SurfaceFlinger.cpp revision 45721773e1a68e96da4b6cc04cef276bae7ca3e9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/PixelFormat.h> 42 43#include <pixelflinger/pixelflinger.h> 44#include <GLES/gl.h> 45 46#include "clz.h" 47#include "GLExtensions.h" 48#include "Layer.h" 49#include "LayerBlur.h" 50#include "LayerBuffer.h" 51#include "LayerDim.h" 52#include "SurfaceFlinger.h" 53 54#include "DisplayHardware/DisplayHardware.h" 55#include "DisplayHardware/HWComposer.h" 56 57/* ideally AID_GRAPHICS would be in a semi-public header 58 * or there would be a way to map a user/group name to its id 59 */ 60#ifndef AID_GRAPHICS 61#define AID_GRAPHICS 1003 62#endif 63 64#define DISPLAY_COUNT 1 65 66namespace android { 67// --------------------------------------------------------------------------- 68 69SurfaceFlinger::SurfaceFlinger() 70 : BnSurfaceComposer(), Thread(false), 71 mTransactionFlags(0), 72 mTransactionCount(0), 73 mResizeTransationPending(false), 74 mLayersRemoved(false), 75 mBootTime(systemTime()), 76 mHardwareTest("android.permission.HARDWARE_TEST"), 77 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 78 mDump("android.permission.DUMP"), 79 mVisibleRegionsDirty(false), 80 mHwWorkListDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mFreezeCount(0), 84 mFreezeDisplayTime(0), 85 mDebugRegion(0), 86 mDebugBackground(0), 87 mDebugInSwapBuffers(0), 88 mLastSwapBufferTime(0), 89 mDebugInTransaction(0), 90 mLastTransactionTime(0), 91 mBootFinished(false), 92 mConsoleSignals(0), 93 mSecureFrameBuffer(0) 94{ 95 init(); 96} 97 98void SurfaceFlinger::init() 99{ 100 LOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 property_get("debug.sf.showupdates", value, "0"); 105 mDebugRegion = atoi(value); 106 property_get("debug.sf.showbackground", value, "0"); 107 mDebugBackground = atoi(value); 108 109 LOGI_IF(mDebugRegion, "showupdates enabled"); 110 LOGI_IF(mDebugBackground, "showbackground enabled"); 111} 112 113SurfaceFlinger::~SurfaceFlinger() 114{ 115 glDeleteTextures(1, &mWormholeTexName); 116} 117 118overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 119{ 120 return graphicPlane(0).displayHardware().getOverlayEngine(); 121} 122 123sp<IMemoryHeap> SurfaceFlinger::getCblk() const 124{ 125 return mServerHeap; 126} 127 128sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 129{ 130 sp<ISurfaceComposerClient> bclient; 131 sp<Client> client(new Client(this)); 132 status_t err = client->initCheck(); 133 if (err == NO_ERROR) { 134 bclient = client; 135 } 136 return bclient; 137} 138 139sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 140{ 141 sp<ISurfaceComposerClient> bclient; 142 sp<UserClient> client(new UserClient(this)); 143 status_t err = client->initCheck(); 144 if (err == NO_ERROR) { 145 bclient = client; 146 } 147 return bclient; 148} 149 150 151const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 152{ 153 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 154 const GraphicPlane& plane(mGraphicPlanes[dpy]); 155 return plane; 156} 157 158GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 159{ 160 return const_cast<GraphicPlane&>( 161 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 162} 163 164void SurfaceFlinger::bootFinished() 165{ 166 const nsecs_t now = systemTime(); 167 const nsecs_t duration = now - mBootTime; 168 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 169 mBootFinished = true; 170 property_set("ctl.stop", "bootanim"); 171} 172 173void SurfaceFlinger::onFirstRef() 174{ 175 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 176 177 // Wait for the main thread to be done with its initialization 178 mReadyToRunBarrier.wait(); 179} 180 181static inline uint16_t pack565(int r, int g, int b) { 182 return (r<<11)|(g<<5)|b; 183} 184 185status_t SurfaceFlinger::readyToRun() 186{ 187 LOGI( "SurfaceFlinger's main thread ready to run. " 188 "Initializing graphics H/W..."); 189 190 // we only support one display currently 191 int dpy = 0; 192 193 { 194 // initialize the main display 195 GraphicPlane& plane(graphicPlane(dpy)); 196 DisplayHardware* const hw = new DisplayHardware(this, dpy); 197 plane.setDisplayHardware(hw); 198 } 199 200 // create the shared control-block 201 mServerHeap = new MemoryHeapBase(4096, 202 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 203 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 204 205 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 206 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 207 208 new(mServerCblk) surface_flinger_cblk_t; 209 210 // initialize primary screen 211 // (other display should be initialized in the same manner, but 212 // asynchronously, as they could come and go. None of this is supported 213 // yet). 214 const GraphicPlane& plane(graphicPlane(dpy)); 215 const DisplayHardware& hw = plane.displayHardware(); 216 const uint32_t w = hw.getWidth(); 217 const uint32_t h = hw.getHeight(); 218 const uint32_t f = hw.getFormat(); 219 hw.makeCurrent(); 220 221 // initialize the shared control block 222 mServerCblk->connected |= 1<<dpy; 223 display_cblk_t* dcblk = mServerCblk->displays + dpy; 224 memset(dcblk, 0, sizeof(display_cblk_t)); 225 dcblk->w = plane.getWidth(); 226 dcblk->h = plane.getHeight(); 227 dcblk->format = f; 228 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 229 dcblk->xdpi = hw.getDpiX(); 230 dcblk->ydpi = hw.getDpiY(); 231 dcblk->fps = hw.getRefreshRate(); 232 dcblk->density = hw.getDensity(); 233 234 // Initialize OpenGL|ES 235 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 236 glPixelStorei(GL_PACK_ALIGNMENT, 4); 237 glEnableClientState(GL_VERTEX_ARRAY); 238 glEnable(GL_SCISSOR_TEST); 239 glShadeModel(GL_FLAT); 240 glDisable(GL_DITHER); 241 glDisable(GL_CULL_FACE); 242 243 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 244 const uint16_t g1 = pack565(0x17,0x2f,0x17); 245 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 246 glGenTextures(1, &mWormholeTexName); 247 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 248 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 249 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 252 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 253 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 254 255 glViewport(0, 0, w, h); 256 glMatrixMode(GL_PROJECTION); 257 glLoadIdentity(); 258 glOrthof(0, w, h, 0, 0, 1); 259 260 LayerDim::initDimmer(this, w, h); 261 262 mReadyToRunBarrier.open(); 263 264 /* 265 * We're now ready to accept clients... 