SurfaceFlinger.cpp revision 76cd4ddc6ad664257739b3d3713fd9ebdc9a4ad9
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerDim.h"
51#include "SurfaceFlinger.h"
52
53#include "DisplayHardware/DisplayHardware.h"
54#include "DisplayHardware/HWComposer.h"
55
56/* ideally AID_GRAPHICS would be in a semi-public header
57 * or there would be a way to map a user/group name to its id
58 */
59#ifndef AID_GRAPHICS
60#define AID_GRAPHICS 1003
61#endif
62
63#define DISPLAY_COUNT       1
64
65namespace android {
66// ---------------------------------------------------------------------------
67
68SurfaceFlinger::SurfaceFlinger()
69    :   BnSurfaceComposer(), Thread(false),
70        mTransactionFlags(0),
71        mTransactionCount(0),
72        mResizeTransationPending(false),
73        mLayersRemoved(false),
74        mBootTime(systemTime()),
75        mHardwareTest("android.permission.HARDWARE_TEST"),
76        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
77        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimationMode(0),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugDisableHWC(0),
89        mDebugInSwapBuffers(0),
90        mLastSwapBufferTime(0),
91        mDebugInTransaction(0),
92        mLastTransactionTime(0),
93        mBootFinished(false),
94        mConsoleSignals(0),
95        mSecureFrameBuffer(0)
96{
97    init();
98}
99
100void SurfaceFlinger::init()
101{
102    LOGI("SurfaceFlinger is starting");
103
104    // debugging stuff...
105    char value[PROPERTY_VALUE_MAX];
106    property_get("debug.sf.showupdates", value, "0");
107    mDebugRegion = atoi(value);
108    property_get("debug.sf.showbackground", value, "0");
109    mDebugBackground = atoi(value);
110
111    LOGI_IF(mDebugRegion,       "showupdates enabled");
112    LOGI_IF(mDebugBackground,   "showbackground enabled");
113}
114
115SurfaceFlinger::~SurfaceFlinger()
116{
117    glDeleteTextures(1, &mWormholeTexName);
118}
119
120sp<IMemoryHeap> SurfaceFlinger::getCblk() const
121{
122    return mServerHeap;
123}
124
125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
126{
127    sp<ISurfaceComposerClient> bclient;
128    sp<Client> client(new Client(this));
129    status_t err = client->initCheck();
130    if (err == NO_ERROR) {
131        bclient = client;
132    }
133    return bclient;
134}
135
136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
137{
138    sp<ISurfaceComposerClient> bclient;
139    sp<UserClient> client(new UserClient(this));
140    status_t err = client->initCheck();
141    if (err == NO_ERROR) {
142        bclient = client;
143    }
144    return bclient;
145}
146
147
148const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
149{
150    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
151    const GraphicPlane& plane(mGraphicPlanes[dpy]);
152    return plane;
153}
154
155GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
156{
157    return const_cast<GraphicPlane&>(
158        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
159}
160
161void SurfaceFlinger::bootFinished()
162{
163    const nsecs_t now = systemTime();
164    const nsecs_t duration = now - mBootTime;
165    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
166    mBootFinished = true;
167    property_set("ctl.stop", "bootanim");
168}
169
170void SurfaceFlinger::onFirstRef()
171{
172    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
173
174    // Wait for the main thread to be done with its initialization
175    mReadyToRunBarrier.wait();
176}
177
178static inline uint16_t pack565(int r, int g, int b) {
179    return (r<<11)|(g<<5)|b;
180}
181
182status_t SurfaceFlinger::readyToRun()
183{
184    LOGI(   "SurfaceFlinger's main thread ready to run. "
185            "Initializing graphics H/W...");
186
187    // we only support one display currently
188    int dpy = 0;
189
190    {
191        // initialize the main display
192        GraphicPlane& plane(graphicPlane(dpy));
193        DisplayHardware* const hw = new DisplayHardware(this, dpy);
194        plane.setDisplayHardware(hw);
195    }
196
197    // create the shared control-block
198    mServerHeap = new MemoryHeapBase(4096,
199            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
200    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
201
202    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
203    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
204
205    new(mServerCblk) surface_flinger_cblk_t;
206
207    // initialize primary screen
208    // (other display should be initialized in the same manner, but
209    // asynchronously, as they could come and go. None of this is supported
210    // yet).
211    const GraphicPlane& plane(graphicPlane(dpy));
212    const DisplayHardware& hw = plane.displayHardware();
213    const uint32_t w = hw.getWidth();
214    const uint32_t h = hw.getHeight();
215    const uint32_t f = hw.getFormat();
216    hw.makeCurrent();
217
218    // initialize the shared control block
219    mServerCblk->connected |= 1<<dpy;
220    display_cblk_t* dcblk = mServerCblk->displays + dpy;
221    memset(dcblk, 0, sizeof(display_cblk_t));
222    dcblk->w            = plane.getWidth();
223    dcblk->h            = plane.getHeight();
224    dcblk->format       = f;
225    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
226    dcblk->xdpi         = hw.getDpiX();
227    dcblk->ydpi         = hw.getDpiY();
228    dcblk->fps          = hw.getRefreshRate();
229    dcblk->density      = hw.getDensity();
230
231    // Initialize OpenGL|ES
232    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
233    glPixelStorei(GL_PACK_ALIGNMENT, 4);
234    glEnableClientState(GL_VERTEX_ARRAY);
235    glEnable(GL_SCISSOR_TEST);
236    glShadeModel(GL_FLAT);
237    glDisable(GL_DITHER);
238    glDisable(GL_CULL_FACE);
239
240    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
241    const uint16_t g1 = pack565(0x17,0x2f,0x17);
242    const uint16_t textureData[4] = { g0, g1, g1, g0 };
243    glGenTextures(1, &mWormholeTexName);
244    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
245    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
246    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
247    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
248    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
249    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
250            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
251
252    glViewport(0, 0, w, h);
253    glMatrixMode(GL_PROJECTION);
254    glLoadIdentity();
255    glOrthof(0, w, h, 0, 0, 1);
256
257   LayerDim::initDimmer(this, w, h);
258
259    mReadyToRunBarrier.open();
260
261    /*
262     *  We're now ready to accept clients...
263     */
264
265    // start boot animation
266    property_set("ctl.start", "bootanim");
267
268    return NO_ERROR;
269}
270
271// ----------------------------------------------------------------------------
272#if 0
273#pragma mark -
274#pragma mark Events Handler
275#endif
276
277void SurfaceFlinger::waitForEvent()
278{
279    while (true) {
280        nsecs_t timeout = -1;
281        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
282        if (UNLIKELY(isFrozen())) {
283            // wait 5 seconds
284            const nsecs_t now = systemTime();
285            if (mFreezeDisplayTime == 0) {
286                mFreezeDisplayTime = now;
287            }
288            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
289            timeout = waitTime>0 ? waitTime : 0;
290        }
291
292        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
293
294        // see if we timed out
295        if (isFrozen()) {
296            const nsecs_t now = systemTime();
297            nsecs_t frozenTime = (now - mFreezeDisplayTime);
298            if (frozenTime >= freezeDisplayTimeout) {
299                // we timed out and are still frozen
300                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
301                        mFreezeDisplay, mFreezeCount);
302                mFreezeDisplayTime = 0;
303                mFreezeCount = 0;
304                mFreezeDisplay = false;
305            }
306        }
307
308        if (msg != 0) {
309            switch (msg->what) {
310                case MessageQueue::INVALIDATE:
311                    // invalidate message, just return to the main loop
312                    return;
313            }
314        }
315    }
316}
317
318void SurfaceFlinger::signalEvent() {
319    mEventQueue.invalidate();
320}
321
322void SurfaceFlinger::signal() const {
323    // this is the IPC call
324    const_cast<SurfaceFlinger*>(this)->signalEvent();
325}
326
327status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
328        nsecs_t reltime, uint32_t flags)
329{
330    return mEventQueue.postMessage(msg, reltime, flags);
331}
332
333status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
334        nsecs_t reltime, uint32_t flags)
335{
336    status_t res = mEventQueue.postMessage(msg, reltime, flags);
337    if (res == NO_ERROR) {
338        msg->wait();
339    }
340    return res;
341}
342
343// ----------------------------------------------------------------------------
344#if 0
345#pragma mark -
346#pragma mark Main loop
347#endif
348
349bool SurfaceFlinger::threadLoop()
350{
351    waitForEvent();
352
353    // check for transactions
354    if (UNLIKELY(mConsoleSignals)) {
355        handleConsoleEvents();
356    }
357
358    if (LIKELY(mTransactionCount == 0)) {
359        // if we're in a global transaction, don't do anything.
