Layer.cpp revision 678bdd6349344df254cc0c3377a40fd99e216635
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38
39
40#define DEBUG_RESIZE    0
41
42
43namespace android {
44
45template <typename T> inline T min(T a, T b) {
46    return a<b ? a : b;
47}
48
49// ---------------------------------------------------------------------------
50
51Layer::Layer(SurfaceFlinger* flinger,
52        DisplayID display, const sp<Client>& client)
53    :   LayerBaseClient(flinger, display, client),
54        mGLExtensions(GLExtensions::getInstance()),
55        mNeedsBlending(true),
56        mNeedsDithering(false),
57        mSecure(false),
58        mTextureManager(),
59        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mFixedSize(false)
61{
62}
63
64Layer::~Layer()
65{
66    // FIXME: must be called from the main UI thread
67    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
68    mBufferManager.destroy(dpy);
69
70    // we can use getUserClientUnsafe here because we know we're
71    // single-threaded at that point.
72    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
73    if (ourClient != 0) {
74        ourClient->detachLayer(this);
75    }
76}
77
78status_t Layer::setToken(const sp<UserClient>& userClient,
79        SharedClient* sharedClient, int32_t token)
80{
81    sp<SharedBufferServer> lcblk = new SharedBufferServer(
82            sharedClient, token, mBufferManager.getDefaultBufferCount(),
83            getIdentity());
84
85    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
86
87    LOGE_IF(err != NO_ERROR,
88            "ClientRef::setToken(%p, %p, %u) failed",
89            userClient.get(), lcblk.get(), token);
90
91    if (err == NO_ERROR) {
92        // we need to free the buffers associated with this surface
93    }
94
95    return err;
96}
97
98int32_t Layer::getToken() const
99{
100    return mUserClientRef.getToken();
101}
102
103sp<UserClient> Layer::getClient() const
104{
105    return mUserClientRef.getClient();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    ClientRef::Access sharedClient(mUserClientRef);
113    SharedBufferServer* lcblk(sharedClient.get());
114    if (lcblk) {
115        // wake up the condition
116        lcblk->setStatus(NO_INIT);
117    }
118}
119
120sp<LayerBaseClient::Surface> Layer::createSurface() const
121{
122    return mSurface;
123}
124
125status_t Layer::ditch()
126{
127    // NOTE: Called from the main UI thread
128
129    // the layer is not on screen anymore. free as much resources as possible
130    mFreezeLock.clear();
131
132    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
133    mBufferManager.destroy(dpy);
134    mSurface.clear();
135
136    Mutex::Autolock _l(mLock);
137    mWidth = mHeight = 0;
138    return NO_ERROR;
139}
140
141status_t Layer::setBuffers( uint32_t w, uint32_t h,
142                            PixelFormat format, uint32_t flags)
143{
144    // this surfaces pixel format
145    PixelFormatInfo info;
146    status_t err = getPixelFormatInfo(format, &info);
147    if (err) return err;
148
149    // the display's pixel format
150    const DisplayHardware& hw(graphicPlane(0).displayHardware());
151    uint32_t const maxSurfaceDims = min(
152            hw.getMaxTextureSize(), hw.getMaxViewportDims());
153
154    // never allow a surface larger than what our underlying GL implementation
155    // can handle.
156    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
157        return BAD_VALUE;
158    }
159
160    PixelFormatInfo displayInfo;
161    getPixelFormatInfo(hw.getFormat(), &displayInfo);
162    const uint32_t hwFlags = hw.getFlags();
163
164    mFormat = format;
165    mWidth  = w;
166    mHeight = h;
167
168    mReqFormat = format;
169    mReqWidth = w;
170    mReqHeight = h;
171
172    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
173    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
174
175    // we use the red index
176    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
177    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
178    mNeedsDithering = layerRedsize > displayRedSize;
179
180    mSurface = new SurfaceLayer(mFlinger, this);
181    return NO_ERROR;
182}
183
184void Layer::reloadTexture(const Region& dirty)
185{
186    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
187    if (buffer == NULL) {
188        // this situation can happen if we ran out of memory for instance.
189        // not much we can do. continue to use whatever texture was bound
190        // to this context.
191        return;
192    }
193
194    if (mGLExtensions.haveDirectTexture()) {
195        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
196        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
197            // not sure what we can do here...
