Layer.h revision 0ea1cb91954ac1ad0973a6b9482dcb2fee2449f5
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/FrameStats.h>
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
34
35#include <gui/ISurfaceComposerClient.h>
36
37#include <private/gui/LayerState.h>
38
39#include "FrameTracker.h"
40#include "Client.h"
41#include "MonitoredProducer.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "Transform.h"
45
46#include "DisplayHardware/HWComposer.h"
47#include "DisplayHardware/FloatRect.h"
48#include "RenderEngine/Mesh.h"
49#include "RenderEngine/Texture.h"
50
51namespace android {
52
53// ---------------------------------------------------------------------------
54
55class Client;
56class Colorizer;
57class DisplayDevice;
58class GraphicBuffer;
59class SurfaceFlinger;
60
61// ---------------------------------------------------------------------------
62
63/*
64 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
65 * Layer is first referenced.
66 *
67 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
68 * that new data has arrived.
69 */
70class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
71    static int32_t sSequence;
72
73public:
74    mutable bool contentDirty;
75    // regions below are in window-manager space
76    Region visibleRegion;
77    Region coveredRegion;
78    Region visibleNonTransparentRegion;
79
80    // Layer serial number.  This gives layers an explicit ordering, so we
81    // have a stable sort order when their layer stack and Z-order are
82    // the same.
83    int32_t sequence;
84
85    enum { // flags for doTransaction()
86        eDontUpdateGeometryState = 0x00000001,
87        eVisibleRegion = 0x00000002,
88    };
89
90    struct Geometry {
91        uint32_t w;
92        uint32_t h;
93        Rect crop;
94        inline bool operator ==(const Geometry& rhs) const {
95            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
96        }
97        inline bool operator !=(const Geometry& rhs) const {
98            return !operator ==(rhs);
99        }
100    };
101
102    struct State {
103        Geometry active;
104        Geometry requested;
105        uint32_t z;
106        uint32_t layerStack;
107        uint8_t alpha;
108        uint8_t flags;
109        uint8_t reserved[2];
110        int32_t sequence; // changes when visible regions can change
111        Transform transform;
112        // the transparentRegion hint is a bit special, it's latched only
113        // when we receive a buffer -- this is because it's "content"
114        // dependent.
115        Region activeTransparentRegion;
116        Region requestedTransparentRegion;
117    };
118
119    // -----------------------------------------------------------------------
120
121    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
122            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
123
124    virtual ~Layer();
125
126    // the this layer's size and format
127    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
128
129    // modify current state
130    bool setPosition(float x, float y);
131    bool setLayer(uint32_t z);
132    bool setSize(uint32_t w, uint32_t h);
133    bool setAlpha(uint8_t alpha);
134    bool setMatrix(const layer_state_t::matrix22_t& matrix);
135    bool setTransparentRegionHint(const Region& transparent);
136    bool setFlags(uint8_t flags, uint8_t mask);
137    bool setCrop(const Rect& crop);
138    bool setLayerStack(uint32_t layerStack);
139
140    uint32_t getTransactionFlags(uint32_t flags);
141    uint32_t setTransactionFlags(uint32_t flags);
142
143    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
144            bool useIdentityTransform) const;
145    Rect computeBounds() const;
146
147    sp<IBinder> getHandle();
148    sp<IGraphicBufferProducer> getProducer() const;
149    const String8& getName() const;
150
151    // -----------------------------------------------------------------------
152    // Virtuals
153
154    virtual const char* getTypeId() const { return "Layer"; }
155
156    /*
157     * isOpaque - true if this surface is opaque
158     *
159     * This takes into account the buffer format (i.e. whether or not the
160     * pixel format includes an alpha channel) and the "opaque" flag set
161     * on the layer.  It does not examine the current plane alpha value.
162     */
163    virtual bool isOpaque(const Layer::State& s) const;
164
165    /*
166     * isSecure - true if this surface is secure, that is if it prevents
167     * screenshots or VNC servers.
168     */
169    virtual bool isSecure() const           { return mSecure; }
170
171    /*
172     * isProtected - true if the layer may contain protected content in the
173     * GRALLOC_USAGE_PROTECTED sense.
174     */
175    virtual bool isProtected() const;
176
177    /*
178     * isVisible - true if this layer is visible, false otherwise
179     */
180    virtual bool isVisible() const;
181
182    /*
183     * isFixedSize - true if content has a fixed size
184     */
185    virtual bool isFixedSize() const;
186
187protected:
188    /*
189     * onDraw - draws the surface.
190     */
191    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
192            bool useIdentityTransform) const;
193
194public:
195    // -----------------------------------------------------------------------
196
197    void setGeometry(const sp<const DisplayDevice>& hw,
198            HWComposer::HWCLayerInterface& layer);
199    void setPerFrameData(const sp<const DisplayDevice>& hw,
200            HWComposer::HWCLayerInterface& layer);
201    void setAcquireFence(const sp<const DisplayDevice>& hw,
202            HWComposer::HWCLayerInterface& layer);
203
204    Rect getPosition(const sp<const DisplayDevice>& hw);
205
206    /*
207     * called after page-flip
208     */
209    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
210            HWComposer::HWCLayerInterface* layer);
211
212    /*
213     * called before composition.
214     * returns true if the layer has pending updates.
215     */
216    bool onPreComposition();
217
218    /*
219     *  called after composition.
220     */
221    void onPostComposition();
222
223    /*
224     * draw - performs some global clipping optimizations
225     * and calls onDraw().
