SurfaceFlinger.cpp revision 1d21a9cafc534c34a2f28c985c4c7aa176d0e67b
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerBlur.h" 51#include "LayerBuffer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58/* ideally AID_GRAPHICS would be in a semi-public header 59 * or there would be a way to map a user/group name to its id 60 */ 61#ifndef AID_GRAPHICS 62#define AID_GRAPHICS 1003 63#endif 64 65#define DISPLAY_COUNT 1 66 67namespace android { 68// --------------------------------------------------------------------------- 69 70SurfaceFlinger::SurfaceFlinger() 71 : BnSurfaceComposer(), Thread(false), 72 mTransactionFlags(0), 73 mTransactionCount(0), 74 mResizeTransationPending(false), 75 mLayersRemoved(false), 76 mBootTime(systemTime()), 77 mHardwareTest("android.permission.HARDWARE_TEST"), 78 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 79 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 80 mDump("android.permission.DUMP"), 81 mVisibleRegionsDirty(false), 82 mHwWorkListDirty(false), 83 mDeferReleaseConsole(false), 84 mFreezeDisplay(false), 85 mElectronBeamAnimationMode(0), 86 mFreezeCount(0), 87 mFreezeDisplayTime(0), 88 mDebugRegion(0), 89 mDebugBackground(0), 90 mDebugDisableHWC(0), 91 mDebugInSwapBuffers(0), 92 mLastSwapBufferTime(0), 93 mDebugInTransaction(0), 94 mLastTransactionTime(0), 95 mBootFinished(false), 96 mConsoleSignals(0), 97 mSecureFrameBuffer(0) 98{ 99 init(); 100} 101 102void SurfaceFlinger::init() 103{ 104 LOGI("SurfaceFlinger is starting"); 105 106 // debugging stuff... 107 char value[PROPERTY_VALUE_MAX]; 108 property_get("debug.sf.showupdates", value, "0"); 109 mDebugRegion = atoi(value); 110 property_get("debug.sf.showbackground", value, "0"); 111 mDebugBackground = atoi(value); 112 113 LOGI_IF(mDebugRegion, "showupdates enabled"); 114 LOGI_IF(mDebugBackground, "showbackground enabled"); 115} 116 117SurfaceFlinger::~SurfaceFlinger() 118{ 119 glDeleteTextures(1, &mWormholeTexName); 120} 121 122overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 123{ 124 return graphicPlane(0).displayHardware().getOverlayEngine(); 125} 126 127sp<IMemoryHeap> SurfaceFlinger::getCblk() const 128{ 129 return mServerHeap; 130} 131 132sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 133{ 134 sp<ISurfaceComposerClient> bclient; 135 sp<Client> client(new Client(this)); 136 status_t err = client->initCheck(); 137 if (err == NO_ERROR) { 138 bclient = client; 139 } 140 return bclient; 141} 142 143sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 144{ 145 sp<ISurfaceComposerClient> bclient; 146 sp<UserClient> client(new UserClient(this)); 147 status_t err = client->initCheck(); 148 if (err == NO_ERROR) { 149 bclient = client; 150 } 151 return bclient; 152} 153 154 155const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 156{ 157 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 158 const GraphicPlane& plane(mGraphicPlanes[dpy]); 159 return plane; 160} 161 162GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 163{ 164 return const_cast<GraphicPlane&>( 165 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 166} 167 168void SurfaceFlinger::bootFinished() 169{ 170 const nsecs_t now = systemTime(); 171 const nsecs_t duration = now - mBootTime; 172 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 173 mBootFinished = true; 174 property_set("ctl.stop", "bootanim"); 175} 176 177void SurfaceFlinger::onFirstRef() 178{ 179 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 180 181 // Wait for the main thread to be done with its initialization 182 mReadyToRunBarrier.wait(); 183} 184 185static inline uint16_t pack565(int r, int g, int b) { 186 return (r<<11)|(g<<5)|b; 187} 188 189status_t SurfaceFlinger::readyToRun() 190{ 191 LOGI( "SurfaceFlinger's main thread ready to run. " 192 "Initializing graphics H/W..."); 193 194 // we only support one display currently 195 int dpy = 0; 196 197 { 198 // initialize the main display 199 GraphicPlane& plane(graphicPlane(dpy)); 200 DisplayHardware* const hw = new DisplayHardware(this, dpy); 201 plane.setDisplayHardware(hw); 202 } 203 204 // create the shared control-block 205 mServerHeap = new MemoryHeapBase(4096, 206 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 207 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 208 209 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 210 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 211 212 new(mServerCblk) surface_flinger_cblk_t; 213 214 // initialize primary screen 215 // (other display should be initialized in the same manner, but 216 // asynchronously, as they could come and go. None of this is supported 217 // yet). 218 const GraphicPlane& plane(graphicPlane(dpy)); 219 const DisplayHardware& hw = plane.displayHardware(); 220 const uint32_t w = hw.getWidth(); 221 const uint32_t h = hw.getHeight(); 222 const uint32_t f = hw.getFormat(); 223 hw.makeCurrent(); 224 225 // initialize the shared control block 226 mServerCblk->connected |= 1<<dpy; 227 display_cblk_t* dcblk = mServerCblk->displays + dpy; 228 memset(dcblk, 0, sizeof(display_cblk_t)); 229 dcblk->w = plane.getWidth(); 230 dcblk->h = plane.getHeight(); 231 dcblk->format = f; 232 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 233 dcblk->xdpi = hw.getDpiX(); 234 dcblk->ydpi = hw.getDpiY(); 235 dcblk->fps = hw.getRefreshRate(); 236 dcblk->density = hw.getDensity(); 237 238 // Initialize OpenGL|ES 239 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 240 glPixelStorei(GL_PACK_ALIGNMENT, 4); 241 glEnableClientState(GL_VERTEX_ARRAY); 242 glEnable(GL_SCISSOR_TEST); 243 glShadeModel(GL_FLAT); 244 glDisable(GL_DITHER); 245 glDisable(GL_CULL_FACE); 246 247 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 248 const uint16_t g1 = pack565(0x17,0x2f,0x17); 249 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 250 glGenTextures(1, &mWormholeTexName); 251 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 254 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 255 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 256 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 257 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 258 259 glViewport(0, 0, w, h); 260 glMatrixMode(GL_PROJECTION); 261 glLoadIdentity(); 262 glOrthof(0, w, h, 0, 0, 1); 263 264 LayerDim::initDimmer(this, w, h); 265 266 mReadyToRunBarrier.open(); 267 268 /* 269 * We're now ready to accept clients... 270 */ 271 272 // start boot animation 273 property_set("ctl.start", "bootanim"); 274 275 return NO_ERROR; 276} 277 278// ---------------------------------------------------------------------------- 279#if 0 280#pragma mark - 281#pragma mark Events Handler 282#endif 283 284void SurfaceFlinger::waitForEvent() 285{ 286 while (true) { 287 nsecs_t timeout = -1; 288 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 289 if (UNLIKELY(isFrozen())) { 290 // wait 5 seconds 291 const nsecs_t now = systemTime(); 292 if (mFreezeDisplayTime == 0) { 293 mFreezeDisplayTime = now; 294 } 295 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 296 timeout = waitTime>0 ? waitTime : 0; 297 } 298 299 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 300 301 // see if we timed out 302 if (isFrozen()) { 303 const nsecs_t now = systemTime(); 304 nsecs_t frozenTime = (now - mFreezeDisplayTime); 305 if (frozenTime >= freezeDisplayTimeout) { 306 // we timed out and are still frozen 307 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 308 mFreezeDisplay, mFreezeCount); 309 mFreezeDisplayTime = 0; 310 mFreezeCount = 0; 311 mFreezeDisplay = false; 312 } 313 } 314 315 if (msg != 0) { 316 switch (msg->what) { 317 case MessageQueue::INVALIDATE: 318 // invalidate message, just return to the main loop 319 return; 320 } 321 } 322 } 323} 324 325void SurfaceFlinger::signalEvent() { 326 mEventQueue.invalidate(); 327} 328 329void SurfaceFlinger::signal() const { 330 // this is the IPC call 331 const_cast<SurfaceFlinger*>(this)->signalEvent(); 332} 333 334status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 335 nsecs_t reltime, uint32_t flags) 336{ 337 return mEventQueue.postMessage(msg, reltime, flags); 338} 339 340status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 341 nsecs_t reltime, uint32_t flags) 342{ 343 status_t res = mEventQueue.postMessage(msg, reltime, flags); 344 if (res == NO_ERROR) { 345 msg->wait(); 346 } 347 return res; 348} 349 350// ---------------------------------------------------------------------------- 351#if 0 352#pragma mark - 353#pragma mark Main loop 354#endif 355 356bool SurfaceFlinger::threadLoop() 357{ 358 waitForEvent(); 359 360 // check for transactions 361 if (UNLIKELY(mConsoleSignals)) { 362 handleConsoleEvents(); 363 } 364 365 if (LIKELY(mTransactionCount == 0)) { 366 // if we're in a global transaction, don't do anything. 