingState());
342    const Layer::State& temp(currentState());
343
344    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
345            (front.requested_h != temp.requested_h);
346
347    if (sizeChanged) {
348        // the size changed, we need to ask our client to request a new buffer
349        LOGD_IF(DEBUG_RESIZE,
350                "doTransaction: "
351                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
352                "scalingMode=%d",
353                this,
354                int(temp.requested_w), int(temp.requested_h),
355                int(front.requested_w), int(front.requested_h),
356                mCurrentScalingMode);
357
358        if (!isFixedSize()) {
359            // we're being resized and there is a freeze display request,
360            // acquire a freeze lock, so that the screen stays put
361            // until we've redrawn at the new size; this is to avoid
362            // glitches upon orientation changes.
363            if (mFlinger->hasFreezeRequest()) {
364                // if the surface is hidden, don't try to acquire the
365                // freeze lock, since hidden surfaces may never redraw
366                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
367                    mFreezeLock = mFlinger->getFreezeLock();
368                }
369            }
370
371            // this will make sure LayerBase::doTransaction doesn't update
372            // the drawing state's size
373            Layer::State& editDraw(mDrawingState);
374            editDraw.requested_w = temp.requested_w;
375            editDraw.requested_h = temp.requested_h;
376
377            // record the new size, form this point on, when the client request
378            // a buffer, it'll get the new size.
379            mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h);
380        }
381    }
382
383    if (temp.sequence != front.sequence) {
384        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
385            // this surface is now hidden, so it shouldn't hold a freeze lock
386            // (it may never redraw, which is fine if it is hidden)
387            mFreezeLock.clear();
388        }
389    }
390
391    return LayerBase::doTransaction(flags);
392}
393
394bool Layer::isFixedSize() const {
395    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
396}
397
398bool Layer::isCropped() const {
399    return !mCurrentCrop.isEmpty();
400}
401
402// ----------------------------------------------------------------------------
403// pageflip handling...
404// ----------------------------------------------------------------------------
405
406void Layer::lockPageFlip(bool& recomputeVisibleRegions)
407{
408    if (mQueuedFrames > 0) {
409        const bool oldOpacity = isOpaque();
410
411        // signal another event if we have more frames pending
412        if (android_atomic_dec(&mQueuedFrames) > 1) {
413            mFlinger->signalEvent();
414        }
415
416        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
417            // something happened!
418            recomputeVisibleRegions = true;
419            return;
420        }
421
422        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
423        mSurfaceTexture->getTransformMatrix(mTextureMatrix);
424
425        const Rect crop(mSurfaceTexture->getCurrentCrop());
426        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
427        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
428        if ((crop != mCurrentCrop) ||
429            (transform != mCurrentTransform) ||
430            (scalingMode != mCurrentScalingMode))
431        {
432            mCurrentCrop = crop;
433            mCurrentTransform = transform;
434            mCurrentScalingMode = scalingMode;
435            mFlinger->invalidateHwcGeometry();
436        }
437
438        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
439        if (oldOpacity != isOpaque()) {
440            recomputeVisibleRegions = true;
441        }
442
443        const GLenum target(mSurfaceTexture->getCurrentTextureTarget());
444        glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
445        glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
446
447        // update the layer size and release freeze-lock
448        const Layer::State& front(drawingState());
449
450        // FIXME: mPostedDirtyRegion = dirty & bounds
451        mPostedDirtyRegion.set(front.w, front.h);
452
453
454        if ((front.w != front.requested_w) ||
455            (front.h != front.requested_h))
456        {
457            // check that we received a buffer of the right size
458            // (Take the buffer's orientation into account)
459            sp<GraphicBuffer> newFrontBuffer(mActiveBuffer);
460            uint32_t bufWidth  = newFrontBuffer->getWidth();
461            uint32_t bufHeight = newFrontBuffer->getHeight();
462            if (mCurrentTransform & Transform::ROT_90) {
463                swap(bufWidth, bufHeight);
464            }
465
466            if (isFixedSize() ||
467                    (bufWidth == front.requested_w &&
468                    bufHeight == front.requested_h))
469            {
470                // Here we pretend the transaction happened by updating the
471                // current and drawing states. Drawing state is only accessed
472                // in this thread, no need to have it locked
473                Layer::State& editDraw(mDrawingState);
474                editDraw.w = editDraw.requested_w;
475                editDraw.h = editDraw.requested_h;
476
477                // We also need to update the current state so that we don't
478                // end-up doing too much work during the next transaction.
479                // NOTE: We actually don't need hold the transaction lock here
480                // because State::w and State::h are only accessed from
481                // this thread
482                Layer::State& editTemp(currentState());
483                editTemp.w = editDraw.w;
484                editTemp.h = editDraw.h;
485
486                // recompute visible region
487                recomputeVisibleRegions = true;
488
489                // we now have the correct size, unfreeze the screen
490                mFreezeLock.clear();
491            }
492
493            LOGD_IF(DEBUG_RESIZE,
494                    "lockPageFlip : "
495                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
496                    "requested (%dx%d)",
497                    this,
498                    bufWidth, bufHeight, mCurrentTransform,
499                    front.requested_w, front.requested_h);
500        }
501    }
502}
503
504void Layer::unlockPageFlip(
505        const Transform& planeTransform, Region& outDirtyRegion)
506{
507    Region dirtyRegion(mPostedDirtyRegion);
508    if (!dirtyRegion.isEmpty()) {
509        mPostedDirtyRegion.clear();
510        // The dirty region is given in the layer's coordinate space
511        // transform the dirty region by the surface's transformation
512        // and the global transformation.
513        const Layer::State& s(drawingState());
514        const Transform tr(planeTransform * s.transform);
515        dirtyRegion = tr.transform(dirtyRegion);
516
517        // At this point, the dirty region is in screen space.
518        // Make sure it's constrained by the visible region (which
519        // is in screen space as well).
520        dirtyRegion.andSelf(visibleRegionScreen);
521        outDirtyRegion.orSelf(dirtyRegion);
522    }
523    if (visibleRegionScreen.isEmpty()) {
524        // an invisible layer should not hold a freeze-lock
525        // (because it may never be updated and therefore never release it)
526        mFreezeLock.clear();
527    }
528}
529
530void Layer::dump(String8& result, char* buffer, size_t SIZE) const
531{
532    LayerBaseClient::dump(result, buffer, SIZE);
533
534    sp<const GraphicBuffer> buf0(mActiveBuffer);
535    uint32_t w0=0, h0=0, s0=0, f0=0;
536    if (buf0 != 0) {
537        w0 = buf0->getWidth();
538        h0 = buf0->getHeight();
539        s0 = buf0->getStride();
540        f0 = buf0->format;
541    }
542    snprintf(buffer, SIZE,
543            "      "
544            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
545            " freezeLock=%p, queued-frames=%d\n",
546            mFormat, w0, h0, s0,f0,
547            getFreezeLock().get(), mQueuedFrames);
548
549    result.append(buffer);
550
551    if (mSurfaceTexture != 0) {
552        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
553    }
554}
555
556uint32_t Layer::getEffectiveUsage(uint32_t usage) const
557{
558    // TODO: should we do something special if mSecure is set?
559    if (mProtectedByApp) {
560        // need a hardware-protected path to external video sink
561        usage |= GraphicBuffer::USAGE_PROTECTED;
562    }
563    return usage;
564}
565
566// ---------------------------------------------------------------------------
567
568
569}; // namespace android
570