SurfaceFlinger.cpp revision 53331da007b56e0cb4201728de99c8c29bcfaa9a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "SurfaceFlinger.h"
54
55#include "DisplayHardware/DisplayHardware.h"
56#include "DisplayHardware/HWComposer.h"
57
58#include <private/surfaceflinger/SharedBufferStack.h>
59
60/* ideally AID_GRAPHICS would be in a semi-public header
61 * or there would be a way to map a user/group name to its id
62 */
63#ifndef AID_GRAPHICS
64#define AID_GRAPHICS 1003
65#endif
66
67#define DISPLAY_COUNT       1
68
69namespace android {
70// ---------------------------------------------------------------------------
71
72const String16 sHardwareTest("android.permission.HARDWARE_TEST");
73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
75const String16 sDump("android.permission.DUMP");
76
77// ---------------------------------------------------------------------------
78
79SurfaceFlinger::SurfaceFlinger()
80    :   BnSurfaceComposer(), Thread(false),
81        mTransactionFlags(0),
82        mResizeTransationPending(false),
83        mLayersRemoved(false),
84        mBootTime(systemTime()),
85        mVisibleRegionsDirty(false),
86        mHwWorkListDirty(false),
87        mDeferReleaseConsole(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugInSwapBuffers(0),
97        mLastSwapBufferTime(0),
98        mDebugInTransaction(0),
99        mLastTransactionTime(0),
100        mBootFinished(false),
101        mConsoleSignals(0),
102        mSecureFrameBuffer(0)
103{
104    init();
105}
106
107void SurfaceFlinger::init()
108{
109    LOGI("SurfaceFlinger is starting");
110
111    // debugging stuff...
112    char value[PROPERTY_VALUE_MAX];
113
114    property_get("debug.sf.showupdates", value, "0");
115    mDebugRegion = atoi(value);
116
117    property_get("debug.sf.showbackground", value, "0");
118    mDebugBackground = atoi(value);
119
120    property_get("debug.sf.ddms", value, "0");
121    mDebugDDMS = atoi(value);
122    if (mDebugDDMS) {
123        DdmConnection::start(getServiceName());
124    }
125
126    LOGI_IF(mDebugRegion,       "showupdates enabled");
127    LOGI_IF(mDebugBackground,   "showbackground enabled");
128    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
129}
130
131SurfaceFlinger::~SurfaceFlinger()
132{
133    glDeleteTextures(1, &mWormholeTexName);
134}
135
136sp<IMemoryHeap> SurfaceFlinger::getCblk() const
137{
138    return mServerHeap;
139}
140
141sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
142{
143    sp<ISurfaceComposerClient> bclient;
144    sp<Client> client(new Client(this));
145    status_t err = client->initCheck();
146    if (err == NO_ERROR) {
147        bclient = client;
148    }
149    return bclient;
150}
151
152sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
153{
154    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
155    return gba;
156}
157
158const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
159{
160    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
161    const GraphicPlane& plane(mGraphicPlanes[dpy]);
162    return plane;
163}
164
165GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
166{
167    return const_cast<GraphicPlane&>(
168        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
169}
170
171void SurfaceFlinger::bootFinished()
172{
173    const nsecs_t now = systemTime();
174    const nsecs_t duration = now - mBootTime;
175    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
176    mBootFinished = true;
177
178    // wait patiently for the window manager death
179    const String16 name("window");
180    sp<IBinder> window(defaultServiceManager()->getService(name));
181    if (window != 0) {
182        window->linkToDeath(this);
183    }
184
185    // stop boot animation
186    property_set("ctl.stop", "bootanim");
187}
188
189void SurfaceFlinger::binderDied(const wp<IBinder>& who)
190{
191    // the window manager died on us. prepare its eulogy.
192
193    // unfreeze the screen in case it was... frozen
194    mFreezeDisplayTime = 0;
195    mFreezeCount = 0;
196    mFreezeDisplay = false;
197
198    // reset screen orientation
199    setOrientation(0, eOrientationDefault, 0);
200
201    // restart the boot-animation
202    property_set("ctl.start", "bootanim");
203}
204
205void SurfaceFlinger::onFirstRef()
206{
207    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
208
209    // Wait for the main thread to be done with its initialization
210    mReadyToRunBarrier.wait();
211}
212
213static inline uint16_t pack565(int r, int g, int b) {
214    return (r<<11)|(g<<5)|b;
215}
216
217status_t SurfaceFlinger::readyToRun()
218{
219    LOGI(   "SurfaceFlinger's main thread ready to run. "
220            "Initializing graphics H/W...");
221
222    // we only support one display currently
223    int dpy = 0;
224
225    {
226        // initialize the main display
227        GraphicPlane& plane(graphicPlane(dpy));
228        DisplayHardware* const hw = new DisplayHardware(this, dpy);
229        plane.setDisplayHardware(hw);
230    }
231
232    // create the shared control-block
233    mServerHeap = new MemoryHeapBase(4096,
234            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
235    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
236
237    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
238    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
239
240    new(mServerCblk) surface_flinger_cblk_t;
241
242    // initialize primary screen
243    // (other display should be initialized in the same manner, but
244    // asynchronously, as they could come and go. None of this is supported
245    // yet).
246    const GraphicPlane& plane(graphicPlane(dpy));
247    const DisplayHardware& hw = plane.displayHardware();
248    const uint32_t w = hw.getWidth();
249    const uint32_t h = hw.getHeight();
250    const uint32_t f = hw.getFormat();
251    hw.makeCurrent();
252
253    // initialize the shared control block
254    mServerCblk->connected |= 1<<dpy;
255    display_cblk_t* dcblk = mServerCblk->displays + dpy;
256    memset(dcblk, 0, sizeof(display_cblk_t));
257    dcblk->w            = plane.getWidth();
258    dcblk->h            = plane.getHeight();
259    dcblk->format       = f;
260    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
261    dcblk->xdpi         = hw.getDpiX();
262    dcblk->ydpi         = hw.getDpiY();
263    dcblk->fps          = hw.getRefreshRate();
264    dcblk->density      = hw.getDensity();
265
266    // Initialize OpenGL|ES
267    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
268    glPixelStorei(GL_PACK_ALIGNMENT, 4);
269    glEnableClientState(GL_VERTEX_ARRAY);
270    glEnable(GL_SCISSOR_TEST);
271    glShadeModel(GL_FLAT);
272    glDisable(GL_DITHER);
273    glDisable(GL_CULL_FACE);
274
275    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
276    const uint16_t g1 = pack565(0x17,0x2f,0x17);
277    const uint16_t textureData[4] = { g0, g1, g1, g0 };
278    glGenTextures(1, &mWormholeTexName);
279    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
280    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
284    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
285            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
286
287    glViewport(0, 0, w, h);
288    glMatrixMode(GL_PROJECTION);
289    glLoadIdentity();
290    // put the origin in the left-bottom corner
291    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
292
293    mReadyToRunBarrier.open();
294
295    /*
296     *  We're now ready to accept clients...
297     */
298
299    // start boot animation
300    property_set("ctl.start", "bootanim");
301
302    return NO_ERROR;
303}
304
305// ----------------------------------------------------------------------------
306#if 0
307#pragma mark -
308#pragma mark Events Handler
309#endif
310
311void SurfaceFlinger::waitForEvent()
312{
313    while (true) {
314        nsecs_t timeout = -1;
315        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
316        if (UNLIKELY(isFrozen())) {
317            // wait 5 seconds
318            const nsecs_t now = systemTime();
319            if (mFreezeDisplayTime == 0) {
320                mFreezeDisplayTime = now;
321            }
322            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
323            timeout = waitTime>0 ? waitTime : 0;
324        }
325
326        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
327
328        // see if we timed out
329        if (isFrozen()) {
330            const nsecs_t now = systemTime();
331            nsecs_t frozenTime = (now - mFreezeDisplayTime);
332            if (frozenTime >= freezeDisplayTimeout) {
333                // we timed out and are still frozen
334                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
335                        mFreezeDisplay, mFreezeCount);
336                mFreezeDisplayTime = 0;
337                mFreezeCount = 0;
338                mFreezeDisplay = false;
339            }
340        }
341
342        if (msg != 0) {
343            switch (msg->what) {
344                case MessageQueue::INVALIDATE:
345                    // invalidate message, just return to the main loop
346                    return;
347            }
348        }
349    }
350}
351
352void SurfaceFlinger::signalEvent() {
353    mEventQueue.invalidate();
354}
355
356bool SurfaceFlinger::authenticateSurfaceTexture(
357        const sp<ISurfaceTexture>& surfaceTexture) const {
358    Mutex::Autolock _l(mStateLock);
359    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
360
361    // Check the visible layer list for the ISurface
362    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
363    size_t count = currentLayers.size();
364    for (size_t i=0 ; i<count ; i++) {
365        const sp<LayerBase>& layer(currentLayers[i]);
366        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
367        if (lbc != NULL) {
368            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
369            if (lbcBinder == surfaceTextureBinder) {
370                return true;
371            }
372        }
373    }
374
375    // Check the layers in the purgatory.  This check is here so that if a
376    // SurfaceTexture gets destroyed before all the clients are done using it,
377    // the error will not be reported as "surface XYZ is not authenticated", but
378    // will instead fail later on when the client tries to use the surface,
379    // which should be reported as "surface XYZ returned an -ENODEV".  The
380    // purgatorized layers are no less authentic than the visible ones, so this
381    // should not cause any harm.
382    size_t purgatorySize =  mLayerPurgatory.size();
383    for (size_t i=0 ; i<purgatorySize ; i++) {
384        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
385        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
386        if (lbc != NULL) {
387            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
388            if (lbcBinder == surfaceTextureBinder) {
389                return true;
390            }
391        }
392    }
393
394    return false;
395}
396
397status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
398        nsecs_t reltime, uint32_t flags)
399{
400    return mEventQueue.postMessage(msg, reltime, flags);
401}
402
403status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
404        nsecs_t reltime, uint32_t flags)
405{
406    status_t res = mEventQueue.postMessage(msg, reltime, flags);
407    if (res == NO_ERROR) {
408        msg->wait();
409    }
410    return res;
411}
412
413// ----------------------------------------------------------------------------
414#if 0
415#pragma mark -
416#pragma mark Main loop
417#endif
418
419bool SurfaceFlinger::threadLoop()
420{
421    waitForEvent();
422
423    // check for transactions
424    if (UNLIKELY(mConsoleSignals)) {
425        handleConsoleEvents();
426    }
427
428    // if we're in a global transaction, don't do anything.
