SurfaceFlinger.cpp revision 43601a2dc320a271ff8c3765ff61414a07221635
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/String8.h> 47#include <utils/String16.h> 48#include <utils/StopWatch.h> 49#include <utils/Trace.h> 50 51#include <private/android_filesystem_config.h> 52 53#include "clz.h" 54#include "DdmConnection.h" 55#include "DisplayDevice.h" 56#include "Client.h" 57#include "EventThread.h" 58#include "GLExtensions.h" 59#include "Layer.h" 60#include "LayerDim.h" 61#include "LayerScreenshot.h" 62#include "SurfaceFlinger.h" 63 64#include "DisplayHardware/FramebufferSurface.h" 65#include "DisplayHardware/HWComposer.h" 66 67 68#define EGL_VERSION_HW_ANDROID 0x3143 69 70#define DISPLAY_COUNT 1 71 72namespace android { 73// --------------------------------------------------------------------------- 74 75const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 76const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 77const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 78const String16 sDump("android.permission.DUMP"); 79 80// --------------------------------------------------------------------------- 81 82SurfaceFlinger::SurfaceFlinger() 83 : BnSurfaceComposer(), Thread(false), 84 mTransactionFlags(0), 85 mTransationPending(false), 86 mLayersRemoved(false), 87 mRepaintEverything(0), 88 mBootTime(systemTime()), 89 mVisibleRegionsDirty(false), 90 mHwWorkListDirty(false), 91 mDebugRegion(0), 92 mDebugDDMS(0), 93 mDebugDisableHWC(0), 94 mDebugDisableTransformHint(0), 95 mDebugInSwapBuffers(0), 96 mLastSwapBufferTime(0), 97 mDebugInTransaction(0), 98 mLastTransactionTime(0), 99 mBootFinished(false) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 if (!startDdmConnection()) { 113 // start failed, and DDMS debugging not enabled 114 mDebugDDMS = 0; 115 } 116 } 117 ALOGI_IF(mDebugRegion, "showupdates enabled"); 118 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 119} 120 121void SurfaceFlinger::onFirstRef() 122{ 123 mEventQueue.init(this); 124 125 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 126 127 // Wait for the main thread to be done with its initialization 128 mReadyToRunBarrier.wait(); 129} 130 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 136 eglTerminate(display); 137} 138 139void SurfaceFlinger::binderDied(const wp<IBinder>& who) 140{ 141 // the window manager died on us. prepare its eulogy. 142 143 // restore initial conditions (default device unblank, etc) 144 initializeDisplays(); 145 146 // restart the boot-animation 147 startBootAnim(); 148} 149 150sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 151{ 152 sp<ISurfaceComposerClient> bclient; 153 sp<Client> client(new Client(this)); 154 status_t err = client->initCheck(); 155 if (err == NO_ERROR) { 156 bclient = client; 157 } 158 return bclient; 159} 160 161sp<IBinder> SurfaceFlinger::createDisplay() 162{ 163 class DisplayToken : public BBinder { 164 sp<SurfaceFlinger> flinger; 165 virtual ~DisplayToken() { 166 // no more references, this display must be terminated 167 Mutex::Autolock _l(flinger->mStateLock); 168 flinger->mCurrentState.displays.removeItem(this); 169 flinger->setTransactionFlags(eDisplayTransactionNeeded); 170 } 171 public: 172 DisplayToken(const sp<SurfaceFlinger>& flinger) 173 : flinger(flinger) { 174 } 175 }; 176 177 sp<BBinder> token = new DisplayToken(this); 178 179 Mutex::Autolock _l(mStateLock); 180 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 181 mCurrentState.displays.add(token, info); 182 183 return token; 184} 185 186sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 187 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 188 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 189 return NULL; 190 } 191 return mDefaultDisplays[id]; 192} 193 194sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 195{ 196 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 197 return gba; 198} 199 200void SurfaceFlinger::bootFinished() 201{ 202 const nsecs_t now = systemTime(); 203 const nsecs_t duration = now - mBootTime; 204 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 205 mBootFinished = true; 206 207 // wait patiently for the window manager death 208 const String16 name("window"); 209 sp<IBinder> window(defaultServiceManager()->getService(name)); 210 if (window != 0) { 211 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 212 } 213 214 // stop boot animation 215 // formerly we would just kill the process, but we now ask it to exit so it 216 // can choose where to stop the animation. 217 property_set("service.bootanim.exit", "1"); 218} 219 220void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 221 class MessageDestroyGLTexture : public MessageBase { 222 GLuint texture; 223 public: 224 MessageDestroyGLTexture(GLuint texture) 225 : texture(texture) { 226 } 227 virtual bool handler() { 228 glDeleteTextures(1, &texture); 229 return true; 230 } 231 }; 232 postMessageAsync(new MessageDestroyGLTexture(texture)); 233} 234 235status_t SurfaceFlinger::selectConfigForPixelFormat( 236 EGLDisplay dpy, 237 EGLint const* attrs, 238 PixelFormat format, 239 EGLConfig* outConfig) 240{ 241 EGLConfig config = NULL; 242 EGLint numConfigs = -1, n=0; 243 eglGetConfigs(dpy, NULL, 0, &numConfigs); 244 EGLConfig* const configs = new EGLConfig[numConfigs]; 245 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 246 for (int i=0 ; i<n ; i++) { 247 EGLint nativeVisualId = 0; 248 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 249 if (nativeVisualId>0 && format == nativeVisualId) { 250 *outConfig = configs[i]; 251 delete [] configs; 252 return NO_ERROR; 253 } 254 } 255 delete [] configs; 256 return NAME_NOT_FOUND; 257} 258 259EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 260 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 261 // it is to be used with WIFI displays 262 EGLConfig config; 263 EGLint dummy; 264 status_t err; 265 EGLint attribs[] = { 266 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 267 EGL_RECORDABLE_ANDROID, EGL_TRUE, 268 EGL_NONE 269 }; 270 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 271 if (err) { 272 // maybe we failed because of EGL_RECORDABLE_ANDROID 273 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 274 attribs[2] = EGL_NONE; 275 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 276 } 277 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 278 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 279 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 280 } 281 return config; 282} 283 284EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 285 // Also create our EGLContext 286 EGLint contextAttributes[] = { 287#ifdef EGL_IMG_context_priority 288#ifdef HAS_CONTEXT_PRIORITY 289#warning "using EGL_IMG_context_priority" 290 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 291#endif 292#endif 293 EGL_NONE, EGL_NONE 294 }; 295 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 296 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 297 return ctxt; 298} 299 300void SurfaceFlinger::initializeGL(EGLDisplay display, const sp<DisplayDevice>& hw) { 301 EGLBoolean result = DisplayDevice::makeCurrent(display, hw, mEGLContext); 302 if (!result) { 303 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 304 exit(0); 305 } 306 307 GLExtensions& extensions(GLExtensions::getInstance()); 308 extensions.initWithGLStrings( 309 glGetString(GL_VENDOR), 310 glGetString(GL_RENDERER), 311 glGetString(GL_VERSION), 312 glGetString(GL_EXTENSIONS), 313 eglQueryString(display, EGL_VENDOR), 314 eglQueryString(display, EGL_VERSION), 315 eglQueryString(display, EGL_EXTENSIONS)); 316 317 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 318 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 319 320 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 321 glPixelStorei(GL_PACK_ALIGNMENT, 4); 322 glEnableClientState(GL_VERTEX_ARRAY); 323 glShadeModel(GL_FLAT); 324 glDisable(GL_DITHER); 325 glDisable(GL_CULL_FACE); 326 327 struct pack565 { 328 inline uint16_t operator() (int r, int g, int b) const { 329 return (r<<11)|(g<<5)|b; 330 } 331 } pack565; 332 333 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 334 glGenTextures(1, &mProtectedTexName); 335 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 336 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 337 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 338 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 339 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 340 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 341 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 342 343 // print some debugging info 344 EGLint r,g,b,a; 345 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 346 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 347 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 348 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 349 ALOGI("EGL informations:"); 350 ALOGI("vendor : %s", extensions.getEglVendor()); 351 ALOGI("version : %s", extensions.getEglVersion()); 352 ALOGI("extensions: %s", extensions.getEglExtension()); 353 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 354 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 355 ALOGI("OpenGL ES informations:"); 356 ALOGI("vendor : %s", extensions.getVendor()); 357 ALOGI("renderer : %s", extensions.getRenderer()); 358 ALOGI("version : %s", extensions.getVersion()); 359 ALOGI("extensions: %s", extensions.getExtension()); 360 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 361 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 362} 363 364status_t SurfaceFlinger::readyToRun() 365{ 366 ALOGI( "SurfaceFlinger's main thread ready to run. " 367 "Initializing graphics H/W..."); 368 369 // initialize EGL for the default display 370 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 371 eglInitialize(mEGLDisplay, NULL, NULL); 372 373 // Initialize the H/W composer object. There may or may not be an 374 // actual hardware composer underneath. 