SurfaceFlinger.cpp revision 79544364aa3c088fa7fbfadfc169086653389555
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <gui/IDisplayEventConnection.h> 38 39#include <utils/String8.h> 40#include <utils/String16.h> 41#include <utils/StopWatch.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/GraphicLog.h> 45#include <ui/PixelFormat.h> 46 47#include <pixelflinger/pixelflinger.h> 48#include <GLES/gl.h> 49 50#include "clz.h" 51#include "DisplayEventConnection.h" 52#include "EventThread.h" 53#include "GLExtensions.h" 54#include "DdmConnection.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/surfaceflinger/SharedBufferStack.h> 64 65/* ideally AID_GRAPHICS would be in a semi-public header 66 * or there would be a way to map a user/group name to its id 67 */ 68#ifndef AID_GRAPHICS 69#define AID_GRAPHICS 1003 70#endif 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransationPending(false), 90 mLayersRemoved(false), 91 mBootTime(systemTime()), 92 mVisibleRegionsDirty(false), 93 mHwWorkListDirty(false), 94 mElectronBeamAnimationMode(0), 95 mDebugRegion(0), 96 mDebugBackground(0), 97 mDebugDDMS(0), 98 mDebugDisableHWC(0), 99 mDebugDisableTransformHint(0), 100 mDebugInSwapBuffers(0), 101 mLastSwapBufferTime(0), 102 mDebugInTransaction(0), 103 mLastTransactionTime(0), 104 mBootFinished(false), 105 mConsoleSignals(0), 106 mSecureFrameBuffer(0) 107{ 108 init(); 109} 110 111void SurfaceFlinger::init() 112{ 113 LOGI("SurfaceFlinger is starting"); 114 115 // debugging stuff... 116 char value[PROPERTY_VALUE_MAX]; 117 118 property_get("debug.sf.showupdates", value, "0"); 119 mDebugRegion = atoi(value); 120 121 property_get("debug.sf.showbackground", value, "0"); 122 mDebugBackground = atoi(value); 123 124 property_get("debug.sf.ddms", value, "0"); 125 mDebugDDMS = atoi(value); 126 if (mDebugDDMS) { 127 DdmConnection::start(getServiceName()); 128 } 129 130 LOGI_IF(mDebugRegion, "showupdates enabled"); 131 LOGI_IF(mDebugBackground, "showbackground enabled"); 132 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 133} 134 135SurfaceFlinger::~SurfaceFlinger() 136{ 137 glDeleteTextures(1, &mWormholeTexName); 138} 139 140sp<IMemoryHeap> SurfaceFlinger::getCblk() const 141{ 142 return mServerHeap; 143} 144 145sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 146{ 147 sp<ISurfaceComposerClient> bclient; 148 sp<Client> client(new Client(this)); 149 status_t err = client->initCheck(); 150 if (err == NO_ERROR) { 151 bclient = client; 152 } 153 return bclient; 154} 155 156sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 157{ 158 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 159 return gba; 160} 161 162const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 163{ 164 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 165 const GraphicPlane& plane(mGraphicPlanes[dpy]); 166 return plane; 167} 168 169GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 170{ 171 return const_cast<GraphicPlane&>( 172 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 173} 174 175void SurfaceFlinger::bootFinished() 176{ 177 const nsecs_t now = systemTime(); 178 const nsecs_t duration = now - mBootTime; 179 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 180 mBootFinished = true; 181 182 // wait patiently for the window manager death 183 const String16 name("window"); 184 sp<IBinder> window(defaultServiceManager()->getService(name)); 185 if (window != 0) { 186 window->linkToDeath(this); 187 } 188 189 // stop boot animation 190 property_set("ctl.stop", "bootanim"); 191} 192 193void SurfaceFlinger::binderDied(const wp<IBinder>& who) 194{ 195 // the window manager died on us. prepare its eulogy. 196 197 // reset screen orientation 198 setOrientation(0, eOrientationDefault, 0); 199 200 // restart the boot-animation 201 property_set("ctl.start", "bootanim"); 202} 203 204void SurfaceFlinger::onFirstRef() 205{ 206 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 207 208 // Wait for the main thread to be done with its initialization 209 mReadyToRunBarrier.wait(); 210} 211 212static inline uint16_t pack565(int r, int g, int b) { 213 return (r<<11)|(g<<5)|b; 214} 215 216status_t SurfaceFlinger::readyToRun() 217{ 218 LOGI( "SurfaceFlinger's main thread ready to run. " 219 "Initializing graphics H/W..."); 220 221 // we only support one display currently 222 int dpy = 0; 223 224 { 225 // initialize the main display 226 GraphicPlane& plane(graphicPlane(dpy)); 227 DisplayHardware* const hw = new DisplayHardware(this, dpy); 228 plane.setDisplayHardware(hw); 229 } 230 231 // create the shared control-block 232 mServerHeap = new MemoryHeapBase(4096, 233 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 234 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 235 236 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 237 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 238 239 new(mServerCblk) surface_flinger_cblk_t; 240 241 // initialize primary screen 242 // (other display should be initialized in the same manner, but 243 // asynchronously, as they could come and go. None of this is supported 244 // yet). 245 const GraphicPlane& plane(graphicPlane(dpy)); 246 const DisplayHardware& hw = plane.displayHardware(); 247 const uint32_t w = hw.getWidth(); 248 const uint32_t h = hw.getHeight(); 249 const uint32_t f = hw.getFormat(); 250 hw.makeCurrent(); 251 252 // initialize the shared control block 253 mServerCblk->connected |= 1<<dpy; 254 display_cblk_t* dcblk = mServerCblk->displays + dpy; 255 memset(dcblk, 0, sizeof(display_cblk_t)); 256 dcblk->w = plane.getWidth(); 257 dcblk->h = plane.getHeight(); 258 dcblk->format = f; 259 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 260 dcblk->xdpi = hw.getDpiX(); 261 dcblk->ydpi = hw.getDpiY(); 262 dcblk->fps = hw.getRefreshRate(); 263 dcblk->density = hw.getDensity(); 264 265 // Initialize OpenGL|ES 266 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 267 glPixelStorei(GL_PACK_ALIGNMENT, 4); 268 glEnableClientState(GL_VERTEX_ARRAY); 269 glEnable(GL_SCISSOR_TEST); 270 glShadeModel(GL_FLAT); 271 glDisable(GL_DITHER); 272 glDisable(GL_CULL_FACE); 273 274 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 275 const uint16_t g1 = pack565(0x17,0x2f,0x17); 276 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 277 glGenTextures(1, &mWormholeTexName); 278 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 279 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 283 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 284 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 285 286 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 287 glGenTextures(1, &mProtectedTexName); 288 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 289 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 290 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 291 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 292 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 293 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 294 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 295 296 glViewport(0, 0, w, h); 297 glMatrixMode(GL_PROJECTION); 298 glLoadIdentity(); 299 // put the origin in the left-bottom corner 300 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 301 302 303 // start the EventThread 304 mEventThread = new EventThread(this); 305 306 /* 307 * We're now ready to accept clients... 308 */ 309 310 mReadyToRunBarrier.open(); 311 312 // start boot animation 313 property_set("ctl.start", "bootanim"); 314 315 return NO_ERROR; 316} 317 318// ---------------------------------------------------------------------------- 319#if 0 320#pragma mark - 321#pragma mark Events Handler 322#endif 323 324void SurfaceFlinger::waitForEvent() { 325 mEventQueue.waitMessage(); 326} 327 328void SurfaceFlinger::signalEvent() { 329 mEventQueue.invalidate(); 330} 331 332status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 333 nsecs_t reltime, uint32_t flags) { 334 return mEventQueue.postMessage(msg, reltime); 335} 336 337status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 338 nsecs_t reltime, uint32_t flags) { 339 status_t res = mEventQueue.postMessage(msg, reltime); 340 if (res == NO_ERROR) { 341 msg->wait(); 342 } 343 return res; 344} 345 346// ---------------------------------------------------------------------------- 347 348bool SurfaceFlinger::authenticateSurfaceTexture( 349 const sp<ISurfaceTexture>& surfaceTexture) const { 350 Mutex::Autolock _l(mStateLock); 351 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 352 353 // Check the visible layer list for the ISurface 354 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 355 size_t count = currentLayers.size(); 356 for (size_t i=0 ; i<count ; i++) { 357 const sp<LayerBase>& layer(currentLayers[i]); 358 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 359 if (lbc != NULL) { 360 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 361 if (lbcBinder == surfaceTextureBinder) { 362 return true; 363 } 364 } 365 } 366 367 // Check the layers in the purgatory. This check is here so that if a 368 // SurfaceTexture gets destroyed before all the clients are done using it, 369 // the error will not be reported as "surface XYZ is not authenticated", but 370 // will instead fail later on when the client tries to use the surface, 371 // which should be reported as "surface XYZ returned an -ENODEV". The 372 // purgatorized layers are no less authentic than the visible ones, so this 373 // should not cause any harm. 374 size_t purgatorySize = mLayerPurgatory.size(); 375 for (size_t i=0 ; i<purgatorySize ; i++) { 376 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 377 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 378 if (lbc != NULL) { 379 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 380 if (lbcBinder == surfaceTextureBinder) { 381 return true; 382 } 383 } 384 } 385 386 return false; 387} 388 389// ---------------------------------------------------------------------------- 390 391sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 392 sp<DisplayEventConnection> result(new DisplayEventConnection(this)); 393 mEventThread->registerDisplayEventConnection(result); 394 return result; 395} 396 397void SurfaceFlinger::cleanupDisplayEventConnection( 398 const wp<DisplayEventConnection>& connection) { 399 mEventThread->unregisterDisplayEventConnection(connection); 400} 401 402// ---------------------------------------------------------------------------- 403#if 0 404#pragma mark - 405#pragma mark Main loop 406#endif 407 408bool SurfaceFlinger::threadLoop() 409{ 410 waitForEvent(); 411 412 // check for transactions 413 if (UNLIKELY(mConsoleSignals)) { 414 handleConsoleEvents(); 415 } 416 417 // if we're in a global transaction, don't do anything. 