SurfaceFlinger.cpp revision 45721773e1a68e96da4b6cc04cef276bae7ca3e9
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/PixelFormat.h>
42
43#include <pixelflinger/pixelflinger.h>
44#include <GLES/gl.h>
45
46#include "clz.h"
47#include "GLExtensions.h"
48#include "Layer.h"
49#include "LayerBlur.h"
50#include "LayerBuffer.h"
51#include "LayerDim.h"
52#include "SurfaceFlinger.h"
53
54#include "DisplayHardware/DisplayHardware.h"
55#include "DisplayHardware/HWComposer.h"
56
57/* ideally AID_GRAPHICS would be in a semi-public header
58 * or there would be a way to map a user/group name to its id
59 */
60#ifndef AID_GRAPHICS
61#define AID_GRAPHICS 1003
62#endif
63
64#define DISPLAY_COUNT       1
65
66namespace android {
67// ---------------------------------------------------------------------------
68
69SurfaceFlinger::SurfaceFlinger()
70    :   BnSurfaceComposer(), Thread(false),
71        mTransactionFlags(0),
72        mTransactionCount(0),
73        mResizeTransationPending(false),
74        mLayersRemoved(false),
75        mBootTime(systemTime()),
76        mHardwareTest("android.permission.HARDWARE_TEST"),
77        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mFreezeCount(0),
84        mFreezeDisplayTime(0),
85        mDebugRegion(0),
86        mDebugBackground(0),
87        mDebugInSwapBuffers(0),
88        mLastSwapBufferTime(0),
89        mDebugInTransaction(0),
90        mLastTransactionTime(0),
91        mBootFinished(false),
92        mConsoleSignals(0),
93        mSecureFrameBuffer(0)
94{
95    init();
96}
97
98void SurfaceFlinger::init()
99{
100    LOGI("SurfaceFlinger is starting");
101
102    // debugging stuff...
103    char value[PROPERTY_VALUE_MAX];
104    property_get("debug.sf.showupdates", value, "0");
105    mDebugRegion = atoi(value);
106    property_get("debug.sf.showbackground", value, "0");
107    mDebugBackground = atoi(value);
108
109    LOGI_IF(mDebugRegion,       "showupdates enabled");
110    LOGI_IF(mDebugBackground,   "showbackground enabled");
111}
112
113SurfaceFlinger::~SurfaceFlinger()
114{
115    glDeleteTextures(1, &mWormholeTexName);
116}
117
118overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
119{
120    return graphicPlane(0).displayHardware().getOverlayEngine();
121}
122
123sp<IMemoryHeap> SurfaceFlinger::getCblk() const
124{
125    return mServerHeap;
126}
127
128sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
129{
130    sp<ISurfaceComposerClient> bclient;
131    sp<Client> client(new Client(this));
132    status_t err = client->initCheck();
133    if (err == NO_ERROR) {
134        bclient = client;
135    }
136    return bclient;
137}
138
139sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
140{
141    sp<ISurfaceComposerClient> bclient;
142    sp<UserClient> client(new UserClient(this));
143    status_t err = client->initCheck();
144    if (err == NO_ERROR) {
145        bclient = client;
146    }
147    return bclient;
148}
149
150
151const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
152{
153    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
154    const GraphicPlane& plane(mGraphicPlanes[dpy]);
155    return plane;
156}
157
158GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
159{
160    return const_cast<GraphicPlane&>(
161        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
162}
163
164void SurfaceFlinger::bootFinished()
165{
166    const nsecs_t now = systemTime();
167    const nsecs_t duration = now - mBootTime;
168    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
169    mBootFinished = true;
170    property_set("ctl.stop", "bootanim");
171}
172
173void SurfaceFlinger::onFirstRef()
174{
175    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
176
177    // Wait for the main thread to be done with its initialization
178    mReadyToRunBarrier.wait();
179}
180
181static inline uint16_t pack565(int r, int g, int b) {
182    return (r<<11)|(g<<5)|b;
183}
184
185status_t SurfaceFlinger::readyToRun()
186{
187    LOGI(   "SurfaceFlinger's main thread ready to run. "
188            "Initializing graphics H/W...");
189
190    // we only support one display currently
191    int dpy = 0;
192
193    {
194        // initialize the main display
195        GraphicPlane& plane(graphicPlane(dpy));
196        DisplayHardware* const hw = new DisplayHardware(this, dpy);
197        plane.setDisplayHardware(hw);
198    }
199
200    // create the shared control-block
201    mServerHeap = new MemoryHeapBase(4096,
202            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
203    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
204
205    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
206    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
207
208    new(mServerCblk) surface_flinger_cblk_t;
209
210    // initialize primary screen
211    // (other display should be initialized in the same manner, but
212    // asynchronously, as they could come and go. None of this is supported
213    // yet).
214    const GraphicPlane& plane(graphicPlane(dpy));
215    const DisplayHardware& hw = plane.displayHardware();
216    const uint32_t w = hw.getWidth();
217    const uint32_t h = hw.getHeight();
218    const uint32_t f = hw.getFormat();
219    hw.makeCurrent();
220
221    // initialize the shared control block
222    mServerCblk->connected |= 1<<dpy;
223    display_cblk_t* dcblk = mServerCblk->displays + dpy;
224    memset(dcblk, 0, sizeof(display_cblk_t));
225    dcblk->w            = plane.getWidth();
226    dcblk->h            = plane.getHeight();
227    dcblk->format       = f;
228    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
229    dcblk->xdpi         = hw.getDpiX();
230    dcblk->ydpi         = hw.getDpiY();
231    dcblk->fps          = hw.getRefreshRate();
232    dcblk->density      = hw.getDensity();
233
234    // Initialize OpenGL|ES
235    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
236    glPixelStorei(GL_PACK_ALIGNMENT, 4);
237    glEnableClientState(GL_VERTEX_ARRAY);
238    glEnable(GL_SCISSOR_TEST);
239    glShadeModel(GL_FLAT);
240    glDisable(GL_DITHER);
241    glDisable(GL_CULL_FACE);
242
243    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
244    const uint16_t g1 = pack565(0x17,0x2f,0x17);
245    const uint16_t textureData[4] = { g0, g1, g1, g0 };
246    glGenTextures(1, &mWormholeTexName);
247    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
248    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
249    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
252    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
253            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
254
255    glViewport(0, 0, w, h);
256    glMatrixMode(GL_PROJECTION);
257    glLoadIdentity();
258    glOrthof(0, w, h, 0, 0, 1);
259
260   LayerDim::initDimmer(this, w, h);
261
262    mReadyToRunBarrier.open();
263
264    /*
265     *  We're now ready to accept clients...
