SurfaceFlinger.cpp revision 4b0eba949cc026ffb2c75313042d8a7bcb3fcf86
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56 57#include "clz.h" 58#include "DdmConnection.h" 59#include "DisplayDevice.h" 60#include "Client.h" 61#include "EventThread.h" 62#include "GLExtensions.h" 63#include "Layer.h" 64#include "LayerDim.h" 65#include "LayerScreenshot.h" 66#include "SurfaceFlinger.h" 67 68#include "DisplayHardware/FramebufferSurface.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mAnimCompositionPending(false), 97 mDebugRegion(0), 98 mDebugDDMS(0), 99 mDebugDisableHWC(0), 100 mDebugDisableTransformHint(0), 101 mDebugInSwapBuffers(0), 102 mLastSwapBufferTime(0), 103 mDebugInTransaction(0), 104 mLastTransactionTime(0), 105 mBootFinished(false) 106{ 107 ALOGI("SurfaceFlinger is starting"); 108 109 // debugging stuff... 110 char value[PROPERTY_VALUE_MAX]; 111 112 property_get("debug.sf.showupdates", value, "0"); 113 mDebugRegion = atoi(value); 114 115 property_get("debug.sf.ddms", value, "0"); 116 mDebugDDMS = atoi(value); 117 if (mDebugDDMS) { 118 if (!startDdmConnection()) { 119 // start failed, and DDMS debugging not enabled 120 mDebugDDMS = 0; 121 } 122 } 123 ALOGI_IF(mDebugRegion, "showupdates enabled"); 124 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 125} 126 127void SurfaceFlinger::onFirstRef() 128{ 129 mEventQueue.init(this); 130 131 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 132 133 // Wait for the main thread to be done with its initialization 134 mReadyToRunBarrier.wait(); 135} 136 137 138SurfaceFlinger::~SurfaceFlinger() 139{ 140 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 141 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 142 eglTerminate(display); 143} 144 145void SurfaceFlinger::binderDied(const wp<IBinder>& who) 146{ 147 // the window manager died on us. prepare its eulogy. 148 149 // restore initial conditions (default device unblank, etc) 150 initializeDisplays(); 151 152 // restart the boot-animation 153 startBootAnim(); 154} 155 156sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 157{ 158 sp<ISurfaceComposerClient> bclient; 159 sp<Client> client(new Client(this)); 160 status_t err = client->initCheck(); 161 if (err == NO_ERROR) { 162 bclient = client; 163 } 164 return bclient; 165} 166 167sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 168 bool secure) 169{ 170 class DisplayToken : public BBinder { 171 sp<SurfaceFlinger> flinger; 172 virtual ~DisplayToken() { 173 // no more references, this display must be terminated 174 Mutex::Autolock _l(flinger->mStateLock); 175 flinger->mCurrentState.displays.removeItem(this); 176 flinger->setTransactionFlags(eDisplayTransactionNeeded); 177 } 178 public: 179 DisplayToken(const sp<SurfaceFlinger>& flinger) 180 : flinger(flinger) { 181 } 182 }; 183 184 sp<BBinder> token = new DisplayToken(this); 185 186 Mutex::Autolock _l(mStateLock); 187 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 188 info.displayName = displayName; 189 info.isSecure = secure; 190 mCurrentState.displays.add(token, info); 191 192 return token; 193} 194 195void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 196 ALOGW_IF(mBuiltinDisplays[type], 197 "Overwriting display token for display type %d", type); 198 mBuiltinDisplays[type] = new BBinder(); 199 DisplayDeviceState info(type); 200 // All non-virtual displays are currently considered secure. 201 info.isSecure = true; 202 mCurrentState.displays.add(mBuiltinDisplays[type], info); 203} 204 205sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 206 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 207 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 208 return NULL; 209 } 210 return mBuiltinDisplays[id]; 211} 212 213sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 214{ 215 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 216 return gba; 217} 218 219void SurfaceFlinger::bootFinished() 220{ 221 const nsecs_t now = systemTime(); 222 const nsecs_t duration = now - mBootTime; 223 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 224 mBootFinished = true; 225 226 // wait patiently for the window manager death 227 const String16 name("window"); 228 sp<IBinder> window(defaultServiceManager()->getService(name)); 229 if (window != 0) { 230 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 231 } 232 233 // stop boot animation 234 // formerly we would just kill the process, but we now ask it to exit so it 235 // can choose where to stop the animation. 236 property_set("service.bootanim.exit", "1"); 237} 238 239void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 240 class MessageDestroyGLTexture : public MessageBase { 241 GLuint texture; 242 public: 243 MessageDestroyGLTexture(GLuint texture) 244 : texture(texture) { 245 } 246 virtual bool handler() { 247 glDeleteTextures(1, &texture); 248 return true; 249 } 250 }; 251 postMessageAsync(new MessageDestroyGLTexture(texture)); 252} 253 254status_t SurfaceFlinger::selectConfigForAttribute( 255 EGLDisplay dpy, 256 EGLint const* attrs, 257 EGLint attribute, EGLint wanted, 258 EGLConfig* outConfig) 259{ 260 EGLConfig config = NULL; 261 EGLint numConfigs = -1, n=0; 262 eglGetConfigs(dpy, NULL, 0, &numConfigs); 263 EGLConfig* const configs = new EGLConfig[numConfigs]; 264 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 265 266 if (n) { 267 if (attribute != EGL_NONE) { 268 for (int i=0 ; i<n ; i++) { 269 EGLint value = 0; 270 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 271 if (wanted == value) { 272 *outConfig = configs[i]; 273 delete [] configs; 274 return NO_ERROR; 275 } 276 } 277 } else { 278 // just pick the first one 279 *outConfig = configs[0]; 280 delete [] configs; 281 return NO_ERROR; 282 } 283 } 284 delete [] configs; 285 return NAME_NOT_FOUND; 286} 287 288class EGLAttributeVector { 289 struct Attribute; 290 class Adder; 291 friend class Adder; 292 KeyedVector<Attribute, EGLint> mList; 293 struct Attribute { 294 Attribute() {}; 295 Attribute(EGLint v) : v(v) { } 296 EGLint v; 297 bool operator < (const Attribute& other) const { 298 // this places EGL_NONE at the end 299 EGLint lhs(v); 300 EGLint rhs(other.v); 301 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 302 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 303 return lhs < rhs; 304 } 305 }; 306 class Adder { 307 friend class EGLAttributeVector; 308 EGLAttributeVector& v; 309 EGLint attribute; 310 Adder(EGLAttributeVector& v, EGLint attribute) 311 : v(v), attribute(attribute) { 312 } 313 public: 314 void operator = (EGLint value) { 315 if (attribute != EGL_NONE) { 316 v.mList.add(attribute, value); 317 } 318 } 319 operator EGLint () const { return v.mList[attribute]; } 320 }; 321public: 322 EGLAttributeVector() { 323 mList.add(EGL_NONE, EGL_NONE); 324 } 325 void remove(EGLint attribute) { 326 if (attribute != EGL_NONE) { 327 mList.removeItem(attribute); 328 } 329 } 330 Adder operator [] (EGLint attribute) { 331 return Adder(*this, attribute); 332 } 333 EGLint operator [] (EGLint attribute) const { 334 return mList[attribute]; 335 } 336 // cast-operator to (EGLint const*) 337 operator EGLint const* () const { return &mList.keyAt(0).v; } 338}; 339 340EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 341 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 342 // it is to be used with WIFI displays 343 EGLConfig config; 344 EGLint dummy; 345 status_t err; 346 347 EGLAttributeVector attribs; 348 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 349 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 350 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 351 attribs[EGL_RED_SIZE] = 8; 352 attribs[EGL_GREEN_SIZE] = 8; 353 attribs[EGL_BLUE_SIZE] = 8; 354 355 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 356 if (!err) 357 goto success; 358 359 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 360 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 361 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 362 err = selectConfigForAttribute(display, attribs, 363 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 364 if (!err) 365 goto success; 366 367 // maybe we failed because of EGL_RECORDABLE_ANDROID 368 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 369 attribs.remove(EGL_RECORDABLE_ANDROID); 370 err = selectConfigForAttribute(display, attribs, 371 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 372 if (!err) 373 goto success; 374 375 // allow less than 24-bit color; the non-gpu-accelerated emulator only 376 // supports 16-bit color 377 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 378 attribs.remove(EGL_RED_SIZE); 379 attribs.remove(EGL_GREEN_SIZE); 380 attribs.remove(EGL_BLUE_SIZE); 381 err = selectConfigForAttribute(display, attribs, 382 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 383 if (!err) 384 goto success; 385 386 // this EGL is too lame for Android 387 ALOGE("no suitable EGLConfig found, giving up"); 388 389 return 0; 390 391success: 392 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 393 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 394 return config; 395} 396 397EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 398 // Also create our EGLContext 399 EGLint contextAttributes[] = { 400#ifdef EGL_IMG_context_priority 401#ifdef HAS_CONTEXT_PRIORITY 402#warning "using EGL_IMG_context_priority" 403 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 404#endif 405#endif 406 EGL_NONE, EGL_NONE 407 }; 408 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 409 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 410 return ctxt; 411} 412 413void SurfaceFlinger::initializeGL(EGLDisplay display) { 414 GLExtensions& extensions(GLExtensions::getInstance()); 415 extensions.initWithGLStrings( 416 glGetString(GL_VENDOR), 417 glGetString(GL_RENDERER), 418 glGetString(GL_VERSION), 419 glGetString(GL_EXTENSIONS), 420 eglQueryString(display, EGL_VENDOR), 421 eglQueryString(display, EGL_VERSION), 422 eglQueryString(display, EGL_EXTENSIONS)); 423 424 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 425 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 426 427 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 428 glPixelStorei(GL_PACK_ALIGNMENT, 4); 429 glEnableClientState(GL_VERTEX_ARRAY); 430 glShadeModel(GL_FLAT); 431 glDisable(GL_DITHER); 432 glDisable(GL_CULL_FACE); 433 434 struct pack565 { 435 inline uint16_t operator() (int r, int g, int b) const { 436 return (r<<11)|(g<<5)|b; 437 } 438 } pack565; 439 440 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 441 glGenTextures(1, &mProtectedTexName); 442 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 443 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 444 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 445 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 446 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 447 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 448 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 449 450 // print some debugging info 451 EGLint r,g,b,a; 452 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 453 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 454 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 455 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 456 ALOGI("EGL informations:"); 457 ALOGI("vendor : %s", extensions.getEglVendor()); 458 ALOGI("version : %s", extensions.getEglVersion()); 459 ALOGI("extensions: %s", extensions.getEglExtension()); 460 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 461 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 462 ALOGI("OpenGL ES informations:"); 463 ALOGI("vendor : %s", extensions.getVendor()); 464 ALOGI("renderer : %s", extensions.getRenderer()); 465 ALOGI("version : %s", extensions.getVersion()); 466 ALOGI("extensions: %s", extensions.getExtension()); 467 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 468 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 469} 470 471status_t SurfaceFlinger::readyToRun() 472{ 473 ALOGI( "SurfaceFlinger's main thread ready to run. " 474 "Initializing graphics H/W..."); 475 476 Mutex::Autolock _l(mStateLock); 477 478 // initialize EGL for the default display 479 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 480 eglInitialize(mEGLDisplay, NULL, NULL); 481 482 // Initialize the H/W composer object. There may or may not be an 483 // actual hardware composer underneath. 