SurfaceFlinger.cpp revision 47d0812977b7acc4fed6a823203770a57f7a6b78
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "Layer.h"
51#include "LayerDim.h"
52#include "SurfaceFlinger.h"
53
54#include "DisplayHardware/DisplayHardware.h"
55#include "DisplayHardware/HWComposer.h"
56
57#include <private/surfaceflinger/SharedBufferStack.h>
58
59/* ideally AID_GRAPHICS would be in a semi-public header
60 * or there would be a way to map a user/group name to its id
61 */
62#ifndef AID_GRAPHICS
63#define AID_GRAPHICS 1003
64#endif
65
66#define DISPLAY_COUNT       1
67
68namespace android {
69// ---------------------------------------------------------------------------
70
71const String16 sHardwareTest("android.permission.HARDWARE_TEST");
72const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
73const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
74const String16 sDump("android.permission.DUMP");
75
76// ---------------------------------------------------------------------------
77
78SurfaceFlinger::SurfaceFlinger()
79    :   BnSurfaceComposer(), Thread(false),
80        mTransactionFlags(0),
81        mResizeTransationPending(false),
82        mLayersRemoved(false),
83        mBootTime(systemTime()),
84        mVisibleRegionsDirty(false),
85        mHwWorkListDirty(false),
86        mDeferReleaseConsole(false),
87        mFreezeDisplay(false),
88        mElectronBeamAnimationMode(0),
89        mFreezeCount(0),
90        mFreezeDisplayTime(0),
91        mDebugRegion(0),
92        mDebugBackground(0),
93        mDebugDisableHWC(0),
94        mDebugInSwapBuffers(0),
95        mLastSwapBufferTime(0),
96        mDebugInTransaction(0),
97        mLastTransactionTime(0),
98        mBootFinished(false),
99        mConsoleSignals(0),
100        mSecureFrameBuffer(0)
101{
102    init();
103}
104
105void SurfaceFlinger::init()
106{
107    LOGI("SurfaceFlinger is starting");
108
109    // debugging stuff...
110    char value[PROPERTY_VALUE_MAX];
111    property_get("debug.sf.showupdates", value, "0");
112    mDebugRegion = atoi(value);
113    property_get("debug.sf.showbackground", value, "0");
114    mDebugBackground = atoi(value);
115
116    LOGI_IF(mDebugRegion,       "showupdates enabled");
117    LOGI_IF(mDebugBackground,   "showbackground enabled");
118}
119
120SurfaceFlinger::~SurfaceFlinger()
121{
122    glDeleteTextures(1, &mWormholeTexName);
123}
124
125sp<IMemoryHeap> SurfaceFlinger::getCblk() const
126{
127    return mServerHeap;
128}
129
130sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
131{
132    sp<ISurfaceComposerClient> bclient;
133    sp<Client> client(new Client(this));
134    status_t err = client->initCheck();
135    if (err == NO_ERROR) {
136        bclient = client;
137    }
138    return bclient;
139}
140
141sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
142{
143    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
144    return gba;
145}
146
147const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
148{
149    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
150    const GraphicPlane& plane(mGraphicPlanes[dpy]);
151    return plane;
152}
153
154GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
155{
156    return const_cast<GraphicPlane&>(
157        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
158}
159
160void SurfaceFlinger::bootFinished()
161{
162    const nsecs_t now = systemTime();
163    const nsecs_t duration = now - mBootTime;
164    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
165    mBootFinished = true;
166
167    // wait patiently for the window manager death
168    const String16 name("window");
169    sp<IBinder> window(defaultServiceManager()->getService(name));
170    if (window != 0) {
171        window->linkToDeath(this);
172    }
173
174    // stop boot animation
175    property_set("ctl.stop", "bootanim");
176}
177
178void SurfaceFlinger::binderDied(const wp<IBinder>& who)
179{
180    // the window manager died on us. prepare its eulogy.
181
182    // unfreeze the screen in case it was... frozen
183    mFreezeDisplayTime = 0;
184    mFreezeCount = 0;
185    mFreezeDisplay = false;
186
187    // reset screen orientation
188    setOrientation(0, eOrientationDefault, 0);
189
190    // restart the boot-animation
191    property_set("ctl.start", "bootanim");
192}
193
194void SurfaceFlinger::onFirstRef()
195{
196    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
197
198    // Wait for the main thread to be done with its initialization
199    mReadyToRunBarrier.wait();
200}
201
202static inline uint16_t pack565(int r, int g, int b) {
203    return (r<<11)|(g<<5)|b;
204}
205
206status_t SurfaceFlinger::readyToRun()
207{
208    LOGI(   "SurfaceFlinger's main thread ready to run. "
209            "Initializing graphics H/W...");
210
211    // we only support one display currently
212    int dpy = 0;
213
214    {
215        // initialize the main display
216        GraphicPlane& plane(graphicPlane(dpy));
217        DisplayHardware* const hw = new DisplayHardware(this, dpy);
218        plane.setDisplayHardware(hw);
219    }
220
221    // create the shared control-block
222    mServerHeap = new MemoryHeapBase(4096,
223            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
224    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
225
226    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
227    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
228
229    new(mServerCblk) surface_flinger_cblk_t;
230
231    // initialize primary screen
232    // (other display should be initialized in the same manner, but
233    // asynchronously, as they could come and go. None of this is supported
234    // yet).
235    const GraphicPlane& plane(graphicPlane(dpy));
236    const DisplayHardware& hw = plane.displayHardware();
237    const uint32_t w = hw.getWidth();
238    const uint32_t h = hw.getHeight();
239    const uint32_t f = hw.getFormat();
240    hw.makeCurrent();
241
242    // initialize the shared control block
243    mServerCblk->connected |= 1<<dpy;
244    display_cblk_t* dcblk = mServerCblk->displays + dpy;
245    memset(dcblk, 0, sizeof(display_cblk_t));
246    dcblk->w            = plane.getWidth();
247    dcblk->h            = plane.getHeight();
248    dcblk->format       = f;
249    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
250    dcblk->xdpi         = hw.getDpiX();
251    dcblk->ydpi         = hw.getDpiY();
252    dcblk->fps          = hw.getRefreshRate();
253    dcblk->density      = hw.getDensity();
254
255    // Initialize OpenGL|ES
256    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
257    glPixelStorei(GL_PACK_ALIGNMENT, 4);
258    glEnableClientState(GL_VERTEX_ARRAY);
259    glEnable(GL_SCISSOR_TEST);
260    glShadeModel(GL_FLAT);
261    glDisable(GL_DITHER);
262    glDisable(GL_CULL_FACE);
263
264    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
265    const uint16_t g1 = pack565(0x17,0x2f,0x17);
266    const uint16_t textureData[4] = { g0, g1, g1, g0 };
267    glGenTextures(1, &mWormholeTexName);
268    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
269    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
270    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
271    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
272    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
273    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
274            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
275
276    glViewport(0, 0, w, h);
277    glMatrixMode(GL_PROJECTION);
278    glLoadIdentity();
279    // put the origin in the left-bottom corner
280    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
281
282    mReadyToRunBarrier.open();
283
284    /*
285     *  We're now ready to accept clients...
286     */
287
288    // start boot animation
289    property_set("ctl.start", "bootanim");
290
291    return NO_ERROR;
292}
293
294// ----------------------------------------------------------------------------
295#if 0
296#pragma mark -
297#pragma mark Events Handler
298#endif
299
300void SurfaceFlinger::waitForEvent()
301{
302    while (true) {
303        nsecs_t timeout = -1;
304        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
305        if (UNLIKELY(isFrozen())) {
306            // wait 5 seconds
307            const nsecs_t now = systemTime();
308            if (mFreezeDisplayTime == 0) {
309                mFreezeDisplayTime = now;
310            }
311            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
312            timeout = waitTime>0 ? waitTime : 0;
313        }
314
315        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
316
317        // see if we timed out
318        if (isFrozen()) {
319            const nsecs_t now = systemTime();
320            nsecs_t frozenTime = (now - mFreezeDisplayTime);
321            if (frozenTime >= freezeDisplayTimeout) {
322                // we timed out and are still frozen
323                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
324                        mFreezeDisplay, mFreezeCount);
325                mFreezeDisplayTime = 0;
326                mFreezeCount = 0;
327                mFreezeDisplay = false;
328            }
329        }
330
331        if (msg != 0) {
332            switch (msg->what) {
333                case MessageQueue::INVALIDATE:
334                    // invalidate message, just return to the main loop
335                    return;
336            }
337        }
338    }
339}
340
341void SurfaceFlinger::signalEvent() {
342    mEventQueue.invalidate();
343}
344
345bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const {
346    Mutex::Autolock _l(mStateLock);
347    sp<IBinder> surfBinder(surface->asBinder());
348
349    // Check the visible layer list for the ISurface
350    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
351    size_t count = currentLayers.size();
352    for (size_t i=0 ; i<count ; i++) {
353        const sp<LayerBase>& layer(currentLayers[i]);
354        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
355        if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
356            return true;
357        }
358    }
359
360    // Check the layers in the purgatory.  This check is here so that if a
361    // Surface gets destroyed before all the clients are done using it, the
362    // error will not be reported as "surface XYZ is not authenticated", but
363    // will instead fail later on when the client tries to use the surface,
364    // which should be reported as "surface XYZ returned an -ENODEV".  The
365    // purgatorized layers are no less authentic than the visible ones, so this
366    // should not cause any harm.
367    size_t purgatorySize =  mLayerPurgatory.size();
368    for (size_t i=0 ; i<purgatorySize ; i++) {
369        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
370        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
371        if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) {
372            return true;
373        }
374    }
375
376    return false;
377}
378
379status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
380        nsecs_t reltime, uint32_t flags)
381{
382    return mEventQueue.postMessage(msg, reltime, flags);
383}
384
385status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
386        nsecs_t reltime, uint32_t flags)
387{
388    status_t res = mEventQueue.postMessage(msg, reltime, flags);
389    if (res == NO_ERROR) {
390        msg->wait();
391    }
392    return res;
393}
394
395// ----------------------------------------------------------------------------
396#if 0
397#pragma mark -
398#pragma mark Main loop
399#endif
400
401bool SurfaceFlinger::threadLoop()
402{
403    waitForEvent();
404
405    // check for transactions
406    if (UNLIKELY(mConsoleSignals)) {
407        handleConsoleEvents();
408    }
409
410    // if we're in a global transaction, don't do anything.
