SurfaceFlinger.cpp revision 53ade0853ca003c9e917b5e7d34e1b1338d7b87d
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // restore initial conditions (default device unblank, etc) 141 initializeDisplays(); 142 143 // restart the boot-animation 144 startBootAnim(); 145} 146 147sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 148{ 149 sp<ISurfaceComposerClient> bclient; 150 sp<Client> client(new Client(this)); 151 status_t err = client->initCheck(); 152 if (err == NO_ERROR) { 153 bclient = client; 154 } 155 return bclient; 156} 157 158sp<IBinder> SurfaceFlinger::createDisplay() 159{ 160 class DisplayToken : public BBinder { 161 sp<SurfaceFlinger> flinger; 162 virtual ~DisplayToken() { 163 // no more references, this display must be terminated 164 Mutex::Autolock _l(flinger->mStateLock); 165 flinger->mCurrentState.displays.removeItem(this); 166 flinger->setTransactionFlags(eDisplayTransactionNeeded); 167 } 168 public: 169 DisplayToken(const sp<SurfaceFlinger>& flinger) 170 : flinger(flinger) { 171 } 172 }; 173 174 sp<BBinder> token = new DisplayToken(this); 175 176 Mutex::Autolock _l(mStateLock); 177 DisplayDeviceState info(intptr_t(token.get())); // FIXME: we shouldn't use the address for the id 178 mCurrentState.displays.add(token, info); 179 180 return token; 181} 182 183sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 184 if (uint32_t(id) >= DisplayDevice::DISPLAY_ID_COUNT) { 185 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 186 return NULL; 187 } 188 return mDefaultDisplays[id]; 189} 190 191sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 192{ 193 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 194 return gba; 195} 196 197void SurfaceFlinger::bootFinished() 198{ 199 const nsecs_t now = systemTime(); 200 const nsecs_t duration = now - mBootTime; 201 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 202 mBootFinished = true; 203 204 // wait patiently for the window manager death 205 const String16 name("window"); 206 sp<IBinder> window(defaultServiceManager()->getService(name)); 207 if (window != 0) { 208 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 209 } 210 211 // stop boot animation 212 // formerly we would just kill the process, but we now ask it to exit so it 213 // can choose where to stop the animation. 214 property_set("service.bootanim.exit", "1"); 215} 216 217void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 218 class MessageDestroyGLTexture : public MessageBase { 219 GLuint texture; 220 public: 221 MessageDestroyGLTexture(GLuint texture) 222 : texture(texture) { 223 } 224 virtual bool handler() { 225 glDeleteTextures(1, &texture); 226 return true; 227 } 228 }; 229 postMessageAsync(new MessageDestroyGLTexture(texture)); 230} 231 232status_t SurfaceFlinger::selectConfigForPixelFormat( 233 EGLDisplay dpy, 234 EGLint const* attrs, 235 PixelFormat format, 236 EGLConfig* outConfig) 237{ 238 EGLConfig config = NULL; 239 EGLint numConfigs = -1, n=0; 240 eglGetConfigs(dpy, NULL, 0, &numConfigs); 241 EGLConfig* const configs = new EGLConfig[numConfigs]; 242 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 243 for (int i=0 ; i<n ; i++) { 244 EGLint nativeVisualId = 0; 245 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 246 if (nativeVisualId>0 && format == nativeVisualId) { 247 *outConfig = configs[i]; 248 delete [] configs; 249 return NO_ERROR; 250 } 251 } 252 delete [] configs; 253 return NAME_NOT_FOUND; 254} 255 256EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 257 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 258 // it is to be used with WIFI displays 259 EGLConfig config; 260 EGLint dummy; 261 status_t err; 262 EGLint attribs[] = { 263 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 264 EGL_RECORDABLE_ANDROID, EGL_TRUE, 265 EGL_NONE 266 }; 267 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 268 if (err) { 269 // maybe we failed because of EGL_RECORDABLE_ANDROID 270 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 271 attribs[2] = EGL_NONE; 272 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 273 } 274 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 275 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 276 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 277 } 278 return config; 279} 280 281EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 282 // Also create our EGLContext 283 EGLint contextAttributes[] = { 284#ifdef EGL_IMG_context_priority 285#ifdef HAS_CONTEXT_PRIORITY 286#warning "using EGL_IMG_context_priority" 287 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 288#endif 289#endif 290 EGL_NONE, EGL_NONE 291 }; 292 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 293 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 294 return ctxt; 295} 296 297void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 298 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 299 if (!result) { 300 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 301 exit(0); 302 } 303 304 GLExtensions& extensions(GLExtensions::getInstance()); 305 extensions.initWithGLStrings( 306 glGetString(GL_VENDOR), 307 glGetString(GL_RENDERER), 308 glGetString(GL_VERSION), 309 glGetString(GL_EXTENSIONS), 310 eglQueryString(display, EGL_VENDOR), 311 eglQueryString(display, EGL_VERSION), 312 eglQueryString(display, EGL_EXTENSIONS)); 313 314 EGLint w, h; 315 eglQuerySurface(display, surface, EGL_WIDTH, &w); 316 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 317 318 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 319 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 320 321 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 322 glPixelStorei(GL_PACK_ALIGNMENT, 4); 323 glEnableClientState(GL_VERTEX_ARRAY); 324 glShadeModel(GL_FLAT); 325 glDisable(GL_DITHER); 326 glDisable(GL_CULL_FACE); 327 328 struct pack565 { 329 inline uint16_t operator() (int r, int g, int b) const { 330 return (r<<11)|(g<<5)|b; 331 } 332 } pack565; 333 334 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 335 glGenTextures(1, &mProtectedTexName); 336 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 337 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 338 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 339 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 340 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 341 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 342 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 343 344 glViewport(0, 0, w, h); 345 glMatrixMode(GL_PROJECTION); 346 glLoadIdentity(); 347 // put the origin in the left-bottom corner 348 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 349 350 // print some debugging info 351 EGLint r,g,b,a; 352 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 353 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 354 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 355 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 356 ALOGI("EGL informations:"); 357 ALOGI("vendor : %s", extensions.getEglVendor()); 358 ALOGI("version : %s", extensions.getEglVersion()); 359 ALOGI("extensions: %s", extensions.getEglExtension()); 360 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 361 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 362 ALOGI("OpenGL ES informations:"); 363 ALOGI("vendor : %s", extensions.getVendor()); 364 ALOGI("renderer : %s", extensions.getRenderer()); 365 ALOGI("version : %s", extensions.getVersion()); 366 ALOGI("extensions: %s", extensions.getExtension()); 367 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 368 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 369} 370 371status_t SurfaceFlinger::readyToRun() 372{ 373 ALOGI( "SurfaceFlinger's main thread ready to run. " 374 "Initializing graphics H/W..."); 375 376 // initialize EGL 377 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 378 eglInitialize(mEGLDisplay, NULL, NULL); 379 380 // Initialize the main display 381 // create native window to main display 382 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 383 if (fbs == NULL) { 384 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 385 exit(0); 386 } 387 388 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 389 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 390 391 // initialize the config and context 392 int format; 393 ANativeWindow* const anw = stc.get(); 394 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 395 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 396 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 397 398 // initialize our main display hardware 399 400 for (size_t i=0 ; i<DisplayDevice::DISPLAY_ID_COUNT ; i++) { 401 mDefaultDisplays[i] = new BBinder(); 402 mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i)); 403 } 404 sp<DisplayDevice> hw = new DisplayDevice(this, 405 DisplayDevice::DISPLAY_ID_MAIN, HWC_DISPLAY_PRIMARY, 406 anw, fbs, mEGLConfig); 407 mDisplays.add(hw->getDisplayId(), hw); 408 409 // initialize OpenGL ES 410 EGLSurface surface = hw->getEGLSurface(); 411 initializeGL(mEGLDisplay, surface); 412 413 // start the EventThread 414 mEventThread = new EventThread(this); 415 mEventQueue.setEventThread(mEventThread); 416 417 // initialize the H/W composer 418 mHwc = new HWComposer(this, 419 *static_cast<HWComposer::EventHandler *>(this), 420 fbs->getFbHal()); 421 422 // initialize our drawing state 423 mDrawingState = mCurrentState; 424 425 // We're now ready to accept clients... 