SurfaceFlinger.cpp revision 52bbb1ae239c8a4d05543a23fa8c08467d09c3b2
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayHardware.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mElectronBeamAnimationMode(0), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mExternalDisplaySurface(EGL_NO_SURFACE) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109#ifdef DDMS_DEBUGGING 110 property_get("debug.sf.ddms", value, "0"); 111 mDebugDDMS = atoi(value); 112 if (mDebugDDMS) { 113 DdmConnection::start(getServiceName()); 114 } 115#else 116#warning "DDMS_DEBUGGING disabled" 117#endif 118 119 ALOGI_IF(mDebugRegion, "showupdates enabled"); 120 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 121} 122 123void SurfaceFlinger::onFirstRef() 124{ 125 mEventQueue.init(this); 126 127 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 128 129 // Wait for the main thread to be done with its initialization 130 mReadyToRunBarrier.wait(); 131} 132 133 134SurfaceFlinger::~SurfaceFlinger() 135{ 136 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 137 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 138 eglTerminate(display); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // reset screen orientation 146 Vector<ComposerState> state; 147 Vector<DisplayState> displays; 148 DisplayState d; 149 d.orientation = eOrientationDefault; 150 displays.add(d); 151 setTransactionState(state, displays, 0); 152 153 // restart the boot-animation 154 startBootAnim(); 155} 156 157sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 158{ 159 sp<ISurfaceComposerClient> bclient; 160 sp<Client> client(new Client(this)); 161 status_t err = client->initCheck(); 162 if (err == NO_ERROR) { 163 bclient = client; 164 } 165 return bclient; 166} 167 168sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 169{ 170 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 171 return gba; 172} 173 174void SurfaceFlinger::bootFinished() 175{ 176 const nsecs_t now = systemTime(); 177 const nsecs_t duration = now - mBootTime; 178 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 179 mBootFinished = true; 180 181 // wait patiently for the window manager death 182 const String16 name("window"); 183 sp<IBinder> window(defaultServiceManager()->getService(name)); 184 if (window != 0) { 185 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 186 } 187 188 // stop boot animation 189 // formerly we would just kill the process, but we now ask it to exit so it 190 // can choose where to stop the animation. 191 property_set("service.bootanim.exit", "1"); 192} 193 194void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 195 class MessageDestroyGLTexture : public MessageBase { 196 GLuint texture; 197 public: 198 MessageDestroyGLTexture(GLuint texture) 199 : texture(texture) { 200 } 201 virtual bool handler() { 202 glDeleteTextures(1, &texture); 203 return true; 204 } 205 }; 206 postMessageAsync(new MessageDestroyGLTexture(texture)); 207} 208 209status_t SurfaceFlinger::selectConfigForPixelFormat( 210 EGLDisplay dpy, 211 EGLint const* attrs, 212 PixelFormat format, 213 EGLConfig* outConfig) 214{ 215 EGLConfig config = NULL; 216 EGLint numConfigs = -1, n=0; 217 eglGetConfigs(dpy, NULL, 0, &numConfigs); 218 EGLConfig* const configs = new EGLConfig[numConfigs]; 219 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 220 for (int i=0 ; i<n ; i++) { 221 EGLint nativeVisualId = 0; 222 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 223 if (nativeVisualId>0 && format == nativeVisualId) { 224 *outConfig = configs[i]; 225 delete [] configs; 226 return NO_ERROR; 227 } 228 } 229 delete [] configs; 230 return NAME_NOT_FOUND; 231} 232 233EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 234 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 235 // it is to be used with WIFI displays 236 EGLConfig config; 237 EGLint dummy; 238 status_t err; 239 EGLint attribs[] = { 240 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 241 EGL_RECORDABLE_ANDROID, EGL_TRUE, 242 EGL_NONE 243 }; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 if (err) { 246 // maybe we failed because of EGL_RECORDABLE_ANDROID 247 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 248 attribs[2] = EGL_NONE; 249 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 250 } 251 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 252 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 253 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 254 } 255 return config; 256} 257 258EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 259 // Also create our EGLContext 260 EGLint contextAttributes[] = { 261#ifdef EGL_IMG_context_priority 262#ifdef HAS_CONTEXT_PRIORITY 263#warning "using EGL_IMG_context_priority" 264 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 265#endif 266#endif 267 EGL_NONE, EGL_NONE 268 }; 269 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 270 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 271 return ctxt; 272} 273 274void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 275 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 276 if (!result) { 277 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 278 exit(0); 279 } 280 281 GLExtensions& extensions(GLExtensions::getInstance()); 282 extensions.initWithGLStrings( 283 glGetString(GL_VENDOR), 284 glGetString(GL_RENDERER), 285 glGetString(GL_VERSION), 286 glGetString(GL_EXTENSIONS), 287 eglQueryString(display, EGL_VENDOR), 288 eglQueryString(display, EGL_VERSION), 289 eglQueryString(display, EGL_EXTENSIONS)); 290 291 EGLint w, h; 292 eglQuerySurface(display, surface, EGL_WIDTH, &w); 293 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 294 295 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 296 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 297 298 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 299 glPixelStorei(GL_PACK_ALIGNMENT, 4); 300 glEnableClientState(GL_VERTEX_ARRAY); 301 glShadeModel(GL_FLAT); 302 glDisable(GL_DITHER); 303 glDisable(GL_CULL_FACE); 304 305 struct pack565 { 306 inline uint16_t operator() (int r, int g, int b) const { 307 return (r<<11)|(g<<5)|b; 308 } 309 } pack565; 310 311 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 312 glGenTextures(1, &mProtectedTexName); 313 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 314 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 315 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 316 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 317 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 318 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 319 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 320 321 glViewport(0, 0, w, h); 322 glMatrixMode(GL_PROJECTION); 323 glLoadIdentity(); 324 // put the origin in the left-bottom corner 325 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 326 327 // print some debugging info 328 EGLint r,g,b,a; 329 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 330 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 331 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 332 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 333 ALOGI("EGL informations:"); 334 ALOGI("vendor : %s", extensions.getEglVendor()); 335 ALOGI("version : %s", extensions.getEglVersion()); 336 ALOGI("extensions: %s", extensions.getEglExtension()); 337 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 338 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 339 ALOGI("OpenGL ES informations:"); 340 ALOGI("vendor : %s", extensions.getVendor()); 341 ALOGI("renderer : %s", extensions.getRenderer()); 342 ALOGI("version : %s", extensions.getVersion()); 343 ALOGI("extensions: %s", extensions.getExtension()); 344 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 345 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 346} 347 348status_t SurfaceFlinger::readyToRun() 349{ 350 ALOGI( "SurfaceFlinger's main thread ready to run. " 351 "Initializing graphics H/W..."); 352 353 // initialize EGL 354 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 355 eglInitialize(mEGLDisplay, NULL, NULL); 356 357 // Initialize the main display 358 // create native window to main display 359 sp<FramebufferSurface> anw = FramebufferSurface::create(); 360 ANativeWindow* const window = anw.get(); 361 if (!window) { 362 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 363 exit(0); 364 } 365 366 // initialize the config and context 367 int format; 368 window->query(window, NATIVE_WINDOW_FORMAT, &format); 369 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 370 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 371 372 // initialize our main display hardware 373 DisplayHardware* const hw = new DisplayHardware(this, 0, anw, mEGLConfig); 374 mDisplayHardwares[0] = hw; 375 376 // initialize OpenGL ES 377 EGLSurface surface = hw->getEGLSurface(); 378 initializeGL(mEGLDisplay, surface); 379 380 // start the EventThread 381 mEventThread = new EventThread(this); 382 mEventQueue.setEventThread(mEventThread); 383 384 // initialize the H/W composer 385 mHwc = new HWComposer(this, 386 *static_cast<HWComposer::EventHandler *>(this), 387 hw->getRefreshPeriod()); 388 389 // We're now ready to accept clients... 