Layer.h revision 5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <EGL/eglext.h> 25 26#include <utils/RefBase.h> 27#include <utils/String8.h> 28#include <utils/Timers.h> 29 30#include <ui/GraphicBuffer.h> 31#include <ui/PixelFormat.h> 32#include <ui/Region.h> 33 34#include <gui/ISurfaceComposerClient.h> 35 36#include <private/gui/LayerState.h> 37 38#include "FrameTracker.h" 39#include "Client.h" 40#include "SurfaceFlinger.h" 41#include "SurfaceFlingerConsumer.h" 42#include "SurfaceTextureLayer.h" 43#include "Transform.h" 44 45#include "DisplayHardware/HWComposer.h" 46#include "DisplayHardware/FloatRect.h" 47#include "RenderEngine/Mesh.h" 48 49namespace android { 50 51// --------------------------------------------------------------------------- 52 53class Client; 54class Colorizer; 55class DisplayDevice; 56class GraphicBuffer; 57class SurfaceFlinger; 58 59// --------------------------------------------------------------------------- 60 61/* 62 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 63 * Layer is first referenced. 64 * 65 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 66 * that new data has arrived. 67 */ 68class Layer : public SurfaceFlingerConsumer::FrameAvailableListener { 69 static int32_t sSequence; 70 71public: 72 mutable bool contentDirty; 73 // regions below are in window-manager space 74 Region visibleRegion; 75 Region coveredRegion; 76 Region visibleNonTransparentRegion; 77 int32_t sequence; 78 79 enum { // flags for doTransaction() 80 eDontUpdateGeometryState = 0x00000001, 81 eVisibleRegion = 0x00000002, 82 }; 83 84 struct Geometry { 85 uint32_t w; 86 uint32_t h; 87 Rect crop; 88 inline bool operator ==(const Geometry& rhs) const { 89 return (w == rhs.w && h == rhs.h && crop == rhs.crop); 90 } 91 inline bool operator !=(const Geometry& rhs) const { 92 return !operator ==(rhs); 93 } 94 }; 95 96 struct State { 97 Geometry active; 98 Geometry requested; 99 uint32_t z; 100 uint32_t layerStack; 101 uint8_t alpha; 102 uint8_t flags; 103 uint8_t reserved[2]; 104 int32_t sequence; // changes when visible regions can change 105 Transform transform; 106 // the transparentRegion hint is a bit special, it's latched only 107 // when we receive a buffer -- this is because it's "content" 108 // dependent. 109 Region activeTransparentRegion; 110 Region requestedTransparentRegion; 111 }; 112 113 // ----------------------------------------------------------------------- 114 115 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 116 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 117 118 virtual ~Layer(); 119 120 // the this layer's size and format 121 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 122 123 // modify current state 124 bool setPosition(float x, float y); 125 bool setLayer(uint32_t z); 126 bool setSize(uint32_t w, uint32_t h); 127 bool setAlpha(uint8_t alpha); 128 bool setMatrix(const layer_state_t::matrix22_t& matrix); 129 bool setTransparentRegionHint(const Region& transparent); 130 bool setFlags(uint8_t flags, uint8_t mask); 131 bool setCrop(const Rect& crop); 132 bool setLayerStack(uint32_t layerStack); 133 134 uint32_t getTransactionFlags(uint32_t flags); 135 uint32_t setTransactionFlags(uint32_t flags); 136 137 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const; 138 Rect computeBounds() const; 139 140 sp<IBinder> getHandle(); 141 sp<IGraphicBufferProducer> getBufferQueue() const; 142 const String8& getName() const; 143 144 // ----------------------------------------------------------------------- 145 // Virtuals 146 147 virtual const char* getTypeId() const { return "Layer"; } 148 149 /* 150 * isOpaque - true if this surface is opaque 151 */ 152 virtual bool isOpaque() const; 153 154 /* 155 * isSecure - true if this surface is secure, that is if it prevents 156 * screenshots or VNC servers. 157 */ 158 virtual bool isSecure() const { return mSecure; } 159 160 /* 161 * isProtected - true if the layer may contain protected content in the 162 * GRALLOC_USAGE_PROTECTED sense. 163 */ 164 virtual bool isProtected() const; 165 166 /* 167 * isVisible - true if this layer is visible, false otherwise 168 */ 169 virtual bool isVisible() const; 170 171 /* 172 * isFixedSize - true if content has a fixed size 173 */ 174 virtual bool isFixedSize() const; 175 176protected: 177 /* 178 * onDraw - draws the surface. 179 */ 180 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const; 181 182public: 183 // ----------------------------------------------------------------------- 184 185 void setGeometry(const sp<const DisplayDevice>& hw, 186 HWComposer::HWCLayerInterface& layer); 187 void setPerFrameData(const sp<const DisplayDevice>& hw, 188 HWComposer::HWCLayerInterface& layer); 189 void setAcquireFence(const sp<const DisplayDevice>& hw, 190 HWComposer::HWCLayerInterface& layer); 191 192 /* 193 * called after page-flip 194 */ 195 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 196 HWComposer::HWCLayerInterface* layer); 197 198 /* 199 * called before composition. 200 * returns true if the layer has pending updates. 201 */ 202 bool onPreComposition(); 203 204 /* 205 * called after composition. 206 */ 207 void onPostComposition(); 208 209 /* 210 * draw - performs some global clipping optimizations 211 * and calls onDraw(). 