SurfaceFlinger.cpp revision 1bbafb96101de04c43adb5e3ca2494070d20a46a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerDim.h" 51#include "SurfaceFlinger.h" 52 53#include "DisplayHardware/DisplayHardware.h" 54#include "DisplayHardware/HWComposer.h" 55 56/* ideally AID_GRAPHICS would be in a semi-public header 57 * or there would be a way to map a user/group name to its id 58 */ 59#ifndef AID_GRAPHICS 60#define AID_GRAPHICS 1003 61#endif 62 63#define DISPLAY_COUNT 1 64 65namespace android { 66// --------------------------------------------------------------------------- 67 68SurfaceFlinger::SurfaceFlinger() 69 : BnSurfaceComposer(), Thread(false), 70 mTransactionFlags(0), 71 mTransactionCount(0), 72 mResizeTransationPending(false), 73 mLayersRemoved(false), 74 mBootTime(systemTime()), 75 mHardwareTest("android.permission.HARDWARE_TEST"), 76 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 77 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 78 mDump("android.permission.DUMP"), 79 mVisibleRegionsDirty(false), 80 mHwWorkListDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mElectronBeamAnimationMode(0), 84 mFreezeCount(0), 85 mFreezeDisplayTime(0), 86 mDebugRegion(0), 87 mDebugBackground(0), 88 mDebugDisableHWC(0), 89 mDebugInSwapBuffers(0), 90 mLastSwapBufferTime(0), 91 mDebugInTransaction(0), 92 mLastTransactionTime(0), 93 mBootFinished(false), 94 mConsoleSignals(0), 95 mSecureFrameBuffer(0) 96{ 97 init(); 98} 99 100void SurfaceFlinger::init() 101{ 102 LOGI("SurfaceFlinger is starting"); 103 104 // debugging stuff... 105 char value[PROPERTY_VALUE_MAX]; 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 property_get("debug.sf.showbackground", value, "0"); 109 mDebugBackground = atoi(value); 110 111 LOGI_IF(mDebugRegion, "showupdates enabled"); 112 LOGI_IF(mDebugBackground, "showbackground enabled"); 113} 114 115SurfaceFlinger::~SurfaceFlinger() 116{ 117 glDeleteTextures(1, &mWormholeTexName); 118} 119 120sp<IMemoryHeap> SurfaceFlinger::getCblk() const 121{ 122 return mServerHeap; 123} 124 125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 126{ 127 sp<ISurfaceComposerClient> bclient; 128 sp<Client> client(new Client(this)); 129 status_t err = client->initCheck(); 130 if (err == NO_ERROR) { 131 bclient = client; 132 } 133 return bclient; 134} 135 136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 137{ 138 sp<ISurfaceComposerClient> bclient; 139 sp<UserClient> client(new UserClient(this)); 140 status_t err = client->initCheck(); 141 if (err == NO_ERROR) { 142 bclient = client; 143 } 144 return bclient; 145} 146 147sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 148{ 149 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 150 return gba; 151} 152 153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 154{ 155 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 156 const GraphicPlane& plane(mGraphicPlanes[dpy]); 157 return plane; 158} 159 160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 161{ 162 return const_cast<GraphicPlane&>( 163 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 164} 165 166void SurfaceFlinger::bootFinished() 167{ 168 const nsecs_t now = systemTime(); 169 const nsecs_t duration = now - mBootTime; 170 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 171 mBootFinished = true; 172 property_set("ctl.stop", "bootanim"); 173} 174 175void SurfaceFlinger::onFirstRef() 176{ 177 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 178 179 // Wait for the main thread to be done with its initialization 180 mReadyToRunBarrier.wait(); 181} 182 183static inline uint16_t pack565(int r, int g, int b) { 184 return (r<<11)|(g<<5)|b; 185} 186 187status_t SurfaceFlinger::readyToRun() 188{ 189 LOGI( "SurfaceFlinger's main thread ready to run. " 190 "Initializing graphics H/W..."); 191 192 // we only support one display currently 193 int dpy = 0; 194 195 { 196 // initialize the main display 197 GraphicPlane& plane(graphicPlane(dpy)); 198 DisplayHardware* const hw = new DisplayHardware(this, dpy); 199 plane.setDisplayHardware(hw); 200 } 201 202 // create the shared control-block 203 mServerHeap = new MemoryHeapBase(4096, 204 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 205 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 206 207 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 208 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 209 210 new(mServerCblk) surface_flinger_cblk_t; 211 212 // initialize primary screen 213 // (other display should be initialized in the same manner, but 214 // asynchronously, as they could come and go. None of this is supported 215 // yet). 216 const GraphicPlane& plane(graphicPlane(dpy)); 217 const DisplayHardware& hw = plane.displayHardware(); 218 const uint32_t w = hw.getWidth(); 219 const uint32_t h = hw.getHeight(); 220 const uint32_t f = hw.getFormat(); 221 hw.makeCurrent(); 222 223 // initialize the shared control block 224 mServerCblk->connected |= 1<<dpy; 225 display_cblk_t* dcblk = mServerCblk->displays + dpy; 226 memset(dcblk, 0, sizeof(display_cblk_t)); 227 dcblk->w = plane.getWidth(); 228 dcblk->h = plane.getHeight(); 229 dcblk->format = f; 230 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 231 dcblk->xdpi = hw.getDpiX(); 232 dcblk->ydpi = hw.getDpiY(); 233 dcblk->fps = hw.getRefreshRate(); 234 dcblk->density = hw.getDensity(); 235 236 // Initialize OpenGL|ES 237 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 238 glPixelStorei(GL_PACK_ALIGNMENT, 4); 239 glEnableClientState(GL_VERTEX_ARRAY); 240 glEnable(GL_SCISSOR_TEST); 241 glShadeModel(GL_FLAT); 242 glDisable(GL_DITHER); 243 glDisable(GL_CULL_FACE); 244 245 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 246 const uint16_t g1 = pack565(0x17,0x2f,0x17); 247 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 248 glGenTextures(1, &mWormholeTexName); 249 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 254 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 255 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 256 257 glViewport(0, 0, w, h); 258 glMatrixMode(GL_PROJECTION); 259 glLoadIdentity(); 260 glOrthof(0, w, h, 0, 0, 1); 261 262 mReadyToRunBarrier.open(); 263 264 /* 265 * We're now ready to accept clients... 266 */ 267 268 // start boot animation 269 property_set("ctl.start", "bootanim"); 270 271 return NO_ERROR; 272} 273 274// ---------------------------------------------------------------------------- 275#if 0 276#pragma mark - 277#pragma mark Events Handler 278#endif 279 280void SurfaceFlinger::waitForEvent() 281{ 282 while (true) { 283 nsecs_t timeout = -1; 284 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 285 if (UNLIKELY(isFrozen())) { 286 // wait 5 seconds 287 const nsecs_t now = systemTime(); 288 if (mFreezeDisplayTime == 0) { 289 mFreezeDisplayTime = now; 290 } 291 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 292 timeout = waitTime>0 ? waitTime : 0; 293 } 294 295 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 296 297 // see if we timed out 298 if (isFrozen()) { 299 const nsecs_t now = systemTime(); 300 nsecs_t frozenTime = (now - mFreezeDisplayTime); 301 if (frozenTime >= freezeDisplayTimeout) { 302 // we timed out and are still frozen 303 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 304 mFreezeDisplay, mFreezeCount); 305 mFreezeDisplayTime = 0; 306 mFreezeCount = 0; 307 mFreezeDisplay = false; 308 } 309 } 310 311 if (msg != 0) { 312 switch (msg->what) { 313 case MessageQueue::INVALIDATE: 314 // invalidate message, just return to the main loop 315 return; 316 } 317 } 318 } 319} 320 321void SurfaceFlinger::signalEvent() { 322 mEventQueue.invalidate(); 323} 324 325void SurfaceFlinger::signal() const { 326 // this is the IPC call 327 const_cast<SurfaceFlinger*>(this)->signalEvent(); 328} 329 330bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { 331 Mutex::Autolock _l(mStateLock); 332 sp<IBinder> surfBinder(surface->asBinder()); 333 334 // Check the visible layer list for the ISurface 335 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 336 size_t count = currentLayers.size(); 337 for (size_t i=0 ; i<count ; i++) { 338 const sp<LayerBase>& layer(currentLayers[i]); 339 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 340 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 341 return true; 342 } 343 } 344 345 // Check the layers in the purgatory. This check is here so that if a 346 // Surface gets destroyed before all the clients are done using it, the 347 // error will not be reported as "surface XYZ is not authenticated", but 348 // will instead fail later on when the client tries to use the surface, 349 // which should be reported as "surface XYZ returned an -ENODEV". The 350 // purgatorized layers are no less authentic than the visible ones, so this 351 // should not cause any harm. 352 size_t purgatorySize = mLayerPurgatory.size(); 353 for (size_t i=0 ; i<purgatorySize ; i++) { 354 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 355 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 356 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 357 return true; 358 } 359 } 360 361 return false; 362} 363 364status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 365 nsecs_t reltime, uint32_t flags) 366{ 367 return mEventQueue.postMessage(msg, reltime, flags); 368} 369 370status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 371 nsecs_t reltime, uint32_t flags) 372{ 373 status_t res = mEventQueue.postMessage(msg, reltime, flags); 374 if (res == NO_ERROR) { 375 msg->wait(); 376 } 377 return res; 378} 379 380// ---------------------------------------------------------------------------- 381#if 0 382#pragma mark - 383#pragma mark Main loop 384#endif 385 386bool SurfaceFlinger::threadLoop() 387{ 388 waitForEvent(); 389 390 // check for transactions 391 if (UNLIKELY(mConsoleSignals)) { 392 handleConsoleEvents(); 393 } 394 395 if (LIKELY(mTransactionCount == 0)) { 396 // if we're in a global transaction, don't do anything. 