367 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 368 uint32_t transactionFlags = getTransactionFlags(mask); 369 if (LIKELY(transactionFlags)) { 370 handleTransaction(transactionFlags); 371 } 372 } 373 374 // post surfaces (if needed) 375 handlePageFlip(); 376 377 if (UNLIKELY(mHwWorkListDirty)) { 378 // build the h/w work list 379 handleWorkList(); 380 } 381 382 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 383 if (LIKELY(hw.canDraw() && !isFrozen())) { 384 // repaint the framebuffer (if needed) 385 386 const int index = hw.getCurrentBufferIndex(); 387 GraphicLog& logger(GraphicLog::getInstance()); 388 389 logger.log(GraphicLog::SF_REPAINT, index); 390 handleRepaint(); 391 392 // inform the h/w that we're done compositing 393 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 394 hw.compositionComplete(); 395 396 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 397 postFramebuffer(); 398 399 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 400 unlockClients(); 401 402 logger.log(GraphicLog::SF_REPAINT_DONE, index); 403 } else { 404 // pretend we did the post 405 unlockClients(); 406 usleep(16667); // 60 fps period 407 } 408 return true; 409} 410 411void SurfaceFlinger::postFramebuffer() 412{ 413 if (!mInvalidRegion.isEmpty()) { 414 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 415 const nsecs_t now = systemTime(); 416 mDebugInSwapBuffers = now; 417 hw.flip(mInvalidRegion); 418 mLastSwapBufferTime = systemTime() - now; 419 mDebugInSwapBuffers = 0; 420 mInvalidRegion.clear(); 421 } 422} 423 424void SurfaceFlinger::handleConsoleEvents() 425{ 426 // something to do with the console 427 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 428 429 int what = android_atomic_and(0, &mConsoleSignals); 430 if (what & eConsoleAcquired) { 431 hw.acquireScreen(); 432 // this is a temporary work-around, eventually this should be called 433 // by the power-manager 434 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 435 } 436 437 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 438 // We got the release signal before the acquire signal 439 mDeferReleaseConsole = false; 440 hw.releaseScreen(); 441 } 442 443 if (what & eConsoleReleased) { 444 if (hw.isScreenAcquired()) { 445 hw.releaseScreen(); 446 } else { 447 mDeferReleaseConsole = true; 448 } 449 } 450 451 mDirtyRegion.set(hw.bounds()); 452} 453 454void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 455{ 456 Vector< sp<LayerBase> > ditchedLayers; 457 458 /* 459 * Perform and commit the transaction 460 */ 461 462 { // scope for the lock 463 Mutex::Autolock _l(mStateLock); 464 const nsecs_t now = systemTime(); 465 mDebugInTransaction = now; 466 handleTransactionLocked(transactionFlags, ditchedLayers); 467 mLastTransactionTime = systemTime() - now; 468 mDebugInTransaction = 0; 469 mHwWorkListDirty = true; 470 // here the transaction has been committed 471 } 472 473 /* 474 * Clean-up all layers that went away 475 * (do this without the lock held) 476 */ 477 478 const size_t count = ditchedLayers.size(); 479 for (size_t i=0 ; i<count ; i++) { 480 if (ditchedLayers[i] != 0) { 481 //LOGD("ditching layer %p", ditchedLayers[i].get()); 482 ditchedLayers[i]->ditch(); 483 } 484 } 485} 486 487void SurfaceFlinger::handleTransactionLocked( 488 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 489{ 490 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 491 const size_t count = currentLayers.size(); 492 493 /* 494 * Traversal of the children 495 * (perform the transaction for each of them if needed) 496 */ 497 498 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 499 if (layersNeedTransaction) { 500 for (size_t i=0 ; i<count ; i++) { 501 const sp<LayerBase>& layer = currentLayers[i]; 502 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 503 if (!trFlags) continue; 504 505 const uint32_t flags = layer->doTransaction(0); 506 if (flags & Layer::eVisibleRegion) 507 mVisibleRegionsDirty = true; 508 } 509 } 510 511 /* 512 * Perform our own transaction if needed 513 */ 514 515 if (transactionFlags & eTransactionNeeded) { 516 if (mCurrentState.orientation != mDrawingState.orientation) { 517 // the orientation has changed, recompute all visible regions 518 // and invalidate everything. 519 520 const int dpy = 0; 521 const int orientation = mCurrentState.orientation; 522 const uint32_t type = mCurrentState.orientationType; 523 GraphicPlane& plane(graphicPlane(dpy)); 524 plane.setOrientation(orientation); 525 526 // update the shared control block 527 const DisplayHardware& hw(plane.displayHardware()); 528 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 529 dcblk->orientation = orientation; 530 dcblk->w = plane.getWidth(); 531 dcblk->h = plane.getHeight(); 532 533 mVisibleRegionsDirty = true; 534 mDirtyRegion.set(hw.bounds()); 535 } 536 537 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 538 // freezing or unfreezing the display -> trigger animation if needed 539 mFreezeDisplay = mCurrentState.freezeDisplay; 540 if (mFreezeDisplay) 541 mFreezeDisplayTime = 0; 542 } 543 544 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 545 // layers have been added 546 mVisibleRegionsDirty = true; 547 } 548 549 // some layers might have been removed, so 550 // we need to update the regions they're exposing. 551 if (mLayersRemoved) { 552 mLayersRemoved = false; 553 mVisibleRegionsDirty = true; 554 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 555 const size_t count = previousLayers.size(); 556 for (size_t i=0 ; i<count ; i++) { 557 const sp<LayerBase>& layer(previousLayers[i]); 558 if (currentLayers.indexOf( layer ) < 0) { 559 // this layer is not visible anymore 560 ditchedLayers.add(layer); 561 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 562 } 563 } 564 } 565 } 566 567 commitTransaction(); 568} 569 570sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 571{ 572 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 573} 574 575void SurfaceFlinger::computeVisibleRegions( 576 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 577{ 578 const GraphicPlane& plane(graphicPlane(0)); 579 const Transform& planeTransform(plane.transform()); 580 const DisplayHardware& hw(plane.displayHardware()); 581 const Region screenRegion(hw.bounds()); 582 583 Region aboveOpaqueLayers; 584 Region aboveCoveredLayers; 585 Region dirty; 586 587 bool secureFrameBuffer = false; 588 589 size_t i = currentLayers.size(); 590 while (i--) { 591 const sp<LayerBase>& layer = currentLayers[i]; 592 layer->validateVisibility(planeTransform); 593 594 // start with the whole surface at its current location 595 const Layer::State& s(layer->drawingState()); 596 597 /* 598 * opaqueRegion: area of a surface that is fully opaque. 599 */ 600 Region opaqueRegion; 601 602 /* 603 * visibleRegion: area of a surface that is visible on screen 604 * and not fully transparent. This is essentially the layer's 605 * footprint minus the opaque regions above it. 606 * Areas covered by a translucent surface are considered visible. 607 */ 608 Region visibleRegion; 609 610 /* 611 * coveredRegion: area of a surface that is covered by all 612 * visible regions above it (which includes the translucent areas). 613 */ 614 Region coveredRegion; 615 616 617 // handle hidden surfaces by setting the visible region to empty 618 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 619 const bool translucent = layer->needsBlending(); 620 const Rect bounds(layer->visibleBounds()); 621 visibleRegion.set(bounds); 622 visibleRegion.andSelf(screenRegion); 623 if (!visibleRegion.isEmpty()) { 624 // Remove the transparent area from the visible region 625 if (translucent) { 626 visibleRegion.subtractSelf(layer->transparentRegionScreen); 627 } 628 629 // compute the opaque region 630 const int32_t layerOrientation = layer->getOrientation(); 631 if (s.alpha==255 && !translucent && 632 ((layerOrientation & Transform::ROT_INVALID) == false)) { 633 // the opaque region is the layer's footprint 634 opaqueRegion = visibleRegion; 635 } 636 } 637 } 638 639 // Clip the covered region to the visible region 640 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 641 642 // Update aboveCoveredLayers for next (lower) layer 643 aboveCoveredLayers.orSelf(visibleRegion); 644 645 // subtract the opaque region covered by the layers above us 646 visibleRegion.subtractSelf(aboveOpaqueLayers); 647 648 // compute this layer's dirty region 649 if (layer->contentDirty) { 650 // we need to invalidate the whole region 651 dirty = visibleRegion; 652 // as well, as the old visible region 653 dirty.orSelf(layer->visibleRegionScreen); 654 layer->contentDirty = false; 655 } else { 656 /* compute the exposed region: 657 * the exposed region consists of two components: 658 * 1) what's VISIBLE now and was COVERED before 659 * 2) what's EXPOSED now less what was EXPOSED before 660 * 661 * note that (1) is conservative, we start with the whole 662 * visible region but only keep what used to be covered by 663 * something -- which mean it may have been exposed. 664 * 665 * (2) handles areas that were not covered by anything but got 666 * exposed because of a resize. 667 */ 668 const Region newExposed = visibleRegion - coveredRegion; 669 const Region oldVisibleRegion = layer->visibleRegionScreen; 670 const Region oldCoveredRegion = layer->coveredRegionScreen; 671 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 672 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 673 } 674 dirty.subtractSelf(aboveOpaqueLayers); 675 676 // accumulate to the screen dirty region 677 dirtyRegion.orSelf(dirty); 678 679 // Update aboveOpaqueLayers for next (lower) layer 680 aboveOpaqueLayers.orSelf(opaqueRegion); 681 682 // Store the visible region is screen space 683 layer->setVisibleRegion(visibleRegion); 684 layer->setCoveredRegion(coveredRegion); 685 686 // If a secure layer is partially visible, lock-down the screen! 