390 mReadyToRunBarrier.open(); 391 392 // start boot animation 393 startBootAnim(); 394 395 return NO_ERROR; 396} 397 398void SurfaceFlinger::startBootAnim() { 399 // start boot animation 400 property_set("service.bootanim.exit", "0"); 401 property_set("ctl.start", "bootanim"); 402} 403 404uint32_t SurfaceFlinger::getMaxTextureSize() const { 405 return mMaxTextureSize; 406} 407 408uint32_t SurfaceFlinger::getMaxViewportDims() const { 409 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 410 mMaxViewportDims[0] : mMaxViewportDims[1]; 411} 412 413// ---------------------------------------------------------------------------- 414 415bool SurfaceFlinger::authenticateSurfaceTexture( 416 const sp<ISurfaceTexture>& surfaceTexture) const { 417 Mutex::Autolock _l(mStateLock); 418 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 419 420 // Check the visible layer list for the ISurface 421 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 422 size_t count = currentLayers.size(); 423 for (size_t i=0 ; i<count ; i++) { 424 const sp<LayerBase>& layer(currentLayers[i]); 425 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 426 if (lbc != NULL) { 427 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 428 if (lbcBinder == surfaceTextureBinder) { 429 return true; 430 } 431 } 432 } 433 434 // Check the layers in the purgatory. This check is here so that if a 435 // SurfaceTexture gets destroyed before all the clients are done using it, 436 // the error will not be reported as "surface XYZ is not authenticated", but 437 // will instead fail later on when the client tries to use the surface, 438 // which should be reported as "surface XYZ returned an -ENODEV". The 439 // purgatorized layers are no less authentic than the visible ones, so this 440 // should not cause any harm. 441 size_t purgatorySize = mLayerPurgatory.size(); 442 for (size_t i=0 ; i<purgatorySize ; i++) { 443 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 444 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 445 if (lbc != NULL) { 446 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 447 if (lbcBinder == surfaceTextureBinder) { 448 return true; 449 } 450 } 451 } 452 453 return false; 454} 455 456status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 457 if (uint32_t(dpy) >= 2) { 458 return BAD_INDEX; 459 } 460 const DisplayHardware& hw(getDefaultDisplayHardware()); 461 return hw.getInfo(info); 462} 463 464// ---------------------------------------------------------------------------- 465 466sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 467 return mEventThread->createEventConnection(); 468} 469 470void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 471 const DisplayHardware& hw(getDefaultDisplayHardware()); 472 EGLSurface result = EGL_NO_SURFACE; 473 EGLSurface old_surface = EGL_NO_SURFACE; 474 sp<SurfaceTextureClient> stc; 475 476 if (display != NULL) { 477 stc = new SurfaceTextureClient(display); 478 result = eglCreateWindowSurface(hw.getEGLDisplay(), 479 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 480 ALOGE_IF(result == EGL_NO_SURFACE, 481 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 482 display.get()); 483 } 484 485 { // scope for the lock 486 Mutex::Autolock _l(mStateLock); 487 old_surface = mExternalDisplaySurface; 488 mExternalDisplayNativeWindow = stc; 489 mExternalDisplaySurface = result; 490 ALOGD("mExternalDisplaySurface = %p", result); 491 } 492 493 if (old_surface != EGL_NO_SURFACE) { 494 // Note: EGL allows to destroy an object while its current 495 // it will fail to become current next time though. 496 eglDestroySurface(hw.getEGLDisplay(), old_surface); 497 } 498} 499 500EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 501 Mutex::Autolock _l(mStateLock); 502 return mExternalDisplaySurface; 503} 504 505// ---------------------------------------------------------------------------- 506 507void SurfaceFlinger::waitForEvent() { 508 mEventQueue.waitMessage(); 509} 510 511void SurfaceFlinger::signalTransaction() { 512 mEventQueue.invalidate(); 513} 514 515void SurfaceFlinger::signalLayerUpdate() { 516 mEventQueue.invalidate(); 517} 518 519void SurfaceFlinger::signalRefresh() { 520 mEventQueue.refresh(); 521} 522 523status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 524 nsecs_t reltime, uint32_t flags) { 525 return mEventQueue.postMessage(msg, reltime); 526} 527 528status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 529 nsecs_t reltime, uint32_t flags) { 530 status_t res = mEventQueue.postMessage(msg, reltime); 531 if (res == NO_ERROR) { 532 msg->wait(); 533 } 534 return res; 535} 536 537bool SurfaceFlinger::threadLoop() { 538 waitForEvent(); 539 return true; 540} 541 542void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 543 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 544 hw.onVSyncReceived(timestamp); 545 mEventThread->onVSyncReceived(dpy, timestamp); 546} 547 548void SurfaceFlinger::eventControl(int event, int enabled) { 549 getHwComposer().eventControl(event, enabled); 550} 551 552void SurfaceFlinger::onMessageReceived(int32_t what) { 553 ATRACE_CALL(); 554 switch (what) { 555 case MessageQueue::INVALIDATE: 556 handleMessageTransaction(); 557 handleMessageInvalidate(); 558 signalRefresh(); 559 break; 560 case MessageQueue::REFRESH: 561 handleMessageRefresh(); 562 break; 563 } 564} 565 566void SurfaceFlinger::handleMessageTransaction() { 567 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 568 uint32_t transactionFlags = peekTransactionFlags(mask); 569 if (transactionFlags) { 570 handleTransaction(transactionFlags); 571 } 572} 573 574void SurfaceFlinger::handleMessageInvalidate() { 575 handlePageFlip(); 576} 577 578void SurfaceFlinger::handleMessageRefresh() { 579 handleRefresh(); 580 581 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 582 mVisibleRegionsDirty = false; 583 invalidateHwcGeometry(); 584 585 /* 586 * rebuild the visible layer list per screen 587 */ 588 589 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 590 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 591 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 592 593 Region opaqueRegion; 594 Region dirtyRegion; 595 computeVisibleRegions(currentLayers, 596 hw.getLayerStack(), dirtyRegion, opaqueRegion); 597 hw.dirtyRegion.orSelf(dirtyRegion); 598 599 Vector< sp<LayerBase> > layersSortedByZ; 600 const size_t count = currentLayers.size(); 601 for (size_t i=0 ; i<count ; i++) { 602 const Layer::State& s(currentLayers[i]->drawingState()); 603 if (s.layerStack == hw.getLayerStack()) { 604 if (!currentLayers[i]->visibleRegion.isEmpty()) { 605 layersSortedByZ.add(currentLayers[i]); 606 } 607 } 608 } 609 hw.setVisibleLayersSortedByZ(layersSortedByZ); 610 hw.undefinedRegion.set(hw.getBounds()); 611 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 612 } 613 } 614 615 HWComposer& hwc(getHwComposer()); 616 if (hwc.initCheck() == NO_ERROR) { 617 // build the h/w work list 618 const bool workListsDirty = mHwWorkListDirty; 619 mHwWorkListDirty = false; 620 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 621 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 622 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 623 const size_t count = currentLayers.size(); 624 625 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 626 627 HWComposer::LayerListIterator cur = hwc.begin(); 628 const HWComposer::LayerListIterator end = hwc.end(); 629 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 630 const sp<LayerBase>& layer(currentLayers[i]); 631 632 if (CC_UNLIKELY(workListsDirty)) { 633 layer->setGeometry(hw, *cur); 634 if (mDebugDisableHWC || mDebugRegion) { 635 cur->setSkip(true); 636 } 637 } 638 639 /* 640 * update the per-frame h/w composer data for each layer 641 * and build the transparent region of the FB 642 */ 643 layer->setPerFrameData(*cur); 644 } 645 } 646 status_t err = hwc.prepare(); 647 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 648 } 649 650 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 651 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 652 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 653 654 // transform the dirty region into this screen's coordinate space 655 const Transform& planeTransform(hw.getTransform()); 656 Region dirtyRegion; 657 if (repaintEverything) { 658 dirtyRegion.set(hw.bounds()); 659 } else { 660 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 661 dirtyRegion.andSelf(hw.bounds()); 662 } 663 hw.dirtyRegion.clear(); 664 665 if (!dirtyRegion.isEmpty()) { 666 if (hw.canDraw()) { 667 // repaint the framebuffer (if needed) 668 handleRepaint(hw, dirtyRegion); 669 } 670 } 671 // inform the h/w that we're done compositing 672 hw.compositionComplete(); 673 } 674 675 postFramebuffer(); 676 677 678#if 1 679 // render to the external display if we have one 680 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 681 if (externalDisplaySurface != EGL_NO_SURFACE) { 682 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 683 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 684 externalDisplaySurface, externalDisplaySurface, 685 eglGetCurrentContext()); 686 687 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 688 689 if (success) { 690 // redraw the screen entirely... 691 glDisable(GL_TEXTURE_EXTERNAL_OES); 692 glDisable(GL_TEXTURE_2D); 693 glClearColor(0,0,0,1); 694 glClear(GL_COLOR_BUFFER_BIT); 695 glMatrixMode(GL_MODELVIEW); 696 glLoadIdentity(); 697 698 DisplayHardware& hw(const_cast<DisplayDevice&>(getDisplayHardware(0))); 699 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 700 const size_t count = layers.size(); 701 for (size_t i=0 ; i<count ; ++i) { 702 const sp<LayerBase>& layer(layers[i]); 703 layer->drawForSreenShot(hw); 704 } 705 706 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 707 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 708 709 hw.compositionComplete(); 710 } 711 712 success = eglMakeCurrent(eglGetCurrentDisplay(), 713 cur, cur, eglGetCurrentContext()); 714 715 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 716 } 717#endif 718 719} 720 721void SurfaceFlinger::postFramebuffer() 722{ 723 ATRACE_CALL(); 724 725 const nsecs_t now = systemTime(); 726 mDebugInSwapBuffers = now; 727 728 HWComposer& hwc(getHwComposer()); 729 730 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 731 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 732 if (hwc.initCheck() == NO_ERROR) { 733 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 734 const size_t count = currentLayers.size(); 735 HWComposer::LayerListIterator cur = hwc.begin(); 736 const HWComposer::LayerListIterator end = hwc.end(); 737 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 738 const sp<LayerBase>& layer(currentLayers[i]); 739 layer->setAcquireFence(*cur); 740 } 741 } 742 hw.flip(hw.swapRegion); 743 hw.swapRegion.clear(); 744 } 745 746 if (hwc.initCheck() == NO_ERROR) { 747 // FIXME: eventually commit() won't take arguments 748 hwc.commit(mEGLDisplay, getDefaultDisplayHardware().getEGLSurface()); 749 } 750 751 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 752 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 753 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 754 const size_t count = currentLayers.size(); 755 if (hwc.initCheck() == NO_ERROR) { 756 HWComposer::LayerListIterator cur = hwc.begin(); 757 const HWComposer::LayerListIterator end = hwc.end(); 758 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 759 currentLayers[i]->onLayerDisplayed(&*cur); 760 } 761 } else { 762 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 763 for (size_t i = 0; i < count; i++) { 764 currentLayers[i]->onLayerDisplayed(NULL); 765 } 766 } 767 768 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 769 } 770 771 mLastSwapBufferTime = systemTime() - now; 772 mDebugInSwapBuffers = 0; 773} 774 775void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 776{ 777 ATRACE_CALL(); 778 779 Mutex::Autolock _l(mStateLock); 780 const nsecs_t now = systemTime(); 781 mDebugInTransaction = now; 782 783 // Here we're guaranteed that some transaction flags are set 784 // so we can call handleTransactionLocked() unconditionally. 