360        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
361        uint32_t transactionFlags = getTransactionFlags(mask);
362        if (LIKELY(transactionFlags)) {
363            handleTransaction(transactionFlags);
364        }
365    }
366
367    // post surfaces (if needed)
368    handlePageFlip();
369
370    if (UNLIKELY(mHwWorkListDirty)) {
371        // build the h/w work list
372        handleWorkList();
373    }
374
375    const DisplayHardware& hw(graphicPlane(0).displayHardware());
376    if (LIKELY(hw.canDraw() && !isFrozen())) {
377        // repaint the framebuffer (if needed)
378
379        const int index = hw.getCurrentBufferIndex();
380        GraphicLog& logger(GraphicLog::getInstance());
381
382        logger.log(GraphicLog::SF_REPAINT, index);
383        handleRepaint();
384
385        // inform the h/w that we're done compositing
386        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
387        hw.compositionComplete();
388
389        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
390        postFramebuffer();
391
392        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
393        unlockClients();
394
395        logger.log(GraphicLog::SF_REPAINT_DONE, index);
396    } else {
397        // pretend we did the post
398        hw.compositionComplete();
399        unlockClients();
400        usleep(16667); // 60 fps period
401    }
402    return true;
403}
404
405void SurfaceFlinger::postFramebuffer()
406{
407    if (!mInvalidRegion.isEmpty()) {
408        const DisplayHardware& hw(graphicPlane(0).displayHardware());
409        const nsecs_t now = systemTime();
410        mDebugInSwapBuffers = now;
411        hw.flip(mInvalidRegion);
412        mLastSwapBufferTime = systemTime() - now;
413        mDebugInSwapBuffers = 0;
414        mInvalidRegion.clear();
415    }
416}
417
418void SurfaceFlinger::handleConsoleEvents()
419{
420    // something to do with the console
421    const DisplayHardware& hw = graphicPlane(0).displayHardware();
422
423    int what = android_atomic_and(0, &mConsoleSignals);
424    if (what & eConsoleAcquired) {
425        hw.acquireScreen();
426        // this is a temporary work-around, eventually this should be called
427        // by the power-manager
428        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
429    }
430
431    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
432        // We got the release signal before the acquire signal
433        mDeferReleaseConsole = false;
434        hw.releaseScreen();
435    }
436
437    if (what & eConsoleReleased) {
438        if (hw.isScreenAcquired()) {
439            hw.releaseScreen();
440        } else {
441            mDeferReleaseConsole = true;
442        }
443    }
444
445    mDirtyRegion.set(hw.bounds());
446}
447
448void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
449{
450    Vector< sp<LayerBase> > ditchedLayers;
451
452    /*
453     * Perform and commit the transaction
454     */
455
456    { // scope for the lock
457        Mutex::Autolock _l(mStateLock);
458        const nsecs_t now = systemTime();
459        mDebugInTransaction = now;
460        handleTransactionLocked(transactionFlags, ditchedLayers);
461        mLastTransactionTime = systemTime() - now;
462        mDebugInTransaction = 0;
463        mHwWorkListDirty = true;
464        // here the transaction has been committed
465    }
466
467    /*
468     * Clean-up all layers that went away
469     * (do this without the lock held)
470     */
471
472    const size_t count = ditchedLayers.size();
473    for (size_t i=0 ; i<count ; i++) {
474        if (ditchedLayers[i] != 0) {
475            //LOGD("ditching layer %p", ditchedLayers[i].get());
476            ditchedLayers[i]->ditch();
477        }
478    }
479}
480
481void SurfaceFlinger::handleTransactionLocked(
482        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
483{
484    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
485    const size_t count = currentLayers.size();
486
487    /*
488     * Traversal of the children
489     * (perform the transaction for each of them if needed)
490     */
491
492    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
493    if (layersNeedTransaction) {
494        for (size_t i=0 ; i<count ; i++) {
495            const sp<LayerBase>& layer = currentLayers[i];
496            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
497            if (!trFlags) continue;
498
499            const uint32_t flags = layer->doTransaction(0);
500            if (flags & Layer::eVisibleRegion)
501                mVisibleRegionsDirty = true;
502        }
503    }
504
505    /*
506     * Perform our own transaction if needed
507     */
508
509    if (transactionFlags & eTransactionNeeded) {
510        if (mCurrentState.orientation != mDrawingState.orientation) {
511            // the orientation has changed, recompute all visible regions
512            // and invalidate everything.
513
514            const int dpy = 0;
515            const int orientation = mCurrentState.orientation;
516            const uint32_t type = mCurrentState.orientationType;
517            GraphicPlane& plane(graphicPlane(dpy));
518            plane.setOrientation(orientation);
519
520            // update the shared control block
521            const DisplayHardware& hw(plane.displayHardware());
522            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
523            dcblk->orientation = orientation;
524            dcblk->w = plane.getWidth();
525            dcblk->h = plane.getHeight();
526
527            mVisibleRegionsDirty = true;
528            mDirtyRegion.set(hw.bounds());
529        }
530
531        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
532            // freezing or unfreezing the display -> trigger animation if needed
533            mFreezeDisplay = mCurrentState.freezeDisplay;
534            if (mFreezeDisplay)
535                 mFreezeDisplayTime = 0;
536        }
537
538        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
539            // layers have been added
540            mVisibleRegionsDirty = true;
541        }
542
543        // some layers might have been removed, so
544        // we need to update the regions they're exposing.
545        if (mLayersRemoved) {
546            mLayersRemoved = false;
547            mVisibleRegionsDirty = true;
548            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
549            const size_t count = previousLayers.size();
550            for (size_t i=0 ; i<count ; i++) {
551                const sp<LayerBase>& layer(previousLayers[i]);
552                if (currentLayers.indexOf( layer ) < 0) {
553                    // this layer is not visible anymore
554                    ditchedLayers.add(layer);
555                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
556                }
557            }
558        }
559    }
560
561    commitTransaction();
562}
563
564sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
565{
566    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
567}
568
569void SurfaceFlinger::computeVisibleRegions(
570    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
571{
572    const GraphicPlane& plane(graphicPlane(0));
573    const Transform& planeTransform(plane.transform());
574    const DisplayHardware& hw(plane.displayHardware());
575    const Region screenRegion(hw.bounds());
576
577    Region aboveOpaqueLayers;
578    Region aboveCoveredLayers;
579    Region dirty;
580
581    bool secureFrameBuffer = false;
582
583    size_t i = currentLayers.size();
584    while (i--) {
585        const sp<LayerBase>& layer = currentLayers[i];
586        layer->validateVisibility(planeTransform);
587
588        // start with the whole surface at its current location
589        const Layer::State& s(layer->drawingState());
590
591        /*
592         * opaqueRegion: area of a surface that is fully opaque.
593         */
594        Region opaqueRegion;
595
596        /*
597         * visibleRegion: area of a surface that is visible on screen
598         * and not fully transparent. This is essentially the layer's
599         * footprint minus the opaque regions above it.
600         * Areas covered by a translucent surface are considered visible.
601         */
602        Region visibleRegion;
603
604        /*
605         * coveredRegion: area of a surface that is covered by all
606         * visible regions above it (which includes the translucent areas).
607         */
608        Region coveredRegion;
609
610
611        // handle hidden surfaces by setting the visible region to empty
612        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
613            const bool translucent = layer->needsBlending();
614            const Rect bounds(layer->visibleBounds());
615            visibleRegion.set(bounds);
616            visibleRegion.andSelf(screenRegion);
617            if (!visibleRegion.isEmpty()) {
618                // Remove the transparent area from the visible region
619                if (translucent) {
620                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
621                }
622
623                // compute the opaque region
624                const int32_t layerOrientation = layer->getOrientation();
625                if (s.alpha==255 && !translucent &&
626                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
627                    // the opaque region is the layer's footprint
628                    opaqueRegion = visibleRegion;
629                }
630            }
631        }
632
633        // Clip the covered region to the visible region
634        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
635
636        // Update aboveCoveredLayers for next (lower) layer
637        aboveCoveredLayers.orSelf(visibleRegion);
638
639        // subtract the opaque region covered by the layers above us
640        visibleRegion.subtractSelf(aboveOpaqueLayers);
641
642        // compute this layer's dirty region
643        if (layer->contentDirty) {
644            // we need to invalidate the whole region
645            dirty = visibleRegion;
646            // as well, as the old visible region
647            dirty.orSelf(layer->visibleRegionScreen);
648            layer->contentDirty = false;
649        } else {
650            /* compute the exposed region:
651             *   the exposed region consists of two components:
652             *   1) what's VISIBLE now and was COVERED before
653             *   2) what's EXPOSED now less what was EXPOSED before
654             *
655             * note that (1) is conservative, we start with the whole
656             * visible region but only keep what used to be covered by
657             * something -- which mean it may have been exposed.
658             *
659             * (2) handles areas that were not covered by anything but got
660             * exposed because of a resize.
661             */
662            const Region newExposed = visibleRegion - coveredRegion;
663            const Region oldVisibleRegion = layer->visibleRegionScreen;
664            const Region oldCoveredRegion = layer->coveredRegionScreen;
665            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
666            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
667        }
668        dirty.subtractSelf(aboveOpaqueLayers);
669
670        // accumulate to the screen dirty region
671        dirtyRegion.orSelf(dirty);
672
673        // Update aboveOpaqueLayers for next (lower) layer
674        aboveOpaqueLayers.orSelf(opaqueRegion);
675
676        // Store the visible region is screen space
677        layer->setVisibleRegion(visibleRegion);
678        layer->setCoveredRegion(coveredRegion);
679
680        // If a secure layer is partially visible, lock-down the screen!
