SurfaceFlinger.cpp revision 53a67e1663564efd691461659634f9e908407112
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerBlur.h" 51#include "LayerBuffer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56 57/* ideally AID_GRAPHICS would be in a semi-public header 58 * or there would be a way to map a user/group name to its id 59 */ 60#ifndef AID_GRAPHICS 61#define AID_GRAPHICS 1003 62#endif 63 64#ifdef USE_COMPOSITION_BYPASS 65#warning "using COMPOSITION_BYPASS" 66#endif 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73SurfaceFlinger::SurfaceFlinger() 74 : BnSurfaceComposer(), Thread(false), 75 mTransactionFlags(0), 76 mTransactionCount(0), 77 mResizeTransationPending(false), 78 mLayersRemoved(false), 79 mBootTime(systemTime()), 80 mHardwareTest("android.permission.HARDWARE_TEST"), 81 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 82 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 83 mDump("android.permission.DUMP"), 84 mVisibleRegionsDirty(false), 85 mDeferReleaseConsole(false), 86 mFreezeDisplay(false), 87 mElectronBeamAnimationMode(0), 88 mFreezeCount(0), 89 mFreezeDisplayTime(0), 90 mDebugRegion(0), 91 mDebugBackground(0), 92 mDebugInSwapBuffers(0), 93 mLastSwapBufferTime(0), 94 mDebugInTransaction(0), 95 mLastTransactionTime(0), 96 mBootFinished(false), 97 mConsoleSignals(0), 98 mSecureFrameBuffer(0) 99{ 100 init(); 101} 102 103void SurfaceFlinger::init() 104{ 105 LOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 property_get("debug.sf.showupdates", value, "0"); 110 mDebugRegion = atoi(value); 111 property_get("debug.sf.showbackground", value, "0"); 112 mDebugBackground = atoi(value); 113 114 LOGI_IF(mDebugRegion, "showupdates enabled"); 115 LOGI_IF(mDebugBackground, "showbackground enabled"); 116} 117 118SurfaceFlinger::~SurfaceFlinger() 119{ 120 glDeleteTextures(1, &mWormholeTexName); 121} 122 123overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 124{ 125 return graphicPlane(0).displayHardware().getOverlayEngine(); 126} 127 128sp<IMemoryHeap> SurfaceFlinger::getCblk() const 129{ 130 return mServerHeap; 131} 132 133sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 134{ 135 sp<ISurfaceComposerClient> bclient; 136 sp<Client> client(new Client(this)); 137 status_t err = client->initCheck(); 138 if (err == NO_ERROR) { 139 bclient = client; 140 } 141 return bclient; 142} 143 144sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 145{ 146 sp<ISurfaceComposerClient> bclient; 147 sp<UserClient> client(new UserClient(this)); 148 status_t err = client->initCheck(); 149 if (err == NO_ERROR) { 150 bclient = client; 151 } 152 return bclient; 153} 154 155 156const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 157{ 158 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 159 const GraphicPlane& plane(mGraphicPlanes[dpy]); 160 return plane; 161} 162 163GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 164{ 165 return const_cast<GraphicPlane&>( 166 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 property_set("ctl.stop", "bootanim"); 176} 177 178void SurfaceFlinger::onFirstRef() 179{ 180 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 181 182 // Wait for the main thread to be done with its initialization 183 mReadyToRunBarrier.wait(); 184} 185 186static inline uint16_t pack565(int r, int g, int b) { 187 return (r<<11)|(g<<5)|b; 188} 189 190status_t SurfaceFlinger::readyToRun() 191{ 192 LOGI( "SurfaceFlinger's main thread ready to run. " 193 "Initializing graphics H/W..."); 194 195 // we only support one display currently 196 int dpy = 0; 197 198 { 199 // initialize the main display 200 GraphicPlane& plane(graphicPlane(dpy)); 201 DisplayHardware* const hw = new DisplayHardware(this, dpy); 202 plane.setDisplayHardware(hw); 203 } 204 205 // create the shared control-block 206 mServerHeap = new MemoryHeapBase(4096, 207 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 208 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 209 210 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 211 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 212 213 new(mServerCblk) surface_flinger_cblk_t; 214 215 // initialize primary screen 216 // (other display should be initialized in the same manner, but 217 // asynchronously, as they could come and go. None of this is supported 218 // yet). 219 const GraphicPlane& plane(graphicPlane(dpy)); 220 const DisplayHardware& hw = plane.displayHardware(); 221 const uint32_t w = hw.getWidth(); 222 const uint32_t h = hw.getHeight(); 223 const uint32_t f = hw.getFormat(); 224 hw.makeCurrent(); 225 226 // initialize the shared control block 227 mServerCblk->connected |= 1<<dpy; 228 display_cblk_t* dcblk = mServerCblk->displays + dpy; 229 memset(dcblk, 0, sizeof(display_cblk_t)); 230 dcblk->w = plane.getWidth(); 231 dcblk->h = plane.getHeight(); 232 dcblk->format = f; 233 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 234 dcblk->xdpi = hw.getDpiX(); 235 dcblk->ydpi = hw.getDpiY(); 236 dcblk->fps = hw.getRefreshRate(); 237 dcblk->density = hw.getDensity(); 238 239 // Initialize OpenGL|ES 240 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 241 glPixelStorei(GL_PACK_ALIGNMENT, 4); 242 glEnableClientState(GL_VERTEX_ARRAY); 243 glEnable(GL_SCISSOR_TEST); 244 glShadeModel(GL_FLAT); 245 glDisable(GL_DITHER); 246 glDisable(GL_CULL_FACE); 247 248 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 249 const uint16_t g1 = pack565(0x17,0x2f,0x17); 250 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 251 glGenTextures(1, &mWormholeTexName); 252 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 254 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 255 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 256 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 257 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 258 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 259 260 glViewport(0, 0, w, h); 261 glMatrixMode(GL_PROJECTION); 262 glLoadIdentity(); 263 glOrthof(0, w, h, 0, 0, 1); 264 265 LayerDim::initDimmer(this, w, h); 266 267 mReadyToRunBarrier.open(); 268 269 /* 270 * We're now ready to accept clients... 271 */ 272 273 // start boot animation 274 property_set("ctl.start", "bootanim"); 275 276 return NO_ERROR; 277} 278 279// ---------------------------------------------------------------------------- 280#if 0 281#pragma mark - 282#pragma mark Events Handler 283#endif 284 285void SurfaceFlinger::waitForEvent() 286{ 287 while (true) { 288 nsecs_t timeout = -1; 289 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 290 if (UNLIKELY(isFrozen())) { 291 // wait 5 seconds 292 const nsecs_t now = systemTime(); 293 if (mFreezeDisplayTime == 0) { 294 mFreezeDisplayTime = now; 295 } 296 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 297 timeout = waitTime>0 ? waitTime : 0; 298 } 299 300 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 301 302 // see if we timed out 303 if (isFrozen()) { 304 const nsecs_t now = systemTime(); 305 nsecs_t frozenTime = (now - mFreezeDisplayTime); 306 if (frozenTime >= freezeDisplayTimeout) { 307 // we timed out and are still frozen 308 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 309 mFreezeDisplay, mFreezeCount); 310 mFreezeDisplayTime = 0; 311 mFreezeCount = 0; 312 mFreezeDisplay = false; 313 } 314 } 315 316 if (msg != 0) { 317 switch (msg->what) { 318 case MessageQueue::INVALIDATE: 319 // invalidate message, just return to the main loop 320 return; 321 } 322 } 323 } 324} 325 326void SurfaceFlinger::signalEvent() { 327 mEventQueue.invalidate(); 328} 329 330void SurfaceFlinger::signal() const { 331 // this is the IPC call 332 const_cast<SurfaceFlinger*>(this)->signalEvent(); 333} 334 335status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 336 nsecs_t reltime, uint32_t flags) 337{ 338 return mEventQueue.postMessage(msg, reltime, flags); 339} 340 341status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 342 nsecs_t reltime, uint32_t flags) 343{ 344 status_t res = mEventQueue.postMessage(msg, reltime, flags); 345 if (res == NO_ERROR) { 346 msg->wait(); 347 } 348 return res; 349} 350 351// ---------------------------------------------------------------------------- 352#if 0 353#pragma mark - 354#pragma mark Main loop 355#endif 356 357bool SurfaceFlinger::threadLoop() 358{ 359 waitForEvent(); 360 361 // check for transactions 362 if (UNLIKELY(mConsoleSignals)) { 363 handleConsoleEvents(); 364 } 365 366 if (LIKELY(mTransactionCount == 0)) { 367 // if we're in a global transaction, don't do anything. 368 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 369 uint32_t transactionFlags = getTransactionFlags(mask); 370 if (LIKELY(transactionFlags)) { 371 handleTransaction(transactionFlags); 372 } 373 } 374 375 // post surfaces (if needed) 376 handlePageFlip(); 377 378 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 379 if (LIKELY(hw.canDraw() && !isFrozen())) { 380 381#ifdef USE_COMPOSITION_BYPASS 382 if (handleBypassLayer()) { 383 unlockClients(); 384 return true; 385 } 386#endif 387 388 // repaint the framebuffer (if needed) 389 const int index = hw.getCurrentBufferIndex(); 390 GraphicLog& logger(GraphicLog::getInstance()); 391 392 logger.log(GraphicLog::SF_REPAINT, index); 393 handleRepaint(); 394 395 // inform the h/w that we're done compositing 396 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 397 hw.compositionComplete(); 398 399 // release the clients before we flip ('cause flip might block) 400 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 401 unlockClients(); 402 403 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 404 postFramebuffer(); 405 406 logger.log(GraphicLog::SF_REPAINT_DONE, index); 407 } else { 408 // pretend we did the post 409 hw.compositionComplete(); 410 unlockClients(); 411 usleep(16667); // 60 fps period 412 } 413 return true; 414} 415 416bool SurfaceFlinger::handleBypassLayer() 417{ 418 sp<Layer> bypassLayer(mBypassLayer.promote()); 419 if (bypassLayer != 0) { 420 sp<GraphicBuffer> buffer(bypassLayer->getBypassBuffer()); 421 if (buffer!