SurfaceFlinger.cpp revision 4803b74e2a12a508f7bbfde6f6a962fe3299c61c
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransationPending(false), 90 mLayersRemoved(false), 91 mRepaintEverything(0), 92 mBootTime(systemTime()), 93 mVisibleRegionsDirty(false), 94 mHwWorkListDirty(false), 95 mDebugRegion(0), 96 mDebugDDMS(0), 97 mDebugDisableHWC(0), 98 mDebugDisableTransformHint(0), 99 mDebugInSwapBuffers(0), 100 mLastSwapBufferTime(0), 101 mDebugInTransaction(0), 102 mLastTransactionTime(0), 103 mBootFinished(false) 104{ 105 ALOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 110 property_get("debug.sf.showupdates", value, "0"); 111 mDebugRegion = atoi(value); 112 113 property_get("debug.sf.ddms", value, "0"); 114 mDebugDDMS = atoi(value); 115 if (mDebugDDMS) { 116 if (!startDdmConnection()) { 117 // start failed, and DDMS debugging not enabled 118 mDebugDDMS = 0; 119 } 120 } 121 ALOGI_IF(mDebugRegion, "showupdates enabled"); 122 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 123} 124 125void SurfaceFlinger::onFirstRef() 126{ 127 mEventQueue.init(this); 128 129 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 130 131 // Wait for the main thread to be done with its initialization 132 mReadyToRunBarrier.wait(); 133} 134 135 136SurfaceFlinger::~SurfaceFlinger() 137{ 138 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 139 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 140 eglTerminate(display); 141} 142 143void SurfaceFlinger::binderDied(const wp<IBinder>& who) 144{ 145 // the window manager died on us. prepare its eulogy. 146 147 // restore initial conditions (default device unblank, etc) 148 initializeDisplays(); 149 150 // restart the boot-animation 151 startBootAnim(); 152} 153 154sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 155{ 156 sp<ISurfaceComposerClient> bclient; 157 sp<Client> client(new Client(this)); 158 status_t err = client->initCheck(); 159 if (err == NO_ERROR) { 160 bclient = client; 161 } 162 return bclient; 163} 164 165sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 166{ 167 class DisplayToken : public BBinder { 168 sp<SurfaceFlinger> flinger; 169 virtual ~DisplayToken() { 170 // no more references, this display must be terminated 171 Mutex::Autolock _l(flinger->mStateLock); 172 flinger->mCurrentState.displays.removeItem(this); 173 flinger->setTransactionFlags(eDisplayTransactionNeeded); 174 } 175 public: 176 DisplayToken(const sp<SurfaceFlinger>& flinger) 177 : flinger(flinger) { 178 } 179 }; 180 181 sp<BBinder> token = new DisplayToken(this); 182 183 Mutex::Autolock _l(mStateLock); 184 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 185 info.displayName = displayName; 186 mCurrentState.displays.add(token, info); 187 188 return token; 189} 190 191sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 192 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 193 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 194 return NULL; 195 } 196 return mDefaultDisplays[id]; 197} 198 199sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 200{ 201 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 202 return gba; 203} 204 205void SurfaceFlinger::bootFinished() 206{ 207 const nsecs_t now = systemTime(); 208 const nsecs_t duration = now - mBootTime; 209 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 210 mBootFinished = true; 211 212 // wait patiently for the window manager death 213 const String16 name("window"); 214 sp<IBinder> window(defaultServiceManager()->getService(name)); 215 if (window != 0) { 216 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 217 } 218 219 // stop boot animation 220 // formerly we would just kill the process, but we now ask it to exit so it 221 // can choose where to stop the animation. 222 property_set("service.bootanim.exit", "1"); 223} 224 225void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 226 class MessageDestroyGLTexture : public MessageBase { 227 GLuint texture; 228 public: 229 MessageDestroyGLTexture(GLuint texture) 230 : texture(texture) { 231 } 232 virtual bool handler() { 233 glDeleteTextures(1, &texture); 234 return true; 235 } 236 }; 237 postMessageAsync(new MessageDestroyGLTexture(texture)); 238} 239 240status_t SurfaceFlinger::selectConfigForPixelFormat( 241 EGLDisplay dpy, 242 EGLint const* attrs, 243 PixelFormat format, 244 EGLConfig* outConfig) 245{ 246 EGLConfig config = NULL; 247 EGLint numConfigs = -1, n=0; 248 eglGetConfigs(dpy, NULL, 0, &numConfigs); 249 EGLConfig* const configs = new EGLConfig[numConfigs]; 250 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 251 252 for (int i=0 ; i<n ; i++) { 253 EGLint nativeVisualId = 0; 254 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 255 if (nativeVisualId>0 && format == nativeVisualId) { 256 *outConfig = configs[i]; 257 delete [] configs; 258 return NO_ERROR; 259 } 260 } 261 delete [] configs; 262 return NAME_NOT_FOUND; 263} 264 265EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 266 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 267 // it is to be used with WIFI displays 268 EGLConfig config; 269 EGLint dummy; 270 status_t err; 271 272 EGLint attribs[] = { 273 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 274 // The rest of the attributes must be in this order and at the end 275 // of the list; we rely on that for fallback searches below. 276 EGL_RED_SIZE, 8, 277 EGL_GREEN_SIZE, 8, 278 EGL_BLUE_SIZE, 8, 279 EGL_RECORDABLE_ANDROID, EGL_TRUE, 280 EGL_NONE 281 }; 282 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 283 if (!err) 284 goto success; 285 286 // maybe we failed because of EGL_RECORDABLE_ANDROID 287 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 288 attribs[NELEM(attribs) - 3] = EGL_NONE; 289 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 290 if (!err) 291 goto success; 292 293 // allow less than 24-bit color; the non-gpu-accelerated emulator only 294 // supports 16-bit color 295 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 296 attribs[NELEM(attribs) - 9] = EGL_NONE; 297 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 298 if (!err) 299 goto success; 300 301 // this EGL is too lame for Android 302 ALOGE("no suitable EGLConfig found, giving up"); 303 304 return 0; 305 306success: 307 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 308 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 309 return config; 310} 311 312EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 313 // Also create our EGLContext 314 EGLint contextAttributes[] = { 315#ifdef EGL_IMG_context_priority 316#ifdef HAS_CONTEXT_PRIORITY 317#warning "using EGL_IMG_context_priority" 318 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 319#endif 320#endif 321 EGL_NONE, EGL_NONE 322 }; 323 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 324 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 325 return ctxt; 326} 327 328void SurfaceFlinger::initializeGL(EGLDisplay display) { 329 GLExtensions& extensions(GLExtensions::getInstance()); 330 extensions.initWithGLStrings( 331 glGetString(GL_VENDOR), 332 glGetString(GL_RENDERER), 333 glGetString(GL_VERSION), 334 glGetString(GL_EXTENSIONS), 335 eglQueryString(display, EGL_VENDOR), 336 eglQueryString(display, EGL_VERSION), 337 eglQueryString(display, EGL_EXTENSIONS)); 338 339 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 340 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 341 342 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 343 glPixelStorei(GL_PACK_ALIGNMENT, 4); 344 glEnableClientState(GL_VERTEX_ARRAY); 345 glShadeModel(GL_FLAT); 346 glDisable(GL_DITHER); 347 glDisable(GL_CULL_FACE); 348 349 struct pack565 { 350 inline uint16_t operator() (int r, int g, int b) const { 351 return (r<<11)|(g<<5)|b; 352 } 353 } pack565; 354 355 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 356 glGenTextures(1, &mProtectedTexName); 357 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 358 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 359 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 360 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 361 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 362 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 363 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 364 365 // print some debugging info 366 EGLint r,g,b,a; 367 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 368 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 369 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 370 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 371 ALOGI("EGL informations:"); 372 ALOGI("vendor : %s", extensions.getEglVendor()); 373 ALOGI("version : %s", extensions.getEglVersion()); 374 ALOGI("extensions: %s", extensions.getEglExtension()); 375 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 376 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 377 ALOGI("OpenGL ES informations:"); 378 ALOGI("vendor : %s", extensions.getVendor()); 379 ALOGI("renderer : %s", extensions.getRenderer()); 380 ALOGI("version : %s", extensions.getVersion()); 381 ALOGI("extensions: %s", extensions.getExtension()); 382 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 383 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 384} 385 386status_t SurfaceFlinger::readyToRun() 387{ 388 ALOGI( "SurfaceFlinger's main thread ready to run. " 389 "Initializing graphics H/W..."); 390 391 // initialize EGL for the default display 392 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 393 eglInitialize(mEGLDisplay, NULL, NULL); 394 395 // Initialize the H/W composer object. There may or may not be an 396 // actual hardware composer underneath. 