687 if (layer->isSecure() && !visibleRegion.isEmpty()) { 688 secureFrameBuffer = true; 689 } 690 } 691 692 // invalidate the areas where a layer was removed 693 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 694 mDirtyRegionRemovedLayer.clear(); 695 696 mSecureFrameBuffer = secureFrameBuffer; 697 opaqueRegion = aboveOpaqueLayers; 698} 699 700 701void SurfaceFlinger::commitTransaction() 702{ 703 mDrawingState = mCurrentState; 704 mResizeTransationPending = false; 705 mTransactionCV.broadcast(); 706} 707 708void SurfaceFlinger::handlePageFlip() 709{ 710 bool visibleRegions = mVisibleRegionsDirty; 711 LayerVector& currentLayers( 712 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 713 visibleRegions |= lockPageFlip(currentLayers); 714 715 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 716 const Region screenRegion(hw.bounds()); 717 if (visibleRegions) { 718 Region opaqueRegion; 719 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 720 721 /* 722 * rebuild the visible layer list 723 */ 724 mVisibleLayersSortedByZ.clear(); 725 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 726 size_t count = currentLayers.size(); 727 mVisibleLayersSortedByZ.setCapacity(count); 728 for (size_t i=0 ; i<count ; i++) { 729 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 730 mVisibleLayersSortedByZ.add(currentLayers[i]); 731 } 732 733 mWormholeRegion = screenRegion.subtract(opaqueRegion); 734 mVisibleRegionsDirty = false; 735 mHwWorkListDirty = true; 736 } 737 738 unlockPageFlip(currentLayers); 739 mDirtyRegion.andSelf(screenRegion); 740} 741 742bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 743{ 744 bool recomputeVisibleRegions = false; 745 size_t count = currentLayers.size(); 746 sp<LayerBase> const* layers = currentLayers.array(); 747 for (size_t i=0 ; i<count ; i++) { 748 const sp<LayerBase>& layer(layers[i]); 749 layer->lockPageFlip(recomputeVisibleRegions); 750 } 751 return recomputeVisibleRegions; 752} 753 754void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 755{ 756 const GraphicPlane& plane(graphicPlane(0)); 757 const Transform& planeTransform(plane.transform()); 758 size_t count = currentLayers.size(); 759 sp<LayerBase> const* layers = currentLayers.array(); 760 for (size_t i=0 ; i<count ; i++) { 761 const sp<LayerBase>& layer(layers[i]); 762 layer->unlockPageFlip(planeTransform, mDirtyRegion); 763 } 764} 765 766void SurfaceFlinger::handleWorkList() 767{ 768 mHwWorkListDirty = false; 769 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 770 if (hwc.initCheck() == NO_ERROR) { 771 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 772 const size_t count = currentLayers.size(); 773 hwc.createWorkList(count); 774 hwc_layer_t* const cur(hwc.getLayers()); 775 for (size_t i=0 ; cur && i<count ; i++) { 776 currentLayers[i]->setGeometry(&cur[i]); 777 if (mDebugDisableHWC) { 778 cur[i].compositionType = HWC_FRAMEBUFFER; 779 cur[i].flags |= HWC_SKIP_LAYER; 780 } 781 } 782 } 783} 784 785void SurfaceFlinger::handleRepaint() 786{ 787 // compute the invalid region 788 mInvalidRegion.orSelf(mDirtyRegion); 789 790 if (UNLIKELY(mDebugRegion)) { 791 debugFlashRegions(); 792 } 793 794 // set the frame buffer 795 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 796 glMatrixMode(GL_MODELVIEW); 797 glLoadIdentity(); 798 799 uint32_t flags = hw.getFlags(); 800 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 801 (flags & DisplayHardware::BUFFER_PRESERVED)) 802 { 803 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 804 // takes a rectangle, we must make sure to update that whole 805 // rectangle in that case 806 if (flags & DisplayHardware::SWAP_RECTANGLE) { 807 // TODO: we really should be able to pass a region to 808 // SWAP_RECTANGLE so that we don't have to redraw all this. 809 mDirtyRegion.set(mInvalidRegion.bounds()); 810 } else { 811 // in the BUFFER_PRESERVED case, obviously, we can update only 812 // what's needed and nothing more. 813 // NOTE: this is NOT a common case, as preserving the backbuffer 814 // is costly and usually involves copying the whole update back. 815 } 816 } else { 817 if (flags & DisplayHardware::PARTIAL_UPDATES) { 818 // We need to redraw the rectangle that will be updated 819 // (pushed to the framebuffer). 820 // This is needed because PARTIAL_UPDATES only takes one 821 // rectangle instead of a region (see DisplayHardware::flip()) 822 mDirtyRegion.set(mInvalidRegion.bounds()); 823 } else { 824 // we need to redraw everything (the whole screen) 825 mDirtyRegion.set(hw.bounds()); 826 mInvalidRegion = mDirtyRegion; 827 } 828 } 829 830 // compose all surfaces 831 composeSurfaces(mDirtyRegion); 832 833 // clear the dirty regions 834 mDirtyRegion.clear(); 835} 836 837void SurfaceFlinger::composeSurfaces(const Region& dirty) 838{ 839 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 840 // should never happen unless the window manager has a bug 841 // draw something... 842 drawWormhole(); 843 } 844 845 status_t err = NO_ERROR; 846 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 847 size_t count = layers.size(); 848 849 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 850 HWComposer& hwc(hw.getHwComposer()); 851 hwc_layer_t* const cur(hwc.getLayers()); 852 853 LOGE_IF(cur && hwc.getNumLayers() != count, 854 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 855 hwc.getNumLayers(), count); 856 857 // just to be extra-safe, use the smallest count 858 if (hwc.initCheck() == NO_ERROR) { 859 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 860 } 861 862 /* 863 * update the per-frame h/w composer data for each layer 864 * and build the transparent region of the FB 865 */ 866 Region transparent; 867 if (cur) { 868 for (size_t i=0 ; i<count ; i++) { 869 const sp<LayerBase>& layer(layers[i]); 870 layer->setPerFrameData(&cur[i]); 871 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 872 if (!(layer->needsBlending())) { 873 transparent.orSelf(layer->visibleRegionScreen); 874 } 875 } 876 } 877 err = hwc.prepare(); 878 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 879 } 880 881 /* 882 * clear the area of the FB that need to be transparent 883 */ 884 transparent.andSelf(dirty); 885 if (!transparent.isEmpty()) { 886 glClearColor(0,0,0,0); 887 Region::const_iterator it = transparent.begin(); 888 Region::const_iterator const end = transparent.end(); 889 const int32_t height = hw.getHeight(); 890 while (it != end) { 891 const Rect& r(*it++); 892 const GLint sy = height - (r.top + r.height()); 893 glScissor(r.left, sy, r.width(), r.height()); 894 glClear(GL_COLOR_BUFFER_BIT); 895 } 896 } 897 898 899 /* 900 * and then, render the layers targeted at the framebuffer 901 */ 902 for (size_t i=0 ; i<count ; i++) { 903 if (cur) { 904 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 905 !(cur[i].flags & HWC_SKIP_LAYER)) { 906 // skip layers handled by the HAL 907 continue; 908 } 909 } 910 911 const sp<LayerBase>& layer(layers[i]); 912 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 913 if (!clip.isEmpty()) { 914 layer->draw(clip); 915 } 916 } 917} 918 919void SurfaceFlinger::unlockClients() 920{ 921 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 922 const size_t count = drawingLayers.size(); 923 sp<LayerBase> const* const layers = drawingLayers.array(); 924 for (size_t i=0 ; i<count ; ++i) { 925 const sp<LayerBase>& layer = layers[i]; 926 layer->finishPageFlip(); 927 } 928} 929 930void SurfaceFlinger::debugFlashRegions() 931{ 932 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 933 const uint32_t flags = hw.getFlags(); 934 935 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 936 (flags & DisplayHardware::BUFFER_PRESERVED))) { 937 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 938 mDirtyRegion.bounds() : hw.bounds()); 939 composeSurfaces(repaint); 940 } 941 942 TextureManager::deactivateTextures(); 943 944 glDisable(GL_BLEND); 945 glDisable(GL_DITHER); 946 glDisable(GL_SCISSOR_TEST); 947 948 static int toggle = 0; 949 toggle = 1 - toggle; 950 if (toggle) { 951 glColor4f(1, 0, 1, 1); 952 } else { 953 glColor4f(1, 1, 0, 1); 954 } 955 956 Region::const_iterator it = mDirtyRegion.begin(); 957 Region::const_iterator const end = mDirtyRegion.end(); 958 while (it != end) { 959 const Rect& r = *it++; 960 GLfloat vertices[][2] = { 961 { r.left, r.top }, 962 { r.left, r.bottom }, 963 { r.right, r.bottom }, 964 { r.right, r.top } 965 }; 966 glVertexPointer(2, GL_FLOAT, 0, vertices); 967 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 968 } 969 970 if (mInvalidRegion.isEmpty()) { 971 mDirtyRegion.dump("mDirtyRegion"); 972 mInvalidRegion.dump("mInvalidRegion"); 973 } 974 hw.flip(mInvalidRegion); 975 976 if (mDebugRegion > 1) 977 usleep(mDebugRegion * 1000); 978 979 glEnable(GL_SCISSOR_TEST); 980 //mDirtyRegion.dump("mDirtyRegion"); 981} 982 983void SurfaceFlinger::drawWormhole() const 984{ 985 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 986 if (region.isEmpty()) 987 return; 988 989 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 990 const int32_t width = hw.getWidth(); 991 const int32_t height = hw.getHeight(); 992 993 glDisable(GL_BLEND); 994 glDisable(GL_DITHER); 995 996 if (LIKELY(!mDebugBackground)) { 997 glClearColor(0,0,0,0); 998 Region::const_iterator it = region.begin(); 999 Region::const_iterator const end = region.end(); 1000 while (it != end) { 1001 const Rect& r = *it++; 1002 const GLint sy = height - (r.top + r.height()); 1003 glScissor(r.left, sy, r.width(), r.height()); 1004 glClear(GL_COLOR_BUFFER_BIT); 1005 } 1006 } else { 1007 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1008 { width, height }, { 0, height } }; 1009 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1010 glVertexPointer(2, GL_SHORT, 0, vertices); 1011 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1012 