=0 && (buffer->usage & GRALLOC_USAGE_HW_FB)) { 422 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 423 hw.postBypassBuffer(buffer->handle); 424 return true; 425 } 426 } 427 return false; 428} 429 430void SurfaceFlinger::postFramebuffer() 431{ 432 if (!mInvalidRegion.isEmpty()) { 433 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 434 const nsecs_t now = systemTime(); 435 mDebugInSwapBuffers = now; 436 hw.flip(mInvalidRegion); 437 mLastSwapBufferTime = systemTime() - now; 438 mDebugInSwapBuffers = 0; 439 mInvalidRegion.clear(); 440 } 441} 442 443void SurfaceFlinger::handleConsoleEvents() 444{ 445 // something to do with the console 446 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 447 448 int what = android_atomic_and(0, &mConsoleSignals); 449 if (what & eConsoleAcquired) { 450 hw.acquireScreen(); 451 // this is a temporary work-around, eventually this should be called 452 // by the power-manager 453 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 454 } 455 456 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 457 // We got the release signal before the acquire signal 458 mDeferReleaseConsole = false; 459 hw.releaseScreen(); 460 } 461 462 if (what & eConsoleReleased) { 463 if (hw.isScreenAcquired()) { 464 hw.releaseScreen(); 465 } else { 466 mDeferReleaseConsole = true; 467 } 468 } 469 470 mDirtyRegion.set(hw.bounds()); 471} 472 473void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 474{ 475 Vector< sp<LayerBase> > ditchedLayers; 476 477 /* 478 * Perform and commit the transaction 479 */ 480 481 { // scope for the lock 482 Mutex::Autolock _l(mStateLock); 483 const nsecs_t now = systemTime(); 484 mDebugInTransaction = now; 485 handleTransactionLocked(transactionFlags, ditchedLayers); 486 mLastTransactionTime = systemTime() - now; 487 mDebugInTransaction = 0; 488 // here the transaction has been committed 489 } 490 491 /* 492 * Clean-up all layers that went away 493 * (do this without the lock held) 494 */ 495 const size_t count = ditchedLayers.size(); 496 for (size_t i=0 ; i<count ; i++) { 497 if (ditchedLayers[i] != 0) { 498 //LOGD("ditching layer %p", ditchedLayers[i].get()); 499 ditchedLayers[i]->ditch(); 500 } 501 } 502} 503 504void SurfaceFlinger::handleTransactionLocked( 505 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 506{ 507 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 508 const size_t count = currentLayers.size(); 509 510 /* 511 * Traversal of the children 512 * (perform the transaction for each of them if needed) 513 */ 514 515 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 516 if (layersNeedTransaction) { 517 for (size_t i=0 ; i<count ; i++) { 518 const sp<LayerBase>& layer = currentLayers[i]; 519 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 520 if (!trFlags) continue; 521 522 const uint32_t flags = layer->doTransaction(0); 523 if (flags & Layer::eVisibleRegion) 524 mVisibleRegionsDirty = true; 525 } 526 } 527 528 /* 529 * Perform our own transaction if needed 530 */ 531 532 if (transactionFlags & eTransactionNeeded) { 533 if (mCurrentState.orientation != mDrawingState.orientation) { 534 // the orientation has changed, recompute all visible regions 535 // and invalidate everything. 536 537 const int dpy = 0; 538 const int orientation = mCurrentState.orientation; 539 const uint32_t type = mCurrentState.orientationType; 540 GraphicPlane& plane(graphicPlane(dpy)); 541 plane.setOrientation(orientation); 542 543 // update the shared control block 544 const DisplayHardware& hw(plane.displayHardware()); 545 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 546 dcblk->orientation = orientation; 547 dcblk->w = plane.getWidth(); 548 dcblk->h = plane.getHeight(); 549 550 mVisibleRegionsDirty = true; 551 mDirtyRegion.set(hw.bounds()); 552 } 553 554 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 555 // freezing or unfreezing the display -> trigger animation if needed 556 mFreezeDisplay = mCurrentState.freezeDisplay; 557 if (mFreezeDisplay) 558 mFreezeDisplayTime = 0; 559 } 560 561 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 562 // layers have been added 563 mVisibleRegionsDirty = true; 564 } 565 566 // some layers might have been removed, so 567 // we need to update the regions they're exposing. 568 if (mLayersRemoved) { 569 mLayersRemoved = false; 570 mVisibleRegionsDirty = true; 571 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 572 const size_t count = previousLayers.size(); 573 for (size_t i=0 ; i<count ; i++) { 574 const sp<LayerBase>& layer(previousLayers[i]); 575 if (currentLayers.indexOf( layer ) < 0) { 576 // this layer is not visible anymore 577 ditchedLayers.add(layer); 578 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 579 } 580 } 581 } 582 } 583 584 commitTransaction(); 585} 586 587sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 588{ 589 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 590} 591 592void SurfaceFlinger::computeVisibleRegions( 593 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 594{ 595 const GraphicPlane& plane(graphicPlane(0)); 596 const Transform& planeTransform(plane.transform()); 597 const DisplayHardware& hw(plane.displayHardware()); 598 const Region screenRegion(hw.bounds()); 599 600 Region aboveOpaqueLayers; 601 Region aboveCoveredLayers; 602 Region dirty; 603 604 bool secureFrameBuffer = false; 605 606 size_t i = currentLayers.size(); 607 while (i--) { 608 const sp<LayerBase>& layer = currentLayers[i]; 609 layer->validateVisibility(planeTransform); 610 611 // start with the whole surface at its current location 612 const Layer::State& s(layer->drawingState()); 613 614 /* 615 * opaqueRegion: area of a surface that is fully opaque. 616 */ 617 Region opaqueRegion; 618 619 /* 620 * visibleRegion: area of a surface that is visible on screen 621 * and not fully transparent. This is essentially the layer's 622 * footprint minus the opaque regions above it. 623 * Areas covered by a translucent surface are considered visible. 624 */ 625 Region visibleRegion; 626 627 /* 628 * coveredRegion: area of a surface that is covered by all 629 * visible regions above it (which includes the translucent areas). 630 */ 631 Region coveredRegion; 632 633 634 // handle hidden surfaces by setting the visible region to empty 635 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 636 const bool translucent = layer->needsBlending(); 637 const Rect bounds(layer->visibleBounds()); 638 visibleRegion.set(bounds); 639 visibleRegion.andSelf(screenRegion); 640 if (!visibleRegion.isEmpty()) { 641 // Remove the transparent area from the visible region 642 if (translucent) { 643 visibleRegion.subtractSelf(layer->transparentRegionScreen); 644 } 645 646 // compute the opaque region 647 const int32_t layerOrientation = layer->getOrientation(); 648 if (s.alpha==255 && !translucent && 649 ((layerOrientation & Transform::ROT_INVALID) == false)) { 650 // the opaque region is the layer's footprint 651 opaqueRegion = visibleRegion; 652 } 653 } 654 } 655 656 // Clip the covered region to the visible region 657 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 658 659 // Update aboveCoveredLayers for next (lower) layer 660 aboveCoveredLayers.orSelf(visibleRegion); 661 662 // subtract the opaque region covered by the layers above us 663 visibleRegion.subtractSelf(aboveOpaqueLayers); 664 665 // compute this layer's dirty region 666 if (layer->contentDirty) { 667 // we need to invalidate the whole region 668 dirty = visibleRegion; 669 // as well, as the old visible region 670 dirty.orSelf(layer->visibleRegionScreen); 671 layer->contentDirty = false; 672 } else { 673 /* compute the exposed region: 674 * the exposed region consists of two components: 675 * 1) what's VISIBLE now and was COVERED before 676 * 2) what's EXPOSED now less what was EXPOSED before 677 * 678 * note that (1) is conservative, we start with the whole 679 * visible region but only keep what used to be covered by 680 * something -- which mean it may have been exposed. 681 * 682 * (2) handles areas that were not covered by anything but got 683 * exposed because of a resize. 684 */ 685 const Region newExposed = visibleRegion - coveredRegion; 686 const Region oldVisibleRegion = layer->visibleRegionScreen; 687 const Region oldCoveredRegion = layer->coveredRegionScreen; 688 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 689 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 690 } 691 dirty.subtractSelf(aboveOpaqueLayers); 692 693 // accumulate to the screen dirty region 694 dirtyRegion.orSelf(dirty); 695 696 // Update aboveOpaqueLayers for next (lower) layer 697 aboveOpaqueLayers.orSelf(opaqueRegion); 698 699 // Store the visible region is screen space 700 layer->setVisibleRegion(visibleRegion); 701 layer->setCoveredRegion(coveredRegion); 702 703 // If a secure layer is partially visible, lock-down the screen! 