SurfaceFlinger.cpp revision 25e66fc324bbc004fa8902b2d4699e41bb601104
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <gui/IDisplayEventConnection.h>
38
39#include <utils/String8.h>
40#include <utils/String16.h>
41#include <utils/StopWatch.h>
42
43#include <ui/GraphicBufferAllocator.h>
44#include <ui/PixelFormat.h>
45
46#include <pixelflinger/pixelflinger.h>
47#include <GLES/gl.h>
48
49#include "clz.h"
50#include "DisplayEventConnection.h"
51#include "EventThread.h"
52#include "GLExtensions.h"
53#include "DdmConnection.h"
54#include "Layer.h"
55#include "LayerDim.h"
56#include "LayerScreenshot.h"
57#include "SurfaceFlinger.h"
58
59#include "DisplayHardware/DisplayHardware.h"
60#include "DisplayHardware/HWComposer.h"
61
62#include <private/android_filesystem_config.h>
63#include <private/surfaceflinger/SharedBufferStack.h>
64
65#define EGL_VERSION_HW_ANDROID  0x3143
66
67#define DISPLAY_COUNT       1
68
69namespace android {
70// ---------------------------------------------------------------------------
71
72const String16 sHardwareTest("android.permission.HARDWARE_TEST");
73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
75const String16 sDump("android.permission.DUMP");
76
77// ---------------------------------------------------------------------------
78
79SurfaceFlinger::SurfaceFlinger()
80    :   BnSurfaceComposer(), Thread(false),
81        mTransactionFlags(0),
82        mTransationPending(false),
83        mLayersRemoved(false),
84        mBootTime(systemTime()),
85        mVisibleRegionsDirty(false),
86        mHwWorkListDirty(false),
87        mElectronBeamAnimationMode(0),
88        mDebugRegion(0),
89        mDebugBackground(0),
90        mDebugDDMS(0),
91        mDebugDisableHWC(0),
92        mDebugDisableTransformHint(0),
93        mDebugInSwapBuffers(0),
94        mLastSwapBufferTime(0),
95        mDebugInTransaction(0),
96        mLastTransactionTime(0),
97        mBootFinished(false),
98        mConsoleSignals(0),
99        mSecureFrameBuffer(0)
100{
101    init();
102}
103
104void SurfaceFlinger::init()
105{
106    ALOGI("SurfaceFlinger is starting");
107
108    // debugging stuff...
109    char value[PROPERTY_VALUE_MAX];
110
111    property_get("debug.sf.showupdates", value, "0");
112    mDebugRegion = atoi(value);
113
114    property_get("debug.sf.showbackground", value, "0");
115    mDebugBackground = atoi(value);
116
117    property_get("debug.sf.ddms", value, "0");
118    mDebugDDMS = atoi(value);
119    if (mDebugDDMS) {
120        DdmConnection::start(getServiceName());
121    }
122
123    ALOGI_IF(mDebugRegion,       "showupdates enabled");
124    ALOGI_IF(mDebugBackground,   "showbackground enabled");
125    ALOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
126}
127
128SurfaceFlinger::~SurfaceFlinger()
129{
130    glDeleteTextures(1, &mWormholeTexName);
131}
132
133sp<IMemoryHeap> SurfaceFlinger::getCblk() const
134{
135    return mServerHeap;
136}
137
138sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
139{
140    sp<ISurfaceComposerClient> bclient;
141    sp<Client> client(new Client(this));
142    status_t err = client->initCheck();
143    if (err == NO_ERROR) {
144        bclient = client;
145    }
146    return bclient;
147}
148
149sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
150{
151    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
152    return gba;
153}
154
155const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
156{
157    ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
158    const GraphicPlane& plane(mGraphicPlanes[dpy]);
159    return plane;
160}
161
162GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
163{
164    return const_cast<GraphicPlane&>(
165        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
166}
167
168void SurfaceFlinger::bootFinished()
169{
170    const nsecs_t now = systemTime();
171    const nsecs_t duration = now - mBootTime;
172    ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
173    mBootFinished = true;
174
175    // wait patiently for the window manager death
176    const String16 name("window");
177    sp<IBinder> window(defaultServiceManager()->getService(name));
178    if (window != 0) {
179        window->linkToDeath(this);
180    }
181
182    // stop boot animation
183    property_set("ctl.stop", "bootanim");
184}
185
186void SurfaceFlinger::binderDied(const wp<IBinder>& who)
187{
188    // the window manager died on us. prepare its eulogy.
189
190    // reset screen orientation
191    setOrientation(0, eOrientationDefault, 0);
192
193    // restart the boot-animation
194    property_set("ctl.start", "bootanim");
195}
196
197void SurfaceFlinger::onFirstRef()
198{
199    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
200
201    // Wait for the main thread to be done with its initialization
202    mReadyToRunBarrier.wait();
203}
204
205static inline uint16_t pack565(int r, int g, int b) {
206    return (r<<11)|(g<<5)|b;
207}
208
209status_t SurfaceFlinger::readyToRun()
210{
211    ALOGI(   "SurfaceFlinger's main thread ready to run. "
212            "Initializing graphics H/W...");
213
214    // we only support one display currently
215    int dpy = 0;
216
217    {
218        // initialize the main display
219        GraphicPlane& plane(graphicPlane(dpy));
220        DisplayHardware* const hw = new DisplayHardware(this, dpy);
221        plane.setDisplayHardware(hw);
222    }
223
224    // create the shared control-block
225    mServerHeap = new MemoryHeapBase(4096,
226            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
227    ALOGE_IF(mServerHeap==0, "can't create shared memory dealer");
228
229    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
230    ALOGE_IF(mServerCblk==0, "can't get to shared control block's address");
231
232    new(mServerCblk) surface_flinger_cblk_t;
233
234    // initialize primary screen
235    // (other display should be initialized in the same manner, but
236    // asynchronously, as they could come and go. None of this is supported
237    // yet).
238    const GraphicPlane& plane(graphicPlane(dpy));
239    const DisplayHardware& hw = plane.displayHardware();
240    const uint32_t w = hw.getWidth();
241    const uint32_t h = hw.getHeight();
242    const uint32_t f = hw.getFormat();
243    hw.makeCurrent();
244
245    // initialize the shared control block
246    mServerCblk->connected |= 1<<dpy;
247    display_cblk_t* dcblk = mServerCblk->displays + dpy;
248    memset(dcblk, 0, sizeof(display_cblk_t));
249    dcblk->w            = plane.getWidth();
250    dcblk->h            = plane.getHeight();
251    dcblk->format       = f;
252    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
253    dcblk->xdpi         = hw.getDpiX();
254    dcblk->ydpi         = hw.getDpiY();
255    dcblk->fps          = hw.getRefreshRate();
256    dcblk->density      = hw.getDensity();
257
258    // Initialize OpenGL|ES
259    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
260    glPixelStorei(GL_PACK_ALIGNMENT, 4);
261    glEnableClientState(GL_VERTEX_ARRAY);
262    glEnable(GL_SCISSOR_TEST);
263    glShadeModel(GL_FLAT);
264    glDisable(GL_DITHER);
265    glDisable(GL_CULL_FACE);
266
267    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
268    const uint16_t g1 = pack565(0x17,0x2f,0x17);
269    const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
270    glGenTextures(1, &mWormholeTexName);
271    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
272    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
273    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
274    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
275    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
276    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
277            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
278
279    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
280    glGenTextures(1, &mProtectedTexName);
281    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
284    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
285    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
286    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
287            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
288
289    glViewport(0, 0, w, h);
290    glMatrixMode(GL_PROJECTION);
291    glLoadIdentity();
292    // put the origin in the left-bottom corner
293    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
294
295
296    // start the EventThread
297    mEventThread = new EventThread(this);
298
299    /*
300     *  We're now ready to accept clients...
301     */
302
303    mReadyToRunBarrier.open();
304
305    // start boot animation
306    property_set("ctl.start", "bootanim");
307
308    return NO_ERROR;
309}
310
311// ----------------------------------------------------------------------------
312#if 0
313#pragma mark -
314#pragma mark Events Handler
315#endif
316
317void SurfaceFlinger::waitForEvent() {
318    mEventQueue.waitMessage();
319}
320
321void SurfaceFlinger::signalEvent() {
322    mEventQueue.invalidate();
323}
324
325status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
326        nsecs_t reltime, uint32_t flags) {
327    return mEventQueue.postMessage(msg, reltime);
328}
329
330status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
331        nsecs_t reltime, uint32_t flags) {
332    status_t res = mEventQueue.postMessage(msg, reltime);
333    if (res == NO_ERROR) {
334        msg->wait();
335    }
336    return res;
337}
338
339// ----------------------------------------------------------------------------
340
341bool SurfaceFlinger::authenticateSurfaceTexture(
342        const sp<ISurfaceTexture>& surfaceTexture) const {
343    Mutex::Autolock _l(mStateLock);
344    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
345
346    // Check the visible layer list for the ISurface
347    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
348    size_t count = currentLayers.size();
349    for (size_t i=0 ; i<count ; i++) {
350        const sp<LayerBase>& layer(currentLayers[i]);
351        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
352        if (lbc != NULL) {
353            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
354            if (lbcBinder == surfaceTextureBinder) {
355                return true;
356            }
357        }
358    }
359
360    // Check the layers in the purgatory.  This check is here so that if a
361    // SurfaceTexture gets destroyed before all the clients are done using it,
362    // the error will not be reported as "surface XYZ is not authenticated", but
363    // will instead fail later on when the client tries to use the surface,
364    // which should be reported as "surface XYZ returned an -ENODEV".  The
365    // purgatorized layers are no less authentic than the visible ones, so this
366    // should not cause any harm.
367    size_t purgatorySize =  mLayerPurgatory.size();
368    for (size_t i=0 ; i<purgatorySize ; i++) {
369        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
370        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
371        if (lbc != NULL) {
372            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
373            if (lbcBinder == surfaceTextureBinder) {
374                return true;
375            }
376        }
377    }
378
379    return false;
380}
381
382// ----------------------------------------------------------------------------
383
384sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
385    sp<DisplayEventConnection> result(new DisplayEventConnection(mEventThread));
386    return result;
387}
388
389// ----------------------------------------------------------------------------
390#if 0
391#pragma mark -
392#pragma mark Main loop
393#endif
394
395bool SurfaceFlinger::threadLoop()
396{
397    waitForEvent();
398
399    // check for transactions
400    if (CC_UNLIKELY(mConsoleSignals)) {
401        handleConsoleEvents();
402    }
403
404    // if we're in a global transaction, don't do anything.
