SurfaceFlinger.cpp revision 4fb3999cea652617be5125f8a42c257467bf3c77
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/String8.h> 47#include <utils/String16.h> 48#include <utils/StopWatch.h> 49#include <utils/Trace.h> 50 51#include <private/android_filesystem_config.h> 52 53#include "clz.h" 54#include "DdmConnection.h" 55#include "DisplayDevice.h" 56#include "Client.h" 57#include "EventThread.h" 58#include "GLExtensions.h" 59#include "Layer.h" 60#include "LayerDim.h" 61#include "LayerScreenshot.h" 62#include "SurfaceFlinger.h" 63 64#include "DisplayHardware/FramebufferSurface.h" 65#include "DisplayHardware/HWComposer.h" 66 67 68#define EGL_VERSION_HW_ANDROID 0x3143 69 70#define DISPLAY_COUNT 1 71 72namespace android { 73// --------------------------------------------------------------------------- 74 75const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 76const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 77const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 78const String16 sDump("android.permission.DUMP"); 79 80// --------------------------------------------------------------------------- 81 82SurfaceFlinger::SurfaceFlinger() 83 : BnSurfaceComposer(), Thread(false), 84 mTransactionFlags(0), 85 mTransationPending(false), 86 mLayersRemoved(false), 87 mRepaintEverything(0), 88 mBootTime(systemTime()), 89 mVisibleRegionsDirty(false), 90 mHwWorkListDirty(false), 91 mDebugRegion(0), 92 mDebugDDMS(0), 93 mDebugDisableHWC(0), 94 mDebugDisableTransformHint(0), 95 mDebugInSwapBuffers(0), 96 mLastSwapBufferTime(0), 97 mDebugInTransaction(0), 98 mLastTransactionTime(0), 99 mBootFinished(false) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 if (!startDdmConnection()) { 113 // start failed, and DDMS debugging not enabled 114 mDebugDDMS = 0; 115 } 116 } 117 ALOGI_IF(mDebugRegion, "showupdates enabled"); 118 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 119} 120 121void SurfaceFlinger::onFirstRef() 122{ 123 mEventQueue.init(this); 124 125 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 126 127 // Wait for the main thread to be done with its initialization 128 mReadyToRunBarrier.wait(); 129} 130 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 136 eglTerminate(display); 137} 138 139void SurfaceFlinger::binderDied(const wp<IBinder>& who) 140{ 141 // the window manager died on us. prepare its eulogy. 142 143 // restore initial conditions (default device unblank, etc) 144 initializeDisplays(); 145 146 // restart the boot-animation 147 startBootAnim(); 148} 149 150sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 151{ 152 sp<ISurfaceComposerClient> bclient; 153 sp<Client> client(new Client(this)); 154 status_t err = client->initCheck(); 155 if (err == NO_ERROR) { 156 bclient = client; 157 } 158 return bclient; 159} 160 161sp<IBinder> SurfaceFlinger::createDisplay() 162{ 163 class DisplayToken : public BBinder { 164 sp<SurfaceFlinger> flinger; 165 virtual ~DisplayToken() { 166 // no more references, this display must be terminated 167 Mutex::Autolock _l(flinger->mStateLock); 168 flinger->mCurrentState.displays.removeItem(this); 169 flinger->setTransactionFlags(eDisplayTransactionNeeded); 170 } 171 public: 172 DisplayToken(const sp<SurfaceFlinger>& flinger) 173 : flinger(flinger) { 174 } 175 }; 176 177 sp<BBinder> token = new DisplayToken(this); 178 179 Mutex::Autolock _l(mStateLock); 180 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 181 mCurrentState.displays.add(token, info); 182 183 return token; 184} 185 186sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 187 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 188 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 189 return NULL; 190 } 191 return mDefaultDisplays[id]; 192} 193 194sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 195{ 196 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 197 return gba; 198} 199 200void SurfaceFlinger::bootFinished() 201{ 202 const nsecs_t now = systemTime(); 203 const nsecs_t duration = now - mBootTime; 204 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 205 mBootFinished = true; 206 207 // wait patiently for the window manager death 208 const String16 name("window"); 209 sp<IBinder> window(defaultServiceManager()->getService(name)); 210 if (window != 0) { 211 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 212 } 213 214 // stop boot animation 215 // formerly we would just kill the process, but we now ask it to exit so it 216 // can choose where to stop the animation. 217 property_set("service.bootanim.exit", "1"); 218} 219 220void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 221 class MessageDestroyGLTexture : public MessageBase { 222 GLuint texture; 223 public: 224 MessageDestroyGLTexture(GLuint texture) 225 : texture(texture) { 226 } 227 virtual bool handler() { 228 glDeleteTextures(1, &texture); 229 return true; 230 } 231 }; 232 postMessageAsync(new MessageDestroyGLTexture(texture)); 233} 234 235status_t SurfaceFlinger::selectConfigForPixelFormat( 236 EGLDisplay dpy, 237 EGLint const* attrs, 238 PixelFormat format, 239 EGLConfig* outConfig) 240{ 241 EGLConfig config = NULL; 242 EGLint numConfigs = -1, n=0; 243 eglGetConfigs(dpy, NULL, 0, &numConfigs); 244 EGLConfig* const configs = new EGLConfig[numConfigs]; 245 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 246 for (int i=0 ; i<n ; i++) { 247 EGLint nativeVisualId = 0; 248 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 249 if (nativeVisualId>0 && format == nativeVisualId) { 250 *outConfig = configs[i]; 251 delete [] configs; 252 return NO_ERROR; 253 } 254 } 255 delete [] configs; 256 return NAME_NOT_FOUND; 257} 258 259EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 260 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 261 // it is to be used with WIFI displays 262 EGLConfig config; 263 EGLint dummy; 264 status_t err; 265 EGLint attribs[] = { 266 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 267 EGL_RECORDABLE_ANDROID, EGL_TRUE, 268 EGL_NONE 269 }; 270 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 271 if (err) { 272 // maybe we failed because of EGL_RECORDABLE_ANDROID 273 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 274 attribs[2] = EGL_NONE; 275 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 276 } 277 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 278 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 279 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 280 } 281 return config; 282} 283 284EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 285 // Also create our EGLContext 286 EGLint contextAttributes[] = { 287#ifdef EGL_IMG_context_priority 288#ifdef HAS_CONTEXT_PRIORITY 289#warning "using EGL_IMG_context_priority" 290 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 291#endif 292#endif 293 EGL_NONE, EGL_NONE 294 }; 295 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 296 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 297 return ctxt; 298} 299 300void SurfaceFlinger::initializeGL(EGLDisplay display, const sp<DisplayDevice>& hw) { 301 EGLBoolean result = DisplayDevice::makeCurrent(display, hw, mEGLContext); 302 if (!result) { 303 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 304 exit(0); 305 } 306 307 GLExtensions& extensions(GLExtensions::getInstance()); 308 extensions.initWithGLStrings( 309 glGetString(GL_VENDOR), 310 glGetString(GL_RENDERER), 311 glGetString(GL_VERSION), 312 glGetString(GL_EXTENSIONS), 313 eglQueryString(display, EGL_VENDOR), 314 eglQueryString(display, EGL_VERSION), 315 eglQueryString(display, EGL_EXTENSIONS)); 316 317 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 318 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 319 320 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 321 glPixelStorei(GL_PACK_ALIGNMENT, 4); 322 glEnableClientState(GL_VERTEX_ARRAY); 323 glShadeModel(GL_FLAT); 324 glDisable(GL_DITHER); 325 glDisable(GL_CULL_FACE); 326 327 struct pack565 { 328 inline uint16_t operator() (int r, int g, int b) const { 329 return (r<<11)|(g<<5)|b; 330 } 331 } pack565; 332 333 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 334 glGenTextures(1, &mProtectedTexName); 335 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 336 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 337 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 338 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 339 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 340 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 341 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 342 343 // print some debugging info 344 EGLint r,g,b,a; 345 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 346 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 347 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 348 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 349 ALOGI("EGL informations:"); 350 ALOGI("vendor : %s", extensions.getEglVendor()); 351 ALOGI("version : %s", extensions.getEglVersion()); 352 ALOGI("extensions: %s", extensions.getEglExtension()); 353 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 354 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 355 ALOGI("OpenGL ES informations:"); 356 ALOGI("vendor : %s", extensions.getVendor()); 357 ALOGI("renderer : %s", extensions.getRenderer()); 358 ALOGI("version : %s", extensions.getVersion()); 359 ALOGI("extensions: %s", extensions.getExtension()); 360 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 361 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 362} 363 364status_t SurfaceFlinger::readyToRun() 365{ 366 