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1013#if defined(GL_OES_EGL_image_external) 1014 if (GLExtensions::getInstance().haveTextureExternal()) { 1015 glDisable(GL_TEXTURE_EXTERNAL_OES); 1016 } 1017#endif 1018 glEnable(GL_TEXTURE_2D); 1019 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1020 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1021 glMatrixMode(GL_TEXTURE); 1022 glLoadIdentity(); 1023 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1024 Region::const_iterator it = region.begin(); 1025 Region::const_iterator const end = region.end(); 1026 while (it != end) { 1027 const Rect& r = *it++; 1028 const GLint sy = height - (r.top + r.height()); 1029 glScissor(r.left, sy, r.width(), r.height()); 1030 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1031 } 1032 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1033 } 1034} 1035 1036void SurfaceFlinger::debugShowFPS() const 1037{ 1038 static int mFrameCount; 1039 static int mLastFrameCount = 0; 1040 static nsecs_t mLastFpsTime = 0; 1041 static float mFps = 0; 1042 mFrameCount++; 1043 nsecs_t now = systemTime(); 1044 nsecs_t diff = now - mLastFpsTime; 1045 if (diff > ms2ns(250)) { 1046 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1047 mLastFpsTime = now; 1048 mLastFrameCount = mFrameCount; 1049 } 1050 // XXX: mFPS has the value we want 1051 } 1052 1053status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1054{ 1055 Mutex::Autolock _l(mStateLock); 1056 addLayer_l(layer); 1057 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1058 return NO_ERROR; 1059} 1060 1061status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1062{ 1063 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1064 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1065} 1066 1067ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1068 const sp<LayerBaseClient>& lbc) 1069{ 1070 Mutex::Autolock _l(mStateLock); 1071 1072 // attach this layer to the client 1073 ssize_t name = client->attachLayer(lbc); 1074 1075 // add this layer to the current state list 1076 addLayer_l(lbc); 1077 1078 return name; 1079} 1080 1081status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1082{ 1083 Mutex::Autolock _l(mStateLock); 1084 status_t err = purgatorizeLayer_l(layer); 1085 if (err == NO_ERROR) 1086 setTransactionFlags(eTransactionNeeded); 1087 return err; 1088} 1089 1090status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1091{ 1092 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1093 if (lbc != 0) { 1094 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1095 } 1096 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1097 if (index >= 0) { 1098 mLayersRemoved = true; 1099 return NO_ERROR; 1100 } 1101 return status_t(index); 1102} 1103 1104status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1105{ 1106 // remove the layer from the main list (through a transaction). 1107 ssize_t err = removeLayer_l(layerBase); 1108 1109 layerBase->onRemoved(); 1110 1111 // it's possible that we don't find a layer, because it might 1112 // have been destroyed already -- this is not technically an error 1113 // from the user because there is a race between Client::destroySurface(), 1114 // ~Client() and ~ISurface(). 1115 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1116} 1117 1118status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1119{ 1120 layer->forceVisibilityTransaction(); 1121 setTransactionFlags(eTraversalNeeded); 1122 return NO_ERROR; 1123} 1124 1125uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1126{ 1127 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1128} 1129 1130uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1131{ 1132 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1133 if ((old & flags)==0) { // wake the server up 1134 signalEvent(); 1135 } 1136 return old; 1137} 1138 1139void SurfaceFlinger::openGlobalTransaction() 1140{ 1141 android_atomic_inc(&mTransactionCount); 1142} 1143 1144void SurfaceFlinger::closeGlobalTransaction() 1145{ 1146 if (android_atomic_dec(&mTransactionCount) == 1) { 1147 signalEvent(); 1148 1149 // if there is a transaction with a resize, wait for it to 1150 // take effect before returning. 1151 Mutex::Autolock _l(mStateLock); 1152 while (mResizeTransationPending) { 1153 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1154 if (CC_UNLIKELY(err != NO_ERROR)) { 1155 // just in case something goes wrong in SF, return to the 1156 // called after a few seconds. 1157 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1158 mResizeTransationPending = false; 1159 break; 1160 } 1161 } 1162 } 1163} 1164 1165status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1166{ 1167 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1168 return BAD_VALUE; 1169 1170 Mutex::Autolock _l(mStateLock); 1171 mCurrentState.freezeDisplay = 1; 1172 setTransactionFlags(eTransactionNeeded); 1173 1174 // flags is intended to communicate some sort of animation behavior 1175 // (for instance fading) 1176 return NO_ERROR; 1177} 1178 1179status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1180{ 1181 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1182 return BAD_VALUE; 1183 1184 Mutex::Autolock _l(mStateLock); 1185 mCurrentState.freezeDisplay = 0; 1186 setTransactionFlags(eTransactionNeeded); 1187 1188 // flags is intended to communicate some sort of animation behavior 1189 // (for instance fading) 1190 return NO_ERROR; 1191} 1192 1193int SurfaceFlinger::setOrientation(DisplayID dpy, 1194 int orientation, uint32_t flags) 1195{ 1196 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1197 return BAD_VALUE; 1198 1199 Mutex::Autolock _l(mStateLock); 1200 if (mCurrentState.orientation != orientation) { 1201 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1202 mCurrentState.orientationType = flags; 1203 mCurrentState.orientation = orientation; 1204 setTransactionFlags(eTransactionNeeded); 1205 mTransactionCV.wait(mStateLock); 1206 } else { 1207 orientation = BAD_VALUE; 1208 } 1209 } 1210 return orientation; 1211} 1212 1213sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1214 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1215 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1216 uint32_t flags) 1217{ 1218 sp<LayerBaseClient> layer; 1219 sp<LayerBaseClient::Surface> surfaceHandle; 1220 1221 if (int32_t(w|h) < 0) { 1222 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1223 int(w), int(h)); 1224 return surfaceHandle; 1225 } 1226 1227 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1228 sp<Layer> normalLayer; 1229 switch (flags & eFXSurfaceMask) { 1230 case eFXSurfaceNormal: 1231#if HAS_PUSH_BUFFERS 1232 if (UNLIKELY(flags & ePushBuffers)) { 1233 layer = createPushBuffersSurface(client, d, w, h, flags); 1234 } else 1235#endif 1236 { 1237 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1238 layer = normalLayer; 1239 } 1240 break; 1241 case eFXSurfaceBlur: 1242 layer = createBlurSurface(client, d, w, h, flags); 1243 break; 1244 case eFXSurfaceDim: 1245 layer = createDimSurface(client, d, w, h, flags); 1246 break; 1247 } 1248 1249 if (layer != 0) { 1250 layer->initStates(w, h, flags); 1251 layer->setName(name); 1252 ssize_t token = addClientLayer(client, layer); 1253 1254 surfaceHandle = layer->getSurface(); 1255 if (surfaceHandle != 0) { 1256 params->token = token; 1257 params->identity = surfaceHandle->getIdentity(); 1258 params->width = w; 1259 params->height = h; 1260 params->format = format; 1261 if (normalLayer != 0) { 1262 Mutex::Autolock _l(mStateLock); 1263 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1264 } 1265 } 1266 1267 setTransactionFlags(eTransactionNeeded); 1268 } 1269 1270 return surfaceHandle; 1271} 1272 1273sp<Layer> SurfaceFlinger::createNormalSurface( 1274 const sp<Client>& client, DisplayID display, 1275 uint32_t w, uint32_t h, uint32_t flags, 1276 PixelFormat& format) 1277{ 1278 // initialize the surfaces 1279 switch (format) { // TODO: take h/w into account 1280 case PIXEL_FORMAT_TRANSPARENT: 1281 case PIXEL_FORMAT_TRANSLUCENT: 1282 format = PIXEL_FORMAT_RGBA_8888; 1283 break; 1284 case PIXEL_FORMAT_OPAQUE: 1285#ifdef NO_RGBX_8888 1286 format = PIXEL_FORMAT_RGB_565; 1287#else 1288 format = PIXEL_FORMAT_RGBX_8888; 1289#endif 1290 break; 1291 } 1292 1293#ifdef NO_RGBX_8888 1294 if (format == PIXEL_FORMAT_RGBX_8888) 1295 format = PIXEL_FORMAT_RGBA_8888; 1296#endif 1297 1298 sp<Layer> layer = new Layer(this, display, client); 1299 status_t err = layer->setBuffers(w, h, format, flags); 1300 if (LIKELY(err != NO_ERROR)) { 1301 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1302 layer.clear(); 1303 } 1304 return layer; 1305} 1306 1307sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1308 const sp<Client>& client, DisplayID display, 1309 uint32_t w, uint32_t h, uint32_t flags) 1310{ 1311 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1312 layer->initStates(w, h, flags); 1313 return layer; 1314} 1315 1316sp<LayerDim> SurfaceFlinger::createDimSurface( 1317 const sp<Client>& client, DisplayID display, 1318 uint32_t w, uint32_t h, uint32_t flags) 1319{ 1320 sp<LayerDim> layer = new LayerDim(this, display, client); 1321 layer->initStates(w, h, flags); 1322 return layer; 1323} 1324 1325sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1326 const sp<Client>& client, DisplayID display, 1327 uint32_t w, uint32_t h, uint32_t flags) 1328{ 1329 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1330 layer->initStates(w, h, flags); 1331 return layer; 1332} 1333 1334status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1335{ 1336 /* 1337 * called by the window manager, when a surface should be marked for 1338 * destruction. 