405    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
406    uint32_t transactionFlags = peekTransactionFlags(mask);
407    if (CC_UNLIKELY(transactionFlags)) {
408        handleTransaction(transactionFlags);
409    }
410
411    // post surfaces (if needed)
412    handlePageFlip();
413
414    if (mDirtyRegion.isEmpty()) {
415        // nothing new to do.
416        return true;
417    }
418
419    if (CC_UNLIKELY(mHwWorkListDirty)) {
420        // build the h/w work list
421        handleWorkList();
422    }
423
424    const DisplayHardware& hw(graphicPlane(0).displayHardware());
425    if (CC_LIKELY(hw.canDraw())) {
426        // repaint the framebuffer (if needed)
427        handleRepaint();
428        // inform the h/w that we're done compositing
429        hw.compositionComplete();
430        postFramebuffer();
431    } else {
432        // pretend we did the post
433        hw.compositionComplete();
434        hw.waitForRefresh();
435    }
436    return true;
437}
438
439void SurfaceFlinger::postFramebuffer()
440{
441    // this should never happen. we do the flip anyways so we don't
442    // risk to cause a deadlock with hwc
443    ALOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
444    const DisplayHardware& hw(graphicPlane(0).displayHardware());
445    const nsecs_t now = systemTime();
446    mDebugInSwapBuffers = now;
447    hw.flip(mSwapRegion);
448
449    size_t numLayers = mVisibleLayersSortedByZ.size();
450    for (size_t i = 0; i < numLayers; i++) {
451        mVisibleLayersSortedByZ[i]->onLayerDisplayed();
452    }
453
454    mLastSwapBufferTime = systemTime() - now;
455    mDebugInSwapBuffers = 0;
456    mSwapRegion.clear();
457}
458
459void SurfaceFlinger::handleConsoleEvents()
460{
461    // something to do with the console
462    const DisplayHardware& hw = graphicPlane(0).displayHardware();
463
464    int what = android_atomic_and(0, &mConsoleSignals);
465    if (what & eConsoleAcquired) {
466        hw.acquireScreen();
467        // this is a temporary work-around, eventually this should be called
468        // by the power-manager
469        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
470    }
471
472    if (what & eConsoleReleased) {
473        if (hw.isScreenAcquired()) {
474            hw.releaseScreen();
475        }
476    }
477
478    mDirtyRegion.set(hw.bounds());
479}
480
481void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
482{
483    Mutex::Autolock _l(mStateLock);
484    const nsecs_t now = systemTime();
485    mDebugInTransaction = now;
486
487    // Here we're guaranteed that some transaction flags are set
488    // so we can call handleTransactionLocked() unconditionally.
489    // We call getTransactionFlags(), which will also clear the flags,
490    // with mStateLock held to guarantee that mCurrentState won't change
491    // until the transaction is committed.
492
493    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
494    transactionFlags = getTransactionFlags(mask);
495    handleTransactionLocked(transactionFlags);
496
497    mLastTransactionTime = systemTime() - now;
498    mDebugInTransaction = 0;
499    invalidateHwcGeometry();
500    // here the transaction has been committed
501}
502
503void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
504{
505    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
506    const size_t count = currentLayers.size();
507
508    /*
509     * Traversal of the children
510     * (perform the transaction for each of them if needed)
511     */
512
513    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
514    if (layersNeedTransaction) {
515        for (size_t i=0 ; i<count ; i++) {
516            const sp<LayerBase>& layer = currentLayers[i];
517            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
518            if (!trFlags) continue;
519
520            const uint32_t flags = layer->doTransaction(0);
521            if (flags & Layer::eVisibleRegion)
522                mVisibleRegionsDirty = true;
523        }
524    }
525
526    /*
527     * Perform our own transaction if needed
528     */
529
530    if (transactionFlags & eTransactionNeeded) {
531        if (mCurrentState.orientation != mDrawingState.orientation) {
532            // the orientation has changed, recompute all visible regions
533            // and invalidate everything.
534
535            const int dpy = 0;
536            const int orientation = mCurrentState.orientation;
537            // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
538            GraphicPlane& plane(graphicPlane(dpy));
539            plane.setOrientation(orientation);
540
541            // update the shared control block
542            const DisplayHardware& hw(plane.displayHardware());
543            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
544            dcblk->orientation = orientation;
545            dcblk->w = plane.getWidth();
546            dcblk->h = plane.getHeight();
547
548            mVisibleRegionsDirty = true;
549            mDirtyRegion.set(hw.bounds());
550        }
551
552        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
553            // layers have been added
554            mVisibleRegionsDirty = true;
555        }
556
557        // some layers might have been removed, so
558        // we need to update the regions they're exposing.
559        if (mLayersRemoved) {
560            mLayersRemoved = false;
561            mVisibleRegionsDirty = true;
562            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
563            const size_t count = previousLayers.size();
564            for (size_t i=0 ; i<count ; i++) {
565                const sp<LayerBase>& layer(previousLayers[i]);
566                if (currentLayers.indexOf( layer ) < 0) {
567                    // this layer is not visible anymore
568                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
569                }
570            }
571        }
572    }
573
574    commitTransaction();
575}
576
577void SurfaceFlinger::computeVisibleRegions(
578    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
579{
580    const GraphicPlane& plane(graphicPlane(0));
581    const Transform& planeTransform(plane.transform());
582    const DisplayHardware& hw(plane.displayHardware());
583    const Region screenRegion(hw.bounds());
584
585    Region aboveOpaqueLayers;
586    Region aboveCoveredLayers;
587    Region dirty;
588
589    bool secureFrameBuffer = false;
590
591    size_t i = currentLayers.size();
592    while (i--) {
593        const sp<LayerBase>& layer = currentLayers[i];
594        layer->validateVisibility(planeTransform);
595
596        // start with the whole surface at its current location
597        const Layer::State& s(layer->drawingState());
598
599        /*
600         * opaqueRegion: area of a surface that is fully opaque.
601         */
602        Region opaqueRegion;
603
604        /*
605         * visibleRegion: area of a surface that is visible on screen
606         * and not fully transparent. This is essentially the layer's
607         * footprint minus the opaque regions above it.
608         * Areas covered by a translucent surface are considered visible.
609         */
610        Region visibleRegion;
611
612        /*
613         * coveredRegion: area of a surface that is covered by all
614         * visible regions above it (which includes the translucent areas).
615         */
616        Region coveredRegion;
617
618
619        // handle hidden surfaces by setting the visible region to empty
620        if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
621            const bool translucent = !layer->isOpaque();
622            const Rect bounds(layer->visibleBounds());
623            visibleRegion.set(bounds);
624            visibleRegion.andSelf(screenRegion);
625            if (!visibleRegion.isEmpty()) {
626                // Remove the transparent area from the visible region
627                if (translucent) {
628                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
629                }
630
631                // compute the opaque region
632                const int32_t layerOrientation = layer->getOrientation();
633                if (s.alpha==255 && !translucent &&
634                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
635                    // the opaque region is the layer's footprint
636                    opaqueRegion = visibleRegion;
637                }
638            }
639        }
640
641        // Clip the covered region to the visible region
642        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
643
644        // Update aboveCoveredLayers for next (lower) layer
645        aboveCoveredLayers.orSelf(visibleRegion);
646
647        // subtract the opaque region covered by the layers above us
648        visibleRegion.subtractSelf(aboveOpaqueLayers);
649
650        // compute this layer's dirty region
651        if (layer->contentDirty) {
652            // we need to invalidate the whole region
653            dirty = visibleRegion;
654            // as well, as the old visible region
655            dirty.orSelf(layer->visibleRegionScreen);
656            layer->contentDirty = false;
657        } else {
658            /* compute the exposed region:
659             *   the exposed region consists of two components:
660             *   1) what's VISIBLE now and was COVERED before
661             *   2) what's EXPOSED now less what was EXPOSED before
662             *
663             * note that (1) is conservative, we start with the whole
664             * visible region but only keep what used to be covered by
665             * something -- which mean it may have been exposed.
666             *
667             * (2) handles areas that were not covered by anything but got
668             * exposed because of a resize.
669             */
670            const Region newExposed = visibleRegion - coveredRegion;
671            const Region oldVisibleRegion = layer->visibleRegionScreen;
672            const Region oldCoveredRegion = layer->coveredRegionScreen;
673            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
674            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
675        }
676        dirty.subtractSelf(aboveOpaqueLayers);
677
678        // accumulate to the screen dirty region
679        dirtyRegion.orSelf(dirty);
680
681        // Update aboveOpaqueLayers for next (lower) layer
682        aboveOpaqueLayers.orSelf(opaqueRegion);
683
684        // Store the visible region is screen space
685        layer->setVisibleRegion(visibleRegion);
686        layer->setCoveredRegion(coveredRegion);
687
688        // If a secure layer is partially visible, lock-down the screen!
