Layer.cpp revision c39736088398a9b4367b30fc307ed7de96ac342e
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayDevice.h"
40#include "GLExtensions.h"
41#include "Layer.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceTextureLayer.h"
44
45#include "DisplayHardware/HWComposer.h"
46
47#define DEBUG_RESIZE    0
48
49namespace android {
50
51// ---------------------------------------------------------------------------
52
53Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client)
54    :   LayerBaseClient(flinger, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mSecure(false),
67        mProtectedByApp(false)
68{
69    mCurrentCrop.makeInvalid();
70    glGenTextures(1, &mTextureName);
71}
72
73void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
74        HWComposer::HWCLayerInterface* layer) {
75    LayerBaseClient::onLayerDisplayed(hw, layer);
76    if (layer) {
77        mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
78    }
79}
80
81void Layer::onFirstRef()
82{
83    LayerBaseClient::onFirstRef();
84
85    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
86        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
87    private:
88        wp<Layer> mLayer;
89        virtual void onFrameAvailable() {
90            sp<Layer> that(mLayer.promote());
91            if (that != 0) {
92                that->onFrameQueued();
93            }
94        }
95    };
96
97    // Creates a custom BufferQueue for SurfaceTexture to use
98    sp<BufferQueue> bq = new SurfaceTextureLayer();
99    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
100            GL_TEXTURE_EXTERNAL_OES, false, bq);
101
102    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
103    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
104    mSurfaceTexture->setSynchronousMode(true);
105
106#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
107#warning "disabling triple buffering"
108    mSurfaceTexture->setDefaultMaxBufferCount(2);
109#else
110    mSurfaceTexture->setDefaultMaxBufferCount(3);
111#endif
112}
113
114Layer::~Layer()
115{
116    mFlinger->deleteTextureAsync(mTextureName);
117}
118
119void Layer::onFrameQueued() {
120    android_atomic_inc(&mQueuedFrames);
121    mFlinger->signalLayerUpdate();
122}
123
124// called with SurfaceFlinger::mStateLock as soon as the layer is entered
125// in the purgatory list
126void Layer::onRemoved()
127{
128    mSurfaceTexture->abandon();
129}
130
131void Layer::setName(const String8& name) {
132    LayerBase::setName(name);
133    mSurfaceTexture->setName(name);
134}
135
136sp<ISurface> Layer::createSurface()
137{
138    class BSurface : public BnSurface, public LayerCleaner {
139        wp<const Layer> mOwner;
140        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
141            sp<ISurfaceTexture> res;
142            sp<const Layer> that( mOwner.promote() );
143            if (that != NULL) {
144                res = that->mSurfaceTexture->getBufferQueue();
145            }
146            return res;
147        }
148    public:
149        BSurface(const sp<SurfaceFlinger>& flinger,
150                const sp<Layer>& layer)
151            : LayerCleaner(flinger, layer), mOwner(layer) { }
152    };
153    sp<ISurface> sur(new BSurface(mFlinger, this));
154    return sur;
155}
156
157wp<IBinder> Layer::getSurfaceTextureBinder() const
158{
159    return mSurfaceTexture->getBufferQueue()->asBinder();
160}
161
162status_t Layer::setBuffers( uint32_t w, uint32_t h,
163                            PixelFormat format, uint32_t flags)
164{
165    // this surfaces pixel format
166    PixelFormatInfo info;
167    status_t err = getPixelFormatInfo(format, &info);
168    if (err) {
169        ALOGE("unsupported pixelformat %d", format);
170        return err;
171    }
172
173    uint32_t const maxSurfaceDims = min(
174            mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
175
176    // never allow a surface larger than what our underlying GL implementation
177    // can handle.
