SurfaceFlinger.cpp revision 50210b9a8d19cb90fc283d8d99e46cd34ac17d2e
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/Surface.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56 57#include "clz.h" 58#include "DdmConnection.h" 59#include "DisplayDevice.h" 60#include "Client.h" 61#include "EventThread.h" 62#include "GLExtensions.h" 63#include "Layer.h" 64#include "LayerDim.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/HWComposer.h" 69#include "DisplayHardware/VirtualDisplaySurface.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mAnimCompositionPending(false), 97 mDebugRegion(0), 98 mDebugDDMS(0), 99 mDebugDisableHWC(0), 100 mDebugDisableTransformHint(0), 101 mDebugInSwapBuffers(0), 102 mLastSwapBufferTime(0), 103 mDebugInTransaction(0), 104 mLastTransactionTime(0), 105 mBootFinished(false) 106{ 107 ALOGI("SurfaceFlinger is starting"); 108 109 // debugging stuff... 110 char value[PROPERTY_VALUE_MAX]; 111 112 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); 113 mGpuToCpuSupported = !atoi(value); 114 115 property_get("debug.sf.showupdates", value, "0"); 116 mDebugRegion = atoi(value); 117 118 property_get("debug.sf.ddms", value, "0"); 119 mDebugDDMS = atoi(value); 120 if (mDebugDDMS) { 121 if (!startDdmConnection()) { 122 // start failed, and DDMS debugging not enabled 123 mDebugDDMS = 0; 124 } 125 } 126 ALOGI_IF(mDebugRegion, "showupdates enabled"); 127 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 128} 129 130void SurfaceFlinger::onFirstRef() 131{ 132 mEventQueue.init(this); 133 134 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 135 136 // Wait for the main thread to be done with its initialization 137 mReadyToRunBarrier.wait(); 138} 139 140 141SurfaceFlinger::~SurfaceFlinger() 142{ 143 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 144 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 145 eglTerminate(display); 146} 147 148void SurfaceFlinger::binderDied(const wp<IBinder>& who) 149{ 150 // the window manager died on us. prepare its eulogy. 151 152 // restore initial conditions (default device unblank, etc) 153 initializeDisplays(); 154 155 // restart the boot-animation 156 startBootAnim(); 157} 158 159sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 160{ 161 sp<ISurfaceComposerClient> bclient; 162 sp<Client> client(new Client(this)); 163 status_t err = client->initCheck(); 164 if (err == NO_ERROR) { 165 bclient = client; 166 } 167 return bclient; 168} 169 170sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 171 bool secure) 172{ 173 class DisplayToken : public BBinder { 174 sp<SurfaceFlinger> flinger; 175 virtual ~DisplayToken() { 176 // no more references, this display must be terminated 177 Mutex::Autolock _l(flinger->mStateLock); 178 flinger->mCurrentState.displays.removeItem(this); 179 flinger->setTransactionFlags(eDisplayTransactionNeeded); 180 } 181 public: 182 DisplayToken(const sp<SurfaceFlinger>& flinger) 183 : flinger(flinger) { 184 } 185 }; 186 187 sp<BBinder> token = new DisplayToken(this); 188 189 Mutex::Autolock _l(mStateLock); 190 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 191 info.displayName = displayName; 192 info.isSecure = secure; 193 mCurrentState.displays.add(token, info); 194 195 return token; 196} 197 198void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 199 ALOGW_IF(mBuiltinDisplays[type], 200 "Overwriting display token for display type %d", type); 201 mBuiltinDisplays[type] = new BBinder(); 202 DisplayDeviceState info(type); 203 // All non-virtual displays are currently considered secure. 204 info.isSecure = true; 205 mCurrentState.displays.add(mBuiltinDisplays[type], info); 206} 207 208sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 209 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 210 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 211 return NULL; 212 } 213 return mBuiltinDisplays[id]; 214} 215 216sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 217{ 218 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 219 return gba; 220} 221 222void SurfaceFlinger::bootFinished() 223{ 224 const nsecs_t now = systemTime(); 225 const nsecs_t duration = now - mBootTime; 226 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 227 mBootFinished = true; 228 229 // wait patiently for the window manager death 230 const String16 name("window"); 231 sp<IBinder> window(defaultServiceManager()->getService(name)); 232 if (window != 0) { 233 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 234 } 235 236 // stop boot animation 237 // formerly we would just kill the process, but we now ask it to exit so it 238 // can choose where to stop the animation. 239 property_set("service.bootanim.exit", "1"); 240} 241 242void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 243 class MessageDestroyGLTexture : public MessageBase { 244 GLuint texture; 245 public: 246 MessageDestroyGLTexture(GLuint texture) 247 : texture(texture) { 248 } 249 virtual bool handler() { 250 glDeleteTextures(1, &texture); 251 return true; 252 } 253 }; 254 postMessageAsync(new MessageDestroyGLTexture(texture)); 255} 256 257status_t SurfaceFlinger::selectConfigForAttribute( 258 EGLDisplay dpy, 259 EGLint const* attrs, 260 EGLint attribute, EGLint wanted, 261 EGLConfig* outConfig) 262{ 263 EGLConfig config = NULL; 264 EGLint numConfigs = -1, n=0; 265 eglGetConfigs(dpy, NULL, 0, &numConfigs); 266 EGLConfig* const configs = new EGLConfig[numConfigs]; 267 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 268 269 if (n) { 270 if (attribute != EGL_NONE) { 271 for (int i=0 ; i<n ; i++) { 272 EGLint value = 0; 273 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 274 if (wanted == value) { 275 *outConfig = configs[i]; 276 delete [] configs; 277 return NO_ERROR; 278 } 279 } 280 } else { 281 // just pick the first one 282 *outConfig = configs[0]; 283 delete [] configs; 284 return NO_ERROR; 285 } 286 } 287 delete [] configs; 288 return NAME_NOT_FOUND; 289} 290 291class EGLAttributeVector { 292 struct Attribute; 293 class Adder; 294 friend class Adder; 295 KeyedVector<Attribute, EGLint> mList; 296 struct Attribute { 297 Attribute() {}; 298 Attribute(EGLint v) : v(v) { } 299 EGLint v; 300 bool operator < (const Attribute& other) const { 301 // this places EGL_NONE at the end 302 EGLint lhs(v); 303 EGLint rhs(other.v); 304 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 305 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 306 return lhs < rhs; 307 } 308 }; 309 class Adder { 310 friend class EGLAttributeVector; 311 EGLAttributeVector& v; 312 EGLint attribute; 313 Adder(EGLAttributeVector& v, EGLint attribute) 314 : v(v), attribute(attribute) { 315 } 316 public: 317 void operator = (EGLint value) { 318 if (attribute != EGL_NONE) { 319 v.mList.add(attribute, value); 320 } 321 } 322 operator EGLint () const { return v.mList[attribute]; } 323 }; 324public: 325 EGLAttributeVector() { 326 mList.add(EGL_NONE, EGL_NONE); 327 } 328 void remove(EGLint attribute) { 329 if (attribute != EGL_NONE) { 330 mList.removeItem(attribute); 331 } 332 } 333 Adder operator [] (EGLint attribute) { 334 return Adder(*this, attribute); 335 } 336 EGLint operator [] (EGLint attribute) const { 337 return mList[attribute]; 338 } 339 // cast-operator to (EGLint const*) 340 operator EGLint const* () const { return &mList.keyAt(0).v; } 341}; 342 343EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 344 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 345 // it is to be used with WIFI displays 346 EGLConfig config; 347 EGLint dummy; 348 status_t err; 349 350 EGLAttributeVector attribs; 351 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 352 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 353 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 354 attribs[EGL_RED_SIZE] = 8; 355 attribs[EGL_GREEN_SIZE] = 8; 356 attribs[EGL_BLUE_SIZE] = 8; 357 358 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 359 if (!err) 360 goto success; 361 362 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 363 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 364 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 365 err = selectConfigForAttribute(display, attribs, 366 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 367 if (!err) 368 goto success; 369 370 // maybe we failed because of EGL_RECORDABLE_ANDROID 371 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 372 attribs.remove(EGL_RECORDABLE_ANDROID); 373 err = selectConfigForAttribute(display, attribs, 374 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 375 if (!err) 376 goto success; 377 378 // allow less than 24-bit color; the non-gpu-accelerated emulator only 379 // supports 16-bit color 380 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 381 attribs.remove(EGL_RED_SIZE); 382 attribs.remove(EGL_GREEN_SIZE); 383 attribs.remove(EGL_BLUE_SIZE); 384 err = selectConfigForAttribute(display, attribs, 385 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 386 if (!err) 387 goto success; 388 389 // this EGL is too lame for Android 390 ALOGE("no suitable EGLConfig found, giving up"); 391 392 return 0; 393 394success: 395 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 396 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 397 return config; 398} 399 400EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 401 // Also create our EGLContext 402 EGLint contextAttributes[] = { 403#ifdef EGL_IMG_context_priority 404#ifdef HAS_CONTEXT_PRIORITY 405#warning "using EGL_IMG_context_priority" 406 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 407#endif 408#endif 409 EGL_NONE, EGL_NONE 410 }; 411 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 412 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 413 return ctxt; 414} 415 416void SurfaceFlinger::initializeGL(EGLDisplay display) { 417 GLExtensions& extensions(GLExtensions::getInstance()); 418 extensions.initWithGLStrings( 419 glGetString(GL_VENDOR), 420 glGetString(GL_RENDERER), 421 glGetString(GL_VERSION), 422 glGetString(GL_EXTENSIONS), 423 eglQueryString(display, EGL_VENDOR), 424 eglQueryString(display, EGL_VERSION), 425 eglQueryString(display, EGL_EXTENSIONS)); 426 427 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 428 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 429 430 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 431 glPixelStorei(GL_PACK_ALIGNMENT, 4); 432 glEnableClientState(GL_VERTEX_ARRAY); 433 glShadeModel(GL_FLAT); 434 glDisable(GL_DITHER); 435 glDisable(GL_CULL_FACE); 436 437 struct pack565 { 438 inline uint16_t operator() (int r, int g, int b) const { 439 return (r<<11)|(g<<5)|b; 440 } 441 } pack565; 442 443 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 444 glGenTextures(1, &mProtectedTexName); 445 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 446 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 447 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 448 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 449 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 450 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 451 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 452 453 // print some debugging info 454 EGLint r,g,b,a; 455 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 456 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 457 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 458 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 459 ALOGI("EGL informations:"); 460 ALOGI("vendor : %s", extensions.getEglVendor()); 461 ALOGI("version : %s", extensions.getEglVersion()); 462 ALOGI("extensions: %s", extensions.getEglExtension()); 463 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 464 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 465 ALOGI("OpenGL ES informations:"); 466 ALOGI("vendor : %s", extensions.getVendor()); 467 ALOGI("renderer : %s", extensions.getRenderer()); 468 ALOGI("version : %s", extensions.getVersion()); 469 ALOGI("extensions: %s", extensions.getExtension()); 470 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 471 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 472} 473 474status_t SurfaceFlinger::readyToRun() 475{ 476 ALOGI( "SurfaceFlinger's main thread ready to run. " 477 "Initializing graphics H/W..."); 478 479 Mutex::Autolock _l(mStateLock); 480 481 // initialize EGL for the default display 482 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 483 eglInitialize(mEGLDisplay, NULL, NULL); 484 485 // Initialize the H/W composer object. There may or may not be an 486 // actual hardware composer underneath. 