397 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 398 uint32_t transactionFlags = getTransactionFlags(mask); 399 if (LIKELY(transactionFlags)) { 400 handleTransaction(transactionFlags); 401 } 402 } 403 404 // post surfaces (if needed) 405 handlePageFlip(); 406 407 if (UNLIKELY(mHwWorkListDirty)) { 408 // build the h/w work list 409 handleWorkList(); 410 } 411 412 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 413 if (LIKELY(hw.canDraw() && !isFrozen())) { 414 // repaint the framebuffer (if needed) 415 416 const int index = hw.getCurrentBufferIndex(); 417 GraphicLog& logger(GraphicLog::getInstance()); 418 419 logger.log(GraphicLog::SF_REPAINT, index); 420 handleRepaint(); 421 422 // inform the h/w that we're done compositing 423 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 424 hw.compositionComplete(); 425 426 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 427 postFramebuffer(); 428 429 logger.log(GraphicLog::SF_REPAINT_DONE, index); 430 } else { 431 // pretend we did the post 432 hw.compositionComplete(); 433 usleep(16667); // 60 fps period 434 } 435 return true; 436} 437 438void SurfaceFlinger::postFramebuffer() 439{ 440 if (!mInvalidRegion.isEmpty()) { 441 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 442 const nsecs_t now = systemTime(); 443 mDebugInSwapBuffers = now; 444 hw.flip(mInvalidRegion); 445 mLastSwapBufferTime = systemTime() - now; 446 mDebugInSwapBuffers = 0; 447 mInvalidRegion.clear(); 448 } 449} 450 451void SurfaceFlinger::handleConsoleEvents() 452{ 453 // something to do with the console 454 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 455 456 int what = android_atomic_and(0, &mConsoleSignals); 457 if (what & eConsoleAcquired) { 458 hw.acquireScreen(); 459 // this is a temporary work-around, eventually this should be called 460 // by the power-manager 461 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 462 } 463 464 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 465 // We got the release signal before the acquire signal 466 mDeferReleaseConsole = false; 467 hw.releaseScreen(); 468 } 469 470 if (what & eConsoleReleased) { 471 if (hw.isScreenAcquired()) { 472 hw.releaseScreen(); 473 } else { 474 mDeferReleaseConsole = true; 475 } 476 } 477 478 mDirtyRegion.set(hw.bounds()); 479} 480 481void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 482{ 483 Vector< sp<LayerBase> > ditchedLayers; 484 485 /* 486 * Perform and commit the transaction 487 */ 488 489 { // scope for the lock 490 Mutex::Autolock _l(mStateLock); 491 const nsecs_t now = systemTime(); 492 mDebugInTransaction = now; 493 handleTransactionLocked(transactionFlags, ditchedLayers); 494 mLastTransactionTime = systemTime() - now; 495 mDebugInTransaction = 0; 496 invalidateHwcGeometry(); 497 // here the transaction has been committed 498 } 499 500 /* 501 * Clean-up all layers that went away 502 * (do this without the lock held) 503 */ 504 505 const size_t count = ditchedLayers.size(); 506 for (size_t i=0 ; i<count ; i++) { 507 if (ditchedLayers[i] != 0) { 508 //LOGD("ditching layer %p", ditchedLayers[i].get()); 509 ditchedLayers[i]->ditch(); 510 } 511 } 512} 513 514void SurfaceFlinger::handleTransactionLocked( 515 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 516{ 517 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 518 const size_t count = currentLayers.size(); 519 520 /* 521 * Traversal of the children 522 * (perform the transaction for each of them if needed) 523 */ 524 525 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 526 if (layersNeedTransaction) { 527 for (size_t i=0 ; i<count ; i++) { 528 const sp<LayerBase>& layer = currentLayers[i]; 529 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 530 if (!trFlags) continue; 531 532 const uint32_t flags = layer->doTransaction(0); 533 if (flags & Layer::eVisibleRegion) 534 mVisibleRegionsDirty = true; 535 } 536 } 537 538 /* 539 * Perform our own transaction if needed 540 */ 541 542 if (transactionFlags & eTransactionNeeded) { 543 if (mCurrentState.orientation != mDrawingState.orientation) { 544 // the orientation has changed, recompute all visible regions 545 // and invalidate everything. 546 547 const int dpy = 0; 548 const int orientation = mCurrentState.orientation; 549 const uint32_t type = mCurrentState.orientationType; 550 GraphicPlane& plane(graphicPlane(dpy)); 551 plane.setOrientation(orientation); 552 553 // update the shared control block 554 const DisplayHardware& hw(plane.displayHardware()); 555 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 556 dcblk->orientation = orientation; 557 dcblk->w = plane.getWidth(); 558 dcblk->h = plane.getHeight(); 559 560 mVisibleRegionsDirty = true; 561 mDirtyRegion.set(hw.bounds()); 562 } 563 564 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 565 // freezing or unfreezing the display -> trigger animation if needed 566 mFreezeDisplay = mCurrentState.freezeDisplay; 567 if (mFreezeDisplay) 568 mFreezeDisplayTime = 0; 569 } 570 571 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 572 // layers have been added 573 mVisibleRegionsDirty = true; 574 } 575 576 // some layers might have been removed, so 577 // we need to update the regions they're exposing. 578 if (mLayersRemoved) { 579 mLayersRemoved = false; 580 mVisibleRegionsDirty = true; 581 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 582 const size_t count = previousLayers.size(); 583 for (size_t i=0 ; i<count ; i++) { 584 const sp<LayerBase>& layer(previousLayers[i]); 585 if (currentLayers.indexOf( layer ) < 0) { 586 // this layer is not visible anymore 587 ditchedLayers.add(layer); 588 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 589 } 590 } 591 } 592 } 593 594 commitTransaction(); 595} 596 597sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 598{ 599 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 600} 601 602void SurfaceFlinger::computeVisibleRegions( 603 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 604{ 605 const GraphicPlane& plane(graphicPlane(0)); 606 const Transform& planeTransform(plane.transform()); 607 const DisplayHardware& hw(plane.displayHardware()); 608 const Region screenRegion(hw.bounds()); 609 610 Region aboveOpaqueLayers; 611 Region aboveCoveredLayers; 612 Region dirty; 613 614 bool secureFrameBuffer = false; 615 616 size_t i = currentLayers.size(); 617 while (i--) { 618 const sp<LayerBase>& layer = currentLayers[i]; 619 layer->validateVisibility(planeTransform); 620 621 // start with the whole surface at its current location 622 const Layer::State& s(layer->drawingState()); 623 624 /* 625 * opaqueRegion: area of a surface that is fully opaque. 626 */ 627 Region opaqueRegion; 628 629 /* 630 * visibleRegion: area of a surface that is visible on screen 631 * and not fully transparent. This is essentially the layer's 632 * footprint minus the opaque regions above it. 633 * Areas covered by a translucent surface are considered visible. 634 */ 635 Region visibleRegion; 636 637 /* 638 * coveredRegion: area of a surface that is covered by all 639 * visible regions above it (which includes the translucent areas). 640 */ 641 Region coveredRegion; 642 643 644 // handle hidden surfaces by setting the visible region to empty 645 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 646 const bool translucent = layer->needsBlending(); 647 const Rect bounds(layer->visibleBounds()); 648 visibleRegion.set(bounds); 649 visibleRegion.andSelf(screenRegion); 650 if (!visibleRegion.isEmpty()) { 651 // Remove the transparent area from the visible region 652 if (translucent) { 653 visibleRegion.subtractSelf(layer->transparentRegionScreen); 654 } 655 656 // compute the opaque region 657 const int32_t layerOrientation = layer->getOrientation(); 658 if (s.alpha==255 && !translucent && 659 ((layerOrientation & Transform::ROT_INVALID) == false)) { 660 // the opaque region is the layer's footprint 661 opaqueRegion = visibleRegion; 662 } 663 } 664 } 665 666 // Clip the covered region to the visible region 667 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 668 669 // Update aboveCoveredLayers for next (lower) layer 670 aboveCoveredLayers.orSelf(visibleRegion); 671 672 // subtract the opaque region covered by the layers above us 673 visibleRegion.subtractSelf(aboveOpaqueLayers); 674 675 // compute this layer's dirty region 676 if (layer->contentDirty) { 677 // we need to invalidate the whole region 678 dirty = visibleRegion; 679 // as well, as the old visible region 680 dirty.orSelf(layer->visibleRegionScreen); 681 layer->contentDirty = false; 682 } else { 683 /* compute the exposed region: 684 * the exposed region consists of two components: 685 * 1) what's VISIBLE now and was COVERED before 686 * 2) what's EXPOSED now less what was EXPOSED before 687 * 688 * note that (1) is conservative, we start with the whole 689 * visible region but only keep what used to be covered by 690 * something -- which mean it may have been exposed. 691 * 692 * (2) handles areas that were not covered by anything but got 693 * exposed because of a resize. 694 */ 695 const Region newExposed = visibleRegion - coveredRegion; 696 const Region oldVisibleRegion = layer->visibleRegionScreen; 697 const Region oldCoveredRegion = layer->coveredRegionScreen; 698 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 699 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 700 } 701 dirty.subtractSelf(aboveOpaqueLayers); 702 703 // accumulate to the screen dirty region 704 dirtyRegion.orSelf(dirty); 705 706 // Update aboveOpaqueLayers for next (lower) layer 707 aboveOpaqueLayers.orSelf(opaqueRegion); 708 709 // Store the visible region is screen space 710 layer->setVisibleRegion(visibleRegion); 711 layer->setCoveredRegion(coveredRegion); 712 713 // If a secure layer is partially visible, lock-down the screen! 