785 // We call getTransactionFlags(), which will also clear the flags, 786 // with mStateLock held to guarantee that mCurrentState won't change 787 // until the transaction is committed. 788 789 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 790 transactionFlags = getTransactionFlags(mask); 791 handleTransactionLocked(transactionFlags); 792 793 mLastTransactionTime = systemTime() - now; 794 mDebugInTransaction = 0; 795 invalidateHwcGeometry(); 796 // here the transaction has been committed 797} 798 799void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 800{ 801 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 802 const size_t count = currentLayers.size(); 803 804 /* 805 * Traversal of the children 806 * (perform the transaction for each of them if needed) 807 */ 808 809 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 810 if (layersNeedTransaction) { 811 for (size_t i=0 ; i<count ; i++) { 812 const sp<LayerBase>& layer = currentLayers[i]; 813 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 814 if (!trFlags) continue; 815 816 const uint32_t flags = layer->doTransaction(0); 817 if (flags & Layer::eVisibleRegion) 818 mVisibleRegionsDirty = true; 819 } 820 } 821 822 /* 823 * Perform our own transaction if needed 824 */ 825 826 if (transactionFlags & eTransactionNeeded) { 827 if (mCurrentState.orientation != mDrawingState.orientation) { 828 // the orientation has changed, recompute all visible regions 829 // and invalidate everything. 830 831 const int dpy = 0; // FIXME: should be a parameter 832 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 833 hw.setOrientation(mCurrentState.orientation); 834 hw.dirtyRegion.set(hw.bounds()); 835 836 mVisibleRegionsDirty = true; 837 } 838 839 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 840 // layers have been added 841 mVisibleRegionsDirty = true; 842 } 843 844 // some layers might have been removed, so 845 // we need to update the regions they're exposing. 846 if (mLayersRemoved) { 847 mLayersRemoved = false; 848 mVisibleRegionsDirty = true; 849 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 850 const size_t count = previousLayers.size(); 851 for (size_t i=0 ; i<count ; i++) { 852 const sp<LayerBase>& layer(previousLayers[i]); 853 if (currentLayers.indexOf(layer) < 0) { 854 // this layer is not visible anymore 855 // TODO: we could traverse the tree from front to back and 856 // compute the actual visible region 857 // TODO: we could cache the transformed region 858 Layer::State front(layer->drawingState()); 859 Region visibleReg = front.transform.transform( 860 Region(Rect(front.active.w, front.active.h))); 861 invalidateLayerStack(front.layerStack, visibleReg); 862 } 863 } 864 } 865 } 866 867 commitTransaction(); 868} 869 870void SurfaceFlinger::commitTransaction() 871{ 872 if (!mLayersPendingRemoval.isEmpty()) { 873 // Notify removed layers now that they can't be drawn from 874 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 875 mLayersPendingRemoval[i]->onRemoved(); 876 } 877 mLayersPendingRemoval.clear(); 878 } 879 880 mDrawingState = mCurrentState; 881 mTransationPending = false; 882 mTransactionCV.broadcast(); 883} 884 885void SurfaceFlinger::computeVisibleRegions( 886 const LayerVector& currentLayers, uint32_t layerStack, 887 Region& outDirtyRegion, Region& outOpaqueRegion) 888{ 889 ATRACE_CALL(); 890 891 Region aboveOpaqueLayers; 892 Region aboveCoveredLayers; 893 Region dirty; 894 895 outDirtyRegion.clear(); 896 897 size_t i = currentLayers.size(); 898 while (i--) { 899 const sp<LayerBase>& layer = currentLayers[i]; 900 901 // start with the whole surface at its current location 902 const Layer::State& s(layer->drawingState()); 903 904 // only consider the layers on the given later stack 905 if (s.layerStack != layerStack) 906 continue; 907 908 /* 909 * opaqueRegion: area of a surface that is fully opaque. 910 */ 911 Region opaqueRegion; 912 913 /* 914 * visibleRegion: area of a surface that is visible on screen 915 * and not fully transparent. This is essentially the layer's 916 * footprint minus the opaque regions above it. 917 * Areas covered by a translucent surface are considered visible. 918 */ 919 Region visibleRegion; 920 921 /* 922 * coveredRegion: area of a surface that is covered by all 923 * visible regions above it (which includes the translucent areas). 924 */ 925 Region coveredRegion; 926 927 928 // handle hidden surfaces by setting the visible region to empty 929 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 930 const bool translucent = !layer->isOpaque(); 931 Rect bounds(layer->computeBounds()); 932 visibleRegion.set(bounds); 933 if (!visibleRegion.isEmpty()) { 934 // Remove the transparent area from the visible region 935 if (translucent) { 936 Region transparentRegionScreen; 937 const Transform tr(s.transform); 938 if (tr.transformed()) { 939 if (tr.preserveRects()) { 940 // transform the transparent region 941 transparentRegionScreen = tr.transform(s.transparentRegion); 942 } else { 943 // transformation too complex, can't do the 944 // transparent region optimization. 945 transparentRegionScreen.clear(); 946 } 947 } else { 948 transparentRegionScreen = s.transparentRegion; 949 } 950 visibleRegion.subtractSelf(transparentRegionScreen); 951 } 952 953 // compute the opaque region 954 const int32_t layerOrientation = s.transform.getOrientation(); 955 if (s.alpha==255 && !translucent && 956 ((layerOrientation & Transform::ROT_INVALID) == false)) { 957 // the opaque region is the layer's footprint 958 opaqueRegion = visibleRegion; 959 } 960 } 961 } 962 963 // Clip the covered region to the visible region 964 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 965 966 // Update aboveCoveredLayers for next (lower) layer 967 aboveCoveredLayers.orSelf(visibleRegion); 968 969 // subtract the opaque region covered by the layers above us 970 visibleRegion.subtractSelf(aboveOpaqueLayers); 971 972 // compute this layer's dirty region 973 if (layer->contentDirty) { 974 // we need to invalidate the whole region 975 dirty = visibleRegion; 976 // as well, as the old visible region 977 dirty.orSelf(layer->visibleRegion); 978 layer->contentDirty = false; 979 } else { 980 /* compute the exposed region: 981 * the exposed region consists of two components: 982 * 1) what's VISIBLE now and was COVERED before 983 * 2) what's EXPOSED now less what was EXPOSED before 984 * 985 * note that (1) is conservative, we start with the whole 986 * visible region but only keep what used to be covered by 987 * something -- which mean it may have been exposed. 988 * 989 * (2) handles areas that were not covered by anything but got 990 * exposed because of a resize. 991 */ 992 const Region newExposed = visibleRegion - coveredRegion; 993 const Region oldVisibleRegion = layer->visibleRegion; 994 const Region oldCoveredRegion = layer->coveredRegion; 995 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 996 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 997 } 998 dirty.subtractSelf(aboveOpaqueLayers); 999 1000 // accumulate to the screen dirty region 1001 outDirtyRegion.orSelf(dirty); 1002 1003 // Update aboveOpaqueLayers for next (lower) layer 1004 aboveOpaqueLayers.orSelf(opaqueRegion); 1005 1006 // Store the visible region is screen space 1007 layer->setVisibleRegion(visibleRegion); 1008 layer->setCoveredRegion(coveredRegion); 1009 } 1010 1011 outOpaqueRegion = aboveOpaqueLayers; 1012} 1013 1014void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1015 const Region& dirty) { 1016 // FIXME: update the dirty region of all displays 1017 // presenting this layer's layer stack. 1018 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0))); 1019 hw.dirtyRegion.orSelf(dirty); 1020} 1021 1022void SurfaceFlinger::handlePageFlip() 1023{ 1024 ATRACE_CALL(); 1025 Region dirtyRegion; 1026 1027 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1028 1029 bool visibleRegions = false; 1030 const size_t count = currentLayers.size(); 1031 sp<LayerBase> const* layers = currentLayers.array(); 1032 for (size_t i=0 ; i<count ; i++) { 1033 const sp<LayerBase>& layer(layers[i]); 1034 const Region dirty(layer->latchBuffer(visibleRegions)); 1035 Layer::State s(layer->drawingState()); 1036 invalidateLayerStack(s.layerStack, dirty); 1037 } 1038 1039 mVisibleRegionsDirty |= visibleRegions; 1040} 1041 1042void SurfaceFlinger::invalidateHwcGeometry() 1043{ 1044 mHwWorkListDirty = true; 1045} 1046 1047void SurfaceFlinger::handleRefresh() 1048{ 1049 bool needInvalidate = false; 1050 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1051 const size_t count = currentLayers.size(); 1052 for (size_t i=0 ; i<count ; i++) { 1053 const sp<LayerBase>& layer(currentLayers[i]); 1054 if (layer->onPreComposition()) { 1055 needInvalidate = true; 1056 } 1057 } 1058 if (needInvalidate) { 1059 signalLayerUpdate(); 1060 } 1061} 1062 1063void SurfaceFlinger::handleRepaint(const DisplayHardware& hw, 1064 const Region& inDirtyRegion) 1065{ 1066 ATRACE_CALL(); 1067 1068 Region dirtyRegion(inDirtyRegion); 1069 1070 // compute the invalid region 1071 hw.swapRegion.orSelf(dirtyRegion); 1072 1073 if (CC_UNLIKELY(mDebugRegion)) { 1074 debugFlashRegions(hw, dirtyRegion); 1075 } 1076 1077 uint32_t flags = hw.getFlags(); 1078 if (flags & DisplayHardware::SWAP_RECTANGLE) { 1079 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1080 // takes a rectangle, we must make sure to update that whole 1081 // rectangle in that case 1082 dirtyRegion.set(hw.swapRegion.bounds()); 1083 } else { 1084 if (flags & DisplayHardware::PARTIAL_UPDATES) { 1085 // We need to redraw the rectangle that will be updated 1086 // (pushed to the framebuffer). 