681        if (layer->isSecure() && !visibleRegion.isEmpty()) {
682            secureFrameBuffer = true;
683        }
684    }
685
686    // invalidate the areas where a layer was removed
687    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
688    mDirtyRegionRemovedLayer.clear();
689
690    mSecureFrameBuffer = secureFrameBuffer;
691    opaqueRegion = aboveOpaqueLayers;
692}
693
694
695void SurfaceFlinger::commitTransaction()
696{
697    mDrawingState = mCurrentState;
698    mResizeTransationPending = false;
699    mTransactionCV.broadcast();
700}
701
702void SurfaceFlinger::handlePageFlip()
703{
704    bool visibleRegions = mVisibleRegionsDirty;
705    LayerVector& currentLayers(
706            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
707    visibleRegions |= lockPageFlip(currentLayers);
708
709        const DisplayHardware& hw = graphicPlane(0).displayHardware();
710        const Region screenRegion(hw.bounds());
711        if (visibleRegions) {
712            Region opaqueRegion;
713            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
714
715            /*
716             *  rebuild the visible layer list
717             */
718            mVisibleLayersSortedByZ.clear();
719            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
720            size_t count = currentLayers.size();
721            mVisibleLayersSortedByZ.setCapacity(count);
722            for (size_t i=0 ; i<count ; i++) {
723                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
724                    mVisibleLayersSortedByZ.add(currentLayers[i]);
725            }
726
727            mWormholeRegion = screenRegion.subtract(opaqueRegion);
728            mVisibleRegionsDirty = false;
729            mHwWorkListDirty = true;
730        }
731
732    unlockPageFlip(currentLayers);
733    mDirtyRegion.andSelf(screenRegion);
734}
735
736bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
737{
738    bool recomputeVisibleRegions = false;
739    size_t count = currentLayers.size();
740    sp<LayerBase> const* layers = currentLayers.array();
741    for (size_t i=0 ; i<count ; i++) {
742        const sp<LayerBase>& layer(layers[i]);
743        layer->lockPageFlip(recomputeVisibleRegions);
744    }
745    return recomputeVisibleRegions;
746}
747
748void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
749{
750    const GraphicPlane& plane(graphicPlane(0));
751    const Transform& planeTransform(plane.transform());
752    size_t count = currentLayers.size();
753    sp<LayerBase> const* layers = currentLayers.array();
754    for (size_t i=0 ; i<count ; i++) {
755        const sp<LayerBase>& layer(layers[i]);
756        layer->unlockPageFlip(planeTransform, mDirtyRegion);
757    }
758}
759
760void SurfaceFlinger::handleWorkList()
761{
762    mHwWorkListDirty = false;
763    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
764    if (hwc.initCheck() == NO_ERROR) {
765        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
766        const size_t count = currentLayers.size();
767        hwc.createWorkList(count);
768        hwc_layer_t* const cur(hwc.getLayers());
769        for (size_t i=0 ; cur && i<count ; i++) {
770            currentLayers[i]->setGeometry(&cur[i]);
771            if (mDebugDisableHWC) {
772                cur[i].compositionType = HWC_FRAMEBUFFER;
773                cur[i].flags |= HWC_SKIP_LAYER;
774            }
775        }
776    }
777}
778
779void SurfaceFlinger::handleRepaint()
780{
781    // compute the invalid region
782    mInvalidRegion.orSelf(mDirtyRegion);
783
784    if (UNLIKELY(mDebugRegion)) {
785        debugFlashRegions();
786    }
787
788    // set the frame buffer
789    const DisplayHardware& hw(graphicPlane(0).displayHardware());
790    glMatrixMode(GL_MODELVIEW);
791    glLoadIdentity();
792
793    uint32_t flags = hw.getFlags();
794    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
795        (flags & DisplayHardware::BUFFER_PRESERVED))
796    {
797        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
798        // takes a rectangle, we must make sure to update that whole
799        // rectangle in that case
800        if (flags & DisplayHardware::SWAP_RECTANGLE) {
801            // TODO: we really should be able to pass a region to
802            // SWAP_RECTANGLE so that we don't have to redraw all this.
803            mDirtyRegion.set(mInvalidRegion.bounds());
804        } else {
805            // in the BUFFER_PRESERVED case, obviously, we can update only
806            // what's needed and nothing more.
807            // NOTE: this is NOT a common case, as preserving the backbuffer
808            // is costly and usually involves copying the whole update back.
809        }
810    } else {
811        if (flags & DisplayHardware::PARTIAL_UPDATES) {
812            // We need to redraw the rectangle that will be updated
813            // (pushed to the framebuffer).
814            // This is needed because PARTIAL_UPDATES only takes one
815            // rectangle instead of a region (see DisplayHardware::flip())
816            mDirtyRegion.set(mInvalidRegion.bounds());
817        } else {
818            // we need to redraw everything (the whole screen)
819            mDirtyRegion.set(hw.bounds());
820            mInvalidRegion = mDirtyRegion;
821        }
822    }
823
824    // compose all surfaces
825    composeSurfaces(mDirtyRegion);
826
827    // clear the dirty regions
828    mDirtyRegion.clear();
829}
830
831void SurfaceFlinger::composeSurfaces(const Region& dirty)
832{
833    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
834        // should never happen unless the window manager has a bug
835        // draw something...
836        drawWormhole();
837    }
838
839    status_t err = NO_ERROR;
840    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
841    size_t count = layers.size();
842
843    const DisplayHardware& hw(graphicPlane(0).displayHardware());
844    HWComposer& hwc(hw.getHwComposer());
845    hwc_layer_t* const cur(hwc.getLayers());
846
847    LOGE_IF(cur && hwc.getNumLayers() != count,
848            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
849            hwc.getNumLayers(), count);
850
851    // just to be extra-safe, use the smallest count
852    if (hwc.initCheck() == NO_ERROR) {
853        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
854    }
855
856    /*
857     *  update the per-frame h/w composer data for each layer
858     *  and build the transparent region of the FB
859     */
860    Region transparent;
861    if (cur) {
862        for (size_t i=0 ; i<count ; i++) {
863            const sp<LayerBase>& layer(layers[i]);
864            layer->setPerFrameData(&cur[i]);
865            if (cur[i].hints & HWC_HINT_CLEAR_FB) {
866                if (!(layer->needsBlending())) {
867                    transparent.orSelf(layer->visibleRegionScreen);
868                }
869            }
870        }
871        err = hwc.prepare();
872        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
873    }
874
875    /*
876     *  clear the area of the FB that need to be transparent
877     */
878    transparent.andSelf(dirty);
879    if (!transparent.isEmpty()) {
880        glClearColor(0,0,0,0);
881        Region::const_iterator it = transparent.begin();
882        Region::const_iterator const end = transparent.end();
883        const int32_t height = hw.getHeight();
884        while (it != end) {
885            const Rect& r(*it++);
886            const GLint sy = height - (r.top + r.height());
887            glScissor(r.left, sy, r.width(), r.height());
888            glClear(GL_COLOR_BUFFER_BIT);
889        }
890    }
891
892
893    /*
894     * and then, render the layers targeted at the framebuffer
895     */
896    for (size_t i=0 ; i<count ; i++) {
897        if (cur) {
898            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
899                !(cur[i].flags & HWC_SKIP_LAYER)) {
900                // skip layers handled by the HAL
901                continue;
902            }
903        }
904
905        const sp<LayerBase>& layer(layers[i]);
906        const Region clip(dirty.intersect(layer->visibleRegionScreen));
907        if (!clip.isEmpty()) {
908            layer->draw(clip);
909        }
910    }
911}
912
913void SurfaceFlinger::unlockClients()
914{
915    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
916    const size_t count = drawingLayers.size();
917    sp<LayerBase> const* const layers = drawingLayers.array();
918    for (size_t i=0 ; i<count ; ++i) {
919        const sp<LayerBase>& layer = layers[i];
920        layer->finishPageFlip();
921    }
922}
923
924void SurfaceFlinger::debugFlashRegions()
925{
926    const DisplayHardware& hw(graphicPlane(0).displayHardware());
927    const uint32_t flags = hw.getFlags();
928
929    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
930            (flags & DisplayHardware::BUFFER_PRESERVED))) {
931        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
932                mDirtyRegion.bounds() : hw.bounds());
933        composeSurfaces(repaint);
934    }
935
936    TextureManager::deactivateTextures();
937
938    glDisable(GL_BLEND);
939    glDisable(GL_DITHER);
940    glDisable(GL_SCISSOR_TEST);
941
942    static int toggle = 0;
943    toggle = 1 - toggle;
944    if (toggle) {
945        glColor4f(1, 0, 1, 1);
946    } else {
947        glColor4f(1, 1, 0, 1);
948    }
949
950    Region::const_iterator it = mDirtyRegion.begin();
951    Region::const_iterator const end = mDirtyRegion.end();
952    while (it != end) {
953        const Rect& r = *it++;
954        GLfloat vertices[][2] = {
955                { r.left,  r.top },
956                { r.left,  r.bottom },
957                { r.right, r.bottom },
958                { r.right, r.top }
959        };
960        glVertexPointer(2, GL_FLOAT, 0, vertices);
961        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
962    }
963
964    if (mInvalidRegion.isEmpty()) {
965        mDirtyRegion.dump("mDirtyRegion");
966        mInvalidRegion.dump("mInvalidRegion");
967    }
968    hw.flip(mInvalidRegion);
969
970    if (mDebugRegion > 1)
971        usleep(mDebugRegion * 1000);
972
973    glEnable(GL_SCISSOR_TEST);
974    //mDirtyRegion.dump("mDirtyRegion");
975}
976
977void SurfaceFlinger::drawWormhole() const
978{
979    const Region region(mWormholeRegion.intersect(mDirtyRegion));
980    if (region.isEmpty())
981        return;
982
983    const DisplayHardware& hw(graphicPlane(0).displayHardware());
984    const int32_t width = hw.getWidth();
985    const int32_t height = hw.getHeight();
986
987    glDisable(GL_BLEND);
988    glDisable(GL_DITHER);
989
990    if (LIKELY(!mDebugBackground)) {
991        glClearColor(0,0,0,0);
992        Region::const_iterator it = region.begin();
993        Region::const_iterator const end = region.end();
994        while (it != end) {
995            const Rect& r = *it++;
996            const GLint sy = height - (r.top + r.height());
997            glScissor(r.left, sy, r.width(), r.height());
998            glClear(GL_COLOR_BUFFER_BIT);
999        }
1000    } else {
1001        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1002                { width, height }, { 0, height }  };
1003        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1004        glVertexPointer(2, GL_SHORT, 0, vertices);
1005        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1006        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1007#if defined(GL_OES_EGL_image_external)
1008        if (GLExtensions::getInstance().haveTextureExternal()) {
1009            glDisable(GL_TEXTURE_EXTERNAL_OES);
1010        }
1011#endif
1012        glEnable(GL_TEXTURE_2D);
1013        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1014        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1015        glMatrixMode(GL_TEXTURE);
1016        glLoadIdentity();
1017        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1018        Region::const_iterator it = region.begin();
1019        Region::const_iterator const end = region.end();
1020        while (it != end) {
1021            const Rect& r = *it++;
1022            const GLint sy = height - (r.top + r.height());
1023            glScissor(r.left, sy, r.width(), r.height());
1024            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1025        }
1026        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1027        glLoadIdentity();
1028        glMatrixMode(GL_MODELVIEW);
1029    }
1030}
1031
1032void SurfaceFlinger::debugShowFPS() const
1033{
1034    static int mFrameCount;
1035    static int mLastFrameCount = 0;
1036    static nsecs_t mLastFpsTime = 0;
1037    static float mFps = 0;
1038    mFrameCount++;
1039    nsecs_t now = systemTime();
1040    nsecs_t diff = now - mLastFpsTime;
1041    if (diff > ms2ns(250)) {
1042        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1043        mLastFpsTime = now;
1044        mLastFrameCount = mFrameCount;
1045    }
1046    // XXX: mFPS has the value we want
1047 }
1048
1049status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1050{
1051    Mutex::Autolock _l(mStateLock);
1052    addLayer_l(layer);
1053    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1054    return NO_ERROR;
1055}
1056
1057status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1058{
1059    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1060    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1061}
1062
1063ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1064        const sp<LayerBaseClient>& lbc)
1065{
1066    Mutex::Autolock _l(mStateLock);
1067
1068    // attach this layer to the client
1069    ssize_t name = client->attachLayer(lbc);
1070
1071    // add this layer to the current state list
1072    addLayer_l(lbc);
1073
1074    return name;
1075}
1076
1077status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1078{
1079    Mutex::Autolock _l(mStateLock);
1080    status_t err = purgatorizeLayer_l(layer);
1081    if (err == NO_ERROR)
1082        setTransactionFlags(eTransactionNeeded);
1083    return err;
1084}
1085
1086status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1087{
1088    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1089    if (lbc != 0) {
1090        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1091    }
1092    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1093    if (index >= 0) {
1094        mLayersRemoved = true;
1095        return NO_ERROR;
1096    }
1097    return status_t(index);
1098}
1099
1100status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1101{
1102    // First add the layer to the purgatory list, which makes sure it won't
1103    // go away, then remove it from the main list (through a transaction).