198            goto slowpath;
199        }
200    } else {
201slowpath:
202        GGLSurface t;
203        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
204            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
205            LOGE_IF(res, "error %d (%s) locking buffer %p",
206                    res, strerror(res), buffer.get());
207            if (res == NO_ERROR) {
208                mBufferManager.loadTexture(dirty, t);
209                buffer->unlock();
210            }
211        } else {
212            // we can't do anything
213        }
214    }
215}
216
217void Layer::drawForSreenShot() const
218{
219    bool currentFixedSize = mFixedSize;
220    bool currentBlending = mNeedsBlending;
221    const_cast<Layer*>(this)->mFixedSize = false;
222    const_cast<Layer*>(this)->mFixedSize = true;
223    LayerBase::drawForSreenShot();
224    const_cast<Layer*>(this)->mFixedSize = currentFixedSize;
225    const_cast<Layer*>(this)->mNeedsBlending = currentBlending;
226}
227
228void Layer::onDraw(const Region& clip) const
229{
230    Texture tex(mBufferManager.getActiveTexture());
231    if (tex.name == -1LU) {
232        // the texture has not been created yet, this Layer has
233        // in fact never been drawn into. This happens frequently with
234        // SurfaceView because the WindowManager can't know when the client
235        // has drawn the first time.
236
237        // If there is nothing under us, we paint the screen in black, otherwise
238        // we just skip this update.
239
240        // figure out if there is something below us
241        Region under;
242        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
243        const size_t count = drawingLayers.size();
244        for (size_t i=0 ; i<count ; ++i) {
245            const sp<LayerBase>& layer(drawingLayers[i]);
246            if (layer.get() == static_cast<LayerBase const*>(this))
247                break;
248            under.orSelf(layer->visibleRegionScreen);
249        }
250        // if not everything below us is covered, we plug the holes!
251        Region holes(clip.subtract(under));
252        if (!holes.isEmpty()) {
253            clearWithOpenGL(holes, 0, 0, 0, 1);
254        }
255        return;
256    }
257    drawWithOpenGL(clip, tex);
258}
259
260bool Layer::needsFiltering() const
261{
262    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
263        // NOTE: there is a race here, because mFixedSize is updated in a
264        // binder transaction. however, it doesn't really matter since it is
265        // evaluated each time we draw. To be perfectly correct, this flag
266        // would have to be associated with a buffer.
267        if (mFixedSize)
268            return true;
269    }
270    return LayerBase::needsFiltering();
271}
272
273
274status_t Layer::setBufferCount(int bufferCount)
275{
276    ClientRef::Access sharedClient(mUserClientRef);
277    SharedBufferServer* lcblk(sharedClient.get());
278    if (!lcblk) {
279        // oops, the client is already gone
280        return DEAD_OBJECT;
281    }
282
283    // NOTE: lcblk->resize() is protected by an internal lock
284    status_t err = lcblk->resize(bufferCount);
285    if (err == NO_ERROR)
286        mBufferManager.resize(bufferCount);
287
288    return err;
289}
290
291sp<GraphicBuffer> Layer::requestBuffer(int index,
292        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
293        uint32_t usage)
294{
295    sp<GraphicBuffer> buffer;
296
297    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
298        return buffer;
299
300    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
301        return buffer;
302
303    // this ensures our client doesn't go away while we're accessing
304    // the shared area.
305    ClientRef::Access sharedClient(mUserClientRef);
306    SharedBufferServer* lcblk(sharedClient.get());
307    if (!lcblk) {
308        // oops, the client is already gone
309        return buffer;
310    }
311
312    /*
313     * This is called from the client's Surface::dequeue(). This can happen
314     * at any time, especially while we're in the middle of using the
315     * buffer 'index' as our front buffer.
316     */
317
318    status_t err = NO_ERROR;
319    uint32_t w, h, f;
320    { // scope for the lock
321        Mutex::Autolock _l(mLock);
322
323        // zero means default
324        if (!reqFormat) reqFormat = mFormat;
325        if (!reqWidth)  reqWidth = mWidth;
326        if (!reqHeight) reqHeight = mHeight;
327
328        w = reqWidth;
329        h = reqHeight;
330        f = reqFormat;
331
332        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
333                (reqFormat != mReqFormat)) {
334            mReqWidth  = reqWidth;
335            mReqHeight = reqHeight;
336            mReqFormat = reqFormat;
337
338            lcblk->reallocateAllExcept(index);
339        }
340    }
341
342    // here we have to reallocate a new buffer because the buffer could be
343    // used as the front buffer, or by a client in our process
344    // (eg: status bar), and we can't release the handle under its feet.