714 if (layer->isSecure() && !visibleRegion.isEmpty()) { 715 secureFrameBuffer = true; 716 } 717 } 718 719 // invalidate the areas where a layer was removed 720 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 721 mDirtyRegionRemovedLayer.clear(); 722 723 mSecureFrameBuffer = secureFrameBuffer; 724 opaqueRegion = aboveOpaqueLayers; 725} 726 727 728void SurfaceFlinger::commitTransaction() 729{ 730 mDrawingState = mCurrentState; 731 mResizeTransationPending = false; 732 mTransactionCV.broadcast(); 733} 734 735void SurfaceFlinger::handlePageFlip() 736{ 737 bool visibleRegions = mVisibleRegionsDirty; 738 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 739 visibleRegions |= lockPageFlip(currentLayers); 740 741 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 742 const Region screenRegion(hw.bounds()); 743 if (visibleRegions) { 744 Region opaqueRegion; 745 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 746 747 /* 748 * rebuild the visible layer list 749 */ 750 const size_t count = currentLayers.size(); 751 mVisibleLayersSortedByZ.clear(); 752 mVisibleLayersSortedByZ.setCapacity(count); 753 for (size_t i=0 ; i<count ; i++) { 754 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 755 mVisibleLayersSortedByZ.add(currentLayers[i]); 756 } 757 758 mWormholeRegion = screenRegion.subtract(opaqueRegion); 759 mVisibleRegionsDirty = false; 760 invalidateHwcGeometry(); 761 } 762 763 unlockPageFlip(currentLayers); 764 mDirtyRegion.andSelf(screenRegion); 765} 766 767void SurfaceFlinger::invalidateHwcGeometry() 768{ 769 mHwWorkListDirty = true; 770} 771 772bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 773{ 774 bool recomputeVisibleRegions = false; 775 size_t count = currentLayers.size(); 776 sp<LayerBase> const* layers = currentLayers.array(); 777 for (size_t i=0 ; i<count ; i++) { 778 const sp<LayerBase>& layer(layers[i]); 779 layer->lockPageFlip(recomputeVisibleRegions); 780 } 781 return recomputeVisibleRegions; 782} 783 784void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 785{ 786 const GraphicPlane& plane(graphicPlane(0)); 787 const Transform& planeTransform(plane.transform()); 788 size_t count = currentLayers.size(); 789 sp<LayerBase> const* layers = currentLayers.array(); 790 for (size_t i=0 ; i<count ; i++) { 791 const sp<LayerBase>& layer(layers[i]); 792 layer->unlockPageFlip(planeTransform, mDirtyRegion); 793 } 794} 795 796void SurfaceFlinger::handleWorkList() 797{ 798 mHwWorkListDirty = false; 799 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 800 if (hwc.initCheck() == NO_ERROR) { 801 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 802 const size_t count = currentLayers.size(); 803 hwc.createWorkList(count); 804 hwc_layer_t* const cur(hwc.getLayers()); 805 for (size_t i=0 ; cur && i<count ; i++) { 806 currentLayers[i]->setGeometry(&cur[i]); 807 if (mDebugDisableHWC) { 808 cur[i].compositionType = HWC_FRAMEBUFFER; 809 cur[i].flags |= HWC_SKIP_LAYER; 810 } 811 } 812 } 813} 814 815void SurfaceFlinger::handleRepaint() 816{ 817 // compute the invalid region 818 mInvalidRegion.orSelf(mDirtyRegion); 819 820 if (UNLIKELY(mDebugRegion)) { 821 debugFlashRegions(); 822 } 823 824 // set the frame buffer 825 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 826 glMatrixMode(GL_MODELVIEW); 827 glLoadIdentity(); 828 829 uint32_t flags = hw.getFlags(); 830 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 831 (flags & DisplayHardware::BUFFER_PRESERVED)) 832 { 833 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 834 // takes a rectangle, we must make sure to update that whole 835 // rectangle in that case 836 if (flags & DisplayHardware::SWAP_RECTANGLE) { 837 // TODO: we really should be able to pass a region to 838 // SWAP_RECTANGLE so that we don't have to redraw all this. 839 mDirtyRegion.set(mInvalidRegion.bounds()); 840 } else { 841 // in the BUFFER_PRESERVED case, obviously, we can update only 842 // what's needed and nothing more. 843 // NOTE: this is NOT a common case, as preserving the backbuffer 844 // is costly and usually involves copying the whole update back. 845 } 846 } else { 847 if (flags & DisplayHardware::PARTIAL_UPDATES) { 848 // We need to redraw the rectangle that will be updated 849 // (pushed to the framebuffer). 850 // This is needed because PARTIAL_UPDATES only takes one 851 // rectangle instead of a region (see DisplayHardware::flip()) 852 mDirtyRegion.set(mInvalidRegion.bounds()); 853 } else { 854 // we need to redraw everything (the whole screen) 855 mDirtyRegion.set(hw.bounds()); 856 mInvalidRegion = mDirtyRegion; 857 } 858 } 859 860 // compose all surfaces 861 composeSurfaces(mDirtyRegion); 862 863 // clear the dirty regions 864 mDirtyRegion.clear(); 865} 866 867void SurfaceFlinger::composeSurfaces(const Region& dirty) 868{ 869 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 870 // should never happen unless the window manager has a bug 871 // draw something... 872 drawWormhole(); 873 } 874 875 status_t err = NO_ERROR; 876 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 877 size_t count = layers.size(); 878 879 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 880 HWComposer& hwc(hw.getHwComposer()); 881 hwc_layer_t* const cur(hwc.getLayers()); 882 883 LOGE_IF(cur && hwc.getNumLayers() != count, 884 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 885 hwc.getNumLayers(), count); 886 887 // just to be extra-safe, use the smallest count 888 if (hwc.initCheck() == NO_ERROR) { 889 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 890 } 891 892 /* 893 * update the per-frame h/w composer data for each layer 894 * and build the transparent region of the FB 895 */ 896 Region transparent; 897 if (cur) { 898 for (size_t i=0 ; i<count ; i++) { 899 const sp<LayerBase>& layer(layers[i]); 900 layer->setPerFrameData(&cur[i]); 901 } 902 err = hwc.prepare(); 903 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 904 905 if (err == NO_ERROR) { 906 for (size_t i=0 ; i<count ; i++) { 907 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 908 const sp<LayerBase>& layer(layers[i]); 909 if (!(layer->needsBlending())) { 910 transparent.orSelf(layer->visibleRegionScreen); 911 } 912 } 913 } 914 915 /* 916 * clear the area of the FB that need to be transparent 917 */ 918 transparent.andSelf(dirty); 919 if (!transparent.isEmpty()) { 920 glClearColor(0,0,0,0); 921 Region::const_iterator it = transparent.begin(); 922 Region::const_iterator const end = transparent.end(); 923 const int32_t height = hw.getHeight(); 924 while (it != end) { 925 const Rect& r(*it++); 926 const GLint sy = height - (r.top + r.height()); 927 glScissor(r.left, sy, r.width(), r.height()); 928 glClear(GL_COLOR_BUFFER_BIT); 929 } 930 } 931 } 932 } 933 934 935 /* 936 * and then, render the layers targeted at the framebuffer 937 */ 938 for (size_t i=0 ; i<count ; i++) { 939 if (cur) { 940 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 941 !(cur[i].flags & HWC_SKIP_LAYER)) { 942 // skip layers handled by the HAL 943 continue; 944 } 945 } 946 947 const sp<LayerBase>& layer(layers[i]); 948 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 949 if (!clip.isEmpty()) { 950 layer->draw(clip); 951 } 952 } 953} 954 955void SurfaceFlinger::debugFlashRegions() 956{ 957 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 958 const uint32_t flags = hw.getFlags(); 959 960 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 961 (flags & DisplayHardware::BUFFER_PRESERVED))) { 962 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 963 mDirtyRegion.bounds() : hw.bounds()); 964 composeSurfaces(repaint); 965 } 966 967 TextureManager::deactivateTextures(); 968 969 glDisable(GL_BLEND); 970 glDisable(GL_DITHER); 971 glDisable(GL_SCISSOR_TEST); 972 973 static int toggle = 0; 974 toggle = 1 - toggle; 975 if (toggle) { 976 glColor4f(1, 0, 1, 1); 977 } else { 978 glColor4f(1, 1, 0, 1); 979 } 980 981 Region::const_iterator it = mDirtyRegion.begin(); 982 Region::const_iterator const end = mDirtyRegion.end(); 983 while (it != end) { 984 const Rect& r = *it++; 985 GLfloat vertices[][2] = { 986 { r.left, r.top }, 987 { r.left, r.bottom }, 988 { r.right, r.bottom }, 989 { r.right, r.top } 990 }; 991 glVertexPointer(2, GL_FLOAT, 0, vertices); 992 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 993 } 994 995 if (mInvalidRegion.isEmpty()) { 996 mDirtyRegion.dump("mDirtyRegion"); 997 mInvalidRegion.dump("mInvalidRegion"); 998 } 999 hw.flip(mInvalidRegion); 1000 1001 if (mDebugRegion > 1) 1002 usleep(mDebugRegion * 1000); 1003 1004 glEnable(GL_SCISSOR_TEST); 1005 //mDirtyRegion.dump("mDirtyRegion"); 1006} 1007 1008void SurfaceFlinger::drawWormhole() const 1009{ 1010 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1011 if (region.isEmpty()) 1012 return; 1013 1014 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1015 const int32_t width = hw.getWidth(); 1016 const int32_t height = hw.getHeight(); 1017 1018 glDisable(GL_BLEND); 1019 glDisable(GL_DITHER); 1020 1021 if (LIKELY(!mDebugBackground)) { 1022 glClearColor(0,0,0,0); 1023 Region::const_iterator it = region.begin(); 1024 Region::const_iterator const end = region.end(); 1025 while (it != end) { 1026 const Rect& r = *it++; 1027 const GLint sy = height - (r.top + r.height()); 1028 glScissor(r.left, sy, r.width(), r.height()); 1029 glClear(GL_COLOR_BUFFER_BIT); 1030 } 1031 } else { 1032 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1033 { width, height }, { 0, height } }; 1034 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1035 glVertexPointer(2, GL_SHORT, 0, vertices); 1036 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1037 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1038#if defined(GL_OES_EGL_image_external) 1039 if (GLExtensions::getInstance().haveTextureExternal()) { 1040 glDisable(GL_TEXTURE_EXTERNAL_OES); 1041 } 1042#endif 1043 glEnable(GL_TEXTURE_2D); 1044 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1045 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1046 glMatrixMode(GL_TEXTURE); 1047 glLoadIdentity(); 1048 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1049 