484 mHwc = new HWComposer(this, 485 *static_cast<HWComposer::EventHandler *>(this)); 486 487 // initialize the config and context 488 EGLint format = mHwc->getVisualID(); 489 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 490 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 491 492 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 493 "couldn't create EGLContext"); 494 495 // initialize our non-virtual displays 496 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 497 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 498 // set-up the displays that are already connected 499 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 500 // All non-virtual displays are currently considered secure. 501 bool isSecure = true; 502 createBuiltinDisplayLocked(type); 503 wp<IBinder> token = mBuiltinDisplays[i]; 504 505 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 506 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 507 static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue())); 508 sp<DisplayDevice> hw = new DisplayDevice(this, 509 type, isSecure, token, stc, fbs, mEGLConfig); 510 if (i > DisplayDevice::DISPLAY_PRIMARY) { 511 // FIXME: currently we don't get blank/unblank requests 512 // for displays other than the main display, so we always 513 // assume a connected display is unblanked. 514 ALOGD("marking display %d as acquired/unblanked", i); 515 hw->acquireScreen(); 516 } 517 mDisplays.add(token, hw); 518 } 519 } 520 521 // we need a GL context current in a few places, when initializing 522 // OpenGL ES (see below), or creating a layer, 523 // or when a texture is (asynchronously) destroyed, and for that 524 // we need a valid surface, so it's convenient to use the main display 525 // for that. 526 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 527 528 // initialize OpenGL ES 529 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 530 initializeGL(mEGLDisplay); 531 532 // start the EventThread 533 mEventThread = new EventThread(this); 534 mEventQueue.setEventThread(mEventThread); 535 536 // initialize our drawing state 537 mDrawingState = mCurrentState; 538 539 540 // We're now ready to accept clients... 541 mReadyToRunBarrier.open(); 542 543 // set initial conditions (e.g. unblank default device) 544 initializeDisplays(); 545 546 // start boot animation 547 startBootAnim(); 548 549 return NO_ERROR; 550} 551 552int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 553 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 554 type : mHwc->allocateDisplayId(); 555} 556 557void SurfaceFlinger::startBootAnim() { 558 // start boot animation 559 property_set("service.bootanim.exit", "0"); 560 property_set("ctl.start", "bootanim"); 561} 562 563uint32_t SurfaceFlinger::getMaxTextureSize() const { 564 return mMaxTextureSize; 565} 566 567uint32_t SurfaceFlinger::getMaxViewportDims() const { 568 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 569 mMaxViewportDims[0] : mMaxViewportDims[1]; 570} 571 572// ---------------------------------------------------------------------------- 573 574bool SurfaceFlinger::authenticateSurfaceTexture( 575 const sp<IGraphicBufferProducer>& bufferProducer) const { 576 Mutex::Autolock _l(mStateLock); 577 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 578 579 // We want to determine whether the IGraphicBufferProducer was created by 580 // SurfaceFlinger. Check to see if we can find it in the layer list. 581 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 582 size_t count = currentLayers.size(); 583 for (size_t i=0 ; i<count ; i++) { 584 const sp<LayerBase>& layer(currentLayers[i]); 585 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 586 if (lbc != NULL) { 587 // If this is an instance of Layer (as opposed to, say, LayerDim), 588 // we will get the consumer interface of SurfaceFlingerConsumer's 589 // BufferQueue. If it's the same Binder object as the graphic 590 // buffer producer interface, return success. 591 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 592 if (lbcBinder == surfaceTextureBinder) { 593 return true; 594 } 595 } 596 } 597 598 // Check the layers in the purgatory. This check is here so that if a 599 // GLConsumer gets destroyed before all the clients are done using it, 600 // the error will not be reported as "surface XYZ is not authenticated", but 601 // will instead fail later on when the client tries to use the surface, 602 // which should be reported as "surface XYZ returned an -ENODEV". The 603 // purgatorized layers are no less authentic than the visible ones, so this 604 // should not cause any harm. 605 size_t purgatorySize = mLayerPurgatory.size(); 606 for (size_t i=0 ; i<purgatorySize ; i++) { 607 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 608 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 609 if (lbc != NULL) { 610 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 611 if (lbcBinder == surfaceTextureBinder) { 612 return true; 613 } 614 } 615 } 616 617 return false; 618} 619 620status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 621 int32_t type = NAME_NOT_FOUND; 622 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 623 if (display == mBuiltinDisplays[i]) { 624 type = i; 625 break; 626 } 627 } 628 629 if (type < 0) { 630 return type; 631 } 632 633 const HWComposer& hwc(getHwComposer()); 634 float xdpi = hwc.getDpiX(type); 635 float ydpi = hwc.getDpiY(type); 636 637 // TODO: Not sure if display density should handled by SF any longer 638 class Density { 639 static int getDensityFromProperty(char const* propName) { 640 char property[PROPERTY_VALUE_MAX]; 641 int density = 0; 642 if (property_get(propName, property, NULL) > 0) { 643 density = atoi(property); 644 } 645 return density; 646 } 647 public: 648 static int getEmuDensity() { 649 return getDensityFromProperty("qemu.sf.lcd_density"); } 650 static int getBuildDensity() { 651 return getDensityFromProperty("ro.sf.lcd_density"); } 652 }; 653 654 if (type == DisplayDevice::DISPLAY_PRIMARY) { 655 // The density of the device is provided by a build property 656 float density = Density::getBuildDensity() / 160.0f; 657 if (density == 0) { 658 // the build doesn't provide a density -- this is wrong! 659 // use xdpi instead 660 ALOGE("ro.sf.lcd_density must be defined as a build property"); 661 density = xdpi / 160.0f; 662 } 663 if (Density::getEmuDensity()) { 664 // if "qemu.sf.lcd_density" is specified, it overrides everything 665 xdpi = ydpi = density = Density::getEmuDensity(); 666 density /= 160.0f; 667 } 668 info->density = density; 669 670 // TODO: this needs to go away (currently needed only by webkit) 671 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 672 info->orientation = hw->getOrientation(); 673 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 674 } else { 675 // TODO: where should this value come from? 676 static const int TV_DENSITY = 213; 677 info->density = TV_DENSITY / 160.0f; 678 info->orientation = 0; 679 } 680 681 info->w = hwc.getWidth(type); 682 info->h = hwc.getHeight(type); 683 info->xdpi = xdpi; 684 info->ydpi = ydpi; 685 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 686 687 // All non-virtual displays are currently considered secure. 688 info->secure = true; 689 690 return NO_ERROR; 691} 692 693// ---------------------------------------------------------------------------- 694 695sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 696 return mEventThread->createEventConnection(); 697} 698 699// ---------------------------------------------------------------------------- 700 701void SurfaceFlinger::waitForEvent() { 702 mEventQueue.waitMessage(); 703} 704 705void SurfaceFlinger::signalTransaction() { 706 mEventQueue.invalidate(); 707} 708 709void SurfaceFlinger::signalLayerUpdate() { 710 mEventQueue.invalidate(); 711} 712 713void SurfaceFlinger::signalRefresh() { 714 mEventQueue.refresh(); 715} 716 717status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 718 nsecs_t reltime, uint32_t flags) { 719 return mEventQueue.postMessage(msg, reltime); 720} 721 722status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 723 nsecs_t reltime, uint32_t flags) { 724 status_t res = mEventQueue.postMessage(msg, reltime); 725 if (res == NO_ERROR) { 726 msg->wait(); 727 } 728 return res; 729} 730 731bool SurfaceFlinger::threadLoop() { 732 waitForEvent(); 733 return true; 734} 735 736void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 737 if (mEventThread == NULL) { 738 // This is a temporary workaround for b/7145521. A non-null pointer 739 // does not mean EventThread has finished initializing, so this 740 // is not a correct fix. 741 ALOGW("WARNING: EventThread not started, ignoring vsync"); 742 return; 743 } 744 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 745 // we should only receive DisplayDevice::DisplayType from the vsync callback 746 mEventThread->onVSyncReceived(type, timestamp); 747 } 748} 749 750void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 751 if (mEventThread == NULL) { 752 // This is a temporary workaround for b/7145521. A non-null pointer 753 // does not mean EventThread has finished initializing, so this 754 // is not a correct fix. 755 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 756 return; 757 } 758 759 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 760 Mutex::Autolock _l(mStateLock); 761 if (connected) { 762 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 763 } else { 764 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 765 mBuiltinDisplays[type].clear(); 766 } 767 setTransactionFlags(eDisplayTransactionNeeded); 768 769 // Defer EventThread notification until SF has updated mDisplays. 