375 mHwc = new HWComposer(this, 376 *static_cast<HWComposer::EventHandler *>(this)); 377 378 // Initialize the main display 379 // create native window to main display 380 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc); 381 if (fbs == NULL) { 382 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 383 exit(0); 384 } 385 386 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 387 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 388 389 // initialize the config and context 390 int format; 391 ANativeWindow* const anw = stc.get(); 392 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 393 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 394 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 395 396 // initialize our main display hardware 397 398 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 399 mDefaultDisplays[i] = new BBinder(); 400 mCurrentState.displays.add(mDefaultDisplays[i], 401 DisplayDeviceState((DisplayDevice::DisplayType)i)); 402 } 403 sp<DisplayDevice> hw = new DisplayDevice(this, 404 DisplayDevice::DISPLAY_PRIMARY, 405 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 406 anw, fbs, mEGLConfig); 407 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 408 409 // initialize OpenGL ES 410 initializeGL(mEGLDisplay, hw); 411 412 // start the EventThread 413 mEventThread = new EventThread(this); 414 mEventQueue.setEventThread(mEventThread); 415 416 // initialize our drawing state 417 mDrawingState = mCurrentState; 418 419 // We're now ready to accept clients... 420 mReadyToRunBarrier.open(); 421 422 // set initial conditions (e.g. unblank default device) 423 initializeDisplays(); 424 425 // start boot animation 426 startBootAnim(); 427 428 return NO_ERROR; 429} 430 431int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 432 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 433 type : mHwc->allocateDisplayId(); 434} 435 436void SurfaceFlinger::startBootAnim() { 437 // start boot animation 438 property_set("service.bootanim.exit", "0"); 439 property_set("ctl.start", "bootanim"); 440} 441 442uint32_t SurfaceFlinger::getMaxTextureSize() const { 443 return mMaxTextureSize; 444} 445 446uint32_t SurfaceFlinger::getMaxViewportDims() const { 447 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 448 mMaxViewportDims[0] : mMaxViewportDims[1]; 449} 450 451// ---------------------------------------------------------------------------- 452 453bool SurfaceFlinger::authenticateSurfaceTexture( 454 const sp<ISurfaceTexture>& surfaceTexture) const { 455 Mutex::Autolock _l(mStateLock); 456 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 457 458 // Check the visible layer list for the ISurface 459 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 460 size_t count = currentLayers.size(); 461 for (size_t i=0 ; i<count ; i++) { 462 const sp<LayerBase>& layer(currentLayers[i]); 463 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 464 if (lbc != NULL) { 465 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 466 if (lbcBinder == surfaceTextureBinder) { 467 return true; 468 } 469 } 470 } 471 472 // Check the layers in the purgatory. This check is here so that if a 473 // SurfaceTexture gets destroyed before all the clients are done using it, 474 // the error will not be reported as "surface XYZ is not authenticated", but 475 // will instead fail later on when the client tries to use the surface, 476 // which should be reported as "surface XYZ returned an -ENODEV". The 477 // purgatorized layers are no less authentic than the visible ones, so this 478 // should not cause any harm. 479 size_t purgatorySize = mLayerPurgatory.size(); 480 for (size_t i=0 ; i<purgatorySize ; i++) { 481 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 482 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 483 if (lbc != NULL) { 484 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 485 if (lbcBinder == surfaceTextureBinder) { 486 return true; 487 } 488 } 489 } 490 491 return false; 492} 493 494status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 495 // TODO: this is mostly here only for compatibility 496 // the display size is needed but the display metrics should come from elsewhere 497 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 498 // TODO: additional displays not yet supported 499 return BAD_INDEX; 500 } 501 502 const HWComposer& hwc(getHwComposer()); 503 float xdpi = hwc.getDpiX(HWC_DISPLAY_PRIMARY); 504 float ydpi = hwc.getDpiY(HWC_DISPLAY_PRIMARY); 505 506 // TODO: Not sure if display density should handled by SF any longer 507 class Density { 508 static int getDensityFromProperty(char const* propName) { 509 char property[PROPERTY_VALUE_MAX]; 510 int density = 0; 511 if (property_get(propName, property, NULL) > 0) { 512 density = atoi(property); 513 } 514 return density; 515 } 516 public: 517 static int getEmuDensity() { 518 return getDensityFromProperty("qemu.sf.lcd_density"); } 519 static int getBuildDensity() { 520 return getDensityFromProperty("ro.sf.lcd_density"); } 521 }; 522 // The density of the device is provided by a build property 523 float density = Density::getBuildDensity() / 160.0f; 524 if (density == 0) { 525 // the build doesn't provide a density -- this is wrong! 526 // use xdpi instead 527 ALOGE("ro.sf.lcd_density must be defined as a build property"); 528 density = xdpi / 160.0f; 529 } 530 if (Density::getEmuDensity()) { 531 // if "qemu.sf.lcd_density" is specified, it overrides everything 532 xdpi = ydpi = density = Density::getEmuDensity(); 533 density /= 160.0f; 534 } 535 536 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 537 info->w = hw->getWidth(); 538 info->h = hw->getHeight(); 539 info->xdpi = xdpi; 540 info->ydpi = ydpi; 541 info->fps = float(1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY)); 542 info->density = density; 543 info->orientation = hw->getOrientation(); 544 // TODO: this needs to go away (currently needed only by webkit) 545 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 546 return NO_ERROR; 547} 548 549// ---------------------------------------------------------------------------- 550 551sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 552 return mEventThread->createEventConnection(); 553} 554 555void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 556 557 sp<IBinder> token; 558 { // scope for the lock 559 Mutex::Autolock _l(mStateLock); 560 token = mExtDisplayToken; 561 } 562 563 if (token == 0) { 564 token = createDisplay(); 565 } 566 567 { // scope for the lock 568 Mutex::Autolock _l(mStateLock); 569 if (surface == 0) { 570 // release our current display. we're guarantee to have 571 // a reference to it (token), while we hold the lock 572 mExtDisplayToken = 0; 573 } else { 574 mExtDisplayToken = token; 575 } 576 577 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 578 info.surface = surface; 579 setTransactionFlags(eDisplayTransactionNeeded); 580 } 581} 582 583// ---------------------------------------------------------------------------- 584 585void SurfaceFlinger::waitForEvent() { 586 mEventQueue.waitMessage(); 587} 588 589void SurfaceFlinger::signalTransaction() { 590 mEventQueue.invalidate(); 591} 592 593void SurfaceFlinger::signalLayerUpdate() { 594 mEventQueue.invalidate(); 595} 596 597void SurfaceFlinger::signalRefresh() { 598 mEventQueue.refresh(); 599} 600 601status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 602 nsecs_t reltime, uint32_t flags) { 603 return mEventQueue.postMessage(msg, reltime); 604} 605 606status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 607 nsecs_t reltime, uint32_t flags) { 608 status_t res = mEventQueue.postMessage(msg, reltime); 609 if (res == NO_ERROR) { 610 msg->wait(); 611 } 612 return res; 613} 614 615bool SurfaceFlinger::threadLoop() { 616 waitForEvent(); 617 return true; 618} 619 620void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 621 if (mEventThread == NULL) { 622 // This is a temporary workaround for b/7145521. A non-null pointer 623 // does not mean EventThread has finished initializing, so this 624 // is not a correct fix. 625 ALOGW("WARNING: EventThread not started, ignoring vsync"); 626 return; 627 } 628 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 629 // we should only receive DisplayDevice::DisplayType from the vsync callback 630 const wp<IBinder>& token(mDefaultDisplays[type]); 631 mEventThread->onVSyncReceived(token, timestamp); 632 } 633} 634 635void SurfaceFlinger::eventControl(int event, int enabled) { 636 getHwComposer().eventControl(event, enabled); 637} 638 639void SurfaceFlinger::onMessageReceived(int32_t what) { 640 ATRACE_CALL(); 641 switch (what) { 642 case MessageQueue::INVALIDATE: 643 handleMessageTransaction(); 644 handleMessageInvalidate(); 645 signalRefresh(); 646 break; 647 case MessageQueue::REFRESH: 648 handleMessageRefresh(); 649 break; 650 } 651} 652 653void SurfaceFlinger::handleMessageTransaction() { 654 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 655 if (transactionFlags) { 656 handleTransaction(transactionFlags); 657 } 658} 659 660void SurfaceFlinger::handleMessageInvalidate() { 661 ATRACE_CALL(); 662 handlePageFlip(); 663} 664 665void SurfaceFlinger::handleMessageRefresh() { 666 ATRACE_CALL(); 667 preComposition(); 668 rebuildLayerStacks(); 669 setUpHWComposer(); 670 doDebugFlashRegions(); 671 doComposition(); 672 postComposition(); 673} 674 675void SurfaceFlinger::doDebugFlashRegions() 