ALOGI( "SurfaceFlinger's main thread ready to run. " 367 "Initializing graphics H/W..."); 368 369 // initialize EGL 370 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 371 eglInitialize(mEGLDisplay, NULL, NULL); 372 373 // Initialize the main display 374 // create native window to main display 375 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 376 if (fbs == NULL) { 377 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 378 exit(0); 379 } 380 381 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 382 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 383 384 // initialize the config and context 385 int format; 386 ANativeWindow* const anw = stc.get(); 387 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 388 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 389 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 390 391 // initialize our main display hardware 392 393 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 394 mDefaultDisplays[i] = new BBinder(); 395 mCurrentState.displays.add(mDefaultDisplays[i], 396 DisplayDeviceState((DisplayDevice::DisplayType)i)); 397 } 398 sp<DisplayDevice> hw = new DisplayDevice(this, 399 DisplayDevice::DISPLAY_PRIMARY, 400 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 401 anw, fbs, mEGLConfig); 402 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 403 404 // initialize OpenGL ES 405 initializeGL(mEGLDisplay, hw); 406 407 // start the EventThread 408 mEventThread = new EventThread(this); 409 mEventQueue.setEventThread(mEventThread); 410 411 // initialize the H/W composer 412 mHwc = new HWComposer(this, 413 *static_cast<HWComposer::EventHandler *>(this), 414 fbs->getFbHal()); 415 416 // initialize our drawing state 417 mDrawingState = mCurrentState; 418 419 // We're now ready to accept clients... 420 mReadyToRunBarrier.open(); 421 422 // set initial conditions (e.g. unblank default device) 423 initializeDisplays(); 424 425 // start boot animation 426 startBootAnim(); 427 428 return NO_ERROR; 429} 430 431int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 432 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 433 type : mHwc->allocateDisplayId(); 434} 435 436void SurfaceFlinger::startBootAnim() { 437 // start boot animation 438 property_set("service.bootanim.exit", "0"); 439 property_set("ctl.start", "bootanim"); 440} 441 442uint32_t SurfaceFlinger::getMaxTextureSize() const { 443 return mMaxTextureSize; 444} 445 446uint32_t SurfaceFlinger::getMaxViewportDims() const { 447 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 448 mMaxViewportDims[0] : mMaxViewportDims[1]; 449} 450 451// ---------------------------------------------------------------------------- 452 453bool SurfaceFlinger::authenticateSurfaceTexture( 454 const sp<ISurfaceTexture>& surfaceTexture) const { 455 Mutex::Autolock _l(mStateLock); 456 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 457 458 // Check the visible layer list for the ISurface 459 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 460 size_t count = currentLayers.size(); 461 for (size_t i=0 ; i<count ; i++) { 462 const sp<LayerBase>& layer(currentLayers[i]); 463 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 464 if (lbc != NULL) { 465 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 466 if (lbcBinder == surfaceTextureBinder) { 467 return true; 468 } 469 } 470 } 471 472 // Check the layers in the purgatory. This check is here so that if a 473 // SurfaceTexture gets destroyed before all the clients are done using it, 474 // the error will not be reported as "surface XYZ is not authenticated", but 475 // will instead fail later on when the client tries to use the surface, 476 // which should be reported as "surface XYZ returned an -ENODEV". The 477 // purgatorized layers are no less authentic than the visible ones, so this 478 // should not cause any harm. 479 size_t purgatorySize = mLayerPurgatory.size(); 480 for (size_t i=0 ; i<purgatorySize ; i++) { 481 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 482 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 483 if (lbc != NULL) { 484 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 485 if (lbcBinder == surfaceTextureBinder) { 486 return true; 487 } 488 } 489 } 490 491 return false; 492} 493 494status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 495 // TODO: this is mostly here only for compatibility 496 // the display size is needed but the display metrics should come from elsewhere 497 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 498 // TODO: additional displays not yet supported 499 return BAD_INDEX; 500 } 501 502 const HWComposer& hwc(getHwComposer()); 503 float xdpi = hwc.getDpiX(); 504 float ydpi = hwc.getDpiY(); 505 506 // TODO: Not sure if display density should handled by SF any longer 507 class Density { 508 static int getDensityFromProperty(char const* propName) { 509 char property[PROPERTY_VALUE_MAX]; 510 int density = 0; 511 if (property_get(propName, property, NULL) > 0) { 512 density = atoi(property); 513 } 514 return density; 515 } 516 public: 517 static int getEmuDensity() { 518 return getDensityFromProperty("qemu.sf.lcd_density"); } 519 static int getBuildDensity() { 520 return getDensityFromProperty("ro.sf.lcd_density"); } 521 }; 522 // The density of the device is provided by a build property 523 float density = Density::getBuildDensity() / 160.0f; 524 if (density == 0) { 525 // the build doesn't provide a density -- this is wrong! 526 // use xdpi instead 527 ALOGE("ro.sf.lcd_density must be defined as a build property"); 528 density = xdpi / 160.0f; 529 } 530 if (Density::getEmuDensity()) { 531 // if "qemu.sf.lcd_density" is specified, it overrides everything 532 xdpi = ydpi = density = Density::getEmuDensity(); 533 density /= 160.0f; 534 } 535 536 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 537 info->w = hw->getWidth(); 538 info->h = hw->getHeight(); 539 info->xdpi = xdpi; 540 info->ydpi = ydpi; 541 info->fps = float(1e9 / hwc.getRefreshPeriod()); 542 info->density = density; 543 info->orientation = hw->getOrientation(); 544 // TODO: this needs to go away (currently needed only by webkit) 545 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 546 return NO_ERROR; 547} 548 549// ---------------------------------------------------------------------------- 550 551sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 552 return mEventThread->createEventConnection(); 553} 554 555void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 556 557 sp<IBinder> token; 558 { // scope for the lock 559 Mutex::Autolock _l(mStateLock); 560 token = mExtDisplayToken; 561 } 562 563 if (token == 0) { 564 token = createDisplay(); 565 } 566 567 { // scope for the lock 568 Mutex::Autolock _l(mStateLock); 569 if (surface == 0) { 570 // release our current display. we're guarantee to have 571 // a reference to it (token), while we hold the lock 572 mExtDisplayToken = 0; 573 } else { 574 mExtDisplayToken = token; 575 } 576 577 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 578 info.surface = surface; 579 setTransactionFlags(eDisplayTransactionNeeded); 580 } 581} 582 583// ---------------------------------------------------------------------------- 584 585void SurfaceFlinger::waitForEvent() { 586 mEventQueue.waitMessage(); 587} 588 589void SurfaceFlinger::signalTransaction() { 590 mEventQueue.invalidate(); 591} 592 593void SurfaceFlinger::signalLayerUpdate() { 594 mEventQueue.invalidate(); 595} 596 597void SurfaceFlinger::signalRefresh() { 598 mEventQueue.refresh(); 599} 600 601status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 602 nsecs_t reltime, uint32_t flags) { 603 return mEventQueue.postMessage(msg, reltime); 604} 605 606status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 607 nsecs_t reltime, uint32_t flags) { 608 status_t res = mEventQueue.postMessage(msg, reltime); 609 if (res == NO_ERROR) { 610 msg->wait(); 611 } 612 return res; 613} 614 615bool SurfaceFlinger::threadLoop() { 616 waitForEvent(); 617 return true; 618} 619 620void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 621 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 622 // we should only receive DisplayDevice::DisplayType from the vsync callback 623 const wp<IBinder>& token(mDefaultDisplays[type]); 624 mEventThread->onVSyncReceived(token, timestamp); 625 } 626} 627 628void SurfaceFlinger::eventControl(int event, int enabled) { 629 getHwComposer().eventControl(event, enabled); 630} 631 632void SurfaceFlinger::onMessageReceived(int32_t what) { 633 ATRACE_CALL(); 634 switch (what) { 635 case MessageQueue::INVALIDATE: 636 handleMessageTransaction(); 637 handleMessageInvalidate(); 638 signalRefresh(); 639 break; 640 case MessageQueue::REFRESH: 641 handleMessageRefresh(); 642 break; 643 } 644} 645 646void SurfaceFlinger::handleMessageTransaction() { 647 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 648 if (transactionFlags) { 649 handleTransaction(transactionFlags); 650 } 651} 652 653void SurfaceFlinger::handleMessageInvalidate() { 654 ATRACE_CALL(); 655 handlePageFlip(); 656} 657 658void SurfaceFlinger::handleMessageRefresh() { 659 ATRACE_CALL(); 660 preComposition(); 661 rebuildLayerStacks(); 662 setUpHWComposer(); 663 doDebugFlashRegions(); 664 doComposition(); 665 postComposition(); 666} 667 668void SurfaceFlinger::doDebugFlashRegions() 669{ 670 // is debugging enabled 671 if (CC_LIKELY(!mDebugRegion)) 672 return; 673 674 const bool repaintEverything = mRepaintEverything; 675 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 676 const sp<DisplayDevice>& hw(mDisplays[dpy]); 677 if (hw->canDraw()) { 