487 mHwc = new HWComposer(this, 488 *static_cast<HWComposer::EventHandler *>(this)); 489 490 // initialize the config and context 491 EGLint format = mHwc->getVisualID(); 492 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 493 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 494 495 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 496 "couldn't create EGLContext"); 497 498 // initialize our non-virtual displays 499 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 500 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 501 // set-up the displays that are already connected 502 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 503 // All non-virtual displays are currently considered secure. 504 bool isSecure = true; 505 createBuiltinDisplayLocked(type); 506 wp<IBinder> token = mBuiltinDisplays[i]; 507 508 sp<DisplayDevice> hw = new DisplayDevice(this, 509 type, isSecure, token, new FramebufferSurface(*mHwc, i), 510 mEGLConfig); 511 if (i > DisplayDevice::DISPLAY_PRIMARY) { 512 // FIXME: currently we don't get blank/unblank requests 513 // for displays other than the main display, so we always 514 // assume a connected display is unblanked. 515 ALOGD("marking display %d as acquired/unblanked", i); 516 hw->acquireScreen(); 517 } 518 mDisplays.add(token, hw); 519 } 520 } 521 522 // we need a GL context current in a few places, when initializing 523 // OpenGL ES (see below), or creating a layer, 524 // or when a texture is (asynchronously) destroyed, and for that 525 // we need a valid surface, so it's convenient to use the main display 526 // for that. 527 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 528 529 // initialize OpenGL ES 530 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 531 initializeGL(mEGLDisplay); 532 533 // start the EventThread 534 mEventThread = new EventThread(this); 535 mEventQueue.setEventThread(mEventThread); 536 537 // initialize our drawing state 538 mDrawingState = mCurrentState; 539 540 541 // We're now ready to accept clients... 542 mReadyToRunBarrier.open(); 543 544 // set initial conditions (e.g. unblank default device) 545 initializeDisplays(); 546 547 // start boot animation 548 startBootAnim(); 549 550 return NO_ERROR; 551} 552 553int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 554 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 555 type : mHwc->allocateDisplayId(); 556} 557 558void SurfaceFlinger::startBootAnim() { 559 // start boot animation 560 property_set("service.bootanim.exit", "0"); 561 property_set("ctl.start", "bootanim"); 562} 563 564uint32_t SurfaceFlinger::getMaxTextureSize() const { 565 return mMaxTextureSize; 566} 567 568uint32_t SurfaceFlinger::getMaxViewportDims() const { 569 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 570 mMaxViewportDims[0] : mMaxViewportDims[1]; 571} 572 573// ---------------------------------------------------------------------------- 574 575bool SurfaceFlinger::authenticateSurfaceTexture( 576 const sp<IGraphicBufferProducer>& bufferProducer) const { 577 Mutex::Autolock _l(mStateLock); 578 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 579 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 580} 581 582status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 583 int32_t type = NAME_NOT_FOUND; 584 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 585 if (display == mBuiltinDisplays[i]) { 586 type = i; 587 break; 588 } 589 } 590 591 if (type < 0) { 592 return type; 593 } 594 595 const HWComposer& hwc(getHwComposer()); 596 float xdpi = hwc.getDpiX(type); 597 float ydpi = hwc.getDpiY(type); 598 599 // TODO: Not sure if display density should handled by SF any longer 600 class Density { 601 static int getDensityFromProperty(char const* propName) { 602 char property[PROPERTY_VALUE_MAX]; 603 int density = 0; 604 if (property_get(propName, property, NULL) > 0) { 605 density = atoi(property); 606 } 607 return density; 608 } 609 public: 610 static int getEmuDensity() { 611 return getDensityFromProperty("qemu.sf.lcd_density"); } 612 static int getBuildDensity() { 613 return getDensityFromProperty("ro.sf.lcd_density"); } 614 }; 615 616 if (type == DisplayDevice::DISPLAY_PRIMARY) { 617 // The density of the device is provided by a build property 618 float density = Density::getBuildDensity() / 160.0f; 619 if (density == 0) { 620 // the build doesn't provide a density -- this is wrong! 621 // use xdpi instead 622 ALOGE("ro.sf.lcd_density must be defined as a build property"); 623 density = xdpi / 160.0f; 624 } 625 if (Density::getEmuDensity()) { 626 // if "qemu.sf.lcd_density" is specified, it overrides everything 627 xdpi = ydpi = density = Density::getEmuDensity(); 628 density /= 160.0f; 629 } 630 info->density = density; 631 632 // TODO: this needs to go away (currently needed only by webkit) 633 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 634 info->orientation = hw->getOrientation(); 635 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 636 } else { 637 // TODO: where should this value come from? 638 static const int TV_DENSITY = 213; 639 info->density = TV_DENSITY / 160.0f; 640 info->orientation = 0; 641 } 642 643 info->w = hwc.getWidth(type); 644 info->h = hwc.getHeight(type); 645 info->xdpi = xdpi; 646 info->ydpi = ydpi; 647 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 648 649 // All non-virtual displays are currently considered secure. 650 info->secure = true; 651 652 return NO_ERROR; 653} 654 655// ---------------------------------------------------------------------------- 656 657sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 658 return mEventThread->createEventConnection(); 659} 660 661// ---------------------------------------------------------------------------- 662 663void SurfaceFlinger::waitForEvent() { 664 mEventQueue.waitMessage(); 665} 666 667void SurfaceFlinger::signalTransaction() { 668 mEventQueue.invalidate(); 669} 670 671void SurfaceFlinger::signalLayerUpdate() { 672 mEventQueue.invalidate(); 673} 674 675void SurfaceFlinger::signalRefresh() { 676 mEventQueue.refresh(); 677} 678 679status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 680 nsecs_t reltime, uint32_t flags) { 681 return mEventQueue.postMessage(msg, reltime); 682} 683 684status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 685 nsecs_t reltime, uint32_t flags) { 686 status_t res = mEventQueue.postMessage(msg, reltime); 687 if (res == NO_ERROR) { 688 msg->wait(); 689 } 690 return res; 691} 692 693bool SurfaceFlinger::threadLoop() { 694 waitForEvent(); 695 return true; 696} 697 698void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 699 if (mEventThread == NULL) { 700 // This is a temporary workaround for b/7145521. A non-null pointer 701 // does not mean EventThread has finished initializing, so this 702 // is not a correct fix. 703 ALOGW("WARNING: EventThread not started, ignoring vsync"); 704 return; 705 } 706 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 707 // we should only receive DisplayDevice::DisplayType from the vsync callback 708 mEventThread->onVSyncReceived(type, timestamp); 709 } 710} 711 712void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 713 if (mEventThread == NULL) { 714 // This is a temporary workaround for b/7145521. A non-null pointer 715 // does not mean EventThread has finished initializing, so this 716 // is not a correct fix. 717 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 718 return; 719 } 720 721 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 722 Mutex::Autolock _l(mStateLock); 723 if (connected) { 724 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 725 } else { 726 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 727 mBuiltinDisplays[type].clear(); 728 } 729 setTransactionFlags(eDisplayTransactionNeeded); 730 731 // Defer EventThread notification until SF has updated mDisplays. 