689        if (layer->isSecure() && !visibleRegion.isEmpty()) {
690            secureFrameBuffer = true;
691        }
692    }
693
694    // invalidate the areas where a layer was removed
695    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
696    mDirtyRegionRemovedLayer.clear();
697
698    mSecureFrameBuffer = secureFrameBuffer;
699    opaqueRegion = aboveOpaqueLayers;
700}
701
702
703void SurfaceFlinger::commitTransaction()
704{
705    if (!mLayersPendingRemoval.isEmpty()) {
706        // Notify removed layers now that they can't be drawn from
707        for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
708            mLayersPendingRemoval[i]->onRemoved();
709        }
710        mLayersPendingRemoval.clear();
711    }
712
713    mDrawingState = mCurrentState;
714    mTransationPending = false;
715    mTransactionCV.broadcast();
716}
717
718void SurfaceFlinger::handlePageFlip()
719{
720    bool visibleRegions = mVisibleRegionsDirty;
721    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
722    visibleRegions |= lockPageFlip(currentLayers);
723
724        const DisplayHardware& hw = graphicPlane(0).displayHardware();
725        const Region screenRegion(hw.bounds());
726        if (visibleRegions) {
727            Region opaqueRegion;
728            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
729
730            /*
731             *  rebuild the visible layer list
732             */
733            const size_t count = currentLayers.size();
734            mVisibleLayersSortedByZ.clear();
735            mVisibleLayersSortedByZ.setCapacity(count);
736            for (size_t i=0 ; i<count ; i++) {
737                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
738                    mVisibleLayersSortedByZ.add(currentLayers[i]);
739            }
740
741            mWormholeRegion = screenRegion.subtract(opaqueRegion);
742            mVisibleRegionsDirty = false;
743            invalidateHwcGeometry();
744        }
745
746    unlockPageFlip(currentLayers);
747
748    mDirtyRegion.orSelf(getAndClearInvalidateRegion());
749    mDirtyRegion.andSelf(screenRegion);
750}
751
752void SurfaceFlinger::invalidateHwcGeometry()
753{
754    mHwWorkListDirty = true;
755}
756
757bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
758{
759    bool recomputeVisibleRegions = false;
760    size_t count = currentLayers.size();
761    sp<LayerBase> const* layers = currentLayers.array();
762    for (size_t i=0 ; i<count ; i++) {
763        const sp<LayerBase>& layer(layers[i]);
764        layer->lockPageFlip(recomputeVisibleRegions);
765    }
766    return recomputeVisibleRegions;
767}
768
769void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
770{
771    const GraphicPlane& plane(graphicPlane(0));
772    const Transform& planeTransform(plane.transform());
773    size_t count = currentLayers.size();
774    sp<LayerBase> const* layers = currentLayers.array();
775    for (size_t i=0 ; i<count ; i++) {
776        const sp<LayerBase>& layer(layers[i]);
777        layer->unlockPageFlip(planeTransform, mDirtyRegion);
778    }
779}
780
781void SurfaceFlinger::handleWorkList()
782{
783    mHwWorkListDirty = false;
784    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
785    if (hwc.initCheck() == NO_ERROR) {
786        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
787        const size_t count = currentLayers.size();
788        hwc.createWorkList(count);
789        hwc_layer_t* const cur(hwc.getLayers());
790        for (size_t i=0 ; cur && i<count ; i++) {
791            currentLayers[i]->setGeometry(&cur[i]);
792            if (mDebugDisableHWC || mDebugRegion) {
793                cur[i].compositionType = HWC_FRAMEBUFFER;
794                cur[i].flags |= HWC_SKIP_LAYER;
795            }
796        }
797    }
798}
799
800void SurfaceFlinger::handleRepaint()
801{
802    // compute the invalid region
803    mSwapRegion.orSelf(mDirtyRegion);
804
805    if (CC_UNLIKELY(mDebugRegion)) {
806        debugFlashRegions();
807    }
808
809    // set the frame buffer
810    const DisplayHardware& hw(graphicPlane(0).displayHardware());
811    glMatrixMode(GL_MODELVIEW);
812    glLoadIdentity();
813
814    uint32_t flags = hw.getFlags();
815    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
816        (flags & DisplayHardware::BUFFER_PRESERVED))
817    {
818        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
819        // takes a rectangle, we must make sure to update that whole
820        // rectangle in that case
821        if (flags & DisplayHardware::SWAP_RECTANGLE) {
822            // TODO: we really should be able to pass a region to
823            // SWAP_RECTANGLE so that we don't have to redraw all this.
824            mDirtyRegion.set(mSwapRegion.bounds());
825        } else {
826            // in the BUFFER_PRESERVED case, obviously, we can update only
827            // what's needed and nothing more.
828            // NOTE: this is NOT a common case, as preserving the backbuffer
829            // is costly and usually involves copying the whole update back.
830        }
831    } else {
832        if (flags & DisplayHardware::PARTIAL_UPDATES) {
833            // We need to redraw the rectangle that will be updated
834            // (pushed to the framebuffer).
835            // This is needed because PARTIAL_UPDATES only takes one
836            // rectangle instead of a region (see DisplayHardware::flip())
837            mDirtyRegion.set(mSwapRegion.bounds());
838        } else {
839            // we need to redraw everything (the whole screen)
840            mDirtyRegion.set(hw.bounds());
841            mSwapRegion = mDirtyRegion;
842        }
843    }
844
845    setupHardwareComposer(mDirtyRegion);
846    composeSurfaces(mDirtyRegion);
847
848    // update the swap region and clear the dirty region
849    mSwapRegion.orSelf(mDirtyRegion);
850    mDirtyRegion.clear();
851}
852
853void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
854{
855    const DisplayHardware& hw(graphicPlane(0).displayHardware());
856    HWComposer& hwc(hw.getHwComposer());
857    hwc_layer_t* const cur(hwc.getLayers());
858    if (!cur) {
859        return;
860    }
861
862    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
863    size_t count = layers.size();
864
865    ALOGE_IF(hwc.getNumLayers() != count,
866            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
867            hwc.getNumLayers(), count);
868
869    // just to be extra-safe, use the smallest count
870    if (hwc.initCheck() == NO_ERROR) {
871        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
872    }
873
874    /*
875     *  update the per-frame h/w composer data for each layer
876     *  and build the transparent region of the FB
877     */
878    for (size_t i=0 ; i<count ; i++) {
879        const sp<LayerBase>& layer(layers[i]);
880        layer->setPerFrameData(&cur[i]);
881    }
882    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
883    status_t err = hwc.prepare();
884    ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
885
886    if (err == NO_ERROR) {
887        // what's happening here is tricky.
888        // we want to clear all the layers with the CLEAR_FB flags
889        // that are opaque.
890        // however, since some GPU are efficient at preserving
891        // the backbuffer, we want to take advantage of that so we do the
892        // clear only in the dirty region (other areas will be preserved
893        // on those GPUs).
894        //   NOTE: on non backbuffer preserving GPU, the dirty region
895        //   has already been expanded as needed, so the code is correct
896        //   there too.
897        //
898        // However, the content of the framebuffer cannot be trusted when
899        // we switch to/from FB/OVERLAY, in which case we need to
900        // expand the dirty region to those areas too.
901        //
902        // Note also that there is a special case when switching from
903        // "no layers in FB" to "some layers in FB", where we need to redraw
904        // the entire FB, since some areas might contain uninitialized
905        // data.
906        //
907        // Also we want to make sure to not clear areas that belong to
908        // layers above that won't redraw (we would just be erasing them),
909        // that is, we can't erase anything outside the dirty region.
910
911        Region transparent;
912
913        if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
914            transparent.set(hw.getBounds());
915            dirtyInOut = transparent;
916        } else {
917            for (size_t i=0 ; i<count ; i++) {
918                const sp<LayerBase>& layer(layers[i]);
919                if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
920                    transparent.orSelf(layer->visibleRegionScreen);
921                }
922                bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
923                if (isOverlay != layer->isOverlay()) {
924                    // we transitioned to/from overlay, so add this layer
925                    // to the dirty region so the framebuffer can be either
926                    // cleared or redrawn.
927                    dirtyInOut.orSelf(layer->visibleRegionScreen);
928                }
929                layer->setOverlay(isOverlay);
930            }
931            // don't erase stuff outside the dirty region
932            transparent.andSelf(dirtyInOut);
933        }
934
935        /*
936         *  clear the area of the FB that need to be transparent
937         */
938        if (!transparent.isEmpty()) {
939            glClearColor(0,0,0,0);
940            Region::const_iterator it = transparent.begin();
941            Region::const_iterator const end = transparent.end();
942            const int32_t height = hw.getHeight();
943            while (it != end) {
944                const Rect& r(*it++);
945                const GLint sy = height - (r.top + r.height());
946                glScissor(r.left, sy, r.width(), r.height());
947                glClear(GL_COLOR_BUFFER_BIT);
948            }
949        }
950    }
951}
952
953void SurfaceFlinger::composeSurfaces(const Region& dirty)
954{
955    const DisplayHardware& hw(graphicPlane(0).displayHardware());
956    HWComposer& hwc(hw.getHwComposer());
957
958    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
959    if (CC_UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
960        // should never happen unless the window manager has a bug
961        // draw something...
962        drawWormhole();
963    }
964
965    /*
966     * and then, render the layers targeted at the framebuffer
967     */
968    hwc_layer_t* const cur(hwc.getLayers());
969    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
970    size_t count = layers.size();
971    for (size_t i=0 ; i<count ; i++) {
972        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
973            continue;
974        }
975        const sp<LayerBase>& layer(layers[i]);
976        const Region clip(dirty.intersect(layer->visibleRegionScreen));
977        if (!clip.isEmpty()) {
978            layer->draw(clip);
979        }
980    }
981}
982
983void SurfaceFlinger::debugFlashRegions()
984{
985    const DisplayHardware& hw(graphicPlane(0).displayHardware());
986    const uint32_t flags = hw.getFlags();
987    const int32_t height = hw.getHeight();
988    if (mSwapRegion.isEmpty()) {
989        return;
990    }
991
992    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
993            (flags & DisplayHardware::BUFFER_PRESERVED))) {
994        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
995                mDirtyRegion.bounds() : hw.bounds());
996        composeSurfaces(repaint);
997    }
998
999    glDisable(GL_TEXTURE_EXTERNAL_OES);
1000    glDisable(GL_TEXTURE_2D);
1001    glDisable(GL_BLEND);
1002    glDisable(GL_SCISSOR_TEST);
1003
1004    static int toggle = 0;
1005    toggle = 1 - toggle;
1006    if (toggle) {
1007        glColor4f(1, 0, 1, 1);
1008    } else {
1009        glColor4f(1, 1, 0, 1);
1010    }
1011
1012    Region::const_iterator it = mDirtyRegion.begin();
1013    Region::const_iterator const end = mDirtyRegion.end();
1014    while (it != end) {
1015        const Rect& r = *it++;
1016        GLfloat vertices[][2] = {
1017                { r.left,  height - r.top },
1018                { r.left,  height - r.bottom },
1019                { r.right, height - r.bottom },
1020                { r.right, height - r.top }
1021        };
1022        glVertexPointer(2, GL_FLOAT, 0, vertices);
1023        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1024    }
1025
1026    hw.flip(mSwapRegion);
1027
1028    if (mDebugRegion > 1)
1029        usleep(mDebugRegion * 1000);
1030
1031    glEnable(GL_SCISSOR_TEST);
1032}
1033
1034void SurfaceFlinger::drawWormhole() const
1035{
1036    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1037    if (region.isEmpty())
1038        return;
1039
1040    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1041    const int32_t width = hw.getWidth();
1042    const int32_t height = hw.getHeight();
1043
1044    if (CC_LIKELY(!mDebugBackground)) {
1045        glClearColor(0,0,0,0);
1046        Region::const_iterator it = region.begin();
1047        Region::const_iterator const end = region.end();
1048        while (it != end) {
1049            const Rect& r = *it++;
1050            const GLint sy = height - (r.top + r.height());
1051            glScissor(r.left, sy, r.width(), r.height());
1052            glClear(GL_COLOR_BUFFER_BIT);
1053        }
1054    } else {
1055        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1056                { width, height }, { 0, height }  };
1057        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1058
1059        glVertexPointer(2, GL_SHORT, 0, vertices);
1060        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1061        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1062
1063        glDisable(GL_TEXTURE_EXTERNAL_OES);
1064        glEnable(GL_TEXTURE_2D);
1065        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1066        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1067        glMatrixMode(GL_TEXTURE);
1068        glLoadIdentity();
1069
1070        glDisable(GL_BLEND);
1071
1072        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1073        Region::const_iterator it = region.begin();
1074        Region::const_iterator const end = region.end();
1075        while (it != end) {
1076            const Rect& r = *it++;
1077            const GLint sy = height - (r.top + r.height());
1078            glScissor(r.left, sy, r.width(), r.height());
1079            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1080        }
1081        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1082        glDisable(GL_TEXTURE_2D);
1083        glLoadIdentity();
1084        glMatrixMode(GL_MODELVIEW);
1085    }
1086}
1087
1088status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1089{
1090    Mutex::Autolock _l(mStateLock);
1091    addLayer_l(layer);
1092    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1093    return NO_ERROR;
1094}
1095
1096status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1097{
1098    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1099    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1100}
1101
1102ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1103        const sp<LayerBaseClient>& lbc)
1104{
1105    // attach this layer to the client
1106    size_t name = client->attachLayer(lbc);
1107
1108    Mutex::Autolock _l(mStateLock);
1109
1110    // add this layer to the current state list
1111    addLayer_l(lbc);
1112
1113    return ssize_t(name);
1114}
1115
1116status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1117{
1118    Mutex::Autolock _l(mStateLock);
1119    status_t err = purgatorizeLayer_l(layer);
1120    if (err == NO_ERROR)
1121        setTransactionFlags(eTransactionNeeded);
1122    return err;
1123}
1124
1125status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1126{
1127    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1128    if (lbc != 0) {
1129        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1130    }
1131    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1132    if (index >= 0) {
1133        mLayersRemoved = true;
1134        return NO_ERROR;
1135    }
1136    return status_t(index);
1137}
1138
1139status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1140{
1141    // First add the layer to the purgatory list, which makes sure it won't
1142    // go away, then remove it from the main list (through a transaction).
