SurfaceFlinger.cpp revision 118d0245ee0a3b107055782aa8b555404b6f0280
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "LayerScreenshot.h"
54#include "SurfaceFlinger.h"
55
56#include "DisplayHardware/DisplayHardware.h"
57#include "DisplayHardware/HWComposer.h"
58
59#include <private/surfaceflinger/SharedBufferStack.h>
60
61/* ideally AID_GRAPHICS would be in a semi-public header
62 * or there would be a way to map a user/group name to its id
63 */
64#ifndef AID_GRAPHICS
65#define AID_GRAPHICS 1003
66#endif
67
68#define DISPLAY_COUNT       1
69
70namespace android {
71// ---------------------------------------------------------------------------
72
73const String16 sHardwareTest("android.permission.HARDWARE_TEST");
74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
76const String16 sDump("android.permission.DUMP");
77
78// ---------------------------------------------------------------------------
79
80SurfaceFlinger::SurfaceFlinger()
81    :   BnSurfaceComposer(), Thread(false),
82        mTransactionFlags(0),
83        mResizeTransationPending(false),
84        mLayersRemoved(false),
85        mBootTime(systemTime()),
86        mVisibleRegionsDirty(false),
87        mHwWorkListDirty(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugDisableTransformHint(0),
97        mDebugInSwapBuffers(0),
98        mLastSwapBufferTime(0),
99        mDebugInTransaction(0),
100        mLastTransactionTime(0),
101        mBootFinished(false),
102        mConsoleSignals(0),
103        mSecureFrameBuffer(0)
104{
105    init();
106}
107
108void SurfaceFlinger::init()
109{
110    LOGI("SurfaceFlinger is starting");
111
112    // debugging stuff...
113    char value[PROPERTY_VALUE_MAX];
114
115    property_get("debug.sf.showupdates", value, "0");
116    mDebugRegion = atoi(value);
117
118    property_get("debug.sf.showbackground", value, "0");
119    mDebugBackground = atoi(value);
120
121    property_get("debug.sf.ddms", value, "0");
122    mDebugDDMS = atoi(value);
123    if (mDebugDDMS) {
124        DdmConnection::start(getServiceName());
125    }
126
127    LOGI_IF(mDebugRegion,       "showupdates enabled");
128    LOGI_IF(mDebugBackground,   "showbackground enabled");
129    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
130}
131
132SurfaceFlinger::~SurfaceFlinger()
133{
134    glDeleteTextures(1, &mWormholeTexName);
135}
136
137sp<IMemoryHeap> SurfaceFlinger::getCblk() const
138{
139    return mServerHeap;
140}
141
142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
143{
144    sp<ISurfaceComposerClient> bclient;
145    sp<Client> client(new Client(this));
146    status_t err = client->initCheck();
147    if (err == NO_ERROR) {
148        bclient = client;
149    }
150    return bclient;
151}
152
153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
154{
155    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
156    return gba;
157}
158
159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
160{
161    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
162    const GraphicPlane& plane(mGraphicPlanes[dpy]);
163    return plane;
164}
165
166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
167{
168    return const_cast<GraphicPlane&>(
169        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
170}
171
172void SurfaceFlinger::bootFinished()
173{
174    const nsecs_t now = systemTime();
175    const nsecs_t duration = now - mBootTime;
176    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
177    mBootFinished = true;
178
179    // wait patiently for the window manager death
180    const String16 name("window");
181    sp<IBinder> window(defaultServiceManager()->getService(name));
182    if (window != 0) {
183        window->linkToDeath(this);
184    }
185
186    // stop boot animation
187    property_set("ctl.stop", "bootanim");
188}
189
190void SurfaceFlinger::binderDied(const wp<IBinder>& who)
191{
192    // the window manager died on us. prepare its eulogy.
193
194    // unfreeze the screen in case it was... frozen
195    mFreezeDisplayTime = 0;
196    mFreezeCount = 0;
197    mFreezeDisplay = false;
198
199    // reset screen orientation
200    setOrientation(0, eOrientationDefault, 0);
201
202    // restart the boot-animation
203    property_set("ctl.start", "bootanim");
204}
205
206void SurfaceFlinger::onFirstRef()
207{
208    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
209
210    // Wait for the main thread to be done with its initialization
211    mReadyToRunBarrier.wait();
212}
213
214static inline uint16_t pack565(int r, int g, int b) {
215    return (r<<11)|(g<<5)|b;
216}
217
218status_t SurfaceFlinger::readyToRun()
219{
220    LOGI(   "SurfaceFlinger's main thread ready to run. "
221            "Initializing graphics H/W...");
222
223    // we only support one display currently
224    int dpy = 0;
225
226    {
227        // initialize the main display
228        GraphicPlane& plane(graphicPlane(dpy));
229        DisplayHardware* const hw = new DisplayHardware(this, dpy);
230        plane.setDisplayHardware(hw);
231    }
232
233    // create the shared control-block
234    mServerHeap = new MemoryHeapBase(4096,
235            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
236    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
237
238    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
239    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
240
241    new(mServerCblk) surface_flinger_cblk_t;
242
243    // initialize primary screen
244    // (other display should be initialized in the same manner, but
245    // asynchronously, as they could come and go. None of this is supported
246    // yet).
247    const GraphicPlane& plane(graphicPlane(dpy));
248    const DisplayHardware& hw = plane.displayHardware();
249    const uint32_t w = hw.getWidth();
250    const uint32_t h = hw.getHeight();
251    const uint32_t f = hw.getFormat();
252    hw.makeCurrent();
253
254    // initialize the shared control block
255    mServerCblk->connected |= 1<<dpy;
256    display_cblk_t* dcblk = mServerCblk->displays + dpy;
257    memset(dcblk, 0, sizeof(display_cblk_t));
258    dcblk->w            = plane.getWidth();
259    dcblk->h            = plane.getHeight();
260    dcblk->format       = f;
261    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
262    dcblk->xdpi         = hw.getDpiX();
263    dcblk->ydpi         = hw.getDpiY();
264    dcblk->fps          = hw.getRefreshRate();
265    dcblk->density      = hw.getDensity();
266
267    // Initialize OpenGL|ES
268    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
269    glPixelStorei(GL_PACK_ALIGNMENT, 4);
270    glEnableClientState(GL_VERTEX_ARRAY);
271    glEnable(GL_SCISSOR_TEST);
272    glShadeModel(GL_FLAT);
273    glDisable(GL_DITHER);
274    glDisable(GL_CULL_FACE);
275
276    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
277    const uint16_t g1 = pack565(0x17,0x2f,0x17);
278    const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
279    glGenTextures(1, &mWormholeTexName);
280    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
284    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
285    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
286            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
287
288    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
289    glGenTextures(1, &mProtectedTexName);
290    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
291    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
292    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
293    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
294    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
295    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
296            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
297
298    glViewport(0, 0, w, h);
299    glMatrixMode(GL_PROJECTION);
300    glLoadIdentity();
301    // put the origin in the left-bottom corner
302    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
303
304    mReadyToRunBarrier.open();
305
306    /*
307     *  We're now ready to accept clients...
308     */
309
310    // start boot animation
311    property_set("ctl.start", "bootanim");
312
313    return NO_ERROR;
314}
315
316// ----------------------------------------------------------------------------
317#if 0
318#pragma mark -
319#pragma mark Events Handler
320#endif
321
322void SurfaceFlinger::waitForEvent()
323{
324    while (true) {
325        nsecs_t timeout = -1;
326        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
327        if (UNLIKELY(isFrozen())) {
328            // wait 5 seconds
329            const nsecs_t now = systemTime();
330            if (mFreezeDisplayTime == 0) {
331                mFreezeDisplayTime = now;
332            }
333            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
334            timeout = waitTime>0 ? waitTime : 0;
335        }
336
337        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
338
339        // see if we timed out
340        if (isFrozen()) {
341            const nsecs_t now = systemTime();
342            nsecs_t frozenTime = (now - mFreezeDisplayTime);
343            if (frozenTime >= freezeDisplayTimeout) {
344                // we timed out and are still frozen
345                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
346                        mFreezeDisplay, mFreezeCount);
347                mFreezeDisplayTime = 0;
348                mFreezeCount = 0;
349                mFreezeDisplay = false;
350            }
351        }
352
353        if (msg != 0) {
354            switch (msg->what) {
355                case MessageQueue::INVALIDATE:
356                    // invalidate message, just return to the main loop
357                    return;
358            }
359        }
360    }
361}
362
363void SurfaceFlinger::signalEvent() {
364    mEventQueue.invalidate();
365}
366
367bool SurfaceFlinger::authenticateSurfaceTexture(
368        const sp<ISurfaceTexture>& surfaceTexture) const {
369    Mutex::Autolock _l(mStateLock);
370    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
371
372    // Check the visible layer list for the ISurface
373    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
374    size_t count = currentLayers.size();
375    for (size_t i=0 ; i<count ; i++) {
376        const sp<LayerBase>& layer(currentLayers[i]);
377        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
378        if (lbc != NULL) {
379            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
380            if (lbcBinder == surfaceTextureBinder) {
381                return true;
382            }
383        }
384    }
385
386    // Check the layers in the purgatory.  This check is here so that if a
387    // SurfaceTexture gets destroyed before all the clients are done using it,
388    // the error will not be reported as "surface XYZ is not authenticated", but
389    // will instead fail later on when the client tries to use the surface,
390    // which should be reported as "surface XYZ returned an -ENODEV".  The
391    // purgatorized layers are no less authentic than the visible ones, so this
392    // should not cause any harm.
393    size_t purgatorySize =  mLayerPurgatory.size();
394    for (size_t i=0 ; i<purgatorySize ; i++) {
395        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
396        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
397        if (lbc != NULL) {
398            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
399            if (lbcBinder == surfaceTextureBinder) {
400                return true;
401            }
402        }
403    }
404
405    return false;
406}
407
408status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
409        nsecs_t reltime, uint32_t flags)
410{
411    return mEventQueue.postMessage(msg, reltime, flags);
412}
413
414status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
415        nsecs_t reltime, uint32_t flags)
416{
417    status_t res = mEventQueue.postMessage(msg, reltime, flags);
418    if (res == NO_ERROR) {
419        msg->wait();
420    }
421    return res;
422}
423
424// ----------------------------------------------------------------------------
425#if 0
426#pragma mark -
427#pragma mark Main loop
428#endif
429
430bool SurfaceFlinger::threadLoop()
431{
432    waitForEvent();
433
434    // check for transactions
435    if (UNLIKELY(mConsoleSignals)) {
436        handleConsoleEvents();
437    }
438
439    // if we're in a global transaction, don't do anything.