426 mReadyToRunBarrier.open(); 427 428 // set initial conditions (e.g. unblank default device) 429 initializeDisplays(); 430 431 // start boot animation 432 startBootAnim(); 433 434 return NO_ERROR; 435} 436 437void SurfaceFlinger::startBootAnim() { 438 // start boot animation 439 property_set("service.bootanim.exit", "0"); 440 property_set("ctl.start", "bootanim"); 441} 442 443uint32_t SurfaceFlinger::getMaxTextureSize() const { 444 return mMaxTextureSize; 445} 446 447uint32_t SurfaceFlinger::getMaxViewportDims() const { 448 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 449 mMaxViewportDims[0] : mMaxViewportDims[1]; 450} 451 452// ---------------------------------------------------------------------------- 453 454bool SurfaceFlinger::authenticateSurfaceTexture( 455 const sp<ISurfaceTexture>& surfaceTexture) const { 456 Mutex::Autolock _l(mStateLock); 457 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 458 459 // Check the visible layer list for the ISurface 460 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 461 size_t count = currentLayers.size(); 462 for (size_t i=0 ; i<count ; i++) { 463 const sp<LayerBase>& layer(currentLayers[i]); 464 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 465 if (lbc != NULL) { 466 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 467 if (lbcBinder == surfaceTextureBinder) { 468 return true; 469 } 470 } 471 } 472 473 // Check the layers in the purgatory. This check is here so that if a 474 // SurfaceTexture gets destroyed before all the clients are done using it, 475 // the error will not be reported as "surface XYZ is not authenticated", but 476 // will instead fail later on when the client tries to use the surface, 477 // which should be reported as "surface XYZ returned an -ENODEV". The 478 // purgatorized layers are no less authentic than the visible ones, so this 479 // should not cause any harm. 480 size_t purgatorySize = mLayerPurgatory.size(); 481 for (size_t i=0 ; i<purgatorySize ; i++) { 482 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 483 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 484 if (lbc != NULL) { 485 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 486 if (lbcBinder == surfaceTextureBinder) { 487 return true; 488 } 489 } 490 } 491 492 return false; 493} 494 495status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 496 // TODO: this is here only for compatibility -- should go away eventually. 497 if (uint32_t(dpy) >= 1) { 498 return BAD_INDEX; 499 } 500 501 const HWComposer& hwc(getHwComposer()); 502 float xdpi = hwc.getDpiX(); 503 float ydpi = hwc.getDpiY(); 504 505 // TODO: Not sure if display density should handled by SF any longer 506 class Density { 507 static int getDensityFromProperty(char const* propName) { 508 char property[PROPERTY_VALUE_MAX]; 509 int density = 0; 510 if (property_get(propName, property, NULL) > 0) { 511 density = atoi(property); 512 } 513 return density; 514 } 515 public: 516 static int getEmuDensity() { 517 return getDensityFromProperty("qemu.sf.lcd_density"); } 518 static int getBuildDensity() { 519 return getDensityFromProperty("ro.sf.lcd_density"); } 520 }; 521 // The density of the device is provided by a build property 522 float density = Density::getBuildDensity() / 160.0f; 523 if (density == 0) { 524 // the build doesn't provide a density -- this is wrong! 525 // use xdpi instead 526 ALOGE("ro.sf.lcd_density must be defined as a build property"); 527 density = xdpi / 160.0f; 528 } 529 if (Density::getEmuDensity()) { 530 // if "qemu.sf.lcd_density" is specified, it overrides everything 531 xdpi = ydpi = density = Density::getEmuDensity(); 532 density /= 160.0f; 533 } 534 535 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 536 info->w = hw->getWidth(); 537 info->h = hw->getHeight(); 538 info->xdpi = xdpi; 539 info->ydpi = ydpi; 540 info->fps = float(1e9 / hwc.getRefreshPeriod()); 541 info->density = density; 542 info->orientation = hw->getOrientation(); 543 // TODO: this needs to go away (currently needed only by webkit) 544 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 545 return NO_ERROR; 546} 547 548// ---------------------------------------------------------------------------- 549 550sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 551 return mEventThread->createEventConnection(); 552} 553 554void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> surface) { 555 556 sp<IBinder> token; 557 { // scope for the lock 558 Mutex::Autolock _l(mStateLock); 559 token = mExtDisplayToken; 560 } 561 562 if (token == 0) { 563 token = createDisplay(); 564 } 565 566 { // scope for the lock 567 Mutex::Autolock _l(mStateLock); 568 if (surface == 0) { 569 // release our current display. we're guarantee to have 570 // a reference to it (token), while we hold the lock 571 mExtDisplayToken = 0; 572 } else { 573 mExtDisplayToken = token; 574 } 575 576 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 577 info.surface = surface; 578 setTransactionFlags(eDisplayTransactionNeeded); 579 } 580} 581 582// ---------------------------------------------------------------------------- 583 584void SurfaceFlinger::waitForEvent() { 585 mEventQueue.waitMessage(); 586} 587 588void SurfaceFlinger::signalTransaction() { 589 mEventQueue.invalidate(); 590} 591 592void SurfaceFlinger::signalLayerUpdate() { 593 mEventQueue.invalidate(); 594} 595 596void SurfaceFlinger::signalRefresh() { 597 mEventQueue.refresh(); 598} 599 600status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 601 nsecs_t reltime, uint32_t flags) { 602 return mEventQueue.postMessage(msg, reltime); 603} 604 605status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 606 nsecs_t reltime, uint32_t flags) { 607 status_t res = mEventQueue.postMessage(msg, reltime); 608 if (res == NO_ERROR) { 609 msg->wait(); 610 } 611 return res; 612} 613 614bool SurfaceFlinger::threadLoop() { 615 waitForEvent(); 616 return true; 617} 618 619void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 620 mEventThread->onVSyncReceived(dpy, timestamp); 621} 622 623void SurfaceFlinger::eventControl(int event, int enabled) { 624 getHwComposer().eventControl(event, enabled); 625} 626 627void SurfaceFlinger::onMessageReceived(int32_t what) { 628 ATRACE_CALL(); 629 switch (what) { 630 case MessageQueue::INVALIDATE: 631 handleMessageTransaction(); 632 handleMessageInvalidate(); 633 signalRefresh(); 634 break; 635 case MessageQueue::REFRESH: 636 handleMessageRefresh(); 637 break; 638 } 639} 640 641void SurfaceFlinger::handleMessageTransaction() { 642 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 643 if (transactionFlags) { 644 handleTransaction(transactionFlags); 645 } 646} 647 648void SurfaceFlinger::handleMessageInvalidate() { 649 ATRACE_CALL(); 650 handlePageFlip(); 651} 652 653void SurfaceFlinger::handleMessageRefresh() { 654 ATRACE_CALL(); 655 preComposition(); 656 rebuildLayerStacks(); 657 setUpHWComposer(); 658 doDebugFlashRegions(); 659 doComposition(); 660 postComposition(); 661} 662 663void SurfaceFlinger::doDebugFlashRegions() 664{ 665 // is debugging enabled 666 if (CC_LIKELY(!mDebugRegion)) 667 return; 668 669 const bool repaintEverything = mRepaintEverything; 670 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 671 const sp<DisplayDevice>& hw(mDisplays[dpy]); 672 if (hw->canDraw()) { 673 // transform the dirty region into this screen's coordinate space 674 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 675 if (!dirtyRegion.isEmpty()) { 676 // redraw the whole screen 677 doComposeSurfaces(hw, Region(hw->bounds())); 678 679 // and draw the dirty region 680 glDisable(GL_TEXTURE_EXTERNAL_OES); 681 glDisable(GL_TEXTURE_2D); 682 glDisable(GL_BLEND); 683 glColor4f(1, 0, 1, 1); 684 const int32_t height = hw->getHeight(); 685 Region::const_iterator it = dirtyRegion.begin(); 686 Region::const_iterator const end = dirtyRegion.end(); 687 while (it != end) { 688 const Rect& r = *it++; 689 GLfloat vertices[][2] = { 690 { r.left, height - r.top }, 691 { r.left, height - r.bottom }, 692 { r.right, height - r.bottom }, 693 { r.right, height - r.top } 694 }; 695 glVertexPointer(2, GL_FLOAT, 0, vertices); 696 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 697 } 698 hw->compositionComplete(); 699 // FIXME 700 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 701 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 702 } 703 } 704 } 705 } 706 707 postFramebuffer(); 708 709 if (mDebugRegion > 1) { 710 usleep(mDebugRegion * 1000); 711 } 712} 713 714void SurfaceFlinger::preComposition() 715{ 716 bool needExtraInvalidate = false; 717 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 718 const size_t count = currentLayers.size(); 719 for (size_t i=0 ; i<count ; i++) { 720 if (currentLayers[i]->onPreComposition()) { 721 needExtraInvalidate = true; 722 } 723 } 724 if (needExtraInvalidate) { 725 signalLayerUpdate(); 726 } 727} 728 729void SurfaceFlinger::postComposition() 730{ 731 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 732 const size_t count = currentLayers.size(); 733 for (size_t i=0 ; i<count ; i++) { 734 currentLayers[i]->onPostComposition(); 735 } 736} 737 738void SurfaceFlinger::rebuildLayerStacks() { 739 // rebuild the visible layer list per screen 740 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 741 ATRACE_CALL(); 742 mVisibleRegionsDirty = false; 743 invalidateHwcGeometry(); 744 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 745 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 746 const sp<DisplayDevice>& hw(mDisplays[dpy]); 747 Region opaqueRegion; 748 Region dirtyRegion; 749 computeVisibleRegions(currentLayers, 750 hw->getLayerStack(), dirtyRegion, opaqueRegion); 751 hw->dirtyRegion.orSelf(dirtyRegion); 752 753 Vector< sp<LayerBase> > layersSortedByZ; 754 const size_t count = currentLayers.size(); 755 for (size_t i=0 ; i<count ; i++) { 756 const Layer::State& s(currentLayers[i]->drawingState()); 757 if (s.layerStack == hw->getLayerStack()) { 758 if (!currentLayers[i]->visibleRegion.isEmpty()) { 759 layersSortedByZ.add(currentLayers[i]); 760 } 761 } 762 } 763 hw->setVisibleLayersSortedByZ(layersSortedByZ); 764 hw->undefinedRegion.set(hw->getBounds()); 765 hw->undefinedRegion.subtractSelf( 766 hw->getTransform().transform(opaqueRegion)); 767 } 768 } 769} 770 771void SurfaceFlinger::setUpHWComposer() { 772 HWComposer& hwc(getHwComposer()); 773 if (hwc.initCheck() == NO_ERROR) { 774 // build the h/w work list 775 const bool workListsDirty = mHwWorkListDirty; 776 mHwWorkListDirty = false; 777 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 778 sp<const DisplayDevice> hw(mDisplays[dpy]); 779 const int32_t id = hw->getHwcDisplayId(); 780 if (id >= 0) { 781 const Vector< sp<LayerBase> >& currentLayers( 782 hw->getVisibleLayersSortedByZ()); 783 const size_t count = currentLayers.size(); 784 if (hwc.createWorkList(id, count) >= 0) { 785 HWComposer::LayerListIterator cur = hwc.begin(id); 786 const HWComposer::LayerListIterator end = hwc.end(id); 787 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 788 const sp<LayerBase>& layer(currentLayers[i]); 789 790 if (CC_UNLIKELY(workListsDirty)) { 791 layer->setGeometry(hw, *cur); 792 if (mDebugDisableHWC || mDebugRegion) { 793 cur->setSkip(true); 794 } 795 } 796 797 /* 798 * update the per-frame h/w composer data for each layer 799 * and build the transparent region of the FB 800 */ 801 layer->setPerFrameData(hw, *cur); 802 } 803 } 804 } 805 } 806 status_t err = hwc.prepare(); 807 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 808 } 809} 810 811void SurfaceFlinger::doComposition() { 812 ATRACE_CALL(); 813 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 814 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 815 const sp<DisplayDevice>& hw(mDisplays[dpy]); 816 if (hw->canDraw()) { 817 // transform the dirty region into this screen's coordinate space 818 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 819 if (!dirtyRegion.isEmpty()) { 820 // repaint the framebuffer (if needed) 821 doDisplayComposition(hw, dirtyRegion); 822 } 823 hw->dirtyRegion.clear(); 824 hw->flip(hw->swapRegion); 825 hw->swapRegion.clear(); 826 } 827 // inform the h/w that we're done compositing 828 hw->compositionComplete(); 829 } 830 postFramebuffer(); 831} 832 833void SurfaceFlinger::postFramebuffer() 834{ 835 ATRACE_CALL(); 836 837 const nsecs_t now = systemTime(); 838 mDebugInSwapBuffers = now; 839 840 HWComposer& hwc(getHwComposer()); 841 if (hwc.initCheck() == NO_ERROR) { 842 // FIXME: EGL spec says: 843 // "surface must be bound to the calling thread's current context, 844 // for the current rendering API." 845 DisplayDevice::makeCurrent( 846 getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext); 847 hwc.commit(); 848 } 849 850 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 851 sp<const DisplayDevice> hw(mDisplays[dpy]); 852 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 853 const size_t count = currentLayers.size(); 854 int32_t id = hw->getHwcDisplayId(); 855 if (id >=0 && hwc.initCheck() == NO_ERROR) { 856 HWComposer::LayerListIterator cur = hwc.begin(id); 857 const HWComposer::LayerListIterator end = hwc.end(id); 858 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 859 currentLayers[i]->onLayerDisplayed(hw, &*cur); 860 } 861 } else { 862 for (size_t i = 0; i < count; i++) { 863 currentLayers[i]->onLayerDisplayed(hw, NULL); 864 } 865 } 866 } 867 868 mLastSwapBufferTime = systemTime() - now; 869 mDebugInSwapBuffers = 0; 870} 871 872void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 873{ 874 ATRACE_CALL(); 875 876 Mutex::Autolock _l(mStateLock); 877 const nsecs_t now = systemTime(); 878 mDebugInTransaction = now; 879 880 // Here we're guaranteed that some transaction flags are set 881 // so we can call handleTransactionLocked() unconditionally. 882 // We call getTransactionFlags(), which will also clear the flags, 883 // with mStateLock held to guarantee that mCurrentState won't change 884 // until the transaction is committed. 885 886 transactionFlags = getTransactionFlags(eTransactionMask); 887 handleTransactionLocked(transactionFlags); 888 889 mLastTransactionTime = systemTime() - now; 890 mDebugInTransaction = 0; 891 invalidateHwcGeometry(); 892 // here the transaction has been committed 893} 894 895void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 896{ 897 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 898 const size_t count = currentLayers.size(); 899 900 /* 901 * Traversal of the children 902 * (perform the transaction for each of them if needed) 903 */ 904 905 if (transactionFlags & eTraversalNeeded) { 906 for (size_t i=0 ; i<count ; i++) { 907 const sp<LayerBase>& layer = currentLayers[i]; 908 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 909 if (!trFlags) continue; 910 911 const uint32_t flags = layer->doTransaction(0); 912 if (flags & Layer::eVisibleRegion) 913 mVisibleRegionsDirty = true; 914 } 915 } 916 917 /* 918 * Perform display own transactions if needed 919 */ 920 921 if (transactionFlags & eDisplayTransactionNeeded) { 922 // here we take advantage of Vector's copy-on-write semantics to 923 // improve performance by skipping the transaction entirely when 924 // know that the lists are identical 925 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 926 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 927 if (!curr.isIdenticalTo(draw)) { 928 mVisibleRegionsDirty = true; 929 const size_t cc = curr.size(); 930 const size_t dc = draw.size(); 931 932 // find the displays that were removed 933 // (ie: in drawing state but not in current state) 934 // also handle displays that changed 935 // (ie: displays that are in both lists) 936 for (size_t i=0 ; i<dc ; i++) { 937 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 938 if (j < 0) { 939 // in drawing state but not in current state 940 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 941 mDisplays.removeItem(draw[i].id); 942 } else { 943 ALOGW("trying to remove the main display"); 944 } 945 } else { 946 // this display is in both lists. see if something changed. 947 const DisplayDeviceState& state(curr[j]); 948 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 949 // changing the surface is like destroying and 950 // recreating the DisplayDevice 951 const int32_t hwcDisplayId = 952 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 953 state.id : getHwComposer().allocateDisplayId(); 954 955 sp<SurfaceTextureClient> stc( 956 new SurfaceTextureClient(state.surface)); 957 958 sp<DisplayDevice> disp = new DisplayDevice(this, 959 state.id, hwcDisplayId, stc, 0, mEGLConfig); 960 961 disp->setLayerStack(state.layerStack); 962 disp->setOrientation(state.orientation); 963 // TODO: take viewport and frame into account 964 mDisplays.replaceValueFor(state.id, disp); 965 } 966 if (state.layerStack != draw[i].layerStack) { 967 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 968 disp->setLayerStack(state.layerStack); 969 } 970 if (state.orientation != draw[i].orientation || 971 state.viewport != draw[i].viewport || 972 state.frame != draw[i].frame) { 973 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 974 disp->setOrientation(state.orientation); 975 // TODO: take viewport and frame into account 976 } 977 } 978 } 979 980 // find displays that were added 981 // (ie: in current state but not in drawing state) 982 for (size_t i=0 ; i<cc ; i++) { 983 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 984 const DisplayDeviceState& state(curr[i]); 985 const int32_t hwcDisplayId = 986 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 987 state.id : getHwComposer().allocateDisplayId(); 988 989 sp<SurfaceTextureClient> stc( 990 new SurfaceTextureClient(state.surface)); 991 sp<DisplayDevice> disp = new DisplayDevice(this, 992 state.id, hwcDisplayId, stc, 0, mEGLConfig); 993 mDisplays.add(state.id, disp); 994 } 995 } 996 } 997 } 998 999 /* 1000 * Perform our own transaction if needed 1001 */ 1002 1003 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1004 if (currentLayers.size() > previousLayers.size()) { 1005 // layers have been added 1006 mVisibleRegionsDirty = true; 1007 } 1008 1009 // some layers might have been removed, so 1010 // we need to update the regions they're exposing. 