178    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
179        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
180        return BAD_VALUE;
181    }
182
183    mFormat = format;
184
185    mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
186    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
187    mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
188    mCurrentOpacity = getOpacityForFormat(format);
189
190    mSurfaceTexture->setDefaultBufferSize(w, h);
191    mSurfaceTexture->setDefaultBufferFormat(format);
192    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
193
194    return NO_ERROR;
195}
196
197Rect Layer::computeBufferCrop() const {
198    // Start with the SurfaceTexture's buffer crop...
199    Rect crop;
200    if (!mCurrentCrop.isEmpty()) {
201        crop = mCurrentCrop;
202    } else  if (mActiveBuffer != NULL){
203        crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
204    } else {
205        crop.makeInvalid();
206        return crop;
207    }
208
209    // ... then reduce that in the same proportions as the window crop reduces
210    // the window size.
211    const State& s(drawingState());
212    if (!s.active.crop.isEmpty()) {
213        // Transform the window crop to match the buffer coordinate system,
214        // which means using the inverse of the current transform set on the
215        // SurfaceTexture.
216        uint32_t invTransform = mCurrentTransform;
217        int winWidth = s.active.w;
218        int winHeight = s.active.h;
219        if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
220            invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
221                    NATIVE_WINDOW_TRANSFORM_FLIP_H;
222            winWidth = s.active.h;
223            winHeight = s.active.w;
224        }
225        Rect winCrop = s.active.crop.transform(invTransform,
226                s.active.w, s.active.h);
227
228        float xScale = float(crop.width()) / float(winWidth);
229        float yScale = float(crop.height()) / float(winHeight);
230        crop.left += int(ceilf(float(winCrop.left) * xScale));
231        crop.top += int(ceilf(float(winCrop.top) * yScale));
232        crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
233        crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
234    }
235
236    return crop;
237}
238
239void Layer::setGeometry(
240    const sp<const DisplayDevice>& hw,
241        HWComposer::HWCLayerInterface& layer)
242{
243    LayerBaseClient::setGeometry(hw, layer);
244
245    // enable this layer
246    layer.setSkip(false);
247
248    // we can't do alpha-fade with the hwc HAL
249    const State& s(drawingState());
250    if (s.alpha < 0xFF) {
251        layer.setSkip(true);
252    }
253
254    /*
255     * Transformations are applied in this order:
256     * 1) buffer orientation/flip/mirror
257     * 2) state transformation (window manager)
258     * 3) layer orientation (screen orientation)
259     * (NOTE: the matrices are multiplied in reverse order)
260     */
261
262    const Transform bufferOrientation(mCurrentTransform);
263    const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
264
265    // this gives us only the "orientation" component of the transform
266    const uint32_t finalTransform = tr.getOrientation();
267
268    // we can only handle simple transformation
269    if (finalTransform & Transform::ROT_INVALID) {
270        layer.setSkip(true);
271    } else {
272        layer.setTransform(finalTransform);
273    }
274    layer.setCrop(computeBufferCrop());
275}
276
277void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
278        HWComposer::HWCLayerInterface& layer) {
279    const sp<GraphicBuffer>& buffer(mActiveBuffer);
280    // NOTE: buffer can be NULL if the client never drew into this
281    // layer yet, or if we ran out of memory
282    layer.setBuffer(buffer);
283}
284
285void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
286        HWComposer::HWCLayerInterface& layer) {
287    int fenceFd = -1;
288
289    // TODO: there is a possible optimization here: we only need to set the
290    // acquire fence the first time a new buffer is acquired on EACH display.
291
292    if (layer.getCompositionType() == HWC_OVERLAY) {
293        sp<Fence> fence = mSurfaceTexture->getCurrentFence();
294        if (fence.get()) {
295            fenceFd = fence->dup();
296            if (fenceFd == -1) {
297                ALOGW("failed to dup layer fence, skipping sync: %d", errno);
298            }
299        }
300    }
301    layer.setAcquireFenceFd(fenceFd);
302}
303
304void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
305{
306    ATRACE_CALL();
307
308    if (CC_UNLIKELY(mActiveBuffer == 0)) {
309        // the texture has not been created yet, this Layer has
310        // in fact never been drawn into. This happens frequently with
311        // SurfaceView because the WindowManager can't know when the client
312        // has drawn the first time.