1087 // This is needed because PARTIAL_UPDATES only takes one 1088 // rectangle instead of a region (see DisplayHardware::flip()) 1089 dirtyRegion.set(hw.swapRegion.bounds()); 1090 } else { 1091 // we need to redraw everything (the whole screen) 1092 dirtyRegion.set(hw.bounds()); 1093 hw.swapRegion = dirtyRegion; 1094 } 1095 } 1096 1097 composeSurfaces(hw, dirtyRegion); 1098 1099 // update the swap region and clear the dirty region 1100 hw.swapRegion.orSelf(dirtyRegion); 1101} 1102 1103void SurfaceFlinger::composeSurfaces(const DisplayHardware& hw, const Region& dirty) 1104{ 1105 HWComposer& hwc(getHwComposer()); 1106 HWComposer::LayerListIterator cur = hwc.begin(); 1107 const HWComposer::LayerListIterator end = hwc.end(); 1108 1109 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1110 if (cur==end || fbLayerCount) { 1111 1112 DisplayHardware::makeCurrent(hw, mEGLContext); 1113 1114 // set the frame buffer 1115 glMatrixMode(GL_MODELVIEW); 1116 glLoadIdentity(); 1117 1118 // Never touch the framebuffer if we don't have any framebuffer layers 1119 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1120 // when using overlays, we assume a fully transparent framebuffer 1121 // NOTE: we could reduce how much we need to clear, for instance 1122 // remove where there are opaque FB layers. however, on some 1123 // GPUs doing a "clean slate" glClear might be more efficient. 1124 // We'll revisit later if needed. 1125 glClearColor(0, 0, 0, 0); 1126 glClear(GL_COLOR_BUFFER_BIT); 1127 } else { 1128 const Region region(hw.undefinedRegion.intersect(dirty)); 1129 // screen is already cleared here 1130 if (!region.isEmpty()) { 1131 // can happen with SurfaceView 1132 drawWormhole(region); 1133 } 1134 } 1135 1136 /* 1137 * and then, render the layers targeted at the framebuffer 1138 */ 1139 1140 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1141 const size_t count = layers.size(); 1142 const Transform& tr = hw.getTransform(); 1143 for (size_t i=0 ; i<count ; ++i) { 1144 const sp<LayerBase>& layer(layers[i]); 1145 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1146 if (!clip.isEmpty()) { 1147 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1148 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1149 && layer->isOpaque()) { 1150 // never clear the very first layer since we're 1151 // guaranteed the FB is already cleared 1152 layer->clearWithOpenGL(hw, clip); 1153 } 1154 ++cur; 1155 continue; 1156 } 1157 // render the layer 1158 layer->draw(hw, clip); 1159 } 1160 if (cur != end) { 1161 ++cur; 1162 } 1163 } 1164 } 1165} 1166 1167void SurfaceFlinger::debugFlashRegions(const DisplayHardware& hw, 1168 const Region& dirtyRegion) 1169{ 1170 const uint32_t flags = hw.getFlags(); 1171 const int32_t height = hw.getHeight(); 1172 if (hw.swapRegion.isEmpty()) { 1173 return; 1174 } 1175 1176 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 1177 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1178 dirtyRegion.bounds() : hw.bounds()); 1179 composeSurfaces(hw, repaint); 1180 } 1181 1182 glDisable(GL_TEXTURE_EXTERNAL_OES); 1183 glDisable(GL_TEXTURE_2D); 1184 glDisable(GL_BLEND); 1185 1186 static int toggle = 0; 1187 toggle = 1 - toggle; 1188 if (toggle) { 1189 glColor4f(1, 0, 1, 1); 1190 } else { 1191 glColor4f(1, 1, 0, 1); 1192 } 1193 1194 Region::const_iterator it = dirtyRegion.begin(); 1195 Region::const_iterator const end = dirtyRegion.end(); 1196 while (it != end) { 1197 const Rect& r = *it++; 1198 GLfloat vertices[][2] = { 1199 { r.left, height - r.top }, 1200 { r.left, height - r.bottom }, 1201 { r.right, height - r.bottom }, 1202 { r.right, height - r.top } 1203 }; 1204 glVertexPointer(2, GL_FLOAT, 0, vertices); 1205 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1206 } 1207 1208 hw.flip(hw.swapRegion); 1209 1210 if (mDebugRegion > 1) 1211 usleep(mDebugRegion * 1000); 1212} 1213 1214void SurfaceFlinger::drawWormhole(const Region& region) const 1215{ 1216 glDisable(GL_TEXTURE_EXTERNAL_OES); 1217 glDisable(GL_TEXTURE_2D); 1218 glDisable(GL_BLEND); 1219 glColor4f(0,0,0,0); 1220 1221 GLfloat vertices[4][2]; 1222 glVertexPointer(2, GL_FLOAT, 0, vertices); 1223 Region::const_iterator it = region.begin(); 1224 Region::const_iterator const end = region.end(); 1225 while (it != end) { 1226 const Rect& r = *it++; 1227 vertices[0][0] = r.left; 1228 vertices[0][1] = r.top; 1229 vertices[1][0] = r.right; 1230 vertices[1][1] = r.top; 1231 vertices[2][0] = r.right; 1232 vertices[2][1] = r.bottom; 1233 vertices[3][0] = r.left; 1234 vertices[3][1] = r.bottom; 1235 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1236 } 1237} 1238 1239ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1240 const sp<LayerBaseClient>& lbc) 1241{ 1242 // attach this layer to the client 1243 size_t name = client->attachLayer(lbc); 1244 1245 // add this layer to the current state list 1246 Mutex::Autolock _l(mStateLock); 1247 mCurrentState.layersSortedByZ.add(lbc); 1248 1249 return ssize_t(name); 1250} 1251 1252status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1253{ 1254 Mutex::Autolock _l(mStateLock); 1255 status_t err = purgatorizeLayer_l(layer); 1256 if (err == NO_ERROR) 1257 setTransactionFlags(eTransactionNeeded); 1258 return err; 1259} 1260 1261status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1262{ 1263 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1264 if (index >= 0) { 1265 mLayersRemoved = true; 1266 return NO_ERROR; 1267 } 1268 return status_t(index); 1269} 1270 1271status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1272{ 1273 // First add the layer to the purgatory list, which makes sure it won't 1274 // go away, then remove it from the main list (through a transaction). 1275 ssize_t err = removeLayer_l(layerBase); 1276 if (err >= 0) { 1277 mLayerPurgatory.add(layerBase); 1278 } 1279 1280 mLayersPendingRemoval.push(layerBase); 1281 1282 // it's possible that we don't find a layer, because it might 1283 // have been destroyed already -- this is not technically an error 1284 // from the user because there is a race between Client::destroySurface(), 1285 // ~Client() and ~ISurface(). 1286 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1287} 1288 1289uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1290{ 1291 return android_atomic_release_load(&mTransactionFlags); 1292} 1293 1294uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1295{ 1296 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1297} 1298 1299uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1300{ 1301 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1302 if ((old & flags)==0) { // wake the server up 1303 signalTransaction(); 1304 } 1305 return old; 1306} 1307 1308 1309void SurfaceFlinger::setTransactionState( 1310 const Vector<ComposerState>& state, 1311 const Vector<DisplayState>& displays, 1312 uint32_t flags) 1313{ 1314 Mutex::Autolock _l(mStateLock); 1315 1316 int orientation = eOrientationUnchanged; 1317 if (displays.size()) { 1318 // TODO: handle all displays 1319 orientation = displays[0].orientation; 1320 } 1321 1322 uint32_t transactionFlags = 0; 1323 if (mCurrentState.orientation != orientation) { 1324 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1325 mCurrentState.orientation = orientation; 1326 transactionFlags |= eTransactionNeeded; 1327 } else if (orientation != eOrientationUnchanged) { 1328 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1329 orientation); 1330 } 1331 } 1332 1333 const size_t count = state.size(); 1334 for (size_t i=0 ; i<count ; i++) { 1335 const ComposerState& s(state[i]); 1336 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1337 transactionFlags |= setClientStateLocked(client, s.state); 1338 } 1339 1340 if (transactionFlags) { 1341 // this triggers the transaction 1342 setTransactionFlags(transactionFlags); 1343 1344 // if this is a synchronous transaction, wait for it to take effect 1345 // before returning. 1346 if (flags & eSynchronous) { 1347 mTransationPending = true; 1348 } 1349 while (mTransationPending) { 1350 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1351 if (CC_UNLIKELY(err != NO_ERROR)) { 1352 // just in case something goes wrong in SF, return to the 1353 // called after a few seconds. 1354 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1355 mTransationPending = false; 1356 break; 1357 } 1358 } 1359 } 1360} 1361 1362sp<ISurface> SurfaceFlinger::createLayer( 1363 ISurfaceComposerClient::surface_data_t* params, 1364 const String8& name, 1365 const sp<Client>& client, 1366 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1367 uint32_t flags) 1368{ 1369 sp<LayerBaseClient> layer; 1370 sp<ISurface> surfaceHandle; 1371 1372 if (int32_t(w|h) < 0) { 1373 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1374 int(w), int(h)); 1375 return surfaceHandle; 1376 } 1377 1378 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1379 switch (flags & eFXSurfaceMask) { 1380 case eFXSurfaceNormal: 1381 layer = createNormalLayer(client, d, w, h, flags, format); 1382 break; 1383 case eFXSurfaceBlur: 1384 // for now we treat Blur as Dim, until we can implement it 1385 // efficiently. 