418 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 419 uint32_t transactionFlags = peekTransactionFlags(mask); 420 if (UNLIKELY(transactionFlags)) { 421 handleTransaction(transactionFlags); 422 } 423 424 // post surfaces (if needed) 425 handlePageFlip(); 426 427 if (mDirtyRegion.isEmpty()) { 428 // nothing new to do. 429 return true; 430 } 431 432 if (UNLIKELY(mHwWorkListDirty)) { 433 // build the h/w work list 434 handleWorkList(); 435 } 436 437 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 438 if (LIKELY(hw.canDraw())) { 439 // repaint the framebuffer (if needed) 440 441 const int index = hw.getCurrentBufferIndex(); 442 GraphicLog& logger(GraphicLog::getInstance()); 443 444 logger.log(GraphicLog::SF_REPAINT, index); 445 handleRepaint(); 446 447 // inform the h/w that we're done compositing 448 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 449 hw.compositionComplete(); 450 451 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 452 postFramebuffer(); 453 454 logger.log(GraphicLog::SF_REPAINT_DONE, index); 455 } else { 456 // pretend we did the post 457 hw.compositionComplete(); 458 hw.waitForVSync(); 459 } 460 return true; 461} 462 463void SurfaceFlinger::postFramebuffer() 464{ 465 // this should never happen. we do the flip anyways so we don't 466 // risk to cause a deadlock with hwc 467 LOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty"); 468 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 469 const nsecs_t now = systemTime(); 470 mDebugInSwapBuffers = now; 471 hw.flip(mSwapRegion); 472 mLastSwapBufferTime = systemTime() - now; 473 mDebugInSwapBuffers = 0; 474 mSwapRegion.clear(); 475} 476 477void SurfaceFlinger::handleConsoleEvents() 478{ 479 // something to do with the console 480 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 481 482 int what = android_atomic_and(0, &mConsoleSignals); 483 if (what & eConsoleAcquired) { 484 hw.acquireScreen(); 485 // this is a temporary work-around, eventually this should be called 486 // by the power-manager 487 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 488 } 489 490 if (what & eConsoleReleased) { 491 if (hw.isScreenAcquired()) { 492 hw.releaseScreen(); 493 } 494 } 495 496 mDirtyRegion.set(hw.bounds()); 497} 498 499void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 500{ 501 Mutex::Autolock _l(mStateLock); 502 const nsecs_t now = systemTime(); 503 mDebugInTransaction = now; 504 505 // Here we're guaranteed that some transaction flags are set 506 // so we can call handleTransactionLocked() unconditionally. 507 // We call getTransactionFlags(), which will also clear the flags, 508 // with mStateLock held to guarantee that mCurrentState won't change 509 // until the transaction is committed. 510 511 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 512 transactionFlags = getTransactionFlags(mask); 513 handleTransactionLocked(transactionFlags); 514 515 mLastTransactionTime = systemTime() - now; 516 mDebugInTransaction = 0; 517 invalidateHwcGeometry(); 518 // here the transaction has been committed 519} 520 521void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 522{ 523 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 524 const size_t count = currentLayers.size(); 525 526 /* 527 * Traversal of the children 528 * (perform the transaction for each of them if needed) 529 */ 530 531 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 532 if (layersNeedTransaction) { 533 for (size_t i=0 ; i<count ; i++) { 534 const sp<LayerBase>& layer = currentLayers[i]; 535 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 536 if (!trFlags) continue; 537 538 const uint32_t flags = layer->doTransaction(0); 539 if (flags & Layer::eVisibleRegion) 540 mVisibleRegionsDirty = true; 541 } 542 } 543 544 /* 545 * Perform our own transaction if needed 546 */ 547 548 if (transactionFlags & eTransactionNeeded) { 549 if (mCurrentState.orientation != mDrawingState.orientation) { 550 // the orientation has changed, recompute all visible regions 551 // and invalidate everything. 552 553 const int dpy = 0; 554 const int orientation = mCurrentState.orientation; 555 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 556 GraphicPlane& plane(graphicPlane(dpy)); 557 plane.setOrientation(orientation); 558 559 // update the shared control block 560 const DisplayHardware& hw(plane.displayHardware()); 561 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 562 dcblk->orientation = orientation; 563 dcblk->w = plane.getWidth(); 564 dcblk->h = plane.getHeight(); 565 566 mVisibleRegionsDirty = true; 567 mDirtyRegion.set(hw.bounds()); 568 } 569 570 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 571 // layers have been added 572 mVisibleRegionsDirty = true; 573 } 574 575 // some layers might have been removed, so 576 // we need to update the regions they're exposing. 577 if (mLayersRemoved) { 578 mLayersRemoved = false; 579 mVisibleRegionsDirty = true; 580 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 581 const size_t count = previousLayers.size(); 582 for (size_t i=0 ; i<count ; i++) { 583 const sp<LayerBase>& layer(previousLayers[i]); 584 if (currentLayers.indexOf( layer ) < 0) { 585 // this layer is not visible anymore 586 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 587 } 588 } 589 } 590 } 591 592 commitTransaction(); 593} 594 595void SurfaceFlinger::computeVisibleRegions( 596 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 597{ 598 const GraphicPlane& plane(graphicPlane(0)); 599 const Transform& planeTransform(plane.transform()); 600 const DisplayHardware& hw(plane.displayHardware()); 601 const Region screenRegion(hw.bounds()); 602 603 Region aboveOpaqueLayers; 604 Region aboveCoveredLayers; 605 Region dirty; 606 607 bool secureFrameBuffer = false; 608 609 size_t i = currentLayers.size(); 610 while (i--) { 611 const sp<LayerBase>& layer = currentLayers[i]; 612 layer->validateVisibility(planeTransform); 613 614 // start with the whole surface at its current location 615 const Layer::State& s(layer->drawingState()); 616 617 /* 618 * opaqueRegion: area of a surface that is fully opaque. 619 */ 620 Region opaqueRegion; 621 622 /* 623 * visibleRegion: area of a surface that is visible on screen 624 * and not fully transparent. This is essentially the layer's 625 * footprint minus the opaque regions above it. 626 * Areas covered by a translucent surface are considered visible. 627 */ 628 Region visibleRegion; 629 630 /* 631 * coveredRegion: area of a surface that is covered by all 632 * visible regions above it (which includes the translucent areas). 633 */ 634 Region coveredRegion; 635 636 637 // handle hidden surfaces by setting the visible region to empty 638 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 639 const bool translucent = !layer->isOpaque(); 640 const Rect bounds(layer->visibleBounds()); 641 visibleRegion.set(bounds); 642 visibleRegion.andSelf(screenRegion); 643 if (!visibleRegion.isEmpty()) { 644 // Remove the transparent area from the visible region 645 if (translucent) { 646 visibleRegion.subtractSelf(layer->transparentRegionScreen); 647 } 648 649 // compute the opaque region 650 const int32_t layerOrientation = layer->getOrientation(); 651 if (s.alpha==255 && !translucent && 652 ((layerOrientation & Transform::ROT_INVALID) == false)) { 653 // the opaque region is the layer's footprint 654 opaqueRegion = visibleRegion; 655 } 656 } 657 } 658 659 // Clip the covered region to the visible region 660 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 661 662 // Update aboveCoveredLayers for next (lower) layer 663 aboveCoveredLayers.orSelf(visibleRegion); 664 665 // subtract the opaque region covered by the layers above us 666 visibleRegion.subtractSelf(aboveOpaqueLayers); 667 668 // compute this layer's dirty region 669 if (layer->contentDirty) { 670 // we need to invalidate the whole region 671 dirty = visibleRegion; 672 // as well, as the old visible region 673 dirty.orSelf(layer->visibleRegionScreen); 674 layer->contentDirty = false; 675 } else { 676 /* compute the exposed region: 677 * the exposed region consists of two components: 678 * 1) what's VISIBLE now and was COVERED before 679 * 2) what's EXPOSED now less what was EXPOSED before 680 * 681 * note that (1) is conservative, we start with the whole 682 * visible region but only keep what used to be covered by 683 * something -- which mean it may have been exposed. 684 * 685 * (2) handles areas that were not covered by anything but got 686 * exposed because of a resize. 687 */ 688 const Region newExposed = visibleRegion - coveredRegion; 689 const Region oldVisibleRegion = layer->visibleRegionScreen; 690 const Region oldCoveredRegion = layer->coveredRegionScreen; 691 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 692 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 693 } 694 dirty.subtractSelf(aboveOpaqueLayers); 695 696 // accumulate to the screen dirty region 697 dirtyRegion.orSelf(dirty); 698 699 // Update aboveOpaqueLayers for next (lower) layer 700 aboveOpaqueLayers.orSelf(opaqueRegion); 701 702 // Store the visible region is screen space 703 layer->setVisibleRegion(visibleRegion); 704 layer->setCoveredRegion(coveredRegion); 705 706 // If a secure layer is partially visible, lock-down the screen! 