678 // transform the dirty region into this screen's coordinate space 679 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 680 if (!dirtyRegion.isEmpty()) { 681 // redraw the whole screen 682 doComposeSurfaces(hw, Region(hw->bounds())); 683 684 // and draw the dirty region 685 glDisable(GL_TEXTURE_EXTERNAL_OES); 686 glDisable(GL_TEXTURE_2D); 687 glDisable(GL_BLEND); 688 glColor4f(1, 0, 1, 1); 689 const int32_t height = hw->getHeight(); 690 Region::const_iterator it = dirtyRegion.begin(); 691 Region::const_iterator const end = dirtyRegion.end(); 692 while (it != end) { 693 const Rect& r = *it++; 694 GLfloat vertices[][2] = { 695 { r.left, height - r.top }, 696 { r.left, height - r.bottom }, 697 { r.right, height - r.bottom }, 698 { r.right, height - r.top } 699 }; 700 glVertexPointer(2, GL_FLOAT, 0, vertices); 701 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 702 } 703 hw->compositionComplete(); 704 // FIXME 705 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 706 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 707 } 708 } 709 } 710 } 711 712 postFramebuffer(); 713 714 if (mDebugRegion > 1) { 715 usleep(mDebugRegion * 1000); 716 } 717} 718 719void SurfaceFlinger::preComposition() 720{ 721 bool needExtraInvalidate = false; 722 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 723 const size_t count = currentLayers.size(); 724 for (size_t i=0 ; i<count ; i++) { 725 if (currentLayers[i]->onPreComposition()) { 726 needExtraInvalidate = true; 727 } 728 } 729 if (needExtraInvalidate) { 730 signalLayerUpdate(); 731 } 732} 733 734void SurfaceFlinger::postComposition() 735{ 736 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 737 const size_t count = currentLayers.size(); 738 for (size_t i=0 ; i<count ; i++) { 739 currentLayers[i]->onPostComposition(); 740 } 741} 742 743void SurfaceFlinger::rebuildLayerStacks() { 744 // rebuild the visible layer list per screen 745 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 746 ATRACE_CALL(); 747 mVisibleRegionsDirty = false; 748 invalidateHwcGeometry(); 749 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 750 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 751 const sp<DisplayDevice>& hw(mDisplays[dpy]); 752 const Transform& tr(hw->getTransform()); 753 const Rect bounds(hw->getBounds()); 754 755 Region opaqueRegion; 756 Region dirtyRegion; 757 computeVisibleRegions(currentLayers, 758 hw->getLayerStack(), dirtyRegion, opaqueRegion); 759 760 Vector< sp<LayerBase> > layersSortedByZ; 761 const size_t count = currentLayers.size(); 762 for (size_t i=0 ; i<count ; i++) { 763 const sp<LayerBase>& layer(currentLayers[i]); 764 const Layer::State& s(layer->drawingState()); 765 if (s.layerStack == hw->getLayerStack()) { 766 Region visibleRegion(tr.transform(layer->visibleRegion)); 767 visibleRegion.andSelf(bounds); 768 if (!visibleRegion.isEmpty()) { 769 layersSortedByZ.add(layer); 770 } 771 } 772 } 773 hw->setVisibleLayersSortedByZ(layersSortedByZ); 774 hw->undefinedRegion.set(bounds); 775 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 776 hw->dirtyRegion.orSelf(dirtyRegion); 777 } 778 } 779} 780 781void SurfaceFlinger::setUpHWComposer() { 782 HWComposer& hwc(getHwComposer()); 783 if (hwc.initCheck() == NO_ERROR) { 784 // build the h/w work list 785 const bool workListsDirty = mHwWorkListDirty; 786 mHwWorkListDirty = false; 787 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 788 sp<const DisplayDevice> hw(mDisplays[dpy]); 789 const int32_t id = hw->getHwcDisplayId(); 790 if (id >= 0) { 791 const Vector< sp<LayerBase> >& currentLayers( 792 hw->getVisibleLayersSortedByZ()); 793 const size_t count = currentLayers.size(); 794 if (hwc.createWorkList(id, count) >= 0) { 795 HWComposer::LayerListIterator cur = hwc.begin(id); 796 const HWComposer::LayerListIterator end = hwc.end(id); 797 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 798 const sp<LayerBase>& layer(currentLayers[i]); 799 800 if (CC_UNLIKELY(workListsDirty)) { 801 layer->setGeometry(hw, *cur); 802 if (mDebugDisableHWC || mDebugRegion) { 803 cur->setSkip(true); 804 } 805 } 806 807 /* 808 * update the per-frame h/w composer data for each layer 809 * and build the transparent region of the FB 810 */ 811 layer->setPerFrameData(hw, *cur); 812 } 813 } 814 } 815 } 816 status_t err = hwc.prepare(); 817 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 818 } 819} 820 821void SurfaceFlinger::doComposition() { 822 ATRACE_CALL(); 823 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 824 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 825 const sp<DisplayDevice>& hw(mDisplays[dpy]); 826 if (hw->canDraw()) { 827 // transform the dirty region into this screen's coordinate space 828 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 829 if (!dirtyRegion.isEmpty()) { 830 // repaint the framebuffer (if needed) 831 doDisplayComposition(hw, dirtyRegion); 832 } 833 hw->dirtyRegion.clear(); 834 hw->flip(hw->swapRegion); 835 hw->swapRegion.clear(); 836 } 837 // inform the h/w that we're done compositing 838 hw->compositionComplete(); 839 } 840 postFramebuffer(); 841} 842 843void SurfaceFlinger::postFramebuffer() 844{ 845 ATRACE_CALL(); 846 847 const nsecs_t now = systemTime(); 848 mDebugInSwapBuffers = now; 849 850 HWComposer& hwc(getHwComposer()); 851 if (hwc.initCheck() == NO_ERROR) { 852 // FIXME: EGL spec says: 853 // "surface must be bound to the calling thread's current context, 854 // for the current rendering API." 855 DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); 856 hwc.commit(); 857 } 858 859 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 860 sp<const DisplayDevice> hw(mDisplays[dpy]); 861 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 862 const size_t count = currentLayers.size(); 863 int32_t id = hw->getHwcDisplayId(); 864 if (id >=0 && hwc.initCheck() == NO_ERROR) { 865 HWComposer::LayerListIterator cur = hwc.begin(id); 866 const HWComposer::LayerListIterator end = hwc.end(id); 867 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 868 currentLayers[i]->onLayerDisplayed(hw, &*cur); 869 } 870 } else { 871 for (size_t i = 0; i < count; i++) { 872 currentLayers[i]->onLayerDisplayed(hw, NULL); 873 } 874 } 875 } 876 877 mLastSwapBufferTime = systemTime() - now; 878 mDebugInSwapBuffers = 0; 879} 880 881void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 882{ 883 ATRACE_CALL(); 884 885 Mutex::Autolock _l(mStateLock); 886 const nsecs_t now = systemTime(); 887 mDebugInTransaction = now; 888 889 // Here we're guaranteed that some transaction flags are set 890 // so we can call handleTransactionLocked() unconditionally. 891 // We call getTransactionFlags(), which will also clear the flags, 892 // with mStateLock held to guarantee that mCurrentState won't change 893 // until the transaction is committed. 894 895 transactionFlags = getTransactionFlags(eTransactionMask); 896 handleTransactionLocked(transactionFlags); 897 898 mLastTransactionTime = systemTime() - now; 899 mDebugInTransaction = 0; 900 invalidateHwcGeometry(); 901 // here the transaction has been committed 902} 903 904void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 905{ 906 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 907 const size_t count = currentLayers.size(); 908 909 /* 910 * Traversal of the children 911 * (perform the transaction for each of them if needed) 912 */ 913 914 if (transactionFlags & eTraversalNeeded) { 915 for (size_t i=0 ; i<count ; i++) { 916 const sp<LayerBase>& layer = currentLayers[i]; 917 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 918 if (!trFlags) continue; 919 920 const uint32_t flags = layer->doTransaction(0); 921 if (flags & Layer::eVisibleRegion) 922 mVisibleRegionsDirty = true; 923 } 924 } 925 926 /* 927 * Perform display own transactions if needed 928 */ 929 930 if (transactionFlags & eDisplayTransactionNeeded) { 931 // here we take advantage of Vector's copy-on-write semantics to 932 // improve performance by skipping the transaction entirely when 933 // know that the lists are identical 934 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 935 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 936 if (!curr.isIdenticalTo(draw)) { 937 mVisibleRegionsDirty = true; 938 const size_t cc = curr.size(); 939 size_t dc = draw.size(); 940 941 // find the displays that were removed 942 // (ie: in drawing state but not in current state) 943 // also handle displays that changed 944 // (ie: displays that are in both lists) 945 for (size_t i=0 ; i<dc ; i++) { 946 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 947 if (j < 0) { 948 // in drawing state but not in current state 949 if (!draw[i].isMainDisplay()) { 950 mDisplays.removeItem(draw.keyAt(i)); 951 } else { 952 ALOGW("trying to remove the main display"); 953 } 954 } else { 955 // this display is in both lists. see if something changed. 956 const DisplayDeviceState& state(curr[j]); 957 const wp<IBinder>& display(curr.keyAt(j)); 958 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 959 // changing the surface is like destroying and 960 // recreating the DisplayDevice, so we just remove it 961 // from the drawing state, so that it get re-added 962 // below. 