SurfaceFlinger.cpp revision 2d5e230292c27d59f4c096bc742a0a19abf811c1
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mDebugRegion(0), 97 mDebugDDMS(0), 98 mDebugDisableHWC(0), 99 mDebugDisableTransformHint(0), 100 mDebugInSwapBuffers(0), 101 mLastSwapBufferTime(0), 102 mDebugInTransaction(0), 103 mLastTransactionTime(0), 104 mBootFinished(false) 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 if (!startDdmConnection()) { 118 // start failed, and DDMS debugging not enabled 119 mDebugDDMS = 0; 120 } 121 } 122 ALOGI_IF(mDebugRegion, "showupdates enabled"); 123 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 124} 125 126void SurfaceFlinger::onFirstRef() 127{ 128 mEventQueue.init(this); 129 130 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 131 132 // Wait for the main thread to be done with its initialization 133 mReadyToRunBarrier.wait(); 134} 135 136 137SurfaceFlinger::~SurfaceFlinger() 138{ 139 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 140 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 141 eglTerminate(display); 142} 143 144void SurfaceFlinger::binderDied(const wp<IBinder>& who) 145{ 146 // the window manager died on us. prepare its eulogy. 147 148 // restore initial conditions (default device unblank, etc) 149 initializeDisplays(); 150 151 // restart the boot-animation 152 startBootAnim(); 153} 154 155sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 156{ 157 sp<ISurfaceComposerClient> bclient; 158 sp<Client> client(new Client(this)); 159 status_t err = client->initCheck(); 160 if (err == NO_ERROR) { 161 bclient = client; 162 } 163 return bclient; 164} 165 166sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 167{ 168 class DisplayToken : public BBinder { 169 sp<SurfaceFlinger> flinger; 170 virtual ~DisplayToken() { 171 // no more references, this display must be terminated 172 Mutex::Autolock _l(flinger->mStateLock); 173 flinger->mCurrentState.displays.removeItem(this); 174 flinger->setTransactionFlags(eDisplayTransactionNeeded); 175 } 176 public: 177 DisplayToken(const sp<SurfaceFlinger>& flinger) 178 : flinger(flinger) { 179 } 180 }; 181 182 sp<BBinder> token = new DisplayToken(this); 183 184 Mutex::Autolock _l(mStateLock); 185 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 186 info.displayName = displayName; 187 mCurrentState.displays.add(token, info); 188 189 return token; 190} 191 192sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 193 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 194 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 195 return NULL; 196 } 197 return mDefaultDisplays[id]; 198} 199 200sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 201{ 202 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 203 return gba; 204} 205 206void SurfaceFlinger::bootFinished() 207{ 208 const nsecs_t now = systemTime(); 209 const nsecs_t duration = now - mBootTime; 210 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 211 mBootFinished = true; 212 213 // wait patiently for the window manager death 214 const String16 name("window"); 215 sp<IBinder> window(defaultServiceManager()->getService(name)); 216 if (window != 0) { 217 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 218 } 219 220 // stop boot animation 221 // formerly we would just kill the process, but we now ask it to exit so it 222 // can choose where to stop the animation. 223 property_set("service.bootanim.exit", "1"); 224} 225 226void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 227 class MessageDestroyGLTexture : public MessageBase { 228 GLuint texture; 229 public: 230 MessageDestroyGLTexture(GLuint texture) 231 : texture(texture) { 232 } 233 virtual bool handler() { 234 glDeleteTextures(1, &texture); 235 return true; 236 } 237 }; 238 postMessageAsync(new MessageDestroyGLTexture(texture)); 239} 240 241status_t SurfaceFlinger::selectConfigForAttribute( 242 EGLDisplay dpy, 243 EGLint const* attrs, 244 EGLint attribute, EGLint wanted, 245 EGLConfig* outConfig) 246{ 247 EGLConfig config = NULL; 248 EGLint numConfigs = -1, n=0; 249 eglGetConfigs(dpy, NULL, 0, &numConfigs); 250 EGLConfig* const configs = new EGLConfig[numConfigs]; 251 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 252 253 if (n) { 254 if (attribute != EGL_NONE) { 255 for (int i=0 ; i<n ; i++) { 256 EGLint value = 0; 257 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 258 if (wanted == value) { 259 *outConfig = configs[i]; 260 delete [] configs; 261 return NO_ERROR; 262 } 263 } 264 } else { 265 // just pick the first one 266 *outConfig = configs[0]; 267 delete [] configs; 268 return NO_ERROR; 269 } 270 } 271 delete [] configs; 272 return NAME_NOT_FOUND; 273} 274 275class EGLAttributeVector { 276 struct Attribute; 277 class Adder; 278 friend class Adder; 279 KeyedVector<Attribute, EGLint> mList; 280 struct Attribute { 281 Attribute() {}; 282 Attribute(EGLint v) : v(v) { } 283 EGLint v; 284 bool operator < (const Attribute& other) const { 285 // this places EGL_NONE at the end 286 EGLint lhs(v); 287 EGLint rhs(other.v); 288 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 289 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 290 return lhs < rhs; 291 } 292 }; 293 class Adder { 294 friend class EGLAttributeVector; 295 EGLAttributeVector& v; 296 EGLint attribute; 297 Adder(EGLAttributeVector& v, EGLint attribute) 298 : v(v), attribute(attribute) { 299 } 300 public: 301 void operator = (EGLint value) { 302 if (attribute != EGL_NONE) { 303 v.mList.add(attribute, value); 304 } 305 } 306 operator EGLint () const { return v.mList[attribute]; } 307 }; 308public: 309 EGLAttributeVector() { 310 mList.add(EGL_NONE, EGL_NONE); 311 } 312 void remove(EGLint attribute) { 313 if (attribute != EGL_NONE) { 314 mList.removeItem(attribute); 315 } 316 } 317 Adder operator [] (EGLint attribute) { 318 return Adder(*this, attribute); 319 } 320 EGLint operator [] (EGLint attribute) const { 321 return mList[attribute]; 322 } 323 // cast-operator to (EGLint const*) 324 operator EGLint const* () const { return &mList.keyAt(0).v; } 325}; 326 327EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 328 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 329 // it is to be used with WIFI displays 330 EGLConfig config; 331 EGLint dummy; 332 status_t err; 333 334 EGLAttributeVector attribs; 335 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 336 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 337 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 338 attribs[EGL_RED_SIZE] = 8; 339 attribs[EGL_GREEN_SIZE] = 8; 340 attribs[EGL_BLUE_SIZE] = 8; 341 342 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 343 if (!err) 344 goto success; 345 346 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 347 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 348 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 349 err = selectConfigForAttribute(display, attribs, 350 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 351 if (!err) 352 goto success; 353 354 // maybe we failed because of EGL_RECORDABLE_ANDROID 355 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 356 attribs.remove(EGL_RECORDABLE_ANDROID); 357 err = selectConfigForAttribute(display, attribs, 358 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 359 if (!err) 360 goto success; 361 362 // allow less than 24-bit color; the non-gpu-accelerated emulator only 363 // supports 16-bit color 364 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 365 attribs.remove(EGL_RED_SIZE); 366 attribs.remove(EGL_GREEN_SIZE); 367 attribs.remove(EGL_BLUE_SIZE); 368 err = selectConfigForAttribute(display, attribs, 369 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 370 if (!err) 371 goto success; 372 373 // this EGL is too lame for Android 374 ALOGE("no suitable EGLConfig found, giving up"); 375 376 return 0; 377 378success: 379 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 380 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 381 return config; 382} 383 384EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 385 // Also create our EGLContext 386 EGLint contextAttributes[] = { 387#ifdef EGL_IMG_context_priority 388#ifdef HAS_CONTEXT_PRIORITY 389#warning "using EGL_IMG_context_priority" 390 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 391#endif 392#endif 393 EGL_NONE, EGL_NONE 394 }; 395 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 396 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 397 return ctxt; 398} 399 400void SurfaceFlinger::initializeGL(EGLDisplay display) { 401 GLExtensions& extensions(GLExtensions::getInstance()); 402 extensions.initWithGLStrings( 403 glGetString(GL_VENDOR), 404 glGetString(GL_RENDERER), 405 glGetString(GL_VERSION), 406 glGetString(GL_EXTENSIONS), 407 eglQueryString(display, EGL_VENDOR), 408 eglQueryString(display, EGL_VERSION), 409 eglQueryString(display, EGL_EXTENSIONS)); 410 411 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 412 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 413 414 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 415 glPixelStorei(GL_PACK_ALIGNMENT, 4); 416 glEnableClientState(GL_VERTEX_ARRAY); 417 glShadeModel(GL_FLAT); 418 glDisable(GL_DITHER); 419 glDisable(GL_CULL_FACE); 420 421 struct pack565 { 422 inline uint16_t operator() (int r, int g, int b) const { 423 return (r<<11)|(g<<5)|b; 424 } 425 } pack565; 426 427 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 428 glGenTextures(1, &mProtectedTexName); 429 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 430 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 431 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 432 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 433 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 434 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 435 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 436 437 // print some debugging info 438 EGLint r,g,b,a; 439 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 440 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 441 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 442 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 443 ALOGI("EGL informations:"); 444 ALOGI("vendor : %s", extensions.getEglVendor()); 445 ALOGI("version : %s", extensions.getEglVersion()); 446 ALOGI("extensions: %s", extensions.getEglExtension()); 447 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 448 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 449 ALOGI("OpenGL ES informations:"); 450 ALOGI("vendor : %s", extensions.getVendor()); 451 ALOGI("renderer : %s", extensions.getRenderer()); 452 ALOGI("version : %s", extensions.getVersion()); 453 ALOGI("extensions: %s", extensions.getExtension()); 454 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 455 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 456} 457 458status_t SurfaceFlinger::readyToRun() 459{ 460 ALOGI( "SurfaceFlinger's main thread ready to run. " 461 "Initializing graphics H/W..."); 462 463 // initialize EGL for the default display 464 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 465 eglInitialize(mEGLDisplay, NULL, NULL); 466 467 // Initialize the H/W composer object. There may or may not be an 468 // actual hardware composer underneath. 