676{ 677 // is debugging enabled 678 if (CC_LIKELY(!mDebugRegion)) 679 return; 680 681 const bool repaintEverything = mRepaintEverything; 682 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 683 const sp<DisplayDevice>& hw(mDisplays[dpy]); 684 if (hw->canDraw()) { 685 // transform the dirty region into this screen's coordinate space 686 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 687 if (!dirtyRegion.isEmpty()) { 688 // redraw the whole screen 689 doComposeSurfaces(hw, Region(hw->bounds())); 690 691 // and draw the dirty region 692 glDisable(GL_TEXTURE_EXTERNAL_OES); 693 glDisable(GL_TEXTURE_2D); 694 glDisable(GL_BLEND); 695 glColor4f(1, 0, 1, 1); 696 const int32_t height = hw->getHeight(); 697 Region::const_iterator it = dirtyRegion.begin(); 698 Region::const_iterator const end = dirtyRegion.end(); 699 while (it != end) { 700 const Rect& r = *it++; 701 GLfloat vertices[][2] = { 702 { r.left, height - r.top }, 703 { r.left, height - r.bottom }, 704 { r.right, height - r.bottom }, 705 { r.right, height - r.top } 706 }; 707 glVertexPointer(2, GL_FLOAT, 0, vertices); 708 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 709 } 710 hw->compositionComplete(); 711 // FIXME 712 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 713 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 714 } 715 } 716 } 717 } 718 719 postFramebuffer(); 720 721 if (mDebugRegion > 1) { 722 usleep(mDebugRegion * 1000); 723 } 724} 725 726void SurfaceFlinger::preComposition() 727{ 728 bool needExtraInvalidate = false; 729 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 730 const size_t count = currentLayers.size(); 731 for (size_t i=0 ; i<count ; i++) { 732 if (currentLayers[i]->onPreComposition()) { 733 needExtraInvalidate = true; 734 } 735 } 736 if (needExtraInvalidate) { 737 signalLayerUpdate(); 738 } 739} 740 741void SurfaceFlinger::postComposition() 742{ 743 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 744 const size_t count = currentLayers.size(); 745 for (size_t i=0 ; i<count ; i++) { 746 currentLayers[i]->onPostComposition(); 747 } 748} 749 750void SurfaceFlinger::rebuildLayerStacks() { 751 // rebuild the visible layer list per screen 752 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 753 ATRACE_CALL(); 754 mVisibleRegionsDirty = false; 755 invalidateHwcGeometry(); 756 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 757 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 758 const sp<DisplayDevice>& hw(mDisplays[dpy]); 759 const Transform& tr(hw->getTransform()); 760 const Rect bounds(hw->getBounds()); 761 762 Region opaqueRegion; 763 Region dirtyRegion; 764 computeVisibleRegions(currentLayers, 765 hw->getLayerStack(), dirtyRegion, opaqueRegion); 766 767 Vector< sp<LayerBase> > layersSortedByZ; 768 const size_t count = currentLayers.size(); 769 for (size_t i=0 ; i<count ; i++) { 770 const sp<LayerBase>& layer(currentLayers[i]); 771 const Layer::State& s(layer->drawingState()); 772 if (s.layerStack == hw->getLayerStack()) { 773 Region visibleRegion(tr.transform(layer->visibleRegion)); 774 visibleRegion.andSelf(bounds); 775 if (!visibleRegion.isEmpty()) { 776 layersSortedByZ.add(layer); 777 } 778 } 779 } 780 hw->setVisibleLayersSortedByZ(layersSortedByZ); 781 hw->undefinedRegion.set(bounds); 782 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 783 hw->dirtyRegion.orSelf(dirtyRegion); 784 } 785 } 786} 787 788void SurfaceFlinger::setUpHWComposer() { 789 HWComposer& hwc(getHwComposer()); 790 if (hwc.initCheck() == NO_ERROR) { 791 // build the h/w work list 792 const bool workListsDirty = mHwWorkListDirty; 793 mHwWorkListDirty = false; 794 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 795 sp<const DisplayDevice> hw(mDisplays[dpy]); 796 const int32_t id = hw->getHwcDisplayId(); 797 if (id >= 0) { 798 const Vector< sp<LayerBase> >& currentLayers( 799 hw->getVisibleLayersSortedByZ()); 800 const size_t count = currentLayers.size(); 801 if (hwc.createWorkList(id, count) >= 0) { 802 HWComposer::LayerListIterator cur = hwc.begin(id); 803 const HWComposer::LayerListIterator end = hwc.end(id); 804 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 805 const sp<LayerBase>& layer(currentLayers[i]); 806 807 if (CC_UNLIKELY(workListsDirty)) { 808 layer->setGeometry(hw, *cur); 809 if (mDebugDisableHWC || mDebugRegion) { 810 cur->setSkip(true); 811 } 812 } 813 814 /* 815 * update the per-frame h/w composer data for each layer 816 * and build the transparent region of the FB 817 */ 818 layer->setPerFrameData(hw, *cur); 819 } 820 } 821 } 822 } 823 status_t err = hwc.prepare(); 824 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 825 } 826} 827 828void SurfaceFlinger::doComposition() { 829 ATRACE_CALL(); 830 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 831 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 832 const sp<DisplayDevice>& hw(mDisplays[dpy]); 833 if (hw->canDraw()) { 834 // transform the dirty region into this screen's coordinate space 835 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 836 if (!dirtyRegion.isEmpty()) { 837 // repaint the framebuffer (if needed) 838 doDisplayComposition(hw, dirtyRegion); 839 } 840 hw->dirtyRegion.clear(); 841 hw->flip(hw->swapRegion); 842 hw->swapRegion.clear(); 843 } 844 // inform the h/w that we're done compositing 845 hw->compositionComplete(); 846 } 847 postFramebuffer(); 848} 849 850void SurfaceFlinger::postFramebuffer() 851{ 852 ATRACE_CALL(); 853 854 const nsecs_t now = systemTime(); 855 mDebugInSwapBuffers = now; 856 857 HWComposer& hwc(getHwComposer()); 858 if (hwc.initCheck() == NO_ERROR) { 859 // FIXME: EGL spec says: 860 // "surface must be bound to the calling thread's current context, 861 // for the current rendering API." 862 DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); 863 hwc.commit(); 864 } 865 866 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 867 sp<const DisplayDevice> hw(mDisplays[dpy]); 868 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 869 const size_t count = currentLayers.size(); 870 int32_t id = hw->getHwcDisplayId(); 871 if (id >=0 && hwc.initCheck() == NO_ERROR) { 872 HWComposer::LayerListIterator cur = hwc.begin(id); 873 const HWComposer::LayerListIterator end = hwc.end(id); 874 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 875 currentLayers[i]->onLayerDisplayed(hw, &*cur); 876 } 877 } else { 878 for (size_t i = 0; i < count; i++) { 879 currentLayers[i]->onLayerDisplayed(hw, NULL); 880 } 881 } 882 } 883 884 mLastSwapBufferTime = systemTime() - now; 885 mDebugInSwapBuffers = 0; 886} 887 888void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 889{ 890 ATRACE_CALL(); 891 892 Mutex::Autolock _l(mStateLock); 893 const nsecs_t now = systemTime(); 894 mDebugInTransaction = now; 895 896 // Here we're guaranteed that some transaction flags are set 897 // so we can call handleTransactionLocked() unconditionally. 898 // We call getTransactionFlags(), which will also clear the flags, 899 // with mStateLock held to guarantee that mCurrentState won't change 900 // until the transaction is committed. 901 902 transactionFlags = getTransactionFlags(eTransactionMask); 903 handleTransactionLocked(transactionFlags); 904 905 mLastTransactionTime = systemTime() - now; 906 mDebugInTransaction = 0; 907 invalidateHwcGeometry(); 908 // here the transaction has been committed 909} 910 911void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 912{ 913 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 914 const size_t count = currentLayers.size(); 915 916 /* 917 * Traversal of the children 918 * (perform the transaction for each of them if needed) 919 */ 920 921 if (transactionFlags & eTraversalNeeded) { 922 for (size_t i=0 ; i<count ; i++) { 923 const sp<LayerBase>& layer = currentLayers[i]; 924 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 925 if (!trFlags) continue; 926 927 const uint32_t flags = layer->doTransaction(0); 928 if (flags & Layer::eVisibleRegion) 929 mVisibleRegionsDirty = true; 930 } 931 } 932 933 /* 934 * Perform display own transactions if needed 935 */ 936 937 if (transactionFlags & eDisplayTransactionNeeded) { 938 // here we take advantage of Vector's copy-on-write semantics to 939 // improve performance by skipping the transaction entirely when 940 // know that the lists are identical 941 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 942 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 943 if (!curr.isIdenticalTo(draw)) { 944 mVisibleRegionsDirty = true; 945 const size_t cc = curr.size(); 946 size_t dc = draw.size(); 947 948 // find the displays that were removed 949 // (ie: in drawing state but not in current state) 950 // also handle displays that changed 951 // (ie: displays that are in both lists) 952 for (size_t i=0 ; i<dc ; i++) { 953 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 954 if (j < 0) { 955 // in drawing state but not in current state 956 if (!draw[i].isMainDisplay()) { 957 mDisplays.removeItem(draw.keyAt(i)); 958 } else { 959 ALOGW("trying to remove the main display"); 960 } 961 } else { 962 // this display is in both lists. see if something changed. 963 const DisplayDeviceState& state(curr[j]); 964 const wp<IBinder>& display(curr.keyAt(j)); 965 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 966 // changing the surface is like destroying and 967 // recreating the DisplayDevice, so we just remove it 968 // from the drawing state, so that it get re-added 969 // below. 