440    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
441    uint32_t transactionFlags = peekTransactionFlags(mask);
442    if (UNLIKELY(transactionFlags)) {
443        handleTransaction(transactionFlags);
444    }
445
446    // post surfaces (if needed)
447    handlePageFlip();
448
449    if (mDirtyRegion.isEmpty()) {
450        // nothing new to do.
451        return true;
452    }
453
454    if (UNLIKELY(mHwWorkListDirty)) {
455        // build the h/w work list
456        handleWorkList();
457    }
458
459    const DisplayHardware& hw(graphicPlane(0).displayHardware());
460    if (LIKELY(hw.canDraw())) {
461        // repaint the framebuffer (if needed)
462
463        const int index = hw.getCurrentBufferIndex();
464        GraphicLog& logger(GraphicLog::getInstance());
465
466        logger.log(GraphicLog::SF_REPAINT, index);
467        handleRepaint();
468
469        // inform the h/w that we're done compositing
470        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
471        hw.compositionComplete();
472
473        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
474        postFramebuffer();
475
476        logger.log(GraphicLog::SF_REPAINT_DONE, index);
477    } else {
478        // pretend we did the post
479        hw.compositionComplete();
480        usleep(16667); // 60 fps period
481    }
482    return true;
483}
484
485void SurfaceFlinger::postFramebuffer()
486{
487    // this should never happen. we do the flip anyways so we don't
488    // risk to cause a deadlock with hwc
489    LOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
490    const DisplayHardware& hw(graphicPlane(0).displayHardware());
491    const nsecs_t now = systemTime();
492    mDebugInSwapBuffers = now;
493    hw.flip(mSwapRegion);
494    mLastSwapBufferTime = systemTime() - now;
495    mDebugInSwapBuffers = 0;
496    mSwapRegion.clear();
497}
498
499void SurfaceFlinger::handleConsoleEvents()
500{
501    // something to do with the console
502    const DisplayHardware& hw = graphicPlane(0).displayHardware();
503
504    int what = android_atomic_and(0, &mConsoleSignals);
505    if (what & eConsoleAcquired) {
506        hw.acquireScreen();
507        // this is a temporary work-around, eventually this should be called
508        // by the power-manager
509        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
510    }
511
512    if (what & eConsoleReleased) {
513        if (hw.isScreenAcquired()) {
514            hw.releaseScreen();
515        }
516    }
517
518    mDirtyRegion.set(hw.bounds());
519}
520
521void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
522{
523    Mutex::Autolock _l(mStateLock);
524    const nsecs_t now = systemTime();
525    mDebugInTransaction = now;
526
527    // Here we're guaranteed that some transaction flags are set
528    // so we can call handleTransactionLocked() unconditionally.
529    // We call getTransactionFlags(), which will also clear the flags,
530    // with mStateLock held to guarantee that mCurrentState won't change
531    // until the transaction is committed.
532
533    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
534    transactionFlags = getTransactionFlags(mask);
535    handleTransactionLocked(transactionFlags);
536
537    mLastTransactionTime = systemTime() - now;
538    mDebugInTransaction = 0;
539    invalidateHwcGeometry();
540    // here the transaction has been committed
541}
542
543void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
544{
545    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
546    const size_t count = currentLayers.size();
547
548    /*
549     * Traversal of the children
550     * (perform the transaction for each of them if needed)
551     */
552
553    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
554    if (layersNeedTransaction) {
555        for (size_t i=0 ; i<count ; i++) {
556            const sp<LayerBase>& layer = currentLayers[i];
557            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
558            if (!trFlags) continue;
559
560            const uint32_t flags = layer->doTransaction(0);
561            if (flags & Layer::eVisibleRegion)
562                mVisibleRegionsDirty = true;
563        }
564    }
565
566    /*
567     * Perform our own transaction if needed
568     */
569
570    if (transactionFlags & eTransactionNeeded) {
571        if (mCurrentState.orientation != mDrawingState.orientation) {
572            // the orientation has changed, recompute all visible regions
573            // and invalidate everything.
574
575            const int dpy = 0;
576            const int orientation = mCurrentState.orientation;
577            // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
578            GraphicPlane& plane(graphicPlane(dpy));
579            plane.setOrientation(orientation);
580
581            // update the shared control block
582            const DisplayHardware& hw(plane.displayHardware());
583            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
584            dcblk->orientation = orientation;
585            dcblk->w = plane.getWidth();
586            dcblk->h = plane.getHeight();
587
588            mVisibleRegionsDirty = true;
589            mDirtyRegion.set(hw.bounds());
590        }
591
592        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
593            // freezing or unfreezing the display -> trigger animation if needed
594            mFreezeDisplay = mCurrentState.freezeDisplay;
595            if (mFreezeDisplay)
596                 mFreezeDisplayTime = 0;
597        }
598
599        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
600            // layers have been added
601            mVisibleRegionsDirty = true;
602        }
603
604        // some layers might have been removed, so
605        // we need to update the regions they're exposing.
606        if (mLayersRemoved) {
607            mLayersRemoved = false;
608            mVisibleRegionsDirty = true;
609            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
610            const size_t count = previousLayers.size();
611            for (size_t i=0 ; i<count ; i++) {
612                const sp<LayerBase>& layer(previousLayers[i]);
613                if (currentLayers.indexOf( layer ) < 0) {
614                    // this layer is not visible anymore
615                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
616                }
617            }
618        }
619    }
620
621    commitTransaction();
622}
623
624sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
625{
626    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
627}
628
629void SurfaceFlinger::computeVisibleRegions(
630    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
631{
632    const GraphicPlane& plane(graphicPlane(0));
633    const Transform& planeTransform(plane.transform());
634    const DisplayHardware& hw(plane.displayHardware());
635    const Region screenRegion(hw.bounds());
636
637    Region aboveOpaqueLayers;
638    Region aboveCoveredLayers;
639    Region dirty;
640
641    bool secureFrameBuffer = false;
642
643    size_t i = currentLayers.size();
644    while (i--) {
645        const sp<LayerBase>& layer = currentLayers[i];
646        layer->validateVisibility(planeTransform);
647
648        // start with the whole surface at its current location
649        const Layer::State& s(layer->drawingState());
650
651        /*
652         * opaqueRegion: area of a surface that is fully opaque.
653         */
654        Region opaqueRegion;
655
656        /*
657         * visibleRegion: area of a surface that is visible on screen
658         * and not fully transparent. This is essentially the layer's
659         * footprint minus the opaque regions above it.
660         * Areas covered by a translucent surface are considered visible.
661         */
662        Region visibleRegion;
663
664        /*
665         * coveredRegion: area of a surface that is covered by all
666         * visible regions above it (which includes the translucent areas).
667         */
668        Region coveredRegion;
669
670
671        // handle hidden surfaces by setting the visible region to empty
672        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
673            const bool translucent = !layer->isOpaque();
674            const Rect bounds(layer->visibleBounds());
675            visibleRegion.set(bounds);
676            visibleRegion.andSelf(screenRegion);
677            if (!visibleRegion.isEmpty()) {
678                // Remove the transparent area from the visible region
679                if (translucent) {
680                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
681                }
682
683                // compute the opaque region
684                const int32_t layerOrientation = layer->getOrientation();
685                if (s.alpha==255 && !translucent &&
686                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
687                    // the opaque region is the layer's footprint
688                    opaqueRegion = visibleRegion;
689                }
690            }
691        }
692
693        // Clip the covered region to the visible region
694        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
695
696        // Update aboveCoveredLayers for next (lower) layer
697        aboveCoveredLayers.orSelf(visibleRegion);
698
699        // subtract the opaque region covered by the layers above us
700        visibleRegion.subtractSelf(aboveOpaqueLayers);
701
702        // compute this layer's dirty region
703        if (layer->contentDirty) {
704            // we need to invalidate the whole region
705            dirty = visibleRegion;
706            // as well, as the old visible region
707            dirty.orSelf(layer->visibleRegionScreen);
708            layer->contentDirty = false;
709        } else {
710            /* compute the exposed region:
711             *   the exposed region consists of two components:
712             *   1) what's VISIBLE now and was COVERED before
713             *   2) what's EXPOSED now less what was EXPOSED before
714             *
715             * note that (1) is conservative, we start with the whole
716             * visible region but only keep what used to be covered by
717             * something -- which mean it may have been exposed.
718             *
719             * (2) handles areas that were not covered by anything but got
720             * exposed because of a resize.
721             */
722            const Region newExposed = visibleRegion - coveredRegion;
723            const Region oldVisibleRegion = layer->visibleRegionScreen;
724            const Region oldCoveredRegion = layer->coveredRegionScreen;
725            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
726            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
727        }
728        dirty.subtractSelf(aboveOpaqueLayers);
729
730        // accumulate to the screen dirty region
731        dirtyRegion.orSelf(dirty);
732
733        // Update aboveOpaqueLayers for next (lower) layer
734        aboveOpaqueLayers.orSelf(opaqueRegion);
735
736        // Store the visible region is screen space
737        layer->setVisibleRegion(visibleRegion);
738        layer->setCoveredRegion(coveredRegion);
739
740        // If a secure layer is partially visible, lock-down the screen!
