SurfaceFlinger.cpp revision 4297734c1156fd8ede7e9c61b1e439f9e1c18cd9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayDevice.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mExternalDisplaySurface(EGL_NO_SURFACE) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // reset screen orientation 141 Vector<ComposerState> state; 142 Vector<DisplayState> displays; 143 DisplayState d; 144 d.orientation = eOrientationDefault; 145 displays.add(d); 146 setTransactionState(state, displays, 0); 147 148 // restart the boot-animation 149 startBootAnim(); 150} 151 152sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 153{ 154 sp<ISurfaceComposerClient> bclient; 155 sp<Client> client(new Client(this)); 156 status_t err = client->initCheck(); 157 if (err == NO_ERROR) { 158 bclient = client; 159 } 160 return bclient; 161} 162 163sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 164{ 165 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 166 return gba; 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 176 // wait patiently for the window manager death 177 const String16 name("window"); 178 sp<IBinder> window(defaultServiceManager()->getService(name)); 179 if (window != 0) { 180 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 181 } 182 183 // stop boot animation 184 // formerly we would just kill the process, but we now ask it to exit so it 185 // can choose where to stop the animation. 186 property_set("service.bootanim.exit", "1"); 187} 188 189void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 190 class MessageDestroyGLTexture : public MessageBase { 191 GLuint texture; 192 public: 193 MessageDestroyGLTexture(GLuint texture) 194 : texture(texture) { 195 } 196 virtual bool handler() { 197 glDeleteTextures(1, &texture); 198 return true; 199 } 200 }; 201 postMessageAsync(new MessageDestroyGLTexture(texture)); 202} 203 204status_t SurfaceFlinger::selectConfigForPixelFormat( 205 EGLDisplay dpy, 206 EGLint const* attrs, 207 PixelFormat format, 208 EGLConfig* outConfig) 209{ 210 EGLConfig config = NULL; 211 EGLint numConfigs = -1, n=0; 212 eglGetConfigs(dpy, NULL, 0, &numConfigs); 213 EGLConfig* const configs = new EGLConfig[numConfigs]; 214 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 215 for (int i=0 ; i<n ; i++) { 216 EGLint nativeVisualId = 0; 217 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 218 if (nativeVisualId>0 && format == nativeVisualId) { 219 *outConfig = configs[i]; 220 delete [] configs; 221 return NO_ERROR; 222 } 223 } 224 delete [] configs; 225 return NAME_NOT_FOUND; 226} 227 228EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 229 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 230 // it is to be used with WIFI displays 231 EGLConfig config; 232 EGLint dummy; 233 status_t err; 234 EGLint attribs[] = { 235 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 236 EGL_RECORDABLE_ANDROID, EGL_TRUE, 237 EGL_NONE 238 }; 239 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 240 if (err) { 241 // maybe we failed because of EGL_RECORDABLE_ANDROID 242 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 243 attribs[2] = EGL_NONE; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 } 246 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 247 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 248 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 249 } 250 return config; 251} 252 253EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 254 // Also create our EGLContext 255 EGLint contextAttributes[] = { 256#ifdef EGL_IMG_context_priority 257#ifdef HAS_CONTEXT_PRIORITY 258#warning "using EGL_IMG_context_priority" 259 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 260#endif 261#endif 262 EGL_NONE, EGL_NONE 263 }; 264 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 265 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 266 return ctxt; 267} 268 269void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 270 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 271 if (!result) { 272 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 273 exit(0); 274 } 275 276 GLExtensions& extensions(GLExtensions::getInstance()); 277 extensions.initWithGLStrings( 278 glGetString(GL_VENDOR), 279 glGetString(GL_RENDERER), 280 glGetString(GL_VERSION), 281 glGetString(GL_EXTENSIONS), 282 eglQueryString(display, EGL_VENDOR), 283 eglQueryString(display, EGL_VERSION), 284 eglQueryString(display, EGL_EXTENSIONS)); 285 286 EGLint w, h; 287 eglQuerySurface(display, surface, EGL_WIDTH, &w); 288 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 289 290 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 291 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 292 293 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 294 glPixelStorei(GL_PACK_ALIGNMENT, 4); 295 glEnableClientState(GL_VERTEX_ARRAY); 296 glShadeModel(GL_FLAT); 297 glDisable(GL_DITHER); 298 glDisable(GL_CULL_FACE); 299 300 struct pack565 { 301 inline uint16_t operator() (int r, int g, int b) const { 302 return (r<<11)|(g<<5)|b; 303 } 304 } pack565; 305 306 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 307 glGenTextures(1, &mProtectedTexName); 308 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 309 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 310 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 311 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 312 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 313 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 314 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 315 316 glViewport(0, 0, w, h); 317 glMatrixMode(GL_PROJECTION); 318 glLoadIdentity(); 319 // put the origin in the left-bottom corner 320 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 321 322 // print some debugging info 323 EGLint r,g,b,a; 324 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 325 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 326 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 327 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 328 ALOGI("EGL informations:"); 329 ALOGI("vendor : %s", extensions.getEglVendor()); 330 ALOGI("version : %s", extensions.getEglVersion()); 331 ALOGI("extensions: %s", extensions.getEglExtension()); 332 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 333 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 334 ALOGI("OpenGL ES informations:"); 335 ALOGI("vendor : %s", extensions.getVendor()); 336 ALOGI("renderer : %s", extensions.getRenderer()); 337 ALOGI("version : %s", extensions.getVersion()); 338 ALOGI("extensions: %s", extensions.getExtension()); 339 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 340 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 341} 342 343status_t SurfaceFlinger::readyToRun() 344{ 345 ALOGI( "SurfaceFlinger's main thread ready to run. " 346 "Initializing graphics H/W..."); 347 348 // initialize EGL 349 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 350 eglInitialize(mEGLDisplay, NULL, NULL); 351 352 // Initialize the main display 353 // create native window to main display 354 sp<FramebufferSurface> anw = FramebufferSurface::create(); 355 ANativeWindow* const window = anw.get(); 356 if (!window) { 357 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 358 exit(0); 359 } 360 361 // initialize the config and context 362 int format; 363 window->query(window, NATIVE_WINDOW_FORMAT, &format); 364 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 365 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 366 367 // initialize our main display hardware 368 mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState()); 369 sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig); 370 mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw); 371 372 // initialize OpenGL ES 373 EGLSurface surface = hw->getEGLSurface(); 374 initializeGL(mEGLDisplay, surface); 375 376 // start the EventThread 377 mEventThread = new EventThread(this); 378 mEventQueue.setEventThread(mEventThread); 379 380 // initialize the H/W composer 381 mHwc = new HWComposer(this, *static_cast<HWComposer::EventHandler *>(this)); 382 383 // initialize our drawing state 384 mDrawingState = mCurrentState; 385 386 // We're now ready to accept clients... 