970 mDisplays.removeItem(display); 971 mDrawingState.displays.removeItemsAt(i); 972 dc--; i--; 973 // at this point we must loop to the next item 974 continue; 975 } 976 977 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 978 if (disp != NULL) { 979 if (state.layerStack != draw[i].layerStack) { 980 disp->setLayerStack(state.layerStack); 981 } 982 if ((state.orientation != draw[i].orientation) 983 || (state.viewport != draw[i].viewport) 984 || (state.frame != draw[i].frame)) 985 { 986 disp->setProjection(state.orientation, 987 state.viewport, state.frame); 988 } 989 } 990 } 991 } 992 993 // find displays that were added 994 // (ie: in current state but not in drawing state) 995 for (size_t i=0 ; i<cc ; i++) { 996 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 997 const DisplayDeviceState& state(curr[i]); 998 if (state.surface != NULL) { 999 sp<SurfaceTextureClient> stc( 1000 new SurfaceTextureClient(state.surface)); 1001 const wp<IBinder>& display(curr.keyAt(i)); 1002 sp<DisplayDevice> disp = new DisplayDevice(this, 1003 state.type, display, stc, 0, mEGLConfig); 1004 disp->setLayerStack(state.layerStack); 1005 disp->setProjection(state.orientation, 1006 state.viewport, state.frame); 1007 mDisplays.add(display, disp); 1008 } 1009 } 1010 } 1011 } 1012 } 1013 1014 /* 1015 * Perform our own transaction if needed 1016 */ 1017 1018 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1019 if (currentLayers.size() > previousLayers.size()) { 1020 // layers have been added 1021 mVisibleRegionsDirty = true; 1022 } 1023 1024 // some layers might have been removed, so 1025 // we need to update the regions they're exposing. 1026 if (mLayersRemoved) { 1027 mLayersRemoved = false; 1028 mVisibleRegionsDirty = true; 1029 const size_t count = previousLayers.size(); 1030 for (size_t i=0 ; i<count ; i++) { 1031 const sp<LayerBase>& layer(previousLayers[i]); 1032 if (currentLayers.indexOf(layer) < 0) { 1033 // this layer is not visible anymore 1034 // TODO: we could traverse the tree from front to back and 1035 // compute the actual visible region 1036 // TODO: we could cache the transformed region 1037 const Layer::State& s(layer->drawingState()); 1038 Region visibleReg = s.transform.transform( 1039 Region(Rect(s.active.w, s.active.h))); 1040 invalidateLayerStack(s.layerStack, visibleReg); 1041 } 1042 } 1043 } 1044 1045 commitTransaction(); 1046} 1047 1048void SurfaceFlinger::commitTransaction() 1049{ 1050 if (!mLayersPendingRemoval.isEmpty()) { 1051 // Notify removed layers now that they can't be drawn from 1052 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1053 mLayersPendingRemoval[i]->onRemoved(); 1054 } 1055 mLayersPendingRemoval.clear(); 1056 } 1057 1058 mDrawingState = mCurrentState; 1059 mTransationPending = false; 1060 mTransactionCV.broadcast(); 1061} 1062 1063void SurfaceFlinger::computeVisibleRegions( 1064 const LayerVector& currentLayers, uint32_t layerStack, 1065 Region& outDirtyRegion, Region& outOpaqueRegion) 1066{ 1067 ATRACE_CALL(); 1068 1069 Region aboveOpaqueLayers; 1070 Region aboveCoveredLayers; 1071 Region dirty; 1072 1073 outDirtyRegion.clear(); 1074 1075 size_t i = currentLayers.size(); 1076 while (i--) { 1077 const sp<LayerBase>& layer = currentLayers[i]; 1078 1079 // start with the whole surface at its current location 1080 const Layer::State& s(layer->drawingState()); 1081 1082 // only consider the layers on the given later stack 1083 if (s.layerStack != layerStack) 1084 continue; 1085 1086 /* 1087 * opaqueRegion: area of a surface that is fully opaque. 1088 */ 1089 Region opaqueRegion; 1090 1091 /* 1092 * visibleRegion: area of a surface that is visible on screen 1093 * and not fully transparent. This is essentially the layer's 1094 * footprint minus the opaque regions above it. 1095 * Areas covered by a translucent surface are considered visible. 1096 */ 1097 Region visibleRegion; 1098 1099 /* 1100 * coveredRegion: area of a surface that is covered by all 1101 * visible regions above it (which includes the translucent areas). 1102 */ 1103 Region coveredRegion; 1104 1105 1106 // handle hidden surfaces by setting the visible region to empty 1107 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1108 const bool translucent = !layer->isOpaque(); 1109 Rect bounds(layer->computeBounds()); 1110 visibleRegion.set(bounds); 1111 if (!visibleRegion.isEmpty()) { 1112 // Remove the transparent area from the visible region 1113 if (translucent) { 1114 Region transparentRegionScreen; 1115 const Transform tr(s.transform); 1116 if (tr.transformed()) { 1117 if (tr.preserveRects()) { 1118 // transform the transparent region 1119 transparentRegionScreen = tr.transform(s.transparentRegion); 1120 } else { 1121 // transformation too complex, can't do the 1122 // transparent region optimization. 1123 transparentRegionScreen.clear(); 1124 } 1125 } else { 1126 transparentRegionScreen = s.transparentRegion; 1127 } 1128 visibleRegion.subtractSelf(transparentRegionScreen); 1129 } 1130 1131 // compute the opaque region 1132 const int32_t layerOrientation = s.transform.getOrientation(); 1133 if (s.alpha==255 && !translucent && 1134 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1135 // the opaque region is the layer's footprint 1136 opaqueRegion = visibleRegion; 1137 } 1138 } 1139 } 1140 1141 // Clip the covered region to the visible region 1142 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1143 1144 // Update aboveCoveredLayers for next (lower) layer 1145 aboveCoveredLayers.orSelf(visibleRegion); 1146 1147 // subtract the opaque region covered by the layers above us 1148 visibleRegion.subtractSelf(aboveOpaqueLayers); 1149 1150 // compute this layer's dirty region 1151 if (layer->contentDirty) { 1152 // we need to invalidate the whole region 1153 dirty = visibleRegion; 1154 // as well, as the old visible region 1155 dirty.orSelf(layer->visibleRegion); 1156 layer->contentDirty = false; 1157 } else { 1158 /* compute the exposed region: 1159 * the exposed region consists of two components: 1160 * 1) what's VISIBLE now and was COVERED before 1161 * 2) what's EXPOSED now less what was EXPOSED before 1162 * 1163 * note that (1) is conservative, we start with the whole 1164 * visible region but only keep what used to be covered by 1165 * something -- which mean it may have been exposed. 1166 * 1167 * (2) handles areas that were not covered by anything but got 1168 * exposed because of a resize. 1169 */ 1170 const Region newExposed = visibleRegion - coveredRegion; 1171 const Region oldVisibleRegion = layer->visibleRegion; 1172 const Region oldCoveredRegion = layer->coveredRegion; 1173 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1174 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1175 } 1176 dirty.subtractSelf(aboveOpaqueLayers); 1177 1178 // accumulate to the screen dirty region 1179 outDirtyRegion.orSelf(dirty); 1180 1181 // Update aboveOpaqueLayers for next (lower) layer 1182 aboveOpaqueLayers.orSelf(opaqueRegion); 1183 1184 // Store the visible region is screen space 1185 layer->setVisibleRegion(visibleRegion); 1186 layer->setCoveredRegion(coveredRegion); 1187 } 1188 1189 outOpaqueRegion = aboveOpaqueLayers; 1190} 1191 1192void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1193 const Region& dirty) { 1194 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1195 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1196 if (hw->getLayerStack() == layerStack) { 1197 hw->dirtyRegion.orSelf(dirty); 1198 } 1199 } 1200} 1201 1202void SurfaceFlinger::handlePageFlip() 1203{ 1204 Region dirtyRegion; 1205 1206 bool visibleRegions = false; 1207 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1208 const size_t count = currentLayers.size(); 1209 for (size_t i=0 ; i<count ; i++) { 1210 const sp<LayerBase>& layer(currentLayers[i]); 1211 const Region dirty(layer->latchBuffer(visibleRegions)); 1212 const Layer::State& s(layer->drawingState()); 1213 invalidateLayerStack(s.layerStack, dirty); 1214 } 1215 1216 mVisibleRegionsDirty |= visibleRegions; 1217} 1218 1219void SurfaceFlinger::invalidateHwcGeometry() 1220{ 1221 mHwWorkListDirty = true; 1222} 1223 1224 1225void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1226 const Region& inDirtyRegion) 1227{ 1228 Region dirtyRegion(inDirtyRegion); 1229 1230 // compute the invalid region 1231 hw->swapRegion.orSelf(dirtyRegion); 1232 1233 uint32_t flags = hw->getFlags(); 1234 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1235 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1236 // takes a rectangle, we must make sure to update that whole 1237 // rectangle in that case 1238 dirtyRegion.set(hw->swapRegion.bounds()); 1239 } else { 1240 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1241 // We need to redraw the rectangle that will be updated 1242 // (pushed to the framebuffer). 1243 // This is needed because PARTIAL_UPDATES only takes one 1244 // rectangle instead of a region (see DisplayDevice::flip()) 1245 dirtyRegion.set(hw->swapRegion.bounds()); 1246 } else { 1247 // we need to redraw everything (the whole screen) 1248 dirtyRegion.set(hw->bounds()); 1249 hw->swapRegion = dirtyRegion; 1250 } 1251 } 1252 1253 doComposeSurfaces(hw, dirtyRegion); 1254 1255 // FIXME: we need to call eglSwapBuffers() on displays that have 1256 // GL composition and only on those. 