SurfaceFlinger.cpp revision 6710604286401d4205c27235a252dd0e5008cc08
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/Surface.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56 57#include "clz.h" 58#include "DdmConnection.h" 59#include "DisplayDevice.h" 60#include "Client.h" 61#include "EventThread.h" 62#include "GLExtensions.h" 63#include "Layer.h" 64#include "LayerDim.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/HWComposer.h" 69 70 71#define EGL_VERSION_HW_ANDROID 0x3143 72 73#define DISPLAY_COUNT 1 74 75namespace android { 76// --------------------------------------------------------------------------- 77 78const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 79const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 80const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 81const String16 sDump("android.permission.DUMP"); 82 83// --------------------------------------------------------------------------- 84 85SurfaceFlinger::SurfaceFlinger() 86 : BnSurfaceComposer(), Thread(false), 87 mTransactionFlags(0), 88 mTransactionPending(false), 89 mAnimTransactionPending(false), 90 mLayersRemoved(false), 91 mRepaintEverything(0), 92 mBootTime(systemTime()), 93 mVisibleRegionsDirty(false), 94 mHwWorkListDirty(false), 95 mAnimCompositionPending(false), 96 mDebugRegion(0), 97 mDebugDDMS(0), 98 mDebugDisableHWC(0), 99 mDebugDisableTransformHint(0), 100 mDebugInSwapBuffers(0), 101 mLastSwapBufferTime(0), 102 mDebugInTransaction(0), 103 mLastTransactionTime(0), 104 mBootFinished(false) 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 if (!startDdmConnection()) { 118 // start failed, and DDMS debugging not enabled 119 mDebugDDMS = 0; 120 } 121 } 122 ALOGI_IF(mDebugRegion, "showupdates enabled"); 123 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 124} 125 126void SurfaceFlinger::onFirstRef() 127{ 128 mEventQueue.init(this); 129 130 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 131 132 // Wait for the main thread to be done with its initialization 133 mReadyToRunBarrier.wait(); 134} 135 136 137SurfaceFlinger::~SurfaceFlinger() 138{ 139 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 140 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 141 eglTerminate(display); 142} 143 144void SurfaceFlinger::binderDied(const wp<IBinder>& who) 145{ 146 // the window manager died on us. prepare its eulogy. 147 148 // restore initial conditions (default device unblank, etc) 149 initializeDisplays(); 150 151 // restart the boot-animation 152 startBootAnim(); 153} 154 155sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 156{ 157 sp<ISurfaceComposerClient> bclient; 158 sp<Client> client(new Client(this)); 159 status_t err = client->initCheck(); 160 if (err == NO_ERROR) { 161 bclient = client; 162 } 163 return bclient; 164} 165 166sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 167 bool secure) 168{ 169 class DisplayToken : public BBinder { 170 sp<SurfaceFlinger> flinger; 171 virtual ~DisplayToken() { 172 // no more references, this display must be terminated 173 Mutex::Autolock _l(flinger->mStateLock); 174 flinger->mCurrentState.displays.removeItem(this); 175 flinger->setTransactionFlags(eDisplayTransactionNeeded); 176 } 177 public: 178 DisplayToken(const sp<SurfaceFlinger>& flinger) 179 : flinger(flinger) { 180 } 181 }; 182 183 sp<BBinder> token = new DisplayToken(this); 184 185 Mutex::Autolock _l(mStateLock); 186 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 187 info.displayName = displayName; 188 info.isSecure = secure; 189 mCurrentState.displays.add(token, info); 190 191 return token; 192} 193 194void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 195 ALOGW_IF(mBuiltinDisplays[type], 196 "Overwriting display token for display type %d", type); 197 mBuiltinDisplays[type] = new BBinder(); 198 DisplayDeviceState info(type); 199 // All non-virtual displays are currently considered secure. 200 info.isSecure = true; 201 mCurrentState.displays.add(mBuiltinDisplays[type], info); 202} 203 204sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 205 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 206 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 207 return NULL; 208 } 209 return mBuiltinDisplays[id]; 210} 211 212sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 213{ 214 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 215 return gba; 216} 217 218void SurfaceFlinger::bootFinished() 219{ 220 const nsecs_t now = systemTime(); 221 const nsecs_t duration = now - mBootTime; 222 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 223 mBootFinished = true; 224 225 // wait patiently for the window manager death 226 const String16 name("window"); 227 sp<IBinder> window(defaultServiceManager()->getService(name)); 228 if (window != 0) { 229 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 230 } 231 232 // stop boot animation 233 // formerly we would just kill the process, but we now ask it to exit so it 234 // can choose where to stop the animation. 235 property_set("service.bootanim.exit", "1"); 236} 237 238void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 239 class MessageDestroyGLTexture : public MessageBase { 240 GLuint texture; 241 public: 242 MessageDestroyGLTexture(GLuint texture) 243 : texture(texture) { 244 } 245 virtual bool handler() { 246 glDeleteTextures(1, &texture); 247 return true; 248 } 249 }; 250 postMessageAsync(new MessageDestroyGLTexture(texture)); 251} 252 253status_t SurfaceFlinger::selectConfigForAttribute( 254 EGLDisplay dpy, 255 EGLint const* attrs, 256 EGLint attribute, EGLint wanted, 257 EGLConfig* outConfig) 258{ 259 EGLConfig config = NULL; 260 EGLint numConfigs = -1, n=0; 261 eglGetConfigs(dpy, NULL, 0, &numConfigs); 262 EGLConfig* const configs = new EGLConfig[numConfigs]; 263 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 264 265 if (n) { 266 if (attribute != EGL_NONE) { 267 for (int i=0 ; i<n ; i++) { 268 EGLint value = 0; 269 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 270 if (wanted == value) { 271 *outConfig = configs[i]; 272 delete [] configs; 273 return NO_ERROR; 274 } 275 } 276 } else { 277 // just pick the first one 278 *outConfig = configs[0]; 279 delete [] configs; 280 return NO_ERROR; 281 } 282 } 283 delete [] configs; 284 return NAME_NOT_FOUND; 285} 286 287class EGLAttributeVector { 288 struct Attribute; 289 class Adder; 290 friend class Adder; 291 KeyedVector<Attribute, EGLint> mList; 292 struct Attribute { 293 Attribute() {}; 294 Attribute(EGLint v) : v(v) { } 295 EGLint v; 296 bool operator < (const Attribute& other) const { 297 // this places EGL_NONE at the end 298 EGLint lhs(v); 299 EGLint rhs(other.v); 300 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 301 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 302 return lhs < rhs; 303 } 304 }; 305 class Adder { 306 friend class EGLAttributeVector; 307 EGLAttributeVector& v; 308 EGLint attribute; 309 Adder(EGLAttributeVector& v, EGLint attribute) 310 : v(v), attribute(attribute) { 311 } 312 public: 313 void operator = (EGLint value) { 314 if (attribute != EGL_NONE) { 315 v.mList.add(attribute, value); 316 } 317 } 318 operator EGLint () const { return v.mList[attribute]; } 319 }; 320public: 321 EGLAttributeVector() { 322 mList.add(EGL_NONE, EGL_NONE); 323 } 324 void remove(EGLint attribute) { 325 if (attribute != EGL_NONE) { 326 mList.removeItem(attribute); 327 } 328 } 329 Adder operator [] (EGLint attribute) { 330 return Adder(*this, attribute); 331 } 332 EGLint operator [] (EGLint attribute) const { 333 return mList[attribute]; 334 } 335 // cast-operator to (EGLint const*) 336 operator EGLint const* () const { return &mList.keyAt(0).v; } 337}; 338 339EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 340 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 341 // it is to be used with WIFI displays 342 EGLConfig config; 343 EGLint dummy; 344 status_t err; 345 346 EGLAttributeVector attribs; 347 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 348 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 349 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 350 attribs[EGL_RED_SIZE] = 8; 351 attribs[EGL_GREEN_SIZE] = 8; 352 attribs[EGL_BLUE_SIZE] = 8; 353 354 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 355 if (!err) 356 goto success; 357 358 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 359 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 360 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 361 err = selectConfigForAttribute(display, attribs, 362 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 363 if (!err) 364 goto success; 365 366 // maybe we failed because of EGL_RECORDABLE_ANDROID 367 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 368 attribs.remove(EGL_RECORDABLE_ANDROID); 369 err = selectConfigForAttribute(display, attribs, 370 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 371 if (!err) 372 goto success; 373 374 // allow less than 24-bit color; the non-gpu-accelerated emulator only 375 // supports 16-bit color 376 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 377 attribs.remove(EGL_RED_SIZE); 378 attribs.remove(EGL_GREEN_SIZE); 379 attribs.remove(EGL_BLUE_SIZE); 380 err = selectConfigForAttribute(display, attribs, 381 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 382 if (!err) 383 goto success; 384 385 // this EGL is too lame for Android 386 ALOGE("no suitable EGLConfig found, giving up"); 387 388 return 0; 389 390success: 391 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 392 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 393 return config; 394} 395 396EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 397 // Also create our EGLContext 398 EGLint contextAttributes[] = { 399#ifdef EGL_IMG_context_priority 400#ifdef HAS_CONTEXT_PRIORITY 401#warning "using EGL_IMG_context_priority" 402 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 403#endif 404#endif 405 EGL_NONE, EGL_NONE 406 }; 407 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 408 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 409 return ctxt; 410} 411 412void SurfaceFlinger::initializeGL(EGLDisplay display) { 413 GLExtensions& extensions(GLExtensions::getInstance()); 414 extensions.initWithGLStrings( 415 glGetString(GL_VENDOR), 416 glGetString(GL_RENDERER), 417 glGetString(GL_VERSION), 418 glGetString(GL_EXTENSIONS), 419 eglQueryString(display, EGL_VENDOR), 420 eglQueryString(display, EGL_VERSION), 421 eglQueryString(display, EGL_EXTENSIONS)); 422 423 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 424 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 425 426 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 427 glPixelStorei(GL_PACK_ALIGNMENT, 4); 428 glEnableClientState(GL_VERTEX_ARRAY); 429 glShadeModel(GL_FLAT); 430 glDisable(GL_DITHER); 431 glDisable(GL_CULL_FACE); 432 433 struct pack565 { 434 inline uint16_t operator() (int r, int g, int b) const { 435 return (r<<11)|(g<<5)|b; 436 } 437 } pack565; 438 439 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 440 glGenTextures(1, &mProtectedTexName); 