411    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
412    uint32_t transactionFlags = peekTransactionFlags(mask);
413    if (UNLIKELY(transactionFlags)) {
414        handleTransaction(transactionFlags);
415    }
416
417    // post surfaces (if needed)
418    handlePageFlip();
419
420    if (UNLIKELY(mHwWorkListDirty)) {
421        // build the h/w work list
422        handleWorkList();
423    }
424
425    const DisplayHardware& hw(graphicPlane(0).displayHardware());
426    if (LIKELY(hw.canDraw() && !isFrozen())) {
427        // repaint the framebuffer (if needed)
428
429        const int index = hw.getCurrentBufferIndex();
430        GraphicLog& logger(GraphicLog::getInstance());
431
432        logger.log(GraphicLog::SF_REPAINT, index);
433        handleRepaint();
434
435        // inform the h/w that we're done compositing
436        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
437        hw.compositionComplete();
438
439        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
440        postFramebuffer();
441
442        logger.log(GraphicLog::SF_REPAINT_DONE, index);
443    } else {
444        // pretend we did the post
445        hw.compositionComplete();
446        usleep(16667); // 60 fps period
447    }
448    return true;
449}
450
451void SurfaceFlinger::postFramebuffer()
452{
453    if (!mInvalidRegion.isEmpty()) {
454        const DisplayHardware& hw(graphicPlane(0).displayHardware());
455        const nsecs_t now = systemTime();
456        mDebugInSwapBuffers = now;
457        hw.flip(mInvalidRegion);
458        mLastSwapBufferTime = systemTime() - now;
459        mDebugInSwapBuffers = 0;
460        mInvalidRegion.clear();
461    }
462}
463
464void SurfaceFlinger::handleConsoleEvents()
465{
466    // something to do with the console
467    const DisplayHardware& hw = graphicPlane(0).displayHardware();
468
469    int what = android_atomic_and(0, &mConsoleSignals);
470    if (what & eConsoleAcquired) {
471        hw.acquireScreen();
472        // this is a temporary work-around, eventually this should be called
473        // by the power-manager
474        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
475    }
476
477    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
478        // We got the release signal before the acquire signal
479        mDeferReleaseConsole = false;
480        hw.releaseScreen();
481    }
482
483    if (what & eConsoleReleased) {
484        if (hw.isScreenAcquired()) {
485            hw.releaseScreen();
486        } else {
487            mDeferReleaseConsole = true;
488        }
489    }
490
491    mDirtyRegion.set(hw.bounds());
492}
493
494void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
495{
496    Mutex::Autolock _l(mStateLock);
497    const nsecs_t now = systemTime();
498    mDebugInTransaction = now;
499
500    // Here we're guaranteed that some transaction flags are set
501    // so we can call handleTransactionLocked() unconditionally.
502    // We call getTransactionFlags(), which will also clear the flags,
503    // with mStateLock held to guarantee that mCurrentState won't change
504    // until the transaction is committed.
505
506    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
507    transactionFlags = getTransactionFlags(mask);
508    handleTransactionLocked(transactionFlags);
509
510    mLastTransactionTime = systemTime() - now;
511    mDebugInTransaction = 0;
512    invalidateHwcGeometry();
513    // here the transaction has been committed
514}
515
516void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
517{
518    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
519    const size_t count = currentLayers.size();
520
521    /*
522     * Traversal of the children
523     * (perform the transaction for each of them if needed)
524     */
525
526    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
527    if (layersNeedTransaction) {
528        for (size_t i=0 ; i<count ; i++) {
529            const sp<LayerBase>& layer = currentLayers[i];
530            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
531            if (!trFlags) continue;
532
533            const uint32_t flags = layer->doTransaction(0);
534            if (flags & Layer::eVisibleRegion)
535                mVisibleRegionsDirty = true;
536        }
537    }
538
539    /*
540     * Perform our own transaction if needed
541     */
542
543    if (transactionFlags & eTransactionNeeded) {
544        if (mCurrentState.orientation != mDrawingState.orientation) {
545            // the orientation has changed, recompute all visible regions
546            // and invalidate everything.
547
548            const int dpy = 0;
549            const int orientation = mCurrentState.orientation;
550            const uint32_t type = mCurrentState.orientationType;
551            GraphicPlane& plane(graphicPlane(dpy));
552            plane.setOrientation(orientation);
553
554            // update the shared control block
555            const DisplayHardware& hw(plane.displayHardware());
556            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
557            dcblk->orientation = orientation;
558            dcblk->w = plane.getWidth();
559            dcblk->h = plane.getHeight();
560
561            mVisibleRegionsDirty = true;
562            mDirtyRegion.set(hw.bounds());
563        }
564
565        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
566            // freezing or unfreezing the display -> trigger animation if needed
567            mFreezeDisplay = mCurrentState.freezeDisplay;
568            if (mFreezeDisplay)
569                 mFreezeDisplayTime = 0;
570        }
571
572        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
573            // layers have been added
574            mVisibleRegionsDirty = true;
575        }
576
577        // some layers might have been removed, so
578        // we need to update the regions they're exposing.
579        if (mLayersRemoved) {
580            mLayersRemoved = false;
581            mVisibleRegionsDirty = true;
582            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
583            const size_t count = previousLayers.size();
584            for (size_t i=0 ; i<count ; i++) {
585                const sp<LayerBase>& layer(previousLayers[i]);
586                if (currentLayers.indexOf( layer ) < 0) {
587                    // this layer is not visible anymore
588                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
589                }
590            }
591        }
592    }
593
594    commitTransaction();
595}
596
597sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
598{
599    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
600}
601
602void SurfaceFlinger::computeVisibleRegions(
603    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
604{
605    const GraphicPlane& plane(graphicPlane(0));
606    const Transform& planeTransform(plane.transform());
607    const DisplayHardware& hw(plane.displayHardware());
608    const Region screenRegion(hw.bounds());
609
610    Region aboveOpaqueLayers;
611    Region aboveCoveredLayers;
612    Region dirty;
613
614    bool secureFrameBuffer = false;
615
616    size_t i = currentLayers.size();
617    while (i--) {
618        const sp<LayerBase>& layer = currentLayers[i];
619        layer->validateVisibility(planeTransform);
620
621        // start with the whole surface at its current location
622        const Layer::State& s(layer->drawingState());
623
624        /*
625         * opaqueRegion: area of a surface that is fully opaque.
626         */
627        Region opaqueRegion;
628
629        /*
630         * visibleRegion: area of a surface that is visible on screen
631         * and not fully transparent. This is essentially the layer's
632         * footprint minus the opaque regions above it.
633         * Areas covered by a translucent surface are considered visible.
634         */
635        Region visibleRegion;
636
637        /*
638         * coveredRegion: area of a surface that is covered by all
639         * visible regions above it (which includes the translucent areas).
640         */
641        Region coveredRegion;
642
643
644        // handle hidden surfaces by setting the visible region to empty
645        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
646            const bool translucent = !layer->isOpaque();
647            const Rect bounds(layer->visibleBounds());
648            visibleRegion.set(bounds);
649            visibleRegion.andSelf(screenRegion);
650            if (!visibleRegion.isEmpty()) {
651                // Remove the transparent area from the visible region
652                if (translucent) {
653                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
654                }
655
656                // compute the opaque region
657                const int32_t layerOrientation = layer->getOrientation();
658                if (s.alpha==255 && !translucent &&
659                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
660                    // the opaque region is the layer's footprint
661                    opaqueRegion = visibleRegion;
662                }
663            }
664        }
665
666        // Clip the covered region to the visible region
667        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
668
669        // Update aboveCoveredLayers for next (lower) layer
670        aboveCoveredLayers.orSelf(visibleRegion);
671
672        // subtract the opaque region covered by the layers above us
673        visibleRegion.subtractSelf(aboveOpaqueLayers);
674
675        // compute this layer's dirty region
676        if (layer->contentDirty) {
677            // we need to invalidate the whole region
678            dirty = visibleRegion;
679            // as well, as the old visible region
680            dirty.orSelf(layer->visibleRegionScreen);
681            layer->contentDirty = false;
682        } else {
683            /* compute the exposed region:
684             *   the exposed region consists of two components:
685             *   1) what's VISIBLE now and was COVERED before
686             *   2) what's EXPOSED now less what was EXPOSED before
687             *
688             * note that (1) is conservative, we start with the whole
689             * visible region but only keep what used to be covered by
690             * something -- which mean it may have been exposed.
691             *
692             * (2) handles areas that were not covered by anything but got
693             * exposed because of a resize.
694             */
695            const Region newExposed = visibleRegion - coveredRegion;
696            const Region oldVisibleRegion = layer->visibleRegionScreen;
697            const Region oldCoveredRegion = layer->coveredRegionScreen;
698            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
699            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
700        }
701        dirty.subtractSelf(aboveOpaqueLayers);
702
703        // accumulate to the screen dirty region
704        dirtyRegion.orSelf(dirty);
705
706        // Update aboveOpaqueLayers for next (lower) layer
707        aboveOpaqueLayers.orSelf(opaqueRegion);
708
709        // Store the visible region is screen space
710        layer->setVisibleRegion(visibleRegion);
711        layer->setCoveredRegion(coveredRegion);
712
713        // If a secure layer is partially visible, lock-down the screen!