429    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
430    uint32_t transactionFlags = peekTransactionFlags(mask);
431    if (UNLIKELY(transactionFlags)) {
432        handleTransaction(transactionFlags);
433    }
434
435    // post surfaces (if needed)
436    handlePageFlip();
437
438    if (UNLIKELY(mHwWorkListDirty)) {
439        // build the h/w work list
440        handleWorkList();
441    }
442
443    const DisplayHardware& hw(graphicPlane(0).displayHardware());
444    if (LIKELY(hw.canDraw() && !isFrozen())) {
445        // repaint the framebuffer (if needed)
446
447        const int index = hw.getCurrentBufferIndex();
448        GraphicLog& logger(GraphicLog::getInstance());
449
450        logger.log(GraphicLog::SF_REPAINT, index);
451        handleRepaint();
452
453        // inform the h/w that we're done compositing
454        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
455        hw.compositionComplete();
456
457        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
458        postFramebuffer();
459
460        logger.log(GraphicLog::SF_REPAINT_DONE, index);
461    } else {
462        // pretend we did the post
463        hw.compositionComplete();
464        usleep(16667); // 60 fps period
465    }
466    return true;
467}
468
469void SurfaceFlinger::postFramebuffer()
470{
471    if (!mInvalidRegion.isEmpty()) {
472        const DisplayHardware& hw(graphicPlane(0).displayHardware());
473        const nsecs_t now = systemTime();
474        mDebugInSwapBuffers = now;
475        hw.flip(mInvalidRegion);
476        mLastSwapBufferTime = systemTime() - now;
477        mDebugInSwapBuffers = 0;
478        mInvalidRegion.clear();
479    }
480}
481
482void SurfaceFlinger::handleConsoleEvents()
483{
484    // something to do with the console
485    const DisplayHardware& hw = graphicPlane(0).displayHardware();
486
487    int what = android_atomic_and(0, &mConsoleSignals);
488    if (what & eConsoleAcquired) {
489        hw.acquireScreen();
490        // this is a temporary work-around, eventually this should be called
491        // by the power-manager
492        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
493    }
494
495    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
496        // We got the release signal before the acquire signal
497        mDeferReleaseConsole = false;
498        hw.releaseScreen();
499    }
500
501    if (what & eConsoleReleased) {
502        if (hw.isScreenAcquired()) {
503            hw.releaseScreen();
504        } else {
505            mDeferReleaseConsole = true;
506        }
507    }
508
509    mDirtyRegion.set(hw.bounds());
510}
511
512void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
513{
514    Mutex::Autolock _l(mStateLock);
515    const nsecs_t now = systemTime();
516    mDebugInTransaction = now;
517
518    // Here we're guaranteed that some transaction flags are set
519    // so we can call handleTransactionLocked() unconditionally.
520    // We call getTransactionFlags(), which will also clear the flags,
521    // with mStateLock held to guarantee that mCurrentState won't change
522    // until the transaction is committed.
523
524    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
525    transactionFlags = getTransactionFlags(mask);
526    handleTransactionLocked(transactionFlags);
527
528    mLastTransactionTime = systemTime() - now;
529    mDebugInTransaction = 0;
530    invalidateHwcGeometry();
531    // here the transaction has been committed
532}
533
534void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
535{
536    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
537    const size_t count = currentLayers.size();
538
539    /*
540     * Traversal of the children
541     * (perform the transaction for each of them if needed)
542     */
543
544    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
545    if (layersNeedTransaction) {
546        for (size_t i=0 ; i<count ; i++) {
547            const sp<LayerBase>& layer = currentLayers[i];
548            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
549            if (!trFlags) continue;
550
551            const uint32_t flags = layer->doTransaction(0);
552            if (flags & Layer::eVisibleRegion)
553                mVisibleRegionsDirty = true;
554        }
555    }
556
557    /*
558     * Perform our own transaction if needed
559     */
560
561    if (transactionFlags & eTransactionNeeded) {
562        if (mCurrentState.orientation != mDrawingState.orientation) {
563            // the orientation has changed, recompute all visible regions
564            // and invalidate everything.
565
566            const int dpy = 0;
567            const int orientation = mCurrentState.orientation;
568            const uint32_t type = mCurrentState.orientationType;
569            GraphicPlane& plane(graphicPlane(dpy));
570            plane.setOrientation(orientation);
571
572            // update the shared control block
573            const DisplayHardware& hw(plane.displayHardware());
574            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
575            dcblk->orientation = orientation;
576            dcblk->w = plane.getWidth();
577            dcblk->h = plane.getHeight();
578
579            mVisibleRegionsDirty = true;
580            mDirtyRegion.set(hw.bounds());
581        }
582
583        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
584            // freezing or unfreezing the display -> trigger animation if needed
585            mFreezeDisplay = mCurrentState.freezeDisplay;
586            if (mFreezeDisplay)
587                 mFreezeDisplayTime = 0;
588        }
589
590        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
591            // layers have been added
592            mVisibleRegionsDirty = true;
593        }
594
595        // some layers might have been removed, so
596        // we need to update the regions they're exposing.
597        if (mLayersRemoved) {
598            mLayersRemoved = false;
599            mVisibleRegionsDirty = true;
600            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
601            const size_t count = previousLayers.size();
602            for (size_t i=0 ; i<count ; i++) {
603                const sp<LayerBase>& layer(previousLayers[i]);
604                if (currentLayers.indexOf( layer ) < 0) {
605                    // this layer is not visible anymore
606                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
607                }
608            }
609        }
610    }
611
612    commitTransaction();
613}
614
615sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
616{
617    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
618}
619
620void SurfaceFlinger::computeVisibleRegions(
621    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
622{
623    const GraphicPlane& plane(graphicPlane(0));
624    const Transform& planeTransform(plane.transform());
625    const DisplayHardware& hw(plane.displayHardware());
626    const Region screenRegion(hw.bounds());
627
628    Region aboveOpaqueLayers;
629    Region aboveCoveredLayers;
630    Region dirty;
631
632    bool secureFrameBuffer = false;
633
634    size_t i = currentLayers.size();
635    while (i--) {
636        const sp<LayerBase>& layer = currentLayers[i];
637        layer->validateVisibility(planeTransform);
638
639        // start with the whole surface at its current location
640        const Layer::State& s(layer->drawingState());
641
642        /*
643         * opaqueRegion: area of a surface that is fully opaque.
644         */
645        Region opaqueRegion;
646
647        /*
648         * visibleRegion: area of a surface that is visible on screen
649         * and not fully transparent. This is essentially the layer's
650         * footprint minus the opaque regions above it.
651         * Areas covered by a translucent surface are considered visible.
652         */
653        Region visibleRegion;
654
655        /*
656         * coveredRegion: area of a surface that is covered by all
657         * visible regions above it (which includes the translucent areas).
658         */
659        Region coveredRegion;
660
661
662        // handle hidden surfaces by setting the visible region to empty
663        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
664            const bool translucent = !layer->isOpaque();
665            const Rect bounds(layer->visibleBounds());
666            visibleRegion.set(bounds);
667            visibleRegion.andSelf(screenRegion);
668            if (!visibleRegion.isEmpty()) {
669                // Remove the transparent area from the visible region
670                if (translucent) {
671                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
672                }
673
674                // compute the opaque region
675                const int32_t layerOrientation = layer->getOrientation();
676                if (s.alpha==255 && !translucent &&
677                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
678                    // the opaque region is the layer's footprint
679                    opaqueRegion = visibleRegion;
680                }
681            }
682        }
683
684        // Clip the covered region to the visible region
685        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
686
687        // Update aboveCoveredLayers for next (lower) layer
688        aboveCoveredLayers.orSelf(visibleRegion);
689
690        // subtract the opaque region covered by the layers above us
691        visibleRegion.subtractSelf(aboveOpaqueLayers);
692
693        // compute this layer's dirty region
694        if (layer->contentDirty) {
695            // we need to invalidate the whole region
696            dirty = visibleRegion;
697            // as well, as the old visible region
698            dirty.orSelf(layer->visibleRegionScreen);
699            layer->contentDirty = false;
700        } else {
701            /* compute the exposed region:
702             *   the exposed region consists of two components:
703             *   1) what's VISIBLE now and was COVERED before
704             *   2) what's EXPOSED now less what was EXPOSED before
705             *
706             * note that (1) is conservative, we start with the whole
707             * visible region but only keep what used to be covered by
708             * something -- which mean it may have been exposed.
709             *
710             * (2) handles areas that were not covered by anything but got
711             * exposed because of a resize.
712             */
713            const Region newExposed = visibleRegion - coveredRegion;
714            const Region oldVisibleRegion = layer->visibleRegionScreen;
715            const Region oldCoveredRegion = layer->coveredRegionScreen;
716            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
717            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
718        }
719        dirty.subtractSelf(aboveOpaqueLayers);
720
721        // accumulate to the screen dirty region
722        dirtyRegion.orSelf(dirty);
723
724        // Update aboveOpaqueLayers for next (lower) layer
725        aboveOpaqueLayers.orSelf(opaqueRegion);
726
727        // Store the visible region is screen space
728        layer->setVisibleRegion(visibleRegion);
729        layer->setCoveredRegion(coveredRegion);
730
731        // If a secure layer is partially visible, lock-down the screen!
