SurfaceFlinger.cpp revision 090cb44b945bfe2711344a5331814bd6412ab437
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "LayerScreenshot.h" 54#include "SurfaceFlinger.h" 55 56#include "DisplayHardware/DisplayHardware.h" 57#include "DisplayHardware/HWComposer.h" 58 59#include <private/surfaceflinger/SharedBufferStack.h> 60 61/* ideally AID_GRAPHICS would be in a semi-public header 62 * or there would be a way to map a user/group name to its id 63 */ 64#ifndef AID_GRAPHICS 65#define AID_GRAPHICS 1003 66#endif 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugBackground(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mConsoleSignals(0), 100 mSecureFrameBuffer(0) 101{ 102 init(); 103} 104 105void SurfaceFlinger::init() 106{ 107 LOGI("SurfaceFlinger is starting"); 108 109 // debugging stuff... 110 char value[PROPERTY_VALUE_MAX]; 111 112 property_get("debug.sf.showupdates", value, "0"); 113 mDebugRegion = atoi(value); 114 115 property_get("debug.sf.showbackground", value, "0"); 116 mDebugBackground = atoi(value); 117 118 property_get("debug.sf.ddms", value, "0"); 119 mDebugDDMS = atoi(value); 120 if (mDebugDDMS) { 121 DdmConnection::start(getServiceName()); 122 } 123 124 LOGI_IF(mDebugRegion, "showupdates enabled"); 125 LOGI_IF(mDebugBackground, "showbackground enabled"); 126 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 127} 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 glDeleteTextures(1, &mWormholeTexName); 132} 133 134sp<IMemoryHeap> SurfaceFlinger::getCblk() const 135{ 136 return mServerHeap; 137} 138 139sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 140{ 141 sp<ISurfaceComposerClient> bclient; 142 sp<Client> client(new Client(this)); 143 status_t err = client->initCheck(); 144 if (err == NO_ERROR) { 145 bclient = client; 146 } 147 return bclient; 148} 149 150sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 151{ 152 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 153 return gba; 154} 155 156const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 157{ 158 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 159 const GraphicPlane& plane(mGraphicPlanes[dpy]); 160 return plane; 161} 162 163GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 164{ 165 return const_cast<GraphicPlane&>( 166 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 176 // wait patiently for the window manager death 177 const String16 name("window"); 178 sp<IBinder> window(defaultServiceManager()->getService(name)); 179 if (window != 0) { 180 window->linkToDeath(this); 181 } 182 183 // stop boot animation 184 property_set("ctl.stop", "bootanim"); 185} 186 187void SurfaceFlinger::binderDied(const wp<IBinder>& who) 188{ 189 // the window manager died on us. prepare its eulogy. 190 191 // reset screen orientation 192 setOrientation(0, eOrientationDefault, 0); 193 194 // restart the boot-animation 195 property_set("ctl.start", "bootanim"); 196} 197 198void SurfaceFlinger::onFirstRef() 199{ 200 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 201 202 // Wait for the main thread to be done with its initialization 203 mReadyToRunBarrier.wait(); 204} 205 206static inline uint16_t pack565(int r, int g, int b) { 207 return (r<<11)|(g<<5)|b; 208} 209 210status_t SurfaceFlinger::readyToRun() 211{ 212 LOGI( "SurfaceFlinger's main thread ready to run. " 213 "Initializing graphics H/W..."); 214 215 // we only support one display currently 216 int dpy = 0; 217 218 { 219 // initialize the main display 220 GraphicPlane& plane(graphicPlane(dpy)); 221 DisplayHardware* const hw = new DisplayHardware(this, dpy); 222 plane.setDisplayHardware(hw); 223 } 224 225 // create the shared control-block 226 mServerHeap = new MemoryHeapBase(4096, 227 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 228 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 229 230 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 231 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 232 233 new(mServerCblk) surface_flinger_cblk_t; 234 235 // initialize primary screen 236 // (other display should be initialized in the same manner, but 237 // asynchronously, as they could come and go. None of this is supported 238 // yet). 239 const GraphicPlane& plane(graphicPlane(dpy)); 240 const DisplayHardware& hw = plane.displayHardware(); 241 const uint32_t w = hw.getWidth(); 242 const uint32_t h = hw.getHeight(); 243 const uint32_t f = hw.getFormat(); 244 hw.makeCurrent(); 245 246 // initialize the shared control block 247 mServerCblk->connected |= 1<<dpy; 248 display_cblk_t* dcblk = mServerCblk->displays + dpy; 249 memset(dcblk, 0, sizeof(display_cblk_t)); 250 dcblk->w = plane.getWidth(); 251 dcblk->h = plane.getHeight(); 252 dcblk->format = f; 253 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 254 dcblk->xdpi = hw.getDpiX(); 255 dcblk->ydpi = hw.getDpiY(); 256 dcblk->fps = hw.getRefreshRate(); 257 dcblk->density = hw.getDensity(); 258 259 // Initialize OpenGL|ES 260 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 261 glPixelStorei(GL_PACK_ALIGNMENT, 4); 262 glEnableClientState(GL_VERTEX_ARRAY); 263 glEnable(GL_SCISSOR_TEST); 264 glShadeModel(GL_FLAT); 265 glDisable(GL_DITHER); 266 glDisable(GL_CULL_FACE); 267 268 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 269 const uint16_t g1 = pack565(0x17,0x2f,0x17); 270 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 271 glGenTextures(1, &mWormholeTexName); 272 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 273 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 274 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 277 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 278 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 279 280 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 281 glGenTextures(1, &mProtectedTexName); 282 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 287 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 288 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 289 290 glViewport(0, 0, w, h); 291 glMatrixMode(GL_PROJECTION); 292 glLoadIdentity(); 293 // put the origin in the left-bottom corner 294 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 295 296 mReadyToRunBarrier.open(); 297 298 /* 299 * We're now ready to accept clients... 300 */ 301 302 // start boot animation 303 property_set("ctl.start", "bootanim"); 304 305 return NO_ERROR; 306} 307 308// ---------------------------------------------------------------------------- 309#if 0 310#pragma mark - 311#pragma mark Events Handler 312#endif 313 314void SurfaceFlinger::waitForEvent() 315{ 316 while (true) { 317 nsecs_t timeout = -1; 318 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 319 if (msg != 0) { 320 switch (msg->what) { 321 case MessageQueue::INVALIDATE: 322 // invalidate message, just return to the main loop 323 return; 324 } 325 } 326 } 327} 328 329void SurfaceFlinger::signalEvent() { 330 mEventQueue.invalidate(); 331} 332 333bool SurfaceFlinger::authenticateSurfaceTexture( 334 const sp<ISurfaceTexture>& surfaceTexture) const { 335 Mutex::Autolock _l(mStateLock); 336 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 337 338 // Check the visible layer list for the ISurface 339 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 340 size_t count = currentLayers.size(); 341 for (size_t i=0 ; i<count ; i++) { 342 const sp<LayerBase>& layer(currentLayers[i]); 343 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 344 if (lbc != NULL) { 345 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 346 if (lbcBinder == surfaceTextureBinder) { 347 return true; 348 } 349 } 350 } 351 352 // Check the layers in the purgatory. This check is here so that if a 353 // SurfaceTexture gets destroyed before all the clients are done using it, 354 // the error will not be reported as "surface XYZ is not authenticated", but 355 // will instead fail later on when the client tries to use the surface, 356 // which should be reported as "surface XYZ returned an -ENODEV". The 357 // purgatorized layers are no less authentic than the visible ones, so this 358 // should not cause any harm. 359 size_t purgatorySize = mLayerPurgatory.size(); 360 for (size_t i=0 ; i<purgatorySize ; i++) { 361 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 362 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 363 if (lbc != NULL) { 364 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 365 if (lbcBinder == surfaceTextureBinder) { 366 return true; 367 } 368 } 369 } 370 371 return false; 372} 373 374status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 375 nsecs_t reltime, uint32_t flags) 376{ 377 return mEventQueue.postMessage(msg, reltime, flags); 378} 379 380status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 381 nsecs_t reltime, uint32_t flags) 382{ 383 status_t res = mEventQueue.postMessage(msg, reltime, flags); 384 if (res == NO_ERROR) { 385 msg->wait(); 386 } 387 return res; 388} 389 390// ---------------------------------------------------------------------------- 391#if 0 392#pragma mark - 393#pragma mark Main loop 394#endif 395 396bool SurfaceFlinger::threadLoop() 397{ 398 waitForEvent(); 399 400 // check for transactions 401 if (UNLIKELY(mConsoleSignals)) { 402 handleConsoleEvents(); 403 } 404 405 // if we're in a global transaction, don't do anything. 