469 mHwc = new HWComposer(this, 470 *static_cast<HWComposer::EventHandler *>(this)); 471 472 // initialize the config and context 473 EGLint format = mHwc->getVisualID(); 474 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 475 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 476 477 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 478 "couldn't create EGLContext"); 479 480 // initialize our non-virtual displays 481 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 482 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 483 mDefaultDisplays[i] = new BBinder(); 484 wp<IBinder> token = mDefaultDisplays[i]; 485 486 // set-up the displays that are already connected 487 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 488 mCurrentState.displays.add(token, DisplayDeviceState(type)); 489 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 490 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 491 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 492 sp<DisplayDevice> hw = new DisplayDevice(this, 493 type, token, stc, fbs, mEGLConfig); 494 if (i > DisplayDevice::DISPLAY_PRIMARY) { 495 // FIXME: currently we don't get blank/unblank requests 496 // for displays other than the main display, so we always 497 // assume a connected display is unblanked. 498 ALOGD("marking display %d as acquired/unblanked", i); 499 hw->acquireScreen(); 500 } 501 mDisplays.add(token, hw); 502 } 503 } 504 505 // we need a GL context current in a few places, when initializing 506 // OpenGL ES (see below), or creating a layer, 507 // or when a texture is (asynchronously) destroyed, and for that 508 // we need a valid surface, so it's convenient to use the main display 509 // for that. 510 sp<const DisplayDevice> hw = getDefaultDisplayDevice(); 511 512 // initialize OpenGL ES 513 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 514 initializeGL(mEGLDisplay); 515 516 // start the EventThread 517 mEventThread = new EventThread(this); 518 mEventQueue.setEventThread(mEventThread); 519 520 // initialize our drawing state 521 mDrawingState = mCurrentState; 522 523 524 // We're now ready to accept clients... 525 mReadyToRunBarrier.open(); 526 527 // set initial conditions (e.g. unblank default device) 528 initializeDisplays(); 529 530 // start boot animation 531 startBootAnim(); 532 533 return NO_ERROR; 534} 535 536int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 537 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 538 type : mHwc->allocateDisplayId(); 539} 540 541void SurfaceFlinger::startBootAnim() { 542 // start boot animation 543 property_set("service.bootanim.exit", "0"); 544 property_set("ctl.start", "bootanim"); 545} 546 547uint32_t SurfaceFlinger::getMaxTextureSize() const { 548 return mMaxTextureSize; 549} 550 551uint32_t SurfaceFlinger::getMaxViewportDims() const { 552 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 553 mMaxViewportDims[0] : mMaxViewportDims[1]; 554} 555 556// ---------------------------------------------------------------------------- 557 558bool SurfaceFlinger::authenticateSurfaceTexture( 559 const sp<ISurfaceTexture>& surfaceTexture) const { 560 Mutex::Autolock _l(mStateLock); 561 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 562 563 // Check the visible layer list for the ISurface 564 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 565 size_t count = currentLayers.size(); 566 for (size_t i=0 ; i<count ; i++) { 567 const sp<LayerBase>& layer(currentLayers[i]); 568 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 569 if (lbc != NULL) { 570 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 571 if (lbcBinder == surfaceTextureBinder) { 572 return true; 573 } 574 } 575 } 576 577 // Check the layers in the purgatory. This check is here so that if a 578 // SurfaceTexture gets destroyed before all the clients are done using it, 579 // the error will not be reported as "surface XYZ is not authenticated", but 580 // will instead fail later on when the client tries to use the surface, 581 // which should be reported as "surface XYZ returned an -ENODEV". The 582 // purgatorized layers are no less authentic than the visible ones, so this 583 // should not cause any harm. 584 size_t purgatorySize = mLayerPurgatory.size(); 585 for (size_t i=0 ; i<purgatorySize ; i++) { 586 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 587 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 588 if (lbc != NULL) { 589 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 590 if (lbcBinder == surfaceTextureBinder) { 591 return true; 592 } 593 } 594 } 595 596 return false; 597} 598 599status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 600 int32_t type = BAD_VALUE; 601 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 602 if (display == mDefaultDisplays[i]) { 603 type = i; 604 break; 605 } 606 } 607 608 if (type < 0) { 609 return type; 610 } 611 612 const HWComposer& hwc(getHwComposer()); 613 if (!hwc.isConnected(type)) { 614 return NAME_NOT_FOUND; 615 } 616 617 float xdpi = hwc.getDpiX(type); 618 float ydpi = hwc.getDpiY(type); 619 620 // TODO: Not sure if display density should handled by SF any longer 621 class Density { 622 static int getDensityFromProperty(char const* propName) { 623 char property[PROPERTY_VALUE_MAX]; 624 int density = 0; 625 if (property_get(propName, property, NULL) > 0) { 626 density = atoi(property); 627 } 628 return density; 629 } 630 public: 631 static int getEmuDensity() { 632 return getDensityFromProperty("qemu.sf.lcd_density"); } 633 static int getBuildDensity() { 634 return getDensityFromProperty("ro.sf.lcd_density"); } 635 }; 636 637 if (type == DisplayDevice::DISPLAY_PRIMARY) { 638 // The density of the device is provided by a build property 639 float density = Density::getBuildDensity() / 160.0f; 640 if (density == 0) { 641 // the build doesn't provide a density -- this is wrong! 642 // use xdpi instead 643 ALOGE("ro.sf.lcd_density must be defined as a build property"); 644 density = xdpi / 160.0f; 645 } 646 if (Density::getEmuDensity()) { 647 // if "qemu.sf.lcd_density" is specified, it overrides everything 648 xdpi = ydpi = density = Density::getEmuDensity(); 649 density /= 160.0f; 650 } 651 info->density = density; 652 653 // TODO: this needs to go away (currently needed only by webkit) 654 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 655 info->orientation = hw->getOrientation(); 656 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 657 } else { 658 // TODO: where should this value come from? 659 static const int TV_DENSITY = 213; 660 info->density = TV_DENSITY / 160.0f; 661 info->orientation = 0; 662 } 663 664 info->w = hwc.getWidth(type); 665 info->h = hwc.getHeight(type); 666 info->xdpi = xdpi; 667 info->ydpi = ydpi; 668 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 669 return NO_ERROR; 670} 671 672// ---------------------------------------------------------------------------- 673 674sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 675 return mEventThread->createEventConnection(); 676} 677 678void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 679 680 sp<IBinder> token; 681 { // scope for the lock 682 Mutex::Autolock _l(mStateLock); 683 token = mExtDisplayToken; 684 } 685 686 if (token == 0) { 687 token = createDisplay(String8("Display from connectDisplay")); 688 } 689 690 { // scope for the lock 691 Mutex::Autolock _l(mStateLock); 692 if (surface == 0) { 693 // release our current display. we're guarantee to have 694 // a reference to it (token), while we hold the lock 695 mExtDisplayToken = 0; 696 } else { 697 mExtDisplayToken = token; 698 } 699 700 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 701 info.surface = surface; 702 setTransactionFlags(eDisplayTransactionNeeded); 703 } 704} 705 706// ---------------------------------------------------------------------------- 707 708void SurfaceFlinger::waitForEvent() { 709 mEventQueue.waitMessage(); 710} 711 712void SurfaceFlinger::signalTransaction() { 713 mEventQueue.invalidate(); 714} 715 716void SurfaceFlinger::signalLayerUpdate() { 717 mEventQueue.invalidate(); 718} 719 720void SurfaceFlinger::signalRefresh() { 721 mEventQueue.refresh(); 722} 723 724status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 725 nsecs_t reltime, uint32_t flags) { 726 return mEventQueue.postMessage(msg, reltime); 727} 728 729status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 730 nsecs_t reltime, uint32_t flags) { 731 status_t res = mEventQueue.postMessage(msg, reltime); 732 if (res == NO_ERROR) { 733 msg->wait(); 734 } 735 return res; 736} 737 738bool SurfaceFlinger::threadLoop() { 739 waitForEvent(); 740 return true; 741} 742 743void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 744 if (mEventThread == NULL) { 745 // This is a temporary workaround for b/7145521. A non-null pointer 746 // does not mean EventThread has finished initializing, so this 747 // is not a correct fix. 748 ALOGW("WARNING: EventThread not started, ignoring vsync"); 749 return; 750 } 751 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 752 // we should only receive DisplayDevice::DisplayType from the vsync callback 753 mEventThread->onVSyncReceived(type, timestamp); 754 } 755} 756 757void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 758 if (mEventThread == NULL) { 759 // This is a temporary workaround for b/7145521. A non-null pointer 760 // does not mean EventThread has finished initializing, so this 761 // is not a correct fix. 762 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 763 return; 764 } 765 766 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 767 Mutex::Autolock _l(mStateLock); 768 if (connected == false) { 769 mCurrentState.displays.removeItem(mDefaultDisplays[type]); 770 } else { 771 DisplayDeviceState info((DisplayDevice::DisplayType)type); 772 mCurrentState.displays.add(mDefaultDisplays[type], info); 773 } 774 setTransactionFlags(eDisplayTransactionNeeded); 775 776 // Defer EventThread notification until SF has updated mDisplays. 