963 mDisplays.removeItem(display); 964 mDrawingState.displays.removeItemsAt(i); 965 dc--; i--; 966 // at this point we must loop to the next item 967 continue; 968 } 969 970 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 971 if (disp != NULL) { 972 if (state.layerStack != draw[i].layerStack) { 973 disp->setLayerStack(state.layerStack); 974 } 975 if ((state.orientation != draw[i].orientation) 976 || (state.viewport != draw[i].viewport) 977 || (state.frame != draw[i].frame)) 978 { 979 disp->setProjection(state.orientation, 980 state.viewport, state.frame); 981 } 982 } 983 } 984 } 985 986 // find displays that were added 987 // (ie: in current state but not in drawing state) 988 for (size_t i=0 ; i<cc ; i++) { 989 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 990 const DisplayDeviceState& state(curr[i]); 991 if (state.surface != NULL) { 992 sp<SurfaceTextureClient> stc( 993 new SurfaceTextureClient(state.surface)); 994 const wp<IBinder>& display(curr.keyAt(i)); 995 sp<DisplayDevice> disp = new DisplayDevice(this, 996 state.type, display, stc, 0, mEGLConfig); 997 disp->setLayerStack(state.layerStack); 998 disp->setProjection(state.orientation, 999 state.viewport, state.frame); 1000 mDisplays.add(display, disp); 1001 } 1002 } 1003 } 1004 } 1005 } 1006 1007 /* 1008 * Perform our own transaction if needed 1009 */ 1010 1011 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1012 if (currentLayers.size() > previousLayers.size()) { 1013 // layers have been added 1014 mVisibleRegionsDirty = true; 1015 } 1016 1017 // some layers might have been removed, so 1018 // we need to update the regions they're exposing. 1019 if (mLayersRemoved) { 1020 mLayersRemoved = false; 1021 mVisibleRegionsDirty = true; 1022 const size_t count = previousLayers.size(); 1023 for (size_t i=0 ; i<count ; i++) { 1024 const sp<LayerBase>& layer(previousLayers[i]); 1025 if (currentLayers.indexOf(layer) < 0) { 1026 // this layer is not visible anymore 1027 // TODO: we could traverse the tree from front to back and 1028 // compute the actual visible region 1029 // TODO: we could cache the transformed region 1030 const Layer::State& s(layer->drawingState()); 1031 Region visibleReg = s.transform.transform( 1032 Region(Rect(s.active.w, s.active.h))); 1033 invalidateLayerStack(s.layerStack, visibleReg); 1034 } 1035 } 1036 } 1037 1038 commitTransaction(); 1039} 1040 1041void SurfaceFlinger::commitTransaction() 1042{ 1043 if (!mLayersPendingRemoval.isEmpty()) { 1044 // Notify removed layers now that they can't be drawn from 1045 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1046 mLayersPendingRemoval[i]->onRemoved(); 1047 } 1048 mLayersPendingRemoval.clear(); 1049 } 1050 1051 mDrawingState = mCurrentState; 1052 mTransationPending = false; 1053 mTransactionCV.broadcast(); 1054} 1055 1056void SurfaceFlinger::computeVisibleRegions( 1057 const LayerVector& currentLayers, uint32_t layerStack, 1058 Region& outDirtyRegion, Region& outOpaqueRegion) 1059{ 1060 ATRACE_CALL(); 1061 1062 Region aboveOpaqueLayers; 1063 Region aboveCoveredLayers; 1064 Region dirty; 1065 1066 outDirtyRegion.clear(); 1067 1068 size_t i = currentLayers.size(); 1069 while (i--) { 1070 const sp<LayerBase>& layer = currentLayers[i]; 1071 1072 // start with the whole surface at its current location 1073 const Layer::State& s(layer->drawingState()); 1074 1075 // only consider the layers on the given later stack 1076 if (s.layerStack != layerStack) 1077 continue; 1078 1079 /* 1080 * opaqueRegion: area of a surface that is fully opaque. 1081 */ 1082 Region opaqueRegion; 1083 1084 /* 1085 * visibleRegion: area of a surface that is visible on screen 1086 * and not fully transparent. This is essentially the layer's 1087 * footprint minus the opaque regions above it. 1088 * Areas covered by a translucent surface are considered visible. 1089 */ 1090 Region visibleRegion; 1091 1092 /* 1093 * coveredRegion: area of a surface that is covered by all 1094 * visible regions above it (which includes the translucent areas). 1095 */ 1096 Region coveredRegion; 1097 1098 1099 // handle hidden surfaces by setting the visible region to empty 1100 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1101 const bool translucent = !layer->isOpaque(); 1102 Rect bounds(layer->computeBounds()); 1103 visibleRegion.set(bounds); 1104 if (!visibleRegion.isEmpty()) { 1105 // Remove the transparent area from the visible region 1106 if (translucent) { 1107 Region transparentRegionScreen; 1108 const Transform tr(s.transform); 1109 if (tr.transformed()) { 1110 if (tr.preserveRects()) { 1111 // transform the transparent region 1112 transparentRegionScreen = tr.transform(s.transparentRegion); 1113 } else { 1114 // transformation too complex, can't do the 1115 // transparent region optimization. 1116 transparentRegionScreen.clear(); 1117 } 1118 } else { 1119 transparentRegionScreen = s.transparentRegion; 1120 } 1121 visibleRegion.subtractSelf(transparentRegionScreen); 1122 } 1123 1124 // compute the opaque region 1125 const int32_t layerOrientation = s.transform.getOrientation(); 1126 if (s.alpha==255 && !translucent && 1127 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1128 // the opaque region is the layer's footprint 1129 opaqueRegion = visibleRegion; 1130 } 1131 } 1132 } 1133 1134 // Clip the covered region to the visible region 1135 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1136 1137 // Update aboveCoveredLayers for next (lower) layer 1138 aboveCoveredLayers.orSelf(visibleRegion); 1139 1140 // subtract the opaque region covered by the layers above us 1141 visibleRegion.subtractSelf(aboveOpaqueLayers); 1142 1143 // compute this layer's dirty region 1144 if (layer->contentDirty) { 1145 // we need to invalidate the whole region 1146 dirty = visibleRegion; 1147 // as well, as the old visible region 1148 dirty.orSelf(layer->visibleRegion); 1149 layer->contentDirty = false; 1150 } else { 1151 /* compute the exposed region: 1152 * the exposed region consists of two components: 1153 * 1) what's VISIBLE now and was COVERED before 1154 * 2) what's EXPOSED now less what was EXPOSED before 1155 * 1156 * note that (1) is conservative, we start with the whole 1157 * visible region but only keep what used to be covered by 1158 * something -- which mean it may have been exposed. 1159 * 1160 * (2) handles areas that were not covered by anything but got 1161 * exposed because of a resize. 1162 */ 1163 const Region newExposed = visibleRegion - coveredRegion; 1164 const Region oldVisibleRegion = layer->visibleRegion; 1165 const Region oldCoveredRegion = layer->coveredRegion; 1166 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1167 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1168 } 1169 dirty.subtractSelf(aboveOpaqueLayers); 1170 1171 // accumulate to the screen dirty region 1172 outDirtyRegion.orSelf(dirty); 1173 1174 // Update aboveOpaqueLayers for next (lower) layer 1175 aboveOpaqueLayers.orSelf(opaqueRegion); 1176 1177 // Store the visible region is screen space 1178 layer->setVisibleRegion(visibleRegion); 1179 layer->setCoveredRegion(coveredRegion); 1180 } 1181 1182 outOpaqueRegion = aboveOpaqueLayers; 1183} 1184 1185void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1186 const Region& dirty) { 1187 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1188 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1189 if (hw->getLayerStack() == layerStack) { 1190 hw->dirtyRegion.orSelf(dirty); 1191 } 1192 } 1193} 1194 1195void SurfaceFlinger::handlePageFlip() 1196{ 1197 Region dirtyRegion; 1198 1199 bool visibleRegions = false; 1200 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1201 const size_t count = currentLayers.size(); 1202 for (size_t i=0 ; i<count ; i++) { 1203 const sp<LayerBase>& layer(currentLayers[i]); 1204 const Region dirty(layer->latchBuffer(visibleRegions)); 1205 const Layer::State& s(layer->drawingState()); 1206 invalidateLayerStack(s.layerStack, dirty); 1207 } 1208 1209 mVisibleRegionsDirty |= visibleRegions; 1210} 1211 1212void SurfaceFlinger::invalidateHwcGeometry() 1213{ 1214 mHwWorkListDirty = true; 1215} 1216 1217 1218void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1219 const Region& inDirtyRegion) 1220{ 1221 Region dirtyRegion(inDirtyRegion); 1222 1223 // compute the invalid region 1224 hw->swapRegion.orSelf(dirtyRegion); 1225 1226 uint32_t flags = hw->getFlags(); 1227 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1228 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1229 // takes a rectangle, we must make sure to update that whole 1230 // rectangle in that case 1231 dirtyRegion.set(hw->swapRegion.bounds()); 1232 } else { 1233 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1234 // We need to redraw the rectangle that will be updated 1235 // (pushed to the framebuffer). 1236 // This is needed because PARTIAL_UPDATES only takes one 1237 // rectangle instead of a region (see DisplayDevice::flip()) 1238 dirtyRegion.set(hw->swapRegion.bounds()); 1239 } else { 1240 // we need to redraw everything (the whole screen) 1241 dirtyRegion.set(hw->bounds()); 1242 hw->swapRegion = dirtyRegion; 1243 } 1244 } 1245 1246 doComposeSurfaces(hw, dirtyRegion); 1247 1248 // FIXME: we need to call eglSwapBuffers() on displays that have 1249 // GL composition and only on those. 