1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdint.h>
18#include <ui/mat4.h>
19
20#ifndef SF_RENDER_ENGINE_TEXTURE_H
21#define SF_RENDER_ENGINE_TEXTURE_H
22
23namespace android {
24
25class Texture {
26    uint32_t mTextureName;
27    uint32_t mTextureTarget;
28    size_t mWidth;
29    size_t mHeight;
30    bool mFiltering;
31    mat4 mTextureMatrix;
32
33public:
34    enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
35
36    Texture();
37    Texture(Target textureTarget, uint32_t textureName);
38    ~Texture();
39
40    void init(Target textureTarget, uint32_t textureName);
41
42    void setMatrix(float const* matrix);
43    void setFiltering(bool enabled);
44    void setDimensions(size_t width, size_t height);
45
46    uint32_t getTextureName() const;
47    uint32_t getTextureTarget() const;
48
49    const mat4& getMatrix() const;
50    bool getFiltering() const;
51    size_t getWidth() const;
52    size_t getHeight() const;
53};
54
55} /* namespace android */
56#endif /* SF_RENDER_ENGINE_TEXTURE_H */
57