1104    ssize_t err = removeLayer_l(layerBase);
1105    if (err >= 0) {
1106        mLayerPurgatory.add(layerBase);
1107    }
1108
1109    layerBase->onRemoved();
1110
1111    // it's possible that we don't find a layer, because it might
1112    // have been destroyed already -- this is not technically an error
1113    // from the user because there is a race between Client::destroySurface(),
1114    // ~Client() and ~ISurface().
1115    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1116}
1117
1118status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1119{
1120    layer->forceVisibilityTransaction();
1121    setTransactionFlags(eTraversalNeeded);
1122    return NO_ERROR;
1123}
1124
1125uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1126{
1127    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1128}
1129
1130uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1131{
1132    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1133    if ((old & flags)==0) { // wake the server up
1134        signalEvent();
1135    }
1136    return old;
1137}
1138
1139void SurfaceFlinger::openGlobalTransaction()
1140{
1141    android_atomic_inc(&mTransactionCount);
1142}
1143
1144void SurfaceFlinger::closeGlobalTransaction()
1145{
1146    if (android_atomic_dec(&mTransactionCount) == 1) {
1147        signalEvent();
1148
1149        // if there is a transaction with a resize, wait for it to
1150        // take effect before returning.
1151        Mutex::Autolock _l(mStateLock);
1152        while (mResizeTransationPending) {
1153            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1154            if (CC_UNLIKELY(err != NO_ERROR)) {
1155                // just in case something goes wrong in SF, return to the
1156                // called after a few seconds.
1157                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1158                mResizeTransationPending = false;
1159                break;
1160            }
1161        }
1162    }
1163}
1164
1165status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1166{
1167    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1168        return BAD_VALUE;
1169
1170    Mutex::Autolock _l(mStateLock);
1171    mCurrentState.freezeDisplay = 1;
1172    setTransactionFlags(eTransactionNeeded);
1173
1174    // flags is intended to communicate some sort of animation behavior
1175    // (for instance fading)
1176    return NO_ERROR;
1177}
1178
1179status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1180{
1181    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1182        return BAD_VALUE;
1183
1184    Mutex::Autolock _l(mStateLock);
1185    mCurrentState.freezeDisplay = 0;
1186    setTransactionFlags(eTransactionNeeded);
1187
1188    // flags is intended to communicate some sort of animation behavior
1189    // (for instance fading)
1190    return NO_ERROR;
1191}
1192
1193int SurfaceFlinger::setOrientation(DisplayID dpy,
1194        int orientation, uint32_t flags)
1195{
1196    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1197        return BAD_VALUE;
1198
1199    Mutex::Autolock _l(mStateLock);
1200    if (mCurrentState.orientation != orientation) {
1201        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1202            mCurrentState.orientationType = flags;
1203            mCurrentState.orientation = orientation;
1204            setTransactionFlags(eTransactionNeeded);
1205            mTransactionCV.wait(mStateLock);
1206        } else {
1207            orientation = BAD_VALUE;
1208        }
1209    }
1210    return orientation;
1211}
1212
1213sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1214        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1215        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1216        uint32_t flags)
1217{
1218    sp<LayerBaseClient> layer;
1219    sp<LayerBaseClient::Surface> surfaceHandle;
1220
1221    if (int32_t(w|h) < 0) {
1222        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1223                int(w), int(h));
1224        return surfaceHandle;
1225    }
1226
1227    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1228    sp<Layer> normalLayer;
1229    switch (flags & eFXSurfaceMask) {
1230        case eFXSurfaceNormal:
1231            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1232            layer = normalLayer;
1233            break;
1234        case eFXSurfaceBlur:
1235            // for now we treat Blur as Dim, until we can implement it
1236            // efficiently.
1237        case eFXSurfaceDim:
1238            layer = createDimSurface(client, d, w, h, flags);
1239            break;
1240    }
1241
1242    if (layer != 0) {
1243        layer->initStates(w, h, flags);
1244        layer->setName(name);
1245        ssize_t token = addClientLayer(client, layer);
1246
1247        surfaceHandle = layer->getSurface();
1248        if (surfaceHandle != 0) {
1249            params->token = token;
1250            params->identity = surfaceHandle->getIdentity();
1251            params->width = w;
1252            params->height = h;
1253            params->format = format;
1254            if (normalLayer != 0) {
1255                Mutex::Autolock _l(mStateLock);
1256                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1257            }
1258        }
1259
1260        setTransactionFlags(eTransactionNeeded);
1261    }
1262
1263    return surfaceHandle;
1264}
1265
1266sp<Layer> SurfaceFlinger::createNormalSurface(
1267        const sp<Client>& client, DisplayID display,
1268        uint32_t w, uint32_t h, uint32_t flags,
1269        PixelFormat& format)
1270{
1271    // initialize the surfaces
1272    switch (format) { // TODO: take h/w into account
1273    case PIXEL_FORMAT_TRANSPARENT:
1274    case PIXEL_FORMAT_TRANSLUCENT:
1275        format = PIXEL_FORMAT_RGBA_8888;
1276        break;
1277    case PIXEL_FORMAT_OPAQUE:
1278#ifdef NO_RGBX_8888
1279        format = PIXEL_FORMAT_RGB_565;
1280#else
1281        format = PIXEL_FORMAT_RGBX_8888;
1282#endif
1283        break;
1284    }
1285
1286#ifdef NO_RGBX_8888
1287    if (format == PIXEL_FORMAT_RGBX_8888)
1288        format = PIXEL_FORMAT_RGBA_8888;
1289#endif
1290
1291    sp<Layer> layer = new Layer(this, display, client);
1292    status_t err = layer->setBuffers(w, h, format, flags);
1293    if (LIKELY(err != NO_ERROR)) {
1294        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1295        layer.clear();
1296    }
1297    return layer;
1298}
1299
1300sp<LayerDim> SurfaceFlinger::createDimSurface(
1301        const sp<Client>& client, DisplayID display,
1302        uint32_t w, uint32_t h, uint32_t flags)
1303{
1304    sp<LayerDim> layer = new LayerDim(this, display, client);
1305    layer->initStates(w, h, flags);
1306    return layer;
1307}
1308
1309status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1310{
1311    /*
1312     * called by the window manager, when a surface should be marked for
1313     * destruction.
1314     *
1315     * The surface is removed from the current and drawing lists, but placed
1316     * in the purgatory queue, so it's not destroyed right-away (we need
1317     * to wait for all client's references to go away first).
1318     */
1319
1320    status_t err = NAME_NOT_FOUND;
1321    Mutex::Autolock _l(mStateLock);
1322    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1323    if (layer != 0) {
1324        err = purgatorizeLayer_l(layer);
1325        if (err == NO_ERROR) {
1326            setTransactionFlags(eTransactionNeeded);
1327        }
1328    }
1329    return err;
1330}
1331
1332status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1333{
1334    // called by ~ISurface() when all references are gone
1335
1336    class MessageDestroySurface : public MessageBase {
1337        SurfaceFlinger* flinger;
1338        sp<LayerBaseClient> layer;
1339    public:
1340        MessageDestroySurface(
1341                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1342            : flinger(flinger), layer(layer) { }
1343        virtual bool handler() {
1344            sp<LayerBaseClient> l(layer);
1345            layer.clear(); // clear it outside of the lock;
1346            Mutex::Autolock _l(flinger->mStateLock);
1347            /*
1348             * remove the layer from the current list -- chances are that it's
1349             * not in the list anyway, because it should have been removed
1350             * already upon request of the client (eg: window manager).
1351             * However, a buggy client could have not done that.
1352             * Since we know we don't have any more clients, we don't need
1353             * to use the purgatory.
1354             */
1355            status_t err = flinger->removeLayer_l(l);
1356            if (err == NAME_NOT_FOUND) {
1357                // The surface wasn't in the current list, which means it was
1358                // removed already, which means it is in the purgatory,
1359                // and need to be removed from there.