1386 case eFXSurfaceDim: 1387 layer = createDimLayer(client, d, w, h, flags); 1388 break; 1389 case eFXSurfaceScreenshot: 1390 layer = createScreenshotLayer(client, d, w, h, flags); 1391 break; 1392 } 1393 1394 if (layer != 0) { 1395 layer->initStates(w, h, flags); 1396 layer->setName(name); 1397 ssize_t token = addClientLayer(client, layer); 1398 surfaceHandle = layer->getSurface(); 1399 if (surfaceHandle != 0) { 1400 params->token = token; 1401 params->identity = layer->getIdentity(); 1402 } 1403 setTransactionFlags(eTransactionNeeded); 1404 } 1405 1406 return surfaceHandle; 1407} 1408 1409sp<Layer> SurfaceFlinger::createNormalLayer( 1410 const sp<Client>& client, DisplayID display, 1411 uint32_t w, uint32_t h, uint32_t flags, 1412 PixelFormat& format) 1413{ 1414 // initialize the surfaces 1415 switch (format) { // TODO: take h/w into account 1416 case PIXEL_FORMAT_TRANSPARENT: 1417 case PIXEL_FORMAT_TRANSLUCENT: 1418 format = PIXEL_FORMAT_RGBA_8888; 1419 break; 1420 case PIXEL_FORMAT_OPAQUE: 1421#ifdef NO_RGBX_8888 1422 format = PIXEL_FORMAT_RGB_565; 1423#else 1424 format = PIXEL_FORMAT_RGBX_8888; 1425#endif 1426 break; 1427 } 1428 1429#ifdef NO_RGBX_8888 1430 if (format == PIXEL_FORMAT_RGBX_8888) 1431 format = PIXEL_FORMAT_RGBA_8888; 1432#endif 1433 1434 sp<Layer> layer = new Layer(this, display, client); 1435 status_t err = layer->setBuffers(w, h, format, flags); 1436 if (CC_LIKELY(err != NO_ERROR)) { 1437 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1438 layer.clear(); 1439 } 1440 return layer; 1441} 1442 1443sp<LayerDim> SurfaceFlinger::createDimLayer( 1444 const sp<Client>& client, DisplayID display, 1445 uint32_t w, uint32_t h, uint32_t flags) 1446{ 1447 sp<LayerDim> layer = new LayerDim(this, display, client); 1448 return layer; 1449} 1450 1451sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1452 const sp<Client>& client, DisplayID display, 1453 uint32_t w, uint32_t h, uint32_t flags) 1454{ 1455 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1456 return layer; 1457} 1458 1459status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1460{ 1461 /* 1462 * called by the window manager, when a surface should be marked for 1463 * destruction. 1464 * 1465 * The surface is removed from the current and drawing lists, but placed 1466 * in the purgatory queue, so it's not destroyed right-away (we need 1467 * to wait for all client's references to go away first). 1468 */ 1469 1470 status_t err = NAME_NOT_FOUND; 1471 Mutex::Autolock _l(mStateLock); 1472 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1473 1474 if (layer != 0) { 1475 err = purgatorizeLayer_l(layer); 1476 if (err == NO_ERROR) { 1477 setTransactionFlags(eTransactionNeeded); 1478 } 1479 } 1480 return err; 1481} 1482 1483status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1484{ 1485 // called by ~ISurface() when all references are gone 1486 status_t err = NO_ERROR; 1487 sp<LayerBaseClient> l(layer.promote()); 1488 if (l != NULL) { 1489 Mutex::Autolock _l(mStateLock); 1490 err = removeLayer_l(l); 1491 if (err == NAME_NOT_FOUND) { 1492 // The surface wasn't in the current list, which means it was 1493 // removed already, which means it is in the purgatory, 1494 // and need to be removed from there. 1495 ssize_t idx = mLayerPurgatory.remove(l); 1496 ALOGE_IF(idx < 0, 1497 "layer=%p is not in the purgatory list", l.get()); 1498 } 1499 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1500 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1501 } 1502 return err; 1503} 1504 1505uint32_t SurfaceFlinger::setClientStateLocked( 1506 const sp<Client>& client, 1507 const layer_state_t& s) 1508{ 1509 uint32_t flags = 0; 1510 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1511 if (layer != 0) { 1512 const uint32_t what = s.what; 1513 if (what & ePositionChanged) { 1514 if (layer->setPosition(s.x, s.y)) 1515 flags |= eTraversalNeeded; 1516 } 1517 if (what & eLayerChanged) { 1518 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1519 if (layer->setLayer(s.z)) { 1520 mCurrentState.layersSortedByZ.removeAt(idx); 1521 mCurrentState.layersSortedByZ.add(layer); 1522 // we need traversal (state changed) 1523 // AND transaction (list changed) 1524 flags |= eTransactionNeeded|eTraversalNeeded; 1525 } 1526 } 1527 if (what & eSizeChanged) { 1528 if (layer->setSize(s.w, s.h)) { 1529 flags |= eTraversalNeeded; 1530 } 1531 } 1532 if (what & eAlphaChanged) { 1533 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1534 flags |= eTraversalNeeded; 1535 } 1536 if (what & eMatrixChanged) { 1537 if (layer->setMatrix(s.matrix)) 1538 flags |= eTraversalNeeded; 1539 } 1540 if (what & eTransparentRegionChanged) { 1541 if (layer->setTransparentRegionHint(s.transparentRegion)) 1542 flags |= eTraversalNeeded; 1543 } 1544 if (what & eVisibilityChanged) { 1545 if (layer->setFlags(s.flags, s.mask)) 1546 flags |= eTraversalNeeded; 1547 } 1548 if (what & eCropChanged) { 1549 if (layer->setCrop(s.crop)) 1550 flags |= eTraversalNeeded; 1551 } 1552 if (what & eLayerStackChanged) { 1553 if (layer->setLayerStack(s.layerStack)) 1554 flags |= eTraversalNeeded; 1555 } 1556 } 1557 return flags; 1558} 1559 1560// --------------------------------------------------------------------------- 1561 1562void SurfaceFlinger::onScreenAcquired() { 1563 ALOGD("Screen about to return, flinger = %p", this); 1564 const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware 1565 getHwComposer().acquire(); 1566 hw.acquireScreen(); 1567 mEventThread->onScreenAcquired(); 1568 // this is a temporary work-around, eventually this should be called 1569 // by the power-manager 1570 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1571 // from this point on, SF will process updates again 1572 repaintEverything(); 1573} 1574 1575void SurfaceFlinger::onScreenReleased() { 1576 ALOGD("About to give-up screen, flinger = %p", this); 1577 const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware 1578 if (hw.isScreenAcquired()) { 1579 mEventThread->onScreenReleased(); 1580 hw.releaseScreen(); 1581 getHwComposer().release(); 1582 // from this point on, SF will stop drawing 1583 } 1584} 1585 1586void SurfaceFlinger::unblank() { 1587 class MessageScreenAcquired : public MessageBase { 1588 SurfaceFlinger* flinger; 1589 public: 1590 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1591 virtual bool handler() { 1592 flinger->onScreenAcquired(); 1593 return true; 1594 } 1595 }; 1596 sp<MessageBase> msg = new MessageScreenAcquired(this); 1597 postMessageSync(msg); 1598} 1599 1600void SurfaceFlinger::blank() { 1601 class MessageScreenReleased : public MessageBase { 1602 SurfaceFlinger* flinger; 1603 public: 1604 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1605 virtual bool handler() { 1606 flinger->onScreenReleased(); 1607 return true; 1608 } 1609 }; 1610 sp<MessageBase> msg = new MessageScreenReleased(this); 1611 postMessageSync(msg); 1612} 1613 1614// --------------------------------------------------------------------------- 1615 1616status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1617{ 1618 const size_t SIZE = 4096; 1619 char buffer[SIZE]; 1620 String8 result; 1621 1622 if (!PermissionCache::checkCallingPermission(sDump)) { 1623 snprintf(buffer, SIZE, "Permission Denial: " 1624 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1625 IPCThreadState::self()->getCallingPid(), 1626 IPCThreadState::self()->getCallingUid()); 1627 result.append(buffer); 1628 } else { 1629 // Try to get the main lock, but don't insist if we can't 1630 // (this would indicate SF is stuck, but we want to be able to 1631 // print something in dumpsys). 1632 int retry = 3; 1633 while (mStateLock.tryLock()<0 && --retry>=0) { 1634 usleep(1000000); 1635 } 1636 const bool locked(retry >= 0); 1637 if (!locked) { 1638 snprintf(buffer, SIZE, 1639 "SurfaceFlinger appears to be unresponsive, " 1640 "dumping anyways (no locks held)\n"); 1641 result.append(buffer); 1642 } 1643 1644 bool dumpAll = true; 1645 size_t index = 0; 1646 size_t numArgs = args.size(); 1647 if (numArgs) { 1648 if ((index < numArgs) && 1649 (args[index] == String16("--list"))) { 1650 index++; 1651 listLayersLocked(args, index, result, buffer, SIZE); 1652 dumpAll = false; 1653 } 1654 1655 if ((index < numArgs) && 1656 (args[index] == String16("--latency"))) { 1657 index++; 1658 dumpStatsLocked(args, index, result, buffer, SIZE); 1659 dumpAll = false; 1660 } 1661 1662 if ((index < numArgs) && 1663 (args[index] == String16("--latency-clear"))) { 1664 index++; 1665 clearStatsLocked(args, index, result, buffer, SIZE); 1666 dumpAll = false; 1667 } 1668 } 1669 1670 if (dumpAll) { 1671 dumpAllLocked(result, buffer, SIZE); 1672 } 1673 1674 if (locked) { 1675 mStateLock.unlock(); 1676 } 1677 } 1678 write(fd, result.string(), result.size()); 1679 return NO_ERROR; 1680} 1681 1682void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1683 String8& result, char* buffer, size_t SIZE) const 1684{ 1685 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1686 const size_t count = currentLayers.size(); 1687 for (size_t i=0 ; i<count ; i++) { 1688 const sp<LayerBase>& layer(currentLayers[i]); 1689 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1690 result.append(buffer); 1691 } 1692} 1693 1694void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1695 String8& result, char* buffer, size_t SIZE) const 1696{ 1697 String8 name; 1698 if (index < args.size()) { 1699 name = String8(args[index]); 1700 index++; 1701 } 1702 1703 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1704 const size_t count = currentLayers.size(); 1705 for (size_t i=0 ; i<count ; i++) { 1706 const sp<LayerBase>& layer(currentLayers[i]); 1707 if (name.isEmpty()) { 1708 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1709 result.append(buffer); 1710 } 1711 if (name.isEmpty() || (name == layer->getName())) { 1712 layer->dumpStats(result, buffer, SIZE); 1713 } 1714 } 1715} 1716 1717void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1718 String8& result, char* buffer, size_t SIZE) const 1719{ 1720 String8 name; 1721 if (index < args.size()) { 1722 name = String8(args[index]); 1723 index++; 1724 } 1725 1726 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1727 const size_t count = currentLayers.size(); 1728 for (size_t i=0 ; i<count ; i++) { 1729 const