GLES11RenderEngine.cpp revision 875d8e1323536e16dcfc90c9674d7ad32116a69a
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES/gl.h>
18
19#include <utils/String8.h>
20#include <cutils/compiler.h>
21
22#include "GLES11RenderEngine.h"
23#include "GLExtensions.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29GLES11RenderEngine::GLES11RenderEngine() {
30
31    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
32    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
33
34    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
35    glPixelStorei(GL_PACK_ALIGNMENT, 4);
36    glEnableClientState(GL_VERTEX_ARRAY);
37    glShadeModel(GL_FLAT);
38    glDisable(GL_DITHER);
39    glDisable(GL_CULL_FACE);
40
41    struct pack565 {
42        inline uint16_t operator() (int r, int g, int b) const {
43            return (r<<11)|(g<<5)|b;
44        }
45    } pack565;
46
47    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
48    glGenTextures(1, &mProtectedTexName);
49    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
50    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
51    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
52    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
53    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
54    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
55            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
56}
57
58GLES11RenderEngine::~GLES11RenderEngine() {
59}
60
61
62size_t GLES11RenderEngine::getMaxTextureSize() const {
63    return mMaxTextureSize;
64}
65
66size_t GLES11RenderEngine::getMaxViewportDims() const {
67    return
68        mMaxViewportDims[0] < mMaxViewportDims[1] ?
69            mMaxViewportDims[0] : mMaxViewportDims[1];
70}
71
72void GLES11RenderEngine::setViewportAndProjection(size_t w, size_t h) {
73    glViewport(0, 0, w, h);
74    glMatrixMode(GL_PROJECTION);
75    glLoadIdentity();
76    // put the origin in the left-bottom corner
77    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
78    glMatrixMode(GL_MODELVIEW);
79}
80
81void GLES11RenderEngine::setupLayerBlending(
82    bool premultipliedAlpha, bool opaque, int alpha) {
83    GLenum combineRGB;
84    GLenum combineAlpha;
85    GLenum src0Alpha;
86    GLfloat envColor[4];
87
88    if (CC_UNLIKELY(alpha < 0xFF)) {
89        // Cv = premultiplied ? Cs*alpha : Cs
90        // Av = !opaque       ? alpha*As : 1.0
91        combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
92        combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
93        src0Alpha    = GL_CONSTANT;
94        envColor[0]  = alpha * (1.0f / 255.0f);
95    } else {
96        // Cv = Cs
97        // Av = opaque ? 1.0 : As
98        combineRGB   = GL_REPLACE;
99        combineAlpha = GL_REPLACE;
100        src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE;
101        envColor[0]  = 1.0f;
102    }
103
104    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
105    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
106    glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
107    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
108    if (combineRGB == GL_MODULATE) {
109        glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
110        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
111    }
112    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
113    glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
114    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
115    if (combineAlpha == GL_MODULATE) {
116        glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
117        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
118    }
119    if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
120        envColor[1] = envColor[0];
121        envColor[2] = envColor[0];
122        envColor[3] = envColor[0];
123        glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
124    }
125
126    if (alpha < 0xFF || !opaque) {
127        glEnable(GL_BLEND);
128        glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
129                    GL_ONE_MINUS_SRC_ALPHA);
130    } else {
131        glDisable(GL_BLEND);
132    }
133}
134
135void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
136    glDisable(GL_TEXTURE_EXTERNAL_OES);
137    glDisable(GL_TEXTURE_2D);
138    if (alpha == 0xFF) {
139        glDisable(GL_BLEND);
140    } else {
141        glEnable(GL_BLEND);
142        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
143    }
144    glColor4f(0, 0, 0, alpha/255.0f);
145}
146
147void GLES11RenderEngine::setupLayerTexturing(size_t textureName,
148    bool useFiltering, const float* textureMatrix) {
149    glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
150    GLenum filter = GL_NEAREST;
151    if (useFiltering) {
152        filter = GL_LINEAR;
153    }
154    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
155    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
156    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
157    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
158    glMatrixMode(GL_TEXTURE);
159    glLoadMatrixf(textureMatrix);
160    glMatrixMode(GL_MODELVIEW);
161    glDisable(GL_TEXTURE_2D);
162    glEnable(GL_TEXTURE_EXTERNAL_OES);
163}
164
165void GLES11RenderEngine::setupLayerBlackedOut() {
166    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
167    glMatrixMode(GL_TEXTURE);
168    glLoadIdentity();
169    glMatrixMode(GL_MODELVIEW);
170    glDisable(GL_TEXTURE_EXTERNAL_OES);
171    glEnable(GL_TEXTURE_2D);
172}
173
174void GLES11RenderEngine::disableTexturing() {
175    glDisable(GL_TEXTURE_EXTERNAL_OES);
176    glDisable(GL_TEXTURE_2D);
177}
178
179void GLES11RenderEngine::disableBlending() {
180    glDisable(GL_BLEND);
181}
182
183void GLES11RenderEngine::clearWithColor(const float vertices[][2] , size_t count,
184    float red, float green, float blue, float alpha) {
185    glColor4f(red, green, blue, alpha);
186    glDisable(GL_TEXTURE_EXTERNAL_OES);
187    glDisable(GL_TEXTURE_2D);
188    glDisable(GL_BLEND);
189    glVertexPointer(2, GL_FLOAT, 0, vertices);
190    glDrawArrays(GL_TRIANGLE_FAN, 0, count);
191}
192
193void GLES11RenderEngine::drawMesh2D(
194    const float vertices[][2], const float texCoords[][2], size_t count) {
195    if (texCoords) {
196        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
197        glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
198    }
199    glVertexPointer(2, GL_FLOAT, 0, vertices);
200    glDrawArrays(GL_TRIANGLE_FAN, 0, count);
201    if (texCoords) {
202        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
203    }
204}
205
206void GLES11RenderEngine::dump(String8& result) {
207    const GLExtensions& extensions(GLExtensions::getInstance());
208    result.appendFormat("GLES: %s, %s, %s\n",
209            extensions.getVendor(),
210            extensions.getRenderer(),
211            extensions.getVersion());
212    result.appendFormat("%s\n", extensions.getExtension());
213}
214
215// ---------------------------------------------------------------------------
216}; // namespace android
217// ---------------------------------------------------------------------------
218