777 } 778} 779 780void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 781 getHwComposer().eventControl(disp, event, enabled); 782} 783 784void SurfaceFlinger::onMessageReceived(int32_t what) { 785 ATRACE_CALL(); 786 switch (what) { 787 case MessageQueue::INVALIDATE: 788 handleMessageTransaction(); 789 handleMessageInvalidate(); 790 signalRefresh(); 791 break; 792 case MessageQueue::REFRESH: 793 handleMessageRefresh(); 794 break; 795 } 796} 797 798void SurfaceFlinger::handleMessageTransaction() { 799 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 800 if (transactionFlags) { 801 handleTransaction(transactionFlags); 802 } 803} 804 805void SurfaceFlinger::handleMessageInvalidate() { 806 ATRACE_CALL(); 807 handlePageFlip(); 808} 809 810void SurfaceFlinger::handleMessageRefresh() { 811 ATRACE_CALL(); 812 preComposition(); 813 rebuildLayerStacks(); 814 setUpHWComposer(); 815 doDebugFlashRegions(); 816 doComposition(); 817 postComposition(); 818} 819 820void SurfaceFlinger::doDebugFlashRegions() 821{ 822 // is debugging enabled 823 if (CC_LIKELY(!mDebugRegion)) 824 return; 825 826 const bool repaintEverything = mRepaintEverything; 827 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 828 const sp<DisplayDevice>& hw(mDisplays[dpy]); 829 if (hw->canDraw()) { 830 // transform the dirty region into this screen's coordinate space 831 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 832 if (!dirtyRegion.isEmpty()) { 833 // redraw the whole screen 834 doComposeSurfaces(hw, Region(hw->bounds())); 835 836 // and draw the dirty region 837 glDisable(GL_TEXTURE_EXTERNAL_OES); 838 glDisable(GL_TEXTURE_2D); 839 glDisable(GL_BLEND); 840 glColor4f(1, 0, 1, 1); 841 const int32_t height = hw->getHeight(); 842 Region::const_iterator it = dirtyRegion.begin(); 843 Region::const_iterator const end = dirtyRegion.end(); 844 while (it != end) { 845 const Rect& r = *it++; 846 GLfloat vertices[][2] = { 847 { r.left, height - r.top }, 848 { r.left, height - r.bottom }, 849 { r.right, height - r.bottom }, 850 { r.right, height - r.top } 851 }; 852 glVertexPointer(2, GL_FLOAT, 0, vertices); 853 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 854 } 855 hw->compositionComplete(); 856 hw->swapBuffers(getHwComposer()); 857 } 858 } 859 } 860 861 postFramebuffer(); 862 863 if (mDebugRegion > 1) { 864 usleep(mDebugRegion * 1000); 865 } 866 867 HWComposer& hwc(getHwComposer()); 868 if (hwc.initCheck() == NO_ERROR) { 869 status_t err = hwc.prepare(); 870 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 871 } 872} 873 874void SurfaceFlinger::preComposition() 875{ 876 bool needExtraInvalidate = false; 877 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 878 const size_t count = currentLayers.size(); 879 for (size_t i=0 ; i<count ; i++) { 880 if (currentLayers[i]->onPreComposition()) { 881 needExtraInvalidate = true; 882 } 883 } 884 if (needExtraInvalidate) { 885 signalLayerUpdate(); 886 } 887} 888 889void SurfaceFlinger::postComposition() 890{ 891 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 892 const size_t count = currentLayers.size(); 893 for (size_t i=0 ; i<count ; i++) { 894 currentLayers[i]->onPostComposition(); 895 } 896} 897 898void SurfaceFlinger::rebuildLayerStacks() { 899 // rebuild the visible layer list per screen 900 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 901 ATRACE_CALL(); 902 mVisibleRegionsDirty = false; 903 invalidateHwcGeometry(); 904 905 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 906 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 907 Region opaqueRegion; 908 Region dirtyRegion; 909 Vector< sp<LayerBase> > layersSortedByZ; 910 const sp<DisplayDevice>& hw(mDisplays[dpy]); 911 const Transform& tr(hw->getTransform()); 912 const Rect bounds(hw->getBounds()); 913 if (hw->canDraw()) { 914 SurfaceFlinger::computeVisibleRegions(currentLayers, 915 hw->getLayerStack(), dirtyRegion, opaqueRegion); 916 917 const size_t count = currentLayers.size(); 918 for (size_t i=0 ; i<count ; i++) { 919 const sp<LayerBase>& layer(currentLayers[i]); 920 const Layer::State& s(layer->drawingState()); 921 if (s.layerStack == hw->getLayerStack()) { 922 Region drawRegion(tr.transform( 923 layer->visibleNonTransparentRegion)); 924 drawRegion.andSelf(bounds); 925 if (!drawRegion.isEmpty()) { 926 layersSortedByZ.add(layer); 927 } 928 } 929 } 930 } 931 hw->setVisibleLayersSortedByZ(layersSortedByZ); 932 hw->undefinedRegion.set(bounds); 933 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 934 hw->dirtyRegion.orSelf(dirtyRegion); 935 } 936 } 937} 938 939void SurfaceFlinger::setUpHWComposer() { 940 HWComposer& hwc(getHwComposer()); 941 if (hwc.initCheck() == NO_ERROR) { 942 // build the h/w work list 943 if (CC_UNLIKELY(mHwWorkListDirty)) { 944 mHwWorkListDirty = false; 945 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 946 sp<const DisplayDevice> hw(mDisplays[dpy]); 947 const int32_t id = hw->getHwcDisplayId(); 948 if (id >= 0) { 949 const Vector< sp<LayerBase> >& currentLayers( 950 hw->getVisibleLayersSortedByZ()); 951 const size_t count = currentLayers.size(); 952 if (hwc.createWorkList(id, count) == NO_ERROR) { 953 HWComposer::LayerListIterator cur = hwc.begin(id); 954 const HWComposer::LayerListIterator end = hwc.end(id); 955 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 956 const sp<LayerBase>& layer(currentLayers[i]); 957 layer->setGeometry(hw, *cur); 958 if (mDebugDisableHWC || mDebugRegion) { 959 cur->setSkip(true); 960 } 961 } 962 } 963 } 964 } 965 } 966 967 // set the per-frame data 968 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 969 sp<const DisplayDevice> hw(mDisplays[dpy]); 970 const int32_t id = hw->getHwcDisplayId(); 971 if (id >= 0) { 972 const Vector< sp<LayerBase> >& currentLayers( 973 hw->getVisibleLayersSortedByZ()); 974 const size_t count = currentLayers.size(); 975 HWComposer::LayerListIterator cur = hwc.begin(id); 976 const HWComposer::LayerListIterator end = hwc.end(id); 977 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 978 /* 979 * update the per-frame h/w composer data for each layer 980 * and build the transparent region of the FB 981 */ 982 const sp<LayerBase>& layer(currentLayers[i]); 983 layer->setPerFrameData(hw, *cur); 984 } 985 } 986 } 987 988 status_t err = hwc.prepare(); 989 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 990 } 991} 992 993void SurfaceFlinger::doComposition() { 994 ATRACE_CALL(); 995 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 996 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 997 const sp<DisplayDevice>& hw(mDisplays[dpy]); 998 if (hw->canDraw()) { 999 // transform the dirty region into this screen's coordinate space 1000 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 1001 if (!dirtyRegion.isEmpty()) { 1002 // repaint the framebuffer (if needed) 1003 doDisplayComposition(hw, dirtyRegion); 1004 } 1005 hw->dirtyRegion.clear(); 1006 hw->flip(hw->swapRegion); 1007 hw->swapRegion.clear(); 1008 } 1009 // inform the h/w that we're done compositing 1010 hw->compositionComplete(); 1011 } 1012 postFramebuffer(); 1013} 1014 1015void SurfaceFlinger::postFramebuffer() 1016{ 1017 ATRACE_CALL(); 1018 1019 const nsecs_t now = systemTime(); 1020 mDebugInSwapBuffers = now; 1021 1022 HWComposer& hwc(getHwComposer()); 1023 if (hwc.initCheck() == NO_ERROR) { 1024 if (!hwc.supportsFramebufferTarget()) { 1025 // EGL spec says: 1026 // "surface must be bound to the calling thread's current context, 1027 // for the current rendering API." 1028 DisplayDevice::makeCurrent(mEGLDisplay, 1029 getDefaultDisplayDevice(), mEGLContext); 1030 } 1031 hwc.commit(); 1032 } 1033 1034 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1035 sp<const DisplayDevice> hw(mDisplays[dpy]); 1036 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1037 hw->onSwapBuffersCompleted(hwc); 1038 const size_t count = currentLayers.size(); 1039 int32_t id = hw->getHwcDisplayId(); 1040 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1041 HWComposer::LayerListIterator cur = hwc.begin(id); 1042 const HWComposer::LayerListIterator end = hwc.end(id); 1043 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1044 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1045 } 1046 } else { 1047 for (size_t i = 0; i < count; i++) { 1048 currentLayers[i]->onLayerDisplayed(hw, NULL); 1049 } 1050 } 1051 } 1052 1053 mLastSwapBufferTime = systemTime() - now; 1054 mDebugInSwapBuffers = 0; 1055} 1056 1057void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1058{ 1059 ATRACE_CALL(); 1060 1061 Mutex::Autolock _l(mStateLock); 1062 const nsecs_t now = systemTime(); 1063 mDebugInTransaction = now; 1064 1065 // Here we're guaranteed that some transaction flags are set 1066 // so we can call handleTransactionLocked() unconditionally. 1067 // We call getTransactionFlags(), which will also clear the flags, 1068 // with mStateLock held to guarantee that mCurrentState won't change 1069 // until the transaction is committed. 1070 1071 transactionFlags = getTransactionFlags(eTransactionMask); 1072 handleTransactionLocked(transactionFlags); 1073 1074 mLastTransactionTime = systemTime() - now; 1075 mDebugInTransaction = 0; 1076 invalidateHwcGeometry(); 1077 // here the transaction has been committed 1078} 1079 1080void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1081{ 1082 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1083 const size_t count = currentLayers.size(); 1084 1085 /* 1086 * Traversal of the children 1087 * (perform the transaction for each of them if needed) 1088 */ 1089 1090 if (transactionFlags & eTraversalNeeded) { 1091 for (size_t i=0 ; i<count ; i++) { 1092 const sp<LayerBase>& layer = currentLayers[i]; 1093 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1094 if (!trFlags) continue; 1095 1096 const uint32_t flags = layer->doTransaction(0); 1097 if (flags & Layer::eVisibleRegion) 1098 mVisibleRegionsDirty = true; 1099 } 1100 } 1101 1102 /* 1103 * Perform display own transactions if needed 1104 */ 1105 1106 if (transactionFlags & eDisplayTransactionNeeded) { 1107 // here we take advantage of Vector's copy-on-write semantics to 1108 // improve performance by skipping the transaction entirely when 1109 // know that the lists are identical 1110 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1111 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1112 if (!curr.isIdenticalTo(draw)) { 1113 mVisibleRegionsDirty = true; 1114 const size_t cc = curr.size(); 1115 size_t dc = draw.size(); 1116 1117 // find the displays that were removed 1118 // (ie: in drawing state but not in current state) 1119 // also handle displays that changed 1120 // (ie: displays that are in both lists) 1121 for (size_t i=0 ; i<dc ; i++) { 1122 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1123 if (j < 0) { 1124 // in drawing state but not in current state 1125 if (!draw[i].isMainDisplay()) { 1126 // Call makeCurrent() on the primary display so we can 1127 // be sure that nothing associated with this display 1128 // is current. 