Region::const_iterator it = region.begin(); 1050 Region::const_iterator const end = region.end(); 1051 while (it != end) { 1052 const Rect& r = *it++; 1053 const GLint sy = height - (r.top + r.height()); 1054 glScissor(r.left, sy, r.width(), r.height()); 1055 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1056 } 1057 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1058 glLoadIdentity(); 1059 glMatrixMode(GL_MODELVIEW); 1060 } 1061} 1062 1063void SurfaceFlinger::debugShowFPS() const 1064{ 1065 static int mFrameCount; 1066 static int mLastFrameCount = 0; 1067 static nsecs_t mLastFpsTime = 0; 1068 static float mFps = 0; 1069 mFrameCount++; 1070 nsecs_t now = systemTime(); 1071 nsecs_t diff = now - mLastFpsTime; 1072 if (diff > ms2ns(250)) { 1073 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1074 mLastFpsTime = now; 1075 mLastFrameCount = mFrameCount; 1076 } 1077 // XXX: mFPS has the value we want 1078 } 1079 1080status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1081{ 1082 Mutex::Autolock _l(mStateLock); 1083 addLayer_l(layer); 1084 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1085 return NO_ERROR; 1086} 1087 1088status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1089{ 1090 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1091 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1092} 1093 1094ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1095 const sp<LayerBaseClient>& lbc) 1096{ 1097 Mutex::Autolock _l(mStateLock); 1098 1099 // attach this layer to the client 1100 ssize_t name = client->attachLayer(lbc); 1101 1102 // add this layer to the current state list 1103 addLayer_l(lbc); 1104 1105 return name; 1106} 1107 1108status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1109{ 1110 Mutex::Autolock _l(mStateLock); 1111 status_t err = purgatorizeLayer_l(layer); 1112 if (err == NO_ERROR) 1113 setTransactionFlags(eTransactionNeeded); 1114 return err; 1115} 1116 1117status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1118{ 1119 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1120 if (lbc != 0) { 1121 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1122 } 1123 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1124 if (index >= 0) { 1125 mLayersRemoved = true; 1126 return NO_ERROR; 1127 } 1128 return status_t(index); 1129} 1130 1131status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1132{ 1133 // First add the layer to the purgatory list, which makes sure it won't 1134 // go away, then remove it from the main list (through a transaction). 1135 ssize_t err = removeLayer_l(layerBase); 1136 if (err >= 0) { 1137 mLayerPurgatory.add(layerBase); 1138 } 1139 1140 layerBase->onRemoved(); 1141 1142 // it's possible that we don't find a layer, because it might 1143 // have been destroyed already -- this is not technically an error 1144 // from the user because there is a race between Client::destroySurface(), 1145 // ~Client() and ~ISurface(). 1146 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1147} 1148 1149status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1150{ 1151 layer->forceVisibilityTransaction(); 1152 setTransactionFlags(eTraversalNeeded); 1153 return NO_ERROR; 1154} 1155 1156uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1157{ 1158 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1159} 1160 1161uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1162{ 1163 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1164 if ((old & flags)==0) { // wake the server up 1165 signalEvent(); 1166 } 1167 return old; 1168} 1169 1170void SurfaceFlinger::openGlobalTransaction() 1171{ 1172 android_atomic_inc(&mTransactionCount); 1173} 1174 1175void SurfaceFlinger::closeGlobalTransaction() 1176{ 1177 if (android_atomic_dec(&mTransactionCount) == 1) { 1178 signalEvent(); 1179 1180 // if there is a transaction with a resize, wait for it to 1181 // take effect before returning. 1182 Mutex::Autolock _l(mStateLock); 1183 while (mResizeTransationPending) { 1184 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1185 if (CC_UNLIKELY(err != NO_ERROR)) { 1186 // just in case something goes wrong in SF, return to the 1187 // called after a few seconds. 1188 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1189 mResizeTransationPending = false; 1190 break; 1191 } 1192 } 1193 } 1194} 1195 1196status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1197{ 1198 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1199 return BAD_VALUE; 1200 1201 Mutex::Autolock _l(mStateLock); 1202 mCurrentState.freezeDisplay = 1; 1203 setTransactionFlags(eTransactionNeeded); 1204 1205 // flags is intended to communicate some sort of animation behavior 1206 // (for instance fading) 1207 return NO_ERROR; 1208} 1209 1210status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1211{ 1212 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1213 return BAD_VALUE; 1214 1215 Mutex::Autolock _l(mStateLock); 1216 mCurrentState.freezeDisplay = 0; 1217 setTransactionFlags(eTransactionNeeded); 1218 1219 // flags is intended to communicate some sort of animation behavior 1220 // (for instance fading) 1221 return NO_ERROR; 1222} 1223 1224int SurfaceFlinger::setOrientation(DisplayID dpy, 1225 int orientation, uint32_t flags) 1226{ 1227 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1228 return BAD_VALUE; 1229 1230 Mutex::Autolock _l(mStateLock); 1231 if (mCurrentState.orientation != orientation) { 1232 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1233 mCurrentState.orientationType = flags; 1234 mCurrentState.orientation = orientation; 1235 setTransactionFlags(eTransactionNeeded); 1236 mTransactionCV.wait(mStateLock); 1237 } else { 1238 orientation = BAD_VALUE; 1239 } 1240 } 1241 return orientation; 1242} 1243 1244sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1245 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1246 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1247 uint32_t flags) 1248{ 1249 sp<LayerBaseClient> layer; 1250 sp<LayerBaseClient::Surface> surfaceHandle; 1251 1252 if (int32_t(w|h) < 0) { 1253 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1254 int(w), int(h)); 1255 return surfaceHandle; 1256 } 1257 1258 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1259 sp<Layer> normalLayer; 1260 switch (flags & eFXSurfaceMask) { 1261 case eFXSurfaceNormal: 1262 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1263 layer = normalLayer; 1264 break; 1265 case eFXSurfaceBlur: 1266 // for now we treat Blur as Dim, until we can implement it 1267 // efficiently. 1268 case eFXSurfaceDim: 1269 layer = createDimSurface(client, d, w, h, flags); 1270 break; 1271 } 1272 1273 if (layer != 0) { 1274 layer->initStates(w, h, flags); 1275 layer->setName(name); 1276 ssize_t token = addClientLayer(client, layer); 1277 1278 surfaceHandle = layer->getSurface(); 1279 if (surfaceHandle != 0) { 1280 params->token = token; 1281 params->identity = surfaceHandle->getIdentity(); 1282 params->width = w; 1283 params->height = h; 1284 params->format = format; 1285 if (normalLayer != 0) { 1286 Mutex::Autolock _l(mStateLock); 1287 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1288 } 1289 } 1290 1291 setTransactionFlags(eTransactionNeeded); 1292 } 1293 1294 return surfaceHandle; 1295} 1296 1297sp<Layer> SurfaceFlinger::createNormalSurface( 1298 const sp<Client>& client, DisplayID display, 1299 uint32_t w, uint32_t h, uint32_t flags, 1300 PixelFormat& format) 1301{ 1302 // initialize the surfaces 1303 switch (format) { // TODO: take h/w into account 1304 case PIXEL_FORMAT_TRANSPARENT: 1305 case PIXEL_FORMAT_TRANSLUCENT: 1306 format = PIXEL_FORMAT_RGBA_8888; 1307 break; 1308 case PIXEL_FORMAT_OPAQUE: 1309#ifdef NO_RGBX_8888 1310 format = PIXEL_FORMAT_RGB_565; 1311#else 1312 format = PIXEL_FORMAT_RGBX_8888; 1313#endif 1314 break; 1315 } 1316 1317#ifdef NO_RGBX_8888 1318 if (format == PIXEL_FORMAT_RGBX_8888) 1319 format = PIXEL_FORMAT_RGBA_8888; 1320#endif 1321 1322 sp<Layer> layer = new Layer(this, display, client); 1323 status_t err = layer->setBuffers(w, h, format, flags); 1324 if (LIKELY(err != NO_ERROR)) { 1325 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1326 layer.clear(); 1327 } 1328 return layer; 1329} 1330 1331sp<LayerDim> SurfaceFlinger::createDimSurface( 1332 const sp<Client>& client, DisplayID display, 1333 uint32_t w, uint32_t h, uint32_t flags) 1334{ 1335 sp<LayerDim> layer = new LayerDim(this, display, client); 1336 layer->initStates(w, h, flags); 1337 return layer; 1338} 1339 1340status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1341{ 1342 /* 1343 * called by the window manager, when a surface should be marked for 1344 * destruction. 1345 * 1346 * The surface is removed from the current and drawing lists, but placed 1347 * in the purgatory queue, so it's not destroyed right-away (we need 1348 * to wait for all client's references to go away first). 1349 */ 1350 1351 status_t err = NAME_NOT_FOUND; 1352 Mutex::Autolock _l(mStateLock); 1353 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1354 if (layer != 0) { 1355 err = purgatorizeLayer_l(layer); 1356 if (err == NO_ERROR) { 1357 setTransactionFlags(eTransactionNeeded); 1358 } 1359 } 1360 return err; 1361} 1362 1363status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1364{ 1365 // called by ~ISurface() when all references are gone 1366 1367 class MessageDestroySurface : public MessageBase { 1368 SurfaceFlinger* flinger; 1369 sp<LayerBaseClient> layer; 1370 public: 1371 MessageDestroySurface( 1372 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1373 : flinger(flinger), layer(layer) { } 1374 virtual bool handler() { 1375 sp<LayerBaseClient> l(layer); 1376 layer.clear(); // clear it outside of the lock; 1377 Mutex::Autolock _l(flinger->mStateLock); 1378 /* 1379 * remove the layer from the current list -- chances are that it's 1380 * not in the list anyway, because it should have been removed 1381 * already upon request of the client (eg: window manager). 