1360                // This needs to happen from the main thread since its dtor
1361                // must run from there (b/c of OpenGL ES). Additionally, we
1362                // can't really acquire our internal lock from
1363                // destroySurface() -- see postMessage() below.
1364                ssize_t idx = flinger->mLayerPurgatory.remove(l);
1365                LOGE_IF(idx < 0,
1366                        "layer=%p is not in the purgatory list", l.get());
1367            }
1368
1369            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1370                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1371            return true;
1372        }
1373    };
1374
1375    postMessageAsync( new MessageDestroySurface(this, layer) );
1376    return NO_ERROR;
1377}
1378
1379status_t SurfaceFlinger::setClientState(
1380        const sp<Client>& client,
1381        int32_t count,
1382        const layer_state_t* states)
1383{
1384    Mutex::Autolock _l(mStateLock);
1385    uint32_t flags = 0;
1386    for (int i=0 ; i<count ; i++) {
1387        const layer_state_t& s(states[i]);
1388        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1389        if (layer != 0) {
1390            const uint32_t what = s.what;
1391            if (what & ePositionChanged) {
1392                if (layer->setPosition(s.x, s.y))
1393                    flags |= eTraversalNeeded;
1394            }
1395            if (what & eLayerChanged) {
1396                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1397                if (layer->setLayer(s.z)) {
1398                    mCurrentState.layersSortedByZ.removeAt(idx);
1399                    mCurrentState.layersSortedByZ.add(layer);
1400                    // we need traversal (state changed)
1401                    // AND transaction (list changed)
1402                    flags |= eTransactionNeeded|eTraversalNeeded;
1403                }
1404            }
1405            if (what & eSizeChanged) {
1406                if (layer->setSize(s.w, s.h)) {
1407                    flags |= eTraversalNeeded;
1408                    mResizeTransationPending = true;
1409                }
1410            }
1411            if (what & eAlphaChanged) {
1412                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1413                    flags |= eTraversalNeeded;
1414            }
1415            if (what & eMatrixChanged) {
1416                if (layer->setMatrix(s.matrix))
1417                    flags |= eTraversalNeeded;
1418            }
1419            if (what & eTransparentRegionChanged) {
1420                if (layer->setTransparentRegionHint(s.transparentRegion))
1421                    flags |= eTraversalNeeded;
1422            }
1423            if (what & eVisibilityChanged) {
1424                if (layer->setFlags(s.flags, s.mask))
1425                    flags |= eTraversalNeeded;
1426            }
1427        }
1428    }
1429    if (flags) {
1430        setTransactionFlags(flags);
1431    }
1432    return NO_ERROR;
1433}
1434
1435void SurfaceFlinger::screenReleased(int dpy)
1436{
1437    // this may be called by a signal handler, we can't do too much in here
1438    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1439    signalEvent();
1440}
1441
1442void SurfaceFlinger::screenAcquired(int dpy)
1443{
1444    // this may be called by a signal handler, we can't do too much in here
1445    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1446    signalEvent();
1447}
1448
1449status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1450{
1451    const size_t SIZE = 4096;
1452    char buffer[SIZE];
1453    String8 result;
1454    if (!mDump.checkCalling()) {
1455        snprintf(buffer, SIZE, "Permission Denial: "
1456                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1457                IPCThreadState::self()->getCallingPid(),
1458                IPCThreadState::self()->getCallingUid());
1459        result.append(buffer);
1460    } else {
1461
1462        // figure out if we're stuck somewhere
1463        const nsecs_t now = systemTime();
1464        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1465        const nsecs_t inTransaction(mDebugInTransaction);
1466        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1467        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1468
1469        // Try to get the main lock, but don't insist if we can't
1470        // (this would indicate SF is stuck, but we want to be able to
1471        // print something in dumpsys).
1472        int retry = 3;
1473        while (mStateLock.tryLock()<0 && --retry>=0) {
1474            usleep(1000000);
1475        }
1476        const bool locked(retry >= 0);
1477        if (!locked) {
1478            snprintf(buffer, SIZE,
1479                    "SurfaceFlinger appears to be unresponsive, "
1480                    "dumping anyways (no locks held)\n");
1481            result.append(buffer);
1482        }
1483
1484        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1485        const size_t count = currentLayers.size();
1486        for (size_t i=0 ; i<count ; i++) {
1487            const sp<LayerBase>& layer(currentLayers[i]);
1488            layer->dump(result, buffer, SIZE);
1489            const Layer::State& s(layer->drawingState());
1490            s.transparentRegion.dump(result, "transparentRegion");
1491            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1492            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1493        }
1494
1495        mWormholeRegion.dump(result, "WormholeRegion");
1496        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1497        snprintf(buffer, SIZE,
1498                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1499                mFreezeDisplay?"yes":"no", mFreezeCount,
1500                mCurrentState.orientation, hw.canDraw());
1501        result.append(buffer);
1502        snprintf(buffer, SIZE,
1503                "  last eglSwapBuffers() time: %f us\n"
1504                "  last transaction time     : %f us\n",
1505                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1506        result.append(buffer);
1507
1508        if (inSwapBuffersDuration || !locked) {
1509            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1510                    inSwapBuffersDuration/1000.0);
1511            result.append(buffer);
1512        }
1513
1514        if (inTransactionDuration || !locked) {
1515            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1516                    inTransactionDuration/1000.0);
1517            result.append(buffer);
1518        }
1519
1520        HWComposer& hwc(hw.getHwComposer());
1521        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1522                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1523                mDebugDisableHWC ? "disabled" : "enabled");
1524        result.append(buffer);
1525        hwc.dump(result, buffer, SIZE);
1526
1527        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1528        alloc.dump(result);
1529        hw.dump(result);
1530
1531        if (locked) {
1532            mStateLock.unlock();
1533        }
1534    }
1535    write(fd, result.string(), result.size());
1536    return NO_ERROR;
1537}
1538
1539status_t SurfaceFlinger::onTransact(
1540    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1541{
1542    switch (code) {
1543        case CREATE_CONNECTION:
1544        case OPEN_GLOBAL_TRANSACTION:
1545        case CLOSE_GLOBAL_TRANSACTION:
1546        case SET_ORIENTATION:
1547        case FREEZE_DISPLAY:
1548        case UNFREEZE_DISPLAY:
1549        case BOOT_FINISHED:
1550        case TURN_ELECTRON_BEAM_OFF:
1551        case TURN_ELECTRON_BEAM_ON:
1552        {
1553            // codes that require permission check
1554            IPCThreadState* ipc = IPCThreadState::self();
1555            const int pid = ipc->getCallingPid();
1556            const int uid = ipc->getCallingUid();
1557            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1558                LOGE("Permission Denial: "
1559                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1560                return PERMISSION_DENIED;
1561            }
1562            break;
1563        }
1564        case CAPTURE_SCREEN:
1565        {
1566            // codes that require permission check
1567            IPCThreadState* ipc = IPCThreadState::self();
1568            const int pid = ipc->getCallingPid();
1569            const int uid = ipc->getCallingUid();
1570            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1571                LOGE("Permission Denial: "
1572                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1573                return PERMISSION_DENIED;
1574            }
1575            break;
1576        }
1577    }
1578
1579    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1580    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1581        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1582        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1583            IPCThreadState* ipc = IPCThreadState::self();
1584            const int pid = ipc->getCallingPid();
1585            const int uid = ipc->getCallingUid();
1586            LOGE("Permission Denial: "
1587                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1588            return PERMISSION_DENIED;
1589        }
1590        int n;
1591        switch (code) {
1592            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1593            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1594                return NO_ERROR;
1595            case 1002:  // SHOW_UPDATES
1596                n = data.readInt32();
1597                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1598                return NO_ERROR;
1599            case 1003:  // SHOW_BACKGROUND
1600                n = data.readInt32();
1601                mDebugBackground = n ? 1 : 0;
1602                return NO_ERROR;
1603            case 1008:  // toggle use of hw composer
1604                n = data.readInt32();
1605                mDebugDisableHWC = n ? 1 : 0;
1606                mHwWorkListDirty = true;
1607                // fall-through...
1608            case 1004:{ // repaint everything
1609                Mutex::Autolock _l(mStateLock);
1610                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1611                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1612                signalEvent();
1613                return NO_ERROR;
1614            }
1615            case 1005:{ // force transaction
1616                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1617                return NO_ERROR;
1618            }
1619            case 1006:{ // enable/disable GraphicLog
1620                int enabled = data.readInt32();
1621                GraphicLog::getInstance().setEnabled(enabled);
1622                return NO_ERROR;
1623            }
1624            case 1007: // set mFreezeCount
1625                mFreezeCount = data.readInt32();
1626                mFreezeDisplayTime = 0;
1627                return NO_ERROR;
1628            case 1010:  // interrogate.
1629                reply->writeInt32(0);
1630                reply->writeInt32(0);
1631                reply->writeInt32(mDebugRegion);
1632                reply->writeInt32(mDebugBackground);
1633                return NO_ERROR;
1634            case 1013: {
1635                Mutex::Autolock _l(mStateLock);
1636                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1637                reply->writeInt32(hw.getPageFlipCount());
1638            }
1639            return NO_ERROR;
1640        }
1641    }
1642    return err;
1643}
1644
1645// ---------------------------------------------------------------------------
1646
1647status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1648        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1649{
1650    if (!GLExtensions::getInstance().haveFramebufferObject())
1651        return INVALID_OPERATION;
1652
1653    // get screen geometry
1654    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1655    const uint32_t hw_w = hw.getWidth();
1656    const uint32_t hw_h = hw.getHeight();
1657    GLfloat u = 1;
1658    GLfloat v = 1;
1659
1660    // make sure to clear all GL error flags
1661    while ( glGetError() != GL_NO_ERROR ) ;
1662
1663    // create a FBO
1664    GLuint name, tname;
1665    glGenTextures(1, &tname);
1666    glBindTexture(GL_TEXTURE_2D, tname);
1667    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1668            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1669    if (glGetError() != GL_NO_ERROR) {
1670        while ( glGetError() != GL_NO_ERROR ) ;
1671        GLint tw = (2 << (31 - clz(hw_w)));
1672        GLint th = (2 << (31 - clz(hw_h)));
1673        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1674                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1675        u = GLfloat(hw_w) / tw;
1676        v = GLfloat(hw_h) / th;
1677    }
1678    glGenFramebuffersOES(1, &name);
1679    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1680    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1681            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1682
1683    // redraw the screen entirely...