1339 * 1340 * The surface is removed from the current and drawing lists, but placed 1341 * in the purgatory queue, so it's not destroyed right-away (we need 1342 * to wait for all client's references to go away first). 1343 */ 1344 1345 status_t err = NAME_NOT_FOUND; 1346 Mutex::Autolock _l(mStateLock); 1347 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1348 if (layer != 0) { 1349 err = purgatorizeLayer_l(layer); 1350 if (err == NO_ERROR) { 1351 setTransactionFlags(eTransactionNeeded); 1352 } 1353 } 1354 return err; 1355} 1356 1357status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1358{ 1359 // called by ~ISurface() when all references are gone 1360 1361 class MessageDestroySurface : public MessageBase { 1362 SurfaceFlinger* flinger; 1363 sp<LayerBaseClient> layer; 1364 public: 1365 MessageDestroySurface( 1366 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1367 : flinger(flinger), layer(layer) { } 1368 virtual bool handler() { 1369 sp<LayerBaseClient> l(layer); 1370 layer.clear(); // clear it outside of the lock; 1371 Mutex::Autolock _l(flinger->mStateLock); 1372 /* 1373 * remove the layer from the current list -- chances are that it's 1374 * not in the list anyway, because it should have been removed 1375 * already upon request of the client (eg: window manager). 1376 * However, a buggy client could have not done that. 1377 * Since we know we don't have any more clients, we don't need 1378 * to use the purgatory. 1379 */ 1380 status_t err = flinger->removeLayer_l(l); 1381 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1382 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1383 return true; 1384 } 1385 }; 1386 1387 postMessageAsync( new MessageDestroySurface(this, layer) ); 1388 return NO_ERROR; 1389} 1390 1391status_t SurfaceFlinger::setClientState( 1392 const sp<Client>& client, 1393 int32_t count, 1394 const layer_state_t* states) 1395{ 1396 Mutex::Autolock _l(mStateLock); 1397 uint32_t flags = 0; 1398 for (int i=0 ; i<count ; i++) { 1399 const layer_state_t& s(states[i]); 1400 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1401 if (layer != 0) { 1402 const uint32_t what = s.what; 1403 if (what & ePositionChanged) { 1404 if (layer->setPosition(s.x, s.y)) 1405 flags |= eTraversalNeeded; 1406 } 1407 if (what & eLayerChanged) { 1408 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1409 if (layer->setLayer(s.z)) { 1410 mCurrentState.layersSortedByZ.removeAt(idx); 1411 mCurrentState.layersSortedByZ.add(layer); 1412 // we need traversal (state changed) 1413 // AND transaction (list changed) 1414 flags |= eTransactionNeeded|eTraversalNeeded; 1415 } 1416 } 1417 if (what & eSizeChanged) { 1418 if (layer->setSize(s.w, s.h)) { 1419 flags |= eTraversalNeeded; 1420 mResizeTransationPending = true; 1421 } 1422 } 1423 if (what & eAlphaChanged) { 1424 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1425 flags |= eTraversalNeeded; 1426 } 1427 if (what & eMatrixChanged) { 1428 if (layer->setMatrix(s.matrix)) 1429 flags |= eTraversalNeeded; 1430 } 1431 if (what & eTransparentRegionChanged) { 1432 if (layer->setTransparentRegionHint(s.transparentRegion)) 1433 flags |= eTraversalNeeded; 1434 } 1435 if (what & eVisibilityChanged) { 1436 if (layer->setFlags(s.flags, s.mask)) 1437 flags |= eTraversalNeeded; 1438 } 1439 } 1440 } 1441 if (flags) { 1442 setTransactionFlags(flags); 1443 } 1444 return NO_ERROR; 1445} 1446 1447void SurfaceFlinger::screenReleased(int dpy) 1448{ 1449 // this may be called by a signal handler, we can't do too much in here 1450 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1451 signalEvent(); 1452} 1453 1454void SurfaceFlinger::screenAcquired(int dpy) 1455{ 1456 // this may be called by a signal handler, we can't do too much in here 1457 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1458 signalEvent(); 1459} 1460 1461status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1462{ 1463 const size_t SIZE = 4096; 1464 char buffer[SIZE]; 1465 String8 result; 1466 if (!mDump.checkCalling()) { 1467 snprintf(buffer, SIZE, "Permission Denial: " 1468 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1469 IPCThreadState::self()->getCallingPid(), 1470 IPCThreadState::self()->getCallingUid()); 1471 result.append(buffer); 1472 } else { 1473 1474 // figure out if we're stuck somewhere 1475 const nsecs_t now = systemTime(); 1476 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1477 const nsecs_t inTransaction(mDebugInTransaction); 1478 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1479 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1480 1481 // Try to get the main lock, but don't insist if we can't 1482 // (this would indicate SF is stuck, but we want to be able to 1483 // print something in dumpsys). 1484 int retry = 3; 1485 while (mStateLock.tryLock()<0 && --retry>=0) { 1486 usleep(1000000); 1487 } 1488 const bool locked(retry >= 0); 1489 if (!locked) { 1490 snprintf(buffer, SIZE, 1491 "SurfaceFlinger appears to be unresponsive, " 1492 "dumping anyways (no locks held)\n"); 1493 result.append(buffer); 1494 } 1495 1496 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1497 const size_t count = currentLayers.size(); 1498 for (size_t i=0 ; i<count ; i++) { 1499 const sp<LayerBase>& layer(currentLayers[i]); 1500 layer->dump(result, buffer, SIZE); 1501 const Layer::State& s(layer->drawingState()); 1502 s.transparentRegion.dump(result, "transparentRegion"); 1503 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1504 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1505 } 1506 1507 mWormholeRegion.dump(result, "WormholeRegion"); 1508 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1509 snprintf(buffer, SIZE, 1510 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1511 mFreezeDisplay?"yes":"no", mFreezeCount, 1512 mCurrentState.orientation, hw.canDraw()); 1513 result.append(buffer); 1514 snprintf(buffer, SIZE, 1515 " last eglSwapBuffers() time: %f us\n" 1516 " last transaction time : %f us\n", 1517 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1518 result.append(buffer); 1519 1520 if (inSwapBuffersDuration || !locked) { 1521 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1522 inSwapBuffersDuration/1000.0); 1523 result.append(buffer); 1524 } 1525 1526 if (inTransactionDuration || !locked) { 1527 snprintf(buffer, SIZE, " transaction time: %f us\n", 1528 inTransactionDuration/1000.0); 1529 result.append(buffer); 1530 } 1531 1532 HWComposer& hwc(hw.getHwComposer()); 1533 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1534 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1535 mDebugDisableHWC ? "disabled" : "enabled"); 1536 result.append(buffer); 1537 hwc.dump(result, buffer, SIZE); 1538 1539 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1540 alloc.dump(result); 1541 hw.dump(result); 1542 1543 if (locked) { 1544 mStateLock.unlock(); 1545 } 1546 } 1547 write(fd, result.string(), result.size()); 1548 return NO_ERROR; 1549} 1550 1551status_t SurfaceFlinger::onTransact( 1552 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1553{ 1554 switch (code) { 1555 case CREATE_CONNECTION: 1556 case OPEN_GLOBAL_TRANSACTION: 1557 case CLOSE_GLOBAL_TRANSACTION: 1558 case SET_ORIENTATION: 1559 case FREEZE_DISPLAY: 1560 case UNFREEZE_DISPLAY: 1561 case BOOT_FINISHED: 1562 case TURN_ELECTRON_BEAM_OFF: 1563 case TURN_ELECTRON_BEAM_ON: 1564 { 1565 // codes that require permission check 1566 IPCThreadState* ipc = IPCThreadState::self(); 1567 const int pid = ipc->getCallingPid(); 1568 const int uid = ipc->getCallingUid(); 1569 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1570 LOGE("Permission Denial: " 1571 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1572 return PERMISSION_DENIED; 1573 } 1574 break; 1575 } 1576 case CAPTURE_SCREEN: 1577 { 1578 // codes that require permission check 1579 IPCThreadState* ipc = IPCThreadState::self(); 1580 const int pid = ipc->getCallingPid(); 1581 const int uid = ipc->getCallingUid(); 1582 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1583 LOGE("Permission Denial: " 1584 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1585 return PERMISSION_DENIED; 1586 } 1587 break; 1588 } 1589 } 1590 1591 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1592 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1593 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1594 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1595 IPCThreadState* ipc = IPCThreadState::self(); 1596 const int pid = ipc->getCallingPid(); 1597 const int uid = ipc->getCallingUid(); 1598 LOGE("Permission Denial: " 1599 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1600 return PERMISSION_DENIED; 1601 } 1602 int n; 1603 switch (code) { 1604 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1605 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1606 return NO_ERROR; 1607 case 1002: // SHOW_UPDATES 1608 n = data.readInt32(); 1609 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1610 return NO_ERROR; 1611 case 1003: // SHOW_BACKGROUND 1612 n = data.readInt32(); 1613 mDebugBackground = n ? 1 : 0; 1614 return NO_ERROR; 1615 case 1008: // toggle use of hw composer 1616 n = data.readInt32(); 1617 mDebugDisableHWC = n ? 1 : 0; 1618 mHwWorkListDirty = true; 1619 // fall-through... 