Layer.h revision 4125a4ffaf374ca9c0773f256998557d3325343e
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/GraphicBuffer.h>
31#include <ui/PixelFormat.h>
32#include <ui/Region.h>
33
34#include <gui/ISurfaceComposerClient.h>
35
36#include <private/gui/LayerState.h>
37
38#include "FrameTracker.h"
39#include "Client.h"
40#include "SurfaceFlinger.h"
41#include "SurfaceFlingerConsumer.h"
42#include "SurfaceTextureLayer.h"
43#include "Transform.h"
44
45#include "DisplayHardware/HWComposer.h"
46#include "DisplayHardware/FloatRect.h"
47#include "RenderEngine/Mesh.h"
48#include "RenderEngine/Texture.h"
49
50namespace android {
51
52// ---------------------------------------------------------------------------
53
54class Client;
55class Colorizer;
56class DisplayDevice;
57class GraphicBuffer;
58class SurfaceFlinger;
59
60// ---------------------------------------------------------------------------
61
62/*
63 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
64 * Layer is first referenced.
65 *
66 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
67 * that new data has arrived.
68 */
69class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
70    static int32_t sSequence;
71
72public:
73    mutable bool contentDirty;
74    // regions below are in window-manager space
75    Region visibleRegion;
76    Region coveredRegion;
77    Region visibleNonTransparentRegion;
78    int32_t sequence;
79
80    enum { // flags for doTransaction()
81        eDontUpdateGeometryState = 0x00000001,
82        eVisibleRegion = 0x00000002,
83    };
84
85    struct Geometry {
86        uint32_t w;
87        uint32_t h;
88        Rect crop;
89        inline bool operator ==(const Geometry& rhs) const {
90            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
91        }
92        inline bool operator !=(const Geometry& rhs) const {
93            return !operator ==(rhs);
94        }
95    };
96
97    struct State {
98        Geometry active;
99        Geometry requested;
100        uint32_t z;
101        uint32_t layerStack;
102        uint8_t alpha;
103        uint8_t flags;
104        uint8_t reserved[2];
105        int32_t sequence; // changes when visible regions can change
106        Transform transform;
107        // the transparentRegion hint is a bit special, it's latched only
108        // when we receive a buffer -- this is because it's "content"
109        // dependent.
110        Region activeTransparentRegion;
111        Region requestedTransparentRegion;
112    };
113
114    // -----------------------------------------------------------------------
115
116    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
117            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
118
119    virtual ~Layer();
120
121    // the this layer's size and format
122    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
123
124    // modify current state
125    bool setPosition(float x, float y);
126    bool setLayer(uint32_t z);
127    bool setSize(uint32_t w, uint32_t h);
128    bool setAlpha(uint8_t alpha);
129    bool setMatrix(const layer_state_t::matrix22_t& matrix);
130    bool setTransparentRegionHint(const Region& transparent);
131    bool setFlags(uint8_t flags, uint8_t mask);
132    bool setCrop(const Rect& crop);
133    bool setLayerStack(uint32_t layerStack);
134
135    uint32_t getTransactionFlags(uint32_t flags);
136    uint32_t setTransactionFlags(uint32_t flags);
137
138    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
139    Rect computeBounds() const;
140
141    sp<IBinder> getHandle();
142    sp<IGraphicBufferProducer> getBufferQueue() const;
143    const String8& getName() const;
144
145    // -----------------------------------------------------------------------
146    // Virtuals
147
148    virtual const char* getTypeId() const { return "Layer"; }
149
150    /*
151     * isOpaque - true if this surface is opaque
152     *
153     * This takes into account the buffer format (i.e. whether or not the
154     * pixel format includes an alpha channel) and the "opaque" flag set
155     * on the layer.  It does not examine the current plane alpha value.
156     */
157    virtual bool isOpaque(const Layer::State& s) const;
158
159    /*
160     * isSecure - true if this surface is secure, that is if it prevents
161     * screenshots or VNC servers.
162     */
163    virtual bool isSecure() const           { return mSecure; }
164
165    /*
166     * isProtected - true if the layer may contain protected content in the
167     * GRALLOC_USAGE_PROTECTED sense.
168     */
169    virtual bool isProtected() const;
170
171    /*
172     * isVisible - true if this layer is visible, false otherwise
173     */
174    virtual bool isVisible() const;
175
176    /*
177     * isFixedSize - true if content has a fixed size
178     */
179    virtual bool isFixedSize() const;
180
181protected:
182    /*
183     * onDraw - draws the surface.
184     */
185    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
186
187public:
188    // -----------------------------------------------------------------------
189
190    void setGeometry(const sp<const DisplayDevice>& hw,
191            HWComposer::HWCLayerInterface& layer);
192    void setPerFrameData(const sp<const DisplayDevice>& hw,
193            HWComposer::HWCLayerInterface& layer);
194    void setAcquireFence(const sp<const DisplayDevice>& hw,
195            HWComposer::HWCLayerInterface& layer);
196
197    /*
198     * called after page-flip
199     */
200    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
201            HWComposer::HWCLayerInterface* layer);
202
203    /*
204     * called before composition.