741        if (layer->isSecure() && !visibleRegion.isEmpty()) {
742            secureFrameBuffer = true;
743        }
744    }
745
746    // invalidate the areas where a layer was removed
747    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
748    mDirtyRegionRemovedLayer.clear();
749
750    mSecureFrameBuffer = secureFrameBuffer;
751    opaqueRegion = aboveOpaqueLayers;
752}
753
754
755void SurfaceFlinger::commitTransaction()
756{
757    mDrawingState = mCurrentState;
758    mResizeTransationPending = false;
759    mTransactionCV.broadcast();
760}
761
762void SurfaceFlinger::handlePageFlip()
763{
764    bool visibleRegions = mVisibleRegionsDirty;
765    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
766    visibleRegions |= lockPageFlip(currentLayers);
767
768        const DisplayHardware& hw = graphicPlane(0).displayHardware();
769        const Region screenRegion(hw.bounds());
770        if (visibleRegions) {
771            Region opaqueRegion;
772            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
773
774            /*
775             *  rebuild the visible layer list
776             */
777            const size_t count = currentLayers.size();
778            mVisibleLayersSortedByZ.clear();
779            mVisibleLayersSortedByZ.setCapacity(count);
780            for (size_t i=0 ; i<count ; i++) {
781                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
782                    mVisibleLayersSortedByZ.add(currentLayers[i]);
783            }
784
785            mWormholeRegion = screenRegion.subtract(opaqueRegion);
786            mVisibleRegionsDirty = false;
787            invalidateHwcGeometry();
788        }
789
790    unlockPageFlip(currentLayers);
791    mDirtyRegion.andSelf(screenRegion);
792}
793
794void SurfaceFlinger::invalidateHwcGeometry()
795{
796    mHwWorkListDirty = true;
797}
798
799bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
800{
801    bool recomputeVisibleRegions = false;
802    size_t count = currentLayers.size();
803    sp<LayerBase> const* layers = currentLayers.array();
804    for (size_t i=0 ; i<count ; i++) {
805        const sp<LayerBase>& layer(layers[i]);
806        layer->lockPageFlip(recomputeVisibleRegions);
807    }
808    return recomputeVisibleRegions;
809}
810
811void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
812{
813    const GraphicPlane& plane(graphicPlane(0));
814    const Transform& planeTransform(plane.transform());
815    size_t count = currentLayers.size();
816    sp<LayerBase> const* layers = currentLayers.array();
817    for (size_t i=0 ; i<count ; i++) {
818        const sp<LayerBase>& layer(layers[i]);
819        layer->unlockPageFlip(planeTransform, mDirtyRegion);
820    }
821}
822
823void SurfaceFlinger::handleWorkList()
824{
825    mHwWorkListDirty = false;
826    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
827    if (hwc.initCheck() == NO_ERROR) {
828        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
829        const size_t count = currentLayers.size();
830        hwc.createWorkList(count);
831        hwc_layer_t* const cur(hwc.getLayers());
832        for (size_t i=0 ; cur && i<count ; i++) {
833            currentLayers[i]->setGeometry(&cur[i]);
834            if (mDebugDisableHWC || mDebugRegion) {
835                cur[i].compositionType = HWC_FRAMEBUFFER;
836                cur[i].flags |= HWC_SKIP_LAYER;
837            }
838        }
839    }
840}
841
842void SurfaceFlinger::handleRepaint()
843{
844    // compute the invalid region
845    mSwapRegion.orSelf(mDirtyRegion);
846
847    if (UNLIKELY(mDebugRegion)) {
848        debugFlashRegions();
849    }
850
851    // set the frame buffer
852    const DisplayHardware& hw(graphicPlane(0).displayHardware());
853    glMatrixMode(GL_MODELVIEW);
854    glLoadIdentity();
855
856    uint32_t flags = hw.getFlags();
857    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
858        (flags & DisplayHardware::BUFFER_PRESERVED))
859    {
860        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
861        // takes a rectangle, we must make sure to update that whole
862        // rectangle in that case
863        if (flags & DisplayHardware::SWAP_RECTANGLE) {
864            // TODO: we really should be able to pass a region to
865            // SWAP_RECTANGLE so that we don't have to redraw all this.
866            mDirtyRegion.set(mSwapRegion.bounds());
867        } else {
868            // in the BUFFER_PRESERVED case, obviously, we can update only
869            // what's needed and nothing more.
870            // NOTE: this is NOT a common case, as preserving the backbuffer
871            // is costly and usually involves copying the whole update back.
872        }
873    } else {
874        if (flags & DisplayHardware::PARTIAL_UPDATES) {
875            // We need to redraw the rectangle that will be updated
876            // (pushed to the framebuffer).
877            // This is needed because PARTIAL_UPDATES only takes one
878            // rectangle instead of a region (see DisplayHardware::flip())
879            mDirtyRegion.set(mSwapRegion.bounds());
880        } else {
881            // we need to redraw everything (the whole screen)
882            mDirtyRegion.set(hw.bounds());
883            mSwapRegion = mDirtyRegion;
884        }
885    }
886
887    setupHardwareComposer(mDirtyRegion);
888    composeSurfaces(mDirtyRegion);
889
890    // update the swap region and clear the dirty region
891    mSwapRegion.orSelf(mDirtyRegion);
892    mDirtyRegion.clear();
893}
894
895void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
896{
897    const DisplayHardware& hw(graphicPlane(0).displayHardware());
898    HWComposer& hwc(hw.getHwComposer());
899    hwc_layer_t* const cur(hwc.getLayers());
900    if (!cur) {
901        return;
902    }
903
904    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
905    size_t count = layers.size();
906
907    LOGE_IF(hwc.getNumLayers() != count,
908            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
909            hwc.getNumLayers(), count);
910
911    // just to be extra-safe, use the smallest count
912    if (hwc.initCheck() == NO_ERROR) {
913        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
914    }
915
916    /*
917     *  update the per-frame h/w composer data for each layer
918     *  and build the transparent region of the FB
919     */
920    for (size_t i=0 ; i<count ; i++) {
921        const sp<LayerBase>& layer(layers[i]);
922        layer->setPerFrameData(&cur[i]);
923    }
924    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
925    status_t err = hwc.prepare();
926    LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
927
928    if (err == NO_ERROR) {
929        // what's happening here is tricky.
930        // we want to clear all the layers with the CLEAR_FB flags
931        // that are opaque.
932        // however, since some GPU are efficient at preserving
933        // the backbuffer, we want to take advantage of that so we do the
934        // clear only in the dirty region (other areas will be preserved
935        // on those GPUs).
936        //   NOTE: on non backbuffer preserving GPU, the dirty region
937        //   has already been expanded as needed, so the code is correct
938        //   there too.
939        //
940        // However, the content of the framebuffer cannot be trusted when
941        // we switch to/from FB/OVERLAY, in which case we need to
942        // expand the dirty region to those areas too.
943        //
944        // Note also that there is a special case when switching from
945        // "no layers in FB" to "some layers in FB", where we need to redraw
946        // the entire FB, since some areas might contain uninitialized
947        // data.
948        //
949        // Also we want to make sure to not clear areas that belong to
950        // layers above that won't redraw (we would just be erasing them),
951        // that is, we can't erase anything outside the dirty region.
952
953        Region transparent;
954
955        if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
956            transparent.set(hw.getBounds());
957            dirtyInOut = transparent;
958        } else {
959            for (size_t i=0 ; i<count ; i++) {
960                const sp<LayerBase>& layer(layers[i]);
961                if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
962                    transparent.orSelf(layer->visibleRegionScreen);
963                }
964                bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
965                if (isOverlay != layer->isOverlay()) {
966                    // we transitioned to/from overlay, so add this layer
967                    // to the dirty region so the framebuffer can be either
968                    // cleared or redrawn.
969                    dirtyInOut.orSelf(layer->visibleRegionScreen);
970                }
971                layer->setOverlay(isOverlay);
972            }
973            // don't erase stuff outside the dirty region
974            transparent.andSelf(dirtyInOut);
975        }
976
977        /*
978         *  clear the area of the FB that need to be transparent
979         */
980        if (!transparent.isEmpty()) {
981            glClearColor(0,0,0,0);
982            Region::const_iterator it = transparent.begin();
983            Region::const_iterator const end = transparent.end();
984            const int32_t height = hw.getHeight();
985            while (it != end) {
986                const Rect& r(*it++);
987                const GLint sy = height - (r.top + r.height());
988                glScissor(r.left, sy, r.width(), r.height());
989                glClear(GL_COLOR_BUFFER_BIT);
990            }
991        }
992    }
993}
994
995void SurfaceFlinger::composeSurfaces(const Region& dirty)
996{
997    const DisplayHardware& hw(graphicPlane(0).displayHardware());
998    HWComposer& hwc(hw.getHwComposer());
999
1000    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
1001    if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
1002        // should never happen unless the window manager has a bug
1003        // draw something...