266 */ 267 268 // start boot animation 269 property_set("ctl.start", "bootanim"); 270 271 return NO_ERROR; 272} 273 274// ---------------------------------------------------------------------------- 275#if 0 276#pragma mark - 277#pragma mark Events Handler 278#endif 279 280void SurfaceFlinger::waitForEvent() 281{ 282 while (true) { 283 nsecs_t timeout = -1; 284 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 285 if (UNLIKELY(isFrozen())) { 286 // wait 5 seconds 287 const nsecs_t now = systemTime(); 288 if (mFreezeDisplayTime == 0) { 289 mFreezeDisplayTime = now; 290 } 291 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 292 timeout = waitTime>0 ? waitTime : 0; 293 } 294 295 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 296 297 // see if we timed out 298 if (isFrozen()) { 299 const nsecs_t now = systemTime(); 300 nsecs_t frozenTime = (now - mFreezeDisplayTime); 301 if (frozenTime >= freezeDisplayTimeout) { 302 // we timed out and are still frozen 303 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 304 mFreezeDisplay, mFreezeCount); 305 mFreezeDisplayTime = 0; 306 mFreezeCount = 0; 307 mFreezeDisplay = false; 308 } 309 } 310 311 if (msg != 0) { 312 switch (msg->what) { 313 case MessageQueue::INVALIDATE: 314 // invalidate message, just return to the main loop 315 return; 316 } 317 } 318 } 319} 320 321void SurfaceFlinger::signalEvent() { 322 mEventQueue.invalidate(); 323} 324 325void SurfaceFlinger::signal() const { 326 // this is the IPC call 327 const_cast<SurfaceFlinger*>(this)->signalEvent(); 328} 329 330status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 331 nsecs_t reltime, uint32_t flags) 332{ 333 return mEventQueue.postMessage(msg, reltime, flags); 334} 335 336status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 337 nsecs_t reltime, uint32_t flags) 338{ 339 status_t res = mEventQueue.postMessage(msg, reltime, flags); 340 if (res == NO_ERROR) { 341 msg->wait(); 342 } 343 return res; 344} 345 346// ---------------------------------------------------------------------------- 347#if 0 348#pragma mark - 349#pragma mark Main loop 350#endif 351 352bool SurfaceFlinger::threadLoop() 353{ 354 waitForEvent(); 355 356 // check for transactions 357 if (UNLIKELY(mConsoleSignals)) { 358 handleConsoleEvents(); 359 } 360 361 if (LIKELY(mTransactionCount == 0)) { 362 // if we're in a global transaction, don't do anything. 363 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 364 uint32_t transactionFlags = getTransactionFlags(mask); 365 if (LIKELY(transactionFlags)) { 366 handleTransaction(transactionFlags); 367 } 368 } 369 370 // post surfaces (if needed) 371 handlePageFlip(); 372 373 if (UNLIKELY(mHwWorkListDirty)) { 374 // build the h/w work list 375 handleWorkList(); 376 } 377 378 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 379 if (LIKELY(hw.canDraw() && !isFrozen())) { 380 // repaint the framebuffer (if needed) 381 handleRepaint(); 382 383 // inform the h/w that we're done compositing 384 hw.compositionComplete(); 385 386 // release the clients before we flip ('cause flip might block) 387 unlockClients(); 388 389 postFramebuffer(); 390 } else { 391 // pretend we did the post 392 unlockClients(); 393 usleep(16667); // 60 fps period 394 } 395 return true; 396} 397 398void SurfaceFlinger::postFramebuffer() 399{ 400 if (!mInvalidRegion.isEmpty()) { 401 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 402 const nsecs_t now = systemTime(); 403 mDebugInSwapBuffers = now; 404 hw.flip(mInvalidRegion); 405 mLastSwapBufferTime = systemTime() - now; 406 mDebugInSwapBuffers = 0; 407 mInvalidRegion.clear(); 408 } 409} 410 411void SurfaceFlinger::handleConsoleEvents() 412{ 413 // something to do with the console 414 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 415 416 int what = android_atomic_and(0, &mConsoleSignals); 417 if (what & eConsoleAcquired) { 418 hw.acquireScreen(); 419 } 420 421 if (mDeferReleaseConsole && hw.canDraw()) { 422 // We got the release signal before the acquire signal 423 mDeferReleaseConsole = false; 424 hw.releaseScreen(); 425 } 426 427 if (what & eConsoleReleased) { 428 if (hw.canDraw()) { 429 hw.releaseScreen(); 430 } else { 431 mDeferReleaseConsole = true; 432 } 433 } 434 435 mDirtyRegion.set(hw.bounds()); 436} 437 438void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 439{ 440 Vector< sp<LayerBase> > ditchedLayers; 441 442 /* 443 * Perform and commit the transaction 444 */ 445 446 { // scope for the lock 447 Mutex::Autolock _l(mStateLock); 448 const nsecs_t now = systemTime(); 449 mDebugInTransaction = now; 450 handleTransactionLocked(transactionFlags, ditchedLayers); 451 mLastTransactionTime = systemTime() - now; 452 mDebugInTransaction = 0; 453 mHwWorkListDirty = true; 454 // here the transaction has been committed 455 } 456 457 /* 458 * Clean-up all layers that went away 459 * (do this without the lock held) 460 */ 461 462 const size_t count = ditchedLayers.size(); 463 for (size_t i=0 ; i<count ; i++) { 464 if (ditchedLayers[i] != 0) { 465 //LOGD("ditching layer %p", ditchedLayers[i].get()); 466 ditchedLayers[i]->ditch(); 467 } 468 } 469} 470 471void SurfaceFlinger::handleTransactionLocked( 472 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 473{ 474 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 475 const size_t count = currentLayers.size(); 476 477 /* 478 * Traversal of the children 479 * (perform the transaction for each of them if needed) 480 */ 481 482 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 483 if (layersNeedTransaction) { 484 for (size_t i=0 ; i<count ; i++) { 485 const sp<LayerBase>& layer = currentLayers[i]; 486 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 487 if (!trFlags) continue; 488 489 const uint32_t flags = layer->doTransaction(0); 490 if (flags & Layer::eVisibleRegion) 491 mVisibleRegionsDirty = true; 492 } 493 } 494 495 /* 496 * Perform our own transaction if needed 497 */ 498 499 if (transactionFlags & eTransactionNeeded) { 500 if (mCurrentState.orientation != mDrawingState.orientation) { 501 // the orientation has changed, recompute all visible regions 502 // and invalidate everything. 503 504 const int dpy = 0; 505 const int orientation = mCurrentState.orientation; 506 const uint32_t type = mCurrentState.orientationType; 507 GraphicPlane& plane(graphicPlane(dpy)); 508 plane.setOrientation(orientation); 509 510 // update the shared control block 511 const DisplayHardware& hw(plane.displayHardware()); 512 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 513 dcblk->orientation = orientation; 514 dcblk->w = plane.getWidth(); 515 dcblk->h = plane.getHeight(); 516 517 mVisibleRegionsDirty = true; 518 mDirtyRegion.set(hw.bounds()); 519 } 520 521 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 522 // freezing or unfreezing the display -> trigger animation if needed 523 mFreezeDisplay = mCurrentState.freezeDisplay; 524 if (mFreezeDisplay) 525 mFreezeDisplayTime = 0; 526 } 527 528 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 529 // layers have been added 530 mVisibleRegionsDirty = true; 531 } 532 533 // some layers might have been removed, so 534 // we need to update the regions they're exposing. 