1143    ssize_t err = removeLayer_l(layerBase);
1144    if (err >= 0) {
1145        mLayerPurgatory.add(layerBase);
1146    }
1147
1148    mLayersPendingRemoval.push(layerBase);
1149
1150    // it's possible that we don't find a layer, because it might
1151    // have been destroyed already -- this is not technically an error
1152    // from the user because there is a race between Client::destroySurface(),
1153    // ~Client() and ~ISurface().
1154    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1155}
1156
1157status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1158{
1159    layer->forceVisibilityTransaction();
1160    setTransactionFlags(eTraversalNeeded);
1161    return NO_ERROR;
1162}
1163
1164uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1165{
1166    return android_atomic_release_load(&mTransactionFlags);
1167}
1168
1169uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1170{
1171    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1172}
1173
1174uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1175{
1176    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1177    if ((old & flags)==0) { // wake the server up
1178        signalEvent();
1179    }
1180    return old;
1181}
1182
1183
1184void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
1185        int orientation, uint32_t flags) {
1186    Mutex::Autolock _l(mStateLock);
1187
1188    uint32_t transactionFlags = 0;
1189    if (mCurrentState.orientation != orientation) {
1190        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1191            mCurrentState.orientation = orientation;
1192            transactionFlags |= eTransactionNeeded;
1193        } else if (orientation != eOrientationUnchanged) {
1194            ALOGW("setTransactionState: ignoring unrecognized orientation: %d",
1195                    orientation);
1196        }
1197    }
1198
1199    const size_t count = state.size();
1200    for (size_t i=0 ; i<count ; i++) {
1201        const ComposerState& s(state[i]);
1202        sp<Client> client( static_cast<Client *>(s.client.get()) );
1203        transactionFlags |= setClientStateLocked(client, s.state);
1204    }
1205
1206    if (transactionFlags) {
1207        // this triggers the transaction
1208        setTransactionFlags(transactionFlags);
1209
1210        // if this is a synchronous transaction, wait for it to take effect
1211        // before returning.
1212        if (flags & eSynchronous) {
1213            mTransationPending = true;
1214        }
1215        while (mTransationPending) {
1216            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1217            if (CC_UNLIKELY(err != NO_ERROR)) {
1218                // just in case something goes wrong in SF, return to the
1219                // called after a few seconds.
1220                ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1221                mTransationPending = false;
1222                break;
1223            }
1224        }
1225    }
1226}
1227
1228int SurfaceFlinger::setOrientation(DisplayID dpy,
1229        int orientation, uint32_t flags)
1230{
1231    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1232        return BAD_VALUE;
1233
1234    Mutex::Autolock _l(mStateLock);
1235    if (mCurrentState.orientation != orientation) {
1236        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1237            mCurrentState.orientationFlags = flags;
1238            mCurrentState.orientation = orientation;
1239            setTransactionFlags(eTransactionNeeded);
1240            mTransactionCV.wait(mStateLock);
1241        } else {
1242            orientation = BAD_VALUE;
1243        }
1244    }
1245    return orientation;
1246}
1247
1248sp<ISurface> SurfaceFlinger::createSurface(
1249        ISurfaceComposerClient::surface_data_t* params,
1250        const String8& name,
1251        const sp<Client>& client,
1252        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1253        uint32_t flags)
1254{
1255    sp<LayerBaseClient> layer;
1256    sp<ISurface> surfaceHandle;
1257
1258    if (int32_t(w|h) < 0) {
1259        ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1260                int(w), int(h));
1261        return surfaceHandle;
1262    }
1263
1264    //ALOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1265    sp<Layer> normalLayer;
1266    switch (flags & eFXSurfaceMask) {
1267        case eFXSurfaceNormal:
1268            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1269            layer = normalLayer;
1270            break;
1271        case eFXSurfaceBlur:
1272            // for now we treat Blur as Dim, until we can implement it
1273            // efficiently.
1274        case eFXSurfaceDim:
1275            layer = createDimSurface(client, d, w, h, flags);
1276            break;
1277        case eFXSurfaceScreenshot:
1278            layer = createScreenshotSurface(client, d, w, h, flags);
1279            break;
1280    }
1281
1282    if (layer != 0) {
1283        layer->initStates(w, h, flags);
1284        layer->setName(name);
1285        ssize_t token = addClientLayer(client, layer);
1286
1287        surfaceHandle = layer->getSurface();
1288        if (surfaceHandle != 0) {
1289            params->token = token;
1290            params->identity = layer->getIdentity();
1291            if (normalLayer != 0) {
1292                Mutex::Autolock _l(mStateLock);
1293                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1294            }
1295        }
1296
1297        setTransactionFlags(eTransactionNeeded);
1298    }
1299
1300    return surfaceHandle;
1301}
1302
1303sp<Layer> SurfaceFlinger::createNormalSurface(
1304        const sp<Client>& client, DisplayID display,
1305        uint32_t w, uint32_t h, uint32_t flags,
1306        PixelFormat& format)
1307{
1308    // initialize the surfaces
1309    switch (format) { // TODO: take h/w into account
1310    case PIXEL_FORMAT_TRANSPARENT:
1311    case PIXEL_FORMAT_TRANSLUCENT:
1312        format = PIXEL_FORMAT_RGBA_8888;
1313        break;
1314    case PIXEL_FORMAT_OPAQUE:
1315#ifdef NO_RGBX_8888
1316        format = PIXEL_FORMAT_RGB_565;
1317#else
1318        format = PIXEL_FORMAT_RGBX_8888;
1319#endif
1320        break;
1321    }
1322
1323#ifdef NO_RGBX_8888
1324    if (format == PIXEL_FORMAT_RGBX_8888)
1325        format = PIXEL_FORMAT_RGBA_8888;
1326#endif
1327
1328    sp<Layer> layer = new Layer(this, display, client);
1329    status_t err = layer->setBuffers(w, h, format, flags);
1330    if (CC_LIKELY(err != NO_ERROR)) {
1331        ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1332        layer.clear();
1333    }
1334    return layer;
1335}
1336
1337sp<LayerDim> SurfaceFlinger::createDimSurface(
1338        const sp<Client>& client, DisplayID display,
1339        uint32_t w, uint32_t h, uint32_t flags)
1340{
1341    sp<LayerDim> layer = new LayerDim(this, display, client);
1342    return layer;
1343}
1344
1345sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
1346        const sp<Client>& client, DisplayID display,
1347        uint32_t w, uint32_t h, uint32_t flags)
1348{
1349    sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
1350    return layer;
1351}
1352
1353status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1354{
1355    /*
1356     * called by the window manager, when a surface should be marked for
1357     * destruction.
1358     *
1359     * The surface is removed from the current and drawing lists, but placed
1360     * in the purgatory queue, so it's not destroyed right-away (we need
1361     * to wait for all client's references to go away first).
1362     */
1363
1364    status_t err = NAME_NOT_FOUND;
1365    Mutex::Autolock _l(mStateLock);
1366    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1367    if (layer != 0) {
1368        err = purgatorizeLayer_l(layer);
1369        if (err == NO_ERROR) {
1370            setTransactionFlags(eTransactionNeeded);
1371        }
1372    }
1373    return err;
1374}
1375
1376status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1377{
1378    // called by ~ISurface() when all references are gone
1379    status_t err = NO_ERROR;
1380    sp<LayerBaseClient> l(layer.promote());
1381    if (l != NULL) {
1382        Mutex::Autolock _l(mStateLock);
1383        err = removeLayer_l(l);
1384        if (err == NAME_NOT_FOUND) {
1385            // The surface wasn't in the current list, which means it was
1386            // removed already, which means it is in the purgatory,
1387            // and need to be removed from there.