1011 if (mLayersRemoved) { 1012 mLayersRemoved = false; 1013 mVisibleRegionsDirty = true; 1014 const size_t count = previousLayers.size(); 1015 for (size_t i=0 ; i<count ; i++) { 1016 const sp<LayerBase>& layer(previousLayers[i]); 1017 if (currentLayers.indexOf(layer) < 0) { 1018 // this layer is not visible anymore 1019 // TODO: we could traverse the tree from front to back and 1020 // compute the actual visible region 1021 // TODO: we could cache the transformed region 1022 Layer::State front(layer->drawingState()); 1023 Region visibleReg = front.transform.transform( 1024 Region(Rect(front.active.w, front.active.h))); 1025 invalidateLayerStack(front.layerStack, visibleReg); 1026 } 1027 } 1028 } 1029 1030 commitTransaction(); 1031} 1032 1033void SurfaceFlinger::commitTransaction() 1034{ 1035 if (!mLayersPendingRemoval.isEmpty()) { 1036 // Notify removed layers now that they can't be drawn from 1037 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1038 mLayersPendingRemoval[i]->onRemoved(); 1039 } 1040 mLayersPendingRemoval.clear(); 1041 } 1042 1043 mDrawingState = mCurrentState; 1044 mTransationPending = false; 1045 mTransactionCV.broadcast(); 1046} 1047 1048void SurfaceFlinger::computeVisibleRegions( 1049 const LayerVector& currentLayers, uint32_t layerStack, 1050 Region& outDirtyRegion, Region& outOpaqueRegion) 1051{ 1052 ATRACE_CALL(); 1053 1054 Region aboveOpaqueLayers; 1055 Region aboveCoveredLayers; 1056 Region dirty; 1057 1058 outDirtyRegion.clear(); 1059 1060 size_t i = currentLayers.size(); 1061 while (i--) { 1062 const sp<LayerBase>& layer = currentLayers[i]; 1063 1064 // start with the whole surface at its current location 1065 const Layer::State& s(layer->drawingState()); 1066 1067 // only consider the layers on the given later stack 1068 if (s.layerStack != layerStack) 1069 continue; 1070 1071 /* 1072 * opaqueRegion: area of a surface that is fully opaque. 1073 */ 1074 Region opaqueRegion; 1075 1076 /* 1077 * visibleRegion: area of a surface that is visible on screen 1078 * and not fully transparent. This is essentially the layer's 1079 * footprint minus the opaque regions above it. 1080 * Areas covered by a translucent surface are considered visible. 1081 */ 1082 Region visibleRegion; 1083 1084 /* 1085 * coveredRegion: area of a surface that is covered by all 1086 * visible regions above it (which includes the translucent areas). 1087 */ 1088 Region coveredRegion; 1089 1090 1091 // handle hidden surfaces by setting the visible region to empty 1092 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1093 const bool translucent = !layer->isOpaque(); 1094 Rect bounds(layer->computeBounds()); 1095 visibleRegion.set(bounds); 1096 if (!visibleRegion.isEmpty()) { 1097 // Remove the transparent area from the visible region 1098 if (translucent) { 1099 Region transparentRegionScreen; 1100 const Transform tr(s.transform); 1101 if (tr.transformed()) { 1102 if (tr.preserveRects()) { 1103 // transform the transparent region 1104 transparentRegionScreen = tr.transform(s.transparentRegion); 1105 } else { 1106 // transformation too complex, can't do the 1107 // transparent region optimization. 1108 transparentRegionScreen.clear(); 1109 } 1110 } else { 1111 transparentRegionScreen = s.transparentRegion; 1112 } 1113 visibleRegion.subtractSelf(transparentRegionScreen); 1114 } 1115 1116 // compute the opaque region 1117 const int32_t layerOrientation = s.transform.getOrientation(); 1118 if (s.alpha==255 && !translucent && 1119 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1120 // the opaque region is the layer's footprint 1121 opaqueRegion = visibleRegion; 1122 } 1123 } 1124 } 1125 1126 // Clip the covered region to the visible region 1127 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1128 1129 // Update aboveCoveredLayers for next (lower) layer 1130 aboveCoveredLayers.orSelf(visibleRegion); 1131 1132 // subtract the opaque region covered by the layers above us 1133 visibleRegion.subtractSelf(aboveOpaqueLayers); 1134 1135 // compute this layer's dirty region 1136 if (layer->contentDirty) { 1137 // we need to invalidate the whole region 1138 dirty = visibleRegion; 1139 // as well, as the old visible region 1140 dirty.orSelf(layer->visibleRegion); 1141 layer->contentDirty = false; 1142 } else { 1143 /* compute the exposed region: 1144 * the exposed region consists of two components: 1145 * 1) what's VISIBLE now and was COVERED before 1146 * 2) what's EXPOSED now less what was EXPOSED before 1147 * 1148 * note that (1) is conservative, we start with the whole 1149 * visible region but only keep what used to be covered by 1150 * something -- which mean it may have been exposed. 1151 * 1152 * (2) handles areas that were not covered by anything but got 1153 * exposed because of a resize. 1154 */ 1155 const Region newExposed = visibleRegion - coveredRegion; 1156 const Region oldVisibleRegion = layer->visibleRegion; 1157 const Region oldCoveredRegion = layer->coveredRegion; 1158 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1159 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1160 } 1161 dirty.subtractSelf(aboveOpaqueLayers); 1162 1163 // accumulate to the screen dirty region 1164 outDirtyRegion.orSelf(dirty); 1165 1166 // Update aboveOpaqueLayers for next (lower) layer 1167 aboveOpaqueLayers.orSelf(opaqueRegion); 1168 1169 // Store the visible region is screen space 1170 layer->setVisibleRegion(visibleRegion); 1171 layer->setCoveredRegion(coveredRegion); 1172 } 1173 1174 outOpaqueRegion = aboveOpaqueLayers; 1175} 1176 1177void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1178 const Region& dirty) { 1179 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1180 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1181 if (hw->getLayerStack() == layerStack) { 1182 hw->dirtyRegion.orSelf(dirty); 1183 } 1184 } 1185} 1186 1187void SurfaceFlinger::handlePageFlip() 1188{ 1189 Region dirtyRegion; 1190 1191 bool visibleRegions = false; 1192 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1193 const size_t count = currentLayers.size(); 1194 for (size_t i=0 ; i<count ; i++) { 1195 const sp<LayerBase>& layer(currentLayers[i]); 1196 const Region dirty(layer->latchBuffer(visibleRegions)); 1197 Layer::State s(layer->drawingState()); 1198 invalidateLayerStack(s.layerStack, dirty); 1199 } 1200 1201 mVisibleRegionsDirty |= visibleRegions; 1202} 1203 1204void SurfaceFlinger::invalidateHwcGeometry() 1205{ 1206 mHwWorkListDirty = true; 1207} 1208 1209 1210void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1211 const Region& inDirtyRegion) 1212{ 1213 Region dirtyRegion(inDirtyRegion); 1214 1215 // compute the invalid region 1216 hw->swapRegion.orSelf(dirtyRegion); 1217 1218 uint32_t flags = hw->getFlags(); 1219 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1220 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1221 // takes a rectangle, we must make sure to update that whole 1222 // rectangle in that case 1223 dirtyRegion.set(hw->swapRegion.bounds()); 1224 } else { 1225 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1226 // We need to redraw the rectangle that will be updated 1227 // (pushed to the framebuffer). 1228 // This is needed because PARTIAL_UPDATES only takes one 1229 // rectangle instead of a region (see DisplayDevice::flip()) 1230 dirtyRegion.set(hw->swapRegion.bounds()); 1231 } else { 1232 // we need to redraw everything (the whole screen) 1233 dirtyRegion.set(hw->bounds()); 1234 hw->swapRegion = dirtyRegion; 1235 } 1236 } 1237 1238 doComposeSurfaces(hw, dirtyRegion); 1239 1240 // FIXME: we need to call eglSwapBuffers() on displays that have 1241 // GL composition and only on those. 1242 // however, currently hwc.commit() already does that for the main 1243 // display and never for the other ones 1244 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 1245 // FIXME: EGL spec says: 1246 // "surface must be bound to the calling thread's current context, 1247 // for the current rendering API." 1248 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1249 } 1250 1251 // update the swap region and clear the dirty region 1252 hw->swapRegion.orSelf(dirtyRegion); 1253} 1254 1255void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1256{ 1257 HWComposer& hwc(getHwComposer()); 1258 int32_t id = hw->getHwcDisplayId(); 1259 HWComposer::LayerListIterator cur = hwc.begin(id); 1260 const HWComposer::LayerListIterator end = hwc.end(id); 1261 1262 const bool hasGlesComposition = hwc.hasGlesComposition(id); 1263 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1264 if (cur==end || hasGlesComposition) { 1265 1266 DisplayDevice::makeCurrent(hw, mEGLContext); 1267 1268 // set the frame buffer 1269 glMatrixMode(GL_MODELVIEW); 1270 glLoadIdentity(); 1271 1272 // Never touch the framebuffer if we don't have any framebuffer layers 1273 if (hasHwcComposition) { 1274 // when using overlays, we assume a fully transparent framebuffer 1275 // NOTE: we could reduce how much we need to clear, for instance 1276 // remove where there are opaque FB layers. however, on some 1277 // GPUs doing a "clean slate" glClear might be more efficient. 1278 // We'll revisit later if needed. 