SurfaceFlinger.cpp revision 29c3f352797d9d2ddf055d8f888e7694ef8b3947
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/Surface.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56#include <private/gui/SyncFeatures.h> 57 58#include "Client.h" 59#include "clz.h" 60#include "Colorizer.h" 61#include "DdmConnection.h" 62#include "DisplayDevice.h" 63#include "EventThread.h" 64#include "GLExtensions.h" 65#include "Layer.h" 66#include "LayerDim.h" 67#include "SurfaceFlinger.h" 68 69#include "DisplayHardware/FramebufferSurface.h" 70#include "DisplayHardware/HWComposer.h" 71#include "DisplayHardware/VirtualDisplaySurface.h" 72 73#define DISPLAY_COUNT 1 74 75EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); 76 77namespace android { 78// --------------------------------------------------------------------------- 79 80const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 81const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 82const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 83const String16 sDump("android.permission.DUMP"); 84 85// --------------------------------------------------------------------------- 86 87SurfaceFlinger::SurfaceFlinger() 88 : BnSurfaceComposer(), Thread(false), 89 mTransactionFlags(0), 90 mTransactionPending(false), 91 mAnimTransactionPending(false), 92 mLayersRemoved(false), 93 mRepaintEverything(0), 94 mBootTime(systemTime()), 95 mVisibleRegionsDirty(false), 96 mHwWorkListDirty(false), 97 mAnimCompositionPending(false), 98 mDebugRegion(0), 99 mDebugDDMS(0), 100 mDebugDisableHWC(0), 101 mDebugDisableTransformHint(0), 102 mDebugInSwapBuffers(0), 103 mLastSwapBufferTime(0), 104 mDebugInTransaction(0), 105 mLastTransactionTime(0), 106 mBootFinished(false) 107{ 108 ALOGI("SurfaceFlinger is starting"); 109 110 // debugging stuff... 111 char value[PROPERTY_VALUE_MAX]; 112 113 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); 114 mGpuToCpuSupported = !atoi(value); 115 116 property_get("debug.sf.showupdates", value, "0"); 117 mDebugRegion = atoi(value); 118 119 property_get("debug.sf.ddms", value, "0"); 120 mDebugDDMS = atoi(value); 121 if (mDebugDDMS) { 122 if (!startDdmConnection()) { 123 // start failed, and DDMS debugging not enabled 124 mDebugDDMS = 0; 125 } 126 } 127 ALOGI_IF(mDebugRegion, "showupdates enabled"); 128 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 129} 130 131void SurfaceFlinger::onFirstRef() 132{ 133 mEventQueue.init(this); 134 135 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 136 137 // Wait for the main thread to be done with its initialization 138 mReadyToRunBarrier.wait(); 139} 140 141 142SurfaceFlinger::~SurfaceFlinger() 143{ 144 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 145 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 146 eglTerminate(display); 147} 148 149void SurfaceFlinger::binderDied(const wp<IBinder>& who) 150{ 151 // the window manager died on us. prepare its eulogy. 152 153 // restore initial conditions (default device unblank, etc) 154 initializeDisplays(); 155 156 // restart the boot-animation 157 startBootAnim(); 158} 159 160sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 161{ 162 sp<ISurfaceComposerClient> bclient; 163 sp<Client> client(new Client(this)); 164 status_t err = client->initCheck(); 165 if (err == NO_ERROR) { 166 bclient = client; 167 } 168 return bclient; 169} 170 171sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 172 bool secure) 173{ 174 class DisplayToken : public BBinder { 175 sp<SurfaceFlinger> flinger; 176 virtual ~DisplayToken() { 177 // no more references, this display must be terminated 178 Mutex::Autolock _l(flinger->mStateLock); 179 flinger->mCurrentState.displays.removeItem(this); 180 flinger->setTransactionFlags(eDisplayTransactionNeeded); 181 } 182 public: 183 DisplayToken(const sp<SurfaceFlinger>& flinger) 184 : flinger(flinger) { 185 } 186 }; 187 188 sp<BBinder> token = new DisplayToken(this); 189 190 Mutex::Autolock _l(mStateLock); 191 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 192 info.displayName = displayName; 193 info.isSecure = secure; 194 mCurrentState.displays.add(token, info); 195 196 return token; 197} 198 199void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 200 ALOGW_IF(mBuiltinDisplays[type], 201 "Overwriting display token for display type %d", type); 202 mBuiltinDisplays[type] = new BBinder(); 203 DisplayDeviceState info(type); 204 // All non-virtual displays are currently considered secure. 205 info.isSecure = true; 206 mCurrentState.displays.add(mBuiltinDisplays[type], info); 207} 208 209sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 210 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 211 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 212 return NULL; 213 } 214 return mBuiltinDisplays[id]; 215} 216 217sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 218{ 219 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 220 return gba; 221} 222 223void SurfaceFlinger::bootFinished() 224{ 225 const nsecs_t now = systemTime(); 226 const nsecs_t duration = now - mBootTime; 227 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 228 mBootFinished = true; 229 230 // wait patiently for the window manager death 231 const String16 name("window"); 232 sp<IBinder> window(defaultServiceManager()->getService(name)); 233 if (window != 0) { 234 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 235 } 236 237 // stop boot animation 238 // formerly we would just kill the process, but we now ask it to exit so it 239 // can choose where to stop the animation. 240 property_set("service.bootanim.exit", "1"); 241} 242 243void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 244 class MessageDestroyGLTexture : public MessageBase { 245 GLuint texture; 246 public: 247 MessageDestroyGLTexture(GLuint texture) 248 : texture(texture) { 249 } 250 virtual bool handler() { 251 glDeleteTextures(1, &texture); 252 return true; 253 } 254 }; 255 postMessageAsync(new MessageDestroyGLTexture(texture)); 256} 257 258status_t SurfaceFlinger::selectConfigForAttribute( 259 EGLDisplay dpy, 260 EGLint const* attrs, 261 EGLint attribute, EGLint wanted, 262 EGLConfig* outConfig) 263{ 264 EGLConfig config = NULL; 265 EGLint numConfigs = -1, n=0; 266 eglGetConfigs(dpy, NULL, 0, &numConfigs); 267 EGLConfig* const configs = new EGLConfig[numConfigs]; 268 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 269 270 if (n) { 271 if (attribute != EGL_NONE) { 272 for (int i=0 ; i<n ; i++) { 273 EGLint value = 0; 274 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 275 if (wanted == value) { 276 *outConfig = configs[i]; 277 delete [] configs; 278 return NO_ERROR; 279 } 280 } 281 } else { 282 // just pick the first one 283 *outConfig = configs[0]; 284 delete [] configs; 285 return NO_ERROR; 286 } 287 } 288 delete [] configs; 289 return NAME_NOT_FOUND; 290} 291 292class EGLAttributeVector { 293 struct Attribute; 294 class Adder; 295 friend class Adder; 296 KeyedVector<Attribute, EGLint> mList; 297 struct Attribute { 298 Attribute() {}; 299 Attribute(EGLint v) : v(v) { } 300 EGLint v; 301 bool operator < (const Attribute& other) const { 302 // this places EGL_NONE at the end 303 EGLint lhs(v); 304 EGLint rhs(other.v); 305 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 306 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 307 return lhs < rhs; 308 } 309 }; 310 class Adder { 311 friend class EGLAttributeVector; 312 EGLAttributeVector& v; 313 EGLint attribute; 314 Adder(EGLAttributeVector& v, EGLint attribute) 315 : v(v), attribute(attribute) { 316 } 317 public: 318 void operator = (EGLint value) { 319 if (attribute != EGL_NONE) { 320 v.mList.add(attribute, value); 321 } 322 } 323 operator EGLint () const { return v.mList[attribute]; } 324 }; 325public: 326 EGLAttributeVector() { 327 mList.add(EGL_NONE, EGL_NONE); 328 } 329 void remove(EGLint attribute) { 330 if (attribute != EGL_NONE) { 331 mList.removeItem(attribute); 332 } 333 } 334 Adder operator [] (EGLint attribute) { 335 return Adder(*this, attribute); 336 } 337 EGLint operator [] (EGLint attribute) const { 338 return mList[attribute]; 339 } 340 // cast-operator to (EGLint const*) 341 operator EGLint const* () const { return &mList.keyAt(0).v; } 342}; 343 344EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 345 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 346 // it is to be used with WIFI displays 347 EGLConfig config; 348 EGLint dummy; 349 status_t err; 350 351 EGLAttributeVector attribs; 352 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 353 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 354 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 355 attribs[EGL_RED_SIZE] = 8; 356 attribs[EGL_GREEN_SIZE] = 8; 357 attribs[EGL_BLUE_SIZE] = 8; 358 359 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 360 if (!err) 361 goto success; 362 363 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 364 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 365 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 366 err = selectConfigForAttribute(display, attribs, 367 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 368 if (!err) 369 goto success; 370 371 // maybe we failed because of EGL_RECORDABLE_ANDROID 372 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 373 attribs.remove(EGL_RECORDABLE_ANDROID); 374 err = selectConfigForAttribute(display, attribs, 375 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 376 if (!err) 377 goto success; 378 379 // allow less than 24-bit color; the non-gpu-accelerated emulator only 380 // supports 16-bit color 381 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 382 attribs.remove(EGL_RED_SIZE); 383 attribs.remove(EGL_GREEN_SIZE); 384 attribs.remove(EGL_BLUE_SIZE); 385 err = selectConfigForAttribute(display, attribs, 386 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 387 if (!err) 388 goto success; 389 390 // this EGL is too lame for Android 391 ALOGE("no suitable EGLConfig found, giving up"); 392 393 return 0; 394 395success: 396 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 397 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 398 return config; 399} 400 401EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 402 // Also create our EGLContext 403 EGLint contextAttributes[] = { 404#ifdef EGL_IMG_context_priority 405#ifdef HAS_CONTEXT_PRIORITY 406#warning "using EGL_IMG_context_priority" 407 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 408#endif 409#endif 410 EGL_NONE, EGL_NONE 411 }; 412 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 413 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 414 return ctxt; 415} 416 417static GlesVersion parseGlesVersion(const char* str) { 418 int major, minor; 419 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { 420 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); 421 return GLES_VERSION_1_0; 422 } 423 424 if (major == 1 && minor == 0) return GLES_VERSION_1_0; 425 if (major == 1 && minor >= 1) return GLES_VERSION_1_1; 426 if (major == 2 && minor >= 0) return GLES_VERSION_2_0; 427 if (major == 3 && minor >= 0) return GLES_VERSION_3_0; 428 429 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); 430 return GLES_VERSION_1_0; 431} 432 433void SurfaceFlinger::initializeGL(EGLDisplay display) { 434 GLExtensions& extensions(GLExtensions::getInstance()); 435 