1388            ssize_t idx = mLayerPurgatory.remove(l);
1389            ALOGE_IF(idx < 0,
1390                    "layer=%p is not in the purgatory list", l.get());
1391        }
1392        ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
1393                "error removing layer=%p (%s)", l.get(), strerror(-err));
1394    }
1395    return err;
1396}
1397
1398uint32_t SurfaceFlinger::setClientStateLocked(
1399        const sp<Client>& client,
1400        const layer_state_t& s)
1401{
1402    uint32_t flags = 0;
1403    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1404    if (layer != 0) {
1405        const uint32_t what = s.what;
1406        if (what & ePositionChanged) {
1407            if (layer->setPosition(s.x, s.y))
1408                flags |= eTraversalNeeded;
1409        }
1410        if (what & eLayerChanged) {
1411            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1412            if (layer->setLayer(s.z)) {
1413                mCurrentState.layersSortedByZ.removeAt(idx);
1414                mCurrentState.layersSortedByZ.add(layer);
1415                // we need traversal (state changed)
1416                // AND transaction (list changed)
1417                flags |= eTransactionNeeded|eTraversalNeeded;
1418            }
1419        }
1420        if (what & eSizeChanged) {
1421            if (layer->setSize(s.w, s.h)) {
1422                flags |= eTraversalNeeded;
1423            }
1424        }
1425        if (what & eAlphaChanged) {
1426            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1427                flags |= eTraversalNeeded;
1428        }
1429        if (what & eMatrixChanged) {
1430            if (layer->setMatrix(s.matrix))
1431                flags |= eTraversalNeeded;
1432        }
1433        if (what & eTransparentRegionChanged) {
1434            if (layer->setTransparentRegionHint(s.transparentRegion))
1435                flags |= eTraversalNeeded;
1436        }
1437        if (what & eVisibilityChanged) {
1438            if (layer->setFlags(s.flags, s.mask))
1439                flags |= eTraversalNeeded;
1440        }
1441    }
1442    return flags;
1443}
1444
1445void SurfaceFlinger::screenReleased(int dpy)
1446{
1447    // this may be called by a signal handler, we can't do too much in here
1448    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1449    signalEvent();
1450}
1451
1452void SurfaceFlinger::screenAcquired(int dpy)
1453{
1454    // this may be called by a signal handler, we can't do too much in here
1455    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1456    signalEvent();
1457}
1458
1459status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1460{
1461    const size_t SIZE = 4096;
1462    char buffer[SIZE];
1463    String8 result;
1464
1465    if (!PermissionCache::checkCallingPermission(sDump)) {
1466        snprintf(buffer, SIZE, "Permission Denial: "
1467                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1468                IPCThreadState::self()->getCallingPid(),
1469                IPCThreadState::self()->getCallingUid());
1470        result.append(buffer);
1471    } else {
1472        // Try to get the main lock, but don't insist if we can't
1473        // (this would indicate SF is stuck, but we want to be able to
1474        // print something in dumpsys).
1475        int retry = 3;
1476        while (mStateLock.tryLock()<0 && --retry>=0) {
1477            usleep(1000000);
1478        }
1479        const bool locked(retry >= 0);
1480        if (!locked) {
1481            snprintf(buffer, SIZE,
1482                    "SurfaceFlinger appears to be unresponsive, "
1483                    "dumping anyways (no locks held)\n");
1484            result.append(buffer);
1485        }
1486
1487        bool dumpAll = true;
1488        size_t index = 0;
1489        size_t numArgs = args.size();
1490        if (numArgs) {
1491            dumpAll = false;
1492
1493            if ((index < numArgs) &&
1494                    (args[index] == String16("--list"))) {
1495                index++;
1496                listLayersLocked(args, index, result, buffer, SIZE);
1497            }
1498
1499            if ((index < numArgs) &&
1500                    (args[index] == String16("--latency"))) {
1501                index++;
1502                dumpStatsLocked(args, index, result, buffer, SIZE);
1503            }
1504
1505            if ((index < numArgs) &&
1506                    (args[index] == String16("--latency-clear"))) {
1507                index++;
1508                clearStatsLocked(args, index, result, buffer, SIZE);
1509            }
1510        }
1511
1512        if (dumpAll) {
1513            dumpAllLocked(result, buffer, SIZE);
1514        }
1515
1516        if (locked) {
1517            mStateLock.unlock();
1518        }
1519    }
1520    write(fd, result.string(), result.size());
1521    return NO_ERROR;
1522}
1523
1524void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index,
1525        String8& result, char* buffer, size_t SIZE) const
1526{
1527    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1528    const size_t count = currentLayers.size();
1529    for (size_t i=0 ; i<count ; i++) {
1530        const sp<LayerBase>& layer(currentLayers[i]);
1531        snprintf(buffer, SIZE, "%s\n", layer->getName().string());
1532        result.append(buffer);
1533    }
1534}
1535
1536void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
1537        String8& result, char* buffer, size_t SIZE) const
1538{
1539    String8 name;
1540    if (index < args.size()) {
1541        name = String8(args[index]);
1542        index++;
1543    }
1544
1545    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1546    const size_t count = currentLayers.size();
1547    for (size_t i=0 ; i<count ; i++) {
1548        const sp<LayerBase>& layer(currentLayers[i]);
1549        if (name.isEmpty()) {
1550            snprintf(buffer, SIZE, "%s\n", layer->getName().string());
1551            result.append(buffer);
1552        }
1553        if (name.isEmpty() || (name == layer->getName())) {
1554            layer->dumpStats(result, buffer, SIZE);
1555        }
1556    }
1557}
1558
1559void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
1560        String8& result, char* buffer, size_t SIZE) const
1561{
1562    String8 name;
1563    if (index < args.size()) {
1564        name = String8(args[index]);
1565        index++;
1566    }
1567
1568    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1569    const size_t count = currentLayers.size();
1570    for (size_t i=0 ; i<count ; i++) {
1571        const sp<LayerBase>& layer(currentLayers[i]);
1572        if (name.isEmpty() || (name == layer->getName())) {
1573            layer->clearStats();
1574        }
1575    }
1576}
1577
1578void SurfaceFlinger::dumpAllLocked(
1579        String8& result, char* buffer, size_t SIZE) const
1580{
1581    // figure out if we're stuck somewhere
1582    const nsecs_t now = systemTime();
1583    const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1584    const nsecs_t inTransaction(mDebugInTransaction);
1585    nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1586    nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1587
1588    /*
1589     * Dump the visible layer list
1590     */
1591    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1592    const size_t count = currentLayers.size();
1593    snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1594    result.append(buffer);
1595    for (size_t i=0 ; i<count ; i++) {
1596        const sp<LayerBase>& layer(currentLayers[i]);
1597        layer->dump(result, buffer, SIZE);
1598    }
1599
1600    /*
1601     * Dump the layers in the purgatory
1602     */
1603
1604    const size_t purgatorySize = mLayerPurgatory.size();
1605    snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1606    result.append(buffer);
1607    for (size_t i=0 ; i<purgatorySize ; i++) {
1608        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1609        layer->shortDump(result, buffer, SIZE);
1610    }
1611
1612    /*
1613     * Dump SurfaceFlinger global state
1614     */
1615
1616    snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1617    result.append(buffer);
1618
1619    const GLExtensions& extensions(GLExtensions::getInstance());
1620    snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1621            extensions.getVendor(),
1622            extensions.getRenderer(),
1623            extensions.getVersion());
1624    result.append(buffer);
1625
1626    snprintf(buffer, SIZE, "EGL : %s\n",
1627            eglQueryString(graphicPlane(0).getEGLDisplay(),
1628                    EGL_VERSION_HW_ANDROID));
1629    result.append(buffer);
1630
1631    snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1632    result.append(buffer);
1633
1634    mWormholeRegion.dump(result, "WormholeRegion");
1635    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1636    snprintf(buffer, SIZE,
1637            "  orientation=%d, canDraw=%d\n",
1638            mCurrentState.orientation, hw.canDraw());
1639    result.append(buffer);
1640    snprintf(buffer, SIZE,
1641            "  last eglSwapBuffers() time: %f us\n"
1642            "  last transaction time     : %f us\n"
1643            "  refresh-rate              : %f fps\n"
1644            "  x-dpi                     : %f\n"
1645            "  y-dpi                     : %f\n",
1646            mLastSwapBufferTime/1000.0,
1647            mLastTransactionTime/1000.0,
1648            hw.getRefreshRate(),
1649            hw.getDpiX(),
1650            hw.getDpiY());
1651    result.append(buffer);
1652
1653    snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1654            inSwapBuffersDuration/1000.0);
1655    result.append(buffer);
1656
1657    snprintf(buffer, SIZE, "  transaction time: %f us\n",
1658            inTransactionDuration/1000.0);
1659    result.append(buffer);
1660
1661    /*
1662     * VSYNC state
1663     */
1664    mEventThread->dump(result, buffer, SIZE);
1665
1666    /*
1667     * Dump HWComposer state
1668     */
1669    HWComposer& hwc(hw.getHwComposer());
1670    snprintf(buffer, SIZE, "h/w composer state:\n");
1671    result.append(buffer);
1672    snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1673            hwc.initCheck()==NO_ERROR ? "present" : "not present",
1674                    (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1675    result.append(buffer);
1676    hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
1677
1678    /*
1679     * Dump gralloc state
1680     */
1681    const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1682    alloc.dump(result);
1683    hw.dump(result);
1684}
1685
1686status_t SurfaceFlinger::onTransact(
1687    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1688{
1689    switch (code) {
1690        case CREATE_CONNECTION:
1691        case SET_TRANSACTION_STATE:
1692        case SET_ORIENTATION:
1693        case BOOT_FINISHED:
1694        case TURN_ELECTRON_BEAM_OFF:
1695        case TURN_ELECTRON_BEAM_ON:
1696        {
1697            // codes that require permission check
1698            IPCThreadState* ipc = IPCThreadState::self();
1699            const int pid = ipc->getCallingPid();
1700            const int uid = ipc->getCallingUid();
1701            if ((uid != AID_GRAPHICS) &&
1702                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1703                ALOGE("Permission Denial: "
1704                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1705                return PERMISSION_DENIED;
1706            }
1707            break;
1708        }
1709        case CAPTURE_SCREEN:
1710        {
1711            // codes that require permission check
1712            IPCThreadState* ipc = IPCThreadState::self();
1713            const int pid = ipc->getCallingPid();
1714            const int uid = ipc->getCallingUid();
1715            if ((uid != AID_GRAPHICS) &&
1716                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1717                ALOGE("Permission Denial: "
1718                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1719                return PERMISSION_DENIED;
1720            }
1721            break;
1722        }
1723    }
1724
1725    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1726    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1727        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1728        if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1729            IPCThreadState* ipc = IPCThreadState::self();
1730            const int pid = ipc->getCallingPid();
1731            const int uid = ipc->getCallingUid();
1732            ALOGE("Permission Denial: "
1733                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1734            return PERMISSION_DENIED;
1735        }
1736        int n;
1737        switch (code) {
1738            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1739            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1740                return NO_ERROR;
1741            case 1002:  // SHOW_UPDATES
1742                n = data.readInt32();
1743                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1744                invalidateHwcGeometry();
1745                repaintEverything();
1746                return NO_ERROR;
1747            case 1003:  // SHOW_BACKGROUND
1748                n = data.readInt32();
1749                mDebugBackground = n ? 1 : 0;
1750                return NO_ERROR;
1751            case 1004:{ // repaint everything
1752                repaintEverything();
1753                return NO_ERROR;
1754            }
1755            case 1005:{ // force transaction
1756                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1757                return NO_ERROR;
1758            }
1759            case 1008:  // toggle use of hw composer
1760                n = data.readInt32();
1761                mDebugDisableHWC = n ? 1 : 0;
1762                invalidateHwcGeometry();
1763                repaintEverything();
1764                return NO_ERROR;
1765            case 1009:  // toggle use of transform hint
1766                n = data.readInt32();
1767                mDebugDisableTransformHint = n ? 1 : 0;
1768                invalidateHwcGeometry();
1769                repaintEverything();
1770                return NO_ERROR;
1771            case 1010:  // interrogate.