441 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 442 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 443 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 444 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 445 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 446 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 447 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 448 449 // print some debugging info 450 EGLint r,g,b,a; 451 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 452 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 453 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 454 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 455 ALOGI("EGL informations:"); 456 ALOGI("vendor : %s", extensions.getEglVendor()); 457 ALOGI("version : %s", extensions.getEglVersion()); 458 ALOGI("extensions: %s", extensions.getEglExtension()); 459 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 460 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 461 ALOGI("OpenGL ES informations:"); 462 ALOGI("vendor : %s", extensions.getVendor()); 463 ALOGI("renderer : %s", extensions.getRenderer()); 464 ALOGI("version : %s", extensions.getVersion()); 465 ALOGI("extensions: %s", extensions.getExtension()); 466 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 467 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 468} 469 470status_t SurfaceFlinger::readyToRun() 471{ 472 ALOGI( "SurfaceFlinger's main thread ready to run. " 473 "Initializing graphics H/W..."); 474 475 Mutex::Autolock _l(mStateLock); 476 477 // initialize EGL for the default display 478 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 479 eglInitialize(mEGLDisplay, NULL, NULL); 480 481 // Initialize the H/W composer object. There may or may not be an 482 // actual hardware composer underneath. 483 mHwc = new HWComposer(this, 484 *static_cast<HWComposer::EventHandler *>(this)); 485 486 // initialize the config and context 487 EGLint format = mHwc->getVisualID(); 488 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 489 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 490 491 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 492 "couldn't create EGLContext"); 493 494 // initialize our non-virtual displays 495 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 496 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 497 // set-up the displays that are already connected 498 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 499 // All non-virtual displays are currently considered secure. 500 bool isSecure = true; 501 createBuiltinDisplayLocked(type); 502 wp<IBinder> token = mBuiltinDisplays[i]; 503 504 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 505 sp<Surface> stc = new Surface( 506 static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue())); 507 sp<DisplayDevice> hw = new DisplayDevice(this, 508 type, isSecure, token, stc, fbs, mEGLConfig); 509 if (i > DisplayDevice::DISPLAY_PRIMARY) { 510 // FIXME: currently we don't get blank/unblank requests 511 // for displays other than the main display, so we always 512 // assume a connected display is unblanked. 513 ALOGD("marking display %d as acquired/unblanked", i); 514 hw->acquireScreen(); 515 } 516 mDisplays.add(token, hw); 517 } 518 } 519 520 // we need a GL context current in a few places, when initializing 521 // OpenGL ES (see below), or creating a layer, 522 // or when a texture is (asynchronously) destroyed, and for that 523 // we need a valid surface, so it's convenient to use the main display 524 // for that. 525 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 526 527 // initialize OpenGL ES 528 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 529 initializeGL(mEGLDisplay); 530 531 // start the EventThread 532 mEventThread = new EventThread(this); 533 mEventQueue.setEventThread(mEventThread); 534 535 // initialize our drawing state 536 mDrawingState = mCurrentState; 537 538 539 // We're now ready to accept clients... 540 mReadyToRunBarrier.open(); 541 542 // set initial conditions (e.g. unblank default device) 543 initializeDisplays(); 544 545 // start boot animation 546 startBootAnim(); 547 548 return NO_ERROR; 549} 550 551int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 552 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 553 type : mHwc->allocateDisplayId(); 554} 555 556void SurfaceFlinger::startBootAnim() { 557 // start boot animation 558 property_set("service.bootanim.exit", "0"); 559 property_set("ctl.start", "bootanim"); 560} 561 562uint32_t SurfaceFlinger::getMaxTextureSize() const { 563 return mMaxTextureSize; 564} 565 566uint32_t SurfaceFlinger::getMaxViewportDims() const { 567 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 568 mMaxViewportDims[0] : mMaxViewportDims[1]; 569} 570 571// ---------------------------------------------------------------------------- 572 573bool SurfaceFlinger::authenticateSurfaceTexture( 574 const sp<IGraphicBufferProducer>& bufferProducer) const { 575 Mutex::Autolock _l(mStateLock); 576 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 577 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 578} 579 580status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 581 int32_t type = NAME_NOT_FOUND; 582 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 583 if (display == mBuiltinDisplays[i]) { 584 type = i; 585 break; 586 } 587 } 588 589 if (type < 0) { 590 return type; 591 } 592 593 const HWComposer& hwc(getHwComposer()); 594 float xdpi = hwc.getDpiX(type); 595 float ydpi = hwc.getDpiY(type); 596 597 // TODO: Not sure if display density should handled by SF any longer 598 class Density { 599 static int getDensityFromProperty(char const* propName) { 600 char property[PROPERTY_VALUE_MAX]; 601 int density = 0; 602 if (property_get(propName, property, NULL) > 0) { 603 density = atoi(property); 604 } 605 return density; 606 } 607 public: 608 static int getEmuDensity() { 609 return getDensityFromProperty("qemu.sf.lcd_density"); } 610 static int getBuildDensity() { 611 return getDensityFromProperty("ro.sf.lcd_density"); } 612 }; 613 614 if (type == DisplayDevice::DISPLAY_PRIMARY) { 615 // The density of the device is provided by a build property 616 float density = Density::getBuildDensity() / 160.0f; 617 if (density == 0) { 618 // the build doesn't provide a density -- this is wrong! 619 // use xdpi instead 620 ALOGE("ro.sf.lcd_density must be defined as a build property"); 621 density = xdpi / 160.0f; 622 } 623 if (Density::getEmuDensity()) { 624 // if "qemu.sf.lcd_density" is specified, it overrides everything 625 xdpi = ydpi = density = Density::getEmuDensity(); 626 density /= 160.0f; 627 } 628 info->density = density; 629 630 // TODO: this needs to go away (currently needed only by webkit) 631 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 632 info->orientation = hw->getOrientation(); 633 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 634 } else { 635 // TODO: where should this value come from? 636 static const int TV_DENSITY = 213; 637 info->density = TV_DENSITY / 160.0f; 638 info->orientation = 0; 639 } 640 641 info->w = hwc.getWidth(type); 642 info->h = hwc.getHeight(type); 643 info->xdpi = xdpi; 644 info->ydpi = ydpi; 645 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 646 647 // All non-virtual displays are currently considered secure. 648 info->secure = true; 649 650 return NO_ERROR; 651} 652 653// ---------------------------------------------------------------------------- 654 655sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 656 return mEventThread->createEventConnection(); 657} 658 659// ---------------------------------------------------------------------------- 660 661void SurfaceFlinger::waitForEvent() { 662 mEventQueue.waitMessage(); 663} 664 665void SurfaceFlinger::signalTransaction() { 666 mEventQueue.invalidate(); 667} 668 669void SurfaceFlinger::signalLayerUpdate() { 670 mEventQueue.invalidate(); 671} 672 673void SurfaceFlinger::signalRefresh() { 674 mEventQueue.refresh(); 675} 676 677status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 678 nsecs_t reltime, uint32_t flags) { 679 return mEventQueue.postMessage(msg, reltime); 680} 681 682status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 683 nsecs_t reltime, uint32_t flags) { 684 status_t res = mEventQueue.postMessage(msg, reltime); 685 if (res == NO_ERROR) { 686 msg->wait(); 687 } 688 return res; 689} 690 691bool SurfaceFlinger::threadLoop() { 692 waitForEvent(); 693 return true; 694} 695 696void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 697 if (mEventThread == NULL) { 698 // This is a temporary workaround for b/7145521. A non-null pointer 699 // does not mean EventThread has finished initializing, so this 700 // is not a correct fix. 701 ALOGW("WARNING: EventThread not started, ignoring vsync"); 702 return; 703 } 704 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 705 // we should only receive DisplayDevice::DisplayType from the vsync callback 706 mEventThread->onVSyncReceived(type, timestamp); 707 } 708} 709 710void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 711 if (mEventThread == NULL) { 712 // This is a temporary workaround for b/7145521. A non-null pointer 713 // does not mean EventThread has finished initializing, so this 714 // is not a correct fix. 715 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 716 return; 717 } 718 719 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 720 Mutex::Autolock _l(mStateLock); 721 if (connected) { 722 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 723 } else { 724 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 725 mBuiltinDisplays[type].clear(); 726 } 727 setTransactionFlags(eDisplayTransactionNeeded); 728 729 // Defer EventThread notification until SF has updated mDisplays. 