704 if (layer->isSecure() && !visibleRegion.isEmpty()) { 705 secureFrameBuffer = true; 706 } 707 } 708 709 // invalidate the areas where a layer was removed 710 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 711 mDirtyRegionRemovedLayer.clear(); 712 713 mSecureFrameBuffer = secureFrameBuffer; 714 opaqueRegion = aboveOpaqueLayers; 715} 716 717 718void SurfaceFlinger::commitTransaction() 719{ 720 mDrawingState = mCurrentState; 721 mResizeTransationPending = false; 722 mTransactionCV.broadcast(); 723} 724 725void SurfaceFlinger::setBypassLayer(const sp<LayerBase>& layer) 726{ 727 // if this layer is already the bypass layer, do nothing 728 sp<Layer> cur(mBypassLayer.promote()); 729 if (mBypassLayer == layer) { 730 if (cur != NULL) { 731 cur->updateBuffersOrientation(); 732 } 733 return; 734 } 735 736 // clear the current bypass layer 737 mBypassLayer.clear(); 738 if (cur != 0) { 739 cur->setBypass(false); 740 cur.clear(); 741 } 742 743 // set new bypass layer 744 if (layer != 0) { 745 if (layer->setBypass(true)) { 746 mBypassLayer = static_cast<Layer*>(layer.get()); 747 } 748 } 749} 750 751void SurfaceFlinger::handlePageFlip() 752{ 753 bool visibleRegions = mVisibleRegionsDirty; 754 LayerVector& currentLayers = const_cast<LayerVector&>( 755 mDrawingState.layersSortedByZ); 756 visibleRegions |= lockPageFlip(currentLayers); 757 758 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 759 const Region screenRegion(hw.bounds()); 760 if (visibleRegions) { 761 Region opaqueRegion; 762 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 763 764 /* 765 * rebuild the visible layer list 766 */ 767 mVisibleLayersSortedByZ.clear(); 768 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 769 size_t count = currentLayers.size(); 770 mVisibleLayersSortedByZ.setCapacity(count); 771 for (size_t i=0 ; i<count ; i++) { 772 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 773 mVisibleLayersSortedByZ.add(currentLayers[i]); 774 } 775 776#ifdef USE_COMPOSITION_BYPASS 777 sp<LayerBase> bypassLayer; 778 const size_t numVisibleLayers = mVisibleLayersSortedByZ.size(); 779 if (numVisibleLayers == 1) { 780 const sp<LayerBase>& candidate(mVisibleLayersSortedByZ[0]); 781 const Region& visibleRegion(candidate->visibleRegionScreen); 782 const Region reminder(screenRegion.subtract(visibleRegion)); 783 if (reminder.isEmpty()) { 784 // fullscreen candidate! 785 bypassLayer = candidate; 786 } 787 } 788 setBypassLayer(bypassLayer); 789#endif 790 791 mWormholeRegion = screenRegion.subtract(opaqueRegion); 792 mVisibleRegionsDirty = false; 793 } 794 795 unlockPageFlip(currentLayers); 796 mDirtyRegion.andSelf(screenRegion); 797} 798 799bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 800{ 801 bool recomputeVisibleRegions = false; 802 size_t count = currentLayers.size(); 803 sp<LayerBase> const* layers = currentLayers.array(); 804 for (size_t i=0 ; i<count ; i++) { 805 const sp<LayerBase>& layer(layers[i]); 806 layer->lockPageFlip(recomputeVisibleRegions); 807 } 808 return recomputeVisibleRegions; 809} 810 811void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 812{ 813 const GraphicPlane& plane(graphicPlane(0)); 814 const Transform& planeTransform(plane.transform()); 815 size_t count = currentLayers.size(); 816 sp<LayerBase> const* layers = currentLayers.array(); 817 for (size_t i=0 ; i<count ; i++) { 818 const sp<LayerBase>& layer(layers[i]); 819 layer->unlockPageFlip(planeTransform, mDirtyRegion); 820 } 821} 822 823 824void SurfaceFlinger::handleRepaint() 825{ 826 // compute the invalid region 827 mInvalidRegion.orSelf(mDirtyRegion); 828 if (mInvalidRegion.isEmpty()) { 829 // nothing to do 830 return; 831 } 832 833 if (UNLIKELY(mDebugRegion)) { 834 debugFlashRegions(); 835 } 836 837 // set the frame buffer 838 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 839 glMatrixMode(GL_MODELVIEW); 840 glLoadIdentity(); 841 842 uint32_t flags = hw.getFlags(); 843 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 844 (flags & DisplayHardware::BUFFER_PRESERVED)) 845 { 846 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 847 // takes a rectangle, we must make sure to update that whole 848 // rectangle in that case 849 if (flags & DisplayHardware::SWAP_RECTANGLE) { 850 // TODO: we really should be able to pass a region to 851 // SWAP_RECTANGLE so that we don't have to redraw all this. 852 mDirtyRegion.set(mInvalidRegion.bounds()); 853 } else { 854 // in the BUFFER_PRESERVED case, obviously, we can update only 855 // what's needed and nothing more. 856 // NOTE: this is NOT a common case, as preserving the backbuffer 857 // is costly and usually involves copying the whole update back. 858 } 859 } else { 860 if (flags & DisplayHardware::PARTIAL_UPDATES) { 861 // We need to redraw the rectangle that will be updated 862 // (pushed to the framebuffer). 863 // This is needed because PARTIAL_UPDATES only takes one 864 // rectangle instead of a region (see DisplayHardware::flip()) 865 mDirtyRegion.set(mInvalidRegion.bounds()); 866 } else { 867 // we need to redraw everything (the whole screen) 868 mDirtyRegion.set(hw.bounds()); 869 mInvalidRegion = mDirtyRegion; 870 } 871 } 872 873 // compose all surfaces 874 composeSurfaces(mDirtyRegion); 875 876 // clear the dirty regions 877 mDirtyRegion.clear(); 878} 879 880void SurfaceFlinger::composeSurfaces(const Region& dirty) 881{ 882 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 883 // should never happen unless the window manager has a bug 884 // draw something... 885 drawWormhole(); 886 } 887 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 888 const size_t count = layers.size(); 889 for (size_t i=0 ; i<count ; ++i) { 890 const sp<LayerBase>& layer(layers[i]); 891 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 892 if (!clip.isEmpty()) { 893 layer->draw(clip); 894 } 895 } 896} 897 898void SurfaceFlinger::unlockClients() 899{ 900 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 901 const size_t count = drawingLayers.size(); 902 sp<LayerBase> const* const layers = drawingLayers.array(); 903 for (size_t i=0 ; i<count ; ++i) { 904 const sp<LayerBase>& layer = layers[i]; 905 layer->finishPageFlip(); 906 } 907} 908 909void SurfaceFlinger::debugFlashRegions() 910{ 911 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 912 const uint32_t flags = hw.getFlags(); 913 914 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 915 (flags & DisplayHardware::BUFFER_PRESERVED))) { 916 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 917 mDirtyRegion.bounds() : hw.bounds()); 918 composeSurfaces(repaint); 919 } 920 921 TextureManager::deactivateTextures(); 922 923 glDisable(GL_BLEND); 924 glDisable(GL_DITHER); 925 glDisable(GL_SCISSOR_TEST); 926 927 static int toggle = 0; 928 toggle = 1 - toggle; 929 if (toggle) { 930 glColor4f(1, 0, 1, 1); 931 } else { 932 glColor4f(1, 1, 0, 1); 933 } 934 935 Region::const_iterator it = mDirtyRegion.begin(); 936 Region::const_iterator const end = mDirtyRegion.end(); 937 while (it != end) { 938 const Rect& r = *it++; 939 GLfloat vertices[][2] = { 940 { r.left, r.top }, 941 { r.left, r.bottom }, 942 { r.right, r.bottom }, 943 { r.right, r.top } 944 }; 945 glVertexPointer(2, GL_FLOAT, 0, vertices); 946 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 947 } 948 949 if (mInvalidRegion.isEmpty()) { 950 mDirtyRegion.dump("mDirtyRegion"); 951 mInvalidRegion.dump("mInvalidRegion"); 952 } 953 hw.flip(mInvalidRegion); 954 955 if (mDebugRegion > 1) 956 usleep(mDebugRegion * 1000); 957 958 glEnable(GL_SCISSOR_TEST); 959 //mDirtyRegion.dump("mDirtyRegion"); 960} 961 962void SurfaceFlinger::drawWormhole() const 963{ 964 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 965 if (region.isEmpty()) 966 return; 967 968 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 969 const int32_t width = hw.getWidth(); 970 const int32_t height = hw.getHeight(); 971 972 glDisable(GL_BLEND); 973 glDisable(GL_DITHER); 974 975 if (LIKELY(!mDebugBackground)) { 976 glClearColor(0,0,0,0); 977 Region::const_iterator it = region.begin(); 978 Region::const_iterator const end = region.end(); 979 while (it != end) { 980 const Rect& r = *it++; 981 const GLint sy = height - (r.top + r.height()); 982 glScissor(r.left, sy, r.width(), r.height()); 983 glClear(GL_COLOR_BUFFER_BIT); 984 } 985 } else { 986 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 987 { width, height }, { 0, height } }; 988 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 989 glVertexPointer(2, GL_SHORT, 0, vertices); 990 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 991 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 992#if defined(GL_OES_EGL_image_external) 993 if (GLExtensions::getInstance().haveTextureExternal()) { 994 glDisable(GL_TEXTURE_EXTERNAL_OES); 995 } 996#endif 997 glEnable(GL_TEXTURE_2D); 998 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 999 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1000 glMatrixMode(GL_TEXTURE); 1001 glLoadIdentity(); 1002 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1003 Region::const_iterator it = region.begin(); 1004 Region::const_iterator const end = region.end(); 1005 while (it != end) { 1006 const Rect& r = *it++; 1007 const GLint sy = height - (r.top + r.height()); 1008 glScissor(r.left, sy, r.width(), r.height()); 1009 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1010 } 1011 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1012 } 1013} 1014 1015void SurfaceFlinger::debugShowFPS() const 1016{ 1017 static int mFrameCount; 1018 static int mLastFrameCount = 0; 1019 static