1129 const sp<const DisplayDevice>& hw(getDefaultDisplayDevice()); 1130 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1131 mDisplays.removeItem(draw.keyAt(i)); 1132 getHwComposer().disconnectDisplay(draw[i].type); 1133 mEventThread->onHotplugReceived(draw[i].type, false); 1134 } else { 1135 ALOGW("trying to remove the main display"); 1136 } 1137 } else { 1138 // this display is in both lists. see if something changed. 1139 const DisplayDeviceState& state(curr[j]); 1140 const wp<IBinder>& display(curr.keyAt(j)); 1141 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1142 // changing the surface is like destroying and 1143 // recreating the DisplayDevice, so we just remove it 1144 // from the drawing state, so that it get re-added 1145 // below. 1146 mDisplays.removeItem(display); 1147 mDrawingState.displays.removeItemsAt(i); 1148 dc--; i--; 1149 // at this point we must loop to the next item 1150 continue; 1151 } 1152 1153 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1154 if (disp != NULL) { 1155 if (state.layerStack != draw[i].layerStack) { 1156 disp->setLayerStack(state.layerStack); 1157 } 1158 if ((state.orientation != draw[i].orientation) 1159 || (state.viewport != draw[i].viewport) 1160 || (state.frame != draw[i].frame)) 1161 { 1162 disp->setProjection(state.orientation, 1163 state.viewport, state.frame); 1164 } 1165 1166 // Walk through all the layers in currentLayers, 1167 // and update their transform hint. 1168 // 1169 // TODO: we could be much more clever about which 1170 // layers we touch and how often we do these updates 1171 // (e.g. only touch the layers associated with this 1172 // display, and only on a rotation). 1173 for (size_t i = 0; i < count; i++) { 1174 const sp<LayerBase>& layerBase = currentLayers[i]; 1175 layerBase->updateTransformHint(); 1176 } 1177 } 1178 } 1179 } 1180 1181 // find displays that were added 1182 // (ie: in current state but not in drawing state) 1183 for (size_t i=0 ; i<cc ; i++) { 1184 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1185 const DisplayDeviceState& state(curr[i]); 1186 1187 sp<FramebufferSurface> fbs; 1188 sp<SurfaceTextureClient> stc; 1189 if (!state.isVirtualDisplay()) { 1190 1191 ALOGE_IF(state.surface!=NULL, 1192 "adding a supported display, but rendering " 1193 "surface is provided (%p), ignoring it", 1194 state.surface.get()); 1195 1196 // for supported (by hwc) displays we provide our 1197 // own rendering surface 1198 fbs = new FramebufferSurface(*mHwc, state.type); 1199 stc = new SurfaceTextureClient( 1200 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1201 } else { 1202 if (state.surface != NULL) { 1203 stc = new SurfaceTextureClient(state.surface); 1204 } 1205 } 1206 1207 const wp<IBinder>& display(curr.keyAt(i)); 1208 if (stc != NULL) { 1209 sp<DisplayDevice> hw = new DisplayDevice(this, 1210 state.type, display, stc, fbs, mEGLConfig); 1211 hw->setLayerStack(state.layerStack); 1212 hw->setProjection(state.orientation, 1213 state.viewport, state.frame); 1214 hw->setDisplayName(state.displayName); 1215 mDisplays.add(display, hw); 1216 mEventThread->onHotplugReceived(state.type, true); 1217 } 1218 } 1219 } 1220 } 1221 } 1222 1223 /* 1224 * Perform our own transaction if needed 1225 */ 1226 1227 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1228 if (currentLayers.size() > previousLayers.size()) { 1229 // layers have been added 1230 mVisibleRegionsDirty = true; 1231 } 1232 1233 // some layers might have been removed, so 1234 // we need to update the regions they're exposing. 1235 if (mLayersRemoved) { 1236 mLayersRemoved = false; 1237 mVisibleRegionsDirty = true; 1238 const size_t count = previousLayers.size(); 1239 for (size_t i=0 ; i<count ; i++) { 1240 const sp<LayerBase>& layer(previousLayers[i]); 1241 if (currentLayers.indexOf(layer) < 0) { 1242 // this layer is not visible anymore 1243 // TODO: we could traverse the tree from front to back and 1244 // compute the actual visible region 1245 // TODO: we could cache the transformed region 1246 const Layer::State& s(layer->drawingState()); 1247 Region visibleReg = s.transform.transform( 1248 Region(Rect(s.active.w, s.active.h))); 1249 invalidateLayerStack(s.layerStack, visibleReg); 1250 } 1251 } 1252 } 1253 1254 commitTransaction(); 1255} 1256 1257void SurfaceFlinger::commitTransaction() 1258{ 1259 if (!mLayersPendingRemoval.isEmpty()) { 1260 // Notify removed layers now that they can't be drawn from 1261 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1262 mLayersPendingRemoval[i]->onRemoved(); 1263 } 1264 mLayersPendingRemoval.clear(); 1265 } 1266 1267 mDrawingState = mCurrentState; 1268 mTransactionPending = false; 1269 mAnimTransactionPending = false; 1270 mTransactionCV.broadcast(); 1271} 1272 1273void SurfaceFlinger::computeVisibleRegions( 1274 const LayerVector& currentLayers, uint32_t layerStack, 1275 Region& outDirtyRegion, Region& outOpaqueRegion) 1276{ 1277 ATRACE_CALL(); 1278 1279 Region aboveOpaqueLayers; 1280 Region aboveCoveredLayers; 1281 Region dirty; 1282 1283 outDirtyRegion.clear(); 1284 1285 size_t i = currentLayers.size(); 1286 while (i--) { 1287 const sp<LayerBase>& layer = currentLayers[i]; 1288 1289 // start with the whole surface at its current location 1290 const Layer::State& s(layer->drawingState()); 1291 1292 // only consider the layers on the given later stack 1293 if (s.layerStack != layerStack) 1294 continue; 1295 1296 /* 1297 * opaqueRegion: area of a surface that is fully opaque. 1298 */ 1299 Region opaqueRegion; 1300 1301 /* 1302 * visibleRegion: area of a surface that is visible on screen 1303 * and not fully transparent. This is essentially the layer's 1304 * footprint minus the opaque regions above it. 1305 * Areas covered by a translucent surface are considered visible. 1306 */ 1307 Region visibleRegion; 1308 1309 /* 1310 * coveredRegion: area of a surface that is covered by all 1311 * visible regions above it (which includes the translucent areas). 1312 */ 1313 Region coveredRegion; 1314 1315 /* 1316 * transparentRegion: area of a surface that is hinted to be completely 1317 * transparent. This is only used to tell when the layer has no visible 1318 * non-transparent regions and can be removed from the layer list. It 1319 * does not affect the visibleRegion of this layer or any layers 1320 * beneath it. The hint may not be correct if apps don't respect the 1321 * SurfaceView restrictions (which, sadly, some don't). 1322 */ 1323 Region transparentRegion; 1324 1325 1326 // handle hidden surfaces by setting the visible region to empty 1327 if (CC_LIKELY(layer->isVisible())) { 1328 const bool translucent = !layer->isOpaque(); 1329 Rect bounds(layer->computeBounds()); 1330 visibleRegion.set(bounds); 1331 if (!visibleRegion.isEmpty()) { 1332 // Remove the transparent area from the visible region 1333 if (translucent) { 1334 const Transform tr(s.transform); 1335 if (tr.transformed()) { 1336 if (tr.preserveRects()) { 1337 // transform the transparent region 1338 transparentRegion = tr.transform(s.transparentRegion); 1339 } else { 1340 // transformation too complex, can't do the 1341 // transparent region optimization. 1342 transparentRegion.clear(); 1343 } 1344 } else { 1345 transparentRegion = s.transparentRegion; 1346 } 1347 } 1348 1349 // compute the opaque region 1350 const int32_t layerOrientation = s.transform.getOrientation(); 1351 if (s.alpha==255 && !translucent && 1352 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1353 // the opaque region is the layer's footprint 1354 opaqueRegion = visibleRegion; 1355 } 1356 } 1357 } 1358 1359 // Clip the covered region to the visible region 1360 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1361 1362 // Update aboveCoveredLayers for next (lower) layer 1363 aboveCoveredLayers.orSelf(visibleRegion); 1364 1365 // subtract the opaque region covered by the layers above us 1366 visibleRegion.subtractSelf(aboveOpaqueLayers); 1367 1368 // compute this layer's dirty region 1369 if (layer->contentDirty) { 1370 // we need to invalidate the whole region 1371 dirty = visibleRegion; 1372 // as well, as the old visible region 1373 dirty.orSelf(layer->visibleRegion); 1374 layer->contentDirty = false; 1375 } else { 1376 /* compute the exposed region: 1377 * the exposed region consists of two components: 1378 * 1) what's VISIBLE now and was COVERED before 1379 * 2) what's EXPOSED now less what was EXPOSED before 1380 * 1381 * note that (1) is conservative, we start with the whole 1382 * visible region but only keep what used to be covered by 1383 * something -- which mean it may have been exposed. 1384 * 1385 * (2) handles areas that were not covered by anything but got 1386 * exposed because of a resize. 1387 */ 1388 const Region newExposed = visibleRegion - coveredRegion; 1389 const Region oldVisibleRegion = layer->visibleRegion; 1390 const Region oldCoveredRegion = layer->coveredRegion; 1391 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1392 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1393 } 1394 dirty.subtractSelf(aboveOpaqueLayers); 1395 1396 // accumulate to the screen dirty region 1397 outDirtyRegion.orSelf(dirty); 1398 1399 // Update aboveOpaqueLayers for next (lower) layer 1400 aboveOpaqueLayers.orSelf(opaqueRegion); 1401 1402 // Store the visible region in screen space 1403 layer->setVisibleRegion(visibleRegion); 1404 layer->setCoveredRegion(coveredRegion); 1405 layer->setVisibleNonTransparentRegion( 1406 visibleRegion.subtract(transparentRegion)); 1407 } 1408 1409 outOpaqueRegion = aboveOpaqueLayers; 1410} 1411 1412void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1413 const Region& dirty) { 1414 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1415 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1416 if (hw->getLayerStack() == layerStack) { 1417 hw->dirtyRegion.orSelf(dirty); 1418 } 1419 } 1420} 1421 1422void SurfaceFlinger::handlePageFlip() 1423{ 1424 Region dirtyRegion; 1425 1426 bool visibleRegions = false; 1427 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1428 const size_t count = currentLayers.size(); 1429 for (size_t i=0 ; i<count ; i++) { 1430 const sp<LayerBase>& layer(currentLayers[i]); 1431 const Region dirty(layer->latchBuffer(visibleRegions)); 1432 const Layer::State& s(layer->drawingState()); 1433 invalidateLayerStack(s.layerStack, dirty); 1434 } 1435 1436 mVisibleRegionsDirty |= visibleRegions; 1437} 1438 1439void SurfaceFlinger::invalidateHwcGeometry() 1440{ 1441 mHwWorkListDirty = true; 1442} 1443 1444 1445void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1446 const Region& inDirtyRegion) 1447{ 1448 Region dirtyRegion(inDirtyRegion); 1449 1450 // compute the invalid region 1451 hw->swapRegion.orSelf(dirtyRegion); 1452 1453 uint32_t flags = hw->getFlags(); 1454 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1455 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1456 // takes a rectangle, we must make sure to update that whole 1457 // rectangle in that case 1458 dirtyRegion.set(hw->swapRegion.bounds()); 1459 } else { 1460 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1461 // We need to redraw the rectangle that will be updated 1462 // (pushed to the framebuffer). 