SurfaceFlinger.cpp revision 7cc6df59572582652078df5aeac9e6c67d7fa81e
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/Surface.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56#include <private/gui/SyncFeatures.h> 57 58#include "Client.h" 59#include "clz.h" 60#include "Colorizer.h" 61#include "DdmConnection.h" 62#include "DisplayDevice.h" 63#include "EventThread.h" 64#include "GLExtensions.h" 65#include "Layer.h" 66#include "LayerDim.h" 67#include "SurfaceFlinger.h" 68 69#include "DisplayHardware/FramebufferSurface.h" 70#include "DisplayHardware/HWComposer.h" 71#include "DisplayHardware/VirtualDisplaySurface.h" 72 73#define DISPLAY_COUNT 1 74 75EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); 76 77namespace android { 78// --------------------------------------------------------------------------- 79 80const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 81const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 82const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 83const String16 sDump("android.permission.DUMP"); 84 85// --------------------------------------------------------------------------- 86 87SurfaceFlinger::SurfaceFlinger() 88 : BnSurfaceComposer(), Thread(false), 89 mTransactionFlags(0), 90 mTransactionPending(false), 91 mAnimTransactionPending(false), 92 mLayersRemoved(false), 93 mRepaintEverything(0), 94 mBootTime(systemTime()), 95 mVisibleRegionsDirty(false), 96 mHwWorkListDirty(false), 97 mAnimCompositionPending(false), 98 mDebugRegion(0), 99 mDebugDDMS(0), 100 mDebugDisableHWC(0), 101 mDebugDisableTransformHint(0), 102 mDebugInSwapBuffers(0), 103 mLastSwapBufferTime(0), 104 mDebugInTransaction(0), 105 mLastTransactionTime(0), 106 mBootFinished(false) 107{ 108 ALOGI("SurfaceFlinger is starting"); 109 110 // debugging stuff... 111 char value[PROPERTY_VALUE_MAX]; 112 113 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); 114 mGpuToCpuSupported = !atoi(value); 115 116 property_get("debug.sf.showupdates", value, "0"); 117 mDebugRegion = atoi(value); 118 119 property_get("debug.sf.ddms", value, "0"); 120 mDebugDDMS = atoi(value); 121 if (mDebugDDMS) { 122 if (!startDdmConnection()) { 123 // start failed, and DDMS debugging not enabled 124 mDebugDDMS = 0; 125 } 126 } 127 ALOGI_IF(mDebugRegion, "showupdates enabled"); 128 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 129} 130 131void SurfaceFlinger::onFirstRef() 132{ 133 mEventQueue.init(this); 134 135 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 136 137 // Wait for the main thread to be done with its initialization 138 mReadyToRunBarrier.wait(); 139} 140 141 142SurfaceFlinger::~SurfaceFlinger() 143{ 144 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 145 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 146 eglTerminate(display); 147} 148 149void SurfaceFlinger::binderDied(const wp<IBinder>& who) 150{ 151 // the window manager died on us. prepare its eulogy. 152 153 // restore initial conditions (default device unblank, etc) 154 initializeDisplays(); 155 156 // restart the boot-animation 157 startBootAnim(); 158} 159 160sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 161{ 162 sp<ISurfaceComposerClient> bclient; 163 sp<Client> client(new Client(this)); 164 status_t err = client->initCheck(); 165 if (err == NO_ERROR) { 166 bclient = client; 167 } 168 return bclient; 169} 170 171sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 172 bool secure) 173{ 174 class DisplayToken : public BBinder { 175 sp<SurfaceFlinger> flinger; 176 virtual ~DisplayToken() { 177 // no more references, this display must be terminated 178 Mutex::Autolock _l(flinger->mStateLock); 179 flinger->mCurrentState.displays.removeItem(this); 180 flinger->setTransactionFlags(eDisplayTransactionNeeded); 181 } 182 public: 183 DisplayToken(const sp<SurfaceFlinger>& flinger) 184 : flinger(flinger) { 185 } 186 }; 187 188 sp<BBinder> token = new DisplayToken(this); 189 190 Mutex::Autolock _l(mStateLock); 191 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 192 info.displayName = displayName; 193 info.isSecure = secure; 194 mCurrentState.displays.add(token, info); 195 196 return token; 197} 198 199void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 200 ALOGW_IF(mBuiltinDisplays[type], 201 "Overwriting display token for display type %d", type); 202 mBuiltinDisplays[type] = new BBinder(); 203 DisplayDeviceState info(type); 204 // All non-virtual displays are currently considered secure. 205 info.isSecure = true; 206 mCurrentState.displays.add(mBuiltinDisplays[type], info); 207} 208 209sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 210 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 211 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 212 return NULL; 213 } 214 return mBuiltinDisplays[id]; 215} 216 217sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 218{ 219 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 220 return gba; 221} 222 223void SurfaceFlinger::bootFinished() 224{ 225 const nsecs_t now = systemTime(); 226 const nsecs_t duration = now - mBootTime; 227 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 228 mBootFinished = true; 229 230 // wait patiently for the window manager death 231 const String16 name("window"); 232 sp<IBinder> window(defaultServiceManager()->getService(name)); 233 if (window != 0) { 234 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 235 } 236 237 // stop boot animation 238 // formerly we would just kill the process, but we now ask it to exit so it 239 // can choose where to stop the animation. 240 property_set("service.bootanim.exit", "1"); 241} 242 243void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 244 class MessageDestroyGLTexture : public MessageBase { 245 GLuint texture; 246 public: 247 MessageDestroyGLTexture(GLuint texture) 248 : texture(texture) { 249 } 250 virtual bool handler() { 251 glDeleteTextures(1, &texture); 252 return true; 253 } 254 }; 255 postMessageAsync(new MessageDestroyGLTexture(texture)); 256} 257 258status_t SurfaceFlinger::selectConfigForAttribute( 259 EGLDisplay dpy, 260 EGLint const* attrs, 261 EGLint attribute, EGLint wanted, 262 EGLConfig* outConfig) 263{ 264 EGLConfig config = NULL; 265 EGLint numConfigs = -1, n=0; 266 eglGetConfigs(dpy, NULL, 0, &numConfigs); 267 EGLConfig* const configs = new EGLConfig[numConfigs]; 268 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 269 270 if (n) { 271 if (attribute != EGL_NONE) { 272 for (int i=0 ; i<n ; i++) { 273 EGLint value = 0; 274 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 275 if (wanted == value) { 276 *outConfig = configs[i]; 277 delete [] configs; 278 return NO_ERROR; 279 } 280 } 281 } else { 282 // just pick the first one 283 *outConfig = configs[0]; 284 delete [] configs; 285 return NO_ERROR; 286 } 287 } 288 delete [] configs; 289 return NAME_NOT_FOUND; 290} 291 292class EGLAttributeVector { 293 struct Attribute; 294 class Adder; 295 friend class Adder; 296 KeyedVector<Attribute, EGLint> mList; 297 struct Attribute { 298 Attribute() {}; 299 Attribute(EGLint v) : v(v) { } 300 EGLint v; 301 bool operator < (const Attribute& other) const { 302 // this places EGL_NONE at the end 303 EGLint lhs(v); 304 EGLint rhs(other.v); 305 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 306 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 307 return lhs < rhs; 308 } 309 }; 310 class Adder { 311 friend class EGLAttributeVector; 312 EGLAttributeVector& v; 313 EGLint attribute; 314 Adder(EGLAttributeVector& v, EGLint attribute) 315 : v(v), attribute(attribute) { 316 } 317 public: 318 void operator = (EGLint value) { 319 if (attribute != EGL_NONE) { 320 v.mList.add(attribute, value); 321 } 322 } 323 operator EGLint () const { return v.mList[attribute]; } 324 }; 325public: 326 EGLAttributeVector() { 327 mList.add(EGL_NONE, EGL_NONE); 328 } 329 void remove(EGLint attribute) { 330 if (attribute != EGL_NONE) { 331 mList.removeItem(attribute); 332 } 333 } 334 Adder operator [] (EGLint attribute) { 335 return Adder(*this, attribute); 336 } 337 EGLint operator [] (EGLint attribute) const { 338 return mList[attribute]; 339 } 340 // cast-operator to (EGLint const*) 341 operator EGLint const* () const { return &mList.keyAt(0).v; } 342}; 343 344EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 345 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 346 // it is to be used with WIFI displays 347 EGLConfig config; 348 EGLint dummy; 349 status_t err; 350 351 EGLAttributeVector attribs; 352 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 353 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 354 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 355 attribs[EGL_RED_SIZE] = 8; 356 attribs[EGL_GREEN_SIZE] = 8; 357 attribs[EGL_BLUE_SIZE] = 8; 358 359 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 360 if (!err) 361 goto success; 362 363 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 364 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 365 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 366 err = selectConfigForAttribute(display, attribs, 367 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 368 if (!err) 369 goto success; 370 371 // maybe we failed because of EGL_RECORDABLE_ANDROID 372 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 373 attribs.remove(EGL_RECORDABLE_ANDROID); 374 err = selectConfigForAttribute(display, attribs, 375 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 376 if (!err) 377 goto success; 378 379 // allow less than 24-bit color; the non-gpu-accelerated emulator only 380 // supports 16-bit color 381 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 382 attribs.remove(EGL_RED_SIZE); 383 attribs.remove(EGL_GREEN_SIZE); 384 attribs.remove(EGL_BLUE_SIZE); 385 err = selectConfigForAttribute(display, attribs, 386 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 387 if (!err) 388 goto success; 389 390 // this EGL is too lame for Android 391 ALOGE("no suitable EGLConfig found, giving up"); 392 393 return 0; 394 395success: 396 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 397 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 398 return config; 399} 400 401EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 402 // Also create our EGLContext 403 EGLint contextAttributes[] = { 404#ifdef EGL_IMG_context_priority 405#ifdef HAS_CONTEXT_PRIORITY 406#warning "using EGL_IMG_context_priority" 407 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 408#endif 409#endif 410 EGL_NONE, EGL_NONE 411 }; 412 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 413 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 414 return ctxt; 415} 416 417static GlesVersion parseGlesVersion(const char* str) { 418 int major, minor; 419 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { 420 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); 421 return GLES_VERSION_1_0; 422 } 423 424 if (major == 1 && minor == 0) return GLES_VERSION_1_0; 425 if (major == 1 && minor >= 1) return GLES_VERSION_1_1; 426 if (major == 2 && minor >= 0) return GLES_VERSION_2_0; 427 if (major == 3 && minor >= 0) return GLES_VERSION_3_0; 428 429 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); 430 return GLES_VERSION_1_0; 431} 432 433void SurfaceFlinger::initializeGL(EGLDisplay display) { 434 GLExtensions& extensions(GLExtensions::getInstance()); 435 extensions.initWithGLStrings( 436 glGetString(GL_VENDOR), 