770 } 771} 772 773void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 774 getHwComposer().eventControl(disp, event, enabled); 775} 776 777void SurfaceFlinger::onMessageReceived(int32_t what) { 778 ATRACE_CALL(); 779 switch (what) { 780 case MessageQueue::INVALIDATE: 781 handleMessageTransaction(); 782 handleMessageInvalidate(); 783 signalRefresh(); 784 break; 785 case MessageQueue::REFRESH: 786 handleMessageRefresh(); 787 break; 788 } 789} 790 791void SurfaceFlinger::handleMessageTransaction() { 792 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 793 if (transactionFlags) { 794 handleTransaction(transactionFlags); 795 } 796} 797 798void SurfaceFlinger::handleMessageInvalidate() { 799 ATRACE_CALL(); 800 handlePageFlip(); 801} 802 803void SurfaceFlinger::handleMessageRefresh() { 804 ATRACE_CALL(); 805 preComposition(); 806 rebuildLayerStacks(); 807 setUpHWComposer(); 808 doDebugFlashRegions(); 809 doComposition(); 810 postComposition(); 811} 812 813void SurfaceFlinger::doDebugFlashRegions() 814{ 815 // is debugging enabled 816 if (CC_LIKELY(!mDebugRegion)) 817 return; 818 819 const bool repaintEverything = mRepaintEverything; 820 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 821 const sp<DisplayDevice>& hw(mDisplays[dpy]); 822 if (hw->canDraw()) { 823 // transform the dirty region into this screen's coordinate space 824 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 825 if (!dirtyRegion.isEmpty()) { 826 // redraw the whole screen 827 doComposeSurfaces(hw, Region(hw->bounds())); 828 829 // and draw the dirty region 830 glDisable(GL_TEXTURE_EXTERNAL_OES); 831 glDisable(GL_TEXTURE_2D); 832 glDisable(GL_BLEND); 833 glColor4f(1, 0, 1, 1); 834 const int32_t height = hw->getHeight(); 835 Region::const_iterator it = dirtyRegion.begin(); 836 Region::const_iterator const end = dirtyRegion.end(); 837 while (it != end) { 838 const Rect& r = *it++; 839 GLfloat vertices[][2] = { 840 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 841 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 842 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 843 { (GLfloat) r.right, (GLfloat) (height - r.top) } 844 }; 845 glVertexPointer(2, GL_FLOAT, 0, vertices); 846 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 847 } 848 hw->compositionComplete(); 849 hw->swapBuffers(getHwComposer()); 850 } 851 } 852 } 853 854 postFramebuffer(); 855 856 if (mDebugRegion > 1) { 857 usleep(mDebugRegion * 1000); 858 } 859 860 HWComposer& hwc(getHwComposer()); 861 if (hwc.initCheck() == NO_ERROR) { 862 status_t err = hwc.prepare(); 863 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 864 } 865} 866 867void SurfaceFlinger::preComposition() 868{ 869 bool needExtraInvalidate = false; 870 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 871 const size_t count = currentLayers.size(); 872 for (size_t i=0 ; i<count ; i++) { 873 if (currentLayers[i]->onPreComposition()) { 874 needExtraInvalidate = true; 875 } 876 } 877 if (needExtraInvalidate) { 878 signalLayerUpdate(); 879 } 880} 881 882void SurfaceFlinger::postComposition() 883{ 884 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 885 const size_t count = currentLayers.size(); 886 for (size_t i=0 ; i<count ; i++) { 887 currentLayers[i]->onPostComposition(); 888 } 889 890 if (mAnimCompositionPending) { 891 mAnimCompositionPending = false; 892 893 const HWComposer& hwc = getHwComposer(); 894 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 895 if (presentFence != NULL) { 896 mAnimFrameTracker.setActualPresentFence(presentFence); 897 } else { 898 // The HWC doesn't support present fences, so use the refresh 899 // timestamp instead. 900 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 901 mAnimFrameTracker.setActualPresentTime(presentTime); 902 } 903 mAnimFrameTracker.advanceFrame(); 904 } 905} 906 907void SurfaceFlinger::rebuildLayerStacks() { 908 // rebuild the visible layer list per screen 909 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 910 ATRACE_CALL(); 911 mVisibleRegionsDirty = false; 912 invalidateHwcGeometry(); 913 914 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 915 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 916 Region opaqueRegion; 917 Region dirtyRegion; 918 Vector< sp<LayerBase> > layersSortedByZ; 919 const sp<DisplayDevice>& hw(mDisplays[dpy]); 920 const Transform& tr(hw->getTransform()); 921 const Rect bounds(hw->getBounds()); 922 if (hw->canDraw()) { 923 SurfaceFlinger::computeVisibleRegions(currentLayers, 924 hw->getLayerStack(), dirtyRegion, opaqueRegion); 925 926 const size_t count = currentLayers.size(); 927 for (size_t i=0 ; i<count ; i++) { 928 const sp<LayerBase>& layer(currentLayers[i]); 929 const Layer::State& s(layer->drawingState()); 930 if (s.layerStack == hw->getLayerStack()) { 931 Region drawRegion(tr.transform( 932 layer->visibleNonTransparentRegion)); 933 drawRegion.andSelf(bounds); 934 if (!drawRegion.isEmpty()) { 935 layersSortedByZ.add(layer); 936 } 937 } 938 } 939 } 940 hw->setVisibleLayersSortedByZ(layersSortedByZ); 941 hw->undefinedRegion.set(bounds); 942 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 943 hw->dirtyRegion.orSelf(dirtyRegion); 944 } 945 } 946} 947 948void SurfaceFlinger::setUpHWComposer() { 949 HWComposer& hwc(getHwComposer()); 950 if (hwc.initCheck() == NO_ERROR) { 951 // build the h/w work list 952 if (CC_UNLIKELY(mHwWorkListDirty)) { 953 mHwWorkListDirty = false; 954 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 955 sp<const DisplayDevice> hw(mDisplays[dpy]); 956 const int32_t id = hw->getHwcDisplayId(); 957 if (id >= 0) { 958 const Vector< sp<LayerBase> >& currentLayers( 959 hw->getVisibleLayersSortedByZ()); 960 const size_t count = currentLayers.size(); 961 if (hwc.createWorkList(id, count) == NO_ERROR) { 962 HWComposer::LayerListIterator cur = hwc.begin(id); 963 const HWComposer::LayerListIterator end = hwc.end(id); 964 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 965 const sp<LayerBase>& layer(currentLayers[i]); 966 layer->setGeometry(hw, *cur); 967 if (mDebugDisableHWC || mDebugRegion) { 968 cur->setSkip(true); 969 } 970 } 971 } 972 } 973 } 974 } 975 976 // set the per-frame data 977 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 978 sp<const DisplayDevice> hw(mDisplays[dpy]); 979 const int32_t id = hw->getHwcDisplayId(); 980 if (id >= 0) { 981 const Vector< sp<LayerBase> >& currentLayers( 982 hw->getVisibleLayersSortedByZ()); 983 const size_t count = currentLayers.size(); 984 HWComposer::LayerListIterator cur = hwc.begin(id); 985 const HWComposer::LayerListIterator end = hwc.end(id); 986 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 987 /* 988 * update the per-frame h/w composer data for each layer 989 * and build the transparent region of the FB 990 */ 991 const sp<LayerBase>& layer(currentLayers[i]); 992 layer->setPerFrameData(hw, *cur); 993 } 994 } 995 } 996 997 status_t err = hwc.prepare(); 998 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 999 } 1000} 1001 1002void SurfaceFlinger::doComposition() { 1003 ATRACE_CALL(); 1004 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 1005 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1006 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1007 if (hw->canDraw()) { 1008 // transform the dirty region into this screen's coordinate space 1009 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 1010 1011 // repaint the framebuffer (if needed) 1012 doDisplayComposition(hw, dirtyRegion); 1013 1014 hw->dirtyRegion.clear(); 1015 hw->flip(hw->swapRegion); 1016 hw->swapRegion.clear(); 1017 } 1018 // inform the h/w that we're done compositing 1019 hw->compositionComplete(); 1020 } 1021 postFramebuffer(); 1022} 1023 1024void SurfaceFlinger::postFramebuffer() 1025{ 1026 ATRACE_CALL(); 1027 1028 const nsecs_t now = systemTime(); 1029 mDebugInSwapBuffers = now; 1030 1031 HWComposer& hwc(getHwComposer()); 1032 if (hwc.initCheck() == NO_ERROR) { 1033 if (!hwc.supportsFramebufferTarget()) { 1034 // EGL spec says: 1035 // "surface must be bound to the calling thread's current context, 1036 // for the current rendering API." 1037 DisplayDevice::makeCurrent(mEGLDisplay, 1038 getDefaultDisplayDevice(), mEGLContext); 1039 } 1040 hwc.commit(); 1041 } 1042 1043 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1044 sp<const DisplayDevice> hw(mDisplays[dpy]); 1045 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1046 hw->onSwapBuffersCompleted(hwc); 1047 const size_t count = currentLayers.size(); 1048 int32_t id = hw->getHwcDisplayId(); 1049 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1050 HWComposer::LayerListIterator cur = hwc.begin(id); 1051 const HWComposer::LayerListIterator end = hwc.end(id); 1052 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1053 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1054 } 1055 } else { 1056 for (size_t i = 0; i < count; i++) { 1057 currentLayers[i]->onLayerDisplayed(hw, NULL); 1058 } 1059 } 1060 } 1061 1062 mLastSwapBufferTime = systemTime() - now; 1063 mDebugInSwapBuffers = 0; 1064} 1065 1066void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1067{ 1068 ATRACE_CALL(); 1069 1070 Mutex::Autolock _l(mStateLock); 1071 const nsecs_t now = systemTime(); 1072 mDebugInTransaction = now; 1073 1074 // Here we're guaranteed that some transaction flags are set 1075 // so we can call handleTransactionLocked() unconditionally. 1076 // We call getTransactionFlags(), which will also clear the flags, 1077 // with mStateLock held to guarantee that mCurrentState won't change 1078 // until the transaction is committed. 1079 1080 transactionFlags = getTransactionFlags(eTransactionMask); 1081 handleTransactionLocked(transactionFlags); 1082 1083 mLastTransactionTime = systemTime() - now; 1084 mDebugInTransaction = 0; 1085 invalidateHwcGeometry(); 1086 // here the transaction has been committed 1087} 1088 1089void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1090{ 1091 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1092 const size_t count = currentLayers.size(); 1093 1094 /* 1095 * Traversal of the children 1096 * (perform the transaction for each of them if needed) 1097 */ 1098 1099 if (transactionFlags & eTraversalNeeded) { 1100 for (size_t i=0 ; i<count ; i++) { 1101 const sp<LayerBase>& layer(currentLayers[i]); 1102 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1103 if (!trFlags) continue; 1104 1105 const uint32_t flags = layer->doTransaction(0); 1106 if (flags & Layer::eVisibleRegion) 1107 mVisibleRegionsDirty = true; 1108 } 1109 } 1110 1111 /* 1112 * Perform display own transactions if needed 1113 */ 1114 1115 if (transactionFlags & eDisplayTransactionNeeded) { 1116 // here we take advantage of Vector's copy-on-write semantics to 1117 // improve performance by skipping the transaction entirely when 1118 // know that the lists are identical 1119 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1120 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1121 if (!curr.isIdenticalTo(draw)) { 1122 mVisibleRegionsDirty = true; 1123 const size_t cc = curr.size(); 1124 size_t dc = draw.size(); 1125 1126 // find the displays that were removed 1127 // (ie: in drawing state but not in current state) 1128 // also handle displays that changed 1129 // (ie: displays that are in both lists) 1130 for (size_t i=0 ; i<dc ; i++) { 1131 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1132 if (j < 0) { 1133 // in drawing state but not in current state 1134 if (!draw[i].isMainDisplay()) { 1135 // Call makeCurrent() on the primary display so we can 1136 // be sure that nothing associated with this display 1137 // is current. 