1004        drawWormhole();
1005    }
1006
1007    /*
1008     * and then, render the layers targeted at the framebuffer
1009     */
1010    hwc_layer_t* const cur(hwc.getLayers());
1011    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1012    size_t count = layers.size();
1013    for (size_t i=0 ; i<count ; i++) {
1014        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
1015            continue;
1016        }
1017        const sp<LayerBase>& layer(layers[i]);
1018        const Region clip(dirty.intersect(layer->visibleRegionScreen));
1019        if (!clip.isEmpty()) {
1020            layer->draw(clip);
1021        }
1022    }
1023}
1024
1025void SurfaceFlinger::debugFlashRegions()
1026{
1027    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1028    const uint32_t flags = hw.getFlags();
1029    const int32_t height = hw.getHeight();
1030    if (mSwapRegion.isEmpty()) {
1031        return;
1032    }
1033
1034    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
1035            (flags & DisplayHardware::BUFFER_PRESERVED))) {
1036        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
1037                mDirtyRegion.bounds() : hw.bounds());
1038        composeSurfaces(repaint);
1039    }
1040
1041    glDisable(GL_TEXTURE_EXTERNAL_OES);
1042    glDisable(GL_TEXTURE_2D);
1043    glDisable(GL_BLEND);
1044    glDisable(GL_SCISSOR_TEST);
1045
1046    static int toggle = 0;
1047    toggle = 1 - toggle;
1048    if (toggle) {
1049        glColor4f(1, 0, 1, 1);
1050    } else {
1051        glColor4f(1, 1, 0, 1);
1052    }
1053
1054    Region::const_iterator it = mDirtyRegion.begin();
1055    Region::const_iterator const end = mDirtyRegion.end();
1056    while (it != end) {
1057        const Rect& r = *it++;
1058        GLfloat vertices[][2] = {
1059                { r.left,  height - r.top },
1060                { r.left,  height - r.bottom },
1061                { r.right, height - r.bottom },
1062                { r.right, height - r.top }
1063        };
1064        glVertexPointer(2, GL_FLOAT, 0, vertices);
1065        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1066    }
1067
1068    hw.flip(mSwapRegion);
1069
1070    if (mDebugRegion > 1)
1071        usleep(mDebugRegion * 1000);
1072
1073    glEnable(GL_SCISSOR_TEST);
1074}
1075
1076void SurfaceFlinger::drawWormhole() const
1077{
1078    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1079    if (region.isEmpty())
1080        return;
1081
1082    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1083    const int32_t width = hw.getWidth();
1084    const int32_t height = hw.getHeight();
1085
1086    if (LIKELY(!mDebugBackground)) {
1087        glClearColor(0,0,0,0);
1088        Region::const_iterator it = region.begin();
1089        Region::const_iterator const end = region.end();
1090        while (it != end) {
1091            const Rect& r = *it++;
1092            const GLint sy = height - (r.top + r.height());
1093            glScissor(r.left, sy, r.width(), r.height());
1094            glClear(GL_COLOR_BUFFER_BIT);
1095        }
1096    } else {
1097        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1098                { width, height }, { 0, height }  };
1099        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1100
1101        glVertexPointer(2, GL_SHORT, 0, vertices);
1102        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1103        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1104
1105        glDisable(GL_TEXTURE_EXTERNAL_OES);
1106        glEnable(GL_TEXTURE_2D);
1107        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1108        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1109        glMatrixMode(GL_TEXTURE);
1110        glLoadIdentity();
1111
1112        glDisable(GL_BLEND);
1113
1114        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1115        Region::const_iterator it = region.begin();
1116        Region::const_iterator const end = region.end();
1117        while (it != end) {
1118            const Rect& r = *it++;
1119            const GLint sy = height - (r.top + r.height());
1120            glScissor(r.left, sy, r.width(), r.height());
1121            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1122        }
1123        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1124        glDisable(GL_TEXTURE_2D);
1125        glLoadIdentity();
1126        glMatrixMode(GL_MODELVIEW);
1127    }
1128}
1129
1130void SurfaceFlinger::debugShowFPS() const
1131{
1132    static int mFrameCount;
1133    static int mLastFrameCount = 0;
1134    static nsecs_t mLastFpsTime = 0;
1135    static float mFps = 0;
1136    mFrameCount++;
1137    nsecs_t now = systemTime();
1138    nsecs_t diff = now - mLastFpsTime;
1139    if (diff > ms2ns(250)) {
1140        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1141        mLastFpsTime = now;
1142        mLastFrameCount = mFrameCount;
1143    }
1144    // XXX: mFPS has the value we want
1145 }
1146
1147status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1148{
1149    Mutex::Autolock _l(mStateLock);
1150    addLayer_l(layer);
1151    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1152    return NO_ERROR;
1153}
1154
1155status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1156{
1157    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1158    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1159}
1160
1161ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1162        const sp<LayerBaseClient>& lbc)
1163{
1164    // attach this layer to the client
1165    size_t name = client->attachLayer(lbc);
1166
1167    Mutex::Autolock _l(mStateLock);
1168
1169    // add this layer to the current state list
1170    addLayer_l(lbc);
1171
1172    return ssize_t(name);
1173}
1174
1175status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1176{
1177    Mutex::Autolock _l(mStateLock);
1178    status_t err = purgatorizeLayer_l(layer);
1179    if (err == NO_ERROR)
1180        setTransactionFlags(eTransactionNeeded);
1181    return err;
1182}
1183
1184status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1185{
1186    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1187    if (lbc != 0) {
1188        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1189    }
1190    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1191    if (index >= 0) {
1192        mLayersRemoved = true;
1193        return NO_ERROR;
1194    }
1195    return status_t(index);
1196}
1197
1198status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1199{
1200    // First add the layer to the purgatory list, which makes sure it won't
1201    // go away, then remove it from the main list (through a transaction).
1202    ssize_t err = removeLayer_l(layerBase);
1203    if (err >= 0) {
1204        mLayerPurgatory.add(layerBase);
1205    }
1206
1207    layerBase->onRemoved();
1208
1209    // it's possible that we don't find a layer, because it might
1210    // have been destroyed already -- this is not technically an error
1211    // from the user because there is a race between Client::destroySurface(),
1212    // ~Client() and ~ISurface().
1213    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1214}
1215
1216status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1217{
1218    layer->forceVisibilityTransaction();
1219    setTransactionFlags(eTraversalNeeded);
1220    return NO_ERROR;
1221}
1222
1223uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1224{
1225    return android_atomic_release_load(&mTransactionFlags);
1226}
1227
1228uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1229{
1230    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1231}
1232
1233uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1234{
1235    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1236    if ((old & flags)==0) { // wake the server up
1237        signalEvent();
1238    }
1239    return old;
1240}
1241
1242
1243void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
1244        int orientation) {
1245    Mutex::Autolock _l(mStateLock);
1246
1247    uint32_t flags = 0;
1248    if (mCurrentState.orientation != orientation) {
1249        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1250            mCurrentState.orientation = orientation;
1251            flags |= eTransactionNeeded;
1252            mResizeTransationPending = true;
1253        } else if (orientation != eOrientationUnchanged) {
1254            LOGW("setTransactionState: ignoring unrecognized orientation: %d",
1255                    orientation);
1256        }
1257    }
1258
1259    const size_t count = state.size();
1260    for (size_t i=0 ; i<count ; i++) {
1261        const ComposerState& s(state[i]);
1262        sp<Client> client( static_cast<Client *>(s.client.get()) );
1263        flags |= setClientStateLocked(client, s.state);
1264    }
1265    if (flags) {
1266        setTransactionFlags(flags);
1267    }
1268
1269    signalEvent();
1270
1271    // if there is a transaction with a resize, wait for it to
1272    // take effect before returning.
1273    while (mResizeTransationPending) {
1274        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1275        if (CC_UNLIKELY(err != NO_ERROR)) {
1276            // just in case something goes wrong in SF, return to the
1277            // called after a few seconds.
1278            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1279            mResizeTransationPending = false;
1280            break;
1281        }
1282    }
1283}
1284
1285status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1286{
1287    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1288        return BAD_VALUE;
1289
1290    Mutex::Autolock _l(mStateLock);
1291    mCurrentState.freezeDisplay = 1;
1292    setTransactionFlags(eTransactionNeeded);
1293
1294    // flags is intended to communicate some sort of animation behavior
1295    // (for instance fading)
1296    return NO_ERROR;
1297}
1298
1299status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1300{
1301    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1302        return BAD_VALUE;
1303
1304    Mutex::Autolock _l(mStateLock);
1305    mCurrentState.freezeDisplay = 0;
1306    setTransactionFlags(eTransactionNeeded);
1307
1308    // flags is intended to communicate some sort of animation behavior
1309    // (for instance fading)
1310    return NO_ERROR;
1311}
1312
1313int SurfaceFlinger::setOrientation(DisplayID dpy,
1314        int orientation, uint32_t flags)
1315{
1316    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1317        return BAD_VALUE;
1318
1319    Mutex::Autolock _l(mStateLock);
1320    if (mCurrentState.orientation != orientation) {
1321        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1322            mCurrentState.orientationFlags = flags;
1323            mCurrentState.orientation = orientation;
1324            setTransactionFlags(eTransactionNeeded);
1325            mTransactionCV.wait(mStateLock);
1326        } else {
1327            orientation = BAD_VALUE;
1328        }
1329    }
1330    return orientation;
1331}
1332
1333sp<ISurface> SurfaceFlinger::createSurface(
1334        ISurfaceComposerClient::surface_data_t* params,
1335        const String8& name,
1336        const sp<Client>& client,
1337        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1338        uint32_t flags)
1339{
1340    sp<LayerBaseClient> layer;
1341    sp<ISurface> surfaceHandle;
1342
1343    if (int32_t(w|h) < 0) {
1344        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1345                int(w), int(h));
1346        return surfaceHandle;
1347    }
1348
1349    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1350    sp<Layer> normalLayer;
1351    switch (flags & eFXSurfaceMask) {
1352        case eFXSurfaceNormal:
1353            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1354            layer = normalLayer;
1355            break;
1356        case eFXSurfaceBlur:
1357            // for now we treat Blur as Dim, until we can implement it
1358            // efficiently.
1359        case eFXSurfaceDim:
1360            layer = createDimSurface(client, d, w, h, flags);
1361            break;
1362        case eFXSurfaceScreenshot:
1363            layer = createScreenshotSurface(client, d, w, h, flags);
1364            break;
1365    }
1366
1367    if (layer != 0) {
1368        layer->initStates(w, h, flags);
1369        layer->setName(name);
1370        ssize_t token = addClientLayer(client, layer);
1371
1372        surfaceHandle = layer->getSurface();
1373        if (surfaceHandle != 0) {
1374            params->token = token;
1375            params->identity = layer->getIdentity();
1376            if (normalLayer != 0) {
1377                Mutex::Autolock _l(mStateLock);
1378                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1379            }
1380        }
1381
1382        setTransactionFlags(eTransactionNeeded);
1383    }
1384
1385    return surfaceHandle;
1386}
1387
1388sp<Layer> SurfaceFlinger::createNormalSurface(
1389        const sp<Client>& client, DisplayID display,
1390        uint32_t w, uint32_t h, uint32_t flags,
1391        PixelFormat& format)
1392{
1393    // initialize the surfaces
1394    switch (format) { // TODO: take h/w into account
1395    case PIXEL_FORMAT_TRANSPARENT:
1396    case PIXEL_FORMAT_TRANSLUCENT:
1397        format = PIXEL_FORMAT_RGBA_8888;
1398        break;
1399    case PIXEL_FORMAT_OPAQUE:
1400#ifdef NO_RGBX_8888
1401        format = PIXEL_FORMAT_RGB_565;
1402#else
1403        format = PIXEL_FORMAT_RGBX_8888;
1404#endif
1405        break;
1406    }
1407
1408#ifdef NO_RGBX_8888
1409    if (format == PIXEL_FORMAT_RGBX_8888)
1410        format = PIXEL_FORMAT_RGBA_8888;
1411#endif
1412
1413    sp<Layer> layer = new Layer(this, display, client);
1414    status_t err = layer->setBuffers(w, h, format, flags);
1415    if (LIKELY(err != NO_ERROR)) {
1416        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1417        layer.clear();
1418    }
1419    return layer;
1420}
1421
1422sp<LayerDim> SurfaceFlinger::createDimSurface(
1423        const sp<Client>& client, DisplayID display,
1424        uint32_t w, uint32_t h, uint32_t flags)
1425{
1426    sp<LayerDim> layer = new LayerDim(this, display, client);
1427    return layer;
1428}
1429
1430sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
1431        const sp<Client>& client, DisplayID display,
1432        uint32_t w, uint32_t h, uint32_t flags)
1433{
1434    sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
1435    status_t err = layer->capture();
1436    if (err != NO_ERROR) {
1437        layer.clear();
1438        LOGW("createScreenshotSurface failed (%s)", strerror(-err));
1439    }
1440    return layer;
1441}
1442
1443status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1444{
1445    /*
1446     * called by the window manager, when a surface should be marked for
1447     * destruction.
