1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef SF_GLES11RENDERENGINE_H_ 19#define SF_GLES11RENDERENGINE_H_ 20 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <GLES/gl.h> 25#include <Transform.h> 26 27#include "RenderEngine.h" 28 29// --------------------------------------------------------------------------- 30namespace android { 31// --------------------------------------------------------------------------- 32 33class String8; 34class Mesh; 35class Texture; 36 37class GLES11RenderEngine : public RenderEngine { 38 GLuint mProtectedTexName; 39 GLint mMaxViewportDims[2]; 40 GLint mMaxTextureSize; 41 42 virtual void bindImageAsFramebuffer(EGLImageKHR image, 43 uint32_t* texName, uint32_t* fbName, uint32_t* status); 44 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName); 45 46public: 47 GLES11RenderEngine(); 48 49protected: 50 virtual ~GLES11RenderEngine(); 51 52 virtual void dump(String8& result); 53 virtual void setViewportAndProjection(size_t vpw, size_t vph, 54 Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation); 55 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha); 56 virtual void setupDimLayerBlending(int alpha); 57 virtual void setupLayerTexturing(const Texture& texture); 58 virtual void setupLayerBlackedOut(); 59 virtual void setupFillWithColor(float r, float g, float b, float a) ; 60 virtual void disableTexturing(); 61 virtual void disableBlending(); 62 63 virtual void drawMesh(const Mesh& mesh); 64 65 virtual void beginGroup(const mat4& colorTransform); 66 virtual void endGroup(); 67 68 virtual size_t getMaxTextureSize() const; 69 virtual size_t getMaxViewportDims() const; 70}; 71 72// --------------------------------------------------------------------------- 73}; // namespace android 74// --------------------------------------------------------------------------- 75 76#endif /* SF_GLES11RENDERENGINE_H_ */ 77