535 if (mLayersRemoved) { 536 mLayersRemoved = false; 537 mVisibleRegionsDirty = true; 538 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 539 const size_t count = previousLayers.size(); 540 for (size_t i=0 ; i<count ; i++) { 541 const sp<LayerBase>& layer(previousLayers[i]); 542 if (currentLayers.indexOf( layer ) < 0) { 543 // this layer is not visible anymore 544 ditchedLayers.add(layer); 545 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 546 } 547 } 548 } 549 } 550 551 commitTransaction(); 552} 553 554sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 555{ 556 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 557} 558 559void SurfaceFlinger::computeVisibleRegions( 560 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 561{ 562 const GraphicPlane& plane(graphicPlane(0)); 563 const Transform& planeTransform(plane.transform()); 564 const DisplayHardware& hw(plane.displayHardware()); 565 const Region screenRegion(hw.bounds()); 566 567 Region aboveOpaqueLayers; 568 Region aboveCoveredLayers; 569 Region dirty; 570 571 bool secureFrameBuffer = false; 572 573 size_t i = currentLayers.size(); 574 while (i--) { 575 const sp<LayerBase>& layer = currentLayers[i]; 576 layer->validateVisibility(planeTransform); 577 578 // start with the whole surface at its current location 579 const Layer::State& s(layer->drawingState()); 580 581 /* 582 * opaqueRegion: area of a surface that is fully opaque. 583 */ 584 Region opaqueRegion; 585 586 /* 587 * visibleRegion: area of a surface that is visible on screen 588 * and not fully transparent. This is essentially the layer's 589 * footprint minus the opaque regions above it. 590 * Areas covered by a translucent surface are considered visible. 591 */ 592 Region visibleRegion; 593 594 /* 595 * coveredRegion: area of a surface that is covered by all 596 * visible regions above it (which includes the translucent areas). 597 */ 598 Region coveredRegion; 599 600 601 // handle hidden surfaces by setting the visible region to empty 602 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 603 const bool translucent = layer->needsBlending(); 604 const Rect bounds(layer->visibleBounds()); 605 visibleRegion.set(bounds); 606 visibleRegion.andSelf(screenRegion); 607 if (!visibleRegion.isEmpty()) { 608 // Remove the transparent area from the visible region 609 if (translucent) { 610 visibleRegion.subtractSelf(layer->transparentRegionScreen); 611 } 612 613 // compute the opaque region 614 const int32_t layerOrientation = layer->getOrientation(); 615 if (s.alpha==255 && !translucent && 616 ((layerOrientation & Transform::ROT_INVALID) == false)) { 617 // the opaque region is the layer's footprint 618 opaqueRegion = visibleRegion; 619 } 620 } 621 } 622 623 // Clip the covered region to the visible region 624 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 625 626 // Update aboveCoveredLayers for next (lower) layer 627 aboveCoveredLayers.orSelf(visibleRegion); 628 629 // subtract the opaque region covered by the layers above us 630 visibleRegion.subtractSelf(aboveOpaqueLayers); 631 632 // compute this layer's dirty region 633 if (layer->contentDirty) { 634 // we need to invalidate the whole region 635 dirty = visibleRegion; 636 // as well, as the old visible region 637 dirty.orSelf(layer->visibleRegionScreen); 638 layer->contentDirty = false; 639 } else { 640 /* compute the exposed region: 641 * the exposed region consists of two components: 642 * 1) what's VISIBLE now and was COVERED before 643 * 2) what's EXPOSED now less what was EXPOSED before 644 * 645 * note that (1) is conservative, we start with the whole 646 * visible region but only keep what used to be covered by 647 * something -- which mean it may have been exposed. 648 * 649 * (2) handles areas that were not covered by anything but got 650 * exposed because of a resize. 651 */ 652 const Region newExposed = visibleRegion - coveredRegion; 653 const Region oldVisibleRegion = layer->visibleRegionScreen; 654 const Region oldCoveredRegion = layer->coveredRegionScreen; 655 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 656 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 657 } 658 dirty.subtractSelf(aboveOpaqueLayers); 659 660 // accumulate to the screen dirty region 661 dirtyRegion.orSelf(dirty); 662 663 // Update aboveOpaqueLayers for next (lower) layer 664 aboveOpaqueLayers.orSelf(opaqueRegion); 665 666 // Store the visible region is screen space 667 layer->setVisibleRegion(visibleRegion); 668 layer->setCoveredRegion(coveredRegion); 669 670 // If a secure layer is partially visible, lock-down the screen! 671 if (layer->isSecure() && !visibleRegion.isEmpty()) { 672 secureFrameBuffer = true; 673 } 674 } 675 676 // invalidate the areas where a layer was removed 677 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 678 mDirtyRegionRemovedLayer.clear(); 679 680 mSecureFrameBuffer = secureFrameBuffer; 681 opaqueRegion = aboveOpaqueLayers; 682} 683 684 685void SurfaceFlinger::commitTransaction() 686{ 687 mDrawingState = mCurrentState; 688 mResizeTransationPending = false; 689 mTransactionCV.broadcast(); 690} 691 692void SurfaceFlinger::handlePageFlip() 693{ 694 bool visibleRegions = mVisibleRegionsDirty; 695 LayerVector& currentLayers( 696 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 697 visibleRegions |= lockPageFlip(currentLayers); 698 699 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 700 const Region screenRegion(hw.bounds()); 701 if (visibleRegions) { 702 Region opaqueRegion; 703 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 704 705 /* 706 * rebuild the visible layer list 707 */ 708 mVisibleLayersSortedByZ.clear(); 709 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 710 size_t count = currentLayers.size(); 711 mVisibleLayersSortedByZ.setCapacity(count); 712 for (size_t i=0 ; i<count ; i++) { 713 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 714 mVisibleLayersSortedByZ.add(currentLayers[i]); 715 } 716 717 mWormholeRegion = screenRegion.subtract(opaqueRegion); 718 mVisibleRegionsDirty = false; 719 mHwWorkListDirty = true; 720 } 721 722 unlockPageFlip(currentLayers); 723 mDirtyRegion.andSelf(screenRegion); 724} 725 726bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 727{ 728 bool recomputeVisibleRegions = false; 729 size_t count = currentLayers.size(); 730 sp<LayerBase> const* layers = currentLayers.array(); 731 for (size_t i=0 ; i<count ; i++) { 732 const sp<LayerBase>& layer(layers[i]); 733 layer->lockPageFlip(recomputeVisibleRegions); 734 } 735 return recomputeVisibleRegions; 736} 737 738void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 739{ 740 const GraphicPlane& plane(graphicPlane(0)); 741 const Transform& planeTransform(plane.transform()); 742 size_t count = currentLayers.size(); 743 sp<LayerBase> const* layers = currentLayers.array(); 744 for (size_t i=0 ; i<count ; i++) { 745 const sp<LayerBase>& layer(layers[i]); 746 layer->unlockPageFlip(planeTransform, mDirtyRegion); 747 } 748} 749 750void SurfaceFlinger::handleWorkList() 751{ 752 mHwWorkListDirty = false; 753 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 754 if (hwc.initCheck() == NO_ERROR) { 755 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 