1448     *
1449     * The surface is removed from the current and drawing lists, but placed
1450     * in the purgatory queue, so it's not destroyed right-away (we need
1451     * to wait for all client's references to go away first).
1452     */
1453
1454    status_t err = NAME_NOT_FOUND;
1455    Mutex::Autolock _l(mStateLock);
1456    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1457    if (layer != 0) {
1458        err = purgatorizeLayer_l(layer);
1459        if (err == NO_ERROR) {
1460            setTransactionFlags(eTransactionNeeded);
1461        }
1462    }
1463    return err;
1464}
1465
1466status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1467{
1468    // called by ~ISurface() when all references are gone
1469    status_t err = NO_ERROR;
1470    sp<LayerBaseClient> l(layer.promote());
1471    if (l != NULL) {
1472        Mutex::Autolock _l(mStateLock);
1473        err = removeLayer_l(l);
1474        if (err == NAME_NOT_FOUND) {
1475            // The surface wasn't in the current list, which means it was
1476            // removed already, which means it is in the purgatory,
1477            // and need to be removed from there.
1478            ssize_t idx = mLayerPurgatory.remove(l);
1479            LOGE_IF(idx < 0,
1480                    "layer=%p is not in the purgatory list", l.get());
1481        }
1482        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1483                "error removing layer=%p (%s)", l.get(), strerror(-err));
1484    }
1485    return err;
1486}
1487
1488uint32_t SurfaceFlinger::setClientStateLocked(
1489        const sp<Client>& client,
1490        const layer_state_t& s)
1491{
1492    uint32_t flags = 0;
1493    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1494    if (layer != 0) {
1495        const uint32_t what = s.what;
1496        if (what & ePositionChanged) {
1497            if (layer->setPosition(s.x, s.y))
1498                flags |= eTraversalNeeded;
1499        }
1500        if (what & eLayerChanged) {
1501            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1502            if (layer->setLayer(s.z)) {
1503                mCurrentState.layersSortedByZ.removeAt(idx);
1504                mCurrentState.layersSortedByZ.add(layer);
1505                // we need traversal (state changed)
1506                // AND transaction (list changed)
1507                flags |= eTransactionNeeded|eTraversalNeeded;
1508            }
1509        }
1510        if (what & eSizeChanged) {
1511            if (layer->setSize(s.w, s.h)) {
1512                flags |= eTraversalNeeded;
1513                mResizeTransationPending = true;
1514            }
1515        }
1516        if (what & eAlphaChanged) {
1517            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1518                flags |= eTraversalNeeded;
1519        }
1520        if (what & eMatrixChanged) {
1521            if (layer->setMatrix(s.matrix))
1522                flags |= eTraversalNeeded;
1523        }
1524        if (what & eTransparentRegionChanged) {
1525            if (layer->setTransparentRegionHint(s.transparentRegion))
1526                flags |= eTraversalNeeded;
1527        }
1528        if (what & eVisibilityChanged) {
1529            if (layer->setFlags(s.flags, s.mask))
1530                flags |= eTraversalNeeded;
1531        }
1532    }
1533    return flags;
1534}
1535
1536void SurfaceFlinger::screenReleased(int dpy)
1537{
1538    // this may be called by a signal handler, we can't do too much in here
1539    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1540    signalEvent();
1541}
1542
1543void SurfaceFlinger::screenAcquired(int dpy)
1544{
1545    // this may be called by a signal handler, we can't do too much in here
1546    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1547    signalEvent();
1548}
1549
1550status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1551{
1552    const size_t SIZE = 4096;
1553    char buffer[SIZE];
1554    String8 result;
1555
1556    if (!PermissionCache::checkCallingPermission(sDump)) {
1557        snprintf(buffer, SIZE, "Permission Denial: "
1558                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1559                IPCThreadState::self()->getCallingPid(),
1560                IPCThreadState::self()->getCallingUid());
1561        result.append(buffer);
1562    } else {
1563
1564        // figure out if we're stuck somewhere
1565        const nsecs_t now = systemTime();
1566        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1567        const nsecs_t inTransaction(mDebugInTransaction);
1568        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1569        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1570
1571        // Try to get the main lock, but don't insist if we can't
1572        // (this would indicate SF is stuck, but we want to be able to
1573        // print something in dumpsys).
1574        int retry = 3;
1575        while (mStateLock.tryLock()<0 && --retry>=0) {
1576            usleep(1000000);
1577        }
1578        const bool locked(retry >= 0);
1579        if (!locked) {
1580            snprintf(buffer, SIZE,
1581                    "SurfaceFlinger appears to be unresponsive, "
1582                    "dumping anyways (no locks held)\n");
1583            result.append(buffer);
1584        }
1585
1586        /*
1587         * Dump the visible layer list
1588         */
1589        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1590        const size_t count = currentLayers.size();
1591        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1592        result.append(buffer);
1593        for (size_t i=0 ; i<count ; i++) {
1594            const sp<LayerBase>& layer(currentLayers[i]);
1595            layer->dump(result, buffer, SIZE);
1596            const Layer::State& s(layer->drawingState());
1597            s.transparentRegion.dump(result, "transparentRegion");
1598            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1599            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1600        }
1601
1602        /*
1603         * Dump the layers in the purgatory
1604         */
1605
1606        const size_t purgatorySize =  mLayerPurgatory.size();
1607        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1608        result.append(buffer);
1609        for (size_t i=0 ; i<purgatorySize ; i++) {
1610            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1611            layer->shortDump(result, buffer, SIZE);
1612        }
1613
1614        /*
1615         * Dump SurfaceFlinger global state
1616         */
1617
1618        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1619        result.append(buffer);
1620
1621        const GLExtensions& extensions(GLExtensions::getInstance());
1622        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1623                extensions.getVendor(),
1624                extensions.getRenderer(),
1625                extensions.getVersion());
1626        result.append(buffer);
1627        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1628        result.append(buffer);
1629
1630        mWormholeRegion.dump(result, "WormholeRegion");
1631        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1632        snprintf(buffer, SIZE,
1633                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1634                mFreezeDisplay?"yes":"no", mFreezeCount,
1635                mCurrentState.orientation, hw.canDraw());
1636        result.append(buffer);
1637        snprintf(buffer, SIZE,
1638                "  last eglSwapBuffers() time: %f us\n"
1639                "  last transaction time     : %f us\n",
1640                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1641        result.append(buffer);
1642
1643        if (inSwapBuffersDuration || !locked) {
1644            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1645                    inSwapBuffersDuration/1000.0);
1646            result.append(buffer);
1647        }
1648
1649        if (inTransactionDuration || !locked) {
1650            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1651                    inTransactionDuration/1000.0);
1652            result.append(buffer);
1653        }
1654
1655        /*
1656         * Dump HWComposer state
1657         */
1658        HWComposer& hwc(hw.getHwComposer());
1659        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1660                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1661                (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1662        result.append(buffer);
1663        hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
1664
1665        /*
1666         * Dump gralloc state
1667         */
1668        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1669        alloc.dump(result);
1670        hw.dump(result);
1671
1672        if (locked) {
1673            mStateLock.unlock();
1674        }
1675    }
1676    write(fd, result.string(), result.size());
1677    return NO_ERROR;
1678}
1679
1680status_t SurfaceFlinger::onTransact(
1681    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1682{
1683    switch (code) {
1684        case CREATE_CONNECTION:
1685        case SET_TRANSACTION_STATE:
1686        case SET_ORIENTATION:
1687        case FREEZE_DISPLAY:
1688        case UNFREEZE_DISPLAY:
1689        case BOOT_FINISHED:
1690        case TURN_ELECTRON_BEAM_OFF:
1691        case TURN_ELECTRON_BEAM_ON:
1692        {
1693            // codes that require permission check
1694            IPCThreadState* ipc = IPCThreadState::self();
1695            const int pid = ipc->getCallingPid();
1696            const int uid = ipc->getCallingUid();
1697            if ((uid != AID_GRAPHICS) &&
1698                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1699                LOGE("Permission Denial: "
1700                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1701                return PERMISSION_DENIED;
1702            }
1703            break;
1704        }
1705        case CAPTURE_SCREEN:
1706        {
1707            // codes that require permission check
1708            IPCThreadState* ipc = IPCThreadState::self();
1709            const int pid = ipc->getCallingPid();
1710            const int uid = ipc->getCallingUid();
1711            if ((uid != AID_GRAPHICS) &&
1712                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1713                LOGE("Permission Denial: "
1714                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1715                return PERMISSION_DENIED;
1716            }
1717            break;
1718        }
1719    }
1720
1721    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1722    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1723        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1724        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1725            IPCThreadState* ipc = IPCThreadState::self();
1726            const int pid = ipc->getCallingPid();
1727            const int uid = ipc->getCallingUid();
1728            LOGE("Permission Denial: "
1729                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1730            return PERMISSION_DENIED;
1731        }
1732        int n;
1733        switch (code) {
1734            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1735            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1736                return NO_ERROR;
1737            case 1002:  // SHOW_UPDATES
1738                n = data.readInt32();
1739                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1740                invalidateHwcGeometry();
1741                repaintEverything();
1742                return NO_ERROR;
1743            case 1003:  // SHOW_BACKGROUND
1744                n = data.readInt32();
1745                mDebugBackground = n ? 1 : 0;
1746                return NO_ERROR;
1747            case 1004:{ // repaint everything
1748                repaintEverything();
1749                return NO_ERROR;
1750            }
1751            case 1005:{ // force transaction
1752                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1753                return NO_ERROR;
1754            }
1755            case 1006:{ // enable/disable GraphicLog
1756                int enabled = data.readInt32();
1757                GraphicLog::getInstance().setEnabled(enabled);
1758                return NO_ERROR;
1759            }
1760            case 1007: // set mFreezeCount
1761                mFreezeCount = data.readInt32();
1762                mFreezeDisplayTime = 0;
1763                return NO_ERROR;
1764            case 1008:  // toggle use of hw composer
1765                n = data.readInt32();
1766                mDebugDisableHWC = n ? 1 : 0;
1767                invalidateHwcGeometry();
1768                repaintEverything();
1769                return NO_ERROR;
1770            case 1009:  // toggle use of transform hint
1771                n = data.readInt32();
1772                mDebugDisableTransformHint = n ? 1 : 0;
1773                invalidateHwcGeometry();
1774                repaintEverything();
1775                return NO_ERROR;
1776            case 1010:  // interrogate.