1279 glClearColor(0, 0, 0, 0); 1280 glClear(GL_COLOR_BUFFER_BIT); 1281 } else { 1282 const Region region(hw->undefinedRegion.intersect(dirty)); 1283 // screen is already cleared here 1284 if (!region.isEmpty()) { 1285 // can happen with SurfaceView 1286 drawWormhole(region); 1287 } 1288 } 1289 1290 /* 1291 * and then, render the layers targeted at the framebuffer 1292 */ 1293 1294 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1295 const size_t count = layers.size(); 1296 const Transform& tr = hw->getTransform(); 1297 for (size_t i=0 ; i<count ; ++i) { 1298 const sp<LayerBase>& layer(layers[i]); 1299 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1300 if (cur != end) { 1301 // we're using h/w composer 1302 if (!clip.isEmpty()) { 1303 if (cur->getCompositionType() == HWC_OVERLAY) { 1304 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1305 && layer->isOpaque()) { 1306 // never clear the very first layer since we're 1307 // guaranteed the FB is already cleared 1308 layer->clearWithOpenGL(hw, clip); 1309 } 1310 } else { 1311 layer->draw(hw, clip); 1312 } 1313 layer->setAcquireFence(hw, *cur); 1314 } 1315 ++cur; 1316 } else { 1317 // we're not using h/w composer 1318 if (!clip.isEmpty()) { 1319 layer->draw(hw, clip); 1320 } 1321 } 1322 } 1323 } 1324} 1325 1326void SurfaceFlinger::drawWormhole(const Region& region) const 1327{ 1328 glDisable(GL_TEXTURE_EXTERNAL_OES); 1329 glDisable(GL_TEXTURE_2D); 1330 glDisable(GL_BLEND); 1331 glColor4f(0,0,0,0); 1332 1333 GLfloat vertices[4][2]; 1334 glVertexPointer(2, GL_FLOAT, 0, vertices); 1335 Region::const_iterator it = region.begin(); 1336 Region::const_iterator const end = region.end(); 1337 while (it != end) { 1338 const Rect& r = *it++; 1339 vertices[0][0] = r.left; 1340 vertices[0][1] = r.top; 1341 vertices[1][0] = r.right; 1342 vertices[1][1] = r.top; 1343 vertices[2][0] = r.right; 1344 vertices[2][1] = r.bottom; 1345 vertices[3][0] = r.left; 1346 vertices[3][1] = r.bottom; 1347 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1348 } 1349} 1350 1351ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1352 const sp<LayerBaseClient>& lbc) 1353{ 1354 // attach this layer to the client 1355 size_t name = client->attachLayer(lbc); 1356 1357 // add this layer to the current state list 1358 Mutex::Autolock _l(mStateLock); 1359 mCurrentState.layersSortedByZ.add(lbc); 1360 1361 return ssize_t(name); 1362} 1363 1364status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1365{ 1366 Mutex::Autolock _l(mStateLock); 1367 status_t err = purgatorizeLayer_l(layer); 1368 if (err == NO_ERROR) 1369 setTransactionFlags(eTransactionNeeded); 1370 return err; 1371} 1372 1373status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1374{ 1375 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1376 if (index >= 0) { 1377 mLayersRemoved = true; 1378 return NO_ERROR; 1379 } 1380 return status_t(index); 1381} 1382 1383status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1384{ 1385 // First add the layer to the purgatory list, which makes sure it won't 1386 // go away, then remove it from the main list (through a transaction). 1387 ssize_t err = removeLayer_l(layerBase); 1388 if (err >= 0) { 1389 mLayerPurgatory.add(layerBase); 1390 } 1391 1392 mLayersPendingRemoval.push(layerBase); 1393 1394 // it's possible that we don't find a layer, because it might 1395 // have been destroyed already -- this is not technically an error 1396 // from the user because there is a race between Client::destroySurface(), 1397 // ~Client() and ~ISurface(). 1398 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1399} 1400 1401uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1402{ 1403 return android_atomic_release_load(&mTransactionFlags); 1404} 1405 1406uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1407{ 1408 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1409} 1410 1411uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1412{ 1413 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1414 if ((old & flags)==0) { // wake the server up 1415 signalTransaction(); 1416 } 1417 return old; 1418} 1419 1420void SurfaceFlinger::setTransactionState( 1421 const Vector<ComposerState>& state, 1422 const Vector<DisplayState>& displays, 1423 uint32_t flags) 1424{ 1425 Mutex::Autolock _l(mStateLock); 1426 uint32_t transactionFlags = 0; 1427 1428 size_t count = displays.size(); 1429 for (size_t i=0 ; i<count ; i++) { 1430 const DisplayState& s(displays[i]); 1431 transactionFlags |= setDisplayStateLocked(s); 1432 } 1433 1434 count = state.size(); 1435 for (size_t i=0 ; i<count ; i++) { 1436 const ComposerState& s(state[i]); 1437 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1438 transactionFlags |= setClientStateLocked(client, s.state); 1439 } 1440 1441 if (transactionFlags) { 1442 // this triggers the transaction 1443 setTransactionFlags(transactionFlags); 1444 1445 // if this is a synchronous transaction, wait for it to take effect 1446 // before returning. 1447 if (flags & eSynchronous) { 1448 mTransationPending = true; 1449 } 1450 while (mTransationPending) { 1451 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1452 if (CC_UNLIKELY(err != NO_ERROR)) { 1453 // just in case something goes wrong in SF, return to the 1454 // called after a few seconds. 1455 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1456 mTransationPending = false; 1457 break; 1458 } 1459 } 1460 } 1461} 1462 1463uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1464{ 1465 uint32_t flags = 0; 1466 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1467 if (disp.id >= 0) { 1468 const uint32_t what = s.what; 1469 if (what & DisplayState::eSurfaceChanged) { 1470 if (disp.surface->asBinder() != s.surface->asBinder()) { 1471 disp.surface = s.surface; 1472 flags |= eDisplayTransactionNeeded; 1473 } 1474 } 1475 if (what & DisplayState::eLayerStackChanged) { 1476 if (disp.layerStack != s.layerStack) { 1477 disp.layerStack = s.layerStack; 1478 flags |= eDisplayTransactionNeeded; 1479 } 1480 } 1481 if (what & DisplayState::eOrientationChanged) { 1482 if (disp.orientation != s.orientation) { 1483 disp.orientation = s.orientation; 1484 flags |= eDisplayTransactionNeeded; 1485 } 1486 } 1487 if (what & DisplayState::eFrameChanged) { 1488 if (disp.frame != s.frame) { 1489 disp.frame = s.frame; 1490 flags |= eDisplayTransactionNeeded; 1491 } 1492 } 1493 if (what & DisplayState::eViewportChanged) { 1494 if (disp.viewport != s.viewport) { 1495 disp.viewport = s.viewport; 1496 flags |= eDisplayTransactionNeeded; 1497 } 1498 } 1499 } 1500 return flags; 1501} 1502 1503uint32_t SurfaceFlinger::setClientStateLocked( 1504 const sp<Client>& client, 1505 const layer_state_t& s) 1506{ 1507 uint32_t flags = 0; 1508 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1509 if (layer != 0) { 1510 const uint32_t what = s.what; 1511 if (what & layer_state_t::ePositionChanged) { 1512 if (layer->setPosition(s.x, s.y)) 1513 flags |= eTraversalNeeded; 1514 } 1515 if (what & layer_state_t::eLayerChanged) { 1516 // NOTE: index needs to be calculated before we update the state 1517 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1518 if (layer->setLayer(s.z)) { 1519 mCurrentState.layersSortedByZ.removeAt(idx); 1520 mCurrentState.layersSortedByZ.add(layer); 1521 // we need traversal (state changed) 1522 // AND transaction (list changed) 1523 flags |= eTransactionNeeded|eTraversalNeeded; 1524 } 1525 } 1526 if (what & layer_state_t::eSizeChanged) { 1527 if (layer->setSize(s.w, s.h)) { 1528 flags |= eTraversalNeeded; 1529 } 1530 } 1531 if (what & layer_state_t::eAlphaChanged) { 1532 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1533 flags |= eTraversalNeeded; 1534 } 1535 if (what & layer_state_t::eMatrixChanged) { 1536 if (layer->setMatrix(s.matrix)) 1537 flags |= eTraversalNeeded; 1538 } 1539 if (what & layer_state_t::eTransparentRegionChanged) { 1540 if (layer->setTransparentRegionHint(s.transparentRegion)) 1541 flags |= eTraversalNeeded; 1542 } 1543 if (what & layer_state_t::eVisibilityChanged) { 1544 if (layer->setFlags(s.flags, s.mask)) 1545 flags |= eTraversalNeeded; 1546 } 1547 if (what & layer_state_t::eCropChanged) { 1548 if (layer->setCrop(s.crop)) 1549 flags |= eTraversalNeeded; 1550 } 1551 if (what & layer_state_t::eLayerStackChanged) { 1552 // NOTE: index needs to be calculated before we update the state 1553 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1554 if (layer->setLayerStack(s.layerStack)) { 1555 mCurrentState.layersSortedByZ.removeAt(idx); 1556 mCurrentState.layersSortedByZ.add(layer); 1557 // we need traversal (state changed) 1558 // AND transaction (list changed) 1559 flags |= eTransactionNeeded|eTraversalNeeded; 1560 } 1561 } 1562 } 1563 return flags; 1564} 1565 1566sp<ISurface> SurfaceFlinger::createLayer( 1567 ISurfaceComposerClient::surface_data_t* params, 1568 const String8& name, 1569 const sp<Client>& client, 1570 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1571 uint32_t flags) 1572{ 1573 sp<LayerBaseClient> layer; 1574 sp<ISurface> surfaceHandle; 1575 1576 if (int32_t(w|h) < 0) { 1577 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1578 int(w), int(h)); 1579 return surfaceHandle; 1580 } 1581 1582 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1583 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1584 