extensions.initWithGLStrings( 436 glGetString(GL_VENDOR), 437 glGetString(GL_RENDERER), 438 glGetString(GL_VERSION), 439 glGetString(GL_EXTENSIONS), 440 eglQueryString(display, EGL_VENDOR), 441 eglQueryString(display, EGL_VERSION), 442 eglQueryString(display, EGL_EXTENSIONS)); 443 444 mGlesVersion = parseGlesVersion(extensions.getVersion()); 445 446 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 447 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 448 449 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 450 glPixelStorei(GL_PACK_ALIGNMENT, 4); 451 glEnableClientState(GL_VERTEX_ARRAY); 452 glShadeModel(GL_FLAT); 453 glDisable(GL_DITHER); 454 glDisable(GL_CULL_FACE); 455 456 struct pack565 { 457 inline uint16_t operator() (int r, int g, int b) const { 458 return (r<<11)|(g<<5)|b; 459 } 460 } pack565; 461 462 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 463 glGenTextures(1, &mProtectedTexName); 464 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 465 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 466 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 467 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 468 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 469 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 470 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 471 472 // print some debugging info 473 EGLint r,g,b,a; 474 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 475 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 476 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 477 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 478 ALOGI("EGL informations:"); 479 ALOGI("vendor : %s", extensions.getEglVendor()); 480 ALOGI("version : %s", extensions.getEglVersion()); 481 ALOGI("extensions: %s", extensions.getEglExtension()); 482 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 483 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 484 ALOGI("OpenGL ES informations:"); 485 ALOGI("vendor : %s", extensions.getVendor()); 486 ALOGI("renderer : %s", extensions.getRenderer()); 487 ALOGI("version : %s", extensions.getVersion()); 488 ALOGI("extensions: %s", extensions.getExtension()); 489 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 490 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 491} 492 493status_t SurfaceFlinger::readyToRun() 494{ 495 ALOGI( "SurfaceFlinger's main thread ready to run. " 496 "Initializing graphics H/W..."); 497 498 Mutex::Autolock _l(mStateLock); 499 500 // initialize EGL for the default display 501 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 502 eglInitialize(mEGLDisplay, NULL, NULL); 503 504 // Initialize the H/W composer object. There may or may not be an 505 // actual hardware composer underneath. 506 mHwc = new HWComposer(this, 507 *static_cast<HWComposer::EventHandler *>(this)); 508 509 // initialize the config and context 510 EGLint format = mHwc->getVisualID(); 511 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 512 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 513 514 // figure out which format we got 515 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, 516 EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); 517 518 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 519 "couldn't create EGLContext"); 520 521 // initialize our non-virtual displays 522 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 523 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 524 // set-up the displays that are already connected 525 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 526 // All non-virtual displays are currently considered secure. 527 bool isSecure = true; 528 createBuiltinDisplayLocked(type); 529 wp<IBinder> token = mBuiltinDisplays[i]; 530 531 sp<DisplayDevice> hw = new DisplayDevice(this, 532 type, allocateHwcDisplayId(type), isSecure, token, 533 new FramebufferSurface(*mHwc, i), 534 mEGLConfig); 535 if (i > DisplayDevice::DISPLAY_PRIMARY) { 536 // FIXME: currently we don't get blank/unblank requests 537 // for displays other than the main display, so we always 538 // assume a connected display is unblanked. 539 ALOGD("marking display %d as acquired/unblanked", i); 540 hw->acquireScreen(); 541 } 542 mDisplays.add(token, hw); 543 } 544 } 545 546 // we need a GL context current in a few places, when initializing 547 // OpenGL ES (see below), or creating a layer, 548 // or when a texture is (asynchronously) destroyed, and for that 549 // we need a valid surface, so it's convenient to use the main display 550 // for that. 551 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 552 553 // initialize OpenGL ES 554 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 555 initializeGL(mEGLDisplay); 556 557 // start the EventThread 558 mEventThread = new EventThread(this); 559 mEventQueue.setEventThread(mEventThread); 560 561 // initialize our drawing state 562 mDrawingState = mCurrentState; 563 564 565 // We're now ready to accept clients... 566 mReadyToRunBarrier.open(); 567 568 // set initial conditions (e.g. unblank default device) 569 initializeDisplays(); 570 571 // start boot animation 572 startBootAnim(); 573 574 return NO_ERROR; 575} 576 577int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 578 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 579 type : mHwc->allocateDisplayId(); 580} 581 582void SurfaceFlinger::startBootAnim() { 583 // start boot animation 584 property_set("service.bootanim.exit", "0"); 585 property_set("ctl.start", "bootanim"); 586} 587 588uint32_t SurfaceFlinger::getMaxTextureSize() const { 589 return mMaxTextureSize; 590} 591 592uint32_t SurfaceFlinger::getMaxViewportDims() const { 593 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 594 mMaxViewportDims[0] : mMaxViewportDims[1]; 595} 596 597// ---------------------------------------------------------------------------- 598 599bool SurfaceFlinger::authenticateSurfaceTexture( 600 const sp<IGraphicBufferProducer>& bufferProducer) const { 601 Mutex::Autolock _l(mStateLock); 602 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 603 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 604} 605 606status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 607 int32_t type = NAME_NOT_FOUND; 608 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 609 if (display == mBuiltinDisplays[i]) { 610 type = i; 611 break; 612 } 613 } 614 615 if (type < 0) { 616 return type; 617 } 618 619 const HWComposer& hwc(getHwComposer()); 620 float xdpi = hwc.getDpiX(type); 621 float ydpi = hwc.getDpiY(type); 622 623 // TODO: Not sure if display density should handled by SF any longer 624 class Density { 625 static int getDensityFromProperty(char const* propName) { 626 char property[PROPERTY_VALUE_MAX]; 627 int density = 0; 628 if (property_get(propName, property, NULL) > 0) { 629 density = atoi(property); 630 } 631 return density; 632 } 633 public: 634 static int getEmuDensity() { 635 return getDensityFromProperty("qemu.sf.lcd_density"); } 636 static int getBuildDensity() { 637 return getDensityFromProperty("ro.sf.lcd_density"); } 638 }; 639 640 if (type == DisplayDevice::DISPLAY_PRIMARY) { 641 // The density of the device is provided by a build property 642 float density = Density::getBuildDensity() / 160.0f; 643 if (density == 0) { 644 // the build doesn't provide a density -- this is wrong! 645 // use xdpi instead 646 ALOGE("ro.sf.lcd_density must be defined as a build property"); 647 density = xdpi / 160.0f; 648 } 649 if (Density::getEmuDensity()) { 650 // if "qemu.sf.lcd_density" is specified, it overrides everything 651 xdpi = ydpi = density = Density::getEmuDensity(); 652 density /= 160.0f; 653 } 654 info->density = density; 655 656 // TODO: this needs to go away (currently needed only by webkit) 657 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 658 info->orientation = hw->getOrientation(); 659 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 660 } else { 661 // TODO: where should this value come from? 662 static const int TV_DENSITY = 213; 663 info->density = TV_DENSITY / 160.0f; 664 info->orientation = 0; 665 } 666 667 info->w = hwc.getWidth(type); 668 info->h = hwc.getHeight(type); 669 info->xdpi = xdpi; 670 info->ydpi = ydpi; 671 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 672 673 // All non-virtual displays are currently considered secure. 674 info->secure = true; 675 676 return NO_ERROR; 677} 678 679// ---------------------------------------------------------------------------- 680 681sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 682 return mEventThread->createEventConnection(); 683} 684 685// ---------------------------------------------------------------------------- 686 687void SurfaceFlinger::waitForEvent() { 688 mEventQueue.waitMessage(); 689} 690 691void SurfaceFlinger::signalTransaction() { 692 mEventQueue.invalidate(); 693} 694 695void SurfaceFlinger::signalLayerUpdate() { 696 mEventQueue.invalidate(); 697} 698 699void SurfaceFlinger::signalRefresh() { 700 mEventQueue.refresh(); 701} 702 703status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 704 nsecs_t reltime, uint32_t flags) { 705 return mEventQueue.postMessage(msg, reltime); 706} 707 708status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 709 nsecs_t reltime, uint32_t flags) { 710 status_t res = mEventQueue.postMessage(msg, reltime); 711 if (res == NO_ERROR) { 712 msg->wait(); 713 } 714 return res; 715} 716 717bool SurfaceFlinger::threadLoop() { 718 waitForEvent(); 719 return true; 720} 721 722void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 723 if (mEventThread == NULL) { 724 // This is a temporary workaround for b/7145521. A non-null pointer 725 // does not mean EventThread has finished initializing, so this 726 // is not a correct fix. 727 ALOGW("WARNING: EventThread not started, ignoring vsync"); 728 return; 729 } 730 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 731 // we should only receive DisplayDevice::DisplayType from the vsync callback 732 mEventThread->onVSyncReceived(type, timestamp); 733 } 734} 735 736void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 737 if (mEventThread == NULL) { 738 // This is a temporary workaround for b/7145521. A non-null pointer 739 // does not mean EventThread has finished initializing, so this 740 // is not a correct fix. 741 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 742 return; 743 } 744 745 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 746 Mutex::Autolock _l(mStateLock); 747 if (connected) { 748 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 749 } else { 750 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 751 mBuiltinDisplays[type].clear(); 752 } 753 setTransactionFlags(eDisplayTransactionNeeded); 754 755 // Defer EventThread notification until SF has updated mDisplays. 