732        if (layer->isSecure() && !visibleRegion.isEmpty()) {
733            secureFrameBuffer = true;
734        }
735    }
736
737    // invalidate the areas where a layer was removed
738    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
739    mDirtyRegionRemovedLayer.clear();
740
741    mSecureFrameBuffer = secureFrameBuffer;
742    opaqueRegion = aboveOpaqueLayers;
743}
744
745
746void SurfaceFlinger::commitTransaction()
747{
748    mDrawingState = mCurrentState;
749    mResizeTransationPending = false;
750    mTransactionCV.broadcast();
751}
752
753void SurfaceFlinger::handlePageFlip()
754{
755    bool visibleRegions = mVisibleRegionsDirty;
756    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
757    visibleRegions |= lockPageFlip(currentLayers);
758
759        const DisplayHardware& hw = graphicPlane(0).displayHardware();
760        const Region screenRegion(hw.bounds());
761        if (visibleRegions) {
762            Region opaqueRegion;
763            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
764
765            /*
766             *  rebuild the visible layer list
767             */
768            const size_t count = currentLayers.size();
769            mVisibleLayersSortedByZ.clear();
770            mVisibleLayersSortedByZ.setCapacity(count);
771            for (size_t i=0 ; i<count ; i++) {
772                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
773                    mVisibleLayersSortedByZ.add(currentLayers[i]);
774            }
775
776            mWormholeRegion = screenRegion.subtract(opaqueRegion);
777            mVisibleRegionsDirty = false;
778            invalidateHwcGeometry();
779        }
780
781    unlockPageFlip(currentLayers);
782    mDirtyRegion.andSelf(screenRegion);
783}
784
785void SurfaceFlinger::invalidateHwcGeometry()
786{
787    mHwWorkListDirty = true;
788}
789
790bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
791{
792    bool recomputeVisibleRegions = false;
793    size_t count = currentLayers.size();
794    sp<LayerBase> const* layers = currentLayers.array();
795    for (size_t i=0 ; i<count ; i++) {
796        const sp<LayerBase>& layer(layers[i]);
797        layer->lockPageFlip(recomputeVisibleRegions);
798    }
799    return recomputeVisibleRegions;
800}
801
802void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
803{
804    const GraphicPlane& plane(graphicPlane(0));
805    const Transform& planeTransform(plane.transform());
806    size_t count = currentLayers.size();
807    sp<LayerBase> const* layers = currentLayers.array();
808    for (size_t i=0 ; i<count ; i++) {
809        const sp<LayerBase>& layer(layers[i]);
810        layer->unlockPageFlip(planeTransform, mDirtyRegion);
811    }
812}
813
814void SurfaceFlinger::handleWorkList()
815{
816    mHwWorkListDirty = false;
817    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
818    if (hwc.initCheck() == NO_ERROR) {
819        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
820        const size_t count = currentLayers.size();
821        hwc.createWorkList(count);
822        hwc_layer_t* const cur(hwc.getLayers());
823        for (size_t i=0 ; cur && i<count ; i++) {
824            currentLayers[i]->setGeometry(&cur[i]);
825            if (mDebugDisableHWC || mDebugRegion) {
826                cur[i].compositionType = HWC_FRAMEBUFFER;
827                cur[i].flags |= HWC_SKIP_LAYER;
828            }
829        }
830    }
831}
832
833void SurfaceFlinger::handleRepaint()
834{
835    // compute the invalid region
836    mInvalidRegion.orSelf(mDirtyRegion);
837
838    if (UNLIKELY(mDebugRegion)) {
839        debugFlashRegions();
840    }
841
842    // set the frame buffer
843    const DisplayHardware& hw(graphicPlane(0).displayHardware());
844    glMatrixMode(GL_MODELVIEW);
845    glLoadIdentity();
846
847    uint32_t flags = hw.getFlags();
848    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
849        (flags & DisplayHardware::BUFFER_PRESERVED))
850    {
851        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
852        // takes a rectangle, we must make sure to update that whole
853        // rectangle in that case
854        if (flags & DisplayHardware::SWAP_RECTANGLE) {
855            // TODO: we really should be able to pass a region to
856            // SWAP_RECTANGLE so that we don't have to redraw all this.
857            mDirtyRegion.set(mInvalidRegion.bounds());
858        } else {
859            // in the BUFFER_PRESERVED case, obviously, we can update only
860            // what's needed and nothing more.
861            // NOTE: this is NOT a common case, as preserving the backbuffer
862            // is costly and usually involves copying the whole update back.
863        }
864    } else {
865        if (flags & DisplayHardware::PARTIAL_UPDATES) {
866            // We need to redraw the rectangle that will be updated
867            // (pushed to the framebuffer).
868            // This is needed because PARTIAL_UPDATES only takes one
869            // rectangle instead of a region (see DisplayHardware::flip())
870            mDirtyRegion.set(mInvalidRegion.bounds());
871        } else {
872            // we need to redraw everything (the whole screen)
873            mDirtyRegion.set(hw.bounds());
874            mInvalidRegion = mDirtyRegion;
875        }
876    }
877
878    // compose all surfaces
879    composeSurfaces(mDirtyRegion);
880
881    // clear the dirty regions
882    mDirtyRegion.clear();
883}
884
885void SurfaceFlinger::composeSurfaces(const Region& dirty)
886{
887    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
888        // should never happen unless the window manager has a bug
889        // draw something...
890        drawWormhole();
891    }
892
893    status_t err = NO_ERROR;
894    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
895    size_t count = layers.size();
896
897    const DisplayHardware& hw(graphicPlane(0).displayHardware());
898    HWComposer& hwc(hw.getHwComposer());
899    hwc_layer_t* const cur(hwc.getLayers());
900
901    LOGE_IF(cur && hwc.getNumLayers() != count,
902            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
903            hwc.getNumLayers(), count);
904
905    // just to be extra-safe, use the smallest count
906    if (hwc.initCheck() == NO_ERROR) {
907        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
908    }
909
910    /*
911     *  update the per-frame h/w composer data for each layer
912     *  and build the transparent region of the FB
913     */
914    Region transparent;
915    if (cur) {
916        for (size_t i=0 ; i<count ; i++) {
917            const sp<LayerBase>& layer(layers[i]);
918            layer->setPerFrameData(&cur[i]);
919        }
920        err = hwc.prepare();
921        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
922
923        if (err == NO_ERROR) {
924            for (size_t i=0 ; i<count ; i++) {
925                if (cur[i].hints & HWC_HINT_CLEAR_FB) {
926                    const sp<LayerBase>& layer(layers[i]);
927                    if (layer->isOpaque()) {
928                        transparent.orSelf(layer->visibleRegionScreen);
929                    }
930                }
931            }
932
933            /*
934             *  clear the area of the FB that need to be transparent
935             */
936            transparent.andSelf(dirty);
937            if (!transparent.isEmpty()) {
938                glClearColor(0,0,0,0);
939                Region::const_iterator it = transparent.begin();
940                Region::const_iterator const end = transparent.end();
941                const int32_t height = hw.getHeight();
942                while (it != end) {
943                    const Rect& r(*it++);
944                    const GLint sy = height - (r.top + r.height());
945                    glScissor(r.left, sy, r.width(), r.height());
946                    glClear(GL_COLOR_BUFFER_BIT);
947                }
948            }
949        }
950    }
951
952
953    /*
954     * and then, render the layers targeted at the framebuffer
955     */
956    for (size_t i=0 ; i<count ; i++) {
957        if (cur) {
958            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
959                !(cur[i].flags & HWC_SKIP_LAYER)) {
960                // skip layers handled by the HAL
961                continue;
962            }
963        }
964
965        const sp<LayerBase>& layer(layers[i]);
966        const Region clip(dirty.intersect(layer->visibleRegionScreen));
967        if (!clip.isEmpty()) {
968            layer->draw(clip);
969        }
970    }
971}
972
973void SurfaceFlinger::debugFlashRegions()
974{
975    const DisplayHardware& hw(graphicPlane(0).displayHardware());
976    const uint32_t flags = hw.getFlags();
977    const int32_t height = hw.getHeight();
978    if (mInvalidRegion.isEmpty()) {
979        return;
980    }
981
982    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
983            (flags & DisplayHardware::BUFFER_PRESERVED))) {
984        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
985                mDirtyRegion.bounds() : hw.bounds());
986        composeSurfaces(repaint);
987    }
988
989    glDisable(GL_BLEND);
990    glDisable(GL_DITHER);
991    glDisable(GL_SCISSOR_TEST);
992
993    static int toggle = 0;
994    toggle = 1 - toggle;
995    if (toggle) {
996        glColor4f(1, 0, 1, 1);
997    } else {
998        glColor4f(1, 1, 0, 1);
999    }
1000
1001    Region::const_iterator it = mDirtyRegion.begin();
1002    Region::const_iterator const end = mDirtyRegion.end();
1003    while (it != end) {
1004        const Rect& r = *it++;
1005        GLfloat vertices[][2] = {
1006                { r.left,  height - r.top },
1007                { r.left,  height - r.bottom },
1008                { r.right, height - r.bottom },
1009                { r.right, height - r.top }
1010        };
1011        glVertexPointer(2, GL_FLOAT, 0, vertices);
1012        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1013    }
1014
1015    hw.flip(mInvalidRegion);
1016
1017    if (mDebugRegion > 1)
1018        usleep(mDebugRegion * 1000);
1019
1020    glEnable(GL_SCISSOR_TEST);
1021}
1022
1023void SurfaceFlinger::drawWormhole() const
1024{
1025    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1026    if (region.isEmpty())
1027        return;
1028
1029    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1030    const int32_t width = hw.getWidth();
1031    const int32_t height = hw.getHeight();
1032
1033    glDisable(GL_BLEND);
1034    glDisable(GL_DITHER);
1035
1036    if (LIKELY(!mDebugBackground)) {
1037        glClearColor(0,0,0,0);
1038        Region::const_iterator it = region.begin();
1039        Region::const_iterator const end = region.end();
1040        while (it != end) {
1041            const Rect& r = *it++;
1042            const GLint sy = height - (r.top + r.height());
1043            glScissor(r.left, sy, r.width(), r.height());
1044            glClear(GL_COLOR_BUFFER_BIT);
1045        }
1046    } else {
1047        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1048                { width, height }, { 0, height }  };
1049        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1050        glVertexPointer(2, GL_SHORT, 0, vertices);
1051        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1052        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1053#if defined(GL_OES_EGL_image_external)
1054        if (GLExtensions::getInstance().haveTextureExternal()) {
1055            glDisable(GL_TEXTURE_EXTERNAL_OES);
1056        }
1057#endif
1058        glEnable(GL_TEXTURE_2D);
1059        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1060        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1061        glMatrixMode(GL_TEXTURE);
1062        glLoadIdentity();
1063        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1064        Region::const_iterator it = region.begin();
1065        Region::const_iterator const end = region.end();
1066        while (it != end) {
1067            const Rect& r = *it++;
1068            const GLint sy = height - (r.top + r.height());
1069            glScissor(r.left, sy, r.width(), r.height());
1070            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1071        }
1072        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1073        glDisable(GL_TEXTURE_2D);
1074        glLoadIdentity();
1075        glMatrixMode(GL_MODELVIEW);
1076    }
1077}
1078
1079void SurfaceFlinger::debugShowFPS() const
1080{
1081    static int mFrameCount;
1082    static int mLastFrameCount = 0;
1083    static nsecs_t mLastFpsTime = 0;
1084    static float mFps = 0;
1085    mFrameCount++;
1086    nsecs_t now = systemTime();
1087    nsecs_t diff = now - mLastFpsTime;
1088    if (diff > ms2ns(250)) {
1089        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1090        mLastFpsTime = now;
1091        mLastFrameCount = mFrameCount;
1092    }
1093    // XXX: mFPS has the value we want
1094 }
1095
1096status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1097{
1098    Mutex::Autolock _l(mStateLock);
1099    addLayer_l(layer);
1100    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1101    return NO_ERROR;
1102}
1103
1104status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1105{
1106    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1107    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1108}
1109
1110ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1111        const sp<LayerBaseClient>& lbc)
1112{
1113    // attach this layer to the client
1114    size_t name = client->attachLayer(lbc);
1115
1116    Mutex::Autolock _l(mStateLock);
1117
1118    // add this layer to the current state list
1119    addLayer_l(lbc);
1120
1121    return ssize_t(name);
1122}
1123
1124status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1125{
1126    Mutex::Autolock _l(mStateLock);
1127    status_t err = purgatorizeLayer_l(layer);
1128    if (err == NO_ERROR)
1129        setTransactionFlags(eTransactionNeeded);
1130    return err;
1131}
1132
1133status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1134{
1135    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1136    if (lbc != 0) {
1137        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1138    }
1139    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1140    if (index >= 0) {
1141        mLayersRemoved = true;
1142        return NO_ERROR;
1143    }
1144    return status_t(index);
1145}
1146
1147status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1148{
1149    // First add the layer to the purgatory list, which makes sure it won't
1150    // go away, then remove it from the main list (through a transaction).