205     * returns true if the layer has pending updates.
206     */
207    bool onPreComposition();
208
209    /*
210     *  called after composition.
211     */
212    void onPostComposition();
213
214    /*
215     * draw - performs some global clipping optimizations
216     * and calls onDraw().
217     */
218    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
219    void draw(const sp<const DisplayDevice>& hw);
220
221    /*
222     * doTransaction - process the transaction. This is a good place to figure
223     * out which attributes of the surface have changed.
224     */
225    uint32_t doTransaction(uint32_t transactionFlags);
226
227    /*
228     * setVisibleRegion - called to set the new visible region. This gives
229     * a chance to update the new visible region or record the fact it changed.
230     */
231    void setVisibleRegion(const Region& visibleRegion);
232
233    /*
234     * setCoveredRegion - called when the covered region changes. The covered
235     * region corresponds to any area of the surface that is covered
236     * (transparently or not) by another surface.
237     */
238    void setCoveredRegion(const Region& coveredRegion);
239
240    /*
241     * setVisibleNonTransparentRegion - called when the visible and
242     * non-transparent region changes.
243     */
244    void setVisibleNonTransparentRegion(const Region&
245            visibleNonTransparentRegion);
246
247    /*
248     * latchBuffer - called each time the screen is redrawn and returns whether
249     * the visible regions need to be recomputed (this is a fairly heavy
250     * operation, so this should be set only if needed). Typically this is used
251     * to figure out if the content or size of a surface has changed.
252     */
253    Region latchBuffer(bool& recomputeVisibleRegions);
254
255    /*
256     * called with the state lock when the surface is removed from the
257     * current list
258     */
259    void onRemoved();
260
261
262    // Updates the transform hint in our SurfaceFlingerConsumer to match
263    // the current orientation of the display device.
264    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
265
266    /*
267     * returns the rectangle that crops the content of the layer and scales it
268     * to the layer's size.
269     */
270    Rect getContentCrop() const;
271
272    // -----------------------------------------------------------------------
273
274    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
275    void setFiltering(bool filtering);
276    bool getFiltering() const;
277
278    // only for debugging
279    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
280
281    inline  const State&    getDrawingState() const { return mDrawingState; }
282    inline  const State&    getCurrentState() const { return mCurrentState; }
283    inline  State&          getCurrentState()       { return mCurrentState; }
284
285
286    /* always call base class first */
287    void dump(String8& result, Colorizer& colorizer) const;
288    void dumpStats(String8& result) const;
289    void clearStats();
290    void logFrameStats();
291
292protected:
293    // constant
294    sp<SurfaceFlinger> mFlinger;
295
296    virtual void onFirstRef();
297
298    /*
299     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
300     * is called.
301     */
302    class LayerCleaner {
303        sp<SurfaceFlinger> mFlinger;
304        wp<Layer> mLayer;
305    protected:
306        ~LayerCleaner();
307    public:
308        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
309    };
310
311
312private:
313    // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
314    virtual void onFrameAvailable();
315
316    void commitTransaction();
317
318    // needsLinearFiltering - true if this surface's state requires filtering
319    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
320
321    uint32_t getEffectiveUsage(uint32_t usage) const;
322    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
323    bool isCropped() const;
324    static bool getOpacityForFormat(uint32_t format);
325
326    // drawing
327    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
328            float r, float g, float b, float alpha) const;
329    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
330
331
332    // -----------------------------------------------------------------------
333
334    // constants
335    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
336    sp<BufferQueue> mBufferQueue;
337    uint32_t mTextureName;
338    bool mPremultipliedAlpha;
339    String8 mName;
340    mutable bool mDebug;
341    PixelFormat mFormat;
342
343    // these are protected by an external lock
344    State mCurrentState;
345    State mDrawingState;
346    volatile int32_t mTransactionFlags;
347
348    // thread-safe
349    volatile int32_t mQueuedFrames;
350    FrameTracker mFrameTracker;
351
352    // main thread
353    sp<GraphicBuffer> mActiveBuffer;
354    Rect mCurrentCrop;
355    uint32_t mCurrentTransform;
356    uint32_t mCurrentScalingMode;
357    bool mCurrentOpacity;
358    bool mRefreshPending;
359    bool mFrameLatencyNeeded;
360    // Whether filtering is forced on or not
361    bool mFiltering;
362    // Whether filtering is needed b/c of the drawingstate
363    bool mNeedsFiltering;
364    // The mesh used to draw the layer in GLES composition mode
365    mutable Mesh mMesh;
366    // The mesh used to draw the layer in GLES composition mode
367    mutable Texture mTexture;
368
369    // page-flip thread (currently main thread)
370    bool mSecure; // no screenshots
371    bool mProtectedByApp; // application requires protected path to external sink
372
373    // protected by mLock
374    mutable Mutex mLock;
375    // Set to true once we've returned this surface's handle
376    mutable bool mHasSurface;
377    const wp<Client> mClientRef;
378};
379
380// ---------------------------------------------------------------------------
381
382}; // namespace android
383
384#endif // ANDROID_LAYER_H
385