714        if (layer->isSecure() && !visibleRegion.isEmpty()) {
715            secureFrameBuffer = true;
716        }
717    }
718
719    // invalidate the areas where a layer was removed
720    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
721    mDirtyRegionRemovedLayer.clear();
722
723    mSecureFrameBuffer = secureFrameBuffer;
724    opaqueRegion = aboveOpaqueLayers;
725}
726
727
728void SurfaceFlinger::commitTransaction()
729{
730    mDrawingState = mCurrentState;
731    mResizeTransationPending = false;
732    mTransactionCV.broadcast();
733}
734
735void SurfaceFlinger::handlePageFlip()
736{
737    bool visibleRegions = mVisibleRegionsDirty;
738    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
739    visibleRegions |= lockPageFlip(currentLayers);
740
741        const DisplayHardware& hw = graphicPlane(0).displayHardware();
742        const Region screenRegion(hw.bounds());
743        if (visibleRegions) {
744            Region opaqueRegion;
745            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
746
747            /*
748             *  rebuild the visible layer list
749             */
750            const size_t count = currentLayers.size();
751            mVisibleLayersSortedByZ.clear();
752            mVisibleLayersSortedByZ.setCapacity(count);
753            for (size_t i=0 ; i<count ; i++) {
754                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
755                    mVisibleLayersSortedByZ.add(currentLayers[i]);
756            }
757
758            mWormholeRegion = screenRegion.subtract(opaqueRegion);
759            mVisibleRegionsDirty = false;
760            invalidateHwcGeometry();
761        }
762
763    unlockPageFlip(currentLayers);
764    mDirtyRegion.andSelf(screenRegion);
765}
766
767void SurfaceFlinger::invalidateHwcGeometry()
768{
769    mHwWorkListDirty = true;
770}
771
772bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
773{
774    bool recomputeVisibleRegions = false;
775    size_t count = currentLayers.size();
776    sp<LayerBase> const* layers = currentLayers.array();
777    for (size_t i=0 ; i<count ; i++) {
778        const sp<LayerBase>& layer(layers[i]);
779        layer->lockPageFlip(recomputeVisibleRegions);
780    }
781    return recomputeVisibleRegions;
782}
783
784void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
785{
786    const GraphicPlane& plane(graphicPlane(0));
787    const Transform& planeTransform(plane.transform());
788    size_t count = currentLayers.size();
789    sp<LayerBase> const* layers = currentLayers.array();
790    for (size_t i=0 ; i<count ; i++) {
791        const sp<LayerBase>& layer(layers[i]);
792        layer->unlockPageFlip(planeTransform, mDirtyRegion);
793    }
794}
795
796void SurfaceFlinger::handleWorkList()
797{
798    mHwWorkListDirty = false;
799    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
800    if (hwc.initCheck() == NO_ERROR) {
801        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
802        const size_t count = currentLayers.size();
803        hwc.createWorkList(count);
804        hwc_layer_t* const cur(hwc.getLayers());
805        for (size_t i=0 ; cur && i<count ; i++) {
806            currentLayers[i]->setGeometry(&cur[i]);
807            if (mDebugDisableHWC) {
808                cur[i].compositionType = HWC_FRAMEBUFFER;
809                cur[i].flags |= HWC_SKIP_LAYER;
810            }
811        }
812    }
813}
814
815void SurfaceFlinger::handleRepaint()
816{
817    // compute the invalid region
818    mInvalidRegion.orSelf(mDirtyRegion);
819
820    if (UNLIKELY(mDebugRegion)) {
821        debugFlashRegions();
822    }
823
824    // set the frame buffer
825    const DisplayHardware& hw(graphicPlane(0).displayHardware());
826    glMatrixMode(GL_MODELVIEW);
827    glLoadIdentity();
828
829    uint32_t flags = hw.getFlags();
830    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
831        (flags & DisplayHardware::BUFFER_PRESERVED))
832    {
833        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
834        // takes a rectangle, we must make sure to update that whole
835        // rectangle in that case
836        if (flags & DisplayHardware::SWAP_RECTANGLE) {
837            // TODO: we really should be able to pass a region to
838            // SWAP_RECTANGLE so that we don't have to redraw all this.
839            mDirtyRegion.set(mInvalidRegion.bounds());
840        } else {
841            // in the BUFFER_PRESERVED case, obviously, we can update only
842            // what's needed and nothing more.
843            // NOTE: this is NOT a common case, as preserving the backbuffer
844            // is costly and usually involves copying the whole update back.
845        }
846    } else {
847        if (flags & DisplayHardware::PARTIAL_UPDATES) {
848            // We need to redraw the rectangle that will be updated
849            // (pushed to the framebuffer).
850            // This is needed because PARTIAL_UPDATES only takes one
851            // rectangle instead of a region (see DisplayHardware::flip())
852            mDirtyRegion.set(mInvalidRegion.bounds());
853        } else {
854            // we need to redraw everything (the whole screen)
855            mDirtyRegion.set(hw.bounds());
856            mInvalidRegion = mDirtyRegion;
857        }
858    }
859
860    // compose all surfaces
861    composeSurfaces(mDirtyRegion);
862
863    // clear the dirty regions
864    mDirtyRegion.clear();
865}
866
867void SurfaceFlinger::composeSurfaces(const Region& dirty)
868{
869    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
870        // should never happen unless the window manager has a bug
871        // draw something...
872        drawWormhole();
873    }
874
875    status_t err = NO_ERROR;
876    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
877    size_t count = layers.size();
878
879    const DisplayHardware& hw(graphicPlane(0).displayHardware());
880    HWComposer& hwc(hw.getHwComposer());
881    hwc_layer_t* const cur(hwc.getLayers());
882
883    LOGE_IF(cur && hwc.getNumLayers() != count,
884            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
885            hwc.getNumLayers(), count);
886
887    // just to be extra-safe, use the smallest count
888    if (hwc.initCheck() == NO_ERROR) {
889        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
890    }
891
892    /*
893     *  update the per-frame h/w composer data for each layer
894     *  and build the transparent region of the FB
895     */
896    Region transparent;
897    if (cur) {
898        for (size_t i=0 ; i<count ; i++) {
899            const sp<LayerBase>& layer(layers[i]);
900            layer->setPerFrameData(&cur[i]);
901        }
902        err = hwc.prepare();
903        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
904
905        if (err == NO_ERROR) {
906            for (size_t i=0 ; i<count ; i++) {
907                if (cur[i].hints & HWC_HINT_CLEAR_FB) {
908                    const sp<LayerBase>& layer(layers[i]);
909                    if (layer->isOpaque()) {
910                        transparent.orSelf(layer->visibleRegionScreen);
911                    }
912                }
913            }
914
915            /*
916             *  clear the area of the FB that need to be transparent
917             */
918            transparent.andSelf(dirty);
919            if (!transparent.isEmpty()) {
920                glClearColor(0,0,0,0);
921                Region::const_iterator it = transparent.begin();
922                Region::const_iterator const end = transparent.end();
923                const int32_t height = hw.getHeight();
924                while (it != end) {
925                    const Rect& r(*it++);
926                    const GLint sy = height - (r.top + r.height());
927                    glScissor(r.left, sy, r.width(), r.height());
928                    glClear(GL_COLOR_BUFFER_BIT);
929                }
930            }
931        }
932    }
933
934
935    /*
936     * and then, render the layers targeted at the framebuffer
937     */
938    for (size_t i=0 ; i<count ; i++) {
939        if (cur) {
940            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
941                !(cur[i].flags & HWC_SKIP_LAYER)) {
942                // skip layers handled by the HAL
943                continue;
944            }
945        }
946
947        const sp<LayerBase>& layer(layers[i]);
948        const Region clip(dirty.intersect(layer->visibleRegionScreen));
949        if (!clip.isEmpty()) {
950            layer->draw(clip);
951        }
952    }
953}
954
955void SurfaceFlinger::debugFlashRegions()
956{
957    const DisplayHardware& hw(graphicPlane(0).displayHardware());
958    const uint32_t flags = hw.getFlags();
959
960    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
961            (flags & DisplayHardware::BUFFER_PRESERVED))) {
962        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
963                mDirtyRegion.bounds() : hw.bounds());
964        composeSurfaces(repaint);
965    }
966
967    glDisable(GL_BLEND);
968    glDisable(GL_DITHER);
969    glDisable(GL_SCISSOR_TEST);
970
971    static int toggle = 0;
972    toggle = 1 - toggle;
973    if (toggle) {
974        glColor4f(1, 0, 1, 1);
975    } else {
976        glColor4f(1, 1, 0, 1);
977    }
978
979    Region::const_iterator it = mDirtyRegion.begin();
980    Region::const_iterator const end = mDirtyRegion.end();
981    while (it != end) {
982        const Rect& r = *it++;
983        GLfloat vertices[][2] = {
984                { r.left,  r.top },
985                { r.left,  r.bottom },
986                { r.right, r.bottom },
987                { r.right, r.top }
988        };
989        glVertexPointer(2, GL_FLOAT, 0, vertices);
990        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
991    }
992
993    if (mInvalidRegion.isEmpty()) {
994        mDirtyRegion.dump("mDirtyRegion");
995        mInvalidRegion.dump("mInvalidRegion");
996    }
997    hw.flip(mInvalidRegion);
998
999    if (mDebugRegion > 1)
1000        usleep(mDebugRegion * 1000);
1001
1002    glEnable(GL_SCISSOR_TEST);
1003    //mDirtyRegion.dump("mDirtyRegion");
1004}
1005
1006void SurfaceFlinger::drawWormhole() const
1007{
1008    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1009    if (region.isEmpty())
1010        return;
1011
1012    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1013    const int32_t width = hw.getWidth();
1014    const int32_t height = hw.getHeight();
1015
1016    glDisable(GL_BLEND);
1017    glDisable(GL_DITHER);
1018
1019    if (LIKELY(!mDebugBackground)) {
1020        glClearColor(0,0,0,0);
1021        Region::const_iterator it = region.begin();
1022        Region::const_iterator const end = region.end();
1023        while (it != end) {
1024            const Rect& r = *it++;
1025            const GLint sy = height - (r.top + r.height());
1026            glScissor(r.left, sy, r.width(), r.height());
1027            glClear(GL_COLOR_BUFFER_BIT);
1028        }
1029    } else {
1030        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1031                { width, height }, { 0, height }  };
1032        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1033        glVertexPointer(2, GL_SHORT, 0, vertices);
1034        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1035        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1036#if defined(GL_OES_EGL_image_external)
1037        if (GLExtensions::getInstance().haveTextureExternal()) {
1038            glDisable(GL_TEXTURE_EXTERNAL_OES);
1039        }
1040#endif
1041        glEnable(GL_TEXTURE_2D);
1042        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1043        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1044        glMatrixMode(GL_TEXTURE);
1045        glLoadIdentity();
1046        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1047        Region::const_iterator it = region.begin();
1048        Region::const_iterator const end = region.end();
1049        while (it != end) {
1050            const Rect& r = *it++;
1051            const GLint sy = height - (r.top + r.height());
1052            glScissor(r.left, sy, r.width(), r.height());
1053            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1054        }
1055        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1056        glDisable(GL_TEXTURE_2D);
1057        glLoadIdentity();
1058        glMatrixMode(GL_MODELVIEW);
1059    }
1060}
1061
1062void SurfaceFlinger::debugShowFPS() const
1063{
1064    static int mFrameCount;
1065    static int mLastFrameCount = 0;
1066    static nsecs_t mLastFpsTime = 0;
1067    static float mFps = 0;
1068    mFrameCount++;
1069    nsecs_t now = systemTime();
1070    nsecs_t diff = now - mLastFpsTime;
1071    if (diff > ms2ns(250)) {
1072        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1073        mLastFpsTime = now;
1074        mLastFrameCount = mFrameCount;
1075    }
1076    // XXX: mFPS has the value we want
1077 }
1078
1079status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1080{
1081    Mutex::Autolock _l(mStateLock);
1082    addLayer_l(layer);
1083    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1084    return NO_ERROR;
1085}
1086
1087status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1088{
1089    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1090    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1091}
1092
1093ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1094        const sp<LayerBaseClient>& lbc)
1095{
1096    // attach this layer to the client
1097    size_t name = client->attachLayer(lbc);
1098
1099    Mutex::Autolock _l(mStateLock);
1100
1101    // add this layer to the current state list
1102    addLayer_l(lbc);
1103
1104    return ssize_t(name);
1105}
1106
1107status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1108{
1109    Mutex::Autolock _l(mStateLock);
1110    status_t err = purgatorizeLayer_l(layer);
1111    if (err == NO_ERROR)
1112        setTransactionFlags(eTransactionNeeded);
1113    return err;
1114}
1115
1116status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1117{
1118    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1119    if (lbc != 0) {
1120        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1121    }
1122    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1123    if (index >= 0) {
1124        mLayersRemoved = true;
1125        return NO_ERROR;
1126    }
1127    return status_t(index);
1128}
1129
1130status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1131{
1132    // First add the layer to the purgatory list, which makes sure it won't
1133    // go away, then remove it from the main list (through a transaction).