212 */ 213 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 214 void draw(const sp<const DisplayDevice>& hw); 215 216 /* 217 * doTransaction - process the transaction. This is a good place to figure 218 * out which attributes of the surface have changed. 219 */ 220 uint32_t doTransaction(uint32_t transactionFlags); 221 222 /* 223 * setVisibleRegion - called to set the new visible region. This gives 224 * a chance to update the new visible region or record the fact it changed. 225 */ 226 void setVisibleRegion(const Region& visibleRegion); 227 228 /* 229 * setCoveredRegion - called when the covered region changes. The covered 230 * region corresponds to any area of the surface that is covered 231 * (transparently or not) by another surface. 232 */ 233 void setCoveredRegion(const Region& coveredRegion); 234 235 /* 236 * setVisibleNonTransparentRegion - called when the visible and 237 * non-transparent region changes. 238 */ 239 void setVisibleNonTransparentRegion(const Region& 240 visibleNonTransparentRegion); 241 242 /* 243 * latchBuffer - called each time the screen is redrawn and returns whether 244 * the visible regions need to be recomputed (this is a fairly heavy 245 * operation, so this should be set only if needed). Typically this is used 246 * to figure out if the content or size of a surface has changed. 247 */ 248 Region latchBuffer(bool& recomputeVisibleRegions); 249 250 /* 251 * called with the state lock when the surface is removed from the 252 * current list 253 */ 254 void onRemoved(); 255 256 257 // Updates the transform hint in our SurfaceFlingerConsumer to match 258 // the current orientation of the display device. 259 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 260 261 /* 262 * returns the rectangle that crops the content of the layer and scales it 263 * to the layer's size. 264 */ 265 Rect getContentCrop() const; 266 267 // ----------------------------------------------------------------------- 268 269 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 270 void setFiltering(bool filtering); 271 bool getFiltering() const; 272 273 // only for debugging 274 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 275 276 inline const State& getDrawingState() const { return mDrawingState; } 277 inline const State& getCurrentState() const { return mCurrentState; } 278 inline State& getCurrentState() { return mCurrentState; } 279 280 281 /* always call base class first */ 282 void dump(String8& result, Colorizer& colorizer) const; 283 void dumpStats(String8& result) const; 284 void clearStats(); 285 void logFrameStats(); 286 287protected: 288 // constant 289 sp<SurfaceFlinger> mFlinger; 290 291 virtual void onFirstRef(); 292 293 /* 294 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 295 * is called. 296 */ 297 class LayerCleaner { 298 sp<SurfaceFlinger> mFlinger; 299 wp<Layer> mLayer; 300 protected: 301 ~LayerCleaner(); 302 public: 303 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); 304 }; 305 306 307private: 308 // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener 309 virtual void onFrameAvailable(); 310 311 void commitTransaction(); 312 313 // needsLinearFiltering - true if this surface's state requires filtering 314 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 315 316 uint32_t getEffectiveUsage(uint32_t usage) const; 317 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 318 bool isCropped() const; 319 static bool getOpacityForFormat(uint32_t format); 320 321 // drawing 322 void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, 323 float r, float g, float b, float alpha) const; 324 void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; 325 326 327 // ----------------------------------------------------------------------- 328 329 // constants 330 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 331 sp<BufferQueue> mBufferQueue; 332 uint32_t mTextureName; 333 bool mPremultipliedAlpha; 334 String8 mName; 335 mutable bool mDebug; 336 PixelFormat mFormat; 337 bool mOpaqueLayer; 338 339 // these are protected by an external lock 340 State mCurrentState; 341 State mDrawingState; 342 volatile int32_t mTransactionFlags; 343 344 // thread-safe 345 volatile int32_t mQueuedFrames; 346 FrameTracker mFrameTracker; 347 348 // main thread 349 sp<GraphicBuffer> mActiveBuffer; 350 Rect mCurrentCrop; 351 uint32_t mCurrentTransform; 352 uint32_t mCurrentScalingMode; 353 bool mCurrentOpacity; 354 bool mRefreshPending; 355 bool mFrameLatencyNeeded; 356 // Whether filtering is forced on or not 357 bool mFiltering; 358 // Whether filtering is needed b/c of the drawingstate 359 bool mNeedsFiltering; 360 // The mesh used to draw the layer in GLES composition mode 361 mutable Mesh mMesh; 362 363 // page-flip thread (currently main thread) 364 bool mSecure; // no screenshots 365 bool mProtectedByApp; // application requires protected path to external sink 366 367 // protected by mLock 368 mutable Mutex mLock; 369 // Set to true once we've returned this surface's handle 370 mutable bool mHasSurface; 371 const wp<Client> mClientRef; 372}; 373 374// --------------------------------------------------------------------------- 375 376}; // namespace android 377 378#endif // ANDROID_LAYER_H 379