406 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 407 uint32_t transactionFlags = peekTransactionFlags(mask); 408 if (UNLIKELY(transactionFlags)) { 409 handleTransaction(transactionFlags); 410 } 411 412 // post surfaces (if needed) 413 handlePageFlip(); 414 415 if (UNLIKELY(mHwWorkListDirty)) { 416 // build the h/w work list 417 handleWorkList(); 418 } 419 420 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 421 if (LIKELY(hw.canDraw())) { 422 // repaint the framebuffer (if needed) 423 424 const int index = hw.getCurrentBufferIndex(); 425 GraphicLog& logger(GraphicLog::getInstance()); 426 427 logger.log(GraphicLog::SF_REPAINT, index); 428 handleRepaint(); 429 430 // inform the h/w that we're done compositing 431 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 432 hw.compositionComplete(); 433 434 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 435 postFramebuffer(); 436 437 logger.log(GraphicLog::SF_REPAINT_DONE, index); 438 } else { 439 // pretend we did the post 440 hw.compositionComplete(); 441 usleep(16667); // 60 fps period 442 } 443 return true; 444} 445 446void SurfaceFlinger::postFramebuffer() 447{ 448 if (!mSwapRegion.isEmpty()) { 449 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 450 const nsecs_t now = systemTime(); 451 mDebugInSwapBuffers = now; 452 hw.flip(mSwapRegion); 453 mLastSwapBufferTime = systemTime() - now; 454 mDebugInSwapBuffers = 0; 455 mSwapRegion.clear(); 456 } 457} 458 459void SurfaceFlinger::handleConsoleEvents() 460{ 461 // something to do with the console 462 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 463 464 int what = android_atomic_and(0, &mConsoleSignals); 465 if (what & eConsoleAcquired) { 466 hw.acquireScreen(); 467 // this is a temporary work-around, eventually this should be called 468 // by the power-manager 469 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 470 } 471 472 if (what & eConsoleReleased) { 473 if (hw.isScreenAcquired()) { 474 hw.releaseScreen(); 475 } 476 } 477 478 mDirtyRegion.set(hw.bounds()); 479} 480 481void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 482{ 483 Mutex::Autolock _l(mStateLock); 484 const nsecs_t now = systemTime(); 485 mDebugInTransaction = now; 486 487 // Here we're guaranteed that some transaction flags are set 488 // so we can call handleTransactionLocked() unconditionally. 489 // We call getTransactionFlags(), which will also clear the flags, 490 // with mStateLock held to guarantee that mCurrentState won't change 491 // until the transaction is committed. 492 493 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 494 transactionFlags = getTransactionFlags(mask); 495 handleTransactionLocked(transactionFlags); 496 497 mLastTransactionTime = systemTime() - now; 498 mDebugInTransaction = 0; 499 invalidateHwcGeometry(); 500 // here the transaction has been committed 501} 502 503void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 504{ 505 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 506 const size_t count = currentLayers.size(); 507 508 /* 509 * Traversal of the children 510 * (perform the transaction for each of them if needed) 511 */ 512 513 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 514 if (layersNeedTransaction) { 515 for (size_t i=0 ; i<count ; i++) { 516 const sp<LayerBase>& layer = currentLayers[i]; 517 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 518 if (!trFlags) continue; 519 520 const uint32_t flags = layer->doTransaction(0); 521 if (flags & Layer::eVisibleRegion) 522 mVisibleRegionsDirty = true; 523 } 524 } 525 526 /* 527 * Perform our own transaction if needed 528 */ 529 530 if (transactionFlags & eTransactionNeeded) { 531 if (mCurrentState.orientation != mDrawingState.orientation) { 532 // the orientation has changed, recompute all visible regions 533 // and invalidate everything. 534 535 const int dpy = 0; 536 const int orientation = mCurrentState.orientation; 537 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 538 GraphicPlane& plane(graphicPlane(dpy)); 539 plane.setOrientation(orientation); 540 541 // update the shared control block 542 const DisplayHardware& hw(plane.displayHardware()); 543 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 544 dcblk->orientation = orientation; 545 dcblk->w = plane.getWidth(); 546 dcblk->h = plane.getHeight(); 547 548 mVisibleRegionsDirty = true; 549 mDirtyRegion.set(hw.bounds()); 550 } 551 552 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 553 // layers have been added 554 mVisibleRegionsDirty = true; 555 } 556 557 // some layers might have been removed, so 558 // we need to update the regions they're exposing. 559 if (mLayersRemoved) { 560 mLayersRemoved = false; 561 mVisibleRegionsDirty = true; 562 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 563 const size_t count = previousLayers.size(); 564 for (size_t i=0 ; i<count ; i++) { 565 const sp<LayerBase>& layer(previousLayers[i]); 566 if (currentLayers.indexOf( layer ) < 0) { 567 // this layer is not visible anymore 568 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 569 } 570 } 571 } 572 } 573 574 commitTransaction(); 575} 576 577void SurfaceFlinger::computeVisibleRegions( 578 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 579{ 580 const GraphicPlane& plane(graphicPlane(0)); 581 const Transform& planeTransform(plane.transform()); 582 const DisplayHardware& hw(plane.displayHardware()); 583 const Region screenRegion(hw.bounds()); 584 585 Region aboveOpaqueLayers; 586 Region aboveCoveredLayers; 587 Region dirty; 588 589 bool secureFrameBuffer = false; 590 591 size_t i = currentLayers.size(); 592 while (i--) { 593 const sp<LayerBase>& layer = currentLayers[i]; 594 layer->validateVisibility(planeTransform); 595 596 // start with the whole surface at its current location 597 const Layer::State& s(layer->drawingState()); 598 599 /* 600 * opaqueRegion: area of a surface that is fully opaque. 601 */ 602 Region opaqueRegion; 603 604 /* 605 * visibleRegion: area of a surface that is visible on screen 606 * and not fully transparent. This is essentially the layer's 607 * footprint minus the opaque regions above it. 608 * Areas covered by a translucent surface are considered visible. 609 */ 610 Region visibleRegion; 611 612 /* 613 * coveredRegion: area of a surface that is covered by all 614 * visible regions above it (which includes the translucent areas). 615 */ 616 Region coveredRegion; 617 618 619 // handle hidden surfaces by setting the visible region to empty 620 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 621 const bool translucent = !layer->isOpaque(); 622 const Rect bounds(layer->visibleBounds()); 623 visibleRegion.set(bounds); 624 visibleRegion.andSelf(screenRegion); 625 if (!visibleRegion.isEmpty()) { 626 // Remove the transparent area from the visible region 627 if (translucent) { 628 visibleRegion.subtractSelf(layer->transparentRegionScreen); 629 } 630 631 // compute the opaque region 632 const int32_t layerOrientation = layer->getOrientation(); 633 if (s.alpha==255 && !translucent && 634 ((layerOrientation & Transform::ROT_INVALID) == false)) { 635 // the opaque region is the layer's footprint 636 opaqueRegion = visibleRegion; 637 } 638 } 639 } 640 641 // Clip the covered region to the visible region 642 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 643 644 // Update aboveCoveredLayers for next (lower) layer 645 aboveCoveredLayers.orSelf(visibleRegion); 646 647 // subtract the opaque region covered by the layers above us 648 visibleRegion.subtractSelf(aboveOpaqueLayers); 649 650 // compute this layer's dirty region 651 if (layer->contentDirty) { 652 // we need to invalidate the whole region 653 dirty = visibleRegion; 654 // as well, as the old visible region 655 dirty.orSelf(layer->visibleRegionScreen); 656 layer->contentDirty = false; 657 } else { 658 /* compute the exposed region: 659 * the exposed region consists of two components: 660 * 1) what's VISIBLE now and was COVERED before 661 * 2) what's EXPOSED now less what was EXPOSED before 662 * 663 * note that (1) is conservative, we start with the whole 664 * visible region but only keep what used to be covered by 665 * something -- which mean it may have been exposed. 666 * 667 * (2) handles areas that were not covered by anything but got 668 * exposed because of a resize. 669 */ 670 const Region newExposed = visibleRegion - coveredRegion; 671 const Region oldVisibleRegion = layer->visibleRegionScreen; 672 const Region oldCoveredRegion = layer->coveredRegionScreen; 673 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 674 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 675 } 676 dirty.subtractSelf(aboveOpaqueLayers); 677 678 // accumulate to the screen dirty region 679 dirtyRegion.orSelf(dirty); 680 681 // Update aboveOpaqueLayers for next (lower) layer 682 aboveOpaqueLayers.orSelf(opaqueRegion); 683 684 // Store the visible region is screen space 685 layer->setVisibleRegion(visibleRegion); 686 layer->setCoveredRegion(coveredRegion); 687 688 // If a secure layer is partially visible, lock-down the screen! 