437 glGetString(GL_RENDERER), 438 glGetString(GL_VERSION), 439 glGetString(GL_EXTENSIONS), 440 eglQueryString(display, EGL_VENDOR), 441 eglQueryString(display, EGL_VERSION), 442 eglQueryString(display, EGL_EXTENSIONS)); 443 444 mGlesVersion = parseGlesVersion(extensions.getVersion()); 445 446 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 447 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 448 449 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 450 glPixelStorei(GL_PACK_ALIGNMENT, 4); 451 glEnableClientState(GL_VERTEX_ARRAY); 452 glShadeModel(GL_FLAT); 453 glDisable(GL_DITHER); 454 glDisable(GL_CULL_FACE); 455 456 struct pack565 { 457 inline uint16_t operator() (int r, int g, int b) const { 458 return (r<<11)|(g<<5)|b; 459 } 460 } pack565; 461 462 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 463 glGenTextures(1, &mProtectedTexName); 464 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 465 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 466 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 467 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 468 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 469 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 470 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 471 472 // print some debugging info 473 EGLint r,g,b,a; 474 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 475 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 476 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 477 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 478 ALOGI("EGL informations:"); 479 ALOGI("vendor : %s", extensions.getEglVendor()); 480 ALOGI("version : %s", extensions.getEglVersion()); 481 ALOGI("extensions: %s", extensions.getEglExtension()); 482 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 483 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 484 ALOGI("OpenGL ES informations:"); 485 ALOGI("vendor : %s", extensions.getVendor()); 486 ALOGI("renderer : %s", extensions.getRenderer()); 487 ALOGI("version : %s", extensions.getVersion()); 488 ALOGI("extensions: %s", extensions.getExtension()); 489 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 490 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 491} 492 493status_t SurfaceFlinger::readyToRun() 494{ 495 ALOGI( "SurfaceFlinger's main thread ready to run. " 496 "Initializing graphics H/W..."); 497 498 Mutex::Autolock _l(mStateLock); 499 500 // initialize EGL for the default display 501 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 502 eglInitialize(mEGLDisplay, NULL, NULL); 503 504 // Initialize the H/W composer object. There may or may not be an 505 // actual hardware composer underneath. 506 mHwc = new HWComposer(this, 507 *static_cast<HWComposer::EventHandler *>(this)); 508 509 // initialize the config and context 510 EGLint format = mHwc->getVisualID(); 511 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 512 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 513 514 // figure out which format we got 515 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, 516 EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); 517 518 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 519 "couldn't create EGLContext"); 520 521 // initialize our non-virtual displays 522 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 523 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 524 // set-up the displays that are already connected 525 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 526 // All non-virtual displays are currently considered secure. 527 bool isSecure = true; 528 createBuiltinDisplayLocked(type); 529 wp<IBinder> token = mBuiltinDisplays[i]; 530 531 sp<DisplayDevice> hw = new DisplayDevice(this, 532 type, allocateHwcDisplayId(type), isSecure, token, 533 new FramebufferSurface(*mHwc, i), 534 mEGLConfig); 535 if (i > DisplayDevice::DISPLAY_PRIMARY) { 536 // FIXME: currently we don't get blank/unblank requests 537 // for displays other than the main display, so we always 538 // assume a connected display is unblanked. 539 ALOGD("marking display %d as acquired/unblanked", i); 540 hw->acquireScreen(); 541 } 542 mDisplays.add(token, hw); 543 } 544 } 545 546 // we need a GL context current in a few places, when initializing 547 // OpenGL ES (see below), or creating a layer, 548 // or when a texture is (asynchronously) destroyed, and for that 549 // we need a valid surface, so it's convenient to use the main display 550 // for that. 551 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 552 553 // initialize OpenGL ES 554 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 555 initializeGL(mEGLDisplay); 556 557 // start the EventThread 558 mEventThread = new EventThread(this); 559 mEventQueue.setEventThread(mEventThread); 560 561 // initialize our drawing state 562 mDrawingState = mCurrentState; 563 564 565 // We're now ready to accept clients... 566 mReadyToRunBarrier.open(); 567 568 // set initial conditions (e.g. unblank default device) 569 initializeDisplays(); 570 571 // start boot animation 572 startBootAnim(); 573 574 return NO_ERROR; 575} 576 577int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 578 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 579 type : mHwc->allocateDisplayId(); 580} 581 582void SurfaceFlinger::startBootAnim() { 583 // start boot animation 584 property_set("service.bootanim.exit", "0"); 585 property_set("ctl.start", "bootanim"); 586} 587 588uint32_t SurfaceFlinger::getMaxTextureSize() const { 589 return mMaxTextureSize; 590} 591 592uint32_t SurfaceFlinger::getMaxViewportDims() const { 593 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 594 mMaxViewportDims[0] : mMaxViewportDims[1]; 595} 596 597// ---------------------------------------------------------------------------- 598 599bool SurfaceFlinger::authenticateSurfaceTexture( 600 const sp<IGraphicBufferProducer>& bufferProducer) const { 601 Mutex::Autolock _l(mStateLock); 602 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 603 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 604} 605 606status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 607 int32_t type = NAME_NOT_FOUND; 608 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 609 if (display == mBuiltinDisplays[i]) { 610 type = i; 611 break; 612 } 613 } 614 615 if (type < 0) { 616 return type; 617 } 618 619 const HWComposer& hwc(getHwComposer()); 620 float xdpi = hwc.getDpiX(type); 621 float ydpi = hwc.getDpiY(type); 622 623 // TODO: Not sure if display density should handled by SF any longer 624 class Density { 625 static int getDensityFromProperty(char const* propName) { 626 char property[PROPERTY_VALUE_MAX]; 627 int density = 0; 628 if (property_get(propName, property, NULL) > 0) { 629 density = atoi(property); 630 } 631 return density; 632 } 633 public: 634 static int getEmuDensity() { 635 return getDensityFromProperty("qemu.sf.lcd_density"); } 636 static int getBuildDensity() { 637 return getDensityFromProperty("ro.sf.lcd_density"); } 638 }; 639 640 if (type == DisplayDevice::DISPLAY_PRIMARY) { 641 // The density of the device is provided by a build property 642 float density = Density::getBuildDensity() / 160.0f; 643 if (density == 0) { 644 // the build doesn't provide a density -- this is wrong! 645 // use xdpi instead 646 ALOGE("ro.sf.lcd_density must be defined as a build property"); 647 density = xdpi / 160.0f; 648 } 649 if (Density::getEmuDensity()) { 650 // if "qemu.sf.lcd_density" is specified, it overrides everything 651 xdpi = ydpi = density = Density::getEmuDensity(); 652 density /= 160.0f; 653 } 654 info->density = density; 655 656 // TODO: this needs to go away (currently needed only by webkit) 657 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 658 info->orientation = hw->getOrientation(); 659 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 660 } else { 661 // TODO: where should this value come from? 662 static const int TV_DENSITY = 213; 663 info->density = TV_DENSITY / 160.0f; 664 info->orientation = 0; 665 } 666 667 info->w = hwc.getWidth(type); 668 info->h = hwc.getHeight(type); 669 info->xdpi = xdpi; 670 info->ydpi = ydpi; 671 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 672 673 // All non-virtual displays are currently considered secure. 674 info->secure = true; 675 676 return NO_ERROR; 677} 678 679// ---------------------------------------------------------------------------- 680 681sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 682 return mEventThread->createEventConnection(); 683} 684 685// ---------------------------------------------------------------------------- 686 687void SurfaceFlinger::waitForEvent() { 688 mEventQueue.waitMessage(); 689} 690 691void SurfaceFlinger::signalTransaction() { 692 mEventQueue.invalidate(); 693} 694 695void SurfaceFlinger::signalLayerUpdate() { 696 mEventQueue.invalidate(); 697} 698 699void SurfaceFlinger::signalRefresh() { 700 mEventQueue.refresh(); 701} 702 703status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 704 nsecs_t reltime, uint32_t flags) { 705 return mEventQueue.postMessage(msg, reltime); 706} 707 708status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 709 nsecs_t reltime, uint32_t flags) { 710 status_t res = mEventQueue.postMessage(msg, reltime); 711 if (res == NO_ERROR) { 712 msg->wait(); 713 } 714 return res; 715} 716 717bool SurfaceFlinger::threadLoop() { 718 waitForEvent(); 719 return true; 720} 721 722void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 723 if (mEventThread == NULL) { 724 // This is a temporary workaround for b/7145521. A non-null pointer 725 // does not mean EventThread has finished initializing, so this 726 // is not a correct fix. 727 ALOGW("WARNING: EventThread not started, ignoring vsync"); 728 return; 729 } 730 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 731 // we should only receive DisplayDevice::DisplayType from the vsync callback 732 mEventThread->onVSyncReceived(type, timestamp); 733 } 734} 735 736void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 737 if (mEventThread == NULL) { 738 // This is a temporary workaround for b/7145521. A non-null pointer 739 // does not mean EventThread has finished initializing, so this 740 // is not a correct fix. 741 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 742 return; 743 } 744 745 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 746 Mutex::Autolock _l(mStateLock); 747 if (connected) { 748 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 749 } else { 750 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 751 mBuiltinDisplays[type].clear(); 752 } 753 setTransactionFlags(eDisplayTransactionNeeded); 754 755 // Defer EventThread notification until SF has updated mDisplays. 