sp<LayerBase>& layer(currentLayers[i]); 1730 if (name.isEmpty() || (name == layer->getName())) { 1731 layer->clearStats(); 1732 } 1733 } 1734} 1735 1736void SurfaceFlinger::dumpAllLocked( 1737 String8& result, char* buffer, size_t SIZE) const 1738{ 1739 // figure out if we're stuck somewhere 1740 const nsecs_t now = systemTime(); 1741 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1742 const nsecs_t inTransaction(mDebugInTransaction); 1743 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1744 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1745 1746 /* 1747 * Dump the visible layer list 1748 */ 1749 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1750 const size_t count = currentLayers.size(); 1751 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1752 result.append(buffer); 1753 for (size_t i=0 ; i<count ; i++) { 1754 const sp<LayerBase>& layer(currentLayers[i]); 1755 layer->dump(result, buffer, SIZE); 1756 } 1757 1758 /* 1759 * Dump the layers in the purgatory 1760 */ 1761 1762 const size_t purgatorySize = mLayerPurgatory.size(); 1763 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1764 result.append(buffer); 1765 for (size_t i=0 ; i<purgatorySize ; i++) { 1766 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1767 layer->shortDump(result, buffer, SIZE); 1768 } 1769 1770 /* 1771 * Dump SurfaceFlinger global state 1772 */ 1773 1774 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1775 result.append(buffer); 1776 1777 const DisplayHardware& hw(getDefaultDisplayHardware()); 1778 const GLExtensions& extensions(GLExtensions::getInstance()); 1779 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1780 extensions.getVendor(), 1781 extensions.getRenderer(), 1782 extensions.getVersion()); 1783 result.append(buffer); 1784 1785 snprintf(buffer, SIZE, "EGL : %s\n", 1786 eglQueryString(hw.getEGLDisplay(), 1787 EGL_VERSION_HW_ANDROID)); 1788 result.append(buffer); 1789 1790 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1791 result.append(buffer); 1792 1793 hw.undefinedRegion.dump(result, "undefinedRegion"); 1794 snprintf(buffer, SIZE, 1795 " orientation=%d, canDraw=%d\n", 1796 mCurrentState.orientation, hw.canDraw()); 1797 result.append(buffer); 1798 snprintf(buffer, SIZE, 1799 " last eglSwapBuffers() time: %f us\n" 1800 " last transaction time : %f us\n" 1801 " transaction-flags : %08x\n" 1802 " refresh-rate : %f fps\n" 1803 " x-dpi : %f\n" 1804 " y-dpi : %f\n" 1805 " density : %f\n", 1806 mLastSwapBufferTime/1000.0, 1807 mLastTransactionTime/1000.0, 1808 mTransactionFlags, 1809 hw.getRefreshRate(), 1810 hw.getDpiX(), 1811 hw.getDpiY(), 1812 hw.getDensity()); 1813 result.append(buffer); 1814 1815 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1816 inSwapBuffersDuration/1000.0); 1817 result.append(buffer); 1818 1819 snprintf(buffer, SIZE, " transaction time: %f us\n", 1820 inTransactionDuration/1000.0); 1821 result.append(buffer); 1822 1823 /* 1824 * VSYNC state 1825 */ 1826 mEventThread->dump(result, buffer, SIZE); 1827 1828 /* 1829 * Dump HWComposer state 1830 */ 1831 HWComposer& hwc(getHwComposer()); 1832 snprintf(buffer, SIZE, "h/w composer state:\n"); 1833 result.append(buffer); 1834 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1835 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1836 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1837 result.append(buffer); 1838 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1839 1840 /* 1841 * Dump gralloc state 1842 */ 1843 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1844 alloc.dump(result); 1845 hw.dump(result); 1846} 1847 1848status_t SurfaceFlinger::onTransact( 1849 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1850{ 1851 switch (code) { 1852 case CREATE_CONNECTION: 1853 case SET_TRANSACTION_STATE: 1854 case SET_ORIENTATION: 1855 case BOOT_FINISHED: 1856 case TURN_ELECTRON_BEAM_OFF: 1857 case TURN_ELECTRON_BEAM_ON: 1858 case BLANK: 1859 case UNBLANK: 1860 { 1861 // codes that require permission check 1862 IPCThreadState* ipc = IPCThreadState::self(); 1863 const int pid = ipc->getCallingPid(); 1864 const int uid = ipc->getCallingUid(); 1865 if ((uid != AID_GRAPHICS) && 1866 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1867 ALOGE("Permission Denial: " 1868 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1869 return PERMISSION_DENIED; 1870 } 1871 break; 1872 } 1873 case CAPTURE_SCREEN: 1874 { 1875 // codes that require permission check 1876 IPCThreadState* ipc = IPCThreadState::self(); 1877 const int pid = ipc->getCallingPid(); 1878 const int uid = ipc->getCallingUid(); 1879 if ((uid != AID_GRAPHICS) && 1880 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1881 ALOGE("Permission Denial: " 1882 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1883 return PERMISSION_DENIED; 1884 } 1885 break; 1886 } 1887 } 1888 1889 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1890 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1891 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1892 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1893 IPCThreadState* ipc = IPCThreadState::self(); 1894 const int pid = ipc->getCallingPid(); 1895 const int uid = ipc->getCallingUid(); 1896 ALOGE("Permission Denial: " 1897 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1898 return PERMISSION_DENIED; 1899 } 1900 int n; 1901 switch (code) { 1902 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1903 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1904 return NO_ERROR; 1905 case 1002: // SHOW_UPDATES 1906 n = data.readInt32(); 1907 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1908 invalidateHwcGeometry(); 1909 repaintEverything(); 1910 return NO_ERROR; 1911 case 1004:{ // repaint everything 1912 repaintEverything(); 1913 return NO_ERROR; 1914 } 1915 case 1005:{ // force transaction 1916 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1917 return NO_ERROR; 1918 } 1919 case 1006:{ // send empty update 1920 signalRefresh(); 1921 return NO_ERROR; 1922 } 1923 case 1008: // toggle use of hw composer 1924 n = data.readInt32(); 1925 mDebugDisableHWC = n ? 1 : 0; 1926 invalidateHwcGeometry(); 1927 repaintEverything(); 1928 return NO_ERROR; 1929 case 1009: // toggle use of transform hint 1930 n = data.readInt32(); 1931 mDebugDisableTransformHint = n ? 1 : 0; 1932 invalidateHwcGeometry(); 1933 repaintEverything(); 1934 return NO_ERROR; 1935 case 1010: // interrogate. 1936 reply->writeInt32(0); 1937 reply->writeInt32(0); 1938 reply->writeInt32(mDebugRegion); 1939 reply->writeInt32(0); 1940 reply->writeInt32(mDebugDisableHWC); 1941 return NO_ERROR; 1942 case 1013: { 1943 Mutex::Autolock _l(mStateLock); 1944 const DisplayHardware& hw(getDefaultDisplayHardware()); 1945 reply->writeInt32(hw.getPageFlipCount()); 1946 } 1947 return NO_ERROR; 1948 } 1949 } 1950 return err; 1951} 1952 1953void SurfaceFlinger::repaintEverything() { 1954 android_atomic_or(1, &mRepaintEverything); 1955 signalTransaction(); 1956} 1957 1958// --------------------------------------------------------------------------- 1959 1960status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1961 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1962{ 1963 Mutex::Autolock _l(mStateLock); 1964 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1965} 1966 1967status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1968 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1969{ 1970 ATRACE_CALL(); 1971 1972 if (!GLExtensions::getInstance().haveFramebufferObject()) 1973 return INVALID_OPERATION; 1974 1975 // get screen geometry 1976 const DisplayHardware& hw(getDisplayHardware(dpy)); 1977 const uint32_t hw_w = hw.getWidth(); 1978 const uint32_t hw_h = hw.getHeight(); 1979 GLfloat u = 1; 1980 GLfloat v = 1; 1981 1982 // make sure to clear all GL error flags 1983 while ( glGetError() != GL_NO_ERROR ) ; 1984 1985 // create a FBO 1986 GLuint name, tname; 1987 glGenTextures(1, &tname); 1988 glBindTexture(GL_TEXTURE_2D, tname); 1989 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1990 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1991 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1992 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1993 if (glGetError() != GL_NO_ERROR) { 1994 while ( glGetError() != GL_NO_ERROR ) ; 1995 GLint tw = (2 << (31 - clz(hw_w))); 1996 GLint th = (2 << (31 - clz(hw_h))); 1997 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1998 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1999 u = GLfloat(hw_w) / tw; 2000 v = GLfloat(hw_h) / th; 2001 } 2002 glGenFramebuffersOES(1, &name); 2003 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2004 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2005 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2006 2007 // redraw the screen entirely... 2008 glDisable(GL_TEXTURE_EXTERNAL_OES); 2009 glDisable(GL_TEXTURE_2D); 2010 glClearColor(0,0,0,1); 2011 glClear(GL_COLOR_BUFFER_BIT); 2012 glMatrixMode(GL_MODELVIEW); 2013 glLoadIdentity(); 2014 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2015 const size_t count = layers.size(); 2016 for (size_t i=0 ; i<count ; ++i) { 2017 const sp<LayerBase>& layer(layers[i]); 2018 layer->drawForSreenShot(hw); 2019 } 2020 2021 hw.compositionComplete(); 2022 2023 // back to main framebuffer 2024 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2025 glDeleteFramebuffersOES(1, &name); 2026 2027 *textureName = tname; 2028 *uOut = u; 2029 *vOut = v; 2030 return NO_ERROR; 2031} 2032 2033// --------------------------------------------------------------------------- 2034 2035class VSyncWaiter { 2036 DisplayEventReceiver::Event buffer[4]; 2037 sp<Looper> looper; 2038 sp<IDisplayEventConnection> events; 2039 sp<BitTube> eventTube; 2040public: 2041 VSyncWaiter(const sp<EventThread>& eventThread) { 2042 looper = new Looper(true); 2043 events = eventThread->createEventConnection(); 2044 eventTube = events->getDataChannel(); 2045 looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0); 2046 events->requestNextVsync(); 2047 } 2048 2049 void wait() { 2050 ssize_t n; 2051 2052 looper->pollOnce(-1); 2053 // we don't handle any errors here, it doesn't matter 2054 // and we don't want to take the risk to get stuck. 