313
314        // If there is nothing under us, we paint the screen in black, otherwise
315        // we just skip this update.
316
317        // figure out if there is something below us
318        Region under;
319        const SurfaceFlinger::LayerVector& drawingLayers(
320                mFlinger->mDrawingState.layersSortedByZ);
321        const size_t count = drawingLayers.size();
322        for (size_t i=0 ; i<count ; ++i) {
323            const sp<LayerBase>& layer(drawingLayers[i]);
324            if (layer.get() == static_cast<LayerBase const*>(this))
325                break;
326            under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
327        }
328        // if not everything below us is covered, we plug the holes!
329        Region holes(clip.subtract(under));
330        if (!holes.isEmpty()) {
331            clearWithOpenGL(hw, holes, 0, 0, 0, 1);
332        }
333        return;
334    }
335
336    // TODO: replace this with a server-side wait
337    sp<Fence> fence = mSurfaceTexture->getCurrentFence();
338    if (fence.get()) {
339        status_t err = fence->wait(Fence::TIMEOUT_NEVER);
340        ALOGW_IF(err != OK, "Layer::onDraw: failed waiting for fence: %d", err);
341        // Go ahead and draw the buffer anyway; no matter what we do the screen
342        // is probably going to have something visibly wrong.
343    }
344
345    if (!isProtected()) {
346        // TODO: we could be more subtle with isFixedSize()
347        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
348
349        // Query the texture matrix given our current filtering mode.
350        float textureMatrix[16];
351        mSurfaceTexture->setFilteringEnabled(useFiltering);
352        mSurfaceTexture->getTransformMatrix(textureMatrix);
353
354        // Set things up for texturing.
355        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
356        GLenum filter = GL_NEAREST;
357        if (useFiltering) {
358            filter = GL_LINEAR;
359        }
360        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
361        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
362        glMatrixMode(GL_TEXTURE);
363        glLoadMatrixf(textureMatrix);
364        glMatrixMode(GL_MODELVIEW);
365        glDisable(GL_TEXTURE_2D);
366        glEnable(GL_TEXTURE_EXTERNAL_OES);
367    } else {
368        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
369        glMatrixMode(GL_TEXTURE);
370        glLoadIdentity();
371        glMatrixMode(GL_MODELVIEW);
372        glDisable(GL_TEXTURE_EXTERNAL_OES);
373        glEnable(GL_TEXTURE_2D);
374    }
375
376    drawWithOpenGL(hw, clip);
377
378    glDisable(GL_TEXTURE_EXTERNAL_OES);
379    glDisable(GL_TEXTURE_2D);
380}
381
382// As documented in libhardware header, formats in the range
383// 0x100 - 0x1FF are specific to the HAL implementation, and
384// are known to have no alpha channel
385// TODO: move definition for device-specific range into
386// hardware.h, instead of using hard-coded values here.
387#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
388
389bool Layer::getOpacityForFormat(uint32_t format)
390{
391    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
392        return true;
393    }
394    PixelFormatInfo info;
395    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
396    // in case of error (unknown format), we assume no blending
397    return (err || info.h_alpha <= info.l_alpha);
398}
399
400
401bool Layer::isOpaque() const
402{
403    // if we don't have a buffer yet, we're translucent regardless of the
404    // layer's opaque flag.
405    if (mActiveBuffer == 0) {
406        return false;
407    }
408
409    // if the layer has the opaque flag, then we're always opaque,
410    // otherwise we use the current buffer's format.
