Layer.h revision 7a4d0dfd43558c299e6af6c4910ef76db9db3172
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <ui/GraphicBuffer.h>
24#include <ui/PixelFormat.h>
25#include <pixelflinger/pixelflinger.h>
26
27#include <EGL/egl.h>
28#include <EGL/eglext.h>
29#include <GLES/gl.h>
30#include <GLES/glext.h>
31
32#include "LayerBase.h"
33#include "Transform.h"
34#include "TextureManager.h"
35
36namespace android {
37
38// ---------------------------------------------------------------------------
39
40class FreezeLock;
41class Client;
42class GLExtensions;
43class UserClient;
44
45// ---------------------------------------------------------------------------
46
47class Layer : public LayerBaseClient
48{
49public:
50            Layer(SurfaceFlinger* flinger, DisplayID display,
51                    const sp<Client>& client);
52
53    virtual ~Layer();
54
55    virtual const char* getTypeId() const { return "Layer"; }
56
57    // the this layer's size and format
58    status_t setBuffers(uint32_t w, uint32_t h,
59            PixelFormat format, uint32_t flags=0);
60
61    // associate a UserClient to this Layer
62    status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx);
63    int32_t getToken() const;
64    sp<UserClient> getClient() const;
65
66    // Set this Layer's buffers size
67    void setBufferSize(uint32_t w, uint32_t h);
68    bool isFixedSize() const;
69
70    // LayerBase interface
71    virtual void setGeometry(hwc_layer_t* hwcl);
72    virtual void setPerFrameData(hwc_layer_t* hwcl);
73    virtual void drawForSreenShot() const;
74    virtual void onDraw(const Region& clip) const;
75    virtual uint32_t doTransaction(uint32_t transactionFlags);
76    virtual void lockPageFlip(bool& recomputeVisibleRegions);
77    virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
78    virtual bool needsBlending(const sp<GraphicBuffer>& buffer) const;
79    virtual bool needsBlending() const;
80    virtual bool needsDithering() const     { return mNeedsDithering; }
81    virtual bool needsFiltering() const;
82    virtual bool isSecure() const           { return mSecure; }
83    virtual bool isProtected() const;
84    virtual sp<Surface> createSurface() const;
85    virtual status_t ditch();
86    virtual void onRemoved();
87
88    // only for debugging
89    inline sp<GraphicBuffer> getBuffer(int i) const {
90        return mBufferManager.getBuffer(i); }
91    // only for debugging
92    inline const sp<FreezeLock>&  getFreezeLock() const {
93        return mFreezeLock; }
94
95protected:
96    virtual void dump(String8& result, char* scratch, size_t size) const;
97
98private:
99    void reloadTexture(const Region& dirty);
100    uint32_t getEffectiveUsage(uint32_t usage) const;
101    sp<GraphicBuffer> requestBuffer(int bufferIdx,
102            uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
103    status_t setBufferCount(int bufferCount);
104
105    // -----------------------------------------------------------------------
106
107    class SurfaceLayer : public LayerBaseClient::Surface {
108    public:
109        SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner);
110        ~SurfaceLayer();
111    private:
112        virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
113                uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
114        virtual status_t setBufferCount(int bufferCount);
115        sp<Layer> getOwner() const {
116            return static_cast<Layer*>(Surface::getOwner().get());
117        }
118    };
119    friend class SurfaceLayer;
120
121    // -----------------------------------------------------------------------
122
123    class ClientRef {
124        ClientRef(const ClientRef& rhs);
125        ClientRef& operator = (const ClientRef& rhs);
126        mutable Mutex mLock;
127        // binder thread, page-flip thread
128        sp<SharedBufferServer> mControlBlock;
129        wp<UserClient> mUserClient;
130        int32_t mToken;
131    public:
132        ClientRef();
133        ~ClientRef();
134        int32_t getToken() const;
135        sp<UserClient> getClient() const;
136        status_t setToken(const sp<UserClient>& uc,
137                const sp<SharedBufferServer>& sharedClient, int32_t token);
138        sp<UserClient> getUserClientUnsafe() const;
139        class Access {
140            Access(const Access& rhs);
141            Access& operator = (const Access& rhs);
142            sp<UserClient> mUserClientStrongRef;
143            sp<SharedBufferServer> mControlBlock;
144        public:
145            Access(const ClientRef& ref);
146            ~Access();
147            inline SharedBufferServer* get() const { return mControlBlock.get(); }
148        };
149        friend class Access;
150    };
151
152    // -----------------------------------------------------------------------
153
154    class BufferManager {
155        static const size_t NUM_BUFFERS = 2;
156        struct BufferData {
157            sp<GraphicBuffer>   buffer;
158            Image               texture;
159        };
160        // this lock protect mBufferData[].buffer but since there
161        // is very little contention, we have only one like for
162        // the whole array, we also use it to protect mNumBuffers.