1138 const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1139 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1140 mDisplays.removeItem(draw.keyAt(i)); 1141 getHwComposer().disconnectDisplay(draw[i].type); 1142 mEventThread->onHotplugReceived(draw[i].type, false); 1143 } else { 1144 ALOGW("trying to remove the main display"); 1145 } 1146 } else { 1147 // this display is in both lists. see if something changed. 1148 const DisplayDeviceState& state(curr[j]); 1149 const wp<IBinder>& display(curr.keyAt(j)); 1150 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1151 // changing the surface is like destroying and 1152 // recreating the DisplayDevice, so we just remove it 1153 // from the drawing state, so that it get re-added 1154 // below. 1155 mDisplays.removeItem(display); 1156 mDrawingState.displays.removeItemsAt(i); 1157 dc--; i--; 1158 // at this point we must loop to the next item 1159 continue; 1160 } 1161 1162 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1163 if (disp != NULL) { 1164 if (state.layerStack != draw[i].layerStack) { 1165 disp->setLayerStack(state.layerStack); 1166 } 1167 if ((state.orientation != draw[i].orientation) 1168 || (state.viewport != draw[i].viewport) 1169 || (state.frame != draw[i].frame)) 1170 { 1171 disp->setProjection(state.orientation, 1172 state.viewport, state.frame); 1173 } 1174 } 1175 } 1176 } 1177 1178 // find displays that were added 1179 // (ie: in current state but not in drawing state) 1180 for (size_t i=0 ; i<cc ; i++) { 1181 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1182 const DisplayDeviceState& state(curr[i]); 1183 1184 sp<FramebufferSurface> fbs; 1185 sp<SurfaceTextureClient> stc; 1186 if (!state.isVirtualDisplay()) { 1187 1188 ALOGE_IF(state.surface!=NULL, 1189 "adding a supported display, but rendering " 1190 "surface is provided (%p), ignoring it", 1191 state.surface.get()); 1192 1193 // for supported (by hwc) displays we provide our 1194 // own rendering surface 1195 fbs = new FramebufferSurface(*mHwc, state.type); 1196 stc = new SurfaceTextureClient( 1197 static_cast< sp<IGraphicBufferProducer> >( 1198 fbs->getBufferQueue())); 1199 } else { 1200 if (state.surface != NULL) { 1201 stc = new SurfaceTextureClient(state.surface); 1202 } 1203 } 1204 1205 const wp<IBinder>& display(curr.keyAt(i)); 1206 if (stc != NULL) { 1207 sp<DisplayDevice> hw = new DisplayDevice(this, 1208 state.type, state.isSecure, display, stc, fbs, 1209 mEGLConfig); 1210 hw->setLayerStack(state.layerStack); 1211 hw->setProjection(state.orientation, 1212 state.viewport, state.frame); 1213 hw->setDisplayName(state.displayName); 1214 mDisplays.add(display, hw); 1215 mEventThread->onHotplugReceived(state.type, true); 1216 } 1217 } 1218 } 1219 } 1220 } 1221 1222 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1223 // The transform hint might have changed for some layers 1224 // (either because a display has changed, or because a layer 1225 // as changed). 1226 // 1227 // Walk through all the layers in currentLayers, 1228 // and update their transform hint. 1229 // 1230 // If a layer is visible only on a single display, then that 1231 // display is used to calculate the hint, otherwise we use the 1232 // default display. 1233 // 1234 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1235 // the hint is set before we acquire a buffer from the surface texture. 1236 // 1237 // NOTE: layer transactions have taken place already, so we use their 1238 // drawing state. However, SurfaceFlinger's own transaction has not 1239 // happened yet, so we must use the current state layer list 1240 // (soon to become the drawing state list). 1241 // 1242 sp<const DisplayDevice> disp; 1243 uint32_t currentlayerStack = 0; 1244 for (size_t i=0; i<count; i++) { 1245 // NOTE: we rely on the fact that layers are sorted by 1246 // layerStack first (so we don't have to traverse the list 1247 // of displays for every layer). 1248 const sp<LayerBase>& layerBase(currentLayers[i]); 1249 uint32_t layerStack = layerBase->drawingState().layerStack; 1250 if (i==0 || currentlayerStack != layerStack) { 1251 currentlayerStack = layerStack; 1252 // figure out if this layerstack is mirrored 1253 // (more than one display) if so, pick the default display, 1254 // if not, pick the only display it's on. 1255 disp.clear(); 1256 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1257 sp<const DisplayDevice> hw(mDisplays[dpy]); 1258 if (hw->getLayerStack() == currentlayerStack) { 1259 if (disp == NULL) { 1260 disp = hw; 1261 } else { 1262 disp = getDefaultDisplayDevice(); 1263 break; 1264 } 1265 } 1266 } 1267 } 1268 if (disp != NULL) { 1269 // presumably this means this layer is using a layerStack 1270 // that is not visible on any display 1271 layerBase->updateTransformHint(disp); 1272 } 1273 } 1274 } 1275 1276 1277 /* 1278 * Perform our own transaction if needed 1279 */ 1280 1281 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1282 if (currentLayers.size() > previousLayers.size()) { 1283 // layers have been added 1284 mVisibleRegionsDirty = true; 1285 } 1286 1287 // some layers might have been removed, so 1288 // we need to update the regions they're exposing. 1289 if (mLayersRemoved) { 1290 mLayersRemoved = false; 1291 mVisibleRegionsDirty = true; 1292 const size_t count = previousLayers.size(); 1293 for (size_t i=0 ; i<count ; i++) { 1294 const sp<LayerBase>& layer(previousLayers[i]); 1295 if (currentLayers.indexOf(layer) < 0) { 1296 // this layer is not visible anymore 1297 // TODO: we could traverse the tree from front to back and 1298 // compute the actual visible region 1299 // TODO: we could cache the transformed region 1300 const Layer::State& s(layer->drawingState()); 1301 Region visibleReg = s.transform.transform( 1302 Region(Rect(s.active.w, s.active.h))); 1303 invalidateLayerStack(s.layerStack, visibleReg); 1304 } 1305 } 1306 } 1307 1308 commitTransaction(); 1309} 1310 1311void SurfaceFlinger::commitTransaction() 1312{ 1313 if (!mLayersPendingRemoval.isEmpty()) { 1314 // Notify removed layers now that they can't be drawn from 1315 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1316 mLayersPendingRemoval[i]->onRemoved(); 1317 } 1318 mLayersPendingRemoval.clear(); 1319 } 1320 1321 // If this transaction is part of a window animation then the next frame 1322 // we composite should be considered an animation as well. 1323 mAnimCompositionPending = mAnimTransactionPending; 1324 1325 mDrawingState = mCurrentState; 1326 mTransactionPending = false; 1327 mAnimTransactionPending = false; 1328 mTransactionCV.broadcast(); 1329} 1330 1331void SurfaceFlinger::computeVisibleRegions( 1332 const LayerVector& currentLayers, uint32_t layerStack, 1333 Region& outDirtyRegion, Region& outOpaqueRegion) 1334{ 1335 ATRACE_CALL(); 1336 1337 Region aboveOpaqueLayers; 1338 Region aboveCoveredLayers; 1339 Region dirty; 1340 1341 outDirtyRegion.clear(); 1342 1343 size_t i = currentLayers.size(); 1344 while (i--) { 1345 const sp<LayerBase>& layer = currentLayers[i]; 1346 1347 // start with the whole surface at its current location 1348 const Layer::State& s(layer->drawingState()); 1349 1350 // only consider the layers on the given later stack 1351 if (s.layerStack != layerStack) 1352 continue; 1353 1354 /* 1355 * opaqueRegion: area of a surface that is fully opaque. 1356 */ 1357 Region opaqueRegion; 1358 1359 /* 1360 * visibleRegion: area of a surface that is visible on screen 1361 * and not fully transparent. This is essentially the layer's 1362 * footprint minus the opaque regions above it. 1363 * Areas covered by a translucent surface are considered visible. 1364 */ 1365 Region visibleRegion; 1366 1367 /* 1368 * coveredRegion: area of a surface that is covered by all 1369 * visible regions above it (which includes the translucent areas). 1370 */ 1371 Region coveredRegion; 1372 1373 /* 1374 * transparentRegion: area of a surface that is hinted to be completely 1375 * transparent. This is only used to tell when the layer has no visible 1376 * non-transparent regions and can be removed from the layer list. It 1377 * does not affect the visibleRegion of this layer or any layers 1378 * beneath it. The hint may not be correct if apps don't respect the 1379 * SurfaceView restrictions (which, sadly, some don't). 1380 */ 1381 Region transparentRegion; 1382 1383 1384 // handle hidden surfaces by setting the visible region to empty 1385 if (CC_LIKELY(layer->isVisible())) { 1386 const bool translucent = !layer->isOpaque(); 1387 Rect bounds(layer->computeBounds()); 1388 visibleRegion.set(bounds); 1389 if (!visibleRegion.isEmpty()) { 1390 // Remove the transparent area from the visible region 1391 if (translucent) { 1392 const Transform tr(s.transform); 1393 if (tr.transformed()) { 1394 if (tr.preserveRects()) { 1395 // transform the transparent region 1396 transparentRegion = tr.transform(s.transparentRegion); 1397 } else { 1398 // transformation too complex, can't do the 1399 // transparent region optimization. 1400 transparentRegion.clear(); 1401 } 1402 } else { 1403 transparentRegion = s.transparentRegion; 1404 } 1405 } 1406 1407 // compute the opaque region 1408 const int32_t layerOrientation = s.transform.getOrientation(); 1409 if (s.alpha==255 && !translucent && 1410 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1411 // the opaque region is the layer's footprint 1412 opaqueRegion = visibleRegion; 1413 } 1414 } 1415 } 1416 1417 // Clip the covered region to the visible region 1418 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1419 1420 // Update aboveCoveredLayers for next (lower) layer 1421 aboveCoveredLayers.orSelf(visibleRegion); 1422 1423 // subtract the opaque region covered by the layers above us 1424 visibleRegion.subtractSelf(aboveOpaqueLayers); 1425 1426 // compute this layer's dirty region 1427 if (layer->contentDirty) { 1428 // we need to invalidate the whole region 1429 dirty = visibleRegion; 1430 // as well, as the old visible region 1431 dirty.orSelf(layer->visibleRegion); 1432 layer->contentDirty = false; 1433 } else { 1434 /* compute the exposed region: 1435 * the exposed region consists of two components: 1436 * 1) what's VISIBLE now and was COVERED before 1437 * 2) what's EXPOSED now less what was EXPOSED before 1438 * 1439 * note that (1) is conservative, we start with the whole 1440 * visible region but only keep what used to be covered by 1441 * something -- which mean it may have been exposed. 1442 * 1443 * (2) handles areas that were not covered by anything but got 1444 * exposed because of a resize. 