756 } 757} 758 759void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 760 getHwComposer().eventControl(disp, event, enabled); 761} 762 763void SurfaceFlinger::onMessageReceived(int32_t what) { 764 ATRACE_CALL(); 765 switch (what) { 766 case MessageQueue::TRANSACTION: 767 handleMessageTransaction(); 768 break; 769 case MessageQueue::INVALIDATE: 770 handleMessageTransaction(); 771 handleMessageInvalidate(); 772 signalRefresh(); 773 break; 774 case MessageQueue::REFRESH: 775 handleMessageRefresh(); 776 break; 777 } 778} 779 780void SurfaceFlinger::handleMessageTransaction() { 781 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 782 if (transactionFlags) { 783 handleTransaction(transactionFlags); 784 } 785} 786 787void SurfaceFlinger::handleMessageInvalidate() { 788 ATRACE_CALL(); 789 handlePageFlip(); 790} 791 792void SurfaceFlinger::handleMessageRefresh() { 793 ATRACE_CALL(); 794 preComposition(); 795 rebuildLayerStacks(); 796 setUpHWComposer(); 797 doDebugFlashRegions(); 798 doComposition(); 799 postComposition(); 800} 801 802void SurfaceFlinger::doDebugFlashRegions() 803{ 804 // is debugging enabled 805 if (CC_LIKELY(!mDebugRegion)) 806 return; 807 808 const bool repaintEverything = mRepaintEverything; 809 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 810 const sp<DisplayDevice>& hw(mDisplays[dpy]); 811 if (hw->canDraw()) { 812 // transform the dirty region into this screen's coordinate space 813 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 814 if (!dirtyRegion.isEmpty()) { 815 // redraw the whole screen 816 doComposeSurfaces(hw, Region(hw->bounds())); 817 818 // and draw the dirty region 819 glDisable(GL_TEXTURE_EXTERNAL_OES); 820 glDisable(GL_TEXTURE_2D); 821 glDisable(GL_BLEND); 822 glColor4f(1, 0, 1, 1); 823 const int32_t height = hw->getHeight(); 824 Region::const_iterator it = dirtyRegion.begin(); 825 Region::const_iterator const end = dirtyRegion.end(); 826 while (it != end) { 827 const Rect& r = *it++; 828 GLfloat vertices[][2] = { 829 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 830 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 831 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 832 { (GLfloat) r.right, (GLfloat) (height - r.top) } 833 }; 834 glVertexPointer(2, GL_FLOAT, 0, vertices); 835 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 836 } 837 hw->compositionComplete(); 838 hw->swapBuffers(getHwComposer()); 839 } 840 } 841 } 842 843 postFramebuffer(); 844 845 if (mDebugRegion > 1) { 846 usleep(mDebugRegion * 1000); 847 } 848 849 HWComposer& hwc(getHwComposer()); 850 if (hwc.initCheck() == NO_ERROR) { 851 status_t err = hwc.prepare(); 852 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 853 } 854} 855 856void SurfaceFlinger::preComposition() 857{ 858 bool needExtraInvalidate = false; 859 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 860 const size_t count = currentLayers.size(); 861 for (size_t i=0 ; i<count ; i++) { 862 if (currentLayers[i]->onPreComposition()) { 863 needExtraInvalidate = true; 864 } 865 } 866 if (needExtraInvalidate) { 867 signalLayerUpdate(); 868 } 869} 870 871void SurfaceFlinger::postComposition() 872{ 873 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 874 const size_t count = currentLayers.size(); 875 for (size_t i=0 ; i<count ; i++) { 876 currentLayers[i]->onPostComposition(); 877 } 878 879 if (mAnimCompositionPending) { 880 mAnimCompositionPending = false; 881 882 const HWComposer& hwc = getHwComposer(); 883 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 884 if (presentFence->isValid()) { 885 mAnimFrameTracker.setActualPresentFence(presentFence); 886 } else { 887 // The HWC doesn't support present fences, so use the refresh 888 // timestamp instead. 889 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 890 mAnimFrameTracker.setActualPresentTime(presentTime); 891 } 892 mAnimFrameTracker.advanceFrame(); 893 } 894} 895 896void SurfaceFlinger::rebuildLayerStacks() { 897 // rebuild the visible layer list per screen 898 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 899 ATRACE_CALL(); 900 mVisibleRegionsDirty = false; 901 invalidateHwcGeometry(); 902 903 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 904 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 905 Region opaqueRegion; 906 Region dirtyRegion; 907 Vector< sp<Layer> > layersSortedByZ; 908 const sp<DisplayDevice>& hw(mDisplays[dpy]); 909 const Transform& tr(hw->getTransform()); 910 const Rect bounds(hw->getBounds()); 911 if (hw->canDraw()) { 912 SurfaceFlinger::computeVisibleRegions(currentLayers, 913 hw->getLayerStack(), dirtyRegion, opaqueRegion); 914 915 const size_t count = currentLayers.size(); 916 for (size_t i=0 ; i<count ; i++) { 917 const sp<Layer>& layer(currentLayers[i]); 918 const Layer::State& s(layer->drawingState()); 919 if (s.layerStack == hw->getLayerStack()) { 920 Region drawRegion(tr.transform( 921 layer->visibleNonTransparentRegion)); 922 drawRegion.andSelf(bounds); 923 if (!drawRegion.isEmpty()) { 924 layersSortedByZ.add(layer); 925 } 926 } 927 } 928 } 929 hw->setVisibleLayersSortedByZ(layersSortedByZ); 930 hw->undefinedRegion.set(bounds); 931 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 932 hw->dirtyRegion.orSelf(dirtyRegion); 933 } 934 } 935} 936 937void SurfaceFlinger::setUpHWComposer() { 938 HWComposer& hwc(getHwComposer()); 939 if (hwc.initCheck() == NO_ERROR) { 940 // build the h/w work list 941 if (CC_UNLIKELY(mHwWorkListDirty)) { 942 mHwWorkListDirty = false; 943 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 944 sp<const DisplayDevice> hw(mDisplays[dpy]); 945 const int32_t id = hw->getHwcDisplayId(); 946 if (id >= 0) { 947 const Vector< sp<Layer> >& currentLayers( 948 hw->getVisibleLayersSortedByZ()); 949 const size_t count = currentLayers.size(); 950 if (hwc.createWorkList(id, count) == NO_ERROR) { 951 HWComposer::LayerListIterator cur = hwc.begin(id); 952 const HWComposer::LayerListIterator end = hwc.end(id); 953 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 954 const sp<Layer>& layer(currentLayers[i]); 955 layer->setGeometry(hw, *cur); 956 if (mDebugDisableHWC || mDebugRegion) { 957 cur->setSkip(true); 958 } 959 } 960 } 961 } 962 } 963 } 964 965 // set the per-frame data 966 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 967 sp<const DisplayDevice> hw(mDisplays[dpy]); 968 const int32_t id = hw->getHwcDisplayId(); 969 if (id >= 0) { 970 const Vector< sp<Layer> >& currentLayers( 971 hw->getVisibleLayersSortedByZ()); 972 const size_t count = currentLayers.size(); 973 HWComposer::LayerListIterator cur = hwc.begin(id); 974 const HWComposer::LayerListIterator end = hwc.end(id); 975 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 976 /* 977 * update the per-frame h/w composer data for each layer 978 * and build the transparent region of the FB 979 */ 980 const sp<Layer>& layer(currentLayers[i]); 981 layer->setPerFrameData(hw, *cur); 982 } 983 } 984 } 985 986 status_t err = hwc.prepare(); 987 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 988 } 989} 990 991void SurfaceFlinger::doComposition() { 992 ATRACE_CALL(); 993 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 994 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 995 const sp<DisplayDevice>& hw(mDisplays[dpy]); 996 if (hw->canDraw()) { 997 // transform the dirty region into this screen's coordinate space 998 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 999 1000 // repaint the framebuffer (if needed) 1001 doDisplayComposition(hw, dirtyRegion); 1002 1003 hw->dirtyRegion.clear(); 1004 hw->flip(hw->swapRegion); 1005 hw->swapRegion.clear(); 1006 } 1007 // inform the h/w that we're done compositing 1008 hw->compositionComplete(); 1009 } 1010 postFramebuffer(); 1011} 1012 1013void SurfaceFlinger::postFramebuffer() 1014{ 1015 ATRACE_CALL(); 1016 1017 const nsecs_t now = systemTime(); 1018 mDebugInSwapBuffers = now; 1019 1020 HWComposer& hwc(getHwComposer()); 1021 if (hwc.initCheck() == NO_ERROR) { 1022 if (!hwc.supportsFramebufferTarget()) { 1023 // EGL spec says: 1024 // "surface must be bound to the calling thread's current context, 1025 // for the current rendering API." 1026 DisplayDevice::makeCurrent(mEGLDisplay, 1027 getDefaultDisplayDevice(), mEGLContext); 1028 } 1029 hwc.commit(); 1030 } 1031 1032 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1033 sp<const DisplayDevice> hw(mDisplays[dpy]); 1034 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1035 hw->onSwapBuffersCompleted(hwc); 1036 const size_t count = currentLayers.size(); 1037 int32_t id = hw->getHwcDisplayId(); 1038 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1039 HWComposer::LayerListIterator cur = hwc.begin(id); 1040 const HWComposer::LayerListIterator end = hwc.end(id); 1041 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1042 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1043 } 1044 } else { 1045 for (size_t i = 0; i < count; i++) { 1046 currentLayers[i]->onLayerDisplayed(hw, NULL); 1047 } 1048 } 1049 } 1050 1051 mLastSwapBufferTime = systemTime() - now; 1052 mDebugInSwapBuffers = 0; 1053} 1054 1055void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1056{ 1057 ATRACE_CALL(); 1058 1059 // here we keep a copy of the drawing state (that is the state that's 1060 // going to be overwritten by handleTransactionLocked()) outside of 1061 // mStateLock so that the side-effects of the State assignment 1062 // don't happen with mStateLock held (which can cause deadlocks). 1063 State drawingState(mDrawingState); 1064 1065 Mutex::Autolock _l(mStateLock); 1066 const nsecs_t now = systemTime(); 1067 mDebugInTransaction = now; 1068 1069 // Here we're guaranteed that some transaction flags are set 1070 // so we can call handleTransactionLocked() unconditionally. 1071 // We call getTransactionFlags(), which will also clear the flags, 1072 // with mStateLock held to guarantee that mCurrentState won't change 1073 // until the transaction is committed. 1074 1075 transactionFlags = getTransactionFlags(eTransactionMask); 1076 handleTransactionLocked(transactionFlags); 1077 1078 mLastTransactionTime = systemTime() - now; 1079 mDebugInTransaction = 0; 1080 invalidateHwcGeometry(); 1081 // here the transaction has been committed 1082} 1083 1084void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1085{ 1086 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1087 const size_t count = currentLayers.size(); 1088 1089 /* 1090 * Traversal of the children 1091 * (perform the transaction for each of them if needed) 1092 */ 1093 1094 if (transactionFlags & eTraversalNeeded) { 1095 for (size_t i=0 ; i<count ; i++) { 1096 const sp<Layer>& layer(currentLayers[i]); 1097 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1098 if (!trFlags) continue; 1099 1100 const uint32_t flags = layer->doTransaction(0); 1101 if (flags & Layer::eVisibleRegion) 1102 mVisibleRegionsDirty = true; 1103 } 1104 } 1105 1106 /* 1107 * Perform display own transactions if needed 1108 */ 1109 1110 if (transactionFlags & eDisplayTransactionNeeded) { 1111 // here we take advantage of Vector's copy-on-write semantics to 1112 // improve performance by skipping the transaction entirely when 1113 // know that the lists are identical 1114 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1115 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1116 if (!curr.isIdenticalTo(draw)) { 1117 mVisibleRegionsDirty = true; 1118 const size_t cc = curr.size(); 1119 size_t dc = draw.size(); 1120 1121 // find the displays that were removed 1122 // (ie: in drawing state but not in current state) 1123 // also handle displays that changed 1124 // (ie: displays that are in both lists) 1125 for (size_t i=0 ; i<dc ; i++) { 1126 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1127 if (j < 0) { 1128 // in drawing state but not in current state 1129 if (!draw[i].isMainDisplay()) { 1130 // Call makeCurrent() on the primary display so we can 1131 // be sure that nothing associated with this display 1132 // is current. 