397 mHwc = new HWComposer(this, 398 *static_cast<HWComposer::EventHandler *>(this)); 399 400 // initialize the config and context 401 EGLint format = mHwc->getVisualID(); 402 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 403 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 404 405 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 406 "couldn't create EGLContext"); 407 408 // initialize our non-virtual displays 409 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 410 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 411 mDefaultDisplays[i] = new BBinder(); 412 wp<IBinder> token = mDefaultDisplays[i]; 413 414 // set-up the displays that are already connected 415 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 416 mCurrentState.displays.add(token, DisplayDeviceState(type)); 417 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 418 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 419 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 420 sp<DisplayDevice> hw = new DisplayDevice(this, 421 type, token, stc, fbs, mEGLConfig); 422 423 if (i > DisplayDevice::DISPLAY_PRIMARY) { 424 // FIXME: currently we don't really handle blank/unblank 425 // for displays other than the main display, so we always 426 // assume a connected display is unblanked. 427 hw->acquireScreen(); 428 } 429 mDisplays.add(token, hw); 430 } 431 } 432 433 // we need a GL context current in a few places, when initializing 434 // OpenGL ES (see below), or creating a layer, 435 // or when a texture is (asynchronously) destroyed, and for that 436 // we need a valid surface, so it's convenient to use the main display 437 // for that. 438 sp<const DisplayDevice> hw = getDefaultDisplayDevice(); 439 440 // initialize OpenGL ES 441 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 442 initializeGL(mEGLDisplay); 443 444 // start the EventThread 445 mEventThread = new EventThread(this); 446 mEventQueue.setEventThread(mEventThread); 447 448 // initialize our drawing state 449 mDrawingState = mCurrentState; 450 451 452 // We're now ready to accept clients... 453 mReadyToRunBarrier.open(); 454 455 // set initial conditions (e.g. unblank default device) 456 initializeDisplays(); 457 458 // start boot animation 459 startBootAnim(); 460 461 return NO_ERROR; 462} 463 464int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 465 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 466 type : mHwc->allocateDisplayId(); 467} 468 469void SurfaceFlinger::startBootAnim() { 470 // start boot animation 471 property_set("service.bootanim.exit", "0"); 472 property_set("ctl.start", "bootanim"); 473} 474 475uint32_t SurfaceFlinger::getMaxTextureSize() const { 476 return mMaxTextureSize; 477} 478 479uint32_t SurfaceFlinger::getMaxViewportDims() const { 480 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 481 mMaxViewportDims[0] : mMaxViewportDims[1]; 482} 483 484// ---------------------------------------------------------------------------- 485 486bool SurfaceFlinger::authenticateSurfaceTexture( 487 const sp<ISurfaceTexture>& surfaceTexture) const { 488 Mutex::Autolock _l(mStateLock); 489 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 490 491 // Check the visible layer list for the ISurface 492 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 493 size_t count = currentLayers.size(); 494 for (size_t i=0 ; i<count ; i++) { 495 const sp<LayerBase>& layer(currentLayers[i]); 496 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 497 if (lbc != NULL) { 498 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 499 if (lbcBinder == surfaceTextureBinder) { 500 return true; 501 } 502 } 503 } 504 505 // Check the layers in the purgatory. This check is here so that if a 506 // SurfaceTexture gets destroyed before all the clients are done using it, 507 // the error will not be reported as "surface XYZ is not authenticated", but 508 // will instead fail later on when the client tries to use the surface, 509 // which should be reported as "surface XYZ returned an -ENODEV". The 510 // purgatorized layers are no less authentic than the visible ones, so this 511 // should not cause any harm. 512 size_t purgatorySize = mLayerPurgatory.size(); 513 for (size_t i=0 ; i<purgatorySize ; i++) { 514 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 515 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 516 if (lbc != NULL) { 517 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 518 if (lbcBinder == surfaceTextureBinder) { 519 return true; 520 } 521 } 522 } 523 524 return false; 525} 526 527status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 528 int32_t type = BAD_VALUE; 529 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 530 if (display == mDefaultDisplays[i]) { 531 type = i; 532 break; 533 } 534 } 535 536 if (type < 0) { 537 return type; 538 } 539 540 const HWComposer& hwc(getHwComposer()); 541 if (!hwc.isConnected(type)) { 542 return NAME_NOT_FOUND; 543 } 544 545 float xdpi = hwc.getDpiX(type); 546 float ydpi = hwc.getDpiY(type); 547 548 // TODO: Not sure if display density should handled by SF any longer 549 class Density { 550 static int getDensityFromProperty(char const* propName) { 551 char property[PROPERTY_VALUE_MAX]; 552 int density = 0; 553 if (property_get(propName, property, NULL) > 0) { 554 density = atoi(property); 555 } 556 return density; 557 } 558 public: 559 static int getEmuDensity() { 560 return getDensityFromProperty("qemu.sf.lcd_density"); } 561 static int getBuildDensity() { 562 return getDensityFromProperty("ro.sf.lcd_density"); } 563 }; 564 565 if (type == DisplayDevice::DISPLAY_PRIMARY) { 566 // The density of the device is provided by a build property 567 float density = Density::getBuildDensity() / 160.0f; 568 if (density == 0) { 569 // the build doesn't provide a density -- this is wrong! 570 // use xdpi instead 571 ALOGE("ro.sf.lcd_density must be defined as a build property"); 572 density = xdpi / 160.0f; 573 } 574 if (Density::getEmuDensity()) { 575 // if "qemu.sf.lcd_density" is specified, it overrides everything 576 xdpi = ydpi = density = Density::getEmuDensity(); 577 density /= 160.0f; 578 } 579 info->density = density; 580 581 // TODO: this needs to go away (currently needed only by webkit) 582 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 583 info->orientation = hw->getOrientation(); 584 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 585 } else { 586 // TODO: where should this value come from? 587 static const int TV_DENSITY = 213; 588 info->density = TV_DENSITY / 160.0f; 589 info->orientation = 0; 590 } 591 592 info->w = hwc.getWidth(type); 593 info->h = hwc.getHeight(type); 594 info->xdpi = xdpi; 595 info->ydpi = ydpi; 596 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 597 return NO_ERROR; 598} 599 600// ---------------------------------------------------------------------------- 601 602sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 603 return mEventThread->createEventConnection(); 604} 605 606void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 607 608 sp<IBinder> token; 609 { // scope for the lock 610 Mutex::Autolock _l(mStateLock); 611 token = mExtDisplayToken; 612 } 613 614 if (token == 0) { 615 token = createDisplay(String8("Display from connectDisplay")); 616 } 617 618 { // scope for the lock 619 Mutex::Autolock _l(mStateLock); 620 if (surface == 0) { 621 // release our current display. we're guarantee to have 622 // a reference to it (token), while we hold the lock 623 mExtDisplayToken = 0; 624 } else { 625 mExtDisplayToken = token; 626 } 627 628 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 629 info.surface = surface; 630 setTransactionFlags(eDisplayTransactionNeeded); 631 } 632} 633 634// ---------------------------------------------------------------------------- 635 636void SurfaceFlinger::waitForEvent() { 637 mEventQueue.waitMessage(); 638} 639 640void SurfaceFlinger::signalTransaction() { 641 mEventQueue.invalidate(); 642} 643 644void SurfaceFlinger::signalLayerUpdate() { 645 mEventQueue.invalidate(); 646} 647 648void SurfaceFlinger::signalRefresh() { 649 mEventQueue.refresh(); 650} 651 652status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 653 nsecs_t reltime, uint32_t flags) { 654 return mEventQueue.postMessage(msg, reltime); 655} 656 657status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 658 nsecs_t reltime, uint32_t flags) { 659 status_t res = mEventQueue.postMessage(msg, reltime); 660 if (res == NO_ERROR) { 661 msg->wait(); 662 } 663 return res; 664} 665 666bool SurfaceFlinger::threadLoop() { 667 waitForEvent(); 668 return true; 669} 670 671void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 672 if (mEventThread == NULL) { 673 // This is a temporary workaround for b/7145521. A non-null pointer 674 // does not mean EventThread has finished initializing, so this 675 // is not a correct fix. 676 ALOGW("WARNING: EventThread not started, ignoring vsync"); 677 return; 678 } 679 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 680 // we should only receive DisplayDevice::DisplayType from the vsync callback 681 mEventThread->onVSyncReceived(type, timestamp); 682 } 683} 684 685void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 686 if (mEventThread == NULL) { 687 // This is a temporary workaround for b/7145521. A non-null pointer 688 // does not mean EventThread has finished initializing, so this 689 // is not a correct fix. 690 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 691 return; 692 } 693 694 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 695 Mutex::Autolock _l(mStateLock); 696 if (connected == false) { 697 mCurrentState.displays.removeItem(mDefaultDisplays[type]); 698 } else { 699 DisplayDeviceState info((DisplayDevice::DisplayType)type); 700 mCurrentState.displays.add(mDefaultDisplays[type], info); 701 } 702 setTransactionFlags(eDisplayTransactionNeeded); 703 704 // we should only receive DisplayDevice::DisplayType from the vsync callback 705 mEventThread->onHotplugReceived(type, connected); 706 } 707} 708 709void SurfaceFlinger::eventControl(int event, int enabled) { 710 getHwComposer().eventControl(event, enabled); 711} 712 713void SurfaceFlinger::onMessageReceived(int32_t what) { 714 ATRACE_CALL(); 715 switch (what) { 716 case MessageQueue::INVALIDATE: 717 handleMessageTransaction(); 718 handleMessageInvalidate(); 719 signalRefresh(); 720 break; 721 case MessageQueue::REFRESH: 722 handleMessageRefresh(); 723 break; 724 } 725} 726 727void SurfaceFlinger::handleMessageTransaction() { 728 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 729 if (transactionFlags) { 730 handleTransaction(transactionFlags); 731 } 732} 733 734void SurfaceFlinger::handleMessageInvalidate() { 735 ATRACE_CALL(); 736 handlePageFlip(); 737} 738 739void SurfaceFlinger::handleMessageRefresh() { 740 ATRACE_CALL(); 741 preComposition(); 742 rebuildLayerStacks(); 743 setUpHWComposer(); 744 doDebugFlashRegions(); 745 doComposition(); 746 postComposition(); 747} 748 749void SurfaceFlinger::doDebugFlashRegions() 750{ 751 // is debugging enabled 752 if (CC_LIKELY(!mDebugRegion)) 753 return; 754 755 const bool repaintEverything = mRepaintEverything; 756 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 757 const sp<DisplayDevice>& hw(mDisplays[dpy]); 758 if (hw->canDraw()) { 759 // transform the dirty region into this screen's coordinate space 760 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 761 if (!dirtyRegion.isEmpty()) { 762 // redraw the whole screen 763 doComposeSurfaces(hw, Region(hw->bounds())); 764 765 // and draw the dirty region 766 glDisable(GL_TEXTURE_EXTERNAL_OES); 767 glDisable(GL_TEXTURE_2D); 768 glDisable(GL_BLEND); 769 glColor4f(1, 0, 1, 1); 770 const int32_t height = hw->getHeight(); 771 Region::const_iterator it = dirtyRegion.begin(); 772 Region::const_iterator const end = dirtyRegion.end(); 773 while (it != end) { 774 const Rect& r = *it++; 775 GLfloat vertices[][2] = { 776 { r.left, height - r.top }, 777 { r.left, height - r.bottom }, 778 { r.right, height - r.bottom }, 779 { r.right, height - r.top } 780 }; 781 glVertexPointer(2, GL_FLOAT, 0, vertices); 782 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 783 } 784 hw->compositionComplete(); 785 hw->swapBuffers(getHwComposer()); 786 } 787 } 788 } 789 790 postFramebuffer(); 791 792 if (mDebugRegion > 1) { 793 usleep(mDebugRegion * 1000); 794 } 795} 796 797void SurfaceFlinger::preComposition() 798{ 799 bool needExtraInvalidate = false; 800 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 801 const size_t count = currentLayers.size(); 802 for (size_t i=0 ; i<count ; i++) { 803 if (currentLayers[i]->onPreComposition()) { 804 needExtraInvalidate = true; 805 } 806 } 807 if (needExtraInvalidate) { 808 signalLayerUpdate(); 809 } 810} 811 812void SurfaceFlinger::postComposition() 813{ 814 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 815 const size_t count = currentLayers.size(); 816 for (size_t i=0 ; i<count ; i++) { 817 currentLayers[i]->onPostComposition(); 818 } 819} 820 821void SurfaceFlinger::rebuildLayerStacks() { 822 // rebuild the visible layer list per screen 823 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 824 ATRACE_CALL(); 825 mVisibleRegionsDirty = false; 826 invalidateHwcGeometry(); 827 828 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 829 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 830 Region opaqueRegion; 831 Region dirtyRegion; 832 Vector< sp<LayerBase> > layersSortedByZ; 833 const sp<DisplayDevice>& hw(mDisplays[dpy]); 834 const Transform& tr(hw->getTransform()); 835 const Rect bounds(hw->getBounds()); 836 if (hw->canDraw()) { 837 SurfaceFlinger::computeVisibleRegions(currentLayers, 838 hw->getLayerStack(), dirtyRegion, opaqueRegion); 839 840 const size_t count = currentLayers.size(); 841 for (size_t i=0 ; i<count ; i++) { 842 const sp<LayerBase>& layer(currentLayers[i]); 843 const Layer::State& s(layer->drawingState()); 844 if (s.layerStack == hw->getLayerStack()) { 845 Region visibleRegion(tr.transform(layer->visibleRegion)); 846 visibleRegion.andSelf(bounds); 847 if (!visibleRegion.isEmpty()) { 848 layersSortedByZ.add(layer); 849 } 850 } 851 } 852 } 853 hw->setVisibleLayersSortedByZ(layersSortedByZ); 854 hw->undefinedRegion.set(bounds); 855 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 856 hw->dirtyRegion.orSelf(dirtyRegion); 857 } 858 } 859} 860 861void SurfaceFlinger::setUpHWComposer() { 862 HWComposer& hwc(getHwComposer()); 863 if (hwc.initCheck() == NO_ERROR) { 864 // build the h/w work list 865 const bool workListsDirty = mHwWorkListDirty; 866 mHwWorkListDirty = false; 867 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 868 sp<const DisplayDevice> hw(mDisplays[dpy]); 869 const int32_t id = hw->getHwcDisplayId(); 870 if (id >= 0) { 871 const Vector< sp<LayerBase> >& currentLayers( 872 hw->getVisibleLayersSortedByZ()); 873 const size_t count = currentLayers.size(); 874 if (hwc.createWorkList(id, count) >= 0) { 875 HWComposer::LayerListIterator cur = hwc.begin(id); 876 const HWComposer::LayerListIterator end = hwc.end(id); 877 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 878 const sp<LayerBase>& layer(currentLayers[i]); 879 880 if (CC_UNLIKELY(workListsDirty)) { 881 layer->setGeometry(hw, *cur); 882 if (mDebugDisableHWC || mDebugRegion) { 883 cur->setSkip(true); 884 } 885 } 886 887 /* 888 * update the per-frame h/w composer data for each layer 889 * and build the transparent region of the FB 890 */ 891 layer->setPerFrameData(hw, *cur); 892 } 893 } 894 } 895 } 896 status_t err = hwc.prepare(); 897 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 898 } 899} 900 901void SurfaceFlinger::doComposition() { 902 ATRACE_CALL(); 903 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 904 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 905 const sp<DisplayDevice>& hw(mDisplays[dpy]); 906 if (hw->canDraw()) { 907 // transform the dirty region into this screen's coordinate space 908 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 909 if (!dirtyRegion.isEmpty()) { 910 // repaint the framebuffer (if needed) 911 doDisplayComposition(hw, dirtyRegion); 912 } 913 hw->dirtyRegion.clear(); 914 hw->flip(hw->swapRegion); 915 hw->swapRegion.clear(); 916 } 917 // inform the h/w that we're done compositing 918 hw->compositionComplete(); 919 } 920 postFramebuffer(); 921} 922 923void SurfaceFlinger::postFramebuffer() 924{ 925 ATRACE_CALL(); 926 927 const nsecs_t now = systemTime(); 928 mDebugInSwapBuffers = now; 929 930 HWComposer& hwc(getHwComposer()); 931 if (hwc.initCheck() == NO_ERROR) { 932 if (!hwc.supportsFramebufferTarget()) { 933 // EGL spec says: 934 // "surface must be bound to the calling thread's current context, 935 // for the current rendering API." 936 DisplayDevice::makeCurrent(mEGLDisplay, 937 getDefaultDisplayDevice(), mEGLContext); 938 } 939 hwc.commit(); 940 } 941 942 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 943 sp<const DisplayDevice> hw(mDisplays[dpy]); 944 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 945 hw->onSwapBuffersCompleted(hwc); 946 const size_t count = currentLayers.size(); 947 int32_t id = hw->getHwcDisplayId(); 948 if (id >=0 && hwc.initCheck() == NO_ERROR) { 949 HWComposer::LayerListIterator cur = hwc.begin(id); 950 const HWComposer::LayerListIterator end = hwc.end(id); 951 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 952 currentLayers[i]->onLayerDisplayed(hw, &*cur); 953 } 954 } else { 955 for (size_t i = 0; i < count; i++) { 956 currentLayers[i]->onLayerDisplayed(hw, NULL); 957 } 958 } 959 } 960 961 mLastSwapBufferTime = systemTime() - now; 962 mDebugInSwapBuffers = 0; 963} 964 965void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 966{ 967 ATRACE_CALL(); 968 969 Mutex::Autolock _l(mStateLock); 970 const nsecs_t now = systemTime(); 971 mDebugInTransaction = now; 972 973 // Here we're guaranteed that some transaction flags are set 974 // so we can call handleTransactionLocked() unconditionally. 975 // We call getTransactionFlags(), which will also clear the flags, 976 // with mStateLock held to guarantee that mCurrentState won't change 977 // until the transaction is committed. 978 979 transactionFlags = getTransactionFlags(eTransactionMask); 980 handleTransactionLocked(transactionFlags); 981 982 mLastTransactionTime = systemTime() - now; 983 mDebugInTransaction = 0; 984 invalidateHwcGeometry(); 985 // here the transaction has been committed 986} 987 988void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 989{ 990 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 991 const size_t count = currentLayers.size(); 992 993 /* 994 * Traversal of the children 995 * (perform the transaction for each of them if needed) 996 */ 997 998 if (transactionFlags & eTraversalNeeded) { 999 for (size_t i=0 ; i<count ; i++) { 1000 const sp<LayerBase>& layer = currentLayers[i]; 1001 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1002 if (!trFlags) continue; 1003 1004 const uint32_t flags = layer->doTransaction(0); 1005 if (flags & Layer::eVisibleRegion) 1006 mVisibleRegionsDirty = true; 1007 } 1008 } 1009 1010 /* 1011 * Perform display own transactions if needed 1012 */ 1013 1014 if (transactionFlags & eDisplayTransactionNeeded) { 1015 // here we take advantage of Vector's copy-on-write semantics to 1016 // improve performance by skipping the transaction entirely when 1017 // know that the lists are identical 1018 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1019 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1020 if (!curr.isIdenticalTo(draw)) { 1021 mVisibleRegionsDirty = true; 1022 const size_t cc = curr.size(); 1023 size_t dc = draw.size(); 1024 1025 // find the displays that were removed 1026 // (ie: in drawing state but not in current state) 1027 // also handle displays that changed 1028 // (ie: displays that are in both lists) 1029 for (size_t i=0 ; i<dc ; i++) { 1030 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1031 if (j < 0) { 1032 // in drawing state but not in current state 1033 if (!draw[i].isMainDisplay()) { 1034 mDisplays.removeItem(draw.keyAt(i)); 1035 } else { 1036 ALOGW("trying to remove the main display"); 1037 } 1038 } else { 1039 // this display is in both lists. see if something changed. 