case ISurfaceComposerClient::eFXSurfaceNormal: 1585 layer = createNormalLayer(client, d, w, h, flags, format); 1586 break; 1587 case ISurfaceComposerClient::eFXSurfaceBlur: 1588 case ISurfaceComposerClient::eFXSurfaceDim: 1589 layer = createDimLayer(client, d, w, h, flags); 1590 break; 1591 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1592 layer = createScreenshotLayer(client, d, w, h, flags); 1593 break; 1594 } 1595 1596 if (layer != 0) { 1597 layer->initStates(w, h, flags); 1598 layer->setName(name); 1599 ssize_t token = addClientLayer(client, layer); 1600 surfaceHandle = layer->getSurface(); 1601 if (surfaceHandle != 0) { 1602 params->token = token; 1603 params->identity = layer->getIdentity(); 1604 } 1605 setTransactionFlags(eTransactionNeeded); 1606 } 1607 1608 return surfaceHandle; 1609} 1610 1611sp<Layer> SurfaceFlinger::createNormalLayer( 1612 const sp<Client>& client, DisplayID display, 1613 uint32_t w, uint32_t h, uint32_t flags, 1614 PixelFormat& format) 1615{ 1616 // initialize the surfaces 1617 switch (format) { 1618 case PIXEL_FORMAT_TRANSPARENT: 1619 case PIXEL_FORMAT_TRANSLUCENT: 1620 format = PIXEL_FORMAT_RGBA_8888; 1621 break; 1622 case PIXEL_FORMAT_OPAQUE: 1623#ifdef NO_RGBX_8888 1624 format = PIXEL_FORMAT_RGB_565; 1625#else 1626 format = PIXEL_FORMAT_RGBX_8888; 1627#endif 1628 break; 1629 } 1630 1631#ifdef NO_RGBX_8888 1632 if (format == PIXEL_FORMAT_RGBX_8888) 1633 format = PIXEL_FORMAT_RGBA_8888; 1634#endif 1635 1636 sp<Layer> layer = new Layer(this, display, client); 1637 status_t err = layer->setBuffers(w, h, format, flags); 1638 if (CC_LIKELY(err != NO_ERROR)) { 1639 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1640 layer.clear(); 1641 } 1642 return layer; 1643} 1644 1645sp<LayerDim> SurfaceFlinger::createDimLayer( 1646 const sp<Client>& client, DisplayID display, 1647 uint32_t w, uint32_t h, uint32_t flags) 1648{ 1649 sp<LayerDim> layer = new LayerDim(this, display, client); 1650 return layer; 1651} 1652 1653sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1654 const sp<Client>& client, DisplayID display, 1655 uint32_t w, uint32_t h, uint32_t flags) 1656{ 1657 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1658 return layer; 1659} 1660 1661status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1662{ 1663 /* 1664 * called by the window manager, when a surface should be marked for 1665 * destruction. 1666 * 1667 * The surface is removed from the current and drawing lists, but placed 1668 * in the purgatory queue, so it's not destroyed right-away (we need 1669 * to wait for all client's references to go away first). 1670 */ 1671 1672 status_t err = NAME_NOT_FOUND; 1673 Mutex::Autolock _l(mStateLock); 1674 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1675 1676 if (layer != 0) { 1677 err = purgatorizeLayer_l(layer); 1678 if (err == NO_ERROR) { 1679 setTransactionFlags(eTransactionNeeded); 1680 } 1681 } 1682 return err; 1683} 1684 1685status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1686{ 1687 // called by ~ISurface() when all references are gone 1688 status_t err = NO_ERROR; 1689 sp<LayerBaseClient> l(layer.promote()); 1690 if (l != NULL) { 1691 Mutex::Autolock _l(mStateLock); 1692 err = removeLayer_l(l); 1693 if (err == NAME_NOT_FOUND) { 1694 // The surface wasn't in the current list, which means it was 1695 // removed already, which means it is in the purgatory, 1696 // and need to be removed from there. 1697 ssize_t idx = mLayerPurgatory.remove(l); 1698 ALOGE_IF(idx < 0, 1699 "layer=%p is not in the purgatory list", l.get()); 1700 } 1701 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1702 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1703 } 1704 return err; 1705} 1706 1707// --------------------------------------------------------------------------- 1708 1709void SurfaceFlinger::onInitializeDisplays() { 1710 // reset screen orientation 1711 Vector<ComposerState> state; 1712 Vector<DisplayState> displays; 1713 DisplayState d; 1714 d.what = DisplayState::eOrientationChanged; 1715 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN]; 1716 d.orientation = DisplayState::eOrientationDefault; 1717 displays.add(d); 1718 setTransactionState(state, displays, 0); 1719 1720 // XXX: this should init default device to "unblank" and all other devices to "blank" 1721 onScreenAcquired(); 1722} 1723 1724void SurfaceFlinger::initializeDisplays() { 1725 class MessageScreenInitialized : public MessageBase { 1726 SurfaceFlinger* flinger; 1727 public: 1728 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1729 virtual bool handler() { 1730 flinger->onInitializeDisplays(); 1731 return true; 1732 } 1733 }; 1734 sp<MessageBase> msg = new MessageScreenInitialized(this); 1735 postMessageAsync(msg); // we may be called from main thread, use async message 1736} 1737 1738 1739void SurfaceFlinger::onScreenAcquired() { 1740 ALOGD("Screen about to return, flinger = %p", this); 1741 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1742 getHwComposer().acquire(); 1743 hw->acquireScreen(); 1744 mEventThread->onScreenAcquired(); 1745 mVisibleRegionsDirty = true; 1746 repaintEverything(); 1747} 1748 1749void SurfaceFlinger::onScreenReleased() { 1750 ALOGD("About to give-up screen, flinger = %p", this); 1751 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1752 if (hw->isScreenAcquired()) { 1753 mEventThread->onScreenReleased(); 1754 hw->releaseScreen(); 1755 getHwComposer().release(); 1756 // from this point on, SF will stop drawing 1757 } 1758} 1759 1760void SurfaceFlinger::unblank() { 1761 class MessageScreenAcquired : public MessageBase { 1762 SurfaceFlinger* flinger; 1763 public: 1764 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1765 virtual bool handler() { 1766 flinger->onScreenAcquired(); 1767 return true; 1768 } 1769 }; 1770 sp<MessageBase> msg = new MessageScreenAcquired(this); 1771 postMessageSync(msg); 1772} 1773 1774void SurfaceFlinger::blank() { 1775 class MessageScreenReleased : public MessageBase { 1776 SurfaceFlinger* flinger; 1777 public: 1778 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1779 virtual bool handler() { 1780 flinger->onScreenReleased(); 1781 return true; 1782 } 1783 }; 1784 sp<MessageBase> msg = new MessageScreenReleased(this); 1785 postMessageSync(msg); 1786} 1787 1788// --------------------------------------------------------------------------- 1789 1790status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1791{ 1792 const size_t SIZE = 4096; 1793 char buffer[SIZE]; 1794 String8 result; 1795 1796 if (!PermissionCache::checkCallingPermission(sDump)) { 1797 snprintf(buffer, SIZE, "Permission Denial: " 1798 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1799 IPCThreadState::self()->getCallingPid(), 1800 IPCThreadState::self()->getCallingUid()); 1801 result.append(buffer); 1802 } else { 1803 // Try to get the main lock, but don't insist if we can't 1804 // (this would indicate SF is stuck, but we want to be able to 1805 // print something in dumpsys). 1806 int retry = 3; 1807 while (mStateLock.tryLock()<0 && --retry>=0) { 1808 usleep(1000000); 1809 } 1810 const bool locked(retry >= 0); 1811 if (!locked) { 1812 snprintf(buffer, SIZE, 1813 "SurfaceFlinger appears to be unresponsive, " 1814 "dumping anyways (no locks held)\n"); 1815 result.append(buffer); 1816 } 1817 1818 bool dumpAll = true; 1819 size_t index = 0; 1820 size_t numArgs = args.size(); 1821 if (numArgs) { 1822 if ((index < numArgs) && 1823 (args[index] == String16("--list"))) { 1824 index++; 1825 listLayersLocked(args, index, result, buffer, SIZE); 1826 dumpAll = false; 1827 } 1828 1829 if ((index < numArgs) && 1830 (args[index] == String16("--latency"))) { 1831 index++; 1832 dumpStatsLocked(args, index, result, buffer, SIZE); 1833 dumpAll = false; 1834 } 1835 1836 if ((index < numArgs) && 1837 (args[index] == String16("--latency-clear"))) { 1838 index++; 1839 clearStatsLocked(args, index, result, buffer, SIZE); 1840 dumpAll = false; 1841 } 1842 } 1843 1844 if (dumpAll) { 1845 dumpAllLocked(result, buffer, SIZE); 1846 } 1847 1848 if (locked) { 1849 mStateLock.unlock(); 1850 } 1851 } 1852 write(fd, result.string(), result.size()); 1853 return NO_ERROR; 1854} 1855 1856void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1857 String8& result, char* buffer, size_t SIZE) const 1858{ 1859 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1860 const size_t count = currentLayers.size(); 1861 for (size_t i=0 ; i<count ; i++) { 1862 const sp<LayerBase>& layer(currentLayers[i]); 1863 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1864 result.append(buffer); 1865 } 1866} 1867 1868void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1869 String8& result, char* buffer, size_t SIZE) const 1870{ 1871 String8 name; 1872 if (index < args.size()) { 1873 name = String8(args[index]); 1874 index++; 1875 } 1876 1877 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1878 const size_t count = currentLayers.size(); 1879 for (size_t i=0 ; i<count ; i++) { 1880 const sp<LayerBase>& layer(currentLayers[i]); 1881 if (name.isEmpty()) { 1882 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1883 result.append(buffer); 1884 } 1885 if (name.isEmpty() || (name == layer->getName())) { 1886 