1133 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); 1134 DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext); 1135 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); 1136 if (hw != NULL) 1137 hw->disconnect(getHwComposer()); 1138 if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES) 1139 mEventThread->onHotplugReceived(draw[i].type, false); 1140 mDisplays.removeItem(draw.keyAt(i)); 1141 } else { 1142 ALOGW("trying to remove the main display"); 1143 } 1144 } else { 1145 // this display is in both lists. see if something changed. 1146 const DisplayDeviceState& state(curr[j]); 1147 const wp<IBinder>& display(curr.keyAt(j)); 1148 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1149 // changing the surface is like destroying and 1150 // recreating the DisplayDevice, so we just remove it 1151 // from the drawing state, so that it get re-added 1152 // below. 1153 sp<DisplayDevice> hw(getDisplayDevice(display)); 1154 if (hw != NULL) 1155 hw->disconnect(getHwComposer()); 1156 mDisplays.removeItem(display); 1157 mDrawingState.displays.removeItemsAt(i); 1158 dc--; i--; 1159 // at this point we must loop to the next item 1160 continue; 1161 } 1162 1163 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1164 if (disp != NULL) { 1165 if (state.layerStack != draw[i].layerStack) { 1166 disp->setLayerStack(state.layerStack); 1167 } 1168 if ((state.orientation != draw[i].orientation) 1169 || (state.viewport != draw[i].viewport) 1170 || (state.frame != draw[i].frame)) 1171 { 1172 disp->setProjection(state.orientation, 1173 state.viewport, state.frame); 1174 } 1175 } 1176 } 1177 } 1178 1179 // find displays that were added 1180 // (ie: in current state but not in drawing state) 1181 for (size_t i=0 ; i<cc ; i++) { 1182 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1183 const DisplayDeviceState& state(curr[i]); 1184 1185 sp<DisplaySurface> dispSurface; 1186 int32_t hwcDisplayId = -1; 1187 if (state.isVirtualDisplay()) { 1188 // Virtual displays without a surface are dormant: 1189 // they have external state (layer stack, projection, 1190 // etc.) but no internal state (i.e. a DisplayDevice). 1191 if (state.surface != NULL) { 1192 hwcDisplayId = allocateHwcDisplayId(state.type); 1193 dispSurface = new VirtualDisplaySurface( 1194 *mHwc, hwcDisplayId, state.surface, 1195 state.displayName); 1196 } 1197 } else { 1198 ALOGE_IF(state.surface!=NULL, 1199 "adding a supported display, but rendering " 1200 "surface is provided (%p), ignoring it", 1201 state.surface.get()); 1202 hwcDisplayId = allocateHwcDisplayId(state.type); 1203 // for supported (by hwc) displays we provide our 1204 // own rendering surface 1205 dispSurface = new FramebufferSurface(*mHwc, state.type); 1206 } 1207 1208 const wp<IBinder>& display(curr.keyAt(i)); 1209 if (dispSurface != NULL) { 1210 sp<DisplayDevice> hw = new DisplayDevice(this, 1211 state.type, hwcDisplayId, state.isSecure, 1212 display, dispSurface, mEGLConfig); 1213 hw->setLayerStack(state.layerStack); 1214 hw->setProjection(state.orientation, 1215 state.viewport, state.frame); 1216 hw->setDisplayName(state.displayName); 1217 mDisplays.add(display, hw); 1218 if (state.isVirtualDisplay()) { 1219 if (hwcDisplayId >= 0) { 1220 mHwc->setVirtualDisplayProperties(hwcDisplayId, 1221 hw->getWidth(), hw->getHeight(), 1222 hw->getFormat()); 1223 } 1224 } else { 1225 mEventThread->onHotplugReceived(state.type, true); 1226 } 1227 } 1228 } 1229 } 1230 } 1231 } 1232 1233 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1234 // The transform hint might have changed for some layers 1235 // (either because a display has changed, or because a layer 1236 // as changed). 1237 // 1238 // Walk through all the layers in currentLayers, 1239 // and update their transform hint. 1240 // 1241 // If a layer is visible only on a single display, then that 1242 // display is used to calculate the hint, otherwise we use the 1243 // default display. 1244 // 1245 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1246 // the hint is set before we acquire a buffer from the surface texture. 1247 // 1248 // NOTE: layer transactions have taken place already, so we use their 1249 // drawing state. However, SurfaceFlinger's own transaction has not 1250 // happened yet, so we must use the current state layer list 1251 // (soon to become the drawing state list). 1252 // 1253 sp<const DisplayDevice> disp; 1254 uint32_t currentlayerStack = 0; 1255 for (size_t i=0; i<count; i++) { 1256 // NOTE: we rely on the fact that layers are sorted by 1257 // layerStack first (so we don't have to traverse the list 1258 // of displays for every layer). 1259 const sp<Layer>& layer(currentLayers[i]); 1260 uint32_t layerStack = layer->drawingState().layerStack; 1261 if (i==0 || currentlayerStack != layerStack) { 1262 currentlayerStack = layerStack; 1263 // figure out if this layerstack is mirrored 1264 // (more than one display) if so, pick the default display, 1265 // if not, pick the only display it's on. 1266 disp.clear(); 1267 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1268 sp<const DisplayDevice> hw(mDisplays[dpy]); 1269 if (hw->getLayerStack() == currentlayerStack) { 1270 if (disp == NULL) { 1271 disp = hw; 1272 } else { 1273 disp = NULL; 1274 break; 1275 } 1276 } 1277 } 1278 } 1279 if (disp == NULL) { 1280 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to 1281 // redraw after transform hint changes. See bug 8508397. 1282 1283 // could be null when this layer is using a layerStack 1284 // that is not visible on any display. Also can occur at 1285 // screen off/on times. 1286 disp = getDefaultDisplayDevice(); 1287 } 1288 layer->updateTransformHint(disp); 1289 } 1290 } 1291 1292 1293 /* 1294 * Perform our own transaction if needed 1295 */ 1296 1297 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1298 if (currentLayers.size() > previousLayers.size()) { 1299 // layers have been added 1300 mVisibleRegionsDirty = true; 1301 } 1302 1303 // some layers might have been removed, so 1304 // we need to update the regions they're exposing. 1305 if (mLayersRemoved) { 1306 mLayersRemoved = false; 1307 mVisibleRegionsDirty = true; 1308 const size_t count = previousLayers.size(); 1309 for (size_t i=0 ; i<count ; i++) { 1310 const sp<Layer>& layer(previousLayers[i]); 1311 if (currentLayers.indexOf(layer) < 0) { 1312 // this layer is not visible anymore 1313 // TODO: we could traverse the tree from front to back and 1314 // compute the actual visible region 1315 // TODO: we could cache the transformed region 1316 const Layer::State& s(layer->drawingState()); 1317 Region visibleReg = s.transform.transform( 1318 Region(Rect(s.active.w, s.active.h))); 1319 invalidateLayerStack(s.layerStack, visibleReg); 1320 } 1321 } 1322 } 1323 1324 commitTransaction(); 1325} 1326 1327void SurfaceFlinger::commitTransaction() 1328{ 1329 if (!mLayersPendingRemoval.isEmpty()) { 1330 // Notify removed layers now that they can't be drawn from 1331 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1332 mLayersPendingRemoval[i]->onRemoved(); 1333 } 1334 mLayersPendingRemoval.clear(); 1335 } 1336 1337 // If this transaction is part of a window animation then the next frame 1338 // we composite should be considered an animation as well. 1339 mAnimCompositionPending = mAnimTransactionPending; 1340 1341 mDrawingState = mCurrentState; 1342 mTransactionPending = false; 1343 mAnimTransactionPending = false; 1344 mTransactionCV.broadcast(); 1345} 1346 1347void SurfaceFlinger::computeVisibleRegions( 1348 const LayerVector& currentLayers, uint32_t layerStack, 1349 Region& outDirtyRegion, Region& outOpaqueRegion) 1350{ 1351 ATRACE_CALL(); 1352 1353 Region aboveOpaqueLayers; 1354 Region aboveCoveredLayers; 1355 Region dirty; 1356 1357 outDirtyRegion.clear(); 1358 1359 size_t i = currentLayers.size(); 1360 while (i--) { 1361 const sp<Layer>& layer = currentLayers[i]; 1362 1363 // start with the whole surface at its current location 1364 const Layer::State& s(layer->drawingState()); 1365 1366 // only consider the layers on the given layer stack 1367 if (s.layerStack != layerStack) 1368 continue; 1369 1370 /* 1371 * opaqueRegion: area of a surface that is fully opaque. 1372 */ 1373 Region opaqueRegion; 1374 1375 /* 1376 * visibleRegion: area of a surface that is visible on screen 1377 * and not fully transparent. This is essentially the layer's 1378 * footprint minus the opaque regions above it. 1379 * Areas covered by a translucent surface are considered visible. 1380 */ 1381 Region visibleRegion; 1382 1383 /* 1384 * coveredRegion: area of a surface that is covered by all 1385 * visible regions above it (which includes the translucent areas). 1386 */ 1387 Region coveredRegion; 1388 1389 /* 1390 * transparentRegion: area of a surface that is hinted to be completely 1391 * transparent. This is only used to tell when the layer has no visible 1392 * non-transparent regions and can be removed from the layer list. It 1393 * does not affect the visibleRegion of this layer or any layers 1394 * beneath it. The hint may not be correct if apps don't respect the 1395 * SurfaceView restrictions (which, sadly, some don't). 1396 */ 1397 Region transparentRegion; 1398 1399 1400 // handle hidden surfaces by setting the visible region to empty 1401 if (CC_LIKELY(layer->isVisible())) { 1402 const bool translucent = !layer->isOpaque(); 1403 Rect bounds(s.transform.transform(layer->computeBounds())); 1404 visibleRegion.set(bounds); 1405 if (!visibleRegion.isEmpty()) { 1406 // Remove the transparent area from the visible region 1407 if (translucent) { 1408 const Transform tr(s.transform); 1409 if (tr.transformed()) { 1410 if (tr.preserveRects()) { 1411 // transform the transparent region 1412 transparentRegion = tr.transform(s.activeTransparentRegion); 1413 } else { 1414 // transformation too complex, can't do the 1415 // transparent region optimization. 1416 transparentRegion.clear(); 1417 } 1418 } else { 1419 transparentRegion = s.activeTransparentRegion; 1420 } 1421 } 1422 1423 // compute the opaque region 1424 const int32_t layerOrientation = s.transform.getOrientation(); 1425 if (s.alpha==255 && !translucent && 1426 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1427 // the opaque region is the layer's footprint 1428 opaqueRegion = visibleRegion; 1429 } 1430 } 1431 } 1432 1433 // Clip the covered region to the visible region 1434 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1435 1436 // Update aboveCoveredLayers for next (lower) layer 1437 aboveCoveredLayers.orSelf(visibleRegion); 1438 1439 // subtract the opaque region covered by the layers above us 1440 visibleRegion.subtractSelf(aboveOpaqueLayers); 1441 1442 // compute this layer's dirty region 1443 if (layer->contentDirty) { 1444 // we need to invalidate the whole region 1445 dirty = visibleRegion; 1446 // as well, as the old visible region 1447 dirty.orSelf(layer->visibleRegion); 1448 layer->contentDirty = false; 1449 } else { 1450 /* compute the exposed region: 1451 * the exposed region consists of two components: 1452 * 1) what's VISIBLE now and was COVERED before 1453 * 2) what's EXPOSED now less what was EXPOSED before 1454 * 1455 * note that (1) is conservative, we start with the whole 1456 * visible region but only keep what used to be covered by 1457 * something -- which mean it may have been exposed. 1458 * 1459 * (2) handles areas that were not covered by anything but got 1460 * exposed because of a resize. 