Layer.h revision 5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Timers.h>
29
30#include <ui/GraphicBuffer.h>
31#include <ui/PixelFormat.h>
32#include <ui/Region.h>
33
34#include <gui/ISurfaceComposerClient.h>
35
36#include <private/gui/LayerState.h>
37
38#include "FrameTracker.h"
39#include "Client.h"
40#include "SurfaceFlinger.h"
41#include "SurfaceFlingerConsumer.h"
42#include "SurfaceTextureLayer.h"
43#include "Transform.h"
44
45#include "DisplayHardware/HWComposer.h"
46#include "DisplayHardware/FloatRect.h"
47#include "RenderEngine/Mesh.h"
48
49namespace android {
50
51// ---------------------------------------------------------------------------
52
53class Client;
54class Colorizer;
55class DisplayDevice;
56class GraphicBuffer;
57class SurfaceFlinger;
58
59// ---------------------------------------------------------------------------
60
61/*
62 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
63 * Layer is first referenced.
64 *
65 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
66 * that new data has arrived.
67 */
68class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
69    static int32_t sSequence;
70
71public:
72    mutable bool contentDirty;
73    // regions below are in window-manager space
74    Region visibleRegion;
75    Region coveredRegion;
76    Region visibleNonTransparentRegion;
77    int32_t sequence;
78
79    enum { // flags for doTransaction()
80        eDontUpdateGeometryState = 0x00000001,
81        eVisibleRegion = 0x00000002,
82    };
83
84    struct Geometry {
85        uint32_t w;
86        uint32_t h;
87        Rect crop;
88        inline bool operator ==(const Geometry& rhs) const {
89            return (w == rhs.w && h == rhs.h && crop == rhs.crop);
90        }
91        inline bool operator !=(const Geometry& rhs) const {
92            return !operator ==(rhs);
93        }
94    };
95
96    struct State {
97        Geometry active;
98        Geometry requested;
99        uint32_t z;
100        uint32_t layerStack;
101        uint8_t alpha;
102        uint8_t flags;
103        uint8_t reserved[2];
104        int32_t sequence; // changes when visible regions can change
105        Transform transform;
106        // the transparentRegion hint is a bit special, it's latched only
107        // when we receive a buffer -- this is because it's "content"
108        // dependent.
109        Region activeTransparentRegion;
110        Region requestedTransparentRegion;
111    };
112
113    // -----------------------------------------------------------------------
114
115    Layer(SurfaceFlinger* flinger, const sp<Client>& client,
116            const String8& name, uint32_t w, uint32_t h, uint32_t flags);
117
118    virtual ~Layer();
119
120    // the this layer's size and format
121    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
122
123    // modify current state
124    bool setPosition(float x, float y);
125    bool setLayer(uint32_t z);
126    bool setSize(uint32_t w, uint32_t h);
127    bool setAlpha(uint8_t alpha);
128    bool setMatrix(const layer_state_t::matrix22_t& matrix);
129    bool setTransparentRegionHint(const Region& transparent);
130    bool setFlags(uint8_t flags, uint8_t mask);
131    bool setCrop(const Rect& crop);
132    bool setLayerStack(uint32_t layerStack);
133
134    uint32_t getTransactionFlags(uint32_t flags);
135    uint32_t setTransactionFlags(uint32_t flags);
136
137    void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
138    Rect computeBounds() const;
139
140    sp<IBinder> getHandle();
141    sp<IGraphicBufferProducer> getBufferQueue() const;
142    const String8& getName() const;
143
144    // -----------------------------------------------------------------------
145    // Virtuals
146
147    virtual const char* getTypeId() const { return "Layer"; }
148
149    /*
150     * isOpaque - true if this surface is opaque
151     */
152    virtual bool isOpaque() const;
153
154    /*
155     * isSecure - true if this surface is secure, that is if it prevents
156     * screenshots or VNC servers.
157     */
158    virtual bool isSecure() const           { return mSecure; }
159
160    /*
161     * isProtected - true if the layer may contain protected content in the
162     * GRALLOC_USAGE_PROTECTED sense.
163     */
164    virtual bool isProtected() const;
165
166    /*
167     * isVisible - true if this layer is visible, false otherwise
168     */
169    virtual bool isVisible() const;
170
171    /*
172     * isFixedSize - true if content has a fixed size
173     */
174    virtual bool isFixedSize() const;
175
176protected:
177    /*
178     * onDraw - draws the surface.
179     */
180    virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
181
182public:
183    // -----------------------------------------------------------------------
184
185    void setGeometry(const sp<const DisplayDevice>& hw,
186            HWComposer::HWCLayerInterface& layer);
187    void setPerFrameData(const sp<const DisplayDevice>& hw,
188            HWComposer::HWCLayerInterface& layer);
189    void setAcquireFence(const sp<const DisplayDevice>& hw,
190            HWComposer::HWCLayerInterface& layer);
191
192    /*
193     * called after page-flip
194     */
195    void onLayerDisplayed(const sp<const DisplayDevice>& hw,
196            HWComposer::HWCLayerInterface* layer);
197
198    /*
199     * called before composition.
200     * returns true if the layer has pending updates.