345    const uint32_t effectiveUsage = getEffectiveUsage(usage);
346    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
347    err = buffer->initCheck();
348
349    if (err || buffer->handle == 0) {
350        GraphicBuffer::dumpAllocationsToSystemLog();
351        LOGE_IF(err || buffer->handle == 0,
352                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
353                this, index, w, h, strerror(-err));
354    } else {
355        LOGD_IF(DEBUG_RESIZE,
356                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
357                this, index, w, h, buffer->handle);
358    }
359
360    if (err == NO_ERROR && buffer->handle != 0) {
361        Mutex::Autolock _l(mLock);
362        mBufferManager.attachBuffer(index, buffer);
363    }
364    return buffer;
365}
366
367uint32_t Layer::getEffectiveUsage(uint32_t usage) const
368{
369    /*
370     *  buffers used for software rendering, but h/w composition
371     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
372     *
373     *  buffers used for h/w rendering and h/w composition
374     *  are allocated with  HW_RENDER | HW_TEXTURE
375     *
376     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
377     *  are allocated with SW_READ_RARELY | HW_RENDER
378     *
379     */
380
381    if (mSecure) {
382        // secure buffer, don't store it into the GPU
383        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
384                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
385    } else {
386        // it's allowed to modify the usage flags here, but generally
387        // the requested flags should be honored.
388        // request EGLImage for all buffers
389        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
390    }
391    return usage;
392}
393
394uint32_t Layer::doTransaction(uint32_t flags)
395{
396    const Layer::State& front(drawingState());
397    const Layer::State& temp(currentState());
398
399    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
400            (front.requested_h != temp.requested_h);
401
402    if (sizeChanged) {
403        // the size changed, we need to ask our client to request a new buffer
404        LOGD_IF(DEBUG_RESIZE,
405                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
406                this,
407                int(temp.requested_w), int(temp.requested_h),
408                int(front.requested_w), int(front.requested_h));
409
410        if (!isFixedSize()) {
411            // we're being resized and there is a freeze display request,
412            // acquire a freeze lock, so that the screen stays put
413            // until we've redrawn at the new size; this is to avoid
414            // glitches upon orientation changes.
415            if (mFlinger->hasFreezeRequest()) {
416                // if the surface is hidden, don't try to acquire the
417                // freeze lock, since hidden surfaces may never redraw
418                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
419                    mFreezeLock = mFlinger->getFreezeLock();
420                }
421            }
422
423            // this will make sure LayerBase::doTransaction doesn't update
424            // the drawing state's size
425            Layer::State& editDraw(mDrawingState);
426            editDraw.requested_w = temp.requested_w;
427            editDraw.requested_h = temp.requested_h;
428
429            // record the new size, form this point on, when the client request
430            // a buffer, it'll get the new size.
431            setBufferSize(temp.requested_w, temp.requested_h);
432
433            ClientRef::Access sharedClient(mUserClientRef);
434            SharedBufferServer* lcblk(sharedClient.get());
435            if (lcblk) {
436                // all buffers need reallocation
437                lcblk->reallocateAll();
438            }
439        } else {
440            // record the new size
441            setBufferSize(temp.requested_w, temp.requested_h);
442        }
443    }
444
445    if (temp.sequence != front.sequence) {
446        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
447            // this surface is now hidden, so it shouldn't hold a freeze lock
448            // (it may never redraw, which is fine if it is hidden)
449            mFreezeLock.clear();
450        }
451    }
452
453    return LayerBase::doTransaction(flags);
454}
455
456void Layer::setBufferSize(uint32_t w, uint32_t h) {
457    Mutex::Autolock _l(mLock);
458    mWidth = w;
459    mHeight = h;
460}
461
462bool Layer::isFixedSize() const {
463    Mutex::Autolock _l(mLock);
464    return mFixedSize;
465}
466
467// ----------------------------------------------------------------------------
468// pageflip handling...