1461 */ 1462 const Region newExposed = visibleRegion - coveredRegion; 1463 const Region oldVisibleRegion = layer->visibleRegion; 1464 const Region oldCoveredRegion = layer->coveredRegion; 1465 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1466 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1467 } 1468 dirty.subtractSelf(aboveOpaqueLayers); 1469 1470 // accumulate to the screen dirty region 1471 outDirtyRegion.orSelf(dirty); 1472 1473 // Update aboveOpaqueLayers for next (lower) layer 1474 aboveOpaqueLayers.orSelf(opaqueRegion); 1475 1476 // Store the visible region in screen space 1477 layer->setVisibleRegion(visibleRegion); 1478 layer->setCoveredRegion(coveredRegion); 1479 layer->setVisibleNonTransparentRegion( 1480 visibleRegion.subtract(transparentRegion)); 1481 } 1482 1483 outOpaqueRegion = aboveOpaqueLayers; 1484} 1485 1486void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1487 const Region& dirty) { 1488 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1489 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1490 if (hw->getLayerStack() == layerStack) { 1491 hw->dirtyRegion.orSelf(dirty); 1492 } 1493 } 1494} 1495 1496void SurfaceFlinger::handlePageFlip() 1497{ 1498 Region dirtyRegion; 1499 1500 bool visibleRegions = false; 1501 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1502 const size_t count = currentLayers.size(); 1503 for (size_t i=0 ; i<count ; i++) { 1504 const sp<Layer>& layer(currentLayers[i]); 1505 const Region dirty(layer->latchBuffer(visibleRegions)); 1506 const Layer::State& s(layer->drawingState()); 1507 invalidateLayerStack(s.layerStack, dirty); 1508 } 1509 1510 mVisibleRegionsDirty |= visibleRegions; 1511} 1512 1513void SurfaceFlinger::invalidateHwcGeometry() 1514{ 1515 mHwWorkListDirty = true; 1516} 1517 1518 1519void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1520 const Region& inDirtyRegion) 1521{ 1522 Region dirtyRegion(inDirtyRegion); 1523 1524 // compute the invalid region 1525 hw->swapRegion.orSelf(dirtyRegion); 1526 1527 uint32_t flags = hw->getFlags(); 1528 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1529 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1530 // takes a rectangle, we must make sure to update that whole 1531 // rectangle in that case 1532 dirtyRegion.set(hw->swapRegion.bounds()); 1533 } else { 1534 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1535 // We need to redraw the rectangle that will be updated 1536 // (pushed to the framebuffer). 1537 // This is needed because PARTIAL_UPDATES only takes one 1538 // rectangle instead of a region (see DisplayDevice::flip()) 1539 dirtyRegion.set(hw->swapRegion.bounds()); 1540 } else { 1541 // we need to redraw everything (the whole screen) 1542 dirtyRegion.set(hw->bounds()); 1543 hw->swapRegion = dirtyRegion; 1544 } 1545 } 1546 1547 doComposeSurfaces(hw, dirtyRegion); 1548 1549 // update the swap region and clear the dirty region 1550 hw->swapRegion.orSelf(dirtyRegion); 1551 1552 // swap buffers (presentation) 1553 hw->swapBuffers(getHwComposer()); 1554} 1555 1556void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1557{ 1558 const int32_t id = hw->getHwcDisplayId(); 1559 HWComposer& hwc(getHwComposer()); 1560 HWComposer::LayerListIterator cur = hwc.begin(id); 1561 const HWComposer::LayerListIterator end = hwc.end(id); 1562 1563 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1564 if (hasGlesComposition) { 1565 if (!DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext)) { 1566 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", 1567 hw->getDisplayName().string()); 1568 return; 1569 } 1570 1571 // set the frame buffer 1572 glMatrixMode(GL_MODELVIEW); 1573 glLoadIdentity(); 1574 1575 // Never touch the framebuffer if we don't have any framebuffer layers 1576 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1577 if (hasHwcComposition) { 1578 // when using overlays, we assume a fully transparent framebuffer 1579 // NOTE: we could reduce how much we need to clear, for instance 1580 // remove where there are opaque FB layers. however, on some 1581 // GPUs doing a "clean slate" glClear might be more efficient. 1582 // We'll revisit later if needed. 1583 glClearColor(0, 0, 0, 0); 1584 glClear(GL_COLOR_BUFFER_BIT); 1585 } else { 1586 // we start with the whole screen area 1587 const Region bounds(hw->getBounds()); 1588 1589 // we remove the scissor part 1590 // we're left with the letterbox region 1591 // (common case is that letterbox ends-up being empty) 1592 const Region letterbox(bounds.subtract(hw->getScissor())); 1593 1594 // compute the area to clear 1595 Region region(hw->undefinedRegion.merge(letterbox)); 1596 1597 // but limit it to the dirty region 1598 region.andSelf(dirty); 1599 1600 // screen is already cleared here 1601 if (!region.isEmpty()) { 1602 // can happen with SurfaceView 1603 drawWormhole(hw, region); 1604 } 1605 } 1606 1607 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1608 // just to be on the safe side, we don't set the 1609 // scissor on the main display. It should never be needed 1610 // anyways (though in theory it could since the API allows it). 1611 const Rect& bounds(hw->getBounds()); 1612 const Rect& scissor(hw->getScissor()); 1613 if (scissor != bounds) { 1614 // scissor doesn't match the screen's dimensions, so we 1615 // need to clear everything outside of it and enable 1616 // the GL scissor so we don't draw anything where we shouldn't 1617 const GLint height = hw->getHeight(); 1618 glScissor(scissor.left, height - scissor.bottom, 1619 scissor.getWidth(), scissor.getHeight()); 1620 // enable scissor for this frame 1621 glEnable(GL_SCISSOR_TEST); 1622 } 1623 } 1624 } 1625 1626 /* 1627 * and then, render the layers targeted at the framebuffer 1628 */ 1629 1630 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1631 const size_t count = layers.size(); 1632 const Transform& tr = hw->getTransform(); 1633 if (cur != end) { 1634 // we're using h/w composer 1635 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1636 const sp<Layer>& layer(layers[i]); 1637 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1638 if (!clip.isEmpty()) { 1639 switch (cur->getCompositionType()) { 1640 case HWC_OVERLAY: { 1641 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1642 && i 1643 && layer->isOpaque() 1644 && hasGlesComposition) { 1645 // never clear the very first layer since we're 1646 // guaranteed the FB is already cleared 1647 layer->clearWithOpenGL(hw, clip); 1648 } 1649 break; 1650 } 1651 case HWC_FRAMEBUFFER: { 1652 layer->draw(hw, clip); 1653 break; 1654 } 1655 case HWC_FRAMEBUFFER_TARGET: { 1656 // this should not happen as the iterator shouldn't 1657 // let us get there. 1658 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1659 break; 1660 } 1661 } 1662 } 1663 layer->setAcquireFence(hw, *cur); 1664 } 1665 } else { 1666 // we're not using h/w composer 1667 for (size_t i=0 ; i<count ; ++i) { 1668 const sp<Layer>& layer(layers[i]); 1669 const Region clip(dirty.intersect( 1670 tr.transform(layer->visibleRegion))); 1671 if (!clip.isEmpty()) { 1672 layer->draw(hw, clip); 1673 } 1674 } 1675 } 1676 1677 // disable scissor at the end of the frame 1678 glDisable(GL_SCISSOR_TEST); 1679} 1680 1681void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1682 const Region& region) const 1683{ 1684 glDisable(GL_TEXTURE_EXTERNAL_OES); 1685 glDisable(GL_TEXTURE_2D); 1686 glDisable(GL_BLEND); 1687 glColor4f(0,0,0,0); 1688 1689 const int32_t height = hw->getHeight(); 1690 Region::const_iterator it = region.begin(); 1691 Region::const_iterator const end = region.end(); 1692 while (it != end) { 1693 const Rect& r = *it++; 1694 GLfloat vertices[][2] = { 1695 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1696 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1697 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1698 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1699 }; 1700 glVertexPointer(2, GL_FLOAT, 0, vertices); 1701 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1702 } 1703} 1704 1705void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1706 const sp<IBinder>& handle, 1707 const sp<IGraphicBufferProducer>& gbc, 1708 const sp<Layer>& lbc) 1709{ 1710 // attach this layer to the client 1711 client->attachLayer(handle, lbc); 1712 1713 // add this layer to the current state list 1714 Mutex::Autolock _l(mStateLock); 1715 mCurrentState.layersSortedByZ.add(lbc); 1716 mGraphicBufferProducerList.add(gbc->asBinder()); 1717} 1718 1719status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) 1720{ 1721 Mutex::Autolock _l(mStateLock); 1722 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1723 if (index >= 0) { 1724 mLayersPendingRemoval.push(layer); 1725 mLayersRemoved = true; 1726 setTransactionFlags(eTransactionNeeded); 1727 return NO_ERROR; 1728 } 1729 return status_t(index); 1730} 1731 1732uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1733{ 1734 return android_atomic_release_load(&mTransactionFlags); 1735} 1736 1737uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1738{ 1739 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1740} 1741 1742uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1743{ 1744 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1745 if ((old & flags)==0) { // wake the server up 1746 signalTransaction(); 1747 } 1748 return old; 1749} 1750 1751void SurfaceFlinger::setTransactionState( 1752 const Vector<ComposerState>& state, 1753 const Vector<DisplayState>& displays, 1754 uint32_t flags) 1755{ 1756 ATRACE_CALL(); 1757 Mutex::Autolock _l(mStateLock); 1758 uint32_t transactionFlags = 0; 1759 1760 if (flags & eAnimation) { 1761 // For window updates that are part of an animation we must wait for 1762 // previous animation "frames" to be handled. 1763 while (mAnimTransactionPending) { 1764 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1765 if (CC_UNLIKELY(err != NO_ERROR)) { 1766 // just in case something goes wrong in SF, return to the 1767 // caller after a few seconds. 1768 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1769 "waiting for previous animation frame"); 1770 mAnimTransactionPending = false; 1771 break; 1772 } 1773 } 1774 } 1775 1776 size_t count = displays.size(); 1777 for (size_t i=0 ; i<count ; i++) { 1778 const DisplayState& s(displays[i]); 1779 transactionFlags |= setDisplayStateLocked(s); 1780 } 1781 1782 count = state.size(); 1783 for (size_t i=0 ; i<count ; i++) { 1784 const ComposerState& s(state[i]); 1785 // Here we need to check that the interface we're given is indeed 1786 // one of our own. A malicious client could give us a NULL 1787 // IInterface, or one of its own or even one of our own but a 1788 // different type. All these situations would cause us to crash. 1789 // 1790 // NOTE: it would be better to use RTTI as we could directly check 1791 // that we have a Client*. however, RTTI is disabled in Android. 1792 if (s.client != NULL) { 1793 sp<IBinder> binder = s.client->asBinder(); 1794 if (binder != NULL) { 1795 String16 desc(binder->getInterfaceDescriptor()); 1796 if (desc == ISurfaceComposerClient::descriptor) { 1797 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1798 transactionFlags |= setClientStateLocked(client, s.state); 1799 } 1800 } 1801 } 1802 } 1803 1804 if (transactionFlags) { 1805 // this triggers the transaction 1806 setTransactionFlags(transactionFlags); 1807 1808 // if this is a synchronous transaction, wait for it to take effect 1809 // before returning. 