756 } 757} 758 759void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 760 getHwComposer().eventControl(disp, event, enabled); 761} 762 763void SurfaceFlinger::onMessageReceived(int32_t what) { 764 ATRACE_CALL(); 765 switch (what) { 766 case MessageQueue::TRANSACTION: 767 handleMessageTransaction(); 768 break; 769 case MessageQueue::INVALIDATE: 770 handleMessageTransaction(); 771 handleMessageInvalidate(); 772 signalRefresh(); 773 break; 774 case MessageQueue::REFRESH: 775 handleMessageRefresh(); 776 break; 777 } 778} 779 780void SurfaceFlinger::handleMessageTransaction() { 781 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 782 if (transactionFlags) { 783 handleTransaction(transactionFlags); 784 } 785} 786 787void SurfaceFlinger::handleMessageInvalidate() { 788 ATRACE_CALL(); 789 handlePageFlip(); 790} 791 792void SurfaceFlinger::handleMessageRefresh() { 793 ATRACE_CALL(); 794 preComposition(); 795 rebuildLayerStacks(); 796 setUpHWComposer(); 797 doDebugFlashRegions(); 798 doComposition(); 799 postComposition(); 800} 801 802void SurfaceFlinger::doDebugFlashRegions() 803{ 804 // is debugging enabled 805 if (CC_LIKELY(!mDebugRegion)) 806 return; 807 808 const bool repaintEverything = mRepaintEverything; 809 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 810 const sp<DisplayDevice>& hw(mDisplays[dpy]); 811 if (hw->canDraw()) { 812 // transform the dirty region into this screen's coordinate space 813 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 814 if (!dirtyRegion.isEmpty()) { 815 // redraw the whole screen 816 doComposeSurfaces(hw, Region(hw->bounds())); 817 818 // and draw the dirty region 819 glDisable(GL_TEXTURE_EXTERNAL_OES); 820 glDisable(GL_TEXTURE_2D); 821 glDisable(GL_BLEND); 822 glColor4f(1, 0, 1, 1); 823 const int32_t height = hw->getHeight(); 824 Region::const_iterator it = dirtyRegion.begin(); 825 Region::const_iterator const end = dirtyRegion.end(); 826 while (it != end) { 827 const Rect& r = *it++; 828 GLfloat vertices[][2] = { 829 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 830 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 831 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 832 { (GLfloat) r.right, (GLfloat) (height - r.top) } 833 }; 834 glVertexPointer(2, GL_FLOAT, 0, vertices); 835 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 836 } 837 hw->compositionComplete(); 838 hw->swapBuffers(getHwComposer()); 839 } 840 } 841 } 842 843 postFramebuffer(); 844 845 if (mDebugRegion > 1) { 846 usleep(mDebugRegion * 1000); 847 } 848 849 HWComposer& hwc(getHwComposer()); 850 if (hwc.initCheck() == NO_ERROR) { 851 status_t err = hwc.prepare(); 852 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 853 } 854} 855 856void SurfaceFlinger::preComposition() 857{ 858 bool needExtraInvalidate = false; 859 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 860 const size_t count = currentLayers.size(); 861 for (size_t i=0 ; i<count ; i++) { 862 if (currentLayers[i]->onPreComposition()) { 863 needExtraInvalidate = true; 864 } 865 } 866 if (needExtraInvalidate) { 867 signalLayerUpdate(); 868 } 869} 870 871void SurfaceFlinger::postComposition() 872{ 873 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 874 const size_t count = currentLayers.size(); 875 for (size_t i=0 ; i<count ; i++) { 876 currentLayers[i]->onPostComposition(); 877 } 878 879 if (mAnimCompositionPending) { 880 mAnimCompositionPending = false; 881 882 const HWComposer& hwc = getHwComposer(); 883 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 884 if (presentFence->isValid()) { 885 mAnimFrameTracker.setActualPresentFence(presentFence); 886 } else { 887 // The HWC doesn't support present fences, so use the refresh 888 // timestamp instead. 889 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 890 mAnimFrameTracker.setActualPresentTime(presentTime); 891 } 892 mAnimFrameTracker.advanceFrame(); 893 } 894} 895 896void SurfaceFlinger::rebuildLayerStacks() { 897 // rebuild the visible layer list per screen 898 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 899 ATRACE_CALL(); 900 mVisibleRegionsDirty = false; 901 invalidateHwcGeometry(); 902 903 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 904 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 905 Region opaqueRegion; 906 Region dirtyRegion; 907 Vector< sp<Layer> > layersSortedByZ; 908 const sp<DisplayDevice>& hw(mDisplays[dpy]); 909 const Transform& tr(hw->getTransform()); 910 const Rect bounds(hw->getBounds()); 911 if (hw->canDraw()) { 912 SurfaceFlinger::computeVisibleRegions(currentLayers, 913 hw->getLayerStack(), dirtyRegion, opaqueRegion); 914 915 const size_t count = currentLayers.size(); 916 for (size_t i=0 ; i<count ; i++) { 917 const sp<Layer>& layer(currentLayers[i]); 918 const Layer::State& s(layer->drawingState()); 919 if (s.layerStack == hw->getLayerStack()) { 920 Region drawRegion(tr.transform( 921 layer->visibleNonTransparentRegion)); 922 drawRegion.andSelf(bounds); 923 if (!drawRegion.isEmpty()) { 924 layersSortedByZ.add(layer); 925 } 926 } 927 } 928 } 929 hw->setVisibleLayersSortedByZ(layersSortedByZ); 930 hw->undefinedRegion.set(bounds); 931 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 932 hw->dirtyRegion.orSelf(dirtyRegion); 933 } 934 } 935} 936 937void SurfaceFlinger::setUpHWComposer() { 938 HWComposer& hwc(getHwComposer()); 939 if (hwc.initCheck() == NO_ERROR) { 940 // build the h/w work list 941 if (CC_UNLIKELY(mHwWorkListDirty)) { 942 mHwWorkListDirty = false; 943 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 944 sp<const DisplayDevice> hw(mDisplays[dpy]); 945 const int32_t id = hw->getHwcDisplayId(); 946 if (id >= 0) { 947 const Vector< sp<Layer> >& currentLayers( 948 hw->getVisibleLayersSortedByZ()); 949 const size_t count = currentLayers.size(); 950 if (hwc.createWorkList(id, count) == NO_ERROR) { 951 HWComposer::LayerListIterator cur = hwc.begin(id); 952 const HWComposer::LayerListIterator end = hwc.end(id); 953 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 954 const sp<Layer>& layer(currentLayers[i]); 955 layer->setGeometry(hw, *cur); 956 if (mDebugDisableHWC || mDebugRegion) { 957 cur->setSkip(true); 958 } 959 } 960 } 961 } 962 } 963 } 964 965 // set the per-frame data 966 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 967 sp<const DisplayDevice> hw(mDisplays[dpy]); 968 const int32_t id = hw->getHwcDisplayId(); 969 if (id >= 0) { 970 const Vector< sp<Layer> >& currentLayers( 971 hw->getVisibleLayersSortedByZ()); 972 const size_t count = currentLayers.size(); 973 HWComposer::LayerListIterator cur = hwc.begin(id); 974 const HWComposer::LayerListIterator end = hwc.end(id); 975 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 976 /* 977 * update the per-frame h/w composer data for each layer 978 * and build the transparent region of the FB 979 */ 980 const sp<Layer>& layer(currentLayers[i]); 981 layer->setPerFrameData(hw, *cur); 982 } 983 } 984 } 985 986 status_t err = hwc.prepare(); 987 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 988 } 989} 990 991void SurfaceFlinger::doComposition() { 992 ATRACE_CALL(); 993 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 994 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 995 const sp<DisplayDevice>& hw(mDisplays[dpy]); 996 if (hw->canDraw()) { 997 // transform the dirty region into this screen's coordinate space 998 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 999 1000 // repaint the framebuffer (if needed) 1001 doDisplayComposition(hw, dirtyRegion); 1002 1003 hw->dirtyRegion.clear(); 1004 hw->flip(hw->swapRegion); 1005 hw->swapRegion.clear(); 1006 } 1007 // inform the h/w that we're done compositing 1008 hw->compositionComplete(); 1009 } 1010 postFramebuffer(); 1011} 1012 1013void SurfaceFlinger::postFramebuffer() 1014{ 1015 ATRACE_CALL(); 1016 1017 const nsecs_t now = systemTime(); 1018 mDebugInSwapBuffers = now; 1019 1020 HWComposer& hwc(getHwComposer()); 1021 if (hwc.initCheck() == NO_ERROR) { 1022 if (!hwc.supportsFramebufferTarget()) { 1023 // EGL spec says: 1024 // "surface must be bound to the calling thread's current context, 1025 // for the current rendering API." 1026 DisplayDevice::makeCurrent(mEGLDisplay, 1027 getDefaultDisplayDevice(), mEGLContext); 1028 } 1029 hwc.commit(); 1030 } 1031 1032 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1033 sp<const DisplayDevice> hw(mDisplays[dpy]); 1034 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1035 hw->onSwapBuffersCompleted(hwc); 1036 const size_t count = currentLayers.size(); 1037 int32_t id = hw->getHwcDisplayId(); 1038 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1039 HWComposer::LayerListIterator cur = hwc.begin(id); 1040 const HWComposer::LayerListIterator end = hwc.end(id); 1041 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1042 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1043 } 1044 } else { 1045 for (size_t i = 0; i < count; i++) { 1046 currentLayers[i]->onLayerDisplayed(hw, NULL); 1047 } 1048 } 1049 } 1050 1051 mLastSwapBufferTime = systemTime() - now; 1052 mDebugInSwapBuffers = 0; 1053} 1054 1055void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1056{ 1057 ATRACE_CALL(); 1058 1059 Mutex::Autolock _l(mStateLock); 1060 const nsecs_t now = systemTime(); 1061 mDebugInTransaction = now; 1062 1063 // Here we're guaranteed that some transaction flags are set 1064 // so we can call handleTransactionLocked() unconditionally. 1065 // We call getTransactionFlags(), which will also clear the flags, 1066 // with mStateLock held to guarantee that mCurrentState won't change 1067 // until the transaction is committed. 1068 1069 transactionFlags = getTransactionFlags(eTransactionMask); 1070 handleTransactionLocked(transactionFlags); 1071 1072 mLastTransactionTime = systemTime() - now; 1073 mDebugInTransaction = 0; 1074 invalidateHwcGeometry(); 1075 // here the transaction has been committed 1076} 1077 1078void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1079{ 1080 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1081 const size_t count = currentLayers.size(); 1082 1083 /* 1084 * Traversal of the children 1085 * (perform the transaction for each of them if needed) 1086 */ 1087 1088 if (transactionFlags & eTraversalNeeded) { 1089 for (size_t i=0 ; i<count ; i++) { 1090 const sp<Layer>& layer(currentLayers[i]); 1091 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1092 if (!trFlags) continue; 1093 1094 const uint32_t flags = layer->doTransaction(0); 1095 if (flags & Layer::eVisibleRegion) 1096 mVisibleRegionsDirty = true; 1097 } 1098 } 1099 1100 /* 1101 * Perform display own transactions if needed 1102 */ 1103 1104 if (transactionFlags & eDisplayTransactionNeeded) { 1105 // here we take advantage of Vector's copy-on-write semantics to 1106 // improve performance by skipping the transaction entirely when 1107 // know that the lists are identical 1108 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1109 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1110 if (!curr.isIdenticalTo(draw)) { 1111 mVisibleRegionsDirty = true; 1112 const size_t cc = curr.size(); 1113 size_t dc = draw.size(); 1114 1115 // find the displays that were removed 1116 // (ie: in drawing state but not in current state) 1117 // also handle displays that changed 1118 // (ie: displays that are in both lists) 1119 for (size_t i=0 ; i<dc ; i++) { 1120 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1121 if (j < 0) { 1122 // in drawing state but not in current state 1123 if (!draw[i].isMainDisplay()) { 1124 // Call makeCurrent() on the primary display so we can 1125 // be sure that nothing associated with this display 1126 // is current. 1127 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); 1128 DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext); 1129 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); 1130 if (hw != NULL) 1131 hw->disconnect(getHwComposer()); 1132 if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES) 1133 mEventThread->onHotplugReceived(draw[i].type, false); 1134 mDisplays.removeItem(draw.keyAt(i)); 1135 } else { 1136 ALOGW("trying to remove the main display"); 1137 } 1138 } else { 1139 // this display is in both lists. see if something changed. 