689 if (layer->isSecure() && !visibleRegion.isEmpty()) { 690 secureFrameBuffer = true; 691 } 692 } 693 694 // invalidate the areas where a layer was removed 695 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 696 mDirtyRegionRemovedLayer.clear(); 697 698 mSecureFrameBuffer = secureFrameBuffer; 699 opaqueRegion = aboveOpaqueLayers; 700} 701 702 703void SurfaceFlinger::commitTransaction() 704{ 705 mDrawingState = mCurrentState; 706 mTransationPending = false; 707 mTransactionCV.broadcast(); 708} 709 710void SurfaceFlinger::handlePageFlip() 711{ 712 bool visibleRegions = mVisibleRegionsDirty; 713 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 714 visibleRegions |= lockPageFlip(currentLayers); 715 716 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 717 const Region screenRegion(hw.bounds()); 718 if (visibleRegions) { 719 Region opaqueRegion; 720 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 721 722 /* 723 * rebuild the visible layer list 724 */ 725 const size_t count = currentLayers.size(); 726 mVisibleLayersSortedByZ.clear(); 727 mVisibleLayersSortedByZ.setCapacity(count); 728 for (size_t i=0 ; i<count ; i++) { 729 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 730 mVisibleLayersSortedByZ.add(currentLayers[i]); 731 } 732 733 mWormholeRegion = screenRegion.subtract(opaqueRegion); 734 mVisibleRegionsDirty = false; 735 invalidateHwcGeometry(); 736 } 737 738 unlockPageFlip(currentLayers); 739 mDirtyRegion.andSelf(screenRegion); 740} 741 742void SurfaceFlinger::invalidateHwcGeometry() 743{ 744 mHwWorkListDirty = true; 745} 746 747bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 748{ 749 bool recomputeVisibleRegions = false; 750 size_t count = currentLayers.size(); 751 sp<LayerBase> const* layers = currentLayers.array(); 752 for (size_t i=0 ; i<count ; i++) { 753 const sp<LayerBase>& layer(layers[i]); 754 layer->lockPageFlip(recomputeVisibleRegions); 755 } 756 return recomputeVisibleRegions; 757} 758 759void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 760{ 761 const GraphicPlane& plane(graphicPlane(0)); 762 const Transform& planeTransform(plane.transform()); 763 size_t count = currentLayers.size(); 764 sp<LayerBase> const* layers = currentLayers.array(); 765 for (size_t i=0 ; i<count ; i++) { 766 const sp<LayerBase>& layer(layers[i]); 767 layer->unlockPageFlip(planeTransform, mDirtyRegion); 768 } 769} 770 771void SurfaceFlinger::handleWorkList() 772{ 773 mHwWorkListDirty = false; 774 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 775 if (hwc.initCheck() == NO_ERROR) { 776 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 777 const size_t count = currentLayers.size(); 778 hwc.createWorkList(count); 779 hwc_layer_t* const cur(hwc.getLayers()); 780 for (size_t i=0 ; cur && i<count ; i++) { 781 currentLayers[i]->setGeometry(&cur[i]); 782 if (mDebugDisableHWC || mDebugRegion) { 783 cur[i].compositionType = HWC_FRAMEBUFFER; 784 cur[i].flags |= HWC_SKIP_LAYER; 785 } 786 } 787 } 788} 789 790void SurfaceFlinger::handleRepaint() 791{ 792 // compute the invalid region 793 mSwapRegion.orSelf(mDirtyRegion); 794 795 if (UNLIKELY(mDebugRegion)) { 796 debugFlashRegions(); 797 } 798 799 // set the frame buffer 800 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 801 glMatrixMode(GL_MODELVIEW); 802 glLoadIdentity(); 803 804 uint32_t flags = hw.getFlags(); 805 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 806 (flags & DisplayHardware::BUFFER_PRESERVED)) 807 { 808 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 809 // takes a rectangle, we must make sure to update that whole 810 // rectangle in that case 811 if (flags & DisplayHardware::SWAP_RECTANGLE) { 812 // TODO: we really should be able to pass a region to 813 // SWAP_RECTANGLE so that we don't have to redraw all this. 814 mDirtyRegion.set(mSwapRegion.bounds()); 815 } else { 816 // in the BUFFER_PRESERVED case, obviously, we can update only 817 // what's needed and nothing more. 818 // NOTE: this is NOT a common case, as preserving the backbuffer 819 // is costly and usually involves copying the whole update back. 820 } 821 } else { 822 if (flags & DisplayHardware::PARTIAL_UPDATES) { 823 // We need to redraw the rectangle that will be updated 824 // (pushed to the framebuffer). 825 // This is needed because PARTIAL_UPDATES only takes one 826 // rectangle instead of a region (see DisplayHardware::flip()) 827 mDirtyRegion.set(mSwapRegion.bounds()); 828 } else { 829 // we need to redraw everything (the whole screen) 830 mDirtyRegion.set(hw.bounds()); 831 mSwapRegion = mDirtyRegion; 832 } 833 } 834 835 setupHardwareComposer(mDirtyRegion); 836 composeSurfaces(mDirtyRegion); 837 838 // update the swap region and clear the dirty region 839 mSwapRegion.orSelf(mDirtyRegion); 840 mDirtyRegion.clear(); 841} 842 843void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) 844{ 845 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 846 HWComposer& hwc(hw.getHwComposer()); 847 hwc_layer_t* const cur(hwc.getLayers()); 848 if (!cur) { 849 return; 850 } 851 852 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 853 size_t count = layers.size(); 854 855 LOGE_IF(hwc.getNumLayers() != count, 856 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 857 hwc.getNumLayers(), count); 858 859 // just to be extra-safe, use the smallest count 860 if (hwc.initCheck() == NO_ERROR) { 861 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 862 } 863 864 /* 865 * update the per-frame h/w composer data for each layer 866 * and build the transparent region of the FB 867 */ 868 for (size_t i=0 ; i<count ; i++) { 869 const sp<LayerBase>& layer(layers[i]); 870 layer->setPerFrameData(&cur[i]); 871 } 872 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 873 status_t err = hwc.prepare(); 874 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 875 876 if (err == NO_ERROR) { 877 // what's happening here is tricky. 878 // we want to clear all the layers with the CLEAR_FB flags 879 // that are opaque. 880 // however, since some GPU are efficient at preserving 881 // the backbuffer, we want to take advantage of that so we do the 882 // clear only in the dirty region (other areas will be preserved 883 // on those GPUs). 884 // NOTE: on non backbuffer preserving GPU, the dirty region 885 // has already been expanded as needed, so the code is correct 886 // there too. 887 // 888 // However, the content of the framebuffer cannot be trusted when 889 // we switch to/from FB/OVERLAY, in which case we need to 890 // expand the dirty region to those areas too. 891 // 892 // Note also that there is a special case when switching from 893 // "no layers in FB" to "some layers in FB", where we need to redraw 894 // the entire FB, since some areas might contain uninitialized 895 // data. 896 // 897 // Also we want to make sure to not clear areas that belong to 898 // layers above that won't redraw (we would just erasing them), 899 // that is, we can't erase anything outside the dirty region. 900 901 Region transparent; 902 903 if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { 904 transparent.set(hw.getBounds()); 905 dirtyInOut = transparent; 906 } else { 907 for (size_t i=0 ; i<count ; i++) { 908 const sp<LayerBase>& layer(layers[i]); 909 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 910 transparent.orSelf(layer->visibleRegionScreen); 911 } 912 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); 913 if (isOverlay != layer->isOverlay()) { 914 // we transitioned to/from overlay, so add this layer 915 // to the dirty region so the framebuffer can be either 916 // cleared or redrawn. 917 dirtyInOut.orSelf(layer->visibleRegionScreen); 918 } 919 layer->setOverlay(isOverlay); 920 } 921 // don't erase stuff outside the dirty region 922 transparent.andSelf(dirtyInOut); 923 } 924 925 /* 926 * clear the area of the FB that need to be transparent 927 */ 928 if (!transparent.isEmpty()) { 929 glClearColor(0,0,0,0); 930 Region::const_iterator it = transparent.begin(); 931 Region::const_iterator const end = transparent.end(); 932 const int32_t height = hw.getHeight(); 933 while (it != end) { 934 const Rect& r(*it++); 935 const GLint sy = height - (r.top + r.height()); 936 glScissor(r.left, sy, r.width(), r.height()); 937 glClear(GL_COLOR_BUFFER_BIT); 938 } 939 } 940 } 941} 942 943void SurfaceFlinger::composeSurfaces(const Region& dirty) 944{ 945 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 946 HWComposer& hwc(hw.getHwComposer()); 947 948 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 949 if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { 950 // should never happen unless the window manager has a bug 951 // draw something... 952 drawWormhole(); 953 } 954 955 /* 956 * and then, render the layers targeted at the framebuffer 957 */ 958 hwc_layer_t* const cur(hwc.getLayers()); 959 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 960 size_t count = layers.size(); 961 for (size_t i=0 ; i<count ; i++) { 962 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 963 continue; 964 } 965 const sp<LayerBase>& layer(layers[i]); 966 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 967 if (!clip.isEmpty()) { 968 layer->draw(clip); 969 } 970 } 971} 972 973void SurfaceFlinger::debugFlashRegions() 974{ 975 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 976 const uint32_t flags = hw.getFlags(); 977 const int32_t height = hw.getHeight(); 978 if (mSwapRegion.isEmpty()) { 979 return; 980 } 981 982 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 983 (flags & DisplayHardware::BUFFER_PRESERVED))) { 984 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 985 mDirtyRegion.bounds() : hw.bounds()); 986 composeSurfaces(repaint); 987 } 988 989 glDisable(GL_BLEND); 990 glDisable(GL_DITHER); 991 glDisable(GL_SCISSOR_TEST); 992 993 static int toggle = 0; 994 toggle = 1 - toggle; 995 if (toggle) { 996 glColor4f(1, 0, 1, 1); 997 } else { 998 glColor4f(1, 1, 0, 1); 999 } 1000 1001 Region::const_iterator it = mDirtyRegion.begin(); 1002 Region::const_iterator const end = mDirtyRegion.end(); 1003 while (it != end) { 1004 const Rect& r = *it++; 1005 GLfloat vertices[][2] = { 1006 { r.left, height - r.top }, 1007 { r.left, height - r.bottom }, 1008 { r.right, height - r.bottom }, 1009 { r.right, height - r.top } 1010 }; 1011 glVertexPointer(2, GL_FLOAT, 0, vertices); 1012 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1013 } 1014 1015 hw.flip(mSwapRegion); 1016 1017 if (mDebugRegion > 1) 1018 usleep(mDebugRegion * 1000); 1019 1020 glEnable(GL_SCISSOR_TEST); 1021} 1022 1023void SurfaceFlinger::drawWormhole() const 1024{ 1025 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1026 if (region.isEmpty()) 1027 return; 1028 1029 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1030 const int32_t width = hw.getWidth(); 1031 const int32_t height = hw.getHeight(); 1032 1033 glDisable(GL_BLEND); 1034 glDisable(GL_DITHER); 1035 1036 if (LIKELY(!mDebugBackground)) { 1037 glClearColor(0,0,0,0); 1038 Region::const_iterator it = region.begin(); 1039 Region::const_iterator const end = region.end(); 1040 