1445 */ 1446 const Region newExposed = visibleRegion - coveredRegion; 1447 const Region oldVisibleRegion = layer->visibleRegion; 1448 const Region oldCoveredRegion = layer->coveredRegion; 1449 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1450 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1451 } 1452 dirty.subtractSelf(aboveOpaqueLayers); 1453 1454 // accumulate to the screen dirty region 1455 outDirtyRegion.orSelf(dirty); 1456 1457 // Update aboveOpaqueLayers for next (lower) layer 1458 aboveOpaqueLayers.orSelf(opaqueRegion); 1459 1460 // Store the visible region in screen space 1461 layer->setVisibleRegion(visibleRegion); 1462 layer->setCoveredRegion(coveredRegion); 1463 layer->setVisibleNonTransparentRegion( 1464 visibleRegion.subtract(transparentRegion)); 1465 } 1466 1467 outOpaqueRegion = aboveOpaqueLayers; 1468} 1469 1470void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1471 const Region& dirty) { 1472 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1473 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1474 if (hw->getLayerStack() == layerStack) { 1475 hw->dirtyRegion.orSelf(dirty); 1476 } 1477 } 1478} 1479 1480void SurfaceFlinger::handlePageFlip() 1481{ 1482 Region dirtyRegion; 1483 1484 bool visibleRegions = false; 1485 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1486 const size_t count = currentLayers.size(); 1487 for (size_t i=0 ; i<count ; i++) { 1488 const sp<LayerBase>& layer(currentLayers[i]); 1489 const Region dirty(layer->latchBuffer(visibleRegions)); 1490 const Layer::State& s(layer->drawingState()); 1491 invalidateLayerStack(s.layerStack, dirty); 1492 } 1493 1494 mVisibleRegionsDirty |= visibleRegions; 1495} 1496 1497void SurfaceFlinger::invalidateHwcGeometry() 1498{ 1499 mHwWorkListDirty = true; 1500} 1501 1502 1503void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1504 const Region& inDirtyRegion) 1505{ 1506 Region dirtyRegion(inDirtyRegion); 1507 1508 // compute the invalid region 1509 hw->swapRegion.orSelf(dirtyRegion); 1510 1511 uint32_t flags = hw->getFlags(); 1512 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1513 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1514 // takes a rectangle, we must make sure to update that whole 1515 // rectangle in that case 1516 dirtyRegion.set(hw->swapRegion.bounds()); 1517 } else { 1518 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1519 // We need to redraw the rectangle that will be updated 1520 // (pushed to the framebuffer). 1521 // This is needed because PARTIAL_UPDATES only takes one 1522 // rectangle instead of a region (see DisplayDevice::flip()) 1523 dirtyRegion.set(hw->swapRegion.bounds()); 1524 } else { 1525 // we need to redraw everything (the whole screen) 1526 dirtyRegion.set(hw->bounds()); 1527 hw->swapRegion = dirtyRegion; 1528 } 1529 } 1530 1531 doComposeSurfaces(hw, dirtyRegion); 1532 1533 // update the swap region and clear the dirty region 1534 hw->swapRegion.orSelf(dirtyRegion); 1535 1536 // swap buffers (presentation) 1537 hw->swapBuffers(getHwComposer()); 1538} 1539 1540void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1541{ 1542 const int32_t id = hw->getHwcDisplayId(); 1543 HWComposer& hwc(getHwComposer()); 1544 HWComposer::LayerListIterator cur = hwc.begin(id); 1545 const HWComposer::LayerListIterator end = hwc.end(id); 1546 1547 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1548 if (hasGlesComposition) { 1549 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1550 1551 // set the frame buffer 1552 glMatrixMode(GL_MODELVIEW); 1553 glLoadIdentity(); 1554 1555 // Never touch the framebuffer if we don't have any framebuffer layers 1556 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1557 if (hasHwcComposition) { 1558 // when using overlays, we assume a fully transparent framebuffer 1559 // NOTE: we could reduce how much we need to clear, for instance 1560 // remove where there are opaque FB layers. however, on some 1561 // GPUs doing a "clean slate" glClear might be more efficient. 1562 // We'll revisit later if needed. 1563 glClearColor(0, 0, 0, 0); 1564 glClear(GL_COLOR_BUFFER_BIT); 1565 } else { 1566 // we start with the whole screen area 1567 const Region bounds(hw->getBounds()); 1568 1569 // we remove the scissor part 1570 // we're left with the letterbox region 1571 // (common case is that letterbox ends-up being empty) 1572 const Region letterbox(bounds.subtract(hw->getScissor())); 1573 1574 // compute the area to clear 1575 Region region(hw->undefinedRegion.merge(letterbox)); 1576 1577 // but limit it to the dirty region 1578 region.andSelf(dirty); 1579 1580 // screen is already cleared here 1581 if (!region.isEmpty()) { 1582 // can happen with SurfaceView 1583 drawWormhole(hw, region); 1584 } 1585 } 1586 1587 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1588 // just to be on the safe side, we don't set the 1589 // scissor on the main display. It should never be needed 1590 // anyways (though in theory it could since the API allows it). 1591 const Rect& bounds(hw->getBounds()); 1592 const Rect& scissor(hw->getScissor()); 1593 if (scissor != bounds) { 1594 // scissor doesn't match the screen's dimensions, so we 1595 // need to clear everything outside of it and enable 1596 // the GL scissor so we don't draw anything where we shouldn't 1597 const GLint height = hw->getHeight(); 1598 glScissor(scissor.left, height - scissor.bottom, 1599 scissor.getWidth(), scissor.getHeight()); 1600 // enable scissor for this frame 1601 glEnable(GL_SCISSOR_TEST); 1602 } 1603 } 1604 } 1605 1606 /* 1607 * and then, render the layers targeted at the framebuffer 1608 */ 1609 1610 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1611 const size_t count = layers.size(); 1612 const Transform& tr = hw->getTransform(); 1613 if (cur != end) { 1614 // we're using h/w composer 1615 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1616 const sp<LayerBase>& layer(layers[i]); 1617 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1618 if (!clip.isEmpty()) { 1619 switch (cur->getCompositionType()) { 1620 case HWC_OVERLAY: { 1621 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1622 && i 1623 && layer->isOpaque() 1624 && hasGlesComposition) { 1625 // never clear the very first layer since we're 1626 // guaranteed the FB is already cleared 1627 layer->clearWithOpenGL(hw, clip); 1628 } 1629 break; 1630 } 1631 case HWC_FRAMEBUFFER: { 1632 layer->draw(hw, clip); 1633 break; 1634 } 1635 case HWC_FRAMEBUFFER_TARGET: { 1636 // this should not happen as the iterator shouldn't 1637 // let us get there. 1638 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1639 break; 1640 } 1641 } 1642 } 1643 layer->setAcquireFence(hw, *cur); 1644 } 1645 } else { 1646 // we're not using h/w composer 1647 for (size_t i=0 ; i<count ; ++i) { 1648 const sp<LayerBase>& layer(layers[i]); 1649 const Region clip(dirty.intersect( 1650 tr.transform(layer->visibleRegion))); 1651 if (!clip.isEmpty()) { 1652 layer->draw(hw, clip); 1653 } 1654 } 1655 } 1656 1657 // disable scissor at the end of the frame 1658 glDisable(GL_SCISSOR_TEST); 1659} 1660 1661void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1662 const Region& region) const 1663{ 1664 glDisable(GL_TEXTURE_EXTERNAL_OES); 1665 glDisable(GL_TEXTURE_2D); 1666 glDisable(GL_BLEND); 1667 glColor4f(0,0,0,0); 1668 1669 const int32_t height = hw->getHeight(); 1670 Region::const_iterator it = region.begin(); 1671 Region::const_iterator const end = region.end(); 1672 while (it != end) { 1673 const Rect& r = *it++; 1674 GLfloat vertices[][2] = { 1675 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1676 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1677 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1678 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1679 }; 1680 glVertexPointer(2, GL_FLOAT, 0, vertices); 1681 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1682 } 1683} 1684 1685ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1686 const sp<LayerBaseClient>& lbc) 1687{ 1688 // attach this layer to the client 1689 size_t name = client->attachLayer(lbc); 1690 1691 // add this layer to the current state list 1692 Mutex::Autolock _l(mStateLock); 1693 mCurrentState.layersSortedByZ.add(lbc); 1694 1695 return ssize_t(name); 1696} 1697 1698status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1699{ 1700 Mutex::Autolock _l(mStateLock); 1701 status_t err = purgatorizeLayer_l(layer); 1702 if (err == NO_ERROR) 1703 setTransactionFlags(eTransactionNeeded); 1704 return err; 1705} 1706 1707status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1708{ 1709 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1710 if (index >= 0) { 1711 mLayersRemoved = true; 1712 return NO_ERROR; 1713 } 1714 return status_t(index); 1715} 1716 1717status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1718{ 1719 // First add the layer to the purgatory list, which makes sure it won't 1720 // go away, then remove it from the main list (through a transaction). 1721 ssize_t err = removeLayer_l(layerBase); 1722 if (err >= 0) { 1723 mLayerPurgatory.add(layerBase); 1724 } 1725 1726 mLayersPendingRemoval.push(layerBase); 1727 1728 // it's possible that we don't find a layer, because it might 1729 // have been destroyed already -- this is not technically an error 1730 // from the user because there is a race between Client::destroySurface(), 1731 // ~Client() and ~ISurface(). 1732 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1733} 1734 1735uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1736{ 1737 return android_atomic_release_load(&mTransactionFlags); 1738} 1739 1740uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1741{ 1742 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1743} 1744 1745uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1746{ 1747 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1748 if ((old & flags)==0) { // wake the server up 1749 signalTransaction(); 1750 } 1751 return old; 1752} 1753 1754void SurfaceFlinger::setTransactionState( 1755 const Vector<ComposerState>& state, 1756 const Vector<DisplayState>& displays, 1757 uint32_t flags) 1758{ 1759 ATRACE_CALL(); 1760 Mutex::Autolock _l(mStateLock); 1761 uint32_t transactionFlags = 0; 1762 1763 if (flags & eAnimation) { 1764 // For window updates that are part of an animation we must wait for 1765 // previous animation "frames" to be handled. 1766 while (mAnimTransactionPending) { 1767 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1768 if (CC_UNLIKELY(err != NO_ERROR)) { 1769 // just in case something goes wrong in SF, return to the 1770 // caller after a few seconds. 1771 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1772 "waiting for previous animation frame"); 1773 mAnimTransactionPending = false; 1774 break; 1775 } 1776 } 1777 } 1778 1779 size_t count = displays.size(); 1780 for (size_t i=0 ; i<count ; i++) { 1781 const DisplayState& s(displays[i]); 1782 transactionFlags |= setDisplayStateLocked(s); 1783 } 1784 1785 count = state.size(); 1786 for (size_t i=0 ; i<count ; i++) { 1787 const ComposerState& s(state[i]); 1788 // Here we need to check that the interface we're given is indeed 1789 // one of our own. A malicious client could give us a NULL 1790 // IInterface, or one of its own or even one of our own but a 1791 // different type. All these situations would cause us to crash. 1792 // 1793 // NOTE: it would be better to use RTTI as we could directly check 1794 // that we have a Client*. however, RTTI is disabled in Android. 1795 if (s.client != NULL) { 1796 sp<IBinder> binder = s.client->asBinder(); 1797 if (binder != NULL) { 1798 String16 desc(binder->getInterfaceDescriptor()); 1799 if (desc == ISurfaceComposerClient::descriptor) { 1800 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1801 transactionFlags |= setClientStateLocked(client, s.state); 1802 } 1803 } 1804 } 1805 } 1806 1807 if (transactionFlags) { 1808 // this triggers the transaction 1809 setTransactionFlags(transactionFlags); 1810 1811 // if this is a synchronous transaction, wait for it to take effect 1812 // before returning. 