387 mReadyToRunBarrier.open(); 388 389 // start boot animation 390 startBootAnim(); 391 392 return NO_ERROR; 393} 394 395void SurfaceFlinger::startBootAnim() { 396 // start boot animation 397 property_set("service.bootanim.exit", "0"); 398 property_set("ctl.start", "bootanim"); 399} 400 401uint32_t SurfaceFlinger::getMaxTextureSize() const { 402 return mMaxTextureSize; 403} 404 405uint32_t SurfaceFlinger::getMaxViewportDims() const { 406 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 407 mMaxViewportDims[0] : mMaxViewportDims[1]; 408} 409 410// ---------------------------------------------------------------------------- 411 412bool SurfaceFlinger::authenticateSurfaceTexture( 413 const sp<ISurfaceTexture>& surfaceTexture) const { 414 Mutex::Autolock _l(mStateLock); 415 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 416 417 // Check the visible layer list for the ISurface 418 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 419 size_t count = currentLayers.size(); 420 for (size_t i=0 ; i<count ; i++) { 421 const sp<LayerBase>& layer(currentLayers[i]); 422 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 423 if (lbc != NULL) { 424 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 425 if (lbcBinder == surfaceTextureBinder) { 426 return true; 427 } 428 } 429 } 430 431 // Check the layers in the purgatory. This check is here so that if a 432 // SurfaceTexture gets destroyed before all the clients are done using it, 433 // the error will not be reported as "surface XYZ is not authenticated", but 434 // will instead fail later on when the client tries to use the surface, 435 // which should be reported as "surface XYZ returned an -ENODEV". The 436 // purgatorized layers are no less authentic than the visible ones, so this 437 // should not cause any harm. 438 size_t purgatorySize = mLayerPurgatory.size(); 439 for (size_t i=0 ; i<purgatorySize ; i++) { 440 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 441 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 442 if (lbc != NULL) { 443 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 444 if (lbcBinder == surfaceTextureBinder) { 445 return true; 446 } 447 } 448 } 449 450 return false; 451} 452 453status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 454 // TODO: this is here only for compatibility -- show go away eventually. 455 if (uint32_t(dpy) >= 2) { 456 return BAD_INDEX; 457 } 458 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 459 info->w = hw->getWidth(); 460 info->h = hw->getHeight(); 461 info->xdpi = hw->getDpiX(); 462 info->ydpi = hw->getDpiY(); 463 info->fps = float(1e9 / getHwComposer().getRefreshPeriod()); 464 info->density = hw->getDensity(); 465 info->orientation = hw->getOrientation(); 466 // TODO: this needs to go away (currently needed only by webkit) 467 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 468 return NO_ERROR; 469} 470 471// ---------------------------------------------------------------------------- 472 473sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 474 return mEventThread->createEventConnection(); 475} 476 477void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 478 EGLSurface result = EGL_NO_SURFACE; 479 EGLSurface old_surface = EGL_NO_SURFACE; 480 sp<SurfaceTextureClient> stc; 481 482 if (display != NULL) { 483 stc = new SurfaceTextureClient(display); 484 result = eglCreateWindowSurface(mEGLDisplay, 485 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 486 ALOGE_IF(result == EGL_NO_SURFACE, 487 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 488 display.get()); 489 } 490 491 { // scope for the lock 492 Mutex::Autolock _l(mStateLock); 493 old_surface = mExternalDisplaySurface; 494 mExternalDisplayNativeWindow = stc; 495 mExternalDisplaySurface = result; 496 ALOGD("mExternalDisplaySurface = %p", result); 497 } 498 499 if (old_surface != EGL_NO_SURFACE) { 500 // Note: EGL allows to destroy an object while its current 501 // it will fail to become current next time though. 502 eglDestroySurface(mEGLDisplay, old_surface); 503 } 504} 505 506EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 507 Mutex::Autolock _l(mStateLock); 508 return mExternalDisplaySurface; 509} 510 511// ---------------------------------------------------------------------------- 512 513void SurfaceFlinger::waitForEvent() { 514 mEventQueue.waitMessage(); 515} 516 517void SurfaceFlinger::signalTransaction() { 518 mEventQueue.invalidate(); 519} 520 521void SurfaceFlinger::signalLayerUpdate() { 522 mEventQueue.invalidate(); 523} 524 525void SurfaceFlinger::signalRefresh() { 526 mEventQueue.refresh(); 527} 528 529status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 530 nsecs_t reltime, uint32_t flags) { 531 return mEventQueue.postMessage(msg, reltime); 532} 533 534status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 535 nsecs_t reltime, uint32_t flags) { 536 status_t res = mEventQueue.postMessage(msg, reltime); 537 if (res == NO_ERROR) { 538 msg->wait(); 539 } 540 return res; 541} 542 543bool SurfaceFlinger::threadLoop() { 544 waitForEvent(); 545 return true; 546} 547 548void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 549 mEventThread->onVSyncReceived(dpy, timestamp); 550} 551 552void SurfaceFlinger::eventControl(int event, int enabled) { 553 getHwComposer().eventControl(event, enabled); 554} 555 556void SurfaceFlinger::onMessageReceived(int32_t what) { 557 ATRACE_CALL(); 558 switch (what) { 559 case MessageQueue::INVALIDATE: 560 handleMessageTransaction(); 561 handleMessageInvalidate(); 562 signalRefresh(); 563 break; 564 case MessageQueue::REFRESH: 565 handleMessageRefresh(); 566 break; 567 } 568} 569 570void SurfaceFlinger::handleMessageTransaction() { 571 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 572 uint32_t transactionFlags = peekTransactionFlags(mask); 573 if (transactionFlags) { 574 handleTransaction(transactionFlags); 575 } 576} 577 578void SurfaceFlinger::handleMessageInvalidate() { 579 handlePageFlip(); 580} 581 582void SurfaceFlinger::handleMessageRefresh() { 583 handleRefresh(); 584 585 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 586 mVisibleRegionsDirty = false; 587 invalidateHwcGeometry(); 588 589 /* 590 * rebuild the visible layer list per screen 591 */ 592 593 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 594 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 595 const sp<DisplayDevice>& hw(mDisplays[dpy]); 596 Region opaqueRegion; 597 Region dirtyRegion; 598 computeVisibleRegions(currentLayers, 599 hw->getLayerStack(), dirtyRegion, opaqueRegion); 600 hw->dirtyRegion.orSelf(dirtyRegion); 601 602 Vector< sp<LayerBase> > layersSortedByZ; 603 const size_t count = currentLayers.size(); 604 for (size_t i=0 ; i<count ; i++) { 605 const Layer::State& s(currentLayers[i]->drawingState()); 606 if (s.layerStack == hw->getLayerStack()) { 607 if (!currentLayers[i]->visibleRegion.isEmpty()) { 608 layersSortedByZ.add(currentLayers[i]); 609 } 610 } 611 } 612 hw->setVisibleLayersSortedByZ(layersSortedByZ); 613 hw->undefinedRegion.set(hw->getBounds()); 614 hw->undefinedRegion.subtractSelf(hw->getTransform().transform(opaqueRegion)); 615 } 616 } 617 618 HWComposer& hwc(getHwComposer()); 619 if (hwc.initCheck() == NO_ERROR) { 620 // build the h/w work list 621 const bool workListsDirty = mHwWorkListDirty; 622 mHwWorkListDirty = false; 623 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 624 sp<const DisplayDevice> hw(mDisplays[dpy]); 625 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 626 const size_t count = currentLayers.size(); 627 628 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 629 630 HWComposer::LayerListIterator cur = hwc.begin(); 631 const HWComposer::LayerListIterator end = hwc.end(); 632 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 633 const sp<LayerBase>& layer(currentLayers[i]); 634 635 if (CC_UNLIKELY(workListsDirty)) { 636 layer->setGeometry(hw, *cur); 637 if (mDebugDisableHWC || mDebugRegion) { 638 cur->setSkip(true); 639 } 640 } 641 642 /* 643 * update the per-frame h/w composer data for each layer 644 * and build the transparent region of the FB 645 */ 646 layer->setPerFrameData(hw, *cur); 647 } 648 } 649 status_t err = hwc.prepare(); 650 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 651 } 652 653 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 654 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 655 const sp<DisplayDevice>& hw(mDisplays[dpy]); 656 657 // transform the dirty region into this screen's coordinate space 658 const Transform& planeTransform(hw->getTransform()); 659 Region dirtyRegion; 660 if (repaintEverything) { 661 dirtyRegion.set(hw->bounds()); 662 } else { 663 dirtyRegion = planeTransform.transform(hw->dirtyRegion); 664 dirtyRegion.andSelf(hw->bounds()); 665 } 666 hw->dirtyRegion.clear(); 667 668 if (!dirtyRegion.isEmpty()) { 669 if (hw->canDraw()) { 670 // repaint the framebuffer (if needed) 671 handleRepaint(hw, dirtyRegion); 672 } 673 } 674 // inform the h/w that we're done compositing 675 hw->compositionComplete(); 676 } 677 678 postFramebuffer(); 679 680 681#if 1 682 // render to the external display if we have one 683 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 684 if (externalDisplaySurface != EGL_NO_SURFACE) { 685 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 686 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 687 externalDisplaySurface, externalDisplaySurface, 688 eglGetCurrentContext()); 689 690 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 691 692 if (success) { 693 // redraw the screen entirely... 