Layer.h revision 81bac09fa6b01dd1495644d9c825c3666762fced
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_LAYER_H 18#define ANDROID_LAYER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <ui/GraphicBuffer.h> 24#include <ui/PixelFormat.h> 25#include <pixelflinger/pixelflinger.h> 26 27#include <EGL/egl.h> 28#include <EGL/eglext.h> 29#include <GLES/gl.h> 30#include <GLES/glext.h> 31 32#include "LayerBase.h" 33#include "Transform.h" 34#include "TextureManager.h" 35 36namespace android { 37 38// --------------------------------------------------------------------------- 39 40class FreezeLock; 41class Client; 42class GLExtensions; 43class UserClient; 44 45// --------------------------------------------------------------------------- 46 47class Layer : public LayerBaseClient 48{ 49public: 50 Layer(SurfaceFlinger* flinger, DisplayID display, 51 const sp<Client>& client); 52 53 virtual ~Layer(); 54 55 virtual const char* getTypeId() const { return "Layer"; } 56 57 // the this layer's size and format 58 status_t setBuffers(uint32_t w, uint32_t h, 59 PixelFormat format, uint32_t flags=0); 60 61 // associate a UserClient to this Layer 62 status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx); 63 int32_t getToken() const; 64 sp<UserClient> getClient() const; 65 66 // Set this Layer's buffers size 67 void setBufferSize(uint32_t w, uint32_t h); 68 bool isFixedSize() const; 69 70 // LayerBase interface 71 virtual void onDraw(const Region& clip) const; 72 virtual uint32_t doTransaction(uint32_t transactionFlags); 73 virtual void lockPageFlip(bool& recomputeVisibleRegions); 74 virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); 75 virtual void finishPageFlip(); 76 virtual bool needsBlending() const { return mNeedsBlending; } 77 virtual bool needsDithering() const { return mNeedsDithering; } 78 virtual bool needsFiltering() const; 79 virtual bool isSecure() const { return mSecure; } 80 virtual sp<Surface> createSurface() const; 81 virtual status_t ditch(); 82 virtual void onRemoved(); 83 84 // only for debugging 85 inline sp<GraphicBuffer> getBuffer(int i) const { 86 return mBufferManager.getBuffer(i); } 87 // only for debugging 88 inline const sp<FreezeLock>& getFreezeLock() const { 89 return mFreezeLock; } 90 91protected: 92 virtual void dump(String8& result, char* scratch, size_t size) const; 93 94private: 95 void reloadTexture(const Region& dirty); 96 uint32_t getEffectiveUsage(uint32_t usage) const; 97 sp<GraphicBuffer> requestBuffer(int bufferIdx, 98 uint32_t w, uint32_t h, uint32_t format, uint32_t usage); 99 status_t setBufferCount(int bufferCount); 100 101 // ----------------------------------------------------------------------- 102 103 class SurfaceLayer : public LayerBaseClient::Surface { 104 public: 105 SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner); 106 ~SurfaceLayer(); 107 private: 108 virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, 109 uint32_t w, uint32_t h, uint32_t format, uint32_t usage); 110 virtual status_t setBufferCount(int bufferCount); 111 sp<Layer> getOwner() const { 112 return static_cast<Layer*>(Surface::getOwner().get()); 113 } 114 }; 115 friend class SurfaceLayer; 116 117 // ----------------------------------------------------------------------- 118 119 class ClientRef { 120 ClientRef(const ClientRef& rhs); 121 ClientRef& operator = (const ClientRef& rhs); 122 mutable Mutex mLock; 123 // binder thread, page-flip thread 124 sp<SharedBufferServer> mControlBlock; 125 wp<UserClient> mUserClient; 126 int32_t mToken; 127 public: 128 ClientRef(); 129 ~ClientRef(); 130 int32_t getToken() const; 131 sp<UserClient> getClient() const; 132 status_t setToken(const sp<UserClient>& uc, 133 const sp<SharedBufferServer>& sharedClient, int32_t token); 134 sp<UserClient> getUserClientUnsafe() const; 135 class Access { 136 Access(const Access& rhs); 137 Access& operator = (const Access& rhs); 138 sp<UserClient> mUserClientStrongRef; 139 sp<SharedBufferServer> mControlBlock; 140 public: 141 Access(const ClientRef& ref); 142 ~Access(); 143 inline SharedBufferServer* get() const { return mControlBlock.get(); } 144 }; 145 friend class Access; 146 }; 147 148 // ----------------------------------------------------------------------- 149 150 class BufferManager { 151 static const size_t NUM_BUFFERS = 2; 152 struct BufferData { 153 sp<GraphicBuffer> buffer; 154 Image texture; 155 }; 156 // this lock protect mBufferData[].buffer but since there 157 // is very little contention, we have only one like for 158 // the whole array, we also use it to protect mNumBuffers. 159 mutable Mutex mLock; 160 BufferData mBufferData[SharedBufferStack::NUM_BUFFER_MAX]; 161 size_t mNumBuffers; 162 Texture mFailoverTexture; 163 TextureManager& mTextureManager; 164 ssize_t mActiveBuffer; 165 bool mFailover; 166 static status_t destroyTexture(Image* tex, EGLDisplay dpy); 167 168 public: 169 static size_t getDefaultBufferCount() { return NUM_BUFFERS; } 170 BufferManager(TextureManager& tm); 171 ~BufferManager(); 172 173 // detach/attach buffer from/to given index 174 sp<GraphicBuffer> detachBuffer(size_t index); 175 status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer); 176 // resize the number of active buffers 177 status_t resize(size_t size); 178 179 // ---------------------------------------------- 180 // must be called from GL thread 181 182 // set/get active buffer index 183 status_t setActiveBufferIndex(size_t index); 184 size_t getActiveBufferIndex() const; 185 // return the active buffer 186 sp<GraphicBuffer> getActiveBuffer() const; 187 // return the active texture (or fail-over) 188 Texture getActiveTexture() const; 189 // frees resources associated with all buffers 190 status_t destroy(EGLDisplay dpy); 191 // load bitmap data into the active buffer 192 status_t loadTexture(const Region& dirty, const GGLSurface& t); 193 // make active buffer an EGLImage if needed 194 status_t initEglImage(EGLDisplay dpy, 195 const sp<GraphicBuffer>& buffer); 196 197 // ---------------------------------------------- 198 // only for debugging 199 sp<GraphicBuffer> getBuffer(size_t index) const; 200 }; 201 202 // ----------------------------------------------------------------------- 203 204 // thread-safe 205 ClientRef mUserClientRef; 206 207 // constants 208 sp<Surface> mSurface; 209 PixelFormat mFormat; 210 const GLExtensions& mGLExtensions; 211 bool mNeedsBlending; 212 bool mNeedsDithering; 213 214 // page-flip thread (currently main thread) 215 bool mSecure; 216 Region mPostedDirtyRegion; 217 218 // page-flip thread and transaction thread (currently main thread) 219 sp<FreezeLock> mFreezeLock; 220 221 // see threading usage in declaration 222 TextureManager mTextureManager; 223 BufferManager mBufferManager; 224 225 // binder thread, transaction thread 226 mutable Mutex mLock; 227 uint32_t mWidth; 228 uint32_t mHeight; 229 uint32_t mReqWidth; 230 uint32_t mReqHeight; 231 uint32_t mReqFormat; 232 bool mFixedSize; 233}; 234 235// --------------------------------------------------------------------------- 236 237}; // namespace android 238 239#endif // ANDROID_LAYER_H 240