Layer.h revision 1eae0ee49402c39f1b08cc8fec129023f86494b7
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES/gl.h>
26#include <GLES/glext.h>
27
28#include <utils/RefBase.h>
29#include <utils/String8.h>
30#include <utils/Timers.h>
31
32#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
35
36#include <gui/ISurfaceComposerClient.h>
37
38#include <private/gui/LayerState.h>
39
40#include "FrameTracker.h"
41#include "Client.h"
42#include "SurfaceFlinger.h"
43#include "SurfaceFlingerConsumer.h"
44#include "SurfaceTextureLayer.h"
45#include "Transform.h"
46
47#include "DisplayHardware/HWComposer.h"
48
49namespace android {
50
51// ---------------------------------------------------------------------------
52
53class Client;
54class Colorizer;
55class DisplayDevice;
56class GraphicBuffer;
57class SurfaceFlinger;
58class GLExtensions;
59
60// ---------------------------------------------------------------------------
61
62/*
63 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
64 * Layer is first referenced.
65 *
66 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
67 * that new data has arrived.
68 */
69class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
70    static int32_t sSequence;
71
72public:
73    mutable bool contentDirty;
74    // regions below are in window-manager space
75    Region visibleRegion;
76    Region coveredRegion;
77    Region visibleNonTransparentRegion;
78    int32_t sequence;
79
80    enum { // flags for doTransaction()
81        eDontUpdateGeometryState = 0x00000001,
82        eVisibleRegion = 0x00000002,
83    };
84
85    struct Geometry {
86        uint32_t w;
87        uint32_t h;
88        Rect crop;
89        inline bool operator ==(const Geometry& rhs) const {
90            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
91        }
92        inline bool operator !=(const Geometry& rhs) const {
93            return !operator ==(rhs);
94        }
95    };
96
97    struct State {
98        Geometry active;
99        Geometry requested;
100        uint32_t z;
101        uint32_t layerStack;
102        uint8_t alpha;
103        uint8_t flags;
104        uint8_t reserved[2];
105        int32_t sequence; // changes when visible regions can change
106        Transform transform;
107        // the transparentRegion hint is a bit special, it's latched only
108        // when we receive a buffer -- this is because it's "content"
109        // dependent.
110        Region activeTransparentRegion;
111        Region requestedTransparentRegion;
112    };
113
114    class LayerMesh {
115        friend class Layer;
116        GLfloat mVertices[4][2];
117        size_t mNumVertices;
118    public:
119        LayerMesh() :
120                mNumVertices(4) {
121        }
122        GLfloat const* getVertices() const {
123            return &mVertices[0][0];
124        }
125        size_t getVertexCount() const {
126            return mNumVertices;
127        }
128    };
129
130    // -----------------------------------------------------------------------
131
132    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
133            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
134
135    virtual ~Layer();
136
137    // the this layer's size and format
138    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
139
140    // modify current state
141    bool setPosition(float x, float y);
142    bool setLayer(uint32_t z);
143    bool setSize(uint32_t w, uint32_t h);
144    bool setAlpha(uint8_t alpha);
145    bool setMatrix(const layer_state_t::matrix22_t& matrix);
146    bool setTransparentRegionHint(const Region& transparent);
147    bool setFlags(uint8_t flags, uint8_t mask);
148    bool setCrop(const Rect& crop);
149    bool setLayerStack(uint32_t layerStack);
150
151    uint32_t getTransactionFlags(uint32_t flags);
152    uint32_t setTransactionFlags(uint32_t flags);
153
154    void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
155    Rect computeBounds() const;
156
157    sp<IBinder> getHandle();
158    sp<BufferQueue> getBufferQueue() const;
159    const String8& getName() const;
160
161    // -----------------------------------------------------------------------
162    // Virtuals
163
164    virtual const char* getTypeId() const { return "Layer"; }
165
166    /*
167     * isOpaque - true if this surface is opaque
168     */
169    virtual bool isOpaque() const;
170
171    /*
172     * isSecure - true if this surface is secure, that is if it prevents
173     * screenshots or VNC servers.
174     */
175    virtual bool isSecure() const           { return mSecure; }
176
177    /*
178     * isProtected - true if the layer may contain protected content in the
179     * GRALLOC_USAGE_PROTECTED sense.
180     */
181    virtual bool isProtected() const;
182
183    /*
184     * isVisible - true if this layer is visible, false otherwise
185     */
186    virtual bool isVisible() const;
187
188    /*
189     * isFixedSize - true if content has a fixed size
190     */
191    virtual bool isFixedSize() const;
192
193protected:
194    /*
195     * onDraw - draws the surface.
196     */
197    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
198
199public:
200    // -----------------------------------------------------------------------
201
202    void setGeometry(const sp<const DisplayDevice>& hw,
203            HWComposer::HWCLayerInterface& layer);
204    void setPerFrameData(const sp<const DisplayDevice>& hw,
205            HWComposer::HWCLayerInterface& layer);
206    void setAcquireFence(const sp<const DisplayDevice>& hw,
207            HWComposer::HWCLayerInterface& layer);
208
209    /*
210     * called after page-flip
211     */
212    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
213            HWComposer::HWCLayerInterface* layer);
214
215    /*
216     * called before composition.