1151    ssize_t err = removeLayer_l(layerBase);
1152    if (err >= 0) {
1153        mLayerPurgatory.add(layerBase);
1154    }
1155
1156    layerBase->onRemoved();
1157
1158    // it's possible that we don't find a layer, because it might
1159    // have been destroyed already -- this is not technically an error
1160    // from the user because there is a race between Client::destroySurface(),
1161    // ~Client() and ~ISurface().
1162    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1163}
1164
1165status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1166{
1167    layer->forceVisibilityTransaction();
1168    setTransactionFlags(eTraversalNeeded);
1169    return NO_ERROR;
1170}
1171
1172uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1173{
1174    return android_atomic_release_load(&mTransactionFlags);
1175}
1176
1177uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1178{
1179    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1180}
1181
1182uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1183{
1184    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1185    if ((old & flags)==0) { // wake the server up
1186        signalEvent();
1187    }
1188    return old;
1189}
1190
1191
1192void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) {
1193    Mutex::Autolock _l(mStateLock);
1194
1195    uint32_t flags = 0;
1196    const size_t count = state.size();
1197    for (size_t i=0 ; i<count ; i++) {
1198        const ComposerState& s(state[i]);
1199        sp<Client> client( static_cast<Client *>(s.client.get()) );
1200        flags |= setClientStateLocked(client, s.state);
1201    }
1202    if (flags) {
1203        setTransactionFlags(flags);
1204    }
1205
1206    signalEvent();
1207
1208    // if there is a transaction with a resize, wait for it to
1209    // take effect before returning.
1210    while (mResizeTransationPending) {
1211        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1212        if (CC_UNLIKELY(err != NO_ERROR)) {
1213            // just in case something goes wrong in SF, return to the
1214            // called after a few seconds.
1215            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1216            mResizeTransationPending = false;
1217            break;
1218        }
1219    }
1220}
1221
1222status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1223{
1224    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1225        return BAD_VALUE;
1226
1227    Mutex::Autolock _l(mStateLock);
1228    mCurrentState.freezeDisplay = 1;
1229    setTransactionFlags(eTransactionNeeded);
1230
1231    // flags is intended to communicate some sort of animation behavior
1232    // (for instance fading)
1233    return NO_ERROR;
1234}
1235
1236status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1237{
1238    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1239        return BAD_VALUE;
1240
1241    Mutex::Autolock _l(mStateLock);
1242    mCurrentState.freezeDisplay = 0;
1243    setTransactionFlags(eTransactionNeeded);
1244
1245    // flags is intended to communicate some sort of animation behavior
1246    // (for instance fading)
1247    return NO_ERROR;
1248}
1249
1250int SurfaceFlinger::setOrientation(DisplayID dpy,
1251        int orientation, uint32_t flags)
1252{
1253    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1254        return BAD_VALUE;
1255
1256    Mutex::Autolock _l(mStateLock);
1257    if (mCurrentState.orientation != orientation) {
1258        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1259            mCurrentState.orientationType = flags;
1260            mCurrentState.orientation = orientation;
1261            setTransactionFlags(eTransactionNeeded);
1262            mTransactionCV.wait(mStateLock);
1263        } else {
1264            orientation = BAD_VALUE;
1265        }
1266    }
1267    return orientation;
1268}
1269
1270sp<ISurface> SurfaceFlinger::createSurface(
1271        ISurfaceComposerClient::surface_data_t* params,
1272        const String8& name,
1273        const sp<Client>& client,
1274        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1275        uint32_t flags)
1276{
1277    sp<LayerBaseClient> layer;
1278    sp<ISurface> surfaceHandle;
1279
1280    if (int32_t(w|h) < 0) {
1281        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1282                int(w), int(h));
1283        return surfaceHandle;
1284    }
1285
1286    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1287    sp<Layer> normalLayer;
1288    switch (flags & eFXSurfaceMask) {
1289        case eFXSurfaceNormal:
1290            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1291            layer = normalLayer;
1292            break;
1293        case eFXSurfaceBlur:
1294            // for now we treat Blur as Dim, until we can implement it
1295            // efficiently.
1296        case eFXSurfaceDim:
1297            layer = createDimSurface(client, d, w, h, flags);
1298            break;
1299    }
1300
1301    if (layer != 0) {
1302        layer->initStates(w, h, flags);
1303        layer->setName(name);
1304        ssize_t token = addClientLayer(client, layer);
1305
1306        surfaceHandle = layer->getSurface();
1307        if (surfaceHandle != 0) {
1308            params->token = token;
1309            params->identity = layer->getIdentity();
1310            if (normalLayer != 0) {
1311                Mutex::Autolock _l(mStateLock);
1312                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1313            }
1314        }
1315
1316        setTransactionFlags(eTransactionNeeded);
1317    }
1318
1319    return surfaceHandle;
1320}
1321
1322sp<Layer> SurfaceFlinger::createNormalSurface(
1323        const sp<Client>& client, DisplayID display,
1324        uint32_t w, uint32_t h, uint32_t flags,
1325        PixelFormat& format)
1326{
1327    // initialize the surfaces
1328    switch (format) { // TODO: take h/w into account
1329    case PIXEL_FORMAT_TRANSPARENT:
1330    case PIXEL_FORMAT_TRANSLUCENT:
1331        format = PIXEL_FORMAT_RGBA_8888;
1332        break;
1333    case PIXEL_FORMAT_OPAQUE:
1334#ifdef NO_RGBX_8888
1335        format = PIXEL_FORMAT_RGB_565;
1336#else
1337        format = PIXEL_FORMAT_RGBX_8888;
1338#endif
1339        break;
1340    }
1341
1342#ifdef NO_RGBX_8888
1343    if (format == PIXEL_FORMAT_RGBX_8888)
1344        format = PIXEL_FORMAT_RGBA_8888;
1345#endif
1346
1347    sp<Layer> layer = new Layer(this, display, client);
1348    status_t err = layer->setBuffers(w, h, format, flags);
1349    if (LIKELY(err != NO_ERROR)) {
1350        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1351        layer.clear();
1352    }
1353    return layer;
1354}
1355
1356sp<LayerDim> SurfaceFlinger::createDimSurface(
1357        const sp<Client>& client, DisplayID display,
1358        uint32_t w, uint32_t h, uint32_t flags)
1359{
1360    sp<LayerDim> layer = new LayerDim(this, display, client);
1361    layer->initStates(w, h, flags);
1362    return layer;
1363}
1364
1365status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1366{
1367    /*
1368     * called by the window manager, when a surface should be marked for
1369     * destruction.
1370     *
1371     * The surface is removed from the current and drawing lists, but placed
1372     * in the purgatory queue, so it's not destroyed right-away (we need
1373     * to wait for all client's references to go away first).