732 } 733} 734 735void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 736 getHwComposer().eventControl(disp, event, enabled); 737} 738 739void SurfaceFlinger::onMessageReceived(int32_t what) { 740 ATRACE_CALL(); 741 switch (what) { 742 case MessageQueue::INVALIDATE: 743 handleMessageTransaction(); 744 handleMessageInvalidate(); 745 signalRefresh(); 746 break; 747 case MessageQueue::REFRESH: 748 handleMessageRefresh(); 749 break; 750 } 751} 752 753void SurfaceFlinger::handleMessageTransaction() { 754 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 755 if (transactionFlags) { 756 handleTransaction(transactionFlags); 757 } 758} 759 760void SurfaceFlinger::handleMessageInvalidate() { 761 ATRACE_CALL(); 762 handlePageFlip(); 763} 764 765void SurfaceFlinger::handleMessageRefresh() { 766 ATRACE_CALL(); 767 preComposition(); 768 rebuildLayerStacks(); 769 setUpHWComposer(); 770 doDebugFlashRegions(); 771 doComposition(); 772 postComposition(); 773} 774 775void SurfaceFlinger::doDebugFlashRegions() 776{ 777 // is debugging enabled 778 if (CC_LIKELY(!mDebugRegion)) 779 return; 780 781 const bool repaintEverything = mRepaintEverything; 782 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 783 const sp<DisplayDevice>& hw(mDisplays[dpy]); 784 if (hw->canDraw()) { 785 // transform the dirty region into this screen's coordinate space 786 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 787 if (!dirtyRegion.isEmpty()) { 788 // redraw the whole screen 789 doComposeSurfaces(hw, Region(hw->bounds())); 790 791 // and draw the dirty region 792 glDisable(GL_TEXTURE_EXTERNAL_OES); 793 glDisable(GL_TEXTURE_2D); 794 glDisable(GL_BLEND); 795 glColor4f(1, 0, 1, 1); 796 const int32_t height = hw->getHeight(); 797 Region::const_iterator it = dirtyRegion.begin(); 798 Region::const_iterator const end = dirtyRegion.end(); 799 while (it != end) { 800 const Rect& r = *it++; 801 GLfloat vertices[][2] = { 802 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 803 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 804 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 805 { (GLfloat) r.right, (GLfloat) (height - r.top) } 806 }; 807 glVertexPointer(2, GL_FLOAT, 0, vertices); 808 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 809 } 810 hw->compositionComplete(); 811 hw->swapBuffers(getHwComposer()); 812 } 813 } 814 } 815 816 postFramebuffer(); 817 818 if (mDebugRegion > 1) { 819 usleep(mDebugRegion * 1000); 820 } 821 822 HWComposer& hwc(getHwComposer()); 823 if (hwc.initCheck() == NO_ERROR) { 824 status_t err = hwc.prepare(); 825 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 826 } 827} 828 829void SurfaceFlinger::preComposition() 830{ 831 bool needExtraInvalidate = false; 832 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 833 const size_t count = currentLayers.size(); 834 for (size_t i=0 ; i<count ; i++) { 835 if (currentLayers[i]->onPreComposition()) { 836 needExtraInvalidate = true; 837 } 838 } 839 if (needExtraInvalidate) { 840 signalLayerUpdate(); 841 } 842} 843 844void SurfaceFlinger::postComposition() 845{ 846 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 847 const size_t count = currentLayers.size(); 848 for (size_t i=0 ; i<count ; i++) { 849 currentLayers[i]->onPostComposition(); 850 } 851 852 if (mAnimCompositionPending) { 853 mAnimCompositionPending = false; 854 855 const HWComposer& hwc = getHwComposer(); 856 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 857 if (presentFence->isValid()) { 858 mAnimFrameTracker.setActualPresentFence(presentFence); 859 } else { 860 // The HWC doesn't support present fences, so use the refresh 861 // timestamp instead. 862 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 863 mAnimFrameTracker.setActualPresentTime(presentTime); 864 } 865 mAnimFrameTracker.advanceFrame(); 866 } 867} 868 869void SurfaceFlinger::rebuildLayerStacks() { 870 // rebuild the visible layer list per screen 871 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 872 ATRACE_CALL(); 873 mVisibleRegionsDirty = false; 874 invalidateHwcGeometry(); 875 876 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 877 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 878 Region opaqueRegion; 879 Region dirtyRegion; 880 Vector< sp<Layer> > layersSortedByZ; 881 const sp<DisplayDevice>& hw(mDisplays[dpy]); 882 const Transform& tr(hw->getTransform()); 883 const Rect bounds(hw->getBounds()); 884 if (hw->canDraw()) { 885 SurfaceFlinger::computeVisibleRegions(currentLayers, 886 hw->getLayerStack(), dirtyRegion, opaqueRegion); 887 888 const size_t count = currentLayers.size(); 889 for (size_t i=0 ; i<count ; i++) { 890 const sp<Layer>& layer(currentLayers[i]); 891 const Layer::State& s(layer->drawingState()); 892 if (s.layerStack == hw->getLayerStack()) { 893 Region drawRegion(tr.transform( 894 layer->visibleNonTransparentRegion)); 895 drawRegion.andSelf(bounds); 896 if (!drawRegion.isEmpty()) { 897 layersSortedByZ.add(layer); 898 } 899 } 900 } 901 } 902 hw->setVisibleLayersSortedByZ(layersSortedByZ); 903 hw->undefinedRegion.set(bounds); 904 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 905 hw->dirtyRegion.orSelf(dirtyRegion); 906 } 907 } 908} 909 910void SurfaceFlinger::setUpHWComposer() { 911 HWComposer& hwc(getHwComposer()); 912 if (hwc.initCheck() == NO_ERROR) { 913 // build the h/w work list 914 if (CC_UNLIKELY(mHwWorkListDirty)) { 915 mHwWorkListDirty = false; 916 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 917 sp<const DisplayDevice> hw(mDisplays[dpy]); 918 const int32_t id = hw->getHwcDisplayId(); 919 if (id >= 0) { 920 const Vector< sp<Layer> >& currentLayers( 921 hw->getVisibleLayersSortedByZ()); 922 const size_t count = currentLayers.size(); 923 if (hwc.createWorkList(id, count) == NO_ERROR) { 924 HWComposer::LayerListIterator cur = hwc.begin(id); 925 const HWComposer::LayerListIterator end = hwc.end(id); 926 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 927 const sp<Layer>& layer(currentLayers[i]); 928 layer->setGeometry(hw, *cur); 929 if (mDebugDisableHWC || mDebugRegion) { 930 cur->setSkip(true); 931 } 932 } 933 } 934 } 935 } 936 } 937 938 // set the per-frame data 939 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 940 sp<const DisplayDevice> hw(mDisplays[dpy]); 941 const int32_t id = hw->getHwcDisplayId(); 942 if (id >= 0) { 943 const Vector< sp<Layer> >& currentLayers( 944 hw->getVisibleLayersSortedByZ()); 945 const size_t count = currentLayers.size(); 946 HWComposer::LayerListIterator cur = hwc.begin(id); 947 const HWComposer::LayerListIterator end = hwc.end(id); 948 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 949 /* 950 * update the per-frame h/w composer data for each layer 951 * and build the transparent region of the FB 952 */ 953 const sp<Layer>& layer(currentLayers[i]); 954 layer->setPerFrameData(hw, *cur); 955 } 956 } 957 } 958 959 status_t err = hwc.prepare(); 960 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 961 } 962} 963 964void SurfaceFlinger::doComposition() { 965 ATRACE_CALL(); 966 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 967 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 968 const sp<DisplayDevice>& hw(mDisplays[dpy]); 969 if (hw->canDraw()) { 970 // transform the dirty region into this screen's coordinate space 971 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 972 973 // repaint the framebuffer (if needed) 974 doDisplayComposition(hw, dirtyRegion); 975 976 hw->dirtyRegion.clear(); 977 hw->flip(hw->swapRegion); 978 hw->swapRegion.clear(); 979 } 980 // inform the h/w that we're done compositing 981 hw->compositionComplete(); 982 } 983 postFramebuffer(); 984} 985 986void SurfaceFlinger::postFramebuffer() 987{ 988 ATRACE_CALL(); 989 990 const nsecs_t now = systemTime(); 991 mDebugInSwapBuffers = now; 992 993 HWComposer& hwc(getHwComposer()); 994 if (hwc.initCheck() == NO_ERROR) { 995 if (!hwc.supportsFramebufferTarget()) { 996 // EGL spec says: 997 // "surface must be bound to the calling thread's current context, 998 // for the current rendering API." 999 DisplayDevice::makeCurrent(mEGLDisplay, 1000 getDefaultDisplayDevice(), mEGLContext); 1001 } 1002 hwc.commit(); 1003 } 1004 1005 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1006 sp<const DisplayDevice> hw(mDisplays[dpy]); 1007 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1008 hw->onSwapBuffersCompleted(hwc); 1009 const size_t count = currentLayers.size(); 1010 int32_t id = hw->getHwcDisplayId(); 1011 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1012 HWComposer::LayerListIterator cur = hwc.begin(id); 1013 const HWComposer::LayerListIterator end = hwc.end(id); 1014 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1015 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1016 } 1017 } else { 1018 for (size_t i = 0; i < count; i++) { 1019 currentLayers[i]->onLayerDisplayed(hw, NULL); 1020 } 1021 } 1022 } 1023 1024 mLastSwapBufferTime = systemTime() - now; 1025 mDebugInSwapBuffers = 0; 1026} 1027 1028void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1029{ 1030 ATRACE_CALL(); 1031 1032 Mutex::Autolock _l(mStateLock); 1033 const nsecs_t now = systemTime(); 1034 mDebugInTransaction = now; 1035 1036 // Here we're guaranteed that some transaction flags are set 1037 // so we can call handleTransactionLocked() unconditionally. 1038 // We call getTransactionFlags(), which will also clear the flags, 1039 // with mStateLock held to guarantee that mCurrentState won't change 1040 // until the transaction is committed. 1041 1042 transactionFlags = getTransactionFlags(eTransactionMask); 1043 handleTransactionLocked(transactionFlags); 1044 1045 mLastTransactionTime = systemTime() - now; 1046 mDebugInTransaction = 0; 1047 invalidateHwcGeometry(); 1048 // here the transaction has been committed 1049} 1050 1051void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1052{ 1053 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1054 const size_t count = currentLayers.size(); 1055 1056 /* 1057 * Traversal of the children 1058 * (perform the transaction for each of them if needed) 1059 */ 1060 1061 if (transactionFlags & eTraversalNeeded) { 1062 for (size_t i=0 ; i<count ; i++) { 1063 const sp<Layer>& layer(currentLayers[i]); 1064 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1065 if (!trFlags) continue; 1066 1067 const uint32_t flags = layer->doTransaction(0); 1068 if (flags & Layer::eVisibleRegion) 1069 mVisibleRegionsDirty = true; 1070 } 1071 } 1072 1073 /* 1074 * Perform display own transactions if needed 1075 */ 1076 1077 if (transactionFlags & eDisplayTransactionNeeded) { 1078 // here we take advantage of Vector's copy-on-write semantics to 1079 // improve performance by skipping the transaction entirely when 1080 // know that the lists are identical 1081 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1082 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1083 if (!curr.isIdenticalTo(draw)) { 1084 mVisibleRegionsDirty = true; 1085 const size_t cc = curr.size(); 1086 size_t dc = draw.size(); 1087 1088 // find the displays that were removed 1089 // (ie: in drawing state but not in current state) 1090 // also handle displays that changed 1091 // (ie: displays that are in both lists) 1092 for (size_t i=0 ; i<dc ; i++) { 1093 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1094 if (j < 0) { 1095 // in drawing state but not in current state 1096 if (!draw[i].isMainDisplay()) { 1097 // Call makeCurrent() on the primary display so we can 1098 // be sure that nothing associated with this display 1099 // is current. 1100 const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1101 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1102 mDisplays.removeItem(draw.keyAt(i)); 1103 getHwComposer().disconnectDisplay(draw[i].type); 1104 if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES) 1105 mEventThread->onHotplugReceived(draw[i].type, false); 1106 } else { 1107 ALOGW("trying to remove the main display"); 1108 } 1109 } else { 1110 // this display is in both lists. see if something changed. 1111 const DisplayDeviceState& state(curr[j]); 1112 const wp<IBinder>& display(curr.keyAt(j)); 1113 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1114 // changing the surface is like destroying and 1115 // recreating the DisplayDevice, so we just remove it 1116 // from the drawing state, so that it get re-added 1117 // below. 