1777                reply->writeInt32(0);
1778                reply->writeInt32(0);
1779                reply->writeInt32(mDebugRegion);
1780                reply->writeInt32(mDebugBackground);
1781                return NO_ERROR;
1782            case 1013: {
1783                Mutex::Autolock _l(mStateLock);
1784                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1785                reply->writeInt32(hw.getPageFlipCount());
1786            }
1787            return NO_ERROR;
1788        }
1789    }
1790    return err;
1791}
1792
1793void SurfaceFlinger::repaintEverything() {
1794    Mutex::Autolock _l(mStateLock);
1795    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1796    mDirtyRegion.set(hw.bounds());
1797    signalEvent();
1798}
1799
1800// ---------------------------------------------------------------------------
1801
1802status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
1803        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1804{
1805    Mutex::Autolock _l(mStateLock);
1806    return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
1807}
1808
1809status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1810        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1811{
1812    if (!GLExtensions::getInstance().haveFramebufferObject())
1813        return INVALID_OPERATION;
1814
1815    // get screen geometry
1816    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1817    const uint32_t hw_w = hw.getWidth();
1818    const uint32_t hw_h = hw.getHeight();
1819    GLfloat u = 1;
1820    GLfloat v = 1;
1821
1822    // make sure to clear all GL error flags
1823    while ( glGetError() != GL_NO_ERROR ) ;
1824
1825    // create a FBO
1826    GLuint name, tname;
1827    glGenTextures(1, &tname);
1828    glBindTexture(GL_TEXTURE_2D, tname);
1829    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1830            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1831    if (glGetError() != GL_NO_ERROR) {
1832        while ( glGetError() != GL_NO_ERROR ) ;
1833        GLint tw = (2 << (31 - clz(hw_w)));
1834        GLint th = (2 << (31 - clz(hw_h)));
1835        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1836                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1837        u = GLfloat(hw_w) / tw;
1838        v = GLfloat(hw_h) / th;
1839    }
1840    glGenFramebuffersOES(1, &name);
1841    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1842    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1843            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1844
1845    // redraw the screen entirely...
1846    glDisable(GL_TEXTURE_EXTERNAL_OES);
1847    glDisable(GL_TEXTURE_2D);
1848    glClearColor(0,0,0,1);
1849    glClear(GL_COLOR_BUFFER_BIT);
1850    glMatrixMode(GL_MODELVIEW);
1851    glLoadIdentity();
1852    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1853    const size_t count = layers.size();
1854    for (size_t i=0 ; i<count ; ++i) {
1855        const sp<LayerBase>& layer(layers[i]);
1856        layer->drawForSreenShot();
1857    }
1858
1859    hw.compositionComplete();
1860
1861    // back to main framebuffer
1862    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1863    glDisable(GL_SCISSOR_TEST);
1864    glDeleteFramebuffersOES(1, &name);
1865
1866    *textureName = tname;
1867    *uOut = u;
1868    *vOut = v;
1869    return NO_ERROR;
1870}
1871
1872// ---------------------------------------------------------------------------
1873
1874status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1875{
1876    // get screen geometry
1877    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1878    const uint32_t hw_w = hw.getWidth();
1879    const uint32_t hw_h = hw.getHeight();
1880    const Region screenBounds(hw.getBounds());
1881
1882    GLfloat u, v;
1883    GLuint tname;
1884    status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
1885    if (result != NO_ERROR) {
1886        return result;
1887    }
1888
1889    GLfloat vtx[8];
1890    const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
1891    glBindTexture(GL_TEXTURE_2D, tname);
1892    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1893    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1894    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1895    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1896    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1897    glVertexPointer(2, GL_FLOAT, 0, vtx);
1898
1899    /*
1900     * Texture coordinate mapping
1901     *
1902     *                 u
1903     *    1 +----------+---+
1904     *      |     |    |   |  image is inverted
1905     *      |     V    |   |  w.r.t. the texture
1906     *  1-v +----------+   |  coordinates
1907     *      |              |
1908     *      |              |
1909     *      |              |
1910     *    0 +--------------+
1911     *      0              1
1912     *
1913     */
1914
1915    class s_curve_interpolator {
1916        const float nbFrames, s, v;
1917    public:
1918        s_curve_interpolator(int nbFrames, float s)
1919        : nbFrames(1.0f / (nbFrames-1)), s(s),
1920          v(1.0f + expf(-s + 0.5f*s)) {
1921        }
1922        float operator()(int f) {
1923            const float x = f * nbFrames;
1924            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1925        }
1926    };
1927
1928    class v_stretch {
1929        const GLfloat hw_w, hw_h;
1930    public:
1931        v_stretch(uint32_t hw_w, uint32_t hw_h)
1932        : hw_w(hw_w), hw_h(hw_h) {
1933        }
1934        void operator()(GLfloat* vtx, float v) {
1935            const GLfloat w = hw_w + (hw_w * v);
1936            const GLfloat h = hw_h - (hw_h * v);
1937            const GLfloat x = (hw_w - w) * 0.5f;
1938            const GLfloat y = (hw_h - h) * 0.5f;
1939            vtx[0] = x;         vtx[1] = y;
1940            vtx[2] = x;         vtx[3] = y + h;
1941            vtx[4] = x + w;     vtx[5] = y + h;
1942            vtx[6] = x + w;     vtx[7] = y;
1943        }
1944    };
1945
1946    class h_stretch {
1947        const GLfloat hw_w, hw_h;
1948    public:
1949        h_stretch(uint32_t hw_w, uint32_t hw_h)
1950        : hw_w(hw_w), hw_h(hw_h) {
1951        }
1952        void operator()(GLfloat* vtx, float v) {
1953            const GLfloat w = hw_w - (hw_w * v);
1954            const GLfloat h = 1.0f;
1955            const GLfloat x = (hw_w - w) * 0.5f;
1956            const GLfloat y = (hw_h - h) * 0.5f;
1957            vtx[0] = x;         vtx[1] = y;
1958            vtx[2] = x;         vtx[3] = y + h;
1959            vtx[4] = x + w;     vtx[5] = y + h;
1960            vtx[6] = x + w;     vtx[7] = y;
1961        }
1962    };
1963
1964    // the full animation is 24 frames
1965    char value[PROPERTY_VALUE_MAX];
1966    property_get("debug.sf.electron_frames", value, "24");
1967    int nbFrames = (atoi(value) + 1) >> 1;
1968    if (nbFrames <= 0) // just in case
1969        nbFrames = 24;
1970
1971    s_curve_interpolator itr(nbFrames, 7.5f);
1972    s_curve_interpolator itg(nbFrames, 8.0f);
1973    s_curve_interpolator itb(nbFrames, 8.5f);
1974
1975    v_stretch vverts(hw_w, hw_h);
1976
1977    glMatrixMode(GL_TEXTURE);
1978    glLoadIdentity();
1979    glMatrixMode(GL_MODELVIEW);
1980    glLoadIdentity();
1981
1982    glEnable(GL_BLEND);
1983    glBlendFunc(GL_ONE, GL_ONE);
1984    for (int i=0 ; i<nbFrames ; i++) {
1985        float x, y, w, h;
1986        const float vr = itr(i);
1987        const float vg = itg(i);
1988        const float vb = itb(i);
1989
1990        // clear screen
1991        glColorMask(1,1,1,1);
1992        glClear(GL_COLOR_BUFFER_BIT);
1993        glEnable(GL_TEXTURE_2D);
1994
1995        // draw the red plane
1996        vverts(vtx, vr);
1997        glColorMask(1,0,0,1);
1998        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1999
2000        // draw the green plane
2001        vverts(vtx, vg);
2002        glColorMask(0,1,0,1);
2003        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2004
2005        // draw the blue plane
2006        vverts(vtx, vb);
2007        glColorMask(0,0,1,1);
2008        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2009
2010        // draw the white highlight (we use the last vertices)
2011        glDisable(GL_TEXTURE_2D);
2012        glColorMask(1,1,1,1);
2013        glColor4f(vg, vg, vg, 1);
2014        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2015        hw.flip(screenBounds);
2016    }
2017
2018    h_stretch hverts(hw_w, hw_h);
2019    glDisable(GL_BLEND);
2020    glDisable(GL_TEXTURE_2D);
2021    glColorMask(1,1,1,1);
2022    for (int i=0 ; i<nbFrames ; i++) {
2023        const float v = itg(i);
2024        hverts(vtx, v);
2025        glClear(GL_COLOR_BUFFER_BIT);
2026        glColor4f(1-v, 1-v, 1-v, 1);
2027        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2028        hw.flip(screenBounds);
2029    }
2030
2031    glColorMask(1,1,1,1);
2032    glEnable(GL_SCISSOR_TEST);
2033    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2034    glDeleteTextures(1, &tname);
2035    glDisable(GL_TEXTURE_2D);
2036    glDisable(GL_BLEND);
2037    return NO_ERROR;
2038}
2039
2040status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
2041{
2042    status_t result = PERMISSION_DENIED;
2043
2044    if (!GLExtensions::getInstance().haveFramebufferObject())
2045        return INVALID_OPERATION;
2046
2047
2048    // get screen geometry
2049    const DisplayHardware& hw(graphicPlane(0).displayHardware());
2050    const uint32_t hw_w = hw.getWidth();
2051    const uint32_t hw_h = hw.getHeight();
2052    const Region screenBounds(hw.bounds());
2053
2054    GLfloat u, v;
2055    GLuint tname;
2056    result = renderScreenToTextureLocked(0, &tname, &u, &v);
2057    if (result != NO_ERROR) {
2058        return result;
2059    }
2060
2061    GLfloat vtx[8];
2062    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