1463 // This is needed because PARTIAL_UPDATES only takes one 1464 // rectangle instead of a region (see DisplayDevice::flip()) 1465 dirtyRegion.set(hw->swapRegion.bounds()); 1466 } else { 1467 // we need to redraw everything (the whole screen) 1468 dirtyRegion.set(hw->bounds()); 1469 hw->swapRegion = dirtyRegion; 1470 } 1471 } 1472 1473 doComposeSurfaces(hw, dirtyRegion); 1474 1475 // update the swap region and clear the dirty region 1476 hw->swapRegion.orSelf(dirtyRegion); 1477 1478 // swap buffers (presentation) 1479 hw->swapBuffers(getHwComposer()); 1480} 1481 1482void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1483{ 1484 const int32_t id = hw->getHwcDisplayId(); 1485 HWComposer& hwc(getHwComposer()); 1486 HWComposer::LayerListIterator cur = hwc.begin(id); 1487 const HWComposer::LayerListIterator end = hwc.end(id); 1488 1489 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1490 if (hasGlesComposition) { 1491 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1492 1493 // set the frame buffer 1494 glMatrixMode(GL_MODELVIEW); 1495 glLoadIdentity(); 1496 1497 // Never touch the framebuffer if we don't have any framebuffer layers 1498 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1499 if (hasHwcComposition) { 1500 // when using overlays, we assume a fully transparent framebuffer 1501 // NOTE: we could reduce how much we need to clear, for instance 1502 // remove where there are opaque FB layers. however, on some 1503 // GPUs doing a "clean slate" glClear might be more efficient. 1504 // We'll revisit later if needed. 1505 glClearColor(0, 0, 0, 0); 1506 glClear(GL_COLOR_BUFFER_BIT); 1507 } else { 1508 const Region region(hw->undefinedRegion.intersect(dirty)); 1509 // screen is already cleared here 1510 if (!region.isEmpty()) { 1511 // can happen with SurfaceView 1512 drawWormhole(hw, region); 1513 } 1514 } 1515 } 1516 1517 /* 1518 * and then, render the layers targeted at the framebuffer 1519 */ 1520 1521 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1522 const size_t count = layers.size(); 1523 const Transform& tr = hw->getTransform(); 1524 if (cur != end) { 1525 // we're using h/w composer 1526 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1527 const sp<LayerBase>& layer(layers[i]); 1528 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1529 if (!clip.isEmpty()) { 1530 switch (cur->getCompositionType()) { 1531 case HWC_OVERLAY: { 1532 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1533 && i 1534 && layer->isOpaque() 1535 && hasGlesComposition) { 1536 // never clear the very first layer since we're 1537 // guaranteed the FB is already cleared 1538 layer->clearWithOpenGL(hw, clip); 1539 } 1540 break; 1541 } 1542 case HWC_FRAMEBUFFER: { 1543 layer->draw(hw, clip); 1544 break; 1545 } 1546 case HWC_FRAMEBUFFER_TARGET: { 1547 // this should not happen as the iterator shouldn't 1548 // let us get there. 1549 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1550 break; 1551 } 1552 } 1553 } 1554 layer->setAcquireFence(hw, *cur); 1555 } 1556 } else { 1557 // we're not using h/w composer 1558 for (size_t i=0 ; i<count ; ++i) { 1559 const sp<LayerBase>& layer(layers[i]); 1560 const Region clip(dirty.intersect( 1561 tr.transform(layer->visibleRegion))); 1562 if (!clip.isEmpty()) { 1563 layer->draw(hw, clip); 1564 } 1565 } 1566 } 1567} 1568 1569void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1570 const Region& region) const 1571{ 1572 glDisable(GL_TEXTURE_EXTERNAL_OES); 1573 glDisable(GL_TEXTURE_2D); 1574 glDisable(GL_BLEND); 1575 glColor4f(0,0,0,0); 1576 1577 const int32_t height = hw->getHeight(); 1578 Region::const_iterator it = region.begin(); 1579 Region::const_iterator const end = region.end(); 1580 while (it != end) { 1581 const Rect& r = *it++; 1582 GLfloat vertices[][2] = { 1583 { r.left, height - r.top }, 1584 { r.left, height - r.bottom }, 1585 { r.right, height - r.bottom }, 1586 { r.right, height - r.top } 1587 }; 1588 glVertexPointer(2, GL_FLOAT, 0, vertices); 1589 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1590 } 1591} 1592 1593ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1594 const sp<LayerBaseClient>& lbc) 1595{ 1596 // attach this layer to the client 1597 size_t name = client->attachLayer(lbc); 1598 1599 // add this layer to the current state list 1600 Mutex::Autolock _l(mStateLock); 1601 mCurrentState.layersSortedByZ.add(lbc); 1602 1603 return ssize_t(name); 1604} 1605 1606status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1607{ 1608 Mutex::Autolock _l(mStateLock); 1609 status_t err = purgatorizeLayer_l(layer); 1610 if (err == NO_ERROR) 1611 setTransactionFlags(eTransactionNeeded); 1612 return err; 1613} 1614 1615status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1616{ 1617 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1618 if (index >= 0) { 1619 mLayersRemoved = true; 1620 return NO_ERROR; 1621 } 1622 return status_t(index); 1623} 1624 1625status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1626{ 1627 // First add the layer to the purgatory list, which makes sure it won't 1628 // go away, then remove it from the main list (through a transaction). 1629 ssize_t err = removeLayer_l(layerBase); 1630 if (err >= 0) { 1631 mLayerPurgatory.add(layerBase); 1632 } 1633 1634 mLayersPendingRemoval.push(layerBase); 1635 1636 // it's possible that we don't find a layer, because it might 1637 // have been destroyed already -- this is not technically an error 1638 // from the user because there is a race between Client::destroySurface(), 1639 // ~Client() and ~ISurface(). 1640 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1641} 1642 1643uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1644{ 1645 return android_atomic_release_load(&mTransactionFlags); 1646} 1647 1648uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1649{ 1650 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1651} 1652 1653uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1654{ 1655 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1656 if ((old & flags)==0) { // wake the server up 1657 signalTransaction(); 1658 } 1659 return old; 1660} 1661 1662void SurfaceFlinger::setTransactionState( 1663 const Vector<ComposerState>& state, 1664 const Vector<DisplayState>& displays, 1665 uint32_t flags) 1666{ 1667 Mutex::Autolock _l(mStateLock); 1668 uint32_t transactionFlags = 0; 1669 1670 if (flags & eAnimation) { 1671 // For window updates that are part of an animation we must wait for 1672 // previous animation "frames" to be handled. 1673 while (mAnimTransactionPending) { 1674 status_t err = mTransactionCV.waitRelative(mStateLock, 500 * 1000); 1675 if (CC_UNLIKELY(err != NO_ERROR)) { 1676 // just in case something goes wrong in SF, return to the 1677 // caller after a few hundred microseconds. 1678 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1679 mAnimTransactionPending = false; 1680 break; 1681 } 1682 } 1683 } 1684 1685 size_t count = displays.size(); 1686 for (size_t i=0 ; i<count ; i++) { 1687 const DisplayState& s(displays[i]); 1688 transactionFlags |= setDisplayStateLocked(s); 1689 } 1690 1691 count = state.size(); 1692 for (size_t i=0 ; i<count ; i++) { 1693 const ComposerState& s(state[i]); 1694 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1695 transactionFlags |= setClientStateLocked(client, s.state); 1696 } 1697 1698 if (transactionFlags) { 1699 // this triggers the transaction 1700 setTransactionFlags(transactionFlags); 1701 1702 // if this is a synchronous transaction, wait for it to take effect 1703 // before returning. 1704 if (flags & eSynchronous) { 1705 mTransactionPending = true; 1706 } 1707 if (flags & eAnimation) { 1708 mAnimTransactionPending = true; 1709 } 1710 while (mTransactionPending) { 1711 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1712 if (CC_UNLIKELY(err != NO_ERROR)) { 1713 // just in case something goes wrong in SF, return to the 1714 // called after a few seconds. 1715 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1716 mTransactionPending = false; 1717 break; 1718 } 1719 } 1720 } 1721} 1722 1723uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1724{ 1725 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1726 if (dpyIdx < 0) 1727 return 0; 1728 1729 uint32_t flags = 0; 1730 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1731 if (disp.isValid()) { 1732 const uint32_t what = s.what; 1733 if (what & DisplayState::eSurfaceChanged) { 1734 if (disp.surface->asBinder() != s.surface->asBinder()) { 1735 disp.surface = s.surface; 1736 flags |= eDisplayTransactionNeeded; 1737 } 1738 } 1739 if (what & DisplayState::eLayerStackChanged) { 1740 if (disp.layerStack != s.layerStack) { 1741 disp.layerStack = s.layerStack; 1742 flags |= eDisplayTransactionNeeded; 1743 } 1744 } 1745 if (what & DisplayState::eDisplayProjectionChanged) { 1746 if (disp.orientation != s.orientation) { 1747 disp.orientation = s.orientation; 1748 flags |= eDisplayTransactionNeeded; 1749 } 1750 if (disp.frame != s.frame) { 1751 disp.frame = s.frame; 1752 flags |= eDisplayTransactionNeeded; 1753 } 1754 if (disp.viewport != s.viewport) { 1755 disp.viewport = s.viewport; 1756 flags |= eDisplayTransactionNeeded; 1757 } 1758 } 1759 } 1760 return flags; 1761} 1762 1763uint32_t SurfaceFlinger::setClientStateLocked( 1764 const sp<Client>& client, 1765 const layer_state_t& s) 1766{ 1767 uint32_t flags = 0; 1768 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1769 if (layer != 0) { 1770 const uint32_t what = s.what; 1771 if (what & layer_state_t::ePositionChanged) { 1772 if (layer->setPosition(s.x, s.y)) 1773 flags |= eTraversalNeeded; 1774 } 