1118 mDisplays.removeItem(display); 1119 mDrawingState.displays.removeItemsAt(i); 1120 dc--; i--; 1121 // at this point we must loop to the next item 1122 continue; 1123 } 1124 1125 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1126 if (disp != NULL) { 1127 if (state.layerStack != draw[i].layerStack) { 1128 disp->setLayerStack(state.layerStack); 1129 } 1130 if ((state.orientation != draw[i].orientation) 1131 || (state.viewport != draw[i].viewport) 1132 || (state.frame != draw[i].frame)) 1133 { 1134 disp->setProjection(state.orientation, 1135 state.viewport, state.frame); 1136 } 1137 } 1138 } 1139 } 1140 1141 // find displays that were added 1142 // (ie: in current state but not in drawing state) 1143 for (size_t i=0 ; i<cc ; i++) { 1144 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1145 const DisplayDeviceState& state(curr[i]); 1146 1147 sp<DisplaySurface> dispSurface; 1148 if (state.isVirtualDisplay()) { 1149 if (state.surface != NULL) { 1150 dispSurface = new VirtualDisplaySurface( 1151 *mHwc, state.type, state.surface, 1152 state.displayName); 1153 } 1154 } else { 1155 ALOGE_IF(state.surface!=NULL, 1156 "adding a supported display, but rendering " 1157 "surface is provided (%p), ignoring it", 1158 state.surface.get()); 1159 1160 // for supported (by hwc) displays we provide our 1161 // own rendering surface 1162 dispSurface = new FramebufferSurface(*mHwc, state.type); 1163 } 1164 1165 const wp<IBinder>& display(curr.keyAt(i)); 1166 if (dispSurface != NULL) { 1167 sp<DisplayDevice> hw = new DisplayDevice(this, 1168 state.type, state.isSecure, display, 1169 dispSurface, mEGLConfig); 1170 hw->setLayerStack(state.layerStack); 1171 hw->setProjection(state.orientation, 1172 state.viewport, state.frame); 1173 hw->setDisplayName(state.displayName); 1174 mDisplays.add(display, hw); 1175 if (state.type < DisplayDevice::NUM_DISPLAY_TYPES) 1176 mEventThread->onHotplugReceived(state.type, true); 1177 } 1178 } 1179 } 1180 } 1181 } 1182 1183 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1184 // The transform hint might have changed for some layers 1185 // (either because a display has changed, or because a layer 1186 // as changed). 1187 // 1188 // Walk through all the layers in currentLayers, 1189 // and update their transform hint. 1190 // 1191 // If a layer is visible only on a single display, then that 1192 // display is used to calculate the hint, otherwise we use the 1193 // default display. 1194 // 1195 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1196 // the hint is set before we acquire a buffer from the surface texture. 1197 // 1198 // NOTE: layer transactions have taken place already, so we use their 1199 // drawing state. However, SurfaceFlinger's own transaction has not 1200 // happened yet, so we must use the current state layer list 1201 // (soon to become the drawing state list). 1202 // 1203 sp<const DisplayDevice> disp; 1204 uint32_t currentlayerStack = 0; 1205 for (size_t i=0; i<count; i++) { 1206 // NOTE: we rely on the fact that layers are sorted by 1207 // layerStack first (so we don't have to traverse the list 1208 // of displays for every layer). 1209 const sp<Layer>& layer(currentLayers[i]); 1210 uint32_t layerStack = layer->drawingState().layerStack; 1211 if (i==0 || currentlayerStack != layerStack) { 1212 currentlayerStack = layerStack; 1213 // figure out if this layerstack is mirrored 1214 // (more than one display) if so, pick the default display, 1215 // if not, pick the only display it's on. 1216 disp.clear(); 1217 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1218 sp<const DisplayDevice> hw(mDisplays[dpy]); 1219 if (hw->getLayerStack() == currentlayerStack) { 1220 if (disp == NULL) { 1221 disp = hw; 1222 } else { 1223 disp = getDefaultDisplayDevice(); 1224 break; 1225 } 1226 } 1227 } 1228 } 1229 if (disp != NULL) { 1230 // presumably this means this layer is using a layerStack 1231 // that is not visible on any display 1232 layer->updateTransformHint(disp); 1233 } 1234 } 1235 } 1236 1237 1238 /* 1239 * Perform our own transaction if needed 1240 */ 1241 1242 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1243 if (currentLayers.size() > previousLayers.size()) { 1244 // layers have been added 1245 mVisibleRegionsDirty = true; 1246 } 1247 1248 // some layers might have been removed, so 1249 // we need to update the regions they're exposing. 1250 if (mLayersRemoved) { 1251 mLayersRemoved = false; 1252 mVisibleRegionsDirty = true; 1253 const size_t count = previousLayers.size(); 1254 for (size_t i=0 ; i<count ; i++) { 1255 const sp<Layer>& layer(previousLayers[i]); 1256 if (currentLayers.indexOf(layer) < 0) { 1257 // this layer is not visible anymore 1258 // TODO: we could traverse the tree from front to back and 1259 // compute the actual visible region 1260 // TODO: we could cache the transformed region 1261 const Layer::State& s(layer->drawingState()); 1262 Region visibleReg = s.transform.transform( 1263 Region(Rect(s.active.w, s.active.h))); 1264 invalidateLayerStack(s.layerStack, visibleReg); 1265 } 1266 } 1267 } 1268 1269 commitTransaction(); 1270} 1271 1272void SurfaceFlinger::commitTransaction() 1273{ 1274 if (!mLayersPendingRemoval.isEmpty()) { 1275 // Notify removed layers now that they can't be drawn from 1276 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1277 mLayersPendingRemoval[i]->onRemoved(); 1278 } 1279 mLayersPendingRemoval.clear(); 1280 } 1281 1282 // If this transaction is part of a window animation then the next frame 1283 // we composite should be considered an animation as well. 1284 mAnimCompositionPending = mAnimTransactionPending; 1285 1286 mDrawingState = mCurrentState; 1287 mTransactionPending = false; 1288 mAnimTransactionPending = false; 1289 mTransactionCV.broadcast(); 1290} 1291 1292void SurfaceFlinger::computeVisibleRegions( 1293 const LayerVector& currentLayers, uint32_t layerStack, 1294 Region& outDirtyRegion, Region& outOpaqueRegion) 1295{ 1296 ATRACE_CALL(); 1297 1298 Region aboveOpaqueLayers; 1299 Region aboveCoveredLayers; 1300 Region dirty; 1301 1302 outDirtyRegion.clear(); 1303 1304 size_t i = currentLayers.size(); 1305 while (i--) { 1306 const sp<Layer>& layer = currentLayers[i]; 1307 1308 // start with the whole surface at its current location 1309 const Layer::State& s(layer->drawingState()); 1310 1311 // only consider the layers on the given layer stack 1312 if (s.layerStack != layerStack) 1313 continue; 1314 1315 /* 1316 * opaqueRegion: area of a surface that is fully opaque. 1317 */ 1318 Region opaqueRegion; 1319 1320 /* 1321 * visibleRegion: area of a surface that is visible on screen 1322 * and not fully transparent. This is essentially the layer's 1323 * footprint minus the opaque regions above it. 1324 * Areas covered by a translucent surface are considered visible. 1325 */ 1326 Region visibleRegion; 1327 1328 /* 1329 * coveredRegion: area of a surface that is covered by all 1330 * visible regions above it (which includes the translucent areas). 1331 */ 1332 Region coveredRegion; 1333 1334 /* 1335 * transparentRegion: area of a surface that is hinted to be completely 1336 * transparent. This is only used to tell when the layer has no visible 1337 * non-transparent regions and can be removed from the layer list. It 1338 * does not affect the visibleRegion of this layer or any layers 1339 * beneath it. The hint may not be correct if apps don't respect the 1340 * SurfaceView restrictions (which, sadly, some don't). 1341 */ 1342 Region transparentRegion; 1343 1344 1345 // handle hidden surfaces by setting the visible region to empty 1346 if (CC_LIKELY(layer->isVisible())) { 1347 const bool translucent = !layer->isOpaque(); 1348 Rect bounds(s.transform.transform(layer->computeBounds())); 1349 visibleRegion.set(bounds); 1350 if (!visibleRegion.isEmpty()) { 1351 // Remove the transparent area from the visible region 1352 if (translucent) { 1353 const Transform tr(s.transform); 1354 if (tr.transformed()) { 1355 if (tr.preserveRects()) { 1356 // transform the transparent region 1357 transparentRegion = tr.transform(s.transparentRegion); 1358 } else { 1359 // transformation too complex, can't do the 1360 // transparent region optimization. 1361 transparentRegion.clear(); 1362 } 1363 } else { 1364 transparentRegion = s.transparentRegion; 1365 } 1366 } 1367 1368 // compute the opaque region 1369 const int32_t layerOrientation = s.transform.getOrientation(); 1370 if (s.alpha==255 && !translucent && 1371 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1372 // the opaque region is the layer's footprint 1373 opaqueRegion = visibleRegion; 1374 } 1375 } 1376 } 1377 1378 // Clip the covered region to the visible region 1379 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1380 1381 // Update aboveCoveredLayers for next (lower) layer 1382 aboveCoveredLayers.orSelf(visibleRegion); 1383 1384 // subtract the opaque region covered by the layers above us 1385 visibleRegion.subtractSelf(aboveOpaqueLayers); 1386 1387 // compute this layer's dirty region 1388 if (layer->contentDirty) { 1389 // we need to invalidate the whole region 1390 dirty = visibleRegion; 1391 // as well, as the old visible region 1392 dirty.orSelf(layer->visibleRegion); 1393 layer->contentDirty = false; 1394 } else { 1395 /* compute the exposed region: 1396 * the exposed region consists of two components: 1397 * 1) what's VISIBLE now and was COVERED before 1398 * 2) what's EXPOSED now less what was EXPOSED before 1399 * 1400 * note that (1) is conservative, we start with the whole 1401 * visible region but only keep what used to be covered by 1402 * something -- which mean it may have been exposed. 1403 * 1404 * (2) handles areas that were not covered by anything but got 1405 * exposed because of a resize. 1406 */ 1407 const Region newExposed = visibleRegion - coveredRegion; 1408 const Region oldVisibleRegion = layer->visibleRegion; 1409 const Region oldCoveredRegion = layer->coveredRegion; 1410 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1411 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1412 } 1413 dirty.subtractSelf(aboveOpaqueLayers); 1414 1415 // accumulate to the screen dirty region 1416 outDirtyRegion.orSelf(dirty); 1417 1418 // Update aboveOpaqueLayers for next (lower) layer 1419 aboveOpaqueLayers.orSelf(opaqueRegion); 1420 1421 // Store the visible region in screen space 1422 layer->setVisibleRegion(visibleRegion); 1423 layer->setCoveredRegion(coveredRegion); 1424 layer->setVisibleNonTransparentRegion( 1425 visibleRegion.subtract(transparentRegion)); 1426 } 1427 1428 outOpaqueRegion = aboveOpaqueLayers; 1429} 1430 1431void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1432 const Region& dirty) { 1433 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1434 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1435 if (hw->getLayerStack() == layerStack) { 1436 hw->dirtyRegion.orSelf(dirty); 1437 } 1438 } 1439} 1440 1441void SurfaceFlinger::handlePageFlip() 1442{ 1443 Region dirtyRegion; 1444 1445 bool visibleRegions = false; 1446 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1447 const size_t count = currentLayers.size(); 1448 for (size_t i=0 ; i<count ; i++) { 1449 const sp<Layer>& layer(currentLayers[i]); 1450 const Region dirty(layer->latchBuffer(visibleRegions)); 1451 const Layer::State& s(layer->drawingState()); 1452 invalidateLayerStack(s.layerStack, dirty); 1453 } 1454 1455 mVisibleRegionsDirty |= visibleRegions; 1456} 1457 1458void SurfaceFlinger::invalidateHwcGeometry() 1459{ 1460 mHwWorkListDirty = true; 1461} 1462 1463 1464void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1465 const Region& inDirtyRegion) 1466{ 1467 Region dirtyRegion(inDirtyRegion); 1468 1469 // compute the invalid region 1470 hw->swapRegion.orSelf(dirtyRegion); 1471 1472 uint32_t flags = hw->getFlags(); 1473 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1474 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1475 // takes a rectangle, we must make sure to update that whole 1476 // rectangle in that case 1477 dirtyRegion.set(hw->swapRegion.bounds()); 1478 } else { 1479 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1480 // We need to redraw the rectangle that will be updated 1481 // (pushed to the framebuffer). 