1040 const DisplayDeviceState& state(curr[j]); 1041 const wp<IBinder>& display(curr.keyAt(j)); 1042 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1043 // changing the surface is like destroying and 1044 // recreating the DisplayDevice, so we just remove it 1045 // from the drawing state, so that it get re-added 1046 // below. 1047 mDisplays.removeItem(display); 1048 mDrawingState.displays.removeItemsAt(i); 1049 dc--; i--; 1050 // at this point we must loop to the next item 1051 continue; 1052 } 1053 1054 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1055 if (disp != NULL) { 1056 if (state.layerStack != draw[i].layerStack) { 1057 disp->setLayerStack(state.layerStack); 1058 } 1059 if ((state.orientation != draw[i].orientation) 1060 || (state.viewport != draw[i].viewport) 1061 || (state.frame != draw[i].frame)) 1062 { 1063 disp->setProjection(state.orientation, 1064 state.viewport, state.frame); 1065 } 1066 1067 // Walk through all the layers in currentLayers, 1068 // and update their transform hint. 1069 // 1070 // TODO: we could be much more clever about which 1071 // layers we touch and how often we do these updates 1072 // (e.g. only touch the layers associated with this 1073 // display, and only on a rotation). 1074 for (size_t i = 0; i < count; i++) { 1075 const sp<LayerBase>& layerBase = currentLayers[i]; 1076 layerBase->updateTransformHint(); 1077 } 1078 } 1079 } 1080 } 1081 1082 // find displays that were added 1083 // (ie: in current state but not in drawing state) 1084 for (size_t i=0 ; i<cc ; i++) { 1085 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1086 const DisplayDeviceState& state(curr[i]); 1087 1088 sp<FramebufferSurface> fbs; 1089 sp<SurfaceTextureClient> stc; 1090 if (!state.isVirtualDisplay()) { 1091 1092 ALOGE_IF(state.surface!=NULL, 1093 "adding a supported display, but rendering " 1094 "surface is provided (%p), ignoring it", 1095 state.surface.get()); 1096 1097 // for supported (by hwc) displays we provide our 1098 // own rendering surface 1099 fbs = new FramebufferSurface(*mHwc, state.type); 1100 stc = new SurfaceTextureClient( 1101 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1102 } else { 1103 if (state.surface != NULL) { 1104 stc = new SurfaceTextureClient(state.surface); 1105 } 1106 } 1107 1108 const wp<IBinder>& display(curr.keyAt(i)); 1109 if (stc != NULL) { 1110 sp<DisplayDevice> hw = new DisplayDevice(this, 1111 state.type, display, stc, fbs, mEGLConfig); 1112 hw->setLayerStack(state.layerStack); 1113 hw->setProjection(state.orientation, 1114 state.viewport, state.frame); 1115 hw->setDisplayName(state.displayName); 1116 mDisplays.add(display, hw); 1117 if (hw->getDisplayType() < DisplayDevice::NUM_DISPLAY_TYPES) { 1118 // notify the system that this display is now up 1119 // (note onScreenAcquired() is safe to call from 1120 // here because we're in the main thread) 1121 onScreenAcquired(hw); 1122 } 1123 } 1124 } 1125 } 1126 } 1127 } 1128 1129 /* 1130 * Perform our own transaction if needed 1131 */ 1132 1133 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1134 if (currentLayers.size() > previousLayers.size()) { 1135 // layers have been added 1136 mVisibleRegionsDirty = true; 1137 } 1138 1139 // some layers might have been removed, so 1140 // we need to update the regions they're exposing. 1141 if (mLayersRemoved) { 1142 mLayersRemoved = false; 1143 mVisibleRegionsDirty = true; 1144 const size_t count = previousLayers.size(); 1145 for (size_t i=0 ; i<count ; i++) { 1146 const sp<LayerBase>& layer(previousLayers[i]); 1147 if (currentLayers.indexOf(layer) < 0) { 1148 // this layer is not visible anymore 1149 // TODO: we could traverse the tree from front to back and 1150 // compute the actual visible region 1151 // TODO: we could cache the transformed region 1152 const Layer::State& s(layer->drawingState()); 1153 Region visibleReg = s.transform.transform( 1154 Region(Rect(s.active.w, s.active.h))); 1155 invalidateLayerStack(s.layerStack, visibleReg); 1156 } 1157 } 1158 } 1159 1160 commitTransaction(); 1161} 1162 1163void SurfaceFlinger::commitTransaction() 1164{ 1165 if (!mLayersPendingRemoval.isEmpty()) { 1166 // Notify removed layers now that they can't be drawn from 1167 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1168 mLayersPendingRemoval[i]->onRemoved(); 1169 } 1170 mLayersPendingRemoval.clear(); 1171 } 1172 1173 mDrawingState = mCurrentState; 1174 mTransationPending = false; 1175 mTransactionCV.broadcast(); 1176} 1177 1178void SurfaceFlinger::computeVisibleRegions( 1179 const LayerVector& currentLayers, uint32_t layerStack, 1180 Region& outDirtyRegion, Region& outOpaqueRegion) 1181{ 1182 ATRACE_CALL(); 1183 1184 Region aboveOpaqueLayers; 1185 Region aboveCoveredLayers; 1186 Region dirty; 1187 1188 outDirtyRegion.clear(); 1189 1190 size_t i = currentLayers.size(); 1191 while (i--) { 1192 const sp<LayerBase>& layer = currentLayers[i]; 1193 1194 // start with the whole surface at its current location 1195 const Layer::State& s(layer->drawingState()); 1196 1197 // only consider the layers on the given later stack 1198 if (s.layerStack != layerStack) 1199 continue; 1200 1201 /* 1202 * opaqueRegion: area of a surface that is fully opaque. 1203 */ 1204 Region opaqueRegion; 1205 1206 /* 1207 * visibleRegion: area of a surface that is visible on screen 1208 * and not fully transparent. This is essentially the layer's 1209 * footprint minus the opaque regions above it. 1210 * Areas covered by a translucent surface are considered visible. 1211 */ 1212 Region visibleRegion; 1213 1214 /* 1215 * coveredRegion: area of a surface that is covered by all 1216 * visible regions above it (which includes the translucent areas). 1217 */ 1218 Region coveredRegion; 1219 1220 1221 // handle hidden surfaces by setting the visible region to empty 1222 if (CC_LIKELY(layer->isVisible())) { 1223 const bool translucent = !layer->isOpaque(); 1224 Rect bounds(layer->computeBounds()); 1225 visibleRegion.set(bounds); 1226 if (!visibleRegion.isEmpty()) { 1227 // Remove the transparent area from the visible region 1228 if (translucent) { 1229 Region transparentRegionScreen; 1230 const Transform tr(s.transform); 1231 if (tr.transformed()) { 1232 if (tr.preserveRects()) { 1233 // transform the transparent region 1234 transparentRegionScreen = tr.transform(s.transparentRegion); 1235 } else { 1236 // transformation too complex, can't do the 1237 // transparent region optimization. 1238 transparentRegionScreen.clear(); 1239 } 1240 } else { 1241 transparentRegionScreen = s.transparentRegion; 1242 } 1243 visibleRegion.subtractSelf(transparentRegionScreen); 1244 } 1245 1246 // compute the opaque region 1247 const int32_t layerOrientation = s.transform.getOrientation(); 1248 if (s.alpha==255 && !translucent && 1249 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1250 // the opaque region is the layer's footprint 1251 opaqueRegion = visibleRegion; 1252 } 1253 } 1254 } 1255 1256 // Clip the covered region to the visible region 1257 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1258 1259 // Update aboveCoveredLayers for next (lower) layer 1260 aboveCoveredLayers.orSelf(visibleRegion); 1261 1262 // subtract the opaque region covered by the layers above us 1263 visibleRegion.subtractSelf(aboveOpaqueLayers); 1264 1265 // compute this layer's dirty region 1266 if (layer->contentDirty) { 1267 // we need to invalidate the whole region 1268 dirty = visibleRegion; 1269 // as well, as the old visible region 1270 dirty.orSelf(layer->visibleRegion); 1271 layer->contentDirty = false; 1272 } else { 1273 /* compute the exposed region: 1274 * the exposed region consists of two components: 1275 * 1) what's VISIBLE now and was COVERED before 1276 * 2) what's EXPOSED now less what was EXPOSED before 1277 * 1278 * note that (1) is conservative, we start with the whole 1279 * visible region but only keep what used to be covered by 1280 * something -- which mean it may have been exposed. 1281 * 1282 * (2) handles areas that were not covered by anything but got 1283 * exposed because of a resize. 1284 */ 1285 const Region newExposed = visibleRegion - coveredRegion; 1286 const Region oldVisibleRegion = layer->visibleRegion; 1287 const Region oldCoveredRegion = layer->coveredRegion; 1288 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1289 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1290 } 1291 dirty.subtractSelf(aboveOpaqueLayers); 1292 1293 // accumulate to the screen dirty region 1294 outDirtyRegion.orSelf(dirty); 1295 1296 // Update aboveOpaqueLayers for next (lower) layer 1297 aboveOpaqueLayers.orSelf(opaqueRegion); 1298 1299 // Store the visible region is screen space 1300 layer->setVisibleRegion(visibleRegion); 1301 layer->setCoveredRegion(coveredRegion); 1302 } 1303 1304 outOpaqueRegion = aboveOpaqueLayers; 1305} 1306 1307void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1308 const Region& dirty) { 1309 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1310 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1311 if (hw->getLayerStack() == layerStack) { 1312 hw->dirtyRegion.orSelf(dirty); 1313 } 1314 } 1315} 1316 1317void SurfaceFlinger::handlePageFlip() 1318{ 1319 Region dirtyRegion; 1320 1321 bool visibleRegions = false; 1322 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1323 const size_t count = currentLayers.size(); 1324 for (size_t i=0 ; i<count ; i++) { 1325 const sp<LayerBase>& layer(currentLayers[i]); 1326 const Region dirty(layer->latchBuffer(visibleRegions)); 1327 const Layer::State& s(layer->drawingState()); 1328 invalidateLayerStack(s.layerStack, dirty); 1329 } 1330 1331 mVisibleRegionsDirty |= visibleRegions; 1332} 1333 1334void SurfaceFlinger::invalidateHwcGeometry() 1335{ 1336 mHwWorkListDirty = true; 1337} 1338 1339 1340void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1341 const Region& inDirtyRegion) 1342{ 1343 Region dirtyRegion(inDirtyRegion); 1344 1345 // compute the invalid region 1346 hw->swapRegion.orSelf(dirtyRegion); 1347 1348 uint32_t flags = hw->getFlags(); 1349 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1350 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1351 // takes a rectangle, we must make sure to update that whole 1352 // rectangle in that case 1353 dirtyRegion.set(hw->swapRegion.bounds()); 1354 } else { 1355 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1356 // We need to redraw the rectangle that will be updated 1357 // (pushed to the framebuffer). 