1140 const DisplayDeviceState& state(curr[j]); 1141 const wp<IBinder>& display(curr.keyAt(j)); 1142 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1143 // changing the surface is like destroying and 1144 // recreating the DisplayDevice, so we just remove it 1145 // from the drawing state, so that it get re-added 1146 // below. 1147 sp<DisplayDevice> hw(getDisplayDevice(display)); 1148 if (hw != NULL) 1149 hw->disconnect(getHwComposer()); 1150 mDisplays.removeItem(display); 1151 mDrawingState.displays.removeItemsAt(i); 1152 dc--; i--; 1153 // at this point we must loop to the next item 1154 continue; 1155 } 1156 1157 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1158 if (disp != NULL) { 1159 if (state.layerStack != draw[i].layerStack) { 1160 disp->setLayerStack(state.layerStack); 1161 } 1162 if ((state.orientation != draw[i].orientation) 1163 || (state.viewport != draw[i].viewport) 1164 || (state.frame != draw[i].frame)) 1165 { 1166 disp->setProjection(state.orientation, 1167 state.viewport, state.frame); 1168 } 1169 } 1170 } 1171 } 1172 1173 // find displays that were added 1174 // (ie: in current state but not in drawing state) 1175 for (size_t i=0 ; i<cc ; i++) { 1176 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1177 const DisplayDeviceState& state(curr[i]); 1178 1179 sp<DisplaySurface> dispSurface; 1180 int32_t hwcDisplayId = -1; 1181 if (state.isVirtualDisplay()) { 1182 // Virtual displays without a surface are dormant: 1183 // they have external state (layer stack, projection, 1184 // etc.) but no internal state (i.e. a DisplayDevice). 1185 if (state.surface != NULL) { 1186 hwcDisplayId = allocateHwcDisplayId(state.type); 1187 dispSurface = new VirtualDisplaySurface( 1188 *mHwc, hwcDisplayId, state.surface, 1189 state.displayName); 1190 } 1191 } else { 1192 ALOGE_IF(state.surface!=NULL, 1193 "adding a supported display, but rendering " 1194 "surface is provided (%p), ignoring it", 1195 state.surface.get()); 1196 hwcDisplayId = allocateHwcDisplayId(state.type); 1197 // for supported (by hwc) displays we provide our 1198 // own rendering surface 1199 dispSurface = new FramebufferSurface(*mHwc, state.type); 1200 } 1201 1202 const wp<IBinder>& display(curr.keyAt(i)); 1203 if (dispSurface != NULL) { 1204 sp<DisplayDevice> hw = new DisplayDevice(this, 1205 state.type, hwcDisplayId, state.isSecure, 1206 display, dispSurface, mEGLConfig); 1207 hw->setLayerStack(state.layerStack); 1208 hw->setProjection(state.orientation, 1209 state.viewport, state.frame); 1210 hw->setDisplayName(state.displayName); 1211 mDisplays.add(display, hw); 1212 if (state.isVirtualDisplay()) { 1213 if (hwcDisplayId >= 0) { 1214 mHwc->setVirtualDisplayProperties(hwcDisplayId, 1215 hw->getWidth(), hw->getHeight(), 1216 hw->getFormat()); 1217 } 1218 } else { 1219 mEventThread->onHotplugReceived(state.type, true); 1220 } 1221 } 1222 } 1223 } 1224 } 1225 } 1226 1227 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1228 // The transform hint might have changed for some layers 1229 // (either because a display has changed, or because a layer 1230 // as changed). 1231 // 1232 // Walk through all the layers in currentLayers, 1233 // and update their transform hint. 1234 // 1235 // If a layer is visible only on a single display, then that 1236 // display is used to calculate the hint, otherwise we use the 1237 // default display. 1238 // 1239 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1240 // the hint is set before we acquire a buffer from the surface texture. 1241 // 1242 // NOTE: layer transactions have taken place already, so we use their 1243 // drawing state. However, SurfaceFlinger's own transaction has not 1244 // happened yet, so we must use the current state layer list 1245 // (soon to become the drawing state list). 1246 // 1247 sp<const DisplayDevice> disp; 1248 uint32_t currentlayerStack = 0; 1249 for (size_t i=0; i<count; i++) { 1250 // NOTE: we rely on the fact that layers are sorted by 1251 // layerStack first (so we don't have to traverse the list 1252 // of displays for every layer). 1253 const sp<Layer>& layer(currentLayers[i]); 1254 uint32_t layerStack = layer->drawingState().layerStack; 1255 if (i==0 || currentlayerStack != layerStack) { 1256 currentlayerStack = layerStack; 1257 // figure out if this layerstack is mirrored 1258 // (more than one display) if so, pick the default display, 1259 // if not, pick the only display it's on. 1260 disp.clear(); 1261 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1262 sp<const DisplayDevice> hw(mDisplays[dpy]); 1263 if (hw->getLayerStack() == currentlayerStack) { 1264 if (disp == NULL) { 1265 disp = hw; 1266 } else { 1267 disp = NULL; 1268 break; 1269 } 1270 } 1271 } 1272 } 1273 if (disp == NULL) { 1274 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to 1275 // redraw after transform hint changes. See bug 8508397. 1276 1277 // could be null when this layer is using a layerStack 1278 // that is not visible on any display. Also can occur at 1279 // screen off/on times. 1280 disp = getDefaultDisplayDevice(); 1281 } 1282 layer->updateTransformHint(disp); 1283 } 1284 } 1285 1286 1287 /* 1288 * Perform our own transaction if needed 1289 */ 1290 1291 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1292 if (currentLayers.size() > previousLayers.size()) { 1293 // layers have been added 1294 mVisibleRegionsDirty = true; 1295 } 1296 1297 // some layers might have been removed, so 1298 // we need to update the regions they're exposing. 1299 if (mLayersRemoved) { 1300 mLayersRemoved = false; 1301 mVisibleRegionsDirty = true; 1302 const size_t count = previousLayers.size(); 1303 for (size_t i=0 ; i<count ; i++) { 1304 const sp<Layer>& layer(previousLayers[i]); 1305 if (currentLayers.indexOf(layer) < 0) { 1306 // this layer is not visible anymore 1307 // TODO: we could traverse the tree from front to back and 1308 // compute the actual visible region 1309 // TODO: we could cache the transformed region 1310 const Layer::State& s(layer->drawingState()); 1311 Region visibleReg = s.transform.transform( 1312 Region(Rect(s.active.w, s.active.h))); 1313 invalidateLayerStack(s.layerStack, visibleReg); 1314 } 1315 } 1316 } 1317 1318 commitTransaction(); 1319} 1320 1321void SurfaceFlinger::commitTransaction() 1322{ 1323 if (!mLayersPendingRemoval.isEmpty()) { 1324 // Notify removed layers now that they can't be drawn from 1325 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1326 mLayersPendingRemoval[i]->onRemoved(); 1327 } 1328 mLayersPendingRemoval.clear(); 1329 } 1330 1331 // If this transaction is part of a window animation then the next frame 1332 // we composite should be considered an animation as well. 1333 mAnimCompositionPending = mAnimTransactionPending; 1334 1335 mDrawingState = mCurrentState; 1336 mTransactionPending = false; 1337 mAnimTransactionPending = false; 1338 mTransactionCV.broadcast(); 1339} 1340 1341void SurfaceFlinger::computeVisibleRegions( 1342 const LayerVector& currentLayers, uint32_t layerStack, 1343 Region& outDirtyRegion, Region& outOpaqueRegion) 1344{ 1345 ATRACE_CALL(); 1346 1347 Region aboveOpaqueLayers; 1348 Region aboveCoveredLayers; 1349 Region dirty; 1350 1351 outDirtyRegion.clear(); 1352 1353 size_t i = currentLayers.size(); 1354 while (i--) { 1355 const sp<Layer>& layer = currentLayers[i]; 1356 1357 // start with the whole surface at its current location 1358 const Layer::State& s(layer->drawingState()); 1359 1360 // only consider the layers on the given layer stack 1361 if (s.layerStack != layerStack) 1362 continue; 1363 1364 /* 1365 * opaqueRegion: area of a surface that is fully opaque. 1366 */ 1367 Region opaqueRegion; 1368 1369 /* 1370 * visibleRegion: area of a surface that is visible on screen 1371 * and not fully transparent. This is essentially the layer's 1372 * footprint minus the opaque regions above it. 1373 * Areas covered by a translucent surface are considered visible. 1374 */ 1375 Region visibleRegion; 1376 1377 /* 1378 * coveredRegion: area of a surface that is covered by all 1379 * visible regions above it (which includes the translucent areas). 1380 */ 1381 Region coveredRegion; 1382 1383 /* 1384 * transparentRegion: area of a surface that is hinted to be completely 1385 * transparent. This is only used to tell when the layer has no visible 1386 * non-transparent regions and can be removed from the layer list. It 1387 * does not affect the visibleRegion of this layer or any layers 1388 * beneath it. The hint may not be correct if apps don't respect the 1389 * SurfaceView restrictions (which, sadly, some don't). 1390 */ 1391 Region transparentRegion; 1392 1393 1394 // handle hidden surfaces by setting the visible region to empty 1395 if (CC_LIKELY(layer->isVisible())) { 1396 const bool translucent = !layer->isOpaque(); 1397 Rect bounds(s.transform.transform(layer->computeBounds())); 1398 visibleRegion.set(bounds); 1399 if (!visibleRegion.isEmpty()) { 1400 // Remove the transparent area from the visible region 1401 if (translucent) { 1402 const Transform tr(s.transform); 1403 if (tr.transformed()) { 1404 if (tr.preserveRects()) { 1405 // transform the transparent region 1406 transparentRegion = tr.transform(s.activeTransparentRegion); 1407 } else { 1408 // transformation too complex, can't do the 1409 // transparent region optimization. 1410 transparentRegion.clear(); 1411 } 1412 } else { 1413 transparentRegion = s.activeTransparentRegion; 1414 } 1415 } 1416 1417 // compute the opaque region 1418 const int32_t layerOrientation = s.transform.getOrientation(); 1419 if (s.alpha==255 && !translucent && 1420 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1421 // the opaque region is the layer's footprint 1422 opaqueRegion = visibleRegion; 1423 } 1424 } 1425 } 1426 1427 // Clip the covered region to the visible region 1428 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1429 1430 // Update aboveCoveredLayers for next (lower) layer 1431 aboveCoveredLayers.orSelf(visibleRegion); 1432 1433 // subtract the opaque region covered by the layers above us 1434 visibleRegion.subtractSelf(aboveOpaqueLayers); 1435 1436 // compute this layer's dirty region 1437 if (layer->contentDirty) { 1438 // we need to invalidate the whole region 1439 dirty = visibleRegion; 1440 // as well, as the old visible region 1441 dirty.orSelf(layer->visibleRegion); 1442 layer->contentDirty = false; 1443 } else { 1444 /* compute the exposed region: 1445 * the exposed region consists of two components: 1446 * 1) what's VISIBLE now and was COVERED before 1447 * 2) what's EXPOSED now less what was EXPOSED before 1448 * 1449 * note that (1) is conservative, we start with the whole 1450 * visible region but only keep what used to be covered by 1451 * something -- which mean it may have been exposed. 1452 * 1453 * (2) handles areas that were not covered by anything but got 1454 * exposed because of a resize. 