1134    ssize_t err = removeLayer_l(layerBase);
1135    if (err >= 0) {
1136        mLayerPurgatory.add(layerBase);
1137    }
1138
1139    layerBase->onRemoved();
1140
1141    // it's possible that we don't find a layer, because it might
1142    // have been destroyed already -- this is not technically an error
1143    // from the user because there is a race between Client::destroySurface(),
1144    // ~Client() and ~ISurface().
1145    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1146}
1147
1148status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1149{
1150    layer->forceVisibilityTransaction();
1151    setTransactionFlags(eTraversalNeeded);
1152    return NO_ERROR;
1153}
1154
1155uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1156{
1157    return android_atomic_release_load(&mTransactionFlags);
1158}
1159
1160uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1161{
1162    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1163}
1164
1165uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1166{
1167    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1168    if ((old & flags)==0) { // wake the server up
1169        signalEvent();
1170    }
1171    return old;
1172}
1173
1174
1175void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) {
1176    Mutex::Autolock _l(mStateLock);
1177
1178    uint32_t flags = 0;
1179    const size_t count = state.size();
1180    for (size_t i=0 ; i<count ; i++) {
1181        const ComposerState& s(state[i]);
1182        sp<Client> client( static_cast<Client *>(s.client.get()) );
1183        flags |= setClientStateLocked(client, s.state);
1184    }
1185    if (flags) {
1186        setTransactionFlags(flags);
1187    }
1188
1189    signalEvent();
1190
1191    // if there is a transaction with a resize, wait for it to
1192    // take effect before returning.
1193    while (mResizeTransationPending) {
1194        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1195        if (CC_UNLIKELY(err != NO_ERROR)) {
1196            // just in case something goes wrong in SF, return to the
1197            // called after a few seconds.
1198            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1199            mResizeTransationPending = false;
1200            break;
1201        }
1202    }
1203}
1204
1205status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1206{
1207    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1208        return BAD_VALUE;
1209
1210    Mutex::Autolock _l(mStateLock);
1211    mCurrentState.freezeDisplay = 1;
1212    setTransactionFlags(eTransactionNeeded);
1213
1214    // flags is intended to communicate some sort of animation behavior
1215    // (for instance fading)
1216    return NO_ERROR;
1217}
1218
1219status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1220{
1221    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1222        return BAD_VALUE;
1223
1224    Mutex::Autolock _l(mStateLock);
1225    mCurrentState.freezeDisplay = 0;
1226    setTransactionFlags(eTransactionNeeded);
1227
1228    // flags is intended to communicate some sort of animation behavior
1229    // (for instance fading)
1230    return NO_ERROR;
1231}
1232
1233int SurfaceFlinger::setOrientation(DisplayID dpy,
1234        int orientation, uint32_t flags)
1235{
1236    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1237        return BAD_VALUE;
1238
1239    Mutex::Autolock _l(mStateLock);
1240    if (mCurrentState.orientation != orientation) {
1241        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1242            mCurrentState.orientationType = flags;
1243            mCurrentState.orientation = orientation;
1244            setTransactionFlags(eTransactionNeeded);
1245            mTransactionCV.wait(mStateLock);
1246        } else {
1247            orientation = BAD_VALUE;
1248        }
1249    }
1250    return orientation;
1251}
1252
1253sp<ISurface> SurfaceFlinger::createSurface(
1254        ISurfaceComposerClient::surface_data_t* params,
1255        const String8& name,
1256        const sp<Client>& client,
1257        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1258        uint32_t flags)
1259{
1260    sp<LayerBaseClient> layer;
1261    sp<ISurface> surfaceHandle;
1262
1263    if (int32_t(w|h) < 0) {
1264        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1265                int(w), int(h));
1266        return surfaceHandle;
1267    }
1268
1269    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1270    sp<Layer> normalLayer;
1271    switch (flags & eFXSurfaceMask) {
1272        case eFXSurfaceNormal:
1273            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1274            layer = normalLayer;
1275            break;
1276        case eFXSurfaceBlur:
1277            // for now we treat Blur as Dim, until we can implement it
1278            // efficiently.
1279        case eFXSurfaceDim:
1280            layer = createDimSurface(client, d, w, h, flags);
1281            break;
1282    }
1283
1284    if (layer != 0) {
1285        layer->initStates(w, h, flags);
1286        layer->setName(name);
1287        ssize_t token = addClientLayer(client, layer);
1288
1289        surfaceHandle = layer->getSurface();
1290        if (surfaceHandle != 0) {
1291            params->token = token;
1292            params->identity = layer->getIdentity();
1293            if (normalLayer != 0) {
1294                Mutex::Autolock _l(mStateLock);
1295                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1296            }
1297        }
1298
1299        setTransactionFlags(eTransactionNeeded);
1300    }
1301
1302    return surfaceHandle;
1303}
1304
1305sp<Layer> SurfaceFlinger::createNormalSurface(
1306        const sp<Client>& client, DisplayID display,
1307        uint32_t w, uint32_t h, uint32_t flags,
1308        PixelFormat& format)
1309{
1310    // initialize the surfaces
1311    switch (format) { // TODO: take h/w into account
1312    case PIXEL_FORMAT_TRANSPARENT:
1313    case PIXEL_FORMAT_TRANSLUCENT:
1314        format = PIXEL_FORMAT_RGBA_8888;
1315        break;
1316    case PIXEL_FORMAT_OPAQUE:
1317#ifdef NO_RGBX_8888
1318        format = PIXEL_FORMAT_RGB_565;
1319#else
1320        format = PIXEL_FORMAT_RGBX_8888;
1321#endif
1322        break;
1323    }
1324
1325#ifdef NO_RGBX_8888
1326    if (format == PIXEL_FORMAT_RGBX_8888)
1327        format = PIXEL_FORMAT_RGBA_8888;
1328#endif
1329
1330    sp<Layer> layer = new Layer(this, display, client);
1331    status_t err = layer->setBuffers(w, h, format, flags);
1332    if (LIKELY(err != NO_ERROR)) {
1333        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1334        layer.clear();
1335    }
1336    return layer;
1337}
1338
1339sp<LayerDim> SurfaceFlinger::createDimSurface(
1340        const sp<Client>& client, DisplayID display,
1341        uint32_t w, uint32_t h, uint32_t flags)
1342{
1343    sp<LayerDim> layer = new LayerDim(this, display, client);
1344    layer->initStates(w, h, flags);
1345    return layer;
1346}
1347
1348status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1349{
1350    /*
1351     * called by the window manager, when a surface should be marked for
1352     * destruction.
1353     *
1354     * The surface is removed from the current and drawing lists, but placed
1355     * in the purgatory queue, so it's not destroyed right-away (we need
1356     * to wait for all client's references to go away first).