1257 // however, currently hwc.commit() already does that for the main 1258 // display (if there is a hwc) and never for the other ones 1259 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL || 1260 getHwComposer().initCheck() != NO_ERROR) { 1261 // FIXME: EGL spec says: 1262 // "surface must be bound to the calling thread's current context, 1263 // for the current rendering API." 1264 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1265 } 1266 1267 // update the swap region and clear the dirty region 1268 hw->swapRegion.orSelf(dirtyRegion); 1269} 1270 1271void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1272{ 1273 const int32_t id = hw->getHwcDisplayId(); 1274 HWComposer& hwc(getHwComposer()); 1275 HWComposer::LayerListIterator cur = hwc.begin(id); 1276 const HWComposer::LayerListIterator end = hwc.end(id); 1277 1278 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1279 if (hasGlesComposition) { 1280 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1281 1282 // set the frame buffer 1283 glMatrixMode(GL_MODELVIEW); 1284 glLoadIdentity(); 1285 1286 // Never touch the framebuffer if we don't have any framebuffer layers 1287 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1288 if (hasHwcComposition) { 1289 // when using overlays, we assume a fully transparent framebuffer 1290 // NOTE: we could reduce how much we need to clear, for instance 1291 // remove where there are opaque FB layers. however, on some 1292 // GPUs doing a "clean slate" glClear might be more efficient. 1293 // We'll revisit later if needed. 1294 glClearColor(0, 0, 0, 0); 1295 glClear(GL_COLOR_BUFFER_BIT); 1296 } else { 1297 const Region region(hw->undefinedRegion.intersect(dirty)); 1298 // screen is already cleared here 1299 if (!region.isEmpty()) { 1300 // can happen with SurfaceView 1301 drawWormhole(hw, region); 1302 } 1303 } 1304 } 1305 1306 /* 1307 * and then, render the layers targeted at the framebuffer 1308 */ 1309 1310 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1311 const size_t count = layers.size(); 1312 const Transform& tr = hw->getTransform(); 1313 if (cur != end) { 1314 // we're using h/w composer 1315 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1316 const sp<LayerBase>& layer(layers[i]); 1317 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1318 if (!clip.isEmpty()) { 1319 switch (cur->getCompositionType()) { 1320 case HWC_OVERLAY: { 1321 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1322 && i 1323 && layer->isOpaque() 1324 && hasGlesComposition) { 1325 // never clear the very first layer since we're 1326 // guaranteed the FB is already cleared 1327 layer->clearWithOpenGL(hw, clip); 1328 } 1329 break; 1330 } 1331 case HWC_FRAMEBUFFER: { 1332 layer->draw(hw, clip); 1333 break; 1334 } 1335 } 1336 } 1337 layer->setAcquireFence(hw, *cur); 1338 } 1339 } else { 1340 // we're not using h/w composer 1341 for (size_t i=0 ; i<count ; ++i) { 1342 const sp<LayerBase>& layer(layers[i]); 1343 const Region clip(dirty.intersect( 1344 tr.transform(layer->visibleRegion))); 1345 if (!clip.isEmpty()) { 1346 layer->draw(hw, clip); 1347 } 1348 } 1349 } 1350} 1351 1352void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1353 const Region& region) const 1354{ 1355 glDisable(GL_TEXTURE_EXTERNAL_OES); 1356 glDisable(GL_TEXTURE_2D); 1357 glDisable(GL_BLEND); 1358 glColor4f(0,0,0,0); 1359 1360 const int32_t height = hw->getHeight(); 1361 Region::const_iterator it = region.begin(); 1362 Region::const_iterator const end = region.end(); 1363 while (it != end) { 1364 const Rect& r = *it++; 1365 GLfloat vertices[][2] = { 1366 { r.left, height - r.top }, 1367 { r.left, height - r.bottom }, 1368 { r.right, height - r.bottom }, 1369 { r.right, height - r.top } 1370 }; 1371 glVertexPointer(2, GL_FLOAT, 0, vertices); 1372 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1373 } 1374} 1375 1376ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1377 const sp<LayerBaseClient>& lbc) 1378{ 1379 // attach this layer to the client 1380 size_t name = client->attachLayer(lbc); 1381 1382 // add this layer to the current state list 1383 Mutex::Autolock _l(mStateLock); 1384 mCurrentState.layersSortedByZ.add(lbc); 1385 1386 return ssize_t(name); 1387} 1388 1389status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1390{ 1391 Mutex::Autolock _l(mStateLock); 1392 status_t err = purgatorizeLayer_l(layer); 1393 if (err == NO_ERROR) 1394 setTransactionFlags(eTransactionNeeded); 1395 return err; 1396} 1397 1398status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1399{ 1400 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1401 if (index >= 0) { 1402 mLayersRemoved = true; 1403 return NO_ERROR; 1404 } 1405 return status_t(index); 1406} 1407 1408status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1409{ 1410 // First add the layer to the purgatory list, which makes sure it won't 1411 // go away, then remove it from the main list (through a transaction). 1412 ssize_t err = removeLayer_l(layerBase); 1413 if (err >= 0) { 1414 mLayerPurgatory.add(layerBase); 1415 } 1416 1417 mLayersPendingRemoval.push(layerBase); 1418 1419 // it's possible that we don't find a layer, because it might 1420 // have been destroyed already -- this is not technically an error 1421 // from the user because there is a race between Client::destroySurface(), 1422 // ~Client() and ~ISurface(). 1423 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1424} 1425 1426uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1427{ 1428 return android_atomic_release_load(&mTransactionFlags); 1429} 1430 1431uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1432{ 1433 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1434} 1435 1436uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1437{ 1438 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1439 if ((old & flags)==0) { // wake the server up 1440 signalTransaction(); 1441 } 1442 return old; 1443} 1444 1445void SurfaceFlinger::setTransactionState( 1446 const Vector<ComposerState>& state, 1447 const Vector<DisplayState>& displays, 1448 uint32_t flags) 1449{ 1450 Mutex::Autolock _l(mStateLock); 1451 uint32_t transactionFlags = 0; 1452 1453 size_t count = displays.size(); 1454 for (size_t i=0 ; i<count ; i++) { 1455 const DisplayState& s(displays[i]); 1456 transactionFlags |= setDisplayStateLocked(s); 1457 } 1458 1459 count = state.size(); 1460 for (size_t i=0 ; i<count ; i++) { 1461 const ComposerState& s(state[i]); 1462 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1463 transactionFlags |= setClientStateLocked(client, s.state); 1464 } 1465 1466 if (transactionFlags) { 1467 // this triggers the transaction 1468 setTransactionFlags(transactionFlags); 1469 1470 // if this is a synchronous transaction, wait for it to take effect 1471 // before returning. 1472 if (flags & eSynchronous) { 1473 mTransationPending = true; 1474 } 1475 while (mTransationPending) { 1476 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1477 if (CC_UNLIKELY(err != NO_ERROR)) { 1478 // just in case something goes wrong in SF, return to the 1479 // called after a few seconds. 1480 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1481 mTransationPending = false; 1482 break; 1483 } 1484 } 1485 } 1486} 1487 1488uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1489{ 1490 uint32_t flags = 0; 1491 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1492 if (disp.isValid()) { 1493 const uint32_t what = s.what; 1494 if (what & DisplayState::eSurfaceChanged) { 1495 if (disp.surface->asBinder() != s.surface->asBinder()) { 1496 disp.surface = s.surface; 1497 flags |= eDisplayTransactionNeeded; 1498 } 1499 } 1500 if (what & DisplayState::eLayerStackChanged) { 1501 if (disp.layerStack != s.layerStack) { 1502 disp.layerStack = s.layerStack; 1503 flags |= eDisplayTransactionNeeded; 1504 } 1505 } 1506 if (what & DisplayState::eDisplayProjectionChanged) { 1507 if (disp.orientation != s.orientation) { 1508 disp.orientation = s.orientation; 1509 flags |= eDisplayTransactionNeeded; 1510 } 1511 if (disp.frame != s.frame) { 1512 disp.frame = s.frame; 1513 flags |= eDisplayTransactionNeeded; 1514 } 1515 if (disp.viewport != s.viewport) { 1516 disp.viewport = s.viewport; 1517 flags |= eDisplayTransactionNeeded; 1518 } 1519 } 1520 } 1521 return flags; 1522} 1523 1524uint32_t SurfaceFlinger::setClientStateLocked( 1525 const sp<Client>& client, 1526 const layer_state_t& s) 1527{ 1528 uint32_t flags = 0; 1529 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1530 if (layer != 0) { 1531 const uint32_t what = s.what; 1532 if (what & layer_state_t::ePositionChanged) { 1533 if (layer->setPosition(s.x, s.y)) 1534 flags |= eTraversalNeeded; 1535 } 1536 if (what & layer_state_t::eLayerChanged) { 1537 // NOTE: index needs to be calculated before we update the state 1538 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1539 if (layer->setLayer(s.z)) { 1540 mCurrentState.layersSortedByZ.removeAt(idx); 1541 mCurrentState.layersSortedByZ.add(layer); 1542 // we need traversal (state changed) 1543 // AND transaction (list changed) 1544 flags |= eTransactionNeeded|eTraversalNeeded; 1545 } 1546 } 1547 if (what & layer_state_t::eSizeChanged) { 1548 if (layer->setSize(s.w, s.h)) { 1549 flags |= eTraversalNeeded; 1550 } 1551 } 1552 if (what & layer_state_t::eAlphaChanged) { 1553 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1554 flags |= eTraversalNeeded; 1555 } 1556 if (what & layer_state_t::eMatrixChanged) { 1557 if (layer->setMatrix(s.matrix)) 1558 flags |= eTraversalNeeded; 1559 } 1560 if (what & layer_state_t::eTransparentRegionChanged) { 1561 if (layer->setTransparentRegionHint(s.transparentRegion)) 1562 flags |= eTraversalNeeded; 1563 } 1564 if (what & layer_state_t::eVisibilityChanged) { 1565 if (layer->setFlags(s.flags, s.mask)) 1566 flags |= eTraversalNeeded; 1567 } 1568 if (what & layer_state_t::eCropChanged) { 1569 if (layer->setCrop(s.crop)) 1570 flags |= eTraversalNeeded; 1571 } 1572 if (what & layer_state_t::eLayerStackChanged) { 1573 // NOTE: index needs to be calculated before we update the state 1574 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1575 if (layer->setLayerStack(s.layerStack)) { 1576 mCurrentState.layersSortedByZ.removeAt(idx); 1577 mCurrentState.layersSortedByZ.add(layer); 1578 // we need