while (it != end) { 1041 const Rect& r = *it++; 1042 const GLint sy = height - (r.top + r.height()); 1043 glScissor(r.left, sy, r.width(), r.height()); 1044 glClear(GL_COLOR_BUFFER_BIT); 1045 } 1046 } else { 1047 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1048 { width, height }, { 0, height } }; 1049 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1050 glVertexPointer(2, GL_SHORT, 0, vertices); 1051 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1052 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1053#if defined(GL_OES_EGL_image_external) 1054 if (GLExtensions::getInstance().haveTextureExternal()) { 1055 glDisable(GL_TEXTURE_EXTERNAL_OES); 1056 } 1057#endif 1058 glEnable(GL_TEXTURE_2D); 1059 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1060 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1061 glMatrixMode(GL_TEXTURE); 1062 glLoadIdentity(); 1063 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1064 Region::const_iterator it = region.begin(); 1065 Region::const_iterator const end = region.end(); 1066 while (it != end) { 1067 const Rect& r = *it++; 1068 const GLint sy = height - (r.top + r.height()); 1069 glScissor(r.left, sy, r.width(), r.height()); 1070 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1071 } 1072 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1073 glDisable(GL_TEXTURE_2D); 1074 glLoadIdentity(); 1075 glMatrixMode(GL_MODELVIEW); 1076 } 1077} 1078 1079void SurfaceFlinger::debugShowFPS() const 1080{ 1081 static int mFrameCount; 1082 static int mLastFrameCount = 0; 1083 static nsecs_t mLastFpsTime = 0; 1084 static float mFps = 0; 1085 mFrameCount++; 1086 nsecs_t now = systemTime(); 1087 nsecs_t diff = now - mLastFpsTime; 1088 if (diff > ms2ns(250)) { 1089 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1090 mLastFpsTime = now; 1091 mLastFrameCount = mFrameCount; 1092 } 1093 // XXX: mFPS has the value we want 1094 } 1095 1096status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1097{ 1098 Mutex::Autolock _l(mStateLock); 1099 addLayer_l(layer); 1100 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1101 return NO_ERROR; 1102} 1103 1104status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1105{ 1106 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1107 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1108} 1109 1110ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1111 const sp<LayerBaseClient>& lbc) 1112{ 1113 // attach this layer to the client 1114 size_t name = client->attachLayer(lbc); 1115 1116 Mutex::Autolock _l(mStateLock); 1117 1118 // add this layer to the current state list 1119 addLayer_l(lbc); 1120 1121 return ssize_t(name); 1122} 1123 1124status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1125{ 1126 Mutex::Autolock _l(mStateLock); 1127 status_t err = purgatorizeLayer_l(layer); 1128 if (err == NO_ERROR) 1129 setTransactionFlags(eTransactionNeeded); 1130 return err; 1131} 1132 1133status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1134{ 1135 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1136 if (lbc != 0) { 1137 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1138 } 1139 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1140 if (index >= 0) { 1141 mLayersRemoved = true; 1142 return NO_ERROR; 1143 } 1144 return status_t(index); 1145} 1146 1147status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1148{ 1149 // First add the layer to the purgatory list, which makes sure it won't 1150 // go away, then remove it from the main list (through a transaction). 1151 ssize_t err = removeLayer_l(layerBase); 1152 if (err >= 0) { 1153 mLayerPurgatory.add(layerBase); 1154 } 1155 1156 layerBase->onRemoved(); 1157 1158 // it's possible that we don't find a layer, because it might 1159 // have been destroyed already -- this is not technically an error 1160 // from the user because there is a race between Client::destroySurface(), 1161 // ~Client() and ~ISurface(). 1162 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1163} 1164 1165status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1166{ 1167 layer->forceVisibilityTransaction(); 1168 setTransactionFlags(eTraversalNeeded); 1169 return NO_ERROR; 1170} 1171 1172uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1173{ 1174 return android_atomic_release_load(&mTransactionFlags); 1175} 1176 1177uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1178{ 1179 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1180} 1181 1182uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1183{ 1184 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1185 if ((old & flags)==0) { // wake the server up 1186 signalEvent(); 1187 } 1188 return old; 1189} 1190 1191 1192void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1193 int orientation, uint32_t flags) { 1194 Mutex::Autolock _l(mStateLock); 1195 1196 uint32_t transactionFlags = 0; 1197 if (mCurrentState.orientation != orientation) { 1198 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1199 mCurrentState.orientation = orientation; 1200 transactionFlags |= eTransactionNeeded; 1201 } else if (orientation != eOrientationUnchanged) { 1202 LOGW("setTransactionState: ignoring unrecognized orientation: %d", 1203 orientation); 1204 } 1205 } 1206 1207 const size_t count = state.size(); 1208 for (size_t i=0 ; i<count ; i++) { 1209 const ComposerState& s(state[i]); 1210 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1211 transactionFlags |= setClientStateLocked(client, s.state); 1212 } 1213 if (transactionFlags) { 1214 setTransactionFlags(transactionFlags); 1215 } 1216 1217 // if this is a synchronous transaction, wait for it to take effect before 1218 // returning. 1219 if (flags & eSynchronous) { 1220 mTransationPending = true; 1221 } 1222 while (mTransationPending) { 1223 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1224 if (CC_UNLIKELY(err != NO_ERROR)) { 1225 // just in case something goes wrong in SF, return to the 1226 // called after a few seconds. 1227 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1228 mTransationPending = false; 1229 break; 1230 } 1231 } 1232} 1233 1234int SurfaceFlinger::setOrientation(DisplayID dpy, 1235 int orientation, uint32_t flags) 1236{ 1237 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1238 return BAD_VALUE; 1239 1240 Mutex::Autolock _l(mStateLock); 1241 if (mCurrentState.orientation != orientation) { 1242 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1243 mCurrentState.orientationFlags = flags; 1244 mCurrentState.orientation = orientation; 1245 setTransactionFlags(eTransactionNeeded); 1246 mTransactionCV.wait(mStateLock); 1247 } else { 1248 orientation = BAD_VALUE; 1249 } 1250 } 1251 return orientation; 1252} 1253 1254sp<ISurface> SurfaceFlinger::createSurface( 1255 ISurfaceComposerClient::surface_data_t* params, 1256 const String8& name, 1257 const sp<Client>& client, 1258 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1259 uint32_t flags) 1260{ 1261 sp<LayerBaseClient> layer; 1262 sp<ISurface> surfaceHandle; 1263 1264 if (int32_t(w|h) < 0) { 1265 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1266 int(w), int(h)); 1267 return surfaceHandle; 1268 } 1269 1270 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1271 sp<Layer> normalLayer; 1272 switch (flags & eFXSurfaceMask) { 1273 case eFXSurfaceNormal: 1274 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1275 layer = normalLayer; 1276 break; 1277 case eFXSurfaceBlur: 1278 // for now we treat Blur as Dim, until we can implement it 1279 // efficiently. 1280 case eFXSurfaceDim: 1281 layer = createDimSurface(client, d, w, h, flags); 1282 break; 1283 case eFXSurfaceScreenshot: 1284 layer = createScreenshotSurface(client, d, w, h, flags); 1285 break; 1286 } 1287 1288 if (layer != 0) { 1289 layer->initStates(w, h, flags); 1290 layer->setName(name); 1291 ssize_t token = addClientLayer(client, layer); 1292 1293 surfaceHandle = layer->getSurface(); 1294 if (surfaceHandle != 0) { 1295 params->token = token; 1296 params->identity = layer->getIdentity(); 1297 if (normalLayer != 0) { 1298 Mutex::Autolock _l(mStateLock); 1299 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1300 } 1301 } 1302 1303 setTransactionFlags(eTransactionNeeded); 1304 } 1305 1306 return surfaceHandle; 1307} 1308 1309sp<Layer> SurfaceFlinger::createNormalSurface( 1310 const sp<Client>& client, DisplayID display, 1311 uint32_t w, uint32_t h, uint32_t flags, 1312 PixelFormat& format) 1313{ 1314 // initialize the surfaces 1315 switch (format) { // TODO: take h/w into account 1316 case PIXEL_FORMAT_TRANSPARENT: 1317 case PIXEL_FORMAT_TRANSLUCENT: 1318 format = PIXEL_FORMAT_RGBA_8888; 1319 break; 1320 case PIXEL_FORMAT_OPAQUE: 1321#ifdef NO_RGBX_8888 1322 format = PIXEL_FORMAT_RGB_565; 1323#else 1324 format = PIXEL_FORMAT_RGBX_8888; 1325#endif 1326 break; 1327 } 1328 1329#ifdef NO_RGBX_8888 1330 if (format == PIXEL_FORMAT_RGBX_8888) 1331 format = PIXEL_FORMAT_RGBA_8888; 1332#endif 1333 1334 sp<Layer> layer = new Layer(this, display, client); 1335 status_t err = layer->setBuffers(w, h, format, flags); 1336 if (LIKELY(err != NO_ERROR)) { 1337 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1338 layer.clear(); 1339 } 1340 return layer; 1341} 1342 1343sp<LayerDim> SurfaceFlinger::createDimSurface( 1344 const sp<Client>& client, DisplayID display, 1345 uint32_t w, uint32_t h, uint32_t flags) 1346{ 1347 sp<LayerDim> layer = new LayerDim(this, display, client); 1348 return layer; 1349} 1350 1351sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1352 const sp<Client>& client, DisplayID display, 1353 uint32_t w, uint32_t h, uint32_t flags) 1354{ 1355 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1356 status_t err = layer->capture(); 1357 if (err != NO_ERROR) { 1358 layer.clear(); 1359 LOGW("createScreenshotSurface failed (%s)", strerror(-err)); 1360 } 1361 return layer; 1362} 1363 1364status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1365{ 1366 /* 1367 * called by the window manager, when a surface should be marked for 1368 * destruction. 