nsecs_t mLastFpsTime = 0; 1020 static float mFps = 0; 1021 mFrameCount++; 1022 nsecs_t now = systemTime(); 1023 nsecs_t diff = now - mLastFpsTime; 1024 if (diff > ms2ns(250)) { 1025 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1026 mLastFpsTime = now; 1027 mLastFrameCount = mFrameCount; 1028 } 1029 // XXX: mFPS has the value we want 1030 } 1031 1032status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1033{ 1034 Mutex::Autolock _l(mStateLock); 1035 addLayer_l(layer); 1036 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1037 return NO_ERROR; 1038} 1039 1040status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1041{ 1042 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1043 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1044} 1045 1046ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1047 const sp<LayerBaseClient>& lbc) 1048{ 1049 Mutex::Autolock _l(mStateLock); 1050 1051 // attach this layer to the client 1052 ssize_t name = client->attachLayer(lbc); 1053 1054 // add this layer to the current state list 1055 addLayer_l(lbc); 1056 1057 return name; 1058} 1059 1060status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1061{ 1062 Mutex::Autolock _l(mStateLock); 1063 status_t err = purgatorizeLayer_l(layer); 1064 if (err == NO_ERROR) 1065 setTransactionFlags(eTransactionNeeded); 1066 return err; 1067} 1068 1069status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1070{ 1071 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1072 if (lbc != 0) { 1073 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1074 } 1075 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1076 if (index >= 0) { 1077 mLayersRemoved = true; 1078 return NO_ERROR; 1079 } 1080 return status_t(index); 1081} 1082 1083status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1084{ 1085 // First add the layer to the purgatory list, which makes sure it won't 1086 // go away, then remove it from the main list (through a transaction). 1087 ssize_t err = removeLayer_l(layerBase); 1088 if (err >= 0) { 1089 mLayerPurgatory.add(layerBase); 1090 } 1091 1092 layerBase->onRemoved(); 1093 1094 // it's possible that we don't find a layer, because it might 1095 // have been destroyed already -- this is not technically an error 1096 // from the user because there is a race between Client::destroySurface(), 1097 // ~Client() and ~ISurface(). 1098 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1099} 1100 1101status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1102{ 1103 layer->forceVisibilityTransaction(); 1104 setTransactionFlags(eTraversalNeeded); 1105 return NO_ERROR; 1106} 1107 1108uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1109{ 1110 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1111} 1112 1113uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1114{ 1115 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1116 if ((old & flags)==0) { // wake the server up 1117 signalEvent(); 1118 } 1119 return old; 1120} 1121 1122void SurfaceFlinger::openGlobalTransaction() 1123{ 1124 android_atomic_inc(&mTransactionCount); 1125} 1126 1127void SurfaceFlinger::closeGlobalTransaction() 1128{ 1129 if (android_atomic_dec(&mTransactionCount) == 1) { 1130 signalEvent(); 1131 1132 // if there is a transaction with a resize, wait for it to 1133 // take effect before returning. 1134 Mutex::Autolock _l(mStateLock); 1135 while (mResizeTransationPending) { 1136 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1137 if (CC_UNLIKELY(err != NO_ERROR)) { 1138 // just in case something goes wrong in SF, return to the 1139 // called after a few seconds. 1140 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1141 mResizeTransationPending = false; 1142 break; 1143 } 1144 } 1145 } 1146} 1147 1148status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1149{ 1150 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1151 return BAD_VALUE; 1152 1153 Mutex::Autolock _l(mStateLock); 1154 mCurrentState.freezeDisplay = 1; 1155 setTransactionFlags(eTransactionNeeded); 1156 1157 // flags is intended to communicate some sort of animation behavior 1158 // (for instance fading) 1159 return NO_ERROR; 1160} 1161 1162status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1163{ 1164 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1165 return BAD_VALUE; 1166 1167 Mutex::Autolock _l(mStateLock); 1168 mCurrentState.freezeDisplay = 0; 1169 setTransactionFlags(eTransactionNeeded); 1170 1171 // flags is intended to communicate some sort of animation behavior 1172 // (for instance fading) 1173 return NO_ERROR; 1174} 1175 1176int SurfaceFlinger::setOrientation(DisplayID dpy, 1177 int orientation, uint32_t flags) 1178{ 1179 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1180 return BAD_VALUE; 1181 1182 Mutex::Autolock _l(mStateLock); 1183 if (mCurrentState.orientation != orientation) { 1184 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1185 mCurrentState.orientationType = flags; 1186 mCurrentState.orientation = orientation; 1187 setTransactionFlags(eTransactionNeeded); 1188 mTransactionCV.wait(mStateLock); 1189 } else { 1190 orientation = BAD_VALUE; 1191 } 1192 } 1193 return orientation; 1194} 1195 1196sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1197 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1198 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1199 uint32_t flags) 1200{ 1201 sp<LayerBaseClient> layer; 1202 sp<LayerBaseClient::Surface> surfaceHandle; 1203 1204 if (int32_t(w|h) < 0) { 1205 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1206 int(w), int(h)); 1207 return surfaceHandle; 1208 } 1209 1210 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1211 sp<Layer> normalLayer; 1212 switch (flags & eFXSurfaceMask) { 1213 case eFXSurfaceNormal: 1214 if (UNLIKELY(flags & ePushBuffers)) { 1215 layer = createPushBuffersSurface(client, d, w, h, flags); 1216 } else { 1217 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1218 layer = normalLayer; 1219 } 1220 break; 1221 case eFXSurfaceBlur: 1222 layer = createBlurSurface(client, d, w, h, flags); 1223 break; 1224 case eFXSurfaceDim: 1225 layer = createDimSurface(client, d, w, h, flags); 1226 break; 1227 } 1228 1229 if (layer != 0) { 1230 layer->initStates(w, h, flags); 1231 layer->setName(name); 1232 ssize_t token = addClientLayer(client, layer); 1233 1234 surfaceHandle = layer->getSurface(); 1235 if (surfaceHandle != 0) { 1236 params->token = token; 1237 params->identity = surfaceHandle->getIdentity(); 1238 params->width = w; 1239 params->height = h; 1240 params->format = format; 1241 if (normalLayer != 0) { 1242 Mutex::Autolock _l(mStateLock); 1243 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1244 } 1245 } 1246 1247 setTransactionFlags(eTransactionNeeded); 1248 } 1249 1250 return surfaceHandle; 1251} 1252 1253sp<Layer> SurfaceFlinger::createNormalSurface( 1254 const sp<Client>& client, DisplayID display, 1255 uint32_t w, uint32_t h, uint32_t flags, 1256 PixelFormat& format) 1257{ 1258 // initialize the surfaces 1259 switch (format) { // TODO: take h/w into account 1260 case PIXEL_FORMAT_TRANSPARENT: 1261 case PIXEL_FORMAT_TRANSLUCENT: 1262 format = PIXEL_FORMAT_RGBA_8888; 1263 break; 1264 case PIXEL_FORMAT_OPAQUE: 1265#ifdef NO_RGBX_8888 1266 format = PIXEL_FORMAT_RGB_565; 1267#else 1268 format = PIXEL_FORMAT_RGBX_8888; 1269#endif 1270 break; 1271 } 1272 1273#ifdef NO_RGBX_8888 1274 if (format == PIXEL_FORMAT_RGBX_8888) 1275 format = PIXEL_FORMAT_RGBA_8888; 1276#endif 1277 1278 sp<Layer> layer = new Layer(this, display, client); 1279 status_t err = layer->setBuffers(w, h, format, flags); 1280 if (LIKELY(err != NO_ERROR)) { 1281 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1282 layer.clear(); 1283 } 1284 return layer; 1285} 1286 1287sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1288 const sp<Client>& client, DisplayID display, 1289 uint32_t w, uint32_t h, uint32_t flags) 1290{ 1291 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1292 layer->initStates(w, h, flags); 1293 return layer; 1294} 1295 1296sp<LayerDim> SurfaceFlinger::createDimSurface( 1297 const sp<Client>& client, DisplayID display, 1298 uint32_t w, uint32_t h, uint32_t flags) 1299{ 1300 sp<LayerDim> layer = new LayerDim(this, display, client); 1301 layer->initStates(w, h, flags); 1302 return layer; 1303} 1304 1305sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1306 const sp<Client>& client, DisplayID display, 1307 uint32_t w, uint32_t h, uint32_t flags) 1308{ 1309 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1310 layer->initStates(w, h, flags); 1311 return layer; 1312} 1313 1314status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1315{ 1316 /* 1317 * called by the window manager, when a surface should be marked for 1318 * destruction. 1319 * 1320 * The surface is removed from the current and drawing lists, but placed 1321 * in the purgatory queue, so it's not destroyed right-away (we need 1322 * to wait for all client's references to go away first). 