730 } 731} 732 733void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 734 getHwComposer().eventControl(disp, event, enabled); 735} 736 737void SurfaceFlinger::onMessageReceived(int32_t what) { 738 ATRACE_CALL(); 739 switch (what) { 740 case MessageQueue::INVALIDATE: 741 handleMessageTransaction(); 742 handleMessageInvalidate(); 743 signalRefresh(); 744 break; 745 case MessageQueue::REFRESH: 746 handleMessageRefresh(); 747 break; 748 } 749} 750 751void SurfaceFlinger::handleMessageTransaction() { 752 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 753 if (transactionFlags) { 754 handleTransaction(transactionFlags); 755 } 756} 757 758void SurfaceFlinger::handleMessageInvalidate() { 759 ATRACE_CALL(); 760 handlePageFlip(); 761} 762 763void SurfaceFlinger::handleMessageRefresh() { 764 ATRACE_CALL(); 765 preComposition(); 766 rebuildLayerStacks(); 767 setUpHWComposer(); 768 doDebugFlashRegions(); 769 doComposition(); 770 postComposition(); 771} 772 773void SurfaceFlinger::doDebugFlashRegions() 774{ 775 // is debugging enabled 776 if (CC_LIKELY(!mDebugRegion)) 777 return; 778 779 const bool repaintEverything = mRepaintEverything; 780 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 781 const sp<DisplayDevice>& hw(mDisplays[dpy]); 782 if (hw->canDraw()) { 783 // transform the dirty region into this screen's coordinate space 784 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 785 if (!dirtyRegion.isEmpty()) { 786 // redraw the whole screen 787 doComposeSurfaces(hw, Region(hw->bounds())); 788 789 // and draw the dirty region 790 glDisable(GL_TEXTURE_EXTERNAL_OES); 791 glDisable(GL_TEXTURE_2D); 792 glDisable(GL_BLEND); 793 glColor4f(1, 0, 1, 1); 794 const int32_t height = hw->getHeight(); 795 Region::const_iterator it = dirtyRegion.begin(); 796 Region::const_iterator const end = dirtyRegion.end(); 797 while (it != end) { 798 const Rect& r = *it++; 799 GLfloat vertices[][2] = { 800 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 801 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 802 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 803 { (GLfloat) r.right, (GLfloat) (height - r.top) } 804 }; 805 glVertexPointer(2, GL_FLOAT, 0, vertices); 806 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 807 } 808 hw->compositionComplete(); 809 hw->swapBuffers(getHwComposer()); 810 } 811 } 812 } 813 814 postFramebuffer(); 815 816 if (mDebugRegion > 1) { 817 usleep(mDebugRegion * 1000); 818 } 819 820 HWComposer& hwc(getHwComposer()); 821 if (hwc.initCheck() == NO_ERROR) { 822 status_t err = hwc.prepare(); 823 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 824 } 825} 826 827void SurfaceFlinger::preComposition() 828{ 829 bool needExtraInvalidate = false; 830 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 831 const size_t count = currentLayers.size(); 832 for (size_t i=0 ; i<count ; i++) { 833 if (currentLayers[i]->onPreComposition()) { 834 needExtraInvalidate = true; 835 } 836 } 837 if (needExtraInvalidate) { 838 signalLayerUpdate(); 839 } 840} 841 842void SurfaceFlinger::postComposition() 843{ 844 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 845 const size_t count = currentLayers.size(); 846 for (size_t i=0 ; i<count ; i++) { 847 currentLayers[i]->onPostComposition(); 848 } 849 850 if (mAnimCompositionPending) { 851 mAnimCompositionPending = false; 852 853 const HWComposer& hwc = getHwComposer(); 854 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 855 if (presentFence->isValid()) { 856 mAnimFrameTracker.setActualPresentFence(presentFence); 857 } else { 858 // The HWC doesn't support present fences, so use the refresh 859 // timestamp instead. 860 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 861 mAnimFrameTracker.setActualPresentTime(presentTime); 862 } 863 mAnimFrameTracker.advanceFrame(); 864 } 865} 866 867void SurfaceFlinger::rebuildLayerStacks() { 868 // rebuild the visible layer list per screen 869 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 870 ATRACE_CALL(); 871 mVisibleRegionsDirty = false; 872 invalidateHwcGeometry(); 873 874 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 875 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 876 Region opaqueRegion; 877 Region dirtyRegion; 878 Vector< sp<Layer> > layersSortedByZ; 879 const sp<DisplayDevice>& hw(mDisplays[dpy]); 880 const Transform& tr(hw->getTransform()); 881 const Rect bounds(hw->getBounds()); 882 if (hw->canDraw()) { 883 SurfaceFlinger::computeVisibleRegions(currentLayers, 884 hw->getLayerStack(), dirtyRegion, opaqueRegion); 885 886 const size_t count = currentLayers.size(); 887 for (size_t i=0 ; i<count ; i++) { 888 const sp<Layer>& layer(currentLayers[i]); 889 const Layer::State& s(layer->drawingState()); 890 if (s.layerStack == hw->getLayerStack()) { 891 Region drawRegion(tr.transform( 892 layer->visibleNonTransparentRegion)); 893 drawRegion.andSelf(bounds); 894 if (!drawRegion.isEmpty()) { 895 layersSortedByZ.add(layer); 896 } 897 } 898 } 899 } 900 hw->setVisibleLayersSortedByZ(layersSortedByZ); 901 hw->undefinedRegion.set(bounds); 902 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 903 hw->dirtyRegion.orSelf(dirtyRegion); 904 } 905 } 906} 907 908void SurfaceFlinger::setUpHWComposer() { 909 HWComposer& hwc(getHwComposer()); 910 if (hwc.initCheck() == NO_ERROR) { 911 // build the h/w work list 912 if (CC_UNLIKELY(mHwWorkListDirty)) { 913 mHwWorkListDirty = false; 914 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 915 sp<const DisplayDevice> hw(mDisplays[dpy]); 916 const int32_t id = hw->getHwcDisplayId(); 917 if (id >= 0) { 918 const Vector< sp<Layer> >& currentLayers( 919 hw->getVisibleLayersSortedByZ()); 920 const size_t count = currentLayers.size(); 921 if (hwc.createWorkList(id, count) == NO_ERROR) { 922 HWComposer::LayerListIterator cur = hwc.begin(id); 923 const HWComposer::LayerListIterator end = hwc.end(id); 924 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 925 const sp<Layer>& layer(currentLayers[i]); 926 layer->setGeometry(hw, *cur); 927 if (mDebugDisableHWC || mDebugRegion) { 928 cur->setSkip(true); 929 } 930 } 931 } 932 } 933 } 934 } 935 936 // set the per-frame data 937 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 938 sp<const DisplayDevice> hw(mDisplays[dpy]); 939 const int32_t id = hw->getHwcDisplayId(); 940 if (id >= 0) { 941 const Vector< sp<Layer> >& currentLayers( 942 hw->getVisibleLayersSortedByZ()); 943 const size_t count = currentLayers.size(); 944 HWComposer::LayerListIterator cur = hwc.begin(id); 945 const HWComposer::LayerListIterator end = hwc.end(id); 946 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 947 /* 948 * update the per-frame h/w composer data for each layer 949 * and build the transparent region of the FB 950 */ 951 const sp<Layer>& layer(currentLayers[i]); 952 layer->setPerFrameData(hw, *cur); 953 } 954 } 955 } 956 957 status_t err = hwc.prepare(); 958 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 959 } 960} 961 962void SurfaceFlinger::doComposition() { 963 ATRACE_CALL(); 964 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 965 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 966 const sp<DisplayDevice>& hw(mDisplays[dpy]); 967 if (hw->canDraw()) { 968 // transform the dirty region into this screen's coordinate space 969 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 970 971 // repaint the framebuffer (if needed) 972 doDisplayComposition(hw, dirtyRegion); 973 974 hw->dirtyRegion.clear(); 975 hw->flip(hw->swapRegion); 976 hw->swapRegion.clear(); 977 } 978 // inform the h/w that we're done compositing 979 hw->compositionComplete(); 980 } 981 postFramebuffer(); 982} 983 984void SurfaceFlinger::postFramebuffer() 985{ 986 ATRACE_CALL(); 987 988 const nsecs_t now = systemTime(); 989 mDebugInSwapBuffers = now; 990 991 HWComposer& hwc(getHwComposer()); 992 if (hwc.initCheck() == NO_ERROR) { 993 if (!hwc.supportsFramebufferTarget()) { 994 // EGL spec says: 995 // "surface must be bound to the calling thread's current context, 996 // for the current rendering API." 997 DisplayDevice::makeCurrent(mEGLDisplay, 998 getDefaultDisplayDevice(), mEGLContext); 999 } 1000 hwc.commit(); 1001 } 1002 1003 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1004 sp<const DisplayDevice> hw(mDisplays[dpy]); 1005 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1006 hw->onSwapBuffersCompleted(hwc); 1007 const size_t count = currentLayers.size(); 1008 int32_t id = hw->getHwcDisplayId(); 1009 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1010 HWComposer::LayerListIterator cur = hwc.begin(id); 1011 const HWComposer::LayerListIterator end = hwc.end(id); 1012 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1013 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1014 } 1015 } else { 1016 for (size_t i = 0; i < count; i++) { 1017 currentLayers[i]->onLayerDisplayed(hw, NULL); 1018 } 1019 } 1020 } 1021 1022 mLastSwapBufferTime = systemTime() - now; 1023 mDebugInSwapBuffers = 0; 1024} 1025 1026void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1027{ 1028 ATRACE_CALL(); 1029 1030 Mutex::Autolock _l(mStateLock); 1031 const nsecs_t now = systemTime(); 1032 mDebugInTransaction = now; 1033 1034 // Here we're guaranteed that some transaction flags are set 1035 // so we can call handleTransactionLocked() unconditionally. 1036 // We call getTransactionFlags(), which will also clear the flags, 1037 // with mStateLock held to guarantee that mCurrentState won't change 1038 // until the transaction is committed. 1039 1040 transactionFlags = getTransactionFlags(eTransactionMask); 1041 handleTransactionLocked(transactionFlags); 1042 1043 mLastTransactionTime = systemTime() - now; 1044 mDebugInTransaction = 0; 1045 invalidateHwcGeometry(); 1046 // here the transaction has been committed 1047} 1048 1049void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1050{ 1051 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1052 const size_t count = currentLayers.size(); 1053 1054 /* 1055 * Traversal of the children 1056 * (perform the transaction for each of them if needed) 1057 */ 1058 1059 if (transactionFlags & eTraversalNeeded) { 1060 for (size_t i=0 ; i<count ; i++) { 1061 const sp<Layer>& layer(currentLayers[i]); 1062 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1063 if (!trFlags) continue; 1064 1065 const uint32_t flags = layer->doTransaction(0); 1066 if (flags & Layer::eVisibleRegion) 1067 mVisibleRegionsDirty = true; 1068 } 1069 } 1070 1071 /* 1072 * Perform display own transactions if needed 1073 */ 1074 1075 if (transactionFlags & eDisplayTransactionNeeded) { 1076 // here we take advantage of Vector's copy-on-write semantics to 1077 // improve performance by skipping the transaction entirely when 1078 // know that the lists are identical 1079 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1080 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1081 if (!curr.isIdenticalTo(draw)) { 1082 mVisibleRegionsDirty = true; 1083 const size_t cc = curr.size(); 1084 size_t dc = draw.size(); 1085 1086 // find the displays that were removed 1087 // (ie: in drawing state but not in current state) 1088 // also handle displays that changed 1089 // (ie: displays that are in both lists) 1090 for (size_t i=0 ; i<dc ; i++) { 1091 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1092 if (j < 0) { 1093 // in drawing state but not in current state 1094 if (!draw[i].isMainDisplay()) { 1095 // Call makeCurrent() on the primary display so we can 1096 // be sure that nothing associated with this display 1097 // is current. 1098 const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1099 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1100 mDisplays.removeItem(draw.keyAt(i)); 1101 getHwComposer().disconnectDisplay(draw[i].type); 1102 mEventThread->onHotplugReceived(draw[i].type, false); 1103 } else { 1104 ALOGW("trying to remove the main display"); 1105 } 1106 } else { 1107 // this display is in both lists. see if something changed. 1108 const DisplayDeviceState& state(curr[j]); 1109 const wp<IBinder>& display(curr.keyAt(j)); 1110 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1111 // changing the surface is like destroying and 1112 // recreating the DisplayDevice, so we just remove it 1113 // from the drawing state, so that it get re-added 1114 // below. 