707 if (layer->isSecure() && !visibleRegion.isEmpty()) { 708 secureFrameBuffer = true; 709 } 710 } 711 712 // invalidate the areas where a layer was removed 713 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 714 mDirtyRegionRemovedLayer.clear(); 715 716 mSecureFrameBuffer = secureFrameBuffer; 717 opaqueRegion = aboveOpaqueLayers; 718} 719 720 721void SurfaceFlinger::commitTransaction() 722{ 723 mDrawingState = mCurrentState; 724 mTransationPending = false; 725 mTransactionCV.broadcast(); 726} 727 728void SurfaceFlinger::handlePageFlip() 729{ 730 bool visibleRegions = mVisibleRegionsDirty; 731 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 732 visibleRegions |= lockPageFlip(currentLayers); 733 734 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 735 const Region screenRegion(hw.bounds()); 736 if (visibleRegions) { 737 Region opaqueRegion; 738 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 739 740 /* 741 * rebuild the visible layer list 742 */ 743 const size_t count = currentLayers.size(); 744 mVisibleLayersSortedByZ.clear(); 745 mVisibleLayersSortedByZ.setCapacity(count); 746 for (size_t i=0 ; i<count ; i++) { 747 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 748 mVisibleLayersSortedByZ.add(currentLayers[i]); 749 } 750 751 mWormholeRegion = screenRegion.subtract(opaqueRegion); 752 mVisibleRegionsDirty = false; 753 invalidateHwcGeometry(); 754 } 755 756 unlockPageFlip(currentLayers); 757 758 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 759 mDirtyRegion.andSelf(screenRegion); 760} 761 762void SurfaceFlinger::invalidateHwcGeometry() 763{ 764 mHwWorkListDirty = true; 765} 766 767bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 768{ 769 bool recomputeVisibleRegions = false; 770 size_t count = currentLayers.size(); 771 sp<LayerBase> const* layers = currentLayers.array(); 772 for (size_t i=0 ; i<count ; i++) { 773 const sp<LayerBase>& layer(layers[i]); 774 layer->lockPageFlip(recomputeVisibleRegions); 775 } 776 return recomputeVisibleRegions; 777} 778 779void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 780{ 781 const GraphicPlane& plane(graphicPlane(0)); 782 const Transform& planeTransform(plane.transform()); 783 size_t count = currentLayers.size(); 784 sp<LayerBase> const* layers = currentLayers.array(); 785 for (size_t i=0 ; i<count ; i++) { 786 const sp<LayerBase>& layer(layers[i]); 787 layer->unlockPageFlip(planeTransform, mDirtyRegion); 788 } 789} 790 791void SurfaceFlinger::handleWorkList() 792{ 793 mHwWorkListDirty = false; 794 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 795 if (hwc.initCheck() == NO_ERROR) { 796 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 797 const size_t count = currentLayers.size(); 798 hwc.createWorkList(count); 799 hwc_layer_t* const cur(hwc.getLayers()); 800 for (size_t i=0 ; cur && i<count ; i++) { 801 currentLayers[i]->setGeometry(&cur[i]); 802 if (mDebugDisableHWC || mDebugRegion) { 803 cur[i].compositionType = HWC_FRAMEBUFFER; 804 cur[i].flags |= HWC_SKIP_LAYER; 805 } 806 } 807 } 808} 809 810void SurfaceFlinger::handleRepaint() 811{ 812 // compute the invalid region 813 mSwapRegion.orSelf(mDirtyRegion); 814 815 if (UNLIKELY(mDebugRegion)) { 816 debugFlashRegions(); 817 } 818 819 // set the frame buffer 820 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 821 glMatrixMode(GL_MODELVIEW); 822 glLoadIdentity(); 823 824 uint32_t flags = hw.getFlags(); 825 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 826 (flags & DisplayHardware::BUFFER_PRESERVED)) 827 { 828 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 829 // takes a rectangle, we must make sure to update that whole 830 // rectangle in that case 831 if (flags & DisplayHardware::SWAP_RECTANGLE) { 832 // TODO: we really should be able to pass a region to 833 // SWAP_RECTANGLE so that we don't have to redraw all this. 834 mDirtyRegion.set(mSwapRegion.bounds()); 835 } else { 836 // in the BUFFER_PRESERVED case, obviously, we can update only 837 // what's needed and nothing more. 838 // NOTE: this is NOT a common case, as preserving the backbuffer 839 // is costly and usually involves copying the whole update back. 840 } 841 } else { 842 if (flags & DisplayHardware::PARTIAL_UPDATES) { 843 // We need to redraw the rectangle that will be updated 844 // (pushed to the framebuffer). 845 // This is needed because PARTIAL_UPDATES only takes one 846 // rectangle instead of a region (see DisplayHardware::flip()) 847 mDirtyRegion.set(mSwapRegion.bounds()); 848 } else { 849 // we need to redraw everything (the whole screen) 850 mDirtyRegion.set(hw.bounds()); 851 mSwapRegion = mDirtyRegion; 852 } 853 } 854 855 setupHardwareComposer(mDirtyRegion); 856 composeSurfaces(mDirtyRegion); 857 858 // update the swap region and clear the dirty region 859 mSwapRegion.orSelf(mDirtyRegion); 860 mDirtyRegion.clear(); 861} 862 863void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) 864{ 865 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 866 HWComposer& hwc(hw.getHwComposer()); 867 hwc_layer_t* const cur(hwc.getLayers()); 868 if (!cur) { 869 return; 870 } 871 872 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 873 size_t count = layers.size(); 874 875 LOGE_IF(hwc.getNumLayers() != count, 876 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 877 hwc.getNumLayers(), count); 878 879 // just to be extra-safe, use the smallest count 880 if (hwc.initCheck() == NO_ERROR) { 881 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 882 } 883 884 /* 885 * update the per-frame h/w composer data for each layer 886 * and build the transparent region of the FB 887 */ 888 for (size_t i=0 ; i<count ; i++) { 889 const sp<LayerBase>& layer(layers[i]); 890 layer->setPerFrameData(&cur[i]); 891 } 892 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 893 status_t err = hwc.prepare(); 894 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 895 896 if (err == NO_ERROR) { 897 // what's happening here is tricky. 898 // we want to clear all the layers with the CLEAR_FB flags 899 // that are opaque. 900 // however, since some GPU are efficient at preserving 901 // the backbuffer, we want to take advantage of that so we do the 902 // clear only in the dirty region (other areas will be preserved 903 // on those GPUs). 904 // NOTE: on non backbuffer preserving GPU, the dirty region 905 // has already been expanded as needed, so the code is correct 906 // there too. 907 // 908 // However, the content of the framebuffer cannot be trusted when 909 // we switch to/from FB/OVERLAY, in which case we need to 910 // expand the dirty region to those areas too. 911 // 912 // Note also that there is a special case when switching from 913 // "no layers in FB" to "some layers in FB", where we need to redraw 914 // the entire FB, since some areas might contain uninitialized 915 // data. 916 // 917 // Also we want to make sure to not clear areas that belong to 918 // layers above that won't redraw (we would just be erasing them), 919 // that is, we can't erase anything outside the dirty region. 920 921 Region transparent; 922 923 if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { 924 transparent.set(hw.getBounds()); 925 dirtyInOut = transparent; 926 } else { 927 for (size_t i=0 ; i<count ; i++) { 928 const sp<LayerBase>& layer(layers[i]); 929 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 930 transparent.orSelf(layer->visibleRegionScreen); 931 } 932 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); 933 if (isOverlay != layer->isOverlay()) { 934 // we transitioned to/from overlay, so add this layer 935 // to the dirty region so the framebuffer can be either 936 // cleared or redrawn. 937 dirtyInOut.orSelf(layer->visibleRegionScreen); 938 } 939 layer->setOverlay(isOverlay); 940 } 941 // don't erase stuff outside the dirty region 942 transparent.andSelf(dirtyInOut); 943 } 944 945 /* 946 * clear the area of the FB that need to be transparent 947 */ 948 if (!transparent.isEmpty()) { 949 glClearColor(0,0,0,0); 950 Region::const_iterator it = transparent.begin(); 951 Region::const_iterator const end = transparent.end(); 952 const int32_t height = hw.getHeight(); 953 while (it != end) { 954 const Rect& r(*it++); 955 const GLint sy = height - (r.top + r.height()); 956 glScissor(r.left, sy, r.width(), r.height()); 957 glClear(GL_COLOR_BUFFER_BIT); 958 } 959 } 960 } 961} 962 963void SurfaceFlinger::composeSurfaces(const Region& dirty) 964{ 965 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 966 HWComposer& hwc(hw.getHwComposer()); 967 968 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 969 if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { 970 // should never happen unless the window manager has a bug 971 // draw something... 972 drawWormhole(); 973 } 974 975 /* 976 * and then, render the layers targeted at the framebuffer 977 */ 978 hwc_layer_t* const cur(hwc.getLayers()); 979 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 980 size_t count = layers.size(); 981 for (size_t i=0 ; i<count ; i++) { 982 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 983 continue; 984 } 985 const sp<LayerBase>& layer(layers[i]); 986 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 987 if (!clip.isEmpty()) { 988 layer->draw(clip); 989 } 990 } 991} 992 993void SurfaceFlinger::debugFlashRegions() 994{ 995 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 996 const uint32_t flags = hw.getFlags(); 997 const int32_t height = hw.getHeight(); 998 if (mSwapRegion.isEmpty()) { 999 return; 1000 } 1001 1002 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 1003 (flags & DisplayHardware::BUFFER_PRESERVED))) { 1004 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1005 mDirtyRegion.bounds() : hw.bounds()); 1006 composeSurfaces(repaint); 1007 } 1008 1009 glDisable(GL_TEXTURE_EXTERNAL_OES); 1010 glDisable(GL_TEXTURE_2D); 1011 glDisable(GL_BLEND); 1012 glDisable(GL_SCISSOR_TEST); 1013 1014 static int toggle = 0; 1015 toggle = 1 - toggle; 1016 if (toggle) { 1017 glColor4f(1, 0, 1, 1); 1018 } else { 1019 glColor4f(1, 1, 0, 1); 1020 } 1021 1022 Region::const_iterator it = mDirtyRegion.begin(); 1023 Region::const_iterator const end = mDirtyRegion.end(); 1024 while (it != end) { 1025 const Rect& r = *it++; 1026 GLfloat vertices[][2] = { 1027 { r.left, height - r.top }, 1028 { r.left, height - r.bottom }, 1029 { r.right, height - r.bottom }, 1030 { r.right, height - r.top } 1031 }; 1032 glVertexPointer(2, GL_FLOAT, 0, vertices); 1033 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1034 } 1035 1036 hw.flip(mSwapRegion); 1037 1038 if (mDebugRegion > 1) 1039 usleep(mDebugRegion * 1000); 1040 1041 glEnable(GL_SCISSOR_TEST); 1042} 1043 1044void SurfaceFlinger::drawWormhole() const 1045{ 1046 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1047 if (region.isEmpty()) 1048 return; 1049 1050 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1051 const int32_t width = hw.getWidth(); 1052 const int32_t height = hw.getHeight(); 1053 1054 if (LIKELY(!mDebugBackground)) { 1055 glClearColor(0,0,0,0); 1056 Region::const_iterator it = region.begin(); 1057 Region::const_iterator const end = region.end(); 1058 while (it != end) { 1059 const Rect& r = *it++; 1060 const GLint sy = height - (r.top + r.height()); 1061 glScissor(r.left, sy, r.width(), r.height()); 1062 glClear(GL_COLOR_BUFFER_BIT); 1063 } 1064 } else { 1065 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1066 { width, height }, { 0, height } }; 1067 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1068 1069 glVertexPointer(2, GL_SHORT, 0, vertices); 1070 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1071 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1072 1073 glDisable(GL_TEXTURE_EXTERNAL_OES); 1074 glEnable(GL_TEXTURE_2D); 1075 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1076 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1077 glMatrixMode(GL_TEXTURE); 1078 glLoadIdentity(); 1079 1080 glDisable(GL_BLEND); 1081 1082 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1083 Region::const_iterator it = region.begin(); 1084 Region::const_iterator const end = region.end(); 1085 while (it != end) { 1086 const Rect& r = *it++; 1087 const GLint sy = height - (r.top + r.height()); 1088 glScissor(r.left, sy, r.width(), r.height()); 1089 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1090 } 1091 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1092 glDisable(GL_TEXTURE_2D); 1093 glLoadIdentity(); 1094 glMatrixMode(GL_MODELVIEW); 1095 } 1096} 1097 1098void SurfaceFlinger::debugShowFPS() const 1099{ 1100 static int mFrameCount; 1101 static int mLastFrameCount = 0; 1102 static nsecs_t mLastFpsTime = 0; 1103 static float mFps = 0; 1104 mFrameCount++; 1105 nsecs_t now = systemTime(); 1106 nsecs_t diff = now - mLastFpsTime; 1107 if (diff > ms2ns(250)) { 1108 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1109 mLastFpsTime = now; 1110 mLastFrameCount = mFrameCount; 1111 } 1112 // XXX: mFPS has the value we want 1113 } 1114 1115status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1116{ 1117 Mutex::Autolock _l(mStateLock); 1118 addLayer_l(layer); 1119 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1120 return NO_ERROR; 1121} 1122 1123status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1124{ 1125 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1126 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1127} 1128 1129ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1130 const sp<LayerBaseClient>& lbc) 1131{ 1132 // attach this layer to the client 1133 size_t name = client->attachLayer(lbc); 1134 1135 Mutex::Autolock _l(mStateLock); 1136 1137 // add this layer to the current state list 1138 addLayer_l(lbc); 1139 1140 return ssize_t(name); 1141} 1142 1143status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1144{ 1145 Mutex::Autolock _l(mStateLock); 1146 status_t err = purgatorizeLayer_l(layer); 1147 if (err == NO_ERROR) 1148 setTransactionFlags(eTransactionNeeded); 1149 return err; 1150} 1151 1152status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1153{ 1154 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1155 if (lbc != 0) { 1156 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1157 } 1158 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1159 if (index >= 0) { 1160 mLayersRemoved = true; 1161 return NO_ERROR; 1162 } 1163 return status_t(index); 1164} 1165 1166status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1167{ 1168 // First add the layer to the purgatory list, which makes sure it won't 1169 // go away, then remove it from the main list (through a transaction). 1170 ssize_t err = removeLayer_l(layerBase); 1171 if (err >= 0) { 1172 mLayerPurgatory.add(layerBase); 1173 } 1174 1175 layerBase->onRemoved(); 1176 1177 // it's possible that we don't find a layer, because it might 1178 // have been destroyed already -- this is not technically an error 1179 // from the user because there is a race between Client::destroySurface(), 1180 // ~Client() and ~ISurface(). 1181 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1182} 1183 1184status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1185{ 1186 layer->forceVisibilityTransaction(); 1187 setTransactionFlags(eTraversalNeeded); 1188 return NO_ERROR; 1189} 1190 1191uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1192{ 1193 return android_atomic_release_load(&mTransactionFlags); 1194} 1195 1196uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1197{ 1198 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1199} 1200 1201uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1202{ 1203 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1204 if ((old & flags)==0) { // wake the server up 1205 signalEvent(); 1206 } 1207 return old; 1208} 1209 1210 1211void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1212 int orientation, uint32_t flags) { 1213 Mutex::Autolock _l(mStateLock); 1214 1215 uint32_t transactionFlags = 0; 1216 if (mCurrentState.orientation != orientation) { 1217 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1218 mCurrentState.orientation = orientation; 1219 transactionFlags |= eTransactionNeeded; 1220 } else if (orientation != eOrientationUnchanged) { 1221 LOGW("setTransactionState: ignoring unrecognized orientation: %d", 1222 orientation); 1223 } 1224 } 1225 1226 const size_t count = state.size(); 1227 for (size_t i=0 ; i<count ; i++) { 1228 const ComposerState& s(state[i]); 1229 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1230 transactionFlags |= setClientStateLocked(client, s.state); 1231 } 1232 1233 if (transactionFlags) { 1234 // this triggers the transaction 1235 setTransactionFlags(transactionFlags); 1236 1237 // if this is a synchronous transaction, wait for it to take effect 1238 // before returning. 1239 if (flags & eSynchronous) { 1240 mTransationPending = true; 1241 } 1242 while (mTransationPending) { 1243 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1244 if (CC_UNLIKELY(err != NO_ERROR)) { 1245 // just in case something goes wrong in SF, return to the 1246 // called after a few seconds. 1247 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1248 mTransationPending = false; 1249 break; 1250 } 1251 } 1252 } 1253} 1254 1255int SurfaceFlinger::setOrientation(DisplayID dpy, 1256 int orientation, uint32_t flags) 1257{ 1258 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1259 return BAD_VALUE; 1260 1261 Mutex::Autolock _l(mStateLock); 1262 if (mCurrentState.orientation != orientation) { 1263 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1264 mCurrentState.orientationFlags = flags; 1265 mCurrentState.orientation = orientation; 1266 setTransactionFlags(eTransactionNeeded); 1267 mTransactionCV.wait(mStateLock); 1268 } else { 1269 orientation = BAD_VALUE; 1270 } 1271 } 1272 return orientation; 1273} 1274 1275sp<ISurface> SurfaceFlinger::createSurface( 1276 ISurfaceComposerClient::surface_data_t* params, 1277 const String8& name, 1278 const sp<Client>& client, 1279 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1280 uint32_t flags) 1281{ 1282 sp<LayerBaseClient> layer; 1283 sp<ISurface> surfaceHandle; 1284 1285 if (int32_t(w|h) < 0) { 1286 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1287 int(w), int(h)); 1288 return surfaceHandle; 1289 } 1290 1291 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1292 sp<Layer> normalLayer; 1293 switch (flags & eFXSurfaceMask) { 1294 case eFXSurfaceNormal: 1295 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1296 layer = normalLayer; 1297 break; 1298 case eFXSurfaceBlur: 1299 // for now we treat Blur as Dim, until we can implement it 1300 // efficiently. 1301 case eFXSurfaceDim: 1302 layer = createDimSurface(client, d, w, h, flags); 1303 break; 1304 case eFXSurfaceScreenshot: 1305 layer = createScreenshotSurface(client, d, w, h, flags); 1306 break; 1307 } 1308 1309 if (layer != 0) { 1310 layer->initStates(w, h, flags); 1311 layer->setName(name); 1312 ssize_t token = addClientLayer(client, layer); 1313 1314 surfaceHandle = layer->getSurface(); 1315 if (surfaceHandle != 0) { 1316 params->token = token; 1317 params->identity = layer->getIdentity(); 1318 if (normalLayer != 0) { 1319 Mutex::Autolock _l(mStateLock); 1320 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1321 } 1322 } 1323 1324 setTransactionFlags(eTransactionNeeded); 1325 } 1326 1327 return surfaceHandle; 1328} 1329 1330sp<Layer> SurfaceFlinger::createNormalSurface( 1331 const sp<Client>& client, DisplayID display, 1332 uint32_t w, uint32_t h, uint32_t flags, 1333 PixelFormat& format) 1334{ 1335 // initialize the surfaces 1336 switch (format) { // TODO: take h/w into account 1337 case PIXEL_FORMAT_TRANSPARENT: 1338 case PIXEL_FORMAT_TRANSLUCENT: 1339 format = PIXEL_FORMAT_RGBA_8888; 1340 break; 1341 case PIXEL_FORMAT_OPAQUE: 1342#ifdef NO_RGBX_8888 1343 format = PIXEL_FORMAT_RGB_565; 1344#else 1345 format = PIXEL_FORMAT_RGBX_8888; 1346#endif 1347 break; 1348 } 1349 1350#ifdef NO_RGBX_8888 1351 if (format == PIXEL_FORMAT_RGBX_8888) 1352 format = PIXEL_FORMAT_RGBA_8888; 1353#endif 1354 1355 sp<Layer> layer = new Layer(this, display, client); 1356 status_t err = layer->setBuffers(w, h, format, flags); 1357 if (LIKELY(err != NO_ERROR)) { 1358 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1359 layer.clear(); 1360 } 1361 return layer; 1362} 1363 1364sp<LayerDim> SurfaceFlinger::createDimSurface( 1365 const sp<Client>& client, DisplayID display, 1366 uint32_t w, uint32_t h, uint32_t flags) 1367{ 1368 sp<LayerDim> layer = new LayerDim(this, display, client); 1369 return layer; 1370} 1371 1372sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1373 const sp<Client>& client, DisplayID display, 1374 uint32_t w, uint32_t h, uint32_t flags) 1375{ 1376 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1377 return layer; 1378} 1379 1380status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1381{ 1382 /* 1383 * called by the window manager, when a surface should be marked for 1384 * destruction. 