1813 if (flags & eSynchronous) { 1814 mTransactionPending = true; 1815 } 1816 if (flags & eAnimation) { 1817 mAnimTransactionPending = true; 1818 } 1819 while (mTransactionPending) { 1820 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1821 if (CC_UNLIKELY(err != NO_ERROR)) { 1822 // just in case something goes wrong in SF, return to the 1823 // called after a few seconds. 1824 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1825 mTransactionPending = false; 1826 break; 1827 } 1828 } 1829 } 1830} 1831 1832uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1833{ 1834 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1835 if (dpyIdx < 0) 1836 return 0; 1837 1838 uint32_t flags = 0; 1839 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1840 if (disp.isValid()) { 1841 const uint32_t what = s.what; 1842 if (what & DisplayState::eSurfaceChanged) { 1843 if (disp.surface->asBinder() != s.surface->asBinder()) { 1844 disp.surface = s.surface; 1845 flags |= eDisplayTransactionNeeded; 1846 } 1847 } 1848 if (what & DisplayState::eLayerStackChanged) { 1849 if (disp.layerStack != s.layerStack) { 1850 disp.layerStack = s.layerStack; 1851 flags |= eDisplayTransactionNeeded; 1852 } 1853 } 1854 if (what & DisplayState::eDisplayProjectionChanged) { 1855 if (disp.orientation != s.orientation) { 1856 disp.orientation = s.orientation; 1857 flags |= eDisplayTransactionNeeded; 1858 } 1859 if (disp.frame != s.frame) { 1860 disp.frame = s.frame; 1861 flags |= eDisplayTransactionNeeded; 1862 } 1863 if (disp.viewport != s.viewport) { 1864 disp.viewport = s.viewport; 1865 flags |= eDisplayTransactionNeeded; 1866 } 1867 } 1868 } 1869 return flags; 1870} 1871 1872uint32_t SurfaceFlinger::setClientStateLocked( 1873 const sp<Client>& client, 1874 const layer_state_t& s) 1875{ 1876 uint32_t flags = 0; 1877 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1878 if (layer != 0) { 1879 const uint32_t what = s.what; 1880 if (what & layer_state_t::ePositionChanged) { 1881 if (layer->setPosition(s.x, s.y)) 1882 flags |= eTraversalNeeded; 1883 } 1884 if (what & layer_state_t::eLayerChanged) { 1885 // NOTE: index needs to be calculated before we update the state 1886 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1887 if (layer->setLayer(s.z)) { 1888 mCurrentState.layersSortedByZ.removeAt(idx); 1889 mCurrentState.layersSortedByZ.add(layer); 1890 // we need traversal (state changed) 1891 // AND transaction (list changed) 1892 flags |= eTransactionNeeded|eTraversalNeeded; 1893 } 1894 } 1895 if (what & layer_state_t::eSizeChanged) { 1896 if (layer->setSize(s.w, s.h)) { 1897 flags |= eTraversalNeeded; 1898 } 1899 } 1900 if (what & layer_state_t::eAlphaChanged) { 1901 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1902 flags |= eTraversalNeeded; 1903 } 1904 if (what & layer_state_t::eMatrixChanged) { 1905 if (layer->setMatrix(s.matrix)) 1906 flags |= eTraversalNeeded; 1907 } 1908 if (what & layer_state_t::eTransparentRegionChanged) { 1909 if (layer->setTransparentRegionHint(s.transparentRegion)) 1910 flags |= eTraversalNeeded; 1911 } 1912 if (what & layer_state_t::eVisibilityChanged) { 1913 if (layer->setFlags(s.flags, s.mask)) 1914 flags |= eTraversalNeeded; 1915 } 1916 if (what & layer_state_t::eCropChanged) { 1917 if (layer->setCrop(s.crop)) 1918 flags |= eTraversalNeeded; 1919 } 1920 if (what & layer_state_t::eLayerStackChanged) { 1921 // NOTE: index needs to be calculated before we update the state 1922 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1923 if (layer->setLayerStack(s.layerStack)) { 1924 mCurrentState.layersSortedByZ.removeAt(idx); 1925 mCurrentState.layersSortedByZ.add(layer); 1926 // we need traversal (state changed) 1927 // AND transaction (list changed) 1928 flags |= eTransactionNeeded|eTraversalNeeded; 1929 } 1930 } 1931 } 1932 return flags; 1933} 1934 1935sp<ISurface> SurfaceFlinger::createLayer( 1936 ISurfaceComposerClient::surface_data_t* params, 1937 const String8& name, 1938 const sp<Client>& client, 1939 uint32_t w, uint32_t h, PixelFormat format, 1940 uint32_t flags) 1941{ 1942 sp<LayerBaseClient> layer; 1943 sp<ISurface> surfaceHandle; 1944 1945 if (int32_t(w|h) < 0) { 1946 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1947 int(w), int(h)); 1948 return surfaceHandle; 1949 } 1950 1951 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1952 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1953 case ISurfaceComposerClient::eFXSurfaceNormal: 1954 layer = createNormalLayer(client, w, h, flags, format); 1955 break; 1956 case ISurfaceComposerClient::eFXSurfaceBlur: 1957 case ISurfaceComposerClient::eFXSurfaceDim: 1958 layer = createDimLayer(client, w, h, flags); 1959 break; 1960 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1961 layer = createScreenshotLayer(client, w, h, flags); 1962 break; 1963 } 1964 1965 if (layer != 0) { 1966 layer->initStates(w, h, flags); 1967 layer->setName(name); 1968 ssize_t token = addClientLayer(client, layer); 1969 surfaceHandle = layer->getSurface(); 1970 if (surfaceHandle != 0) { 1971 params->token = token; 1972 params->identity = layer->getIdentity(); 1973 } 1974 setTransactionFlags(eTransactionNeeded); 1975 } 1976 1977 return surfaceHandle; 1978} 1979 1980sp<Layer> SurfaceFlinger::createNormalLayer( 1981 const sp<Client>& client, 1982 uint32_t w, uint32_t h, uint32_t flags, 1983 PixelFormat& format) 1984{ 1985 // initialize the surfaces 1986 switch (format) { 1987 case PIXEL_FORMAT_TRANSPARENT: 1988 case PIXEL_FORMAT_TRANSLUCENT: 1989 format = PIXEL_FORMAT_RGBA_8888; 1990 break; 1991 case PIXEL_FORMAT_OPAQUE: 1992#ifdef NO_RGBX_8888 1993 format = PIXEL_FORMAT_RGB_565; 1994#else 1995 format = PIXEL_FORMAT_RGBX_8888; 1996#endif 1997 break; 1998 } 1999 2000#ifdef NO_RGBX_8888 2001 if (format == PIXEL_FORMAT_RGBX_8888) 2002 format = PIXEL_FORMAT_RGBA_8888; 2003#endif 2004 2005 sp<Layer> layer = new Layer(this, client); 2006 status_t err = layer->setBuffers(w, h, format, flags); 2007 if (CC_LIKELY(err != NO_ERROR)) { 2008 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 2009 layer.clear(); 2010 } 2011 return layer; 2012} 2013 2014sp<LayerDim> SurfaceFlinger::createDimLayer( 2015 const sp<Client>& client, 2016 uint32_t w, uint32_t h, uint32_t flags) 2017{ 2018 sp<LayerDim> layer = new LayerDim(this, client); 2019 return layer; 2020} 2021 2022sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 2023 const sp<Client>& client, 2024 uint32_t w, uint32_t h, uint32_t flags) 2025{ 2026 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 2027 return layer; 2028} 2029 2030status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 2031{ 2032 /* 2033 * called by the window manager, when a surface should be marked for 2034 * destruction. 2035 * 2036 * The surface is removed from the current and drawing lists, but placed 2037 * in the purgatory queue, so it's not destroyed right-away (we need 2038 * to wait for all client's references to go away first). 2039 */ 2040 2041 status_t err = NAME_NOT_FOUND; 2042 Mutex::Autolock _l(mStateLock); 2043 sp<LayerBaseClient> layer = client->getLayerUser(sid); 2044 2045 if (layer != 0) { 2046 err = purgatorizeLayer_l(layer); 2047 if (err == NO_ERROR) { 2048 setTransactionFlags(eTransactionNeeded); 2049 } 2050 } 2051 return err; 2052} 2053 2054status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 2055{ 2056 // called by ~ISurface() when all references are gone 2057 status_t err = NO_ERROR; 2058 sp<LayerBaseClient> l(layer.promote()); 2059 if (l != NULL) { 2060 Mutex::Autolock _l(mStateLock); 2061 err = removeLayer_l(l); 2062 if (err == NAME_NOT_FOUND) { 2063 // The surface wasn't in the current list, which means it was 2064 // removed already, which means it is in the purgatory, 2065 // and need to be removed from there. 2066 ssize_t idx = mLayerPurgatory.remove(l); 2067 ALOGE_IF(idx < 0, 2068 "layer=%p is not in the purgatory list", l.get()); 2069 } 2070 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2071 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2072 } 2073 return err; 2074} 2075 2076// --------------------------------------------------------------------------- 2077 2078void SurfaceFlinger::onInitializeDisplays() { 2079 // reset screen orientation 2080 Vector<ComposerState> state; 2081 Vector<DisplayState> displays; 2082 DisplayState d; 2083 d.what = DisplayState::eDisplayProjectionChanged; 2084 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2085 d.orientation = DisplayState::eOrientationDefault; 2086 d.frame.makeInvalid(); 2087 d.viewport.makeInvalid(); 2088 displays.add(d); 2089 setTransactionState(state, displays, 0); 2090 onScreenAcquired(getDefaultDisplayDevice()); 2091} 2092 2093void SurfaceFlinger::initializeDisplays() { 2094 class MessageScreenInitialized : public MessageBase { 2095 SurfaceFlinger* flinger; 2096 public: 2097 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2098 virtual bool handler() { 2099 flinger->onInitializeDisplays(); 2100 return true; 2101 } 2102 }; 2103 sp<MessageBase> msg = new MessageScreenInitialized(this); 2104 postMessageAsync(msg); // we may be called from main thread, use async message 2105} 2106 2107 2108void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2109 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2110 if (hw->isScreenAcquired()) { 2111 // this is expected, e.g. when power manager wakes up during boot 2112 ALOGD(" screen was previously acquired"); 2113 return; 2114 } 2115 2116 hw->acquireScreen(); 2117 int32_t type = hw->getDisplayType(); 2118 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2119 // built-in display, tell the HWC 2120 getHwComposer().acquire(type); 2121 2122 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2123 // FIXME: eventthread only knows about the main display right now 2124 mEventThread->onScreenAcquired(); 2125 } 2126 } 2127 mVisibleRegionsDirty = true; 2128 repaintEverything(); 2129} 2130 2131void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2132 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2133 if (!hw->isScreenAcquired()) { 2134 ALOGD(" screen was previously released"); 2135 return; 2136 } 2137 2138 hw->releaseScreen(); 2139 int32_t type = hw->getDisplayType(); 2140 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2141 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2142 // FIXME: eventthread only knows about the main display right now 2143 mEventThread->onScreenReleased(); 2144 } 2145 2146 // built-in display, tell the HWC 2147 getHwComposer().release(type); 2148 } 2149 mVisibleRegionsDirty = true; 2150 // from this point on, SF will stop drawing on this display 2151} 2152 2153void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2154 class MessageScreenAcquired : public MessageBase { 2155 SurfaceFlinger& mFlinger; 2156 sp<IBinder> mDisplay; 2157 public: 2158 MessageScreenAcquired(SurfaceFlinger& flinger, 2159 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2160 virtual bool handler() { 2161 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2162 if (hw == NULL) { 2163 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2164 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2165 ALOGW("Attempt to unblank virtual display"); 2166 } else { 2167 mFlinger.onScreenAcquired(hw); 2168 } 2169 return true; 2170 } 2171 }; 2172 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2173 postMessageSync(msg); 2174} 2175 2176void SurfaceFlinger::blank(const sp<IBinder>& display) { 2177 class MessageScreenReleased : public MessageBase { 2178 SurfaceFlinger& mFlinger; 2179 sp<IBinder> mDisplay; 2180 public: 2181 MessageScreenReleased(SurfaceFlinger& flinger, 2182 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2183 virtual bool handler() { 2184 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2185 if (hw == NULL) { 2186 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2187 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2188 ALOGW("Attempt to blank virtual display"); 2189 } else { 2190 mFlinger.onScreenReleased(hw); 2191 } 2192 return true; 2193 } 2194 }; 2195 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2196 postMessageSync(msg); 2197} 2198 2199// --------------------------------------------------------------------------- 2200 2201status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2202{ 2203 const size_t SIZE = 4096; 2204 char buffer[SIZE]; 2205 String8 result; 2206 2207 if (!PermissionCache::checkCallingPermission(sDump)) { 2208 snprintf(buffer, SIZE, "Permission Denial: " 2209 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2210 IPCThreadState::self()->getCallingPid(), 2211 IPCThreadState::self()->getCallingUid()); 2212 result.append(buffer); 2213 } else { 2214 // Try to get the main lock, but don't insist if we can't 2215 // (this would indicate SF is stuck, but we want to be able to 2216 // print something in dumpsys). 