1358 // This is needed because PARTIAL_UPDATES only takes one 1359 // rectangle instead of a region (see DisplayDevice::flip()) 1360 dirtyRegion.set(hw->swapRegion.bounds()); 1361 } else { 1362 // we need to redraw everything (the whole screen) 1363 dirtyRegion.set(hw->bounds()); 1364 hw->swapRegion = dirtyRegion; 1365 } 1366 } 1367 1368 doComposeSurfaces(hw, dirtyRegion); 1369 1370 // update the swap region and clear the dirty region 1371 hw->swapRegion.orSelf(dirtyRegion); 1372 1373 // swap buffers (presentation) 1374 hw->swapBuffers(getHwComposer()); 1375} 1376 1377void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1378{ 1379 const int32_t id = hw->getHwcDisplayId(); 1380 HWComposer& hwc(getHwComposer()); 1381 HWComposer::LayerListIterator cur = hwc.begin(id); 1382 const HWComposer::LayerListIterator end = hwc.end(id); 1383 1384 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1385 if (hasGlesComposition) { 1386 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1387 1388 // set the frame buffer 1389 glMatrixMode(GL_MODELVIEW); 1390 glLoadIdentity(); 1391 1392 // Never touch the framebuffer if we don't have any framebuffer layers 1393 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1394 if (hasHwcComposition) { 1395 // when using overlays, we assume a fully transparent framebuffer 1396 // NOTE: we could reduce how much we need to clear, for instance 1397 // remove where there are opaque FB layers. however, on some 1398 // GPUs doing a "clean slate" glClear might be more efficient. 1399 // We'll revisit later if needed. 1400 glClearColor(0, 0, 0, 0); 1401 glClear(GL_COLOR_BUFFER_BIT); 1402 } else { 1403 const Region region(hw->undefinedRegion.intersect(dirty)); 1404 // screen is already cleared here 1405 if (!region.isEmpty()) { 1406 // can happen with SurfaceView 1407 drawWormhole(hw, region); 1408 } 1409 } 1410 } 1411 1412 /* 1413 * and then, render the layers targeted at the framebuffer 1414 */ 1415 1416 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1417 const size_t count = layers.size(); 1418 const Transform& tr = hw->getTransform(); 1419 if (cur != end) { 1420 // we're using h/w composer 1421 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1422 const sp<LayerBase>& layer(layers[i]); 1423 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1424 if (!clip.isEmpty()) { 1425 switch (cur->getCompositionType()) { 1426 case HWC_OVERLAY: { 1427 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1428 && i 1429 && layer->isOpaque() 1430 && hasGlesComposition) { 1431 // never clear the very first layer since we're 1432 // guaranteed the FB is already cleared 1433 layer->clearWithOpenGL(hw, clip); 1434 } 1435 break; 1436 } 1437 case HWC_FRAMEBUFFER: { 1438 layer->draw(hw, clip); 1439 break; 1440 } 1441 case HWC_FRAMEBUFFER_TARGET: { 1442 // this should not happen as the iterator shouldn't 1443 // let us get there. 1444 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1445 break; 1446 } 1447 } 1448 } 1449 layer->setAcquireFence(hw, *cur); 1450 } 1451 } else { 1452 // we're not using h/w composer 1453 for (size_t i=0 ; i<count ; ++i) { 1454 const sp<LayerBase>& layer(layers[i]); 1455 const Region clip(dirty.intersect( 1456 tr.transform(layer->visibleRegion))); 1457 if (!clip.isEmpty()) { 1458 layer->draw(hw, clip); 1459 } 1460 } 1461 } 1462} 1463 1464void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1465 const Region& region) const 1466{ 1467 glDisable(GL_TEXTURE_EXTERNAL_OES); 1468 glDisable(GL_TEXTURE_2D); 1469 glDisable(GL_BLEND); 1470 glColor4f(0,0,0,0); 1471 1472 const int32_t height = hw->getHeight(); 1473 Region::const_iterator it = region.begin(); 1474 Region::const_iterator const end = region.end(); 1475 while (it != end) { 1476 const Rect& r = *it++; 1477 GLfloat vertices[][2] = { 1478 { r.left, height - r.top }, 1479 { r.left, height - r.bottom }, 1480 { r.right, height - r.bottom }, 1481 { r.right, height - r.top } 1482 }; 1483 glVertexPointer(2, GL_FLOAT, 0, vertices); 1484 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1485 } 1486} 1487 1488ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1489 const sp<LayerBaseClient>& lbc) 1490{ 1491 // attach this layer to the client 1492 size_t name = client->attachLayer(lbc); 1493 1494 // add this layer to the current state list 1495 Mutex::Autolock _l(mStateLock); 1496 mCurrentState.layersSortedByZ.add(lbc); 1497 1498 return ssize_t(name); 1499} 1500 1501status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1502{ 1503 Mutex::Autolock _l(mStateLock); 1504 status_t err = purgatorizeLayer_l(layer); 1505 if (err == NO_ERROR) 1506 setTransactionFlags(eTransactionNeeded); 1507 return err; 1508} 1509 1510status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1511{ 1512 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1513 if (index >= 0) { 1514 mLayersRemoved = true; 1515 return NO_ERROR; 1516 } 1517 return status_t(index); 1518} 1519 1520status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1521{ 1522 // First add the layer to the purgatory list, which makes sure it won't 1523 // go away, then remove it from the main list (through a transaction). 1524 ssize_t err = removeLayer_l(layerBase); 1525 if (err >= 0) { 1526 mLayerPurgatory.add(layerBase); 1527 } 1528 1529 mLayersPendingRemoval.push(layerBase); 1530 1531 // it's possible that we don't find a layer, because it might 1532 // have been destroyed already -- this is not technically an error 1533 // from the user because there is a race between Client::destroySurface(), 1534 // ~Client() and ~ISurface(). 1535 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1536} 1537 1538uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1539{ 1540 return android_atomic_release_load(&mTransactionFlags); 1541} 1542 1543uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1544{ 1545 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1546} 1547 1548uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1549{ 1550 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1551 if ((old & flags)==0) { // wake the server up 1552 signalTransaction(); 1553 } 1554 return old; 1555} 1556 1557void SurfaceFlinger::setTransactionState( 1558 const Vector<ComposerState>& state, 1559 const Vector<DisplayState>& displays, 1560 uint32_t flags) 1561{ 1562 Mutex::Autolock _l(mStateLock); 1563 uint32_t transactionFlags = 0; 1564 1565 size_t count = displays.size(); 1566 for (size_t i=0 ; i<count ; i++) { 1567 const DisplayState& s(displays[i]); 1568 transactionFlags |= setDisplayStateLocked(s); 1569 } 1570 1571 count = state.size(); 1572 for (size_t i=0 ; i<count ; i++) { 1573 const ComposerState& s(state[i]); 1574 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1575 transactionFlags |= setClientStateLocked(client, s.state); 1576 } 1577 1578 if (transactionFlags) { 1579 // this triggers the transaction 1580 setTransactionFlags(transactionFlags); 1581 1582 // if this is a synchronous transaction, wait for it to take effect 1583 // before returning. 1584 if (flags & eSynchronous) { 1585 mTransationPending = true; 1586 } 1587 while (mTransationPending) { 1588 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1589 if (CC_UNLIKELY(err != NO_ERROR)) { 1590 // just in case something goes wrong in SF, return to the 1591 // called after a few seconds. 1592 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1593 mTransationPending = false; 1594 break; 1595 } 1596 } 1597 } 1598} 1599 1600uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1601{ 1602 uint32_t flags = 0; 1603 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1604 if (disp.isValid()) { 1605 const uint32_t what = s.what; 1606 if (what & DisplayState::eSurfaceChanged) { 1607 if (disp.surface->asBinder() != s.surface->asBinder()) { 1608 disp.surface = s.surface; 1609 flags |= eDisplayTransactionNeeded; 1610 } 1611 } 1612 if (what & DisplayState::eLayerStackChanged) { 1613 if (disp.layerStack != s.layerStack) { 1614 disp.layerStack = s.layerStack; 1615 flags |= eDisplayTransactionNeeded; 1616 } 1617 } 1618 if (what & DisplayState::eDisplayProjectionChanged) { 1619 if (disp.orientation != s.orientation) { 1620 disp.orientation = s.orientation; 1621 flags |= eDisplayTransactionNeeded; 1622 } 1623 if (disp.frame != s.frame) { 1624 disp.frame = s.frame; 1625 flags |= eDisplayTransactionNeeded; 1626 } 1627 if (disp.viewport != s.viewport) { 1628 disp.viewport = s.viewport; 1629 flags |= eDisplayTransactionNeeded; 1630 } 1631 } 1632 } 1633 return flags; 1634} 1635 1636uint32_t SurfaceFlinger::setClientStateLocked( 1637 const sp<Client>& client, 1638 const layer_state_t& s) 1639{ 1640 uint32_t flags = 0; 1641 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1642 if (layer != 0) { 1643 const uint32_t what = s.what; 1644 if (what & layer_state_t::ePositionChanged) { 1645 if (layer->setPosition(s.x, s.y)) 1646 flags |= eTraversalNeeded; 1647 } 1648 if (what & layer_state_t::eLayerChanged) { 1649 // NOTE: index needs to be calculated before we update the state 1650 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1651 if (layer->setLayer(s.z)) { 1652 mCurrentState.layersSortedByZ.removeAt(idx); 1653 mCurrentState.layersSortedByZ.add(layer); 1654 // we need traversal (state changed) 1655 // AND transaction (list changed) 1656 flags |= eTransactionNeeded|eTraversalNeeded; 1657 } 1658 } 1659 if (what & layer_state_t::eSizeChanged) { 