1810 if (flags & eSynchronous) { 1811 mTransactionPending = true; 1812 } 1813 if (flags & eAnimation) { 1814 mAnimTransactionPending = true; 1815 } 1816 while (mTransactionPending) { 1817 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1818 if (CC_UNLIKELY(err != NO_ERROR)) { 1819 // just in case something goes wrong in SF, return to the 1820 // called after a few seconds. 1821 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1822 mTransactionPending = false; 1823 break; 1824 } 1825 } 1826 } 1827} 1828 1829uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1830{ 1831 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1832 if (dpyIdx < 0) 1833 return 0; 1834 1835 uint32_t flags = 0; 1836 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1837 if (disp.isValid()) { 1838 const uint32_t what = s.what; 1839 if (what & DisplayState::eSurfaceChanged) { 1840 if (disp.surface->asBinder() != s.surface->asBinder()) { 1841 disp.surface = s.surface; 1842 flags |= eDisplayTransactionNeeded; 1843 } 1844 } 1845 if (what & DisplayState::eLayerStackChanged) { 1846 if (disp.layerStack != s.layerStack) { 1847 disp.layerStack = s.layerStack; 1848 flags |= eDisplayTransactionNeeded; 1849 } 1850 } 1851 if (what & DisplayState::eDisplayProjectionChanged) { 1852 if (disp.orientation != s.orientation) { 1853 disp.orientation = s.orientation; 1854 flags |= eDisplayTransactionNeeded; 1855 } 1856 if (disp.frame != s.frame) { 1857 disp.frame = s.frame; 1858 flags |= eDisplayTransactionNeeded; 1859 } 1860 if (disp.viewport != s.viewport) { 1861 disp.viewport = s.viewport; 1862 flags |= eDisplayTransactionNeeded; 1863 } 1864 } 1865 } 1866 return flags; 1867} 1868 1869uint32_t SurfaceFlinger::setClientStateLocked( 1870 const sp<Client>& client, 1871 const layer_state_t& s) 1872{ 1873 uint32_t flags = 0; 1874 sp<Layer> layer(client->getLayerUser(s.surface)); 1875 if (layer != 0) { 1876 const uint32_t what = s.what; 1877 if (what & layer_state_t::ePositionChanged) { 1878 if (layer->setPosition(s.x, s.y)) 1879 flags |= eTraversalNeeded; 1880 } 1881 if (what & layer_state_t::eLayerChanged) { 1882 // NOTE: index needs to be calculated before we update the state 1883 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1884 if (layer->setLayer(s.z)) { 1885 mCurrentState.layersSortedByZ.removeAt(idx); 1886 mCurrentState.layersSortedByZ.add(layer); 1887 // we need traversal (state changed) 1888 // AND transaction (list changed) 1889 flags |= eTransactionNeeded|eTraversalNeeded; 1890 } 1891 } 1892 if (what & layer_state_t::eSizeChanged) { 1893 if (layer->setSize(s.w, s.h)) { 1894 flags |= eTraversalNeeded; 1895 } 1896 } 1897 if (what & layer_state_t::eAlphaChanged) { 1898 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1899 flags |= eTraversalNeeded; 1900 } 1901 if (what & layer_state_t::eMatrixChanged) { 1902 if (layer->setMatrix(s.matrix)) 1903 flags |= eTraversalNeeded; 1904 } 1905 if (what & layer_state_t::eTransparentRegionChanged) { 1906 if (layer->setTransparentRegionHint(s.transparentRegion)) 1907 flags |= eTraversalNeeded; 1908 } 1909 if (what & layer_state_t::eVisibilityChanged) { 1910 if (layer->setFlags(s.flags, s.mask)) 1911 flags |= eTraversalNeeded; 1912 } 1913 if (what & layer_state_t::eCropChanged) { 1914 if (layer->setCrop(s.crop)) 1915 flags |= eTraversalNeeded; 1916 } 1917 if (what & layer_state_t::eLayerStackChanged) { 1918 // NOTE: index needs to be calculated before we update the state 1919 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1920 if (layer->setLayerStack(s.layerStack)) { 1921 mCurrentState.layersSortedByZ.removeAt(idx); 1922 mCurrentState.layersSortedByZ.add(layer); 1923 // we need traversal (state changed) 1924 // AND transaction (list changed) 1925 flags |= eTransactionNeeded|eTraversalNeeded; 1926 } 1927 } 1928 } 1929 return flags; 1930} 1931 1932status_t SurfaceFlinger::createLayer( 1933 const String8& name, 1934 const sp<Client>& client, 1935 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1936 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1937{ 1938 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1939 if (int32_t(w|h) < 0) { 1940 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1941 int(w), int(h)); 1942 return BAD_VALUE; 1943 } 1944 1945 status_t result = NO_ERROR; 1946 1947 sp<Layer> layer; 1948 1949 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1950 case ISurfaceComposerClient::eFXSurfaceNormal: 1951 result = createNormalLayer(client, 1952 name, w, h, flags, format, 1953 handle, gbp, &layer); 1954 break; 1955 case ISurfaceComposerClient::eFXSurfaceDim: 1956 result = createDimLayer(client, 1957 name, w, h, flags, 1958 handle, gbp, &layer); 1959 break; 1960 default: 1961 result = BAD_VALUE; 1962 break; 1963 } 1964 1965 if (result == NO_ERROR) { 1966 addClientLayer(client, *handle, *gbp, layer); 1967 setTransactionFlags(eTransactionNeeded); 1968 } 1969 return result; 1970} 1971 1972status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1973 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1974 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1975{ 1976 // initialize the surfaces 1977 switch (format) { 1978 case PIXEL_FORMAT_TRANSPARENT: 1979 case PIXEL_FORMAT_TRANSLUCENT: 1980 format = PIXEL_FORMAT_RGBA_8888; 1981 break; 1982 case PIXEL_FORMAT_OPAQUE: 1983#ifdef NO_RGBX_8888 1984 format = PIXEL_FORMAT_RGB_565; 1985#else 1986 format = PIXEL_FORMAT_RGBX_8888; 1987#endif 1988 break; 1989 } 1990 1991#ifdef NO_RGBX_8888 1992 if (format == PIXEL_FORMAT_RGBX_8888) 1993 format = PIXEL_FORMAT_RGBA_8888; 1994#endif 1995 1996 *outLayer = new Layer(this, client, name, w, h, flags); 1997 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1998 if (err == NO_ERROR) { 1999 *handle = (*outLayer)->getHandle(); 2000 *gbp = (*outLayer)->getBufferQueue(); 2001 } 2002 2003 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 2004 return err; 2005} 2006 2007status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 2008 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 2009 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 2010{ 2011 *outLayer = new LayerDim(this, client, name, w, h, flags); 2012 *handle = (*outLayer)->getHandle(); 2013 *gbp = (*outLayer)->getBufferQueue(); 2014 return NO_ERROR; 2015} 2016 2017status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 2018{ 2019 // called by the window manager when it wants to remove a Layer 2020 status_t err = NO_ERROR; 2021 sp<Layer> l(client->getLayerUser(handle)); 2022 if (l != NULL) { 2023 err = removeLayer(l); 2024 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2025 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2026 } 2027 return err; 2028} 2029 2030status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 2031{ 2032 // called by ~LayerCleaner() when all references to the IBinder (handle) 2033 // are gone 2034 status_t err = NO_ERROR; 2035 sp<Layer> l(layer.promote()); 2036 if (l != NULL) { 2037 err = removeLayer(l); 2038 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2039 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2040 } 2041 return err; 2042} 2043 2044// --------------------------------------------------------------------------- 2045 2046void SurfaceFlinger::onInitializeDisplays() { 2047 // reset screen orientation and use primary layer stack 2048 Vector<ComposerState> state; 2049 Vector<DisplayState> displays; 2050 DisplayState d; 2051 d.what = DisplayState::eDisplayProjectionChanged | 2052 DisplayState::eLayerStackChanged; 2053 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2054 d.layerStack = 0; 2055 d.orientation = DisplayState::eOrientationDefault; 2056 d.frame.makeInvalid(); 2057 d.viewport.makeInvalid(); 2058 displays.add(d); 2059 setTransactionState(state, displays, 0); 2060 onScreenAcquired(getDefaultDisplayDevice()); 2061} 2062 2063void SurfaceFlinger::initializeDisplays() { 2064 class MessageScreenInitialized : public MessageBase { 2065 SurfaceFlinger* flinger; 2066 public: 2067 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2068 virtual bool handler() { 2069 flinger->onInitializeDisplays(); 2070 return true; 2071 } 2072 }; 2073 sp<MessageBase> msg = new MessageScreenInitialized(this); 2074 postMessageAsync(msg); // we may be called from main thread, use async message 2075} 2076 2077 2078void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2079 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2080 if (hw->isScreenAcquired()) { 2081 // this is expected, e.g. when power manager wakes up during boot 2082 ALOGD(" screen was previously acquired"); 2083 return; 2084 } 2085 2086 hw->acquireScreen(); 2087 int32_t type = hw->getDisplayType(); 2088 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2089 // built-in display, tell the HWC 2090 getHwComposer().acquire(type); 2091 2092 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2093 // FIXME: eventthread only knows about the main display right now 2094 mEventThread->onScreenAcquired(); 2095 } 2096 } 2097 mVisibleRegionsDirty = true; 2098 repaintEverything(); 2099} 2100 2101void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2102 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2103 if (!hw->isScreenAcquired()) { 2104 ALOGD(" screen was previously released"); 2105 return; 2106 } 2107 2108 hw->releaseScreen(); 2109 int32_t type = hw->getDisplayType(); 2110 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2111 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2112 // FIXME: eventthread only knows about the main display right now 2113 mEventThread->onScreenReleased(); 2114 } 2115 2116 // built-in display, tell the HWC 2117 getHwComposer().release(type); 2118 } 2119 mVisibleRegionsDirty = true; 2120 // from this point on, SF will stop drawing on this display 2121} 2122 2123void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2124 class MessageScreenAcquired : public MessageBase { 2125 SurfaceFlinger& mFlinger; 2126 sp<IBinder> mDisplay; 2127 public: 2128 MessageScreenAcquired(SurfaceFlinger& flinger, 2129 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2130 virtual bool handler() { 2131 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2132 if (hw == NULL) { 2133 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2134 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2135 ALOGW("Attempt to unblank virtual display"); 2136 } else { 2137 mFlinger.onScreenAcquired(hw); 2138 } 2139 return true; 2140 } 2141 }; 2142 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2143 postMessageSync(msg); 2144} 2145 2146void SurfaceFlinger::blank(const sp<IBinder>& display) { 2147 class MessageScreenReleased : public MessageBase { 2148 SurfaceFlinger& mFlinger; 2149 sp<IBinder> mDisplay; 2150 public: 2151 MessageScreenReleased(SurfaceFlinger& flinger, 2152 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2153 virtual bool handler() { 2154 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2155 if (hw == NULL) { 2156 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2157 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2158 ALOGW("Attempt to blank virtual display"); 2159 } else { 2160 mFlinger.onScreenReleased(hw); 2161 } 2162 return true; 2163 } 2164 }; 2165 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2166 postMessageSync(msg); 2167} 2168 2169// --------------------------------------------------------------------------- 2170 2171status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2172{ 2173 String8 result; 2174 2175 IPCThreadState* ipc = IPCThreadState::self(); 2176 const int pid = ipc->getCallingPid(); 2177 const int uid = ipc->getCallingUid(); 2178 if ((uid != AID_SHELL) && 2179 !PermissionCache::checkPermission(sDump, pid, uid)) { 2180 result.appendFormat("Permission Denial: " 2181 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); 2182 } else { 2183 // Try to get the main lock, but don't insist if we can't 2184 // (this would indicate SF is stuck, but we want to be able to 2185 // print something in dumpsys). 