2063    glBindTexture(GL_TEXTURE_2D, tname);
2064    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2065    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2066    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2067    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2068    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2069    glVertexPointer(2, GL_FLOAT, 0, vtx);
2070
2071    class s_curve_interpolator {
2072        const float nbFrames, s, v;
2073    public:
2074        s_curve_interpolator(int nbFrames, float s)
2075        : nbFrames(1.0f / (nbFrames-1)), s(s),
2076          v(1.0f + expf(-s + 0.5f*s)) {
2077        }
2078        float operator()(int f) {
2079            const float x = f * nbFrames;
2080            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2081        }
2082    };
2083
2084    class v_stretch {
2085        const GLfloat hw_w, hw_h;
2086    public:
2087        v_stretch(uint32_t hw_w, uint32_t hw_h)
2088        : hw_w(hw_w), hw_h(hw_h) {
2089        }
2090        void operator()(GLfloat* vtx, float v) {
2091            const GLfloat w = hw_w + (hw_w * v);
2092            const GLfloat h = hw_h - (hw_h * v);
2093            const GLfloat x = (hw_w - w) * 0.5f;
2094            const GLfloat y = (hw_h - h) * 0.5f;
2095            vtx[0] = x;         vtx[1] = y;
2096            vtx[2] = x;         vtx[3] = y + h;
2097            vtx[4] = x + w;     vtx[5] = y + h;
2098            vtx[6] = x + w;     vtx[7] = y;
2099        }
2100    };
2101
2102    class h_stretch {
2103        const GLfloat hw_w, hw_h;
2104    public:
2105        h_stretch(uint32_t hw_w, uint32_t hw_h)
2106        : hw_w(hw_w), hw_h(hw_h) {
2107        }
2108        void operator()(GLfloat* vtx, float v) {
2109            const GLfloat w = hw_w - (hw_w * v);
2110            const GLfloat h = 1.0f;
2111            const GLfloat x = (hw_w - w) * 0.5f;
2112            const GLfloat y = (hw_h - h) * 0.5f;
2113            vtx[0] = x;         vtx[1] = y;
2114            vtx[2] = x;         vtx[3] = y + h;
2115            vtx[4] = x + w;     vtx[5] = y + h;
2116            vtx[6] = x + w;     vtx[7] = y;
2117        }
2118    };
2119
2120    // the full animation is 12 frames
2121    int nbFrames = 8;
2122    s_curve_interpolator itr(nbFrames, 7.5f);
2123    s_curve_interpolator itg(nbFrames, 8.0f);
2124    s_curve_interpolator itb(nbFrames, 8.5f);
2125
2126    h_stretch hverts(hw_w, hw_h);
2127    glDisable(GL_BLEND);
2128    glDisable(GL_TEXTURE_2D);
2129    glColorMask(1,1,1,1);
2130    for (int i=nbFrames-1 ; i>=0 ; i--) {
2131        const float v = itg(i);
2132        hverts(vtx, v);
2133        glClear(GL_COLOR_BUFFER_BIT);
2134        glColor4f(1-v, 1-v, 1-v, 1);
2135        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2136        hw.flip(screenBounds);
2137    }
2138
2139    nbFrames = 4;
2140    v_stretch vverts(hw_w, hw_h);
2141    glEnable(GL_BLEND);
2142    glBlendFunc(GL_ONE, GL_ONE);
2143    for (int i=nbFrames-1 ; i>=0 ; i--) {
2144        float x, y, w, h;
2145        const float vr = itr(i);
2146        const float vg = itg(i);
2147        const float vb = itb(i);
2148
2149        // clear screen
2150        glColorMask(1,1,1,1);
2151        glClear(GL_COLOR_BUFFER_BIT);
2152        glEnable(GL_TEXTURE_2D);
2153
2154        // draw the red plane
2155        vverts(vtx, vr);
2156        glColorMask(1,0,0,1);
2157        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2158
2159        // draw the green plane
2160        vverts(vtx, vg);
2161        glColorMask(0,1,0,1);
2162        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2163
2164        // draw the blue plane
2165        vverts(vtx, vb);
2166        glColorMask(0,0,1,1);
2167        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2168
2169        hw.flip(screenBounds);
2170    }
2171
2172    glColorMask(1,1,1,1);
2173    glEnable(GL_SCISSOR_TEST);
2174    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2175    glDeleteTextures(1, &tname);
2176    glDisable(GL_TEXTURE_2D);
2177    glDisable(GL_BLEND);
2178
2179    return NO_ERROR;
2180}
2181
2182// ---------------------------------------------------------------------------
2183
2184status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2185{
2186    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2187    if (!hw.canDraw()) {
2188        // we're already off
2189        return NO_ERROR;
2190    }
2191
2192    // turn off hwc while we're doing the animation
2193    hw.getHwComposer().disable();
2194    // and make sure to turn it back on (if needed) next time we compose
2195    invalidateHwcGeometry();
2196
2197    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2198        electronBeamOffAnimationImplLocked();
2199    }
2200
2201    // always clear the whole screen at the end of the animation
2202    glClearColor(0,0,0,1);
2203    glDisable(GL_SCISSOR_TEST);
2204    glClear(GL_COLOR_BUFFER_BIT);
2205    glEnable(GL_SCISSOR_TEST);
2206    hw.flip( Region(hw.bounds()) );
2207
2208    return NO_ERROR;
2209}
2210
2211status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2212{
2213    class MessageTurnElectronBeamOff : public MessageBase {
2214        SurfaceFlinger* flinger;
2215        int32_t mode;
2216        status_t result;
2217    public:
2218        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2219            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2220        }
2221        status_t getResult() const {
2222            return result;
2223        }
2224        virtual bool handler() {
2225            Mutex::Autolock _l(flinger->mStateLock);
2226            result = flinger->turnElectronBeamOffImplLocked(mode);
2227            return true;
2228        }
2229    };
2230
2231    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2232    status_t res = postMessageSync(msg);
2233    if (res == NO_ERROR) {
2234        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2235
2236        // work-around: when the power-manager calls us we activate the
2237        // animation. eventually, the "on" animation will be called
2238        // by the power-manager itself
2239        mElectronBeamAnimationMode = mode;
2240    }
2241    return res;
2242}
2243
2244// ---------------------------------------------------------------------------
2245
2246status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2247{
2248    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2249    if (hw.canDraw()) {
2250        // we're already on
2251        return NO_ERROR;
2252    }
2253    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2254        electronBeamOnAnimationImplLocked();
2255    }
2256
2257    // make sure to redraw the whole screen when the animation is done
2258    mDirtyRegion.set(hw.bounds());
2259    signalEvent();
2260
2261    return NO_ERROR;
2262}
2263
2264status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2265{
2266    class MessageTurnElectronBeamOn : public MessageBase {
2267        SurfaceFlinger* flinger;
2268        int32_t mode;
2269        status_t result;
2270    public:
2271        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2272            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2273        }
2274        status_t getResult() const {
2275            return result;
2276        }
2277        virtual bool handler() {
2278            Mutex::Autolock _l(flinger->mStateLock);
2279            result = flinger->turnElectronBeamOnImplLocked(mode);
2280            return true;
2281        }
2282    };
2283
2284    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2285    return NO_ERROR;
2286}
2287
2288// ---------------------------------------------------------------------------
2289
2290status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2291        sp<IMemoryHeap>* heap,
2292        uint32_t* w, uint32_t* h, PixelFormat* f,
2293        uint32_t sw, uint32_t sh,
2294        uint32_t minLayerZ, uint32_t maxLayerZ)
2295{
2296    status_t result = PERMISSION_DENIED;
2297
2298    // only one display supported for now
2299    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2300        return BAD_VALUE;
2301
2302    if (!GLExtensions::getInstance().haveFramebufferObject())
2303        return INVALID_OPERATION;
2304
2305    // get screen geometry
2306    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2307    const uint32_t hw_w = hw.getWidth();
2308    const uint32_t hw_h = hw.getHeight();
2309
2310    if ((sw > hw_w) || (sh > hw_h))
2311        return BAD_VALUE;
2312
2313    sw = (!sw) ? hw_w : sw;
2314    sh = (!sh) ? hw_h : sh;
2315    const size_t size = sw * sh * 4;
2316
2317    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2318    //        sw, sh, minLayerZ, maxLayerZ);
2319
2320    // make sure to clear all GL error flags
2321    while ( glGetError() != GL_NO_ERROR ) ;
2322
2323    // create a FBO
2324    GLuint name, tname;
2325    glGenRenderbuffersOES(1, &tname);
2326    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2327    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2328    glGenFramebuffersOES(1, &name);
2329    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2330    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2331            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2332
2333    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2334
2335    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2336
2337        // invert everything, b/c glReadPixel() below will invert the FB
2338        glViewport(0, 0, sw, sh);
2339        glScissor(0, 0, sw, sh);
2340        glEnable(GL_SCISSOR_TEST);
2341        glMatrixMode(GL_PROJECTION);
2342        glPushMatrix();
2343        glLoadIdentity();
2344        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2345        glMatrixMode(GL_MODELVIEW);
2346
2347        // redraw the screen entirely...