1385 * 1386 * The surface is removed from the current and drawing lists, but placed 1387 * in the purgatory queue, so it's not destroyed right-away (we need 1388 * to wait for all client's references to go away first). 1389 */ 1390 1391 status_t err = NAME_NOT_FOUND; 1392 Mutex::Autolock _l(mStateLock); 1393 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1394 if (layer != 0) { 1395 err = purgatorizeLayer_l(layer); 1396 if (err == NO_ERROR) { 1397 setTransactionFlags(eTransactionNeeded); 1398 } 1399 } 1400 return err; 1401} 1402 1403status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1404{ 1405 // called by ~ISurface() when all references are gone 1406 status_t err = NO_ERROR; 1407 sp<LayerBaseClient> l(layer.promote()); 1408 if (l != NULL) { 1409 Mutex::Autolock _l(mStateLock); 1410 err = removeLayer_l(l); 1411 if (err == NAME_NOT_FOUND) { 1412 // The surface wasn't in the current list, which means it was 1413 // removed already, which means it is in the purgatory, 1414 // and need to be removed from there. 1415 ssize_t idx = mLayerPurgatory.remove(l); 1416 LOGE_IF(idx < 0, 1417 "layer=%p is not in the purgatory list", l.get()); 1418 } 1419 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1420 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1421 } 1422 return err; 1423} 1424 1425uint32_t SurfaceFlinger::setClientStateLocked( 1426 const sp<Client>& client, 1427 const layer_state_t& s) 1428{ 1429 uint32_t flags = 0; 1430 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1431 if (layer != 0) { 1432 const uint32_t what = s.what; 1433 if (what & ePositionChanged) { 1434 if (layer->setPosition(s.x, s.y)) 1435 flags |= eTraversalNeeded; 1436 } 1437 if (what & eLayerChanged) { 1438 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1439 if (layer->setLayer(s.z)) { 1440 mCurrentState.layersSortedByZ.removeAt(idx); 1441 mCurrentState.layersSortedByZ.add(layer); 1442 // we need traversal (state changed) 1443 // AND transaction (list changed) 1444 flags |= eTransactionNeeded|eTraversalNeeded; 1445 } 1446 } 1447 if (what & eSizeChanged) { 1448 if (layer->setSize(s.w, s.h)) { 1449 flags |= eTraversalNeeded; 1450 } 1451 } 1452 if (what & eAlphaChanged) { 1453 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1454 flags |= eTraversalNeeded; 1455 } 1456 if (what & eMatrixChanged) { 1457 if (layer->setMatrix(s.matrix)) 1458 flags |= eTraversalNeeded; 1459 } 1460 if (what & eTransparentRegionChanged) { 1461 if (layer->setTransparentRegionHint(s.transparentRegion)) 1462 flags |= eTraversalNeeded; 1463 } 1464 if (what & eVisibilityChanged) { 1465 if (layer->setFlags(s.flags, s.mask)) 1466 flags |= eTraversalNeeded; 1467 } 1468 } 1469 return flags; 1470} 1471 1472void SurfaceFlinger::screenReleased(int dpy) 1473{ 1474 // this may be called by a signal handler, we can't do too much in here 1475 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1476 signalEvent(); 1477} 1478 1479void SurfaceFlinger::screenAcquired(int dpy) 1480{ 1481 // this may be called by a signal handler, we can't do too much in here 1482 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1483 signalEvent(); 1484} 1485 1486status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1487{ 1488 const size_t SIZE = 4096; 1489 char buffer[SIZE]; 1490 String8 result; 1491 1492 if (!PermissionCache::checkCallingPermission(sDump)) { 1493 snprintf(buffer, SIZE, "Permission Denial: " 1494 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1495 IPCThreadState::self()->getCallingPid(), 1496 IPCThreadState::self()->getCallingUid()); 1497 result.append(buffer); 1498 } else { 1499 1500 // figure out if we're stuck somewhere 1501 const nsecs_t now = systemTime(); 1502 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1503 const nsecs_t inTransaction(mDebugInTransaction); 1504 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1505 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1506 1507 // Try to get the main lock, but don't insist if we can't 1508 // (this would indicate SF is stuck, but we want to be able to 1509 // print something in dumpsys). 1510 int retry = 3; 1511 while (mStateLock.tryLock()<0 && --retry>=0) { 1512 usleep(1000000); 1513 } 1514 const bool locked(retry >= 0); 1515 if (!locked) { 1516 snprintf(buffer, SIZE, 1517 "SurfaceFlinger appears to be unresponsive, " 1518 "dumping anyways (no locks held)\n"); 1519 result.append(buffer); 1520 } 1521 1522 /* 1523 * Dump the visible layer list 1524 */ 1525 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1526 const size_t count = currentLayers.size(); 1527 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1528 result.append(buffer); 1529 for (size_t i=0 ; i<count ; i++) { 1530 const sp<LayerBase>& layer(currentLayers[i]); 1531 layer->dump(result, buffer, SIZE); 1532 const Layer::State& s(layer->drawingState()); 1533 s.transparentRegion.dump(result, "transparentRegion"); 1534 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1535 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1536 } 1537 1538 /* 1539 * Dump the layers in the purgatory 1540 */ 1541 1542 const size_t purgatorySize = mLayerPurgatory.size(); 1543 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1544 result.append(buffer); 1545 for (size_t i=0 ; i<purgatorySize ; i++) { 1546 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1547 layer->shortDump(result, buffer, SIZE); 1548 } 1549 1550 /* 1551 * Dump SurfaceFlinger global state 1552 */ 1553 1554 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1555 result.append(buffer); 1556 1557 const GLExtensions& extensions(GLExtensions::getInstance()); 1558 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1559 extensions.getVendor(), 1560 extensions.getRenderer(), 1561 extensions.getVersion()); 1562 result.append(buffer); 1563 1564 snprintf(buffer, SIZE, "EGL : %s\n", 1565 eglQueryString(graphicPlane(0).getEGLDisplay(), 1566 EGL_VERSION_HW_ANDROID)); 1567 result.append(buffer); 1568 1569 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1570 result.append(buffer); 1571 1572 mWormholeRegion.dump(result, "WormholeRegion"); 1573 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1574 snprintf(buffer, SIZE, 1575 " orientation=%d, canDraw=%d\n", 1576 mCurrentState.orientation, hw.canDraw()); 1577 result.append(buffer); 1578 snprintf(buffer, SIZE, 1579 " last eglSwapBuffers() time: %f us\n" 1580 " last transaction time : %f us\n" 1581 " refresh-rate : %f fps\n" 1582 " x-dpi : %f\n" 1583 " y-dpi : %f\n", 1584 mLastSwapBufferTime/1000.0, 1585 mLastTransactionTime/1000.0, 1586 hw.getRefreshRate(), 1587 hw.getDpiX(), 1588 hw.getDpiY()); 1589 result.append(buffer); 1590 1591 if (inSwapBuffersDuration || !locked) { 1592 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1593 inSwapBuffersDuration/1000.0); 1594 result.append(buffer); 1595 } 1596 1597 if (inTransactionDuration || !locked) { 1598 snprintf(buffer, SIZE, " transaction time: %f us\n", 1599 inTransactionDuration/1000.0); 1600 result.append(buffer); 1601 } 1602 1603 /* 1604 * VSYNC state 1605 */ 1606 mEventThread->dump(result, buffer, SIZE); 1607 1608 /* 1609 * Dump HWComposer state 1610 */ 1611 HWComposer& hwc(hw.getHwComposer()); 1612 snprintf(buffer, SIZE, "h/w composer state:\n"); 1613 result.append(buffer); 1614 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1615 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1616 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1617 result.append(buffer); 1618 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1619 1620 /* 1621 * Dump gralloc state 1622 */ 1623 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1624 alloc.dump(result); 1625 hw.dump(result); 1626 1627 if (locked) { 1628 mStateLock.unlock(); 1629 } 1630 } 1631 write(fd, result.string(), result.size()); 1632 return NO_ERROR; 1633} 1634 1635status_t SurfaceFlinger::onTransact( 1636 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1637{ 1638 switch (code) { 1639 case CREATE_CONNECTION: 1640 case SET_TRANSACTION_STATE: 1641 case SET_ORIENTATION: 1642 case BOOT_FINISHED: 1643 case TURN_ELECTRON_BEAM_OFF: 1644 case TURN_ELECTRON_BEAM_ON: 1645 { 1646 // codes that require permission check 1647 IPCThreadState* ipc = IPCThreadState::self(); 1648 const int pid = ipc->getCallingPid(); 1649 const int uid = ipc->getCallingUid(); 1650 if ((uid != AID_GRAPHICS) && 1651 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1652 LOGE("Permission Denial: " 1653 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1654 return PERMISSION_DENIED; 1655 } 1656 break; 1657 } 1658 case CAPTURE_SCREEN: 1659 { 1660 // codes that require permission check 1661 IPCThreadState* ipc = IPCThreadState::self(); 1662 const int pid = ipc->getCallingPid(); 1663 const int uid = ipc->getCallingUid(); 1664 if ((uid != AID_GRAPHICS) && 1665 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1666 LOGE("Permission Denial: " 1667 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1668 return PERMISSION_DENIED; 1669 } 1670 break; 1671 } 1672 } 1673 1674 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1675 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1676 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1677 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1678 IPCThreadState* ipc = IPCThreadState::self(); 1679 const int pid = ipc->getCallingPid(); 1680 const int uid = ipc->getCallingUid(); 1681 LOGE("Permission Denial: " 1682 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1683 return PERMISSION_DENIED; 1684 } 1685 int n; 1686 switch (code) { 1687 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1688 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1689 return NO_ERROR; 1690 case 1002: // SHOW_UPDATES 1691 n = data.readInt32(); 1692 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1693 invalidateHwcGeometry(); 1694 repaintEverything(); 1695 return NO_ERROR; 1696 case 1003: // SHOW_BACKGROUND 1697 n = data.readInt32(); 1698 mDebugBackground = n ? 