layer->dumpStats(result, buffer, SIZE); 1887 } 1888 } 1889} 1890 1891void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1892 String8& result, char* buffer, size_t SIZE) const 1893{ 1894 String8 name; 1895 if (index < args.size()) { 1896 name = String8(args[index]); 1897 index++; 1898 } 1899 1900 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1901 const size_t count = currentLayers.size(); 1902 for (size_t i=0 ; i<count ; i++) { 1903 const sp<LayerBase>& layer(currentLayers[i]); 1904 if (name.isEmpty() || (name == layer->getName())) { 1905 layer->clearStats(); 1906 } 1907 } 1908} 1909 1910void SurfaceFlinger::dumpAllLocked( 1911 String8& result, char* buffer, size_t SIZE) const 1912{ 1913 // figure out if we're stuck somewhere 1914 const nsecs_t now = systemTime(); 1915 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1916 const nsecs_t inTransaction(mDebugInTransaction); 1917 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1918 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1919 1920 /* 1921 * Dump the visible layer list 1922 */ 1923 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1924 const size_t count = currentLayers.size(); 1925 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1926 result.append(buffer); 1927 for (size_t i=0 ; i<count ; i++) { 1928 const sp<LayerBase>& layer(currentLayers[i]); 1929 layer->dump(result, buffer, SIZE); 1930 } 1931 1932 /* 1933 * Dump the layers in the purgatory 1934 */ 1935 1936 const size_t purgatorySize = mLayerPurgatory.size(); 1937 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1938 result.append(buffer); 1939 for (size_t i=0 ; i<purgatorySize ; i++) { 1940 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1941 layer->shortDump(result, buffer, SIZE); 1942 } 1943 1944 /* 1945 * Dump Display state 1946 */ 1947 1948 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1949 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1950 snprintf(buffer, SIZE, 1951 "+ DisplayDevice[%u]\n" 1952 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, " 1953 "flips=%u, secure=%d, numLayers=%u\n", 1954 dpy, 1955 hw->getDisplayId(), hw->getLayerStack(), 1956 hw->getWidth(), hw->getHeight(), 1957 hw->getOrientation(), hw->getTransform().getType(), 1958 hw->getPageFlipCount(), 1959 hw->getSecureLayerVisible(), 1960 hw->getVisibleLayersSortedByZ().size()); 1961 result.append(buffer); 1962 } 1963 1964 /* 1965 * Dump SurfaceFlinger global state 1966 */ 1967 1968 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1969 result.append(buffer); 1970 1971 HWComposer& hwc(getHwComposer()); 1972 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1973 const GLExtensions& extensions(GLExtensions::getInstance()); 1974 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1975 extensions.getVendor(), 1976 extensions.getRenderer(), 1977 extensions.getVersion()); 1978 result.append(buffer); 1979 1980 snprintf(buffer, SIZE, "EGL : %s\n", 1981 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1982 result.append(buffer); 1983 1984 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1985 result.append(buffer); 1986 1987 hw->undefinedRegion.dump(result, "undefinedRegion"); 1988 snprintf(buffer, SIZE, 1989 " orientation=%d, canDraw=%d\n", 1990 hw->getOrientation(), hw->canDraw()); 1991 result.append(buffer); 1992 snprintf(buffer, SIZE, 1993 " last eglSwapBuffers() time: %f us\n" 1994 " last transaction time : %f us\n" 1995 " transaction-flags : %08x\n" 1996 " refresh-rate : %f fps\n" 1997 " x-dpi : %f\n" 1998 " y-dpi : %f\n", 1999 mLastSwapBufferTime/1000.0, 2000 mLastTransactionTime/1000.0, 2001 mTransactionFlags, 2002 1e9 / hwc.getRefreshPeriod(), 2003 hwc.getDpiX(), 2004 hwc.getDpiY()); 2005 result.append(buffer); 2006 2007 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2008 inSwapBuffersDuration/1000.0); 2009 result.append(buffer); 2010 2011 snprintf(buffer, SIZE, " transaction time: %f us\n", 2012 inTransactionDuration/1000.0); 2013 result.append(buffer); 2014 2015 /* 2016 * VSYNC state 2017 */ 2018 mEventThread->dump(result, buffer, SIZE); 2019 2020 /* 2021 * Dump HWComposer state 2022 */ 2023 snprintf(buffer, SIZE, "h/w composer state:\n"); 2024 result.append(buffer); 2025 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2026 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2027 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2028 result.append(buffer); 2029 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2030 2031 /* 2032 * Dump gralloc state 2033 */ 2034 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2035 alloc.dump(result); 2036 hw->dump(result); 2037} 2038 2039status_t SurfaceFlinger::onTransact( 2040 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2041{ 2042 switch (code) { 2043 case CREATE_CONNECTION: 2044 case SET_TRANSACTION_STATE: 2045 case BOOT_FINISHED: 2046 case BLANK: 2047 case UNBLANK: 2048 { 2049 // codes that require permission check 2050 IPCThreadState* ipc = IPCThreadState::self(); 2051 const int pid = ipc->getCallingPid(); 2052 const int uid = ipc->getCallingUid(); 2053 if ((uid != AID_GRAPHICS) && 2054 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2055 ALOGE("Permission Denial: " 2056 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2057 return PERMISSION_DENIED; 2058 } 2059 break; 2060 } 2061 case CAPTURE_SCREEN: 2062 { 2063 // codes that require permission check 2064 IPCThreadState* ipc = IPCThreadState::self(); 2065 const int pid = ipc->getCallingPid(); 2066 const int uid = ipc->getCallingUid(); 2067 if ((uid != AID_GRAPHICS) && 2068 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2069 ALOGE("Permission Denial: " 2070 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2071 return PERMISSION_DENIED; 2072 } 2073 break; 2074 } 2075 } 2076 2077 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2078 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2079 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2080 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2081 IPCThreadState* ipc = IPCThreadState::self(); 2082 const int pid = ipc->getCallingPid(); 2083 const int uid = ipc->getCallingUid(); 2084 ALOGE("Permission Denial: " 2085 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2086 return PERMISSION_DENIED; 2087 } 2088 int n; 2089 switch (code) { 2090 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2091 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2092 return NO_ERROR; 2093 case 1002: // SHOW_UPDATES 2094 n = data.readInt32(); 2095 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2096 invalidateHwcGeometry(); 2097 repaintEverything(); 2098 return NO_ERROR; 2099 case 1004:{ // repaint everything 2100 repaintEverything(); 2101 return NO_ERROR; 2102 } 2103 case 1005:{ // force transaction 2104 setTransactionFlags( 2105 eTransactionNeeded| 2106 eDisplayTransactionNeeded| 2107 eTraversalNeeded); 2108 return NO_ERROR; 2109 } 2110 case 1006:{ // send empty update 2111 signalRefresh(); 2112 return NO_ERROR; 2113 } 2114 case 1008: // toggle use of hw composer 2115 n = data.readInt32(); 2116 mDebugDisableHWC = n ? 1 : 0; 2117 invalidateHwcGeometry(); 2118 repaintEverything(); 2119 return NO_ERROR; 2120 case 1009: // toggle use of transform hint 2121 n = data.readInt32(); 2122 mDebugDisableTransformHint = n ? 1 : 0; 2123 invalidateHwcGeometry(); 2124 repaintEverything(); 2125 return NO_ERROR; 2126 case 1010: // interrogate. 2127 reply->writeInt32(0); 2128 reply->writeInt32(0); 2129 reply->writeInt32(mDebugRegion); 2130 reply->writeInt32(0); 2131 reply->writeInt32(mDebugDisableHWC); 2132 return NO_ERROR; 2133 case 1013: { 2134 Mutex::Autolock _l(mStateLock); 2135 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2136 reply->writeInt32(hw->getPageFlipCount()); 2137 } 2138 return NO_ERROR; 2139 } 2140 } 2141 return err; 2142} 2143 2144void SurfaceFlinger::repaintEverything() { 2145 android_atomic_or(1, &mRepaintEverything); 2146 signalTransaction(); 2147} 2148 2149// --------------------------------------------------------------------------- 2150 2151status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2152 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2153{ 2154 Mutex::Autolock _l(mStateLock); 2155 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2156} 2157 2158status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2159 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2160{ 2161 ATRACE_CALL(); 2162 2163 if (!GLExtensions::getInstance().haveFramebufferObject()) 2164 return INVALID_OPERATION; 2165 2166 // get screen geometry 2167 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2168 const uint32_t hw_w = hw->getWidth(); 2169 const uint32_t hw_h = hw->getHeight(); 2170 GLfloat u = 1; 2171 GLfloat v = 1; 2172 2173 // make sure to clear all GL error flags 2174 while ( glGetError() != GL_NO_ERROR ) ; 2175 2176 // create a FBO 2177 GLuint name, tname; 2178 glGenTextures(1, &tname); 2179 glBindTexture(GL_TEXTURE_2D, tname); 2180 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2181 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2182 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2183 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2184 if (glGetError() != GL_NO_ERROR) { 2185 while ( glGetError() != GL_NO_ERROR ) ; 2186 GLint tw = (2 << (31 - clz(hw_w))); 2187 GLint th = (2 << (31 - clz(hw_h))); 2188 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2189 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2190 u = GLfloat(hw_w) / tw; 2191 v = GLfloat(hw_h) / th; 2192 } 2193 glGenFramebuffersOES(1, &name); 2194 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2195 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2196 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2197 2198 // redraw the screen entirely... 