266     */
267
268    // start boot animation
269    property_set("ctl.start", "bootanim");
270
271    return NO_ERROR;
272}
273
274// ----------------------------------------------------------------------------
275#if 0
276#pragma mark -
277#pragma mark Events Handler
278#endif
279
280void SurfaceFlinger::waitForEvent()
281{
282    while (true) {
283        nsecs_t timeout = -1;
284        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
285        if (UNLIKELY(isFrozen())) {
286            // wait 5 seconds
287            const nsecs_t now = systemTime();
288            if (mFreezeDisplayTime == 0) {
289                mFreezeDisplayTime = now;
290            }
291            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
292            timeout = waitTime>0 ? waitTime : 0;
293        }
294
295        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
296
297        // see if we timed out
298        if (isFrozen()) {
299            const nsecs_t now = systemTime();
300            nsecs_t frozenTime = (now - mFreezeDisplayTime);
301            if (frozenTime >= freezeDisplayTimeout) {
302                // we timed out and are still frozen
303                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
304                        mFreezeDisplay, mFreezeCount);
305                mFreezeDisplayTime = 0;
306                mFreezeCount = 0;
307                mFreezeDisplay = false;
308            }
309        }
310
311        if (msg != 0) {
312            switch (msg->what) {
313                case MessageQueue::INVALIDATE:
314                    // invalidate message, just return to the main loop
315                    return;
316            }
317        }
318    }
319}
320
321void SurfaceFlinger::signalEvent() {
322    mEventQueue.invalidate();
323}
324
325void SurfaceFlinger::signal() const {
326    // this is the IPC call
327    const_cast<SurfaceFlinger*>(this)->signalEvent();
328}
329
330status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
331        nsecs_t reltime, uint32_t flags)
332{
333    return mEventQueue.postMessage(msg, reltime, flags);
334}
335
336status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
337        nsecs_t reltime, uint32_t flags)
338{
339    status_t res = mEventQueue.postMessage(msg, reltime, flags);
340    if (res == NO_ERROR) {
341        msg->wait();
342    }
343    return res;
344}
345
346// ----------------------------------------------------------------------------
347#if 0
348#pragma mark -
349#pragma mark Main loop
350#endif
351
352bool SurfaceFlinger::threadLoop()
353{
354    waitForEvent();
355
356    // check for transactions
357    if (UNLIKELY(mConsoleSignals)) {
358        handleConsoleEvents();
359    }
360
361    if (LIKELY(mTransactionCount == 0)) {
362        // if we're in a global transaction, don't do anything.
363        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
364        uint32_t transactionFlags = getTransactionFlags(mask);
365        if (LIKELY(transactionFlags)) {
366            handleTransaction(transactionFlags);
367        }
368    }
369
370    // post surfaces (if needed)
371    handlePageFlip();
372
373    if (UNLIKELY(mHwWorkListDirty)) {
374        // build the h/w work list
375        handleWorkList();
376    }
377
378    const DisplayHardware& hw(graphicPlane(0).displayHardware());
379    if (LIKELY(hw.canDraw() && !isFrozen())) {
380        // repaint the framebuffer (if needed)
381        handleRepaint();
382
383        // inform the h/w that we're done compositing
384        hw.compositionComplete();
385
386        // release the clients before we flip ('cause flip might block)
387        unlockClients();
388
389        postFramebuffer();
390    } else {
391        // pretend we did the post
392        unlockClients();
393        usleep(16667); // 60 fps period
394    }
395    return true;
396}
397
398void SurfaceFlinger::postFramebuffer()
399{
400    if (!mInvalidRegion.isEmpty()) {
401        const DisplayHardware& hw(graphicPlane(0).displayHardware());
402        const nsecs_t now = systemTime();
403        mDebugInSwapBuffers = now;
404        hw.flip(mInvalidRegion);
405        mLastSwapBufferTime = systemTime() - now;
406        mDebugInSwapBuffers = 0;
407        mInvalidRegion.clear();
408    }
409}
410
411void SurfaceFlinger::handleConsoleEvents()
412{
413    // something to do with the console
414    const DisplayHardware& hw = graphicPlane(0).displayHardware();
415
416    int what = android_atomic_and(0, &mConsoleSignals);
417    if (what & eConsoleAcquired) {
418        hw.acquireScreen();
419    }
420
421    if (mDeferReleaseConsole && hw.canDraw()) {
422        // We got the release signal before the acquire signal
423        mDeferReleaseConsole = false;
424        hw.releaseScreen();
425    }
426
427    if (what & eConsoleReleased) {
428        if (hw.canDraw()) {
429            hw.releaseScreen();
430        } else {
431            mDeferReleaseConsole = true;
432        }
433    }
434
435    mDirtyRegion.set(hw.bounds());
436}
437
438void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
439{
440    Vector< sp<LayerBase> > ditchedLayers;
441
442    /*
443     * Perform and commit the transaction
444     */
445
446    { // scope for the lock
447        Mutex::Autolock _l(mStateLock);
448        const nsecs_t now = systemTime();
449        mDebugInTransaction = now;
450        handleTransactionLocked(transactionFlags, ditchedLayers);
451        mLastTransactionTime = systemTime() - now;
452        mDebugInTransaction = 0;
453        mHwWorkListDirty = true;
454        // here the transaction has been committed
455    }
456
457    /*
458     * Clean-up all layers that went away
459     * (do this without the lock held)
460     */
461
462    const size_t count = ditchedLayers.size();
463    for (size_t i=0 ; i<count ; i++) {
464        if (ditchedLayers[i] != 0) {
465            //LOGD("ditching layer %p", ditchedLayers[i].get());
466            ditchedLayers[i]->ditch();
467        }
468    }
469}
470
471void SurfaceFlinger::handleTransactionLocked(
472        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
473{
474    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
475    const size_t count = currentLayers.size();
476
477    /*
478     * Traversal of the children
479     * (perform the transaction for each of them if needed)
480     */
481
482    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
483    if (layersNeedTransaction) {
484        for (size_t i=0 ; i<count ; i++) {
485            const sp<LayerBase>& layer = currentLayers[i];
486            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
487            if (!trFlags) continue;
488
489            const uint32_t flags = layer->doTransaction(0);
490            if (flags & Layer::eVisibleRegion)
491                mVisibleRegionsDirty = true;
492        }
493    }
494
495    /*
496     * Perform our own transaction if needed
497     */
498
499    if (transactionFlags & eTransactionNeeded) {
500        if (mCurrentState.orientation != mDrawingState.orientation) {
501            // the orientation has changed, recompute all visible regions
502            // and invalidate everything.
503
504            const int dpy = 0;
505            const int orientation = mCurrentState.orientation;
506            const uint32_t type = mCurrentState.orientationType;
507            GraphicPlane& plane(graphicPlane(dpy));
508            plane.setOrientation(orientation);
509
510            // update the shared control block
511            const DisplayHardware& hw(plane.displayHardware());
512            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
513            dcblk->orientation = orientation;
514            dcblk->w = plane.getWidth();
515            dcblk->h = plane.getHeight();
516
517            mVisibleRegionsDirty = true;
518            mDirtyRegion.set(hw.bounds());
519        }
520
521        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
522            // freezing or unfreezing the display -> trigger animation if needed
523            mFreezeDisplay = mCurrentState.freezeDisplay;
524            if (mFreezeDisplay)
525                 mFreezeDisplayTime = 0;
526        }
527
528        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
529            // layers have been added
530            mVisibleRegionsDirty = true;
531        }
532
533        // some layers might have been removed, so
534        // we need to update the regions they're exposing.