694 glDisable(GL_TEXTURE_EXTERNAL_OES); 695 glDisable(GL_TEXTURE_2D); 696 glClearColor(0,0,0,1); 697 glClear(GL_COLOR_BUFFER_BIT); 698 glMatrixMode(GL_MODELVIEW); 699 glLoadIdentity(); 700 701 const sp<DisplayDevice>& hw(getDisplayDevice(0)); 702 const Vector< sp<LayerBase> >& layers( hw->getVisibleLayersSortedByZ() ); 703 const size_t count = layers.size(); 704 for (size_t i=0 ; i<count ; ++i) { 705 const sp<LayerBase>& layer(layers[i]); 706 layer->draw(hw); 707 } 708 709 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 710 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 711 712 hw->compositionComplete(); 713 } 714 715 success = eglMakeCurrent(eglGetCurrentDisplay(), 716 cur, cur, eglGetCurrentContext()); 717 718 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 719 } 720#endif 721 722} 723 724void SurfaceFlinger::postFramebuffer() 725{ 726 ATRACE_CALL(); 727 728 const nsecs_t now = systemTime(); 729 mDebugInSwapBuffers = now; 730 731 HWComposer& hwc(getHwComposer()); 732 733 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 734 const sp<DisplayDevice>& hw(mDisplays[dpy]); 735 if (hwc.initCheck() == NO_ERROR) { 736 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 737 const size_t count = currentLayers.size(); 738 HWComposer::LayerListIterator cur = hwc.begin(); 739 const HWComposer::LayerListIterator end = hwc.end(); 740 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 741 const sp<LayerBase>& layer(currentLayers[i]); 742 layer->setAcquireFence(hw, *cur); 743 } 744 } 745 hw->flip(hw->swapRegion); 746 hw->swapRegion.clear(); 747 } 748 749 if (hwc.initCheck() == NO_ERROR) { 750 // FIXME: eventually commit() won't take arguments 751 hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface()); 752 } 753 754 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 755 sp<const DisplayDevice> hw(mDisplays[dpy]); 756 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 757 const size_t count = currentLayers.size(); 758 if (hwc.initCheck() == NO_ERROR) { 759 HWComposer::LayerListIterator cur = hwc.begin(); 760 const HWComposer::LayerListIterator end = hwc.end(); 761 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 762 currentLayers[i]->onLayerDisplayed(hw, &*cur); 763 } 764 } else { 765 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 766 for (size_t i = 0; i < count; i++) { 767 currentLayers[i]->onLayerDisplayed(hw, NULL); 768 } 769 } 770 771 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 772 } 773 774 mLastSwapBufferTime = systemTime() - now; 775 mDebugInSwapBuffers = 0; 776} 777 778void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 779{ 780 ATRACE_CALL(); 781 782 Mutex::Autolock _l(mStateLock); 783 const nsecs_t now = systemTime(); 784 mDebugInTransaction = now; 785 786 // Here we're guaranteed that some transaction flags are set 787 // so we can call handleTransactionLocked() unconditionally. 788 // We call getTransactionFlags(), which will also clear the flags, 789 // with mStateLock held to guarantee that mCurrentState won't change 790 // until the transaction is committed. 791 792 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 793 transactionFlags = getTransactionFlags(mask); 794 handleTransactionLocked(transactionFlags); 795 796 mLastTransactionTime = systemTime() - now; 797 mDebugInTransaction = 0; 798 invalidateHwcGeometry(); 799 // here the transaction has been committed 800} 801 802void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 803{ 804 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 805 const size_t count = currentLayers.size(); 806 807 /* 808 * Traversal of the children 809 * (perform the transaction for each of them if needed) 810 */ 811 812 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 813 if (layersNeedTransaction) { 814 for (size_t i=0 ; i<count ; i++) { 815 const sp<LayerBase>& layer = currentLayers[i]; 816 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 817 if (!trFlags) continue; 818 819 const uint32_t flags = layer->doTransaction(0); 820 if (flags & Layer::eVisibleRegion) 821 mVisibleRegionsDirty = true; 822 } 823 } 824 825 /* 826 * Perform our own transaction if needed 827 */ 828 829 if (transactionFlags & eTransactionNeeded) { 830 // here we take advantage of Vector's copy-on-write semantics to 831 // improve performance by skipping the transaction entirely when 832 // know that the lists are identical 833 const KeyedVector<int32_t, DisplayDeviceState>& curr(mCurrentState.displays); 834 const KeyedVector<int32_t, DisplayDeviceState>& draw(mDrawingState.displays); 835 if (!curr.isIdenticalTo(draw)) { 836 mVisibleRegionsDirty = true; 837 const size_t cc = curr.size(); 838 const size_t dc = draw.size(); 839 840 // find the displays that were removed 841 // (ie: in drawing state but not in current state) 842 // also handle displays that changed 843 // (ie: displays that are in both lists) 844 for (size_t i=0 ; i<dc ; i++) { 845 if (curr.indexOfKey(draw[i].id) < 0) { 846 // in drawing state but not in current state 847 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 848 mDisplays.removeItem(draw[i].id); 849 } else { 850 ALOGW("trying to remove the main display"); 851 } 852 } else { 853 // this display is in both lists. see if something changed. 854 const DisplayDeviceState& state(curr[i]); 855 if (state.layerStack != draw[i].layerStack) { 856 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 857 //disp->setLayerStack(state.layerStack); // FIXME: set layer stack 858 } 859 if (curr[i].orientation != draw[i].orientation) { 860 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 861 disp->setOrientation(state.orientation); 862 } 863 } 864 } 865 866 // find displays that were added 867 // (ie: in current state but not in drawing state) 868 for (size_t i=0 ; i<cc ; i++) { 869 if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) { 870 // FIXME: we need to pass the surface here 871 sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, mEGLConfig); 872 mDisplays.add(curr[i].id, disp); 873 } 874 } 875 } 876 877 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 878 // layers have been added 879 mVisibleRegionsDirty = true; 880 } 881 882 // some layers might have been removed, so 883 // we need to update the regions they're exposing. 884 if (mLayersRemoved) { 885 mLayersRemoved = false; 886 mVisibleRegionsDirty = true; 887 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 888 const size_t count = previousLayers.size(); 889 for (size_t i=0 ; i<count ; i++) { 890 const sp<LayerBase>& layer(previousLayers[i]); 891 if (currentLayers.indexOf(layer) < 0) { 892 // this layer is not visible anymore 893 // TODO: we could traverse the tree from front to back and 894 // compute the actual visible region 895 // TODO: we could cache the transformed region 896 Layer::State front(layer->drawingState()); 897 Region visibleReg = front.transform.transform( 898 Region(Rect(front.active.w, front.active.h))); 899 invalidateLayerStack(front.layerStack, visibleReg); 900 } 901 } 902 } 903 } 904 905 commitTransaction(); 906} 907 908void SurfaceFlinger::commitTransaction() 909{ 910 if (!mLayersPendingRemoval.isEmpty()) { 911 // Notify removed layers now that they can't be drawn from 912 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 913 mLayersPendingRemoval[i]->onRemoved(); 914 } 915 mLayersPendingRemoval.clear(); 916 } 917 918 mDrawingState = mCurrentState; 919 mTransationPending = false; 920 mTransactionCV.broadcast(); 921} 922 923void SurfaceFlinger::computeVisibleRegions( 924 const LayerVector& currentLayers, uint32_t layerStack, 925 Region& outDirtyRegion, Region& outOpaqueRegion) 926{ 927 ATRACE_CALL(); 928 929 Region aboveOpaqueLayers; 930 Region aboveCoveredLayers; 931 Region dirty; 932 933 outDirtyRegion.clear(); 934 935 size_t i = currentLayers.size(); 936 while (i--) { 937 const sp<LayerBase>& layer = currentLayers[i]; 938 939 // start with the whole surface at its current location 940 const Layer::State& s(layer->drawingState()); 941 942 // only consider the layers on the given later stack 943 if (s.layerStack != layerStack) 944 continue; 945 946 /* 947 * opaqueRegion: area of a surface that is fully opaque. 