2186 int retry = 3; 2187 while (mStateLock.tryLock()<0 && --retry>=0) { 2188 usleep(1000000); 2189 } 2190 const bool locked(retry >= 0); 2191 if (!locked) { 2192 result.append( 2193 "SurfaceFlinger appears to be unresponsive, " 2194 "dumping anyways (no locks held)\n"); 2195 } 2196 2197 bool dumpAll = true; 2198 size_t index = 0; 2199 size_t numArgs = args.size(); 2200 if (numArgs) { 2201 if ((index < numArgs) && 2202 (args[index] == String16("--list"))) { 2203 index++; 2204 listLayersLocked(args, index, result); 2205 dumpAll = false; 2206 } 2207 2208 if ((index < numArgs) && 2209 (args[index] == String16("--latency"))) { 2210 index++; 2211 dumpStatsLocked(args, index, result); 2212 dumpAll = false; 2213 } 2214 2215 if ((index < numArgs) && 2216 (args[index] == String16("--latency-clear"))) { 2217 index++; 2218 clearStatsLocked(args, index, result); 2219 dumpAll = false; 2220 } 2221 } 2222 2223 if (dumpAll) { 2224 dumpAllLocked(args, index, result); 2225 } 2226 2227 if (locked) { 2228 mStateLock.unlock(); 2229 } 2230 } 2231 write(fd, result.string(), result.size()); 2232 return NO_ERROR; 2233} 2234 2235void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2236 String8& result) const 2237{ 2238 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2239 const size_t count = currentLayers.size(); 2240 for (size_t i=0 ; i<count ; i++) { 2241 const sp<Layer>& layer(currentLayers[i]); 2242 result.appendFormat("%s\n", layer->getName().string()); 2243 } 2244} 2245 2246void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2247 String8& result) const 2248{ 2249 String8 name; 2250 if (index < args.size()) { 2251 name = String8(args[index]); 2252 index++; 2253 } 2254 2255 const nsecs_t period = 2256 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2257 result.appendFormat("%lld\n", period); 2258 2259 if (name.isEmpty()) { 2260 mAnimFrameTracker.dump(result); 2261 } else { 2262 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2263 const size_t count = currentLayers.size(); 2264 for (size_t i=0 ; i<count ; i++) { 2265 const sp<Layer>& layer(currentLayers[i]); 2266 if (name == layer->getName()) { 2267 layer->dumpStats(result); 2268 } 2269 } 2270 } 2271} 2272 2273void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2274 String8& result) 2275{ 2276 String8 name; 2277 if (index < args.size()) { 2278 name = String8(args[index]); 2279 index++; 2280 } 2281 2282 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2283 const size_t count = currentLayers.size(); 2284 for (size_t i=0 ; i<count ; i++) { 2285 const sp<Layer>& layer(currentLayers[i]); 2286 if (name.isEmpty() || (name == layer->getName())) { 2287 layer->clearStats(); 2288 } 2289 } 2290 2291 mAnimFrameTracker.clear(); 2292} 2293 2294/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2295{ 2296 static const char* config = 2297 " [sf" 2298#ifdef NO_RGBX_8888 2299 " NO_RGBX_8888" 2300#endif 2301#ifdef HAS_CONTEXT_PRIORITY 2302 " HAS_CONTEXT_PRIORITY" 2303#endif 2304#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2305 " NEVER_DEFAULT_TO_ASYNC_MODE" 2306#endif 2307#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2308 " TARGET_DISABLE_TRIPLE_BUFFERING" 2309#endif 2310 "]"; 2311 result.append(config); 2312} 2313 2314void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, 2315 String8& result) const 2316{ 2317 bool colorize = false; 2318 if (index < args.size() 2319 && (args[index] == String16("--color"))) { 2320 colorize = true; 2321 index++; 2322 } 2323 2324 Colorizer colorizer(colorize); 2325 2326 // figure out if we're stuck somewhere 2327 const nsecs_t now = systemTime(); 2328 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2329 const nsecs_t inTransaction(mDebugInTransaction); 2330 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2331 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2332 2333 /* 2334 * Dump library configuration. 2335 */ 2336 2337 colorizer.bold(result); 2338 result.append("Build configuration:"); 2339 colorizer.reset(result); 2340 appendSfConfigString(result); 2341 appendUiConfigString(result); 2342 appendGuiConfigString(result); 2343 result.append("\n"); 2344 2345 colorizer.bold(result); 2346 result.append("Sync configuration: "); 2347 colorizer.reset(result); 2348 result.append(SyncFeatures::getInstance().toString()); 2349 result.append("\n"); 2350 2351 /* 2352 * Dump the visible layer list 2353 */ 2354 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2355 const size_t count = currentLayers.size(); 2356 colorizer.bold(result); 2357 result.appendFormat("Visible layers (count = %d)\n", count); 2358 colorizer.reset(result); 2359 for (size_t i=0 ; i<count ; i++) { 2360 const sp<Layer>& layer(currentLayers[i]); 2361 layer->dump(result, colorizer); 2362 } 2363 2364 /* 2365 * Dump Display state 2366 */ 2367 2368 colorizer.bold(result); 2369 result.appendFormat("Displays (%d entries)\n", mDisplays.size()); 2370 colorizer.reset(result); 2371 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2372 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2373 hw->dump(result); 2374 } 2375 2376 /* 2377 * Dump SurfaceFlinger global state 2378 */ 2379 2380 colorizer.bold(result); 2381 result.append("SurfaceFlinger global state:\n"); 2382 colorizer.reset(result); 2383 2384 HWComposer& hwc(getHwComposer()); 2385 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2386 const GLExtensions& extensions(GLExtensions::getInstance()); 2387 2388 colorizer.bold(result); 2389 result.appendFormat("EGL implementation : %s\n", 2390 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); 2391 colorizer.reset(result); 2392 result.appendFormat("%s\n", 2393 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); 2394 2395 colorizer.bold(result); 2396 result.appendFormat("GLES: %s, %s, %s\n", 2397 extensions.getVendor(), 2398 extensions.getRenderer(), 2399 extensions.getVersion()); 2400 colorizer.reset(result); 2401 result.appendFormat("%s\n", extensions.getExtension()); 2402 2403 hw->undefinedRegion.dump(result, "undefinedRegion"); 2404 result.appendFormat(" orientation=%d, canDraw=%d\n", 2405 hw->getOrientation(), hw->canDraw()); 2406 result.appendFormat( 2407 " last eglSwapBuffers() time: %f us\n" 2408 " last transaction time : %f us\n" 2409 " transaction-flags : %08x\n" 2410 " refresh-rate : %f fps\n" 2411 " x-dpi : %f\n" 2412 " y-dpi : %f\n" 2413 " EGL_NATIVE_VISUAL_ID : %d\n" 2414 " gpu_to_cpu_unsupported : %d\n" 2415 , 2416 mLastSwapBufferTime/1000.0, 2417 mLastTransactionTime/1000.0, 2418 mTransactionFlags, 2419 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2420 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2421 hwc.getDpiY(HWC_DISPLAY_PRIMARY), 2422 mEGLNativeVisualId, 2423 !mGpuToCpuSupported); 2424 2425 result.appendFormat(" eglSwapBuffers time: %f us\n", 2426 inSwapBuffersDuration/1000.0); 2427 2428 result.appendFormat(" transaction time: %f us\n", 2429 inTransactionDuration/1000.0); 2430 2431 /* 2432 * VSYNC state 2433 */ 2434 mEventThread->dump(result); 2435 2436 /* 2437 * Dump HWComposer state 2438 */ 2439 colorizer.bold(result); 2440 result.append("h/w composer state:\n"); 2441 colorizer.reset(result); 2442 result.appendFormat(" h/w composer %s and %s\n", 2443 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2444 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2445 hwc.dump(result); 2446 2447 /* 2448 * Dump gralloc state 2449 */ 2450 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2451 alloc.dump(result); 2452} 2453 2454const Vector< sp<Layer> >& 2455SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { 2456 // Note: mStateLock is held here 2457 wp<IBinder> dpy; 2458 for (size_t i=0 ; i<mDisplays.size() ; i++) { 2459 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { 2460 dpy = mDisplays.keyAt(i); 2461 break; 2462 } 2463 } 2464 if (dpy == NULL) { 2465 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); 2466 // Just use the primary display so we have something to return 2467 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); 2468 } 2469 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); 2470} 2471 2472bool SurfaceFlinger::startDdmConnection() 2473{ 2474 void* libddmconnection_dso = 2475 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2476 if (!libddmconnection_dso) { 2477 return false; 2478 } 2479 void (*DdmConnection_start)(const char* name); 2480 DdmConnection_start = 2481 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2482 if (!DdmConnection_start) { 2483 dlclose(libddmconnection_dso); 2484 return false; 2485 } 2486 (*DdmConnection_start)(getServiceName()); 2487 return true; 2488} 2489 2490status_t SurfaceFlinger::onTransact( 2491 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2492{ 2493 switch (code) { 2494 case CREATE_CONNECTION: 2495 case CREATE_DISPLAY: 2496 case SET_TRANSACTION_STATE: 2497 case BOOT_FINISHED: 2498 case BLANK: 2499 case UNBLANK: 2500 { 2501 // codes that require permission check 2502 IPCThreadState* ipc = IPCThreadState::self(); 2503 const int pid = ipc->getCallingPid(); 2504 const int uid = ipc->getCallingUid(); 2505 if ((uid != AID_GRAPHICS) && 2506 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2507 ALOGE("Permission Denial: " 2508 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2509 return PERMISSION_DENIED; 2510 } 2511 break; 2512 } 2513 case CAPTURE_SCREEN: 2514 { 2515 // codes that require permission check 2516 IPCThreadState* ipc = IPCThreadState::self(); 2517 const int pid = ipc->getCallingPid(); 2518 const int uid = ipc->getCallingUid(); 2519 if ((uid != AID_GRAPHICS) && 2520 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2521 ALOGE("Permission Denial: " 2522 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2523 return PERMISSION_DENIED; 2524 } 2525 break; 2526 } 2527 } 2528 2529 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2530 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2531 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2532 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2533 IPCThreadState* ipc = IPCThreadState::self(); 2534 const int pid = ipc->getCallingPid(); 2535 const int uid = ipc->getCallingUid(); 2536 ALOGE("Permission Denial: " 2537 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2538 return PERMISSION_DENIED; 2539 } 2540 int n; 2541 switch (code) { 2542 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2543 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2544 return NO_ERROR; 2545 case 1002: // SHOW_UPDATES 2546 n = data.readInt32(); 2547 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2548 invalidateHwcGeometry(); 2549 repaintEverything(); 2550 return NO_ERROR; 2551 case 1004:{ // repaint everything 2552 repaintEverything(); 2553 return NO_ERROR; 2554 } 2555 case 1005:{ // force transaction 2556 setTransactionFlags( 2557 eTransactionNeeded| 2558 eDisplayTransactionNeeded| 2559 eTraversalNeeded); 2560 return NO_ERROR; 2561 } 2562 case 1006:{ // send empty update 2563 signalRefresh(); 2564 return NO_ERROR; 2565 } 2566 case 1008: // toggle use of hw composer 2567 n = data.readInt32(); 2568 mDebugDisableHWC = n ? 