535        if (mLayersRemoved) {
536            mLayersRemoved = false;
537            mVisibleRegionsDirty = true;
538            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
539            const size_t count = previousLayers.size();
540            for (size_t i=0 ; i<count ; i++) {
541                const sp<LayerBase>& layer(previousLayers[i]);
542                if (currentLayers.indexOf( layer ) < 0) {
543                    // this layer is not visible anymore
544                    ditchedLayers.add(layer);
545                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
546                }
547            }
548        }
549    }
550
551    commitTransaction();
552}
553
554sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
555{
556    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
557}
558
559void SurfaceFlinger::computeVisibleRegions(
560    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
561{
562    const GraphicPlane& plane(graphicPlane(0));
563    const Transform& planeTransform(plane.transform());
564    const DisplayHardware& hw(plane.displayHardware());
565    const Region screenRegion(hw.bounds());
566
567    Region aboveOpaqueLayers;
568    Region aboveCoveredLayers;
569    Region dirty;
570
571    bool secureFrameBuffer = false;
572
573    size_t i = currentLayers.size();
574    while (i--) {
575        const sp<LayerBase>& layer = currentLayers[i];
576        layer->validateVisibility(planeTransform);
577
578        // start with the whole surface at its current location
579        const Layer::State& s(layer->drawingState());
580
581        /*
582         * opaqueRegion: area of a surface that is fully opaque.
583         */
584        Region opaqueRegion;
585
586        /*
587         * visibleRegion: area of a surface that is visible on screen
588         * and not fully transparent. This is essentially the layer's
589         * footprint minus the opaque regions above it.
590         * Areas covered by a translucent surface are considered visible.
591         */
592        Region visibleRegion;
593
594        /*
595         * coveredRegion: area of a surface that is covered by all
596         * visible regions above it (which includes the translucent areas).
597         */
598        Region coveredRegion;
599
600
601        // handle hidden surfaces by setting the visible region to empty
602        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
603            const bool translucent = layer->needsBlending();
604            const Rect bounds(layer->visibleBounds());
605            visibleRegion.set(bounds);
606            visibleRegion.andSelf(screenRegion);
607            if (!visibleRegion.isEmpty()) {
608                // Remove the transparent area from the visible region
609                if (translucent) {
610                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
611                }
612
613                // compute the opaque region
614                const int32_t layerOrientation = layer->getOrientation();
615                if (s.alpha==255 && !translucent &&
616                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
617                    // the opaque region is the layer's footprint
618                    opaqueRegion = visibleRegion;
619                }
620            }
621        }
622
623        // Clip the covered region to the visible region
624        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
625
626        // Update aboveCoveredLayers for next (lower) layer
627        aboveCoveredLayers.orSelf(visibleRegion);
628
629        // subtract the opaque region covered by the layers above us
630        visibleRegion.subtractSelf(aboveOpaqueLayers);
631
632        // compute this layer's dirty region
633        if (layer->contentDirty) {
634            // we need to invalidate the whole region
635            dirty = visibleRegion;
636            // as well, as the old visible region
637            dirty.orSelf(layer->visibleRegionScreen);
638            layer->contentDirty = false;
639        } else {
640            /* compute the exposed region:
641             *   the exposed region consists of two components:
642             *   1) what's VISIBLE now and was COVERED before
643             *   2) what's EXPOSED now less what was EXPOSED before
644             *
645             * note that (1) is conservative, we start with the whole
646             * visible region but only keep what used to be covered by
647             * something -- which mean it may have been exposed.
648             *
649             * (2) handles areas that were not covered by anything but got
650             * exposed because of a resize.
651             */
652            const Region newExposed = visibleRegion - coveredRegion;
653            const Region oldVisibleRegion = layer->visibleRegionScreen;
654            const Region oldCoveredRegion = layer->coveredRegionScreen;
655            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
656            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
657        }
658        dirty.subtractSelf(aboveOpaqueLayers);
659
660        // accumulate to the screen dirty region
661        dirtyRegion.orSelf(dirty);
662
663        // Update aboveOpaqueLayers for next (lower) layer
664        aboveOpaqueLayers.orSelf(opaqueRegion);
665
666        // Store the visible region is screen space
667        layer->setVisibleRegion(visibleRegion);
668        layer->setCoveredRegion(coveredRegion);
669
670        // If a secure layer is partially visible, lock-down the screen!
671        if (layer->isSecure() && !visibleRegion.isEmpty()) {
672            secureFrameBuffer = true;
673        }
674    }
675
676    // invalidate the areas where a layer was removed
677    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
678    mDirtyRegionRemovedLayer.clear();
679
680    mSecureFrameBuffer = secureFrameBuffer;
681    opaqueRegion = aboveOpaqueLayers;
682}
683
684
685void SurfaceFlinger::commitTransaction()
686{
687    mDrawingState = mCurrentState;
688    mResizeTransationPending = false;
689    mTransactionCV.broadcast();
690}
691
692void SurfaceFlinger::handlePageFlip()
693{
694    bool visibleRegions = mVisibleRegionsDirty;
695    LayerVector& currentLayers(
696            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
697    visibleRegions |= lockPageFlip(currentLayers);
698
699        const DisplayHardware& hw = graphicPlane(0).displayHardware();
700        const Region screenRegion(hw.bounds());
701        if (visibleRegions) {
702            Region opaqueRegion;
703            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
704
705            /*
706             *  rebuild the visible layer list
707             */
708            mVisibleLayersSortedByZ.clear();
709            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
710            size_t count = currentLayers.size();
711            mVisibleLayersSortedByZ.setCapacity(count);
712            for (size_t i=0 ; i<count ; i++) {
713                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
714                    mVisibleLayersSortedByZ.add(currentLayers[i]);
715            }
716
717            mWormholeRegion = screenRegion.subtract(opaqueRegion);
718            mVisibleRegionsDirty = false;
719            mHwWorkListDirty = true;
720        }
721
722    unlockPageFlip(currentLayers);
723    mDirtyRegion.andSelf(screenRegion);
724}
725
726bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
727{
728    bool recomputeVisibleRegions = false;
729    size_t count = currentLayers.size();
730    sp<LayerBase> const* layers = currentLayers.array();
731    for (size_t i=0 ; i<count ; i++) {
732        const sp<LayerBase>& layer(layers[i]);
733        layer->lockPageFlip(recomputeVisibleRegions);
734    }
735    return recomputeVisibleRegions;
736}
737
738void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
739{
740    const GraphicPlane& plane(graphicPlane(0));
741    const Transform& planeTransform(plane.transform());
742    size_t count = currentLayers.size();
743    sp<LayerBase> const* layers = currentLayers.array();
744    for (size_t i=0 ; i<count ; i++) {
745        const sp<LayerBase>& layer(layers[i]);
746        layer->unlockPageFlip(planeTransform, mDirtyRegion);
747    }
748}
749
750void SurfaceFlinger::handleWorkList()
751{
752    mHwWorkListDirty = false;
753    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
754    if (hwc.initCheck() == NO_ERROR) {
755        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
756        const size_t count = currentLayers.size();
757        hwc.createWorkList(count);
758        hwc_layer_t* const cur(hwc.getLayers());
759        for (size_t i=0 ; cur && i<count ; i++) {
760            currentLayers[i]->setGeometry(&cur[i]);
761        }
762    }
763}
764
765void SurfaceFlinger::handleRepaint()
766{
767    // compute the invalid region
768    mInvalidRegion.orSelf(mDirtyRegion);
769    if (mInvalidRegion.isEmpty()) {
770        // nothing to do
771        return;
772    }
773
774    if (UNLIKELY(mDebugRegion)) {
775        debugFlashRegions();
776    }
777
778    // set the frame buffer
779    const DisplayHardware& hw(graphicPlane(0).displayHardware());
780    glMatrixMode(GL_MODELVIEW);
781    glLoadIdentity();
782
783    uint32_t flags = hw.getFlags();
784    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
785        (flags & DisplayHardware::BUFFER_PRESERVED))
786    {
787        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
788        // takes a rectangle, we must make sure to update that whole
789        // rectangle in that case
790        if (flags & DisplayHardware::SWAP_RECTANGLE) {
791            // TODO: we really should be able to pass a region to
792            // SWAP_RECTANGLE so that we don't have to redraw all this.