1660 if (layer->setSize(s.w, s.h)) { 1661 flags |= eTraversalNeeded; 1662 } 1663 } 1664 if (what & layer_state_t::eAlphaChanged) { 1665 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1666 flags |= eTraversalNeeded; 1667 } 1668 if (what & layer_state_t::eMatrixChanged) { 1669 if (layer->setMatrix(s.matrix)) 1670 flags |= eTraversalNeeded; 1671 } 1672 if (what & layer_state_t::eTransparentRegionChanged) { 1673 if (layer->setTransparentRegionHint(s.transparentRegion)) 1674 flags |= eTraversalNeeded; 1675 } 1676 if (what & layer_state_t::eVisibilityChanged) { 1677 if (layer->setFlags(s.flags, s.mask)) 1678 flags |= eTraversalNeeded; 1679 } 1680 if (what & layer_state_t::eCropChanged) { 1681 if (layer->setCrop(s.crop)) 1682 flags |= eTraversalNeeded; 1683 } 1684 if (what & layer_state_t::eLayerStackChanged) { 1685 // NOTE: index needs to be calculated before we update the state 1686 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1687 if (layer->setLayerStack(s.layerStack)) { 1688 mCurrentState.layersSortedByZ.removeAt(idx); 1689 mCurrentState.layersSortedByZ.add(layer); 1690 // we need traversal (state changed) 1691 // AND transaction (list changed) 1692 flags |= eTransactionNeeded|eTraversalNeeded; 1693 } 1694 } 1695 } 1696 return flags; 1697} 1698 1699sp<ISurface> SurfaceFlinger::createLayer( 1700 ISurfaceComposerClient::surface_data_t* params, 1701 const String8& name, 1702 const sp<Client>& client, 1703 uint32_t w, uint32_t h, PixelFormat format, 1704 uint32_t flags) 1705{ 1706 sp<LayerBaseClient> layer; 1707 sp<ISurface> surfaceHandle; 1708 1709 if (int32_t(w|h) < 0) { 1710 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1711 int(w), int(h)); 1712 return surfaceHandle; 1713 } 1714 1715 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1716 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1717 case ISurfaceComposerClient::eFXSurfaceNormal: 1718 layer = createNormalLayer(client, w, h, flags, format); 1719 break; 1720 case ISurfaceComposerClient::eFXSurfaceBlur: 1721 case ISurfaceComposerClient::eFXSurfaceDim: 1722 layer = createDimLayer(client, w, h, flags); 1723 break; 1724 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1725 layer = createScreenshotLayer(client, w, h, flags); 1726 break; 1727 } 1728 1729 if (layer != 0) { 1730 layer->initStates(w, h, flags); 1731 layer->setName(name); 1732 ssize_t token = addClientLayer(client, layer); 1733 surfaceHandle = layer->getSurface(); 1734 if (surfaceHandle != 0) { 1735 params->token = token; 1736 params->identity = layer->getIdentity(); 1737 } 1738 setTransactionFlags(eTransactionNeeded); 1739 } 1740 1741 return surfaceHandle; 1742} 1743 1744sp<Layer> SurfaceFlinger::createNormalLayer( 1745 const sp<Client>& client, 1746 uint32_t w, uint32_t h, uint32_t flags, 1747 PixelFormat& format) 1748{ 1749 // initialize the surfaces 1750 switch (format) { 1751 case PIXEL_FORMAT_TRANSPARENT: 1752 case PIXEL_FORMAT_TRANSLUCENT: 1753 format = PIXEL_FORMAT_RGBA_8888; 1754 break; 1755 case PIXEL_FORMAT_OPAQUE: 1756#ifdef NO_RGBX_8888 1757 format = PIXEL_FORMAT_RGB_565; 1758#else 1759 format = PIXEL_FORMAT_RGBX_8888; 1760#endif 1761 break; 1762 } 1763 1764#ifdef NO_RGBX_8888 1765 if (format == PIXEL_FORMAT_RGBX_8888) 1766 format = PIXEL_FORMAT_RGBA_8888; 1767#endif 1768 1769 sp<Layer> layer = new Layer(this, client); 1770 status_t err = layer->setBuffers(w, h, format, flags); 1771 if (CC_LIKELY(err != NO_ERROR)) { 1772 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1773 layer.clear(); 1774 } 1775 return layer; 1776} 1777 1778sp<LayerDim> SurfaceFlinger::createDimLayer( 1779 const sp<Client>& client, 1780 uint32_t w, uint32_t h, uint32_t flags) 1781{ 1782 sp<LayerDim> layer = new LayerDim(this, client); 1783 return layer; 1784} 1785 1786sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1787 const sp<Client>& client, 1788 uint32_t w, uint32_t h, uint32_t flags) 1789{ 1790 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1791 return layer; 1792} 1793 1794status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1795{ 1796 /* 1797 * called by the window manager, when a surface should be marked for 1798 * destruction. 1799 * 1800 * The surface is removed from the current and drawing lists, but placed 1801 * in the purgatory queue, so it's not destroyed right-away (we need 1802 * to wait for all client's references to go away first). 1803 */ 1804 1805 status_t err = NAME_NOT_FOUND; 1806 Mutex::Autolock _l(mStateLock); 1807 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1808 1809 if (layer != 0) { 1810 err = purgatorizeLayer_l(layer); 1811 if (err == NO_ERROR) { 1812 setTransactionFlags(eTransactionNeeded); 1813 } 1814 } 1815 return err; 1816} 1817 1818status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1819{ 1820 // called by ~ISurface() when all references are gone 1821 status_t err = NO_ERROR; 1822 sp<LayerBaseClient> l(layer.promote()); 1823 if (l != NULL) { 1824 Mutex::Autolock _l(mStateLock); 1825 err = removeLayer_l(l); 1826 if (err == NAME_NOT_FOUND) { 1827 // The surface wasn't in the current list, which means it was 1828 // removed already, which means it is in the purgatory, 1829 // and need to be removed from there. 1830 ssize_t idx = mLayerPurgatory.remove(l); 1831 ALOGE_IF(idx < 0, 1832 "layer=%p is not in the purgatory list", l.get()); 1833 } 1834 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1835 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1836 } 1837 return err; 1838} 1839 1840// --------------------------------------------------------------------------- 1841 1842void SurfaceFlinger::onInitializeDisplays() { 1843 // reset screen orientation 1844 Vector<ComposerState> state; 1845 Vector<DisplayState> displays; 1846 DisplayState d; 1847 d.what = DisplayState::eDisplayProjectionChanged; 1848 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1849 d.orientation = DisplayState::eOrientationDefault; 1850 d.frame.makeInvalid(); 1851 d.viewport.makeInvalid(); 1852 displays.add(d); 1853 setTransactionState(state, displays, 0); 1854 onScreenAcquired(getDefaultDisplayDevice()); 1855} 1856 1857void SurfaceFlinger::initializeDisplays() { 1858 class MessageScreenInitialized : public MessageBase { 1859 SurfaceFlinger* flinger; 1860 public: 1861 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1862 virtual bool handler() { 1863 flinger->onInitializeDisplays(); 1864 return true; 1865 } 1866 }; 1867 sp<MessageBase> msg = new MessageScreenInitialized(this); 1868 postMessageAsync(msg); // we may be called from main thread, use async message 1869} 1870 1871 1872void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1873 ALOGD("Screen about to return, flinger = %p", this); 1874 getHwComposer().acquire(); 1875 hw->acquireScreen(); 1876 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1877 // FIXME: eventthread only knows about the main display right now 1878 mEventThread->onScreenAcquired(); 1879 } 1880 mVisibleRegionsDirty = true; 1881 repaintEverything(); 1882} 1883 1884void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 1885 ALOGD("About to give-up screen, flinger = %p", this); 1886 if (hw->isScreenAcquired()) { 1887 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1888 // FIXME: eventthread only knows about the main display right now 1889 mEventThread->onScreenReleased(); 1890 } 1891 hw->releaseScreen(); 1892 getHwComposer().release(); 1893 mVisibleRegionsDirty = true; 1894 // from this point on, SF will stop drawing 1895 } 1896} 1897 1898void SurfaceFlinger::unblank() { 1899 class MessageScreenAcquired : public MessageBase { 1900 SurfaceFlinger* flinger; 1901 public: 1902 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1903 virtual bool handler() { 1904 // FIXME: should this be per-display? 1905 flinger->onScreenAcquired(flinger->getDefaultDisplayDevice()); 1906 return true; 1907 } 1908 }; 1909 sp<MessageBase> msg = new MessageScreenAcquired(this); 1910 postMessageSync(msg); 1911} 1912 1913void SurfaceFlinger::blank() { 1914 class MessageScreenReleased : public MessageBase { 1915 SurfaceFlinger* flinger; 1916 public: 1917 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1918 virtual bool handler() { 1919 // FIXME: should this be per-display? 1920 flinger->onScreenReleased(flinger->getDefaultDisplayDevice()); 1921 return true; 1922 } 1923 }; 1924 sp<MessageBase> msg = new MessageScreenReleased(this); 1925 postMessageSync(msg); 1926} 1927 1928// --------------------------------------------------------------------------- 1929 1930status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1931{ 1932 const size_t SIZE = 4096; 1933 char buffer[SIZE]; 1934 String8 result; 1935 1936 if (!PermissionCache::checkCallingPermission(sDump)) { 1937 snprintf(buffer, SIZE, "Permission Denial: " 1938 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1939 IPCThreadState::self()->getCallingPid(), 1940 IPCThreadState::self()->getCallingUid()); 1941 result.append(buffer); 1942 } else { 1943 // Try to get the main lock, but don't insist if we can't 1944 // (this would indicate SF is stuck, but we want to be able to 1945 // print something in dumpsys). 