756 const size_t count = currentLayers.size(); 757 hwc.createWorkList(count); 758 hwc_layer_t* const cur(hwc.getLayers()); 759 for (size_t i=0 ; cur && i<count ; i++) { 760 currentLayers[i]->setGeometry(&cur[i]); 761 } 762 } 763} 764 765void SurfaceFlinger::handleRepaint() 766{ 767 // compute the invalid region 768 mInvalidRegion.orSelf(mDirtyRegion); 769 if (mInvalidRegion.isEmpty()) { 770 // nothing to do 771 return; 772 } 773 774 if (UNLIKELY(mDebugRegion)) { 775 debugFlashRegions(); 776 } 777 778 // set the frame buffer 779 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 780 glMatrixMode(GL_MODELVIEW); 781 glLoadIdentity(); 782 783 uint32_t flags = hw.getFlags(); 784 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 785 (flags & DisplayHardware::BUFFER_PRESERVED)) 786 { 787 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 788 // takes a rectangle, we must make sure to update that whole 789 // rectangle in that case 790 if (flags & DisplayHardware::SWAP_RECTANGLE) { 791 // TODO: we really should be able to pass a region to 792 // SWAP_RECTANGLE so that we don't have to redraw all this. 793 mDirtyRegion.set(mInvalidRegion.bounds()); 794 } else { 795 // in the BUFFER_PRESERVED case, obviously, we can update only 796 // what's needed and nothing more. 797 // NOTE: this is NOT a common case, as preserving the backbuffer 798 // is costly and usually involves copying the whole update back. 799 } 800 } else { 801 if (flags & DisplayHardware::PARTIAL_UPDATES) { 802 // We need to redraw the rectangle that will be updated 803 // (pushed to the framebuffer). 804 // This is needed because PARTIAL_UPDATES only takes one 805 // rectangle instead of a region (see DisplayHardware::flip()) 806 mDirtyRegion.set(mInvalidRegion.bounds()); 807 } else { 808 // we need to redraw everything (the whole screen) 809 mDirtyRegion.set(hw.bounds()); 810 mInvalidRegion = mDirtyRegion; 811 } 812 } 813 814 // compose all surfaces 815 composeSurfaces(mDirtyRegion); 816 817 // clear the dirty regions 818 mDirtyRegion.clear(); 819} 820 821void SurfaceFlinger::composeSurfaces(const Region& dirty) 822{ 823 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 824 // should never happen unless the window manager has a bug 825 // draw something... 826 drawWormhole(); 827 } 828 829 status_t err = NO_ERROR; 830 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 831 size_t count = layers.size(); 832 833 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 834 HWComposer& hwc(hw.getHwComposer()); 835 hwc_layer_t* const cur(hwc.getLayers()); 836 837 LOGE_IF(cur && hwc.getNumLayers() != count, 838 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 839 hwc.getNumLayers(), count); 840 841 // just to be extra-safe, use the smallest count 842 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 843 844 /* 845 * update the per-frame h/w composer data for each layer 846 * and build the transparent region of the FB 847 */ 848 Region transparent; 849 if (cur) { 850 for (size_t i=0 ; i<count ; i++) { 851 const sp<LayerBase>& layer(layers[i]); 852 layer->setPerFrameData(&cur[i]); 853 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 854 if (!(layer->needsBlending())) { 855 transparent.orSelf(layer->visibleRegionScreen); 856 } 857 } 858 } 859 err = hwc.prepare(); 860 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 861 } 862 863 /* 864 * clear the area of the FB that need to be transparent 865 */ 866 transparent.andSelf(dirty); 867 if (!transparent.isEmpty()) { 868 glClearColor(0,0,0,0); 869 Region::const_iterator it = transparent.begin(); 870 Region::const_iterator const end = transparent.end(); 871 const int32_t height = hw.getHeight(); 872 while (it != end) { 873 const Rect& r(*it++); 874 const GLint sy = height - (r.top + r.height()); 875 glScissor(r.left, sy, r.width(), r.height()); 876 glClear(GL_COLOR_BUFFER_BIT); 877 } 878 } 879 880 881 /* 882 * and then, render the layers targeted at the framebuffer 883 */ 884 for (size_t i=0 ; i<count ; i++) { 885 if (cur) { 886 if (!(cur[i].compositionType == HWC_FRAMEBUFFER) || 887 cur[i].flags & HWC_SKIP_LAYER) { 888 // skip layers handled by the HAL 889 continue; 890 } 891 } 892 const sp<LayerBase>& layer(layers[i]); 893 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 894 if (!clip.isEmpty()) { 895 layer->draw(clip); 896 } 897 } 898} 899 900void SurfaceFlinger::unlockClients() 901{ 902 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 903 const size_t count = drawingLayers.size(); 904 sp<LayerBase> const* const layers = drawingLayers.array(); 905 for (size_t i=0 ; i<count ; ++i) { 906 const sp<LayerBase>& layer = layers[i]; 907 layer->finishPageFlip(); 908 } 909} 910 911void SurfaceFlinger::debugFlashRegions() 912{ 913 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 914 const uint32_t flags = hw.getFlags(); 915 916 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 917 (flags & DisplayHardware::BUFFER_PRESERVED))) { 918 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 919 mDirtyRegion.bounds() : hw.bounds()); 920 composeSurfaces(repaint); 921 } 922 923 TextureManager::deactivateTextures(); 924 925 glDisable(GL_BLEND); 926 glDisable(GL_DITHER); 927 glDisable(GL_SCISSOR_TEST); 928 929 static int toggle = 0; 930 toggle = 1 - toggle; 931 if (toggle) { 932 glColor4f(1, 0, 1, 1); 933 } else { 934 glColor4f(1, 1, 0, 1); 935 } 936 937 Region::const_iterator it = mDirtyRegion.begin(); 938 Region::const_iterator const end = mDirtyRegion.end(); 939 while (it != end) { 940 const Rect& r = *it++; 941 GLfloat vertices[][2] = { 942 { r.left, r.top }, 943 { r.left, r.bottom }, 944 { r.right, r.bottom }, 945 { r.right, r.top } 946 }; 947 glVertexPointer(2, GL_FLOAT, 0, vertices); 948 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 949 } 950 951 if (mInvalidRegion.isEmpty()) { 952 mDirtyRegion.dump("mDirtyRegion"); 953 mInvalidRegion.dump("mInvalidRegion"); 954 } 955 hw.flip(mInvalidRegion); 956 957 if (mDebugRegion > 1) 958 usleep(mDebugRegion * 1000); 959 960 glEnable(GL_SCISSOR_TEST); 961 //mDirtyRegion.dump("mDirtyRegion"); 962} 963 964void SurfaceFlinger::drawWormhole() const 965{ 966 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 967 if (region.isEmpty()) 968 return; 969 970 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 971 const int32_t width = hw.getWidth(); 972 const int32_t height = hw.getHeight(); 973 974 glDisable(GL_BLEND); 975 glDisable(GL_DITHER); 976 977 if (LIKELY(!mDebugBackground)) { 978 glClearColor(0,0,0,0); 979 Region::const_iterator it = region.begin(); 980 Region::const_iterator const end = region.end(); 981 while (it != end) { 982 const Rect& r = *it++; 983 const GLint sy = height - (r.top + r.height()); 984 glScissor(r.left, sy, r.width(), r.height()); 985 glClear(GL_COLOR_BUFFER_BIT); 986 } 987 } else { 988 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 989 { width, height }, { 0, height } }; 990 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 