1382 * However, a buggy client could have not done that. 1383 * Since we know we don't have any more clients, we don't need 1384 * to use the purgatory. 1385 */ 1386 status_t err = flinger->removeLayer_l(l); 1387 if (err == NAME_NOT_FOUND) { 1388 // The surface wasn't in the current list, which means it was 1389 // removed already, which means it is in the purgatory, 1390 // and need to be removed from there. 1391 // This needs to happen from the main thread since its dtor 1392 // must run from there (b/c of OpenGL ES). Additionally, we 1393 // can't really acquire our internal lock from 1394 // destroySurface() -- see postMessage() below. 1395 ssize_t idx = flinger->mLayerPurgatory.remove(l); 1396 LOGE_IF(idx < 0, 1397 "layer=%p is not in the purgatory list", l.get()); 1398 } 1399 1400 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1401 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1402 return true; 1403 } 1404 }; 1405 1406 postMessageAsync( new MessageDestroySurface(this, layer) ); 1407 return NO_ERROR; 1408} 1409 1410status_t SurfaceFlinger::setClientState( 1411 const sp<Client>& client, 1412 int32_t count, 1413 const layer_state_t* states) 1414{ 1415 Mutex::Autolock _l(mStateLock); 1416 uint32_t flags = 0; 1417 for (int i=0 ; i<count ; i++) { 1418 const layer_state_t& s(states[i]); 1419 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1420 if (layer != 0) { 1421 const uint32_t what = s.what; 1422 if (what & ePositionChanged) { 1423 if (layer->setPosition(s.x, s.y)) 1424 flags |= eTraversalNeeded; 1425 } 1426 if (what & eLayerChanged) { 1427 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1428 if (layer->setLayer(s.z)) { 1429 mCurrentState.layersSortedByZ.removeAt(idx); 1430 mCurrentState.layersSortedByZ.add(layer); 1431 // we need traversal (state changed) 1432 // AND transaction (list changed) 1433 flags |= eTransactionNeeded|eTraversalNeeded; 1434 } 1435 } 1436 if (what & eSizeChanged) { 1437 if (layer->setSize(s.w, s.h)) { 1438 flags |= eTraversalNeeded; 1439 mResizeTransationPending = true; 1440 } 1441 } 1442 if (what & eAlphaChanged) { 1443 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1444 flags |= eTraversalNeeded; 1445 } 1446 if (what & eMatrixChanged) { 1447 if (layer->setMatrix(s.matrix)) 1448 flags |= eTraversalNeeded; 1449 } 1450 if (what & eTransparentRegionChanged) { 1451 if (layer->setTransparentRegionHint(s.transparentRegion)) 1452 flags |= eTraversalNeeded; 1453 } 1454 if (what & eVisibilityChanged) { 1455 if (layer->setFlags(s.flags, s.mask)) 1456 flags |= eTraversalNeeded; 1457 } 1458 } 1459 } 1460 if (flags) { 1461 setTransactionFlags(flags); 1462 } 1463 return NO_ERROR; 1464} 1465 1466void SurfaceFlinger::screenReleased(int dpy) 1467{ 1468 // this may be called by a signal handler, we can't do too much in here 1469 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1470 signalEvent(); 1471} 1472 1473void SurfaceFlinger::screenAcquired(int dpy) 1474{ 1475 // this may be called by a signal handler, we can't do too much in here 1476 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1477 signalEvent(); 1478} 1479 1480status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1481{ 1482 const size_t SIZE = 4096; 1483 char buffer[SIZE]; 1484 String8 result; 1485 if (!mDump.checkCalling()) { 1486 snprintf(buffer, SIZE, "Permission Denial: " 1487 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1488 IPCThreadState::self()->getCallingPid(), 1489 IPCThreadState::self()->getCallingUid()); 1490 result.append(buffer); 1491 } else { 1492 1493 // figure out if we're stuck somewhere 1494 const nsecs_t now = systemTime(); 1495 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1496 const nsecs_t inTransaction(mDebugInTransaction); 1497 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1498 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1499 1500 // Try to get the main lock, but don't insist if we can't 1501 // (this would indicate SF is stuck, but we want to be able to 1502 // print something in dumpsys). 1503 int retry = 3; 1504 while (mStateLock.tryLock()<0 && --retry>=0) { 1505 usleep(1000000); 1506 } 1507 const bool locked(retry >= 0); 1508 if (!locked) { 1509 snprintf(buffer, SIZE, 1510 "SurfaceFlinger appears to be unresponsive, " 1511 "dumping anyways (no locks held)\n"); 1512 result.append(buffer); 1513 } 1514 1515 /* 1516 * Dump the visible layer list 1517 */ 1518 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1519 const size_t count = currentLayers.size(); 1520 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1521 result.append(buffer); 1522 for (size_t i=0 ; i<count ; i++) { 1523 const sp<LayerBase>& layer(currentLayers[i]); 1524 layer->dump(result, buffer, SIZE); 1525 const Layer::State& s(layer->drawingState()); 1526 s.transparentRegion.dump(result, "transparentRegion"); 1527 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1528 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1529 } 1530 1531 /* 1532 * Dump the layers in the purgatory 1533 */ 1534 1535 const size_t purgatorySize = mLayerPurgatory.size(); 1536 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1537 result.append(buffer); 1538 for (size_t i=0 ; i<purgatorySize ; i++) { 1539 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1540 layer->shortDump(result, buffer, SIZE); 1541 } 1542 1543 /* 1544 * Dump SurfaceFlinger global state 1545 */ 1546 1547 snprintf(buffer, SIZE, "SurfaceFlinger global state\n"); 1548 result.append(buffer); 1549 mWormholeRegion.dump(result, "WormholeRegion"); 1550 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1551 snprintf(buffer, SIZE, 1552 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1553 mFreezeDisplay?"yes":"no", mFreezeCount, 1554 mCurrentState.orientation, hw.canDraw()); 1555 result.append(buffer); 1556 snprintf(buffer, SIZE, 1557 " last eglSwapBuffers() time: %f us\n" 1558 " last transaction time : %f us\n", 1559 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1560 result.append(buffer); 1561 1562 if (inSwapBuffersDuration || !locked) { 1563 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1564 inSwapBuffersDuration/1000.0); 1565 result.append(buffer); 1566 } 1567 1568 if (inTransactionDuration || !locked) { 1569 snprintf(buffer, SIZE, " transaction time: %f us\n", 1570 inTransactionDuration/1000.0); 1571 result.append(buffer); 1572 } 1573 1574 /* 1575 * Dump HWComposer state 1576 */ 1577 HWComposer& hwc(hw.getHwComposer()); 1578 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1579 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1580 mDebugDisableHWC ? "disabled" : "enabled"); 1581 result.append(buffer); 1582 hwc.dump(result, buffer, SIZE); 1583 1584 /* 1585 * Dump gralloc state 1586 */ 1587 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1588 alloc.dump(result); 1589 hw.dump(result); 1590 1591 if (locked) { 1592 mStateLock.unlock(); 1593 } 1594 } 1595 write(fd, result.string(), result.size()); 1596 return NO_ERROR; 1597} 1598 1599status_t SurfaceFlinger::onTransact( 1600 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1601{ 1602 switch (code) { 1603 case CREATE_CONNECTION: 1604 case OPEN_GLOBAL_TRANSACTION: 1605 case CLOSE_GLOBAL_TRANSACTION: 1606 case SET_ORIENTATION: 1607 case FREEZE_DISPLAY: 1608 case UNFREEZE_DISPLAY: 1609 case BOOT_FINISHED: 1610 case TURN_ELECTRON_BEAM_OFF: 1611 case TURN_ELECTRON_BEAM_ON: 1612 { 1613 // codes that require permission check 1614 IPCThreadState* ipc = IPCThreadState::self(); 1615 const int pid = ipc->getCallingPid(); 1616 const int uid = ipc->getCallingUid(); 1617 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1618 LOGE("Permission Denial: " 1619 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1620 return PERMISSION_DENIED; 1621 } 1622 break; 1623 } 1624 case CAPTURE_SCREEN: 1625 { 1626 // codes that require permission check 1627 IPCThreadState* ipc = IPCThreadState::self(); 1628 const int pid = ipc->getCallingPid(); 1629 const int uid = ipc->getCallingUid(); 1630 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1631 LOGE("Permission Denial: " 1632 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1633 return PERMISSION_DENIED; 1634 } 1635 break; 1636 } 1637 } 1638 1639 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1640 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1641 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1642 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1643 IPCThreadState* ipc = IPCThreadState::self(); 1644 const int pid = ipc->getCallingPid(); 1645 const int uid = ipc->getCallingUid(); 1646 LOGE("Permission Denial: " 1647 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1648 return PERMISSION_DENIED; 1649 } 1650 int n; 1651 switch (code) { 1652 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1653 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1654 return NO_ERROR; 1655 case 1002: // SHOW_UPDATES 1656 n = data.readInt32(); 1657 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1658 return NO_ERROR; 1659 case 1003: // SHOW_BACKGROUND 1660 n = data.readInt32(); 1661 mDebugBackground = n ? 1 : 0; 1662 return NO_ERROR; 1663 case 1008: // toggle use of hw composer 1664 n = data.readInt32(); 1665 mDebugDisableHWC = n ? 1 : 0; 1666 invalidateHwcGeometry(); 1667 // fall-through... 1668 case 1004:{ // repaint everything 1669 Mutex::Autolock _l(mStateLock); 1670 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1671 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1672 signalEvent(); 1673 return NO_ERROR; 1674 } 1675 case 1005:{ // force transaction 1676 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1677 return NO_ERROR; 1678 } 1679 case 1006:{ // enable/disable GraphicLog 1680 int enabled = data.readInt32(); 1681 GraphicLog::getInstance().setEnabled(enabled); 1682 return NO_ERROR; 1683 } 1684 case 1007: // set mFreezeCount 1685 mFreezeCount = data.readInt32(); 1686 mFreezeDisplayTime = 0; 1687 return NO_ERROR; 1688 case 1010: // interrogate. 