1772                reply->writeInt32(0);
1773                reply->writeInt32(0);
1774                reply->writeInt32(mDebugRegion);
1775                reply->writeInt32(mDebugBackground);
1776                return NO_ERROR;
1777            case 1013: {
1778                Mutex::Autolock _l(mStateLock);
1779                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1780                reply->writeInt32(hw.getPageFlipCount());
1781            }
1782            return NO_ERROR;
1783        }
1784    }
1785    return err;
1786}
1787
1788void SurfaceFlinger::repaintEverything() {
1789    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1790    const Rect bounds(hw.getBounds());
1791    setInvalidateRegion(Region(bounds));
1792    signalEvent();
1793}
1794
1795void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
1796    Mutex::Autolock _l(mInvalidateLock);
1797    mInvalidateRegion = reg;
1798}
1799
1800Region SurfaceFlinger::getAndClearInvalidateRegion() {
1801    Mutex::Autolock _l(mInvalidateLock);
1802    Region reg(mInvalidateRegion);
1803    mInvalidateRegion.clear();
1804    return reg;
1805}
1806
1807// ---------------------------------------------------------------------------
1808
1809status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
1810        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1811{
1812    Mutex::Autolock _l(mStateLock);
1813    return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
1814}
1815
1816status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1817        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1818{
1819    if (!GLExtensions::getInstance().haveFramebufferObject())
1820        return INVALID_OPERATION;
1821
1822    // get screen geometry
1823    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1824    const uint32_t hw_w = hw.getWidth();
1825    const uint32_t hw_h = hw.getHeight();
1826    GLfloat u = 1;
1827    GLfloat v = 1;
1828
1829    // make sure to clear all GL error flags
1830    while ( glGetError() != GL_NO_ERROR ) ;
1831
1832    // create a FBO
1833    GLuint name, tname;
1834    glGenTextures(1, &tname);
1835    glBindTexture(GL_TEXTURE_2D, tname);
1836    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1837            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1838    if (glGetError() != GL_NO_ERROR) {
1839        while ( glGetError() != GL_NO_ERROR ) ;
1840        GLint tw = (2 << (31 - clz(hw_w)));
1841        GLint th = (2 << (31 - clz(hw_h)));
1842        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1843                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1844        u = GLfloat(hw_w) / tw;
1845        v = GLfloat(hw_h) / th;
1846    }
1847    glGenFramebuffersOES(1, &name);
1848    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1849    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1850            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1851
1852    // redraw the screen entirely...
1853    glDisable(GL_TEXTURE_EXTERNAL_OES);
1854    glDisable(GL_TEXTURE_2D);
1855    glDisable(GL_SCISSOR_TEST);
1856    glClearColor(0,0,0,1);
1857    glClear(GL_COLOR_BUFFER_BIT);
1858    glEnable(GL_SCISSOR_TEST);
1859    glMatrixMode(GL_MODELVIEW);
1860    glLoadIdentity();
1861    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1862    const size_t count = layers.size();
1863    for (size_t i=0 ; i<count ; ++i) {
1864        const sp<LayerBase>& layer(layers[i]);
1865        layer->drawForSreenShot();
1866    }
1867
1868    hw.compositionComplete();
1869
1870    // back to main framebuffer
1871    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1872    glDisable(GL_SCISSOR_TEST);
1873    glDeleteFramebuffersOES(1, &name);
1874
1875    *textureName = tname;
1876    *uOut = u;
1877    *vOut = v;
1878    return NO_ERROR;
1879}
1880
1881// ---------------------------------------------------------------------------
1882
1883status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1884{
1885    // get screen geometry
1886    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1887    const uint32_t hw_w = hw.getWidth();
1888    const uint32_t hw_h = hw.getHeight();
1889    const Region screenBounds(hw.getBounds());
1890
1891    GLfloat u, v;
1892    GLuint tname;
1893    status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
1894    if (result != NO_ERROR) {
1895        return result;
1896    }
1897
1898    GLfloat vtx[8];
1899    const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
1900    glBindTexture(GL_TEXTURE_2D, tname);
1901    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1903    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1904    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1905    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1906    glVertexPointer(2, GL_FLOAT, 0, vtx);
1907
1908    /*
1909     * Texture coordinate mapping
1910     *
1911     *                 u
1912     *    1 +----------+---+
1913     *      |     |    |   |  image is inverted
1914     *      |     V    |   |  w.r.t. the texture
1915     *  1-v +----------+   |  coordinates
1916     *      |              |
1917     *      |              |
1918     *      |              |
1919     *    0 +--------------+
1920     *      0              1
1921     *
1922     */
1923
1924    class s_curve_interpolator {
1925        const float nbFrames, s, v;
1926    public:
1927        s_curve_interpolator(int nbFrames, float s)
1928        : nbFrames(1.0f / (nbFrames-1)), s(s),
1929          v(1.0f + expf(-s + 0.5f*s)) {
1930        }
1931        float operator()(int f) {
1932            const float x = f * nbFrames;
1933            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1934        }
1935    };
1936
1937    class v_stretch {
1938        const GLfloat hw_w, hw_h;
1939    public:
1940        v_stretch(uint32_t hw_w, uint32_t hw_h)
1941        : hw_w(hw_w), hw_h(hw_h) {
1942        }
1943        void operator()(GLfloat* vtx, float v) {
1944            const GLfloat w = hw_w + (hw_w * v);
1945            const GLfloat h = hw_h - (hw_h * v);
1946            const GLfloat x = (hw_w - w) * 0.5f;
1947            const GLfloat y = (hw_h - h) * 0.5f;
1948            vtx[0] = x;         vtx[1] = y;
1949            vtx[2] = x;         vtx[3] = y + h;
1950            vtx[4] = x + w;     vtx[5] = y + h;
1951            vtx[6] = x + w;     vtx[7] = y;
1952        }
1953    };
1954
1955    class h_stretch {
1956        const GLfloat hw_w, hw_h;
1957    public:
1958        h_stretch(uint32_t hw_w, uint32_t hw_h)
1959        : hw_w(hw_w), hw_h(hw_h) {
1960        }
1961        void operator()(GLfloat* vtx, float v) {
1962            const GLfloat w = hw_w - (hw_w * v);
1963            const GLfloat h = 1.0f;
1964            const GLfloat x = (hw_w - w) * 0.5f;
1965            const GLfloat y = (hw_h - h) * 0.5f;
1966            vtx[0] = x;         vtx[1] = y;
1967            vtx[2] = x;         vtx[3] = y + h;
1968            vtx[4] = x + w;     vtx[5] = y + h;
1969            vtx[6] = x + w;     vtx[7] = y;
1970        }
1971    };
1972
1973    // the full animation is 24 frames
1974    char value[PROPERTY_VALUE_MAX];
1975    property_get("debug.sf.electron_frames", value, "24");
1976    int nbFrames = (atoi(value) + 1) >> 1;
1977    if (nbFrames <= 0) // just in case
1978        nbFrames = 24;
1979
1980    s_curve_interpolator itr(nbFrames, 7.5f);
1981    s_curve_interpolator itg(nbFrames, 8.0f);
1982    s_curve_interpolator itb(nbFrames, 8.5f);
1983
1984    v_stretch vverts(hw_w, hw_h);
1985
1986    glMatrixMode(GL_TEXTURE);
1987    glLoadIdentity();
1988    glMatrixMode(GL_MODELVIEW);
1989    glLoadIdentity();
1990
1991    glEnable(GL_BLEND);
1992    glBlendFunc(GL_ONE, GL_ONE);
1993    for (int i=0 ; i<nbFrames ; i++) {
1994        float x, y, w, h;
1995        const float vr = itr(i);
1996        const float vg = itg(i);
1997        const float vb = itb(i);
1998
1999        // clear screen
2000        glColorMask(1,1,1,1);
2001        glClear(GL_COLOR_BUFFER_BIT);
2002        glEnable(GL_TEXTURE_2D);
2003
2004        // draw the red plane
2005        vverts(vtx, vr);
2006        glColorMask(1,0,0,1);
2007        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2008
2009        // draw the green plane
2010        vverts(vtx, vg);
2011        glColorMask(0,1,0,1);
2012        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2013
2014        // draw the blue plane
2015        vverts(vtx, vb);
2016        glColorMask(0,0,1,1);
2017        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2018
2019        // draw the white highlight (we use the last vertices)
2020        glDisable(GL_TEXTURE_2D);
2021        glColorMask(1,1,1,1);
2022        glColor4f(vg, vg, vg, 1);
2023        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2024        hw.flip(screenBounds);
2025    }
2026
2027    h_stretch hverts(hw_w, hw_h);
2028    glDisable(GL_BLEND);
2029    glDisable(GL_TEXTURE_2D);
2030    glColorMask(1,1,1,1);
2031    for (int i=0 ; i<nbFrames ; i++) {
2032        const float v = itg(i);
2033        hverts(vtx, v);
2034        glClear(GL_COLOR_BUFFER_BIT);
2035        glColor4f(1-v, 1-v, 1-v, 1);
2036        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2037        hw.flip(screenBounds);
2038    }
2039
2040    glColorMask(1,1,1,1);
2041    glEnable(GL_SCISSOR_TEST);
2042    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2043    glDeleteTextures(1, &tname);
2044    glDisable(GL_TEXTURE_2D);
2045    glDisable(GL_BLEND);
2046    return NO_ERROR;
2047}
2048
2049status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
2050{
2051    status_t result = PERMISSION_DENIED;
2052
2053    if (!GLExtensions::getInstance().haveFramebufferObject())
2054        return INVALID_OPERATION;
2055
2056
2057    // get screen geometry
2058    const DisplayHardware& hw(graphicPlane(0).displayHardware());
2059    const uint32_t hw_w = hw.getWidth();
2060    const uint32_t hw_h = hw.getHeight();
2061    const Region screenBounds(hw.bounds());
2062
2063    GLfloat u, v;
2064    GLuint tname;