1323 */ 1324 1325 status_t err = NAME_NOT_FOUND; 1326 Mutex::Autolock _l(mStateLock); 1327 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1328 if (layer != 0) { 1329 err = purgatorizeLayer_l(layer); 1330 if (err == NO_ERROR) { 1331 setTransactionFlags(eTransactionNeeded); 1332 } 1333 } 1334 return err; 1335} 1336 1337status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1338{ 1339 // called by ~ISurface() when all references are gone 1340 1341 class MessageDestroySurface : public MessageBase { 1342 SurfaceFlinger* flinger; 1343 sp<LayerBaseClient> layer; 1344 public: 1345 MessageDestroySurface( 1346 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1347 : flinger(flinger), layer(layer) { } 1348 virtual bool handler() { 1349 sp<LayerBaseClient> l(layer); 1350 layer.clear(); // clear it outside of the lock; 1351 Mutex::Autolock _l(flinger->mStateLock); 1352 /* 1353 * remove the layer from the current list -- chances are that it's 1354 * not in the list anyway, because it should have been removed 1355 * already upon request of the client (eg: window manager). 1356 * However, a buggy client could have not done that. 1357 * Since we know we don't have any more clients, we don't need 1358 * to use the purgatory. 1359 */ 1360 status_t err = flinger->removeLayer_l(l); 1361 if (err == NAME_NOT_FOUND) { 1362 // The surface wasn't in the current list, which means it was 1363 // removed already, which means it is in the purgatory, 1364 // and need to be removed from there. 1365 // This needs to happen from the main thread since its dtor 1366 // must run from there (b/c of OpenGL ES). Additionally, we 1367 // can't really acquire our internal lock from 1368 // destroySurface() -- see postMessage() below. 1369 ssize_t idx = flinger->mLayerPurgatory.remove(l); 1370 LOGE_IF(idx < 0, 1371 "layer=%p is not in the purgatory list", l.get()); 1372 } 1373 1374 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1375 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1376 return true; 1377 } 1378 }; 1379 1380 postMessageAsync( new MessageDestroySurface(this, layer) ); 1381 return NO_ERROR; 1382} 1383 1384status_t SurfaceFlinger::setClientState( 1385 const sp<Client>& client, 1386 int32_t count, 1387 const layer_state_t* states) 1388{ 1389 Mutex::Autolock _l(mStateLock); 1390 uint32_t flags = 0; 1391 for (int i=0 ; i<count ; i++) { 1392 const layer_state_t& s(states[i]); 1393 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1394 if (layer != 0) { 1395 const uint32_t what = s.what; 1396 if (what & ePositionChanged) { 1397 if (layer->setPosition(s.x, s.y)) 1398 flags |= eTraversalNeeded; 1399 } 1400 if (what & eLayerChanged) { 1401 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1402 if (layer->setLayer(s.z)) { 1403 mCurrentState.layersSortedByZ.removeAt(idx); 1404 mCurrentState.layersSortedByZ.add(layer); 1405 // we need traversal (state changed) 1406 // AND transaction (list changed) 1407 flags |= eTransactionNeeded|eTraversalNeeded; 1408 } 1409 } 1410 if (what & eSizeChanged) { 1411 if (layer->setSize(s.w, s.h)) { 1412 flags |= eTraversalNeeded; 1413 mResizeTransationPending = true; 1414 } 1415 } 1416 if (what & eAlphaChanged) { 1417 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1418 flags |= eTraversalNeeded; 1419 } 1420 if (what & eMatrixChanged) { 1421 if (layer->setMatrix(s.matrix)) 1422 flags |= eTraversalNeeded; 1423 } 1424 if (what & eTransparentRegionChanged) { 1425 if (layer->setTransparentRegionHint(s.transparentRegion)) 1426 flags |= eTraversalNeeded; 1427 } 1428 if (what & eVisibilityChanged) { 1429 if (layer->setFlags(s.flags, s.mask)) 1430 flags |= eTraversalNeeded; 1431 } 1432 } 1433 } 1434 if (flags) { 1435 setTransactionFlags(flags); 1436 } 1437 return NO_ERROR; 1438} 1439 1440void SurfaceFlinger::screenReleased(int dpy) 1441{ 1442 // this may be called by a signal handler, we can't do too much in here 1443 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1444 signalEvent(); 1445} 1446 1447void SurfaceFlinger::screenAcquired(int dpy) 1448{ 1449 // this may be called by a signal handler, we can't do too much in here 1450 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1451 signalEvent(); 1452} 1453 1454status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1455{ 1456 const size_t SIZE = 1024; 1457 char buffer[SIZE]; 1458 String8 result; 1459 if (!mDump.checkCalling()) { 1460 snprintf(buffer, SIZE, "Permission Denial: " 1461 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1462 IPCThreadState::self()->getCallingPid(), 1463 IPCThreadState::self()->getCallingUid()); 1464 result.append(buffer); 1465 } else { 1466 1467 // figure out if we're stuck somewhere 1468 const nsecs_t now = systemTime(); 1469 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1470 const nsecs_t inTransaction(mDebugInTransaction); 1471 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1472 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1473 1474 // Try to get the main lock, but don't insist if we can't 1475 // (this would indicate SF is stuck, but we want to be able to 1476 // print something in dumpsys). 1477 int retry = 3; 1478 while (mStateLock.tryLock()<0 && --retry>=0) { 1479 usleep(1000000); 1480 } 1481 const bool locked(retry >= 0); 1482 if (!locked) { 1483 snprintf(buffer, SIZE, 1484 "SurfaceFlinger appears to be unresponsive, " 1485 "dumping anyways (no locks held)\n"); 1486 result.append(buffer); 1487 } 1488 1489 /* 1490 * Dump the visible layer list 1491 */ 1492 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1493 const size_t count = currentLayers.size(); 1494 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1495 result.append(buffer); 1496 for (size_t i=0 ; i<count ; i++) { 1497 const sp<LayerBase>& layer(currentLayers[i]); 1498 layer->dump(result, buffer, SIZE); 1499 const Layer::State& s(layer->drawingState()); 1500 s.transparentRegion.dump(result, "transparentRegion"); 1501 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1502 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1503 } 1504 1505 /* 1506 * Dump the layers in the purgatory 1507 */ 1508 1509 const size_t purgatorySize = mLayerPurgatory.size(); 1510 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1511 result.append(buffer); 1512 for (size_t i=0 ; i<purgatorySize ; i++) { 1513 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1514 layer->shortDump(result, buffer, SIZE); 1515 } 1516 1517 /* 1518 * Dump SurfaceFlinger global state 1519 */ 1520 1521 snprintf(buffer, SIZE, "SurfaceFlinger global state\n"); 1522 result.append(buffer); 1523 mWormholeRegion.dump(result, "WormholeRegion"); 1524 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1525 snprintf(buffer, SIZE, 1526 " display frozen: %s, freezeCount=%d, orientation=%d, bypass=%p, canDraw=%d\n", 1527 mFreezeDisplay?"yes":"no", mFreezeCount, 1528 mCurrentState.orientation, mBypassLayer.unsafe_get(), hw.canDraw()); 1529 result.append(buffer); 1530 snprintf(buffer, SIZE, 1531 " last eglSwapBuffers() time: %f us\n" 1532 " last transaction time : %f us\n", 1533 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1534 result.append(buffer); 1535 1536 if (inSwapBuffersDuration || !locked) { 1537 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1538 inSwapBuffersDuration/1000.0); 1539 result.append(buffer); 1540 } 1541 1542 if (inTransactionDuration || !locked) { 1543 snprintf(buffer, SIZE, " transaction time: %f us\n", 1544 inTransactionDuration/1000.0); 1545 result.append(buffer); 1546 } 1547 1548 /* 1549 * Dump gralloc state 1550 */ 1551 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1552 alloc.dump(result); 1553 1554 if (locked) { 1555 mStateLock.unlock(); 1556 } 1557 } 1558 write(fd, result.string(), result.size()); 1559 return NO_ERROR; 1560} 1561 1562status_t SurfaceFlinger::onTransact( 1563 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1564{ 1565 switch (code) { 1566 case CREATE_CONNECTION: 1567 case OPEN_GLOBAL_TRANSACTION: 1568 case CLOSE_GLOBAL_TRANSACTION: 1569 case SET_ORIENTATION: 1570 case FREEZE_DISPLAY: 1571 case UNFREEZE_DISPLAY: 1572 case BOOT_FINISHED: 1573 case TURN_ELECTRON_BEAM_OFF: 1574 case TURN_ELECTRON_BEAM_ON: 1575 { 1576 // codes that require permission check 1577 IPCThreadState* ipc = IPCThreadState::self(); 1578 const int pid = ipc->getCallingPid(); 1579 const int uid = ipc->getCallingUid(); 1580 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1581 LOGE("Permission Denial: " 1582 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1583 return PERMISSION_DENIED; 1584 } 1585 break; 1586 } 1587 case CAPTURE_SCREEN: 1588 { 1589 // codes that require permission check 1590 IPCThreadState* ipc = IPCThreadState::self(); 1591 const int pid = ipc->getCallingPid(); 1592 const int uid = ipc->getCallingUid(); 1593 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1594 LOGE("Permission Denial: " 1595 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1596 return PERMISSION_DENIED; 1597 } 1598 break; 1599 } 1600 } 1601 1602 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1603 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1604 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1605 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1606 IPCThreadState* ipc = IPCThreadState::self(); 1607 const int pid = ipc->getCallingPid(); 1608 const int uid = ipc->getCallingUid(); 1609 LOGE("Permission Denial: " 1610 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1611 return PERMISSION_DENIED; 1612 } 1613 int n; 1614 switch (code) { 1615 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1616 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1617 return NO_ERROR; 1618 case 1002: // SHOW_UPDATES 1619 n = data.readInt32(); 1620 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1621 return NO_ERROR; 1622 case 1003: // SHOW_BACKGROUND 1623 n = data.readInt32(); 1624 mDebugBackground = n ? 