1374     */
1375
1376    status_t err = NAME_NOT_FOUND;
1377    Mutex::Autolock _l(mStateLock);
1378    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1379    if (layer != 0) {
1380        err = purgatorizeLayer_l(layer);
1381        if (err == NO_ERROR) {
1382            setTransactionFlags(eTransactionNeeded);
1383        }
1384    }
1385    return err;
1386}
1387
1388status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1389{
1390    // called by ~ISurface() when all references are gone
1391    status_t err = NO_ERROR;
1392    sp<LayerBaseClient> l(layer.promote());
1393    if (l != NULL) {
1394        Mutex::Autolock _l(mStateLock);
1395        err = removeLayer_l(l);
1396        if (err == NAME_NOT_FOUND) {
1397            // The surface wasn't in the current list, which means it was
1398            // removed already, which means it is in the purgatory,
1399            // and need to be removed from there.
1400            ssize_t idx = mLayerPurgatory.remove(l);
1401            LOGE_IF(idx < 0,
1402                    "layer=%p is not in the purgatory list", l.get());
1403        }
1404        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1405                "error removing layer=%p (%s)", l.get(), strerror(-err));
1406    }
1407    return err;
1408}
1409
1410uint32_t SurfaceFlinger::setClientStateLocked(
1411        const sp<Client>& client,
1412        const layer_state_t& s)
1413{
1414    uint32_t flags = 0;
1415    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1416    if (layer != 0) {
1417        const uint32_t what = s.what;
1418        if (what & ePositionChanged) {
1419            if (layer->setPosition(s.x, s.y))
1420                flags |= eTraversalNeeded;
1421        }
1422        if (what & eLayerChanged) {
1423            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1424            if (layer->setLayer(s.z)) {
1425                mCurrentState.layersSortedByZ.removeAt(idx);
1426                mCurrentState.layersSortedByZ.add(layer);
1427                // we need traversal (state changed)
1428                // AND transaction (list changed)
1429                flags |= eTransactionNeeded|eTraversalNeeded;
1430            }
1431        }
1432        if (what & eSizeChanged) {
1433            if (layer->setSize(s.w, s.h)) {
1434                flags |= eTraversalNeeded;
1435                mResizeTransationPending = true;
1436            }
1437        }
1438        if (what & eAlphaChanged) {
1439            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1440                flags |= eTraversalNeeded;
1441        }
1442        if (what & eMatrixChanged) {
1443            if (layer->setMatrix(s.matrix))
1444                flags |= eTraversalNeeded;
1445        }
1446        if (what & eTransparentRegionChanged) {
1447            if (layer->setTransparentRegionHint(s.transparentRegion))
1448                flags |= eTraversalNeeded;
1449        }
1450        if (what & eVisibilityChanged) {
1451            if (layer->setFlags(s.flags, s.mask))
1452                flags |= eTraversalNeeded;
1453        }
1454    }
1455    return flags;
1456}
1457
1458void SurfaceFlinger::screenReleased(int dpy)
1459{
1460    // this may be called by a signal handler, we can't do too much in here
1461    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1462    signalEvent();
1463}
1464
1465void SurfaceFlinger::screenAcquired(int dpy)
1466{
1467    // this may be called by a signal handler, we can't do too much in here
1468    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1469    signalEvent();
1470}
1471
1472status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1473{
1474    const size_t SIZE = 4096;
1475    char buffer[SIZE];
1476    String8 result;
1477
1478    if (!PermissionCache::checkCallingPermission(sDump)) {
1479        snprintf(buffer, SIZE, "Permission Denial: "
1480                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1481                IPCThreadState::self()->getCallingPid(),
1482                IPCThreadState::self()->getCallingUid());
1483        result.append(buffer);
1484    } else {
1485
1486        // figure out if we're stuck somewhere
1487        const nsecs_t now = systemTime();
1488        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1489        const nsecs_t inTransaction(mDebugInTransaction);
1490        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1491        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1492
1493        // Try to get the main lock, but don't insist if we can't
1494        // (this would indicate SF is stuck, but we want to be able to
1495        // print something in dumpsys).
1496        int retry = 3;
1497        while (mStateLock.tryLock()<0 && --retry>=0) {
1498            usleep(1000000);
1499        }
1500        const bool locked(retry >= 0);
1501        if (!locked) {
1502            snprintf(buffer, SIZE,
1503                    "SurfaceFlinger appears to be unresponsive, "
1504                    "dumping anyways (no locks held)\n");
1505            result.append(buffer);
1506        }
1507
1508        /*
1509         * Dump the visible layer list
1510         */
1511        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1512        const size_t count = currentLayers.size();
1513        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1514        result.append(buffer);
1515        for (size_t i=0 ; i<count ; i++) {
1516            const sp<LayerBase>& layer(currentLayers[i]);
1517            layer->dump(result, buffer, SIZE);
1518            const Layer::State& s(layer->drawingState());
1519            s.transparentRegion.dump(result, "transparentRegion");
1520            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1521            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1522        }
1523
1524        /*
1525         * Dump the layers in the purgatory
1526         */
1527
1528        const size_t purgatorySize =  mLayerPurgatory.size();
1529        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1530        result.append(buffer);
1531        for (size_t i=0 ; i<purgatorySize ; i++) {
1532            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1533            layer->shortDump(result, buffer, SIZE);
1534        }
1535
1536        /*
1537         * Dump SurfaceFlinger global state
1538         */
1539
1540        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1541        result.append(buffer);
1542
1543        const GLExtensions& extensions(GLExtensions::getInstance());
1544        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1545                extensions.getVendor(),
1546                extensions.getRenderer(),
1547                extensions.getVersion());
1548        result.append(buffer);
1549        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1550        result.append(buffer);
1551
1552        mWormholeRegion.dump(result, "WormholeRegion");
1553        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1554        snprintf(buffer, SIZE,
1555                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1556                mFreezeDisplay?"yes":"no", mFreezeCount,
1557                mCurrentState.orientation, hw.canDraw());
1558        result.append(buffer);
1559        snprintf(buffer, SIZE,
1560                "  last eglSwapBuffers() time: %f us\n"
1561                "  last transaction time     : %f us\n",
1562                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1563        result.append(buffer);
1564
1565        if (inSwapBuffersDuration || !locked) {
1566            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1567                    inSwapBuffersDuration/1000.0);
1568            result.append(buffer);
1569        }
1570
1571        if (inTransactionDuration || !locked) {
1572            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1573                    inTransactionDuration/1000.0);
1574            result.append(buffer);
1575        }
1576
1577        /*
1578         * Dump HWComposer state
1579         */
1580        HWComposer& hwc(hw.getHwComposer());
1581        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1582                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1583                (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1584        result.append(buffer);
1585        hwc.dump(result, buffer, SIZE);
1586
1587        /*
1588         * Dump gralloc state
1589         */
1590        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1591        alloc.dump(result);
1592        hw.dump(result);
1593
1594        if (locked) {
1595            mStateLock.unlock();
1596        }
1597    }
1598    write(fd, result.string(), result.size());
1599    return NO_ERROR;
1600}
1601
1602status_t SurfaceFlinger::onTransact(
1603    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1604{
1605    switch (code) {
1606        case CREATE_CONNECTION:
1607        case SET_TRANSACTION_STATE:
1608        case SET_ORIENTATION:
1609        case FREEZE_DISPLAY:
1610        case UNFREEZE_DISPLAY:
1611        case BOOT_FINISHED:
1612        case TURN_ELECTRON_BEAM_OFF:
1613        case TURN_ELECTRON_BEAM_ON:
1614        {
1615            // codes that require permission check
1616            IPCThreadState* ipc = IPCThreadState::self();
1617            const int pid = ipc->getCallingPid();
1618            const int uid = ipc->getCallingUid();
1619            if ((uid != AID_GRAPHICS) &&
1620                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1621                LOGE("Permission Denial: "
1622                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1623                return PERMISSION_DENIED;
1624            }
1625            break;
1626        }
1627        case CAPTURE_SCREEN:
1628        {
1629            // codes that require permission check
1630            IPCThreadState* ipc = IPCThreadState::self();
1631            const int pid = ipc->getCallingPid();
1632            const int uid = ipc->getCallingUid();
1633            if ((uid != AID_GRAPHICS) &&
1634                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1635                LOGE("Permission Denial: "
1636                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1637                return PERMISSION_DENIED;
1638            }
1639            break;
1640        }
1641    }
1642
1643    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1644    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1645        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1646        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1647            IPCThreadState* ipc = IPCThreadState::self();
1648            const int pid = ipc->getCallingPid();
1649            const int uid = ipc->getCallingUid();
1650            LOGE("Permission Denial: "
1651                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1652            return PERMISSION_DENIED;
1653        }
1654        int n;
1655        switch (code) {
1656            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1657            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1658                return NO_ERROR;
1659            case 1002:  // SHOW_UPDATES
1660                n = data.readInt32();
1661                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1662                invalidateHwcGeometry();
1663                repaintEverything();
1664                return NO_ERROR;
1665            case 1003:  // SHOW_BACKGROUND
1666                n = data.readInt32();
1667                mDebugBackground = n ? 1 : 0;
1668                return NO_ERROR;
1669            case 1004:{ // repaint everything
1670                repaintEverything();
1671                return NO_ERROR;
1672            }
1673            case 1005:{ // force transaction
1674                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1675                return NO_ERROR;
1676            }
1677            case 1006:{ // enable/disable GraphicLog
1678                int enabled = data.readInt32();
1679                GraphicLog::getInstance().setEnabled(enabled);
1680                return NO_ERROR;
1681            }
1682            case 1007: // set mFreezeCount
1683                mFreezeCount = data.readInt32();
1684                mFreezeDisplayTime = 0;
1685                return NO_ERROR;
1686            case 1008:  // toggle use of hw composer
1687                n = data.readInt32();
1688                mDebugDisableHWC = n ? 1 : 0;
1689                invalidateHwcGeometry();
1690                repaintEverything();
1691                return NO_ERROR;
1692            case 1010:  // interrogate.