2199 glDisable(GL_TEXTURE_EXTERNAL_OES); 2200 glDisable(GL_TEXTURE_2D); 2201 glClearColor(0,0,0,1); 2202 glClear(GL_COLOR_BUFFER_BIT); 2203 glMatrixMode(GL_MODELVIEW); 2204 glLoadIdentity(); 2205 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2206 const size_t count = layers.size(); 2207 for (size_t i=0 ; i<count ; ++i) { 2208 const sp<LayerBase>& layer(layers[i]); 2209 layer->draw(hw); 2210 } 2211 2212 hw->compositionComplete(); 2213 2214 // back to main framebuffer 2215 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2216 glDeleteFramebuffersOES(1, &name); 2217 2218 *textureName = tname; 2219 *uOut = u; 2220 *vOut = v; 2221 return NO_ERROR; 2222} 2223 2224// --------------------------------------------------------------------------- 2225 2226status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2227 sp<IMemoryHeap>* heap, 2228 uint32_t* w, uint32_t* h, PixelFormat* f, 2229 uint32_t sw, uint32_t sh, 2230 uint32_t minLayerZ, uint32_t maxLayerZ) 2231{ 2232 ATRACE_CALL(); 2233 2234 status_t result = PERMISSION_DENIED; 2235 2236 // only one display supported for now 2237 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2238 ALOGE("invalid display %d", dpy); 2239 return BAD_VALUE; 2240 } 2241 2242 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2243 return INVALID_OPERATION; 2244 } 2245 2246 // get screen geometry 2247 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2248 const uint32_t hw_w = hw->getWidth(); 2249 const uint32_t hw_h = hw->getHeight(); 2250 2251 // if we have secure windows on this display, never allow the screen capture 2252 if (hw->getSecureLayerVisible()) { 2253 ALOGW("FB is protected: PERMISSION_DENIED"); 2254 return PERMISSION_DENIED; 2255 } 2256 2257 if ((sw > hw_w) || (sh > hw_h)) { 2258 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2259 return BAD_VALUE; 2260 } 2261 2262 sw = (!sw) ? hw_w : sw; 2263 sh = (!sh) ? hw_h : sh; 2264 const size_t size = sw * sh * 4; 2265 const bool filtering = sw != hw_w || sh != hw_h; 2266 2267// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2268// sw, sh, minLayerZ, maxLayerZ); 2269 2270 // make sure to clear all GL error flags 2271 while ( glGetError() != GL_NO_ERROR ) ; 2272 2273 // create a FBO 2274 GLuint name, tname; 2275 glGenRenderbuffersOES(1, &tname); 2276 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2277 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2278 2279 glGenFramebuffersOES(1, &name); 2280 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2281 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2282 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2283 2284 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2285 2286 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2287 2288 // invert everything, b/c glReadPixel() below will invert the FB 2289 glViewport(0, 0, sw, sh); 2290 glMatrixMode(GL_PROJECTION); 2291 glPushMatrix(); 2292 glLoadIdentity(); 2293 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2294 glMatrixMode(GL_MODELVIEW); 2295 2296 // redraw the screen entirely... 2297 glClearColor(0,0,0,1); 2298 glClear(GL_COLOR_BUFFER_BIT); 2299 2300 const LayerVector& layers(mDrawingState.layersSortedByZ); 2301 const size_t count = layers.size(); 2302 for (size_t i=0 ; i<count ; ++i) { 2303 const sp<LayerBase>& layer(layers[i]); 2304 const uint32_t flags = layer->drawingState().flags; 2305 if (!(flags & layer_state_t::eLayerHidden)) { 2306 const uint32_t z = layer->drawingState().z; 2307 if (z >= minLayerZ && z <= maxLayerZ) { 2308 if (filtering) layer->setFiltering(true); 2309 layer->draw(hw); 2310 if (filtering) layer->setFiltering(false); 2311 } 2312 } 2313 } 2314 2315 // check for errors and return screen capture 2316 if (glGetError() != GL_NO_ERROR) { 2317 // error while rendering 2318 result = INVALID_OPERATION; 2319 } else { 2320 // allocate shared memory large enough to hold the 2321 // screen capture 2322 sp<MemoryHeapBase> base( 2323 new MemoryHeapBase(size, 0, "screen-capture") ); 2324 void* const ptr = base->getBase(); 2325 if (ptr) { 2326 // capture the screen with glReadPixels() 2327 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2328 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2329 if (glGetError() == GL_NO_ERROR) { 2330 *heap = base; 2331 *w = sw; 2332 *h = sh; 2333 *f = PIXEL_FORMAT_RGBA_8888; 2334 result = NO_ERROR; 2335 } 2336 } else { 2337 result = NO_MEMORY; 2338 } 2339 } 2340 glViewport(0, 0, hw_w, hw_h); 2341 glMatrixMode(GL_PROJECTION); 2342 glPopMatrix(); 2343 glMatrixMode(GL_MODELVIEW); 2344 } else { 2345 result = BAD_VALUE; 2346 } 2347 2348 // release FBO resources 2349 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2350 glDeleteRenderbuffersOES(1, &tname); 2351 glDeleteFramebuffersOES(1, &name); 2352 2353 hw->compositionComplete(); 2354 2355// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2356 2357 return result; 2358} 2359 2360 2361status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2362 sp<IMemoryHeap>* heap, 2363 uint32_t* width, uint32_t* height, PixelFormat* format, 2364 uint32_t sw, uint32_t sh, 2365 uint32_t minLayerZ, uint32_t maxLayerZ) 2366{ 2367 // only one display supported for now 2368 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2369 return BAD_VALUE; 2370 2371 if (!GLExtensions::getInstance().haveFramebufferObject()) 2372 return INVALID_OPERATION; 2373 2374 class MessageCaptureScreen : public MessageBase { 2375 SurfaceFlinger* flinger; 2376 DisplayID dpy; 2377 sp<IMemoryHeap>* heap; 2378 uint32_t* w; 2379 uint32_t* h; 2380 PixelFormat* f; 2381 uint32_t sw; 2382 uint32_t sh; 2383 uint32_t minLayerZ; 2384 uint32_t maxLayerZ; 2385 status_t result; 2386 public: 2387 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2388 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2389 uint32_t sw, uint32_t sh, 2390 uint32_t minLayerZ, uint32_t maxLayerZ) 2391 : flinger(flinger), dpy(dpy), 2392 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2393 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2394 result(PERMISSION_DENIED) 2395 { 2396 } 2397 status_t getResult() const { 2398 return result; 2399 } 2400 virtual bool handler() { 2401 Mutex::Autolock _l(flinger->mStateLock); 2402 result = flinger->captureScreenImplLocked(dpy, 2403 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2404 return true; 2405 } 2406 }; 2407 2408 sp<MessageBase> msg = new MessageCaptureScreen(this, 2409 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2410 status_t res = postMessageSync(msg); 2411 if (res == NO_ERROR) { 2412 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2413 } 2414 return res; 2415} 2416 2417// --------------------------------------------------------------------------- 2418 2419SurfaceFlinger::LayerVector::LayerVector() { 2420} 2421 2422SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2423 : SortedVector<sp<LayerBase> >(rhs) { 2424} 2425 2426int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2427 const void* rhs) const 2428{ 2429 // sort layers per layer-stack, then by z-order and finally by sequence 2430 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2431 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2432 2433 uint32_t ls = l->currentState().layerStack; 2434 uint32_t rs = r->currentState().layerStack; 2435 if (ls != rs) 2436 return ls - rs; 2437 2438 uint32_t lz = l->currentState().z; 2439 uint32_t rz = r->currentState().z; 2440 if (lz != rz) 2441 return lz - rz; 2442 2443 return l->sequence - r->sequence; 2444} 2445 2446// --------------------------------------------------------------------------- 2447 2448SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : id(-1) { 2449} 2450 2451SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(int32_t id) 2452 : id(id), layerStack(0), orientation(0) { 2453} 2454 2455// --------------------------------------------------------------------------- 2456 2457GraphicBufferAlloc::GraphicBufferAlloc() {} 2458 2459GraphicBufferAlloc::~GraphicBufferAlloc() {} 2460 2461sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2462 PixelFormat format, uint32_t usage, status_t* error) { 2463 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2464 status_t err = graphicBuffer->initCheck(); 2465 *error = err; 2466 if (err != 0 || graphicBuffer->handle == 0) { 2467 if (err == NO_MEMORY) { 2468 GraphicBuffer::dumpAllocationsToSystemLog(); 2469 } 2470 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2471 "failed (%s), handle=%p", 2472 w, h, strerror(-err), graphicBuffer->handle); 2473 return 0; 2474 } 2475 return graphicBuffer; 2476} 2477 2478// --------------------------------------------------------------------------- 2479 2480}; // namespace android 2481