1 : 0; 1699 return NO_ERROR; 1700 case 1004:{ // repaint everything 1701 repaintEverything(); 1702 return NO_ERROR; 1703 } 1704 case 1005:{ // force transaction 1705 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1706 return NO_ERROR; 1707 } 1708 case 1006:{ // enable/disable GraphicLog 1709 int enabled = data.readInt32(); 1710 GraphicLog::getInstance().setEnabled(enabled); 1711 return NO_ERROR; 1712 } 1713 case 1008: // toggle use of hw composer 1714 n = data.readInt32(); 1715 mDebugDisableHWC = n ? 1 : 0; 1716 invalidateHwcGeometry(); 1717 repaintEverything(); 1718 return NO_ERROR; 1719 case 1009: // toggle use of transform hint 1720 n = data.readInt32(); 1721 mDebugDisableTransformHint = n ? 1 : 0; 1722 invalidateHwcGeometry(); 1723 repaintEverything(); 1724 return NO_ERROR; 1725 case 1010: // interrogate. 1726 reply->writeInt32(0); 1727 reply->writeInt32(0); 1728 reply->writeInt32(mDebugRegion); 1729 reply->writeInt32(mDebugBackground); 1730 return NO_ERROR; 1731 case 1013: { 1732 Mutex::Autolock _l(mStateLock); 1733 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1734 reply->writeInt32(hw.getPageFlipCount()); 1735 } 1736 return NO_ERROR; 1737 } 1738 } 1739 return err; 1740} 1741 1742void SurfaceFlinger::repaintEverything() { 1743 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1744 const Rect bounds(hw.getBounds()); 1745 setInvalidateRegion(Region(bounds)); 1746 signalEvent(); 1747} 1748 1749void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1750 Mutex::Autolock _l(mInvalidateLock); 1751 mInvalidateRegion = reg; 1752} 1753 1754Region SurfaceFlinger::getAndClearInvalidateRegion() { 1755 Mutex::Autolock _l(mInvalidateLock); 1756 Region reg(mInvalidateRegion); 1757 mInvalidateRegion.clear(); 1758 return reg; 1759} 1760 1761// --------------------------------------------------------------------------- 1762 1763status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1764 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1765{ 1766 Mutex::Autolock _l(mStateLock); 1767 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1768} 1769 1770status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1771 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1772{ 1773 if (!GLExtensions::getInstance().haveFramebufferObject()) 1774 return INVALID_OPERATION; 1775 1776 // get screen geometry 1777 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1778 const uint32_t hw_w = hw.getWidth(); 1779 const uint32_t hw_h = hw.getHeight(); 1780 GLfloat u = 1; 1781 GLfloat v = 1; 1782 1783 // make sure to clear all GL error flags 1784 while ( glGetError() != GL_NO_ERROR ) ; 1785 1786 // create a FBO 1787 GLuint name, tname; 1788 glGenTextures(1, &tname); 1789 glBindTexture(GL_TEXTURE_2D, tname); 1790 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1791 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1792 if (glGetError() != GL_NO_ERROR) { 1793 while ( glGetError() != GL_NO_ERROR ) ; 1794 GLint tw = (2 << (31 - clz(hw_w))); 1795 GLint th = (2 << (31 - clz(hw_h))); 1796 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1797 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1798 u = GLfloat(hw_w) / tw; 1799 v = GLfloat(hw_h) / th; 1800 } 1801 glGenFramebuffersOES(1, &name); 1802 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1803 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1804 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1805 1806 // redraw the screen entirely... 1807 glDisable(GL_TEXTURE_EXTERNAL_OES); 1808 glDisable(GL_TEXTURE_2D); 1809 glDisable(GL_SCISSOR_TEST); 1810 glClearColor(0,0,0,1); 1811 glClear(GL_COLOR_BUFFER_BIT); 1812 glEnable(GL_SCISSOR_TEST); 1813 glMatrixMode(GL_MODELVIEW); 1814 glLoadIdentity(); 1815 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1816 const size_t count = layers.size(); 1817 for (size_t i=0 ; i<count ; ++i) { 1818 const sp<LayerBase>& layer(layers[i]); 1819 layer->drawForSreenShot(); 1820 } 1821 1822 hw.compositionComplete(); 1823 1824 // back to main framebuffer 1825 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1826 glDisable(GL_SCISSOR_TEST); 1827 glDeleteFramebuffersOES(1, &name); 1828 1829 *textureName = tname; 1830 *uOut = u; 1831 *vOut = v; 1832 return NO_ERROR; 1833} 1834 1835// --------------------------------------------------------------------------- 1836 1837status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1838{ 1839 // get screen geometry 1840 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1841 const uint32_t hw_w = hw.getWidth(); 1842 const uint32_t hw_h = hw.getHeight(); 1843 const Region screenBounds(hw.getBounds()); 1844 1845 GLfloat u, v; 1846 GLuint tname; 1847 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1848 if (result != NO_ERROR) { 1849 return result; 1850 } 1851 1852 GLfloat vtx[8]; 1853 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1854 glBindTexture(GL_TEXTURE_2D, tname); 1855 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1856 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1857 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1858 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1859 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1860 glVertexPointer(2, GL_FLOAT, 0, vtx); 1861 1862 /* 1863 * Texture coordinate mapping 1864 * 1865 * u 1866 * 1 +----------+---+ 1867 * | | | | image is inverted 1868 * | V | | w.r.t. the texture 1869 * 1-v +----------+ | coordinates 1870 * | | 1871 * | | 1872 * | | 1873 * 0 +--------------+ 1874 * 0 1 1875 * 1876 */ 1877 1878 class s_curve_interpolator { 1879 const float nbFrames, s, v; 1880 public: 1881 s_curve_interpolator(int nbFrames, float s) 1882 : nbFrames(1.0f / (nbFrames-1)), s(s), 1883 v(1.0f + expf(-s + 0.5f*s)) { 1884 } 1885 float operator()(int f) { 1886 const float x = f * nbFrames; 1887 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1888 } 1889 }; 1890 1891 class v_stretch { 1892 const GLfloat hw_w, hw_h; 1893 public: 1894 v_stretch(uint32_t hw_w, uint32_t hw_h) 1895 : hw_w(hw_w), hw_h(hw_h) { 1896 } 1897 void operator()(GLfloat* vtx, float v) { 1898 const GLfloat w = hw_w + (hw_w * v); 1899 const GLfloat h = hw_h - (hw_h * v); 1900 const GLfloat x = (hw_w - w) * 0.5f; 1901 const GLfloat y = (hw_h - h) * 0.5f; 1902 vtx[0] = x; vtx[1] = y; 1903 vtx[2] = x; vtx[3] = y + h; 1904 vtx[4] = x + w; vtx[5] = y + h; 1905 vtx[6] = x + w; vtx[7] = y; 1906 } 1907 }; 1908 1909 class h_stretch { 1910 const GLfloat hw_w, hw_h; 1911 public: 1912 h_stretch(uint32_t hw_w, uint32_t hw_h) 1913 : hw_w(hw_w), hw_h(hw_h) { 1914 } 1915 void operator()(GLfloat* vtx, float v) { 1916 const GLfloat w = hw_w - (hw_w * v); 1917 const GLfloat h = 1.0f; 1918 const GLfloat x = (hw_w - w) * 0.5f; 1919 const GLfloat y = (hw_h - h) * 0.5f; 1920 vtx[0] = x; vtx[1] = y; 1921 vtx[2] = x; vtx[3] = y + h; 1922 vtx[4] = x + w; vtx[5] = y + h; 1923 vtx[6] = x + w; vtx[7] = y; 1924 } 1925 }; 1926 1927 // the full animation is 24 frames 1928 char value[PROPERTY_VALUE_MAX]; 1929 property_get("debug.sf.electron_frames", value, "24"); 1930 int nbFrames = (atoi(value) + 1) >> 1; 1931 if (nbFrames <= 0) // just in case 1932 nbFrames = 24; 1933 1934 s_curve_interpolator itr(nbFrames, 7.5f); 1935 s_curve_interpolator itg(nbFrames, 8.0f); 1936 s_curve_interpolator itb(nbFrames, 8.5f); 1937 1938 v_stretch vverts(hw_w, hw_h); 1939 1940 glMatrixMode(GL_TEXTURE); 1941 glLoadIdentity(); 1942 glMatrixMode(GL_MODELVIEW); 1943 glLoadIdentity(); 1944 1945 glEnable(GL_BLEND); 1946 glBlendFunc(GL_ONE, GL_ONE); 1947 for (int i=0 ; i<nbFrames ; i++) { 1948 float x, y, w, h; 1949 const float vr = itr(i); 1950 const float vg = itg(i); 1951 const float vb = itb(i); 1952 1953 // clear screen 1954 glColorMask(1,1,1,1); 1955 glClear(GL_COLOR_BUFFER_BIT); 1956 glEnable(GL_TEXTURE_2D); 1957 1958 // draw the red plane 1959 vverts(vtx, vr); 1960 glColorMask(1,0,0,1); 1961 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1962 1963 // draw the green plane 1964 vverts(vtx, vg); 1965 glColorMask(0,1,0,1); 1966 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1967 1968 // draw the blue plane 1969 vverts(vtx, vb); 1970 glColorMask(0,0,1,1); 1971 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1972 1973 // draw the white highlight (we use the last vertices) 1974 glDisable(GL_TEXTURE_2D); 1975 glColorMask(1,1,1,1); 1976 glColor4f(vg, vg, vg, 1); 1977 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1978 hw.flip(screenBounds); 1979 } 1980 1981 h_stretch hverts(hw_w, hw_h); 1982 glDisable(GL_BLEND); 1983 glDisable(GL_TEXTURE_2D); 1984 glColorMask(1,1,1,1); 1985 for (int i=0 ; i<nbFrames ; i++) { 1986 const float v = itg(i); 1987 hverts(vtx, v); 1988 glClear(GL_COLOR_BUFFER_BIT); 1989 glColor4f(1-v, 1-v, 1-v, 1); 1990 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1991 hw.flip(screenBounds); 1992 } 1993 1994 glColorMask(1,1,1,1); 1995 glEnable(GL_SCISSOR_TEST); 1996 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1997 glDeleteTextures(1, &tname); 1998 glDisable(GL_TEXTURE_2D); 1999 glDisable(GL_BLEND); 2000 return NO_ERROR; 2001} 2002 2003status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2004{ 2005 status_t result = PERMISSION_DENIED; 2006 2007 if (!GLExtensions::getInstance().haveFramebufferObject()) 2008 return INVALID_OPERATION; 2009 2010 2011 // get screen geometry 2012 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2013 const uint32_t hw_w = hw.getWidth(); 2014 const uint32_t hw_h = hw.getHeight(); 2015 const Region screenBounds(hw.bounds()); 2016 2017 GLfloat u, v; 2018 GLuint tname; 2019 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2020 if (result != NO_ERROR) { 2021 return result; 2022 } 2023 2024 GLfloat vtx[8]; 2025 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2026 glBindTexture(GL_TEXTURE_2D, tname); 2027 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2028 