793            mDirtyRegion.set(mInvalidRegion.bounds());
794        } else {
795            // in the BUFFER_PRESERVED case, obviously, we can update only
796            // what's needed and nothing more.
797            // NOTE: this is NOT a common case, as preserving the backbuffer
798            // is costly and usually involves copying the whole update back.
799        }
800    } else {
801        if (flags & DisplayHardware::PARTIAL_UPDATES) {
802            // We need to redraw the rectangle that will be updated
803            // (pushed to the framebuffer).
804            // This is needed because PARTIAL_UPDATES only takes one
805            // rectangle instead of a region (see DisplayHardware::flip())
806            mDirtyRegion.set(mInvalidRegion.bounds());
807        } else {
808            // we need to redraw everything (the whole screen)
809            mDirtyRegion.set(hw.bounds());
810            mInvalidRegion = mDirtyRegion;
811        }
812    }
813
814    // compose all surfaces
815    composeSurfaces(mDirtyRegion);
816
817    // clear the dirty regions
818    mDirtyRegion.clear();
819}
820
821void SurfaceFlinger::composeSurfaces(const Region& dirty)
822{
823    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
824        // should never happen unless the window manager has a bug
825        // draw something...
826        drawWormhole();
827    }
828
829    status_t err = NO_ERROR;
830    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
831    size_t count = layers.size();
832
833    const DisplayHardware& hw(graphicPlane(0).displayHardware());
834    HWComposer& hwc(hw.getHwComposer());
835    hwc_layer_t* const cur(hwc.getLayers());
836
837    LOGE_IF(cur && hwc.getNumLayers() != count,
838            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
839            hwc.getNumLayers(), count);
840
841    // just to be extra-safe, use the smallest count
842    count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
843
844    /*
845     *  update the per-frame h/w composer data for each layer
846     *  and build the transparent region of the FB
847     */
848    Region transparent;
849    if (cur) {
850        for (size_t i=0 ; i<count ; i++) {
851            const sp<LayerBase>& layer(layers[i]);
852            layer->setPerFrameData(&cur[i]);
853            if (cur[i].hints & HWC_HINT_CLEAR_FB) {
854                if (!(layer->needsBlending())) {
855                    transparent.orSelf(layer->visibleRegionScreen);
856                }
857            }
858        }
859        err = hwc.prepare();
860        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
861    }
862
863    /*
864     *  clear the area of the FB that need to be transparent
865     */
866    transparent.andSelf(dirty);
867    if (!transparent.isEmpty()) {
868        glClearColor(0,0,0,0);
869        Region::const_iterator it = transparent.begin();
870        Region::const_iterator const end = transparent.end();
871        const int32_t height = hw.getHeight();
872        while (it != end) {
873            const Rect& r(*it++);
874            const GLint sy = height - (r.top + r.height());
875            glScissor(r.left, sy, r.width(), r.height());
876            glClear(GL_COLOR_BUFFER_BIT);
877        }
878    }
879
880
881    /*
882     * and then, render the layers targeted at the framebuffer
883     */
884    for (size_t i=0 ; i<count ; i++) {
885        if (cur) {
886            if (!(cur[i].compositionType == HWC_FRAMEBUFFER) ||
887                    cur[i].flags & HWC_SKIP_LAYER) {
888                // skip layers handled by the HAL
889                continue;
890            }
891        }
892        const sp<LayerBase>& layer(layers[i]);
893        const Region clip(dirty.intersect(layer->visibleRegionScreen));
894        if (!clip.isEmpty()) {
895            layer->draw(clip);
896        }
897    }
898}
899
900void SurfaceFlinger::unlockClients()
901{
902    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
903    const size_t count = drawingLayers.size();
904    sp<LayerBase> const* const layers = drawingLayers.array();
905    for (size_t i=0 ; i<count ; ++i) {
906        const sp<LayerBase>& layer = layers[i];
907        layer->finishPageFlip();
908    }
909}
910
911void SurfaceFlinger::debugFlashRegions()
912{
913    const DisplayHardware& hw(graphicPlane(0).displayHardware());
914    const uint32_t flags = hw.getFlags();
915
916    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
917            (flags & DisplayHardware::BUFFER_PRESERVED))) {
918        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
919                mDirtyRegion.bounds() : hw.bounds());
920        composeSurfaces(repaint);
921    }
922
923    TextureManager::deactivateTextures();
924
925    glDisable(GL_BLEND);
926    glDisable(GL_DITHER);
927    glDisable(GL_SCISSOR_TEST);
928
929    static int toggle = 0;
930    toggle = 1 - toggle;
931    if (toggle) {
932        glColor4f(1, 0, 1, 1);
933    } else {
934        glColor4f(1, 1, 0, 1);
935    }
936
937    Region::const_iterator it = mDirtyRegion.begin();
938    Region::const_iterator const end = mDirtyRegion.end();
939    while (it != end) {
940        const Rect& r = *it++;
941        GLfloat vertices[][2] = {
942                { r.left,  r.top },
943                { r.left,  r.bottom },
944                { r.right, r.bottom },
945                { r.right, r.top }
946        };
947        glVertexPointer(2, GL_FLOAT, 0, vertices);
948        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
949    }
950
951    if (mInvalidRegion.isEmpty()) {
952        mDirtyRegion.dump("mDirtyRegion");
953        mInvalidRegion.dump("mInvalidRegion");
954    }
955    hw.flip(mInvalidRegion);
956
957    if (mDebugRegion > 1)
958        usleep(mDebugRegion * 1000);
959
960    glEnable(GL_SCISSOR_TEST);
961    //mDirtyRegion.dump("mDirtyRegion");
962}
963
964void SurfaceFlinger::drawWormhole() const
965{
966    const Region region(mWormholeRegion.intersect(mDirtyRegion));
967    if (region.isEmpty())
968        return;
969
970    const DisplayHardware& hw(graphicPlane(0).displayHardware());
971    const int32_t width = hw.getWidth();
972    const int32_t height = hw.getHeight();
973
974    glDisable(GL_BLEND);
975    glDisable(GL_DITHER);
976
977    if (LIKELY(!mDebugBackground)) {
978        glClearColor(0,0,0,0);
979        Region::const_iterator it = region.begin();
980        Region::const_iterator const end = region.end();
981        while (it != end) {
982            const Rect& r = *it++;
983            const GLint sy = height - (r.top + r.height());
984            glScissor(r.left, sy, r.width(), r.height());
985            glClear(GL_COLOR_BUFFER_BIT);
986        }
987    } else {
988        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
989                { width, height }, { 0, height }  };
990        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
991        glVertexPointer(2, GL_SHORT, 0, vertices);
992        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
993        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
994#if defined(GL_OES_texture_external)
995        if (GLExtensions::getInstance().haveTextureExternal()) {
996            glDisable(GL_TEXTURE_EXTERNAL_OES);
997        }
998#endif
999        glEnable(GL_TEXTURE_2D);
1000        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1001        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1002        glMatrixMode(GL_TEXTURE);
1003        glLoadIdentity();
1004        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1005        Region::const_iterator it = region.begin();
1006        Region::const_iterator const end = region.end();
1007        while (it != end) {
1008            const Rect& r = *it++;
1009            const GLint sy = height - (r.top + r.height());
1010            glScissor(r.left, sy, r.width(), r.height());