1115 mDisplays.removeItem(display); 1116 mDrawingState.displays.removeItemsAt(i); 1117 dc--; i--; 1118 // at this point we must loop to the next item 1119 continue; 1120 } 1121 1122 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1123 if (disp != NULL) { 1124 if (state.layerStack != draw[i].layerStack) { 1125 disp->setLayerStack(state.layerStack); 1126 } 1127 if ((state.orientation != draw[i].orientation) 1128 || (state.viewport != draw[i].viewport) 1129 || (state.frame != draw[i].frame)) 1130 { 1131 disp->setProjection(state.orientation, 1132 state.viewport, state.frame); 1133 } 1134 } 1135 } 1136 } 1137 1138 // find displays that were added 1139 // (ie: in current state but not in drawing state) 1140 for (size_t i=0 ; i<cc ; i++) { 1141 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1142 const DisplayDeviceState& state(curr[i]); 1143 1144 sp<FramebufferSurface> fbs; 1145 sp<Surface> stc; 1146 if (!state.isVirtualDisplay()) { 1147 1148 ALOGE_IF(state.surface!=NULL, 1149 "adding a supported display, but rendering " 1150 "surface is provided (%p), ignoring it", 1151 state.surface.get()); 1152 1153 // for supported (by hwc) displays we provide our 1154 // own rendering surface 1155 fbs = new FramebufferSurface(*mHwc, state.type); 1156 stc = new Surface( 1157 static_cast< sp<IGraphicBufferProducer> >( 1158 fbs->getBufferQueue())); 1159 } else { 1160 if (state.surface != NULL) { 1161 stc = new Surface(state.surface); 1162 } 1163 } 1164 1165 const wp<IBinder>& display(curr.keyAt(i)); 1166 if (stc != NULL) { 1167 sp<DisplayDevice> hw = new DisplayDevice(this, 1168 state.type, state.isSecure, display, stc, fbs, 1169 mEGLConfig); 1170 hw->setLayerStack(state.layerStack); 1171 hw->setProjection(state.orientation, 1172 state.viewport, state.frame); 1173 hw->setDisplayName(state.displayName); 1174 mDisplays.add(display, hw); 1175 mEventThread->onHotplugReceived(state.type, true); 1176 } 1177 } 1178 } 1179 } 1180 } 1181 1182 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1183 // The transform hint might have changed for some layers 1184 // (either because a display has changed, or because a layer 1185 // as changed). 1186 // 1187 // Walk through all the layers in currentLayers, 1188 // and update their transform hint. 1189 // 1190 // If a layer is visible only on a single display, then that 1191 // display is used to calculate the hint, otherwise we use the 1192 // default display. 1193 // 1194 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1195 // the hint is set before we acquire a buffer from the surface texture. 1196 // 1197 // NOTE: layer transactions have taken place already, so we use their 1198 // drawing state. However, SurfaceFlinger's own transaction has not 1199 // happened yet, so we must use the current state layer list 1200 // (soon to become the drawing state list). 1201 // 1202 sp<const DisplayDevice> disp; 1203 uint32_t currentlayerStack = 0; 1204 for (size_t i=0; i<count; i++) { 1205 // NOTE: we rely on the fact that layers are sorted by 1206 // layerStack first (so we don't have to traverse the list 1207 // of displays for every layer). 1208 const sp<Layer>& layer(currentLayers[i]); 1209 uint32_t layerStack = layer->drawingState().layerStack; 1210 if (i==0 || currentlayerStack != layerStack) { 1211 currentlayerStack = layerStack; 1212 // figure out if this layerstack is mirrored 1213 // (more than one display) if so, pick the default display, 1214 // if not, pick the only display it's on. 1215 disp.clear(); 1216 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1217 sp<const DisplayDevice> hw(mDisplays[dpy]); 1218 if (hw->getLayerStack() == currentlayerStack) { 1219 if (disp == NULL) { 1220 disp = hw; 1221 } else { 1222 disp = getDefaultDisplayDevice(); 1223 break; 1224 } 1225 } 1226 } 1227 } 1228 if (disp != NULL) { 1229 // presumably this means this layer is using a layerStack 1230 // that is not visible on any display 1231 layer->updateTransformHint(disp); 1232 } 1233 } 1234 } 1235 1236 1237 /* 1238 * Perform our own transaction if needed 1239 */ 1240 1241 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1242 if (currentLayers.size() > previousLayers.size()) { 1243 // layers have been added 1244 mVisibleRegionsDirty = true; 1245 } 1246 1247 // some layers might have been removed, so 1248 // we need to update the regions they're exposing. 1249 if (mLayersRemoved) { 1250 mLayersRemoved = false; 1251 mVisibleRegionsDirty = true; 1252 const size_t count = previousLayers.size(); 1253 for (size_t i=0 ; i<count ; i++) { 1254 const sp<Layer>& layer(previousLayers[i]); 1255 if (currentLayers.indexOf(layer) < 0) { 1256 // this layer is not visible anymore 1257 // TODO: we could traverse the tree from front to back and 1258 // compute the actual visible region 1259 // TODO: we could cache the transformed region 1260 const Layer::State& s(layer->drawingState()); 1261 Region visibleReg = s.transform.transform( 1262 Region(Rect(s.active.w, s.active.h))); 1263 invalidateLayerStack(s.layerStack, visibleReg); 1264 } 1265 } 1266 } 1267 1268 commitTransaction(); 1269} 1270 1271void SurfaceFlinger::commitTransaction() 1272{ 1273 if (!mLayersPendingRemoval.isEmpty()) { 1274 // Notify removed layers now that they can't be drawn from 1275 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1276 mLayersPendingRemoval[i]->onRemoved(); 1277 } 1278 mLayersPendingRemoval.clear(); 1279 } 1280 1281 // If this transaction is part of a window animation then the next frame 1282 // we composite should be considered an animation as well. 1283 mAnimCompositionPending = mAnimTransactionPending; 1284 1285 mDrawingState = mCurrentState; 1286 mTransactionPending = false; 1287 mAnimTransactionPending = false; 1288 mTransactionCV.broadcast(); 1289} 1290 1291void SurfaceFlinger::computeVisibleRegions( 1292 const LayerVector& currentLayers, uint32_t layerStack, 1293 Region& outDirtyRegion, Region& outOpaqueRegion) 1294{ 1295 ATRACE_CALL(); 1296 1297 Region aboveOpaqueLayers; 1298 Region aboveCoveredLayers; 1299 Region dirty; 1300 1301 outDirtyRegion.clear(); 1302 1303 size_t i = currentLayers.size(); 1304 while (i--) { 1305 const sp<Layer>& layer = currentLayers[i]; 1306 1307 // start with the whole surface at its current location 1308 const Layer::State& s(layer->drawingState()); 1309 1310 // only consider the layers on the given layer stack 1311 if (s.layerStack != layerStack) 1312 continue; 1313 1314 /* 1315 * opaqueRegion: area of a surface that is fully opaque. 1316 */ 1317 Region opaqueRegion; 1318 1319 /* 1320 * visibleRegion: area of a surface that is visible on screen 1321 * and not fully transparent. This is essentially the layer's 1322 * footprint minus the opaque regions above it. 1323 * Areas covered by a translucent surface are considered visible. 1324 */ 1325 Region visibleRegion; 1326 1327 /* 1328 * coveredRegion: area of a surface that is covered by all 1329 * visible regions above it (which includes the translucent areas). 1330 */ 1331 Region coveredRegion; 1332 1333 /* 1334 * transparentRegion: area of a surface that is hinted to be completely 1335 * transparent. This is only used to tell when the layer has no visible 1336 * non-transparent regions and can be removed from the layer list. It 1337 * does not affect the visibleRegion of this layer or any layers 1338 * beneath it. The hint may not be correct if apps don't respect the 1339 * SurfaceView restrictions (which, sadly, some don't). 1340 */ 1341 Region transparentRegion; 1342 1343 1344 // handle hidden surfaces by setting the visible region to empty 1345 if (CC_LIKELY(layer->isVisible())) { 1346 const bool translucent = !layer->isOpaque(); 1347 Rect bounds(s.transform.transform(layer->computeBounds())); 1348 visibleRegion.set(bounds); 1349 if (!visibleRegion.isEmpty()) { 1350 // Remove the transparent area from the visible region 1351 if (translucent) { 1352 const Transform tr(s.transform); 1353 if (tr.transformed()) { 1354 if (tr.preserveRects()) { 1355 // transform the transparent region 1356 transparentRegion = tr.transform(s.transparentRegion); 1357 } else { 1358 // transformation too complex, can't do the 1359 // transparent region optimization. 1360 transparentRegion.clear(); 1361 } 1362 } else { 1363 transparentRegion = s.transparentRegion; 1364 } 1365 } 1366 1367 // compute the opaque region 1368 const int32_t layerOrientation = s.transform.getOrientation(); 1369 if (s.alpha==255 && !translucent && 1370 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1371 // the opaque region is the layer's footprint 1372 opaqueRegion = visibleRegion; 1373 } 1374 } 1375 } 1376 1377 // Clip the covered region to the visible region 1378 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1379 1380 // Update aboveCoveredLayers for next (lower) layer 1381 aboveCoveredLayers.orSelf(visibleRegion); 1382 1383 // subtract the opaque region covered by the layers above us 1384 visibleRegion.subtractSelf(aboveOpaqueLayers); 1385 1386 // compute this layer's dirty region 1387 if (layer->contentDirty) { 1388 // we need to invalidate the whole region 1389 dirty = visibleRegion; 1390 // as well, as the old visible region 1391 dirty.orSelf(layer->visibleRegion); 1392 layer->contentDirty = false; 1393 } else { 1394 /* compute the exposed region: 1395 * the exposed region consists of two components: 1396 * 1) what's VISIBLE now and was COVERED before 1397 * 2) what's EXPOSED now less what was EXPOSED before 1398 * 1399 * note that (1) is conservative, we start with the whole 1400 * visible region but only keep what used to be covered by 1401 * something -- which mean it may have been exposed. 1402 * 1403 * (2) handles areas that were not covered by anything but got 1404 * exposed because of a resize. 1405 */ 1406 const Region newExposed = visibleRegion - coveredRegion; 1407 const Region oldVisibleRegion = layer->visibleRegion; 1408 const Region oldCoveredRegion = layer->coveredRegion; 1409 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1410 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1411 } 1412 dirty.subtractSelf(aboveOpaqueLayers); 1413 1414 // accumulate to the screen dirty region 1415 outDirtyRegion.orSelf(dirty); 1416 1417 // Update aboveOpaqueLayers for next (lower) layer 1418 aboveOpaqueLayers.orSelf(opaqueRegion); 1419 1420 // Store the visible region in screen space 1421 layer->setVisibleRegion(visibleRegion); 1422 layer->setCoveredRegion(coveredRegion); 1423 layer->setVisibleNonTransparentRegion( 1424 visibleRegion.subtract(transparentRegion)); 1425 } 1426 1427 outOpaqueRegion = aboveOpaqueLayers; 1428} 1429 1430void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1431 const Region& dirty) { 1432 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1433 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1434 if (hw->getLayerStack() == layerStack) { 1435 hw->dirtyRegion.orSelf(dirty); 1436 } 1437 } 1438} 1439 1440void SurfaceFlinger::handlePageFlip() 1441{ 1442 Region dirtyRegion; 1443 1444 bool visibleRegions = false; 1445 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1446 const size_t count = currentLayers.size(); 1447 for (size_t i=0 ; i<count ; i++) { 1448 const sp<Layer>& layer(currentLayers[i]); 1449 const Region dirty(layer->latchBuffer(visibleRegions)); 1450 const Layer::State& s(layer->drawingState()); 1451 invalidateLayerStack(s.layerStack, dirty); 1452 } 1453 1454 mVisibleRegionsDirty |= visibleRegions; 1455} 1456 1457void SurfaceFlinger::invalidateHwcGeometry() 1458{ 1459 mHwWorkListDirty = true; 1460} 1461 1462 1463void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1464 const Region& inDirtyRegion) 1465{ 1466 Region dirtyRegion(inDirtyRegion); 1467 1468 // compute the invalid region 1469 hw->swapRegion.orSelf(dirtyRegion); 1470 1471 uint32_t flags = hw->getFlags(); 1472 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1473 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1474 // takes a rectangle, we must make sure to update that whole 1475 // rectangle in that case 1476 dirtyRegion.set(hw->swapRegion.bounds()); 1477 } else { 1478 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1479 // We need to redraw the rectangle that will be updated 1480 // (pushed to the framebuffer). 