1693                reply->writeInt32(0);
1694                reply->writeInt32(0);
1695                reply->writeInt32(mDebugRegion);
1696                reply->writeInt32(mDebugBackground);
1697                return NO_ERROR;
1698            case 1013: {
1699                Mutex::Autolock _l(mStateLock);
1700                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1701                reply->writeInt32(hw.getPageFlipCount());
1702            }
1703            return NO_ERROR;
1704        }
1705    }
1706    return err;
1707}
1708
1709void SurfaceFlinger::repaintEverything() {
1710    Mutex::Autolock _l(mStateLock);
1711    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1712    mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1713    signalEvent();
1714}
1715
1716// ---------------------------------------------------------------------------
1717
1718status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1719        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1720{
1721    if (!GLExtensions::getInstance().haveFramebufferObject())
1722        return INVALID_OPERATION;
1723
1724    // get screen geometry
1725    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1726    const uint32_t hw_w = hw.getWidth();
1727    const uint32_t hw_h = hw.getHeight();
1728    GLfloat u = 1;
1729    GLfloat v = 1;
1730
1731    // make sure to clear all GL error flags
1732    while ( glGetError() != GL_NO_ERROR ) ;
1733
1734    // create a FBO
1735    GLuint name, tname;
1736    glGenTextures(1, &tname);
1737    glBindTexture(GL_TEXTURE_2D, tname);
1738    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1739            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1740    if (glGetError() != GL_NO_ERROR) {
1741        while ( glGetError() != GL_NO_ERROR ) ;
1742        GLint tw = (2 << (31 - clz(hw_w)));
1743        GLint th = (2 << (31 - clz(hw_h)));
1744        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1745                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1746        u = GLfloat(hw_w) / tw;
1747        v = GLfloat(hw_h) / th;
1748    }
1749    glGenFramebuffersOES(1, &name);
1750    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1751    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1752            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1753
1754    // redraw the screen entirely...
1755    glClearColor(0,0,0,1);
1756    glClear(GL_COLOR_BUFFER_BIT);
1757    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1758    const size_t count = layers.size();
1759    for (size_t i=0 ; i<count ; ++i) {
1760        const sp<LayerBase>& layer(layers[i]);
1761        layer->drawForSreenShot();
1762    }
1763
1764    // back to main framebuffer
1765    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1766    glDisable(GL_SCISSOR_TEST);
1767    glDeleteFramebuffersOES(1, &name);
1768
1769    *textureName = tname;
1770    *uOut = u;
1771    *vOut = v;
1772    return NO_ERROR;
1773}
1774
1775// ---------------------------------------------------------------------------
1776
1777status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1778{
1779    status_t result = PERMISSION_DENIED;
1780
1781    if (!GLExtensions::getInstance().haveFramebufferObject())
1782        return INVALID_OPERATION;
1783
1784    // get screen geometry
1785    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1786    const uint32_t hw_w = hw.getWidth();
1787    const uint32_t hw_h = hw.getHeight();
1788    const Region screenBounds(hw.bounds());
1789
1790    GLfloat u, v;
1791    GLuint tname;
1792    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1793    if (result != NO_ERROR) {
1794        return result;
1795    }
1796
1797    GLfloat vtx[8];
1798    const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} };
1799    glBindTexture(GL_TEXTURE_2D, tname);
1800    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1802    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1803    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1804    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1805    glVertexPointer(2, GL_FLOAT, 0, vtx);
1806
1807    /*
1808     * Texture coordinate mapping
1809     *
1810     *                 u
1811     *    1 +----------+---+
1812     *      |     |    |   |  image is inverted
1813     *      |     V    |   |  w.r.t. the texture
1814     *  1-v +----------+   |  coordinates
1815     *      |              |
1816     *      |              |
1817     *      |              |
1818     *    0 +--------------+
1819     *      0              1
1820     *
1821     */
1822
1823    class s_curve_interpolator {
1824        const float nbFrames, s, v;
1825    public:
1826        s_curve_interpolator(int nbFrames, float s)
1827        : nbFrames(1.0f / (nbFrames-1)), s(s),
1828          v(1.0f + expf(-s + 0.5f*s)) {
1829        }
1830        float operator()(int f) {
1831            const float x = f * nbFrames;
1832            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1833        }
1834    };
1835
1836    class v_stretch {
1837        const GLfloat hw_w, hw_h;
1838    public:
1839        v_stretch(uint32_t hw_w, uint32_t hw_h)
1840        : hw_w(hw_w), hw_h(hw_h) {
1841        }
1842        void operator()(GLfloat* vtx, float v) {
1843            const GLfloat w = hw_w + (hw_w * v);
1844            const GLfloat h = hw_h - (hw_h * v);
1845            const GLfloat x = (hw_w - w) * 0.5f;
1846            const GLfloat y = (hw_h - h) * 0.5f;
1847            vtx[0] = x;         vtx[1] = y;
1848            vtx[2] = x;         vtx[3] = y + h;
1849            vtx[4] = x + w;     vtx[5] = y + h;
1850            vtx[6] = x + w;     vtx[7] = y;
1851        }
1852    };
1853
1854    class h_stretch {
1855        const GLfloat hw_w, hw_h;
1856    public:
1857        h_stretch(uint32_t hw_w, uint32_t hw_h)
1858        : hw_w(hw_w), hw_h(hw_h) {
1859        }
1860        void operator()(GLfloat* vtx, float v) {
1861            const GLfloat w = hw_w - (hw_w * v);
1862            const GLfloat h = 1.0f;
1863            const GLfloat x = (hw_w - w) * 0.5f;
1864            const GLfloat y = (hw_h - h) * 0.5f;
1865            vtx[0] = x;         vtx[1] = y;
1866            vtx[2] = x;         vtx[3] = y + h;
1867            vtx[4] = x + w;     vtx[5] = y + h;
1868            vtx[6] = x + w;     vtx[7] = y;
1869        }
1870    };
1871
1872    // the full animation is 24 frames
1873    char value[PROPERTY_VALUE_MAX];
1874    property_get("debug.sf.electron_frames", value, "24");
1875    int nbFrames = (atoi(value) + 1) >> 1;
1876    if (nbFrames <= 0) // just in case
1877        nbFrames = 24;
1878
1879    s_curve_interpolator itr(nbFrames, 7.5f);
1880    s_curve_interpolator itg(nbFrames, 8.0f);
1881    s_curve_interpolator itb(nbFrames, 8.5f);
1882
1883    v_stretch vverts(hw_w, hw_h);
1884    glEnable(GL_BLEND);
1885    glBlendFunc(GL_ONE, GL_ONE);
1886    for (int i=0 ; i<nbFrames ; i++) {
1887        float x, y, w, h;
1888        const float vr = itr(i);
1889        const float vg = itg(i);
1890        const float vb = itb(i);
1891
1892        // clear screen
1893        glColorMask(1,1,1,1);
1894        glClear(GL_COLOR_BUFFER_BIT);
1895        glEnable(GL_TEXTURE_2D);
1896
1897        // draw the red plane
1898        vverts(vtx, vr);
1899        glColorMask(1,0,0,1);
1900        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1901
1902        // draw the green plane
1903        vverts(vtx, vg);
1904        glColorMask(0,1,0,1);
1905        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1906
1907        // draw the blue plane
1908        vverts(vtx, vb);
1909        glColorMask(0,0,1,1);
1910        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1911
1912        // draw the white highlight (we use the last vertices)
1913        glDisable(GL_TEXTURE_2D);
1914        glColorMask(1,1,1,1);
1915        glColor4f(vg, vg, vg, 1);
1916        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1917        hw.flip(screenBounds);
1918    }
1919
1920    h_stretch hverts(hw_w, hw_h);
1921    glDisable(GL_BLEND);
1922    glDisable(GL_TEXTURE_2D);
1923    glColorMask(1,1,1,1);
1924    for (int i=0 ; i<nbFrames ; i++) {
1925        const float v = itg(i);
1926        hverts(vtx, v);
1927        glClear(GL_COLOR_BUFFER_BIT);
1928        glColor4f(1-v, 1-v, 1-v, 1);
1929        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1930        hw.flip(screenBounds);
1931    }
1932
1933    glColorMask(1,1,1,1);
1934    glEnable(GL_SCISSOR_TEST);
1935    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1936    glDeleteTextures(1, &tname);
1937    glDisable(GL_TEXTURE_2D);
1938    return NO_ERROR;
1939}
1940
1941status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1942{
1943    status_t result = PERMISSION_DENIED;
1944
1945    if (!GLExtensions::getInstance().haveFramebufferObject())
1946        return INVALID_OPERATION;
1947
1948
1949    // get screen geometry
1950    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1951    const uint32_t hw_w = hw.getWidth();
1952    const uint32_t hw_h = hw.getHeight();
1953    const Region screenBounds(hw.bounds());
1954
1955    GLfloat u, v;
1956    GLuint tname;
1957    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1958    if (result != NO_ERROR) {
1959        return result;
1960    }
1961
1962    // back to main framebuffer
1963    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1964    glDisable(GL_SCISSOR_TEST);
1965
1966    GLfloat vtx[8];
1967    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1968    glBindTexture(GL_TEXTURE_2D, tname);
1969    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1970    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1971    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1972    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1973    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1974    glVertexPointer(2, GL_FLOAT, 0, vtx);