traversal (state changed) 1579 // AND transaction (list changed) 1580 flags |= eTransactionNeeded|eTraversalNeeded; 1581 } 1582 } 1583 } 1584 return flags; 1585} 1586 1587sp<ISurface> SurfaceFlinger::createLayer( 1588 ISurfaceComposerClient::surface_data_t* params, 1589 const String8& name, 1590 const sp<Client>& client, 1591 uint32_t w, uint32_t h, PixelFormat format, 1592 uint32_t flags) 1593{ 1594 sp<LayerBaseClient> layer; 1595 sp<ISurface> surfaceHandle; 1596 1597 if (int32_t(w|h) < 0) { 1598 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1599 int(w), int(h)); 1600 return surfaceHandle; 1601 } 1602 1603 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1604 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1605 case ISurfaceComposerClient::eFXSurfaceNormal: 1606 layer = createNormalLayer(client, w, h, flags, format); 1607 break; 1608 case ISurfaceComposerClient::eFXSurfaceBlur: 1609 case ISurfaceComposerClient::eFXSurfaceDim: 1610 layer = createDimLayer(client, w, h, flags); 1611 break; 1612 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1613 layer = createScreenshotLayer(client, w, h, flags); 1614 break; 1615 } 1616 1617 if (layer != 0) { 1618 layer->initStates(w, h, flags); 1619 layer->setName(name); 1620 ssize_t token = addClientLayer(client, layer); 1621 surfaceHandle = layer->getSurface(); 1622 if (surfaceHandle != 0) { 1623 params->token = token; 1624 params->identity = layer->getIdentity(); 1625 } 1626 setTransactionFlags(eTransactionNeeded); 1627 } 1628 1629 return surfaceHandle; 1630} 1631 1632sp<Layer> SurfaceFlinger::createNormalLayer( 1633 const sp<Client>& client, 1634 uint32_t w, uint32_t h, uint32_t flags, 1635 PixelFormat& format) 1636{ 1637 // initialize the surfaces 1638 switch (format) { 1639 case PIXEL_FORMAT_TRANSPARENT: 1640 case PIXEL_FORMAT_TRANSLUCENT: 1641 format = PIXEL_FORMAT_RGBA_8888; 1642 break; 1643 case PIXEL_FORMAT_OPAQUE: 1644#ifdef NO_RGBX_8888 1645 format = PIXEL_FORMAT_RGB_565; 1646#else 1647 format = PIXEL_FORMAT_RGBX_8888; 1648#endif 1649 break; 1650 } 1651 1652#ifdef NO_RGBX_8888 1653 if (format == PIXEL_FORMAT_RGBX_8888) 1654 format = PIXEL_FORMAT_RGBA_8888; 1655#endif 1656 1657 sp<Layer> layer = new Layer(this, client); 1658 status_t err = layer->setBuffers(w, h, format, flags); 1659 if (CC_LIKELY(err != NO_ERROR)) { 1660 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1661 layer.clear(); 1662 } 1663 return layer; 1664} 1665 1666sp<LayerDim> SurfaceFlinger::createDimLayer( 1667 const sp<Client>& client, 1668 uint32_t w, uint32_t h, uint32_t flags) 1669{ 1670 sp<LayerDim> layer = new LayerDim(this, client); 1671 return layer; 1672} 1673 1674sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1675 const sp<Client>& client, 1676 uint32_t w, uint32_t h, uint32_t flags) 1677{ 1678 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1679 return layer; 1680} 1681 1682status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1683{ 1684 /* 1685 * called by the window manager, when a surface should be marked for 1686 * destruction. 1687 * 1688 * The surface is removed from the current and drawing lists, but placed 1689 * in the purgatory queue, so it's not destroyed right-away (we need 1690 * to wait for all client's references to go away first). 1691 */ 1692 1693 status_t err = NAME_NOT_FOUND; 1694 Mutex::Autolock _l(mStateLock); 1695 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1696 1697 if (layer != 0) { 1698 err = purgatorizeLayer_l(layer); 1699 if (err == NO_ERROR) { 1700 setTransactionFlags(eTransactionNeeded); 1701 } 1702 } 1703 return err; 1704} 1705 1706status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1707{ 1708 // called by ~ISurface() when all references are gone 1709 status_t err = NO_ERROR; 1710 sp<LayerBaseClient> l(layer.promote()); 1711 if (l != NULL) { 1712 Mutex::Autolock _l(mStateLock); 1713 err = removeLayer_l(l); 1714 if (err == NAME_NOT_FOUND) { 1715 // The surface wasn't in the current list, which means it was 1716 // removed already, which means it is in the purgatory, 1717 // and need to be removed from there. 1718 ssize_t idx = mLayerPurgatory.remove(l); 1719 ALOGE_IF(idx < 0, 1720 "layer=%p is not in the purgatory list", l.get()); 1721 } 1722 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1723 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1724 } 1725 return err; 1726} 1727 1728// --------------------------------------------------------------------------- 1729 1730void SurfaceFlinger::onInitializeDisplays() { 1731 // reset screen orientation 1732 Vector<ComposerState> state; 1733 Vector<DisplayState> displays; 1734 DisplayState d; 1735 d.what = DisplayState::eDisplayProjectionChanged; 1736 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1737 d.orientation = DisplayState::eOrientationDefault; 1738 d.frame.makeInvalid(); 1739 d.viewport.makeInvalid(); 1740 displays.add(d); 1741 setTransactionState(state, displays, 0); 1742 1743 // XXX: this should init default device to "unblank" and all other devices to "blank" 1744 onScreenAcquired(); 1745} 1746 1747void SurfaceFlinger::initializeDisplays() { 1748 class MessageScreenInitialized : public MessageBase { 1749 SurfaceFlinger* flinger; 1750 public: 1751 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1752 virtual bool handler() { 1753 flinger->onInitializeDisplays(); 1754 return true; 1755 } 1756 }; 1757 sp<MessageBase> msg = new MessageScreenInitialized(this); 1758 postMessageAsync(msg); // we may be called from main thread, use async message 1759} 1760 1761 1762void SurfaceFlinger::onScreenAcquired() { 1763 ALOGD("Screen about to return, flinger = %p", this); 1764 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1765 getHwComposer().acquire(); 1766 hw->acquireScreen(); 1767 mEventThread->onScreenAcquired(); 1768 mVisibleRegionsDirty = true; 1769 repaintEverything(); 1770} 1771 1772void SurfaceFlinger::onScreenReleased() { 1773 ALOGD("About to give-up screen, flinger = %p", this); 1774 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1775 if (hw->isScreenAcquired()) { 1776 mEventThread->onScreenReleased(); 1777 hw->releaseScreen(); 1778 getHwComposer().release(); 1779 // from this point on, SF will stop drawing 1780 } 1781} 1782 1783void SurfaceFlinger::unblank() { 1784 class MessageScreenAcquired : public MessageBase { 1785 SurfaceFlinger* flinger; 1786 public: 1787 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1788 virtual bool handler() { 1789 flinger->onScreenAcquired(); 1790 return true; 1791 } 1792 }; 1793 sp<MessageBase> msg = new MessageScreenAcquired(this); 1794 postMessageSync(msg); 1795} 1796 1797void SurfaceFlinger::blank() { 1798 class MessageScreenReleased : public MessageBase { 1799 SurfaceFlinger* flinger; 1800 public: 1801 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1802 virtual bool handler() { 1803 flinger->onScreenReleased(); 1804 return true; 1805 } 1806 }; 1807 sp<MessageBase> msg = new MessageScreenReleased(this); 1808 postMessageSync(msg); 1809} 1810 1811// --------------------------------------------------------------------------- 1812 1813status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1814{ 1815 const size_t SIZE = 4096; 1816 char buffer[SIZE]; 1817 String8 result; 1818 1819 if (!PermissionCache::checkCallingPermission(sDump)) { 1820 snprintf(buffer, SIZE, "Permission Denial: " 1821 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1822 IPCThreadState::self()->getCallingPid(), 1823 IPCThreadState::self()->getCallingUid()); 1824 result.append(buffer); 1825 } else { 1826 // Try to get the main lock, but don't insist if we can't 1827 // (this would indicate SF is stuck, but we want to be able to 1828 // print something in dumpsys). 1829 int retry = 3; 1830 while (mStateLock.tryLock()<0 && --retry>=0) { 1831 usleep(1000000); 1832 } 1833 const bool locked(retry >= 0); 1834 if (!locked) { 1835 snprintf(buffer, SIZE, 1836 "SurfaceFlinger appears to be unresponsive, " 1837 "dumping anyways (no locks held)\n"); 1838 result.append(buffer); 1839 } 1840 1841 bool dumpAll = true; 1842 size_t index = 0; 1843 size_t numArgs = args.size(); 1844 if (numArgs) { 1845 if ((index < numArgs) && 1846 (args[index] == String16("--list"))) { 1847 index++; 1848 listLayersLocked(args, index, result, buffer, SIZE); 1849 dumpAll = false; 1850 } 1851 1852 if ((index < numArgs) && 1853 (args[index] == String16("--latency"))) { 1854 index++; 1855 dumpStatsLocked(args, index, result, buffer, SIZE); 1856 dumpAll = false; 1857 } 1858 1859 if ((index < numArgs) && 1860 (args[index] == String16("--latency-clear"))) { 1861 index++; 1862 clearStatsLocked(args, index, result, buffer, SIZE); 1863 dumpAll = false; 1864 } 1865 } 1866 1867 if (dumpAll) { 1868 dumpAllLocked(result, buffer, SIZE); 1869 } 1870 1871 if (locked) { 1872 mStateLock.unlock(); 1873 } 1874 } 1875 write(fd, result.string(), result.size()); 1876 return NO_ERROR; 1877} 1878 1879void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1880 String8& result, char* buffer, size_t SIZE) const 1881{ 1882 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1883 const size_t count = currentLayers.size(); 1884 for (size_t i=0 ; i<count ; i++) { 1885 const sp<LayerBase>& layer(currentLayers[i]); 1886 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1887 result.append(buffer); 1888 } 1889} 1890 1891void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1892 String8& result, char* buffer, size_t SIZE) const 1893{ 1894 String8 name; 1895 if (index < args.size()) { 1896 name = String8(args[index]); 1897 index++; 1898 } 1899 1900 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1901 const size_t count = currentLayers.size(); 1902 for (size_t i=0 ; i<count ; i++) { 1903 const sp<LayerBase>& layer(currentLayers[i]); 1904 if (name.isEmpty()) { 1905 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1906 result.append(buffer); 1907 } 1908 if (name.isEmpty() || (name == layer->getName())) { 1909 layer->dumpStats(result, buffer, SIZE); 1910 } 1911 } 1912} 1913 1914void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1915 String8& result, char* buffer, size_t SIZE) const 1916{ 1917 String8 name; 1918 if (index < args.size()) { 1919 name = String8(args[index]); 1920 index++; 1921 } 1922 1923 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1924 const size_t count = currentLayers.size(); 1925 for (size_t i=0 ; i<count ; i++) { 1926 const sp<LayerBase>& layer(currentLayers[i]); 1927 if (name.isEmpty() || (name == layer->getName())) { 1928 layer->clearStats(); 1929 } 1930 } 1931} 1932 1933void SurfaceFlinger::dumpAllLocked( 1934 String8& result, char* buffer, size_t SIZE) const 1935{ 1936 // figure out if we're stuck somewhere 1937 const nsecs_t now = systemTime(); 1938 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1939 const nsecs_t inTransaction(mDebugInTransaction); 1940 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1941 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1942 1943 /* 1944 * Dump the visible layer list 1945 */ 1946 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1947 const size_t count = currentLayers.size(); 1948 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1949 result.append(buffer); 1950 for (size_t i=0 ; i<count ; i++) { 1951 const sp<LayerBase>& layer(currentLayers[i]); 1952 layer->dump(result, buffer, SIZE); 1953 } 1954 1955 /* 1956 * Dump the layers in the purgatory 1957 */ 1958 1959 const size_t purgatorySize = mLayerPurgatory.size(); 1960 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1961 result.append(buffer); 1962 for (size_t i=0 ; i<purgatorySize ; i++) { 1963 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1964 layer->shortDump(result, buffer, SIZE); 1965 } 1966 1967 /* 1968 * Dump Display state 1969 */ 1970 1971 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1972 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1973 snprintf(buffer, SIZE, 1974 "+ DisplayDevice[%u]\n" 1975 " type=%x, layerStack=%u, (%4dx%4d), orient=%2d (type=%08x), " 1976 "flips=%u, secure=%d, numLayers=%u, v:[%d,%d,%d,%d], f:[%d,%d,%d,%d]\n", 1977 dpy, 1978 hw->getDisplayType(), hw->getLayerStack(), 1979 hw->getWidth(), hw->getHeight(), 1980 hw->getOrientation(), hw->getTransform().getType(), 1981 hw->getPageFlipCount(), 1982 hw->getSecureLayerVisible(), 1983 hw->getVisibleLayersSortedByZ().size(), 1984 hw->getViewport().left, hw->getViewport().top, hw->getViewport().right, hw->getViewport().bottom, 1985 hw->getFrame().left, hw->getFrame().top, hw->getFrame().right, hw->getFrame().bottom); 1986 1987 result.append(buffer); 1988 } 1989 1990 /* 1991 * Dump SurfaceFlinger global state 1992 */ 1993 1994 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1995 result.append(buffer); 1996 1997 HWComposer& hwc(getHwComposer()); 1998 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1999 const GLExtensions& extensions(GLExtensions::getInstance()); 2000 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2001 extensions.getVendor(), 2002 extensions.getRenderer(), 2003 extensions.getVersion()); 2004 result.append(buffer); 2005 2006 snprintf(buffer, SIZE, "EGL : %s\n", 2007 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2008 result.append(buffer); 2009 2010 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2011 result.append(buffer); 2012 2013 hw->undefinedRegion.dump(result, "undefinedRegion"); 2014 snprintf(buffer, SIZE, 2015 " orientation=%d, canDraw=%d\n", 2016 hw->getOrientation(), hw->canDraw()); 2017 result.append(buffer); 2018 snprintf(buffer, SIZE, 2019 " last eglSwapBuffers() time: %f us\n" 2020 " last transaction time : %f us\n" 2021 " transaction-flags : %08x\n" 2022 " refresh-rate : %f fps\n" 2023 " x-dpi : %f\n" 2024 " y-dpi : %f\n", 2025 mLastSwapBufferTime/1000.0, 2026 mLastTransactionTime/1000.0, 2027 mTransactionFlags, 2028 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2029 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2030 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2031 result.append(buffer); 2032 2033 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2034 inSwapBuffersDuration/1000.0); 2035 result.append(buffer); 2036 2037 snprintf(buffer, SIZE, " transaction time: %f us\n", 2038 inTransactionDuration/1000.0); 2039 result.append(buffer); 2040 2041 /* 2042 * VSYNC state 2043 */ 2044 mEventThread->dump(result, buffer, SIZE); 2045 2046 /* 2047 * Dump HWComposer state 2048 */ 2049 snprintf(buffer, SIZE, "h/w composer state:\n"); 2050 result.append(buffer); 2051 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2052 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2053 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2054 result.append(buffer); 2055 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2056 2057 /* 2058 * Dump gralloc state 2059 */ 2060 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2061 alloc.dump(result); 2062 hw->dump(result); 2063} 2064 2065bool SurfaceFlinger::startDdmConnection() 2066{ 2067 void* libddmconnection_dso = 2068 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2069 if (!libddmconnection_dso) { 2070 return false; 2071 } 2072 void (*DdmConnection_start)(const char* name); 2073 DdmConnection_start = 2074 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2075 if (!DdmConnection_start) { 2076 dlclose(libddmconnection_dso); 2077 return false; 2078 } 2079 (*DdmConnection_start)(getServiceName()); 2080 return true; 2081} 2082 2083status_t SurfaceFlinger::onTransact( 2084 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2085{ 2086 switch (code) { 2087 case CREATE_CONNECTION: 2088 case SET_TRANSACTION_STATE: 2089 case BOOT_FINISHED: 2090 case BLANK: 2091 case UNBLANK: 2092 { 2093 // codes that require permission check 2094 IPCThreadState* ipc = IPCThreadState::self(); 2095 const int pid = ipc->getCallingPid(); 2096 const int uid = ipc->getCallingUid(); 2097 if ((uid != AID_GRAPHICS) && 2098 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2099 ALOGE("Permission Denial: " 2100 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2101 return PERMISSION_DENIED; 2102 } 2103 break; 2104 } 2105 case CAPTURE_SCREEN: 2106 { 2107 // codes that require permission check 2108 IPCThreadState* ipc = IPCThreadState::self(); 2109 const int pid = ipc->getCallingPid(); 2110 const int uid = ipc->getCallingUid(); 2111 if ((uid != AID_GRAPHICS) && 2112 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2113 ALOGE("Permission Denial: " 2114 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2115 return PERMISSION_DENIED; 2116 } 2117 break; 2118 } 2119 } 2120 2121 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2122 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2123 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2124 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2125 IPCThreadState* ipc = IPCThreadState::self(); 2126 const int pid = ipc->getCallingPid(); 2127 const int uid = ipc->getCallingUid(); 2128 ALOGE("Permission Denial: " 2129 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2130 return PERMISSION_DENIED; 2131 } 2132 int n; 2133 switch (code) { 2134 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2135 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2136 return NO_ERROR; 2137 case 1002: // SHOW_UPDATES 2138 n = data.readInt32(); 2139 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2140 invalidateHwcGeometry(); 2141 repaintEverything(); 2142 return NO_ERROR; 2143 case 1004:{ // repaint everything 2144 repaintEverything(); 2145 return NO_ERROR; 2146 } 2147 case 1005:{ // force transaction 2148 setTransactionFlags( 2149 eTransactionNeeded| 2150 eDisplayTransactionNeeded| 2151 eTraversalNeeded); 2152 return NO_ERROR; 2153 } 2154 case 1006:{ // send empty update 2155 signalRefresh(); 2156 return NO_ERROR; 2157 } 2158 case 1008: // toggle use of hw composer 2159 n = data.readInt32(); 2160 mDebugDisableHWC = n ? 1 : 0; 2161 invalidateHwcGeometry(); 2162 repaintEverything(); 2163 return NO_ERROR; 2164 case 1009: // toggle use of transform hint 2165 n = data.readInt32(); 2166 mDebugDisableTransformHint = n ? 1 : 0; 2167 invalidateHwcGeometry(); 2168 repaintEverything(); 2169 return NO_ERROR; 2170 case 1010: // interrogate. 