1455 */ 1456 const Region newExposed = visibleRegion - coveredRegion; 1457 const Region oldVisibleRegion = layer->visibleRegion; 1458 const Region oldCoveredRegion = layer->coveredRegion; 1459 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1460 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1461 } 1462 dirty.subtractSelf(aboveOpaqueLayers); 1463 1464 // accumulate to the screen dirty region 1465 outDirtyRegion.orSelf(dirty); 1466 1467 // Update aboveOpaqueLayers for next (lower) layer 1468 aboveOpaqueLayers.orSelf(opaqueRegion); 1469 1470 // Store the visible region in screen space 1471 layer->setVisibleRegion(visibleRegion); 1472 layer->setCoveredRegion(coveredRegion); 1473 layer->setVisibleNonTransparentRegion( 1474 visibleRegion.subtract(transparentRegion)); 1475 } 1476 1477 outOpaqueRegion = aboveOpaqueLayers; 1478} 1479 1480void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1481 const Region& dirty) { 1482 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1483 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1484 if (hw->getLayerStack() == layerStack) { 1485 hw->dirtyRegion.orSelf(dirty); 1486 } 1487 } 1488} 1489 1490void SurfaceFlinger::handlePageFlip() 1491{ 1492 Region dirtyRegion; 1493 1494 bool visibleRegions = false; 1495 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1496 const size_t count = currentLayers.size(); 1497 for (size_t i=0 ; i<count ; i++) { 1498 const sp<Layer>& layer(currentLayers[i]); 1499 const Region dirty(layer->latchBuffer(visibleRegions)); 1500 const Layer::State& s(layer->drawingState()); 1501 invalidateLayerStack(s.layerStack, dirty); 1502 } 1503 1504 mVisibleRegionsDirty |= visibleRegions; 1505} 1506 1507void SurfaceFlinger::invalidateHwcGeometry() 1508{ 1509 mHwWorkListDirty = true; 1510} 1511 1512 1513void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1514 const Region& inDirtyRegion) 1515{ 1516 Region dirtyRegion(inDirtyRegion); 1517 1518 // compute the invalid region 1519 hw->swapRegion.orSelf(dirtyRegion); 1520 1521 uint32_t flags = hw->getFlags(); 1522 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1523 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1524 // takes a rectangle, we must make sure to update that whole 1525 // rectangle in that case 1526 dirtyRegion.set(hw->swapRegion.bounds()); 1527 } else { 1528 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1529 // We need to redraw the rectangle that will be updated 1530 // (pushed to the framebuffer). 1531 // This is needed because PARTIAL_UPDATES only takes one 1532 // rectangle instead of a region (see DisplayDevice::flip()) 1533 dirtyRegion.set(hw->swapRegion.bounds()); 1534 } else { 1535 // we need to redraw everything (the whole screen) 1536 dirtyRegion.set(hw->bounds()); 1537 hw->swapRegion = dirtyRegion; 1538 } 1539 } 1540 1541 doComposeSurfaces(hw, dirtyRegion); 1542 1543 // update the swap region and clear the dirty region 1544 hw->swapRegion.orSelf(dirtyRegion); 1545 1546 // swap buffers (presentation) 1547 hw->swapBuffers(getHwComposer()); 1548} 1549 1550void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1551{ 1552 const int32_t id = hw->getHwcDisplayId(); 1553 HWComposer& hwc(getHwComposer()); 1554 HWComposer::LayerListIterator cur = hwc.begin(id); 1555 const HWComposer::LayerListIterator end = hwc.end(id); 1556 1557 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1558 if (hasGlesComposition) { 1559 if (!DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext)) { 1560 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", 1561 hw->getDisplayName().string()); 1562 return; 1563 } 1564 1565 // set the frame buffer 1566 glMatrixMode(GL_MODELVIEW); 1567 glLoadIdentity(); 1568 1569 // Never touch the framebuffer if we don't have any framebuffer layers 1570 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1571 if (hasHwcComposition) { 1572 // when using overlays, we assume a fully transparent framebuffer 1573 // NOTE: we could reduce how much we need to clear, for instance 1574 // remove where there are opaque FB layers. however, on some 1575 // GPUs doing a "clean slate" glClear might be more efficient. 1576 // We'll revisit later if needed. 1577 glClearColor(0, 0, 0, 0); 1578 glClear(GL_COLOR_BUFFER_BIT); 1579 } else { 1580 // we start with the whole screen area 1581 const Region bounds(hw->getBounds()); 1582 1583 // we remove the scissor part 1584 // we're left with the letterbox region 1585 // (common case is that letterbox ends-up being empty) 1586 const Region letterbox(bounds.subtract(hw->getScissor())); 1587 1588 // compute the area to clear 1589 Region region(hw->undefinedRegion.merge(letterbox)); 1590 1591 // but limit it to the dirty region 1592 region.andSelf(dirty); 1593 1594 // screen is already cleared here 1595 if (!region.isEmpty()) { 1596 // can happen with SurfaceView 1597 drawWormhole(hw, region); 1598 } 1599 } 1600 1601 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1602 // just to be on the safe side, we don't set the 1603 // scissor on the main display. It should never be needed 1604 // anyways (though in theory it could since the API allows it). 1605 const Rect& bounds(hw->getBounds()); 1606 const Rect& scissor(hw->getScissor()); 1607 if (scissor != bounds) { 1608 // scissor doesn't match the screen's dimensions, so we 1609 // need to clear everything outside of it and enable 1610 // the GL scissor so we don't draw anything where we shouldn't 1611 const GLint height = hw->getHeight(); 1612 glScissor(scissor.left, height - scissor.bottom, 1613 scissor.getWidth(), scissor.getHeight()); 1614 // enable scissor for this frame 1615 glEnable(GL_SCISSOR_TEST); 1616 } 1617 } 1618 } 1619 1620 /* 1621 * and then, render the layers targeted at the framebuffer 1622 */ 1623 1624 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1625 const size_t count = layers.size(); 1626 const Transform& tr = hw->getTransform(); 1627 if (cur != end) { 1628 // we're using h/w composer 1629 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1630 const sp<Layer>& layer(layers[i]); 1631 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1632 if (!clip.isEmpty()) { 1633 switch (cur->getCompositionType()) { 1634 case HWC_OVERLAY: { 1635 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1636 && i 1637 && layer->isOpaque() 1638 && hasGlesComposition) { 1639 // never clear the very first layer since we're 1640 // guaranteed the FB is already cleared 1641 layer->clearWithOpenGL(hw, clip); 1642 } 1643 break; 1644 } 1645 case HWC_FRAMEBUFFER: { 1646 layer->draw(hw, clip); 1647 break; 1648 } 1649 case HWC_FRAMEBUFFER_TARGET: { 1650 // this should not happen as the iterator shouldn't 1651 // let us get there. 1652 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1653 break; 1654 } 1655 } 1656 } 1657 layer->setAcquireFence(hw, *cur); 1658 } 1659 } else { 1660 // we're not using h/w composer 1661 for (size_t i=0 ; i<count ; ++i) { 1662 const sp<Layer>& layer(layers[i]); 1663 const Region clip(dirty.intersect( 1664 tr.transform(layer->visibleRegion))); 1665 if (!clip.isEmpty()) { 1666 layer->draw(hw, clip); 1667 } 1668 } 1669 } 1670 1671 // disable scissor at the end of the frame 1672 glDisable(GL_SCISSOR_TEST); 1673} 1674 1675void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1676 const Region& region) const 1677{ 1678 glDisable(GL_TEXTURE_EXTERNAL_OES); 1679 glDisable(GL_TEXTURE_2D); 1680 glDisable(GL_BLEND); 1681 glColor4f(0,0,0,0); 1682 1683 const int32_t height = hw->getHeight(); 1684 Region::const_iterator it = region.begin(); 1685 Region::const_iterator const end = region.end(); 1686 while (it != end) { 1687 const Rect& r = *it++; 1688 GLfloat vertices[][2] = { 1689 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1690 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1691 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1692 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1693 }; 1694 glVertexPointer(2, GL_FLOAT, 0, vertices); 1695 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1696 } 1697} 1698 1699void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1700 const sp<IBinder>& handle, 1701 const sp<IGraphicBufferProducer>& gbc, 1702 const sp<Layer>& lbc) 1703{ 1704 // attach this layer to the client 1705 client->attachLayer(handle, lbc); 1706 1707 // add this layer to the current state list 1708 Mutex::Autolock _l(mStateLock); 1709 mCurrentState.layersSortedByZ.add(lbc); 1710 mGraphicBufferProducerList.add(gbc->asBinder()); 1711} 1712 1713status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) 1714{ 1715 Mutex::Autolock _l(mStateLock); 1716 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1717 if (index >= 0) { 1718 mLayersPendingRemoval.push(layer); 1719 mLayersRemoved = true; 1720 setTransactionFlags(eTransactionNeeded); 1721 return NO_ERROR; 1722 } 1723 return status_t(index); 1724} 1725 1726uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1727{ 1728 return android_atomic_release_load(&mTransactionFlags); 1729} 1730 1731uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1732{ 1733 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1734} 1735 1736uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1737{ 1738 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1739 if ((old & flags)==0) { // wake the server up 1740 signalTransaction(); 1741 } 1742 return old; 1743} 1744 1745void SurfaceFlinger::setTransactionState( 1746 const Vector<ComposerState>& state, 1747 const Vector<DisplayState>& displays, 1748 uint32_t flags) 1749{ 1750 ATRACE_CALL(); 1751 Mutex::Autolock _l(mStateLock); 1752 uint32_t transactionFlags = 0; 1753 1754 if (flags & eAnimation) { 1755 // For window updates that are part of an animation we must wait for 1756 // previous animation "frames" to be handled. 1757 while (mAnimTransactionPending) { 1758 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1759 if (CC_UNLIKELY(err != NO_ERROR)) { 1760 // just in case something goes wrong in SF, return to the 1761 // caller after a few seconds. 1762 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1763 "waiting for previous animation frame"); 1764 mAnimTransactionPending = false; 1765 break; 1766 } 1767 } 1768 } 1769 1770 size_t count = displays.size(); 1771 for (size_t i=0 ; i<count ; i++) { 1772 const DisplayState& s(displays[i]); 1773 transactionFlags |= setDisplayStateLocked(s); 1774 } 1775 1776 count = state.size(); 1777 for (size_t i=0 ; i<count ; i++) { 1778 const ComposerState& s(state[i]); 1779 // Here we need to check that the interface we're given is indeed 1780 // one of our own. A malicious client could give us a NULL 1781 // IInterface, or one of its own or even one of our own but a 1782 // different type. All these situations would cause us to crash. 1783 // 1784 // NOTE: it would be better to use RTTI as we could directly check 1785 // that we have a Client*. however, RTTI is disabled in Android. 1786 if (s.client != NULL) { 1787 sp<IBinder> binder = s.client->asBinder(); 1788 if (binder != NULL) { 1789 String16 desc(binder->getInterfaceDescriptor()); 1790 if (desc == ISurfaceComposerClient::descriptor) { 1791 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1792 transactionFlags |= setClientStateLocked(client, s.state); 1793 } 1794 } 1795 } 1796 } 1797 1798 if (transactionFlags) { 1799 // this triggers the transaction 1800 setTransactionFlags(transactionFlags); 1801 1802 // if this is a synchronous transaction, wait for it to take effect 1803 // before returning. 