1975
1976    class s_curve_interpolator {
1977        const float nbFrames, s, v;
1978    public:
1979        s_curve_interpolator(int nbFrames, float s)
1980        : nbFrames(1.0f / (nbFrames-1)), s(s),
1981          v(1.0f + expf(-s + 0.5f*s)) {
1982        }
1983        float operator()(int f) {
1984            const float x = f * nbFrames;
1985            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1986        }
1987    };
1988
1989    class v_stretch {
1990        const GLfloat hw_w, hw_h;
1991    public:
1992        v_stretch(uint32_t hw_w, uint32_t hw_h)
1993        : hw_w(hw_w), hw_h(hw_h) {
1994        }
1995        void operator()(GLfloat* vtx, float v) {
1996            const GLfloat w = hw_w + (hw_w * v);
1997            const GLfloat h = hw_h - (hw_h * v);
1998            const GLfloat x = (hw_w - w) * 0.5f;
1999            const GLfloat y = (hw_h - h) * 0.5f;
2000            vtx[0] = x;         vtx[1] = y;
2001            vtx[2] = x;         vtx[3] = y + h;
2002            vtx[4] = x + w;     vtx[5] = y + h;
2003            vtx[6] = x + w;     vtx[7] = y;
2004        }
2005    };
2006
2007    class h_stretch {
2008        const GLfloat hw_w, hw_h;
2009    public:
2010        h_stretch(uint32_t hw_w, uint32_t hw_h)
2011        : hw_w(hw_w), hw_h(hw_h) {
2012        }
2013        void operator()(GLfloat* vtx, float v) {
2014            const GLfloat w = hw_w - (hw_w * v);
2015            const GLfloat h = 1.0f;
2016            const GLfloat x = (hw_w - w) * 0.5f;
2017            const GLfloat y = (hw_h - h) * 0.5f;
2018            vtx[0] = x;         vtx[1] = y;
2019            vtx[2] = x;         vtx[3] = y + h;
2020            vtx[4] = x + w;     vtx[5] = y + h;
2021            vtx[6] = x + w;     vtx[7] = y;
2022        }
2023    };
2024
2025    // the full animation is 12 frames
2026    int nbFrames = 8;
2027    s_curve_interpolator itr(nbFrames, 7.5f);
2028    s_curve_interpolator itg(nbFrames, 8.0f);
2029    s_curve_interpolator itb(nbFrames, 8.5f);
2030
2031    h_stretch hverts(hw_w, hw_h);
2032    glDisable(GL_BLEND);
2033    glDisable(GL_TEXTURE_2D);
2034    glColorMask(1,1,1,1);
2035    for (int i=nbFrames-1 ; i>=0 ; i--) {
2036        const float v = itg(i);
2037        hverts(vtx, v);
2038        glClear(GL_COLOR_BUFFER_BIT);
2039        glColor4f(1-v, 1-v, 1-v, 1);
2040        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2041        hw.flip(screenBounds);
2042    }
2043
2044    nbFrames = 4;
2045    v_stretch vverts(hw_w, hw_h);
2046    glEnable(GL_BLEND);
2047    glBlendFunc(GL_ONE, GL_ONE);
2048    for (int i=nbFrames-1 ; i>=0 ; i--) {
2049        float x, y, w, h;
2050        const float vr = itr(i);
2051        const float vg = itg(i);
2052        const float vb = itb(i);
2053
2054        // clear screen
2055        glColorMask(1,1,1,1);
2056        glClear(GL_COLOR_BUFFER_BIT);
2057        glEnable(GL_TEXTURE_2D);
2058
2059        // draw the red plane
2060        vverts(vtx, vr);
2061        glColorMask(1,0,0,1);
2062        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2063
2064        // draw the green plane
2065        vverts(vtx, vg);
2066        glColorMask(0,1,0,1);
2067        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2068
2069        // draw the blue plane
2070        vverts(vtx, vb);
2071        glColorMask(0,0,1,1);
2072        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2073
2074        hw.flip(screenBounds);
2075    }
2076
2077    glColorMask(1,1,1,1);
2078    glEnable(GL_SCISSOR_TEST);
2079    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2080    glDeleteTextures(1, &tname);
2081    glDisable(GL_TEXTURE_2D);
2082
2083    return NO_ERROR;
2084}
2085
2086// ---------------------------------------------------------------------------
2087
2088status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2089{
2090    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2091    if (!hw.canDraw()) {
2092        // we're already off
2093        return NO_ERROR;
2094    }
2095    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2096        electronBeamOffAnimationImplLocked();
2097    }
2098
2099    // always clear the whole screen at the end of the animation
2100    glClearColor(0,0,0,1);
2101    glDisable(GL_SCISSOR_TEST);
2102    glClear(GL_COLOR_BUFFER_BIT);
2103    glEnable(GL_SCISSOR_TEST);
2104    hw.flip( Region(hw.bounds()) );
2105
2106    hw.setCanDraw(false);
2107    return NO_ERROR;
2108}
2109
2110status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2111{
2112    class MessageTurnElectronBeamOff : public MessageBase {
2113        SurfaceFlinger* flinger;
2114        int32_t mode;
2115        status_t result;
2116    public:
2117        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2118            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2119        }
2120        status_t getResult() const {
2121            return result;
2122        }
2123        virtual bool handler() {
2124            Mutex::Autolock _l(flinger->mStateLock);
2125            result = flinger->turnElectronBeamOffImplLocked(mode);
2126            return true;
2127        }
2128    };
2129
2130    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2131    status_t res = postMessageSync(msg);
2132    if (res == NO_ERROR) {
2133        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2134
2135        // work-around: when the power-manager calls us we activate the
2136        // animation. eventually, the "on" animation will be called
2137        // by the power-manager itself
2138        mElectronBeamAnimationMode = mode;
2139    }
2140    return res;
2141}
2142
2143// ---------------------------------------------------------------------------
2144
2145status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2146{
2147    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2148    if (hw.canDraw()) {
2149        // we're already on
2150        return NO_ERROR;
2151    }
2152    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2153        electronBeamOnAnimationImplLocked();
2154    }
2155    hw.setCanDraw(true);
2156
2157    // make sure to redraw the whole screen when the animation is done
2158    mDirtyRegion.set(hw.bounds());
2159    signalEvent();
2160
2161    return NO_ERROR;
2162}
2163
2164status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2165{
2166    class MessageTurnElectronBeamOn : public MessageBase {
2167        SurfaceFlinger* flinger;
2168        int32_t mode;
2169        status_t result;
2170    public:
2171        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2172            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2173        }
2174        status_t getResult() const {
2175            return result;
2176        }
2177        virtual bool handler() {
2178            Mutex::Autolock _l(flinger->mStateLock);
2179            result = flinger->turnElectronBeamOnImplLocked(mode);
2180            return true;
2181        }
2182    };
2183
2184    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2185    return NO_ERROR;
2186}
2187
2188// ---------------------------------------------------------------------------
2189
2190status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2191        sp<IMemoryHeap>* heap,
2192        uint32_t* w, uint32_t* h, PixelFormat* f,
2193        uint32_t sw, uint32_t sh,
2194        uint32_t minLayerZ, uint32_t maxLayerZ)
2195{
2196    status_t result = PERMISSION_DENIED;
2197
2198    // only one display supported for now
2199    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2200        return BAD_VALUE;
2201
2202    // make sure none of the layers are protected
2203    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2204    const size_t count = layers.size();
2205    for (size_t i=0 ; i<count ; ++i) {
2206        const sp<LayerBase>& layer(layers[i]);
2207        const uint32_t z = layer->drawingState().z;
2208        if (z >= minLayerZ && z <= maxLayerZ) {
2209            if (layer->isProtected()) {
2210                return INVALID_OPERATION;
2211            }
2212        }
2213    }
2214
2215    if (!GLExtensions::getInstance().haveFramebufferObject())
2216        return INVALID_OPERATION;
2217
2218    // get screen geometry
2219    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2220    const uint32_t hw_w = hw.getWidth();
2221    const uint32_t hw_h = hw.getHeight();
2222
2223    if ((sw > hw_w) || (sh > hw_h))
2224        return BAD_VALUE;
2225
2226    sw = (!sw) ? hw_w : sw;
2227    sh = (!sh) ? hw_h : sh;
2228    const size_t size = sw * sh * 4;
2229
2230    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2231    //        sw, sh, minLayerZ, maxLayerZ);
2232
2233    // make sure to clear all GL error flags
2234    while ( glGetError() != GL_NO_ERROR ) ;
2235
2236    // create a FBO
2237    GLuint name, tname;
2238    glGenRenderbuffersOES(1, &tname);
2239    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2240    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2241    glGenFramebuffersOES(1, &name);
2242    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2243    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2244            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2245
2246    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2247
2248    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2249
2250        // invert everything, b/c glReadPixel() below will invert the FB
2251        glViewport(0, 0, sw, sh);
2252        glScissor(0, 0, sw, sh);
2253        glEnable(GL_SCISSOR_TEST);
2254        glMatrixMode(GL_PROJECTION);
2255        glPushMatrix();
2256        glLoadIdentity();
2257        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2258        glMatrixMode(GL_MODELVIEW);
2259
2260        // redraw the screen entirely...