1482 // This is needed because PARTIAL_UPDATES only takes one 1483 // rectangle instead of a region (see DisplayDevice::flip()) 1484 dirtyRegion.set(hw->swapRegion.bounds()); 1485 } else { 1486 // we need to redraw everything (the whole screen) 1487 dirtyRegion.set(hw->bounds()); 1488 hw->swapRegion = dirtyRegion; 1489 } 1490 } 1491 1492 doComposeSurfaces(hw, dirtyRegion); 1493 1494 // update the swap region and clear the dirty region 1495 hw->swapRegion.orSelf(dirtyRegion); 1496 1497 // swap buffers (presentation) 1498 hw->swapBuffers(getHwComposer()); 1499} 1500 1501void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1502{ 1503 const int32_t id = hw->getHwcDisplayId(); 1504 HWComposer& hwc(getHwComposer()); 1505 HWComposer::LayerListIterator cur = hwc.begin(id); 1506 const HWComposer::LayerListIterator end = hwc.end(id); 1507 1508 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1509 if (hasGlesComposition) { 1510 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1511 1512 // set the frame buffer 1513 glMatrixMode(GL_MODELVIEW); 1514 glLoadIdentity(); 1515 1516 // Never touch the framebuffer if we don't have any framebuffer layers 1517 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1518 if (hasHwcComposition) { 1519 // when using overlays, we assume a fully transparent framebuffer 1520 // NOTE: we could reduce how much we need to clear, for instance 1521 // remove where there are opaque FB layers. however, on some 1522 // GPUs doing a "clean slate" glClear might be more efficient. 1523 // We'll revisit later if needed. 1524 glClearColor(0, 0, 0, 0); 1525 glClear(GL_COLOR_BUFFER_BIT); 1526 } else { 1527 // we start with the whole screen area 1528 const Region bounds(hw->getBounds()); 1529 1530 // we remove the scissor part 1531 // we're left with the letterbox region 1532 // (common case is that letterbox ends-up being empty) 1533 const Region letterbox(bounds.subtract(hw->getScissor())); 1534 1535 // compute the area to clear 1536 Region region(hw->undefinedRegion.merge(letterbox)); 1537 1538 // but limit it to the dirty region 1539 region.andSelf(dirty); 1540 1541 // screen is already cleared here 1542 if (!region.isEmpty()) { 1543 // can happen with SurfaceView 1544 drawWormhole(hw, region); 1545 } 1546 } 1547 1548 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1549 // just to be on the safe side, we don't set the 1550 // scissor on the main display. It should never be needed 1551 // anyways (though in theory it could since the API allows it). 1552 const Rect& bounds(hw->getBounds()); 1553 const Rect& scissor(hw->getScissor()); 1554 if (scissor != bounds) { 1555 // scissor doesn't match the screen's dimensions, so we 1556 // need to clear everything outside of it and enable 1557 // the GL scissor so we don't draw anything where we shouldn't 1558 const GLint height = hw->getHeight(); 1559 glScissor(scissor.left, height - scissor.bottom, 1560 scissor.getWidth(), scissor.getHeight()); 1561 // enable scissor for this frame 1562 glEnable(GL_SCISSOR_TEST); 1563 } 1564 } 1565 } 1566 1567 /* 1568 * and then, render the layers targeted at the framebuffer 1569 */ 1570 1571 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1572 const size_t count = layers.size(); 1573 const Transform& tr = hw->getTransform(); 1574 if (cur != end) { 1575 // we're using h/w composer 1576 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1577 const sp<Layer>& layer(layers[i]); 1578 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1579 if (!clip.isEmpty()) { 1580 switch (cur->getCompositionType()) { 1581 case HWC_OVERLAY: { 1582 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1583 && i 1584 && layer->isOpaque() 1585 && hasGlesComposition) { 1586 // never clear the very first layer since we're 1587 // guaranteed the FB is already cleared 1588 layer->clearWithOpenGL(hw, clip); 1589 } 1590 break; 1591 } 1592 case HWC_FRAMEBUFFER: { 1593 layer->draw(hw, clip); 1594 break; 1595 } 1596 case HWC_FRAMEBUFFER_TARGET: { 1597 // this should not happen as the iterator shouldn't 1598 // let us get there. 1599 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1600 break; 1601 } 1602 } 1603 } 1604 layer->setAcquireFence(hw, *cur); 1605 } 1606 } else { 1607 // we're not using h/w composer 1608 for (size_t i=0 ; i<count ; ++i) { 1609 const sp<Layer>& layer(layers[i]); 1610 const Region clip(dirty.intersect( 1611 tr.transform(layer->visibleRegion))); 1612 if (!clip.isEmpty()) { 1613 layer->draw(hw, clip); 1614 } 1615 } 1616 } 1617 1618 // disable scissor at the end of the frame 1619 glDisable(GL_SCISSOR_TEST); 1620} 1621 1622void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1623 const Region& region) const 1624{ 1625 glDisable(GL_TEXTURE_EXTERNAL_OES); 1626 glDisable(GL_TEXTURE_2D); 1627 glDisable(GL_BLEND); 1628 glColor4f(0,0,0,0); 1629 1630 const int32_t height = hw->getHeight(); 1631 Region::const_iterator it = region.begin(); 1632 Region::const_iterator const end = region.end(); 1633 while (it != end) { 1634 const Rect& r = *it++; 1635 GLfloat vertices[][2] = { 1636 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1637 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1638 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1639 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1640 }; 1641 glVertexPointer(2, GL_FLOAT, 0, vertices); 1642 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1643 } 1644} 1645 1646void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1647 const sp<IBinder>& handle, 1648 const sp<IGraphicBufferProducer>& gbc, 1649 const sp<Layer>& lbc) 1650{ 1651 // attach this layer to the client 1652 client->attachLayer(handle, lbc); 1653 1654 // add this layer to the current state list 1655 Mutex::Autolock _l(mStateLock); 1656 mCurrentState.layersSortedByZ.add(lbc); 1657 mGraphicBufferProducerList.add(gbc->asBinder()); 1658} 1659 1660status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) 1661{ 1662 Mutex::Autolock _l(mStateLock); 1663 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1664 if (index >= 0) { 1665 mLayersPendingRemoval.push(layer); 1666 mLayersRemoved = true; 1667 setTransactionFlags(eTransactionNeeded); 1668 return NO_ERROR; 1669 } 1670 return status_t(index); 1671} 1672 1673uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1674{ 1675 return android_atomic_release_load(&mTransactionFlags); 1676} 1677 1678uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1679{ 1680 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1681} 1682 1683uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1684{ 1685 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1686 if ((old & flags)==0) { // wake the server up 1687 signalTransaction(); 1688 } 1689 return old; 1690} 1691 1692void SurfaceFlinger::setTransactionState( 1693 const Vector<ComposerState>& state, 1694 const Vector<DisplayState>& displays, 1695 uint32_t flags) 1696{ 1697 ATRACE_CALL(); 1698 Mutex::Autolock _l(mStateLock); 1699 uint32_t transactionFlags = 0; 1700 1701 if (flags & eAnimation) { 1702 // For window updates that are part of an animation we must wait for 1703 // previous animation "frames" to be handled. 1704 while (mAnimTransactionPending) { 1705 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1706 if (CC_UNLIKELY(err != NO_ERROR)) { 1707 // just in case something goes wrong in SF, return to the 1708 // caller after a few seconds. 1709 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1710 "waiting for previous animation frame"); 1711 mAnimTransactionPending = false; 1712 break; 1713 } 1714 } 1715 } 1716 1717 size_t count = displays.size(); 1718 for (size_t i=0 ; i<count ; i++) { 1719 const DisplayState& s(displays[i]); 1720 transactionFlags |= setDisplayStateLocked(s); 1721 } 1722 1723 count = state.size(); 1724 for (size_t i=0 ; i<count ; i++) { 1725 const ComposerState& s(state[i]); 1726 // Here we need to check that the interface we're given is indeed 1727 // one of our own. A malicious client could give us a NULL 1728 // IInterface, or one of its own or even one of our own but a 1729 // different type. All these situations would cause us to crash. 1730 // 1731 // NOTE: it would be better to use RTTI as we could directly check 1732 // that we have a Client*. however, RTTI is disabled in Android. 1733 if (s.client != NULL) { 1734 sp<IBinder> binder = s.client->asBinder(); 1735 if (binder != NULL) { 1736 String16 desc(binder->getInterfaceDescriptor()); 1737 if (desc == ISurfaceComposerClient::descriptor) { 1738 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1739 transactionFlags |= setClientStateLocked(client, s.state); 1740 } 1741 } 1742 } 1743 } 1744 1745 if (transactionFlags) { 1746 // this triggers the transaction 1747 setTransactionFlags(transactionFlags); 1748 1749 // if this is a synchronous transaction, wait for it to take effect 1750 // before returning. 1751 if (flags & eSynchronous) { 1752 mTransactionPending = true; 1753 } 1754 if (flags & eAnimation) { 1755 mAnimTransactionPending = true; 1756 } 1757 while (mTransactionPending) { 1758 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1759 if (CC_UNLIKELY(err != NO_ERROR)) { 1760 // just in case something goes wrong in SF, return to the 1761 // called after a few seconds. 