2217 int retry = 3; 2218 while (mStateLock.tryLock()<0 && --retry>=0) { 2219 usleep(1000000); 2220 } 2221 const bool locked(retry >= 0); 2222 if (!locked) { 2223 snprintf(buffer, SIZE, 2224 "SurfaceFlinger appears to be unresponsive, " 2225 "dumping anyways (no locks held)\n"); 2226 result.append(buffer); 2227 } 2228 2229 bool dumpAll = true; 2230 size_t index = 0; 2231 size_t numArgs = args.size(); 2232 if (numArgs) { 2233 if ((index < numArgs) && 2234 (args[index] == String16("--list"))) { 2235 index++; 2236 listLayersLocked(args, index, result, buffer, SIZE); 2237 dumpAll = false; 2238 } 2239 2240 if ((index < numArgs) && 2241 (args[index] == String16("--latency"))) { 2242 index++; 2243 dumpStatsLocked(args, index, result, buffer, SIZE); 2244 dumpAll = false; 2245 } 2246 2247 if ((index < numArgs) && 2248 (args[index] == String16("--latency-clear"))) { 2249 index++; 2250 clearStatsLocked(args, index, result, buffer, SIZE); 2251 dumpAll = false; 2252 } 2253 } 2254 2255 if (dumpAll) { 2256 dumpAllLocked(result, buffer, SIZE); 2257 } 2258 2259 if (locked) { 2260 mStateLock.unlock(); 2261 } 2262 } 2263 write(fd, result.string(), result.size()); 2264 return NO_ERROR; 2265} 2266 2267void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2268 String8& result, char* buffer, size_t SIZE) const 2269{ 2270 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2271 const size_t count = currentLayers.size(); 2272 for (size_t i=0 ; i<count ; i++) { 2273 const sp<LayerBase>& layer(currentLayers[i]); 2274 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2275 result.append(buffer); 2276 } 2277} 2278 2279void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2280 String8& result, char* buffer, size_t SIZE) const 2281{ 2282 String8 name; 2283 if (index < args.size()) { 2284 name = String8(args[index]); 2285 index++; 2286 } 2287 2288 const nsecs_t period = 2289 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2290 result.appendFormat("%lld\n", period); 2291 2292 if (name.isEmpty()) { 2293 mAnimFrameTracker.dump(result); 2294 } else { 2295 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2296 const size_t count = currentLayers.size(); 2297 for (size_t i=0 ; i<count ; i++) { 2298 const sp<LayerBase>& layer(currentLayers[i]); 2299 if (name == layer->getName()) { 2300 layer->dumpStats(result, buffer, SIZE); 2301 } 2302 } 2303 } 2304} 2305 2306void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2307 String8& result, char* buffer, size_t SIZE) 2308{ 2309 String8 name; 2310 if (index < args.size()) { 2311 name = String8(args[index]); 2312 index++; 2313 } 2314 2315 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2316 const size_t count = currentLayers.size(); 2317 for (size_t i=0 ; i<count ; i++) { 2318 const sp<LayerBase>& layer(currentLayers[i]); 2319 if (name.isEmpty() || (name == layer->getName())) { 2320 layer->clearStats(); 2321 } 2322 } 2323 2324 mAnimFrameTracker.clear(); 2325} 2326 2327/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2328{ 2329 static const char* config = 2330 " [sf" 2331#ifdef NO_RGBX_8888 2332 " NO_RGBX_8888" 2333#endif 2334#ifdef HAS_CONTEXT_PRIORITY 2335 " HAS_CONTEXT_PRIORITY" 2336#endif 2337#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2338 " NEVER_DEFAULT_TO_ASYNC_MODE" 2339#endif 2340#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2341 " TARGET_DISABLE_TRIPLE_BUFFERING" 2342#endif 2343 "]"; 2344 result.append(config); 2345} 2346 2347void SurfaceFlinger::dumpAllLocked( 2348 String8& result, char* buffer, size_t SIZE) const 2349{ 2350 // figure out if we're stuck somewhere 2351 const nsecs_t now = systemTime(); 2352 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2353 const nsecs_t inTransaction(mDebugInTransaction); 2354 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2355 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2356 2357 /* 2358 * Dump library configuration. 2359 */ 2360 result.append("Build configuration:"); 2361 appendSfConfigString(result); 2362 appendUiConfigString(result); 2363 appendGuiConfigString(result); 2364 result.append("\n"); 2365 2366 /* 2367 * Dump the visible layer list 2368 */ 2369 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2370 const size_t count = currentLayers.size(); 2371 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2372 result.append(buffer); 2373 for (size_t i=0 ; i<count ; i++) { 2374 const sp<LayerBase>& layer(currentLayers[i]); 2375 layer->dump(result, buffer, SIZE); 2376 } 2377 2378 /* 2379 * Dump the layers in the purgatory 2380 */ 2381 2382 const size_t purgatorySize = mLayerPurgatory.size(); 2383 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2384 result.append(buffer); 2385 for (size_t i=0 ; i<purgatorySize ; i++) { 2386 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2387 layer->shortDump(result, buffer, SIZE); 2388 } 2389 2390 /* 2391 * Dump Display state 2392 */ 2393 2394 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2395 result.append(buffer); 2396 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2397 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2398 hw->dump(result, buffer, SIZE); 2399 } 2400 2401 /* 2402 * Dump SurfaceFlinger global state 2403 */ 2404 2405 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2406 result.append(buffer); 2407 2408 HWComposer& hwc(getHwComposer()); 2409 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2410 const GLExtensions& extensions(GLExtensions::getInstance()); 2411 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2412 extensions.getVendor(), 2413 extensions.getRenderer(), 2414 extensions.getVersion()); 2415 result.append(buffer); 2416 2417 snprintf(buffer, SIZE, "EGL : %s\n", 2418 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2419 result.append(buffer); 2420 2421 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2422 result.append(buffer); 2423 2424 hw->undefinedRegion.dump(result, "undefinedRegion"); 2425 snprintf(buffer, SIZE, 2426 " orientation=%d, canDraw=%d\n", 2427 hw->getOrientation(), hw->canDraw()); 2428 result.append(buffer); 2429 snprintf(buffer, SIZE, 2430 " last eglSwapBuffers() time: %f us\n" 2431 " last transaction time : %f us\n" 2432 " transaction-flags : %08x\n" 2433 " refresh-rate : %f fps\n" 2434 " x-dpi : %f\n" 2435 " y-dpi : %f\n", 2436 mLastSwapBufferTime/1000.0, 2437 mLastTransactionTime/1000.0, 2438 mTransactionFlags, 2439 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2440 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2441 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2442 result.append(buffer); 2443 2444 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2445 inSwapBuffersDuration/1000.0); 2446 result.append(buffer); 2447 2448 snprintf(buffer, SIZE, " transaction time: %f us\n", 2449 inTransactionDuration/1000.0); 2450 result.append(buffer); 2451 2452 /* 2453 * VSYNC state 2454 */ 2455 mEventThread->dump(result, buffer, SIZE); 2456 2457 /* 2458 * Dump HWComposer state 2459 */ 2460 snprintf(buffer, SIZE, "h/w composer state:\n"); 2461 result.append(buffer); 2462 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2463 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2464 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2465 result.append(buffer); 2466 hwc.dump(result, buffer, SIZE); 2467 2468 /* 2469 * Dump gralloc state 2470 */ 2471 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2472 alloc.dump(result); 2473} 2474 2475const Vector< sp<LayerBase> >& 2476SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2477 // Note: mStateLock is held here 2478 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2479} 2480 2481bool SurfaceFlinger::startDdmConnection() 2482{ 2483 void* libddmconnection_dso = 2484 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2485 if (!libddmconnection_dso) { 2486 return false; 2487 } 2488 void (*DdmConnection_start)(const char* name); 2489 DdmConnection_start = 2490 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2491 if (!DdmConnection_start) { 2492 dlclose(libddmconnection_dso); 2493 return false; 2494 } 2495 (*DdmConnection_start)(getServiceName()); 2496 return true; 2497} 2498 2499status_t SurfaceFlinger::onTransact( 2500 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2501{ 2502 switch (code) { 2503 case CREATE_CONNECTION: 2504 case SET_TRANSACTION_STATE: 2505 case BOOT_FINISHED: 2506 case BLANK: 2507 case UNBLANK: 2508 { 2509 // codes that require permission check 2510 IPCThreadState* ipc = IPCThreadState::self(); 2511 const int pid = ipc->getCallingPid(); 2512 const int uid = ipc->getCallingUid(); 2513 if ((uid != AID_GRAPHICS) && 2514 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2515 ALOGE("Permission Denial: " 2516 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2517 return PERMISSION_DENIED; 2518 } 2519 break; 2520 } 2521 case CAPTURE_SCREEN: 2522 { 2523 // codes that require permission check 2524 IPCThreadState* ipc = IPCThreadState::self(); 2525 const int pid = ipc->getCallingPid(); 2526 const int uid = ipc->getCallingUid(); 2527 if ((uid != AID_GRAPHICS) && 2528 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2529 ALOGE("Permission Denial: " 2530 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2531 return PERMISSION_DENIED; 2532 } 2533 break; 2534 } 2535 } 2536 2537 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2538 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2539 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2540 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2541 IPCThreadState* ipc = IPCThreadState::self(); 2542 const int pid = ipc->getCallingPid(); 2543 const int uid = ipc->getCallingUid(); 2544 ALOGE("Permission Denial: " 2545 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2546 return PERMISSION_DENIED; 2547 } 2548 int n; 2549 switch (code) { 2550 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2551 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2552 return NO_ERROR; 2553 case 1002: // SHOW_UPDATES 2554 n = data.readInt32(); 2555 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2556 invalidateHwcGeometry(); 2557 repaintEverything(); 2558 return NO_ERROR; 2559 case 1004:{ // repaint everything 2560 repaintEverything(); 2561 return NO_ERROR; 2562 } 2563 case 1005:{ // force transaction 2564 setTransactionFlags( 2565 eTransactionNeeded| 2566 eDisplayTransactionNeeded| 2567 eTraversalNeeded); 2568 return NO_ERROR; 2569 } 2570 case 1006:{ // send empty update 2571 signalRefresh(); 2572 return NO_ERROR; 2573 } 2574 case 1008: // toggle use of hw composer 2575 n = data.readInt32(); 2576 mDebugDisableHWC = n ? 