1684    glClearColor(0,0,0,1);
1685    glClear(GL_COLOR_BUFFER_BIT);
1686    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1687    const size_t count = layers.size();
1688    for (size_t i=0 ; i<count ; ++i) {
1689        const sp<LayerBase>& layer(layers[i]);
1690        layer->drawForSreenShot();
1691    }
1692
1693    // back to main framebuffer
1694    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1695    glDisable(GL_SCISSOR_TEST);
1696    glDeleteFramebuffersOES(1, &name);
1697
1698    *textureName = tname;
1699    *uOut = u;
1700    *vOut = v;
1701    return NO_ERROR;
1702}
1703
1704// ---------------------------------------------------------------------------
1705
1706status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1707{
1708    status_t result = PERMISSION_DENIED;
1709
1710    if (!GLExtensions::getInstance().haveFramebufferObject())
1711        return INVALID_OPERATION;
1712
1713    // get screen geometry
1714    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1715    const uint32_t hw_w = hw.getWidth();
1716    const uint32_t hw_h = hw.getHeight();
1717    const Region screenBounds(hw.bounds());
1718
1719    GLfloat u, v;
1720    GLuint tname;
1721    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1722    if (result != NO_ERROR) {
1723        return result;
1724    }
1725
1726    GLfloat vtx[8];
1727    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1728    glEnable(GL_TEXTURE_2D);
1729    glBindTexture(GL_TEXTURE_2D, tname);
1730    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1731    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1732    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1733    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1734    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1735    glVertexPointer(2, GL_FLOAT, 0, vtx);
1736
1737    class s_curve_interpolator {
1738        const float nbFrames, s, v;
1739    public:
1740        s_curve_interpolator(int nbFrames, float s)
1741        : nbFrames(1.0f / (nbFrames-1)), s(s),
1742          v(1.0f + expf(-s + 0.5f*s)) {
1743        }
1744        float operator()(int f) {
1745            const float x = f * nbFrames;
1746            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1747        }
1748    };
1749
1750    class v_stretch {
1751        const GLfloat hw_w, hw_h;
1752    public:
1753        v_stretch(uint32_t hw_w, uint32_t hw_h)
1754        : hw_w(hw_w), hw_h(hw_h) {
1755        }
1756        void operator()(GLfloat* vtx, float v) {
1757            const GLfloat w = hw_w + (hw_w * v);
1758            const GLfloat h = hw_h - (hw_h * v);
1759            const GLfloat x = (hw_w - w) * 0.5f;
1760            const GLfloat y = (hw_h - h) * 0.5f;
1761            vtx[0] = x;         vtx[1] = y;
1762            vtx[2] = x;         vtx[3] = y + h;
1763            vtx[4] = x + w;     vtx[5] = y + h;
1764            vtx[6] = x + w;     vtx[7] = y;
1765        }
1766    };
1767
1768    class h_stretch {
1769        const GLfloat hw_w, hw_h;
1770    public:
1771        h_stretch(uint32_t hw_w, uint32_t hw_h)
1772        : hw_w(hw_w), hw_h(hw_h) {
1773        }
1774        void operator()(GLfloat* vtx, float v) {
1775            const GLfloat w = hw_w - (hw_w * v);
1776            const GLfloat h = 1.0f;
1777            const GLfloat x = (hw_w - w) * 0.5f;
1778            const GLfloat y = (hw_h - h) * 0.5f;
1779            vtx[0] = x;         vtx[1] = y;
1780            vtx[2] = x;         vtx[3] = y + h;
1781            vtx[4] = x + w;     vtx[5] = y + h;
1782            vtx[6] = x + w;     vtx[7] = y;
1783        }
1784    };
1785
1786    // the full animation is 24 frames
1787    const int nbFrames = 12;
1788    s_curve_interpolator itr(nbFrames, 7.5f);
1789    s_curve_interpolator itg(nbFrames, 8.0f);
1790    s_curve_interpolator itb(nbFrames, 8.5f);
1791
1792    v_stretch vverts(hw_w, hw_h);
1793    glEnable(GL_BLEND);
1794    glBlendFunc(GL_ONE, GL_ONE);
1795    for (int i=0 ; i<nbFrames ; i++) {
1796        float x, y, w, h;
1797        const float vr = itr(i);
1798        const float vg = itg(i);
1799        const float vb = itb(i);
1800
1801        // clear screen
1802        glColorMask(1,1,1,1);
1803        glClear(GL_COLOR_BUFFER_BIT);
1804        glEnable(GL_TEXTURE_2D);
1805
1806        // draw the red plane
1807        vverts(vtx, vr);
1808        glColorMask(1,0,0,1);
1809        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1810
1811        // draw the green plane
1812        vverts(vtx, vg);
1813        glColorMask(0,1,0,1);
1814        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1815
1816        // draw the blue plane
1817        vverts(vtx, vb);
1818        glColorMask(0,0,1,1);
1819        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1820
1821        // draw the white highlight (we use the last vertices)
1822        glDisable(GL_TEXTURE_2D);
1823        glColorMask(1,1,1,1);
1824        glColor4f(vg, vg, vg, 1);
1825        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1826        hw.flip(screenBounds);
1827    }
1828
1829    h_stretch hverts(hw_w, hw_h);
1830    glDisable(GL_BLEND);
1831    glDisable(GL_TEXTURE_2D);
1832    glColorMask(1,1,1,1);
1833    for (int i=0 ; i<nbFrames ; i++) {
1834        const float v = itg(i);
1835        hverts(vtx, v);
1836        glClear(GL_COLOR_BUFFER_BIT);
1837        glColor4f(1-v, 1-v, 1-v, 1);
1838        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1839        hw.flip(screenBounds);
1840    }
1841
1842    glColorMask(1,1,1,1);
1843    glEnable(GL_SCISSOR_TEST);
1844    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1845    glDeleteTextures(1, &tname);
1846    return NO_ERROR;
1847}
1848
1849status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1850{
1851    status_t result = PERMISSION_DENIED;
1852
1853    if (!GLExtensions::getInstance().haveFramebufferObject())
1854        return INVALID_OPERATION;
1855
1856
1857    // get screen geometry
1858    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1859    const uint32_t hw_w = hw.getWidth();
1860    const uint32_t hw_h = hw.getHeight();
1861    const Region screenBounds(hw.bounds());
1862
1863    GLfloat u, v;
1864    GLuint tname;
1865    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1866    if (result != NO_ERROR) {
1867        return result;
1868    }
1869
1870    // back to main framebuffer
1871    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1872    glDisable(GL_SCISSOR_TEST);
1873
1874    GLfloat vtx[8];
1875    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1876    glEnable(GL_TEXTURE_2D);
1877    glBindTexture(GL_TEXTURE_2D, tname);
1878    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1879    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1880    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1881    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1882    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1883    glVertexPointer(2, GL_FLOAT, 0, vtx);
1884
1885    class s_curve_interpolator {
1886        const float nbFrames, s, v;
1887    public:
1888        s_curve_interpolator(int nbFrames, float s)
1889        : nbFrames(1.0f / (nbFrames-1)), s(s),
1890          v(1.0f + expf(-s + 0.5f*s)) {
1891        }
1892        float operator()(int f) {
1893            const float x = f * nbFrames;
1894            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1895        }
1896    };
1897
1898    class v_stretch {
1899        const GLfloat hw_w, hw_h;
1900    public:
1901        v_stretch(uint32_t hw_w, uint32_t hw_h)
1902        : hw_w(hw_w), hw_h(hw_h) {
1903        }
1904        void operator()(GLfloat* vtx, float v) {
1905            const GLfloat w = hw_w + (hw_w * v);
1906            const GLfloat h = hw_h - (hw_h * v);
1907            const GLfloat x = (hw_w - w) * 0.5f;
1908            const GLfloat y = (hw_h - h) * 0.5f;
1909            vtx[0] = x;         vtx[1] = y;
1910            vtx[2] = x;         vtx[3] = y + h;
1911            vtx[4] = x + w;     vtx[5] = y + h;
1912            vtx[6] = x + w;     vtx[7] = y;
1913        }
1914    };
1915
1916    class h_stretch {
1917        const GLfloat hw_w, hw_h;
1918    public:
1919        h_stretch(uint32_t hw_w, uint32_t hw_h)
1920        : hw_w(hw_w), hw_h(hw_h) {
1921        }
1922        void operator()(GLfloat* vtx, float v) {
1923            const GLfloat w = hw_w - (hw_w * v);
1924            const GLfloat h = 1.0f;
1925            const GLfloat x = (hw_w - w) * 0.5f;
1926            const GLfloat y = (hw_h - h) * 0.5f;
1927            vtx[0] = x;         vtx[1] = y;
1928            vtx[2] = x;         vtx[3] = y + h;
1929            vtx[4] = x + w;     vtx[5] = y + h;
1930            vtx[6] = x + w;     vtx[7] = y;
1931        }
1932    };
1933
1934    // the full animation is 12 frames
1935    int nbFrames = 8;
1936    s_curve_interpolator itr(nbFrames, 7.5f);
1937    s_curve_interpolator itg(nbFrames, 8.0f);
1938    s_curve_interpolator itb(nbFrames, 8.5f);
1939
1940    h_stretch hverts(hw_w, hw_h);
1941    glDisable(GL_BLEND);
1942    glDisable(GL_TEXTURE_2D);
1943    glColorMask(1,1,1,1);
1944    for (int i=nbFrames-1 ; i>=0 ; i--) {
1945        const float v = itg(i);
1946        hverts(vtx, v);
1947        glClear(GL_COLOR_BUFFER_BIT);
1948        glColor4f(1-v, 1-v, 1-v, 1);
1949        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1950        hw.flip(screenBounds);
1951    }
1952
1953    nbFrames = 4;
1954    v_stretch vverts(hw_w, hw_h);
1955    glEnable(GL_BLEND);
1956    glBlendFunc(GL_ONE, GL_ONE);
1957    for (int i=nbFrames-1 ; i>=0 ; i--) {
1958        float x, y, w, h;
1959        const float vr = itr(i);
1960        const float vg = itg(i);
1961        const float vb = itb(i);
1962
1963        // clear screen
1964        glColorMask(1,1,1,1);
1965        glClear(GL_COLOR_BUFFER_BIT);
1966        glEnable(GL_TEXTURE_2D);
1967
1968        // draw the red plane
1969        vverts(vtx, vr);
1970        glColorMask(1,0,0,1);
1971        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1972
1973        // draw the green plane
1974        vverts(vtx, vg);
1975        glColorMask(0,1,0,1);
1976        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1977
1978        // draw the blue plane
1979        vverts(vtx, vb);
1980        glColorMask(0,0,1,1);
1981        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1982
1983        hw.flip(screenBounds);
1984    }
1985
1986    glColorMask(1,1,1,1);
1987    glEnable(GL_SCISSOR_TEST);
1988    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1989    glDeleteTextures(1, &tname);