2065    result = renderScreenToTextureLocked(0, &tname, &u, &v);
2066    if (result != NO_ERROR) {
2067        return result;
2068    }
2069
2070    GLfloat vtx[8];
2071    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
2072    glBindTexture(GL_TEXTURE_2D, tname);
2073    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2074    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2075    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2076    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2077    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2078    glVertexPointer(2, GL_FLOAT, 0, vtx);
2079
2080    class s_curve_interpolator {
2081        const float nbFrames, s, v;
2082    public:
2083        s_curve_interpolator(int nbFrames, float s)
2084        : nbFrames(1.0f / (nbFrames-1)), s(s),
2085          v(1.0f + expf(-s + 0.5f*s)) {
2086        }
2087        float operator()(int f) {
2088            const float x = f * nbFrames;
2089            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2090        }
2091    };
2092
2093    class v_stretch {
2094        const GLfloat hw_w, hw_h;
2095    public:
2096        v_stretch(uint32_t hw_w, uint32_t hw_h)
2097        : hw_w(hw_w), hw_h(hw_h) {
2098        }
2099        void operator()(GLfloat* vtx, float v) {
2100            const GLfloat w = hw_w + (hw_w * v);
2101            const GLfloat h = hw_h - (hw_h * v);
2102            const GLfloat x = (hw_w - w) * 0.5f;
2103            const GLfloat y = (hw_h - h) * 0.5f;
2104            vtx[0] = x;         vtx[1] = y;
2105            vtx[2] = x;         vtx[3] = y + h;
2106            vtx[4] = x + w;     vtx[5] = y + h;
2107            vtx[6] = x + w;     vtx[7] = y;
2108        }
2109    };
2110
2111    class h_stretch {
2112        const GLfloat hw_w, hw_h;
2113    public:
2114        h_stretch(uint32_t hw_w, uint32_t hw_h)
2115        : hw_w(hw_w), hw_h(hw_h) {
2116        }
2117        void operator()(GLfloat* vtx, float v) {
2118            const GLfloat w = hw_w - (hw_w * v);
2119            const GLfloat h = 1.0f;
2120            const GLfloat x = (hw_w - w) * 0.5f;
2121            const GLfloat y = (hw_h - h) * 0.5f;
2122            vtx[0] = x;         vtx[1] = y;
2123            vtx[2] = x;         vtx[3] = y + h;
2124            vtx[4] = x + w;     vtx[5] = y + h;
2125            vtx[6] = x + w;     vtx[7] = y;
2126        }
2127    };
2128
2129    // the full animation is 12 frames
2130    int nbFrames = 8;
2131    s_curve_interpolator itr(nbFrames, 7.5f);
2132    s_curve_interpolator itg(nbFrames, 8.0f);
2133    s_curve_interpolator itb(nbFrames, 8.5f);
2134
2135    h_stretch hverts(hw_w, hw_h);
2136    glDisable(GL_BLEND);
2137    glDisable(GL_TEXTURE_2D);
2138    glColorMask(1,1,1,1);
2139    for (int i=nbFrames-1 ; i>=0 ; i--) {
2140        const float v = itg(i);
2141        hverts(vtx, v);
2142        glClear(GL_COLOR_BUFFER_BIT);
2143        glColor4f(1-v, 1-v, 1-v, 1);
2144        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2145        hw.flip(screenBounds);
2146    }
2147
2148    nbFrames = 4;
2149    v_stretch vverts(hw_w, hw_h);
2150    glEnable(GL_BLEND);
2151    glBlendFunc(GL_ONE, GL_ONE);
2152    for (int i=nbFrames-1 ; i>=0 ; i--) {
2153        float x, y, w, h;
2154        const float vr = itr(i);
2155        const float vg = itg(i);
2156        const float vb = itb(i);
2157
2158        // clear screen
2159        glColorMask(1,1,1,1);
2160        glClear(GL_COLOR_BUFFER_BIT);
2161        glEnable(GL_TEXTURE_2D);
2162
2163        // draw the red plane
2164        vverts(vtx, vr);
2165        glColorMask(1,0,0,1);
2166        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2167
2168        // draw the green plane
2169        vverts(vtx, vg);
2170        glColorMask(0,1,0,1);
2171        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2172
2173        // draw the blue plane
2174        vverts(vtx, vb);
2175        glColorMask(0,0,1,1);
2176        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2177
2178        hw.flip(screenBounds);
2179    }
2180
2181    glColorMask(1,1,1,1);
2182    glEnable(GL_SCISSOR_TEST);
2183    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2184    glDeleteTextures(1, &tname);
2185    glDisable(GL_TEXTURE_2D);
2186    glDisable(GL_BLEND);
2187
2188    return NO_ERROR;
2189}
2190
2191// ---------------------------------------------------------------------------
2192
2193status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2194{
2195    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2196    if (!hw.canDraw()) {
2197        // we're already off
2198        return NO_ERROR;
2199    }
2200
2201    // turn off hwc while we're doing the animation
2202    hw.getHwComposer().disable();
2203    // and make sure to turn it back on (if needed) next time we compose
2204    invalidateHwcGeometry();
2205
2206    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2207        electronBeamOffAnimationImplLocked();
2208    }
2209
2210    // always clear the whole screen at the end of the animation
2211    glClearColor(0,0,0,1);
2212    glDisable(GL_SCISSOR_TEST);
2213    glClear(GL_COLOR_BUFFER_BIT);
2214    glEnable(GL_SCISSOR_TEST);
2215    hw.flip( Region(hw.bounds()) );
2216
2217    return NO_ERROR;
2218}
2219
2220status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2221{
2222    class MessageTurnElectronBeamOff : public MessageBase {
2223        SurfaceFlinger* flinger;
2224        int32_t mode;
2225        status_t result;
2226    public:
2227        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2228            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2229        }
2230        status_t getResult() const {
2231            return result;
2232        }
2233        virtual bool handler() {
2234            Mutex::Autolock _l(flinger->mStateLock);
2235            result = flinger->turnElectronBeamOffImplLocked(mode);
2236            return true;
2237        }
2238    };
2239
2240    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2241    status_t res = postMessageSync(msg);
2242    if (res == NO_ERROR) {
2243        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2244
2245        // work-around: when the power-manager calls us we activate the
2246        // animation. eventually, the "on" animation will be called
2247        // by the power-manager itself
2248        mElectronBeamAnimationMode = mode;
2249    }
2250    return res;
2251}
2252
2253// ---------------------------------------------------------------------------
2254
2255status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2256{
2257    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2258    if (hw.canDraw()) {
2259        // we're already on
2260        return NO_ERROR;
2261    }
2262    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2263        electronBeamOnAnimationImplLocked();
2264    }
2265
2266    // make sure to redraw the whole screen when the animation is done
2267    mDirtyRegion.set(hw.bounds());
2268    signalEvent();
2269
2270    return NO_ERROR;
2271}
2272
2273status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2274{
2275    class MessageTurnElectronBeamOn : public MessageBase {
2276        SurfaceFlinger* flinger;
2277        int32_t mode;
2278        status_t result;
2279    public:
2280        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2281            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2282        }
2283        status_t getResult() const {
2284            return result;
2285        }
2286        virtual bool handler() {
2287            Mutex::Autolock _l(flinger->mStateLock);
2288            result = flinger->turnElectronBeamOnImplLocked(mode);
2289            return true;
2290        }
2291    };
2292
2293    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2294    return NO_ERROR;
2295}
2296
2297// ---------------------------------------------------------------------------
2298
2299status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2300        sp<IMemoryHeap>* heap,
2301        uint32_t* w, uint32_t* h, PixelFormat* f,
2302        uint32_t sw, uint32_t sh,
2303        uint32_t minLayerZ, uint32_t maxLayerZ)
2304{
2305    status_t result = PERMISSION_DENIED;
2306
2307    // only one display supported for now
2308    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2309        return BAD_VALUE;
2310
2311    if (!GLExtensions::getInstance().haveFramebufferObject())
2312        return INVALID_OPERATION;
2313
2314    // get screen geometry
2315    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2316    const uint32_t hw_w = hw.getWidth();
2317    const uint32_t hw_h = hw.getHeight();
2318
2319    if ((sw > hw_w) || (sh > hw_h))
2320        return BAD_VALUE;
2321
2322    sw = (!sw) ? hw_w : sw;
2323    sh = (!sh) ? hw_h : sh;
2324    const size_t size = sw * sh * 4;
2325
2326    //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2327    //        sw, sh, minLayerZ, maxLayerZ);
2328
2329    // make sure to clear all GL error flags
2330    while ( glGetError() != GL_NO_ERROR ) ;
2331
2332    // create a FBO
2333    GLuint name, tname;
2334    glGenRenderbuffersOES(1, &tname);
2335    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2336    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2337    glGenFramebuffersOES(1, &name);
2338    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2339    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2340            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2341
2342    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2343
2344    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2345
2346        // invert everything, b/c glReadPixel() below will invert the FB
2347        glViewport(0, 0, sw, sh);
2348        glScissor(0, 0, sw, sh);
2349        glEnable(GL_SCISSOR_TEST);
2350        glMatrixMode(GL_PROJECTION);
2351        glPushMatrix();
2352        glLoadIdentity();
2353        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2354        glMatrixMode(GL_MODELVIEW);
2355
2356        // redraw the screen entirely...