469// ----------------------------------------------------------------------------
470
471void Layer::lockPageFlip(bool& recomputeVisibleRegions)
472{
473    ClientRef::Access sharedClient(mUserClientRef);
474    SharedBufferServer* lcblk(sharedClient.get());
475    if (!lcblk) {
476        // client died
477        recomputeVisibleRegions = true;
478        return;
479    }
480
481    ssize_t buf = lcblk->retireAndLock();
482    if (buf == NOT_ENOUGH_DATA) {
483        // NOTE: This is not an error, it simply means there is nothing to
484        // retire. The buffer is locked because we will use it
485        // for composition later in the loop
486        return;
487    }
488
489    if (buf < NO_ERROR) {
490        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
491        mPostedDirtyRegion.clear();
492        return;
493    }
494
495    // we retired a buffer, which becomes the new front buffer
496    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
497        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
498        mPostedDirtyRegion.clear();
499        return;
500    }
501
502    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
503    if (newFrontBuffer != NULL) {
504        // get the dirty region
505        // compute the posted region
506        const Region dirty(lcblk->getDirtyRegion(buf));
507        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
508
509        // update the layer size and release freeze-lock
510        const Layer::State& front(drawingState());
511        if (newFrontBuffer->getWidth()  == front.requested_w &&
512            newFrontBuffer->getHeight() == front.requested_h)
513        {
514            if ((front.w != front.requested_w) ||
515                (front.h != front.requested_h))
516            {
517                // Here we pretend the transaction happened by updating the
518                // current and drawing states. Drawing state is only accessed
519                // in this thread, no need to have it locked
520                Layer::State& editDraw(mDrawingState);
521                editDraw.w = editDraw.requested_w;
522                editDraw.h = editDraw.requested_h;
523
524                // We also need to update the current state so that we don't
525                // end-up doing too much work during the next transaction.
526                // NOTE: We actually don't need hold the transaction lock here
527                // because State::w and State::h are only accessed from
528                // this thread
529                Layer::State& editTemp(currentState());
530                editTemp.w = editDraw.w;
531                editTemp.h = editDraw.h;
532
533                // recompute visible region
534                recomputeVisibleRegions = true;
535            }
536
537            // we now have the correct size, unfreeze the screen
538            mFreezeLock.clear();
539        }
540
541        // get the crop region
542        setBufferCrop( lcblk->getCrop(buf) );
543
544        // get the transformation
545        setBufferTransform( lcblk->getTransform(buf) );
546
547    } else {
548        // this should not happen unless we ran out of memory while
549        // allocating the buffer. we're hoping that things will get back
550        // to normal the next time the app tries to draw into this buffer.
551        // meanwhile, pretend the screen didn't update.
552        mPostedDirtyRegion.clear();
553    }
554
555    if (lcblk->getQueuedCount()) {
556        // signal an event if we have more buffers waiting
557        mFlinger->signalEvent();
558    }
559
560    /* a buffer was posted, so we need to call reloadTexture(), which
561     * will update our internal data structures (eg: EGLImageKHR or
562     * texture names). we need to do this even if mPostedDirtyRegion is
563     * empty -- it's orthogonal to the fact that a new buffer was posted,
564     * for instance, a degenerate case could be that the user did an empty
565     * update but repainted the buffer with appropriate content (after a
566     * resize for instance).
567     */
568    reloadTexture( mPostedDirtyRegion );
569}
570
571void Layer::unlockPageFlip(
572        const Transform& planeTransform, Region& outDirtyRegion)
573{
574    Region dirtyRegion(mPostedDirtyRegion);
575    if (!dirtyRegion.isEmpty()) {
576        mPostedDirtyRegion.clear();
577        // The dirty region is given in the layer's coordinate space
578        // transform the dirty region by the surface's transformation
579        // and the global transformation.
580        const Layer::State& s(drawingState());
581        const Transform tr(planeTransform * s.transform);
582        dirtyRegion = tr.transform(dirtyRegion);
583
584        // At this point, the dirty region is in screen space.
585        // Make sure it's constrained by the visible region (which
586        // is in screen space as well).