1775 if (what & layer_state_t::eLayerChanged) { 1776 // NOTE: index needs to be calculated before we update the state 1777 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1778 if (layer->setLayer(s.z)) { 1779 mCurrentState.layersSortedByZ.removeAt(idx); 1780 mCurrentState.layersSortedByZ.add(layer); 1781 // we need traversal (state changed) 1782 // AND transaction (list changed) 1783 flags |= eTransactionNeeded|eTraversalNeeded; 1784 } 1785 } 1786 if (what & layer_state_t::eSizeChanged) { 1787 if (layer->setSize(s.w, s.h)) { 1788 flags |= eTraversalNeeded; 1789 } 1790 } 1791 if (what & layer_state_t::eAlphaChanged) { 1792 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1793 flags |= eTraversalNeeded; 1794 } 1795 if (what & layer_state_t::eMatrixChanged) { 1796 if (layer->setMatrix(s.matrix)) 1797 flags |= eTraversalNeeded; 1798 } 1799 if (what & layer_state_t::eTransparentRegionChanged) { 1800 if (layer->setTransparentRegionHint(s.transparentRegion)) 1801 flags |= eTraversalNeeded; 1802 } 1803 if (what & layer_state_t::eVisibilityChanged) { 1804 if (layer->setFlags(s.flags, s.mask)) 1805 flags |= eTraversalNeeded; 1806 } 1807 if (what & layer_state_t::eCropChanged) { 1808 if (layer->setCrop(s.crop)) 1809 flags |= eTraversalNeeded; 1810 } 1811 if (what & layer_state_t::eLayerStackChanged) { 1812 // NOTE: index needs to be calculated before we update the state 1813 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1814 if (layer->setLayerStack(s.layerStack)) { 1815 mCurrentState.layersSortedByZ.removeAt(idx); 1816 mCurrentState.layersSortedByZ.add(layer); 1817 // we need traversal (state changed) 1818 // AND transaction (list changed) 1819 flags |= eTransactionNeeded|eTraversalNeeded; 1820 } 1821 } 1822 } 1823 return flags; 1824} 1825 1826sp<ISurface> SurfaceFlinger::createLayer( 1827 ISurfaceComposerClient::surface_data_t* params, 1828 const String8& name, 1829 const sp<Client>& client, 1830 uint32_t w, uint32_t h, PixelFormat format, 1831 uint32_t flags) 1832{ 1833 sp<LayerBaseClient> layer; 1834 sp<ISurface> surfaceHandle; 1835 1836 if (int32_t(w|h) < 0) { 1837 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1838 int(w), int(h)); 1839 return surfaceHandle; 1840 } 1841 1842 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1843 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1844 case ISurfaceComposerClient::eFXSurfaceNormal: 1845 layer = createNormalLayer(client, w, h, flags, format); 1846 break; 1847 case ISurfaceComposerClient::eFXSurfaceBlur: 1848 case ISurfaceComposerClient::eFXSurfaceDim: 1849 layer = createDimLayer(client, w, h, flags); 1850 break; 1851 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1852 layer = createScreenshotLayer(client, w, h, flags); 1853 break; 1854 } 1855 1856 if (layer != 0) { 1857 layer->initStates(w, h, flags); 1858 layer->setName(name); 1859 ssize_t token = addClientLayer(client, layer); 1860 surfaceHandle = layer->getSurface(); 1861 if (surfaceHandle != 0) { 1862 params->token = token; 1863 params->identity = layer->getIdentity(); 1864 } 1865 setTransactionFlags(eTransactionNeeded); 1866 } 1867 1868 return surfaceHandle; 1869} 1870 1871sp<Layer> SurfaceFlinger::createNormalLayer( 1872 const sp<Client>& client, 1873 uint32_t w, uint32_t h, uint32_t flags, 1874 PixelFormat& format) 1875{ 1876 // initialize the surfaces 1877 switch (format) { 1878 case PIXEL_FORMAT_TRANSPARENT: 1879 case PIXEL_FORMAT_TRANSLUCENT: 1880 format = PIXEL_FORMAT_RGBA_8888; 1881 break; 1882 case PIXEL_FORMAT_OPAQUE: 1883#ifdef NO_RGBX_8888 1884 format = PIXEL_FORMAT_RGB_565; 1885#else 1886 format = PIXEL_FORMAT_RGBX_8888; 1887#endif 1888 break; 1889 } 1890 1891#ifdef NO_RGBX_8888 1892 if (format == PIXEL_FORMAT_RGBX_8888) 1893 format = PIXEL_FORMAT_RGBA_8888; 1894#endif 1895 1896 sp<Layer> layer = new Layer(this, client); 1897 status_t err = layer->setBuffers(w, h, format, flags); 1898 if (CC_LIKELY(err != NO_ERROR)) { 1899 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1900 layer.clear(); 1901 } 1902 return layer; 1903} 1904 1905sp<LayerDim> SurfaceFlinger::createDimLayer( 1906 const sp<Client>& client, 1907 uint32_t w, uint32_t h, uint32_t flags) 1908{ 1909 sp<LayerDim> layer = new LayerDim(this, client); 1910 return layer; 1911} 1912 1913sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1914 const sp<Client>& client, 1915 uint32_t w, uint32_t h, uint32_t flags) 1916{ 1917 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1918 return layer; 1919} 1920 1921status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1922{ 1923 /* 1924 * called by the window manager, when a surface should be marked for 1925 * destruction. 1926 * 1927 * The surface is removed from the current and drawing lists, but placed 1928 * in the purgatory queue, so it's not destroyed right-away (we need 1929 * to wait for all client's references to go away first). 1930 */ 1931 1932 status_t err = NAME_NOT_FOUND; 1933 Mutex::Autolock _l(mStateLock); 1934 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1935 1936 if (layer != 0) { 1937 err = purgatorizeLayer_l(layer); 1938 if (err == NO_ERROR) { 1939 setTransactionFlags(eTransactionNeeded); 1940 } 1941 } 1942 return err; 1943} 1944 1945status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1946{ 1947 // called by ~ISurface() when all references are gone 1948 status_t err = NO_ERROR; 1949 sp<LayerBaseClient> l(layer.promote()); 1950 if (l != NULL) { 1951 Mutex::Autolock _l(mStateLock); 1952 err = removeLayer_l(l); 1953 if (err == NAME_NOT_FOUND) { 1954 // The surface wasn't in the current list, which means it was 1955 // removed already, which means it is in the purgatory, 1956 // and need to be removed from there. 1957 ssize_t idx = mLayerPurgatory.remove(l); 1958 ALOGE_IF(idx < 0, 1959 "layer=%p is not in the purgatory list", l.get()); 1960 } 1961 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1962 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1963 } 1964 return err; 1965} 1966 1967// --------------------------------------------------------------------------- 1968 1969void SurfaceFlinger::onInitializeDisplays() { 1970 // reset screen orientation 1971 Vector<ComposerState> state; 1972 Vector<DisplayState> displays; 1973 DisplayState d; 1974 d.what = DisplayState::eDisplayProjectionChanged; 1975 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1976 d.orientation = DisplayState::eOrientationDefault; 1977 d.frame.makeInvalid(); 1978 d.viewport.makeInvalid(); 1979 displays.add(d); 1980 setTransactionState(state, displays, 0); 1981 onScreenAcquired(getDefaultDisplayDevice()); 1982} 1983 1984void SurfaceFlinger::initializeDisplays() { 1985 class MessageScreenInitialized : public MessageBase { 1986 SurfaceFlinger* flinger; 1987 public: 1988 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1989 virtual bool handler() { 1990 flinger->onInitializeDisplays(); 1991 return true; 1992 } 1993 }; 1994 sp<MessageBase> msg = new MessageScreenInitialized(this); 1995 postMessageAsync(msg); // we may be called from main thread, use async message 1996} 1997 1998 1999void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2000 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2001 if (hw->isScreenAcquired()) { 2002 // this is expected, e.g. when power manager wakes up during boot 2003 ALOGD(" screen was previously acquired"); 2004 return; 2005 } 2006 2007 hw->acquireScreen(); 2008 int32_t type = hw->getDisplayType(); 2009 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2010 // built-in display, tell the HWC 2011 getHwComposer().acquire(type); 2012 2013 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2014 // FIXME: eventthread only knows about the main display right now 2015 mEventThread->onScreenAcquired(); 2016 } 2017 } 2018 mVisibleRegionsDirty = true; 2019 repaintEverything(); 2020} 2021 2022void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2023 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2024 if (!hw->isScreenAcquired()) { 2025 ALOGD(" screen was previously released"); 2026 return; 2027 } 2028 2029 hw->releaseScreen(); 2030 int32_t type = hw->getDisplayType(); 2031 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2032 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2033 // FIXME: eventthread only knows about the main display right now 2034 mEventThread->onScreenReleased(); 2035 } 2036 2037 // built-in display, tell the HWC 2038 getHwComposer().release(type); 2039 } 2040 mVisibleRegionsDirty = true; 2041 // from this point on, SF will stop drawing on this display 2042} 2043 2044void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2045 class MessageScreenAcquired : public MessageBase { 2046 SurfaceFlinger* mFlinger; 2047 const sp<DisplayDevice>& mHw; 2048 public: 2049 MessageScreenAcquired(SurfaceFlinger* flinger, 2050 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2051 virtual bool handler() { 2052 mFlinger->onScreenAcquired(mHw); 2053 return true; 2054 } 2055 }; 2056 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2057 if (hw == NULL) { 2058 ALOGE("Attempt to unblank null display %p", display.get()); 2059 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2060 ALOGW("Attempt to unblank virtual display"); 2061 } else { 2062 sp<MessageBase> msg = new MessageScreenAcquired(this, hw); 2063 postMessageSync(msg); 2064 } 2065} 2066 2067void SurfaceFlinger::blank(const sp<IBinder>& display) { 2068 class MessageScreenReleased : public MessageBase { 2069 SurfaceFlinger* mFlinger; 2070 const sp<DisplayDevice>& mHw; 2071 public: 2072 MessageScreenReleased(SurfaceFlinger* flinger, 2073 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2074 virtual bool handler() { 2075 mFlinger->onScreenReleased(mHw); 2076 return true; 2077 } 2078 }; 2079 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2080 if (hw == NULL) { 2081 ALOGE("Attempt to blank null display %p", display.get()); 2082 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2083 ALOGW("Attempt to blank virtual display"); 2084 } else { 2085 sp<MessageBase> msg = new MessageScreenReleased(this, hw); 2086 postMessageSync(msg); 2087 } 2088} 2089 2090// --------------------------------------------------------------------------- 2091 2092status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2093{ 2094 const size_t SIZE = 4096; 2095 char buffer[SIZE]; 2096 String8 result; 2097 2098 if (!PermissionCache::checkCallingPermission(sDump)) { 2099 snprintf(buffer, SIZE, "Permission Denial: " 2100 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2101 IPCThreadState::self()->getCallingPid(), 2102 IPCThreadState::self()->getCallingUid()); 2103 result.append(buffer); 2104 } else { 2105 // Try to get the main lock, but don't insist if we can't 2106 // (this would indicate SF is stuck, but we want to be able to 2107 // print something in dumpsys). 