1481 // This is needed because PARTIAL_UPDATES only takes one 1482 // rectangle instead of a region (see DisplayDevice::flip()) 1483 dirtyRegion.set(hw->swapRegion.bounds()); 1484 } else { 1485 // we need to redraw everything (the whole screen) 1486 dirtyRegion.set(hw->bounds()); 1487 hw->swapRegion = dirtyRegion; 1488 } 1489 } 1490 1491 doComposeSurfaces(hw, dirtyRegion); 1492 1493 // update the swap region and clear the dirty region 1494 hw->swapRegion.orSelf(dirtyRegion); 1495 1496 // swap buffers (presentation) 1497 hw->swapBuffers(getHwComposer()); 1498} 1499 1500void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1501{ 1502 const int32_t id = hw->getHwcDisplayId(); 1503 HWComposer& hwc(getHwComposer()); 1504 HWComposer::LayerListIterator cur = hwc.begin(id); 1505 const HWComposer::LayerListIterator end = hwc.end(id); 1506 1507 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1508 if (hasGlesComposition) { 1509 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1510 1511 // set the frame buffer 1512 glMatrixMode(GL_MODELVIEW); 1513 glLoadIdentity(); 1514 1515 // Never touch the framebuffer if we don't have any framebuffer layers 1516 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1517 if (hasHwcComposition) { 1518 // when using overlays, we assume a fully transparent framebuffer 1519 // NOTE: we could reduce how much we need to clear, for instance 1520 // remove where there are opaque FB layers. however, on some 1521 // GPUs doing a "clean slate" glClear might be more efficient. 1522 // We'll revisit later if needed. 1523 glClearColor(0, 0, 0, 0); 1524 glClear(GL_COLOR_BUFFER_BIT); 1525 } else { 1526 // we start with the whole screen area 1527 const Region bounds(hw->getBounds()); 1528 1529 // we remove the scissor part 1530 // we're left with the letterbox region 1531 // (common case is that letterbox ends-up being empty) 1532 const Region letterbox(bounds.subtract(hw->getScissor())); 1533 1534 // compute the area to clear 1535 Region region(hw->undefinedRegion.merge(letterbox)); 1536 1537 // but limit it to the dirty region 1538 region.andSelf(dirty); 1539 1540 // screen is already cleared here 1541 if (!region.isEmpty()) { 1542 // can happen with SurfaceView 1543 drawWormhole(hw, region); 1544 } 1545 } 1546 1547 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1548 // just to be on the safe side, we don't set the 1549 // scissor on the main display. It should never be needed 1550 // anyways (though in theory it could since the API allows it). 1551 const Rect& bounds(hw->getBounds()); 1552 const Rect& scissor(hw->getScissor()); 1553 if (scissor != bounds) { 1554 // scissor doesn't match the screen's dimensions, so we 1555 // need to clear everything outside of it and enable 1556 // the GL scissor so we don't draw anything where we shouldn't 1557 const GLint height = hw->getHeight(); 1558 glScissor(scissor.left, height - scissor.bottom, 1559 scissor.getWidth(), scissor.getHeight()); 1560 // enable scissor for this frame 1561 glEnable(GL_SCISSOR_TEST); 1562 } 1563 } 1564 } 1565 1566 /* 1567 * and then, render the layers targeted at the framebuffer 1568 */ 1569 1570 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1571 const size_t count = layers.size(); 1572 const Transform& tr = hw->getTransform(); 1573 if (cur != end) { 1574 // we're using h/w composer 1575 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1576 const sp<Layer>& layer(layers[i]); 1577 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1578 if (!clip.isEmpty()) { 1579 switch (cur->getCompositionType()) { 1580 case HWC_OVERLAY: { 1581 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1582 && i 1583 && layer->isOpaque() 1584 && hasGlesComposition) { 1585 // never clear the very first layer since we're 1586 // guaranteed the FB is already cleared 1587 layer->clearWithOpenGL(hw, clip); 1588 } 1589 break; 1590 } 1591 case HWC_FRAMEBUFFER: { 1592 layer->draw(hw, clip); 1593 break; 1594 } 1595 case HWC_FRAMEBUFFER_TARGET: { 1596 // this should not happen as the iterator shouldn't 1597 // let us get there. 1598 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1599 break; 1600 } 1601 } 1602 } 1603 layer->setAcquireFence(hw, *cur); 1604 } 1605 } else { 1606 // we're not using h/w composer 1607 for (size_t i=0 ; i<count ; ++i) { 1608 const sp<Layer>& layer(layers[i]); 1609 const Region clip(dirty.intersect( 1610 tr.transform(layer->visibleRegion))); 1611 if (!clip.isEmpty()) { 1612 layer->draw(hw, clip); 1613 } 1614 } 1615 } 1616 1617 // disable scissor at the end of the frame 1618 glDisable(GL_SCISSOR_TEST); 1619} 1620 1621void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1622 const Region& region) const 1623{ 1624 glDisable(GL_TEXTURE_EXTERNAL_OES); 1625 glDisable(GL_TEXTURE_2D); 1626 glDisable(GL_BLEND); 1627 glColor4f(0,0,0,0); 1628 1629 const int32_t height = hw->getHeight(); 1630 Region::const_iterator it = region.begin(); 1631 Region::const_iterator const end = region.end(); 1632 while (it != end) { 1633 const Rect& r = *it++; 1634 GLfloat vertices[][2] = { 1635 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1636 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1637 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1638 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1639 }; 1640 glVertexPointer(2, GL_FLOAT, 0, vertices); 1641 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1642 } 1643} 1644 1645void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1646 const sp<IBinder>& handle, 1647 const sp<IGraphicBufferProducer>& gbc, 1648 const sp<Layer>& lbc) 1649{ 1650 // attach this layer to the client 1651 client->attachLayer(handle, lbc); 1652 1653 // add this layer to the current state list 1654 Mutex::Autolock _l(mStateLock); 1655 mCurrentState.layersSortedByZ.add(lbc); 1656 mGraphicBufferProducerList.add(gbc->asBinder()); 1657} 1658 1659status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) 1660{ 1661 Mutex::Autolock _l(mStateLock); 1662 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1663 if (index >= 0) { 1664 mLayersPendingRemoval.push(layer); 1665 mLayersRemoved = true; 1666 setTransactionFlags(eTransactionNeeded); 1667 return NO_ERROR; 1668 } 1669 return status_t(index); 1670} 1671 1672uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1673{ 1674 return android_atomic_release_load(&mTransactionFlags); 1675} 1676 1677uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1678{ 1679 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1680} 1681 1682uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1683{ 1684 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1685 if ((old & flags)==0) { // wake the server up 1686 signalTransaction(); 1687 } 1688 return old; 1689} 1690 1691void SurfaceFlinger::setTransactionState( 1692 const Vector<ComposerState>& state, 1693 const Vector<DisplayState>& displays, 1694 uint32_t flags) 1695{ 1696 ATRACE_CALL(); 1697 Mutex::Autolock _l(mStateLock); 1698 uint32_t transactionFlags = 0; 1699 1700 if (flags & eAnimation) { 1701 // For window updates that are part of an animation we must wait for 1702 // previous animation "frames" to be handled. 1703 while (mAnimTransactionPending) { 1704 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1705 if (CC_UNLIKELY(err != NO_ERROR)) { 1706 // just in case something goes wrong in SF, return to the 1707 // caller after a few seconds. 1708 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1709 "waiting for previous animation frame"); 1710 mAnimTransactionPending = false; 1711 break; 1712 } 1713 } 1714 } 1715 1716 size_t count = displays.size(); 1717 for (size_t i=0 ; i<count ; i++) { 1718 const DisplayState& s(displays[i]); 1719 transactionFlags |= setDisplayStateLocked(s); 1720 } 1721 1722 count = state.size(); 1723 for (size_t i=0 ; i<count ; i++) { 1724 const ComposerState& s(state[i]); 1725 // Here we need to check that the interface we're given is indeed 1726 // one of our own. A malicious client could give us a NULL 1727 // IInterface, or one of its own or even one of our own but a 1728 // different type. All these situations would cause us to crash. 1729 // 1730 // NOTE: it would be better to use RTTI as we could directly check 1731 // that we have a Client*. however, RTTI is disabled in Android. 1732 if (s.client != NULL) { 1733 sp<IBinder> binder = s.client->asBinder(); 1734 if (binder != NULL) { 1735 String16 desc(binder->getInterfaceDescriptor()); 1736 if (desc == ISurfaceComposerClient::descriptor) { 1737 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1738 transactionFlags |= setClientStateLocked(client, s.state); 1739 } 1740 } 1741 } 1742 } 1743 1744 if (transactionFlags) { 1745 // this triggers the transaction 1746 setTransactionFlags(transactionFlags); 1747 1748 // if this is a synchronous transaction, wait for it to take effect 1749 // before returning. 1750 if (flags & eSynchronous) { 1751 mTransactionPending = true; 1752 } 1753 if (flags & eAnimation) { 1754 mAnimTransactionPending = true; 1755 } 1756 while (mTransactionPending) { 1757 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1758 if (CC_UNLIKELY(err != NO_ERROR)) { 1759 // just in case something goes wrong in SF, return to the 1760 // called after a few seconds. 