1762 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1763 mTransactionPending = false; 1764 break; 1765 } 1766 } 1767 } 1768} 1769 1770uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1771{ 1772 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1773 if (dpyIdx < 0) 1774 return 0; 1775 1776 uint32_t flags = 0; 1777 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1778 if (disp.isValid()) { 1779 const uint32_t what = s.what; 1780 if (what & DisplayState::eSurfaceChanged) { 1781 if (disp.surface->asBinder() != s.surface->asBinder()) { 1782 disp.surface = s.surface; 1783 flags |= eDisplayTransactionNeeded; 1784 } 1785 } 1786 if (what & DisplayState::eLayerStackChanged) { 1787 if (disp.layerStack != s.layerStack) { 1788 disp.layerStack = s.layerStack; 1789 flags |= eDisplayTransactionNeeded; 1790 } 1791 } 1792 if (what & DisplayState::eDisplayProjectionChanged) { 1793 if (disp.orientation != s.orientation) { 1794 disp.orientation = s.orientation; 1795 flags |= eDisplayTransactionNeeded; 1796 } 1797 if (disp.frame != s.frame) { 1798 disp.frame = s.frame; 1799 flags |= eDisplayTransactionNeeded; 1800 } 1801 if (disp.viewport != s.viewport) { 1802 disp.viewport = s.viewport; 1803 flags |= eDisplayTransactionNeeded; 1804 } 1805 } 1806 } 1807 return flags; 1808} 1809 1810uint32_t SurfaceFlinger::setClientStateLocked( 1811 const sp<Client>& client, 1812 const layer_state_t& s) 1813{ 1814 uint32_t flags = 0; 1815 sp<Layer> layer(client->getLayerUser(s.surface)); 1816 if (layer != 0) { 1817 const uint32_t what = s.what; 1818 if (what & layer_state_t::ePositionChanged) { 1819 if (layer->setPosition(s.x, s.y)) 1820 flags |= eTraversalNeeded; 1821 } 1822 if (what & layer_state_t::eLayerChanged) { 1823 // NOTE: index needs to be calculated before we update the state 1824 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1825 if (layer->setLayer(s.z)) { 1826 mCurrentState.layersSortedByZ.removeAt(idx); 1827 mCurrentState.layersSortedByZ.add(layer); 1828 // we need traversal (state changed) 1829 // AND transaction (list changed) 1830 flags |= eTransactionNeeded|eTraversalNeeded; 1831 } 1832 } 1833 if (what & layer_state_t::eSizeChanged) { 1834 if (layer->setSize(s.w, s.h)) { 1835 flags |= eTraversalNeeded; 1836 } 1837 } 1838 if (what & layer_state_t::eAlphaChanged) { 1839 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1840 flags |= eTraversalNeeded; 1841 } 1842 if (what & layer_state_t::eMatrixChanged) { 1843 if (layer->setMatrix(s.matrix)) 1844 flags |= eTraversalNeeded; 1845 } 1846 if (what & layer_state_t::eTransparentRegionChanged) { 1847 if (layer->setTransparentRegionHint(s.transparentRegion)) 1848 flags |= eTraversalNeeded; 1849 } 1850 if (what & layer_state_t::eVisibilityChanged) { 1851 if (layer->setFlags(s.flags, s.mask)) 1852 flags |= eTraversalNeeded; 1853 } 1854 if (what & layer_state_t::eCropChanged) { 1855 if (layer->setCrop(s.crop)) 1856 flags |= eTraversalNeeded; 1857 } 1858 if (what & layer_state_t::eLayerStackChanged) { 1859 // NOTE: index needs to be calculated before we update the state 1860 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1861 if (layer->setLayerStack(s.layerStack)) { 1862 mCurrentState.layersSortedByZ.removeAt(idx); 1863 mCurrentState.layersSortedByZ.add(layer); 1864 // we need traversal (state changed) 1865 // AND transaction (list changed) 1866 flags |= eTransactionNeeded|eTraversalNeeded; 1867 } 1868 } 1869 } 1870 return flags; 1871} 1872 1873status_t SurfaceFlinger::createLayer( 1874 const String8& name, 1875 const sp<Client>& client, 1876 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1877 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1878{ 1879 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1880 if (int32_t(w|h) < 0) { 1881 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1882 int(w), int(h)); 1883 return BAD_VALUE; 1884 } 1885 1886 status_t result = NO_ERROR; 1887 1888 sp<Layer> layer; 1889 1890 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1891 case ISurfaceComposerClient::eFXSurfaceNormal: 1892 result = createNormalLayer(client, 1893 name, w, h, flags, format, 1894 handle, gbp, &layer); 1895 break; 1896 case ISurfaceComposerClient::eFXSurfaceDim: 1897 result = createDimLayer(client, 1898 name, w, h, flags, 1899 handle, gbp, &layer); 1900 break; 1901 default: 1902 result = BAD_VALUE; 1903 break; 1904 } 1905 1906 if (result == NO_ERROR) { 1907 addClientLayer(client, *handle, *gbp, layer); 1908 setTransactionFlags(eTransactionNeeded); 1909 } 1910 return result; 1911} 1912 1913status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1914 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1915 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1916{ 1917 // initialize the surfaces 1918 switch (format) { 1919 case PIXEL_FORMAT_TRANSPARENT: 1920 case PIXEL_FORMAT_TRANSLUCENT: 1921 format = PIXEL_FORMAT_RGBA_8888; 1922 break; 1923 case PIXEL_FORMAT_OPAQUE: 1924#ifdef NO_RGBX_8888 1925 format = PIXEL_FORMAT_RGB_565; 1926#else 1927 format = PIXEL_FORMAT_RGBX_8888; 1928#endif 1929 break; 1930 } 1931 1932#ifdef NO_RGBX_8888 1933 if (format == PIXEL_FORMAT_RGBX_8888) 1934 format = PIXEL_FORMAT_RGBA_8888; 1935#endif 1936 1937 *outLayer = new Layer(this, client, name, w, h, flags); 1938 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1939 if (err == NO_ERROR) { 1940 *handle = (*outLayer)->getHandle(); 1941 *gbp = (*outLayer)->getBufferQueue(); 1942 } 1943 1944 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 1945 return err; 1946} 1947 1948status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 1949 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 1950 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1951{ 1952 *outLayer = new LayerDim(this, client, name, w, h, flags); 1953 *handle = (*outLayer)->getHandle(); 1954 *gbp = (*outLayer)->getBufferQueue(); 1955 return NO_ERROR; 1956} 1957 1958status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 1959{ 1960 // called by the window manager when it wants to remove a Layer 1961 status_t err = NO_ERROR; 1962 sp<Layer> l(client->getLayerUser(handle)); 1963 if (l != NULL) { 1964 err = removeLayer(l); 1965 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1966 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1967 } 1968 return err; 1969} 1970 1971status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 1972{ 1973 // called by ~LayerCleaner() when all references to the IBinder (handle) 1974 // are gone 1975 status_t err = NO_ERROR; 1976 sp<Layer> l(layer.promote()); 1977 if (l != NULL) { 1978 err = removeLayer(l); 1979 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1980 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1981 } 1982 return err; 1983} 1984 1985// --------------------------------------------------------------------------- 1986 1987void SurfaceFlinger::onInitializeDisplays() { 1988 // reset screen orientation and use primary layer stack 1989 Vector<ComposerState> state; 1990 Vector<DisplayState> displays; 1991 DisplayState d; 1992 d.what = DisplayState::eDisplayProjectionChanged | 1993 DisplayState::eLayerStackChanged; 1994 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1995 d.layerStack = 0; 1996 d.orientation = DisplayState::eOrientationDefault; 1997 d.frame.makeInvalid(); 1998 d.viewport.makeInvalid(); 1999 displays.add(d); 2000 setTransactionState(state, displays, 0); 2001 onScreenAcquired(getDefaultDisplayDevice()); 2002} 2003 2004void SurfaceFlinger::initializeDisplays() { 2005 class MessageScreenInitialized : public MessageBase { 2006 SurfaceFlinger* flinger; 2007 public: 2008 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2009 virtual bool handler() { 2010 flinger->onInitializeDisplays(); 2011 return true; 2012 } 2013 }; 2014 sp<MessageBase> msg = new MessageScreenInitialized(this); 2015 postMessageAsync(msg); // we may be called from main thread, use async message 2016} 2017 2018 2019void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2020 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2021 if (hw->isScreenAcquired()) { 2022 // this is expected, e.g. when power manager wakes up during boot 2023 ALOGD(" screen was previously acquired"); 2024 return; 2025 } 2026 2027 hw->acquireScreen(); 2028 int32_t type = hw->getDisplayType(); 2029 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2030 // built-in display, tell the HWC 2031 getHwComposer().acquire(type); 2032 2033 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2034 // FIXME: eventthread only knows about the main display right now 2035 mEventThread->onScreenAcquired(); 2036 } 2037 } 2038 mVisibleRegionsDirty = true; 2039 repaintEverything(); 2040} 2041 2042void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2043 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2044 if (!hw->isScreenAcquired()) { 2045 ALOGD(" screen was previously released"); 2046 return; 2047 } 2048 2049 hw->releaseScreen(); 2050 int32_t type = hw->getDisplayType(); 2051 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2052 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2053 // FIXME: eventthread only knows about the main display right now 2054 mEventThread->onScreenReleased(); 2055 } 2056 2057 // built-in display, tell the HWC 2058 getHwComposer().release(type); 2059 } 2060 mVisibleRegionsDirty = true; 2061 // from this point on, SF will stop drawing on this display 2062} 2063 2064void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2065 class MessageScreenAcquired : public MessageBase { 2066 SurfaceFlinger& mFlinger; 2067 sp<IBinder> mDisplay; 2068 public: 2069 MessageScreenAcquired(SurfaceFlinger& flinger, 2070 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2071 virtual bool handler() { 2072 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2073 if (hw == NULL) { 2074 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2075 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2076 ALOGW("Attempt to unblank virtual display"); 2077 } else { 2078 mFlinger.onScreenAcquired(hw); 2079 } 2080 return true; 2081 } 2082 }; 2083 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2084 postMessageSync(msg); 2085} 2086 2087void SurfaceFlinger::blank(const sp<IBinder>& display) { 2088 class MessageScreenReleased : public MessageBase { 2089 SurfaceFlinger& mFlinger; 2090 sp<IBinder> mDisplay; 2091 public: 2092 MessageScreenReleased(SurfaceFlinger& flinger, 2093 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2094 virtual bool handler() { 2095 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2096 if (hw == NULL) { 2097 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2098 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2099 ALOGW("Attempt to blank virtual display"); 2100 } else { 2101 mFlinger.onScreenReleased(hw); 2102 } 2103 return true; 2104 } 2105 }; 2106 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2107 postMessageSync(msg); 2108} 2109 2110// --------------------------------------------------------------------------- 2111 2112status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2113{ 2114 const size_t SIZE = 4096; 2115 char buffer[SIZE]; 2116 String8 result; 2117 2118 if (!PermissionCache::checkCallingPermission(sDump)) { 2119 snprintf(buffer, SIZE, "Permission Denial: " 2120 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2121 IPCThreadState::self()->getCallingPid(), 2122 IPCThreadState::self()->getCallingUid()); 2123 result.append(buffer); 2124 } else { 2125 // Try to get the main lock, but don't insist if we can't 2126 // (this would indicate SF is stuck, but we want to be able to 2127 // print something in dumpsys). 