411    return mOpaqueLayer || mCurrentOpacity;
412}
413
414bool Layer::isProtected() const
415{
416    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
417    return (activeBuffer != 0) &&
418            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
419}
420
421uint32_t Layer::doTransaction(uint32_t flags)
422{
423    ATRACE_CALL();
424
425    const Layer::State& front(drawingState());
426    const Layer::State& temp(currentState());
427
428    const bool sizeChanged = (temp.requested.w != front.requested.w) ||
429                             (temp.requested.h != front.requested.h);
430
431    if (sizeChanged) {
432        // the size changed, we need to ask our client to request a new buffer
433        ALOGD_IF(DEBUG_RESIZE,
434                "doTransaction: geometry (layer=%p), scalingMode=%d\n"
435                "  current={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
436                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
437                "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
438                "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
439                this, mCurrentScalingMode,
440                temp.active.w, temp.active.h,
441                temp.active.crop.left,
442                temp.active.crop.top,
443                temp.active.crop.right,
444                temp.active.crop.bottom,
445                temp.active.crop.getWidth(),
446                temp.active.crop.getHeight(),
447                temp.requested.w, temp.requested.h,
448                temp.requested.crop.left,
449                temp.requested.crop.top,
450                temp.requested.crop.right,
451                temp.requested.crop.bottom,
452                temp.requested.crop.getWidth(),
453                temp.requested.crop.getHeight(),
454                front.active.w, front.active.h,
455                front.active.crop.left,
456                front.active.crop.top,
457                front.active.crop.right,
458                front.active.crop.bottom,
459                front.active.crop.getWidth(),
460                front.active.crop.getHeight(),
461                front.requested.w, front.requested.h,
462                front.requested.crop.left,
463                front.requested.crop.top,
464                front.requested.crop.right,
465                front.requested.crop.bottom,
466                front.requested.crop.getWidth(),
467                front.requested.crop.getHeight());
468
469        // record the new size, form this point on, when the client request
470        // a buffer, it'll get the new size.
471        mSurfaceTexture->setDefaultBufferSize(
472                temp.requested.w, temp.requested.h);
473    }
474
475    if (!isFixedSize()) {
476
477        const bool resizePending = (temp.requested.w != temp.active.w) ||
478                                   (temp.requested.h != temp.active.h);
479
480        if (resizePending) {
481            // don't let LayerBase::doTransaction update the drawing state
482            // if we have a pending resize, unless we are in fixed-size mode.
483            // the drawing state will be updated only once we receive a buffer
484            // with the correct size.
485            //
486            // in particular, we want to make sure the clip (which is part
487            // of the geometry state) is latched together with the size but is
488            // latched immediately when no resizing is involved.
489
490            flags |= eDontUpdateGeometryState;
491        }
492    }
493
494    return LayerBase::doTransaction(flags);
495}
496
497bool Layer::isFixedSize() const {
498    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
499}
500
501bool Layer::isCropped() const {
502    return !mCurrentCrop.isEmpty();
503}
504
505// ----------------------------------------------------------------------------
506// pageflip handling...
507// ----------------------------------------------------------------------------
508
509bool Layer::onPreComposition() {
510    mRefreshPending = false;
511    return mQueuedFrames > 0;
512}
513
514void Layer::onPostComposition() {
515    if (mFrameLatencyNeeded) {
516        const HWComposer& hwc = mFlinger->getHwComposer();
517        const size_t offset = mFrameLatencyOffset;
518        mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
519        mFrameStats[offset].set = systemTime();
520        mFrameStats[offset].vsync = hwc.getRefreshTimestamp();
521        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
522        mFrameLatencyNeeded = false;
523    }
524}
525
526Region Layer::latchBuffer(bool& recomputeVisibleRegions)
527{
528    ATRACE_CALL();
529
530    Region outDirtyRegion;
531    if (mQueuedFrames > 0) {
532
533        // if we've already called updateTexImage() without going through
534        // a composition step, we have to skip this layer at this point
535        // because we cannot call updateTeximage() without a corresponding
536        // compositionComplete() call.
537        // we'll trigger an update in onPreComposition().