1250 // however, currently hwc.commit() already does that for the main 1251 // display (if there is a hwc) and never for the other ones 1252 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL || 1253 getHwComposer().initCheck() != NO_ERROR) { 1254 // FIXME: EGL spec says: 1255 // "surface must be bound to the calling thread's current context, 1256 // for the current rendering API." 1257 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1258 } 1259 1260 // update the swap region and clear the dirty region 1261 hw->swapRegion.orSelf(dirtyRegion); 1262} 1263 1264void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1265{ 1266 const int32_t id = hw->getHwcDisplayId(); 1267 HWComposer& hwc(getHwComposer()); 1268 HWComposer::LayerListIterator cur = hwc.begin(id); 1269 const HWComposer::LayerListIterator end = hwc.end(id); 1270 1271 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1272 if (hasGlesComposition) { 1273 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1274 1275 // set the frame buffer 1276 glMatrixMode(GL_MODELVIEW); 1277 glLoadIdentity(); 1278 1279 // Never touch the framebuffer if we don't have any framebuffer layers 1280 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1281 if (hasHwcComposition) { 1282 // when using overlays, we assume a fully transparent framebuffer 1283 // NOTE: we could reduce how much we need to clear, for instance 1284 // remove where there are opaque FB layers. however, on some 1285 // GPUs doing a "clean slate" glClear might be more efficient. 1286 // We'll revisit later if needed. 1287 glClearColor(0, 0, 0, 0); 1288 glClear(GL_COLOR_BUFFER_BIT); 1289 } else { 1290 const Region region(hw->undefinedRegion.intersect(dirty)); 1291 // screen is already cleared here 1292 if (!region.isEmpty()) { 1293 // can happen with SurfaceView 1294 drawWormhole(hw, region); 1295 } 1296 } 1297 } 1298 1299 /* 1300 * and then, render the layers targeted at the framebuffer 1301 */ 1302 1303 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1304 const size_t count = layers.size(); 1305 const Transform& tr = hw->getTransform(); 1306 if (cur != end) { 1307 // we're using h/w composer 1308 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1309 const sp<LayerBase>& layer(layers[i]); 1310 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1311 if (!clip.isEmpty()) { 1312 switch (cur->getCompositionType()) { 1313 case HWC_OVERLAY: { 1314 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1315 && i 1316 && layer->isOpaque() 1317 && hasGlesComposition) { 1318 // never clear the very first layer since we're 1319 // guaranteed the FB is already cleared 1320 layer->clearWithOpenGL(hw, clip); 1321 } 1322 break; 1323 } 1324 case HWC_FRAMEBUFFER: { 1325 layer->draw(hw, clip); 1326 break; 1327 } 1328 } 1329 } 1330 layer->setAcquireFence(hw, *cur); 1331 } 1332 } else { 1333 // we're not using h/w composer 1334 for (size_t i=0 ; i<count ; ++i) { 1335 const sp<LayerBase>& layer(layers[i]); 1336 const Region clip(dirty.intersect( 1337 tr.transform(layer->visibleRegion))); 1338 if (!clip.isEmpty()) { 1339 layer->draw(hw, clip); 1340 } 1341 } 1342 } 1343} 1344 1345void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1346 const Region& region) const 1347{ 1348 glDisable(GL_TEXTURE_EXTERNAL_OES); 1349 glDisable(GL_TEXTURE_2D); 1350 glDisable(GL_BLEND); 1351 glColor4f(0,0,0,0); 1352 1353 const int32_t height = hw->getHeight(); 1354 Region::const_iterator it = region.begin(); 1355 Region::const_iterator const end = region.end(); 1356 while (it != end) { 1357 const Rect& r = *it++; 1358 GLfloat vertices[][2] = { 1359 { r.left, height - r.top }, 1360 { r.left, height - r.bottom }, 1361 { r.right, height - r.bottom }, 1362 { r.right, height - r.top } 1363 }; 1364 glVertexPointer(2, GL_FLOAT, 0, vertices); 1365 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1366 } 1367} 1368 1369ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1370 const sp<LayerBaseClient>& lbc) 1371{ 1372 // attach this layer to the client 1373 size_t name = client->attachLayer(lbc); 1374 1375 // add this layer to the current state list 1376 Mutex::Autolock _l(mStateLock); 1377 mCurrentState.layersSortedByZ.add(lbc); 1378 1379 return ssize_t(name); 1380} 1381 1382status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1383{ 1384 Mutex::Autolock _l(mStateLock); 1385 status_t err = purgatorizeLayer_l(layer); 1386 if (err == NO_ERROR) 1387 setTransactionFlags(eTransactionNeeded); 1388 return err; 1389} 1390 1391status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1392{ 1393 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1394 if (index >= 0) { 1395 mLayersRemoved = true; 1396 return NO_ERROR; 1397 } 1398 return status_t(index); 1399} 1400 1401status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1402{ 1403 // First add the layer to the purgatory list, which makes sure it won't 1404 // go away, then remove it from the main list (through a transaction). 1405 ssize_t err = removeLayer_l(layerBase); 1406 if (err >= 0) { 1407 mLayerPurgatory.add(layerBase); 1408 } 1409 1410 mLayersPendingRemoval.push(layerBase); 1411 1412 // it's possible that we don't find a layer, because it might 1413 // have been destroyed already -- this is not technically an error 1414 // from the user because there is a race between Client::destroySurface(), 1415 // ~Client() and ~ISurface(). 1416 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1417} 1418 1419uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1420{ 1421 return android_atomic_release_load(&mTransactionFlags); 1422} 1423 1424uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1425{ 1426 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1427} 1428 1429uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1430{ 1431 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1432 if ((old & flags)==0) { // wake the server up 1433 signalTransaction(); 1434 } 1435 return old; 1436} 1437 1438void SurfaceFlinger::setTransactionState( 1439 const Vector<ComposerState>& state, 1440 const Vector<DisplayState>& displays, 1441 uint32_t flags) 1442{ 1443 Mutex::Autolock _l(mStateLock); 1444 uint32_t transactionFlags = 0; 1445 1446 size_t count = displays.size(); 1447 for (size_t i=0 ; i<count ; i++) { 1448 const DisplayState& s(displays[i]); 1449 transactionFlags |= setDisplayStateLocked(s); 1450 } 1451 1452 count = state.size(); 1453 for (size_t i=0 ; i<count ; i++) { 1454 const ComposerState& s(state[i]); 1455 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1456 transactionFlags |= setClientStateLocked(client, s.state); 1457 } 1458 1459 if (transactionFlags) { 1460 // this triggers the transaction 1461 setTransactionFlags(transactionFlags); 1462 1463 // if this is a synchronous transaction, wait for it to take effect 1464 // before returning. 1465 if (flags & eSynchronous) { 1466 mTransationPending = true; 1467 } 1468 while (mTransationPending) { 1469 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1470 if (CC_UNLIKELY(err != NO_ERROR)) { 1471 // just in case something goes wrong in SF, return to the 1472 // called after a few seconds. 1473 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1474 mTransationPending = false; 1475 break; 1476 } 1477 } 1478 } 1479} 1480 1481uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1482{ 1483 uint32_t flags = 0; 1484 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1485 if (disp.isValid()) { 1486 const uint32_t what = s.what; 1487 if (what & DisplayState::eSurfaceChanged) { 1488 if (disp.surface->asBinder() != s.surface->asBinder()) { 1489 disp.surface = s.surface; 1490 flags |= eDisplayTransactionNeeded; 1491 } 1492 } 1493 if (what & DisplayState::eLayerStackChanged) { 1494 if (disp.layerStack != s.layerStack) { 1495 disp.layerStack = s.layerStack; 1496 flags |= eDisplayTransactionNeeded; 1497 } 1498 } 1499 if (what & DisplayState::eDisplayProjectionChanged) { 1500 if (disp.orientation != s.orientation) { 1501 disp.orientation = s.orientation; 1502 flags |= eDisplayTransactionNeeded; 1503 } 1504 if (disp.frame != s.frame) { 1505 disp.frame = s.frame; 1506 flags |= eDisplayTransactionNeeded; 1507 } 1508 if (disp.viewport != s.viewport) { 1509 disp.viewport = s.viewport; 1510 flags |= eDisplayTransactionNeeded; 1511 } 1512 } 1513 } 1514 return flags; 1515} 1516 1517uint32_t SurfaceFlinger::setClientStateLocked( 1518 const sp<Client>& client, 1519 const layer_state_t& s) 1520{ 1521 uint32_t flags = 0; 1522 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1523 if (layer != 0) { 1524 const uint32_t what = s.what; 1525 if (what & layer_state_t::ePositionChanged) { 1526 if (layer->setPosition(s.x, s.y)) 1527 flags |= eTraversalNeeded; 1528 } 1529 if (what & layer_state_t::eLayerChanged) { 1530 // NOTE: index needs to be calculated before we update the state 1531 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1532 if (layer->setLayer(s.z)) { 1533 mCurrentState.layersSortedByZ.removeAt(idx); 1534 mCurrentState.layersSortedByZ.add(layer); 1535 // we need traversal (state changed) 1536 // AND transaction (list changed) 1537 flags |= eTransactionNeeded|eTraversalNeeded; 1538 } 1539 } 1540 if (what & layer_state_t::eSizeChanged) { 1541 if (layer->setSize(s.w, s.h)) { 1542 flags |= eTraversalNeeded; 1543 } 1544 } 1545 if (what & layer_state_t::eAlphaChanged) { 1546 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1547 flags |= eTraversalNeeded; 1548 } 1549 if (what & layer_state_t::eMatrixChanged) { 1550 if (layer->setMatrix(s.matrix)) 1551 flags |= eTraversalNeeded; 1552 } 1553 if (what & layer_state_t::eTransparentRegionChanged) { 1554 if (layer->setTransparentRegionHint(s.transparentRegion)) 1555 flags |= eTraversalNeeded; 1556 } 1557 if (what & layer_state_t::eVisibilityChanged) { 1558 if (layer->setFlags(s.flags, s.mask)) 1559 flags |= eTraversalNeeded; 1560 } 1561 if (what & layer_state_t::eCropChanged) { 1562 if (layer->setCrop(s.crop)) 1563 flags |= eTraversalNeeded; 1564 } 1565 if (what & layer_state_t::eLayerStackChanged) { 1566 // NOTE: index needs to be calculated before we update the state 1567 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1568 if (layer->setLayerStack(s.layerStack)) { 1569 mCurrentState.layersSortedByZ.removeAt(idx); 1570 mCurrentState.layersSortedByZ.add(layer); 1571 // we need traversal (state changed) 1572 // AND transaction (list changed) 