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2029 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2030 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2031 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2032 glVertexPointer(2, GL_FLOAT, 0, vtx); 2033 2034 class s_curve_interpolator { 2035 const float nbFrames, s, v; 2036 public: 2037 s_curve_interpolator(int nbFrames, float s) 2038 : nbFrames(1.0f / (nbFrames-1)), s(s), 2039 v(1.0f + expf(-s + 0.5f*s)) { 2040 } 2041 float operator()(int f) { 2042 const float x = f * nbFrames; 2043 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2044 } 2045 }; 2046 2047 class v_stretch { 2048 const GLfloat hw_w, hw_h; 2049 public: 2050 v_stretch(uint32_t hw_w, uint32_t hw_h) 2051 : hw_w(hw_w), hw_h(hw_h) { 2052 } 2053 void operator()(GLfloat* vtx, float v) { 2054 const GLfloat w = hw_w + (hw_w * v); 2055 const GLfloat h = hw_h - (hw_h * v); 2056 const GLfloat x = (hw_w - w) * 0.5f; 2057 const GLfloat y = (hw_h - h) * 0.5f; 2058 vtx[0] = x; vtx[1] = y; 2059 vtx[2] = x; vtx[3] = y + h; 2060 vtx[4] = x + w; vtx[5] = y + h; 2061 vtx[6] = x + w; vtx[7] = y; 2062 } 2063 }; 2064 2065 class h_stretch { 2066 const GLfloat hw_w, hw_h; 2067 public: 2068 h_stretch(uint32_t hw_w, uint32_t hw_h) 2069 : hw_w(hw_w), hw_h(hw_h) { 2070 } 2071 void operator()(GLfloat* vtx, float v) { 2072 const GLfloat w = hw_w - (hw_w * v); 2073 const GLfloat h = 1.0f; 2074 const GLfloat x = (hw_w - w) * 0.5f; 2075 const GLfloat y = (hw_h - h) * 0.5f; 2076 vtx[0] = x; vtx[1] = y; 2077 vtx[2] = x; vtx[3] = y + h; 2078 vtx[4] = x + w; vtx[5] = y + h; 2079 vtx[6] = x + w; vtx[7] = y; 2080 } 2081 }; 2082 2083 // the full animation is 12 frames 2084 int nbFrames = 8; 2085 s_curve_interpolator itr(nbFrames, 7.5f); 2086 s_curve_interpolator itg(nbFrames, 8.0f); 2087 s_curve_interpolator itb(nbFrames, 8.5f); 2088 2089 h_stretch hverts(hw_w, hw_h); 2090 glDisable(GL_BLEND); 2091 glDisable(GL_TEXTURE_2D); 2092 glColorMask(1,1,1,1); 2093 for (int i=nbFrames-1 ; i>=0 ; i--) { 2094 const float v = itg(i); 2095 hverts(vtx, v); 2096 glClear(GL_COLOR_BUFFER_BIT); 2097 glColor4f(1-v, 1-v, 1-v, 1); 2098 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2099 hw.flip(screenBounds); 2100 } 2101 2102 nbFrames = 4; 2103 v_stretch vverts(hw_w, hw_h); 2104 glEnable(GL_BLEND); 2105 glBlendFunc(GL_ONE, GL_ONE); 2106 for (int i=nbFrames-1 ; i>=0 ; i--) { 2107 float x, y, w, h; 2108 const float vr = itr(i); 2109 const float vg = itg(i); 2110 const float vb = itb(i); 2111 2112 // clear screen 2113 glColorMask(1,1,1,1); 2114 glClear(GL_COLOR_BUFFER_BIT); 2115 glEnable(GL_TEXTURE_2D); 2116 2117 // draw the red plane 2118 vverts(vtx, vr); 2119 glColorMask(1,0,0,1); 2120 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2121 2122 // draw the green plane 2123 vverts(vtx, vg); 2124 glColorMask(0,1,0,1); 2125 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2126 2127 // draw the blue plane 2128 vverts(vtx, vb); 2129 glColorMask(0,0,1,1); 2130 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2131 2132 hw.flip(screenBounds); 2133 } 2134 2135 glColorMask(1,1,1,1); 2136 glEnable(GL_SCISSOR_TEST); 2137 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2138 glDeleteTextures(1, &tname); 2139 glDisable(GL_TEXTURE_2D); 2140 glDisable(GL_BLEND); 2141 2142 return NO_ERROR; 2143} 2144 2145// --------------------------------------------------------------------------- 2146 2147status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2148{ 2149 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2150 if (!hw.canDraw()) { 2151 // we're already off 2152 return NO_ERROR; 2153 } 2154 2155 // turn off hwc while we're doing the animation 2156 hw.getHwComposer().disable(); 2157 // and make sure to turn it back on (if needed) next time we compose 2158 invalidateHwcGeometry(); 2159 2160 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2161 electronBeamOffAnimationImplLocked(); 2162 } 2163 2164 // always clear the whole screen at the end of the animation 2165 glClearColor(0,0,0,1); 2166 glDisable(GL_SCISSOR_TEST); 2167 glClear(GL_COLOR_BUFFER_BIT); 2168 glEnable(GL_SCISSOR_TEST); 2169 hw.flip( Region(hw.bounds()) ); 2170 2171 return NO_ERROR; 2172} 2173 2174status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2175{ 2176 class MessageTurnElectronBeamOff : public MessageBase { 2177 SurfaceFlinger* flinger; 2178 int32_t mode; 2179 status_t result; 2180 public: 2181 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2182 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2183 } 2184 status_t getResult() const { 2185 return result; 2186 } 2187 virtual bool handler() { 2188 Mutex::Autolock _l(flinger->mStateLock); 2189 result = flinger->turnElectronBeamOffImplLocked(mode); 2190 return true; 2191 } 2192 }; 2193 2194 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2195 status_t res = postMessageSync(msg); 2196 if (res == NO_ERROR) { 2197 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2198 2199 // work-around: when the power-manager calls us we activate the 2200 // animation. eventually, the "on" animation will be called 2201 // by the power-manager itself 2202 mElectronBeamAnimationMode = mode; 2203 } 2204 return res; 2205} 2206 2207// --------------------------------------------------------------------------- 2208 2209status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2210{ 2211 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2212 if (hw.canDraw()) { 2213 // we're already on 2214 return NO_ERROR; 2215 } 2216 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2217 electronBeamOnAnimationImplLocked(); 2218 } 2219 2220 // make sure to redraw the whole screen when the animation is done 2221 mDirtyRegion.set(hw.bounds()); 2222 signalEvent(); 2223 2224 return NO_ERROR; 2225} 2226 2227status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2228{ 2229 class MessageTurnElectronBeamOn : public MessageBase { 2230 SurfaceFlinger* flinger; 2231 int32_t mode; 2232 status_t result; 2233 public: 2234 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2235 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2236 } 2237 status_t getResult() const { 2238 return result; 2239 } 2240 virtual bool handler() { 2241 Mutex::Autolock _l(flinger->mStateLock); 2242 result = flinger->turnElectronBeamOnImplLocked(mode); 2243 return true; 2244 } 2245 }; 2246 2247 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2248 return NO_ERROR; 2249} 2250 2251// --------------------------------------------------------------------------- 2252 2253status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2254 sp<IMemoryHeap>* heap, 2255 uint32_t* w, uint32_t* h, PixelFormat* f, 2256 uint32_t sw, uint32_t sh, 2257 uint32_t minLayerZ, uint32_t maxLayerZ) 2258{ 2259 status_t result = PERMISSION_DENIED; 2260 2261 // only one display supported for now 2262 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2263 return BAD_VALUE; 2264 2265 if (!GLExtensions::getInstance().haveFramebufferObject()) 2266 return INVALID_OPERATION; 2267 2268 // get screen geometry 2269 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2270 const uint32_t hw_w = hw.getWidth(); 2271 const uint32_t hw_h = hw.getHeight(); 2272 2273 if ((sw > hw_w) || (sh > hw_h)) 2274 return BAD_VALUE; 2275 2276 sw = (!sw) ? hw_w : sw; 2277 sh = (!sh) ? hw_h : sh; 2278 const size_t size = sw * sh * 4; 2279 2280 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2281 // sw, sh, minLayerZ, maxLayerZ); 2282 2283 // make sure to clear all GL error flags 2284 while ( glGetError() != GL_NO_ERROR ) ; 2285 2286 // create a FBO 2287 GLuint name, tname; 2288 glGenRenderbuffersOES(1, &tname); 2289 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2290 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2291 glGenFramebuffersOES(1, &name); 2292 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2293 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2294 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2295 2296 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2297 2298 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2299 2300 // invert everything, b/c glReadPixel() below will invert the FB 2301 glViewport(0, 0, sw, sh); 2302 glScissor(0, 0, sw, sh); 2303 glEnable(GL_SCISSOR_TEST); 2304 glMatrixMode(GL_PROJECTION); 2305 glPushMatrix(); 2306 glLoadIdentity(); 2307 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2308 glMatrixMode(GL_MODELVIEW); 2309 2310 // redraw the screen entirely... 2311 glClearColor(0,0,0,1); 2312 glClear(GL_COLOR_BUFFER_BIT); 2313 2314 const LayerVector& layers(mDrawingState.layersSortedByZ); 2315 const size_t count = layers.size(); 2316 for (size_t i=0 ; i<count ; ++i) { 2317 const sp<LayerBase>& layer(layers[i]); 2318 const uint32_t flags = layer->drawingState().flags; 2319 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2320 const uint32_t z = layer->drawingState().z; 2321 if (z >= minLayerZ && z <= maxLayerZ) { 2322 layer->drawForSreenShot(); 2323 } 2324 } 2325 } 2326 2327 // XXX: this is needed on tegra 2328 glEnable(GL_SCISSOR_TEST); 2329 glScissor(0, 0, sw, sh); 2330 2331 // check for errors and return screen capture 2332 if (glGetError() != GL_NO_ERROR) { 2333 // error while rendering 2334 result = INVALID_OPERATION; 2335 } else { 2336 // allocate shared memory large enough to hold the 2337 // screen capture 2338 sp<MemoryHeapBase> base( 2339 new MemoryHeapBase(size, 0, "screen-capture") ); 2340 void* const ptr = base->getBase(); 2341 if (ptr) { 2342 // capture the screen with glReadPixels() 2343 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2344 if (glGetError() == GL_NO_ERROR) { 2345 *heap = base; 2346 *w = sw; 2347 *h = sh; 2348 *f = PIXEL_FORMAT_RGBA_8888; 2349 result = NO_ERROR; 2350 } 2351 } else { 2352 result = NO_MEMORY; 2353 } 2354 } 2355 glEnable(GL_SCISSOR_TEST); 2356 glViewport(0, 0, hw_w, hw_h); 2357 glMatrixMode(GL_PROJECTION); 2358 glPopMatrix(); 2359 glMatrixMode(GL_MODELVIEW); 2360 } else { 2361 result = BAD_VALUE; 2362 } 2363 2364 // release FBO resources 2365 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2366 