2357        glClearColor(0,0,0,1);
2358        glClear(GL_COLOR_BUFFER_BIT);
2359
2360        const LayerVector& layers(mDrawingState.layersSortedByZ);
2361        const size_t count = layers.size();
2362        for (size_t i=0 ; i<count ; ++i) {
2363            const sp<LayerBase>& layer(layers[i]);
2364            const uint32_t flags = layer->drawingState().flags;
2365            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2366                const uint32_t z = layer->drawingState().z;
2367                if (z >= minLayerZ && z <= maxLayerZ) {
2368                    layer->drawForSreenShot();
2369                }
2370            }
2371        }
2372
2373        // XXX: this is needed on tegra
2374        glEnable(GL_SCISSOR_TEST);
2375        glScissor(0, 0, sw, sh);
2376
2377        // check for errors and return screen capture
2378        if (glGetError() != GL_NO_ERROR) {
2379            // error while rendering
2380            result = INVALID_OPERATION;
2381        } else {
2382            // allocate shared memory large enough to hold the
2383            // screen capture
2384            sp<MemoryHeapBase> base(
2385                    new MemoryHeapBase(size, 0, "screen-capture") );
2386            void* const ptr = base->getBase();
2387            if (ptr) {
2388                // capture the screen with glReadPixels()
2389                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2390                if (glGetError() == GL_NO_ERROR) {
2391                    *heap = base;
2392                    *w = sw;
2393                    *h = sh;
2394                    *f = PIXEL_FORMAT_RGBA_8888;
2395                    result = NO_ERROR;
2396                }
2397            } else {
2398                result = NO_MEMORY;
2399            }
2400        }
2401        glEnable(GL_SCISSOR_TEST);
2402        glViewport(0, 0, hw_w, hw_h);
2403        glMatrixMode(GL_PROJECTION);
2404        glPopMatrix();
2405        glMatrixMode(GL_MODELVIEW);
2406    } else {
2407        result = BAD_VALUE;
2408    }
2409
2410    // release FBO resources
2411    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2412    glDeleteRenderbuffersOES(1, &tname);
2413    glDeleteFramebuffersOES(1, &name);
2414
2415    hw.compositionComplete();
2416
2417    // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2418
2419    return result;
2420}
2421
2422
2423status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2424        sp<IMemoryHeap>* heap,
2425        uint32_t* width, uint32_t* height, PixelFormat* format,
2426        uint32_t sw, uint32_t sh,
2427        uint32_t minLayerZ, uint32_t maxLayerZ)
2428{
2429    // only one display supported for now
2430    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2431        return BAD_VALUE;
2432
2433    if (!GLExtensions::getInstance().haveFramebufferObject())
2434        return INVALID_OPERATION;
2435
2436    class MessageCaptureScreen : public MessageBase {
2437        SurfaceFlinger* flinger;
2438        DisplayID dpy;
2439        sp<IMemoryHeap>* heap;
2440        uint32_t* w;
2441        uint32_t* h;
2442        PixelFormat* f;
2443        uint32_t sw;
2444        uint32_t sh;
2445        uint32_t minLayerZ;
2446        uint32_t maxLayerZ;
2447        status_t result;
2448    public:
2449        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2450                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2451                uint32_t sw, uint32_t sh,
2452                uint32_t minLayerZ, uint32_t maxLayerZ)
2453            : flinger(flinger), dpy(dpy),
2454              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2455              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2456              result(PERMISSION_DENIED)
2457        {
2458        }
2459        status_t getResult() const {
2460            return result;
2461        }
2462        virtual bool handler() {
2463            Mutex::Autolock _l(flinger->mStateLock);
2464
2465            // if we have secure windows, never allow the screen capture
2466            if (flinger->mSecureFrameBuffer)
2467                return true;
2468
2469            result = flinger->captureScreenImplLocked(dpy,
2470                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2471
2472            return true;
2473        }
2474    };
2475
2476    sp<MessageBase> msg = new MessageCaptureScreen(this,
2477            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2478    status_t res = postMessageSync(msg);
2479    if (res == NO_ERROR) {
2480        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2481    }
2482    return res;
2483}
2484
2485// ---------------------------------------------------------------------------
2486
2487sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2488{
2489    sp<Layer> result;
2490    Mutex::Autolock _l(mStateLock);
2491    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2492    return result;
2493}
2494
2495// ---------------------------------------------------------------------------
2496
2497Client::Client(const sp<SurfaceFlinger>& flinger)
2498    : mFlinger(flinger), mNameGenerator(1)
2499{
2500}
2501
2502Client::~Client()
2503{
2504    const size_t count = mLayers.size();
2505    for (size_t i=0 ; i<count ; i++) {
2506        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2507        if (layer != 0) {
2508            mFlinger->removeLayer(layer);
2509        }
2510    }
2511}
2512
2513status_t Client::initCheck() const {
2514    return NO_ERROR;
2515}
2516
2517size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2518{
2519    Mutex::Autolock _l(mLock);
2520    size_t name = mNameGenerator++;
2521    mLayers.add(name, layer);
2522    return name;
2523}
2524
2525void Client::detachLayer(const LayerBaseClient* layer)
2526{
2527    Mutex::Autolock _l(mLock);
2528    // we do a linear search here, because this doesn't happen often
2529    const size_t count = mLayers.size();
2530    for (size_t i=0 ; i<count ; i++) {
2531        if (mLayers.valueAt(i) == layer) {
2532            mLayers.removeItemsAt(i, 1);
2533            break;
2534        }
2535    }
2536}
2537sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2538{
2539    Mutex::Autolock _l(mLock);
2540    sp<LayerBaseClient> lbc;
2541    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2542    if (layer != 0) {
2543        lbc = layer.promote();
2544        ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2545    }
2546    return lbc;
2547}
2548
2549
2550status_t Client::onTransact(
2551    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2552{
2553    // these must be checked
2554     IPCThreadState* ipc = IPCThreadState::self();
2555     const int pid = ipc->getCallingPid();
2556     const int uid = ipc->getCallingUid();
2557     const int self_pid = getpid();
2558     if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2559         // we're called from a different process, do the real check
2560         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2561         {
2562             ALOGE("Permission Denial: "
2563                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2564             return PERMISSION_DENIED;
2565         }
2566     }
2567     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2568}
2569
2570
2571sp<ISurface> Client::createSurface(
2572        ISurfaceComposerClient::surface_data_t* params,
2573        const String8& name,
2574        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2575        uint32_t flags)
2576{
2577    /*
2578     * createSurface must be called from the GL thread so that it can
2579     * have access to the GL context.
2580     */
2581
2582    class MessageCreateSurface : public MessageBase {
2583        sp<ISurface> result;
2584        SurfaceFlinger* flinger;
2585        ISurfaceComposerClient::surface_data_t* params;
2586        Client* client;
2587        const String8& name;
2588        DisplayID display;
2589        uint32_t w, h;
2590        PixelFormat format;
2591        uint32_t flags;
2592    public:
2593        MessageCreateSurface(SurfaceFlinger* flinger,
2594                ISurfaceComposerClient::surface_data_t* params,
2595                const String8& name, Client* client,
2596                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2597                uint32_t flags)
2598            : flinger(flinger), params(params), client(client), name(name),
2599              display(display), w(w), h(h), format(format), flags(flags)
2600        {
2601        }
2602        sp<ISurface> getResult() const { return result; }
2603        virtual bool handler() {
2604            result = flinger->createSurface(params, name, client,
2605                    display, w, h, format, flags);
2606            return true;
2607        }
2608    };
2609
2610    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2611            params, name, this, display, w, h, format, flags);
2612    mFlinger->postMessageSync(msg);
2613    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2614}
2615status_t Client::destroySurface(SurfaceID sid) {
2616    return mFlinger->removeSurface(this, sid);
2617}
2618
2619// ---------------------------------------------------------------------------
2620
2621GraphicBufferAlloc::GraphicBufferAlloc() {}
2622
2623GraphicBufferAlloc::~GraphicBufferAlloc() {}
2624
2625sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2626        PixelFormat format, uint32_t usage, status_t* error) {
2627    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2628    status_t err = graphicBuffer->initCheck();
2629    *error = err;
2630    if (err != 0 || graphicBuffer->handle == 0) {
2631        if (err == NO_MEMORY) {
2632            GraphicBuffer::dumpAllocationsToSystemLog();
2633        }
2634        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2635             "failed (%s), handle=%p",
2636                w, h, strerror(-err), graphicBuffer->handle);
2637        return 0;
2638    }
2639    return graphicBuffer;
2640}
2641
2642// ---------------------------------------------------------------------------
2643
2644GraphicPlane::GraphicPlane()
2645    : mHw(0)
2646{
2647}
2648
2649GraphicPlane::~GraphicPlane() {
2650    delete mHw;
2651}
2652
2653bool GraphicPlane::initialized() const {
2654    return mHw ? true : false;
2655}
2656
2657int GraphicPlane::getWidth() const {
2658    return mWidth;
2659}
2660
2661int GraphicPlane::getHeight() const {
2662    return mHeight;
2663}
2664
2665void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2666{
2667    mHw = hw;
2668
2669    // initialize the display orientation transform.
2670    // it's a constant that should come from the display driver.
2671    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2672    char property[PROPERTY_VALUE_MAX];
2673    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2674        //displayOrientation
2675        switch (atoi(property)) {
2676        case 90:
2677            displayOrientation = ISurfaceComposer::eOrientation90;
2678            break;
2679        case 270:
2680            displayOrientation = ISurfaceComposer::eOrientation270;
2681            break;
2682        }
2683    }
2684
2685    const float w = hw->getWidth();
2686    const float h = hw->getHeight();
2687    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2688            &mDisplayTransform);
2689    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2690        mDisplayWidth = h;
2691        mDisplayHeight = w;
2692    } else {
2693        mDisplayWidth = w;
2694        mDisplayHeight = h;
2695    }
2696
2697    setOrientation(ISurfaceComposer::eOrientationDefault);
2698}
2699
2700status_t GraphicPlane::orientationToTransfrom(
2701        int orientation, int w, int h, Transform* tr)
2702{
2703    uint32_t flags = 0;
2704    switch (orientation) {
2705    case ISurfaceComposer::eOrientationDefault:
2706        flags = Transform::ROT_0;
2707        break;
2708    case ISurfaceComposer::eOrientation90:
2709        flags = Transform::ROT_90;
2710        break;
2711    case ISurfaceComposer::eOrientation180:
2712        flags = Transform::ROT_180;
2713        break;
2714    case ISurfaceComposer::eOrientation270:
2715        flags = Transform::ROT_270;
2716        break;
2717    default:
2718        return BAD_VALUE;
2719    }
2720    tr->set(flags, w, h);
2721    return NO_ERROR;
2722}
2723
2724status_t GraphicPlane::setOrientation(int orientation)
2725{
2726    // If the rotation can be handled in hardware, this is where
2727    // the magic should happen.
2728
2729    const DisplayHardware& hw(displayHardware());
2730    const float w = mDisplayWidth;
2731    const float h = mDisplayHeight;
2732    mWidth = int(w);
2733    mHeight = int(h);
2734
2735    Transform orientationTransform;
2736    GraphicPlane::orientationToTransfrom(orientation, w, h,
2737            &orientationTransform);
2738    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2739        mWidth = int(h);
2740        mHeight = int(w);
2741    }
2742
2743    mOrientation = orientation;
2744    mGlobalTransform = mDisplayTransform * orientationTransform;
2745    return NO_ERROR;
2746}
2747
2748const DisplayHardware& GraphicPlane::displayHardware() const {
2749    return *mHw;
2750}
2751
2752DisplayHardware& GraphicPlane::editDisplayHardware() {
2753    return *mHw;
2754}
2755
2756const Transform& GraphicPlane::transform() const {
2757    return mGlobalTransform;
2758}
2759
2760EGLDisplay GraphicPlane::getEGLDisplay() const {
2761    return mHw->getEGLDisplay();
2762}
2763
2764// ---------------------------------------------------------------------------
2765
2766}; // namespace android
2767