1804 if (flags & eSynchronous) { 1805 mTransactionPending = true; 1806 } 1807 if (flags & eAnimation) { 1808 mAnimTransactionPending = true; 1809 } 1810 while (mTransactionPending) { 1811 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1812 if (CC_UNLIKELY(err != NO_ERROR)) { 1813 // just in case something goes wrong in SF, return to the 1814 // called after a few seconds. 1815 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1816 mTransactionPending = false; 1817 break; 1818 } 1819 } 1820 } 1821} 1822 1823uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1824{ 1825 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1826 if (dpyIdx < 0) 1827 return 0; 1828 1829 uint32_t flags = 0; 1830 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1831 if (disp.isValid()) { 1832 const uint32_t what = s.what; 1833 if (what & DisplayState::eSurfaceChanged) { 1834 if (disp.surface->asBinder() != s.surface->asBinder()) { 1835 disp.surface = s.surface; 1836 flags |= eDisplayTransactionNeeded; 1837 } 1838 } 1839 if (what & DisplayState::eLayerStackChanged) { 1840 if (disp.layerStack != s.layerStack) { 1841 disp.layerStack = s.layerStack; 1842 flags |= eDisplayTransactionNeeded; 1843 } 1844 } 1845 if (what & DisplayState::eDisplayProjectionChanged) { 1846 if (disp.orientation != s.orientation) { 1847 disp.orientation = s.orientation; 1848 flags |= eDisplayTransactionNeeded; 1849 } 1850 if (disp.frame != s.frame) { 1851 disp.frame = s.frame; 1852 flags |= eDisplayTransactionNeeded; 1853 } 1854 if (disp.viewport != s.viewport) { 1855 disp.viewport = s.viewport; 1856 flags |= eDisplayTransactionNeeded; 1857 } 1858 } 1859 } 1860 return flags; 1861} 1862 1863uint32_t SurfaceFlinger::setClientStateLocked( 1864 const sp<Client>& client, 1865 const layer_state_t& s) 1866{ 1867 uint32_t flags = 0; 1868 sp<Layer> layer(client->getLayerUser(s.surface)); 1869 if (layer != 0) { 1870 const uint32_t what = s.what; 1871 if (what & layer_state_t::ePositionChanged) { 1872 if (layer->setPosition(s.x, s.y)) 1873 flags |= eTraversalNeeded; 1874 } 1875 if (what & layer_state_t::eLayerChanged) { 1876 // NOTE: index needs to be calculated before we update the state 1877 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1878 if (layer->setLayer(s.z)) { 1879 mCurrentState.layersSortedByZ.removeAt(idx); 1880 mCurrentState.layersSortedByZ.add(layer); 1881 // we need traversal (state changed) 1882 // AND transaction (list changed) 1883 flags |= eTransactionNeeded|eTraversalNeeded; 1884 } 1885 } 1886 if (what & layer_state_t::eSizeChanged) { 1887 if (layer->setSize(s.w, s.h)) { 1888 flags |= eTraversalNeeded; 1889 } 1890 } 1891 if (what & layer_state_t::eAlphaChanged) { 1892 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1893 flags |= eTraversalNeeded; 1894 } 1895 if (what & layer_state_t::eMatrixChanged) { 1896 if (layer->setMatrix(s.matrix)) 1897 flags |= eTraversalNeeded; 1898 } 1899 if (what & layer_state_t::eTransparentRegionChanged) { 1900 if (layer->setTransparentRegionHint(s.transparentRegion)) 1901 flags |= eTraversalNeeded; 1902 } 1903 if (what & layer_state_t::eVisibilityChanged) { 1904 if (layer->setFlags(s.flags, s.mask)) 1905 flags |= eTraversalNeeded; 1906 } 1907 if (what & layer_state_t::eCropChanged) { 1908 if (layer->setCrop(s.crop)) 1909 flags |= eTraversalNeeded; 1910 } 1911 if (what & layer_state_t::eLayerStackChanged) { 1912 // NOTE: index needs to be calculated before we update the state 1913 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1914 if (layer->setLayerStack(s.layerStack)) { 1915 mCurrentState.layersSortedByZ.removeAt(idx); 1916 mCurrentState.layersSortedByZ.add(layer); 1917 // we need traversal (state changed) 1918 // AND transaction (list changed) 1919 flags |= eTransactionNeeded|eTraversalNeeded; 1920 } 1921 } 1922 } 1923 return flags; 1924} 1925 1926status_t SurfaceFlinger::createLayer( 1927 const String8& name, 1928 const sp<Client>& client, 1929 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1930 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1931{ 1932 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1933 if (int32_t(w|h) < 0) { 1934 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1935 int(w), int(h)); 1936 return BAD_VALUE; 1937 } 1938 1939 status_t result = NO_ERROR; 1940 1941 sp<Layer> layer; 1942 1943 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1944 case ISurfaceComposerClient::eFXSurfaceNormal: 1945 result = createNormalLayer(client, 1946 name, w, h, flags, format, 1947 handle, gbp, &layer); 1948 break; 1949 case ISurfaceComposerClient::eFXSurfaceDim: 1950 result = createDimLayer(client, 1951 name, w, h, flags, 1952 handle, gbp, &layer); 1953 break; 1954 default: 1955 result = BAD_VALUE; 1956 break; 1957 } 1958 1959 if (result == NO_ERROR) { 1960 addClientLayer(client, *handle, *gbp, layer); 1961 setTransactionFlags(eTransactionNeeded); 1962 } 1963 return result; 1964} 1965 1966status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1967 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1968 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1969{ 1970 // initialize the surfaces 1971 switch (format) { 1972 case PIXEL_FORMAT_TRANSPARENT: 1973 case PIXEL_FORMAT_TRANSLUCENT: 1974 format = PIXEL_FORMAT_RGBA_8888; 1975 break; 1976 case PIXEL_FORMAT_OPAQUE: 1977#ifdef NO_RGBX_8888 1978 format = PIXEL_FORMAT_RGB_565; 1979#else 1980 format = PIXEL_FORMAT_RGBX_8888; 1981#endif 1982 break; 1983 } 1984 1985#ifdef NO_RGBX_8888 1986 if (format == PIXEL_FORMAT_RGBX_8888) 1987 format = PIXEL_FORMAT_RGBA_8888; 1988#endif 1989 1990 *outLayer = new Layer(this, client, name, w, h, flags); 1991 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1992 if (err == NO_ERROR) { 1993 *handle = (*outLayer)->getHandle(); 1994 *gbp = (*outLayer)->getBufferQueue(); 1995 } 1996 1997 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 1998 return err; 1999} 2000 2001status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 2002 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 2003 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 2004{ 2005 *outLayer = new LayerDim(this, client, name, w, h, flags); 2006 *handle = (*outLayer)->getHandle(); 2007 *gbp = (*outLayer)->getBufferQueue(); 2008 return NO_ERROR; 2009} 2010 2011status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 2012{ 2013 // called by the window manager when it wants to remove a Layer 2014 status_t err = NO_ERROR; 2015 sp<Layer> l(client->getLayerUser(handle)); 2016 if (l != NULL) { 2017 err = removeLayer(l); 2018 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2019 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2020 } 2021 return err; 2022} 2023 2024status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 2025{ 2026 // called by ~LayerCleaner() when all references to the IBinder (handle) 2027 // are gone 2028 status_t err = NO_ERROR; 2029 sp<Layer> l(layer.promote()); 2030 if (l != NULL) { 2031 err = removeLayer(l); 2032 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2033 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2034 } 2035 return err; 2036} 2037 2038// --------------------------------------------------------------------------- 2039 2040void SurfaceFlinger::onInitializeDisplays() { 2041 // reset screen orientation and use primary layer stack 2042 Vector<ComposerState> state; 2043 Vector<DisplayState> displays; 2044 DisplayState d; 2045 d.what = DisplayState::eDisplayProjectionChanged | 2046 DisplayState::eLayerStackChanged; 2047 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2048 d.layerStack = 0; 2049 d.orientation = DisplayState::eOrientationDefault; 2050 d.frame.makeInvalid(); 2051 d.viewport.makeInvalid(); 2052 displays.add(d); 2053 setTransactionState(state, displays, 0); 2054 onScreenAcquired(getDefaultDisplayDevice()); 2055} 2056 2057void SurfaceFlinger::initializeDisplays() { 2058 class MessageScreenInitialized : public MessageBase { 2059 SurfaceFlinger* flinger; 2060 public: 2061 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2062 virtual bool handler() { 2063 flinger->onInitializeDisplays(); 2064 return true; 2065 } 2066 }; 2067 sp<MessageBase> msg = new MessageScreenInitialized(this); 2068 postMessageAsync(msg); // we may be called from main thread, use async message 2069} 2070 2071 2072void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2073 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2074 if (hw->isScreenAcquired()) { 2075 // this is expected, e.g. when power manager wakes up during boot 2076 ALOGD(" screen was previously acquired"); 2077 return; 2078 } 2079 2080 hw->acquireScreen(); 2081 int32_t type = hw->getDisplayType(); 2082 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2083 // built-in display, tell the HWC 2084 getHwComposer().acquire(type); 2085 2086 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2087 // FIXME: eventthread only knows about the main display right now 2088 mEventThread->onScreenAcquired(); 2089 } 2090 } 2091 mVisibleRegionsDirty = true; 2092 repaintEverything(); 2093} 2094 2095void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2096 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2097 if (!hw->isScreenAcquired()) { 2098 ALOGD(" screen was previously released"); 2099 return; 2100 } 2101 2102 hw->releaseScreen(); 2103 int32_t type = hw->getDisplayType(); 2104 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2105 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2106 // FIXME: eventthread only knows about the main display right now 2107 mEventThread->onScreenReleased(); 2108 } 2109 2110 // built-in display, tell the HWC 2111 getHwComposer().release(type); 2112 } 2113 mVisibleRegionsDirty = true; 2114 // from this point on, SF will stop drawing on this display 2115} 2116 2117void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2118 class MessageScreenAcquired : public MessageBase { 2119 SurfaceFlinger& mFlinger; 2120 sp<IBinder> mDisplay; 2121 public: 2122 MessageScreenAcquired(SurfaceFlinger& flinger, 2123 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2124 virtual bool handler() { 2125 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2126 if (hw == NULL) { 2127 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2128 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2129 ALOGW("Attempt to unblank virtual display"); 2130 } else { 2131 mFlinger.onScreenAcquired(hw); 2132 } 2133 return true; 2134 } 2135 }; 2136 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2137 postMessageSync(msg); 2138} 2139 2140void SurfaceFlinger::blank(const sp<IBinder>& display) { 2141 class MessageScreenReleased : public MessageBase { 2142 SurfaceFlinger& mFlinger; 2143 sp<IBinder> mDisplay; 2144 public: 2145 MessageScreenReleased(SurfaceFlinger& flinger, 2146 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2147 virtual bool handler() { 2148 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2149 if (hw == NULL) { 2150 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2151 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2152 ALOGW("Attempt to blank virtual display"); 2153 } else { 2154 mFlinger.onScreenReleased(hw); 2155 } 2156 return true; 2157 } 2158 }; 2159 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2160 postMessageSync(msg); 2161} 2162 2163// --------------------------------------------------------------------------- 2164 2165status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2166{ 2167 String8 result; 2168 2169 IPCThreadState* ipc = IPCThreadState::self(); 2170 const int pid = ipc->getCallingPid(); 2171 const int uid = ipc->getCallingUid(); 2172 if ((uid != AID_SHELL) && 2173 !PermissionCache::checkPermission(sDump, pid, uid)) { 2174 result.appendFormat("Permission Denial: " 2175 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); 2176 } else { 2177 // Try to get the main lock, but don't insist if we can't 2178 // (this would indicate SF is stuck, but we want to be able to 2179 // print something in dumpsys). 