2055 2056 // drain the events... 2057 while ((n = DisplayEventReceiver::getEvents( 2058 eventTube, buffer, 4)) > 0) ; 2059 2060 events->requestNextVsync(); 2061 } 2062}; 2063 2064status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 2065{ 2066 // get screen geometry 2067 const DisplayHardware& hw(getDefaultDisplayHardware()); 2068 const uint32_t hw_w = hw.getWidth(); 2069 const uint32_t hw_h = hw.getHeight(); 2070 const Region screenBounds(hw.getBounds()); 2071 2072 GLfloat u, v; 2073 GLuint tname; 2074 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 2075 if (result != NO_ERROR) { 2076 return result; 2077 } 2078 2079 GLfloat vtx[8]; 2080 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 2081 glBindTexture(GL_TEXTURE_2D, tname); 2082 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2083 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2084 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2085 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2086 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2087 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2088 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2089 glVertexPointer(2, GL_FLOAT, 0, vtx); 2090 2091 /* 2092 * Texture coordinate mapping 2093 * 2094 * u 2095 * 1 +----------+---+ 2096 * | | | | image is inverted 2097 * | V | | w.r.t. the texture 2098 * 1-v +----------+ | coordinates 2099 * | | 2100 * | | 2101 * | | 2102 * 0 +--------------+ 2103 * 0 1 2104 * 2105 */ 2106 2107 class s_curve_interpolator { 2108 const float nbFrames, s, v; 2109 public: 2110 s_curve_interpolator(int nbFrames, float s) 2111 : nbFrames(1.0f / (nbFrames-1)), s(s), 2112 v(1.0f + expf(-s + 0.5f*s)) { 2113 } 2114 float operator()(int f) { 2115 const float x = f * nbFrames; 2116 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2117 } 2118 }; 2119 2120 class v_stretch { 2121 const GLfloat hw_w, hw_h; 2122 public: 2123 v_stretch(uint32_t hw_w, uint32_t hw_h) 2124 : hw_w(hw_w), hw_h(hw_h) { 2125 } 2126 void operator()(GLfloat* vtx, float v) { 2127 const GLfloat w = hw_w + (hw_w * v); 2128 const GLfloat h = hw_h - (hw_h * v); 2129 const GLfloat x = (hw_w - w) * 0.5f; 2130 const GLfloat y = (hw_h - h) * 0.5f; 2131 vtx[0] = x; vtx[1] = y; 2132 vtx[2] = x; vtx[3] = y + h; 2133 vtx[4] = x + w; vtx[5] = y + h; 2134 vtx[6] = x + w; vtx[7] = y; 2135 } 2136 }; 2137 2138 class h_stretch { 2139 const GLfloat hw_w, hw_h; 2140 public: 2141 h_stretch(uint32_t hw_w, uint32_t hw_h) 2142 : hw_w(hw_w), hw_h(hw_h) { 2143 } 2144 void operator()(GLfloat* vtx, float v) { 2145 const GLfloat w = hw_w - (hw_w * v); 2146 const GLfloat h = 1.0f; 2147 const GLfloat x = (hw_w - w) * 0.5f; 2148 const GLfloat y = (hw_h - h) * 0.5f; 2149 vtx[0] = x; vtx[1] = y; 2150 vtx[2] = x; vtx[3] = y + h; 2151 vtx[4] = x + w; vtx[5] = y + h; 2152 vtx[6] = x + w; vtx[7] = y; 2153 } 2154 }; 2155 2156 VSyncWaiter vsync(mEventThread); 2157 2158 // the full animation is 24 frames 2159 char value[PROPERTY_VALUE_MAX]; 2160 property_get("debug.sf.electron_frames", value, "24"); 2161 int nbFrames = (atoi(value) + 1) >> 1; 2162 if (nbFrames <= 0) // just in case 2163 nbFrames = 24; 2164 2165 s_curve_interpolator itr(nbFrames, 7.5f); 2166 s_curve_interpolator itg(nbFrames, 8.0f); 2167 s_curve_interpolator itb(nbFrames, 8.5f); 2168 2169 v_stretch vverts(hw_w, hw_h); 2170 2171 glMatrixMode(GL_TEXTURE); 2172 glLoadIdentity(); 2173 glMatrixMode(GL_MODELVIEW); 2174 glLoadIdentity(); 2175 2176 glEnable(GL_BLEND); 2177 glBlendFunc(GL_ONE, GL_ONE); 2178 for (int i=0 ; i<nbFrames ; i++) { 2179 float x, y, w, h; 2180 const float vr = itr(i); 2181 const float vg = itg(i); 2182 const float vb = itb(i); 2183 2184 // wait for vsync 2185 vsync.wait(); 2186 2187 // clear screen 2188 glColorMask(1,1,1,1); 2189 glClear(GL_COLOR_BUFFER_BIT); 2190 glEnable(GL_TEXTURE_2D); 2191 2192 // draw the red plane 2193 vverts(vtx, vr); 2194 glColorMask(1,0,0,1); 2195 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2196 2197 // draw the green plane 2198 vverts(vtx, vg); 2199 glColorMask(0,1,0,1); 2200 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2201 2202 // draw the blue plane 2203 vverts(vtx, vb); 2204 glColorMask(0,0,1,1); 2205 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2206 2207 // draw the white highlight (we use the last vertices) 2208 glDisable(GL_TEXTURE_2D); 2209 glColorMask(1,1,1,1); 2210 glColor4f(vg, vg, vg, 1); 2211 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2212 hw.flip(screenBounds); 2213 } 2214 2215 h_stretch hverts(hw_w, hw_h); 2216 glDisable(GL_BLEND); 2217 glDisable(GL_TEXTURE_2D); 2218 glColorMask(1,1,1,1); 2219 for (int i=0 ; i<nbFrames ; i++) { 2220 const float v = itg(i); 2221 hverts(vtx, v); 2222 2223 // wait for vsync 2224 vsync.wait(); 2225 2226 glClear(GL_COLOR_BUFFER_BIT); 2227 glColor4f(1-v, 1-v, 1-v, 1); 2228 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2229 hw.flip(screenBounds); 2230 } 2231 2232 glColorMask(1,1,1,1); 2233 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2234 glDeleteTextures(1, &tname); 2235 glDisable(GL_TEXTURE_2D); 2236 glDisable(GL_BLEND); 2237 return NO_ERROR; 2238} 2239 2240status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2241{ 2242 status_t result = PERMISSION_DENIED; 2243 2244 if (!GLExtensions::getInstance().haveFramebufferObject()) 2245 return INVALID_OPERATION; 2246 2247 2248 // get screen geometry 2249 const DisplayHardware& hw(getDefaultDisplayHardware()); 2250 const uint32_t hw_w = hw.getWidth(); 2251 const uint32_t hw_h = hw.getHeight(); 2252 const Region screenBounds(hw.bounds()); 2253 2254 GLfloat u, v; 2255 GLuint tname; 2256 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2257 if (result != NO_ERROR) { 2258 return result; 2259 } 2260 2261 GLfloat vtx[8]; 2262 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2263 glBindTexture(GL_TEXTURE_2D, tname); 2264 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2265 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2266 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2267 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2268 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2269 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2270 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2271 glVertexPointer(2, GL_FLOAT, 0, vtx); 2272 2273 class s_curve_interpolator { 2274 const float nbFrames, s, v; 2275 public: 2276 s_curve_interpolator(int nbFrames, float s) 2277 : nbFrames(1.0f / (nbFrames-1)), s(s), 2278 v(1.0f + expf(-s + 0.5f*s)) { 2279 } 2280 float operator()(int f) { 2281 const float x = f * nbFrames; 2282 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2283 } 2284 }; 2285 2286 class v_stretch { 2287 const GLfloat hw_w, hw_h; 2288 public: 2289 v_stretch(uint32_t hw_w, uint32_t hw_h) 2290 : hw_w(hw_w), hw_h(hw_h) { 2291 } 2292 void operator()(GLfloat* vtx, float v) { 2293 const GLfloat w = hw_w + (hw_w * v); 2294 const GLfloat h = hw_h - (hw_h * v); 2295 const GLfloat x = (hw_w - w) * 0.5f; 2296 const GLfloat y = (hw_h - h) * 0.5f; 2297 vtx[0] = x; vtx[1] = y; 2298 vtx[2] = x; vtx[3] = y + h; 2299 vtx[4] = x + w; vtx[5] = y + h; 2300 vtx[6] = x + w; vtx[7] = y; 2301 } 2302 }; 2303 2304 class h_stretch { 2305 const GLfloat hw_w, hw_h; 2306 public: 2307 h_stretch(uint32_t hw_w, uint32_t hw_h) 2308 : hw_w(hw_w), hw_h(hw_h) { 2309 } 2310 void operator()(GLfloat* vtx, float v) { 2311 const GLfloat w = hw_w - (hw_w * v); 2312 const GLfloat h = 1.0f; 2313 const GLfloat x = (hw_w - w) * 0.5f; 2314 const GLfloat y = (hw_h - h) * 0.5f; 2315 vtx[0] = x; vtx[1] = y; 2316 vtx[2] = x; vtx[3] = y + h; 2317 vtx[4] = x + w; vtx[5] = y + h; 2318 vtx[6] = x + w; vtx[7] = y; 2319 } 2320 }; 2321 2322 VSyncWaiter vsync(mEventThread); 2323 2324 // the full animation is 12 frames 2325 int nbFrames = 8; 2326 s_curve_interpolator itr(nbFrames, 7.5f); 2327 s_curve_interpolator itg(nbFrames, 8.0f); 2328 s_curve_interpolator itb(nbFrames, 8.5f); 2329 2330 h_stretch hverts(hw_w, hw_h); 2331 glDisable(GL_BLEND); 2332 glDisable(GL_TEXTURE_2D); 2333 glColorMask(1,1,1,1); 2334 for (int i=nbFrames-1 ; i>=0 ; i--) { 2335 const float v = itg(i); 2336 hverts(vtx, v); 2337 2338 // wait for vsync 2339 vsync.wait(); 2340 2341 glClear(GL_COLOR_BUFFER_BIT); 2342 glColor4f(1-v, 1-v, 1-v, 1); 2343 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2344 hw.flip(screenBounds); 2345 } 2346 2347 nbFrames = 4; 2348 v_stretch vverts(hw_w, hw_h); 2349 glEnable(GL_BLEND); 2350 glBlendFunc(GL_ONE, GL_ONE); 2351 for (int i=nbFrames-1 ; i>=0 ; i--) { 2352 float x, y, w, h; 2353 const float vr = itr(i); 2354 const float vg = itg(i); 2355 const float vb = itb(i); 2356 2357 // wait for vsync 2358 vsync.wait(); 2359 2360 // clear screen 2361 glColorMask(1,1,1,1); 2362 glClear(GL_COLOR_BUFFER_BIT); 2363 glEnable(GL_TEXTURE_2D); 2364 2365 // draw the red plane 2366 vverts(vtx, vr); 2367 glColorMask(1,0,0,1); 2368 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2369 2370 // draw the green plane 2371 vverts(vtx, vg); 2372 glColorMask(0,1,0,1); 2373 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2374 2375 // draw the blue plane 2376 vverts(vtx, vb); 2377 glColorMask(0,0,1,1); 2378 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2379 2380 hw.flip(screenBounds); 2381 } 2382 2383 glColorMask(1,1,1,1); 2384 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2385 glDeleteTextures(1, &tname); 2386 glDisable(GL_TEXTURE_2D); 2387 glDisable(GL_BLEND); 2388 2389 return NO_ERROR; 2390} 2391 2392// --------------------------------------------------------------------------- 2393 2394status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2395{ 2396 ATRACE_CALL(); 2397 2398 DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware())); 2399 if (!hw.canDraw()) { 2400 // we're already off 2401 return NO_ERROR; 2402 } 2403 2404 // turn off hwc while we're doing the animation 2405 getHwComposer().disable(); 2406 // and make sure to turn it back on (if needed) next time we compose 2407 