1357     */
1358
1359    status_t err = NAME_NOT_FOUND;
1360    Mutex::Autolock _l(mStateLock);
1361    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1362    if (layer != 0) {
1363        err = purgatorizeLayer_l(layer);
1364        if (err == NO_ERROR) {
1365            setTransactionFlags(eTransactionNeeded);
1366        }
1367    }
1368    return err;
1369}
1370
1371status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1372{
1373    // called by ~ISurface() when all references are gone
1374    status_t err = NO_ERROR;
1375    sp<LayerBaseClient> l(layer.promote());
1376    if (l != NULL) {
1377        Mutex::Autolock _l(mStateLock);
1378        err = removeLayer_l(l);
1379        if (err == NAME_NOT_FOUND) {
1380            // The surface wasn't in the current list, which means it was
1381            // removed already, which means it is in the purgatory,
1382            // and need to be removed from there.
1383            ssize_t idx = mLayerPurgatory.remove(l);
1384            LOGE_IF(idx < 0,
1385                    "layer=%p is not in the purgatory list", l.get());
1386        }
1387        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1388                "error removing layer=%p (%s)", l.get(), strerror(-err));
1389    }
1390    return err;
1391}
1392
1393uint32_t SurfaceFlinger::setClientStateLocked(
1394        const sp<Client>& client,
1395        const layer_state_t& s)
1396{
1397    uint32_t flags = 0;
1398    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1399    if (layer != 0) {
1400        const uint32_t what = s.what;
1401        if (what & ePositionChanged) {
1402            if (layer->setPosition(s.x, s.y))
1403                flags |= eTraversalNeeded;
1404        }
1405        if (what & eLayerChanged) {
1406            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1407            if (layer->setLayer(s.z)) {
1408                mCurrentState.layersSortedByZ.removeAt(idx);
1409                mCurrentState.layersSortedByZ.add(layer);
1410                // we need traversal (state changed)
1411                // AND transaction (list changed)
1412                flags |= eTransactionNeeded|eTraversalNeeded;
1413            }
1414        }
1415        if (what & eSizeChanged) {
1416            if (layer->setSize(s.w, s.h)) {
1417                flags |= eTraversalNeeded;
1418                mResizeTransationPending = true;
1419            }
1420        }
1421        if (what & eAlphaChanged) {
1422            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1423                flags |= eTraversalNeeded;
1424        }
1425        if (what & eMatrixChanged) {
1426            if (layer->setMatrix(s.matrix))
1427                flags |= eTraversalNeeded;
1428        }
1429        if (what & eTransparentRegionChanged) {
1430            if (layer->setTransparentRegionHint(s.transparentRegion))
1431                flags |= eTraversalNeeded;
1432        }
1433        if (what & eVisibilityChanged) {
1434            if (layer->setFlags(s.flags, s.mask))
1435                flags |= eTraversalNeeded;
1436        }
1437    }
1438    return flags;
1439}
1440
1441void SurfaceFlinger::screenReleased(int dpy)
1442{
1443    // this may be called by a signal handler, we can't do too much in here
1444    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1445    signalEvent();
1446}
1447
1448void SurfaceFlinger::screenAcquired(int dpy)
1449{
1450    // this may be called by a signal handler, we can't do too much in here
1451    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1452    signalEvent();
1453}
1454
1455status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1456{
1457    const size_t SIZE = 4096;
1458    char buffer[SIZE];
1459    String8 result;
1460
1461    if (!PermissionCache::checkCallingPermission(sDump)) {
1462        snprintf(buffer, SIZE, "Permission Denial: "
1463                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1464                IPCThreadState::self()->getCallingPid(),
1465                IPCThreadState::self()->getCallingUid());
1466        result.append(buffer);
1467    } else {
1468
1469        // figure out if we're stuck somewhere
1470        const nsecs_t now = systemTime();
1471        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1472        const nsecs_t inTransaction(mDebugInTransaction);
1473        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1474        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1475
1476        // Try to get the main lock, but don't insist if we can't
1477        // (this would indicate SF is stuck, but we want to be able to
1478        // print something in dumpsys).
1479        int retry = 3;
1480        while (mStateLock.tryLock()<0 && --retry>=0) {
1481            usleep(1000000);
1482        }
1483        const bool locked(retry >= 0);
1484        if (!locked) {
1485            snprintf(buffer, SIZE,
1486                    "SurfaceFlinger appears to be unresponsive, "
1487                    "dumping anyways (no locks held)\n");
1488            result.append(buffer);
1489        }
1490
1491        /*
1492         * Dump the visible layer list
1493         */
1494        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1495        const size_t count = currentLayers.size();
1496        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1497        result.append(buffer);
1498        for (size_t i=0 ; i<count ; i++) {
1499            const sp<LayerBase>& layer(currentLayers[i]);
1500            layer->dump(result, buffer, SIZE);
1501            const Layer::State& s(layer->drawingState());
1502            s.transparentRegion.dump(result, "transparentRegion");
1503            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1504            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1505        }
1506
1507        /*
1508         * Dump the layers in the purgatory
1509         */
1510
1511        const size_t purgatorySize =  mLayerPurgatory.size();
1512        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1513        result.append(buffer);
1514        for (size_t i=0 ; i<purgatorySize ; i++) {
1515            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1516            layer->shortDump(result, buffer, SIZE);
1517        }
1518
1519        /*
1520         * Dump SurfaceFlinger global state
1521         */
1522
1523        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1524        result.append(buffer);
1525
1526        const GLExtensions& extensions(GLExtensions::getInstance());
1527        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1528                extensions.getVendor(),
1529                extensions.getRenderer(),
1530                extensions.getVersion());
1531        result.append(buffer);
1532        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1533        result.append(buffer);
1534
1535        mWormholeRegion.dump(result, "WormholeRegion");
1536        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1537        snprintf(buffer, SIZE,
1538                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1539                mFreezeDisplay?"yes":"no", mFreezeCount,
1540                mCurrentState.orientation, hw.canDraw());
1541        result.append(buffer);
1542        snprintf(buffer, SIZE,
1543                "  last eglSwapBuffers() time: %f us\n"
1544                "  last transaction time     : %f us\n",
1545                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1546        result.append(buffer);
1547
1548        if (inSwapBuffersDuration || !locked) {
1549            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1550                    inSwapBuffersDuration/1000.0);
1551            result.append(buffer);
1552        }
1553
1554        if (inTransactionDuration || !locked) {
1555            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1556                    inTransactionDuration/1000.0);
1557            result.append(buffer);
1558        }
1559
1560        /*
1561         * Dump HWComposer state
1562         */
1563        HWComposer& hwc(hw.getHwComposer());
1564        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1565                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1566                mDebugDisableHWC ? "disabled" : "enabled");
1567        result.append(buffer);
1568        hwc.dump(result, buffer, SIZE);
1569
1570        /*
1571         * Dump gralloc state
1572         */
1573        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1574        alloc.dump(result);
1575        hw.dump(result);
1576
1577        if (locked) {
1578            mStateLock.unlock();
1579        }
1580    }
1581    write(fd, result.string(), result.size());
1582    return NO_ERROR;
1583}
1584
1585status_t SurfaceFlinger::onTransact(
1586    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1587{
1588    switch (code) {
1589        case CREATE_CONNECTION:
1590        case SET_TRANSACTION_STATE:
1591        case SET_ORIENTATION:
1592        case FREEZE_DISPLAY:
1593        case UNFREEZE_DISPLAY:
1594        case BOOT_FINISHED:
1595        case TURN_ELECTRON_BEAM_OFF:
1596        case TURN_ELECTRON_BEAM_ON:
1597        {
1598            // codes that require permission check
1599            IPCThreadState* ipc = IPCThreadState::self();
1600            const int pid = ipc->getCallingPid();
1601            const int uid = ipc->getCallingUid();
1602            if ((uid != AID_GRAPHICS) &&
1603                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1604                LOGE("Permission Denial: "
1605                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1606                return PERMISSION_DENIED;
1607            }
1608            break;
1609        }
1610        case CAPTURE_SCREEN:
1611        {
1612            // codes that require permission check
1613            IPCThreadState* ipc = IPCThreadState::self();
1614            const int pid = ipc->getCallingPid();
1615            const int uid = ipc->getCallingUid();
1616            if ((uid != AID_GRAPHICS) &&
1617                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1618                LOGE("Permission Denial: "
1619                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1620                return PERMISSION_DENIED;
1621            }
1622            break;
1623        }
1624    }
1625
1626    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1627    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1628        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1629        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1630            IPCThreadState* ipc = IPCThreadState::self();
1631            const int pid = ipc->getCallingPid();
1632            const int uid = ipc->getCallingUid();
1633            LOGE("Permission Denial: "
1634                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1635            return PERMISSION_DENIED;
1636        }
1637        int n;
1638        switch (code) {
1639            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1640            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1641                return NO_ERROR;
1642            case 1002:  // SHOW_UPDATES
1643                n = data.readInt32();
1644                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1645                return NO_ERROR;
1646            case 1003:  // SHOW_BACKGROUND
1647                n = data.readInt32();
1648                mDebugBackground = n ? 1 : 0;
1649                return NO_ERROR;
1650            case 1008:  // toggle use of hw composer
1651                n = data.readInt32();
1652                mDebugDisableHWC = n ? 1 : 0;
1653                invalidateHwcGeometry();
1654                // fall-through...
1655            case 1004:{ // repaint everything
1656                Mutex::Autolock _l(mStateLock);
1657                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1658                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1659                signalEvent();
1660                return NO_ERROR;
1661            }
1662            case 1005:{ // force transaction
1663                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1664                return NO_ERROR;
1665            }
1666            case 1006:{ // enable/disable GraphicLog
1667                int enabled = data.readInt32();
1668                GraphicLog::getInstance().setEnabled(enabled);
1669                return NO_ERROR;
1670            }
1671            case 1007: // set mFreezeCount
1672                mFreezeCount = data.readInt32();
1673                mFreezeDisplayTime = 0;
1674                return NO_ERROR;
1675            case 1010:  // interrogate.