587        dirtyRegion.andSelf(visibleRegionScreen);
588        outDirtyRegion.orSelf(dirtyRegion);
589    }
590    if (visibleRegionScreen.isEmpty()) {
591        // an invisible layer should not hold a freeze-lock
592        // (because it may never be updated and therefore never release it)
593        mFreezeLock.clear();
594    }
595}
596
597void Layer::finishPageFlip()
598{
599    ClientRef::Access sharedClient(mUserClientRef);
600    SharedBufferServer* lcblk(sharedClient.get());
601    if (lcblk) {
602        int buf = mBufferManager.getActiveBufferIndex();
603        if (buf >= 0) {
604            status_t err = lcblk->unlock( buf );
605            LOGE_IF(err!=NO_ERROR,
606                    "layer %p, buffer=%d wasn't locked!",
607                    this, buf);
608        }
609    }
610}
611
612
613void Layer::dump(String8& result, char* buffer, size_t SIZE) const
614{
615    LayerBaseClient::dump(result, buffer, SIZE);
616
617    ClientRef::Access sharedClient(mUserClientRef);
618    SharedBufferServer* lcblk(sharedClient.get());
619    uint32_t totalTime = 0;
620    if (lcblk) {
621        SharedBufferStack::Statistics stats = lcblk->getStats();
622        totalTime= stats.totalTime;
623        result.append( lcblk->dump("      ") );
624    }
625
626    sp<const GraphicBuffer> buf0(getBuffer(0));
627    sp<const GraphicBuffer> buf1(getBuffer(1));
628    uint32_t w0=0, h0=0, s0=0;
629    uint32_t w1=0, h1=0, s1=0;
630    if (buf0 != 0) {
631        w0 = buf0->getWidth();
632        h0 = buf0->getHeight();
633        s0 = buf0->getStride();
634    }
635    if (buf1 != 0) {
636        w1 = buf1->getWidth();
637        h1 = buf1->getHeight();
638        s1 = buf1->getStride();
639    }
640    snprintf(buffer, SIZE,
641            "      "
642            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
643            " freezeLock=%p, dq-q-time=%u us\n",
644            mFormat, w0, h0, s0, w1, h1, s1,
645            getFreezeLock().get(), totalTime);
646
647    result.append(buffer);
648}
649
650// ---------------------------------------------------------------------------
651
652Layer::ClientRef::ClientRef()
653    : mControlBlock(0), mToken(-1) {
654}
655
656Layer::ClientRef::~ClientRef() {
657}
658
659int32_t Layer::ClientRef::getToken() const {
660    Mutex::Autolock _l(mLock);
661    return mToken;
662}
663
664sp<UserClient> Layer::ClientRef::getClient() const {
665    Mutex::Autolock _l(mLock);
666    return mUserClient.promote();
667}
668
669status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
670        const sp<SharedBufferServer>& sharedClient, int32_t token) {
671    Mutex::Autolock _l(mLock);
672
673    { // scope for strong mUserClient reference
674        sp<UserClient> userClient(mUserClient.promote());
675        if (mUserClient != 0 && mControlBlock != 0) {
676            mControlBlock->setStatus(NO_INIT);
677        }
678    }
679
680    mUserClient = uc;
681    mToken = token;
682    mControlBlock = sharedClient;
683    return NO_ERROR;
684}
685
686sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
687    return mUserClient.promote();
688}
689
690// this class gives us access to SharedBufferServer safely
691// it makes sure the UserClient (and its associated shared memory)
692// won't go away while we're accessing it.