1761 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1762 mTransactionPending = false; 1763 break; 1764 } 1765 } 1766 } 1767} 1768 1769uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1770{ 1771 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1772 if (dpyIdx < 0) 1773 return 0; 1774 1775 uint32_t flags = 0; 1776 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1777 if (disp.isValid()) { 1778 const uint32_t what = s.what; 1779 if (what & DisplayState::eSurfaceChanged) { 1780 if (disp.surface->asBinder() != s.surface->asBinder()) { 1781 disp.surface = s.surface; 1782 flags |= eDisplayTransactionNeeded; 1783 } 1784 } 1785 if (what & DisplayState::eLayerStackChanged) { 1786 if (disp.layerStack != s.layerStack) { 1787 disp.layerStack = s.layerStack; 1788 flags |= eDisplayTransactionNeeded; 1789 } 1790 } 1791 if (what & DisplayState::eDisplayProjectionChanged) { 1792 if (disp.orientation != s.orientation) { 1793 disp.orientation = s.orientation; 1794 flags |= eDisplayTransactionNeeded; 1795 } 1796 if (disp.frame != s.frame) { 1797 disp.frame = s.frame; 1798 flags |= eDisplayTransactionNeeded; 1799 } 1800 if (disp.viewport != s.viewport) { 1801 disp.viewport = s.viewport; 1802 flags |= eDisplayTransactionNeeded; 1803 } 1804 } 1805 } 1806 return flags; 1807} 1808 1809uint32_t SurfaceFlinger::setClientStateLocked( 1810 const sp<Client>& client, 1811 const layer_state_t& s) 1812{ 1813 uint32_t flags = 0; 1814 sp<Layer> layer(client->getLayerUser(s.surface)); 1815 if (layer != 0) { 1816 const uint32_t what = s.what; 1817 if (what & layer_state_t::ePositionChanged) { 1818 if (layer->setPosition(s.x, s.y)) 1819 flags |= eTraversalNeeded; 1820 } 1821 if (what & layer_state_t::eLayerChanged) { 1822 // NOTE: index needs to be calculated before we update the state 1823 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1824 if (layer->setLayer(s.z)) { 1825 mCurrentState.layersSortedByZ.removeAt(idx); 1826 mCurrentState.layersSortedByZ.add(layer); 1827 // we need traversal (state changed) 1828 // AND transaction (list changed) 1829 flags |= eTransactionNeeded|eTraversalNeeded; 1830 } 1831 } 1832 if (what & layer_state_t::eSizeChanged) { 1833 if (layer->setSize(s.w, s.h)) { 1834 flags |= eTraversalNeeded; 1835 } 1836 } 1837 if (what & layer_state_t::eAlphaChanged) { 1838 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1839 flags |= eTraversalNeeded; 1840 } 1841 if (what & layer_state_t::eMatrixChanged) { 1842 if (layer->setMatrix(s.matrix)) 1843 flags |= eTraversalNeeded; 1844 } 1845 if (what & layer_state_t::eTransparentRegionChanged) { 1846 if (layer->setTransparentRegionHint(s.transparentRegion)) 1847 flags |= eTraversalNeeded; 1848 } 1849 if (what & layer_state_t::eVisibilityChanged) { 1850 if (layer->setFlags(s.flags, s.mask)) 1851 flags |= eTraversalNeeded; 1852 } 1853 if (what & layer_state_t::eCropChanged) { 1854 if (layer->setCrop(s.crop)) 1855 flags |= eTraversalNeeded; 1856 } 1857 if (what & layer_state_t::eLayerStackChanged) { 1858 // NOTE: index needs to be calculated before we update the state 1859 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1860 if (layer->setLayerStack(s.layerStack)) { 1861 mCurrentState.layersSortedByZ.removeAt(idx); 1862 mCurrentState.layersSortedByZ.add(layer); 1863 // we need traversal (state changed) 1864 // AND transaction (list changed) 1865 flags |= eTransactionNeeded|eTraversalNeeded; 1866 } 1867 } 1868 } 1869 return flags; 1870} 1871 1872status_t SurfaceFlinger::createLayer( 1873 const String8& name, 1874 const sp<Client>& client, 1875 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1876 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1877{ 1878 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1879 if (int32_t(w|h) < 0) { 1880 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1881 int(w), int(h)); 1882 return BAD_VALUE; 1883 } 1884 1885 status_t result = NO_ERROR; 1886 1887 sp<Layer> layer; 1888 1889 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1890 case ISurfaceComposerClient::eFXSurfaceNormal: 1891 result = createNormalLayer(client, 1892 name, w, h, flags, format, 1893 handle, gbp, &layer); 1894 break; 1895 case ISurfaceComposerClient::eFXSurfaceDim: 1896 result = createDimLayer(client, 1897 name, w, h, flags, 1898 handle, gbp, &layer); 1899 break; 1900 default: 1901 result = BAD_VALUE; 1902 break; 1903 } 1904 1905 if (result == NO_ERROR) { 1906 addClientLayer(client, *handle, *gbp, layer); 1907 setTransactionFlags(eTransactionNeeded); 1908 } 1909 return result; 1910} 1911 1912status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1913 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1914 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1915{ 1916 // initialize the surfaces 1917 switch (format) { 1918 case PIXEL_FORMAT_TRANSPARENT: 1919 case PIXEL_FORMAT_TRANSLUCENT: 1920 format = PIXEL_FORMAT_RGBA_8888; 1921 break; 1922 case PIXEL_FORMAT_OPAQUE: 1923#ifdef NO_RGBX_8888 1924 format = PIXEL_FORMAT_RGB_565; 1925#else 1926 format = PIXEL_FORMAT_RGBX_8888; 1927#endif 1928 break; 1929 } 1930 1931#ifdef NO_RGBX_8888 1932 if (format == PIXEL_FORMAT_RGBX_8888) 1933 format = PIXEL_FORMAT_RGBA_8888; 1934#endif 1935 1936 *outLayer = new Layer(this, client, name, w, h, flags); 1937 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1938 if (err == NO_ERROR) { 1939 *handle = (*outLayer)->getHandle(); 1940 *gbp = (*outLayer)->getBufferQueue(); 1941 } 1942 1943 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 1944 return err; 1945} 1946 1947status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 1948 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 1949 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1950{ 1951 *outLayer = new LayerDim(this, client, name, w, h, flags); 1952 *handle = (*outLayer)->getHandle(); 1953 *gbp = (*outLayer)->getBufferQueue(); 1954 return NO_ERROR; 1955} 1956 1957status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 1958{ 1959 // called by the window manager when it wants to remove a Layer 1960 status_t err = NO_ERROR; 1961 sp<Layer> l(client->getLayerUser(handle)); 1962 if (l != NULL) { 1963 err = removeLayer(l); 1964 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1965 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1966 } 1967 return err; 1968} 1969 1970status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 1971{ 1972 // called by ~LayerCleaner() when all references to the IBinder (handle) 1973 // are gone 1974 status_t err = NO_ERROR; 1975 sp<Layer> l(layer.promote()); 1976 if (l != NULL) { 1977 err = removeLayer(l); 1978 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1979 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1980 } 1981 return err; 1982} 1983 1984// --------------------------------------------------------------------------- 1985 1986void SurfaceFlinger::onInitializeDisplays() { 1987 // reset screen orientation and use primary layer stack 1988 Vector<ComposerState> state; 1989 Vector<DisplayState> displays; 1990 DisplayState d; 1991 d.what = DisplayState::eDisplayProjectionChanged | 1992 DisplayState::eLayerStackChanged; 1993 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1994 d.layerStack = 0; 1995 d.orientation = DisplayState::eOrientationDefault; 1996 d.frame.makeInvalid(); 1997 d.viewport.makeInvalid(); 1998 displays.add(d); 1999 setTransactionState(state, displays, 0); 2000 onScreenAcquired(getDefaultDisplayDevice()); 2001} 2002 2003void SurfaceFlinger::initializeDisplays() { 2004 class MessageScreenInitialized : public MessageBase { 2005 SurfaceFlinger* flinger; 2006 public: 2007 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2008 virtual bool handler() { 2009 flinger->onInitializeDisplays(); 2010 return true; 2011 } 2012 }; 2013 sp<MessageBase> msg = new MessageScreenInitialized(this); 2014 postMessageAsync(msg); // we may be called from main thread, use async message 2015} 2016 2017 2018void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2019 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2020 if (hw->isScreenAcquired()) { 2021 // this is expected, e.g. when power manager wakes up during boot 2022 ALOGD(" screen was previously acquired"); 2023 return; 2024 } 2025 2026 hw->acquireScreen(); 2027 int32_t type = hw->getDisplayType(); 2028 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2029 // built-in display, tell the HWC 2030 getHwComposer().acquire(type); 2031 2032 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2033 // FIXME: eventthread only knows about the main display right now 2034 mEventThread->onScreenAcquired(); 2035 } 2036 } 2037 mVisibleRegionsDirty = true; 2038 repaintEverything(); 2039} 2040 2041void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2042 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2043 if (!hw->isScreenAcquired()) { 2044 ALOGD(" screen was previously released"); 2045 return; 2046 } 2047 2048 hw->releaseScreen(); 2049 int32_t type = hw->getDisplayType(); 2050 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2051 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2052 // FIXME: eventthread only knows about the main display right now 2053 mEventThread->onScreenReleased(); 2054 } 2055 2056 // built-in display, tell the HWC 2057 getHwComposer().release(type); 2058 } 2059 mVisibleRegionsDirty = true; 2060 // from this point on, SF will stop drawing on this display 2061} 2062 2063void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2064 class MessageScreenAcquired : public MessageBase { 2065 SurfaceFlinger& mFlinger; 2066 sp<IBinder> mDisplay; 2067 public: 2068 MessageScreenAcquired(SurfaceFlinger& flinger, 2069 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2070 virtual bool handler() { 2071 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2072 if (hw == NULL) { 2073 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2074 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2075 ALOGW("Attempt to unblank virtual display"); 2076 } else { 2077 mFlinger.onScreenAcquired(hw); 2078 } 2079 return true; 2080 } 2081 }; 2082 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2083 postMessageSync(msg); 2084} 2085 2086void SurfaceFlinger::blank(const sp<IBinder>& display) { 2087 class MessageScreenReleased : public MessageBase { 2088 SurfaceFlinger& mFlinger; 2089 sp<IBinder> mDisplay; 2090 public: 2091 MessageScreenReleased(SurfaceFlinger& flinger, 2092 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2093 virtual bool handler() { 2094 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2095 if (hw == NULL) { 2096 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2097 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2098 ALOGW("Attempt to blank virtual display"); 2099 } else { 2100 mFlinger.onScreenReleased(hw); 2101 } 2102 return true; 2103 } 2104 }; 2105 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2106 postMessageSync(msg); 2107} 2108 2109// --------------------------------------------------------------------------- 2110 2111status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2112{ 2113 const size_t SIZE = 4096; 2114 char buffer[SIZE]; 2115 String8 result; 2116 2117 if (!PermissionCache::checkCallingPermission(sDump)) { 2118 snprintf(buffer, SIZE, "Permission Denial: " 2119 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2120 IPCThreadState::self()->getCallingPid(), 2121 IPCThreadState::self()->getCallingUid()); 2122 result.append(buffer); 2123 } else { 2124 // Try to get the main lock, but don't insist if we can't 2125 // (this would indicate SF is stuck, but we want to be able to 2126 // print something in dumpsys). 