1369 * 1370 * The surface is removed from the current and drawing lists, but placed 1371 * in the purgatory queue, so it's not destroyed right-away (we need 1372 * to wait for all client's references to go away first). 1373 */ 1374 1375 status_t err = NAME_NOT_FOUND; 1376 Mutex::Autolock _l(mStateLock); 1377 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1378 if (layer != 0) { 1379 err = purgatorizeLayer_l(layer); 1380 if (err == NO_ERROR) { 1381 setTransactionFlags(eTransactionNeeded); 1382 } 1383 } 1384 return err; 1385} 1386 1387status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1388{ 1389 // called by ~ISurface() when all references are gone 1390 status_t err = NO_ERROR; 1391 sp<LayerBaseClient> l(layer.promote()); 1392 if (l != NULL) { 1393 Mutex::Autolock _l(mStateLock); 1394 err = removeLayer_l(l); 1395 if (err == NAME_NOT_FOUND) { 1396 // The surface wasn't in the current list, which means it was 1397 // removed already, which means it is in the purgatory, 1398 // and need to be removed from there. 1399 ssize_t idx = mLayerPurgatory.remove(l); 1400 LOGE_IF(idx < 0, 1401 "layer=%p is not in the purgatory list", l.get()); 1402 } 1403 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1404 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1405 } 1406 return err; 1407} 1408 1409uint32_t SurfaceFlinger::setClientStateLocked( 1410 const sp<Client>& client, 1411 const layer_state_t& s) 1412{ 1413 uint32_t flags = 0; 1414 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1415 if (layer != 0) { 1416 const uint32_t what = s.what; 1417 if (what & ePositionChanged) { 1418 if (layer->setPosition(s.x, s.y)) 1419 flags |= eTraversalNeeded; 1420 } 1421 if (what & eLayerChanged) { 1422 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1423 if (layer->setLayer(s.z)) { 1424 mCurrentState.layersSortedByZ.removeAt(idx); 1425 mCurrentState.layersSortedByZ.add(layer); 1426 // we need traversal (state changed) 1427 // AND transaction (list changed) 1428 flags |= eTransactionNeeded|eTraversalNeeded; 1429 } 1430 } 1431 if (what & eSizeChanged) { 1432 if (layer->setSize(s.w, s.h)) { 1433 flags |= eTraversalNeeded; 1434 } 1435 } 1436 if (what & eAlphaChanged) { 1437 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1438 flags |= eTraversalNeeded; 1439 } 1440 if (what & eMatrixChanged) { 1441 if (layer->setMatrix(s.matrix)) 1442 flags |= eTraversalNeeded; 1443 } 1444 if (what & eTransparentRegionChanged) { 1445 if (layer->setTransparentRegionHint(s.transparentRegion)) 1446 flags |= eTraversalNeeded; 1447 } 1448 if (what & eVisibilityChanged) { 1449 if (layer->setFlags(s.flags, s.mask)) 1450 flags |= eTraversalNeeded; 1451 } 1452 } 1453 return flags; 1454} 1455 1456void SurfaceFlinger::screenReleased(int dpy) 1457{ 1458 // this may be called by a signal handler, we can't do too much in here 1459 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1460 signalEvent(); 1461} 1462 1463void SurfaceFlinger::screenAcquired(int dpy) 1464{ 1465 // this may be called by a signal handler, we can't do too much in here 1466 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1467 signalEvent(); 1468} 1469 1470status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1471{ 1472 const size_t SIZE = 4096; 1473 char buffer[SIZE]; 1474 String8 result; 1475 1476 if (!PermissionCache::checkCallingPermission(sDump)) { 1477 snprintf(buffer, SIZE, "Permission Denial: " 1478 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1479 IPCThreadState::self()->getCallingPid(), 1480 IPCThreadState::self()->getCallingUid()); 1481 result.append(buffer); 1482 } else { 1483 1484 // figure out if we're stuck somewhere 1485 const nsecs_t now = systemTime(); 1486 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1487 const nsecs_t inTransaction(mDebugInTransaction); 1488 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1489 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1490 1491 // Try to get the main lock, but don't insist if we can't 1492 // (this would indicate SF is stuck, but we want to be able to 1493 // print something in dumpsys). 1494 int retry = 3; 1495 while (mStateLock.tryLock()<0 && --retry>=0) { 1496 usleep(1000000); 1497 } 1498 const bool locked(retry >= 0); 1499 if (!locked) { 1500 snprintf(buffer, SIZE, 1501 "SurfaceFlinger appears to be unresponsive, " 1502 "dumping anyways (no locks held)\n"); 1503 result.append(buffer); 1504 } 1505 1506 /* 1507 * Dump the visible layer list 1508 */ 1509 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1510 const size_t count = currentLayers.size(); 1511 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1512 result.append(buffer); 1513 for (size_t i=0 ; i<count ; i++) { 1514 const sp<LayerBase>& layer(currentLayers[i]); 1515 layer->dump(result, buffer, SIZE); 1516 const Layer::State& s(layer->drawingState()); 1517 s.transparentRegion.dump(result, "transparentRegion"); 1518 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1519 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1520 } 1521 1522 /* 1523 * Dump the layers in the purgatory 1524 */ 1525 1526 const size_t purgatorySize = mLayerPurgatory.size(); 1527 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1528 result.append(buffer); 1529 for (size_t i=0 ; i<purgatorySize ; i++) { 1530 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1531 layer->shortDump(result, buffer, SIZE); 1532 } 1533 1534 /* 1535 * Dump SurfaceFlinger global state 1536 */ 1537 1538 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1539 result.append(buffer); 1540 1541 const GLExtensions& extensions(GLExtensions::getInstance()); 1542 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1543 extensions.getVendor(), 1544 extensions.getRenderer(), 1545 extensions.getVersion()); 1546 result.append(buffer); 1547 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1548 result.append(buffer); 1549 1550 mWormholeRegion.dump(result, "WormholeRegion"); 1551 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1552 snprintf(buffer, SIZE, 1553 " orientation=%d, canDraw=%d\n", 1554 mCurrentState.orientation, hw.canDraw()); 1555 result.append(buffer); 1556 snprintf(buffer, SIZE, 1557 " last eglSwapBuffers() time: %f us\n" 1558 " last transaction time : %f us\n", 1559 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1560 result.append(buffer); 1561 1562 if (inSwapBuffersDuration || !locked) { 1563 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1564 inSwapBuffersDuration/1000.0); 1565 result.append(buffer); 1566 } 1567 1568 if (inTransactionDuration || !locked) { 1569 snprintf(buffer, SIZE, " transaction time: %f us\n", 1570 inTransactionDuration/1000.0); 1571 result.append(buffer); 1572 } 1573 1574 /* 1575 * Dump HWComposer state 1576 */ 1577 HWComposer& hwc(hw.getHwComposer()); 1578 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1579 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1580 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1581 result.append(buffer); 1582 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1583 1584 /* 1585 * Dump gralloc state 1586 */ 1587 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1588 alloc.dump(result); 1589 hw.dump(result); 1590 1591 if (locked) { 1592 mStateLock.unlock(); 1593 } 1594 } 1595 write(fd, result.string(), result.size()); 1596 return NO_ERROR; 1597} 1598 1599status_t SurfaceFlinger::onTransact( 1600 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1601{ 1602 switch (code) { 1603 case CREATE_CONNECTION: 1604 case SET_TRANSACTION_STATE: 1605 case SET_ORIENTATION: 1606 case BOOT_FINISHED: 1607 case TURN_ELECTRON_BEAM_OFF: 1608 case TURN_ELECTRON_BEAM_ON: 1609 { 1610 // codes that require permission check 1611 IPCThreadState* ipc = IPCThreadState::self(); 1612 const int pid = ipc->getCallingPid(); 1613 const int uid = ipc->getCallingUid(); 1614 if ((uid != AID_GRAPHICS) && 1615 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1616 LOGE("Permission Denial: " 1617 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1618 return PERMISSION_DENIED; 1619 } 1620 break; 1621 } 1622 case CAPTURE_SCREEN: 1623 { 1624 // codes that require permission check 1625 IPCThreadState* ipc = IPCThreadState::self(); 1626 const int pid = ipc->getCallingPid(); 1627 const int uid = ipc->getCallingUid(); 1628 if ((uid != AID_GRAPHICS) && 1629 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1630 LOGE("Permission Denial: " 1631 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1632 return PERMISSION_DENIED; 1633 } 1634 break; 1635 } 1636 } 1637 1638 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1639 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1640 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1641 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1642 IPCThreadState* ipc = IPCThreadState::self(); 1643 const int pid = ipc->getCallingPid(); 1644 const int uid = ipc->getCallingUid(); 1645 LOGE("Permission Denial: " 1646 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1647 return PERMISSION_DENIED; 1648 } 1649 int n; 1650 switch (code) { 1651 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1652 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1653 return NO_ERROR; 1654 case 1002: // SHOW_UPDATES 1655 n = data.readInt32(); 1656 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1657 invalidateHwcGeometry(); 1658 repaintEverything(); 1659 return NO_ERROR; 1660 case 1003: // SHOW_BACKGROUND 1661 n = data.readInt32(); 1662 mDebugBackground = n ? 