217     * returns true if the layer has pending updates.
218     */
219    bool onPreComposition();
220
221    /*
222     *  called after composition.
223     */
224    void onPostComposition();
225
226    /*
227     * draw - performs some global clipping optimizations
228     * and calls onDraw().
229     */
230    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
231    void draw(const sp<const DisplayDevice>& hw);
232
233    /*
234     * doTransaction - process the transaction. This is a good place to figure
235     * out which attributes of the surface have changed.
236     */
237    uint32_t doTransaction(uint32_t transactionFlags);
238
239    /*
240     * setVisibleRegion - called to set the new visible region. This gives
241     * a chance to update the new visible region or record the fact it changed.
242     */
243    void setVisibleRegion(const Region& visibleRegion);
244
245    /*
246     * setCoveredRegion - called when the covered region changes. The covered
247     * region corresponds to any area of the surface that is covered
248     * (transparently or not) by another surface.
249     */
250    void setCoveredRegion(const Region& coveredRegion);
251
252    /*
253     * setVisibleNonTransparentRegion - called when the visible and
254     * non-transparent region changes.
255     */
256    void setVisibleNonTransparentRegion(const Region&
257            visibleNonTransparentRegion);
258
259    /*
260     * latchBuffer - called each time the screen is redrawn and returns whether
261     * the visible regions need to be recomputed (this is a fairly heavy
262     * operation, so this should be set only if needed). Typically this is used
263     * to figure out if the content or size of a surface has changed.
264     */
265    Region latchBuffer(bool& recomputeVisibleRegions);
266
267    /*
268     * called with the state lock when the surface is removed from the
269     * current list
270     */
271    void onRemoved();
272
273
274    // Updates the transform hint in our SurfaceFlingerConsumer to match
275    // the current orientation of the display device.
276    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
277
278    /*
279     * returns the rectangle that crops the content of the layer and scales it
280     * to the layer's size.
281     */
282    Rect getContentCrop() const;
283
284    /*
285     * returns the transform bits (90 rotation / h-flip / v-flip) of the
286     * layer's content
287     */
288    uint32_t getContentTransform() const;
289
290    // -----------------------------------------------------------------------
291
292    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
293    void setFiltering(bool filtering);
294    bool getFiltering() const;
295
296    // only for debugging
297    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
298
299    inline  const State&    getDrawingState() const { return mDrawingState; }
300    inline  const State&    getCurrentState() const { return mCurrentState; }
301    inline  State&          getCurrentState()       { return mCurrentState; }
302
303
304    /* always call base class first */
305    void dump(String8& result, Colorizer& colorizer) const;
306    void dumpStats(String8& result) const;
307    void clearStats();
308
309protected:
310    // constant
311    sp<SurfaceFlinger> mFlinger;
312
313    virtual void onFirstRef();
314
315    /*
316     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
317     * is called.
318     */
319    class LayerCleaner {
320        sp<SurfaceFlinger> mFlinger;
321        wp<Layer> mLayer;
322    protected:
323        ~LayerCleaner();
324    public:
325        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
326    };
327
328
329private:
330    // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
331    virtual void onFrameAvailable();
332
333    void commitTransaction();
334
335    // needsLinearFiltering - true if this surface's state requires filtering
336    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
337
338    uint32_t getEffectiveUsage(uint32_t usage) const;
339    Rect computeCrop(const sp<const DisplayDevice>& hw) const;
340    bool isCropped() const;
341    static bool getOpacityForFormat(uint32_t format);
342
343    // drawing
344    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
345            GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
346    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
347
348
349    // -----------------------------------------------------------------------
350
351    // constants
352    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
353    GLuint mTextureName;
354    bool mPremultipliedAlpha;
355    String8 mName;
356    mutable bool mDebug;
357    PixelFormat mFormat;
358    const GLExtensions& mGLExtensions;
359    bool mOpaqueLayer;
360
361    // these are protected by an external lock
362    State mCurrentState;
363    State mDrawingState;
364    volatile int32_t mTransactionFlags;
365
366    // thread-safe
367    volatile int32_t mQueuedFrames;
368    FrameTracker mFrameTracker;
369
370    // main thread
371    sp<GraphicBuffer> mActiveBuffer;
372    Rect mCurrentCrop;
373    uint32_t mCurrentTransform;
374    uint32_t mCurrentScalingMode;
375    bool mCurrentOpacity;
376    bool mRefreshPending;
377    bool mFrameLatencyNeeded;
378    // Whether filtering is forced on or not
379    bool mFiltering;
380    // Whether filtering is needed b/c of the drawingstate
381    bool mNeedsFiltering;
382
383    // page-flip thread (currently main thread)
384    bool mSecure; // no screenshots
385    bool mProtectedByApp; // application requires protected path to external sink
386
387    // protected by mLock
388    mutable Mutex mLock;
389    // Set to true once we've returned this surface's handle
390    mutable bool mHasSurface;
391    const wp<Client> mClientRef;
392};
393
394// ---------------------------------------------------------------------------
395
396}; // namespace android
397
398#endif // ANDROID_LAYER_H
399