2128 int retry = 3; 2129 while (mStateLock.tryLock()<0 && --retry>=0) { 2130 usleep(1000000); 2131 } 2132 const bool locked(retry >= 0); 2133 if (!locked) { 2134 snprintf(buffer, SIZE, 2135 "SurfaceFlinger appears to be unresponsive, " 2136 "dumping anyways (no locks held)\n"); 2137 result.append(buffer); 2138 } 2139 2140 bool dumpAll = true; 2141 size_t index = 0; 2142 size_t numArgs = args.size(); 2143 if (numArgs) { 2144 if ((index < numArgs) && 2145 (args[index] == String16("--list"))) { 2146 index++; 2147 listLayersLocked(args, index, result, buffer, SIZE); 2148 dumpAll = false; 2149 } 2150 2151 if ((index < numArgs) && 2152 (args[index] == String16("--latency"))) { 2153 index++; 2154 dumpStatsLocked(args, index, result, buffer, SIZE); 2155 dumpAll = false; 2156 } 2157 2158 if ((index < numArgs) && 2159 (args[index] == String16("--latency-clear"))) { 2160 index++; 2161 clearStatsLocked(args, index, result, buffer, SIZE); 2162 dumpAll = false; 2163 } 2164 } 2165 2166 if (dumpAll) { 2167 dumpAllLocked(result, buffer, SIZE); 2168 } 2169 2170 if (locked) { 2171 mStateLock.unlock(); 2172 } 2173 } 2174 write(fd, result.string(), result.size()); 2175 return NO_ERROR; 2176} 2177 2178void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2179 String8& result, char* buffer, size_t SIZE) const 2180{ 2181 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2182 const size_t count = currentLayers.size(); 2183 for (size_t i=0 ; i<count ; i++) { 2184 const sp<Layer>& layer(currentLayers[i]); 2185 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2186 result.append(buffer); 2187 } 2188} 2189 2190void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2191 String8& result, char* buffer, size_t SIZE) const 2192{ 2193 String8 name; 2194 if (index < args.size()) { 2195 name = String8(args[index]); 2196 index++; 2197 } 2198 2199 const nsecs_t period = 2200 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2201 result.appendFormat("%lld\n", period); 2202 2203 if (name.isEmpty()) { 2204 mAnimFrameTracker.dump(result); 2205 } else { 2206 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2207 const size_t count = currentLayers.size(); 2208 for (size_t i=0 ; i<count ; i++) { 2209 const sp<Layer>& layer(currentLayers[i]); 2210 if (name == layer->getName()) { 2211 layer->dumpStats(result, buffer, SIZE); 2212 } 2213 } 2214 } 2215} 2216 2217void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2218 String8& result, char* buffer, size_t SIZE) 2219{ 2220 String8 name; 2221 if (index < args.size()) { 2222 name = String8(args[index]); 2223 index++; 2224 } 2225 2226 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2227 const size_t count = currentLayers.size(); 2228 for (size_t i=0 ; i<count ; i++) { 2229 const sp<Layer>& layer(currentLayers[i]); 2230 if (name.isEmpty() || (name == layer->getName())) { 2231 layer->clearStats(); 2232 } 2233 } 2234 2235 mAnimFrameTracker.clear(); 2236} 2237 2238/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2239{ 2240 static const char* config = 2241 " [sf" 2242#ifdef NO_RGBX_8888 2243 " NO_RGBX_8888" 2244#endif 2245#ifdef HAS_CONTEXT_PRIORITY 2246 " HAS_CONTEXT_PRIORITY" 2247#endif 2248#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2249 " NEVER_DEFAULT_TO_ASYNC_MODE" 2250#endif 2251#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2252 " TARGET_DISABLE_TRIPLE_BUFFERING" 2253#endif 2254 "]"; 2255 result.append(config); 2256} 2257 2258void SurfaceFlinger::dumpAllLocked( 2259 String8& result, char* buffer, size_t SIZE) const 2260{ 2261 // figure out if we're stuck somewhere 2262 const nsecs_t now = systemTime(); 2263 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2264 const nsecs_t inTransaction(mDebugInTransaction); 2265 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2266 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2267 2268 /* 2269 * Dump library configuration. 2270 */ 2271 result.append("Build configuration:"); 2272 appendSfConfigString(result); 2273 appendUiConfigString(result); 2274 appendGuiConfigString(result); 2275 result.append("\n"); 2276 2277 /* 2278 * Dump the visible layer list 2279 */ 2280 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2281 const size_t count = currentLayers.size(); 2282 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2283 result.append(buffer); 2284 for (size_t i=0 ; i<count ; i++) { 2285 const sp<Layer>& layer(currentLayers[i]); 2286 layer->dump(result, buffer, SIZE); 2287 } 2288 2289 /* 2290 * Dump Display state 2291 */ 2292 2293 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2294 result.append(buffer); 2295 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2296 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2297 hw->dump(result, buffer, SIZE); 2298 } 2299 2300 /* 2301 * Dump SurfaceFlinger global state 2302 */ 2303 2304 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2305 result.append(buffer); 2306 2307 HWComposer& hwc(getHwComposer()); 2308 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2309 const GLExtensions& extensions(GLExtensions::getInstance()); 2310 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2311 extensions.getVendor(), 2312 extensions.getRenderer(), 2313 extensions.getVersion()); 2314 result.append(buffer); 2315 2316 snprintf(buffer, SIZE, "EGL : %s\n", 2317 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2318 result.append(buffer); 2319 2320 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2321 result.append(buffer); 2322 2323 hw->undefinedRegion.dump(result, "undefinedRegion"); 2324 snprintf(buffer, SIZE, 2325 " orientation=%d, canDraw=%d\n", 2326 hw->getOrientation(), hw->canDraw()); 2327 result.append(buffer); 2328 snprintf(buffer, SIZE, 2329 " last eglSwapBuffers() time: %f us\n" 2330 " last transaction time : %f us\n" 2331 " transaction-flags : %08x\n" 2332 " refresh-rate : %f fps\n" 2333 " x-dpi : %f\n" 2334 " y-dpi : %f\n", 2335 mLastSwapBufferTime/1000.0, 2336 mLastTransactionTime/1000.0, 2337 mTransactionFlags, 2338 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2339 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2340 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2341 result.append(buffer); 2342 2343 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2344 inSwapBuffersDuration/1000.0); 2345 result.append(buffer); 2346 2347 snprintf(buffer, SIZE, " transaction time: %f us\n", 2348 inTransactionDuration/1000.0); 2349 result.append(buffer); 2350 2351 /* 2352 * VSYNC state 2353 */ 2354 mEventThread->dump(result, buffer, SIZE); 2355 2356 /* 2357 * Dump HWComposer state 2358 */ 2359 snprintf(buffer, SIZE, "h/w composer state:\n"); 2360 result.append(buffer); 2361 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2362 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2363 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2364 result.append(buffer); 2365 hwc.dump(result, buffer, SIZE); 2366 2367 /* 2368 * Dump gralloc state 2369 */ 2370 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2371 alloc.dump(result); 2372} 2373 2374const Vector< sp<Layer> >& 2375SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2376 // Note: mStateLock is held here 2377 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2378} 2379 2380bool SurfaceFlinger::startDdmConnection() 2381{ 2382 void* libddmconnection_dso = 2383 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2384 if (!libddmconnection_dso) { 2385 return false; 2386 } 2387 void (*DdmConnection_start)(const char* name); 2388 DdmConnection_start = 2389 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2390 if (!DdmConnection_start) { 2391 dlclose(libddmconnection_dso); 2392 return false; 2393 } 2394 (*DdmConnection_start)(getServiceName()); 2395 return true; 2396} 2397 2398status_t SurfaceFlinger::onTransact( 2399 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2400{ 2401 switch (code) { 2402 case CREATE_CONNECTION: 2403 case CREATE_DISPLAY: 2404 case SET_TRANSACTION_STATE: 2405 case BOOT_FINISHED: 2406 case BLANK: 2407 case UNBLANK: 2408 { 2409 // codes that require permission check 2410 IPCThreadState* ipc = IPCThreadState::self(); 2411 const int pid = ipc->getCallingPid(); 2412 const int uid = ipc->getCallingUid(); 2413 if ((uid != AID_GRAPHICS) && 2414 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2415 ALOGE("Permission Denial: " 2416 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2417 return PERMISSION_DENIED; 2418 } 2419 break; 2420 } 2421 case CAPTURE_SCREEN: 2422 { 2423 // codes that require permission check 2424 IPCThreadState* ipc = IPCThreadState::self(); 2425 const int pid = ipc->getCallingPid(); 2426 const int uid = ipc->getCallingUid(); 2427 if ((uid != AID_GRAPHICS) && 2428 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2429 ALOGE("Permission Denial: " 2430 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2431 return PERMISSION_DENIED; 2432 } 2433 break; 2434 } 2435 } 2436 2437 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2438 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2439 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2440 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2441 IPCThreadState* ipc = IPCThreadState::self(); 2442 const int pid = ipc->getCallingPid(); 2443 const int uid = ipc->getCallingUid(); 2444 ALOGE("Permission Denial: " 2445 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2446 return PERMISSION_DENIED; 2447 } 2448 int n; 2449 switch (code) { 2450 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2451 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2452 return NO_ERROR; 2453 case 1002: // SHOW_UPDATES 2454 n = data.readInt32(); 2455 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2456 invalidateHwcGeometry(); 2457 repaintEverything(); 2458 return NO_ERROR; 2459 case 1004:{ // repaint everything 2460 repaintEverything(); 2461 return NO_ERROR; 2462 } 2463 case 1005:{ // force transaction 2464 setTransactionFlags( 2465 eTransactionNeeded| 2466 eDisplayTransactionNeeded| 2467 eTraversalNeeded); 2468 return NO_ERROR; 2469 } 2470 case 1006:{ // send empty update 2471 signalRefresh(); 2472 return NO_ERROR; 2473 } 2474 case 1008: // toggle use of hw composer 2475 n = data.readInt32(); 2476 mDebugDisableHWC = n ? 1 : 0; 2477 invalidateHwcGeometry(); 2478 repaintEverything(); 2479 return NO_ERROR; 2480 case 1009: // toggle use of transform hint 2481 n = data.readInt32(); 2482 mDebugDisableTransformHint = n ? 1 : 0; 2483 invalidateHwcGeometry(); 2484 repaintEverything(); 2485 return NO_ERROR; 2486 case 1010: // interrogate. 