226     */
227    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
228    void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
229    void draw(const sp<const DisplayDevice>& hw) const;
230
231    /*
232     * doTransaction - process the transaction. This is a good place to figure
233     * out which attributes of the surface have changed.
234     */
235    uint32_t doTransaction(uint32_t transactionFlags);
236
237    /*
238     * setVisibleRegion - called to set the new visible region. This gives
239     * a chance to update the new visible region or record the fact it changed.
240     */
241    void setVisibleRegion(const Region& visibleRegion);
242
243    /*
244     * setCoveredRegion - called when the covered region changes. The covered
245     * region corresponds to any area of the surface that is covered
246     * (transparently or not) by another surface.
247     */
248    void setCoveredRegion(const Region& coveredRegion);
249
250    /*
251     * setVisibleNonTransparentRegion - called when the visible and
252     * non-transparent region changes.
253     */
254    void setVisibleNonTransparentRegion(const Region&
255            visibleNonTransparentRegion);
256
257    /*
258     * latchBuffer - called each time the screen is redrawn and returns whether
259     * the visible regions need to be recomputed (this is a fairly heavy
260     * operation, so this should be set only if needed). Typically this is used
261     * to figure out if the content or size of a surface has changed.
262     */
263    Region latchBuffer(bool& recomputeVisibleRegions);
264
265    bool isPotentialCursor() const { return mPotentialCursor;}
266
267    /*
268     * called with the state lock when the surface is removed from the
269     * current list
270     */
271    void onRemoved();
272
273
274    // Updates the transform hint in our SurfaceFlingerConsumer to match
275    // the current orientation of the display device.
276    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
277
278    /*
279     * returns the rectangle that crops the content of the layer and scales it
280     * to the layer's size.
281     */
282    Rect getContentCrop() const;
283
284    /*
285     * Returns if a frame is queued.
286     */
287    bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; }
288
289    // -----------------------------------------------------------------------
290
291    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
292    void setFiltering(bool filtering);
293    bool getFiltering() const;
294
295    // only for debugging
296    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
297
298    inline  const State&    getDrawingState() const { return mDrawingState; }
299    inline  const State&    getCurrentState() const { return mCurrentState; }
300    inline  State&          getCurrentState()       { return mCurrentState; }
301
302
303    /* always call base class first */
304    void dump(String8& result, Colorizer& colorizer) const;
305    void dumpFrameStats(String8& result) const;
306    void clearFrameStats();
307    void logFrameStats();
308    void getFrameStats(FrameStats* outStats) const;
309
310protected:
311    // constant
312    sp<SurfaceFlinger> mFlinger;
313
314    virtual void onFirstRef();
315
316    /*
317     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
318     * is called.
319     */
320    class LayerCleaner {
321        sp<SurfaceFlinger> mFlinger;
322        wp<Layer> mLayer;
323    protected:
324        ~LayerCleaner();
325    public:
326        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
327    };
328
329
330private:
331    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
332    virtual void onFrameAvailable();
333    virtual void onSidebandStreamChanged();
334
335    void commitTransaction();
336
337    // needsLinearFiltering - true if this surface's state requires filtering
338    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
339
340    uint32_t getEffectiveUsage(uint32_t usage) const;
341    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
342    bool isCropped() const;
343    static bool getOpacityForFormat(uint32_t format);
344
345    // drawing
346    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
347            float r, float g, float b, float alpha) const;
348    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
349            bool useIdentityTransform) const;
350
351    // Temporary - Used only for LEGACY camera mode.
352    uint32_t getProducerStickyTransform() const;
353
354
355    // -----------------------------------------------------------------------
356
357    // constants
358    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
359    sp<IGraphicBufferProducer> mProducer;
360    uint32_t mTextureName;      // from GLES
361    bool mPremultipliedAlpha;
362    String8 mName;
363    mutable bool mDebug;
364    PixelFormat mFormat;
365
366    // these are protected by an external lock
367    State mCurrentState;
368    State mDrawingState;
369    volatile int32_t mTransactionFlags;
370
371    // thread-safe
372    volatile int32_t mQueuedFrames;
373    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
374    FrameTracker mFrameTracker;
375
376    // main thread
377    sp<GraphicBuffer> mActiveBuffer;
378    sp<NativeHandle> mSidebandStream;
379    Rect mCurrentCrop;
380    uint32_t mCurrentTransform;
381    uint32_t mCurrentScalingMode;
382    bool mCurrentOpacity;
383    bool mRefreshPending;
384    bool mFrameLatencyNeeded;
385    // Whether filtering is forced on or not
386    bool mFiltering;
387    // Whether filtering is needed b/c of the drawingstate
388    bool mNeedsFiltering;
389    // The mesh used to draw the layer in GLES composition mode
390    mutable Mesh mMesh;
391    // The texture used to draw the layer in GLES composition mode
392    mutable Texture mTexture;
393
394    // page-flip thread (currently main thread)
395    bool mSecure; // no screenshots
396    bool mProtectedByApp; // application requires protected path to external sink
397
398    // protected by mLock
399    mutable Mutex mLock;
400    // Set to true once we've returned this surface's handle
401    mutable bool mHasSurface;
402    const wp<Client> mClientRef;
403
404    // This layer can be a cursor on some displays.
405    bool mPotentialCursor;
406};
407
408// ---------------------------------------------------------------------------
409
410}; // namespace android
411
412#endif // ANDROID_LAYER_H
413