2180 int retry = 3; 2181 while (mStateLock.tryLock()<0 && --retry>=0) { 2182 usleep(1000000); 2183 } 2184 const bool locked(retry >= 0); 2185 if (!locked) { 2186 result.append( 2187 "SurfaceFlinger appears to be unresponsive, " 2188 "dumping anyways (no locks held)\n"); 2189 } 2190 2191 bool dumpAll = true; 2192 size_t index = 0; 2193 size_t numArgs = args.size(); 2194 if (numArgs) { 2195 if ((index < numArgs) && 2196 (args[index] == String16("--list"))) { 2197 index++; 2198 listLayersLocked(args, index, result); 2199 dumpAll = false; 2200 } 2201 2202 if ((index < numArgs) && 2203 (args[index] == String16("--latency"))) { 2204 index++; 2205 dumpStatsLocked(args, index, result); 2206 dumpAll = false; 2207 } 2208 2209 if ((index < numArgs) && 2210 (args[index] == String16("--latency-clear"))) { 2211 index++; 2212 clearStatsLocked(args, index, result); 2213 dumpAll = false; 2214 } 2215 } 2216 2217 if (dumpAll) { 2218 dumpAllLocked(args, index, result); 2219 } 2220 2221 if (locked) { 2222 mStateLock.unlock(); 2223 } 2224 } 2225 write(fd, result.string(), result.size()); 2226 return NO_ERROR; 2227} 2228 2229void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2230 String8& result) const 2231{ 2232 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2233 const size_t count = currentLayers.size(); 2234 for (size_t i=0 ; i<count ; i++) { 2235 const sp<Layer>& layer(currentLayers[i]); 2236 result.appendFormat("%s\n", layer->getName().string()); 2237 } 2238} 2239 2240void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2241 String8& result) const 2242{ 2243 String8 name; 2244 if (index < args.size()) { 2245 name = String8(args[index]); 2246 index++; 2247 } 2248 2249 const nsecs_t period = 2250 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2251 result.appendFormat("%lld\n", period); 2252 2253 if (name.isEmpty()) { 2254 mAnimFrameTracker.dump(result); 2255 } else { 2256 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2257 const size_t count = currentLayers.size(); 2258 for (size_t i=0 ; i<count ; i++) { 2259 const sp<Layer>& layer(currentLayers[i]); 2260 if (name == layer->getName()) { 2261 layer->dumpStats(result); 2262 } 2263 } 2264 } 2265} 2266 2267void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2268 String8& result) 2269{ 2270 String8 name; 2271 if (index < args.size()) { 2272 name = String8(args[index]); 2273 index++; 2274 } 2275 2276 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2277 const size_t count = currentLayers.size(); 2278 for (size_t i=0 ; i<count ; i++) { 2279 const sp<Layer>& layer(currentLayers[i]); 2280 if (name.isEmpty() || (name == layer->getName())) { 2281 layer->clearStats(); 2282 } 2283 } 2284 2285 mAnimFrameTracker.clear(); 2286} 2287 2288/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2289{ 2290 static const char* config = 2291 " [sf" 2292#ifdef NO_RGBX_8888 2293 " NO_RGBX_8888" 2294#endif 2295#ifdef HAS_CONTEXT_PRIORITY 2296 " HAS_CONTEXT_PRIORITY" 2297#endif 2298#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2299 " NEVER_DEFAULT_TO_ASYNC_MODE" 2300#endif 2301#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2302 " TARGET_DISABLE_TRIPLE_BUFFERING" 2303#endif 2304 "]"; 2305 result.append(config); 2306} 2307 2308void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, 2309 String8& result) const 2310{ 2311 bool colorize = false; 2312 if (index < args.size() 2313 && (args[index] == String16("--color"))) { 2314 colorize = true; 2315 index++; 2316 } 2317 2318 Colorizer colorizer(colorize); 2319 2320 // figure out if we're stuck somewhere 2321 const nsecs_t now = systemTime(); 2322 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2323 const nsecs_t inTransaction(mDebugInTransaction); 2324 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2325 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2326 2327 /* 2328 * Dump library configuration. 2329 */ 2330 2331 colorizer.bold(result); 2332 result.append("Build configuration:"); 2333 colorizer.reset(result); 2334 appendSfConfigString(result); 2335 appendUiConfigString(result); 2336 appendGuiConfigString(result); 2337 result.append("\n"); 2338 2339 colorizer.bold(result); 2340 result.append("Sync configuration: "); 2341 colorizer.reset(result); 2342 result.append(SyncFeatures::getInstance().toString()); 2343 result.append("\n"); 2344 2345 /* 2346 * Dump the visible layer list 2347 */ 2348 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2349 const size_t count = currentLayers.size(); 2350 colorizer.bold(result); 2351 result.appendFormat("Visible layers (count = %d)\n", count); 2352 colorizer.reset(result); 2353 for (size_t i=0 ; i<count ; i++) { 2354 const sp<Layer>& layer(currentLayers[i]); 2355 layer->dump(result, colorizer); 2356 } 2357 2358 /* 2359 * Dump Display state 2360 */ 2361 2362 colorizer.bold(result); 2363 result.appendFormat("Displays (%d entries)\n", mDisplays.size()); 2364 colorizer.reset(result); 2365 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2366 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2367 hw->dump(result); 2368 } 2369 2370 /* 2371 * Dump SurfaceFlinger global state 2372 */ 2373 2374 colorizer.bold(result); 2375 result.append("SurfaceFlinger global state:\n"); 2376 colorizer.reset(result); 2377 2378 HWComposer& hwc(getHwComposer()); 2379 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2380 const GLExtensions& extensions(GLExtensions::getInstance()); 2381 2382 colorizer.bold(result); 2383 result.appendFormat("EGL implementation : %s\n", 2384 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); 2385 colorizer.reset(result); 2386 result.appendFormat("%s\n", 2387 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); 2388 2389 colorizer.bold(result); 2390 result.appendFormat("GLES: %s, %s, %s\n", 2391 extensions.getVendor(), 2392 extensions.getRenderer(), 2393 extensions.getVersion()); 2394 colorizer.reset(result); 2395 result.appendFormat("%s\n", extensions.getExtension()); 2396 2397 hw->undefinedRegion.dump(result, "undefinedRegion"); 2398 result.appendFormat(" orientation=%d, canDraw=%d\n", 2399 hw->getOrientation(), hw->canDraw()); 2400 result.appendFormat( 2401 " last eglSwapBuffers() time: %f us\n" 2402 " last transaction time : %f us\n" 2403 " transaction-flags : %08x\n" 2404 " refresh-rate : %f fps\n" 2405 " x-dpi : %f\n" 2406 " y-dpi : %f\n" 2407 " EGL_NATIVE_VISUAL_ID : %d\n" 2408 " gpu_to_cpu_unsupported : %d\n" 2409 , 2410 mLastSwapBufferTime/1000.0, 2411 mLastTransactionTime/1000.0, 2412 mTransactionFlags, 2413 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2414 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2415 hwc.getDpiY(HWC_DISPLAY_PRIMARY), 2416 mEGLNativeVisualId, 2417 !mGpuToCpuSupported); 2418 2419 result.appendFormat(" eglSwapBuffers time: %f us\n", 2420 inSwapBuffersDuration/1000.0); 2421 2422 result.appendFormat(" transaction time: %f us\n", 2423 inTransactionDuration/1000.0); 2424 2425 /* 2426 * VSYNC state 2427 */ 2428 mEventThread->dump(result); 2429 2430 /* 2431 * Dump HWComposer state 2432 */ 2433 colorizer.bold(result); 2434 result.append("h/w composer state:\n"); 2435 colorizer.reset(result); 2436 result.appendFormat(" h/w composer %s and %s\n", 2437 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2438 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2439 hwc.dump(result); 2440 2441 /* 2442 * Dump gralloc state 2443 */ 2444 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2445 alloc.dump(result); 2446} 2447 2448const Vector< sp<Layer> >& 2449SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { 2450 // Note: mStateLock is held here 2451 wp<IBinder> dpy; 2452 for (size_t i=0 ; i<mDisplays.size() ; i++) { 2453 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { 2454 dpy = mDisplays.keyAt(i); 2455 break; 2456 } 2457 } 2458 if (dpy == NULL) { 2459 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); 2460 // Just use the primary display so we have something to return 2461 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); 2462 } 2463 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); 2464} 2465 2466bool SurfaceFlinger::startDdmConnection() 2467{ 2468 void* libddmconnection_dso = 2469 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2470 if (!libddmconnection_dso) { 2471 return false; 2472 } 2473 void (*DdmConnection_start)(const char* name); 2474 DdmConnection_start = 2475 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2476 if (!DdmConnection_start) { 2477 dlclose(libddmconnection_dso); 2478 return false; 2479 } 2480 (*DdmConnection_start)(getServiceName()); 2481 return true; 2482} 2483 2484status_t SurfaceFlinger::onTransact( 2485 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2486{ 2487 switch (code) { 2488 case CREATE_CONNECTION: 2489 case CREATE_DISPLAY: 2490 case SET_TRANSACTION_STATE: 2491 case BOOT_FINISHED: 2492 case BLANK: 2493 case UNBLANK: 2494 { 2495 // codes that require permission check 2496 IPCThreadState* ipc = IPCThreadState::self(); 2497 const int pid = ipc->getCallingPid(); 2498 const int uid = ipc->getCallingUid(); 2499 if ((uid != AID_GRAPHICS) && 2500 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2501 ALOGE("Permission Denial: " 2502 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2503 return PERMISSION_DENIED; 2504 } 2505 break; 2506 } 2507 case CAPTURE_SCREEN: 2508 { 2509 // codes that require permission check 2510 IPCThreadState* ipc = IPCThreadState::self(); 2511 const int pid = ipc->getCallingPid(); 2512 const int uid = ipc->getCallingUid(); 2513 if ((uid != AID_GRAPHICS) && 2514 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2515 ALOGE("Permission Denial: " 2516 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2517 return PERMISSION_DENIED; 2518 } 2519 break; 2520 } 2521 } 2522 2523 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2524 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2525 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2526 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2527 IPCThreadState* ipc = IPCThreadState::self(); 2528 const int pid = ipc->getCallingPid(); 2529 const int uid = ipc->getCallingUid(); 2530 ALOGE("Permission Denial: " 2531 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2532 return PERMISSION_DENIED; 2533 } 2534 int n; 2535 switch (code) { 2536 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2537 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2538 return NO_ERROR; 2539 case 1002: // SHOW_UPDATES 2540 n = data.readInt32(); 2541 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2542 invalidateHwcGeometry(); 2543 repaintEverything(); 2544 return NO_ERROR; 2545 case 1004:{ // repaint everything 2546 repaintEverything(); 2547 return NO_ERROR; 2548 } 2549 case 1005:{ // force transaction 2550 setTransactionFlags( 2551 eTransactionNeeded| 2552 eDisplayTransactionNeeded| 2553 eTraversalNeeded); 2554 return NO_ERROR; 2555 } 2556 case 1006:{ // send empty update 2557 signalRefresh(); 2558 return NO_ERROR; 2559 } 2560 case 1008: // toggle use of hw composer 2561 n = data.readInt32(); 2562 mDebugDisableHWC = n ? 