2487 reply->writeInt32(0); 2488 reply->writeInt32(0); 2489 reply->writeInt32(mDebugRegion); 2490 reply->writeInt32(0); 2491 reply->writeInt32(mDebugDisableHWC); 2492 return NO_ERROR; 2493 case 1013: { 2494 Mutex::Autolock _l(mStateLock); 2495 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2496 reply->writeInt32(hw->getPageFlipCount()); 2497 } 2498 return NO_ERROR; 2499 } 2500 } 2501 return err; 2502} 2503 2504void SurfaceFlinger::repaintEverything() { 2505 android_atomic_or(1, &mRepaintEverything); 2506 signalTransaction(); 2507} 2508 2509// --------------------------------------------------------------------------- 2510// Capture screen into an IGraphiBufferProducer 2511// --------------------------------------------------------------------------- 2512 2513status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2514 const sp<IGraphicBufferProducer>& producer, 2515 uint32_t reqWidth, uint32_t reqHeight, 2516 uint32_t minLayerZ, uint32_t maxLayerZ, 2517 bool isCpuConsumer) { 2518 2519 if (CC_UNLIKELY(display == 0)) 2520 return BAD_VALUE; 2521 2522 if (CC_UNLIKELY(producer == 0)) 2523 return BAD_VALUE; 2524 2525 class MessageCaptureScreen : public MessageBase { 2526 SurfaceFlinger* flinger; 2527 sp<IBinder> display; 2528 sp<IGraphicBufferProducer> producer; 2529 uint32_t reqWidth, reqHeight; 2530 uint32_t minLayerZ,maxLayerZ; 2531 bool isCpuConsumer; 2532 status_t result; 2533 public: 2534 MessageCaptureScreen(SurfaceFlinger* flinger, 2535 const sp<IBinder>& display, 2536 const sp<IGraphicBufferProducer>& producer, 2537 uint32_t reqWidth, uint32_t reqHeight, 2538 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer) 2539 : flinger(flinger), display(display), producer(producer), 2540 reqWidth(reqWidth), reqHeight(reqHeight), 2541 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2542 isCpuConsumer(isCpuConsumer), 2543 result(PERMISSION_DENIED) 2544 { 2545 } 2546 status_t getResult() const { 2547 return result; 2548 } 2549 virtual bool handler() { 2550 Mutex::Autolock _l(flinger->mStateLock); 2551 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2552 // When we know the GL->CPU path works, we can call 2553 // captureScreenImplLocked() directly, instead of using the 2554 // "CpuConsumer" version, which is much less efficient -- it is 2555 // however needed by some older drivers. 2556 2557 if (flinger->mGpuToCpuSupported || !isCpuConsumer) { 2558 result = flinger->captureScreenImplLocked(hw, 2559 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2560 } else { 2561 result = flinger->captureScreenImplCpuConsumerLocked(hw, 2562 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2563 } 2564 return true; 2565 } 2566 }; 2567 2568 sp<MessageBase> msg = new MessageCaptureScreen(this, 2569 display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2570 isCpuConsumer); 2571 status_t res = postMessageSync(msg); 2572 if (res == NO_ERROR) { 2573 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2574 } 2575 return res; 2576} 2577 2578status_t SurfaceFlinger::captureScreenImplLocked( 2579 const sp<const DisplayDevice>& hw, 2580 const sp<IGraphicBufferProducer>& producer, 2581 uint32_t reqWidth, uint32_t reqHeight, 2582 uint32_t minLayerZ, uint32_t maxLayerZ) 2583{ 2584 ATRACE_CALL(); 2585 2586 // get screen geometry 2587 const uint32_t hw_w = hw->getWidth(); 2588 const uint32_t hw_h = hw->getHeight(); 2589 2590 // if we have secure windows on this display, never allow the screen capture 2591 if (hw->getSecureLayerVisible()) { 2592 ALOGW("FB is protected: PERMISSION_DENIED"); 2593 return PERMISSION_DENIED; 2594 } 2595 2596 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2597 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2598 reqWidth, reqHeight, hw_w, hw_h); 2599 return BAD_VALUE; 2600 } 2601 2602 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2603 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2604 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2605 2606 // Create a surface to render into 2607 sp<Surface> surface = new Surface(producer); 2608 ANativeWindow* const window = surface.get(); 2609 2610 // set the buffer size to what the user requested 2611 native_window_set_buffers_user_dimensions(window, reqWidth, reqHeight); 2612 2613 // and create the corresponding EGLSurface 2614 EGLSurface eglSurface = eglCreateWindowSurface( 2615 mEGLDisplay, mEGLConfig, window, NULL); 2616 if (eglSurface == EGL_NO_SURFACE) { 2617 ALOGE("captureScreenImplLocked: eglCreateWindowSurface() failed 0x%4x", 2618 eglGetError()); 2619 return BAD_VALUE; 2620 } 2621 2622 if (!eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) { 2623 ALOGE("captureScreenImplLocked: eglMakeCurrent() failed 0x%4x", 2624 eglGetError()); 2625 eglDestroySurface(mEGLDisplay, eglSurface); 2626 return BAD_VALUE; 2627 } 2628 2629 // make sure to clear all GL error flags 2630 while ( glGetError() != GL_NO_ERROR ) ; 2631 2632 // set-up our viewport 2633 glViewport(0, 0, reqWidth, reqHeight); 2634 glMatrixMode(GL_PROJECTION); 2635 glLoadIdentity(); 2636 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2637 glMatrixMode(GL_MODELVIEW); 2638 glLoadIdentity(); 2639 2640 // redraw the screen entirely... 2641 glDisable(GL_TEXTURE_EXTERNAL_OES); 2642 glDisable(GL_TEXTURE_2D); 2643 glClearColor(0,0,0,1); 2644 glClear(GL_COLOR_BUFFER_BIT); 2645 2646 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2647 const size_t count = layers.size(); 2648 for (size_t i=0 ; i<count ; ++i) { 2649 const sp<Layer>& layer(layers[i]); 2650 const Layer::State& state(layer->drawingState()); 2651 if (state.layerStack == hw->getLayerStack()) { 2652 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2653 if (layer->isVisible()) { 2654 if (filtering) layer->setFiltering(true); 2655 layer->draw(hw); 2656 if (filtering) layer->setFiltering(false); 2657 } 2658 } 2659 } 2660 } 2661 2662 // compositionComplete is needed for older driver 2663 hw->compositionComplete(); 2664 2665 // and finishing things up... 2666 if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) { 2667 ALOGE("captureScreenImplLocked: eglSwapBuffers() failed 0x%4x", 2668 eglGetError()); 2669 eglDestroySurface(mEGLDisplay, eglSurface); 2670 return BAD_VALUE; 2671 } 2672 2673 eglDestroySurface(mEGLDisplay, eglSurface); 2674 2675 return NO_ERROR; 2676} 2677 2678 2679status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( 2680 const sp<const DisplayDevice>& hw, 2681 const sp<IGraphicBufferProducer>& producer, 2682 uint32_t reqWidth, uint32_t reqHeight, 2683 uint32_t minLayerZ, uint32_t maxLayerZ) 2684{ 2685 ATRACE_CALL(); 2686 2687 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2688 return INVALID_OPERATION; 2689 } 2690 2691 // create the texture that will receive the screenshot, later we'll 2692 // attach a FBO to it so we can call glReadPixels(). 2693 GLuint tname; 2694 glGenTextures(1, &tname); 2695 glBindTexture(GL_TEXTURE_2D, tname); 2696 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2697 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2698 2699 // the GLConsumer will provide the BufferQueue 2700 sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D); 2701 consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888); 2702 2703 // call the new screenshot taking code, passing a BufferQueue to it 2704 status_t result = captureScreenImplLocked(hw, 2705 consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ); 2706 2707 if (result == NO_ERROR) { 2708 result = consumer->updateTexImage(); 2709 if (result == NO_ERROR) { 2710 // create a FBO 2711 GLuint name; 2712 glGenFramebuffersOES(1, &name); 2713 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2714 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2715 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2716 2717 reqWidth = consumer->getCurrentBuffer()->getWidth(); 2718 reqHeight = consumer->getCurrentBuffer()->getHeight(); 2719 2720 { 2721 // in this block we render the screenshot into the 2722 // CpuConsumer using glReadPixels from our GLConsumer, 2723 // Some older drivers don't support the GL->CPU path so 2724 // have to wrap it with a CPU->CPU path, which is what 2725 // glReadPixels essentially is 2726 2727 sp<Surface> sur = new Surface(producer); 2728 ANativeWindow* window = sur.get(); 2729 ANativeWindowBuffer* buffer; 2730 void* vaddr; 2731 2732 if (native_window_api_connect(window, 2733 NATIVE_WINDOW_API_CPU) == NO_ERROR) { 2734 int err = 0; 2735 err = native_window_set_buffers_dimensions(window, 2736 reqWidth, reqHeight); 2737 err |= native_window_set_buffers_format(window, 2738 HAL_PIXEL_FORMAT_RGBA_8888); 2739 err |= native_window_set_usage(window, 2740 GRALLOC_USAGE_SW_READ_OFTEN | 2741 GRALLOC_USAGE_SW_WRITE_OFTEN); 2742 2743 if (err == NO_ERROR) { 2744 if (native_window_dequeue_buffer_and_wait(window, 2745 &buffer) == NO_ERROR) { 2746 sp<GraphicBuffer> buf = 2747 static_cast<GraphicBuffer*>(buffer); 2748 if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 2749 &vaddr) == NO_ERROR) { 2750 if (buffer->stride != int(reqWidth)) { 2751 // we're unlucky here, glReadPixels is 2752 // not able to deal with a stride not 2753 // equal to the width. 2754 uint32_t* tmp = new uint32_t[reqWidth*reqHeight]; 2755 if (tmp != NULL) { 2756 glReadPixels(0, 0, reqWidth, reqHeight, 2757 GL_RGBA, GL_UNSIGNED_BYTE, tmp); 2758 for (size_t y=0 ; y<reqHeight ; y++) { 2759 memcpy((uint32_t*)vaddr + y*buffer->stride, 2760 tmp + y*reqWidth, reqWidth*4); 2761 } 2762 delete [] tmp; 2763 } 2764 } else { 2765 glReadPixels(0, 0, reqWidth, reqHeight, 2766 GL_RGBA, GL_UNSIGNED_BYTE, vaddr); 2767 } 2768 buf->unlock(); 2769 } 2770 window->queueBuffer(window, buffer, -1); 2771 } 2772 } 2773 native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU); 2774 } 2775 } 2776 2777 // back to main framebuffer 2778 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2779 glDeleteFramebuffersOES(1, &name); 2780 } 2781 } 2782 2783 glDeleteTextures(1, &tname); 2784 2785 DisplayDevice::makeCurrent(mEGLDisplay, 2786 getDefaultDisplayDevice(), mEGLContext); 2787 2788 return result; 2789} 2790 2791// --------------------------------------------------------------------------- 2792 2793SurfaceFlinger::LayerVector::LayerVector() { 2794} 2795 2796SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2797 : SortedVector<sp<Layer> >(rhs) { 2798} 2799 2800int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2801 const void* rhs) const 2802{ 2803 // sort layers per layer-stack, then by z-order and finally by sequence 2804 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2805 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2806 2807 uint32_t ls = l->currentState().layerStack; 2808 uint32_t rs = r->currentState().layerStack; 2809 if (ls != rs) 2810 return ls - rs; 2811 2812 uint32_t lz = l->currentState().z; 2813 uint32_t rz = r->currentState().z; 2814 if (lz != rz) 2815 return lz - rz; 2816 2817 return l->sequence - r->sequence; 2818} 2819 2820// --------------------------------------------------------------------------- 2821 2822SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2823 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2824} 2825 2826SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2827 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2828 viewport.makeInvalid(); 2829 frame.makeInvalid(); 2830} 2831 2832// --------------------------------------------------------------------------- 2833 2834}; // namespace android 2835