1946 int retry = 3; 1947 while (mStateLock.tryLock()<0 && --retry>=0) { 1948 usleep(1000000); 1949 } 1950 const bool locked(retry >= 0); 1951 if (!locked) { 1952 snprintf(buffer, SIZE, 1953 "SurfaceFlinger appears to be unresponsive, " 1954 "dumping anyways (no locks held)\n"); 1955 result.append(buffer); 1956 } 1957 1958 bool dumpAll = true; 1959 size_t index = 0; 1960 size_t numArgs = args.size(); 1961 if (numArgs) { 1962 if ((index < numArgs) && 1963 (args[index] == String16("--list"))) { 1964 index++; 1965 listLayersLocked(args, index, result, buffer, SIZE); 1966 dumpAll = false; 1967 } 1968 1969 if ((index < numArgs) && 1970 (args[index] == String16("--latency"))) { 1971 index++; 1972 dumpStatsLocked(args, index, result, buffer, SIZE); 1973 dumpAll = false; 1974 } 1975 1976 if ((index < numArgs) && 1977 (args[index] == String16("--latency-clear"))) { 1978 index++; 1979 clearStatsLocked(args, index, result, buffer, SIZE); 1980 dumpAll = false; 1981 } 1982 } 1983 1984 if (dumpAll) { 1985 dumpAllLocked(result, buffer, SIZE); 1986 } 1987 1988 if (locked) { 1989 mStateLock.unlock(); 1990 } 1991 } 1992 write(fd, result.string(), result.size()); 1993 return NO_ERROR; 1994} 1995 1996void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1997 String8& result, char* buffer, size_t SIZE) const 1998{ 1999 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2000 const size_t count = currentLayers.size(); 2001 for (size_t i=0 ; i<count ; i++) { 2002 const sp<LayerBase>& layer(currentLayers[i]); 2003 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2004 result.append(buffer); 2005 } 2006} 2007 2008void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2009 String8& result, char* buffer, size_t SIZE) const 2010{ 2011 String8 name; 2012 if (index < args.size()) { 2013 name = String8(args[index]); 2014 index++; 2015 } 2016 2017 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2018 const size_t count = currentLayers.size(); 2019 for (size_t i=0 ; i<count ; i++) { 2020 const sp<LayerBase>& layer(currentLayers[i]); 2021 if (name.isEmpty()) { 2022 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2023 result.append(buffer); 2024 } 2025 if (name.isEmpty() || (name == layer->getName())) { 2026 layer->dumpStats(result, buffer, SIZE); 2027 } 2028 } 2029} 2030 2031void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2032 String8& result, char* buffer, size_t SIZE) const 2033{ 2034 String8 name; 2035 if (index < args.size()) { 2036 name = String8(args[index]); 2037 index++; 2038 } 2039 2040 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2041 const size_t count = currentLayers.size(); 2042 for (size_t i=0 ; i<count ; i++) { 2043 const sp<LayerBase>& layer(currentLayers[i]); 2044 if (name.isEmpty() || (name == layer->getName())) { 2045 layer->clearStats(); 2046 } 2047 } 2048} 2049 2050/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2051{ 2052 static const char* config = 2053 " [sf" 2054#ifdef NO_RGBX_8888 2055 " NO_RGBX_8888" 2056#endif 2057#ifdef HAS_CONTEXT_PRIORITY 2058 " HAS_CONTEXT_PRIORITY" 2059#endif 2060#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2061 " NEVER_DEFAULT_TO_ASYNC_MODE" 2062#endif 2063#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2064 " TARGET_DISABLE_TRIPLE_BUFFERING" 2065#endif 2066 "]"; 2067 result.append(config); 2068} 2069 2070void SurfaceFlinger::dumpAllLocked( 2071 String8& result, char* buffer, size_t SIZE) const 2072{ 2073 // figure out if we're stuck somewhere 2074 const nsecs_t now = systemTime(); 2075 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2076 const nsecs_t inTransaction(mDebugInTransaction); 2077 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2078 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2079 2080 /* 2081 * Dump library configuration. 2082 */ 2083 result.append("Build configuration:"); 2084 appendSfConfigString(result); 2085 appendUiConfigString(result); 2086 appendGuiConfigString(result); 2087 result.append("\n"); 2088 2089 /* 2090 * Dump the visible layer list 2091 */ 2092 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2093 const size_t count = currentLayers.size(); 2094 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2095 result.append(buffer); 2096 for (size_t i=0 ; i<count ; i++) { 2097 const sp<LayerBase>& layer(currentLayers[i]); 2098 layer->dump(result, buffer, SIZE); 2099 } 2100 2101 /* 2102 * Dump the layers in the purgatory 2103 */ 2104 2105 const size_t purgatorySize = mLayerPurgatory.size(); 2106 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2107 result.append(buffer); 2108 for (size_t i=0 ; i<purgatorySize ; i++) { 2109 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2110 layer->shortDump(result, buffer, SIZE); 2111 } 2112 2113 /* 2114 * Dump Display state 2115 */ 2116 2117 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2118 result.append(buffer); 2119 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2120 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2121 hw->dump(result, buffer, SIZE); 2122 } 2123 2124 /* 2125 * Dump SurfaceFlinger global state 2126 */ 2127 2128 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2129 result.append(buffer); 2130 2131 HWComposer& hwc(getHwComposer()); 2132 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2133 const GLExtensions& extensions(GLExtensions::getInstance()); 2134 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2135 extensions.getVendor(), 2136 extensions.getRenderer(), 2137 extensions.getVersion()); 2138 result.append(buffer); 2139 2140 snprintf(buffer, SIZE, "EGL : %s\n", 2141 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2142 result.append(buffer); 2143 2144 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2145 result.append(buffer); 2146 2147 hw->undefinedRegion.dump(result, "undefinedRegion"); 2148 snprintf(buffer, SIZE, 2149 " orientation=%d, canDraw=%d\n", 2150 hw->getOrientation(), hw->canDraw()); 2151 result.append(buffer); 2152 snprintf(buffer, SIZE, 2153 " last eglSwapBuffers() time: %f us\n" 2154 " last transaction time : %f us\n" 2155 " transaction-flags : %08x\n" 2156 " refresh-rate : %f fps\n" 2157 " x-dpi : %f\n" 2158 " y-dpi : %f\n", 2159 mLastSwapBufferTime/1000.0, 2160 mLastTransactionTime/1000.0, 2161 mTransactionFlags, 2162 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2163 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2164 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2165 result.append(buffer); 2166 2167 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2168 inSwapBuffersDuration/1000.0); 2169 result.append(buffer); 2170 2171 snprintf(buffer, SIZE, " transaction time: %f us\n", 2172 inTransactionDuration/1000.0); 2173 result.append(buffer); 2174 2175 /* 2176 * VSYNC state 2177 */ 2178 mEventThread->dump(result, buffer, SIZE); 2179 2180 /* 2181 * Dump HWComposer state 2182 */ 2183 snprintf(buffer, SIZE, "h/w composer state:\n"); 2184 result.append(buffer); 2185 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2186 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2187 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2188 result.append(buffer); 2189 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2190 2191 /* 2192 * Dump gralloc state 2193 */ 2194 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2195 alloc.dump(result); 2196} 2197 2198bool SurfaceFlinger::startDdmConnection() 2199{ 2200 void* libddmconnection_dso = 2201 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2202 if (!libddmconnection_dso) { 2203 return false; 2204 } 2205 void (*DdmConnection_start)(const char* name); 2206 DdmConnection_start = 2207 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2208 if (!DdmConnection_start) { 2209 dlclose(libddmconnection_dso); 2210 return false; 2211 } 2212 (*DdmConnection_start)(getServiceName()); 2213 return true; 2214} 2215 2216status_t SurfaceFlinger::onTransact( 2217 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2218{ 2219 switch (code) { 2220 case CREATE_CONNECTION: 2221 case SET_TRANSACTION_STATE: 2222 case BOOT_FINISHED: 2223 case BLANK: 2224 case UNBLANK: 2225 { 2226 // codes that require permission check 2227 IPCThreadState* ipc = IPCThreadState::self(); 2228 const int pid = ipc->getCallingPid(); 2229 const int uid = ipc->getCallingUid(); 2230 if ((uid != AID_GRAPHICS) && 2231 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2232 ALOGE("Permission Denial: " 2233 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2234 return PERMISSION_DENIED; 2235 } 2236 break; 2237 } 2238 case CAPTURE_SCREEN: 2239 { 2240 // codes that require permission check 2241 IPCThreadState* ipc = IPCThreadState::self(); 2242 const int pid = ipc->getCallingPid(); 2243 const int uid = ipc->getCallingUid(); 2244 if ((uid != AID_GRAPHICS) && 2245 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2246 ALOGE("Permission Denial: " 2247 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2248 return PERMISSION_DENIED; 2249 } 2250 break; 2251 } 2252 } 2253 2254 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2255 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2256 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2257 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2258 IPCThreadState* ipc = IPCThreadState::self(); 2259 const int pid = ipc->getCallingPid(); 2260 const int uid = ipc->getCallingUid(); 2261 ALOGE("Permission Denial: " 2262 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2263 return PERMISSION_DENIED; 2264 } 2265 int n; 2266 switch (code) { 2267 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2268 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2269 return NO_ERROR; 2270 case 1002: // SHOW_UPDATES 2271 n = data.readInt32(); 2272 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2273 invalidateHwcGeometry(); 2274 repaintEverything(); 2275 return NO_ERROR; 2276 case 1004:{ // repaint everything 2277 repaintEverything(); 2278 return NO_ERROR; 2279 } 2280 case 1005:{ // force transaction 2281 setTransactionFlags( 2282 eTransactionNeeded| 2283 eDisplayTransactionNeeded| 2284 eTraversalNeeded); 2285 return NO_ERROR; 2286 } 2287 case 1006:{ // send empty update 2288 signalRefresh(); 2289 return NO_ERROR; 2290 } 2291 case 1008: // toggle use of hw composer 2292 n = data.readInt32(); 2293 mDebugDisableHWC = n ? 1 : 0; 2294 invalidateHwcGeometry(); 2295 repaintEverything(); 2296 return NO_ERROR; 2297 case 1009: // toggle use of transform hint 2298 n = data.readInt32(); 2299 mDebugDisableTransformHint = n ? 1 : 0; 2300 invalidateHwcGeometry(); 2301 repaintEverything(); 2302 return NO_ERROR; 2303 case 1010: // interrogate. 