948 */ 949 Region opaqueRegion; 950 951 /* 952 * visibleRegion: area of a surface that is visible on screen 953 * and not fully transparent. This is essentially the layer's 954 * footprint minus the opaque regions above it. 955 * Areas covered by a translucent surface are considered visible. 956 */ 957 Region visibleRegion; 958 959 /* 960 * coveredRegion: area of a surface that is covered by all 961 * visible regions above it (which includes the translucent areas). 962 */ 963 Region coveredRegion; 964 965 966 // handle hidden surfaces by setting the visible region to empty 967 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 968 const bool translucent = !layer->isOpaque(); 969 Rect bounds(layer->computeBounds()); 970 visibleRegion.set(bounds); 971 if (!visibleRegion.isEmpty()) { 972 // Remove the transparent area from the visible region 973 if (translucent) { 974 Region transparentRegionScreen; 975 const Transform tr(s.transform); 976 if (tr.transformed()) { 977 if (tr.preserveRects()) { 978 // transform the transparent region 979 transparentRegionScreen = tr.transform(s.transparentRegion); 980 } else { 981 // transformation too complex, can't do the 982 // transparent region optimization. 983 transparentRegionScreen.clear(); 984 } 985 } else { 986 transparentRegionScreen = s.transparentRegion; 987 } 988 visibleRegion.subtractSelf(transparentRegionScreen); 989 } 990 991 // compute the opaque region 992 const int32_t layerOrientation = s.transform.getOrientation(); 993 if (s.alpha==255 && !translucent && 994 ((layerOrientation & Transform::ROT_INVALID) == false)) { 995 // the opaque region is the layer's footprint 996 opaqueRegion = visibleRegion; 997 } 998 } 999 } 1000 1001 // Clip the covered region to the visible region 1002 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1003 1004 // Update aboveCoveredLayers for next (lower) layer 1005 aboveCoveredLayers.orSelf(visibleRegion); 1006 1007 // subtract the opaque region covered by the layers above us 1008 visibleRegion.subtractSelf(aboveOpaqueLayers); 1009 1010 // compute this layer's dirty region 1011 if (layer->contentDirty) { 1012 // we need to invalidate the whole region 1013 dirty = visibleRegion; 1014 // as well, as the old visible region 1015 dirty.orSelf(layer->visibleRegion); 1016 layer->contentDirty = false; 1017 } else { 1018 /* compute the exposed region: 1019 * the exposed region consists of two components: 1020 * 1) what's VISIBLE now and was COVERED before 1021 * 2) what's EXPOSED now less what was EXPOSED before 1022 * 1023 * note that (1) is conservative, we start with the whole 1024 * visible region but only keep what used to be covered by 1025 * something -- which mean it may have been exposed. 1026 * 1027 * (2) handles areas that were not covered by anything but got 1028 * exposed because of a resize. 1029 */ 1030 const Region newExposed = visibleRegion - coveredRegion; 1031 const Region oldVisibleRegion = layer->visibleRegion; 1032 const Region oldCoveredRegion = layer->coveredRegion; 1033 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1034 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1035 } 1036 dirty.subtractSelf(aboveOpaqueLayers); 1037 1038 // accumulate to the screen dirty region 1039 outDirtyRegion.orSelf(dirty); 1040 1041 // Update aboveOpaqueLayers for next (lower) layer 1042 aboveOpaqueLayers.orSelf(opaqueRegion); 1043 1044 // Store the visible region is screen space 1045 layer->setVisibleRegion(visibleRegion); 1046 layer->setCoveredRegion(coveredRegion); 1047 } 1048 1049 outOpaqueRegion = aboveOpaqueLayers; 1050} 1051 1052void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1053 const Region& dirty) { 1054 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1055 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1056 if (hw->getLayerStack() == layerStack) { 1057 hw->dirtyRegion.orSelf(dirty); 1058 } 1059 } 1060} 1061 1062void SurfaceFlinger::handlePageFlip() 1063{ 1064 ATRACE_CALL(); 1065 Region dirtyRegion; 1066 1067 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1068 1069 bool visibleRegions = false; 1070 const size_t count = currentLayers.size(); 1071 sp<LayerBase> const* layers = currentLayers.array(); 1072 for (size_t i=0 ; i<count ; i++) { 1073 const sp<LayerBase>& layer(layers[i]); 1074 const Region dirty(layer->latchBuffer(visibleRegions)); 1075 Layer::State s(layer->drawingState()); 1076 invalidateLayerStack(s.layerStack, dirty); 1077 } 1078 1079 mVisibleRegionsDirty |= visibleRegions; 1080} 1081 1082void SurfaceFlinger::invalidateHwcGeometry() 1083{ 1084 mHwWorkListDirty = true; 1085} 1086 1087void SurfaceFlinger::handleRefresh() 1088{ 1089 bool needInvalidate = false; 1090 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1091 const size_t count = currentLayers.size(); 1092 for (size_t i=0 ; i<count ; i++) { 1093 const sp<LayerBase>& layer(currentLayers[i]); 1094 if (layer->onPreComposition()) { 1095 needInvalidate = true; 1096 } 1097 } 1098 if (needInvalidate) { 1099 signalLayerUpdate(); 1100 } 1101} 1102 1103void SurfaceFlinger::handleRepaint(const sp<const DisplayDevice>& hw, 1104 const Region& inDirtyRegion) 1105{ 1106 ATRACE_CALL(); 1107 1108 Region dirtyRegion(inDirtyRegion); 1109 1110 // compute the invalid region 1111 hw->swapRegion.orSelf(dirtyRegion); 1112 1113 if (CC_UNLIKELY(mDebugRegion)) { 1114 debugFlashRegions(hw, dirtyRegion); 1115 } 1116 1117 uint32_t flags = hw->getFlags(); 1118 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1119 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1120 // takes a rectangle, we must make sure to update that whole 1121 // rectangle in that case 1122 dirtyRegion.set(hw->swapRegion.bounds()); 1123 } else { 1124 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1125 // We need to redraw the rectangle that will be updated 1126 // (pushed to the framebuffer). 1127 // This is needed because PARTIAL_UPDATES only takes one 1128 // rectangle instead of a region (see DisplayDevice::flip()) 1129 dirtyRegion.set(hw->swapRegion.bounds()); 1130 } else { 1131 // we need to redraw everything (the whole screen) 1132 dirtyRegion.set(hw->bounds()); 1133 hw->swapRegion = dirtyRegion; 1134 } 1135 } 1136 1137 composeSurfaces(hw, dirtyRegion); 1138 1139 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1140 const size_t count = currentLayers.size(); 1141 for (size_t i=0 ; i<count ; i++) { 1142 currentLayers[i]->onPostComposition(); 1143 } 1144 1145 // update the swap region and clear the dirty region 1146 hw->swapRegion.orSelf(dirtyRegion); 1147} 1148 1149void SurfaceFlinger::composeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1150{ 1151 HWComposer& hwc(getHwComposer()); 1152 HWComposer::LayerListIterator cur = hwc.begin(); 1153 const HWComposer::LayerListIterator end = hwc.end(); 1154 1155 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1156 if (cur==end || fbLayerCount) { 1157 1158 DisplayDevice::makeCurrent(hw, mEGLContext); 1159 1160 // set the frame buffer 1161 glMatrixMode(GL_MODELVIEW); 1162 glLoadIdentity(); 1163 1164 // Never touch the framebuffer if we don't have any framebuffer layers 1165 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1166 // when using overlays, we assume a fully transparent framebuffer 1167 // NOTE: we could reduce how much we need to clear, for instance 1168 // remove where there are opaque FB layers. however, on some 1169 // GPUs doing a "clean slate" glClear might be more efficient. 1170 // We'll revisit later if needed. 