1573 flags |= eTransactionNeeded|eTraversalNeeded; 1574 } 1575 } 1576 } 1577 return flags; 1578} 1579 1580sp<ISurface> SurfaceFlinger::createLayer( 1581 ISurfaceComposerClient::surface_data_t* params, 1582 const String8& name, 1583 const sp<Client>& client, 1584 uint32_t w, uint32_t h, PixelFormat format, 1585 uint32_t flags) 1586{ 1587 sp<LayerBaseClient> layer; 1588 sp<ISurface> surfaceHandle; 1589 1590 if (int32_t(w|h) < 0) { 1591 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1592 int(w), int(h)); 1593 return surfaceHandle; 1594 } 1595 1596 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1597 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1598 case ISurfaceComposerClient::eFXSurfaceNormal: 1599 layer = createNormalLayer(client, w, h, flags, format); 1600 break; 1601 case ISurfaceComposerClient::eFXSurfaceBlur: 1602 case ISurfaceComposerClient::eFXSurfaceDim: 1603 layer = createDimLayer(client, w, h, flags); 1604 break; 1605 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1606 layer = createScreenshotLayer(client, w, h, flags); 1607 break; 1608 } 1609 1610 if (layer != 0) { 1611 layer->initStates(w, h, flags); 1612 layer->setName(name); 1613 ssize_t token = addClientLayer(client, layer); 1614 surfaceHandle = layer->getSurface(); 1615 if (surfaceHandle != 0) { 1616 params->token = token; 1617 params->identity = layer->getIdentity(); 1618 } 1619 setTransactionFlags(eTransactionNeeded); 1620 } 1621 1622 return surfaceHandle; 1623} 1624 1625sp<Layer> SurfaceFlinger::createNormalLayer( 1626 const sp<Client>& client, 1627 uint32_t w, uint32_t h, uint32_t flags, 1628 PixelFormat& format) 1629{ 1630 // initialize the surfaces 1631 switch (format) { 1632 case PIXEL_FORMAT_TRANSPARENT: 1633 case PIXEL_FORMAT_TRANSLUCENT: 1634 format = PIXEL_FORMAT_RGBA_8888; 1635 break; 1636 case PIXEL_FORMAT_OPAQUE: 1637#ifdef NO_RGBX_8888 1638 format = PIXEL_FORMAT_RGB_565; 1639#else 1640 format = PIXEL_FORMAT_RGBX_8888; 1641#endif 1642 break; 1643 } 1644 1645#ifdef NO_RGBX_8888 1646 if (format == PIXEL_FORMAT_RGBX_8888) 1647 format = PIXEL_FORMAT_RGBA_8888; 1648#endif 1649 1650 sp<Layer> layer = new Layer(this, client); 1651 status_t err = layer->setBuffers(w, h, format, flags); 1652 if (CC_LIKELY(err != NO_ERROR)) { 1653 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1654 layer.clear(); 1655 } 1656 return layer; 1657} 1658 1659sp<LayerDim> SurfaceFlinger::createDimLayer( 1660 const sp<Client>& client, 1661 uint32_t w, uint32_t h, uint32_t flags) 1662{ 1663 sp<LayerDim> layer = new LayerDim(this, client); 1664 return layer; 1665} 1666 1667sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1668 const sp<Client>& client, 1669 uint32_t w, uint32_t h, uint32_t flags) 1670{ 1671 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1672 return layer; 1673} 1674 1675status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1676{ 1677 /* 1678 * called by the window manager, when a surface should be marked for 1679 * destruction. 1680 * 1681 * The surface is removed from the current and drawing lists, but placed 1682 * in the purgatory queue, so it's not destroyed right-away (we need 1683 * to wait for all client's references to go away first). 1684 */ 1685 1686 status_t err = NAME_NOT_FOUND; 1687 Mutex::Autolock _l(mStateLock); 1688 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1689 1690 if (layer != 0) { 1691 err = purgatorizeLayer_l(layer); 1692 if (err == NO_ERROR) { 1693 setTransactionFlags(eTransactionNeeded); 1694 } 1695 } 1696 return err; 1697} 1698 1699status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1700{ 1701 // called by ~ISurface() when all references are gone 1702 status_t err = NO_ERROR; 1703 sp<LayerBaseClient> l(layer.promote()); 1704 if (l != NULL) { 1705 Mutex::Autolock _l(mStateLock); 1706 err = removeLayer_l(l); 1707 if (err == NAME_NOT_FOUND) { 1708 // The surface wasn't in the current list, which means it was 1709 // removed already, which means it is in the purgatory, 1710 // and need to be removed from there. 1711 ssize_t idx = mLayerPurgatory.remove(l); 1712 ALOGE_IF(idx < 0, 1713 "layer=%p is not in the purgatory list", l.get()); 1714 } 1715 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1716 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1717 } 1718 return err; 1719} 1720 1721// --------------------------------------------------------------------------- 1722 1723void SurfaceFlinger::onInitializeDisplays() { 1724 // reset screen orientation 1725 Vector<ComposerState> state; 1726 Vector<DisplayState> displays; 1727 DisplayState d; 1728 d.what = DisplayState::eDisplayProjectionChanged; 1729 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1730 d.orientation = DisplayState::eOrientationDefault; 1731 displays.add(d); 1732 setTransactionState(state, displays, 0); 1733 1734 // XXX: this should init default device to "unblank" and all other devices to "blank" 1735 onScreenAcquired(); 1736} 1737 1738void SurfaceFlinger::initializeDisplays() { 1739 class MessageScreenInitialized : public MessageBase { 1740 SurfaceFlinger* flinger; 1741 public: 1742 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1743 virtual bool handler() { 1744 flinger->onInitializeDisplays(); 1745 return true; 1746 } 1747 }; 1748 sp<MessageBase> msg = new MessageScreenInitialized(this); 1749 postMessageAsync(msg); // we may be called from main thread, use async message 1750} 1751 1752 1753void SurfaceFlinger::onScreenAcquired() { 1754 ALOGD("Screen about to return, flinger = %p", this); 1755 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1756 getHwComposer().acquire(); 1757 hw->acquireScreen(); 1758 mEventThread->onScreenAcquired(); 1759 mVisibleRegionsDirty = true; 1760 repaintEverything(); 1761} 1762 1763void SurfaceFlinger::onScreenReleased() { 1764 ALOGD("About to give-up screen, flinger = %p", this); 1765 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1766 if (hw->isScreenAcquired()) { 1767 mEventThread->onScreenReleased(); 1768 hw->releaseScreen(); 1769 getHwComposer().release(); 1770 // from this point on, SF will stop drawing 1771 } 1772} 1773 1774void SurfaceFlinger::unblank() { 1775 class MessageScreenAcquired : public MessageBase { 1776 SurfaceFlinger* flinger; 1777 public: 1778 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1779 virtual bool handler() { 1780 flinger->onScreenAcquired(); 1781 return true; 1782 } 1783 }; 1784 sp<MessageBase> msg = new MessageScreenAcquired(this); 1785 postMessageSync(msg); 1786} 1787 1788void SurfaceFlinger::blank() { 1789 class MessageScreenReleased : public MessageBase { 1790 SurfaceFlinger* flinger; 1791 public: 1792 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1793 virtual bool handler() { 1794 flinger->onScreenReleased(); 1795 return true; 1796 } 1797 }; 1798 sp<MessageBase> msg = new MessageScreenReleased(this); 1799 postMessageSync(msg); 1800} 1801 1802// --------------------------------------------------------------------------- 1803 1804status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1805{ 1806 const size_t SIZE = 4096; 1807 char buffer[SIZE]; 1808 String8 result; 1809 1810 if (!PermissionCache::checkCallingPermission(sDump)) { 1811 snprintf(buffer, SIZE, "Permission Denial: " 1812 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1813 IPCThreadState::self()->getCallingPid(), 1814 IPCThreadState::self()->getCallingUid()); 1815 result.append(buffer); 1816 } else { 1817 // Try to get the main lock, but don't insist if we can't 1818 // (this would indicate SF is stuck, but we want to be able to 1819 // print something in dumpsys). 1820 int retry = 3; 1821 while (mStateLock.tryLock()<0 && --retry>=0) { 1822 usleep(1000000); 1823 } 1824 const bool locked(retry >= 0); 1825 if (!locked) { 1826 snprintf(buffer, SIZE, 1827 "SurfaceFlinger appears to be unresponsive, " 1828 "dumping anyways (no locks held)\n"); 1829 result.append(buffer); 1830 } 1831 1832 bool dumpAll = true; 1833 size_t index = 0; 1834 size_t numArgs = args.size(); 1835 if (numArgs) { 1836 if ((index < numArgs) && 1837 (args[index] == String16("--list"))) { 1838 index++; 1839 listLayersLocked(args, index, result, buffer, SIZE); 1840 dumpAll = false; 1841 } 1842 1843 if ((index < numArgs) && 1844 (args[index] == String16("--latency"))) { 1845 index++; 1846 dumpStatsLocked(args, index, result, buffer, SIZE); 1847 dumpAll = false; 1848 } 1849 1850 if ((index < numArgs) && 1851 (args[index] == String16("--latency-clear"))) { 1852 index++; 1853 clearStatsLocked(args, index, result, buffer, SIZE); 1854 dumpAll = false; 1855 } 1856 } 1857 1858 if (dumpAll) { 1859 dumpAllLocked(result, buffer, SIZE); 1860 } 1861 1862 if (locked) { 1863 mStateLock.unlock(); 1864 } 1865 } 1866 write(fd, result.string(), result.size()); 1867 return NO_ERROR; 1868} 1869 1870void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1871 String8& result, char* buffer, size_t SIZE) const 1872{ 1873 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1874 const size_t count = currentLayers.size(); 1875 for (size_t i=0 ; i<count ; i++) { 1876 const sp<LayerBase>& layer(currentLayers[i]); 1877 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1878 result.append(buffer); 1879 } 1880} 1881 1882void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1883 String8& result, char* buffer, size_t SIZE) const 1884{ 1885 String8 name; 1886 if (index < args.size()) { 1887 name = String8(args[index]); 1888 index++; 1889 } 1890 1891 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1892 const size_t count = currentLayers.size(); 1893 for (size_t i=0 ; i<count ; i++) { 1894 const sp<LayerBase>& layer(currentLayers[i]); 