1990
1991    return NO_ERROR;
1992}
1993
1994// ---------------------------------------------------------------------------
1995
1996status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
1997{
1998    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1999    if (!hw.canDraw()) {
2000        // we're already off
2001        return NO_ERROR;
2002    }
2003    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2004        electronBeamOffAnimationImplLocked();
2005    }
2006
2007    // always clear the whole screen at the end of the animation
2008    glClearColor(0,0,0,1);
2009    glDisable(GL_SCISSOR_TEST);
2010    glClear(GL_COLOR_BUFFER_BIT);
2011    glEnable(GL_SCISSOR_TEST);
2012    hw.flip( Region(hw.bounds()) );
2013
2014    hw.setCanDraw(false);
2015    return NO_ERROR;
2016}
2017
2018status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2019{
2020    class MessageTurnElectronBeamOff : public MessageBase {
2021        SurfaceFlinger* flinger;
2022        int32_t mode;
2023        status_t result;
2024    public:
2025        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2026            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2027        }
2028        status_t getResult() const {
2029            return result;
2030        }
2031        virtual bool handler() {
2032            Mutex::Autolock _l(flinger->mStateLock);
2033            result = flinger->turnElectronBeamOffImplLocked(mode);
2034            return true;
2035        }
2036    };
2037
2038    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2039    status_t res = postMessageSync(msg);
2040    if (res == NO_ERROR) {
2041        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2042
2043        // work-around: when the power-manager calls us we activate the
2044        // animation. eventually, the "on" animation will be called
2045        // by the power-manager itself
2046        mElectronBeamAnimationMode = mode;
2047    }
2048    return res;
2049}
2050
2051// ---------------------------------------------------------------------------
2052
2053status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2054{
2055    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2056    if (hw.canDraw()) {
2057        // we're already on
2058        return NO_ERROR;
2059    }
2060    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2061        electronBeamOnAnimationImplLocked();
2062    }
2063    hw.setCanDraw(true);
2064
2065    // make sure to redraw the whole screen when the animation is done
2066    mDirtyRegion.set(hw.bounds());
2067    signalEvent();
2068
2069    return NO_ERROR;
2070}
2071
2072status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2073{
2074    class MessageTurnElectronBeamOn : public MessageBase {
2075        SurfaceFlinger* flinger;
2076        int32_t mode;
2077        status_t result;
2078    public:
2079        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2080            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2081        }
2082        status_t getResult() const {
2083            return result;
2084        }
2085        virtual bool handler() {
2086            Mutex::Autolock _l(flinger->mStateLock);
2087            result = flinger->turnElectronBeamOnImplLocked(mode);
2088            return true;
2089        }
2090    };
2091
2092    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2093    return NO_ERROR;
2094}
2095
2096// ---------------------------------------------------------------------------
2097
2098status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2099        sp<IMemoryHeap>* heap,
2100        uint32_t* w, uint32_t* h, PixelFormat* f,
2101        uint32_t sw, uint32_t sh,
2102        uint32_t minLayerZ, uint32_t maxLayerZ)
2103{
2104    status_t result = PERMISSION_DENIED;
2105
2106    // only one display supported for now
2107    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2108        return BAD_VALUE;
2109
2110    if (!GLExtensions::getInstance().haveFramebufferObject())
2111        return INVALID_OPERATION;
2112
2113    // get screen geometry
2114    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2115    const uint32_t hw_w = hw.getWidth();
2116    const uint32_t hw_h = hw.getHeight();
2117
2118    if ((sw > hw_w) || (sh > hw_h))
2119        return BAD_VALUE;
2120
2121    sw = (!sw) ? hw_w : sw;
2122    sh = (!sh) ? hw_h : sh;
2123    const size_t size = sw * sh * 4;
2124
2125    // make sure to clear all GL error flags
2126    while ( glGetError() != GL_NO_ERROR ) ;
2127
2128    // create a FBO
2129    GLuint name, tname;
2130    glGenRenderbuffersOES(1, &tname);
2131    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2132    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2133    glGenFramebuffersOES(1, &name);
2134    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2135    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2136            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2137
2138    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2139    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2140
2141        // invert everything, b/c glReadPixel() below will invert the FB
2142        glViewport(0, 0, sw, sh);
2143        glScissor(0, 0, sw, sh);
2144        glMatrixMode(GL_PROJECTION);
2145        glPushMatrix();
2146        glLoadIdentity();
2147        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2148        glMatrixMode(GL_MODELVIEW);
2149
2150        // redraw the screen entirely...
2151        glClearColor(0,0,0,1);
2152        glClear(GL_COLOR_BUFFER_BIT);
2153
2154        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2155        const size_t count = layers.size();
2156        for (size_t i=0 ; i<count ; ++i) {
2157            const sp<LayerBase>& layer(layers[i]);
2158            const uint32_t z = layer->drawingState().z;
2159            if (z >= minLayerZ && z <= maxLayerZ) {
2160                layer->drawForSreenShot();
2161            }
2162        }
2163
2164        // XXX: this is needed on tegra
2165        glScissor(0, 0, sw, sh);
2166
2167        // check for errors and return screen capture
2168        if (glGetError() != GL_NO_ERROR) {
2169            // error while rendering
2170            result = INVALID_OPERATION;
2171        } else {
2172            // allocate shared memory large enough to hold the
2173            // screen capture
2174            sp<MemoryHeapBase> base(
2175                    new MemoryHeapBase(size, 0, "screen-capture") );
2176            void* const ptr = base->getBase();
2177            if (ptr) {
2178                // capture the screen with glReadPixels()
2179                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2180                if (glGetError() == GL_NO_ERROR) {
2181                    *heap = base;
2182                    *w = sw;
2183                    *h = sh;
2184                    *f = PIXEL_FORMAT_RGBA_8888;
2185                    result = NO_ERROR;
2186                }
2187            } else {
2188                result = NO_MEMORY;
2189            }
2190        }
2191        glEnable(GL_SCISSOR_TEST);
2192        glViewport(0, 0, hw_w, hw_h);
2193        glMatrixMode(GL_PROJECTION);
2194        glPopMatrix();
2195        glMatrixMode(GL_MODELVIEW);
2196
2197
2198    } else {
2199        result = BAD_VALUE;
2200    }
2201
2202    // release FBO resources
2203    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2204    glDeleteRenderbuffersOES(1, &tname);
2205    glDeleteFramebuffersOES(1, &name);
2206
2207    hw.compositionComplete();
2208
2209    return result;
2210}
2211
2212
2213status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2214        sp<IMemoryHeap>* heap,
2215        uint32_t* width, uint32_t* height, PixelFormat* format,
2216        uint32_t sw, uint32_t sh,
2217        uint32_t minLayerZ, uint32_t maxLayerZ)
2218{
2219    // only one display supported for now
2220    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2221        return BAD_VALUE;
2222
2223    if (!GLExtensions::getInstance().haveFramebufferObject())
2224        return INVALID_OPERATION;
2225
2226    class MessageCaptureScreen : public MessageBase {
2227        SurfaceFlinger* flinger;
2228        DisplayID dpy;
2229        sp<IMemoryHeap>* heap;
2230        uint32_t* w;
2231        uint32_t* h;
2232        PixelFormat* f;
2233        uint32_t sw;
2234        uint32_t sh;
2235        uint32_t minLayerZ;
2236        uint32_t maxLayerZ;
2237        status_t result;
2238    public:
2239        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2240                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2241                uint32_t sw, uint32_t sh,
2242                uint32_t minLayerZ, uint32_t maxLayerZ)
2243            : flinger(flinger), dpy(dpy),
2244              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2245              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2246              result(PERMISSION_DENIED)
2247        {
2248        }
2249        status_t getResult() const {
2250            return result;
2251        }
2252        virtual bool handler() {
2253            Mutex::Autolock _l(flinger->mStateLock);
2254
2255            // if we have secure windows, never allow the screen capture
2256            if (flinger->mSecureFrameBuffer)
2257                return true;
2258
2259            result = flinger->captureScreenImplLocked(dpy,
2260                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2261
2262            return true;
2263        }
2264    };
2265
2266    sp<MessageBase> msg = new MessageCaptureScreen(this,
2267            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2268    status_t res = postMessageSync(msg);
2269    if (res == NO_ERROR) {
2270        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2271    }
2272    return res;
2273}
2274
2275// ---------------------------------------------------------------------------
2276
2277sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2278{
2279    sp<Layer> result;
2280    Mutex::Autolock _l(mStateLock);
2281    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2282    return result;
2283}
2284
2285// ---------------------------------------------------------------------------
2286
2287sp<GraphicBuffer> SurfaceFlinger::createGraphicBuffer(uint32_t w, uint32_t h,
2288        PixelFormat format, uint32_t usage) const {
2289    // XXX: HACK HACK HACK!!!  This should NOT be static, but it is to fix a
2290    // race between SurfaceFlinger unref'ing the buffer and the client ref'ing
2291    // it.