1 : 0; 1625 return NO_ERROR; 1626 case 1004:{ // repaint everything 1627 Mutex::Autolock _l(mStateLock); 1628 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1629 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1630 signalEvent(); 1631 return NO_ERROR; 1632 } 1633 case 1005:{ // force transaction 1634 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1635 return NO_ERROR; 1636 } 1637 case 1006:{ // enable/disable GraphicLog 1638 int enabled = data.readInt32(); 1639 GraphicLog::getInstance().setEnabled(enabled); 1640 return NO_ERROR; 1641 } 1642 case 1007: // set mFreezeCount 1643 mFreezeCount = data.readInt32(); 1644 mFreezeDisplayTime = 0; 1645 return NO_ERROR; 1646 case 1010: // interrogate. 1647 reply->writeInt32(0); 1648 reply->writeInt32(0); 1649 reply->writeInt32(mDebugRegion); 1650 reply->writeInt32(mDebugBackground); 1651 return NO_ERROR; 1652 case 1013: { 1653 Mutex::Autolock _l(mStateLock); 1654 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1655 reply->writeInt32(hw.getPageFlipCount()); 1656 } 1657 return NO_ERROR; 1658 } 1659 } 1660 return err; 1661} 1662 1663// --------------------------------------------------------------------------- 1664 1665status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1666 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1667{ 1668 if (!GLExtensions::getInstance().haveFramebufferObject()) 1669 return INVALID_OPERATION; 1670 1671 // get screen geometry 1672 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1673 const uint32_t hw_w = hw.getWidth(); 1674 const uint32_t hw_h = hw.getHeight(); 1675 GLfloat u = 1; 1676 GLfloat v = 1; 1677 1678 // make sure to clear all GL error flags 1679 while ( glGetError() != GL_NO_ERROR ) ; 1680 1681 // create a FBO 1682 GLuint name, tname; 1683 glGenTextures(1, &tname); 1684 glBindTexture(GL_TEXTURE_2D, tname); 1685 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1686 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1687 if (glGetError() != GL_NO_ERROR) { 1688 while ( glGetError() != GL_NO_ERROR ) ; 1689 GLint tw = (2 << (31 - clz(hw_w))); 1690 GLint th = (2 << (31 - clz(hw_h))); 1691 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1692 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1693 u = GLfloat(hw_w) / tw; 1694 v = GLfloat(hw_h) / th; 1695 } 1696 glGenFramebuffersOES(1, &name); 1697 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1698 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1699 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1700 1701 // redraw the screen entirely... 1702 glClearColor(0,0,0,1); 1703 glClear(GL_COLOR_BUFFER_BIT); 1704 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1705 const size_t count = layers.size(); 1706 for (size_t i=0 ; i<count ; ++i) { 1707 const sp<LayerBase>& layer(layers[i]); 1708 layer->drawForSreenShot(); 1709 } 1710 1711 // back to main framebuffer 1712 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1713 glDisable(GL_SCISSOR_TEST); 1714 glDeleteFramebuffersOES(1, &name); 1715 1716 *textureName = tname; 1717 *uOut = u; 1718 *vOut = v; 1719 return NO_ERROR; 1720} 1721 1722// --------------------------------------------------------------------------- 1723 1724status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1725{ 1726 status_t result = PERMISSION_DENIED; 1727 1728 if (!GLExtensions::getInstance().haveFramebufferObject()) 1729 return INVALID_OPERATION; 1730 1731 // get screen geometry 1732 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1733 const uint32_t hw_w = hw.getWidth(); 1734 const uint32_t hw_h = hw.getHeight(); 1735 const Region screenBounds(hw.bounds()); 1736 1737 GLfloat u, v; 1738 GLuint tname; 1739 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1740 if (result != NO_ERROR) { 1741 return result; 1742 } 1743 1744 GLfloat vtx[8]; 1745 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1746 glEnable(GL_TEXTURE_2D); 1747 glBindTexture(GL_TEXTURE_2D, tname); 1748 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1749 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1750 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1751 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1752 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1753 glVertexPointer(2, GL_FLOAT, 0, vtx); 1754 1755 class s_curve_interpolator { 1756 const float nbFrames, s, v; 1757 public: 1758 s_curve_interpolator(int nbFrames, float s) 1759 : nbFrames(1.0f / (nbFrames-1)), s(s), 1760 v(1.0f + expf(-s + 0.5f*s)) { 1761 } 1762 float operator()(int f) { 1763 const float x = f * nbFrames; 1764 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1765 } 1766 }; 1767 1768 class v_stretch { 1769 const GLfloat hw_w, hw_h; 1770 public: 1771 v_stretch(uint32_t hw_w, uint32_t hw_h) 1772 : hw_w(hw_w), hw_h(hw_h) { 1773 } 1774 void operator()(GLfloat* vtx, float v) { 1775 const GLfloat w = hw_w + (hw_w * v); 1776 const GLfloat h = hw_h - (hw_h * v); 1777 const GLfloat x = (hw_w - w) * 0.5f; 1778 const GLfloat y = (hw_h - h) * 0.5f; 1779 vtx[0] = x; vtx[1] = y; 1780 vtx[2] = x; vtx[3] = y + h; 1781 vtx[4] = x + w; vtx[5] = y + h; 1782 vtx[6] = x + w; vtx[7] = y; 1783 } 1784 }; 1785 1786 class h_stretch { 1787 const GLfloat hw_w, hw_h; 1788 public: 1789 h_stretch(uint32_t hw_w, uint32_t hw_h) 1790 : hw_w(hw_w), hw_h(hw_h) { 1791 } 1792 void operator()(GLfloat* vtx, float v) { 1793 const GLfloat w = hw_w - (hw_w * v); 1794 const GLfloat h = 1.0f; 1795 const GLfloat x = (hw_w - w) * 0.5f; 1796 const GLfloat y = (hw_h - h) * 0.5f; 1797 vtx[0] = x; vtx[1] = y; 1798 vtx[2] = x; vtx[3] = y + h; 1799 vtx[4] = x + w; vtx[5] = y + h; 1800 vtx[6] = x + w; vtx[7] = y; 1801 } 1802 }; 1803 1804 // the full animation is 24 frames 1805 const int nbFrames = 12; 1806 s_curve_interpolator itr(nbFrames, 7.5f); 1807 s_curve_interpolator itg(nbFrames, 8.0f); 1808 s_curve_interpolator itb(nbFrames, 8.5f); 1809 1810 v_stretch vverts(hw_w, hw_h); 1811 glEnable(GL_BLEND); 1812 glBlendFunc(GL_ONE, GL_ONE); 1813 for (int i=0 ; i<nbFrames ; i++) { 1814 float x, y, w, h; 1815 const float vr = itr(i); 1816 const float vg = itg(i); 1817 const float vb = itb(i); 1818 1819 // clear screen 1820 glColorMask(1,1,1,1); 1821 glClear(GL_COLOR_BUFFER_BIT); 1822 glEnable(GL_TEXTURE_2D); 1823 1824 // draw the red plane 1825 vverts(vtx, vr); 1826 glColorMask(1,0,0,1); 1827 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1828 1829 // draw the green plane 1830 vverts(vtx, vg); 1831 glColorMask(0,1,0,1); 1832 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1833 1834 // draw the blue plane 1835 vverts(vtx, vb); 1836 glColorMask(0,0,1,1); 1837 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1838 1839 // draw the white highlight (we use the last vertices) 1840 glDisable(GL_TEXTURE_2D); 1841 glColorMask(1,1,1,1); 1842 glColor4f(vg, vg, vg, 1); 1843 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1844 hw.flip(screenBounds); 1845 } 1846 1847 h_stretch hverts(hw_w, hw_h); 1848 glDisable(GL_BLEND); 1849 glDisable(GL_TEXTURE_2D); 1850 glColorMask(1,1,1,1); 1851 for (int i=0 ; i<nbFrames ; i++) { 1852 const float v = itg(i); 1853 hverts(vtx, v); 1854 glClear(GL_COLOR_BUFFER_BIT); 1855 glColor4f(1-v, 1-v, 1-v, 1); 1856 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1857 hw.flip(screenBounds); 1858 } 1859 1860 glColorMask(1,1,1,1); 1861 glEnable(GL_SCISSOR_TEST); 1862 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1863 glDeleteTextures(1, &tname); 1864 return NO_ERROR; 1865} 1866 1867status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1868{ 1869 status_t result = PERMISSION_DENIED; 1870 1871 if (!GLExtensions::getInstance().haveFramebufferObject()) 1872 return INVALID_OPERATION; 1873 1874 1875 // get screen geometry 1876 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1877 const uint32_t hw_w = hw.getWidth(); 1878 const uint32_t hw_h = hw.getHeight(); 1879 const Region screenBounds(hw.bounds()); 1880 1881 GLfloat u, v; 1882 GLuint tname; 1883 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1884 if (result != NO_ERROR) { 1885 return result; 1886 } 1887 1888 // back to main framebuffer 1889 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1890 glDisable(GL_SCISSOR_TEST); 1891 1892 GLfloat vtx[8]; 1893 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1894 glEnable(GL_TEXTURE_2D); 1895 glBindTexture(GL_TEXTURE_2D, tname); 1896 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1897 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1898 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1899 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1900 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1901 glVertexPointer(2, GL_FLOAT, 0, vtx); 1902 1903 class s_curve_interpolator { 1904 const float nbFrames, s, v; 1905 public: 1906 s_curve_interpolator(int nbFrames, float s) 1907 : nbFrames(1.0f / (nbFrames-1)), s(s), 1908 v(1.0f + expf(-s + 0.5f*s)) { 1909 } 1910 float operator()(int f) { 1911 const float x = f * nbFrames; 1912 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1913 } 1914 }; 1915 1916 class v_stretch { 1917 const GLfloat hw_w, hw_h; 1918 public: 1919 v_stretch(uint32_t hw_w, uint32_t hw_h) 1920 : hw_w(hw_w), hw_h(hw_h) { 1921 } 1922 void operator()(GLfloat* vtx, float v) { 1923 const GLfloat w = hw_w + (hw_w * v); 1924 const GLfloat h = hw_h - (hw_h * v); 1925 const GLfloat x = (hw_w - w) * 0.5f; 1926 const GLfloat y = (hw_h - h) * 0.5f; 1927 vtx[0] = x; vtx[1] = y; 1928 vtx[2] = x; vtx[3] = y + h; 1929 vtx[4] = x + w; vtx[5] = y + h; 1930 vtx[6] = x + w; vtx[7] = y; 