1 : 0; 2569 invalidateHwcGeometry(); 2570 repaintEverything(); 2571 return NO_ERROR; 2572 case 1009: // toggle use of transform hint 2573 n = data.readInt32(); 2574 mDebugDisableTransformHint = n ? 1 : 0; 2575 invalidateHwcGeometry(); 2576 repaintEverything(); 2577 return NO_ERROR; 2578 case 1010: // interrogate. 2579 reply->writeInt32(0); 2580 reply->writeInt32(0); 2581 reply->writeInt32(mDebugRegion); 2582 reply->writeInt32(0); 2583 reply->writeInt32(mDebugDisableHWC); 2584 return NO_ERROR; 2585 case 1013: { 2586 Mutex::Autolock _l(mStateLock); 2587 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2588 reply->writeInt32(hw->getPageFlipCount()); 2589 } 2590 return NO_ERROR; 2591 } 2592 } 2593 return err; 2594} 2595 2596void SurfaceFlinger::repaintEverything() { 2597 android_atomic_or(1, &mRepaintEverything); 2598 signalTransaction(); 2599} 2600 2601// --------------------------------------------------------------------------- 2602// Capture screen into an IGraphiBufferProducer 2603// --------------------------------------------------------------------------- 2604 2605status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2606 const sp<IGraphicBufferProducer>& producer, 2607 uint32_t reqWidth, uint32_t reqHeight, 2608 uint32_t minLayerZ, uint32_t maxLayerZ, 2609 bool isCpuConsumer) { 2610 2611 if (CC_UNLIKELY(display == 0)) 2612 return BAD_VALUE; 2613 2614 if (CC_UNLIKELY(producer == 0)) 2615 return BAD_VALUE; 2616 2617 class MessageCaptureScreen : public MessageBase { 2618 SurfaceFlinger* flinger; 2619 sp<IBinder> display; 2620 sp<IGraphicBufferProducer> producer; 2621 uint32_t reqWidth, reqHeight; 2622 uint32_t minLayerZ,maxLayerZ; 2623 bool isCpuConsumer; 2624 status_t result; 2625 public: 2626 MessageCaptureScreen(SurfaceFlinger* flinger, 2627 const sp<IBinder>& display, 2628 const sp<IGraphicBufferProducer>& producer, 2629 uint32_t reqWidth, uint32_t reqHeight, 2630 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer) 2631 : flinger(flinger), display(display), producer(producer), 2632 reqWidth(reqWidth), reqHeight(reqHeight), 2633 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2634 isCpuConsumer(isCpuConsumer), 2635 result(PERMISSION_DENIED) 2636 { 2637 } 2638 status_t getResult() const { 2639 return result; 2640 } 2641 virtual bool handler() { 2642 Mutex::Autolock _l(flinger->mStateLock); 2643 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2644 bool useReadPixels = isCpuConsumer && !flinger->mGpuToCpuSupported; 2645 result = flinger->captureScreenImplLocked(hw, 2646 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2647 useReadPixels); 2648 2649 return true; 2650 } 2651 }; 2652 2653 // make sure to process transactions before screenshots -- a transaction 2654 // might already be pending but scheduled for VSYNC; this guarantees we 2655 // will handle it before the screenshot. When VSYNC finally arrives 2656 // the scheduled transaction will be a no-op. If no transactions are 2657 // scheduled at this time, this will end-up being a no-op as well. 2658 mEventQueue.invalidateTransactionNow(); 2659 2660 sp<MessageBase> msg = new MessageCaptureScreen(this, 2661 display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2662 isCpuConsumer); 2663 status_t res = postMessageSync(msg); 2664 if (res == NO_ERROR) { 2665 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2666 } 2667 return res; 2668} 2669 2670 2671void SurfaceFlinger::renderScreenImplLocked( 2672 const sp<const DisplayDevice>& hw, 2673 uint32_t reqWidth, uint32_t reqHeight, 2674 uint32_t minLayerZ, uint32_t maxLayerZ, 2675 bool yswap) 2676{ 2677 ATRACE_CALL(); 2678 2679 // get screen geometry 2680 const uint32_t hw_w = hw->getWidth(); 2681 const uint32_t hw_h = hw->getHeight(); 2682 2683 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2684 2685 // make sure to clear all GL error flags 2686 while ( glGetError() != GL_NO_ERROR ) ; 2687 2688 // set-up our viewport 2689 glViewport(0, 0, reqWidth, reqHeight); 2690 glMatrixMode(GL_PROJECTION); 2691 glLoadIdentity(); 2692 if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1); 2693 else glOrthof(0, hw_w, 0, hw_h, 0, 1); 2694 glMatrixMode(GL_MODELVIEW); 2695 glLoadIdentity(); 2696 2697 // redraw the screen entirely... 2698 glDisable(GL_SCISSOR_TEST); 2699 glClearColor(0,0,0,1); 2700 glClear(GL_COLOR_BUFFER_BIT); 2701 glDisable(GL_TEXTURE_EXTERNAL_OES); 2702 glDisable(GL_TEXTURE_2D); 2703 2704 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2705 const size_t count = layers.size(); 2706 for (size_t i=0 ; i<count ; ++i) { 2707 const sp<Layer>& layer(layers[i]); 2708 const Layer::State& state(layer->drawingState()); 2709 if (state.layerStack == hw->getLayerStack()) { 2710 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2711 if (layer->isVisible()) { 2712 if (filtering) layer->setFiltering(true); 2713 layer->draw(hw); 2714 if (filtering) layer->setFiltering(false); 2715 } 2716 } 2717 } 2718 } 2719 2720 // compositionComplete is needed for older driver 2721 hw->compositionComplete(); 2722} 2723 2724 2725status_t SurfaceFlinger::captureScreenImplLocked( 2726 const sp<const DisplayDevice>& hw, 2727 const sp<IGraphicBufferProducer>& producer, 2728 uint32_t reqWidth, uint32_t reqHeight, 2729 uint32_t minLayerZ, uint32_t maxLayerZ, 2730 bool useReadPixels) 2731{ 2732 ATRACE_CALL(); 2733 2734 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2735 return INVALID_OPERATION; 2736 } 2737 2738 // get screen geometry 2739 const uint32_t hw_w = hw->getWidth(); 2740 const uint32_t hw_h = hw->getHeight(); 2741 2742 // if we have secure windows on this display, never allow the screen capture 2743 if (hw->getSecureLayerVisible()) { 2744 ALOGW("FB is protected: PERMISSION_DENIED"); 2745 return PERMISSION_DENIED; 2746 } 2747 2748 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2749 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2750 reqWidth, reqHeight, hw_w, hw_h); 2751 return BAD_VALUE; 2752 } 2753 2754 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2755 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2756 2757 // create a surface (because we're a producer, and we need to 2758 // dequeue/queue a buffer) 2759 sp<Surface> sur = new Surface(producer); 2760 ANativeWindow* window = sur.get(); 2761 2762 status_t result = NO_ERROR; 2763 if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { 2764 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN; 2765 if (!useReadPixels) { 2766 usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; 2767 } 2768 2769 int err = 0; 2770 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); 2771 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); 2772 err |= native_window_set_usage(window, usage); 2773 2774 if (err == NO_ERROR) { 2775 ANativeWindowBuffer* buffer; 2776 /* TODO: Once we have the sync framework everywhere this can use 2777 * server-side waits on the fence that dequeueBuffer returns. 2778 */ 2779 result = native_window_dequeue_buffer_and_wait(window, &buffer); 2780 if (result == NO_ERROR) { 2781 // create an EGLImage from the buffer so we can later 2782 // turn it into a texture 2783 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, 2784 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); 2785 if (image != EGL_NO_IMAGE_KHR) { 2786 GLuint tname, name; 2787 if (!useReadPixels) { 2788 // turn our EGLImage into a texture 2789 glGenTextures(1, &tname); 2790 glBindTexture(GL_TEXTURE_2D, tname); 2791 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); 2792 // create a Framebuffer Object to render into 2793 glGenFramebuffersOES(1, &name); 2794 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2795 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2796 GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 2797 } else { 2798 // since we're going to use glReadPixels() anyways, 2799 // use an intermediate renderbuffer instead 2800 glGenRenderbuffersOES(1, &tname); 2801 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2802 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); 2803 // create a FBO to render into 2804 glGenFramebuffersOES(1, &name); 2805 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2806 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2807 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2808 } 2809 2810 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2811 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2812 // this will in fact render into our dequeued buffer 2813 // via an FBO, which means we didn't have to create 2814 // an EGLSurface and therefore we're not 2815 // dependent on the context's EGLConfig. 2816 renderScreenImplLocked(hw, reqWidth, reqHeight, 2817 minLayerZ, maxLayerZ, true); 2818 2819 if (useReadPixels) { 2820 sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); 2821 void* vaddr; 2822 if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { 2823 glReadPixels(0, 0, buffer->stride, reqHeight, 2824 GL_RGBA, GL_UNSIGNED_BYTE, vaddr); 2825 buf->unlock(); 2826 } 2827 } 2828 } else { 2829 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); 2830 result = INVALID_OPERATION; 2831 } 2832 2833 // back to main framebuffer 2834 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2835 glDeleteFramebuffersOES(1, &name); 2836 if (!useReadPixels) { 2837 glDeleteTextures(1, &tname); 2838 } else { 2839 glDeleteRenderbuffersOES(1, &tname); 2840 } 2841 // destroy our image 2842 eglDestroyImageKHR(mEGLDisplay, image); 2843 } else { 2844 result = BAD_VALUE; 2845 } 2846 window->queueBuffer(window, buffer, -1); 2847 } 2848 } else { 2849 result = BAD_VALUE; 2850 } 2851 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); 2852 } 2853 2854 DisplayDevice::setViewportAndProjection(hw); 2855 2856 return result; 2857} 2858 2859// --------------------------------------------------------------------------- 2860 2861SurfaceFlinger::LayerVector::LayerVector() { 2862} 2863 2864SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2865 : SortedVector<sp<Layer> >(rhs) { 2866} 2867 2868int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2869 const void* rhs) const 2870{ 2871 // sort layers per layer-stack, then by z-order and finally by sequence 2872 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2873 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2874 2875 uint32_t ls = l->currentState().layerStack; 2876 uint32_t rs = r->currentState().layerStack; 2877 if (ls != rs) 2878 return ls - rs; 2879 2880 uint32_t lz = l->currentState().z; 2881 uint32_t rz = r->currentState().z; 2882 if (lz != rz) 2883 return lz - rz; 2884 2885 return l->sequence - r->sequence; 2886} 2887 2888// --------------------------------------------------------------------------- 2889 2890SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2891 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2892} 2893 2894SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2895 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2896 viewport.makeInvalid(); 2897 frame.makeInvalid(); 2898} 2899 2900// --------------------------------------------------------------------------- 2901 2902}; // namespace android 2903