991 glVertexPointer(2, GL_SHORT, 0, vertices); 992 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 993 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 994#if defined(GL_OES_texture_external) 995 if (GLExtensions::getInstance().haveTextureExternal()) { 996 glDisable(GL_TEXTURE_EXTERNAL_OES); 997 } 998#endif 999 glEnable(GL_TEXTURE_2D); 1000 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1001 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1002 glMatrixMode(GL_TEXTURE); 1003 glLoadIdentity(); 1004 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1005 Region::const_iterator it = region.begin(); 1006 Region::const_iterator const end = region.end(); 1007 while (it != end) { 1008 const Rect& r = *it++; 1009 const GLint sy = height - (r.top + r.height()); 1010 glScissor(r.left, sy, r.width(), r.height()); 1011 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1012 } 1013 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1014 } 1015} 1016 1017void SurfaceFlinger::debugShowFPS() const 1018{ 1019 static int mFrameCount; 1020 static int mLastFrameCount = 0; 1021 static nsecs_t mLastFpsTime = 0; 1022 static float mFps = 0; 1023 mFrameCount++; 1024 nsecs_t now = systemTime(); 1025 nsecs_t diff = now - mLastFpsTime; 1026 if (diff > ms2ns(250)) { 1027 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1028 mLastFpsTime = now; 1029 mLastFrameCount = mFrameCount; 1030 } 1031 // XXX: mFPS has the value we want 1032 } 1033 1034status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1035{ 1036 Mutex::Autolock _l(mStateLock); 1037 addLayer_l(layer); 1038 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1039 return NO_ERROR; 1040} 1041 1042status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1043{ 1044 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1045 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1046} 1047 1048ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1049 const sp<LayerBaseClient>& lbc) 1050{ 1051 Mutex::Autolock _l(mStateLock); 1052 1053 // attach this layer to the client 1054 ssize_t name = client->attachLayer(lbc); 1055 1056 // add this layer to the current state list 1057 addLayer_l(lbc); 1058 1059 return name; 1060} 1061 1062status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1063{ 1064 Mutex::Autolock _l(mStateLock); 1065 status_t err = purgatorizeLayer_l(layer); 1066 if (err == NO_ERROR) 1067 setTransactionFlags(eTransactionNeeded); 1068 return err; 1069} 1070 1071status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1072{ 1073 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1074 if (lbc != 0) { 1075 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1076 } 1077 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1078 if (index >= 0) { 1079 mLayersRemoved = true; 1080 return NO_ERROR; 1081 } 1082 return status_t(index); 1083} 1084 1085status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1086{ 1087 // remove the layer from the main list (through a transaction). 1088 ssize_t err = removeLayer_l(layerBase); 1089 1090 layerBase->onRemoved(); 1091 1092 // it's possible that we don't find a layer, because it might 1093 // have been destroyed already -- this is not technically an error 1094 // from the user because there is a race between Client::destroySurface(), 1095 // ~Client() and ~ISurface(). 1096 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1097} 1098 1099status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1100{ 1101 layer->forceVisibilityTransaction(); 1102 setTransactionFlags(eTraversalNeeded); 1103 return NO_ERROR; 1104} 1105 1106uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1107{ 1108 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1109} 1110 1111uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1112{ 1113 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1114 if ((old & flags)==0) { // wake the server up 1115 signalEvent(); 1116 } 1117 return old; 1118} 1119 1120void SurfaceFlinger::openGlobalTransaction() 1121{ 1122 android_atomic_inc(&mTransactionCount); 1123} 1124 1125void SurfaceFlinger::closeGlobalTransaction() 1126{ 1127 if (android_atomic_dec(&mTransactionCount) == 1) { 1128 signalEvent(); 1129 1130 // if there is a transaction with a resize, wait for it to 1131 // take effect before returning. 1132 Mutex::Autolock _l(mStateLock); 1133 while (mResizeTransationPending) { 1134 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1135 if (CC_UNLIKELY(err != NO_ERROR)) { 1136 // just in case something goes wrong in SF, return to the 1137 // called after a few seconds. 1138 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1139 mResizeTransationPending = false; 1140 break; 1141 } 1142 } 1143 } 1144} 1145 1146status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1147{ 1148 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1149 return BAD_VALUE; 1150 1151 Mutex::Autolock _l(mStateLock); 1152 mCurrentState.freezeDisplay = 1; 1153 setTransactionFlags(eTransactionNeeded); 1154 1155 // flags is intended to communicate some sort of animation behavior 1156 // (for instance fading) 1157 return NO_ERROR; 1158} 1159 1160status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1161{ 1162 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1163 return BAD_VALUE; 1164 1165 Mutex::Autolock _l(mStateLock); 1166 mCurrentState.freezeDisplay = 0; 1167 setTransactionFlags(eTransactionNeeded); 1168 1169 // flags is intended to communicate some sort of animation behavior 1170 // (for instance fading) 1171 return NO_ERROR; 1172} 1173 1174int SurfaceFlinger::setOrientation(DisplayID dpy, 1175 int orientation, uint32_t flags) 1176{ 1177 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1178 return BAD_VALUE; 1179 1180 Mutex::Autolock _l(mStateLock); 1181 if (mCurrentState.orientation != orientation) { 1182 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1183 mCurrentState.orientationType = flags; 1184 mCurrentState.orientation = orientation; 1185 setTransactionFlags(eTransactionNeeded); 1186 mTransactionCV.wait(mStateLock); 1187 } else { 1188 orientation = BAD_VALUE; 1189 } 1190 } 1191 return orientation; 1192} 1193 1194sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1195 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1196 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1197 uint32_t flags) 1198{ 1199 sp<LayerBaseClient> layer; 1200 sp<LayerBaseClient::Surface> surfaceHandle; 1201 1202 if (int32_t(w|h) < 0) { 1203 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1204 int(w), int(h)); 1205 return surfaceHandle; 1206 } 1207 1208 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1209 sp<Layer> normalLayer; 1210 switch (flags & eFXSurfaceMask) { 1211 case eFXSurfaceNormal: 1212 if (UNLIKELY(flags & ePushBuffers)) { 1213 layer = createPushBuffersSurface(client, d, w, h, flags); 1214 } else { 1215 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1216 layer = normalLayer; 1217 } 1218 break; 1219 case eFXSurfaceBlur: 1220 layer = createBlurSurface(client, d, w, h, flags); 1221 break; 1222 case eFXSurfaceDim: 1223 layer = createDimSurface(client, d, w, h, flags); 1224 break; 1225 } 1226 1227 if (layer != 0) { 1228 layer->initStates(w, h, flags); 1229 layer->setName(name); 1230 ssize_t token = addClientLayer(client, layer); 1231 1232 surfaceHandle = layer->getSurface(); 1233 if (surfaceHandle != 0) { 1234 params->token = token; 1235 params->identity = surfaceHandle->getIdentity(); 1236 params->width = w; 1237 params->height = h; 1238 params->format = format; 1239 if (normalLayer != 0) { 1240 Mutex::Autolock _l(mStateLock); 1241 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1242 } 1243 } 1244 1245 setTransactionFlags(eTransactionNeeded); 1246 } 1247 1248 return surfaceHandle; 1249} 1250 1251sp<Layer> SurfaceFlinger::createNormalSurface( 1252 const sp<Client>& client, DisplayID display, 1253 uint32_t w, uint32_t h, uint32_t flags, 1254 PixelFormat& format) 1255{ 1256 // initialize the surfaces 1257 switch (format) { // TODO: take h/w into account 1258 case PIXEL_FORMAT_TRANSPARENT: 1259 case PIXEL_FORMAT_TRANSLUCENT: 1260 format = PIXEL_FORMAT_RGBA_8888; 1261 break; 1262 case PIXEL_FORMAT_OPAQUE: 1263#ifdef NO_RGBX_8888 1264 format = PIXEL_FORMAT_RGB_565; 1265#else 1266 format = PIXEL_FORMAT_RGBX_8888; 1267#endif 1268 break; 1269 } 1270 1271#ifdef NO_RGBX_8888 1272 if (format == PIXEL_FORMAT_RGBX_8888) 1273 format = PIXEL_FORMAT_RGBA_8888; 1274#endif 1275 1276 sp<Layer> layer = new Layer(this, display, client); 1277 status_t err = layer->setBuffers(w, h, format, flags); 1278 if (LIKELY(err != NO_ERROR)) { 1279 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1280 layer.clear(); 1281 } 1282 return layer; 1283} 1284 1285sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1286 const sp<Client>& client, DisplayID display, 1287 uint32_t w, uint32_t h, uint32_t flags) 1288{ 1289 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1290 layer->initStates(w, h, flags); 1291 return layer; 1292} 1293 1294sp<LayerDim> SurfaceFlinger::createDimSurface( 1295 const sp<Client>& client, DisplayID display, 1296 uint32_t w, uint32_t h, uint32_t flags) 1297{ 1298 sp<LayerDim> layer = new LayerDim(this, display, client); 1299 layer->initStates(w, h, flags); 1300 return layer; 1301} 1302 1303sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1304 const sp<Client>& client, DisplayID display, 1305 uint32_t w, uint32_t h, uint32_t flags) 1306{ 1307 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1308 layer->initStates(w, h, flags); 1309 return layer; 1310} 1311 1312status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1313{ 1314 /* 1315 * called by the window manager, when a surface should be marked for 1316 * destruction. 1317 * 1318 * The surface is removed from the current and drawing lists, but placed 1319 * in the purgatory queue, so it's not destroyed right-away (we need 1320 * to wait for all client's references to go away first). 1321 */ 1322 1323 status_t err = NAME_NOT_FOUND; 1324 Mutex::Autolock _l(mStateLock); 1325 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1326 if (layer != 0) { 1327 err = purgatorizeLayer_l(layer); 1328 if (err == NO_ERROR) { 1329 setTransactionFlags(eTransactionNeeded); 1330 } 1331 } 1332 return err; 1333} 1334 1335status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1336{ 1337 // called by ~ISurface() when all references are gone 1338 1339 class MessageDestroySurface : public MessageBase { 1340 SurfaceFlinger* flinger; 1341 sp<LayerBaseClient> layer; 1342 public: 1343 MessageDestroySurface( 1344 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1345 : flinger(flinger), layer(layer) { } 1346 virtual bool handler() { 1347 sp<LayerBaseClient> l(layer); 1348 layer.clear(); // clear it outside of the lock; 1349 Mutex::Autolock _l(flinger->mStateLock); 1350 /* 1351 * remove the layer from the current list -- chances are that it's 1352 * not in the list anyway, because it should have been removed 1353 * already upon request of the client (eg: window manager). 1354 * However, a buggy client could have not done that. 1355 * Since we know we don't have any more clients, we don't need 1356 * to use the purgatory. 1357 */ 1358 status_t err = flinger->removeLayer_l(l); 1359 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1360 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1361 return true; 1362 } 1363 }; 1364 1365 postMessageAsync( new MessageDestroySurface(this, layer) ); 1366 return NO_ERROR; 1367} 1368 1369status_t SurfaceFlinger::setClientState( 1370 const sp<Client>& client, 1371 int32_t count, 1372 const layer_state_t* states) 1373{ 1374 Mutex::Autolock _l(mStateLock); 1375 uint32_t flags = 0; 1376 for (int i=0 ; i<count ; i++) { 1377 const layer_state_t& s(states[i]); 1378 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1379 if (layer != 0) { 1380 const uint32_t what = s.what; 1381 if (what & ePositionChanged) { 1382 if (layer->setPosition(s.x, s.y)) 1383 flags |= eTraversalNeeded; 1384 } 1385 if (what & eLayerChanged) { 1386 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1387 if (layer->setLayer(s.z)) { 1388 mCurrentState.layersSortedByZ.removeAt(idx); 1389 mCurrentState.layersSortedByZ.add(layer); 1390 // we need traversal (state changed) 1391 // AND transaction (list changed) 1392 flags |= eTransactionNeeded|eTraversalNeeded; 1393 } 1394 } 1395 if (what & eSizeChanged) { 1396 if (layer->setSize(s.w, s.h)) { 1397 flags |= eTraversalNeeded; 1398 mResizeTransationPending = true; 1399 } 1400 } 1401 if (what & eAlphaChanged) { 1402 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1403 flags |= eTraversalNeeded; 1404 } 1405 if (what & eMatrixChanged) { 1406 if (layer->setMatrix(s.matrix)) 1407 flags |= eTraversalNeeded; 1408 } 1409 if (what & eTransparentRegionChanged) { 1410 if (layer->setTransparentRegionHint(s.transparentRegion)) 1411 flags |= eTraversalNeeded; 1412 } 1413 if (what & eVisibilityChanged) { 1414 if (layer->setFlags(s.flags, s.mask)) 1415 flags |= eTraversalNeeded; 1416 } 1417 } 1418 } 1419 if (flags) { 1420 setTransactionFlags(flags); 1421 } 1422 return NO_ERROR; 1423} 1424 1425void SurfaceFlinger::screenReleased(int dpy) 1426{ 1427 // this may be called by a signal handler, we can't do too much in here 1428 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1429 signalEvent(); 1430} 1431 1432void SurfaceFlinger::screenAcquired(int dpy) 1433{ 1434 // this may be called by a signal handler, we can't do too much in here 1435 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1436 signalEvent(); 1437} 1438 1439status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1440{ 1441 const size_t SIZE = 1024; 1442 char buffer[SIZE]; 1443 String8 result; 1444 if (!mDump.checkCalling()) { 1445 snprintf(buffer, SIZE, "Permission Denial: " 1446 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1447 IPCThreadState::self()->getCallingPid(), 1448 IPCThreadState::self()->getCallingUid()); 1449 result.append(buffer); 1450 } else { 1451 1452 // figure out if we're stuck somewhere 1453 const nsecs_t now = systemTime(); 1454 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1455 const nsecs_t inTransaction(mDebugInTransaction); 1456 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1457 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1458 1459 // Try to get the main lock, but don't insist if we can't 1460 // (this would indicate SF is stuck, but we want to be able to 1461 // print something in dumpsys). 