1689 reply->writeInt32(0); 1690 reply->writeInt32(0); 1691 reply->writeInt32(mDebugRegion); 1692 reply->writeInt32(mDebugBackground); 1693 return NO_ERROR; 1694 case 1013: { 1695 Mutex::Autolock _l(mStateLock); 1696 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1697 reply->writeInt32(hw.getPageFlipCount()); 1698 } 1699 return NO_ERROR; 1700 } 1701 } 1702 return err; 1703} 1704 1705// --------------------------------------------------------------------------- 1706 1707status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1708 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1709{ 1710 if (!GLExtensions::getInstance().haveFramebufferObject()) 1711 return INVALID_OPERATION; 1712 1713 // get screen geometry 1714 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1715 const uint32_t hw_w = hw.getWidth(); 1716 const uint32_t hw_h = hw.getHeight(); 1717 GLfloat u = 1; 1718 GLfloat v = 1; 1719 1720 // make sure to clear all GL error flags 1721 while ( glGetError() != GL_NO_ERROR ) ; 1722 1723 // create a FBO 1724 GLuint name, tname; 1725 glGenTextures(1, &tname); 1726 glBindTexture(GL_TEXTURE_2D, tname); 1727 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1728 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1729 if (glGetError() != GL_NO_ERROR) { 1730 while ( glGetError() != GL_NO_ERROR ) ; 1731 GLint tw = (2 << (31 - clz(hw_w))); 1732 GLint th = (2 << (31 - clz(hw_h))); 1733 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1734 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1735 u = GLfloat(hw_w) / tw; 1736 v = GLfloat(hw_h) / th; 1737 } 1738 glGenFramebuffersOES(1, &name); 1739 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1740 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1741 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1742 1743 // redraw the screen entirely... 1744 glClearColor(0,0,0,1); 1745 glClear(GL_COLOR_BUFFER_BIT); 1746 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1747 const size_t count = layers.size(); 1748 for (size_t i=0 ; i<count ; ++i) { 1749 const sp<LayerBase>& layer(layers[i]); 1750 layer->drawForSreenShot(); 1751 } 1752 1753 // back to main framebuffer 1754 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1755 glDisable(GL_SCISSOR_TEST); 1756 glDeleteFramebuffersOES(1, &name); 1757 1758 *textureName = tname; 1759 *uOut = u; 1760 *vOut = v; 1761 return NO_ERROR; 1762} 1763 1764// --------------------------------------------------------------------------- 1765 1766status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1767{ 1768 status_t result = PERMISSION_DENIED; 1769 1770 if (!GLExtensions::getInstance().haveFramebufferObject()) 1771 return INVALID_OPERATION; 1772 1773 // get screen geometry 1774 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1775 const uint32_t hw_w = hw.getWidth(); 1776 const uint32_t hw_h = hw.getHeight(); 1777 const Region screenBounds(hw.bounds()); 1778 1779 GLfloat u, v; 1780 GLuint tname; 1781 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1782 if (result != NO_ERROR) { 1783 return result; 1784 } 1785 1786 GLfloat vtx[8]; 1787 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1788 glEnable(GL_TEXTURE_2D); 1789 glBindTexture(GL_TEXTURE_2D, tname); 1790 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1791 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1792 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1793 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1794 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1795 glVertexPointer(2, GL_FLOAT, 0, vtx); 1796 1797 class s_curve_interpolator { 1798 const float nbFrames, s, v; 1799 public: 1800 s_curve_interpolator(int nbFrames, float s) 1801 : nbFrames(1.0f / (nbFrames-1)), s(s), 1802 v(1.0f + expf(-s + 0.5f*s)) { 1803 } 1804 float operator()(int f) { 1805 const float x = f * nbFrames; 1806 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1807 } 1808 }; 1809 1810 class v_stretch { 1811 const GLfloat hw_w, hw_h; 1812 public: 1813 v_stretch(uint32_t hw_w, uint32_t hw_h) 1814 : hw_w(hw_w), hw_h(hw_h) { 1815 } 1816 void operator()(GLfloat* vtx, float v) { 1817 const GLfloat w = hw_w + (hw_w * v); 1818 const GLfloat h = hw_h - (hw_h * v); 1819 const GLfloat x = (hw_w - w) * 0.5f; 1820 const GLfloat y = (hw_h - h) * 0.5f; 1821 vtx[0] = x; vtx[1] = y; 1822 vtx[2] = x; vtx[3] = y + h; 1823 vtx[4] = x + w; vtx[5] = y + h; 1824 vtx[6] = x + w; vtx[7] = y; 1825 } 1826 }; 1827 1828 class h_stretch { 1829 const GLfloat hw_w, hw_h; 1830 public: 1831 h_stretch(uint32_t hw_w, uint32_t hw_h) 1832 : hw_w(hw_w), hw_h(hw_h) { 1833 } 1834 void operator()(GLfloat* vtx, float v) { 1835 const GLfloat w = hw_w - (hw_w * v); 1836 const GLfloat h = 1.0f; 1837 const GLfloat x = (hw_w - w) * 0.5f; 1838 const GLfloat y = (hw_h - h) * 0.5f; 1839 vtx[0] = x; vtx[1] = y; 1840 vtx[2] = x; vtx[3] = y + h; 1841 vtx[4] = x + w; vtx[5] = y + h; 1842 vtx[6] = x + w; vtx[7] = y; 1843 } 1844 }; 1845 1846 // the full animation is 24 frames 1847 const int nbFrames = 12; 1848 s_curve_interpolator itr(nbFrames, 7.5f); 1849 s_curve_interpolator itg(nbFrames, 8.0f); 1850 s_curve_interpolator itb(nbFrames, 8.5f); 1851 1852 v_stretch vverts(hw_w, hw_h); 1853 glEnable(GL_BLEND); 1854 glBlendFunc(GL_ONE, GL_ONE); 1855 for (int i=0 ; i<nbFrames ; i++) { 1856 float x, y, w, h; 1857 const float vr = itr(i); 1858 const float vg = itg(i); 1859 const float vb = itb(i); 1860 1861 // clear screen 1862 glColorMask(1,1,1,1); 1863 glClear(GL_COLOR_BUFFER_BIT); 1864 glEnable(GL_TEXTURE_2D); 1865 1866 // draw the red plane 1867 vverts(vtx, vr); 1868 glColorMask(1,0,0,1); 1869 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1870 1871 // draw the green plane 1872 vverts(vtx, vg); 1873 glColorMask(0,1,0,1); 1874 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1875 1876 // draw the blue plane 1877 vverts(vtx, vb); 1878 glColorMask(0,0,1,1); 1879 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1880 1881 // draw the white highlight (we use the last vertices) 1882 glDisable(GL_TEXTURE_2D); 1883 glColorMask(1,1,1,1); 1884 glColor4f(vg, vg, vg, 1); 1885 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1886 hw.flip(screenBounds); 1887 } 1888 1889 h_stretch hverts(hw_w, hw_h); 1890 glDisable(GL_BLEND); 1891 glDisable(GL_TEXTURE_2D); 1892 glColorMask(1,1,1,1); 1893 for (int i=0 ; i<nbFrames ; i++) { 1894 const float v = itg(i); 1895 hverts(vtx, v); 1896 glClear(GL_COLOR_BUFFER_BIT); 1897 glColor4f(1-v, 1-v, 1-v, 1); 1898 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1899 hw.flip(screenBounds); 1900 } 1901 1902 glColorMask(1,1,1,1); 1903 glEnable(GL_SCISSOR_TEST); 1904 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1905 glDeleteTextures(1, &tname); 1906 return NO_ERROR; 1907} 1908 1909status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1910{ 1911 status_t result = PERMISSION_DENIED; 1912 1913 if (!GLExtensions::getInstance().haveFramebufferObject()) 1914 return INVALID_OPERATION; 1915 1916 1917 // get screen geometry 1918 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1919 const uint32_t hw_w = hw.getWidth(); 1920 const uint32_t hw_h = hw.getHeight(); 1921 const Region screenBounds(hw.bounds()); 1922 1923 GLfloat u, v; 1924 GLuint tname; 1925 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1926 if (result != NO_ERROR) { 1927 return result; 1928 } 1929 1930 // back to main framebuffer 1931 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1932 glDisable(GL_SCISSOR_TEST); 1933 1934 GLfloat vtx[8]; 1935 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1936 glEnable(GL_TEXTURE_2D); 1937 glBindTexture(GL_TEXTURE_2D, tname); 1938 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1939 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1940 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1941 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1942 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1943 glVertexPointer(2, GL_FLOAT, 0, vtx); 1944 1945 class s_curve_interpolator { 1946 const float nbFrames, s, v; 1947 public: 1948 s_curve_interpolator(int nbFrames, float s) 1949 : nbFrames(1.0f / (nbFrames-1)), s(s), 1950 v(1.0f + expf(-s + 0.5f*s)) { 1951 } 1952 float operator()(int f) { 1953 const float x = f * nbFrames; 1954 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1955 } 1956 }; 1957 1958 class v_stretch { 1959 const GLfloat hw_w, hw_h; 1960 public: 1961 v_stretch(uint32_t hw_w, uint32_t hw_h) 1962 : hw_w(hw_w), hw_h(hw_h) { 1963 } 1964 void operator()(GLfloat* vtx, float v) { 1965 const GLfloat w = hw_w + (hw_w * v); 1966 const GLfloat h = hw_h - (hw_h * v); 1967 const GLfloat x = (hw_w - w) * 0.5f; 1968 const GLfloat y = (hw_h - h) * 0.5f; 1969 vtx[0] = x; vtx[1] = y; 1970 vtx[2] = x; vtx[3] = y + h; 1971 vtx[4] = x + w; vtx[5] = y + h; 1972 vtx[6] = x + w; vtx[7] = y; 1973 } 1974 }; 1975 1976 class h_stretch { 1977 const GLfloat hw_w, hw_h; 1978 public: 1979 h_stretch(uint32_t hw_w, uint32_t hw_h) 1980 : hw_w(hw_w), hw_h(hw_h) { 1981 } 1982 void operator()(GLfloat* vtx, float v) { 1983 const GLfloat w = hw_w - (hw_w * v); 1984 const GLfloat h = 1.0f; 1985 const GLfloat x = (hw_w - w) * 0.5f; 1986 const GLfloat y = (hw_h - h) * 0.5f; 1987 vtx[0] = x; vtx[1] = y; 1988 vtx[2] = x; vtx[3] = y + h; 1989 vtx[4] = x + w; vtx[5] = y + h; 1990 vtx[6] = x + w; vtx[7] = y; 1991 } 1992 }; 1993 1994 // the full animation is 12 frames 1995 int nbFrames = 8; 1996 s_curve_interpolator itr(nbFrames, 7.5f); 1997 s_curve_interpolator itg(nbFrames, 8.0f); 1998 s_curve_interpolator itb(nbFrames, 8.5f); 1999 2000 h_stretch hverts(hw_w, hw_h); 2001 glDisable(GL_BLEND); 2002 glDisable(GL_TEXTURE_2D); 2003 glColorMask(1,1,1,1); 2004 for (int i=nbFrames-1 ; i>=0 ; i--) { 2005 const float v = itg(i); 2006 hverts(vtx, v); 2007 glClear(GL_COLOR_BUFFER_BIT); 2008 glColor4f(1-v, 1-v, 1-v, 1); 2009 