693Layer::ClientRef::Access::Access(const ClientRef& ref)
694    : mControlBlock(0)
695{
696    Mutex::Autolock _l(ref.mLock);
697    mUserClientStrongRef = ref.mUserClient.promote();
698    if (mUserClientStrongRef != 0)
699        mControlBlock = ref.mControlBlock;
700}
701
702Layer::ClientRef::Access::~Access()
703{
704}
705
706// ---------------------------------------------------------------------------
707
708Layer::BufferManager::BufferManager(TextureManager& tm)
709    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
710      mActiveBuffer(-1), mFailover(false)
711{
712}
713
714Layer::BufferManager::~BufferManager()
715{
716}
717
718status_t Layer::BufferManager::resize(size_t size)
719{
720    Mutex::Autolock _l(mLock);
721    mNumBuffers = size;
722    return NO_ERROR;
723}
724
725// only for debugging
726sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
727    return mBufferData[index].buffer;
728}
729
730status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
731    mActiveBuffer = index;
732    return NO_ERROR;
733}
734
735size_t Layer::BufferManager::getActiveBufferIndex() const {
736    return mActiveBuffer;
737}
738
739Texture Layer::BufferManager::getActiveTexture() const {
740    Texture res;
741    if (mFailover || mActiveBuffer<0) {
742        res = mFailoverTexture;
743    } else {
744        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
745    }
746    return res;
747}
748
749sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
750    sp<GraphicBuffer> result;
751    const ssize_t activeBuffer = mActiveBuffer;
752    if (activeBuffer >= 0) {
753        BufferData const * const buffers = mBufferData;
754        Mutex::Autolock _l(mLock);
755        result = buffers[activeBuffer].buffer;
756    }
757    return result;
758}
759
760sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
761{
762    BufferData* const buffers = mBufferData;
763    sp<GraphicBuffer> buffer;
764    Mutex::Autolock _l(mLock);
765    buffer = buffers[index].buffer;
766    buffers[index].buffer = 0;
767    return buffer;
768}
769
770status_t Layer::BufferManager::attachBuffer(size_t index,
771        const sp<GraphicBuffer>& buffer)
772{
773    BufferData* const buffers = mBufferData;
774    Mutex::Autolock _l(mLock);
775    buffers[index].buffer = buffer;
776    buffers[index].texture.dirty = true;
777    return NO_ERROR;
778}
779
780status_t Layer::BufferManager::destroy(EGLDisplay dpy)
781{
782    BufferData* const buffers = mBufferData;
783    size_t num;
784    { // scope for the lock
785        Mutex::Autolock _l(mLock);
786        num = mNumBuffers;
787        for (size_t i=0 ; i<num ; i++) {
788            buffers[i].buffer = 0;
789        }
790    }
791    for (size_t i=0 ; i<num ; i++) {
792        destroyTexture(&buffers[i].texture, dpy);
793    }
794    destroyTexture(&mFailoverTexture, dpy);
795    return NO_ERROR;
796}
797
798status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
799        const sp<GraphicBuffer>& buffer)
800{
801    status_t err = NO_INIT;
802    ssize_t index = mActiveBuffer;
803    if (index >= 0) {
804        if (!mFailover) {
805            Image& texture(mBufferData[index].texture);
806            err = mTextureManager.initEglImage(&texture, dpy, buffer);
807            // if EGLImage fails, we switch to regular texture mode, and we
808            // free all resources associated with using EGLImages.
809            if (err == NO_ERROR) {
810                mFailover = false;
811                destroyTexture(&mFailoverTexture, dpy);
812            } else {
813                mFailover = true;
814                const size_t num = mNumBuffers;
815                for (size_t i=0 ; i<num ; i++) {
816                    destroyTexture(&mBufferData[i].texture, dpy);
817                }
818            }
819        } else {
820            // we failed once, don't try again
821            err = BAD_VALUE;
822        }
823    }
824    return err;
825}
826
827status_t Layer::BufferManager::loadTexture(
828        const Region& dirty, const GGLSurface& t)
829{
830    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
831}
832
833status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
834{
835    if (tex->name != -1U) {
836        glDeleteTextures(1, &tex->name);
837        tex->name = -1U;
838    }
839    if (tex->image != EGL_NO_IMAGE_KHR) {
840        eglDestroyImageKHR(dpy, tex->image);
841        tex->image = EGL_NO_IMAGE_KHR;
842    }
843    return NO_ERROR;
844}
845
846// ---------------------------------------------------------------------------
847
848Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
849        const sp<Layer>& owner)
850    : Surface(flinger, owner->getIdentity(), owner)
851{
852}
853
854Layer::SurfaceLayer::~SurfaceLayer()
855{
856}
857
858sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
859        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
860{
861    sp<GraphicBuffer> buffer;
862    sp<Layer> owner(getOwner());
863    if (owner != 0) {
864        /*
865         * requestBuffer() cannot be called from the main thread
866         * as it could cause a dead-lock, since it may have to wait
867         * on conditions updated my the main thread.
868         */
869        buffer = owner->requestBuffer(index, w, h, format, usage);
870    }
871    return buffer;
872}
873
874status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
875{
876    status_t err = DEAD_OBJECT;
877    sp<Layer> owner(getOwner());
878    if (owner != 0) {
879        /*
880         * setBufferCount() cannot be called from the main thread
881         * as it could cause a dead-lock, since it may have to wait
882         * on conditions updated my the main thread.
883         */
884        err = owner->setBufferCount(bufferCount);
885    }
886    return err;
887}
888
889// ---------------------------------------------------------------------------
890
891
892}; // namespace android
893