2108 int retry = 3; 2109 while (mStateLock.tryLock()<0 && --retry>=0) { 2110 usleep(1000000); 2111 } 2112 const bool locked(retry >= 0); 2113 if (!locked) { 2114 snprintf(buffer, SIZE, 2115 "SurfaceFlinger appears to be unresponsive, " 2116 "dumping anyways (no locks held)\n"); 2117 result.append(buffer); 2118 } 2119 2120 bool dumpAll = true; 2121 size_t index = 0; 2122 size_t numArgs = args.size(); 2123 if (numArgs) { 2124 if ((index < numArgs) && 2125 (args[index] == String16("--list"))) { 2126 index++; 2127 listLayersLocked(args, index, result, buffer, SIZE); 2128 dumpAll = false; 2129 } 2130 2131 if ((index < numArgs) && 2132 (args[index] == String16("--latency"))) { 2133 index++; 2134 dumpStatsLocked(args, index, result, buffer, SIZE); 2135 dumpAll = false; 2136 } 2137 2138 if ((index < numArgs) && 2139 (args[index] == String16("--latency-clear"))) { 2140 index++; 2141 clearStatsLocked(args, index, result, buffer, SIZE); 2142 dumpAll = false; 2143 } 2144 } 2145 2146 if (dumpAll) { 2147 dumpAllLocked(result, buffer, SIZE); 2148 } 2149 2150 if (locked) { 2151 mStateLock.unlock(); 2152 } 2153 } 2154 write(fd, result.string(), result.size()); 2155 return NO_ERROR; 2156} 2157 2158void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2159 String8& result, char* buffer, size_t SIZE) const 2160{ 2161 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2162 const size_t count = currentLayers.size(); 2163 for (size_t i=0 ; i<count ; i++) { 2164 const sp<LayerBase>& layer(currentLayers[i]); 2165 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2166 result.append(buffer); 2167 } 2168} 2169 2170void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2171 String8& result, char* buffer, size_t SIZE) const 2172{ 2173 String8 name; 2174 if (index < args.size()) { 2175 name = String8(args[index]); 2176 index++; 2177 } 2178 2179 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2180 const size_t count = currentLayers.size(); 2181 for (size_t i=0 ; i<count ; i++) { 2182 const sp<LayerBase>& layer(currentLayers[i]); 2183 if (name.isEmpty()) { 2184 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2185 result.append(buffer); 2186 } 2187 if (name.isEmpty() || (name == layer->getName())) { 2188 layer->dumpStats(result, buffer, SIZE); 2189 } 2190 } 2191} 2192 2193void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2194 String8& result, char* buffer, size_t SIZE) const 2195{ 2196 String8 name; 2197 if (index < args.size()) { 2198 name = String8(args[index]); 2199 index++; 2200 } 2201 2202 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2203 const size_t count = currentLayers.size(); 2204 for (size_t i=0 ; i<count ; i++) { 2205 const sp<LayerBase>& layer(currentLayers[i]); 2206 if (name.isEmpty() || (name == layer->getName())) { 2207 layer->clearStats(); 2208 } 2209 } 2210} 2211 2212/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2213{ 2214 static const char* config = 2215 " [sf" 2216#ifdef NO_RGBX_8888 2217 " NO_RGBX_8888" 2218#endif 2219#ifdef HAS_CONTEXT_PRIORITY 2220 " HAS_CONTEXT_PRIORITY" 2221#endif 2222#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2223 " NEVER_DEFAULT_TO_ASYNC_MODE" 2224#endif 2225#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2226 " TARGET_DISABLE_TRIPLE_BUFFERING" 2227#endif 2228 "]"; 2229 result.append(config); 2230} 2231 2232void SurfaceFlinger::dumpAllLocked( 2233 String8& result, char* buffer, size_t SIZE) const 2234{ 2235 // figure out if we're stuck somewhere 2236 const nsecs_t now = systemTime(); 2237 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2238 const nsecs_t inTransaction(mDebugInTransaction); 2239 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2240 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2241 2242 /* 2243 * Dump library configuration. 2244 */ 2245 result.append("Build configuration:"); 2246 appendSfConfigString(result); 2247 appendUiConfigString(result); 2248 appendGuiConfigString(result); 2249 result.append("\n"); 2250 2251 /* 2252 * Dump the visible layer list 2253 */ 2254 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2255 const size_t count = currentLayers.size(); 2256 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2257 result.append(buffer); 2258 for (size_t i=0 ; i<count ; i++) { 2259 const sp<LayerBase>& layer(currentLayers[i]); 2260 layer->dump(result, buffer, SIZE); 2261 } 2262 2263 /* 2264 * Dump the layers in the purgatory 2265 */ 2266 2267 const size_t purgatorySize = mLayerPurgatory.size(); 2268 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2269 result.append(buffer); 2270 for (size_t i=0 ; i<purgatorySize ; i++) { 2271 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2272 layer->shortDump(result, buffer, SIZE); 2273 } 2274 2275 /* 2276 * Dump Display state 2277 */ 2278 2279 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2280 result.append(buffer); 2281 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2282 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2283 hw->dump(result, buffer, SIZE); 2284 } 2285 2286 /* 2287 * Dump SurfaceFlinger global state 2288 */ 2289 2290 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2291 result.append(buffer); 2292 2293 HWComposer& hwc(getHwComposer()); 2294 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2295 const GLExtensions& extensions(GLExtensions::getInstance()); 2296 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2297 extensions.getVendor(), 2298 extensions.getRenderer(), 2299 extensions.getVersion()); 2300 result.append(buffer); 2301 2302 snprintf(buffer, SIZE, "EGL : %s\n", 2303 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2304 result.append(buffer); 2305 2306 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2307 result.append(buffer); 2308 2309 hw->undefinedRegion.dump(result, "undefinedRegion"); 2310 snprintf(buffer, SIZE, 2311 " orientation=%d, canDraw=%d\n", 2312 hw->getOrientation(), hw->canDraw()); 2313 result.append(buffer); 2314 snprintf(buffer, SIZE, 2315 " last eglSwapBuffers() time: %f us\n" 2316 " last transaction time : %f us\n" 2317 " transaction-flags : %08x\n" 2318 " refresh-rate : %f fps\n" 2319 " x-dpi : %f\n" 2320 " y-dpi : %f\n", 2321 mLastSwapBufferTime/1000.0, 2322 mLastTransactionTime/1000.0, 2323 mTransactionFlags, 2324 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2325 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2326 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2327 result.append(buffer); 2328 2329 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2330 inSwapBuffersDuration/1000.0); 2331 result.append(buffer); 2332 2333 snprintf(buffer, SIZE, " transaction time: %f us\n", 2334 inTransactionDuration/1000.0); 2335 result.append(buffer); 2336 2337 /* 2338 * VSYNC state 2339 */ 2340 mEventThread->dump(result, buffer, SIZE); 2341 2342 /* 2343 * Dump HWComposer state 2344 */ 2345 snprintf(buffer, SIZE, "h/w composer state:\n"); 2346 result.append(buffer); 2347 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2348 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2349 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2350 result.append(buffer); 2351 hwc.dump(result, buffer, SIZE); 2352 2353 /* 2354 * Dump gralloc state 2355 */ 2356 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2357 alloc.dump(result); 2358} 2359 2360const Vector< sp<LayerBase> >& 2361SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2362 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2363} 2364 2365bool SurfaceFlinger::startDdmConnection() 2366{ 2367 void* libddmconnection_dso = 2368 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2369 if (!libddmconnection_dso) { 2370 return false; 2371 } 2372 void (*DdmConnection_start)(const char* name); 2373 DdmConnection_start = 2374 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2375 if (!DdmConnection_start) { 2376 dlclose(libddmconnection_dso); 2377 return false; 2378 } 2379 (*DdmConnection_start)(getServiceName()); 2380 return true; 2381} 2382 2383status_t SurfaceFlinger::onTransact( 2384 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2385{ 2386 switch (code) { 2387 case CREATE_CONNECTION: 2388 case SET_TRANSACTION_STATE: 2389 case BOOT_FINISHED: 2390 case BLANK: 2391 case UNBLANK: 2392 { 2393 // codes that require permission check 2394 IPCThreadState* ipc = IPCThreadState::self(); 2395 const int pid = ipc->getCallingPid(); 2396 const int uid = ipc->getCallingUid(); 2397 if ((uid != AID_GRAPHICS) && 2398 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2399 ALOGE("Permission Denial: " 2400 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2401 return PERMISSION_DENIED; 2402 } 2403 break; 2404 } 2405 case CAPTURE_SCREEN: 2406 { 2407 // codes that require permission check 2408 IPCThreadState* ipc = IPCThreadState::self(); 2409 const int pid = ipc->getCallingPid(); 2410 const int uid = ipc->getCallingUid(); 2411 if ((uid != AID_GRAPHICS) && 2412 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2413 ALOGE("Permission Denial: " 2414 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2415 return PERMISSION_DENIED; 2416 } 2417 break; 2418 } 2419 } 2420 2421 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2422 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2423 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2424 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2425 IPCThreadState* ipc = IPCThreadState::self(); 2426 const int pid = ipc->getCallingPid(); 2427 const int uid = ipc->getCallingUid(); 2428 ALOGE("Permission Denial: " 2429 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2430 return PERMISSION_DENIED; 2431 } 2432 int n; 2433 switch (code) { 2434 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2435 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2436 return NO_ERROR; 2437 case 1002: // SHOW_UPDATES 2438 n = data.readInt32(); 2439 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2440 invalidateHwcGeometry(); 2441 repaintEverything(); 2442 return NO_ERROR; 2443 case 1004:{ // repaint everything 2444 repaintEverything(); 2445 return NO_ERROR; 2446 } 2447 case 1005:{ // force transaction 2448 setTransactionFlags( 2449 eTransactionNeeded| 2450 eDisplayTransactionNeeded| 2451 eTraversalNeeded); 2452 return NO_ERROR; 2453 } 2454 case 1006:{ // send empty update 2455 signalRefresh(); 2456 return NO_ERROR; 2457 } 2458 case 1008: // toggle use of hw composer 2459 n = data.readInt32(); 2460 mDebugDisableHWC = n ? 