1 : 0; 1663 return NO_ERROR; 1664 case 1004:{ // repaint everything 1665 repaintEverything(); 1666 return NO_ERROR; 1667 } 1668 case 1005:{ // force transaction 1669 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1670 return NO_ERROR; 1671 } 1672 case 1006:{ // enable/disable GraphicLog 1673 int enabled = data.readInt32(); 1674 GraphicLog::getInstance().setEnabled(enabled); 1675 return NO_ERROR; 1676 } 1677 case 1008: // toggle use of hw composer 1678 n = data.readInt32(); 1679 mDebugDisableHWC = n ? 1 : 0; 1680 invalidateHwcGeometry(); 1681 repaintEverything(); 1682 return NO_ERROR; 1683 case 1009: // toggle use of transform hint 1684 n = data.readInt32(); 1685 mDebugDisableTransformHint = n ? 1 : 0; 1686 invalidateHwcGeometry(); 1687 repaintEverything(); 1688 return NO_ERROR; 1689 case 1010: // interrogate. 1690 reply->writeInt32(0); 1691 reply->writeInt32(0); 1692 reply->writeInt32(mDebugRegion); 1693 reply->writeInt32(mDebugBackground); 1694 return NO_ERROR; 1695 case 1013: { 1696 Mutex::Autolock _l(mStateLock); 1697 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1698 reply->writeInt32(hw.getPageFlipCount()); 1699 } 1700 return NO_ERROR; 1701 } 1702 } 1703 return err; 1704} 1705 1706void SurfaceFlinger::repaintEverything() { 1707 Mutex::Autolock _l(mStateLock); 1708 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1709 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1710 signalEvent(); 1711} 1712 1713// --------------------------------------------------------------------------- 1714 1715status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1716 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1717{ 1718 Mutex::Autolock _l(mStateLock); 1719 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1720} 1721 1722status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1723 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1724{ 1725 if (!GLExtensions::getInstance().haveFramebufferObject()) 1726 return INVALID_OPERATION; 1727 1728 // get screen geometry 1729 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1730 const uint32_t hw_w = hw.getWidth(); 1731 const uint32_t hw_h = hw.getHeight(); 1732 GLfloat u = 1; 1733 GLfloat v = 1; 1734 1735 // make sure to clear all GL error flags 1736 while ( glGetError() != GL_NO_ERROR ) ; 1737 1738 // create a FBO 1739 GLuint name, tname; 1740 glGenTextures(1, &tname); 1741 glBindTexture(GL_TEXTURE_2D, tname); 1742 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1743 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1744 if (glGetError() != GL_NO_ERROR) { 1745 while ( glGetError() != GL_NO_ERROR ) ; 1746 GLint tw = (2 << (31 - clz(hw_w))); 1747 GLint th = (2 << (31 - clz(hw_h))); 1748 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1749 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1750 u = GLfloat(hw_w) / tw; 1751 v = GLfloat(hw_h) / th; 1752 } 1753 glGenFramebuffersOES(1, &name); 1754 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1755 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1756 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1757 1758 // redraw the screen entirely... 1759 glClearColor(0,0,0,1); 1760 glClear(GL_COLOR_BUFFER_BIT); 1761 glMatrixMode(GL_MODELVIEW); 1762 glLoadIdentity(); 1763 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1764 const size_t count = layers.size(); 1765 for (size_t i=0 ; i<count ; ++i) { 1766 const sp<LayerBase>& layer(layers[i]); 1767 layer->drawForSreenShot(); 1768 } 1769 1770 // back to main framebuffer 1771 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1772 glDisable(GL_SCISSOR_TEST); 1773 glDeleteFramebuffersOES(1, &name); 1774 1775 *textureName = tname; 1776 *uOut = u; 1777 *vOut = v; 1778 return NO_ERROR; 1779} 1780 1781// --------------------------------------------------------------------------- 1782 1783status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1784{ 1785 // get screen geometry 1786 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1787 const uint32_t hw_w = hw.getWidth(); 1788 const uint32_t hw_h = hw.getHeight(); 1789 const Region screenBounds(hw.getBounds()); 1790 1791 GLfloat u, v; 1792 GLuint tname; 1793 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1794 if (result != NO_ERROR) { 1795 return result; 1796 } 1797 1798 GLfloat vtx[8]; 1799 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1800 glBindTexture(GL_TEXTURE_2D, tname); 1801 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1803 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1804 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1805 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1806 glVertexPointer(2, GL_FLOAT, 0, vtx); 1807 1808 /* 1809 * Texture coordinate mapping 1810 * 1811 * u 1812 * 1 +----------+---+ 1813 * | | | | image is inverted 1814 * | V | | w.r.t. the texture 1815 * 1-v +----------+ | coordinates 1816 * | | 1817 * | | 1818 * | | 1819 * 0 +--------------+ 1820 * 0 1 1821 * 1822 */ 1823 1824 class s_curve_interpolator { 1825 const float nbFrames, s, v; 1826 public: 1827 s_curve_interpolator(int nbFrames, float s) 1828 : nbFrames(1.0f / (nbFrames-1)), s(s), 1829 v(1.0f + expf(-s + 0.5f*s)) { 1830 } 1831 float operator()(int f) { 1832 const float x = f * nbFrames; 1833 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1834 } 1835 }; 1836 1837 class v_stretch { 1838 const GLfloat hw_w, hw_h; 1839 public: 1840 v_stretch(uint32_t hw_w, uint32_t hw_h) 1841 : hw_w(hw_w), hw_h(hw_h) { 1842 } 1843 void operator()(GLfloat* vtx, float v) { 1844 const GLfloat w = hw_w + (hw_w * v); 1845 const GLfloat h = hw_h - (hw_h * v); 1846 const GLfloat x = (hw_w - w) * 0.5f; 1847 const GLfloat y = (hw_h - h) * 0.5f; 1848 vtx[0] = x; vtx[1] = y; 1849 vtx[2] = x; vtx[3] = y + h; 1850 vtx[4] = x + w; vtx[5] = y + h; 1851 vtx[6] = x + w; vtx[7] = y; 1852 } 1853 }; 1854 1855 class h_stretch { 1856 const GLfloat hw_w, hw_h; 1857 public: 1858 h_stretch(uint32_t hw_w, uint32_t hw_h) 1859 : hw_w(hw_w), hw_h(hw_h) { 1860 } 1861 void operator()(GLfloat* vtx, float v) { 1862 const GLfloat w = hw_w - (hw_w * v); 1863 const GLfloat h = 1.0f; 1864 const GLfloat x = (hw_w - w) * 0.5f; 1865 const GLfloat y = (hw_h - h) * 0.5f; 1866 vtx[0] = x; vtx[1] = y; 1867 vtx[2] = x; vtx[3] = y + h; 1868 vtx[4] = x + w; vtx[5] = y + h; 1869 vtx[6] = x + w; vtx[7] = y; 1870 } 1871 }; 1872 1873 // the full animation is 24 frames 1874 char value[PROPERTY_VALUE_MAX]; 1875 property_get("debug.sf.electron_frames", value, "24"); 1876 int nbFrames = (atoi(value) + 1) >> 1; 1877 if (nbFrames <= 0) // just in case 1878 nbFrames = 24; 1879 1880 s_curve_interpolator itr(nbFrames, 7.5f); 1881 s_curve_interpolator itg(nbFrames, 8.0f); 1882 s_curve_interpolator itb(nbFrames, 8.5f); 1883 1884 v_stretch vverts(hw_w, hw_h); 1885 1886 glMatrixMode(GL_TEXTURE); 1887 glLoadIdentity(); 1888 glMatrixMode(GL_MODELVIEW); 1889 glLoadIdentity(); 1890 1891 glEnable(GL_BLEND); 1892 glBlendFunc(GL_ONE, GL_ONE); 1893 for (int i=0 ; i<nbFrames ; i++) { 1894 float x, y, w, h; 1895 const float vr = itr(i); 1896 const float vg = itg(i); 1897 const float vb = itb(i); 1898 1899 // clear screen 1900 glColorMask(1,1,1,1); 1901 glClear(GL_COLOR_BUFFER_BIT); 1902 glEnable(GL_TEXTURE_2D); 1903 1904 // draw the red plane 1905 vverts(vtx, vr); 1906 glColorMask(1,0,0,1); 1907 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1908 1909 // draw the green plane 1910 vverts(vtx, vg); 1911 glColorMask(0,1,0,1); 1912 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1913 1914 // draw the blue plane 1915 vverts(vtx, vb); 1916 glColorMask(0,0,1,1); 1917 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1918 1919 // draw the white highlight (we use the last vertices) 1920 glDisable(GL_TEXTURE_2D); 1921 glColorMask(1,1,1,1); 1922 glColor4f(vg, vg, vg, 1); 1923 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1924 hw.flip(screenBounds); 1925 } 1926 1927 h_stretch hverts(hw_w, hw_h); 1928 glDisable(GL_BLEND); 1929 glDisable(GL_TEXTURE_2D); 1930 glColorMask(1,1,1,1); 1931 for (int i=0 ; i<nbFrames ; i++) { 1932 const float v = itg(i); 1933 hverts(vtx, v); 1934 glClear(GL_COLOR_BUFFER_BIT); 1935 glColor4f(1-v, 1-v, 1-v, 1); 1936 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1937 hw.flip(screenBounds); 1938 } 1939 1940 glColorMask(1,1,1,1); 1941 glEnable(GL_SCISSOR_TEST); 1942 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1943 glDeleteTextures(1, &tname); 1944 glDisable(GL_TEXTURE_2D); 1945 return NO_ERROR; 1946} 1947 1948status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1949{ 1950 status_t result = PERMISSION_DENIED; 1951 1952 if (!GLExtensions::getInstance().haveFramebufferObject()) 1953 return INVALID_OPERATION; 1954 1955 1956 // get screen geometry 1957 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1958 const uint32_t hw_w = hw.getWidth(); 1959 const uint32_t hw_h = hw.getHeight(); 1960 const Region screenBounds(hw.bounds()); 1961 1962 GLfloat u, v; 1963 GLuint tname; 1964 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1965 if (result != NO_ERROR) { 1966 return result; 1967 } 1968 1969 GLfloat vtx[8]; 1970 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1971 glBindTexture(GL_TEXTURE_2D, tname); 1972 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1973 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1974 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1975 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1976 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1977 glVertexPointer(2, GL_FLOAT, 0, vtx); 1978 1979 class s_curve_interpolator { 1980 const float nbFrames, s, v; 1981 public: 1982 s_curve_interpolator(int nbFrames, float s) 1983 : nbFrames(1.0f / (nbFrames-1)), s(s), 1984 v(1.0f + expf(-s + 0.5f*s)) { 1985 } 1986 float operator()(int f) { 1987 const float x = f * nbFrames; 1988 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1989 } 1990 }; 1991 1992 class v_stretch { 1993 const GLfloat hw_w, hw_h; 1994 public: 1995 v_stretch(uint32_t hw_w, uint32_t hw_h) 1996 : hw_w(hw_w), hw_h(hw_h) { 1997 } 1998 void operator()(GLfloat* vtx, float v) { 1999 const GLfloat w = hw_w + (hw_w * v); 2000 const GLfloat h = hw_h - (hw_h * v); 2001 const GLfloat x = (hw_w - w) * 0.5f; 2002 const GLfloat y = (hw_h - h) * 0.5f; 2003 vtx[0] = x; vtx[1] = y; 2004 vtx[2] = x; vtx[3] = y + h; 2005 vtx[4] = x + w; vtx[5] = y + h; 2006 vtx[6] = x + w; vtx[7] = y; 2007 } 2008 }; 2009 2010 class h_stretch { 2011 const GLfloat hw_w, hw_h; 2012 public: 2013 h_stretch(uint32_t hw_w, uint32_t hw_h) 2014 : hw_w(hw_w), hw_h(hw_h) { 2015 } 2016 void operator()(GLfloat* vtx, float v) { 2017 const GLfloat w = hw_w - (hw_w * v); 2018 const GLfloat h = 1.0f; 2019 const GLfloat x = (hw_w - w) * 0.5f; 2020 const GLfloat y = (hw_h - h) * 0.5f; 2021 vtx[0] = x; vtx[1] = y; 2022 vtx[2] = x; vtx[3] = y + h; 2023 vtx[4] = x + w; vtx[5] = y + h; 2024 vtx[6] = x + w; vtx[7] = y; 2025 } 2026 }; 2027 2028 // the full animation is 12 frames 2029 int nbFrames = 8; 2030 s_curve_interpolator itr(nbFrames, 7.5f); 2031 s_curve_interpolator itg(nbFrames, 8.0f); 2032 s_curve_interpolator itb(nbFrames, 8.5f); 2033 2034 h_stretch hverts(hw_w, hw_h); 2035 glDisable(GL_BLEND); 2036 glDisable(GL_TEXTURE_2D); 2037 glColorMask(1,1,1,1); 2038 for (int i=nbFrames-1 ; i>=0 ; i--) { 2039 const float v = itg(i); 2040 hverts(vtx, v); 2041 glClear(GL_COLOR_BUFFER_BIT); 2042 glColor4f(1-v, 1-v, 1-v, 1); 2043 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2044 hw.flip(screenBounds); 2045 } 2046 2047 nbFrames = 4; 2048 v_stretch vverts(hw_w, hw_h); 2049 glEnable(GL_BLEND); 2050 glBlendFunc(GL_ONE, GL_ONE); 2051 for (int i=nbFrames-1 ; i>=0 ; i--) { 2052 float x, y, w, h; 2053 const float vr = itr(i); 2054 const float vg = itg(i); 2055 const float vb = itb(i); 2056 2057 // clear screen 2058 glColorMask(1,1,1,1); 2059 glClear(GL_COLOR_BUFFER_BIT); 2060 glEnable(GL_TEXTURE_2D); 2061 2062 // draw the red plane 2063 vverts(vtx, vr); 2064 glColorMask(1,0,0,1); 2065 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2066 2067 // draw the green plane 2068 vverts(vtx, vg); 2069 glColorMask(0,1,0,1); 2070 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2071 2072 // draw the blue plane 2073 vverts(vtx, vb); 2074 glColorMask(0,0,1,1); 2075 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2076 2077 hw.flip(screenBounds); 2078 } 2079 2080 glColorMask(1,1,1,1); 2081 glEnable(GL_SCISSOR_TEST); 2082 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2083 glDeleteTextures(1, &tname); 2084 glDisable(GL_TEXTURE_2D); 2085 2086 return NO_ERROR; 2087} 2088 2089// --------------------------------------------------------------------------- 2090 2091status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2092{ 2093 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2094 if (!hw.canDraw()) { 2095 // we're already off 2096 return NO_ERROR; 2097 } 2098 2099 // turn off hwc while we're doing the animation 2100 hw.getHwComposer().disable(); 2101 // and make sure to turn it back on (if needed) next time we compose 2102 invalidateHwcGeometry(); 2103 2104 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2105 electronBeamOffAnimationImplLocked(); 2106 } 2107 2108 // always clear the whole screen at the end of the animation 2109 glClearColor(0,0,0,1); 2110 glDisable(GL_SCISSOR_TEST); 2111 glClear(GL_COLOR_BUFFER_BIT); 2112 glEnable(GL_SCISSOR_TEST); 2113 hw.flip( Region(hw.bounds()) ); 2114 2115 return NO_ERROR; 2116} 2117 2118status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2119{ 2120 class MessageTurnElectronBeamOff : public MessageBase { 2121 SurfaceFlinger* flinger; 2122 int32_t mode; 2123 status_t result; 2124 public: 2125 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2126 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2127 } 2128 status_t getResult() const { 2129 return result; 2130 } 2131 virtual bool handler() { 2132 Mutex::Autolock _l(flinger->mStateLock); 2133 result = flinger->turnElectronBeamOffImplLocked(mode); 2134 return true; 2135 } 2136 }; 2137 2138 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2139 status_t res = postMessageSync(msg); 2140 if (res == NO_ERROR) { 2141 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2142 2143 // work-around: when the power-manager calls us we activate the 2144 // animation. eventually, the "on" animation will be called 2145 // by the power-manager itself 2146 mElectronBeamAnimationMode = mode; 2147 } 2148 return res; 2149} 2150 2151// --------------------------------------------------------------------------- 2152 2153status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2154{ 2155 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2156 if (hw.canDraw()) { 2157 // we're already on 2158 return NO_ERROR; 2159 } 2160 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2161 electronBeamOnAnimationImplLocked(); 2162 } 2163 2164 // make sure to redraw the whole screen when the animation is done 2165 mDirtyRegion.set(hw.bounds()); 2166 signalEvent(); 2167 2168 return NO_ERROR; 2169} 2170 2171status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2172{ 2173 class MessageTurnElectronBeamOn : public MessageBase { 2174 SurfaceFlinger* flinger; 2175 int32_t mode; 2176 status_t result; 2177 public: 2178 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2179 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2180 } 2181 status_t getResult() const { 2182 return result; 2183 } 2184 virtual bool handler() { 2185 Mutex::Autolock _l(flinger->mStateLock); 2186 result = flinger->turnElectronBeamOnImplLocked(mode); 2187 return true; 2188 } 2189 }; 2190 2191 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2192 return NO_ERROR; 2193} 2194 2195// --------------------------------------------------------------------------- 2196 2197status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2198 sp<IMemoryHeap>* heap, 2199 uint32_t* w, uint32_t* h, PixelFormat* f, 2200 uint32_t sw, uint32_t sh, 2201 uint32_t minLayerZ, uint32_t maxLayerZ) 2202{ 2203 status_t result = PERMISSION_DENIED; 2204 2205 // only one display supported for now 2206 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2207 return BAD_VALUE; 2208 2209 if (!GLExtensions::getInstance().haveFramebufferObject()) 2210 return INVALID_OPERATION; 2211 2212 // get screen geometry 2213 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2214 const uint32_t hw_w = hw.getWidth(); 2215 const uint32_t hw_h = hw.getHeight(); 2216 2217 if ((sw > hw_w) || (sh > hw_h)) 2218 return BAD_VALUE; 2219 2220 sw = (!sw) ? hw_w : sw; 2221 sh = (!sh) ? hw_h : sh; 2222 const size_t size = sw * sh * 4; 2223 2224 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2225 // sw, sh, minLayerZ, maxLayerZ); 2226 2227 // make sure to clear all GL error flags 2228 while ( glGetError() != GL_NO_ERROR ) ; 2229 2230 // create a FBO 2231 GLuint name, tname; 2232 glGenRenderbuffersOES(1, &tname); 2233 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2234 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2235 glGenFramebuffersOES(1, &name); 2236 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2237 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2238 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2239 2240 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2241 2242 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2243 2244 // invert everything, b/c glReadPixel() below will invert the FB 2245 glViewport(0, 0, sw, sh); 2246 glScissor(0, 0, sw, sh); 2247 glEnable(GL_SCISSOR_TEST); 2248 glMatrixMode(GL_PROJECTION); 2249 glPushMatrix(); 2250 glLoadIdentity(); 2251 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2252 glMatrixMode(GL_MODELVIEW); 2253 2254 // redraw the screen entirely... 2255 glClearColor(0,0,0,1); 2256 glClear(GL_COLOR_BUFFER_BIT); 2257 2258 const LayerVector& layers(mDrawingState.layersSortedByZ); 2259 const size_t count = layers.size(); 2260 for (size_t i=0 ; i<count ; ++i) { 2261 const sp<LayerBase>& layer(layers[i]); 2262 const uint32_t flags = layer->drawingState().flags; 2263 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2264 const uint32_t z = layer->drawingState().z; 2265 if (z >= minLayerZ && z <= maxLayerZ) { 2266 layer->drawForSreenShot(); 2267 } 2268 } 2269 } 2270 2271 // XXX: this is needed on tegra 2272 glEnable(GL_SCISSOR_TEST); 2273 glScissor(0, 0, sw, sh); 2274 2275 // check for errors and return screen capture 2276 if (glGetError() != GL_NO_ERROR) { 2277 // error while rendering 2278 result = INVALID_OPERATION; 2279 } else { 2280 // allocate shared memory large enough to hold the 2281 // screen capture 2282 sp<MemoryHeapBase> base( 2283 new MemoryHeapBase(size, 0, "screen-capture") ); 2284 void* const ptr = base->getBase(); 2285 if (ptr) { 2286 // capture the screen with glReadPixels() 2287 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2288 if (glGetError() == GL_NO_ERROR) { 2289 *heap = base; 2290 *w = sw; 2291 *h = sh; 2292 *f = PIXEL_FORMAT_RGBA_8888; 2293 result = NO_ERROR; 2294 } 2295 } else { 2296 result = NO_MEMORY; 2297 } 2298 } 2299 glEnable(GL_SCISSOR_TEST); 2300 glViewport(0, 0, hw_w, hw_h); 2301 glMatrixMode(GL_PROJECTION); 2302 glPopMatrix(); 2303 glMatrixMode(GL_MODELVIEW); 2304 } else { 2305 result = BAD_VALUE; 2306 } 2307 2308 // release FBO resources 2309 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2310 glDeleteRenderbuffersOES(1, &tname); 2311 glDeleteFramebuffersOES(1, &name); 2312 2313 hw.compositionComplete(); 2314 2315 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2316 2317 return result; 2318} 2319 2320 2321status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2322 sp<IMemoryHeap>* heap, 2323 