1011            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1012        }
1013        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1014    }
1015}
1016
1017void SurfaceFlinger::debugShowFPS() const
1018{
1019    static int mFrameCount;
1020    static int mLastFrameCount = 0;
1021    static nsecs_t mLastFpsTime = 0;
1022    static float mFps = 0;
1023    mFrameCount++;
1024    nsecs_t now = systemTime();
1025    nsecs_t diff = now - mLastFpsTime;
1026    if (diff > ms2ns(250)) {
1027        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1028        mLastFpsTime = now;
1029        mLastFrameCount = mFrameCount;
1030    }
1031    // XXX: mFPS has the value we want
1032 }
1033
1034status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1035{
1036    Mutex::Autolock _l(mStateLock);
1037    addLayer_l(layer);
1038    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1039    return NO_ERROR;
1040}
1041
1042status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1043{
1044    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1045    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1046}
1047
1048ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1049        const sp<LayerBaseClient>& lbc)
1050{
1051    Mutex::Autolock _l(mStateLock);
1052
1053    // attach this layer to the client
1054    ssize_t name = client->attachLayer(lbc);
1055
1056    // add this layer to the current state list
1057    addLayer_l(lbc);
1058
1059    return name;
1060}
1061
1062status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1063{
1064    Mutex::Autolock _l(mStateLock);
1065    status_t err = purgatorizeLayer_l(layer);
1066    if (err == NO_ERROR)
1067        setTransactionFlags(eTransactionNeeded);
1068    return err;
1069}
1070
1071status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1072{
1073    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1074    if (lbc != 0) {
1075        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1076    }
1077    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1078    if (index >= 0) {
1079        mLayersRemoved = true;
1080        return NO_ERROR;
1081    }
1082    return status_t(index);
1083}
1084
1085status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1086{
1087    // remove the layer from the main list (through a transaction).
1088    ssize_t err = removeLayer_l(layerBase);
1089
1090    layerBase->onRemoved();
1091
1092    // it's possible that we don't find a layer, because it might
1093    // have been destroyed already -- this is not technically an error
1094    // from the user because there is a race between Client::destroySurface(),
1095    // ~Client() and ~ISurface().
1096    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1097}
1098
1099status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1100{
1101    layer->forceVisibilityTransaction();
1102    setTransactionFlags(eTraversalNeeded);
1103    return NO_ERROR;
1104}
1105
1106uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1107{
1108    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1109}
1110
1111uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1112{
1113    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1114    if ((old & flags)==0) { // wake the server up
1115        signalEvent();
1116    }
1117    return old;
1118}
1119
1120void SurfaceFlinger::openGlobalTransaction()
1121{
1122    android_atomic_inc(&mTransactionCount);
1123}
1124
1125void SurfaceFlinger::closeGlobalTransaction()
1126{
1127    if (android_atomic_dec(&mTransactionCount) == 1) {
1128        signalEvent();
1129
1130        // if there is a transaction with a resize, wait for it to
1131        // take effect before returning.
1132        Mutex::Autolock _l(mStateLock);
1133        while (mResizeTransationPending) {
1134            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1135            if (CC_UNLIKELY(err != NO_ERROR)) {
1136                // just in case something goes wrong in SF, return to the
1137                // called after a few seconds.
1138                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1139                mResizeTransationPending = false;
1140                break;
1141            }
1142        }
1143    }
1144}
1145
1146status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1147{
1148    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1149        return BAD_VALUE;
1150
1151    Mutex::Autolock _l(mStateLock);
1152    mCurrentState.freezeDisplay = 1;
1153    setTransactionFlags(eTransactionNeeded);
1154
1155    // flags is intended to communicate some sort of animation behavior
1156    // (for instance fading)
1157    return NO_ERROR;
1158}
1159
1160status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1161{
1162    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1163        return BAD_VALUE;
1164
1165    Mutex::Autolock _l(mStateLock);
1166    mCurrentState.freezeDisplay = 0;
1167    setTransactionFlags(eTransactionNeeded);
1168
1169    // flags is intended to communicate some sort of animation behavior
1170    // (for instance fading)
1171    return NO_ERROR;
1172}
1173
1174int SurfaceFlinger::setOrientation(DisplayID dpy,
1175        int orientation, uint32_t flags)
1176{
1177    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1178        return BAD_VALUE;
1179
1180    Mutex::Autolock _l(mStateLock);
1181    if (mCurrentState.orientation != orientation) {
1182        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1183            mCurrentState.orientationType = flags;
1184            mCurrentState.orientation = orientation;
1185            setTransactionFlags(eTransactionNeeded);
1186            mTransactionCV.wait(mStateLock);
1187        } else {
1188            orientation = BAD_VALUE;
1189        }
1190    }
1191    return orientation;
1192}
1193
1194sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1195        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1196        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1197        uint32_t flags)
1198{
1199    sp<LayerBaseClient> layer;
1200    sp<LayerBaseClient::Surface> surfaceHandle;
1201
1202    if (int32_t(w|h) < 0) {
1203        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1204                int(w), int(h));
1205        return surfaceHandle;
1206    }
1207
1208    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1209    sp<Layer> normalLayer;
1210    switch (flags & eFXSurfaceMask) {
1211        case eFXSurfaceNormal:
1212            if (UNLIKELY(flags & ePushBuffers)) {
1213                layer = createPushBuffersSurface(client, d, w, h, flags);
1214            } else {
1215                normalLayer = createNormalSurface(client, d, w, h, flags, format);
1216                layer = normalLayer;
1217            }
1218            break;
1219        case eFXSurfaceBlur:
1220            layer = createBlurSurface(client, d, w, h, flags);
1221            break;
1222        case eFXSurfaceDim:
1223            layer = createDimSurface(client, d, w, h, flags);
1224            break;
1225    }
1226
1227    if (layer != 0) {
1228        layer->initStates(w, h, flags);
1229        layer->setName(name);
1230        ssize_t token = addClientLayer(client, layer);
1231
1232        surfaceHandle = layer->getSurface();
1233        if (surfaceHandle != 0) {
1234            params->token = token;
1235            params->identity = surfaceHandle->getIdentity();
1236            params->width = w;
1237            params->height = h;
1238            params->format = format;
1239            if (normalLayer != 0) {
1240                Mutex::Autolock _l(mStateLock);
1241                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1242            }
1243        }
1244
1245        setTransactionFlags(eTransactionNeeded);
1246    }
1247
1248    return surfaceHandle;
1249}
1250
1251sp<Layer> SurfaceFlinger::createNormalSurface(