1 : 0; 2461 invalidateHwcGeometry(); 2462 repaintEverything(); 2463 return NO_ERROR; 2464 case 1009: // toggle use of transform hint 2465 n = data.readInt32(); 2466 mDebugDisableTransformHint = n ? 1 : 0; 2467 invalidateHwcGeometry(); 2468 repaintEverything(); 2469 return NO_ERROR; 2470 case 1010: // interrogate. 2471 reply->writeInt32(0); 2472 reply->writeInt32(0); 2473 reply->writeInt32(mDebugRegion); 2474 reply->writeInt32(0); 2475 reply->writeInt32(mDebugDisableHWC); 2476 return NO_ERROR; 2477 case 1013: { 2478 Mutex::Autolock _l(mStateLock); 2479 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2480 reply->writeInt32(hw->getPageFlipCount()); 2481 } 2482 return NO_ERROR; 2483 } 2484 } 2485 return err; 2486} 2487 2488void SurfaceFlinger::repaintEverything() { 2489 android_atomic_or(1, &mRepaintEverything); 2490 signalTransaction(); 2491} 2492 2493// --------------------------------------------------------------------------- 2494 2495status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2496 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2497{ 2498 Mutex::Autolock _l(mStateLock); 2499 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2500} 2501 2502status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2503 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2504{ 2505 ATRACE_CALL(); 2506 2507 if (!GLExtensions::getInstance().haveFramebufferObject()) 2508 return INVALID_OPERATION; 2509 2510 // get screen geometry 2511 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2512 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2513 const uint32_t hw_w = hw->getWidth(); 2514 const uint32_t hw_h = hw->getHeight(); 2515 GLfloat u = 1; 2516 GLfloat v = 1; 2517 2518 // make sure to clear all GL error flags 2519 while ( glGetError() != GL_NO_ERROR ) ; 2520 2521 // create a FBO 2522 GLuint name, tname; 2523 glGenTextures(1, &tname); 2524 glBindTexture(GL_TEXTURE_2D, tname); 2525 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2526 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2527 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2528 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2529 if (glGetError() != GL_NO_ERROR) { 2530 while ( glGetError() != GL_NO_ERROR ) ; 2531 GLint tw = (2 << (31 - clz(hw_w))); 2532 GLint th = (2 << (31 - clz(hw_h))); 2533 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2534 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2535 u = GLfloat(hw_w) / tw; 2536 v = GLfloat(hw_h) / th; 2537 } 2538 glGenFramebuffersOES(1, &name); 2539 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2540 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2541 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2542 2543 DisplayDevice::setViewportAndProjection(hw); 2544 2545 // redraw the screen entirely... 2546 glDisable(GL_TEXTURE_EXTERNAL_OES); 2547 glDisable(GL_TEXTURE_2D); 2548 glClearColor(0,0,0,1); 2549 glClear(GL_COLOR_BUFFER_BIT); 2550 glMatrixMode(GL_MODELVIEW); 2551 glLoadIdentity(); 2552 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2553 const size_t count = layers.size(); 2554 for (size_t i=0 ; i<count ; ++i) { 2555 const sp<LayerBase>& layer(layers[i]); 2556 layer->draw(hw); 2557 } 2558 2559 hw->compositionComplete(); 2560 2561 // back to main framebuffer 2562 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2563 glDeleteFramebuffersOES(1, &name); 2564 2565 *textureName = tname; 2566 *uOut = u; 2567 *vOut = v; 2568 return NO_ERROR; 2569} 2570 2571// --------------------------------------------------------------------------- 2572 2573status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2574 sp<IMemoryHeap>* heap, 2575 uint32_t* w, uint32_t* h, PixelFormat* f, 2576 uint32_t sw, uint32_t sh, 2577 uint32_t minLayerZ, uint32_t maxLayerZ) 2578{ 2579 ATRACE_CALL(); 2580 2581 status_t result = PERMISSION_DENIED; 2582 2583 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2584 return INVALID_OPERATION; 2585 } 2586 2587 // get screen geometry 2588 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2589 const uint32_t hw_w = hw->getWidth(); 2590 const uint32_t hw_h = hw->getHeight(); 2591 2592 // if we have secure windows on this display, never allow the screen capture 2593 if (hw->getSecureLayerVisible()) { 2594 ALOGW("FB is protected: PERMISSION_DENIED"); 2595 return PERMISSION_DENIED; 2596 } 2597 2598 if ((sw > hw_w) || (sh > hw_h)) { 2599 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2600 return BAD_VALUE; 2601 } 2602 2603 sw = (!sw) ? hw_w : sw; 2604 sh = (!sh) ? hw_h : sh; 2605 const size_t size = sw * sh * 4; 2606 const bool filtering = sw != hw_w || sh != hw_h; 2607 2608// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2609// sw, sh, minLayerZ, maxLayerZ); 2610 2611 // make sure to clear all GL error flags 2612 while ( glGetError() != GL_NO_ERROR ) ; 2613 2614 // create a FBO 2615 GLuint name, tname; 2616 glGenRenderbuffersOES(1, &tname); 2617 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2618 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2619 2620 glGenFramebuffersOES(1, &name); 2621 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2622 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2623 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2624 2625 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2626 2627 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2628 2629 // invert everything, b/c glReadPixel() below will invert the FB 2630 GLint viewport[4]; 2631 glGetIntegerv(GL_VIEWPORT, viewport); 2632 glViewport(0, 0, sw, sh); 2633 glMatrixMode(GL_PROJECTION); 2634 glPushMatrix(); 2635 glLoadIdentity(); 2636 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2637 glMatrixMode(GL_MODELVIEW); 2638 2639 // redraw the screen entirely... 2640 glClearColor(0,0,0,1); 2641 glClear(GL_COLOR_BUFFER_BIT); 2642 2643 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2644 const size_t count = layers.size(); 2645 for (size_t i=0 ; i<count ; ++i) { 2646 const sp<LayerBase>& layer(layers[i]); 2647 const uint32_t z = layer->drawingState().z; 2648 if (z >= minLayerZ && z <= maxLayerZ) { 2649 if (filtering) layer->setFiltering(true); 2650 layer->draw(hw); 2651 if (filtering) layer->setFiltering(false); 2652 } 2653 } 2654 2655 // check for errors and return screen capture 2656 if (glGetError() != GL_NO_ERROR) { 2657 // error while rendering 2658 result = INVALID_OPERATION; 2659 } else { 2660 // allocate shared memory large enough to hold the 2661 // screen capture 2662 sp<MemoryHeapBase> base( 2663 new MemoryHeapBase(size, 0, "screen-capture") ); 2664 void* const ptr = base->getBase(); 2665 if (ptr != MAP_FAILED) { 2666 // capture the screen with glReadPixels() 2667 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2668 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2669 if (glGetError() == GL_NO_ERROR) { 2670 *heap = base; 2671 *w = sw; 2672 *h = sh; 2673 *f = PIXEL_FORMAT_RGBA_8888; 2674 result = NO_ERROR; 2675 } 2676 } else { 2677 result = NO_MEMORY; 2678 } 2679 } 2680 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2681 glMatrixMode(GL_PROJECTION); 2682 glPopMatrix(); 2683 glMatrixMode(GL_MODELVIEW); 2684 } else { 2685 result = BAD_VALUE; 2686 } 2687 2688 // release FBO resources 2689 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2690 glDeleteRenderbuffersOES(1, &tname); 2691 glDeleteFramebuffersOES(1, &name); 2692 2693 hw->compositionComplete(); 2694 2695// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2696 2697 return result; 2698} 2699 2700 2701status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2702 sp<IMemoryHeap>* heap, 2703 uint32_t* width, uint32_t* height, PixelFormat* format, 2704 uint32_t sw, uint32_t sh, 2705 uint32_t minLayerZ, uint32_t maxLayerZ) 2706{ 2707 if (CC_UNLIKELY(display == 0)) 2708 return BAD_VALUE; 2709 2710 if (!GLExtensions::getInstance().haveFramebufferObject()) 2711 return INVALID_OPERATION; 2712 2713 class MessageCaptureScreen : public MessageBase { 2714 SurfaceFlinger* flinger; 2715 sp<IBinder> display; 2716 sp<IMemoryHeap>* heap; 2717 uint32_t* w; 2718 uint32_t* h; 2719 PixelFormat* f; 2720 uint32_t sw; 2721 uint32_t sh; 2722 uint32_t minLayerZ; 2723 uint32_t maxLayerZ; 2724 status_t result; 2725 public: 2726 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2727 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2728 uint32_t sw, uint32_t sh, 2729 uint32_t minLayerZ, uint32_t maxLayerZ) 2730 : flinger(flinger), display(display), 2731 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2732 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2733 result(PERMISSION_DENIED) 2734 { 2735 } 2736 status_t getResult() const { 2737 return result; 2738 } 2739 virtual bool handler() { 2740 Mutex::Autolock _l(flinger->mStateLock); 2741 result = flinger->captureScreenImplLocked(display, 2742 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2743 return true; 2744 } 2745 }; 2746 2747 sp<MessageBase> msg = new MessageCaptureScreen(this, 2748 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2749 status_t res = postMessageSync(msg); 2750 if (res == NO_ERROR) { 2751 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2752 } 2753 return res; 2754} 2755 2756// --------------------------------------------------------------------------- 2757 2758SurfaceFlinger::LayerVector::LayerVector() { 2759} 2760 2761SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2762 : SortedVector<sp<LayerBase> >(rhs) { 2763} 2764 2765int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2766 const void* rhs) const 2767{ 2768 // sort layers per layer-stack, then by z-order and finally by sequence 2769 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2770 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2771 2772 uint32_t ls = l->currentState().layerStack; 2773 uint32_t rs = r->currentState().layerStack; 2774 if (ls != rs) 2775 return ls - rs; 2776 2777 uint32_t lz = l->currentState().z; 2778 uint32_t rz = r->currentState().z; 2779 if (lz != rz) 2780 return lz - rz; 2781 2782 return l->sequence - r->sequence; 2783} 2784 2785// --------------------------------------------------------------------------- 2786 2787SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2788 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2789} 2790 2791SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2792 : type(type), layerStack(0), orientation(0) { 2793 viewport.makeInvalid(); 2794 frame.makeInvalid(); 2795} 2796 2797// --------------------------------------------------------------------------- 2798 2799}; // namespace android 2800