201     */
202    bool onPreComposition();
203
204    /*
205     *  called after composition.
206     */
207    void onPostComposition();
208
209    /*
210     * draw - performs some global clipping optimizations
211     * and calls onDraw().
212     */
213    void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
214    void draw(const sp<const DisplayDevice>& hw);
215
216    /*
217     * doTransaction - process the transaction. This is a good place to figure
218     * out which attributes of the surface have changed.
219     */
220    uint32_t doTransaction(uint32_t transactionFlags);
221
222    /*
223     * setVisibleRegion - called to set the new visible region. This gives
224     * a chance to update the new visible region or record the fact it changed.
225     */
226    void setVisibleRegion(const Region& visibleRegion);
227
228    /*
229     * setCoveredRegion - called when the covered region changes. The covered
230     * region corresponds to any area of the surface that is covered
231     * (transparently or not) by another surface.
232     */
233    void setCoveredRegion(const Region& coveredRegion);
234
235    /*
236     * setVisibleNonTransparentRegion - called when the visible and
237     * non-transparent region changes.
238     */
239    void setVisibleNonTransparentRegion(const Region&
240            visibleNonTransparentRegion);
241
242    /*
243     * latchBuffer - called each time the screen is redrawn and returns whether
244     * the visible regions need to be recomputed (this is a fairly heavy
245     * operation, so this should be set only if needed). Typically this is used
246     * to figure out if the content or size of a surface has changed.
247     */
248    Region latchBuffer(bool& recomputeVisibleRegions);
249
250    /*
251     * called with the state lock when the surface is removed from the
252     * current list
253     */
254    void onRemoved();
255
256
257    // Updates the transform hint in our SurfaceFlingerConsumer to match
258    // the current orientation of the display device.
259    void updateTransformHint(const sp<const DisplayDevice>& hw) const;
260
261    /*
262     * returns the rectangle that crops the content of the layer and scales it
263     * to the layer's size.
264     */
265    Rect getContentCrop() const;
266
267    // -----------------------------------------------------------------------
268
269    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
270    void setFiltering(bool filtering);
271    bool getFiltering() const;
272
273    // only for debugging
274    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
275
276    inline  const State&    getDrawingState() const { return mDrawingState; }
277    inline  const State&    getCurrentState() const { return mCurrentState; }
278    inline  State&          getCurrentState()       { return mCurrentState; }
279
280
281    /* always call base class first */
282    void dump(String8& result, Colorizer& colorizer) const;
283    void dumpStats(String8& result) const;
284    void clearStats();
285    void logFrameStats();
286
287protected:
288    // constant
289    sp<SurfaceFlinger> mFlinger;
290
291    virtual void onFirstRef();
292
293    /*
294     * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
295     * is called.
296     */
297    class LayerCleaner {
298        sp<SurfaceFlinger> mFlinger;
299        wp<Layer> mLayer;
300    protected:
301        ~LayerCleaner();
302    public:
303        LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
304    };
305
306
307private:
308    // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
309    virtual void onFrameAvailable();
310
311    void commitTransaction();
312
313    // needsLinearFiltering - true if this surface's state requires filtering
314    bool needsFiltering(const sp<const DisplayDevice>& hw) const;
315
316    uint32_t getEffectiveUsage(uint32_t usage) const;
317    FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
318    bool isCropped() const;
319    static bool getOpacityForFormat(uint32_t format);
320
321    // drawing
322    void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
323            float r, float g, float b, float alpha) const;
324    void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
325
326
327    // -----------------------------------------------------------------------
328
329    // constants
330    sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
331    sp<BufferQueue> mBufferQueue;
332    uint32_t mTextureName;
333    bool mPremultipliedAlpha;
334    String8 mName;
335    mutable bool mDebug;
336    PixelFormat mFormat;
337    bool mOpaqueLayer;
338
339    // these are protected by an external lock
340    State mCurrentState;
341    State mDrawingState;
342    volatile int32_t mTransactionFlags;
343
344    // thread-safe
345    volatile int32_t mQueuedFrames;
346    FrameTracker mFrameTracker;
347
348    // main thread
349    sp<GraphicBuffer> mActiveBuffer;
350    Rect mCurrentCrop;
351    uint32_t mCurrentTransform;
352    uint32_t mCurrentScalingMode;
353    bool mCurrentOpacity;
354    bool mRefreshPending;
355    bool mFrameLatencyNeeded;
356    // Whether filtering is forced on or not
357    bool mFiltering;
358    // Whether filtering is needed b/c of the drawingstate
359    bool mNeedsFiltering;
360    // The mesh used to draw the layer in GLES composition mode
361    mutable Mesh mMesh;
362
363    // page-flip thread (currently main thread)
364    bool mSecure; // no screenshots
365    bool mProtectedByApp; // application requires protected path to external sink
366
367    // protected by mLock
368    mutable Mutex mLock;
369    // Set to true once we've returned this surface's handle
370    mutable bool mHasSurface;
371    const wp<Client> mClientRef;
372};
373
374// ---------------------------------------------------------------------------
375
376}; // namespace android
377
378#endif // ANDROID_LAYER_H
379