538        if (mRefreshPending) {
539            return outDirtyRegion;
540        }
541
542        // Capture the old state of the layer for comparisons later
543        const bool oldOpacity = isOpaque();
544        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
545
546        // signal another event if we have more frames pending
547        if (android_atomic_dec(&mQueuedFrames) > 1) {
548            mFlinger->signalLayerUpdate();
549        }
550
551        struct Reject : public SurfaceTexture::BufferRejecter {
552            Layer::State& front;
553            Layer::State& current;
554            bool& recomputeVisibleRegions;
555            Reject(Layer::State& front, Layer::State& current,
556                    bool& recomputeVisibleRegions)
557                : front(front), current(current),
558                  recomputeVisibleRegions(recomputeVisibleRegions) {
559            }
560
561            virtual bool reject(const sp<GraphicBuffer>& buf,
562                    const BufferQueue::BufferItem& item) {
563                if (buf == NULL) {
564                    return false;
565                }
566
567                uint32_t bufWidth  = buf->getWidth();
568                uint32_t bufHeight = buf->getHeight();
569
570                // check that we received a buffer of the right size
571                // (Take the buffer's orientation into account)
572                if (item.mTransform & Transform::ROT_90) {
573                    swap(bufWidth, bufHeight);
574                }
575
576
577                bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
578                if (front.active != front.requested) {
579
580                    if (isFixedSize ||
581                            (bufWidth == front.requested.w &&
582                             bufHeight == front.requested.h))
583                    {
584                        // Here we pretend the transaction happened by updating the
585                        // current and drawing states. Drawing state is only accessed
586                        // in this thread, no need to have it locked
587                        front.active = front.requested;
588
589                        // We also need to update the current state so that
590                        // we don't end-up overwriting the drawing state with
591                        // this stale current state during the next transaction
592                        //
593                        // NOTE: We don't need to hold the transaction lock here
594                        // because State::active is only accessed from this thread.
595                        current.active = front.active;
596
597                        // recompute visible region
598                        recomputeVisibleRegions = true;
599                    }
600
601                    ALOGD_IF(DEBUG_RESIZE,
602                            "lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
603                            "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
604                            "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
605                            this, bufWidth, bufHeight, item.mTransform, item.mScalingMode,
606                            front.active.w, front.active.h,
607                            front.active.crop.left,
608                            front.active.crop.top,
609                            front.active.crop.right,
610                            front.active.crop.bottom,
611                            front.active.crop.getWidth(),
612                            front.active.crop.getHeight(),
613                            front.requested.w, front.requested.h,
614                            front.requested.crop.left,
615                            front.requested.crop.top,
616                            front.requested.crop.right,
617                            front.requested.crop.bottom,
618                            front.requested.crop.getWidth(),
619                            front.requested.crop.getHeight());
620                }
621
622                if (!isFixedSize) {
623                    if (front.active.w != bufWidth ||
624                        front.active.h != bufHeight) {
625                        // reject this buffer
626                        return true;
627                    }
628                }
629                return false;
630            }
631        };
632
633
634        Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
635
636        // XXX: not sure if setTransformHint belongs here
637        // it should only be needed when the main screen orientation changes
638        mSurfaceTexture->setTransformHint(getTransformHint());
639
640        if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
641            // something happened!
642            recomputeVisibleRegions = true;
643            return outDirtyRegion;
644        }
645
646        // update the active buffer
647        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
648        if (mActiveBuffer == NULL) {
649            // this can only happen if the very first buffer was rejected.
650            return outDirtyRegion;
651        }
652
653        mRefreshPending = true;
654        mFrameLatencyNeeded = true;
655        if (oldActiveBuffer == NULL) {
656             // the first time we receive a buffer, we need to trigger a
657             // geometry invalidation.