2127 int retry = 3; 2128 while (mStateLock.tryLock()<0 && --retry>=0) { 2129 usleep(1000000); 2130 } 2131 const bool locked(retry >= 0); 2132 if (!locked) { 2133 snprintf(buffer, SIZE, 2134 "SurfaceFlinger appears to be unresponsive, " 2135 "dumping anyways (no locks held)\n"); 2136 result.append(buffer); 2137 } 2138 2139 bool dumpAll = true; 2140 size_t index = 0; 2141 size_t numArgs = args.size(); 2142 if (numArgs) { 2143 if ((index < numArgs) && 2144 (args[index] == String16("--list"))) { 2145 index++; 2146 listLayersLocked(args, index, result, buffer, SIZE); 2147 dumpAll = false; 2148 } 2149 2150 if ((index < numArgs) && 2151 (args[index] == String16("--latency"))) { 2152 index++; 2153 dumpStatsLocked(args, index, result, buffer, SIZE); 2154 dumpAll = false; 2155 } 2156 2157 if ((index < numArgs) && 2158 (args[index] == String16("--latency-clear"))) { 2159 index++; 2160 clearStatsLocked(args, index, result, buffer, SIZE); 2161 dumpAll = false; 2162 } 2163 } 2164 2165 if (dumpAll) { 2166 dumpAllLocked(result, buffer, SIZE); 2167 } 2168 2169 if (locked) { 2170 mStateLock.unlock(); 2171 } 2172 } 2173 write(fd, result.string(), result.size()); 2174 return NO_ERROR; 2175} 2176 2177void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2178 String8& result, char* buffer, size_t SIZE) const 2179{ 2180 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2181 const size_t count = currentLayers.size(); 2182 for (size_t i=0 ; i<count ; i++) { 2183 const sp<Layer>& layer(currentLayers[i]); 2184 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2185 result.append(buffer); 2186 } 2187} 2188 2189void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2190 String8& result, char* buffer, size_t SIZE) const 2191{ 2192 String8 name; 2193 if (index < args.size()) { 2194 name = String8(args[index]); 2195 index++; 2196 } 2197 2198 const nsecs_t period = 2199 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2200 result.appendFormat("%lld\n", period); 2201 2202 if (name.isEmpty()) { 2203 mAnimFrameTracker.dump(result); 2204 } else { 2205 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2206 const size_t count = currentLayers.size(); 2207 for (size_t i=0 ; i<count ; i++) { 2208 const sp<Layer>& layer(currentLayers[i]); 2209 if (name == layer->getName()) { 2210 layer->dumpStats(result, buffer, SIZE); 2211 } 2212 } 2213 } 2214} 2215 2216void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2217 String8& result, char* buffer, size_t SIZE) 2218{ 2219 String8 name; 2220 if (index < args.size()) { 2221 name = String8(args[index]); 2222 index++; 2223 } 2224 2225 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2226 const size_t count = currentLayers.size(); 2227 for (size_t i=0 ; i<count ; i++) { 2228 const sp<Layer>& layer(currentLayers[i]); 2229 if (name.isEmpty() || (name == layer->getName())) { 2230 layer->clearStats(); 2231 } 2232 } 2233 2234 mAnimFrameTracker.clear(); 2235} 2236 2237/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2238{ 2239 static const char* config = 2240 " [sf" 2241#ifdef NO_RGBX_8888 2242 " NO_RGBX_8888" 2243#endif 2244#ifdef HAS_CONTEXT_PRIORITY 2245 " HAS_CONTEXT_PRIORITY" 2246#endif 2247#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2248 " NEVER_DEFAULT_TO_ASYNC_MODE" 2249#endif 2250#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2251 " TARGET_DISABLE_TRIPLE_BUFFERING" 2252#endif 2253 "]"; 2254 result.append(config); 2255} 2256 2257void SurfaceFlinger::dumpAllLocked( 2258 String8& result, char* buffer, size_t SIZE) const 2259{ 2260 // figure out if we're stuck somewhere 2261 const nsecs_t now = systemTime(); 2262 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2263 const nsecs_t inTransaction(mDebugInTransaction); 2264 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2265 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2266 2267 /* 2268 * Dump library configuration. 2269 */ 2270 result.append("Build configuration:"); 2271 appendSfConfigString(result); 2272 appendUiConfigString(result); 2273 appendGuiConfigString(result); 2274 result.append("\n"); 2275 2276 /* 2277 * Dump the visible layer list 2278 */ 2279 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2280 const size_t count = currentLayers.size(); 2281 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2282 result.append(buffer); 2283 for (size_t i=0 ; i<count ; i++) { 2284 const sp<Layer>& layer(currentLayers[i]); 2285 layer->dump(result, buffer, SIZE); 2286 } 2287 2288 /* 2289 * Dump Display state 2290 */ 2291 2292 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2293 result.append(buffer); 2294 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2295 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2296 hw->dump(result, buffer, SIZE); 2297 } 2298 2299 /* 2300 * Dump SurfaceFlinger global state 2301 */ 2302 2303 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2304 result.append(buffer); 2305 2306 HWComposer& hwc(getHwComposer()); 2307 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2308 const GLExtensions& extensions(GLExtensions::getInstance()); 2309 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2310 extensions.getVendor(), 2311 extensions.getRenderer(), 2312 extensions.getVersion()); 2313 result.append(buffer); 2314 2315 snprintf(buffer, SIZE, "EGL : %s\n", 2316 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2317 result.append(buffer); 2318 2319 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2320 result.append(buffer); 2321 2322 hw->undefinedRegion.dump(result, "undefinedRegion"); 2323 snprintf(buffer, SIZE, 2324 " orientation=%d, canDraw=%d\n", 2325 hw->getOrientation(), hw->canDraw()); 2326 result.append(buffer); 2327 snprintf(buffer, SIZE, 2328 " last eglSwapBuffers() time: %f us\n" 2329 " last transaction time : %f us\n" 2330 " transaction-flags : %08x\n" 2331 " refresh-rate : %f fps\n" 2332 " x-dpi : %f\n" 2333 " y-dpi : %f\n", 2334 mLastSwapBufferTime/1000.0, 2335 mLastTransactionTime/1000.0, 2336 mTransactionFlags, 2337 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2338 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2339 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2340 result.append(buffer); 2341 2342 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2343 inSwapBuffersDuration/1000.0); 2344 result.append(buffer); 2345 2346 snprintf(buffer, SIZE, " transaction time: %f us\n", 2347 inTransactionDuration/1000.0); 2348 result.append(buffer); 2349 2350 /* 2351 * VSYNC state 2352 */ 2353 mEventThread->dump(result, buffer, SIZE); 2354 2355 /* 2356 * Dump HWComposer state 2357 */ 2358 snprintf(buffer, SIZE, "h/w composer state:\n"); 2359 result.append(buffer); 2360 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2361 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2362 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2363 result.append(buffer); 2364 hwc.dump(result, buffer, SIZE); 2365 2366 /* 2367 * Dump gralloc state 2368 */ 2369 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2370 alloc.dump(result); 2371} 2372 2373const Vector< sp<Layer> >& 2374SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2375 // Note: mStateLock is held here 2376 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2377} 2378 2379bool SurfaceFlinger::startDdmConnection() 2380{ 2381 void* libddmconnection_dso = 2382 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2383 if (!libddmconnection_dso) { 2384 return false; 2385 } 2386 void (*DdmConnection_start)(const char* name); 2387 DdmConnection_start = 2388 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2389 if (!DdmConnection_start) { 2390 dlclose(libddmconnection_dso); 2391 return false; 2392 } 2393 (*DdmConnection_start)(getServiceName()); 2394 return true; 2395} 2396 2397status_t SurfaceFlinger::onTransact( 2398 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2399{ 2400 switch (code) { 2401 case CREATE_CONNECTION: 2402 case SET_TRANSACTION_STATE: 2403 case BOOT_FINISHED: 2404 case BLANK: 2405 case UNBLANK: 2406 { 2407 // codes that require permission check 2408 IPCThreadState* ipc = IPCThreadState::self(); 2409 const int pid = ipc->getCallingPid(); 2410 const int uid = ipc->getCallingUid(); 2411 if ((uid != AID_GRAPHICS) && 2412 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2413 ALOGE("Permission Denial: " 2414 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2415 return PERMISSION_DENIED; 2416 } 2417 break; 2418 } 2419 case CAPTURE_SCREEN: 2420 { 2421 // codes that require permission check 2422 IPCThreadState* ipc = IPCThreadState::self(); 2423 const int pid = ipc->getCallingPid(); 2424 const int uid = ipc->getCallingUid(); 2425 if ((uid != AID_GRAPHICS) && 2426 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2427 ALOGE("Permission Denial: " 2428 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2429 return PERMISSION_DENIED; 2430 } 2431 break; 2432 } 2433 } 2434 2435 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2436 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2437 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2438 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2439 IPCThreadState* ipc = IPCThreadState::self(); 2440 const int pid = ipc->getCallingPid(); 2441 const int uid = ipc->getCallingUid(); 2442 ALOGE("Permission Denial: " 2443 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2444 return PERMISSION_DENIED; 2445 } 2446 int n; 2447 switch (code) { 2448 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2449 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2450 return NO_ERROR; 2451 case 1002: // SHOW_UPDATES 2452 n = data.readInt32(); 2453 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2454 invalidateHwcGeometry(); 2455 repaintEverything(); 2456 return NO_ERROR; 2457 case 1004:{ // repaint everything 2458 repaintEverything(); 2459 return NO_ERROR; 2460 } 2461 case 1005:{ // force transaction 2462 setTransactionFlags( 2463 eTransactionNeeded| 2464 eDisplayTransactionNeeded| 2465 eTraversalNeeded); 2466 return NO_ERROR; 2467 } 2468 case 1006:{ // send empty update 2469 signalRefresh(); 2470 return NO_ERROR; 2471 } 2472 case 1008: // toggle use of hw composer 2473 n = data.readInt32(); 2474 mDebugDisableHWC = n ? 1 : 0; 2475 invalidateHwcGeometry(); 2476 repaintEverything(); 2477 return NO_ERROR; 2478 case 1009: // toggle use of transform hint 2479 n = data.readInt32(); 2480 mDebugDisableTransformHint = n ? 1 : 0; 2481 invalidateHwcGeometry(); 2482 repaintEverything(); 2483 return NO_ERROR; 2484 case 1010: // interrogate. 