1895 if (name.isEmpty()) { 1896 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1897 result.append(buffer); 1898 } 1899 if (name.isEmpty() || (name == layer->getName())) { 1900 layer->dumpStats(result, buffer, SIZE); 1901 } 1902 } 1903} 1904 1905void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1906 String8& result, char* buffer, size_t SIZE) const 1907{ 1908 String8 name; 1909 if (index < args.size()) { 1910 name = String8(args[index]); 1911 index++; 1912 } 1913 1914 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1915 const size_t count = currentLayers.size(); 1916 for (size_t i=0 ; i<count ; i++) { 1917 const sp<LayerBase>& layer(currentLayers[i]); 1918 if (name.isEmpty() || (name == layer->getName())) { 1919 layer->clearStats(); 1920 } 1921 } 1922} 1923 1924void SurfaceFlinger::dumpAllLocked( 1925 String8& result, char* buffer, size_t SIZE) const 1926{ 1927 // figure out if we're stuck somewhere 1928 const nsecs_t now = systemTime(); 1929 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1930 const nsecs_t inTransaction(mDebugInTransaction); 1931 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1932 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1933 1934 /* 1935 * Dump the visible layer list 1936 */ 1937 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1938 const size_t count = currentLayers.size(); 1939 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1940 result.append(buffer); 1941 for (size_t i=0 ; i<count ; i++) { 1942 const sp<LayerBase>& layer(currentLayers[i]); 1943 layer->dump(result, buffer, SIZE); 1944 } 1945 1946 /* 1947 * Dump the layers in the purgatory 1948 */ 1949 1950 const size_t purgatorySize = mLayerPurgatory.size(); 1951 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1952 result.append(buffer); 1953 for (size_t i=0 ; i<purgatorySize ; i++) { 1954 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1955 layer->shortDump(result, buffer, SIZE); 1956 } 1957 1958 /* 1959 * Dump Display state 1960 */ 1961 1962 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1963 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1964 snprintf(buffer, SIZE, 1965 "+ DisplayDevice[%u]\n" 1966 " type=%x, layerStack=%u, (%4dx%4d), orient=%2d (type=%08x), " 1967 "flips=%u, secure=%d, numLayers=%u, v:[%d,%d,%d,%d], f:[%d,%d,%d,%d]\n", 1968 dpy, 1969 hw->getDisplayType(), hw->getLayerStack(), 1970 hw->getWidth(), hw->getHeight(), 1971 hw->getOrientation(), hw->getTransform().getType(), 1972 hw->getPageFlipCount(), 1973 hw->getSecureLayerVisible(), 1974 hw->getVisibleLayersSortedByZ().size(), 1975 hw->getViewport().left, hw->getViewport().top, hw->getViewport().right, hw->getViewport().bottom, 1976 hw->getFrame().left, hw->getFrame().top, hw->getFrame().right, hw->getFrame().bottom); 1977 1978 result.append(buffer); 1979 } 1980 1981 /* 1982 * Dump SurfaceFlinger global state 1983 */ 1984 1985 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1986 result.append(buffer); 1987 1988 HWComposer& hwc(getHwComposer()); 1989 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1990 const GLExtensions& extensions(GLExtensions::getInstance()); 1991 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1992 extensions.getVendor(), 1993 extensions.getRenderer(), 1994 extensions.getVersion()); 1995 result.append(buffer); 1996 1997 snprintf(buffer, SIZE, "EGL : %s\n", 1998 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1999 result.append(buffer); 2000 2001 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2002 result.append(buffer); 2003 2004 hw->undefinedRegion.dump(result, "undefinedRegion"); 2005 snprintf(buffer, SIZE, 2006 " orientation=%d, canDraw=%d\n", 2007 hw->getOrientation(), hw->canDraw()); 2008 result.append(buffer); 2009 snprintf(buffer, SIZE, 2010 " last eglSwapBuffers() time: %f us\n" 2011 " last transaction time : %f us\n" 2012 " transaction-flags : %08x\n" 2013 " refresh-rate : %f fps\n" 2014 " x-dpi : %f\n" 2015 " y-dpi : %f\n", 2016 mLastSwapBufferTime/1000.0, 2017 mLastTransactionTime/1000.0, 2018 mTransactionFlags, 2019 1e9 / hwc.getRefreshPeriod(), 2020 hwc.getDpiX(), 2021 hwc.getDpiY()); 2022 result.append(buffer); 2023 2024 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2025 inSwapBuffersDuration/1000.0); 2026 result.append(buffer); 2027 2028 snprintf(buffer, SIZE, " transaction time: %f us\n", 2029 inTransactionDuration/1000.0); 2030 result.append(buffer); 2031 2032 /* 2033 * VSYNC state 2034 */ 2035 mEventThread->dump(result, buffer, SIZE); 2036 2037 /* 2038 * Dump HWComposer state 2039 */ 2040 snprintf(buffer, SIZE, "h/w composer state:\n"); 2041 result.append(buffer); 2042 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2043 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2044 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2045 result.append(buffer); 2046 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2047 2048 /* 2049 * Dump gralloc state 2050 */ 2051 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2052 alloc.dump(result); 2053 hw->dump(result); 2054} 2055 2056bool SurfaceFlinger::startDdmConnection() 2057{ 2058 void* libddmconnection_dso = 2059 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2060 if (!libddmconnection_dso) { 2061 return false; 2062 } 2063 void (*DdmConnection_start)(const char* name); 2064 DdmConnection_start = 2065 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2066 if (!DdmConnection_start) { 2067 dlclose(libddmconnection_dso); 2068 return false; 2069 } 2070 (*DdmConnection_start)(getServiceName()); 2071 return true; 2072} 2073 2074status_t SurfaceFlinger::onTransact( 2075 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2076{ 2077 switch (code) { 2078 case CREATE_CONNECTION: 2079 case SET_TRANSACTION_STATE: 2080 case BOOT_FINISHED: 2081 case BLANK: 2082 case UNBLANK: 2083 { 2084 // codes that require permission check 2085 IPCThreadState* ipc = IPCThreadState::self(); 2086 const int pid = ipc->getCallingPid(); 2087 const int uid = ipc->getCallingUid(); 2088 if ((uid != AID_GRAPHICS) && 2089 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2090 ALOGE("Permission Denial: " 2091 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2092 return PERMISSION_DENIED; 2093 } 2094 break; 2095 } 2096 case CAPTURE_SCREEN: 2097 { 2098 // codes that require permission check 2099 IPCThreadState* ipc = IPCThreadState::self(); 2100 const int pid = ipc->getCallingPid(); 2101 const int uid = ipc->getCallingUid(); 2102 if ((uid != AID_GRAPHICS) && 2103 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2104 ALOGE("Permission Denial: " 2105 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2106 return PERMISSION_DENIED; 2107 } 2108 break; 2109 } 2110 } 2111 2112 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2113 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2114 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2115 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2116 IPCThreadState* ipc = IPCThreadState::self(); 2117 const int pid = ipc->getCallingPid(); 2118 const int uid = ipc->getCallingUid(); 2119 ALOGE("Permission Denial: " 2120 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2121 return PERMISSION_DENIED; 2122 } 2123 int n; 2124 switch (code) { 2125 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2126 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2127 return NO_ERROR; 2128 case 1002: // SHOW_UPDATES 2129 n = data.readInt32(); 2130 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2131 invalidateHwcGeometry(); 2132 repaintEverything(); 2133 return NO_ERROR; 2134 case 1004:{ // repaint everything 2135 repaintEverything(); 2136 return NO_ERROR; 2137 } 2138 case 1005:{ // force transaction 2139 setTransactionFlags( 2140 eTransactionNeeded| 2141 eDisplayTransactionNeeded| 2142 eTraversalNeeded); 2143 return NO_ERROR; 2144 } 2145 case 1006:{ // send empty update 2146 signalRefresh(); 2147 return NO_ERROR; 2148 } 2149 case 1008: // toggle use of hw composer 2150 n = data.readInt32(); 2151 mDebugDisableHWC = n ? 1 : 0; 2152 invalidateHwcGeometry(); 2153 repaintEverything(); 2154 return NO_ERROR; 2155 case 1009: // toggle use of transform hint 2156 n = data.readInt32(); 2157 mDebugDisableTransformHint = n ? 1 : 0; 2158 invalidateHwcGeometry(); 2159 repaintEverything(); 2160 return NO_ERROR; 2161 case 1010: // interrogate. 2162 reply->writeInt32(0); 2163 reply->writeInt32(0); 2164 reply->writeInt32(mDebugRegion); 2165 reply->writeInt32(0); 2166 reply->writeInt32(mDebugDisableHWC); 2167 return NO_ERROR; 2168 case 1013: { 2169 Mutex::Autolock _l(mStateLock); 2170 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2171 reply->writeInt32(hw->getPageFlipCount()); 2172 } 2173 return NO_ERROR; 2174 } 2175 } 2176 return err; 2177} 2178 2179void SurfaceFlinger::repaintEverything() { 2180 android_atomic_or(1, &mRepaintEverything); 2181 signalTransaction(); 2182} 2183 2184// --------------------------------------------------------------------------- 2185 2186status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2187 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2188{ 2189 Mutex::Autolock _l(mStateLock); 2190 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2191} 2192 2193status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2194 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2195{ 2196 ATRACE_CALL(); 2197 2198 if (!GLExtensions::getInstance().haveFramebufferObject()) 2199 return INVALID_OPERATION; 2200 2201 // get screen geometry 2202 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2203 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2204 const uint32_t hw_w = hw->getWidth(); 2205 const uint32_t hw_h = hw->getHeight(); 2206 GLfloat u = 1; 2207 GLfloat v = 1; 2208 2209 // make sure to clear all GL error flags 2210 while ( glGetError() != GL_NO_ERROR ) ; 2211 2212 // create a FBO 2213 GLuint name, tname; 2214 glGenTextures(1, &tname); 2215 glBindTexture(GL_TEXTURE_2D, tname); 2216 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2217 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2218 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2219 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2220 if (glGetError() != GL_NO_ERROR) { 2221 while ( glGetError() != GL_NO_ERROR ) ; 2222 GLint tw = (2 << (31 - clz(hw_w))); 2223 GLint th = (2 << (31 - clz(hw_h))); 2224 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2225 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2226 u = GLfloat(hw_w) / tw; 2227 v = GLfloat(hw_h) / th; 2228 } 2229 glGenFramebuffersOES(1, &name); 2230 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2231 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2232 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2233 2234 // redraw the screen entirely... 