1 : 0; 2577 invalidateHwcGeometry(); 2578 repaintEverything(); 2579 return NO_ERROR; 2580 case 1009: // toggle use of transform hint 2581 n = data.readInt32(); 2582 mDebugDisableTransformHint = n ? 1 : 0; 2583 invalidateHwcGeometry(); 2584 repaintEverything(); 2585 return NO_ERROR; 2586 case 1010: // interrogate. 2587 reply->writeInt32(0); 2588 reply->writeInt32(0); 2589 reply->writeInt32(mDebugRegion); 2590 reply->writeInt32(0); 2591 reply->writeInt32(mDebugDisableHWC); 2592 return NO_ERROR; 2593 case 1013: { 2594 Mutex::Autolock _l(mStateLock); 2595 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2596 reply->writeInt32(hw->getPageFlipCount()); 2597 } 2598 return NO_ERROR; 2599 } 2600 } 2601 return err; 2602} 2603 2604void SurfaceFlinger::repaintEverything() { 2605 android_atomic_or(1, &mRepaintEverything); 2606 signalTransaction(); 2607} 2608 2609// --------------------------------------------------------------------------- 2610 2611status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2612 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2613{ 2614 Mutex::Autolock _l(mStateLock); 2615 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2616} 2617 2618status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2619 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2620{ 2621 ATRACE_CALL(); 2622 2623 if (!GLExtensions::getInstance().haveFramebufferObject()) 2624 return INVALID_OPERATION; 2625 2626 // get screen geometry 2627 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2628 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2629 const uint32_t hw_w = hw->getWidth(); 2630 const uint32_t hw_h = hw->getHeight(); 2631 GLfloat u = 1; 2632 GLfloat v = 1; 2633 2634 // make sure to clear all GL error flags 2635 while ( glGetError() != GL_NO_ERROR ) ; 2636 2637 // create a FBO 2638 GLuint name, tname; 2639 glGenTextures(1, &tname); 2640 glBindTexture(GL_TEXTURE_2D, tname); 2641 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2642 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2643 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2644 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2645 if (glGetError() != GL_NO_ERROR) { 2646 while ( glGetError() != GL_NO_ERROR ) ; 2647 GLint tw = (2 << (31 - clz(hw_w))); 2648 GLint th = (2 << (31 - clz(hw_h))); 2649 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2650 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2651 u = GLfloat(hw_w) / tw; 2652 v = GLfloat(hw_h) / th; 2653 } 2654 glGenFramebuffersOES(1, &name); 2655 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2656 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2657 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2658 2659 DisplayDevice::setViewportAndProjection(hw); 2660 2661 // redraw the screen entirely... 2662 glDisable(GL_TEXTURE_EXTERNAL_OES); 2663 glDisable(GL_TEXTURE_2D); 2664 glClearColor(0,0,0,1); 2665 glClear(GL_COLOR_BUFFER_BIT); 2666 glMatrixMode(GL_MODELVIEW); 2667 glLoadIdentity(); 2668 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2669 const size_t count = layers.size(); 2670 for (size_t i=0 ; i<count ; ++i) { 2671 const sp<LayerBase>& layer(layers[i]); 2672 layer->draw(hw); 2673 } 2674 2675 hw->compositionComplete(); 2676 2677 // back to main framebuffer 2678 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2679 glDeleteFramebuffersOES(1, &name); 2680 2681 *textureName = tname; 2682 *uOut = u; 2683 *vOut = v; 2684 return NO_ERROR; 2685} 2686 2687// --------------------------------------------------------------------------- 2688 2689status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2690 sp<IMemoryHeap>* heap, 2691 uint32_t* w, uint32_t* h, PixelFormat* f, 2692 uint32_t sw, uint32_t sh, 2693 uint32_t minLayerZ, uint32_t maxLayerZ) 2694{ 2695 ATRACE_CALL(); 2696 2697 status_t result = PERMISSION_DENIED; 2698 2699 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2700 return INVALID_OPERATION; 2701 } 2702 2703 // get screen geometry 2704 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2705 const uint32_t hw_w = hw->getWidth(); 2706 const uint32_t hw_h = hw->getHeight(); 2707 2708 // if we have secure windows on this display, never allow the screen capture 2709 if (hw->getSecureLayerVisible()) { 2710 ALOGW("FB is protected: PERMISSION_DENIED"); 2711 return PERMISSION_DENIED; 2712 } 2713 2714 if ((sw > hw_w) || (sh > hw_h)) { 2715 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2716 return BAD_VALUE; 2717 } 2718 2719 sw = (!sw) ? hw_w : sw; 2720 sh = (!sh) ? hw_h : sh; 2721 const size_t size = sw * sh * 4; 2722 const bool filtering = sw != hw_w || sh != hw_h; 2723 2724// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2725// sw, sh, minLayerZ, maxLayerZ); 2726 2727 // make sure to clear all GL error flags 2728 while ( glGetError() != GL_NO_ERROR ) ; 2729 2730 // create a FBO 2731 GLuint name, tname; 2732 glGenRenderbuffersOES(1, &tname); 2733 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2734 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2735 2736 glGenFramebuffersOES(1, &name); 2737 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2738 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2739 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2740 2741 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2742 2743 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2744 2745 // invert everything, b/c glReadPixel() below will invert the FB 2746 GLint viewport[4]; 2747 glGetIntegerv(GL_VIEWPORT, viewport); 2748 glViewport(0, 0, sw, sh); 2749 glMatrixMode(GL_PROJECTION); 2750 glPushMatrix(); 2751 glLoadIdentity(); 2752 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2753 glMatrixMode(GL_MODELVIEW); 2754 2755 // redraw the screen entirely... 2756 glClearColor(0,0,0,1); 2757 glClear(GL_COLOR_BUFFER_BIT); 2758 2759 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2760 const size_t count = layers.size(); 2761 for (size_t i=0 ; i<count ; ++i) { 2762 const sp<LayerBase>& layer(layers[i]); 2763 const uint32_t z = layer->drawingState().z; 2764 if (z >= minLayerZ && z <= maxLayerZ) { 2765 if (filtering) layer->setFiltering(true); 2766 layer->draw(hw); 2767 if (filtering) layer->setFiltering(false); 2768 } 2769 } 2770 2771 // check for errors and return screen capture 2772 if (glGetError() != GL_NO_ERROR) { 2773 // error while rendering 2774 result = INVALID_OPERATION; 2775 } else { 2776 // allocate shared memory large enough to hold the 2777 // screen capture 2778 sp<MemoryHeapBase> base( 2779 new MemoryHeapBase(size, 0, "screen-capture") ); 2780 void* const ptr = base->getBase(); 2781 if (ptr != MAP_FAILED) { 2782 // capture the screen with glReadPixels() 2783 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2784 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2785 if (glGetError() == GL_NO_ERROR) { 2786 *heap = base; 2787 *w = sw; 2788 *h = sh; 2789 *f = PIXEL_FORMAT_RGBA_8888; 2790 result = NO_ERROR; 2791 } 2792 } else { 2793 result = NO_MEMORY; 2794 } 2795 } 2796 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2797 glMatrixMode(GL_PROJECTION); 2798 glPopMatrix(); 2799 glMatrixMode(GL_MODELVIEW); 2800 } else { 2801 result = BAD_VALUE; 2802 } 2803 2804 // release FBO resources 2805 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2806 glDeleteRenderbuffersOES(1, &tname); 2807 glDeleteFramebuffersOES(1, &name); 2808 2809 hw->compositionComplete(); 2810 2811// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2812 2813 return result; 2814} 2815 2816 2817status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2818 sp<IMemoryHeap>* heap, 2819 uint32_t* width, uint32_t* height, PixelFormat* format, 2820 uint32_t sw, uint32_t sh, 2821 uint32_t minLayerZ, uint32_t maxLayerZ) 2822{ 2823 if (CC_UNLIKELY(display == 0)) 2824 return BAD_VALUE; 2825 2826 if (!GLExtensions::getInstance().haveFramebufferObject()) 2827 return INVALID_OPERATION; 2828 2829 class MessageCaptureScreen : public MessageBase { 2830 SurfaceFlinger* flinger; 2831 sp<IBinder> display; 2832 sp<IMemoryHeap>* heap; 2833 uint32_t* w; 2834 uint32_t* h; 2835 PixelFormat* f; 2836 uint32_t sw; 2837 uint32_t sh; 2838 uint32_t minLayerZ; 2839 uint32_t maxLayerZ; 2840 status_t result; 2841 public: 2842 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2843 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2844 uint32_t sw, uint32_t sh, 2845 uint32_t minLayerZ, uint32_t maxLayerZ) 2846 : flinger(flinger), display(display), 2847 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2848 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2849 result(PERMISSION_DENIED) 2850 { 2851 } 2852 status_t getResult() const { 2853 return result; 2854 } 2855 virtual bool handler() { 2856 Mutex::Autolock _l(flinger->mStateLock); 2857 result = flinger->captureScreenImplLocked(display, 2858 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2859 return true; 2860 } 2861 }; 2862 2863 sp<MessageBase> msg = new MessageCaptureScreen(this, 2864 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2865 status_t res = postMessageSync(msg); 2866 if (res == NO_ERROR) { 2867 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2868 } 2869 return res; 2870} 2871 2872// --------------------------------------------------------------------------- 2873 2874SurfaceFlinger::LayerVector::LayerVector() { 2875} 2876 2877SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2878 : SortedVector<sp<LayerBase> >(rhs) { 2879} 2880 2881int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2882 const void* rhs) const 2883{ 2884 // sort layers per layer-stack, then by z-order and finally by sequence 2885 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2886 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2887 2888 uint32_t ls = l->currentState().layerStack; 2889 uint32_t rs = r->currentState().layerStack; 2890 if (ls != rs) 2891 return ls - rs; 2892 2893 uint32_t lz = l->currentState().z; 2894 uint32_t rz = r->currentState().z; 2895 if (lz != rz) 2896 return lz - rz; 2897 2898 return l->sequence - r->sequence; 2899} 2900 2901// --------------------------------------------------------------------------- 2902 2903SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2904 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2905} 2906 2907SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2908 : type(type), layerStack(0), orientation(0) { 2909 viewport.makeInvalid(); 2910 frame.makeInvalid(); 2911} 2912 2913// --------------------------------------------------------------------------- 2914 2915}; // namespace android 2916