glDeleteRenderbuffersOES(1, &tname); 2367 glDeleteFramebuffersOES(1, &name); 2368 2369 hw.compositionComplete(); 2370 2371 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2372 2373 return result; 2374} 2375 2376 2377status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2378 sp<IMemoryHeap>* heap, 2379 uint32_t* width, uint32_t* height, PixelFormat* format, 2380 uint32_t sw, uint32_t sh, 2381 uint32_t minLayerZ, uint32_t maxLayerZ) 2382{ 2383 // only one display supported for now 2384 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2385 return BAD_VALUE; 2386 2387 if (!GLExtensions::getInstance().haveFramebufferObject()) 2388 return INVALID_OPERATION; 2389 2390 class MessageCaptureScreen : public MessageBase { 2391 SurfaceFlinger* flinger; 2392 DisplayID dpy; 2393 sp<IMemoryHeap>* heap; 2394 uint32_t* w; 2395 uint32_t* h; 2396 PixelFormat* f; 2397 uint32_t sw; 2398 uint32_t sh; 2399 uint32_t minLayerZ; 2400 uint32_t maxLayerZ; 2401 status_t result; 2402 public: 2403 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2404 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2405 uint32_t sw, uint32_t sh, 2406 uint32_t minLayerZ, uint32_t maxLayerZ) 2407 : flinger(flinger), dpy(dpy), 2408 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2409 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2410 result(PERMISSION_DENIED) 2411 { 2412 } 2413 status_t getResult() const { 2414 return result; 2415 } 2416 virtual bool handler() { 2417 Mutex::Autolock _l(flinger->mStateLock); 2418 2419 // if we have secure windows, never allow the screen capture 2420 if (flinger->mSecureFrameBuffer) 2421 return true; 2422 2423 result = flinger->captureScreenImplLocked(dpy, 2424 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2425 2426 return true; 2427 } 2428 }; 2429 2430 sp<MessageBase> msg = new MessageCaptureScreen(this, 2431 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2432 status_t res = postMessageSync(msg); 2433 if (res == NO_ERROR) { 2434 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2435 } 2436 return res; 2437} 2438 2439// --------------------------------------------------------------------------- 2440 2441sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2442{ 2443 sp<Layer> result; 2444 Mutex::Autolock _l(mStateLock); 2445 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2446 return result; 2447} 2448 2449// --------------------------------------------------------------------------- 2450 2451Client::Client(const sp<SurfaceFlinger>& flinger) 2452 : mFlinger(flinger), mNameGenerator(1) 2453{ 2454} 2455 2456Client::~Client() 2457{ 2458 const size_t count = mLayers.size(); 2459 for (size_t i=0 ; i<count ; i++) { 2460 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2461 if (layer != 0) { 2462 mFlinger->removeLayer(layer); 2463 } 2464 } 2465} 2466 2467status_t Client::initCheck() const { 2468 return NO_ERROR; 2469} 2470 2471size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2472{ 2473 Mutex::Autolock _l(mLock); 2474 size_t name = mNameGenerator++; 2475 mLayers.add(name, layer); 2476 return name; 2477} 2478 2479void Client::detachLayer(const LayerBaseClient* layer) 2480{ 2481 Mutex::Autolock _l(mLock); 2482 // we do a linear search here, because this doesn't happen often 2483 const size_t count = mLayers.size(); 2484 for (size_t i=0 ; i<count ; i++) { 2485 if (mLayers.valueAt(i) == layer) { 2486 mLayers.removeItemsAt(i, 1); 2487 break; 2488 } 2489 } 2490} 2491sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2492{ 2493 Mutex::Autolock _l(mLock); 2494 sp<LayerBaseClient> lbc; 2495 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2496 if (layer != 0) { 2497 lbc = layer.promote(); 2498 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2499 } 2500 return lbc; 2501} 2502 2503 2504status_t Client::onTransact( 2505 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2506{ 2507 // these must be checked 2508 IPCThreadState* ipc = IPCThreadState::self(); 2509 const int pid = ipc->getCallingPid(); 2510 const int uid = ipc->getCallingUid(); 2511 const int self_pid = getpid(); 2512 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2513 // we're called from a different process, do the real check 2514 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2515 { 2516 LOGE("Permission Denial: " 2517 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2518 return PERMISSION_DENIED; 2519 } 2520 } 2521 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2522} 2523 2524 2525sp<ISurface> Client::createSurface( 2526 ISurfaceComposerClient::surface_data_t* params, 2527 const String8& name, 2528 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2529 uint32_t flags) 2530{ 2531 /* 2532 * createSurface must be called from the GL thread so that it can 2533 * have access to the GL context. 2534 */ 2535 2536 class MessageCreateSurface : public MessageBase { 2537 sp<ISurface> result; 2538 SurfaceFlinger* flinger; 2539 ISurfaceComposerClient::surface_data_t* params; 2540 Client* client; 2541 const String8& name; 2542 DisplayID display; 2543 uint32_t w, h; 2544 PixelFormat format; 2545 uint32_t flags; 2546 public: 2547 MessageCreateSurface(SurfaceFlinger* flinger, 2548 ISurfaceComposerClient::surface_data_t* params, 2549 const String8& name, Client* client, 2550 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2551 uint32_t flags) 2552 : flinger(flinger), params(params), client(client), name(name), 2553 display(display), w(w), h(h), format(format), flags(flags) 2554 { 2555 } 2556 sp<ISurface> getResult() const { return result; } 2557 virtual bool handler() { 2558 result = flinger->createSurface(params, name, client, 2559 display, w, h, format, flags); 2560 return true; 2561 } 2562 }; 2563 2564 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2565 params, name, this, display, w, h, format, flags); 2566 mFlinger->postMessageSync(msg); 2567 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2568} 2569status_t Client::destroySurface(SurfaceID sid) { 2570 return mFlinger->removeSurface(this, sid); 2571} 2572 2573// --------------------------------------------------------------------------- 2574 2575GraphicBufferAlloc::GraphicBufferAlloc() {} 2576 2577GraphicBufferAlloc::~GraphicBufferAlloc() {} 2578 2579sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2580 PixelFormat format, uint32_t usage, status_t* error) { 2581 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2582 status_t err = graphicBuffer->initCheck(); 2583 *error = err; 2584 if (err != 0 || graphicBuffer->handle == 0) { 2585 if (err == NO_MEMORY) { 2586 GraphicBuffer::dumpAllocationsToSystemLog(); 2587 } 2588 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2589 "failed (%s), handle=%p", 2590 w, h, strerror(-err), graphicBuffer->handle); 2591 return 0; 2592 } 2593 return graphicBuffer; 2594} 2595 2596// --------------------------------------------------------------------------- 2597 2598GraphicPlane::GraphicPlane() 2599 : mHw(0) 2600{ 2601} 2602 2603GraphicPlane::~GraphicPlane() { 2604 delete mHw; 2605} 2606 2607bool GraphicPlane::initialized() const { 2608 return mHw ? true : false; 2609} 2610 2611int GraphicPlane::getWidth() const { 2612 return mWidth; 2613} 2614 2615int GraphicPlane::getHeight() const { 2616 return mHeight; 2617} 2618 2619void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2620{ 2621 mHw = hw; 2622 2623 // initialize the display orientation transform. 2624 // it's a constant that should come from the display driver. 2625 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2626 char property[PROPERTY_VALUE_MAX]; 2627 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2628 //displayOrientation 2629 switch (atoi(property)) { 2630 case 90: 2631 displayOrientation = ISurfaceComposer::eOrientation90; 2632 break; 2633 case 270: 2634 displayOrientation = ISurfaceComposer::eOrientation270; 2635 break; 2636 } 2637 } 2638 2639 const float w = hw->getWidth(); 2640 const float h = hw->getHeight(); 2641 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2642 &mDisplayTransform); 2643 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2644 mDisplayWidth = h; 2645 mDisplayHeight = w; 2646 } else { 2647 mDisplayWidth = w; 2648 mDisplayHeight = h; 2649 } 2650 2651 setOrientation(ISurfaceComposer::eOrientationDefault); 2652} 2653 2654status_t GraphicPlane::orientationToTransfrom( 2655 int orientation, int w, int h, Transform* tr) 2656{ 2657 uint32_t flags = 0; 2658 switch (orientation) { 2659 case ISurfaceComposer::eOrientationDefault: 2660 flags = Transform::ROT_0; 2661 break; 2662 case ISurfaceComposer::eOrientation90: 2663 flags = Transform::ROT_90; 2664 break; 2665 case ISurfaceComposer::eOrientation180: 2666 flags = Transform::ROT_180; 2667 break; 2668 case ISurfaceComposer::eOrientation270: 2669 flags = Transform::ROT_270; 2670 break; 2671 default: 2672 return BAD_VALUE; 2673 } 2674 tr->set(flags, w, h); 2675 return NO_ERROR; 2676} 2677 2678status_t GraphicPlane::setOrientation(int orientation) 2679{ 2680 // If the rotation can be handled in hardware, this is where 2681 // the magic should happen. 2682 2683 const DisplayHardware& hw(displayHardware()); 2684 const float w = mDisplayWidth; 2685 const float h = mDisplayHeight; 2686 mWidth = int(w); 2687 mHeight = int(h); 2688 2689 Transform orientationTransform; 2690 GraphicPlane::orientationToTransfrom(orientation, w, h, 2691 &orientationTransform); 2692 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2693 mWidth = int(h); 2694 mHeight = int(w); 2695 } 2696 2697 mOrientation = orientation; 2698 mGlobalTransform = mDisplayTransform * orientationTransform; 2699 return NO_ERROR; 2700} 2701 2702const DisplayHardware& GraphicPlane::displayHardware() const { 2703 return *mHw; 2704} 2705 2706DisplayHardware& GraphicPlane::editDisplayHardware() { 2707 return *mHw; 2708} 2709 2710const Transform& GraphicPlane::transform() const { 2711 return mGlobalTransform; 2712} 2713 2714EGLDisplay GraphicPlane::getEGLDisplay() const { 2715 return mHw->getEGLDisplay(); 2716} 2717 2718// --------------------------------------------------------------------------- 2719 2720}; // namespace android 2721