163        mutable Mutex mLock;
164        BufferData          mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
165        size_t              mNumBuffers;
166        Texture             mFailoverTexture;
167        TextureManager&     mTextureManager;
168        ssize_t             mActiveBufferIndex;
169        sp<GraphicBuffer>   mActiveBuffer;
170        bool                mFailover;
171        static status_t destroyTexture(Image* tex, EGLDisplay dpy);
172
173    public:
174        static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
175        BufferManager(TextureManager& tm);
176        ~BufferManager();
177
178        // detach/attach buffer from/to given index
179        sp<GraphicBuffer> detachBuffer(size_t index);
180        status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
181        // resize the number of active buffers
182        status_t resize(size_t size, const sp<SurfaceFlinger>& flinger,
183                EGLDisplay dpy);
184
185        // ----------------------------------------------
186        // must be called from GL thread
187
188        // set/get active buffer index
189        status_t setActiveBufferIndex(size_t index);
190        size_t getActiveBufferIndex() const;
191        // return the active buffer
192        sp<GraphicBuffer> getActiveBuffer() const;
193        // return wether we have an active buffer
194        bool hasActiveBuffer() const;
195        // return the active texture (or fail-over)
196        Texture getActiveTexture() const;
197        // frees resources associated with all buffers
198        status_t destroy(EGLDisplay dpy);
199        // load bitmap data into the active buffer
200        status_t loadTexture(const Region& dirty, const GGLSurface& t);
201        // make active buffer an EGLImage if needed
202        status_t initEglImage(EGLDisplay dpy,
203                const sp<GraphicBuffer>& buffer);
204
205        // ----------------------------------------------
206        // only for debugging
207        sp<GraphicBuffer> getBuffer(size_t index) const;
208    };
209
210    // -----------------------------------------------------------------------
211
212    // thread-safe
213    ClientRef mUserClientRef;
214
215    // constants
216    PixelFormat mFormat;
217    const GLExtensions& mGLExtensions;
218    bool mNeedsBlending;
219    bool mNeedsDithering;
220
221    // page-flip thread (currently main thread)
222    bool mSecure;         // no screenshots
223    bool mProtectedByApp; // application requires protected path to external sink
224    Region mPostedDirtyRegion;
225
226    // page-flip thread and transaction thread (currently main thread)
227    sp<FreezeLock>  mFreezeLock;
228
229    // see threading usage in declaration
230    TextureManager mTextureManager;
231    BufferManager mBufferManager;
232
233    // binder thread, transaction thread
234    mutable Mutex mLock;
235    uint32_t mWidth;
236    uint32_t mHeight;
237    uint32_t mReqWidth;
238    uint32_t mReqHeight;
239    uint32_t mReqFormat;
240    bool mNeedsScaling;
241    bool mFixedSize;
242};
243
244// ---------------------------------------------------------------------------
245
246}; // namespace android
247
248#endif // ANDROID_LAYER_H
249