1620 case 1004:{ // repaint everything 1621 Mutex::Autolock _l(mStateLock); 1622 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1623 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1624 signalEvent(); 1625 return NO_ERROR; 1626 } 1627 case 1005:{ // force transaction 1628 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1629 return NO_ERROR; 1630 } 1631 case 1006:{ // enable/disable GraphicLog 1632 int enabled = data.readInt32(); 1633 GraphicLog::getInstance().setEnabled(enabled); 1634 return NO_ERROR; 1635 } 1636 case 1007: // set mFreezeCount 1637 mFreezeCount = data.readInt32(); 1638 mFreezeDisplayTime = 0; 1639 return NO_ERROR; 1640 case 1010: // interrogate. 1641 reply->writeInt32(0); 1642 reply->writeInt32(0); 1643 reply->writeInt32(mDebugRegion); 1644 reply->writeInt32(mDebugBackground); 1645 return NO_ERROR; 1646 case 1013: { 1647 Mutex::Autolock _l(mStateLock); 1648 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1649 reply->writeInt32(hw.getPageFlipCount()); 1650 } 1651 return NO_ERROR; 1652 } 1653 } 1654 return err; 1655} 1656 1657// --------------------------------------------------------------------------- 1658 1659status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1660 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1661{ 1662 if (!GLExtensions::getInstance().haveFramebufferObject()) 1663 return INVALID_OPERATION; 1664 1665 // get screen geometry 1666 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1667 const uint32_t hw_w = hw.getWidth(); 1668 const uint32_t hw_h = hw.getHeight(); 1669 GLfloat u = 1; 1670 GLfloat v = 1; 1671 1672 // make sure to clear all GL error flags 1673 while ( glGetError() != GL_NO_ERROR ) ; 1674 1675 // create a FBO 1676 GLuint name, tname; 1677 glGenTextures(1, &tname); 1678 glBindTexture(GL_TEXTURE_2D, tname); 1679 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1680 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1681 if (glGetError() != GL_NO_ERROR) { 1682 while ( glGetError() != GL_NO_ERROR ) ; 1683 GLint tw = (2 << (31 - clz(hw_w))); 1684 GLint th = (2 << (31 - clz(hw_h))); 1685 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1686 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1687 u = GLfloat(hw_w) / tw; 1688 v = GLfloat(hw_h) / th; 1689 } 1690 glGenFramebuffersOES(1, &name); 1691 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1692 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1693 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1694 1695 // redraw the screen entirely... 1696 glClearColor(0,0,0,1); 1697 glClear(GL_COLOR_BUFFER_BIT); 1698 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1699 const size_t count = layers.size(); 1700 for (size_t i=0 ; i<count ; ++i) { 1701 const sp<LayerBase>& layer(layers[i]); 1702 layer->drawForSreenShot(); 1703 } 1704 1705 // back to main framebuffer 1706 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1707 glDisable(GL_SCISSOR_TEST); 1708 glDeleteFramebuffersOES(1, &name); 1709 1710 *textureName = tname; 1711 *uOut = u; 1712 *vOut = v; 1713 return NO_ERROR; 1714} 1715 1716// --------------------------------------------------------------------------- 1717 1718status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1719{ 1720 status_t result = PERMISSION_DENIED; 1721 1722 if (!GLExtensions::getInstance().haveFramebufferObject()) 1723 return INVALID_OPERATION; 1724 1725 // get screen geometry 1726 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1727 const uint32_t hw_w = hw.getWidth(); 1728 const uint32_t hw_h = hw.getHeight(); 1729 const Region screenBounds(hw.bounds()); 1730 1731 GLfloat u, v; 1732 GLuint tname; 1733 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1734 if (result != NO_ERROR) { 1735 return result; 1736 } 1737 1738 GLfloat vtx[8]; 1739 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1740 glEnable(GL_TEXTURE_2D); 1741 glBindTexture(GL_TEXTURE_2D, tname); 1742 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1743 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1744 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1745 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1746 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1747 glVertexPointer(2, GL_FLOAT, 0, vtx); 1748 1749 class s_curve_interpolator { 1750 const float nbFrames, s, v; 1751 public: 1752 s_curve_interpolator(int nbFrames, float s) 1753 : nbFrames(1.0f / (nbFrames-1)), s(s), 1754 v(1.0f + expf(-s + 0.5f*s)) { 1755 } 1756 float operator()(int f) { 1757 const float x = f * nbFrames; 1758 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1759 } 1760 }; 1761 1762 class v_stretch { 1763 const GLfloat hw_w, hw_h; 1764 public: 1765 v_stretch(uint32_t hw_w, uint32_t hw_h) 1766 : hw_w(hw_w), hw_h(hw_h) { 1767 } 1768 void operator()(GLfloat* vtx, float v) { 1769 const GLfloat w = hw_w + (hw_w * v); 1770 const GLfloat h = hw_h - (hw_h * v); 1771 const GLfloat x = (hw_w - w) * 0.5f; 1772 const GLfloat y = (hw_h - h) * 0.5f; 1773 vtx[0] = x; vtx[1] = y; 1774 vtx[2] = x; vtx[3] = y + h; 1775 vtx[4] = x + w; vtx[5] = y + h; 1776 vtx[6] = x + w; vtx[7] = y; 1777 } 1778 }; 1779 1780 class h_stretch { 1781 const GLfloat hw_w, hw_h; 1782 public: 1783 h_stretch(uint32_t hw_w, uint32_t hw_h) 1784 : hw_w(hw_w), hw_h(hw_h) { 1785 } 1786 void operator()(GLfloat* vtx, float v) { 1787 const GLfloat w = hw_w - (hw_w * v); 1788 const GLfloat h = 1.0f; 1789 const GLfloat x = (hw_w - w) * 0.5f; 1790 const GLfloat y = (hw_h - h) * 0.5f; 1791 vtx[0] = x; vtx[1] = y; 1792 vtx[2] = x; vtx[3] = y + h; 1793 vtx[4] = x + w; vtx[5] = y + h; 1794 vtx[6] = x + w; vtx[7] = y; 1795 } 1796 }; 1797 1798 // the full animation is 24 frames 1799 const int nbFrames = 12; 1800 s_curve_interpolator itr(nbFrames, 7.5f); 1801 s_curve_interpolator itg(nbFrames, 8.0f); 1802 s_curve_interpolator itb(nbFrames, 8.5f); 1803 1804 v_stretch vverts(hw_w, hw_h); 1805 glEnable(GL_BLEND); 1806 glBlendFunc(GL_ONE, GL_ONE); 1807 for (int i=0 ; i<nbFrames ; i++) { 1808 float x, y, w, h; 1809 const float vr = itr(i); 1810 const float vg = itg(i); 1811 const float vb = itb(i); 1812 1813 // clear screen 1814 glColorMask(1,1,1,1); 1815 glClear(GL_COLOR_BUFFER_BIT); 1816 glEnable(GL_TEXTURE_2D); 1817 1818 // draw the red plane 1819 vverts(vtx, vr); 1820 glColorMask(1,0,0,1); 1821 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1822 1823 // draw the green plane 1824 vverts(vtx, vg); 1825 glColorMask(0,1,0,1); 1826 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1827 1828 // draw the blue plane 1829 vverts(vtx, vb); 1830 glColorMask(0,0,1,1); 1831 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1832 1833 // draw the white highlight (we use the last vertices) 1834 glDisable(GL_TEXTURE_2D); 1835 glColorMask(1,1,1,1); 1836 glColor4f(vg, vg, vg, 1); 1837 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1838 hw.flip(screenBounds); 1839 } 1840 1841 h_stretch hverts(hw_w, hw_h); 1842 glDisable(GL_BLEND); 1843 glDisable(GL_TEXTURE_2D); 1844 glColorMask(1,1,1,1); 1845 for (int i=0 ; i<nbFrames ; i++) { 1846 const float v = itg(i); 1847 hverts(vtx, v); 1848 glClear(GL_COLOR_BUFFER_BIT); 1849 glColor4f(1-v, 1-v, 1-v, 1); 1850 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1851 hw.flip(screenBounds); 1852 } 1853 1854 glColorMask(1,1,1,1); 1855 glEnable(GL_SCISSOR_TEST); 1856 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1857 glDeleteTextures(1, &tname); 1858 return NO_ERROR; 1859} 1860 1861status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1862{ 1863 status_t result = PERMISSION_DENIED; 1864 1865 if (!GLExtensions::getInstance().haveFramebufferObject()) 1866 return INVALID_OPERATION; 1867 1868 1869 // get screen geometry 1870 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1871 const uint32_t hw_w = hw.getWidth(); 1872 const uint32_t hw_h = hw.getHeight(); 1873 const Region screenBounds(hw.bounds()); 1874 1875 GLfloat u, v; 1876 GLuint tname; 1877 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1878 if (result != NO_ERROR) { 1879 return result; 1880 } 1881 1882 // back to main framebuffer 1883 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1884 glDisable(GL_SCISSOR_TEST); 1885 1886 GLfloat vtx[8]; 1887 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1888 glEnable(GL_TEXTURE_2D); 1889 glBindTexture(GL_TEXTURE_2D, tname); 1890 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1891 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1892 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1893 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1894 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1895 glVertexPointer(2, GL_FLOAT, 0, vtx); 1896 1897 class s_curve_interpolator { 1898 const float nbFrames, s, v; 1899 public: 1900 s_curve_interpolator(int nbFrames, float s) 1901 : nbFrames(1.0f / (nbFrames-1)), s(s), 1902 v(1.0f + expf(-s + 0.5f*s)) { 1903 } 1904 float operator()(int f) { 1905 const float x = f * nbFrames; 1906 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1907 } 1908 }; 1909 1910 class v_stretch { 1911 const GLfloat hw_w, hw_h; 1912 public: 1913 v_stretch(uint32_t hw_w, uint32_t hw_h) 1914 : hw_w(hw_w), hw_h(hw_h) { 1915 } 1916 void operator()(GLfloat* vtx, float v) { 1917 const GLfloat w = hw_w + (hw_w * v); 1918 const GLfloat h = hw_h - (hw_h * v); 1919 const GLfloat x = (hw_w - w) * 0.5f; 1920 const GLfloat y = (hw_h - h) * 0.5f; 1921 vtx[0] = x; vtx[1] = y; 1922 vtx[2] = x; vtx[3] = y + h; 1923 vtx[4] = x + w; vtx[5] = y + h; 1924 vtx[6] = x + w; vtx[7] = y; 1925 } 1926 }; 1927 1928 class h_stretch { 1929 const GLfloat hw_w, hw_h; 1930 public: 1931 h_stretch(uint32_t hw_w, uint32_t hw_h) 1932 : hw_w(hw_w), hw_h(hw_h) { 1933 } 1934 void operator()(GLfloat* vtx, float v) { 1935 const GLfloat w = hw_w - (hw_w * v); 1936 const GLfloat h = 1.0f; 1937 const GLfloat x = (hw_w - w) * 0.5f; 1938 const GLfloat y = (hw_h - h) * 0.5f; 1939 vtx[0] = x; vtx[1] = y; 1940 vtx[2] = x; vtx[3] = y + h; 1941 vtx[4] = x + w; vtx[5] = y + h; 1942 vtx[6] = x + w; vtx[7] = y; 1943 } 1944 }; 1945 1946 // the full animation is 12 frames 1947 int nbFrames = 8; 1948 s_curve_interpolator itr(nbFrames, 7.5f); 1949 s_curve_interpolator itg(nbFrames, 8.0f); 1950 s_curve_interpolator itb(nbFrames, 8.5f); 1951 1952 h_stretch hverts(hw_w, hw_h); 1953 glDisable(GL_BLEND); 1954 glDisable(GL_TEXTURE_2D); 1955 glColorMask(1,1,1,1); 1956 for (int i=nbFrames-1 ; i>=0 ; i--) { 1957 const float v = itg(i); 1958 hverts(vtx, v); 1959 glClear(GL_COLOR_BUFFER_BIT); 1960 glColor4f(1-v, 1-v, 1-v, 1); 1961 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1962 hw.flip(screenBounds); 1963 } 1964 1965 nbFrames = 4; 1966 v_stretch vverts(hw_w, hw_h); 1967 glEnable(GL_BLEND); 1968 glBlendFunc(GL_ONE, GL_ONE); 1969 for (int i=nbFrames-1 ; i>=0 ; i--) { 1970 float x, y, w, h; 1971 const float vr = itr(i); 1972 const float vg = itg(i); 1973 const float vb = itb(i); 1974 1975 // clear screen 1976 glColorMask(1,1,1,1); 1977 glClear(GL_COLOR_BUFFER_BIT); 1978 glEnable(GL_TEXTURE_2D); 1979 1980 // draw the red plane 1981 vverts(vtx, vr); 1982 glColorMask(1,0,0,1); 1983 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1984 1985 // draw the green plane 1986 vverts(vtx, vg); 1987 glColorMask(0,1,0,1); 1988 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1989 1990 // draw the blue plane 1991 vverts(vtx, vb); 1992 glColorMask(0,0,1,1); 1993 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1994 1995 hw.flip(screenBounds); 1996 } 1997 1998 glColorMask(1,1,1,1); 1999 glEnable(GL_SCISSOR_TEST); 2000 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2001 glDeleteTextures(1, &tname); 2002 2003 return NO_ERROR; 2004} 2005 2006// --------------------------------------------------------------------------- 2007 2008status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2009{ 2010 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2011 if (!hw.canDraw()) { 2012 // we're already off 2013 return NO_ERROR; 2014 } 2015 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2016 electronBeamOffAnimationImplLocked(); 2017 } 2018 2019 // always clear the whole screen at the end of the animation 2020 glClearColor(0,0,0,1); 2021 glDisable(GL_SCISSOR_TEST); 2022 glClear(GL_COLOR_BUFFER_BIT); 2023 glEnable(GL_SCISSOR_TEST); 2024 hw.flip( Region(hw.bounds()) ); 2025 2026 hw.setCanDraw(false); 2027 return NO_ERROR; 2028} 2029 2030status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2031{ 2032 class MessageTurnElectronBeamOff : public MessageBase { 2033 SurfaceFlinger* flinger; 2034 int32_t mode; 2035 status_t result; 2036 public: 2037 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2038 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2039 } 2040 status_t getResult() const { 2041 return result; 2042 } 2043 virtual bool handler() { 2044 Mutex::Autolock _l(flinger->mStateLock); 2045 result = flinger->turnElectronBeamOffImplLocked(mode); 2046 return true; 2047 } 2048 }; 2049 2050 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2051 status_t res = postMessageSync(msg); 2052 if (res == NO_ERROR) { 2053 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2054 2055 // work-around: when the power-manager calls us we activate the 2056 // animation. eventually, the "on" animation will be called 2057 // by the power-manager itself 2058 mElectronBeamAnimationMode = mode; 2059 } 2060 return res; 2061} 2062 2063// --------------------------------------------------------------------------- 2064 2065status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2066{ 2067 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2068 if (hw.canDraw()) { 2069 // we're already on 2070 return NO_ERROR; 2071 } 2072 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2073 electronBeamOnAnimationImplLocked(); 2074 } 2075 hw.setCanDraw(true); 2076 2077 // make sure to redraw the whole screen when the animation is done 2078 mDirtyRegion.set(hw.bounds()); 2079 signalEvent(); 2080 2081 return NO_ERROR; 2082} 2083 2084status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2085{ 2086 class MessageTurnElectronBeamOn : public MessageBase { 2087 SurfaceFlinger* flinger; 2088 int32_t mode; 2089 status_t result; 2090 public: 2091 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2092 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2093 } 2094 status_t getResult() const { 2095 return result; 2096 } 2097 virtual bool handler() { 2098 Mutex::Autolock _l(flinger->mStateLock); 2099 result = flinger->turnElectronBeamOnImplLocked(mode); 2100 return true; 2101 } 2102 }; 2103 2104 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2105 return NO_ERROR; 2106} 2107 2108// --------------------------------------------------------------------------- 2109 2110status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2111 sp<IMemoryHeap>* heap, 2112 uint32_t* w, uint32_t* h, PixelFormat* f, 2113 uint32_t sw, uint32_t sh) 2114{ 2115 status_t result = PERMISSION_DENIED; 2116 2117 // only one display supported for now 2118 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2119 return BAD_VALUE; 2120 2121 if (!GLExtensions::getInstance().haveFramebufferObject()) 2122 return INVALID_OPERATION; 2123 2124 // get screen geometry 2125 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2126 const uint32_t hw_w = hw.getWidth(); 2127 const uint32_t hw_h = hw.getHeight(); 2128 2129 if ((sw > hw_w) || (sh > hw_h)) 2130 return BAD_VALUE; 2131 2132 sw = (!sw) ? hw_w : sw; 2133 sh = (!sh) ? hw_h : sh; 2134 const size_t size = sw * sh * 4; 2135 2136 // make sure to clear all GL error flags 2137 while ( glGetError() != GL_NO_ERROR ) ; 2138 2139 // create a FBO 2140 GLuint name, tname; 2141 glGenRenderbuffersOES(1, &tname); 2142 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2143 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2144 glGenFramebuffersOES(1, &name); 2145 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2146 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2147 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2148 2149 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2150 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2151 2152 // invert everything, b/c glReadPixel() below will invert the FB 2153 glViewport(0, 0, sw, sh); 2154 glMatrixMode(GL_PROJECTION); 2155 glPushMatrix(); 2156 glLoadIdentity(); 2157 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2158 glMatrixMode(GL_MODELVIEW); 2159 2160 // redraw the screen entirely... 2161 glClearColor(0,0,0,1); 2162 glClear(GL_COLOR_BUFFER_BIT); 2163 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2164 const size_t count = layers.size(); 2165 for (size_t i=0 ; i<count ; ++i) { 2166 const sp<LayerBase>& layer(layers[i]); 2167 layer->drawForSreenShot(); 2168 } 2169 2170 // XXX: this is needed on tegra 2171 glScissor(0, 0, sw, sh); 2172 2173 // check for errors and return screen capture 2174 if (glGetError() != GL_NO_ERROR) { 2175 // error while rendering 2176 result = INVALID_OPERATION; 2177 } else { 2178 // allocate shared memory large enough to hold the 2179 // screen capture 2180 sp<MemoryHeapBase> base( 2181 new MemoryHeapBase(size, 0, "screen-capture") ); 2182 void* const ptr = base->getBase(); 2183 if (ptr) { 2184 // capture the screen with glReadPixels() 2185 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2186 if (glGetError() == GL_NO_ERROR) { 2187 *heap = base; 2188 *w = sw; 2189 *h = sh; 2190 *f = PIXEL_FORMAT_RGBA_8888; 2191 result = NO_ERROR; 2192 } 2193 } else { 2194 result = NO_MEMORY; 2195 } 2196 } 2197 2198 glEnable(GL_SCISSOR_TEST); 2199 glViewport(0, 0, hw_w, hw_h); 2200 glMatrixMode(GL_PROJECTION); 2201 glPopMatrix(); 2202 glMatrixMode(GL_MODELVIEW); 2203 2204 2205 } else { 2206 result = BAD_VALUE; 2207 } 2208 2209 // release FBO resources 2210 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2211 glDeleteRenderbuffersOES(1, &tname); 2212 glDeleteFramebuffersOES(1, &name); 2213 return result; 2214} 2215 2216 2217status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2218 sp<IMemoryHeap>* heap, 2219 uint32_t* width, uint32_t* height, PixelFormat* format, 2220 uint32_t sw, uint32_t sh) 2221{ 2222 // only one display supported for now 2223 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2224 return BAD_VALUE; 2225 2226 if (!GLExtensions::getInstance().haveFramebufferObject()) 2227 return INVALID_OPERATION; 2228 2229 class MessageCaptureScreen : public MessageBase { 2230 SurfaceFlinger* flinger; 2231 DisplayID dpy; 2232 sp<IMemoryHeap>* heap; 2233 uint32_t* w; 2234 uint32_t* h; 2235 PixelFormat* f; 2236 uint32_t sw; 2237 uint32_t sh; 2238 status_t result; 2239 public: 2240 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2241 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2242 uint32_t sw, uint32_t sh) 2243 : flinger(flinger), dpy(dpy), 2244 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED) 2245 { 2246 } 2247 status_t getResult() const { 2248 return result; 2249 } 2250 