1252        const sp<Client>& client, DisplayID display,
1253        uint32_t w, uint32_t h, uint32_t flags,
1254        PixelFormat& format)
1255{
1256    // initialize the surfaces
1257    switch (format) { // TODO: take h/w into account
1258    case PIXEL_FORMAT_TRANSPARENT:
1259    case PIXEL_FORMAT_TRANSLUCENT:
1260        format = PIXEL_FORMAT_RGBA_8888;
1261        break;
1262    case PIXEL_FORMAT_OPAQUE:
1263#ifdef NO_RGBX_8888
1264        format = PIXEL_FORMAT_RGB_565;
1265#else
1266        format = PIXEL_FORMAT_RGBX_8888;
1267#endif
1268        break;
1269    }
1270
1271#ifdef NO_RGBX_8888
1272    if (format == PIXEL_FORMAT_RGBX_8888)
1273        format = PIXEL_FORMAT_RGBA_8888;
1274#endif
1275
1276    sp<Layer> layer = new Layer(this, display, client);
1277    status_t err = layer->setBuffers(w, h, format, flags);
1278    if (LIKELY(err != NO_ERROR)) {
1279        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1280        layer.clear();
1281    }
1282    return layer;
1283}
1284
1285sp<LayerBlur> SurfaceFlinger::createBlurSurface(
1286        const sp<Client>& client, DisplayID display,
1287        uint32_t w, uint32_t h, uint32_t flags)
1288{
1289    sp<LayerBlur> layer = new LayerBlur(this, display, client);
1290    layer->initStates(w, h, flags);
1291    return layer;
1292}
1293
1294sp<LayerDim> SurfaceFlinger::createDimSurface(
1295        const sp<Client>& client, DisplayID display,
1296        uint32_t w, uint32_t h, uint32_t flags)
1297{
1298    sp<LayerDim> layer = new LayerDim(this, display, client);
1299    layer->initStates(w, h, flags);
1300    return layer;
1301}
1302
1303sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
1304        const sp<Client>& client, DisplayID display,
1305        uint32_t w, uint32_t h, uint32_t flags)
1306{
1307    sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
1308    layer->initStates(w, h, flags);
1309    return layer;
1310}
1311
1312status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1313{
1314    /*
1315     * called by the window manager, when a surface should be marked for
1316     * destruction.
1317     *
1318     * The surface is removed from the current and drawing lists, but placed
1319     * in the purgatory queue, so it's not destroyed right-away (we need
1320     * to wait for all client's references to go away first).
1321     */
1322
1323    status_t err = NAME_NOT_FOUND;
1324    Mutex::Autolock _l(mStateLock);
1325    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1326    if (layer != 0) {
1327        err = purgatorizeLayer_l(layer);
1328        if (err == NO_ERROR) {
1329            setTransactionFlags(eTransactionNeeded);
1330        }
1331    }
1332    return err;
1333}
1334
1335status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1336{
1337    // called by ~ISurface() when all references are gone
1338
1339    class MessageDestroySurface : public MessageBase {
1340        SurfaceFlinger* flinger;
1341        sp<LayerBaseClient> layer;
1342    public:
1343        MessageDestroySurface(
1344                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1345            : flinger(flinger), layer(layer) { }
1346        virtual bool handler() {
1347            sp<LayerBaseClient> l(layer);
1348            layer.clear(); // clear it outside of the lock;
1349            Mutex::Autolock _l(flinger->mStateLock);
1350            /*
1351             * remove the layer from the current list -- chances are that it's
1352             * not in the list anyway, because it should have been removed
1353             * already upon request of the client (eg: window manager).
1354             * However, a buggy client could have not done that.
1355             * Since we know we don't have any more clients, we don't need
1356             * to use the purgatory.
1357             */
1358            status_t err = flinger->removeLayer_l(l);
1359            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1360                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1361            return true;
1362        }
1363    };
1364
1365    postMessageAsync( new MessageDestroySurface(this, layer) );
1366    return NO_ERROR;
1367}
1368
1369status_t SurfaceFlinger::setClientState(
1370        const sp<Client>& client,
1371        int32_t count,
1372        const layer_state_t* states)
1373{
1374    Mutex::Autolock _l(mStateLock);
1375    uint32_t flags = 0;
1376    for (int i=0 ; i<count ; i++) {
1377        const layer_state_t& s(states[i]);
1378        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1379        if (layer != 0) {
1380            const uint32_t what = s.what;
1381            if (what & ePositionChanged) {
1382                if (layer->setPosition(s.x, s.y))
1383                    flags |= eTraversalNeeded;
1384            }
1385            if (what & eLayerChanged) {
1386                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1387                if (layer->setLayer(s.z)) {
1388                    mCurrentState.layersSortedByZ.removeAt(idx);
1389                    mCurrentState.layersSortedByZ.add(layer);
1390                    // we need traversal (state changed)
1391                    // AND transaction (list changed)
1392                    flags |= eTransactionNeeded|eTraversalNeeded;
1393                }
1394            }
1395            if (what & eSizeChanged) {
1396                if (layer->setSize(s.w, s.h)) {
1397                    flags |= eTraversalNeeded;
1398                    mResizeTransationPending = true;
1399                }
1400            }
1401            if (what & eAlphaChanged) {
1402                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1403                    flags |= eTraversalNeeded;
1404            }
1405            if (what & eMatrixChanged) {
1406                if (layer->setMatrix(s.matrix))
1407                    flags |= eTraversalNeeded;
1408            }
1409            if (what & eTransparentRegionChanged) {
1410                if (layer->setTransparentRegionHint(s.transparentRegion))
1411                    flags |= eTraversalNeeded;
1412            }
1413            if (what & eVisibilityChanged) {
1414                if (layer->setFlags(s.flags, s.mask))
1415                    flags |= eTraversalNeeded;
1416            }
1417        }
1418    }
1419    if (flags) {
1420        setTransactionFlags(flags);
1421    }
1422    return NO_ERROR;
1423}
1424
1425void SurfaceFlinger::screenReleased(int dpy)
1426{
1427    // this may be called by a signal handler, we can't do too much in here
1428    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1429    signalEvent();
1430}
1431
1432void SurfaceFlinger::screenAcquired(int dpy)
1433{
1434    // this may be called by a signal handler, we can't do too much in here
1435    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1436    signalEvent();
1437}
1438
1439status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1440{
1441    const size_t SIZE = 1024;
1442    char buffer[SIZE];
1443    String8 result;
1444    if (!mDump.checkCalling()) {
1445        snprintf(buffer, SIZE, "Permission Denial: "
1446                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1447                IPCThreadState::self()->getCallingPid(),
1448                IPCThreadState::self()->getCallingUid());
1449        result.append(buffer);
1450    } else {
1451
1452        // figure out if we're stuck somewhere
1453        const nsecs_t now = systemTime();
1454        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1455        const nsecs_t inTransaction(mDebugInTransaction);
1456        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1457        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1458
1459        // Try to get the main lock, but don't insist if we can't
1460        // (this would indicate SF is stuck, but we want to be able to
1461        // print something in dumpsys).