2171 reply->writeInt32(0); 2172 reply->writeInt32(0); 2173 reply->writeInt32(mDebugRegion); 2174 reply->writeInt32(0); 2175 reply->writeInt32(mDebugDisableHWC); 2176 return NO_ERROR; 2177 case 1013: { 2178 Mutex::Autolock _l(mStateLock); 2179 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2180 reply->writeInt32(hw->getPageFlipCount()); 2181 } 2182 return NO_ERROR; 2183 } 2184 } 2185 return err; 2186} 2187 2188void SurfaceFlinger::repaintEverything() { 2189 android_atomic_or(1, &mRepaintEverything); 2190 signalTransaction(); 2191} 2192 2193// --------------------------------------------------------------------------- 2194 2195status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2196 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2197{ 2198 Mutex::Autolock _l(mStateLock); 2199 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2200} 2201 2202status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2203 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2204{ 2205 ATRACE_CALL(); 2206 2207 if (!GLExtensions::getInstance().haveFramebufferObject()) 2208 return INVALID_OPERATION; 2209 2210 // get screen geometry 2211 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2212 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2213 const uint32_t hw_w = hw->getWidth(); 2214 const uint32_t hw_h = hw->getHeight(); 2215 GLfloat u = 1; 2216 GLfloat v = 1; 2217 2218 // make sure to clear all GL error flags 2219 while ( glGetError() != GL_NO_ERROR ) ; 2220 2221 // create a FBO 2222 GLuint name, tname; 2223 glGenTextures(1, &tname); 2224 glBindTexture(GL_TEXTURE_2D, tname); 2225 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2226 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2227 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2228 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2229 if (glGetError() != GL_NO_ERROR) { 2230 while ( glGetError() != GL_NO_ERROR ) ; 2231 GLint tw = (2 << (31 - clz(hw_w))); 2232 GLint th = (2 << (31 - clz(hw_h))); 2233 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2234 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2235 u = GLfloat(hw_w) / tw; 2236 v = GLfloat(hw_h) / th; 2237 } 2238 glGenFramebuffersOES(1, &name); 2239 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2240 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2241 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2242 2243 // redraw the screen entirely... 2244 glDisable(GL_TEXTURE_EXTERNAL_OES); 2245 glDisable(GL_TEXTURE_2D); 2246 glClearColor(0,0,0,1); 2247 glClear(GL_COLOR_BUFFER_BIT); 2248 glMatrixMode(GL_MODELVIEW); 2249 glLoadIdentity(); 2250 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2251 const size_t count = layers.size(); 2252 for (size_t i=0 ; i<count ; ++i) { 2253 const sp<LayerBase>& layer(layers[i]); 2254 layer->draw(hw); 2255 } 2256 2257 hw->compositionComplete(); 2258 2259 // back to main framebuffer 2260 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2261 glDeleteFramebuffersOES(1, &name); 2262 2263 *textureName = tname; 2264 *uOut = u; 2265 *vOut = v; 2266 return NO_ERROR; 2267} 2268 2269// --------------------------------------------------------------------------- 2270 2271status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2272 sp<IMemoryHeap>* heap, 2273 uint32_t* w, uint32_t* h, PixelFormat* f, 2274 uint32_t sw, uint32_t sh, 2275 uint32_t minLayerZ, uint32_t maxLayerZ) 2276{ 2277 ATRACE_CALL(); 2278 2279 status_t result = PERMISSION_DENIED; 2280 2281 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2282 return INVALID_OPERATION; 2283 } 2284 2285 // get screen geometry 2286 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2287 const uint32_t hw_w = hw->getWidth(); 2288 const uint32_t hw_h = hw->getHeight(); 2289 2290 // if we have secure windows on this display, never allow the screen capture 2291 if (hw->getSecureLayerVisible()) { 2292 ALOGW("FB is protected: PERMISSION_DENIED"); 2293 return PERMISSION_DENIED; 2294 } 2295 2296 if ((sw > hw_w) || (sh > hw_h)) { 2297 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2298 return BAD_VALUE; 2299 } 2300 2301 sw = (!sw) ? hw_w : sw; 2302 sh = (!sh) ? hw_h : sh; 2303 const size_t size = sw * sh * 4; 2304 const bool filtering = sw != hw_w || sh != hw_h; 2305 2306// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2307// sw, sh, minLayerZ, maxLayerZ); 2308 2309 // make sure to clear all GL error flags 2310 while ( glGetError() != GL_NO_ERROR ) ; 2311 2312 // create a FBO 2313 GLuint name, tname; 2314 glGenRenderbuffersOES(1, &tname); 2315 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2316 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2317 2318 glGenFramebuffersOES(1, &name); 2319 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2320 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2321 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2322 2323 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2324 2325 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2326 2327 // invert everything, b/c glReadPixel() below will invert the FB 2328 glViewport(0, 0, sw, sh); 2329 glMatrixMode(GL_PROJECTION); 2330 glPushMatrix(); 2331 glLoadIdentity(); 2332 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2333 glMatrixMode(GL_MODELVIEW); 2334 2335 // redraw the screen entirely... 2336 glClearColor(0,0,0,1); 2337 glClear(GL_COLOR_BUFFER_BIT); 2338 2339 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2340 const size_t count = layers.size(); 2341 for (size_t i=0 ; i<count ; ++i) { 2342 const sp<LayerBase>& layer(layers[i]); 2343 const uint32_t z = layer->drawingState().z; 2344 if (z >= minLayerZ && z <= maxLayerZ) { 2345 if (filtering) layer->setFiltering(true); 2346 layer->draw(hw); 2347 if (filtering) layer->setFiltering(false); 2348 } 2349 } 2350 2351 // check for errors and return screen capture 2352 if (glGetError() != GL_NO_ERROR) { 2353 // error while rendering 2354 result = INVALID_OPERATION; 2355 } else { 2356 // allocate shared memory large enough to hold the 2357 // screen capture 2358 sp<MemoryHeapBase> base( 2359 new MemoryHeapBase(size, 0, "screen-capture") ); 2360 void* const ptr = base->getBase(); 2361 if (ptr) { 2362 // capture the screen with glReadPixels() 2363 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2364 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2365 if (glGetError() == GL_NO_ERROR) { 2366 *heap = base; 2367 *w = sw; 2368 *h = sh; 2369 *f = PIXEL_FORMAT_RGBA_8888; 2370 result = NO_ERROR; 2371 } 2372 } else { 2373 result = NO_MEMORY; 2374 } 2375 } 2376 glViewport(0, 0, hw_w, hw_h); 2377 glMatrixMode(GL_PROJECTION); 2378 glPopMatrix(); 2379 glMatrixMode(GL_MODELVIEW); 2380 } else { 2381 result = BAD_VALUE; 2382 } 2383 2384 // release FBO resources 2385 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2386 glDeleteRenderbuffersOES(1, &tname); 2387 glDeleteFramebuffersOES(1, &name); 2388 2389 hw->compositionComplete(); 2390 2391// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2392 2393 return result; 2394} 2395 2396 2397status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2398 sp<IMemoryHeap>* heap, 2399 uint32_t* width, uint32_t* height, PixelFormat* format, 2400 uint32_t sw, uint32_t sh, 2401 uint32_t minLayerZ, uint32_t maxLayerZ) 2402{ 2403 if (CC_UNLIKELY(display == 0)) 2404 return BAD_VALUE; 2405 2406 if (!GLExtensions::getInstance().haveFramebufferObject()) 2407 return INVALID_OPERATION; 2408 2409 class MessageCaptureScreen : public MessageBase { 2410 SurfaceFlinger* flinger; 2411 sp<IBinder> display; 2412 sp<IMemoryHeap>* heap; 2413 uint32_t* w; 2414 uint32_t* h; 2415 PixelFormat* f; 2416 uint32_t sw; 2417 uint32_t sh; 2418 uint32_t minLayerZ; 2419 uint32_t maxLayerZ; 2420 status_t result; 2421 public: 2422 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2423 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2424 uint32_t sw, uint32_t sh, 2425 uint32_t minLayerZ, uint32_t maxLayerZ) 2426 : flinger(flinger), display(display), 2427 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2428 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2429 result(PERMISSION_DENIED) 2430 { 2431 } 2432 status_t getResult() const { 2433 return result; 2434 } 2435 virtual bool handler() { 2436 Mutex::Autolock _l(flinger->mStateLock); 2437 result = flinger->captureScreenImplLocked(display, 2438 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2439 return true; 2440 } 2441 }; 2442 2443 sp<MessageBase> msg = new MessageCaptureScreen(this, 2444 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2445 status_t res = postMessageSync(msg); 2446 if (res == NO_ERROR) { 2447 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2448 } 2449 return res; 2450} 2451 2452// --------------------------------------------------------------------------- 2453 2454SurfaceFlinger::LayerVector::LayerVector() { 2455} 2456 2457SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2458 : SortedVector<sp<LayerBase> >(rhs) { 2459} 2460 2461int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2462 const void* rhs) const 2463{ 2464 // sort layers per layer-stack, then by z-order and finally by sequence 2465 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2466 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2467 2468 uint32_t ls = l->currentState().layerStack; 2469 uint32_t rs = r->currentState().layerStack; 2470 if (ls != rs) 2471 return ls - rs; 2472 2473 uint32_t lz = l->currentState().z; 2474 uint32_t rz = r->currentState().z; 2475 if (lz != rz) 2476 return lz - rz; 2477 2478 return l->sequence - r->sequence; 2479} 2480 2481// --------------------------------------------------------------------------- 2482 2483SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2484 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2485} 2486 2487SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2488 : type(type), layerStack(0), orientation(0) { 2489 viewport.makeInvalid(); 2490 frame.makeInvalid(); 2491} 2492 2493// --------------------------------------------------------------------------- 2494 2495GraphicBufferAlloc::GraphicBufferAlloc() {} 2496 2497GraphicBufferAlloc::~GraphicBufferAlloc() {} 2498 2499sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2500 PixelFormat format, uint32_t usage, status_t* error) { 2501 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2502 status_t err = graphicBuffer->initCheck(); 2503 *error = err; 2504 if (err != 0 || graphicBuffer->handle == 0) { 2505 if (err == NO_MEMORY) { 2506 GraphicBuffer::dumpAllocationsToSystemLog(); 2507 } 2508 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2509 "failed (%s), handle=%p", 2510 w, h, strerror(-err), graphicBuffer->handle); 2511 return 0; 2512 } 2513 return graphicBuffer; 2514} 2515 2516// --------------------------------------------------------------------------- 2517 2518}; // namespace android 2519