1171 glClearColor(0, 0, 0, 0); 1172 glClear(GL_COLOR_BUFFER_BIT); 1173 } else { 1174 const Region region(hw->undefinedRegion.intersect(dirty)); 1175 // screen is already cleared here 1176 if (!region.isEmpty()) { 1177 // can happen with SurfaceView 1178 drawWormhole(region); 1179 } 1180 } 1181 1182 /* 1183 * and then, render the layers targeted at the framebuffer 1184 */ 1185 1186 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1187 const size_t count = layers.size(); 1188 const Transform& tr = hw->getTransform(); 1189 for (size_t i=0 ; i<count ; ++i) { 1190 const sp<LayerBase>& layer(layers[i]); 1191 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1192 if (!clip.isEmpty()) { 1193 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1194 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1195 && layer->isOpaque()) { 1196 // never clear the very first layer since we're 1197 // guaranteed the FB is already cleared 1198 layer->clearWithOpenGL(hw, clip); 1199 } 1200 ++cur; 1201 continue; 1202 } 1203 // render the layer 1204 layer->draw(hw, clip); 1205 } 1206 if (cur != end) { 1207 ++cur; 1208 } 1209 } 1210 } 1211} 1212 1213void SurfaceFlinger::debugFlashRegions(const sp<const DisplayDevice>& hw, 1214 const Region& dirtyRegion) 1215{ 1216 const uint32_t flags = hw->getFlags(); 1217 const int32_t height = hw->getHeight(); 1218 if (hw->swapRegion.isEmpty()) { 1219 return; 1220 } 1221 1222 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1223 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1224 dirtyRegion.bounds() : hw->bounds()); 1225 composeSurfaces(hw, repaint); 1226 } 1227 1228 glDisable(GL_TEXTURE_EXTERNAL_OES); 1229 glDisable(GL_TEXTURE_2D); 1230 glDisable(GL_BLEND); 1231 1232 static int toggle = 0; 1233 toggle = 1 - toggle; 1234 if (toggle) { 1235 glColor4f(1, 0, 1, 1); 1236 } else { 1237 glColor4f(1, 1, 0, 1); 1238 } 1239 1240 Region::const_iterator it = dirtyRegion.begin(); 1241 Region::const_iterator const end = dirtyRegion.end(); 1242 while (it != end) { 1243 const Rect& r = *it++; 1244 GLfloat vertices[][2] = { 1245 { r.left, height - r.top }, 1246 { r.left, height - r.bottom }, 1247 { r.right, height - r.bottom }, 1248 { r.right, height - r.top } 1249 }; 1250 glVertexPointer(2, GL_FLOAT, 0, vertices); 1251 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1252 } 1253 1254 hw->flip(hw->swapRegion); 1255 1256 if (mDebugRegion > 1) 1257 usleep(mDebugRegion * 1000); 1258} 1259 1260void SurfaceFlinger::drawWormhole(const Region& region) const 1261{ 1262 glDisable(GL_TEXTURE_EXTERNAL_OES); 1263 glDisable(GL_TEXTURE_2D); 1264 glDisable(GL_BLEND); 1265 glColor4f(0,0,0,0); 1266 1267 GLfloat vertices[4][2]; 1268 glVertexPointer(2, GL_FLOAT, 0, vertices); 1269 Region::const_iterator it = region.begin(); 1270 Region::const_iterator const end = region.end(); 1271 while (it != end) { 1272 const Rect& r = *it++; 1273 vertices[0][0] = r.left; 1274 vertices[0][1] = r.top; 1275 vertices[1][0] = r.right; 1276 vertices[1][1] = r.top; 1277 vertices[2][0] = r.right; 1278 vertices[2][1] = r.bottom; 1279 vertices[3][0] = r.left; 1280 vertices[3][1] = r.bottom; 1281 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1282 } 1283} 1284 1285ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1286 const sp<LayerBaseClient>& lbc) 1287{ 1288 // attach this layer to the client 1289 size_t name = client->attachLayer(lbc); 1290 1291 // add this layer to the current state list 1292 Mutex::Autolock _l(mStateLock); 1293 mCurrentState.layersSortedByZ.add(lbc); 1294 1295 return ssize_t(name); 1296} 1297 1298status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1299{ 1300 Mutex::Autolock _l(mStateLock); 1301 status_t err = purgatorizeLayer_l(layer); 1302 if (err == NO_ERROR) 1303 setTransactionFlags(eTransactionNeeded); 1304 return err; 1305} 1306 1307status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1308{ 1309 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1310 if (index >= 0) { 1311 mLayersRemoved = true; 1312 return NO_ERROR; 1313 } 1314 return status_t(index); 1315} 1316 1317status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1318{ 1319 // First add the layer to the purgatory list, which makes sure it won't 1320 // go away, then remove it from the main list (through a transaction). 1321 ssize_t err = removeLayer_l(layerBase); 1322 if (err >= 0) { 1323 mLayerPurgatory.add(layerBase); 1324 } 1325 1326 mLayersPendingRemoval.push(layerBase); 1327 1328 // it's possible that we don't find a layer, because it might 1329 // have been destroyed already -- this is not technically an error 1330 // from the user because there is a race between Client::destroySurface(), 1331 // ~Client() and ~ISurface(). 1332 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1333} 1334 1335uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1336{ 1337 return android_atomic_release_load(&mTransactionFlags); 1338} 1339 1340uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1341{ 1342 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1343} 1344 1345uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1346{ 1347 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1348 if ((old & flags)==0) { // wake the server up 1349 signalTransaction(); 1350 } 1351 return old; 1352} 1353 1354 1355void SurfaceFlinger::setTransactionState( 1356 const Vector<ComposerState>& state, 1357 const Vector<DisplayState>& displays, 1358 uint32_t flags) 1359{ 1360 Mutex::Autolock _l(mStateLock); 1361 1362 int orientation = eOrientationUnchanged; 1363 if (displays.size()) { 1364 // TODO: handle all displays 1365 orientation = displays[0].orientation; 1366 } 1367 1368 uint32_t transactionFlags = 0; 1369 // FIXME: don't hardcode display id here 1370 if (mCurrentState.displays.valueFor(0).orientation != orientation) { 1371 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1372 mCurrentState.displays.editValueFor(0).orientation = orientation; 1373 transactionFlags |= eTransactionNeeded; 1374 } else if (orientation != eOrientationUnchanged) { 1375 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1376 orientation); 1377 } 1378 } 1379 1380 const size_t count = state.size(); 1381 for (size_t i=0 ; i<count ; i++) { 1382 const ComposerState& s(state[i]); 1383 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1384 transactionFlags |= setClientStateLocked(client, s.state); 1385 } 1386 1387 if (transactionFlags) { 1388 // this triggers the transaction 1389 setTransactionFlags(transactionFlags); 1390 1391 // if this is a synchronous transaction, wait for it to take effect 1392 // before returning. 1393 if (flags & eSynchronous) { 1394 mTransationPending = true; 1395 } 1396 while (mTransationPending) { 1397 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1398 if (CC_UNLIKELY(err != NO_ERROR)) { 1399 // just in case something goes wrong in SF, return to the 1400 // called after a few seconds. 1401 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1402 mTransationPending = false; 1403 break; 1404 } 1405 } 1406 } 1407} 1408 1409sp<ISurface> SurfaceFlinger::createLayer( 1410 ISurfaceComposerClient::surface_data_t* params, 1411 const String8& name, 1412 const sp<Client>& client, 1413 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1414 uint32_t flags) 1415{ 1416 sp<LayerBaseClient> layer; 1417 sp<ISurface> surfaceHandle; 1418 1419 if (int32_t(w|h) < 0) { 1420 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1421 int(w), int(h)); 1422 return surfaceHandle; 1423 } 1424 1425 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1426 switch (flags & eFXSurfaceMask) { 1427 case eFXSurfaceNormal: 1428 layer = createNormalLayer(client, d, w, h, flags, format); 1429 break; 1430 case eFXSurfaceBlur: 1431 // for now we treat Blur as Dim, until we can implement it 1432 // efficiently. 1433 case eFXSurfaceDim: 1434 layer = createDimLayer(client, d, w, h, flags); 1435 break; 1436 case eFXSurfaceScreenshot: 1437 layer = createScreenshotLayer(client, d, w, h, flags); 1438 break; 1439 } 1440 1441 if (layer != 0) { 1442 layer->initStates(w, h, flags); 1443 layer->setName(name); 1444 ssize_t token = addClientLayer(client, layer); 1445 surfaceHandle = layer->getSurface(); 1446 if (surfaceHandle != 0) { 1447 params->token = token; 1448 params->identity = layer->getIdentity(); 1449 } 1450 setTransactionFlags(eTransactionNeeded); 1451 } 1452 1453 return surfaceHandle; 1454} 1455 1456sp<Layer> SurfaceFlinger::createNormalLayer( 1457 const sp<Client>& client, DisplayID display, 1458 uint32_t w, uint32_t h, uint32_t flags, 1459 PixelFormat& format) 1460{ 1461 // initialize the surfaces 1462 switch (format) { 1463 case PIXEL_FORMAT_TRANSPARENT: 1464 case PIXEL_FORMAT_TRANSLUCENT: 1465 format = PIXEL_FORMAT_RGBA_8888; 1466 break; 1467 case PIXEL_FORMAT_OPAQUE: 1468#ifdef NO_RGBX_8888 1469 format = PIXEL_FORMAT_RGB_565; 1470#else 1471 format = PIXEL_FORMAT_RGBX_8888; 1472#endif 1473 break; 1474 } 1475 1476#ifdef NO_RGBX_8888 1477 if (format == PIXEL_FORMAT_RGBX_8888) 1478 format = PIXEL_FORMAT_RGBA_8888; 1479#endif 1480 1481 sp<Layer> layer = new Layer(this, display, client); 1482 status_t err = layer->setBuffers(w, h, format, flags); 1483 if (CC_LIKELY(err != NO_ERROR)) { 1484 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1485 layer.clear(); 1486 } 1487 return layer; 1488} 1489 1490sp<LayerDim> SurfaceFlinger::createDimLayer( 1491 const sp<Client>& client, DisplayID display, 1492 uint32_t w, uint32_t h, uint32_t flags) 1493{ 1494 sp<LayerDim> layer = new LayerDim(this, display, client); 1495 return layer; 1496} 1497 1498sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1499 const sp<Client>& client, DisplayID display, 1500 uint32_t w, uint32_t h, uint32_t flags) 1501{ 1502 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1503 return layer; 1504} 1505 1506status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1507{ 1508 /* 1509 * called by the window manager, when a surface should be marked for 1510 * destruction. 