2348        glClearColor(0,0,0,1);
2349        glClear(GL_COLOR_BUFFER_BIT);
2350
2351        const LayerVector& layers(mDrawingState.layersSortedByZ);
2352        const size_t count = layers.size();
2353        for (size_t i=0 ; i<count ; ++i) {
2354            const sp<LayerBase>& layer(layers[i]);
2355            const uint32_t flags = layer->drawingState().flags;
2356            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2357                const uint32_t z = layer->drawingState().z;
2358                if (z >= minLayerZ && z <= maxLayerZ) {
2359                    layer->drawForSreenShot();
2360                }
2361            }
2362        }
2363
2364        // XXX: this is needed on tegra
2365        glEnable(GL_SCISSOR_TEST);
2366        glScissor(0, 0, sw, sh);
2367
2368        // check for errors and return screen capture
2369        if (glGetError() != GL_NO_ERROR) {
2370            // error while rendering
2371            result = INVALID_OPERATION;
2372        } else {
2373            // allocate shared memory large enough to hold the
2374            // screen capture
2375            sp<MemoryHeapBase> base(
2376                    new MemoryHeapBase(size, 0, "screen-capture") );
2377            void* const ptr = base->getBase();
2378            if (ptr) {
2379                // capture the screen with glReadPixels()
2380                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2381                if (glGetError() == GL_NO_ERROR) {
2382                    *heap = base;
2383                    *w = sw;
2384                    *h = sh;
2385                    *f = PIXEL_FORMAT_RGBA_8888;
2386                    result = NO_ERROR;
2387                }
2388            } else {
2389                result = NO_MEMORY;
2390            }
2391        }
2392        glEnable(GL_SCISSOR_TEST);
2393        glViewport(0, 0, hw_w, hw_h);
2394        glMatrixMode(GL_PROJECTION);
2395        glPopMatrix();
2396        glMatrixMode(GL_MODELVIEW);
2397    } else {
2398        result = BAD_VALUE;
2399    }
2400
2401    // release FBO resources
2402    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2403    glDeleteRenderbuffersOES(1, &tname);
2404    glDeleteFramebuffersOES(1, &name);
2405
2406    hw.compositionComplete();
2407
2408    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2409
2410    return result;
2411}
2412
2413
2414status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2415        sp<IMemoryHeap>* heap,
2416        uint32_t* width, uint32_t* height, PixelFormat* format,
2417        uint32_t sw, uint32_t sh,
2418        uint32_t minLayerZ, uint32_t maxLayerZ)
2419{
2420    // only one display supported for now
2421    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2422        return BAD_VALUE;
2423
2424    if (!GLExtensions::getInstance().haveFramebufferObject())
2425        return INVALID_OPERATION;
2426
2427    class MessageCaptureScreen : public MessageBase {
2428        SurfaceFlinger* flinger;
2429        DisplayID dpy;
2430        sp<IMemoryHeap>* heap;
2431        uint32_t* w;
2432        uint32_t* h;
2433        PixelFormat* f;
2434        uint32_t sw;
2435        uint32_t sh;
2436        uint32_t minLayerZ;
2437        uint32_t maxLayerZ;
2438        status_t result;
2439    public:
2440        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2441                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2442                uint32_t sw, uint32_t sh,
2443                uint32_t minLayerZ, uint32_t maxLayerZ)
2444            : flinger(flinger), dpy(dpy),
2445              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2446              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2447              result(PERMISSION_DENIED)
2448        {
2449        }
2450        status_t getResult() const {
2451            return result;
2452        }
2453        virtual bool handler() {
2454            Mutex::Autolock _l(flinger->mStateLock);
2455
2456            // if we have secure windows, never allow the screen capture
2457            if (flinger->mSecureFrameBuffer)
2458                return true;
2459
2460            result = flinger->captureScreenImplLocked(dpy,
2461                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2462
2463            return true;
2464        }
2465    };
2466
2467    sp<MessageBase> msg = new MessageCaptureScreen(this,
2468            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2469    status_t res = postMessageSync(msg);
2470    if (res == NO_ERROR) {
2471        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2472    }
2473    return res;
2474}
2475
2476// ---------------------------------------------------------------------------
2477
2478sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2479{
2480    sp<Layer> result;
2481    Mutex::Autolock _l(mStateLock);
2482    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2483    return result;
2484}
2485
2486// ---------------------------------------------------------------------------
2487
2488Client::Client(const sp<SurfaceFlinger>& flinger)
2489    : mFlinger(flinger), mNameGenerator(1)
2490{
2491}
2492
2493Client::~Client()
2494{
2495    const size_t count = mLayers.size();
2496    for (size_t i=0 ; i<count ; i++) {
2497        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2498        if (layer != 0) {
2499            mFlinger->removeLayer(layer);
2500        }
2501    }
2502}
2503
2504status_t Client::initCheck() const {
2505    return NO_ERROR;
2506}
2507
2508size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2509{
2510    Mutex::Autolock _l(mLock);
2511    size_t name = mNameGenerator++;
2512    mLayers.add(name, layer);
2513    return name;
2514}
2515
2516void Client::detachLayer(const LayerBaseClient* layer)
2517{
2518    Mutex::Autolock _l(mLock);
2519    // we do a linear search here, because this doesn't happen often
2520    const size_t count = mLayers.size();
2521    for (size_t i=0 ; i<count ; i++) {
2522        if (mLayers.valueAt(i) == layer) {
2523            mLayers.removeItemsAt(i, 1);
2524            break;
2525        }
2526    }
2527}
2528sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2529{
2530    Mutex::Autolock _l(mLock);
2531    sp<LayerBaseClient> lbc;
2532    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2533    if (layer != 0) {
2534        lbc = layer.promote();
2535        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2536    }
2537    return lbc;
2538}
2539
2540
2541status_t Client::onTransact(
2542    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2543{
2544    // these must be checked
2545     IPCThreadState* ipc = IPCThreadState::self();
2546     const int pid = ipc->getCallingPid();
2547     const int uid = ipc->getCallingUid();
2548     const int self_pid = getpid();
2549     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2550         // we're called from a different process, do the real check
2551         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2552         {
2553             LOGE("Permission Denial: "
2554                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2555             return PERMISSION_DENIED;
2556         }
2557     }
2558     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2559}
2560
2561
2562sp<ISurface> Client::createSurface(
2563        ISurfaceComposerClient::surface_data_t* params,
2564        const String8& name,
2565        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2566        uint32_t flags)
2567{
2568    /*
2569     * createSurface must be called from the GL thread so that it can
2570     * have access to the GL context.
2571     */
2572
2573    class MessageCreateSurface : public MessageBase {
2574        sp<ISurface> result;
2575        SurfaceFlinger* flinger;
2576        ISurfaceComposerClient::surface_data_t* params;
2577        Client* client;
2578        const String8& name;
2579        DisplayID display;
2580        uint32_t w, h;
2581        PixelFormat format;
2582        uint32_t flags;
2583    public:
2584        MessageCreateSurface(SurfaceFlinger* flinger,
2585                ISurfaceComposerClient::surface_data_t* params,
2586                const String8& name, Client* client,
2587                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2588                uint32_t flags)
2589            : flinger(flinger), params(params), client(client), name(name),
2590              display(display), w(w), h(h), format(format), flags(flags)
2591        {
2592        }
2593        sp<ISurface> getResult() const { return result; }
2594        virtual bool handler() {
2595            result = flinger->createSurface(params, name, client,
2596                    display, w, h, format, flags);
2597            return true;
2598        }
2599    };
2600
2601    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2602            params, name, this, display, w, h, format, flags);
2603    mFlinger->postMessageSync(msg);
2604    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2605}
2606status_t Client::destroySurface(SurfaceID sid) {
2607    return mFlinger->removeSurface(this, sid);
2608}
2609
2610// ---------------------------------------------------------------------------
2611
2612GraphicBufferAlloc::GraphicBufferAlloc() {}
2613
2614GraphicBufferAlloc::~GraphicBufferAlloc() {}
2615
2616sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2617        PixelFormat format, uint32_t usage, status_t* error) {
2618    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2619    status_t err = graphicBuffer->initCheck();
2620    *error = err;
2621    if (err != 0 || graphicBuffer->handle == 0) {
2622        if (err == NO_MEMORY) {
2623            GraphicBuffer::dumpAllocationsToSystemLog();
2624        }
2625        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2626             "failed (%s), handle=%p",
2627                w, h, strerror(-err), graphicBuffer->handle);
2628        return 0;
2629    }
2630    return graphicBuffer;
2631}
2632
2633// ---------------------------------------------------------------------------
2634
2635GraphicPlane::GraphicPlane()
2636    : mHw(0)
2637{
2638}
2639
2640GraphicPlane::~GraphicPlane() {
2641    delete mHw;
2642}
2643
2644bool GraphicPlane::initialized() const {
2645    return mHw ? true : false;
2646}
2647
2648int GraphicPlane::getWidth() const {
2649    return mWidth;
2650}
2651
2652int GraphicPlane::getHeight() const {
2653    return mHeight;
2654}
2655
2656void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2657{
2658    mHw = hw;
2659
2660    // initialize the display orientation transform.
2661    // it's a constant that should come from the display driver.
2662    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2663    char property[PROPERTY_VALUE_MAX];
2664    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2665        //displayOrientation
2666        switch (atoi(property)) {
2667        case 90:
2668            displayOrientation = ISurfaceComposer::eOrientation90;
2669            break;
2670        case 270:
2671            displayOrientation = ISurfaceComposer::eOrientation270;
2672            break;
2673        }
2674    }
2675
2676    const float w = hw->getWidth();
2677    const float h = hw->getHeight();
2678    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2679            &mDisplayTransform);
2680    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2681        mDisplayWidth = h;
2682        mDisplayHeight = w;
2683    } else {
2684        mDisplayWidth = w;
2685        mDisplayHeight = h;
2686    }
2687
2688    setOrientation(ISurfaceComposer::eOrientationDefault);
2689}
2690
2691status_t GraphicPlane::orientationToTransfrom(
2692        int orientation, int w, int h, Transform* tr)
2693{
2694    uint32_t flags = 0;
2695    switch (orientation) {
2696    case ISurfaceComposer::eOrientationDefault:
2697        flags = Transform::ROT_0;
2698        break;
2699    case ISurfaceComposer::eOrientation90:
2700        flags = Transform::ROT_90;
2701        break;
2702    case ISurfaceComposer::eOrientation180:
2703        flags = Transform::ROT_180;
2704        break;
2705    case ISurfaceComposer::eOrientation270:
2706        flags = Transform::ROT_270;
2707        break;
2708    default:
2709        return BAD_VALUE;
2710    }
2711    tr->set(flags, w, h);
2712    return NO_ERROR;
2713}
2714
2715status_t GraphicPlane::setOrientation(int orientation)
2716{
2717    // If the rotation can be handled in hardware, this is where
2718    // the magic should happen.
2719
2720    const DisplayHardware& hw(displayHardware());
2721    const float w = mDisplayWidth;
2722    const float h = mDisplayHeight;
2723    mWidth = int(w);
2724    mHeight = int(h);
2725
2726    Transform orientationTransform;
2727    GraphicPlane::orientationToTransfrom(orientation, w, h,
2728            &orientationTransform);
2729    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2730        mWidth = int(h);
2731        mHeight = int(w);
2732    }
2733
2734    mOrientation = orientation;
2735    mGlobalTransform = mDisplayTransform * orientationTransform;
2736    return NO_ERROR;
2737}
2738
2739const DisplayHardware& GraphicPlane::displayHardware() const {
2740    return *mHw;
2741}
2742
2743DisplayHardware& GraphicPlane::editDisplayHardware() {
2744    return *mHw;
2745}
2746
2747const Transform& GraphicPlane::transform() const {
2748    return mGlobalTransform;
2749}
2750
2751EGLDisplay GraphicPlane::getEGLDisplay() const {
2752    return mHw->getEGLDisplay();
2753}
2754
2755// ---------------------------------------------------------------------------
2756
2757}; // namespace android
2758