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2010 hw.flip(screenBounds); 2011 } 2012 2013 nbFrames = 4; 2014 v_stretch vverts(hw_w, hw_h); 2015 glEnable(GL_BLEND); 2016 glBlendFunc(GL_ONE, GL_ONE); 2017 for (int i=nbFrames-1 ; i>=0 ; i--) { 2018 float x, y, w, h; 2019 const float vr = itr(i); 2020 const float vg = itg(i); 2021 const float vb = itb(i); 2022 2023 // clear screen 2024 glColorMask(1,1,1,1); 2025 glClear(GL_COLOR_BUFFER_BIT); 2026 glEnable(GL_TEXTURE_2D); 2027 2028 // draw the red plane 2029 vverts(vtx, vr); 2030 glColorMask(1,0,0,1); 2031 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2032 2033 // draw the green plane 2034 vverts(vtx, vg); 2035 glColorMask(0,1,0,1); 2036 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2037 2038 // draw the blue plane 2039 vverts(vtx, vb); 2040 glColorMask(0,0,1,1); 2041 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2042 2043 hw.flip(screenBounds); 2044 } 2045 2046 glColorMask(1,1,1,1); 2047 glEnable(GL_SCISSOR_TEST); 2048 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2049 glDeleteTextures(1, &tname); 2050 2051 return NO_ERROR; 2052} 2053 2054// --------------------------------------------------------------------------- 2055 2056status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2057{ 2058 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2059 if (!hw.canDraw()) { 2060 // we're already off 2061 return NO_ERROR; 2062 } 2063 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2064 electronBeamOffAnimationImplLocked(); 2065 } 2066 2067 // always clear the whole screen at the end of the animation 2068 glClearColor(0,0,0,1); 2069 glDisable(GL_SCISSOR_TEST); 2070 glClear(GL_COLOR_BUFFER_BIT); 2071 glEnable(GL_SCISSOR_TEST); 2072 hw.flip( Region(hw.bounds()) ); 2073 2074 hw.setCanDraw(false); 2075 return NO_ERROR; 2076} 2077 2078status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2079{ 2080 class MessageTurnElectronBeamOff : public MessageBase { 2081 SurfaceFlinger* flinger; 2082 int32_t mode; 2083 status_t result; 2084 public: 2085 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2086 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2087 } 2088 status_t getResult() const { 2089 return result; 2090 } 2091 virtual bool handler() { 2092 Mutex::Autolock _l(flinger->mStateLock); 2093 result = flinger->turnElectronBeamOffImplLocked(mode); 2094 return true; 2095 } 2096 }; 2097 2098 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2099 status_t res = postMessageSync(msg); 2100 if (res == NO_ERROR) { 2101 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2102 2103 // work-around: when the power-manager calls us we activate the 2104 // animation. eventually, the "on" animation will be called 2105 // by the power-manager itself 2106 mElectronBeamAnimationMode = mode; 2107 } 2108 return res; 2109} 2110 2111// --------------------------------------------------------------------------- 2112 2113status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2114{ 2115 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2116 if (hw.canDraw()) { 2117 // we're already on 2118 return NO_ERROR; 2119 } 2120 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2121 electronBeamOnAnimationImplLocked(); 2122 } 2123 hw.setCanDraw(true); 2124 2125 // make sure to redraw the whole screen when the animation is done 2126 mDirtyRegion.set(hw.bounds()); 2127 signalEvent(); 2128 2129 return NO_ERROR; 2130} 2131 2132status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2133{ 2134 class MessageTurnElectronBeamOn : public MessageBase { 2135 SurfaceFlinger* flinger; 2136 int32_t mode; 2137 status_t result; 2138 public: 2139 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2140 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2141 } 2142 status_t getResult() const { 2143 return result; 2144 } 2145 virtual bool handler() { 2146 Mutex::Autolock _l(flinger->mStateLock); 2147 result = flinger->turnElectronBeamOnImplLocked(mode); 2148 return true; 2149 } 2150 }; 2151 2152 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2153 return NO_ERROR; 2154} 2155 2156// --------------------------------------------------------------------------- 2157 2158status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2159 sp<IMemoryHeap>* heap, 2160 uint32_t* w, uint32_t* h, PixelFormat* f, 2161 uint32_t sw, uint32_t sh, 2162 uint32_t minLayerZ, uint32_t maxLayerZ) 2163{ 2164 status_t result = PERMISSION_DENIED; 2165 2166 // only one display supported for now 2167 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2168 return BAD_VALUE; 2169 2170 // make sure none of the layers are protected 2171 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2172 const size_t count = layers.size(); 2173 for (size_t i=0 ; i<count ; ++i) { 2174 const sp<LayerBase>& layer(layers[i]); 2175 const uint32_t z = layer->drawingState().z; 2176 if (z >= minLayerZ && z <= maxLayerZ) { 2177 if (layer->isProtected()) { 2178 return INVALID_OPERATION; 2179 } 2180 } 2181 } 2182 2183 if (!GLExtensions::getInstance().haveFramebufferObject()) 2184 return INVALID_OPERATION; 2185 2186 // get screen geometry 2187 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2188 const uint32_t hw_w = hw.getWidth(); 2189 const uint32_t hw_h = hw.getHeight(); 2190 2191 if ((sw > hw_w) || (sh > hw_h)) 2192 return BAD_VALUE; 2193 2194 sw = (!sw) ? hw_w : sw; 2195 sh = (!sh) ? hw_h : sh; 2196 const size_t size = sw * sh * 4; 2197 2198 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2199 // sw, sh, minLayerZ, maxLayerZ); 2200 2201 // make sure to clear all GL error flags 2202 while ( glGetError() != GL_NO_ERROR ) ; 2203 2204 // create a FBO 2205 GLuint name, tname; 2206 glGenRenderbuffersOES(1, &tname); 2207 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2208 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2209 glGenFramebuffersOES(1, &name); 2210 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2211 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2212 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2213 2214 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2215 2216 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2217 2218 // invert everything, b/c glReadPixel() below will invert the FB 2219 glViewport(0, 0, sw, sh); 2220 glScissor(0, 0, sw, sh); 2221 glMatrixMode(GL_PROJECTION); 2222 glPushMatrix(); 2223 glLoadIdentity(); 2224 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2225 glMatrixMode(GL_MODELVIEW); 2226 2227 // redraw the screen entirely... 2228 glClearColor(0,0,0,1); 2229 glClear(GL_COLOR_BUFFER_BIT); 2230 2231 for (size_t i=0 ; i<count ; ++i) { 2232 const sp<LayerBase>& layer(layers[i]); 2233 const uint32_t z = layer->drawingState().z; 2234 if (z >= minLayerZ && z <= maxLayerZ) { 2235 layer->drawForSreenShot(); 2236 } 2237 } 2238 2239 // XXX: this is needed on tegra 2240 glScissor(0, 0, sw, sh); 2241 2242 // check for errors and return screen capture 2243 if (glGetError() != GL_NO_ERROR) { 2244 // error while rendering 2245 result = INVALID_OPERATION; 2246 } else { 2247 // allocate shared memory large enough to hold the 2248 // screen capture 2249 sp<MemoryHeapBase> base( 2250 new MemoryHeapBase(size, 0, "screen-capture") ); 2251 void* const ptr = base->getBase(); 2252 if (ptr) { 2253 // capture the screen with glReadPixels() 2254 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2255 if (glGetError() == GL_NO_ERROR) { 2256 *heap = base; 2257 *w = sw; 2258 *h = sh; 2259 *f = PIXEL_FORMAT_RGBA_8888; 2260 result = NO_ERROR; 2261 } 2262 } else { 2263 result = NO_MEMORY; 2264 } 2265 } 2266 glEnable(GL_SCISSOR_TEST); 2267 glViewport(0, 0, hw_w, hw_h); 2268 glMatrixMode(GL_PROJECTION); 2269 glPopMatrix(); 2270 glMatrixMode(GL_MODELVIEW); 2271 } else { 2272 result = BAD_VALUE; 2273 } 2274 2275 // release FBO resources 2276 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2277 glDeleteRenderbuffersOES(1, &tname); 2278 glDeleteFramebuffersOES(1, &name); 2279 2280 hw.compositionComplete(); 2281 2282 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2283 2284 return result; 2285} 2286 2287 2288status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2289 sp<IMemoryHeap>* heap, 2290 uint32_t* width, uint32_t* height, PixelFormat* format, 2291 uint32_t sw, uint32_t sh, 2292 uint32_t minLayerZ, uint32_t maxLayerZ) 2293{ 2294 // only one display supported for now 2295 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2296 return BAD_VALUE; 2297 2298 if (!GLExtensions::getInstance().haveFramebufferObject()) 2299 return INVALID_OPERATION; 2300 2301 class MessageCaptureScreen : public MessageBase { 2302 SurfaceFlinger* flinger; 2303 DisplayID dpy; 2304 sp<IMemoryHeap>* heap; 2305 uint32_t* w; 2306 uint32_t* h; 2307 PixelFormat* f; 2308 uint32_t sw; 2309 uint32_t sh; 2310 uint32_t minLayerZ; 2311 uint32_t maxLayerZ; 2312 status_t result; 2313 public: 2314 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2315 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2316 uint32_t sw, uint32_t sh, 2317 uint32_t minLayerZ, uint32_t maxLayerZ) 2318 : flinger(flinger), dpy(dpy), 2319 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2320 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2321 result(PERMISSION_DENIED) 2322 { 2323 } 2324 status_t getResult() const { 2325 return result; 2326 } 2327 virtual bool handler() { 2328 Mutex::Autolock _l(flinger->mStateLock); 2329 2330 // if we have secure windows, never allow the screen capture 2331 if (flinger->mSecureFrameBuffer) 2332 return true; 2333 2334 result = flinger->captureScreenImplLocked(dpy, 2335 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2336 2337 return true; 2338 } 2339 }; 2340 2341 sp<MessageBase> msg = new MessageCaptureScreen(this, 2342 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2343 status_t res = postMessageSync(msg); 2344 if (res == NO_ERROR) { 2345 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2346 } 2347 return res; 2348} 2349 