2485 reply->writeInt32(0); 2486 reply->writeInt32(0); 2487 reply->writeInt32(mDebugRegion); 2488 reply->writeInt32(0); 2489 reply->writeInt32(mDebugDisableHWC); 2490 return NO_ERROR; 2491 case 1013: { 2492 Mutex::Autolock _l(mStateLock); 2493 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2494 reply->writeInt32(hw->getPageFlipCount()); 2495 } 2496 return NO_ERROR; 2497 } 2498 } 2499 return err; 2500} 2501 2502void SurfaceFlinger::repaintEverything() { 2503 android_atomic_or(1, &mRepaintEverything); 2504 signalTransaction(); 2505} 2506 2507// --------------------------------------------------------------------------- 2508// Capture screen into an IGraphiBufferProducer 2509// --------------------------------------------------------------------------- 2510 2511status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2512 const sp<IGraphicBufferProducer>& producer, 2513 uint32_t reqWidth, uint32_t reqHeight, 2514 uint32_t minLayerZ, uint32_t maxLayerZ) { 2515 2516 if (CC_UNLIKELY(display == 0)) 2517 return BAD_VALUE; 2518 2519 if (CC_UNLIKELY(producer == 0)) 2520 return BAD_VALUE; 2521 2522 class MessageCaptureScreen : public MessageBase { 2523 SurfaceFlinger* flinger; 2524 sp<IBinder> display; 2525 sp<IGraphicBufferProducer> producer; 2526 uint32_t reqWidth, reqHeight; 2527 uint32_t minLayerZ,maxLayerZ; 2528 status_t result; 2529 public: 2530 MessageCaptureScreen(SurfaceFlinger* flinger, 2531 const sp<IBinder>& display, 2532 const sp<IGraphicBufferProducer>& producer, 2533 uint32_t reqWidth, uint32_t reqHeight, 2534 uint32_t minLayerZ, uint32_t maxLayerZ) 2535 : flinger(flinger), display(display), producer(producer), 2536 reqWidth(reqWidth), reqHeight(reqHeight), 2537 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2538 result(PERMISSION_DENIED) 2539 { 2540 } 2541 status_t getResult() const { 2542 return result; 2543 } 2544 virtual bool handler() { 2545 Mutex::Autolock _l(flinger->mStateLock); 2546 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2547 result = flinger->captureScreenImplLocked(hw, producer, 2548 reqWidth, reqHeight, minLayerZ, maxLayerZ); 2549 return true; 2550 } 2551 }; 2552 2553 sp<MessageBase> msg = new MessageCaptureScreen(this, 2554 display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2555 status_t res = postMessageSync(msg); 2556 if (res == NO_ERROR) { 2557 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2558 } 2559 return res; 2560} 2561 2562status_t SurfaceFlinger::captureScreenImplLocked( 2563 const sp<const DisplayDevice>& hw, 2564 const sp<IGraphicBufferProducer>& producer, 2565 uint32_t reqWidth, uint32_t reqHeight, 2566 uint32_t minLayerZ, uint32_t maxLayerZ) 2567{ 2568 ATRACE_CALL(); 2569 2570 // get screen geometry 2571 const uint32_t hw_w = hw->getWidth(); 2572 const uint32_t hw_h = hw->getHeight(); 2573 2574 // if we have secure windows on this display, never allow the screen capture 2575 if (hw->getSecureLayerVisible()) { 2576 ALOGW("FB is protected: PERMISSION_DENIED"); 2577 return PERMISSION_DENIED; 2578 } 2579 2580 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2581 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2582 reqWidth, reqHeight, hw_w, hw_h); 2583 return BAD_VALUE; 2584 } 2585 2586 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2587 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2588 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2589 2590 // Create a surface to render into 2591 sp<Surface> surface = new Surface(producer); 2592 ANativeWindow* const window = surface.get(); 2593 2594 // set the buffer size to what the user requested 2595 native_window_set_buffers_user_dimensions(window, reqWidth, reqHeight); 2596 2597 // and create the corresponding EGLSurface 2598 EGLSurface eglSurface = eglCreateWindowSurface( 2599 mEGLDisplay, mEGLConfig, window, NULL); 2600 if (eglSurface == EGL_NO_SURFACE) { 2601 ALOGE("captureScreenImplLocked: eglCreateWindowSurface() failed 0x%4x", 2602 eglGetError()); 2603 return BAD_VALUE; 2604 } 2605 2606 if (!eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) { 2607 ALOGE("captureScreenImplLocked: eglMakeCurrent() failed 0x%4x", 2608 eglGetError()); 2609 eglDestroySurface(mEGLDisplay, eglSurface); 2610 return BAD_VALUE; 2611 } 2612 2613 // make sure to clear all GL error flags 2614 while ( glGetError() != GL_NO_ERROR ) ; 2615 2616 // set-up our viewport 2617 glViewport(0, 0, reqWidth, reqHeight); 2618 glMatrixMode(GL_PROJECTION); 2619 glLoadIdentity(); 2620 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2621 glMatrixMode(GL_MODELVIEW); 2622 glLoadIdentity(); 2623 2624 // redraw the screen entirely... 2625 glDisable(GL_TEXTURE_EXTERNAL_OES); 2626 glDisable(GL_TEXTURE_2D); 2627 glClearColor(0,0,0,1); 2628 glClear(GL_COLOR_BUFFER_BIT); 2629 2630 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2631 const size_t count = layers.size(); 2632 for (size_t i=0 ; i<count ; ++i) { 2633 const sp<Layer>& layer(layers[i]); 2634 const Layer::State& state(layer->drawingState()); 2635 if (state.layerStack == hw->getLayerStack()) { 2636 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2637 if (filtering) layer->setFiltering(true); 2638 layer->draw(hw); 2639 if (filtering) layer->setFiltering(false); 2640 } 2641 } 2642 } 2643 2644 // compositionComplete is needed for older driver 2645 hw->compositionComplete(); 2646 2647 // and finishing things up... 2648 if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) { 2649 ALOGE("captureScreenImplLocked: eglSwapBuffers() failed 0x%4x", 2650 eglGetError()); 2651 eglDestroySurface(mEGLDisplay, eglSurface); 2652 return BAD_VALUE; 2653 } 2654 2655 eglDestroySurface(mEGLDisplay, eglSurface); 2656 return NO_ERROR; 2657} 2658 2659// --------------------------------------------------------------------------- 2660// Capture screen into an IMemoryHeap (legacy) 2661// --------------------------------------------------------------------------- 2662 2663status_t SurfaceFlinger::captureScreenImplLocked( 2664 const sp<const DisplayDevice>& hw, 2665 sp<IMemoryHeap>* heap, 2666 uint32_t* w, uint32_t* h, PixelFormat* f, 2667 uint32_t sw, uint32_t sh, 2668 uint32_t minLayerZ, uint32_t maxLayerZ) 2669{ 2670 ATRACE_CALL(); 2671 2672 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2673 return INVALID_OPERATION; 2674 } 2675 2676 // create the texture that will receive the screenshot, later we'll 2677 // attach a FBO to it so we can call glReadPixels(). 2678 GLuint tname; 2679 glGenTextures(1, &tname); 2680 glBindTexture(GL_TEXTURE_2D, tname); 2681 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2682 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2683 2684 // the GLConsumer will provide the BufferQueue 2685 sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D); 2686 consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888); 2687 2688 // call the new screenshot taking code, passing a BufferQueue to it 2689 status_t result = captureScreenImplLocked(hw, 2690 consumer->getBufferQueue(), sw, sh, minLayerZ, maxLayerZ); 2691 2692 if (result == NO_ERROR) { 2693 result = consumer->updateTexImage(); 2694 if (result == NO_ERROR) { 2695 // create a FBO 2696 GLuint name; 2697 glGenFramebuffersOES(1, &name); 2698 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2699 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2700 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2701 2702 sp<GraphicBuffer> buf(consumer->getCurrentBuffer()); 2703 sw = buf->getWidth(); 2704 sh = buf->getHeight(); 2705 size_t size = sw * sh * 4; 2706 2707 // allocate shared memory large enough to hold the 2708 // screen capture 2709 sp<MemoryHeapBase> base( 2710 new MemoryHeapBase(size, 0, "screen-capture") ); 2711 void* const ptr = base->getBase(); 2712 if (ptr != MAP_FAILED) { 2713 // capture the screen with glReadPixels() 2714 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2715 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2716 if (glGetError() == GL_NO_ERROR) { 2717 *heap = base; 2718 *w = sw; 2719 *h = sh; 2720 *f = PIXEL_FORMAT_RGBA_8888; 2721 result = NO_ERROR; 2722 } else { 2723 result = NO_MEMORY; 2724 } 2725 } else { 2726 result = NO_MEMORY; 2727 } 2728 2729 // back to main framebuffer 2730 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2731 glDeleteFramebuffersOES(1, &name); 2732 } 2733 } 2734 2735 glDeleteTextures(1, &tname); 2736 2737 DisplayDevice::makeCurrent(mEGLDisplay, 2738 getDefaultDisplayDevice(), mEGLContext); 2739 2740 return result; 2741} 2742 2743status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2744 sp<IMemoryHeap>* heap, 2745 uint32_t* outWidth, uint32_t* outHeight, PixelFormat* outFormat, 2746 uint32_t reqWidth, uint32_t reqHeight, 2747 uint32_t minLayerZ, uint32_t maxLayerZ) 2748{ 2749 if (CC_UNLIKELY(display == 0)) 2750 return BAD_VALUE; 2751 2752 class MessageCaptureScreen : public MessageBase { 2753 SurfaceFlinger* flinger; 2754 sp<IBinder> display; 2755 sp<IMemoryHeap>* heap; 2756 uint32_t* outWidth; 2757 uint32_t* outHeight; 2758 PixelFormat* outFormat; 2759 uint32_t reqWidth; 2760 uint32_t reqHeight; 2761 uint32_t minLayerZ; 2762 uint32_t maxLayerZ; 2763 status_t result; 2764 public: 2765 MessageCaptureScreen(SurfaceFlinger* flinger, 2766 const sp<IBinder>& display, sp<IMemoryHeap>* heap, 2767 uint32_t* outWidth, uint32_t* outHeight, PixelFormat* outFormat, 2768 uint32_t reqWidth, uint32_t reqHeight, 2769 uint32_t minLayerZ, uint32_t maxLayerZ) 2770 : flinger(flinger), display(display), heap(heap), 2771 outWidth(outWidth), outHeight(outHeight), outFormat(outFormat), 2772 reqWidth(reqWidth), reqHeight(reqHeight), 2773 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2774 result(PERMISSION_DENIED) 2775 { 2776 } 2777 status_t getResult() const { 2778 return result; 2779 } 2780 virtual bool handler() { 2781 Mutex::Autolock _l(flinger->mStateLock); 2782 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2783 result = flinger->captureScreenImplLocked(hw, heap, 2784 outWidth, outHeight, outFormat, 2785 reqWidth, reqHeight, minLayerZ, maxLayerZ); 2786 return true; 2787 } 2788 }; 2789 2790 sp<MessageBase> msg = new MessageCaptureScreen(this, display, heap, 2791 outWidth, outHeight, outFormat, 2792 reqWidth, reqHeight, minLayerZ, maxLayerZ); 2793 status_t res = postMessageSync(msg); 2794 if (res == NO_ERROR) { 2795 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2796 } 2797 return res; 2798} 2799 2800// --------------------------------------------------------------------------- 2801 2802SurfaceFlinger::LayerVector::LayerVector() { 2803} 2804 2805SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2806 : SortedVector<sp<Layer> >(rhs) { 2807} 2808 2809int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2810 const void* rhs) const 2811{ 2812 // sort layers per layer-stack, then by z-order and finally by sequence 2813 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2814 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2815 2816 uint32_t ls = l->currentState().layerStack; 2817 uint32_t rs = r->currentState().layerStack; 2818 if (ls != rs) 2819 return ls - rs; 2820 2821 uint32_t lz = l->currentState().z; 2822 uint32_t rz = r->currentState().z; 2823 if (lz != rz) 2824 return lz - rz; 2825 2826 return l->sequence - r->sequence; 2827} 2828 2829// --------------------------------------------------------------------------- 2830 2831SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2832 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2833} 2834 2835SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2836 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2837 viewport.makeInvalid(); 2838 frame.makeInvalid(); 2839} 2840 2841// --------------------------------------------------------------------------- 2842 2843}; // namespace android 2844