1462        int retry = 3;
1463        while (mStateLock.tryLock()<0 && --retry>=0) {
1464            usleep(1000000);
1465        }
1466        const bool locked(retry >= 0);
1467        if (!locked) {
1468            snprintf(buffer, SIZE,
1469                    "SurfaceFlinger appears to be unresponsive, "
1470                    "dumping anyways (no locks held)\n");
1471            result.append(buffer);
1472        }
1473
1474        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1475        const size_t count = currentLayers.size();
1476        for (size_t i=0 ; i<count ; i++) {
1477            const sp<LayerBase>& layer(currentLayers[i]);
1478            layer->dump(result, buffer, SIZE);
1479            const Layer::State& s(layer->drawingState());
1480            s.transparentRegion.dump(result, "transparentRegion");
1481            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1482            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1483        }
1484
1485        mWormholeRegion.dump(result, "WormholeRegion");
1486        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1487        snprintf(buffer, SIZE,
1488                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1489                mFreezeDisplay?"yes":"no", mFreezeCount,
1490                mCurrentState.orientation, hw.canDraw());
1491        result.append(buffer);
1492        snprintf(buffer, SIZE,
1493                "  last eglSwapBuffers() time: %f us\n"
1494                "  last transaction time     : %f us\n",
1495                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1496        result.append(buffer);
1497
1498        if (inSwapBuffersDuration || !locked) {
1499            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1500                    inSwapBuffersDuration/1000.0);
1501            result.append(buffer);
1502        }
1503
1504        if (inTransactionDuration || !locked) {
1505            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1506                    inTransactionDuration/1000.0);
1507            result.append(buffer);
1508        }
1509
1510        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1511        alloc.dump(result);
1512
1513        if (locked) {
1514            mStateLock.unlock();
1515        }
1516    }
1517    write(fd, result.string(), result.size());
1518    return NO_ERROR;
1519}
1520
1521status_t SurfaceFlinger::onTransact(
1522    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1523{
1524    switch (code) {
1525        case CREATE_CONNECTION:
1526        case OPEN_GLOBAL_TRANSACTION:
1527        case CLOSE_GLOBAL_TRANSACTION:
1528        case SET_ORIENTATION:
1529        case FREEZE_DISPLAY:
1530        case UNFREEZE_DISPLAY:
1531        case BOOT_FINISHED:
1532        {
1533            // codes that require permission check
1534            IPCThreadState* ipc = IPCThreadState::self();
1535            const int pid = ipc->getCallingPid();
1536            const int uid = ipc->getCallingUid();
1537            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1538                LOGE("Permission Denial: "
1539                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1540                return PERMISSION_DENIED;
1541            }
1542        }
1543    }
1544    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1545    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1546        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1547        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1548            IPCThreadState* ipc = IPCThreadState::self();
1549            const int pid = ipc->getCallingPid();
1550            const int uid = ipc->getCallingUid();
1551            LOGE("Permission Denial: "
1552                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1553            return PERMISSION_DENIED;
1554        }
1555        int n;
1556        switch (code) {
1557            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1558                return NO_ERROR;
1559            case 1001:  // SHOW_FPS, NOT SUPPORTED ANYMORE
1560                return NO_ERROR;
1561            case 1002:  // SHOW_UPDATES
1562                n = data.readInt32();
1563                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1564                return NO_ERROR;
1565            case 1003:  // SHOW_BACKGROUND
1566                n = data.readInt32();
1567                mDebugBackground = n ? 1 : 0;
1568                return NO_ERROR;
1569            case 1004:{ // repaint everything
1570                Mutex::Autolock _l(mStateLock);
1571                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1572                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1573                signalEvent();
1574                return NO_ERROR;
1575            }
1576            case 1005:{ // force transaction
1577                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1578                return NO_ERROR;
1579            }
1580            case 1007: // set mFreezeCount
1581                mFreezeCount = data.readInt32();
1582                mFreezeDisplayTime = 0;
1583                return NO_ERROR;
1584            case 1010:  // interrogate.
1585                reply->writeInt32(0);
1586                reply->writeInt32(0);
1587                reply->writeInt32(mDebugRegion);
1588                reply->writeInt32(mDebugBackground);
1589                return NO_ERROR;
1590            case 1013: {
1591                Mutex::Autolock _l(mStateLock);
1592                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1593                reply->writeInt32(hw.getPageFlipCount());
1594            }
1595            return NO_ERROR;
1596        }
1597    }
1598    return err;
1599}
1600
1601// ---------------------------------------------------------------------------
1602
1603sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
1604{
1605    sp<Layer> result;
1606    Mutex::Autolock _l(mStateLock);
1607    result = mLayerMap.valueFor( sur->asBinder() ).promote();
1608    return result;
1609}
1610
1611// ---------------------------------------------------------------------------
1612
1613Client::Client(const sp<SurfaceFlinger>& flinger)
1614    : mFlinger(flinger), mNameGenerator(1)
1615{
1616}
1617
1618Client::~Client()
1619{
1620    const size_t count = mLayers.size();
1621    for (size_t i=0 ; i<count ; i++) {
1622        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
1623        if (layer != 0) {
1624            mFlinger->removeLayer(layer);
1625        }
1626    }
1627}
1628
1629status_t Client::initCheck() const {
1630    return NO_ERROR;
1631}
1632
1633ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
1634{
1635    int32_t name = android_atomic_inc(&mNameGenerator);
1636    mLayers.add(name, layer);
1637    return name;
1638}
1639
1640void Client::detachLayer(const LayerBaseClient* layer)
1641{
1642    // we do a linear search here, because this doesn't happen often
1643    const size_t count = mLayers.size();
1644    for (size_t i=0 ; i<count ; i++) {
1645        if (mLayers.valueAt(i) == layer) {
1646            mLayers.removeItemsAt(i, 1);
1647            break;
1648        }
1649    }
1650}
1651sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
1652    sp<LayerBaseClient> lbc;
1653    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
1654    if (layer != 0) {
1655        lbc = layer.promote();
1656        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
1657    }
1658    return lbc;
1659}
1660
1661sp<IMemoryHeap> Client::getControlBlock() const {
1662    return 0;
1663}
1664ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
1665    return -1;
1666}
1667sp<ISurface> Client::createSurface(
1668        ISurfaceComposerClient::surface_data_t* params, int pid,
1669        const String8& name,
1670        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
1671        uint32_t flags)
1672{
1673    return mFlinger->createSurface(this, pid, name, params,
1674            display, w, h, format, flags);
1675}
1676status_t Client::destroySurface(SurfaceID sid) {
1677    return mFlinger->removeSurface(this, sid);
1678}
1679status_t Client::setState(int32_t count, const layer_state_t* states) {
1680    return mFlinger->setClientState(this, count, states);
1681}
1682
1683// ---------------------------------------------------------------------------
1684
1685UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
1686    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
1687{
1688    const int pgsize = getpagesize();
1689    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
1690
1691    mCblkHeap = new MemoryHeapBase(cblksize, 0,
1692            "SurfaceFlinger Client control-block");
1693
1694    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
1695    if (ctrlblk) { // construct the shared structure in-place.