2350// --------------------------------------------------------------------------- 2351 2352sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2353{ 2354 sp<Layer> result; 2355 Mutex::Autolock _l(mStateLock); 2356 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2357 return result; 2358} 2359 2360// --------------------------------------------------------------------------- 2361 2362Client::Client(const sp<SurfaceFlinger>& flinger) 2363 : mFlinger(flinger), mNameGenerator(1) 2364{ 2365} 2366 2367Client::~Client() 2368{ 2369 const size_t count = mLayers.size(); 2370 for (size_t i=0 ; i<count ; i++) { 2371 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2372 if (layer != 0) { 2373 mFlinger->removeLayer(layer); 2374 } 2375 } 2376} 2377 2378status_t Client::initCheck() const { 2379 return NO_ERROR; 2380} 2381 2382ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2383{ 2384 int32_t name = android_atomic_inc(&mNameGenerator); 2385 mLayers.add(name, layer); 2386 return name; 2387} 2388 2389void Client::detachLayer(const LayerBaseClient* layer) 2390{ 2391 // we do a linear search here, because this doesn't happen often 2392 const size_t count = mLayers.size(); 2393 for (size_t i=0 ; i<count ; i++) { 2394 if (mLayers.valueAt(i) == layer) { 2395 mLayers.removeItemsAt(i, 1); 2396 break; 2397 } 2398 } 2399} 2400sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2401 sp<LayerBaseClient> lbc; 2402 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2403 if (layer != 0) { 2404 lbc = layer.promote(); 2405 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2406 } 2407 return lbc; 2408} 2409 2410sp<IMemoryHeap> Client::getControlBlock() const { 2411 return 0; 2412} 2413ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2414 return -1; 2415} 2416sp<ISurface> Client::createSurface( 2417 ISurfaceComposerClient::surface_data_t* params, int pid, 2418 const String8& name, 2419 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2420 uint32_t flags) 2421{ 2422 return mFlinger->createSurface(this, pid, name, params, 2423 display, w, h, format, flags); 2424} 2425status_t Client::destroySurface(SurfaceID sid) { 2426 return mFlinger->removeSurface(this, sid); 2427} 2428status_t Client::setState(int32_t count, const layer_state_t* states) { 2429 return mFlinger->setClientState(this, count, states); 2430} 2431 2432// --------------------------------------------------------------------------- 2433 2434UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2435 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2436{ 2437 const int pgsize = getpagesize(); 2438 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2439 2440 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2441 "SurfaceFlinger Client control-block"); 2442 2443 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2444 if (ctrlblk) { // construct the shared structure in-place. 2445 new(ctrlblk) SharedClient; 2446 } 2447} 2448 2449UserClient::~UserClient() 2450{ 2451 if (ctrlblk) { 2452 ctrlblk->~SharedClient(); // destroy our shared-structure. 2453 } 2454 2455 /* 2456 * When a UserClient dies, it's unclear what to do exactly. 2457 * We could go ahead and destroy all surfaces linked to that client 2458 * however, it wouldn't be fair to the main Client 2459 * (usually the the window-manager), which might want to re-target 2460 * the layer to another UserClient. 2461 * I think the best is to do nothing, or not much; in most cases the 2462 * WM itself will go ahead and clean things up when it detects a client of 2463 * his has died. 2464 * The remaining question is what to display? currently we keep 2465 * just keep the current buffer. 2466 */ 2467} 2468 2469status_t UserClient::initCheck() const { 2470 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2471} 2472 2473void UserClient::detachLayer(const Layer* layer) 2474{ 2475 int32_t name = layer->getToken(); 2476 if (name >= 0) { 2477 int32_t mask = 1LU<<name; 2478 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2479 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2480 } 2481 } 2482} 2483 2484sp<IMemoryHeap> UserClient::getControlBlock() const { 2485 return mCblkHeap; 2486} 2487 2488ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2489{ 2490 int32_t name = NAME_NOT_FOUND; 2491 sp<Layer> layer(mFlinger->getLayer(sur)); 2492 if (layer == 0) { 2493 return name; 2494 } 2495 2496 // if this layer already has a token, just return it 2497 name = layer->getToken(); 2498 if ((name >= 0) && (layer->getClient() == this)) { 2499 return name; 2500 } 2501 2502 name = 0; 2503 do { 2504 int32_t mask = 1LU<<name; 2505 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2506 // we found and locked that name 2507 status_t err = layer->setToken( 2508 const_cast<UserClient*>(this), ctrlblk, name); 2509 if (err != NO_ERROR) { 2510 // free the name 2511 android_atomic_and(~mask, &mBitmap); 2512 name = err; 2513 } 2514 break; 2515 } 2516 if (++name >= int32_t(SharedBufferStack::NUM_LAYERS_MAX)) 2517 name = NO_MEMORY; 2518 } while(name >= 0); 2519 2520 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2521 // sur->asBinder().get(), name, this, mBitmap); 2522 return name; 2523} 2524 2525sp<ISurface> UserClient::createSurface( 2526 ISurfaceComposerClient::surface_data_t* params, int pid, 2527 const String8& name, 2528 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2529 uint32_t flags) { 2530 return 0; 2531} 2532status_t UserClient::destroySurface(SurfaceID sid) { 2533 return INVALID_OPERATION; 2534} 2535status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2536 return INVALID_OPERATION; 2537} 2538 2539// --------------------------------------------------------------------------- 2540 2541GraphicBufferAlloc::GraphicBufferAlloc() {} 2542 2543GraphicBufferAlloc::~GraphicBufferAlloc() {} 2544 2545sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2546 PixelFormat format, uint32_t usage) { 2547 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2548 status_t err = graphicBuffer->initCheck(); 2549 if (err != 0) { 2550 LOGE("createGraphicBuffer: init check failed: %d", err); 2551 return 0; 2552 } else if (graphicBuffer->handle == 0) { 2553 LOGE("createGraphicBuffer: unable to create GraphicBuffer"); 2554 return 0; 2555 } 2556 Mutex::Autolock _l(mLock); 2557 mBuffers.add(graphicBuffer); 2558 return graphicBuffer; 2559} 2560 2561void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) { 2562 Mutex::Autolock _l(mLock); 2563 if (bufIdx >= 0 && size_t(bufIdx) < mBuffers.size()) { 2564 sp<GraphicBuffer> b(mBuffers[bufIdx]); 2565 mBuffers.clear(); 2566 mBuffers.add(b); 2567 } else { 2568 mBuffers.clear(); 2569 } 2570} 2571 2572// --------------------------------------------------------------------------- 2573 2574GraphicPlane::GraphicPlane() 2575 : mHw(0) 2576{ 2577} 2578 2579GraphicPlane::~GraphicPlane() { 2580 delete mHw; 2581} 2582 2583bool GraphicPlane::initialized() const { 2584 return mHw ? true : false; 2585} 2586 2587int GraphicPlane::getWidth() const { 2588 return mWidth; 2589} 2590 2591int GraphicPlane::getHeight() const { 2592 return mHeight; 2593} 2594 2595void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2596{ 2597 mHw = hw; 2598 2599 // initialize the display orientation transform. 2600 // it's a constant that should come from the display driver. 2601 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2602 char property[PROPERTY_VALUE_MAX]; 2603 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2604 //displayOrientation 2605 switch (atoi(property)) { 2606 case 90: 2607 displayOrientation = ISurfaceComposer::eOrientation90; 2608 break; 2609 case 270: 2610 displayOrientation = ISurfaceComposer::eOrientation270; 2611 break; 2612 } 2613 } 2614 2615 const float w = hw->getWidth(); 2616 const float h = hw->getHeight(); 2617 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2618 &mDisplayTransform); 2619 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2620 mDisplayWidth = h; 2621 mDisplayHeight = w; 2622 } else { 2623 mDisplayWidth = w; 2624 mDisplayHeight = h; 2625 } 2626 2627 setOrientation(ISurfaceComposer::eOrientationDefault); 2628} 2629 2630status_t GraphicPlane::orientationToTransfrom( 2631 int orientation, int w, int h, Transform* tr) 2632{ 2633 uint32_t flags = 0; 2634 switch (orientation) { 2635 case ISurfaceComposer::eOrientationDefault: 2636 flags = Transform::ROT_0; 2637 break; 2638 case ISurfaceComposer::eOrientation90: 2639 flags = Transform::ROT_90; 2640 break; 2641 case ISurfaceComposer::eOrientation180: 2642 flags = Transform::ROT_180; 2643 break; 2644 case ISurfaceComposer::eOrientation270: 2645 flags = Transform::ROT_270; 2646 break; 2647 default: 2648 return BAD_VALUE; 2649 } 2650 tr->set(flags, w, h); 2651 return NO_ERROR; 2652} 2653 2654status_t GraphicPlane::setOrientation(int orientation) 2655{ 2656 // If the rotation can be handled in hardware, this is where 2657 // the magic should happen. 2658 2659 const DisplayHardware& hw(displayHardware()); 2660 const float w = mDisplayWidth; 2661 const float h = mDisplayHeight; 2662 mWidth = int(w); 2663 mHeight = int(h); 2664 2665 Transform orientationTransform; 2666 GraphicPlane::orientationToTransfrom(orientation, w, h, 2667 &orientationTransform); 2668 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2669 mWidth = int(h); 2670 mHeight = int(w); 2671 } 2672 2673 mOrientation = orientation; 2674 mGlobalTransform = mDisplayTransform * orientationTransform; 2675 return NO_ERROR; 2676} 2677 2678const DisplayHardware& GraphicPlane::displayHardware() const { 2679 return *mHw; 2680} 2681 2682DisplayHardware& GraphicPlane::editDisplayHardware() { 2683 return *mHw; 2684} 2685 2686const Transform& GraphicPlane::transform() const { 2687 return mGlobalTransform; 2688} 2689 2690EGLDisplay GraphicPlane::getEGLDisplay() const { 2691 return mHw->getEGLDisplay(); 2692} 2693 2694// --------------------------------------------------------------------------- 2695 2696}; // namespace android 2697