invalidateHwcGeometry(); 2408 2409 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2410 electronBeamOffAnimationImplLocked(); 2411 } 2412 2413 // always clear the whole screen at the end of the animation 2414 glClearColor(0,0,0,1); 2415 glClear(GL_COLOR_BUFFER_BIT); 2416 hw.flip( Region(hw.bounds()) ); 2417 2418 return NO_ERROR; 2419} 2420 2421status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2422{ 2423 class MessageTurnElectronBeamOff : public MessageBase { 2424 SurfaceFlinger* flinger; 2425 int32_t mode; 2426 status_t result; 2427 public: 2428 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2429 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2430 } 2431 status_t getResult() const { 2432 return result; 2433 } 2434 virtual bool handler() { 2435 Mutex::Autolock _l(flinger->mStateLock); 2436 result = flinger->turnElectronBeamOffImplLocked(mode); 2437 return true; 2438 } 2439 }; 2440 2441 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2442 status_t res = postMessageSync(msg); 2443 if (res == NO_ERROR) { 2444 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2445 2446 // work-around: when the power-manager calls us we activate the 2447 // animation. eventually, the "on" animation will be called 2448 // by the power-manager itself 2449 mElectronBeamAnimationMode = mode; 2450 } 2451 return res; 2452} 2453 2454// --------------------------------------------------------------------------- 2455 2456status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2457{ 2458 DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware())); 2459 if (hw.canDraw()) { 2460 // we're already on 2461 return NO_ERROR; 2462 } 2463 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2464 electronBeamOnAnimationImplLocked(); 2465 } 2466 2467 // make sure to redraw the whole screen when the animation is done 2468 hw.dirtyRegion.set(hw.bounds()); 2469 signalTransaction(); 2470 2471 return NO_ERROR; 2472} 2473 2474status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2475{ 2476 class MessageTurnElectronBeamOn : public MessageBase { 2477 SurfaceFlinger* flinger; 2478 int32_t mode; 2479 status_t result; 2480 public: 2481 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2482 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2483 } 2484 status_t getResult() const { 2485 return result; 2486 } 2487 virtual bool handler() { 2488 Mutex::Autolock _l(flinger->mStateLock); 2489 result = flinger->turnElectronBeamOnImplLocked(mode); 2490 return true; 2491 } 2492 }; 2493 2494 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2495 return NO_ERROR; 2496} 2497 2498// --------------------------------------------------------------------------- 2499 2500status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2501 sp<IMemoryHeap>* heap, 2502 uint32_t* w, uint32_t* h, PixelFormat* f, 2503 uint32_t sw, uint32_t sh, 2504 uint32_t minLayerZ, uint32_t maxLayerZ) 2505{ 2506 ATRACE_CALL(); 2507 2508 status_t result = PERMISSION_DENIED; 2509 2510 // only one display supported for now 2511 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2512 return BAD_VALUE; 2513 } 2514 2515 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2516 return INVALID_OPERATION; 2517 } 2518 2519 // get screen geometry 2520 const DisplayHardware& hw(getDisplayHardware(dpy)); 2521 const uint32_t hw_w = hw.getWidth(); 2522 const uint32_t hw_h = hw.getHeight(); 2523 2524 // if we have secure windows on this display, never allow the screen capture 2525 if (hw.getSecureLayerVisible()) { 2526 return PERMISSION_DENIED; 2527 } 2528 2529 if ((sw > hw_w) || (sh > hw_h)) { 2530 return BAD_VALUE; 2531 } 2532 2533 sw = (!sw) ? hw_w : sw; 2534 sh = (!sh) ? hw_h : sh; 2535 const size_t size = sw * sh * 4; 2536 2537 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2538 // sw, sh, minLayerZ, maxLayerZ); 2539 2540 // make sure to clear all GL error flags 2541 while ( glGetError() != GL_NO_ERROR ) ; 2542 2543 // create a FBO 2544 GLuint name, tname; 2545 glGenRenderbuffersOES(1, &tname); 2546 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2547 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2548 2549 glGenFramebuffersOES(1, &name); 2550 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2551 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2552 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2553 2554 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2555 2556 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2557 2558 // invert everything, b/c glReadPixel() below will invert the FB 2559 glViewport(0, 0, sw, sh); 2560 glMatrixMode(GL_PROJECTION); 2561 glPushMatrix(); 2562 glLoadIdentity(); 2563 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2564 glMatrixMode(GL_MODELVIEW); 2565 2566 // redraw the screen entirely... 2567 glClearColor(0,0,0,1); 2568 glClear(GL_COLOR_BUFFER_BIT); 2569 2570 const LayerVector& layers(mDrawingState.layersSortedByZ); 2571 const size_t count = layers.size(); 2572 for (size_t i=0 ; i<count ; ++i) { 2573 const sp<LayerBase>& layer(layers[i]); 2574 const uint32_t flags = layer->drawingState().flags; 2575 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2576 const uint32_t z = layer->drawingState().z; 2577 if (z >= minLayerZ && z <= maxLayerZ) { 2578 layer->drawForSreenShot(hw); 2579 } 2580 } 2581 } 2582 2583 // check for errors and return screen capture 2584 if (glGetError() != GL_NO_ERROR) { 2585 // error while rendering 2586 result = INVALID_OPERATION; 2587 } else { 2588 // allocate shared memory large enough to hold the 2589 // screen capture 2590 sp<MemoryHeapBase> base( 2591 new MemoryHeapBase(size, 0, "screen-capture") ); 2592 void* const ptr = base->getBase(); 2593 if (ptr) { 2594 // capture the screen with glReadPixels() 2595 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2596 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2597 if (glGetError() == GL_NO_ERROR) { 2598 *heap = base; 2599 *w = sw; 2600 *h = sh; 2601 *f = PIXEL_FORMAT_RGBA_8888; 2602 result = NO_ERROR; 2603 } 2604 } else { 2605 result = NO_MEMORY; 2606 } 2607 } 2608 glViewport(0, 0, hw_w, hw_h); 2609 glMatrixMode(GL_PROJECTION); 2610 glPopMatrix(); 2611 glMatrixMode(GL_MODELVIEW); 2612 } else { 2613 result = BAD_VALUE; 2614 } 2615 2616 // release FBO resources 2617 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2618 glDeleteRenderbuffersOES(1, &tname); 2619 glDeleteFramebuffersOES(1, &name); 2620 2621 hw.compositionComplete(); 2622 2623 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2624 2625 return result; 2626} 2627 2628 2629status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2630 sp<IMemoryHeap>* heap, 2631 uint32_t* width, uint32_t* height, PixelFormat* format, 2632 uint32_t sw, uint32_t sh, 2633 uint32_t minLayerZ, uint32_t maxLayerZ) 2634{ 2635 // only one display supported for now 2636 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2637 return BAD_VALUE; 2638 2639 if (!GLExtensions::getInstance().haveFramebufferObject()) 2640 return INVALID_OPERATION; 2641 2642 class MessageCaptureScreen : public MessageBase { 2643 SurfaceFlinger* flinger; 2644 DisplayID dpy; 2645 sp<IMemoryHeap>* heap; 2646 uint32_t* w; 2647 uint32_t* h; 2648 PixelFormat* f; 2649 uint32_t sw; 2650 uint32_t sh; 2651 uint32_t minLayerZ; 2652 uint32_t maxLayerZ; 2653 status_t result; 2654 public: 2655 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2656 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2657 uint32_t sw, uint32_t sh, 2658 uint32_t minLayerZ, uint32_t maxLayerZ) 2659 : flinger(flinger), dpy(dpy), 2660 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2661 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2662 result(PERMISSION_DENIED) 2663 { 2664 } 2665 status_t getResult() const { 2666 return result; 2667 } 2668 virtual bool handler() { 2669 Mutex::Autolock _l(flinger->mStateLock); 2670 result = flinger->captureScreenImplLocked(dpy, 2671 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2672 return true; 2673 } 2674 }; 2675 2676 sp<MessageBase> msg = new MessageCaptureScreen(this, 2677 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2678 status_t res = postMessageSync(msg); 2679 if (res == NO_ERROR) { 2680 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2681 } 2682 return res; 2683} 2684 2685// --------------------------------------------------------------------------- 2686 2687SurfaceFlinger::LayerVector::LayerVector() { 2688} 2689 2690SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2691 : SortedVector<sp<LayerBase> >(rhs) { 2692} 2693 2694int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2695 const void* rhs) const 2696{ 2697 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2698 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2699 // sort layers by Z order 2700 uint32_t lz = l->currentState().z; 2701 uint32_t rz = r->currentState().z; 2702 // then by sequence, so we get a stable ordering 2703 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 2704} 2705 2706// --------------------------------------------------------------------------- 2707 2708SurfaceFlinger::State::State() 2709 : orientation(ISurfaceComposer::eOrientationDefault), 2710 orientationFlags(0) { 2711} 2712 2713// --------------------------------------------------------------------------- 2714 2715GraphicBufferAlloc::GraphicBufferAlloc() {} 2716 2717GraphicBufferAlloc::~GraphicBufferAlloc() {} 2718 2719sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2720 PixelFormat format, uint32_t usage, status_t* error) { 2721 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2722 status_t err = graphicBuffer->initCheck(); 2723 *error = err; 2724 if (err != 0 || graphicBuffer->handle == 0) { 2725 if (err == NO_MEMORY) { 2726 GraphicBuffer::dumpAllocationsToSystemLog(); 2727 } 2728 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2729 "failed (%s), handle=%p", 2730 w, h, strerror(-err), graphicBuffer->handle); 2731 return 0; 2732 } 2733 return graphicBuffer; 2734} 2735 2736// --------------------------------------------------------------------------- 2737 2738}; // namespace android 2739