1511 * 1512 * The surface is removed from the current and drawing lists, but placed 1513 * in the purgatory queue, so it's not destroyed right-away (we need 1514 * to wait for all client's references to go away first). 1515 */ 1516 1517 status_t err = NAME_NOT_FOUND; 1518 Mutex::Autolock _l(mStateLock); 1519 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1520 1521 if (layer != 0) { 1522 err = purgatorizeLayer_l(layer); 1523 if (err == NO_ERROR) { 1524 setTransactionFlags(eTransactionNeeded); 1525 } 1526 } 1527 return err; 1528} 1529 1530status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1531{ 1532 // called by ~ISurface() when all references are gone 1533 status_t err = NO_ERROR; 1534 sp<LayerBaseClient> l(layer.promote()); 1535 if (l != NULL) { 1536 Mutex::Autolock _l(mStateLock); 1537 err = removeLayer_l(l); 1538 if (err == NAME_NOT_FOUND) { 1539 // The surface wasn't in the current list, which means it was 1540 // removed already, which means it is in the purgatory, 1541 // and need to be removed from there. 1542 ssize_t idx = mLayerPurgatory.remove(l); 1543 ALOGE_IF(idx < 0, 1544 "layer=%p is not in the purgatory list", l.get()); 1545 } 1546 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1547 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1548 } 1549 return err; 1550} 1551 1552uint32_t SurfaceFlinger::setClientStateLocked( 1553 const sp<Client>& client, 1554 const layer_state_t& s) 1555{ 1556 uint32_t flags = 0; 1557 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1558 if (layer != 0) { 1559 const uint32_t what = s.what; 1560 if (what & ePositionChanged) { 1561 if (layer->setPosition(s.x, s.y)) 1562 flags |= eTraversalNeeded; 1563 } 1564 if (what & eLayerChanged) { 1565 // NOTE: index needs to be calculated before we update the state 1566 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1567 if (layer->setLayer(s.z)) { 1568 mCurrentState.layersSortedByZ.removeAt(idx); 1569 mCurrentState.layersSortedByZ.add(layer); 1570 // we need traversal (state changed) 1571 // AND transaction (list changed) 1572 flags |= eTransactionNeeded|eTraversalNeeded; 1573 } 1574 } 1575 if (what & eSizeChanged) { 1576 if (layer->setSize(s.w, s.h)) { 1577 flags |= eTraversalNeeded; 1578 } 1579 } 1580 if (what & eAlphaChanged) { 1581 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1582 flags |= eTraversalNeeded; 1583 } 1584 if (what & eMatrixChanged) { 1585 if (layer->setMatrix(s.matrix)) 1586 flags |= eTraversalNeeded; 1587 } 1588 if (what & eTransparentRegionChanged) { 1589 if (layer->setTransparentRegionHint(s.transparentRegion)) 1590 flags |= eTraversalNeeded; 1591 } 1592 if (what & eVisibilityChanged) { 1593 if (layer->setFlags(s.flags, s.mask)) 1594 flags |= eTraversalNeeded; 1595 } 1596 if (what & eCropChanged) { 1597 if (layer->setCrop(s.crop)) 1598 flags |= eTraversalNeeded; 1599 } 1600 if (what & eLayerStackChanged) { 1601 // NOTE: index needs to be calculated before we update the state 1602 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1603 if (layer->setLayerStack(s.layerStack)) { 1604 mCurrentState.layersSortedByZ.removeAt(idx); 1605 mCurrentState.layersSortedByZ.add(layer); 1606 // we need traversal (state changed) 1607 // AND transaction (list changed) 1608 flags |= eTransactionNeeded|eTraversalNeeded; 1609 } 1610 } 1611 } 1612 return flags; 1613} 1614 1615// --------------------------------------------------------------------------- 1616 1617void SurfaceFlinger::onScreenAcquired() { 1618 ALOGD("Screen about to return, flinger = %p", this); 1619 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1620 getHwComposer().acquire(); 1621 hw->acquireScreen(); 1622 mEventThread->onScreenAcquired(); 1623} 1624 1625void SurfaceFlinger::onScreenReleased() { 1626 ALOGD("About to give-up screen, flinger = %p", this); 1627 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1628 if (hw->isScreenAcquired()) { 1629 mEventThread->onScreenReleased(); 1630 hw->releaseScreen(); 1631 getHwComposer().release(); 1632 // from this point on, SF will stop drawing 1633 } 1634} 1635 1636void SurfaceFlinger::unblank() { 1637 class MessageScreenAcquired : public MessageBase { 1638 SurfaceFlinger* flinger; 1639 public: 1640 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1641 virtual bool handler() { 1642 flinger->onScreenAcquired(); 1643 return true; 1644 } 1645 }; 1646 sp<MessageBase> msg = new MessageScreenAcquired(this); 1647 postMessageSync(msg); 1648} 1649 1650void SurfaceFlinger::blank() { 1651 class MessageScreenReleased : public MessageBase { 1652 SurfaceFlinger* flinger; 1653 public: 1654 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1655 virtual bool handler() { 1656 flinger->onScreenReleased(); 1657 return true; 1658 } 1659 }; 1660 sp<MessageBase> msg = new MessageScreenReleased(this); 1661 postMessageSync(msg); 1662} 1663 1664// --------------------------------------------------------------------------- 1665 1666status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1667{ 1668 const size_t SIZE = 4096; 1669 char buffer[SIZE]; 1670 String8 result; 1671 1672 if (!PermissionCache::checkCallingPermission(sDump)) { 1673 snprintf(buffer, SIZE, "Permission Denial: " 1674 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1675 IPCThreadState::self()->getCallingPid(), 1676 IPCThreadState::self()->getCallingUid()); 1677 result.append(buffer); 1678 } else { 1679 // Try to get the main lock, but don't insist if we can't 1680 // (this would indicate SF is stuck, but we want to be able to 1681 // print something in dumpsys). 1682 int retry = 3; 1683 while (mStateLock.tryLock()<0 && --retry>=0) { 1684 usleep(1000000); 1685 } 1686 const bool locked(retry >= 0); 1687 if (!locked) { 1688 snprintf(buffer, SIZE, 1689 "SurfaceFlinger appears to be unresponsive, " 1690 "dumping anyways (no locks held)\n"); 1691 result.append(buffer); 1692 } 1693 1694 bool dumpAll = true; 1695 size_t index = 0; 1696 size_t numArgs = args.size(); 1697 if (numArgs) { 1698 if ((index < numArgs) && 1699 (args[index] == String16("--list"))) { 1700 index++; 1701 listLayersLocked(args, index, result, buffer, SIZE); 1702 dumpAll = false; 1703 } 1704 1705 if ((index < numArgs) && 1706 (args[index] == String16("--latency"))) { 1707 index++; 1708 dumpStatsLocked(args, index, result, buffer, SIZE); 1709 dumpAll = false; 1710 } 1711 1712 if ((index < numArgs) && 1713 (args[index] == String16("--latency-clear"))) { 1714 index++; 1715 clearStatsLocked(args, index, result, buffer, SIZE); 1716 dumpAll = false; 1717 } 1718 } 1719 1720 if (dumpAll) { 1721 dumpAllLocked(result, buffer, SIZE); 1722 } 1723 1724 if (locked) { 1725 mStateLock.unlock(); 1726 } 1727 } 1728 write(fd, result.string(), result.size()); 1729 return NO_ERROR; 1730} 1731 1732void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1733 String8& result, char* buffer, size_t SIZE) const 1734{ 1735 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1736 const size_t count = currentLayers.size(); 1737 for (size_t i=0 ; i<count ; i++) { 1738 const sp<LayerBase>& layer(currentLayers[i]); 1739 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1740 result.append(buffer); 1741 } 1742} 1743 1744void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1745 String8& result, char* buffer, size_t SIZE) const 1746{ 1747 String8 name; 1748 if (index < args.size()) { 1749 name = String8(args[index]); 1750 index++; 1751 } 1752 1753 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1754 const size_t count = currentLayers.size(); 1755 for (size_t i=0 ; i<count ; i++) { 1756 const sp<LayerBase>& layer(currentLayers[i]); 1757 if (name.isEmpty()) { 1758 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1759 result.append(buffer); 1760 } 1761 if (name.isEmpty() || (name == layer->getName())) { 1762 layer->dumpStats(result, buffer, SIZE); 1763 } 1764 } 1765} 1766 1767void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1768 String8& result, char* buffer, size_t SIZE) const 1769{ 1770 String8 name; 1771 if (index < args.size()) { 1772 name = String8(args[index]); 1773 index++; 1774 } 1775 1776 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1777 const size_t count = currentLayers.size(); 1778 for (size_t i=0 ; i<count ; i++) { 1779 