2235 glDisable(GL_TEXTURE_EXTERNAL_OES); 2236 glDisable(GL_TEXTURE_2D); 2237 glClearColor(0,0,0,1); 2238 glClear(GL_COLOR_BUFFER_BIT); 2239 glMatrixMode(GL_MODELVIEW); 2240 glLoadIdentity(); 2241 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2242 const size_t count = layers.size(); 2243 for (size_t i=0 ; i<count ; ++i) { 2244 const sp<LayerBase>& layer(layers[i]); 2245 layer->draw(hw); 2246 } 2247 2248 hw->compositionComplete(); 2249 2250 // back to main framebuffer 2251 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2252 glDeleteFramebuffersOES(1, &name); 2253 2254 *textureName = tname; 2255 *uOut = u; 2256 *vOut = v; 2257 return NO_ERROR; 2258} 2259 2260// --------------------------------------------------------------------------- 2261 2262status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2263 sp<IMemoryHeap>* heap, 2264 uint32_t* w, uint32_t* h, PixelFormat* f, 2265 uint32_t sw, uint32_t sh, 2266 uint32_t minLayerZ, uint32_t maxLayerZ) 2267{ 2268 ATRACE_CALL(); 2269 2270 status_t result = PERMISSION_DENIED; 2271 2272 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2273 return INVALID_OPERATION; 2274 } 2275 2276 // get screen geometry 2277 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2278 const uint32_t hw_w = hw->getWidth(); 2279 const uint32_t hw_h = hw->getHeight(); 2280 2281 // if we have secure windows on this display, never allow the screen capture 2282 if (hw->getSecureLayerVisible()) { 2283 ALOGW("FB is protected: PERMISSION_DENIED"); 2284 return PERMISSION_DENIED; 2285 } 2286 2287 if ((sw > hw_w) || (sh > hw_h)) { 2288 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2289 return BAD_VALUE; 2290 } 2291 2292 sw = (!sw) ? hw_w : sw; 2293 sh = (!sh) ? hw_h : sh; 2294 const size_t size = sw * sh * 4; 2295 const bool filtering = sw != hw_w || sh != hw_h; 2296 2297// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2298// sw, sh, minLayerZ, maxLayerZ); 2299 2300 // make sure to clear all GL error flags 2301 while ( glGetError() != GL_NO_ERROR ) ; 2302 2303 // create a FBO 2304 GLuint name, tname; 2305 glGenRenderbuffersOES(1, &tname); 2306 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2307 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2308 2309 glGenFramebuffersOES(1, &name); 2310 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2311 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2312 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2313 2314 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2315 2316 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2317 2318 // invert everything, b/c glReadPixel() below will invert the FB 2319 glViewport(0, 0, sw, sh); 2320 glMatrixMode(GL_PROJECTION); 2321 glPushMatrix(); 2322 glLoadIdentity(); 2323 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2324 glMatrixMode(GL_MODELVIEW); 2325 2326 // redraw the screen entirely... 2327 glClearColor(0,0,0,1); 2328 glClear(GL_COLOR_BUFFER_BIT); 2329 2330 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2331 const size_t count = layers.size(); 2332 for (size_t i=0 ; i<count ; ++i) { 2333 const sp<LayerBase>& layer(layers[i]); 2334 const uint32_t z = layer->drawingState().z; 2335 if (z >= minLayerZ && z <= maxLayerZ) { 2336 if (filtering) layer->setFiltering(true); 2337 layer->draw(hw); 2338 if (filtering) layer->setFiltering(false); 2339 } 2340 } 2341 2342 // check for errors and return screen capture 2343 if (glGetError() != GL_NO_ERROR) { 2344 // error while rendering 2345 result = INVALID_OPERATION; 2346 } else { 2347 // allocate shared memory large enough to hold the 2348 // screen capture 2349 sp<MemoryHeapBase> base( 2350 new MemoryHeapBase(size, 0, "screen-capture") ); 2351 void* const ptr = base->getBase(); 2352 if (ptr) { 2353 // capture the screen with glReadPixels() 2354 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2355 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2356 if (glGetError() == GL_NO_ERROR) { 2357 *heap = base; 2358 *w = sw; 2359 *h = sh; 2360 *f = PIXEL_FORMAT_RGBA_8888; 2361 result = NO_ERROR; 2362 } 2363 } else { 2364 result = NO_MEMORY; 2365 } 2366 } 2367 glViewport(0, 0, hw_w, hw_h); 2368 glMatrixMode(GL_PROJECTION); 2369 glPopMatrix(); 2370 glMatrixMode(GL_MODELVIEW); 2371 } else { 2372 result = BAD_VALUE; 2373 } 2374 2375 // release FBO resources 2376 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2377 glDeleteRenderbuffersOES(1, &tname); 2378 glDeleteFramebuffersOES(1, &name); 2379 2380 hw->compositionComplete(); 2381 2382// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2383 2384 return result; 2385} 2386 2387 2388status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2389 sp<IMemoryHeap>* heap, 2390 uint32_t* width, uint32_t* height, PixelFormat* format, 2391 uint32_t sw, uint32_t sh, 2392 uint32_t minLayerZ, uint32_t maxLayerZ) 2393{ 2394 if (CC_UNLIKELY(display == 0)) 2395 return BAD_VALUE; 2396 2397 if (!GLExtensions::getInstance().haveFramebufferObject()) 2398 return INVALID_OPERATION; 2399 2400 class MessageCaptureScreen : public MessageBase { 2401 SurfaceFlinger* flinger; 2402 sp<IBinder> display; 2403 sp<IMemoryHeap>* heap; 2404 uint32_t* w; 2405 uint32_t* h; 2406 PixelFormat* f; 2407 uint32_t sw; 2408 uint32_t sh; 2409 uint32_t minLayerZ; 2410 uint32_t maxLayerZ; 2411 status_t result; 2412 public: 2413 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2414 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2415 uint32_t sw, uint32_t sh, 2416 uint32_t minLayerZ, uint32_t maxLayerZ) 2417 : flinger(flinger), display(display), 2418 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2419 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2420 result(PERMISSION_DENIED) 2421 { 2422 } 2423 status_t getResult() const { 2424 return result; 2425 } 2426 virtual bool handler() { 2427 Mutex::Autolock _l(flinger->mStateLock); 2428 result = flinger->captureScreenImplLocked(display, 2429 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2430 return true; 2431 } 2432 }; 2433 2434 sp<MessageBase> msg = new MessageCaptureScreen(this, 2435 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2436 status_t res = postMessageSync(msg); 2437 if (res == NO_ERROR) { 2438 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2439 } 2440 return res; 2441} 2442 2443// --------------------------------------------------------------------------- 2444 2445SurfaceFlinger::LayerVector::LayerVector() { 2446} 2447 2448SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2449 : SortedVector<sp<LayerBase> >(rhs) { 2450} 2451 2452int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2453 const void* rhs) const 2454{ 2455 // sort layers per layer-stack, then by z-order and finally by sequence 2456 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2457 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2458 2459 uint32_t ls = l->currentState().layerStack; 2460 uint32_t rs = r->currentState().layerStack; 2461 if (ls != rs) 2462 return ls - rs; 2463 2464 uint32_t lz = l->currentState().z; 2465 uint32_t rz = r->currentState().z; 2466 if (lz != rz) 2467 return lz - rz; 2468 2469 return l->sequence - r->sequence; 2470} 2471 2472// --------------------------------------------------------------------------- 2473 2474SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2475 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2476} 2477 2478SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2479 : type(type), layerStack(0), orientation(0) { 2480 viewport.makeInvalid(); 2481 frame.makeInvalid(); 2482} 2483 2484// --------------------------------------------------------------------------- 2485 2486GraphicBufferAlloc::GraphicBufferAlloc() {} 2487 2488GraphicBufferAlloc::~GraphicBufferAlloc() {} 2489 2490sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2491 PixelFormat format, uint32_t usage, status_t* error) { 2492 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2493 status_t err = graphicBuffer->initCheck(); 2494 *error = err; 2495 if (err != 0 || graphicBuffer->handle == 0) { 2496 if (err == NO_MEMORY) { 2497 GraphicBuffer::dumpAllocationsToSystemLog(); 2498 } 2499 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2500 "failed (%s), handle=%p", 2501 w, h, strerror(-err), graphicBuffer->handle); 2502 return 0; 2503 } 2504 return graphicBuffer; 2505} 2506 2507// --------------------------------------------------------------------------- 2508 2509}; // namespace android 2510