1676                reply->writeInt32(0);
1677                reply->writeInt32(0);
1678                reply->writeInt32(mDebugRegion);
1679                reply->writeInt32(mDebugBackground);
1680                return NO_ERROR;
1681            case 1013: {
1682                Mutex::Autolock _l(mStateLock);
1683                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1684                reply->writeInt32(hw.getPageFlipCount());
1685            }
1686            return NO_ERROR;
1687        }
1688    }
1689    return err;
1690}
1691
1692// ---------------------------------------------------------------------------
1693
1694status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1695        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1696{
1697    if (!GLExtensions::getInstance().haveFramebufferObject())
1698        return INVALID_OPERATION;
1699
1700    // get screen geometry
1701    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1702    const uint32_t hw_w = hw.getWidth();
1703    const uint32_t hw_h = hw.getHeight();
1704    GLfloat u = 1;
1705    GLfloat v = 1;
1706
1707    // make sure to clear all GL error flags
1708    while ( glGetError() != GL_NO_ERROR ) ;
1709
1710    // create a FBO
1711    GLuint name, tname;
1712    glGenTextures(1, &tname);
1713    glBindTexture(GL_TEXTURE_2D, tname);
1714    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1715            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1716    if (glGetError() != GL_NO_ERROR) {
1717        while ( glGetError() != GL_NO_ERROR ) ;
1718        GLint tw = (2 << (31 - clz(hw_w)));
1719        GLint th = (2 << (31 - clz(hw_h)));
1720        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1721                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1722        u = GLfloat(hw_w) / tw;
1723        v = GLfloat(hw_h) / th;
1724    }
1725    glGenFramebuffersOES(1, &name);
1726    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1727    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1728            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1729
1730    // redraw the screen entirely...
1731    glClearColor(0,0,0,1);
1732    glClear(GL_COLOR_BUFFER_BIT);
1733    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1734    const size_t count = layers.size();
1735    for (size_t i=0 ; i<count ; ++i) {
1736        const sp<LayerBase>& layer(layers[i]);
1737        layer->drawForSreenShot();
1738    }
1739
1740    // back to main framebuffer
1741    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1742    glDisable(GL_SCISSOR_TEST);
1743    glDeleteFramebuffersOES(1, &name);
1744
1745    *textureName = tname;
1746    *uOut = u;
1747    *vOut = v;
1748    return NO_ERROR;
1749}
1750
1751// ---------------------------------------------------------------------------
1752
1753status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1754{
1755    status_t result = PERMISSION_DENIED;
1756
1757    if (!GLExtensions::getInstance().haveFramebufferObject())
1758        return INVALID_OPERATION;
1759
1760    // get screen geometry
1761    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1762    const uint32_t hw_w = hw.getWidth();
1763    const uint32_t hw_h = hw.getHeight();
1764    const Region screenBounds(hw.bounds());
1765
1766    GLfloat u, v;
1767    GLuint tname;
1768    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1769    if (result != NO_ERROR) {
1770        return result;
1771    }
1772
1773    GLfloat vtx[8];
1774    const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} };
1775    glBindTexture(GL_TEXTURE_2D, tname);
1776    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1777    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1778    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1779    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1780    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1781    glVertexPointer(2, GL_FLOAT, 0, vtx);
1782
1783    /*
1784     * Texture coordinate mapping
1785     *
1786     *                 u
1787     *    1 +----------+---+
1788     *      |     |    |   |  image is inverted
1789     *      |     V    |   |  w.r.t. the texture
1790     *  1-v +----------+   |  coordinates
1791     *      |              |
1792     *      |              |
1793     *      |              |
1794     *    0 +--------------+
1795     *      0              1
1796     *
1797     */
1798
1799    class s_curve_interpolator {
1800        const float nbFrames, s, v;
1801    public:
1802        s_curve_interpolator(int nbFrames, float s)
1803        : nbFrames(1.0f / (nbFrames-1)), s(s),
1804          v(1.0f + expf(-s + 0.5f*s)) {
1805        }
1806        float operator()(int f) {
1807            const float x = f * nbFrames;
1808            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1809        }
1810    };
1811
1812    class v_stretch {
1813        const GLfloat hw_w, hw_h;
1814    public:
1815        v_stretch(uint32_t hw_w, uint32_t hw_h)
1816        : hw_w(hw_w), hw_h(hw_h) {
1817        }
1818        void operator()(GLfloat* vtx, float v) {
1819            const GLfloat w = hw_w + (hw_w * v);
1820            const GLfloat h = hw_h - (hw_h * v);
1821            const GLfloat x = (hw_w - w) * 0.5f;
1822            const GLfloat y = (hw_h - h) * 0.5f;
1823            vtx[0] = x;         vtx[1] = y;
1824            vtx[2] = x;         vtx[3] = y + h;
1825            vtx[4] = x + w;     vtx[5] = y + h;
1826            vtx[6] = x + w;     vtx[7] = y;
1827        }
1828    };
1829
1830    class h_stretch {
1831        const GLfloat hw_w, hw_h;
1832    public:
1833        h_stretch(uint32_t hw_w, uint32_t hw_h)
1834        : hw_w(hw_w), hw_h(hw_h) {
1835        }
1836        void operator()(GLfloat* vtx, float v) {
1837            const GLfloat w = hw_w - (hw_w * v);
1838            const GLfloat h = 1.0f;
1839            const GLfloat x = (hw_w - w) * 0.5f;
1840            const GLfloat y = (hw_h - h) * 0.5f;
1841            vtx[0] = x;         vtx[1] = y;
1842            vtx[2] = x;         vtx[3] = y + h;
1843            vtx[4] = x + w;     vtx[5] = y + h;
1844            vtx[6] = x + w;     vtx[7] = y;
1845        }
1846    };
1847
1848    // the full animation is 24 frames
1849    char value[PROPERTY_VALUE_MAX];
1850    property_get("debug.sf.electron_frames", value, "24");
1851    int nbFrames = (atoi(value) + 1) >> 1;
1852    if (nbFrames <= 0) // just in case
1853        nbFrames = 24;
1854
1855    s_curve_interpolator itr(nbFrames, 7.5f);
1856    s_curve_interpolator itg(nbFrames, 8.0f);
1857    s_curve_interpolator itb(nbFrames, 8.5f);
1858
1859    v_stretch vverts(hw_w, hw_h);
1860    glEnable(GL_BLEND);
1861    glBlendFunc(GL_ONE, GL_ONE);
1862    for (int i=0 ; i<nbFrames ; i++) {
1863        float x, y, w, h;
1864        const float vr = itr(i);
1865        const float vg = itg(i);
1866        const float vb = itb(i);
1867
1868        // clear screen
1869        glColorMask(1,1,1,1);
1870        glClear(GL_COLOR_BUFFER_BIT);
1871        glEnable(GL_TEXTURE_2D);
1872
1873        // draw the red plane
1874        vverts(vtx, vr);
1875        glColorMask(1,0,0,1);
1876        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1877
1878        // draw the green plane
1879        vverts(vtx, vg);
1880        glColorMask(0,1,0,1);
1881        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1882
1883        // draw the blue plane
1884        vverts(vtx, vb);
1885        glColorMask(0,0,1,1);
1886        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1887
1888        // draw the white highlight (we use the last vertices)
1889        glDisable(GL_TEXTURE_2D);
1890        glColorMask(1,1,1,1);
1891        glColor4f(vg, vg, vg, 1);
1892        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1893        hw.flip(screenBounds);
1894    }
1895
1896    h_stretch hverts(hw_w, hw_h);
1897    glDisable(GL_BLEND);
1898    glDisable(GL_TEXTURE_2D);
1899    glColorMask(1,1,1,1);
1900    for (int i=0 ; i<nbFrames ; i++) {
1901        const float v = itg(i);
1902        hverts(vtx, v);
1903        glClear(GL_COLOR_BUFFER_BIT);
1904        glColor4f(1-v, 1-v, 1-v, 1);
1905        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1906        hw.flip(screenBounds);
1907    }
1908
1909    glColorMask(1,1,1,1);
1910    glEnable(GL_SCISSOR_TEST);
1911    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1912    glDeleteTextures(1, &tname);
1913    glDisable(GL_TEXTURE_2D);
1914    return NO_ERROR;
1915}
1916
1917status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1918{
1919    status_t result = PERMISSION_DENIED;
1920
1921    if (!GLExtensions::getInstance().haveFramebufferObject())
1922        return INVALID_OPERATION;
1923
1924
1925    // get screen geometry
1926    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1927    const uint32_t hw_w = hw.getWidth();
1928    const uint32_t hw_h = hw.getHeight();
1929    const Region screenBounds(hw.bounds());
1930
1931    GLfloat u, v;
1932    GLuint tname;
1933    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1934    if (result != NO_ERROR) {
1935        return result;
1936    }
1937
1938    // back to main framebuffer
1939    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1940    glDisable(GL_SCISSOR_TEST);
1941
1942    GLfloat vtx[8];
1943    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1944    glBindTexture(GL_TEXTURE_2D, tname);
1945    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1946    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1947    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1948    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1949    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1950    glVertexPointer(2, GL_FLOAT, 0, vtx);