const sp<LayerBase>& layer(currentLayers[i]); 1780 if (name.isEmpty() || (name == layer->getName())) { 1781 layer->clearStats(); 1782 } 1783 } 1784} 1785 1786void SurfaceFlinger::dumpAllLocked( 1787 String8& result, char* buffer, size_t SIZE) const 1788{ 1789 // figure out if we're stuck somewhere 1790 const nsecs_t now = systemTime(); 1791 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1792 const nsecs_t inTransaction(mDebugInTransaction); 1793 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1794 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1795 1796 /* 1797 * Dump the visible layer list 1798 */ 1799 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1800 const size_t count = currentLayers.size(); 1801 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1802 result.append(buffer); 1803 for (size_t i=0 ; i<count ; i++) { 1804 const sp<LayerBase>& layer(currentLayers[i]); 1805 layer->dump(result, buffer, SIZE); 1806 } 1807 1808 /* 1809 * Dump the layers in the purgatory 1810 */ 1811 1812 const size_t purgatorySize = mLayerPurgatory.size(); 1813 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1814 result.append(buffer); 1815 for (size_t i=0 ; i<purgatorySize ; i++) { 1816 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1817 layer->shortDump(result, buffer, SIZE); 1818 } 1819 1820 /* 1821 * Dump SurfaceFlinger global state 1822 */ 1823 1824 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1825 result.append(buffer); 1826 1827 HWComposer& hwc(getHwComposer()); 1828 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1829 const GLExtensions& extensions(GLExtensions::getInstance()); 1830 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1831 extensions.getVendor(), 1832 extensions.getRenderer(), 1833 extensions.getVersion()); 1834 result.append(buffer); 1835 1836 snprintf(buffer, SIZE, "EGL : %s\n", 1837 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1838 result.append(buffer); 1839 1840 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1841 result.append(buffer); 1842 1843 hw->undefinedRegion.dump(result, "undefinedRegion"); 1844 snprintf(buffer, SIZE, 1845 " orientation=%d, canDraw=%d\n", 1846 hw->getOrientation(), hw->canDraw()); 1847 result.append(buffer); 1848 snprintf(buffer, SIZE, 1849 " last eglSwapBuffers() time: %f us\n" 1850 " last transaction time : %f us\n" 1851 " transaction-flags : %08x\n" 1852 " refresh-rate : %f fps\n" 1853 " x-dpi : %f\n" 1854 " y-dpi : %f\n" 1855 " density : %f\n", 1856 mLastSwapBufferTime/1000.0, 1857 mLastTransactionTime/1000.0, 1858 mTransactionFlags, 1859 1e9 / hwc.getRefreshPeriod(), 1860 hw->getDpiX(), 1861 hw->getDpiY(), 1862 hw->getDensity()); 1863 result.append(buffer); 1864 1865 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1866 inSwapBuffersDuration/1000.0); 1867 result.append(buffer); 1868 1869 snprintf(buffer, SIZE, " transaction time: %f us\n", 1870 inTransactionDuration/1000.0); 1871 result.append(buffer); 1872 1873 /* 1874 * VSYNC state 1875 */ 1876 mEventThread->dump(result, buffer, SIZE); 1877 1878 /* 1879 * Dump HWComposer state 1880 */ 1881 snprintf(buffer, SIZE, "h/w composer state:\n"); 1882 result.append(buffer); 1883 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1884 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1885 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1886 result.append(buffer); 1887 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 1888 1889 /* 1890 * Dump gralloc state 1891 */ 1892 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1893 alloc.dump(result); 1894 hw->dump(result); 1895} 1896 1897status_t SurfaceFlinger::onTransact( 1898 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1899{ 1900 switch (code) { 1901 case CREATE_CONNECTION: 1902 case SET_TRANSACTION_STATE: 1903 case SET_ORIENTATION: 1904 case BOOT_FINISHED: 1905 case BLANK: 1906 case UNBLANK: 1907 { 1908 // codes that require permission check 1909 IPCThreadState* ipc = IPCThreadState::self(); 1910 const int pid = ipc->getCallingPid(); 1911 const int uid = ipc->getCallingUid(); 1912 if ((uid != AID_GRAPHICS) && 1913 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1914 ALOGE("Permission Denial: " 1915 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1916 return PERMISSION_DENIED; 1917 } 1918 break; 1919 } 1920 case CAPTURE_SCREEN: 1921 { 1922 // codes that require permission check 1923 IPCThreadState* ipc = IPCThreadState::self(); 1924 const int pid = ipc->getCallingPid(); 1925 const int uid = ipc->getCallingUid(); 1926 if ((uid != AID_GRAPHICS) && 1927 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1928 ALOGE("Permission Denial: " 1929 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1930 return PERMISSION_DENIED; 1931 } 1932 break; 1933 } 1934 } 1935 1936 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1937 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1938 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1939 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1940 IPCThreadState* ipc = IPCThreadState::self(); 1941 const int pid = ipc->getCallingPid(); 1942 const int uid = ipc->getCallingUid(); 1943 ALOGE("Permission Denial: " 1944 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1945 return PERMISSION_DENIED; 1946 } 1947 int n; 1948 switch (code) { 1949 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1950 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1951 return NO_ERROR; 1952 case 1002: // SHOW_UPDATES 1953 n = data.readInt32(); 1954 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1955 invalidateHwcGeometry(); 1956 repaintEverything(); 1957 return NO_ERROR; 1958 case 1004:{ // repaint everything 1959 repaintEverything(); 1960 return NO_ERROR; 1961 } 1962 case 1005:{ // force transaction 1963 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1964 return NO_ERROR; 1965 } 1966 case 1006:{ // send empty update 1967 signalRefresh(); 1968 return NO_ERROR; 1969 } 1970 case 1008: // toggle use of hw composer 1971 n = data.readInt32(); 1972 mDebugDisableHWC = n ? 1 : 0; 1973 invalidateHwcGeometry(); 1974 repaintEverything(); 1975 return NO_ERROR; 1976 case 1009: // toggle use of transform hint 1977 n = data.readInt32(); 1978 mDebugDisableTransformHint = n ? 1 : 0; 1979 invalidateHwcGeometry(); 1980 repaintEverything(); 1981 return NO_ERROR; 1982 case 1010: // interrogate. 1983 reply->writeInt32(0); 1984 reply->writeInt32(0); 1985 reply->writeInt32(mDebugRegion); 1986 reply->writeInt32(0); 1987 reply->writeInt32(mDebugDisableHWC); 1988 return NO_ERROR; 1989 case 1013: { 1990 Mutex::Autolock _l(mStateLock); 1991 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1992 reply->writeInt32(hw->getPageFlipCount()); 1993 } 1994 return NO_ERROR; 1995 } 1996 } 1997 return err; 1998} 1999 2000void SurfaceFlinger::repaintEverything() { 2001 android_atomic_or(1, &mRepaintEverything); 2002 signalTransaction(); 2003} 2004 2005// --------------------------------------------------------------------------- 2006 2007status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2008 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2009{ 2010 Mutex::Autolock _l(mStateLock); 2011 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2012} 2013 2014status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2015 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2016{ 2017 ATRACE_CALL(); 2018 2019 if (!GLExtensions::getInstance().haveFramebufferObject()) 2020 return INVALID_OPERATION; 2021 2022 // get screen geometry 2023 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2024 const uint32_t hw_w = hw->getWidth(); 2025 const uint32_t hw_h = hw->getHeight(); 2026 GLfloat u = 1; 2027 GLfloat v = 1; 2028 2029 // make sure to clear all GL error flags 2030 while ( glGetError() != GL_NO_ERROR ) ; 2031 2032 // create a FBO 2033 GLuint name, tname; 2034 glGenTextures(1, &tname); 2035 glBindTexture(GL_TEXTURE_2D, tname); 2036 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2037 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2038 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2039 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2040 if (glGetError() != GL_NO_ERROR) { 2041 while ( glGetError() != GL_NO_ERROR ) ; 2042 GLint tw = (2 << (31 - clz(hw_w))); 2043 GLint th = (2 << (31 - clz(hw_h))); 2044 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2045 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2046 u = GLfloat(hw_w) / tw; 2047 v = GLfloat(hw_h) / th; 2048 } 2049 glGenFramebuffersOES(1, &name); 2050 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2051 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2052 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2053 2054 // redraw the screen entirely... 