2304 reply->writeInt32(0); 2305 reply->writeInt32(0); 2306 reply->writeInt32(mDebugRegion); 2307 reply->writeInt32(0); 2308 reply->writeInt32(mDebugDisableHWC); 2309 return NO_ERROR; 2310 case 1013: { 2311 Mutex::Autolock _l(mStateLock); 2312 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2313 reply->writeInt32(hw->getPageFlipCount()); 2314 } 2315 return NO_ERROR; 2316 } 2317 } 2318 return err; 2319} 2320 2321void SurfaceFlinger::repaintEverything() { 2322 android_atomic_or(1, &mRepaintEverything); 2323 signalTransaction(); 2324} 2325 2326// --------------------------------------------------------------------------- 2327 2328status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2329 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2330{ 2331 Mutex::Autolock _l(mStateLock); 2332 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2333} 2334 2335status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2336 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2337{ 2338 ATRACE_CALL(); 2339 2340 if (!GLExtensions::getInstance().haveFramebufferObject()) 2341 return INVALID_OPERATION; 2342 2343 // get screen geometry 2344 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2345 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2346 const uint32_t hw_w = hw->getWidth(); 2347 const uint32_t hw_h = hw->getHeight(); 2348 GLfloat u = 1; 2349 GLfloat v = 1; 2350 2351 // make sure to clear all GL error flags 2352 while ( glGetError() != GL_NO_ERROR ) ; 2353 2354 // create a FBO 2355 GLuint name, tname; 2356 glGenTextures(1, &tname); 2357 glBindTexture(GL_TEXTURE_2D, tname); 2358 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2359 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2360 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2361 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2362 if (glGetError() != GL_NO_ERROR) { 2363 while ( glGetError() != GL_NO_ERROR ) ; 2364 GLint tw = (2 << (31 - clz(hw_w))); 2365 GLint th = (2 << (31 - clz(hw_h))); 2366 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2367 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2368 u = GLfloat(hw_w) / tw; 2369 v = GLfloat(hw_h) / th; 2370 } 2371 glGenFramebuffersOES(1, &name); 2372 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2373 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2374 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2375 2376 // redraw the screen entirely... 2377 glDisable(GL_TEXTURE_EXTERNAL_OES); 2378 glDisable(GL_TEXTURE_2D); 2379 glClearColor(0,0,0,1); 2380 glClear(GL_COLOR_BUFFER_BIT); 2381 glMatrixMode(GL_MODELVIEW); 2382 glLoadIdentity(); 2383 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2384 const size_t count = layers.size(); 2385 for (size_t i=0 ; i<count ; ++i) { 2386 const sp<LayerBase>& layer(layers[i]); 2387 layer->draw(hw); 2388 } 2389 2390 hw->compositionComplete(); 2391 2392 // back to main framebuffer 2393 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2394 glDeleteFramebuffersOES(1, &name); 2395 2396 *textureName = tname; 2397 *uOut = u; 2398 *vOut = v; 2399 return NO_ERROR; 2400} 2401 2402// --------------------------------------------------------------------------- 2403 2404status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2405 sp<IMemoryHeap>* heap, 2406 uint32_t* w, uint32_t* h, PixelFormat* f, 2407 uint32_t sw, uint32_t sh, 2408 uint32_t minLayerZ, uint32_t maxLayerZ) 2409{ 2410 ATRACE_CALL(); 2411 2412 status_t result = PERMISSION_DENIED; 2413 2414 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2415 return INVALID_OPERATION; 2416 } 2417 2418 // get screen geometry 2419 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2420 const uint32_t hw_w = hw->getWidth(); 2421 const uint32_t hw_h = hw->getHeight(); 2422 2423 // if we have secure windows on this display, never allow the screen capture 2424 if (hw->getSecureLayerVisible()) { 2425 ALOGW("FB is protected: PERMISSION_DENIED"); 2426 return PERMISSION_DENIED; 2427 } 2428 2429 if ((sw > hw_w) || (sh > hw_h)) { 2430 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2431 return BAD_VALUE; 2432 } 2433 2434 sw = (!sw) ? hw_w : sw; 2435 sh = (!sh) ? hw_h : sh; 2436 const size_t size = sw * sh * 4; 2437 const bool filtering = sw != hw_w || sh != hw_h; 2438 2439// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2440// sw, sh, minLayerZ, maxLayerZ); 2441 2442 // make sure to clear all GL error flags 2443 while ( glGetError() != GL_NO_ERROR ) ; 2444 2445 // create a FBO 2446 GLuint name, tname; 2447 glGenRenderbuffersOES(1, &tname); 2448 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2449 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2450 2451 glGenFramebuffersOES(1, &name); 2452 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2453 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2454 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2455 2456 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2457 2458 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2459 2460 // invert everything, b/c glReadPixel() below will invert the FB 2461 glViewport(0, 0, sw, sh); 2462 glMatrixMode(GL_PROJECTION); 2463 glPushMatrix(); 2464 glLoadIdentity(); 2465 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2466 glMatrixMode(GL_MODELVIEW); 2467 2468 // redraw the screen entirely... 2469 glClearColor(0,0,0,1); 2470 glClear(GL_COLOR_BUFFER_BIT); 2471 2472 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2473 const size_t count = layers.size(); 2474 for (size_t i=0 ; i<count ; ++i) { 2475 const sp<LayerBase>& layer(layers[i]); 2476 const uint32_t z = layer->drawingState().z; 2477 if (z >= minLayerZ && z <= maxLayerZ) { 2478 if (filtering) layer->setFiltering(true); 2479 layer->draw(hw); 2480 if (filtering) layer->setFiltering(false); 2481 } 2482 } 2483 2484 // check for errors and return screen capture 2485 if (glGetError() != GL_NO_ERROR) { 2486 // error while rendering 2487 result = INVALID_OPERATION; 2488 } else { 2489 // allocate shared memory large enough to hold the 2490 // screen capture 2491 sp<MemoryHeapBase> base( 2492 new MemoryHeapBase(size, 0, "screen-capture") ); 2493 void* const ptr = base->getBase(); 2494 if (ptr) { 2495 // capture the screen with glReadPixels() 2496 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2497 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2498 if (glGetError() == GL_NO_ERROR) { 2499 *heap = base; 2500 *w = sw; 2501 *h = sh; 2502 *f = PIXEL_FORMAT_RGBA_8888; 2503 result = NO_ERROR; 2504 } 2505 } else { 2506 result = NO_MEMORY; 2507 } 2508 } 2509 glViewport(0, 0, hw_w, hw_h); 2510 glMatrixMode(GL_PROJECTION); 2511 glPopMatrix(); 2512 glMatrixMode(GL_MODELVIEW); 2513 } else { 2514 result = BAD_VALUE; 2515 } 2516 2517 // release FBO resources 2518 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2519 glDeleteRenderbuffersOES(1, &tname); 2520 glDeleteFramebuffersOES(1, &name); 2521 2522 hw->compositionComplete(); 2523 2524// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2525 2526 return result; 2527} 2528 2529 2530status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2531 sp<IMemoryHeap>* heap, 2532 uint32_t* width, uint32_t* height, PixelFormat* format, 2533 uint32_t sw, uint32_t sh, 2534 uint32_t minLayerZ, uint32_t maxLayerZ) 2535{ 2536 if (CC_UNLIKELY(display == 0)) 2537 return BAD_VALUE; 2538 2539 if (!GLExtensions::getInstance().haveFramebufferObject()) 2540 return INVALID_OPERATION; 2541 2542 class MessageCaptureScreen : public MessageBase { 2543 SurfaceFlinger* flinger; 2544 sp<IBinder> display; 2545 sp<IMemoryHeap>* heap; 2546 uint32_t* w; 2547 uint32_t* h; 2548 PixelFormat* f; 2549 uint32_t sw; 2550 uint32_t sh; 2551 uint32_t minLayerZ; 2552 uint32_t maxLayerZ; 2553 status_t result; 2554 public: 2555 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2556 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2557 uint32_t sw, uint32_t sh, 2558 uint32_t minLayerZ, uint32_t maxLayerZ) 2559 : flinger(flinger), display(display), 2560 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2561 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2562 result(PERMISSION_DENIED) 2563 { 2564 } 2565 status_t getResult() const { 2566 return result; 2567 } 2568 virtual bool handler() { 2569 Mutex::Autolock _l(flinger->mStateLock); 2570 result = flinger->captureScreenImplLocked(display, 2571 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2572 return true; 2573 } 2574 }; 2575 2576 sp<MessageBase> msg = new MessageCaptureScreen(this, 2577 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2578 status_t res = postMessageSync(msg); 2579 if (res == NO_ERROR) { 2580 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2581 } 2582 return res; 2583} 2584 2585// --------------------------------------------------------------------------- 2586 2587SurfaceFlinger::LayerVector::LayerVector() { 2588} 2589 2590SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2591 : SortedVector<sp<LayerBase> >(rhs) { 2592} 2593 2594int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2595 const void* rhs) const 2596{ 2597 // sort layers per layer-stack, then by z-order and finally by sequence 2598 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2599 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2600 2601 uint32_t ls = l->currentState().layerStack; 2602 uint32_t rs = r->currentState().layerStack; 2603 if (ls != rs) 2604 return ls - rs; 2605 2606 uint32_t lz = l->currentState().z; 2607 uint32_t rz = r->currentState().z; 2608 if (lz != rz) 2609 return lz - rz; 2610 2611 return l->sequence - r->sequence; 2612} 2613 2614// --------------------------------------------------------------------------- 2615 2616SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2617 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2618} 2619 2620SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2621 : type(type), layerStack(0), orientation(0) { 2622 viewport.makeInvalid(); 2623 frame.makeInvalid(); 2624} 2625 2626// --------------------------------------------------------------------------- 2627 2628}; // namespace android 2629