1931 } 1932 }; 1933 1934 class h_stretch { 1935 const GLfloat hw_w, hw_h; 1936 public: 1937 h_stretch(uint32_t hw_w, uint32_t hw_h) 1938 : hw_w(hw_w), hw_h(hw_h) { 1939 } 1940 void operator()(GLfloat* vtx, float v) { 1941 const GLfloat w = hw_w - (hw_w * v); 1942 const GLfloat h = 1.0f; 1943 const GLfloat x = (hw_w - w) * 0.5f; 1944 const GLfloat y = (hw_h - h) * 0.5f; 1945 vtx[0] = x; vtx[1] = y; 1946 vtx[2] = x; vtx[3] = y + h; 1947 vtx[4] = x + w; vtx[5] = y + h; 1948 vtx[6] = x + w; vtx[7] = y; 1949 } 1950 }; 1951 1952 // the full animation is 12 frames 1953 int nbFrames = 8; 1954 s_curve_interpolator itr(nbFrames, 7.5f); 1955 s_curve_interpolator itg(nbFrames, 8.0f); 1956 s_curve_interpolator itb(nbFrames, 8.5f); 1957 1958 h_stretch hverts(hw_w, hw_h); 1959 glDisable(GL_BLEND); 1960 glDisable(GL_TEXTURE_2D); 1961 glColorMask(1,1,1,1); 1962 for (int i=nbFrames-1 ; i>=0 ; i--) { 1963 const float v = itg(i); 1964 hverts(vtx, v); 1965 glClear(GL_COLOR_BUFFER_BIT); 1966 glColor4f(1-v, 1-v, 1-v, 1); 1967 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1968 hw.flip(screenBounds); 1969 } 1970 1971 nbFrames = 4; 1972 v_stretch vverts(hw_w, hw_h); 1973 glEnable(GL_BLEND); 1974 glBlendFunc(GL_ONE, GL_ONE); 1975 for (int i=nbFrames-1 ; i>=0 ; i--) { 1976 float x, y, w, h; 1977 const float vr = itr(i); 1978 const float vg = itg(i); 1979 const float vb = itb(i); 1980 1981 // clear screen 1982 glColorMask(1,1,1,1); 1983 glClear(GL_COLOR_BUFFER_BIT); 1984 glEnable(GL_TEXTURE_2D); 1985 1986 // draw the red plane 1987 vverts(vtx, vr); 1988 glColorMask(1,0,0,1); 1989 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1990 1991 // draw the green plane 1992 vverts(vtx, vg); 1993 glColorMask(0,1,0,1); 1994 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1995 1996 // draw the blue plane 1997 vverts(vtx, vb); 1998 glColorMask(0,0,1,1); 1999 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2000 2001 hw.flip(screenBounds); 2002 } 2003 2004 glColorMask(1,1,1,1); 2005 glEnable(GL_SCISSOR_TEST); 2006 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2007 glDeleteTextures(1, &tname); 2008 2009 return NO_ERROR; 2010} 2011 2012// --------------------------------------------------------------------------- 2013 2014status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2015{ 2016 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2017 if (!hw.canDraw()) { 2018 // we're already off 2019 return NO_ERROR; 2020 } 2021 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2022 electronBeamOffAnimationImplLocked(); 2023 } 2024 2025 // always clear the whole screen at the end of the animation 2026 glClearColor(0,0,0,1); 2027 glDisable(GL_SCISSOR_TEST); 2028 glClear(GL_COLOR_BUFFER_BIT); 2029 glEnable(GL_SCISSOR_TEST); 2030 hw.flip( Region(hw.bounds()) ); 2031 2032 hw.setCanDraw(false); 2033 return NO_ERROR; 2034} 2035 2036status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2037{ 2038 class MessageTurnElectronBeamOff : public MessageBase { 2039 SurfaceFlinger* flinger; 2040 int32_t mode; 2041 status_t result; 2042 public: 2043 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2044 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2045 } 2046 status_t getResult() const { 2047 return result; 2048 } 2049 virtual bool handler() { 2050 Mutex::Autolock _l(flinger->mStateLock); 2051 result = flinger->turnElectronBeamOffImplLocked(mode); 2052 return true; 2053 } 2054 }; 2055 2056 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2057 status_t res = postMessageSync(msg); 2058 if (res == NO_ERROR) { 2059 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2060 2061 // work-around: when the power-manager calls us we activate the 2062 // animation. eventually, the "on" animation will be called 2063 // by the power-manager itself 2064 mElectronBeamAnimationMode = mode; 2065 } 2066 return res; 2067} 2068 2069// --------------------------------------------------------------------------- 2070 2071status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2072{ 2073 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2074 if (hw.canDraw()) { 2075 // we're already on 2076 return NO_ERROR; 2077 } 2078 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2079 electronBeamOnAnimationImplLocked(); 2080 } 2081 hw.setCanDraw(true); 2082 2083 // make sure to redraw the whole screen when the animation is done 2084 mDirtyRegion.set(hw.bounds()); 2085 signalEvent(); 2086 2087 return NO_ERROR; 2088} 2089 2090status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2091{ 2092 class MessageTurnElectronBeamOn : public MessageBase { 2093 SurfaceFlinger* flinger; 2094 int32_t mode; 2095 status_t result; 2096 public: 2097 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2098 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2099 } 2100 status_t getResult() const { 2101 return result; 2102 } 2103 virtual bool handler() { 2104 Mutex::Autolock _l(flinger->mStateLock); 2105 result = flinger->turnElectronBeamOnImplLocked(mode); 2106 return true; 2107 } 2108 }; 2109 2110 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2111 return NO_ERROR; 2112} 2113 2114// --------------------------------------------------------------------------- 2115 2116status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2117 sp<IMemoryHeap>* heap, 2118 uint32_t* w, uint32_t* h, PixelFormat* f, 2119 uint32_t sw, uint32_t sh) 2120{ 2121 status_t result = PERMISSION_DENIED; 2122 2123 // only one display supported for now 2124 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2125 return BAD_VALUE; 2126 2127 if (!GLExtensions::getInstance().haveFramebufferObject()) 2128 return INVALID_OPERATION; 2129 2130 // get screen geometry 2131 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2132 const uint32_t hw_w = hw.getWidth(); 2133 const uint32_t hw_h = hw.getHeight(); 2134 2135 if ((sw > hw_w) || (sh > hw_h)) 2136 return BAD_VALUE; 2137 2138 sw = (!sw) ? hw_w : sw; 2139 sh = (!sh) ? hw_h : sh; 2140 const size_t size = sw * sh * 4; 2141 2142 // make sure to clear all GL error flags 2143 while ( glGetError() != GL_NO_ERROR ) ; 2144 2145 // create a FBO 2146 GLuint name, tname; 2147 glGenRenderbuffersOES(1, &tname); 2148 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2149 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2150 glGenFramebuffersOES(1, &name); 2151 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2152 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2153 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2154 2155 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2156 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2157 2158 // invert everything, b/c glReadPixel() below will invert the FB 2159 glViewport(0, 0, sw, sh); 2160 glScissor(0, 0, sw, sh); 2161 glMatrixMode(GL_PROJECTION); 2162 glPushMatrix(); 2163 glLoadIdentity(); 2164 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2165 glMatrixMode(GL_MODELVIEW); 2166 2167 // redraw the screen entirely... 2168 glClearColor(0,0,0,1); 2169 glClear(GL_COLOR_BUFFER_BIT); 2170 2171 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2172 const size_t count = layers.size(); 2173 for (size_t i=0 ; i<count ; ++i) { 2174 const sp<LayerBase>& layer(layers[i]); 2175 layer->drawForSreenShot(); 2176 } 2177 2178 // XXX: this is needed on tegra 2179 glScissor(0, 0, sw, sh); 2180 2181 // check for errors and return screen capture 2182 if (glGetError() != GL_NO_ERROR) { 2183 // error while rendering 2184 result = INVALID_OPERATION; 2185 } else { 2186 // allocate shared memory large enough to hold the 2187 // screen capture 2188 sp<MemoryHeapBase> base( 2189 new MemoryHeapBase(size, 0, "screen-capture") ); 2190 void* const ptr = base->getBase(); 2191 if (ptr) { 2192 // capture the screen with glReadPixels() 2193 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2194 if (glGetError() == GL_NO_ERROR) { 2195 *heap = base; 2196 *w = sw; 2197 *h = sh; 2198 *f = PIXEL_FORMAT_RGBA_8888; 2199 result = NO_ERROR; 2200 } 2201 } else { 2202 result = NO_MEMORY; 2203 } 2204 } 2205 glEnable(GL_SCISSOR_TEST); 2206 glViewport(0, 0, hw_w, hw_h); 2207 glMatrixMode(GL_PROJECTION); 2208 glPopMatrix(); 2209 glMatrixMode(GL_MODELVIEW); 2210 2211 2212 } else { 2213 result = BAD_VALUE; 2214 } 2215 2216 // release FBO resources 2217 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2218 glDeleteRenderbuffersOES(1, &tname); 2219 glDeleteFramebuffersOES(1, &name); 2220 2221 hw.compositionComplete(); 2222 2223 return result; 2224} 2225 2226 2227status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2228 sp<IMemoryHeap>* heap, 2229 uint32_t* width, uint32_t* height, PixelFormat* format, 2230 uint32_t sw, uint32_t sh) 2231{ 2232 // only one display supported for now 2233 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2234 return BAD_VALUE; 2235 2236 if (!GLExtensions::getInstance().haveFramebufferObject()) 2237 return INVALID_OPERATION; 2238 2239 class MessageCaptureScreen : public MessageBase { 2240 SurfaceFlinger* flinger; 2241 DisplayID dpy; 2242 sp<IMemoryHeap>* heap; 2243 uint32_t* w; 2244 uint32_t* h; 2245 PixelFormat* f; 2246 uint32_t sw; 2247 uint32_t sh; 2248 status_t result; 2249 public: 2250 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2251 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2252 uint32_t sw, uint32_t sh) 2253 : flinger(flinger), dpy(dpy), 2254 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED) 2255 { 2256 } 2257 status_t getResult() const { 2258 