uint32_t* width, uint32_t* height, PixelFormat* format, 2324 uint32_t sw, uint32_t sh, 2325 uint32_t minLayerZ, uint32_t maxLayerZ) 2326{ 2327 // only one display supported for now 2328 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2329 return BAD_VALUE; 2330 2331 if (!GLExtensions::getInstance().haveFramebufferObject()) 2332 return INVALID_OPERATION; 2333 2334 class MessageCaptureScreen : public MessageBase { 2335 SurfaceFlinger* flinger; 2336 DisplayID dpy; 2337 sp<IMemoryHeap>* heap; 2338 uint32_t* w; 2339 uint32_t* h; 2340 PixelFormat* f; 2341 uint32_t sw; 2342 uint32_t sh; 2343 uint32_t minLayerZ; 2344 uint32_t maxLayerZ; 2345 status_t result; 2346 public: 2347 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2348 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2349 uint32_t sw, uint32_t sh, 2350 uint32_t minLayerZ, uint32_t maxLayerZ) 2351 : flinger(flinger), dpy(dpy), 2352 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2353 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2354 result(PERMISSION_DENIED) 2355 { 2356 } 2357 status_t getResult() const { 2358 return result; 2359 } 2360 virtual bool handler() { 2361 Mutex::Autolock _l(flinger->mStateLock); 2362 2363 // if we have secure windows, never allow the screen capture 2364 if (flinger->mSecureFrameBuffer) 2365 return true; 2366 2367 result = flinger->captureScreenImplLocked(dpy, 2368 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2369 2370 return true; 2371 } 2372 }; 2373 2374 sp<MessageBase> msg = new MessageCaptureScreen(this, 2375 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2376 status_t res = postMessageSync(msg); 2377 if (res == NO_ERROR) { 2378 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2379 } 2380 return res; 2381} 2382 2383// --------------------------------------------------------------------------- 2384 2385sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2386{ 2387 sp<Layer> result; 2388 Mutex::Autolock _l(mStateLock); 2389 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2390 return result; 2391} 2392 2393// --------------------------------------------------------------------------- 2394 2395Client::Client(const sp<SurfaceFlinger>& flinger) 2396 : mFlinger(flinger), mNameGenerator(1) 2397{ 2398} 2399 2400Client::~Client() 2401{ 2402 const size_t count = mLayers.size(); 2403 for (size_t i=0 ; i<count ; i++) { 2404 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2405 if (layer != 0) { 2406 mFlinger->removeLayer(layer); 2407 } 2408 } 2409} 2410 2411status_t Client::initCheck() const { 2412 return NO_ERROR; 2413} 2414 2415size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2416{ 2417 Mutex::Autolock _l(mLock); 2418 size_t name = mNameGenerator++; 2419 mLayers.add(name, layer); 2420 return name; 2421} 2422 2423void Client::detachLayer(const LayerBaseClient* layer) 2424{ 2425 Mutex::Autolock _l(mLock); 2426 // we do a linear search here, because this doesn't happen often 2427 const size_t count = mLayers.size(); 2428 for (size_t i=0 ; i<count ; i++) { 2429 if (mLayers.valueAt(i) == layer) { 2430 mLayers.removeItemsAt(i, 1); 2431 break; 2432 } 2433 } 2434} 2435sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2436{ 2437 Mutex::Autolock _l(mLock); 2438 sp<LayerBaseClient> lbc; 2439 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2440 if (layer != 0) { 2441 lbc = layer.promote(); 2442 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2443 } 2444 return lbc; 2445} 2446 2447 2448status_t Client::onTransact( 2449 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2450{ 2451 // these must be checked 2452 IPCThreadState* ipc = IPCThreadState::self(); 2453 const int pid = ipc->getCallingPid(); 2454 const int uid = ipc->getCallingUid(); 2455 const int self_pid = getpid(); 2456 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2457 // we're called from a different process, do the real check 2458 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2459 { 2460 LOGE("Permission Denial: " 2461 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2462 return PERMISSION_DENIED; 2463 } 2464 } 2465 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2466} 2467 2468 2469sp<ISurface> Client::createSurface( 2470 ISurfaceComposerClient::surface_data_t* params, 2471 const String8& name, 2472 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2473 uint32_t flags) 2474{ 2475 /* 2476 * createSurface must be called from the GL thread so that it can 2477 * have access to the GL context. 2478 */ 2479 2480 class MessageCreateSurface : public MessageBase { 2481 sp<ISurface> result; 2482 SurfaceFlinger* flinger; 2483 ISurfaceComposerClient::surface_data_t* params; 2484 Client* client; 2485 const String8& name; 2486 DisplayID display; 2487 uint32_t w, h; 2488 PixelFormat format; 2489 uint32_t flags; 2490 public: 2491 MessageCreateSurface(SurfaceFlinger* flinger, 2492 ISurfaceComposerClient::surface_data_t* params, 2493 const String8& name, Client* client, 2494 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2495 uint32_t flags) 2496 : flinger(flinger), params(params), client(client), name(name), 2497 display(display), w(w), h(h), format(format), flags(flags) 2498 { 2499 } 2500 sp<ISurface> getResult() const { return result; } 2501 virtual bool handler() { 2502 result = flinger->createSurface(params, name, client, 2503 display, w, h, format, flags); 2504 return true; 2505 } 2506 }; 2507 2508 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2509 params, name, this, display, w, h, format, flags); 2510 mFlinger->postMessageSync(msg); 2511 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2512} 2513status_t Client::destroySurface(SurfaceID sid) { 2514 return mFlinger->removeSurface(this, sid); 2515} 2516 2517// --------------------------------------------------------------------------- 2518 2519GraphicBufferAlloc::GraphicBufferAlloc() {} 2520 2521GraphicBufferAlloc::~GraphicBufferAlloc() {} 2522 2523sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2524 PixelFormat format, uint32_t usage, status_t* error) { 2525 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2526 status_t err = graphicBuffer->initCheck(); 2527 *error = err; 2528 if (err != 0 || graphicBuffer->handle == 0) { 2529 if (err == NO_MEMORY) { 2530 GraphicBuffer::dumpAllocationsToSystemLog(); 2531 } 2532 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2533 "failed (%s), handle=%p", 2534 w, h, strerror(-err), graphicBuffer->handle); 2535 return 0; 2536 } 2537 return graphicBuffer; 2538} 2539 2540// --------------------------------------------------------------------------- 2541 2542GraphicPlane::GraphicPlane() 2543 : mHw(0) 2544{ 2545} 2546 2547GraphicPlane::~GraphicPlane() { 2548 delete mHw; 2549} 2550 2551bool GraphicPlane::initialized() const { 2552 return mHw ? true : false; 2553} 2554 2555int GraphicPlane::getWidth() const { 2556 return mWidth; 2557} 2558 2559int GraphicPlane::getHeight() const { 2560 return mHeight; 2561} 2562 2563void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2564{ 2565 mHw = hw; 2566 2567 // initialize the display orientation transform. 2568 // it's a constant that should come from the display driver. 2569 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2570 char property[PROPERTY_VALUE_MAX]; 2571 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2572 //displayOrientation 2573 switch (atoi(property)) { 2574 case 90: 2575 displayOrientation = ISurfaceComposer::eOrientation90; 2576 break; 2577 case 270: 2578 displayOrientation = ISurfaceComposer::eOrientation270; 2579 break; 2580 } 2581 } 2582 2583 const float w = hw->getWidth(); 2584 const float h = hw->getHeight(); 2585 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2586 &mDisplayTransform); 2587 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2588 mDisplayWidth = h; 2589 mDisplayHeight = w; 2590 } else { 2591 mDisplayWidth = w; 2592 mDisplayHeight = h; 2593 } 2594 2595 setOrientation(ISurfaceComposer::eOrientationDefault); 2596} 2597 2598status_t GraphicPlane::orientationToTransfrom( 2599 int orientation, int w, int h, Transform* tr) 2600{ 2601 uint32_t flags = 0; 2602 switch (orientation) { 2603 case ISurfaceComposer::eOrientationDefault: 2604 flags = Transform::ROT_0; 2605 break; 2606 case ISurfaceComposer::eOrientation90: 2607 flags = Transform::ROT_90; 2608 break; 2609 case ISurfaceComposer::eOrientation180: 2610 flags = Transform::ROT_180; 2611 break; 2612 case ISurfaceComposer::eOrientation270: 2613 flags = Transform::ROT_270; 2614 break; 2615 default: 2616 return BAD_VALUE; 2617 } 2618 tr->set(flags, w, h); 2619 return NO_ERROR; 2620} 2621 2622status_t GraphicPlane::setOrientation(int orientation) 2623{ 2624 // If the rotation can be handled in hardware, this is where 2625 // the magic should happen. 2626 2627 const DisplayHardware& hw(displayHardware()); 2628 const float w = mDisplayWidth; 2629 const float h = mDisplayHeight; 2630 mWidth = int(w); 2631 mHeight = int(h); 2632 2633 Transform orientationTransform; 2634 GraphicPlane::orientationToTransfrom(orientation, w, h, 2635 &orientationTransform); 2636 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2637 mWidth = int(h); 2638 mHeight = int(w); 2639 } 2640 2641 mOrientation = orientation; 2642 mGlobalTransform = mDisplayTransform * orientationTransform; 2643 return NO_ERROR; 2644} 2645 2646const DisplayHardware& GraphicPlane::displayHardware() const { 2647 return *mHw; 2648} 2649 2650DisplayHardware& GraphicPlane::editDisplayHardware() { 2651 return *mHw; 2652} 2653 2654const Transform& GraphicPlane::transform() const { 2655 return mGlobalTransform; 2656} 2657 2658EGLDisplay GraphicPlane::getEGLDisplay() const { 2659 return mHw->getEGLDisplay(); 2660} 2661 2662// --------------------------------------------------------------------------- 2663 2664}; // namespace android 2665