1696        new(ctrlblk) SharedClient;
1697    }
1698}
1699
1700UserClient::~UserClient()
1701{
1702    if (ctrlblk) {
1703        ctrlblk->~SharedClient();  // destroy our shared-structure.
1704    }
1705
1706    /*
1707     * When a UserClient dies, it's unclear what to do exactly.
1708     * We could go ahead and destroy all surfaces linked to that client
1709     * however, it wouldn't be fair to the main Client
1710     * (usually the the window-manager), which might want to re-target
1711     * the layer to another UserClient.
1712     * I think the best is to do nothing, or not much; in most cases the
1713     * WM itself will go ahead and clean things up when it detects a client of
1714     * his has died.
1715     * The remaining question is what to display? currently we keep
1716     * just keep the current buffer.
1717     */
1718}
1719
1720status_t UserClient::initCheck() const {
1721    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
1722}
1723
1724void UserClient::detachLayer(const Layer* layer)
1725{
1726    int32_t name = layer->getToken();
1727    if (name >= 0) {
1728        int32_t mask = 1LU<<name;
1729        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
1730            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
1731        }
1732    }
1733}
1734
1735sp<IMemoryHeap> UserClient::getControlBlock() const {
1736    return mCblkHeap;
1737}
1738
1739ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
1740{
1741    int32_t name = NAME_NOT_FOUND;
1742    sp<Layer> layer(mFlinger->getLayer(sur));
1743    if (layer == 0) return name;
1744
1745    // if this layer already has a token, just return it
1746    name = layer->getToken();
1747    if ((name >= 0) && (layer->getClient() == this))
1748        return name;
1749
1750    name = 0;
1751    do {
1752        int32_t mask = 1LU<<name;
1753        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
1754            // we found and locked that name
1755            status_t err = layer->setToken(
1756                    const_cast<UserClient*>(this), ctrlblk, name);
1757            if (err != NO_ERROR) {
1758                // free the name
1759                android_atomic_and(~mask, &mBitmap);
1760                name = err;
1761            }
1762            break;
1763        }
1764        if (++name > 31)
1765            name = NO_MEMORY;
1766    } while(name >= 0);
1767
1768    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
1769    //        sur->asBinder().get(), name, this, mBitmap);
1770    return name;
1771}
1772
1773sp<ISurface> UserClient::createSurface(
1774        ISurfaceComposerClient::surface_data_t* params, int pid,
1775        const String8& name,
1776        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
1777        uint32_t flags) {
1778    return 0;
1779}
1780status_t UserClient::destroySurface(SurfaceID sid) {
1781    return INVALID_OPERATION;
1782}
1783status_t UserClient::setState(int32_t count, const layer_state_t* states) {
1784    return INVALID_OPERATION;
1785}
1786
1787// ---------------------------------------------------------------------------
1788
1789GraphicPlane::GraphicPlane()
1790    : mHw(0)
1791{
1792}
1793
1794GraphicPlane::~GraphicPlane() {
1795    delete mHw;
1796}
1797
1798bool GraphicPlane::initialized() const {
1799    return mHw ? true : false;
1800}
1801
1802int GraphicPlane::getWidth() const {
1803    return mWidth;
1804}
1805
1806int GraphicPlane::getHeight() const {
1807    return mHeight;
1808}
1809
1810void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
1811{
1812    mHw = hw;
1813
1814    // initialize the display orientation transform.
1815    // it's a constant that should come from the display driver.
1816    int displayOrientation = ISurfaceComposer::eOrientationDefault;
1817    char property[PROPERTY_VALUE_MAX];
1818    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
1819        //displayOrientation
1820        switch (atoi(property)) {
1821        case 90:
1822            displayOrientation = ISurfaceComposer::eOrientation90;
1823            break;
1824        case 270:
1825            displayOrientation = ISurfaceComposer::eOrientation270;
1826            break;
1827        }
1828    }
1829
1830    const float w = hw->getWidth();
1831    const float h = hw->getHeight();
1832    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
1833            &mDisplayTransform);
1834    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
1835        mDisplayWidth = h;
1836        mDisplayHeight = w;
1837    } else {
1838        mDisplayWidth = w;
1839        mDisplayHeight = h;
1840    }
1841
1842    setOrientation(ISurfaceComposer::eOrientationDefault);
1843}
1844
1845status_t GraphicPlane::orientationToTransfrom(
1846        int orientation, int w, int h, Transform* tr)
1847{
1848    uint32_t flags = 0;
1849    switch (orientation) {
1850    case ISurfaceComposer::eOrientationDefault:
1851        flags = Transform::ROT_0;
1852        break;
1853    case ISurfaceComposer::eOrientation90:
1854        flags = Transform::ROT_90;
1855        break;
1856    case ISurfaceComposer::eOrientation180:
1857        flags = Transform::ROT_180;
1858        break;
1859    case ISurfaceComposer::eOrientation270:
1860        flags = Transform::ROT_270;
1861        break;
1862    default:
1863        return BAD_VALUE;
1864    }
1865    tr->set(flags, w, h);
1866    return NO_ERROR;
1867}
1868
1869status_t GraphicPlane::setOrientation(int orientation)
1870{
1871    // If the rotation can be handled in hardware, this is where
1872    // the magic should happen.
1873
1874    const DisplayHardware& hw(displayHardware());
1875    const float w = mDisplayWidth;
1876    const float h = mDisplayHeight;
1877    mWidth = int(w);
1878    mHeight = int(h);
1879
1880    Transform orientationTransform;
1881    GraphicPlane::orientationToTransfrom(orientation, w, h,
1882            &orientationTransform);
1883    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
1884        mWidth = int(h);
1885        mHeight = int(w);
1886    }
1887
1888    mOrientation = orientation;
1889    mGlobalTransform = mDisplayTransform * orientationTransform;
1890    return NO_ERROR;
1891}
1892
1893const DisplayHardware& GraphicPlane::displayHardware() const {
1894    return *mHw;
1895}
1896
1897const Transform& GraphicPlane::transform() const {
1898    return mGlobalTransform;
1899}
1900
1901EGLDisplay GraphicPlane::getEGLDisplay() const {
1902    return mHw->getEGLDisplay();
1903}
1904
1905// ---------------------------------------------------------------------------
1906
1907}; // namespace android
1908