2292    static sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2293    status_t err = graphicBuffer->initCheck();
2294    if (err != 0) {
2295        LOGE("createGraphicBuffer: init check failed: %d", err);
2296        return 0;
2297    } else if (graphicBuffer->handle == 0) {
2298        LOGE("createGraphicBuffer: unable to create GraphicBuffer");
2299        return 0;
2300    }
2301    return graphicBuffer;
2302}
2303
2304// ---------------------------------------------------------------------------
2305
2306Client::Client(const sp<SurfaceFlinger>& flinger)
2307    : mFlinger(flinger), mNameGenerator(1)
2308{
2309}
2310
2311Client::~Client()
2312{
2313    const size_t count = mLayers.size();
2314    for (size_t i=0 ; i<count ; i++) {
2315        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2316        if (layer != 0) {
2317            mFlinger->removeLayer(layer);
2318        }
2319    }
2320}
2321
2322status_t Client::initCheck() const {
2323    return NO_ERROR;
2324}
2325
2326ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2327{
2328    int32_t name = android_atomic_inc(&mNameGenerator);
2329    mLayers.add(name, layer);
2330    return name;
2331}
2332
2333void Client::detachLayer(const LayerBaseClient* layer)
2334{
2335    // we do a linear search here, because this doesn't happen often
2336    const size_t count = mLayers.size();
2337    for (size_t i=0 ; i<count ; i++) {
2338        if (mLayers.valueAt(i) == layer) {
2339            mLayers.removeItemsAt(i, 1);
2340            break;
2341        }
2342    }
2343}
2344sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2345    sp<LayerBaseClient> lbc;
2346    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2347    if (layer != 0) {
2348        lbc = layer.promote();
2349        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2350    }
2351    return lbc;
2352}
2353
2354sp<IMemoryHeap> Client::getControlBlock() const {
2355    return 0;
2356}
2357ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2358    return -1;
2359}
2360sp<ISurface> Client::createSurface(
2361        ISurfaceComposerClient::surface_data_t* params, int pid,
2362        const String8& name,
2363        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2364        uint32_t flags)
2365{
2366    return mFlinger->createSurface(this, pid, name, params,
2367            display, w, h, format, flags);
2368}
2369status_t Client::destroySurface(SurfaceID sid) {
2370    return mFlinger->removeSurface(this, sid);
2371}
2372status_t Client::setState(int32_t count, const layer_state_t* states) {
2373    return mFlinger->setClientState(this, count, states);
2374}
2375
2376// ---------------------------------------------------------------------------
2377
2378UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2379    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2380{
2381    const int pgsize = getpagesize();
2382    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2383
2384    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2385            "SurfaceFlinger Client control-block");
2386
2387    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2388    if (ctrlblk) { // construct the shared structure in-place.
2389        new(ctrlblk) SharedClient;
2390    }
2391}
2392
2393UserClient::~UserClient()
2394{
2395    if (ctrlblk) {
2396        ctrlblk->~SharedClient();  // destroy our shared-structure.
2397    }
2398
2399    /*
2400     * When a UserClient dies, it's unclear what to do exactly.
2401     * We could go ahead and destroy all surfaces linked to that client
2402     * however, it wouldn't be fair to the main Client
2403     * (usually the the window-manager), which might want to re-target
2404     * the layer to another UserClient.
2405     * I think the best is to do nothing, or not much; in most cases the
2406     * WM itself will go ahead and clean things up when it detects a client of
2407     * his has died.
2408     * The remaining question is what to display? currently we keep
2409     * just keep the current buffer.
2410     */
2411}
2412
2413status_t UserClient::initCheck() const {
2414    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2415}
2416
2417void UserClient::detachLayer(const Layer* layer)
2418{
2419    int32_t name = layer->getToken();
2420    if (name >= 0) {
2421        int32_t mask = 1LU<<name;
2422        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2423            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2424        }
2425    }
2426}
2427
2428sp<IMemoryHeap> UserClient::getControlBlock() const {
2429    return mCblkHeap;
2430}
2431
2432ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2433{
2434    int32_t name = NAME_NOT_FOUND;
2435    sp<Layer> layer(mFlinger->getLayer(sur));
2436    if (layer == 0) {
2437        return name;
2438    }
2439
2440    // if this layer already has a token, just return it
2441    name = layer->getToken();
2442    if ((name >= 0) && (layer->getClient() == this)) {
2443        return name;
2444    }
2445
2446    name = 0;
2447    do {
2448        int32_t mask = 1LU<<name;
2449        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2450            // we found and locked that name
2451            status_t err = layer->setToken(
2452                    const_cast<UserClient*>(this), ctrlblk, name);
2453            if (err != NO_ERROR) {
2454                // free the name
2455                android_atomic_and(~mask, &mBitmap);
2456                name = err;
2457            }
2458            break;
2459        }
2460        if (++name > 31)
2461            name = NO_MEMORY;
2462    } while(name >= 0);
2463
2464    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2465    //        sur->asBinder().get(), name, this, mBitmap);
2466    return name;
2467}
2468
2469sp<ISurface> UserClient::createSurface(
2470        ISurfaceComposerClient::surface_data_t* params, int pid,
2471        const String8& name,
2472        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2473        uint32_t flags) {
2474    return 0;
2475}
2476status_t UserClient::destroySurface(SurfaceID sid) {
2477    return INVALID_OPERATION;
2478}
2479status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2480    return INVALID_OPERATION;
2481}
2482
2483// ---------------------------------------------------------------------------
2484
2485GraphicPlane::GraphicPlane()
2486    : mHw(0)
2487{
2488}
2489
2490GraphicPlane::~GraphicPlane() {
2491    delete mHw;
2492}
2493
2494bool GraphicPlane::initialized() const {
2495    return mHw ? true : false;
2496}
2497
2498int GraphicPlane::getWidth() const {
2499    return mWidth;
2500}
2501
2502int GraphicPlane::getHeight() const {
2503    return mHeight;
2504}
2505
2506void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2507{
2508    mHw = hw;
2509
2510    // initialize the display orientation transform.
2511    // it's a constant that should come from the display driver.
2512    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2513    char property[PROPERTY_VALUE_MAX];
2514    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2515        //displayOrientation
2516        switch (atoi(property)) {
2517        case 90:
2518            displayOrientation = ISurfaceComposer::eOrientation90;
2519            break;
2520        case 270:
2521            displayOrientation = ISurfaceComposer::eOrientation270;
2522            break;
2523        }
2524    }
2525
2526    const float w = hw->getWidth();
2527    const float h = hw->getHeight();
2528    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2529            &mDisplayTransform);
2530    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2531        mDisplayWidth = h;
2532        mDisplayHeight = w;
2533    } else {
2534        mDisplayWidth = w;
2535        mDisplayHeight = h;
2536    }
2537
2538    setOrientation(ISurfaceComposer::eOrientationDefault);
2539}
2540
2541status_t GraphicPlane::orientationToTransfrom(
2542        int orientation, int w, int h, Transform* tr)
2543{
2544    uint32_t flags = 0;
2545    switch (orientation) {
2546    case ISurfaceComposer::eOrientationDefault:
2547        flags = Transform::ROT_0;
2548        break;
2549    case ISurfaceComposer::eOrientation90:
2550        flags = Transform::ROT_90;
2551        break;
2552    case ISurfaceComposer::eOrientation180:
2553        flags = Transform::ROT_180;
2554        break;
2555    case ISurfaceComposer::eOrientation270:
2556        flags = Transform::ROT_270;
2557        break;
2558    default:
2559        return BAD_VALUE;
2560    }
2561    tr->set(flags, w, h);
2562    return NO_ERROR;
2563}
2564
2565status_t GraphicPlane::setOrientation(int orientation)
2566{
2567    // If the rotation can be handled in hardware, this is where
2568    // the magic should happen.
2569
2570    const DisplayHardware& hw(displayHardware());
2571    const float w = mDisplayWidth;
2572    const float h = mDisplayHeight;
2573    mWidth = int(w);
2574    mHeight = int(h);
2575
2576    Transform orientationTransform;
2577    GraphicPlane::orientationToTransfrom(orientation, w, h,
2578            &orientationTransform);
2579    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2580        mWidth = int(h);
2581        mHeight = int(w);
2582    }
2583
2584    mOrientation = orientation;
2585    mGlobalTransform = mDisplayTransform * orientationTransform;
2586    return NO_ERROR;
2587}
2588
2589const DisplayHardware& GraphicPlane::displayHardware() const {
2590    return *mHw;
2591}
2592
2593DisplayHardware& GraphicPlane::editDisplayHardware() {
2594    return *mHw;
2595}
2596
2597const Transform& GraphicPlane::transform() const {
2598    return mGlobalTransform;
2599}
2600
2601EGLDisplay GraphicPlane::getEGLDisplay() const {
2602    return mHw->getEGLDisplay();
2603}
2604
2605// ---------------------------------------------------------------------------
2606
2607}; // namespace android
2608