1 : 0; 2563 invalidateHwcGeometry(); 2564 repaintEverything(); 2565 return NO_ERROR; 2566 case 1009: // toggle use of transform hint 2567 n = data.readInt32(); 2568 mDebugDisableTransformHint = n ? 1 : 0; 2569 invalidateHwcGeometry(); 2570 repaintEverything(); 2571 return NO_ERROR; 2572 case 1010: // interrogate. 2573 reply->writeInt32(0); 2574 reply->writeInt32(0); 2575 reply->writeInt32(mDebugRegion); 2576 reply->writeInt32(0); 2577 reply->writeInt32(mDebugDisableHWC); 2578 return NO_ERROR; 2579 case 1013: { 2580 Mutex::Autolock _l(mStateLock); 2581 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2582 reply->writeInt32(hw->getPageFlipCount()); 2583 } 2584 return NO_ERROR; 2585 } 2586 } 2587 return err; 2588} 2589 2590void SurfaceFlinger::repaintEverything() { 2591 android_atomic_or(1, &mRepaintEverything); 2592 signalTransaction(); 2593} 2594 2595// --------------------------------------------------------------------------- 2596// Capture screen into an IGraphiBufferProducer 2597// --------------------------------------------------------------------------- 2598 2599status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2600 const sp<IGraphicBufferProducer>& producer, 2601 uint32_t reqWidth, uint32_t reqHeight, 2602 uint32_t minLayerZ, uint32_t maxLayerZ, 2603 bool isCpuConsumer) { 2604 2605 if (CC_UNLIKELY(display == 0)) 2606 return BAD_VALUE; 2607 2608 if (CC_UNLIKELY(producer == 0)) 2609 return BAD_VALUE; 2610 2611 class MessageCaptureScreen : public MessageBase { 2612 SurfaceFlinger* flinger; 2613 sp<IBinder> display; 2614 sp<IGraphicBufferProducer> producer; 2615 uint32_t reqWidth, reqHeight; 2616 uint32_t minLayerZ,maxLayerZ; 2617 bool isCpuConsumer; 2618 status_t result; 2619 public: 2620 MessageCaptureScreen(SurfaceFlinger* flinger, 2621 const sp<IBinder>& display, 2622 const sp<IGraphicBufferProducer>& producer, 2623 uint32_t reqWidth, uint32_t reqHeight, 2624 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer) 2625 : flinger(flinger), display(display), producer(producer), 2626 reqWidth(reqWidth), reqHeight(reqHeight), 2627 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2628 isCpuConsumer(isCpuConsumer), 2629 result(PERMISSION_DENIED) 2630 { 2631 } 2632 status_t getResult() const { 2633 return result; 2634 } 2635 virtual bool handler() { 2636 Mutex::Autolock _l(flinger->mStateLock); 2637 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2638 bool useReadPixels = isCpuConsumer && !flinger->mGpuToCpuSupported; 2639 result = flinger->captureScreenImplLocked(hw, 2640 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2641 useReadPixels); 2642 2643 return true; 2644 } 2645 }; 2646 2647 // make sure to process transactions before screenshots -- a transaction 2648 // might already be pending but scheduled for VSYNC; this guarantees we 2649 // will handle it before the screenshot. When VSYNC finally arrives 2650 // the scheduled transaction will be a no-op. If no transactions are 2651 // scheduled at this time, this will end-up being a no-op as well. 2652 mEventQueue.invalidateTransactionNow(); 2653 2654 sp<MessageBase> msg = new MessageCaptureScreen(this, 2655 display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2656 isCpuConsumer); 2657 status_t res = postMessageSync(msg); 2658 if (res == NO_ERROR) { 2659 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2660 } 2661 return res; 2662} 2663 2664 2665void SurfaceFlinger::renderScreenImplLocked( 2666 const sp<const DisplayDevice>& hw, 2667 uint32_t reqWidth, uint32_t reqHeight, 2668 uint32_t minLayerZ, uint32_t maxLayerZ, 2669 bool yswap) 2670{ 2671 ATRACE_CALL(); 2672 2673 // get screen geometry 2674 const uint32_t hw_w = hw->getWidth(); 2675 const uint32_t hw_h = hw->getHeight(); 2676 2677 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2678 2679 // make sure to clear all GL error flags 2680 while ( glGetError() != GL_NO_ERROR ) ; 2681 2682 // set-up our viewport 2683 glViewport(0, 0, reqWidth, reqHeight); 2684 glMatrixMode(GL_PROJECTION); 2685 glLoadIdentity(); 2686 if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1); 2687 else glOrthof(0, hw_w, 0, hw_h, 0, 1); 2688 glMatrixMode(GL_MODELVIEW); 2689 glLoadIdentity(); 2690 2691 // redraw the screen entirely... 2692 glDisable(GL_SCISSOR_TEST); 2693 glClearColor(0,0,0,1); 2694 glClear(GL_COLOR_BUFFER_BIT); 2695 glDisable(GL_TEXTURE_EXTERNAL_OES); 2696 glDisable(GL_TEXTURE_2D); 2697 2698 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2699 const size_t count = layers.size(); 2700 for (size_t i=0 ; i<count ; ++i) { 2701 const sp<Layer>& layer(layers[i]); 2702 const Layer::State& state(layer->drawingState()); 2703 if (state.layerStack == hw->getLayerStack()) { 2704 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2705 if (layer->isVisible()) { 2706 if (filtering) layer->setFiltering(true); 2707 layer->draw(hw); 2708 if (filtering) layer->setFiltering(false); 2709 } 2710 } 2711 } 2712 } 2713 2714 // compositionComplete is needed for older driver 2715 hw->compositionComplete(); 2716} 2717 2718 2719status_t SurfaceFlinger::captureScreenImplLocked( 2720 const sp<const DisplayDevice>& hw, 2721 const sp<IGraphicBufferProducer>& producer, 2722 uint32_t reqWidth, uint32_t reqHeight, 2723 uint32_t minLayerZ, uint32_t maxLayerZ, 2724 bool useReadPixels) 2725{ 2726 ATRACE_CALL(); 2727 2728 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2729 return INVALID_OPERATION; 2730 } 2731 2732 // get screen geometry 2733 const uint32_t hw_w = hw->getWidth(); 2734 const uint32_t hw_h = hw->getHeight(); 2735 2736 // if we have secure windows on this display, never allow the screen capture 2737 if (hw->getSecureLayerVisible()) { 2738 ALOGW("FB is protected: PERMISSION_DENIED"); 2739 return PERMISSION_DENIED; 2740 } 2741 2742 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2743 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2744 reqWidth, reqHeight, hw_w, hw_h); 2745 return BAD_VALUE; 2746 } 2747 2748 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2749 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2750 2751 // create a surface (because we're a producer, and we need to 2752 // dequeue/queue a buffer) 2753 sp<Surface> sur = new Surface(producer); 2754 ANativeWindow* window = sur.get(); 2755 2756 status_t result = NO_ERROR; 2757 if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { 2758 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN; 2759 if (!useReadPixels) { 2760 usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; 2761 } 2762 2763 int err = 0; 2764 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); 2765 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); 2766 err |= native_window_set_usage(window, usage); 2767 2768 if (err == NO_ERROR) { 2769 ANativeWindowBuffer* buffer; 2770 /* TODO: Once we have the sync framework everywhere this can use 2771 * server-side waits on the fence that dequeueBuffer returns. 2772 */ 2773 result = native_window_dequeue_buffer_and_wait(window, &buffer); 2774 if (result == NO_ERROR) { 2775 // create an EGLImage from the buffer so we can later 2776 // turn it into a texture 2777 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, 2778 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); 2779 if (image != EGL_NO_IMAGE_KHR) { 2780 GLuint tname, name; 2781 if (!useReadPixels) { 2782 // turn our EGLImage into a texture 2783 glGenTextures(1, &tname); 2784 glBindTexture(GL_TEXTURE_2D, tname); 2785 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); 2786 // create a Framebuffer Object to render into 2787 glGenFramebuffersOES(1, &name); 2788 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2789 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2790 GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 2791 } else { 2792 // since we're going to use glReadPixels() anyways, 2793 // use an intermediate renderbuffer instead 2794 glGenRenderbuffersOES(1, &tname); 2795 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2796 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); 2797 // create a FBO to render into 2798 glGenFramebuffersOES(1, &name); 2799 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2800 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2801 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2802 } 2803 2804 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2805 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2806 // this will in fact render into our dequeued buffer 2807 // via an FBO, which means we didn't have to create 2808 // an EGLSurface and therefore we're not 2809 // dependent on the context's EGLConfig. 2810 renderScreenImplLocked(hw, reqWidth, reqHeight, 2811 minLayerZ, maxLayerZ, true); 2812 2813 if (useReadPixels) { 2814 sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); 2815 void* vaddr; 2816 if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { 2817 glReadPixels(0, 0, buffer->stride, reqHeight, 2818 GL_RGBA, GL_UNSIGNED_BYTE, vaddr); 2819 buf->unlock(); 2820 } 2821 } 2822 } else { 2823 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); 2824 result = INVALID_OPERATION; 2825 } 2826 2827 // back to main framebuffer 2828 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2829 glDeleteFramebuffersOES(1, &name); 2830 if (!useReadPixels) { 2831 glDeleteTextures(1, &tname); 2832 } else { 2833 glDeleteRenderbuffersOES(1, &tname); 2834 } 2835 // destroy our image 2836 eglDestroyImageKHR(mEGLDisplay, image); 2837 } else { 2838 result = BAD_VALUE; 2839 } 2840 window->queueBuffer(window, buffer, -1); 2841 } 2842 } else { 2843 result = BAD_VALUE; 2844 } 2845 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); 2846 } 2847 2848 DisplayDevice::setViewportAndProjection(hw); 2849 2850 return result; 2851} 2852 2853// --------------------------------------------------------------------------- 2854 2855SurfaceFlinger::LayerVector::LayerVector() { 2856} 2857 2858SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2859 : SortedVector<sp<Layer> >(rhs) { 2860} 2861 2862int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2863 const void* rhs) const 2864{ 2865 // sort layers per layer-stack, then by z-order and finally by sequence 2866 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2867 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2868 2869 uint32_t ls = l->currentState().layerStack; 2870 uint32_t rs = r->currentState().layerStack; 2871 if (ls != rs) 2872 return ls - rs; 2873 2874 uint32_t lz = l->currentState().z; 2875 uint32_t rz = r->currentState().z; 2876 if (lz != rz) 2877 return lz - rz; 2878 2879 return l->sequence - r->sequence; 2880} 2881 2882// --------------------------------------------------------------------------- 2883 2884SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2885 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2886} 2887 2888SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2889 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2890 viewport.makeInvalid(); 2891 frame.makeInvalid(); 2892} 2893 2894// --------------------------------------------------------------------------- 2895 2896}; // namespace android 2897