2261        glClearColor(0,0,0,1);
2262        glClear(GL_COLOR_BUFFER_BIT);
2263
2264        for (size_t i=0 ; i<count ; ++i) {
2265            const sp<LayerBase>& layer(layers[i]);
2266            const uint32_t z = layer->drawingState().z;
2267            if (z >= minLayerZ && z <= maxLayerZ) {
2268                layer->drawForSreenShot();
2269            }
2270        }
2271
2272        // XXX: this is needed on tegra
2273        glEnable(GL_SCISSOR_TEST);
2274        glScissor(0, 0, sw, sh);
2275
2276        // check for errors and return screen capture
2277        if (glGetError() != GL_NO_ERROR) {
2278            // error while rendering
2279            result = INVALID_OPERATION;
2280        } else {
2281            // allocate shared memory large enough to hold the
2282            // screen capture
2283            sp<MemoryHeapBase> base(
2284                    new MemoryHeapBase(size, 0, "screen-capture") );
2285            void* const ptr = base->getBase();
2286            if (ptr) {
2287                // capture the screen with glReadPixels()
2288                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2289                if (glGetError() == GL_NO_ERROR) {
2290                    *heap = base;
2291                    *w = sw;
2292                    *h = sh;
2293                    *f = PIXEL_FORMAT_RGBA_8888;
2294                    result = NO_ERROR;
2295                }
2296            } else {
2297                result = NO_MEMORY;
2298            }
2299        }
2300        glEnable(GL_SCISSOR_TEST);
2301        glViewport(0, 0, hw_w, hw_h);
2302        glMatrixMode(GL_PROJECTION);
2303        glPopMatrix();
2304        glMatrixMode(GL_MODELVIEW);
2305    } else {
2306        result = BAD_VALUE;
2307    }
2308
2309    // release FBO resources
2310    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2311    glDeleteRenderbuffersOES(1, &tname);
2312    glDeleteFramebuffersOES(1, &name);
2313
2314    hw.compositionComplete();
2315
2316    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2317
2318    return result;
2319}
2320
2321
2322status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2323        sp<IMemoryHeap>* heap,
2324        uint32_t* width, uint32_t* height, PixelFormat* format,
2325        uint32_t sw, uint32_t sh,
2326        uint32_t minLayerZ, uint32_t maxLayerZ)
2327{
2328    // only one display supported for now
2329    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2330        return BAD_VALUE;
2331
2332    if (!GLExtensions::getInstance().haveFramebufferObject())
2333        return INVALID_OPERATION;
2334
2335    class MessageCaptureScreen : public MessageBase {
2336        SurfaceFlinger* flinger;
2337        DisplayID dpy;
2338        sp<IMemoryHeap>* heap;
2339        uint32_t* w;
2340        uint32_t* h;
2341        PixelFormat* f;
2342        uint32_t sw;
2343        uint32_t sh;
2344        uint32_t minLayerZ;
2345        uint32_t maxLayerZ;
2346        status_t result;
2347    public:
2348        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2349                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2350                uint32_t sw, uint32_t sh,
2351                uint32_t minLayerZ, uint32_t maxLayerZ)
2352            : flinger(flinger), dpy(dpy),
2353              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2354              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2355              result(PERMISSION_DENIED)
2356        {
2357        }
2358        status_t getResult() const {
2359            return result;
2360        }
2361        virtual bool handler() {
2362            Mutex::Autolock _l(flinger->mStateLock);
2363
2364            // if we have secure windows, never allow the screen capture
2365            if (flinger->mSecureFrameBuffer)
2366                return true;
2367
2368            result = flinger->captureScreenImplLocked(dpy,
2369                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2370
2371            return true;
2372        }
2373    };
2374
2375    sp<MessageBase> msg = new MessageCaptureScreen(this,
2376            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2377    status_t res = postMessageSync(msg);
2378    if (res == NO_ERROR) {
2379        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2380    }
2381    return res;
2382}
2383
2384// ---------------------------------------------------------------------------
2385
2386sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2387{
2388    sp<Layer> result;
2389    Mutex::Autolock _l(mStateLock);
2390    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2391    return result;
2392}
2393
2394// ---------------------------------------------------------------------------
2395
2396Client::Client(const sp<SurfaceFlinger>& flinger)
2397    : mFlinger(flinger), mNameGenerator(1)
2398{
2399}
2400
2401Client::~Client()
2402{
2403    const size_t count = mLayers.size();
2404    for (size_t i=0 ; i<count ; i++) {
2405        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2406        if (layer != 0) {
2407            mFlinger->removeLayer(layer);
2408        }
2409    }
2410}
2411
2412status_t Client::initCheck() const {
2413    return NO_ERROR;
2414}
2415
2416size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2417{
2418    Mutex::Autolock _l(mLock);
2419    size_t name = mNameGenerator++;
2420    mLayers.add(name, layer);
2421    return name;
2422}
2423
2424void Client::detachLayer(const LayerBaseClient* layer)
2425{
2426    Mutex::Autolock _l(mLock);
2427    // we do a linear search here, because this doesn't happen often
2428    const size_t count = mLayers.size();
2429    for (size_t i=0 ; i<count ; i++) {
2430        if (mLayers.valueAt(i) == layer) {
2431            mLayers.removeItemsAt(i, 1);
2432            break;
2433        }
2434    }
2435}
2436sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2437{
2438    Mutex::Autolock _l(mLock);
2439    sp<LayerBaseClient> lbc;
2440    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2441    if (layer != 0) {
2442        lbc = layer.promote();
2443        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2444    }
2445    return lbc;
2446}
2447
2448
2449status_t Client::onTransact(
2450    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2451{
2452    // these must be checked
2453     IPCThreadState* ipc = IPCThreadState::self();
2454     const int pid = ipc->getCallingPid();
2455     const int uid = ipc->getCallingUid();
2456     const int self_pid = getpid();
2457     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2458         // we're called from a different process, do the real check
2459         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2460         {
2461             LOGE("Permission Denial: "
2462                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2463             return PERMISSION_DENIED;
2464         }
2465     }
2466     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2467}
2468
2469
2470sp<ISurface> Client::createSurface(
2471        ISurfaceComposerClient::surface_data_t* params,
2472        const String8& name,
2473        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2474        uint32_t flags)
2475{
2476    /*
2477     * createSurface must be called from the GL thread so that it can
2478     * have access to the GL context.
2479     */
2480
2481    class MessageCreateSurface : public MessageBase {
2482        sp<ISurface> result;
2483        SurfaceFlinger* flinger;
2484        ISurfaceComposerClient::surface_data_t* params;
2485        Client* client;
2486        const String8& name;
2487        DisplayID display;
2488        uint32_t w, h;
2489        PixelFormat format;
2490        uint32_t flags;
2491    public:
2492        MessageCreateSurface(SurfaceFlinger* flinger,
2493                ISurfaceComposerClient::surface_data_t* params,
2494                const String8& name, Client* client,
2495                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2496                uint32_t flags)
2497            : flinger(flinger), params(params), client(client), name(name),
2498              display(display), w(w), h(h), format(format), flags(flags)
2499        {
2500        }
2501        sp<ISurface> getResult() const { return result; }
2502        virtual bool handler() {
2503            result = flinger->createSurface(params, name, client,
2504                    display, w, h, format, flags);
2505            return true;
2506        }
2507    };
2508
2509    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2510            params, name, this, display, w, h, format, flags);
2511    mFlinger->postMessageSync(msg);
2512    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2513}
2514status_t Client::destroySurface(SurfaceID sid) {
2515    return mFlinger->removeSurface(this, sid);
2516}
2517
2518// ---------------------------------------------------------------------------
2519
2520GraphicBufferAlloc::GraphicBufferAlloc() {}
2521
2522GraphicBufferAlloc::~GraphicBufferAlloc() {}
2523
2524sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2525        PixelFormat format, uint32_t usage, status_t* error) {
2526    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2527    status_t err = graphicBuffer->initCheck();
2528    *error = err;
2529    if (err != 0 || graphicBuffer->handle == 0) {
2530        if (err == NO_MEMORY) {
2531            GraphicBuffer::dumpAllocationsToSystemLog();
2532        }
2533        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2534             "failed (%s), handle=%p",
2535                w, h, strerror(-err), graphicBuffer->handle);
2536        return 0;
2537    }
2538    return graphicBuffer;
2539}
2540
2541// ---------------------------------------------------------------------------
2542
2543GraphicPlane::GraphicPlane()
2544    : mHw(0)
2545{
2546}
2547
2548GraphicPlane::~GraphicPlane() {
2549    delete mHw;
2550}
2551
2552bool GraphicPlane::initialized() const {
2553    return mHw ? true : false;
2554}
2555
2556int GraphicPlane::getWidth() const {
2557    return mWidth;
2558}
2559
2560int GraphicPlane::getHeight() const {
2561    return mHeight;
2562}
2563
2564void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2565{
2566    mHw = hw;
2567
2568    // initialize the display orientation transform.
2569    // it's a constant that should come from the display driver.
2570    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2571    char property[PROPERTY_VALUE_MAX];
2572    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2573        //displayOrientation
2574        switch (atoi(property)) {
2575        case 90:
2576            displayOrientation = ISurfaceComposer::eOrientation90;
2577            break;
2578        case 270:
2579            displayOrientation = ISurfaceComposer::eOrientation270;
2580            break;
2581        }
2582    }
2583
2584    const float w = hw->getWidth();
2585    const float h = hw->getHeight();
2586    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2587            &mDisplayTransform);
2588    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2589        mDisplayWidth = h;
2590        mDisplayHeight = w;
2591    } else {
2592        mDisplayWidth = w;
2593        mDisplayHeight = h;
2594    }
2595
2596    setOrientation(ISurfaceComposer::eOrientationDefault);
2597}
2598
2599status_t GraphicPlane::orientationToTransfrom(
2600        int orientation, int w, int h, Transform* tr)
2601{
2602    uint32_t flags = 0;
2603    switch (orientation) {
2604    case ISurfaceComposer::eOrientationDefault:
2605        flags = Transform::ROT_0;
2606        break;
2607    case ISurfaceComposer::eOrientation90:
2608        flags = Transform::ROT_90;
2609        break;
2610    case ISurfaceComposer::eOrientation180:
2611        flags = Transform::ROT_180;
2612        break;
2613    case ISurfaceComposer::eOrientation270:
2614        flags = Transform::ROT_270;
2615        break;
2616    default:
2617        return BAD_VALUE;
2618    }
2619    tr->set(flags, w, h);
2620    return NO_ERROR;
2621}
2622
2623status_t GraphicPlane::setOrientation(int orientation)
2624{
2625    // If the rotation can be handled in hardware, this is where
2626    // the magic should happen.
2627
2628    const DisplayHardware& hw(displayHardware());
2629    const float w = mDisplayWidth;
2630    const float h = mDisplayHeight;
2631    mWidth = int(w);
2632    mHeight = int(h);
2633
2634    Transform orientationTransform;
2635    GraphicPlane::orientationToTransfrom(orientation, w, h,
2636            &orientationTransform);
2637    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2638        mWidth = int(h);
2639        mHeight = int(w);
2640    }
2641
2642    mOrientation = orientation;
2643    mGlobalTransform = mDisplayTransform * orientationTransform;
2644    return NO_ERROR;
2645}
2646
2647const DisplayHardware& GraphicPlane::displayHardware() const {
2648    return *mHw;
2649}
2650
2651DisplayHardware& GraphicPlane::editDisplayHardware() {
2652    return *mHw;
2653}
2654
2655const Transform& GraphicPlane::transform() const {
2656    return mGlobalTransform;
2657}
2658
2659EGLDisplay GraphicPlane::getEGLDisplay() const {
2660    return mHw->getEGLDisplay();
2661}
2662
2663// ---------------------------------------------------------------------------
2664
2665}; // namespace android
2666