2055 glDisable(GL_TEXTURE_EXTERNAL_OES); 2056 glDisable(GL_TEXTURE_2D); 2057 glClearColor(0,0,0,1); 2058 glClear(GL_COLOR_BUFFER_BIT); 2059 glMatrixMode(GL_MODELVIEW); 2060 glLoadIdentity(); 2061 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2062 const size_t count = layers.size(); 2063 for (size_t i=0 ; i<count ; ++i) { 2064 const sp<LayerBase>& layer(layers[i]); 2065 layer->draw(hw); 2066 } 2067 2068 hw->compositionComplete(); 2069 2070 // back to main framebuffer 2071 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2072 glDeleteFramebuffersOES(1, &name); 2073 2074 *textureName = tname; 2075 *uOut = u; 2076 *vOut = v; 2077 return NO_ERROR; 2078} 2079 2080// --------------------------------------------------------------------------- 2081 2082status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2083 sp<IMemoryHeap>* heap, 2084 uint32_t* w, uint32_t* h, PixelFormat* f, 2085 uint32_t sw, uint32_t sh, 2086 uint32_t minLayerZ, uint32_t maxLayerZ) 2087{ 2088 ATRACE_CALL(); 2089 2090 status_t result = PERMISSION_DENIED; 2091 2092 // only one display supported for now 2093 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2094 return BAD_VALUE; 2095 } 2096 2097 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2098 return INVALID_OPERATION; 2099 } 2100 2101 // get screen geometry 2102 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2103 const uint32_t hw_w = hw->getWidth(); 2104 const uint32_t hw_h = hw->getHeight(); 2105 2106 // if we have secure windows on this display, never allow the screen capture 2107 if (hw->getSecureLayerVisible()) { 2108 return PERMISSION_DENIED; 2109 } 2110 2111 if ((sw > hw_w) || (sh > hw_h)) { 2112 return BAD_VALUE; 2113 } 2114 2115 sw = (!sw) ? hw_w : sw; 2116 sh = (!sh) ? hw_h : sh; 2117 const size_t size = sw * sh * 4; 2118 const bool filtering = sw != hw_w || sh != hw_h; 2119 2120 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2121 // sw, sh, minLayerZ, maxLayerZ); 2122 2123 // make sure to clear all GL error flags 2124 while ( glGetError() != GL_NO_ERROR ) ; 2125 2126 // create a FBO 2127 GLuint name, tname; 2128 glGenRenderbuffersOES(1, &tname); 2129 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2130 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2131 2132 glGenFramebuffersOES(1, &name); 2133 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2134 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2135 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2136 2137 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2138 2139 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2140 2141 // invert everything, b/c glReadPixel() below will invert the FB 2142 glViewport(0, 0, sw, sh); 2143 glMatrixMode(GL_PROJECTION); 2144 glPushMatrix(); 2145 glLoadIdentity(); 2146 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2147 glMatrixMode(GL_MODELVIEW); 2148 2149 // redraw the screen entirely... 2150 glClearColor(0,0,0,1); 2151 glClear(GL_COLOR_BUFFER_BIT); 2152 2153 const LayerVector& layers(mDrawingState.layersSortedByZ); 2154 const size_t count = layers.size(); 2155 for (size_t i=0 ; i<count ; ++i) { 2156 const sp<LayerBase>& layer(layers[i]); 2157 const uint32_t flags = layer->drawingState().flags; 2158 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2159 const uint32_t z = layer->drawingState().z; 2160 if (z >= minLayerZ && z <= maxLayerZ) { 2161 if (filtering) layer->setFiltering(true); 2162 layer->draw(hw); 2163 if (filtering) layer->setFiltering(false); 2164 } 2165 } 2166 } 2167 2168 // check for errors and return screen capture 2169 if (glGetError() != GL_NO_ERROR) { 2170 // error while rendering 2171 result = INVALID_OPERATION; 2172 } else { 2173 // allocate shared memory large enough to hold the 2174 // screen capture 2175 sp<MemoryHeapBase> base( 2176 new MemoryHeapBase(size, 0, "screen-capture") ); 2177 void* const ptr = base->getBase(); 2178 if (ptr) { 2179 // capture the screen with glReadPixels() 2180 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2181 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2182 if (glGetError() == GL_NO_ERROR) { 2183 *heap = base; 2184 *w = sw; 2185 *h = sh; 2186 *f = PIXEL_FORMAT_RGBA_8888; 2187 result = NO_ERROR; 2188 } 2189 } else { 2190 result = NO_MEMORY; 2191 } 2192 } 2193 glViewport(0, 0, hw_w, hw_h); 2194 glMatrixMode(GL_PROJECTION); 2195 glPopMatrix(); 2196 glMatrixMode(GL_MODELVIEW); 2197 } else { 2198 result = BAD_VALUE; 2199 } 2200 2201 // release FBO resources 2202 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2203 glDeleteRenderbuffersOES(1, &tname); 2204 glDeleteFramebuffersOES(1, &name); 2205 2206 hw->compositionComplete(); 2207 2208 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2209 2210 return result; 2211} 2212 2213 2214status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2215 sp<IMemoryHeap>* heap, 2216 uint32_t* width, uint32_t* height, PixelFormat* format, 2217 uint32_t sw, uint32_t sh, 2218 uint32_t minLayerZ, uint32_t maxLayerZ) 2219{ 2220 // only one display supported for now 2221 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2222 return BAD_VALUE; 2223 2224 if (!GLExtensions::getInstance().haveFramebufferObject()) 2225 return INVALID_OPERATION; 2226 2227 class MessageCaptureScreen : public MessageBase { 2228 SurfaceFlinger* flinger; 2229 DisplayID dpy; 2230 sp<IMemoryHeap>* heap; 2231 uint32_t* w; 2232 uint32_t* h; 2233 PixelFormat* f; 2234 uint32_t sw; 2235 uint32_t sh; 2236 uint32_t minLayerZ; 2237 uint32_t maxLayerZ; 2238 status_t result; 2239 public: 2240 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2241 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2242 uint32_t sw, uint32_t sh, 2243 uint32_t minLayerZ, uint32_t maxLayerZ) 2244 : flinger(flinger), dpy(dpy), 2245 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2246 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2247 result(PERMISSION_DENIED) 2248 { 2249 } 2250 status_t getResult() const { 2251 return result; 2252 } 2253 virtual bool handler() { 2254 Mutex::Autolock _l(flinger->mStateLock); 2255 result = flinger->captureScreenImplLocked(dpy, 2256 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2257 return true; 2258 } 2259 }; 2260 2261 sp<MessageBase> msg = new MessageCaptureScreen(this, 2262 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2263 status_t res = postMessageSync(msg); 2264 if (res == NO_ERROR) { 2265 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2266 } 2267 return res; 2268} 2269 2270// --------------------------------------------------------------------------- 2271 2272SurfaceFlinger::LayerVector::LayerVector() { 2273} 2274 2275SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2276 : SortedVector<sp<LayerBase> >(rhs) { 2277} 2278 2279int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2280 const void* rhs) const 2281{ 2282 // sort layers per layer-stack, then by z-order and finally by sequence 2283 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2284 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2285 2286 uint32_t ls = l->currentState().layerStack; 2287 uint32_t rs = r->currentState().layerStack; 2288 if (ls != rs) 2289 return ls - rs; 2290 2291 uint32_t lz = l->currentState().z; 2292 uint32_t rz = r->currentState().z; 2293 if (lz != rz) 2294 return lz - rz; 2295 2296 return l->sequence - r->sequence; 2297} 2298 2299// --------------------------------------------------------------------------- 2300 2301SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2302 : id(DisplayDevice::DISPLAY_ID_MAIN), layerStack(0), orientation(0) { 2303} 2304 2305// --------------------------------------------------------------------------- 2306 2307GraphicBufferAlloc::GraphicBufferAlloc() {} 2308 2309GraphicBufferAlloc::~GraphicBufferAlloc() {} 2310 2311sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2312 PixelFormat format, uint32_t usage, status_t* error) { 2313 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2314 status_t err = graphicBuffer->initCheck(); 2315 *error = err; 2316 if (err != 0 || graphicBuffer->handle == 0) { 2317 if (err == NO_MEMORY) { 2318 GraphicBuffer::dumpAllocationsToSystemLog(); 2319 } 2320 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2321 "failed (%s), handle=%p", 2322 w, h, strerror(-err), graphicBuffer->handle); 2323 return 0; 2324 } 2325 return graphicBuffer; 2326} 2327 2328// --------------------------------------------------------------------------- 2329 2330}; // namespace android 2331