1462 int retry = 3; 1463 while (mStateLock.tryLock()<0 && --retry>=0) { 1464 usleep(1000000); 1465 } 1466 const bool locked(retry >= 0); 1467 if (!locked) { 1468 snprintf(buffer, SIZE, 1469 "SurfaceFlinger appears to be unresponsive, " 1470 "dumping anyways (no locks held)\n"); 1471 result.append(buffer); 1472 } 1473 1474 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1475 const size_t count = currentLayers.size(); 1476 for (size_t i=0 ; i<count ; i++) { 1477 const sp<LayerBase>& layer(currentLayers[i]); 1478 layer->dump(result, buffer, SIZE); 1479 const Layer::State& s(layer->drawingState()); 1480 s.transparentRegion.dump(result, "transparentRegion"); 1481 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1482 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1483 } 1484 1485 mWormholeRegion.dump(result, "WormholeRegion"); 1486 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1487 snprintf(buffer, SIZE, 1488 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1489 mFreezeDisplay?"yes":"no", mFreezeCount, 1490 mCurrentState.orientation, hw.canDraw()); 1491 result.append(buffer); 1492 snprintf(buffer, SIZE, 1493 " last eglSwapBuffers() time: %f us\n" 1494 " last transaction time : %f us\n", 1495 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1496 result.append(buffer); 1497 1498 if (inSwapBuffersDuration || !locked) { 1499 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1500 inSwapBuffersDuration/1000.0); 1501 result.append(buffer); 1502 } 1503 1504 if (inTransactionDuration || !locked) { 1505 snprintf(buffer, SIZE, " transaction time: %f us\n", 1506 inTransactionDuration/1000.0); 1507 result.append(buffer); 1508 } 1509 1510 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1511 alloc.dump(result); 1512 1513 if (locked) { 1514 mStateLock.unlock(); 1515 } 1516 } 1517 write(fd, result.string(), result.size()); 1518 return NO_ERROR; 1519} 1520 1521status_t SurfaceFlinger::onTransact( 1522 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1523{ 1524 switch (code) { 1525 case CREATE_CONNECTION: 1526 case OPEN_GLOBAL_TRANSACTION: 1527 case CLOSE_GLOBAL_TRANSACTION: 1528 case SET_ORIENTATION: 1529 case FREEZE_DISPLAY: 1530 case UNFREEZE_DISPLAY: 1531 case BOOT_FINISHED: 1532 { 1533 // codes that require permission check 1534 IPCThreadState* ipc = IPCThreadState::self(); 1535 const int pid = ipc->getCallingPid(); 1536 const int uid = ipc->getCallingUid(); 1537 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1538 LOGE("Permission Denial: " 1539 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1540 return PERMISSION_DENIED; 1541 } 1542 } 1543 } 1544 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1545 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1546 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1547 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1548 IPCThreadState* ipc = IPCThreadState::self(); 1549 const int pid = ipc->getCallingPid(); 1550 const int uid = ipc->getCallingUid(); 1551 LOGE("Permission Denial: " 1552 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1553 return PERMISSION_DENIED; 1554 } 1555 int n; 1556 switch (code) { 1557 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1558 return NO_ERROR; 1559 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1560 return NO_ERROR; 1561 case 1002: // SHOW_UPDATES 1562 n = data.readInt32(); 1563 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1564 return NO_ERROR; 1565 case 1003: // SHOW_BACKGROUND 1566 n = data.readInt32(); 1567 mDebugBackground = n ? 1 : 0; 1568 return NO_ERROR; 1569 case 1004:{ // repaint everything 1570 Mutex::Autolock _l(mStateLock); 1571 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1572 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1573 signalEvent(); 1574 return NO_ERROR; 1575 } 1576 case 1005:{ // force transaction 1577 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1578 return NO_ERROR; 1579 } 1580 case 1007: // set mFreezeCount 1581 mFreezeCount = data.readInt32(); 1582 mFreezeDisplayTime = 0; 1583 return NO_ERROR; 1584 case 1010: // interrogate. 1585 reply->writeInt32(0); 1586 reply->writeInt32(0); 1587 reply->writeInt32(mDebugRegion); 1588 reply->writeInt32(mDebugBackground); 1589 return NO_ERROR; 1590 case 1013: { 1591 Mutex::Autolock _l(mStateLock); 1592 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1593 reply->writeInt32(hw.getPageFlipCount()); 1594 } 1595 return NO_ERROR; 1596 } 1597 } 1598 return err; 1599} 1600 1601// --------------------------------------------------------------------------- 1602 1603sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 1604{ 1605 sp<Layer> result; 1606 Mutex::Autolock _l(mStateLock); 1607 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 1608 return result; 1609} 1610 1611// --------------------------------------------------------------------------- 1612 1613Client::Client(const sp<SurfaceFlinger>& flinger) 1614 : mFlinger(flinger), mNameGenerator(1) 1615{ 1616} 1617 1618Client::~Client() 1619{ 1620 const size_t count = mLayers.size(); 1621 for (size_t i=0 ; i<count ; i++) { 1622 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 1623 if (layer != 0) { 1624 mFlinger->removeLayer(layer); 1625 } 1626 } 1627} 1628 1629status_t Client::initCheck() const { 1630 return NO_ERROR; 1631} 1632 1633ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 1634{ 1635 int32_t name = android_atomic_inc(&mNameGenerator); 1636 mLayers.add(name, layer); 1637 return name; 1638} 1639 1640void Client::detachLayer(const LayerBaseClient* layer) 1641{ 1642 // we do a linear search here, because this doesn't happen often 1643 const size_t count = mLayers.size(); 1644 for (size_t i=0 ; i<count ; i++) { 1645 if (mLayers.valueAt(i) == layer) { 1646 mLayers.removeItemsAt(i, 1); 1647 break; 1648 } 1649 } 1650} 1651sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 1652 sp<LayerBaseClient> lbc; 1653 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 1654 if (layer != 0) { 1655 lbc = layer.promote(); 1656 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 1657 } 1658 return lbc; 1659} 1660 1661sp<IMemoryHeap> Client::getControlBlock() const { 1662 return 0; 1663} 1664ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 1665 return -1; 1666} 1667sp<ISurface> Client::createSurface( 1668 ISurfaceComposerClient::surface_data_t* params, int pid, 1669 const String8& name, 1670 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1671 uint32_t flags) 1672{ 1673 return mFlinger->createSurface(this, pid, name, params, 1674 display, w, h, format, flags); 1675} 1676status_t Client::destroySurface(SurfaceID sid) { 1677 return mFlinger->removeSurface(this, sid); 1678} 1679status_t Client::setState(int32_t count, const layer_state_t* states) { 1680 return mFlinger->setClientState(this, count, states); 1681} 1682 1683// --------------------------------------------------------------------------- 1684 1685UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 1686 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 1687{ 1688 const int pgsize = getpagesize(); 1689 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 1690 1691 mCblkHeap = new MemoryHeapBase(cblksize, 0, 1692 "SurfaceFlinger Client control-block"); 1693 1694 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 1695 if (ctrlblk) { // construct the shared structure in-place. 