return result; 2259 } 2260 virtual bool handler() { 2261 Mutex::Autolock _l(flinger->mStateLock); 2262 2263 // if we have secure windows, never allow the screen capture 2264 if (flinger->mSecureFrameBuffer) 2265 return true; 2266 2267 result = flinger->captureScreenImplLocked(dpy, 2268 heap, w, h, f, sw, sh); 2269 2270 return true; 2271 } 2272 }; 2273 2274 sp<MessageBase> msg = new MessageCaptureScreen(this, 2275 dpy, heap, width, height, format, sw, sh); 2276 status_t res = postMessageSync(msg); 2277 if (res == NO_ERROR) { 2278 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2279 } 2280 return res; 2281} 2282 2283// --------------------------------------------------------------------------- 2284 2285sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2286{ 2287 sp<Layer> result; 2288 Mutex::Autolock _l(mStateLock); 2289 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2290 return result; 2291} 2292 2293// --------------------------------------------------------------------------- 2294 2295Client::Client(const sp<SurfaceFlinger>& flinger) 2296 : mFlinger(flinger), mNameGenerator(1) 2297{ 2298} 2299 2300Client::~Client() 2301{ 2302 const size_t count = mLayers.size(); 2303 for (size_t i=0 ; i<count ; i++) { 2304 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2305 if (layer != 0) { 2306 mFlinger->removeLayer(layer); 2307 } 2308 } 2309} 2310 2311status_t Client::initCheck() const { 2312 return NO_ERROR; 2313} 2314 2315ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2316{ 2317 int32_t name = android_atomic_inc(&mNameGenerator); 2318 mLayers.add(name, layer); 2319 return name; 2320} 2321 2322void Client::detachLayer(const LayerBaseClient* layer) 2323{ 2324 // we do a linear search here, because this doesn't happen often 2325 const size_t count = mLayers.size(); 2326 for (size_t i=0 ; i<count ; i++) { 2327 if (mLayers.valueAt(i) == layer) { 2328 mLayers.removeItemsAt(i, 1); 2329 break; 2330 } 2331 } 2332} 2333sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2334 sp<LayerBaseClient> lbc; 2335 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2336 if (layer != 0) { 2337 lbc = layer.promote(); 2338 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2339 } 2340 return lbc; 2341} 2342 2343sp<IMemoryHeap> Client::getControlBlock() const { 2344 return 0; 2345} 2346ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2347 return -1; 2348} 2349sp<ISurface> Client::createSurface( 2350 ISurfaceComposerClient::surface_data_t* params, int pid, 2351 const String8& name, 2352 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2353 uint32_t flags) 2354{ 2355 return mFlinger->createSurface(this, pid, name, params, 2356 display, w, h, format, flags); 2357} 2358status_t Client::destroySurface(SurfaceID sid) { 2359 return mFlinger->removeSurface(this, sid); 2360} 2361status_t Client::setState(int32_t count, const layer_state_t* states) { 2362 return mFlinger->setClientState(this, count, states); 2363} 2364 2365// --------------------------------------------------------------------------- 2366 2367UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2368 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2369{ 2370 const int pgsize = getpagesize(); 2371 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2372 2373 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2374 "SurfaceFlinger Client control-block"); 2375 2376 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2377 if (ctrlblk) { // construct the shared structure in-place. 2378 new(ctrlblk) SharedClient; 2379 } 2380} 2381 2382UserClient::~UserClient() 2383{ 2384 if (ctrlblk) { 2385 ctrlblk->~SharedClient(); // destroy our shared-structure. 2386 } 2387 2388 /* 2389 * When a UserClient dies, it's unclear what to do exactly. 2390 * We could go ahead and destroy all surfaces linked to that client 2391 * however, it wouldn't be fair to the main Client 2392 * (usually the the window-manager), which might want to re-target 2393 * the layer to another UserClient. 2394 * I think the best is to do nothing, or not much; in most cases the 2395 * WM itself will go ahead and clean things up when it detects a client of 2396 * his has died. 2397 * The remaining question is what to display? currently we keep 2398 * just keep the current buffer. 2399 */ 2400} 2401 2402status_t UserClient::initCheck() const { 2403 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2404} 2405 2406void UserClient::detachLayer(const Layer* layer) 2407{ 2408 int32_t name = layer->getToken(); 2409 if (name >= 0) { 2410 int32_t mask = 1LU<<name; 2411 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2412 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2413 } 2414 } 2415} 2416 2417sp<IMemoryHeap> UserClient::getControlBlock() const { 2418 return mCblkHeap; 2419} 2420 2421ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2422{ 2423 int32_t name = NAME_NOT_FOUND; 2424 sp<Layer> layer(mFlinger->getLayer(sur)); 2425 if (layer == 0) return name; 2426 2427 // if this layer already has a token, just return it 2428 name = layer->getToken(); 2429 if ((name >= 0) && (layer->getClient() == this)) 2430 return name; 2431 2432 name = 0; 2433 do { 2434 int32_t mask = 1LU<<name; 2435 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2436 // we found and locked that name 2437 status_t err = layer->setToken( 2438 const_cast<UserClient*>(this), ctrlblk, name); 2439 if (err != NO_ERROR) { 2440 // free the name 2441 android_atomic_and(~mask, &mBitmap); 2442 name = err; 2443 } 2444 break; 2445 } 2446 if (++name > 31) 2447 name = NO_MEMORY; 2448 } while(name >= 0); 2449 2450 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2451 // sur->asBinder().get(), name, this, mBitmap); 2452 return name; 2453} 2454 2455sp<ISurface> UserClient::createSurface( 2456 ISurfaceComposerClient::surface_data_t* params, int pid, 2457 const String8& name, 2458 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2459 uint32_t flags) { 2460 return 0; 2461} 2462status_t UserClient::destroySurface(SurfaceID sid) { 2463 return INVALID_OPERATION; 2464} 2465status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2466 return INVALID_OPERATION; 2467} 2468 2469// --------------------------------------------------------------------------- 2470 2471GraphicPlane::GraphicPlane() 2472 : mHw(0) 2473{ 2474} 2475 2476GraphicPlane::~GraphicPlane() { 2477 delete mHw; 2478} 2479 2480bool GraphicPlane::initialized() const { 2481 return mHw ? true : false; 2482} 2483 2484int GraphicPlane::getWidth() const { 2485 return mWidth; 2486} 2487 2488int GraphicPlane::getHeight() const { 2489 return mHeight; 2490} 2491 2492void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2493{ 2494 mHw = hw; 2495 2496 // initialize the display orientation transform. 2497 // it's a constant that should come from the display driver. 2498 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2499 char property[PROPERTY_VALUE_MAX]; 2500 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2501 //displayOrientation 2502 switch (atoi(property)) { 2503 case 90: 2504 displayOrientation = ISurfaceComposer::eOrientation90; 2505 break; 2506 case 270: 2507 displayOrientation = ISurfaceComposer::eOrientation270; 2508 break; 2509 } 2510 } 2511 2512 const float w = hw->getWidth(); 2513 const float h = hw->getHeight(); 2514 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2515 &mDisplayTransform); 2516 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2517 mDisplayWidth = h; 2518 mDisplayHeight = w; 2519 } else { 2520 mDisplayWidth = w; 2521 mDisplayHeight = h; 2522 } 2523 2524 setOrientation(ISurfaceComposer::eOrientationDefault); 2525} 2526 2527status_t GraphicPlane::orientationToTransfrom( 2528 int orientation, int w, int h, Transform* tr) 2529{ 2530 uint32_t flags = 0; 2531 switch (orientation) { 2532 case ISurfaceComposer::eOrientationDefault: 2533 flags = Transform::ROT_0; 2534 break; 2535 case ISurfaceComposer::eOrientation90: 2536 flags = Transform::ROT_90; 2537 break; 2538 case ISurfaceComposer::eOrientation180: 2539 flags = Transform::ROT_180; 2540 break; 2541 case ISurfaceComposer::eOrientation270: 2542 flags = Transform::ROT_270; 2543 break; 2544 default: 2545 return BAD_VALUE; 2546 } 2547 tr->set(flags, w, h); 2548 return NO_ERROR; 2549} 2550 2551status_t GraphicPlane::setOrientation(int orientation) 2552{ 2553 // If the rotation can be handled in hardware, this is where 2554 // the magic should happen. 2555 2556 const DisplayHardware& hw(displayHardware()); 2557 const float w = mDisplayWidth; 2558 const float h = mDisplayHeight; 2559 mWidth = int(w); 2560 mHeight = int(h); 2561 2562 Transform orientationTransform; 2563 GraphicPlane::orientationToTransfrom(orientation, w, h, 2564 &orientationTransform); 2565 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2566 mWidth = int(h); 2567 mHeight = int(w); 2568 } 2569 2570 mOrientation = orientation; 2571 mGlobalTransform = mDisplayTransform * orientationTransform; 2572 return NO_ERROR; 2573} 2574 2575const DisplayHardware& GraphicPlane::displayHardware() const { 2576 return *mHw; 2577} 2578 2579DisplayHardware& GraphicPlane::editDisplayHardware() { 2580 return *mHw; 2581} 2582 2583const Transform& GraphicPlane::transform() const { 2584 return mGlobalTransform; 2585} 2586 2587EGLDisplay GraphicPlane::getEGLDisplay() const { 2588 return mHw->getEGLDisplay(); 2589} 2590 2591// --------------------------------------------------------------------------- 2592 2593}; // namespace android 2594