virtual bool handler() { 2251 Mutex::Autolock _l(flinger->mStateLock); 2252 2253 // if we have secure windows, never allow the screen capture 2254 if (flinger->mSecureFrameBuffer) 2255 return true; 2256 2257 result = flinger->captureScreenImplLocked(dpy, 2258 heap, w, h, f, sw, sh); 2259 2260 return true; 2261 } 2262 }; 2263 2264 sp<MessageBase> msg = new MessageCaptureScreen(this, 2265 dpy, heap, width, height, format, sw, sh); 2266 status_t res = postMessageSync(msg); 2267 if (res == NO_ERROR) { 2268 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2269 } 2270 return res; 2271} 2272 2273// --------------------------------------------------------------------------- 2274 2275sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2276{ 2277 sp<Layer> result; 2278 Mutex::Autolock _l(mStateLock); 2279 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2280 return result; 2281} 2282 2283// --------------------------------------------------------------------------- 2284 2285Client::Client(const sp<SurfaceFlinger>& flinger) 2286 : mFlinger(flinger), mNameGenerator(1) 2287{ 2288} 2289 2290Client::~Client() 2291{ 2292 const size_t count = mLayers.size(); 2293 for (size_t i=0 ; i<count ; i++) { 2294 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2295 if (layer != 0) { 2296 mFlinger->removeLayer(layer); 2297 } 2298 } 2299} 2300 2301status_t Client::initCheck() const { 2302 return NO_ERROR; 2303} 2304 2305ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2306{ 2307 int32_t name = android_atomic_inc(&mNameGenerator); 2308 mLayers.add(name, layer); 2309 return name; 2310} 2311 2312void Client::detachLayer(const LayerBaseClient* layer) 2313{ 2314 // we do a linear search here, because this doesn't happen often 2315 const size_t count = mLayers.size(); 2316 for (size_t i=0 ; i<count ; i++) { 2317 if (mLayers.valueAt(i) == layer) { 2318 mLayers.removeItemsAt(i, 1); 2319 break; 2320 } 2321 } 2322} 2323sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2324 sp<LayerBaseClient> lbc; 2325 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2326 if (layer != 0) { 2327 lbc = layer.promote(); 2328 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2329 } 2330 return lbc; 2331} 2332 2333sp<IMemoryHeap> Client::getControlBlock() const { 2334 return 0; 2335} 2336ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2337 return -1; 2338} 2339sp<ISurface> Client::createSurface( 2340 ISurfaceComposerClient::surface_data_t* params, int pid, 2341 const String8& name, 2342 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2343 uint32_t flags) 2344{ 2345 return mFlinger->createSurface(this, pid, name, params, 2346 display, w, h, format, flags); 2347} 2348status_t Client::destroySurface(SurfaceID sid) { 2349 return mFlinger->removeSurface(this, sid); 2350} 2351status_t Client::setState(int32_t count, const layer_state_t* states) { 2352 return mFlinger->setClientState(this, count, states); 2353} 2354 2355// --------------------------------------------------------------------------- 2356 2357UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2358 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2359{ 2360 const int pgsize = getpagesize(); 2361 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2362 2363 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2364 "SurfaceFlinger Client control-block"); 2365 2366 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2367 if (ctrlblk) { // construct the shared structure in-place. 2368 new(ctrlblk) SharedClient; 2369 } 2370} 2371 2372UserClient::~UserClient() 2373{ 2374 if (ctrlblk) { 2375 ctrlblk->~SharedClient(); // destroy our shared-structure. 2376 } 2377 2378 /* 2379 * When a UserClient dies, it's unclear what to do exactly. 2380 * We could go ahead and destroy all surfaces linked to that client 2381 * however, it wouldn't be fair to the main Client 2382 * (usually the the window-manager), which might want to re-target 2383 * the layer to another UserClient. 2384 * I think the best is to do nothing, or not much; in most cases the 2385 * WM itself will go ahead and clean things up when it detects a client of 2386 * his has died. 2387 * The remaining question is what to display? currently we keep 2388 * just keep the current buffer. 2389 */ 2390} 2391 2392status_t UserClient::initCheck() const { 2393 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2394} 2395 2396void UserClient::detachLayer(const Layer* layer) 2397{ 2398 int32_t name = layer->getToken(); 2399 if (name >= 0) { 2400 int32_t mask = 1LU<<name; 2401 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2402 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2403 } 2404 } 2405} 2406 2407sp<IMemoryHeap> UserClient::getControlBlock() const { 2408 return mCblkHeap; 2409} 2410 2411ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2412{ 2413 int32_t name = NAME_NOT_FOUND; 2414 sp<Layer> layer(mFlinger->getLayer(sur)); 2415 if (layer == 0) { 2416 return name; 2417 } 2418 2419 // if this layer already has a token, just return it 2420 name = layer->getToken(); 2421 if ((name >= 0) && (layer->getClient() == this)) { 2422 return name; 2423 } 2424 2425 name = 0; 2426 do { 2427 int32_t mask = 1LU<<name; 2428 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2429 // we found and locked that name 2430 status_t err = layer->setToken( 2431 const_cast<UserClient*>(this), ctrlblk, name); 2432 if (err != NO_ERROR) { 2433 // free the name 2434 android_atomic_and(~mask, &mBitmap); 2435 name = err; 2436 } 2437 break; 2438 } 2439 if (++name > 31) 2440 name = NO_MEMORY; 2441 } while(name >= 0); 2442 2443 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2444 // sur->asBinder().get(), name, this, mBitmap); 2445 return name; 2446} 2447 2448sp<ISurface> UserClient::createSurface( 2449 ISurfaceComposerClient::surface_data_t* params, int pid, 2450 const String8& name, 2451 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2452 uint32_t flags) { 2453 return 0; 2454} 2455status_t UserClient::destroySurface(SurfaceID sid) { 2456 return INVALID_OPERATION; 2457} 2458status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2459 return INVALID_OPERATION; 2460} 2461 2462// --------------------------------------------------------------------------- 2463 2464GraphicPlane::GraphicPlane() 2465 : mHw(0) 2466{ 2467} 2468 2469GraphicPlane::~GraphicPlane() { 2470 delete mHw; 2471} 2472 2473bool GraphicPlane::initialized() const { 2474 return mHw ? true : false; 2475} 2476 2477int GraphicPlane::getWidth() const { 2478 return mWidth; 2479} 2480 2481int GraphicPlane::getHeight() const { 2482 return mHeight; 2483} 2484 2485void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2486{ 2487 mHw = hw; 2488 2489 // initialize the display orientation transform. 2490 // it's a constant that should come from the display driver. 2491 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2492 char property[PROPERTY_VALUE_MAX]; 2493 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2494 //displayOrientation 2495 switch (atoi(property)) { 2496 case 90: 2497 displayOrientation = ISurfaceComposer::eOrientation90; 2498 break; 2499 case 270: 2500 displayOrientation = ISurfaceComposer::eOrientation270; 2501 break; 2502 } 2503 } 2504 2505 const float w = hw->getWidth(); 2506 const float h = hw->getHeight(); 2507 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2508 &mDisplayTransform); 2509 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2510 mDisplayWidth = h; 2511 mDisplayHeight = w; 2512 } else { 2513 mDisplayWidth = w; 2514 mDisplayHeight = h; 2515 } 2516 2517 setOrientation(ISurfaceComposer::eOrientationDefault); 2518} 2519 2520status_t GraphicPlane::orientationToTransfrom( 2521 int orientation, int w, int h, Transform* tr) 2522{ 2523 uint32_t flags = 0; 2524 switch (orientation) { 2525 case ISurfaceComposer::eOrientationDefault: 2526 flags = Transform::ROT_0; 2527 break; 2528 case ISurfaceComposer::eOrientation90: 2529 flags = Transform::ROT_90; 2530 break; 2531 case ISurfaceComposer::eOrientation180: 2532 flags = Transform::ROT_180; 2533 break; 2534 case ISurfaceComposer::eOrientation270: 2535 flags = Transform::ROT_270; 2536 break; 2537 default: 2538 return BAD_VALUE; 2539 } 2540 tr->set(flags, w, h); 2541 return NO_ERROR; 2542} 2543 2544status_t GraphicPlane::setOrientation(int orientation) 2545{ 2546 // If the rotation can be handled in hardware, this is where 2547 // the magic should happen. 2548 2549 const DisplayHardware& hw(displayHardware()); 2550 const float w = mDisplayWidth; 2551 const float h = mDisplayHeight; 2552 mWidth = int(w); 2553 mHeight = int(h); 2554 2555 Transform orientationTransform; 2556 GraphicPlane::orientationToTransfrom(orientation, w, h, 2557 &orientationTransform); 2558 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2559 mWidth = int(h); 2560 mHeight = int(w); 2561 } 2562 2563 mOrientation = orientation; 2564 mGlobalTransform = mDisplayTransform * orientationTransform; 2565 return NO_ERROR; 2566} 2567 2568const DisplayHardware& GraphicPlane::displayHardware() const { 2569 return *mHw; 2570} 2571 2572DisplayHardware& GraphicPlane::editDisplayHardware() { 2573 return *mHw; 2574} 2575 2576const Transform& GraphicPlane::transform() const { 2577 return mGlobalTransform; 2578} 2579 2580EGLDisplay GraphicPlane::getEGLDisplay() const { 2581 return mHw->getEGLDisplay(); 2582} 2583 2584// --------------------------------------------------------------------------- 2585 2586}; // namespace android 2587