1951
1952    class s_curve_interpolator {
1953        const float nbFrames, s, v;
1954    public:
1955        s_curve_interpolator(int nbFrames, float s)
1956        : nbFrames(1.0f / (nbFrames-1)), s(s),
1957          v(1.0f + expf(-s + 0.5f*s)) {
1958        }
1959        float operator()(int f) {
1960            const float x = f * nbFrames;
1961            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1962        }
1963    };
1964
1965    class v_stretch {
1966        const GLfloat hw_w, hw_h;
1967    public:
1968        v_stretch(uint32_t hw_w, uint32_t hw_h)
1969        : hw_w(hw_w), hw_h(hw_h) {
1970        }
1971        void operator()(GLfloat* vtx, float v) {
1972            const GLfloat w = hw_w + (hw_w * v);
1973            const GLfloat h = hw_h - (hw_h * v);
1974            const GLfloat x = (hw_w - w) * 0.5f;
1975            const GLfloat y = (hw_h - h) * 0.5f;
1976            vtx[0] = x;         vtx[1] = y;
1977            vtx[2] = x;         vtx[3] = y + h;
1978            vtx[4] = x + w;     vtx[5] = y + h;
1979            vtx[6] = x + w;     vtx[7] = y;
1980        }
1981    };
1982
1983    class h_stretch {
1984        const GLfloat hw_w, hw_h;
1985    public:
1986        h_stretch(uint32_t hw_w, uint32_t hw_h)
1987        : hw_w(hw_w), hw_h(hw_h) {
1988        }
1989        void operator()(GLfloat* vtx, float v) {
1990            const GLfloat w = hw_w - (hw_w * v);
1991            const GLfloat h = 1.0f;
1992            const GLfloat x = (hw_w - w) * 0.5f;
1993            const GLfloat y = (hw_h - h) * 0.5f;
1994            vtx[0] = x;         vtx[1] = y;
1995            vtx[2] = x;         vtx[3] = y + h;
1996            vtx[4] = x + w;     vtx[5] = y + h;
1997            vtx[6] = x + w;     vtx[7] = y;
1998        }
1999    };
2000
2001    // the full animation is 12 frames
2002    int nbFrames = 8;
2003    s_curve_interpolator itr(nbFrames, 7.5f);
2004    s_curve_interpolator itg(nbFrames, 8.0f);
2005    s_curve_interpolator itb(nbFrames, 8.5f);
2006
2007    h_stretch hverts(hw_w, hw_h);
2008    glDisable(GL_BLEND);
2009    glDisable(GL_TEXTURE_2D);
2010    glColorMask(1,1,1,1);
2011    for (int i=nbFrames-1 ; i>=0 ; i--) {
2012        const float v = itg(i);
2013        hverts(vtx, v);
2014        glClear(GL_COLOR_BUFFER_BIT);
2015        glColor4f(1-v, 1-v, 1-v, 1);
2016        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2017        hw.flip(screenBounds);
2018    }
2019
2020    nbFrames = 4;
2021    v_stretch vverts(hw_w, hw_h);
2022    glEnable(GL_BLEND);
2023    glBlendFunc(GL_ONE, GL_ONE);
2024    for (int i=nbFrames-1 ; i>=0 ; i--) {
2025        float x, y, w, h;
2026        const float vr = itr(i);
2027        const float vg = itg(i);
2028        const float vb = itb(i);
2029
2030        // clear screen
2031        glColorMask(1,1,1,1);
2032        glClear(GL_COLOR_BUFFER_BIT);
2033        glEnable(GL_TEXTURE_2D);
2034
2035        // draw the red plane
2036        vverts(vtx, vr);
2037        glColorMask(1,0,0,1);
2038        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2039
2040        // draw the green plane
2041        vverts(vtx, vg);
2042        glColorMask(0,1,0,1);
2043        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2044
2045        // draw the blue plane
2046        vverts(vtx, vb);
2047        glColorMask(0,0,1,1);
2048        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2049
2050        hw.flip(screenBounds);
2051    }
2052
2053    glColorMask(1,1,1,1);
2054    glEnable(GL_SCISSOR_TEST);
2055    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2056    glDeleteTextures(1, &tname);
2057    glDisable(GL_TEXTURE_2D);
2058
2059    return NO_ERROR;
2060}
2061
2062// ---------------------------------------------------------------------------
2063
2064status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2065{
2066    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2067    if (!hw.canDraw()) {
2068        // we're already off
2069        return NO_ERROR;
2070    }
2071    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2072        electronBeamOffAnimationImplLocked();
2073    }
2074
2075    // always clear the whole screen at the end of the animation
2076    glClearColor(0,0,0,1);
2077    glDisable(GL_SCISSOR_TEST);
2078    glClear(GL_COLOR_BUFFER_BIT);
2079    glEnable(GL_SCISSOR_TEST);
2080    hw.flip( Region(hw.bounds()) );
2081
2082    hw.setCanDraw(false);
2083    return NO_ERROR;
2084}
2085
2086status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2087{
2088    class MessageTurnElectronBeamOff : public MessageBase {
2089        SurfaceFlinger* flinger;
2090        int32_t mode;
2091        status_t result;
2092    public:
2093        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2094            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2095        }
2096        status_t getResult() const {
2097            return result;
2098        }
2099        virtual bool handler() {
2100            Mutex::Autolock _l(flinger->mStateLock);
2101            result = flinger->turnElectronBeamOffImplLocked(mode);
2102            return true;
2103        }
2104    };
2105
2106    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2107    status_t res = postMessageSync(msg);
2108    if (res == NO_ERROR) {
2109        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2110
2111        // work-around: when the power-manager calls us we activate the
2112        // animation. eventually, the "on" animation will be called
2113        // by the power-manager itself
2114        mElectronBeamAnimationMode = mode;
2115    }
2116    return res;
2117}
2118
2119// ---------------------------------------------------------------------------
2120
2121status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2122{
2123    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2124    if (hw.canDraw()) {
2125        // we're already on
2126        return NO_ERROR;
2127    }
2128    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2129        electronBeamOnAnimationImplLocked();
2130    }
2131    hw.setCanDraw(true);
2132
2133    // make sure to redraw the whole screen when the animation is done
2134    mDirtyRegion.set(hw.bounds());
2135    signalEvent();
2136
2137    return NO_ERROR;
2138}
2139
2140status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2141{
2142    class MessageTurnElectronBeamOn : public MessageBase {
2143        SurfaceFlinger* flinger;
2144        int32_t mode;
2145        status_t result;
2146    public:
2147        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2148            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2149        }
2150        status_t getResult() const {
2151            return result;
2152        }
2153        virtual bool handler() {
2154            Mutex::Autolock _l(flinger->mStateLock);
2155            result = flinger->turnElectronBeamOnImplLocked(mode);
2156            return true;
2157        }
2158    };
2159
2160    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2161    return NO_ERROR;
2162}
2163
2164// ---------------------------------------------------------------------------
2165
2166status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2167        sp<IMemoryHeap>* heap,
2168        uint32_t* w, uint32_t* h, PixelFormat* f,
2169        uint32_t sw, uint32_t sh,
2170        uint32_t minLayerZ, uint32_t maxLayerZ)
2171{
2172    status_t result = PERMISSION_DENIED;
2173
2174    // only one display supported for now
2175    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2176        return BAD_VALUE;
2177
2178    // make sure none of the layers are protected
2179    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2180    const size_t count = layers.size();
2181    for (size_t i=0 ; i<count ; ++i) {
2182        const sp<LayerBase>& layer(layers[i]);
2183        const uint32_t z = layer->drawingState().z;
2184        if (z >= minLayerZ && z <= maxLayerZ) {
2185            if (layer->isProtected()) {
2186                return INVALID_OPERATION;
2187            }
2188        }
2189    }
2190
2191    if (!GLExtensions::getInstance().haveFramebufferObject())
2192        return INVALID_OPERATION;
2193
2194    // get screen geometry
2195    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2196    const uint32_t hw_w = hw.getWidth();
2197    const uint32_t hw_h = hw.getHeight();
2198
2199    if ((sw > hw_w) || (sh > hw_h))
2200        return BAD_VALUE;
2201
2202    sw = (!sw) ? hw_w : sw;
2203    sh = (!sh) ? hw_h : sh;
2204    const size_t size = sw * sh * 4;
2205
2206    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2207    //        sw, sh, minLayerZ, maxLayerZ);
2208
2209    // make sure to clear all GL error flags
2210    while ( glGetError() != GL_NO_ERROR ) ;
2211
2212    // create a FBO
2213    GLuint name, tname;
2214    glGenRenderbuffersOES(1, &tname);
2215    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2216    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2217    glGenFramebuffersOES(1, &name);
2218    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2219    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2220            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2221
2222    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2223
2224    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2225
2226        // invert everything, b/c glReadPixel() below will invert the FB
2227        glViewport(0, 0, sw, sh);
2228        glScissor(0, 0, sw, sh);
2229        glEnable(GL_SCISSOR_TEST);
2230        glMatrixMode(GL_PROJECTION);
2231        glPushMatrix();
2232        glLoadIdentity();
2233        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2234        glMatrixMode(GL_MODELVIEW);
2235
2236        // redraw the screen entirely...