1696 new(ctrlblk) SharedClient; 1697 } 1698} 1699 1700UserClient::~UserClient() 1701{ 1702 if (ctrlblk) { 1703 ctrlblk->~SharedClient(); // destroy our shared-structure. 1704 } 1705 1706 /* 1707 * When a UserClient dies, it's unclear what to do exactly. 1708 * We could go ahead and destroy all surfaces linked to that client 1709 * however, it wouldn't be fair to the main Client 1710 * (usually the the window-manager), which might want to re-target 1711 * the layer to another UserClient. 1712 * I think the best is to do nothing, or not much; in most cases the 1713 * WM itself will go ahead and clean things up when it detects a client of 1714 * his has died. 1715 * The remaining question is what to display? currently we keep 1716 * just keep the current buffer. 1717 */ 1718} 1719 1720status_t UserClient::initCheck() const { 1721 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 1722} 1723 1724void UserClient::detachLayer(const Layer* layer) 1725{ 1726 int32_t name = layer->getToken(); 1727 if (name >= 0) { 1728 int32_t mask = 1LU<<name; 1729 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 1730 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 1731 } 1732 } 1733} 1734 1735sp<IMemoryHeap> UserClient::getControlBlock() const { 1736 return mCblkHeap; 1737} 1738 1739ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 1740{ 1741 int32_t name = NAME_NOT_FOUND; 1742 sp<Layer> layer(mFlinger->getLayer(sur)); 1743 if (layer == 0) return name; 1744 1745 // if this layer already has a token, just return it 1746 name = layer->getToken(); 1747 if ((name >= 0) && (layer->getClient() == this)) 1748 return name; 1749 1750 name = 0; 1751 do { 1752 int32_t mask = 1LU<<name; 1753 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 1754 // we found and locked that name 1755 status_t err = layer->setToken( 1756 const_cast<UserClient*>(this), ctrlblk, name); 1757 if (err != NO_ERROR) { 1758 // free the name 1759 android_atomic_and(~mask, &mBitmap); 1760 name = err; 1761 } 1762 break; 1763 } 1764 if (++name > 31) 1765 name = NO_MEMORY; 1766 } while(name >= 0); 1767 1768 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 1769 // sur->asBinder().get(), name, this, mBitmap); 1770 return name; 1771} 1772 1773sp<ISurface> UserClient::createSurface( 1774 ISurfaceComposerClient::surface_data_t* params, int pid, 1775 const String8& name, 1776 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1777 uint32_t flags) { 1778 return 0; 1779} 1780status_t UserClient::destroySurface(SurfaceID sid) { 1781 return INVALID_OPERATION; 1782} 1783status_t UserClient::setState(int32_t count, const layer_state_t* states) { 1784 return INVALID_OPERATION; 1785} 1786 1787// --------------------------------------------------------------------------- 1788 1789GraphicPlane::GraphicPlane() 1790 : mHw(0) 1791{ 1792} 1793 1794GraphicPlane::~GraphicPlane() { 1795 delete mHw; 1796} 1797 1798bool GraphicPlane::initialized() const { 1799 return mHw ? true : false; 1800} 1801 1802int GraphicPlane::getWidth() const { 1803 return mWidth; 1804} 1805 1806int GraphicPlane::getHeight() const { 1807 return mHeight; 1808} 1809 1810void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 1811{ 1812 mHw = hw; 1813 1814 // initialize the display orientation transform. 1815 // it's a constant that should come from the display driver. 1816 int displayOrientation = ISurfaceComposer::eOrientationDefault; 1817 char property[PROPERTY_VALUE_MAX]; 1818 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 1819 //displayOrientation 1820 switch (atoi(property)) { 1821 case 90: 1822 displayOrientation = ISurfaceComposer::eOrientation90; 1823 break; 1824 case 270: 1825 displayOrientation = ISurfaceComposer::eOrientation270; 1826 break; 1827 } 1828 } 1829 1830 const float w = hw->getWidth(); 1831 const float h = hw->getHeight(); 1832 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 1833 &mDisplayTransform); 1834 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 1835 mDisplayWidth = h; 1836 mDisplayHeight = w; 1837 } else { 1838 mDisplayWidth = w; 1839 mDisplayHeight = h; 1840 } 1841 1842 setOrientation(ISurfaceComposer::eOrientationDefault); 1843} 1844 1845status_t GraphicPlane::orientationToTransfrom( 1846 int orientation, int w, int h, Transform* tr) 1847{ 1848 uint32_t flags = 0; 1849 switch (orientation) { 1850 case ISurfaceComposer::eOrientationDefault: 1851 flags = Transform::ROT_0; 1852 break; 1853 case ISurfaceComposer::eOrientation90: 1854 flags = Transform::ROT_90; 1855 break; 1856 case ISurfaceComposer::eOrientation180: 1857 flags = Transform::ROT_180; 1858 break; 1859 case ISurfaceComposer::eOrientation270: 1860 flags = Transform::ROT_270; 1861 break; 1862 default: 1863 return BAD_VALUE; 1864 } 1865 tr->set(flags, w, h); 1866 return NO_ERROR; 1867} 1868 1869status_t GraphicPlane::setOrientation(int orientation) 1870{ 1871 // If the rotation can be handled in hardware, this is where 1872 // the magic should happen. 1873 1874 const DisplayHardware& hw(displayHardware()); 1875 const float w = mDisplayWidth; 1876 const float h = mDisplayHeight; 1877 mWidth = int(w); 1878 mHeight = int(h); 1879 1880 Transform orientationTransform; 1881 GraphicPlane::orientationToTransfrom(orientation, w, h, 1882 &orientationTransform); 1883 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 1884 mWidth = int(h); 1885 mHeight = int(w); 1886 } 1887 1888 mOrientation = orientation; 1889 mGlobalTransform = mDisplayTransform * orientationTransform; 1890 return NO_ERROR; 1891} 1892 1893const DisplayHardware& GraphicPlane::displayHardware() const { 1894 return *mHw; 1895} 1896 1897const Transform& GraphicPlane::transform() const { 1898 return mGlobalTransform; 1899} 1900 1901EGLDisplay GraphicPlane::getEGLDisplay() const { 1902 return mHw->getEGLDisplay(); 1903} 1904 1905// --------------------------------------------------------------------------- 1906 1907}; // namespace android 1908