658             mFlinger->invalidateHwcGeometry();
659         }
660
661        Rect crop(mSurfaceTexture->getCurrentCrop());
662        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
663        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
664        if ((crop != mCurrentCrop) ||
665            (transform != mCurrentTransform) ||
666            (scalingMode != mCurrentScalingMode))
667        {
668            mCurrentCrop = crop;
669            mCurrentTransform = transform;
670            mCurrentScalingMode = scalingMode;
671            mFlinger->invalidateHwcGeometry();
672        }
673
674        if (oldActiveBuffer != NULL) {
675            uint32_t bufWidth  = mActiveBuffer->getWidth();
676            uint32_t bufHeight = mActiveBuffer->getHeight();
677            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
678                bufHeight != uint32_t(oldActiveBuffer->height)) {
679                mFlinger->invalidateHwcGeometry();
680            }
681        }
682
683        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
684        if (oldOpacity != isOpaque()) {
685            recomputeVisibleRegions = true;
686        }
687
688        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
689        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
690
691        // FIXME: postedRegion should be dirty & bounds
692        const Layer::State& front(drawingState());
693        Region dirtyRegion(Rect(front.active.w, front.active.h));
694
695        // transform the dirty region to window-manager space
696        outDirtyRegion = (front.transform.transform(dirtyRegion));
697    }
698    return outDirtyRegion;
699}
700
701void Layer::dump(String8& result, char* buffer, size_t SIZE) const
702{
703    LayerBaseClient::dump(result, buffer, SIZE);
704
705    sp<const GraphicBuffer> buf0(mActiveBuffer);
706    uint32_t w0=0, h0=0, s0=0, f0=0;
707    if (buf0 != 0) {
708        w0 = buf0->getWidth();
709        h0 = buf0->getHeight();
710        s0 = buf0->getStride();
711        f0 = buf0->format;
712    }
713    snprintf(buffer, SIZE,
714            "      "
715            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
716            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
717            mFormat, w0, h0, s0,f0,
718            getTransformHint(), mQueuedFrames, mRefreshPending);
719
720    result.append(buffer);
721
722    if (mSurfaceTexture != 0) {
723        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
724    }
725}
726
727void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
728{
729    LayerBaseClient::dumpStats(result, buffer, SIZE);
730    const size_t o = mFrameLatencyOffset;
731    const nsecs_t period = mFlinger->getHwComposer().getRefreshPeriod();
732    result.appendFormat("%lld\n", period);
733    for (size_t i=0 ; i<128 ; i++) {
734        const size_t index = (o+i) % 128;
735        const nsecs_t time_app   = mFrameStats[index].timestamp;
736        const nsecs_t time_set   = mFrameStats[index].set;
737        const nsecs_t time_vsync = mFrameStats[index].vsync;
738        result.appendFormat("%lld\t%lld\t%lld\n",
739                time_app,
740                time_vsync,
741                time_set);
742    }
743    result.append("\n");
744}
745
746void Layer::clearStats()
747{
748    LayerBaseClient::clearStats();
749    memset(mFrameStats, 0, sizeof(mFrameStats));
750}
751
752uint32_t Layer::getEffectiveUsage(uint32_t usage) const
753{
754    // TODO: should we do something special if mSecure is set?
755    if (mProtectedByApp) {
756        // need a hardware-protected path to external video sink
757        usage |= GraphicBuffer::USAGE_PROTECTED;
758    }
759    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
760    return usage;
761}
762
763uint32_t Layer::getTransformHint() const {
764    uint32_t orientation = 0;
765    if (!mFlinger->mDebugDisableTransformHint) {
766        // The transform hint is used to improve performance on the main
767        // display -- we can only have a single transform hint, it cannot
768        // apply to all displays.
769        // This is why we use the default display here. This is not an
770        // oversight.
771        sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
772        const Transform& planeTransform(hw->getTransform());
773        orientation = planeTransform.getOrientation();
774        if (orientation & Transform::ROT_INVALID) {
775            orientation = 0;
776        }
777    }
778    return orientation;
779}
780
781// ---------------------------------------------------------------------------
782
783
784}; // namespace android
785