2237        glClearColor(0,0,0,1);
2238        glClear(GL_COLOR_BUFFER_BIT);
2239
2240        for (size_t i=0 ; i<count ; ++i) {
2241            const sp<LayerBase>& layer(layers[i]);
2242            const uint32_t z = layer->drawingState().z;
2243            if (z >= minLayerZ && z <= maxLayerZ) {
2244                layer->drawForSreenShot();
2245            }
2246        }
2247
2248        // XXX: this is needed on tegra
2249        glEnable(GL_SCISSOR_TEST);
2250        glScissor(0, 0, sw, sh);
2251
2252        // check for errors and return screen capture
2253        if (glGetError() != GL_NO_ERROR) {
2254            // error while rendering
2255            result = INVALID_OPERATION;
2256        } else {
2257            // allocate shared memory large enough to hold the
2258            // screen capture
2259            sp<MemoryHeapBase> base(
2260                    new MemoryHeapBase(size, 0, "screen-capture") );
2261            void* const ptr = base->getBase();
2262            if (ptr) {
2263                // capture the screen with glReadPixels()
2264                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2265                if (glGetError() == GL_NO_ERROR) {
2266                    *heap = base;
2267                    *w = sw;
2268                    *h = sh;
2269                    *f = PIXEL_FORMAT_RGBA_8888;
2270                    result = NO_ERROR;
2271                }
2272            } else {
2273                result = NO_MEMORY;
2274            }
2275        }
2276        glEnable(GL_SCISSOR_TEST);
2277        glViewport(0, 0, hw_w, hw_h);
2278        glMatrixMode(GL_PROJECTION);
2279        glPopMatrix();
2280        glMatrixMode(GL_MODELVIEW);
2281    } else {
2282        result = BAD_VALUE;
2283    }
2284
2285    // release FBO resources
2286    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2287    glDeleteRenderbuffersOES(1, &tname);
2288    glDeleteFramebuffersOES(1, &name);
2289
2290    hw.compositionComplete();
2291
2292    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2293
2294    return result;
2295}
2296
2297
2298status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2299        sp<IMemoryHeap>* heap,
2300        uint32_t* width, uint32_t* height, PixelFormat* format,
2301        uint32_t sw, uint32_t sh,
2302        uint32_t minLayerZ, uint32_t maxLayerZ)
2303{
2304    // only one display supported for now
2305    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2306        return BAD_VALUE;
2307
2308    if (!GLExtensions::getInstance().haveFramebufferObject())
2309        return INVALID_OPERATION;
2310
2311    class MessageCaptureScreen : public MessageBase {
2312        SurfaceFlinger* flinger;
2313        DisplayID dpy;
2314        sp<IMemoryHeap>* heap;
2315        uint32_t* w;
2316        uint32_t* h;
2317        PixelFormat* f;
2318        uint32_t sw;
2319        uint32_t sh;
2320        uint32_t minLayerZ;
2321        uint32_t maxLayerZ;
2322        status_t result;
2323    public:
2324        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2325                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2326                uint32_t sw, uint32_t sh,
2327                uint32_t minLayerZ, uint32_t maxLayerZ)
2328            : flinger(flinger), dpy(dpy),
2329              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2330              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2331              result(PERMISSION_DENIED)
2332        {
2333        }
2334        status_t getResult() const {
2335            return result;
2336        }
2337        virtual bool handler() {
2338            Mutex::Autolock _l(flinger->mStateLock);
2339
2340            // if we have secure windows, never allow the screen capture
2341            if (flinger->mSecureFrameBuffer)
2342                return true;
2343
2344            result = flinger->captureScreenImplLocked(dpy,
2345                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2346
2347            return true;
2348        }
2349    };
2350
2351    sp<MessageBase> msg = new MessageCaptureScreen(this,
2352            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2353    status_t res = postMessageSync(msg);
2354    if (res == NO_ERROR) {
2355        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2356    }
2357    return res;
2358}
2359
2360// ---------------------------------------------------------------------------
2361
2362sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2363{
2364    sp<Layer> result;
2365    Mutex::Autolock _l(mStateLock);
2366    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2367    return result;
2368}
2369
2370// ---------------------------------------------------------------------------
2371
2372Client::Client(const sp<SurfaceFlinger>& flinger)
2373    : mFlinger(flinger), mNameGenerator(1)
2374{
2375}
2376
2377Client::~Client()
2378{
2379    const size_t count = mLayers.size();
2380    for (size_t i=0 ; i<count ; i++) {
2381        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2382        if (layer != 0) {
2383            mFlinger->removeLayer(layer);
2384        }
2385    }
2386}
2387
2388status_t Client::initCheck() const {
2389    return NO_ERROR;
2390}
2391
2392size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2393{
2394    Mutex::Autolock _l(mLock);
2395    size_t name = mNameGenerator++;
2396    mLayers.add(name, layer);
2397    return name;
2398}
2399
2400void Client::detachLayer(const LayerBaseClient* layer)
2401{
2402    Mutex::Autolock _l(mLock);
2403    // we do a linear search here, because this doesn't happen often
2404    const size_t count = mLayers.size();
2405    for (size_t i=0 ; i<count ; i++) {
2406        if (mLayers.valueAt(i) == layer) {
2407            mLayers.removeItemsAt(i, 1);
2408            break;
2409        }
2410    }
2411}
2412sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2413{
2414    Mutex::Autolock _l(mLock);
2415    sp<LayerBaseClient> lbc;
2416    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2417    if (layer != 0) {
2418        lbc = layer.promote();
2419        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2420    }
2421    return lbc;
2422}
2423
2424
2425status_t Client::onTransact(
2426    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2427{
2428    // these must be checked
2429     IPCThreadState* ipc = IPCThreadState::self();
2430     const int pid = ipc->getCallingPid();
2431     const int uid = ipc->getCallingUid();
2432     const int self_pid = getpid();
2433     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2434         // we're called from a different process, do the real check
2435         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2436         {
2437             LOGE("Permission Denial: "
2438                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2439             return PERMISSION_DENIED;
2440         }
2441     }
2442     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2443}
2444
2445
2446sp<ISurface> Client::createSurface(
2447        ISurfaceComposerClient::surface_data_t* params,
2448        const String8& name,
2449        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2450        uint32_t flags)
2451{
2452    /*
2453     * createSurface must be called from the GL thread so that it can
2454     * have access to the GL context.
2455     */
2456
2457    class MessageCreateSurface : public MessageBase {
2458        sp<ISurface> result;
2459        SurfaceFlinger* flinger;
2460        ISurfaceComposerClient::surface_data_t* params;
2461        Client* client;
2462        const String8& name;
2463        DisplayID display;
2464        uint32_t w, h;
2465        PixelFormat format;
2466        uint32_t flags;
2467    public:
2468        MessageCreateSurface(SurfaceFlinger* flinger,
2469                ISurfaceComposerClient::surface_data_t* params,
2470                const String8& name, Client* client,
2471                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2472                uint32_t flags)
2473            : flinger(flinger), params(params), client(client), name(name),
2474              display(display), w(w), h(h), format(format), flags(flags)
2475        {
2476        }
2477        sp<ISurface> getResult() const { return result; }
2478        virtual bool handler() {
2479            result = flinger->createSurface(params, name, client,
2480                    display, w, h, format, flags);
2481            return true;
2482        }
2483    };
2484
2485    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2486            params, name, this, display, w, h, format, flags);
2487    mFlinger->postMessageSync(msg);
2488    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2489}
2490status_t Client::destroySurface(SurfaceID sid) {
2491    return mFlinger->removeSurface(this, sid);
2492}
2493
2494// ---------------------------------------------------------------------------
2495
2496GraphicBufferAlloc::GraphicBufferAlloc() {}
2497
2498GraphicBufferAlloc::~GraphicBufferAlloc() {}
2499
2500sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2501        PixelFormat format, uint32_t usage, status_t* error) {
2502    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2503    status_t err = graphicBuffer->initCheck();
2504    *error = err;
2505    if (err != 0 || graphicBuffer->handle == 0) {
2506        if (err == NO_MEMORY) {
2507            GraphicBuffer::dumpAllocationsToSystemLog();
2508        }
2509        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2510             "failed (%s), handle=%p",
2511                w, h, strerror(-err), graphicBuffer->handle);
2512        return 0;
2513    }
2514    return graphicBuffer;
2515}
2516
2517// ---------------------------------------------------------------------------
2518
2519GraphicPlane::GraphicPlane()
2520    : mHw(0)
2521{
2522}
2523
2524GraphicPlane::~GraphicPlane() {
2525    delete mHw;
2526}
2527
2528bool GraphicPlane::initialized() const {
2529    return mHw ? true : false;
2530}
2531
2532int GraphicPlane::getWidth() const {
2533    return mWidth;
2534}
2535
2536int GraphicPlane::getHeight() const {
2537    return mHeight;
2538}
2539
2540void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2541{
2542    mHw = hw;
2543
2544    // initialize the display orientation transform.
2545    // it's a constant that should come from the display driver.
2546    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2547    char property[PROPERTY_VALUE_MAX];
2548    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2549        //displayOrientation
2550        switch (atoi(property)) {
2551        case 90:
2552            displayOrientation = ISurfaceComposer::eOrientation90;
2553            break;
2554        case 270:
2555            displayOrientation = ISurfaceComposer::eOrientation270;
2556            break;
2557        }
2558    }
2559
2560    const float w = hw->getWidth();
2561    const float h = hw->getHeight();
2562    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2563            &mDisplayTransform);
2564    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2565        mDisplayWidth = h;
2566        mDisplayHeight = w;
2567    } else {
2568        mDisplayWidth = w;
2569        mDisplayHeight = h;
2570    }
2571
2572    setOrientation(ISurfaceComposer::eOrientationDefault);
2573}
2574
2575status_t GraphicPlane::orientationToTransfrom(
2576        int orientation, int w, int h, Transform* tr)
2577{
2578    uint32_t flags = 0;
2579    switch (orientation) {
2580    case ISurfaceComposer::eOrientationDefault:
2581        flags = Transform::ROT_0;
2582        break;
2583    case ISurfaceComposer::eOrientation90:
2584        flags = Transform::ROT_90;
2585        break;
2586    case ISurfaceComposer::eOrientation180:
2587        flags = Transform::ROT_180;
2588        break;
2589    case ISurfaceComposer::eOrientation270:
2590        flags = Transform::ROT_270;
2591        break;
2592    default:
2593        return BAD_VALUE;
2594    }
2595    tr->set(flags, w, h);
2596    return NO_ERROR;
2597}
2598
2599status_t GraphicPlane::setOrientation(int orientation)
2600{
2601    // If the rotation can be handled in hardware, this is where
2602    // the magic should happen.
2603
2604    const DisplayHardware& hw(displayHardware());
2605    const float w = mDisplayWidth;
2606    const float h = mDisplayHeight;
2607    mWidth = int(w);
2608    mHeight = int(h);
2609
2610    Transform orientationTransform;
2611    GraphicPlane::orientationToTransfrom(orientation, w, h,
2612            &orientationTransform);
2613    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2614        mWidth = int(h);
2615        mHeight = int(w);
2616    }
2617
2618    mOrientation = orientation;
2619    mGlobalTransform = mDisplayTransform * orientationTransform;
2620    return NO_ERROR;
2621}
2622
2623const DisplayHardware& GraphicPlane::displayHardware() const {
2624    return *mHw;
2625}
2626
2627DisplayHardware& GraphicPlane::editDisplayHardware() {
2628    return *mHw;
2629}
2630
2631const Transform& GraphicPlane::transform() const {
2632    return mGlobalTransform;
2633}
2634
2635EGLDisplay GraphicPlane::getEGLDisplay() const {
2636    return mHw->getEGLDisplay();
2637}
2638
2639// ---------------------------------------------------------------------------
2640
2641}; // namespace android
2642