SurfaceFlinger.cpp revision 7e7ed7f77a3963a3542bde529d2797a239e2798b
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // restore initial conditions (default device unblank, etc) 141 initializeDisplays(); 142 143 // restart the boot-animation 144 startBootAnim(); 145} 146 147sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 148{ 149 sp<ISurfaceComposerClient> bclient; 150 sp<Client> client(new Client(this)); 151 status_t err = client->initCheck(); 152 if (err == NO_ERROR) { 153 bclient = client; 154 } 155 return bclient; 156} 157 158sp<IBinder> SurfaceFlinger::createDisplay() 159{ 160 class DisplayToken : public BBinder { 161 sp<SurfaceFlinger> flinger; 162 virtual ~DisplayToken() { 163 // no more references, this display must be terminated 164 Mutex::Autolock _l(flinger->mStateLock); 165 flinger->mCurrentState.displays.removeItem(this); 166 flinger->setTransactionFlags(eDisplayTransactionNeeded); 167 } 168 public: 169 DisplayToken(const sp<SurfaceFlinger>& flinger) 170 : flinger(flinger) { 171 } 172 }; 173 174 sp<BBinder> token = new DisplayToken(this); 175 176 Mutex::Autolock _l(mStateLock); 177 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 178 mCurrentState.displays.add(token, info); 179 180 return token; 181} 182 183sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 184 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 185 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 186 return NULL; 187 } 188 return mDefaultDisplays[id]; 189} 190 191sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 192{ 193 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 194 return gba; 195} 196 197void SurfaceFlinger::bootFinished() 198{ 199 const nsecs_t now = systemTime(); 200 const nsecs_t duration = now - mBootTime; 201 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 202 mBootFinished = true; 203 204 // wait patiently for the window manager death 205 const String16 name("window"); 206 sp<IBinder> window(defaultServiceManager()->getService(name)); 207 if (window != 0) { 208 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 209 } 210 211 // stop boot animation 212 // formerly we would just kill the process, but we now ask it to exit so it 213 // can choose where to stop the animation. 214 property_set("service.bootanim.exit", "1"); 215} 216 217void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 218 class MessageDestroyGLTexture : public MessageBase { 219 GLuint texture; 220 public: 221 MessageDestroyGLTexture(GLuint texture) 222 : texture(texture) { 223 } 224 virtual bool handler() { 225 glDeleteTextures(1, &texture); 226 return true; 227 } 228 }; 229 postMessageAsync(new MessageDestroyGLTexture(texture)); 230} 231 232status_t SurfaceFlinger::selectConfigForPixelFormat( 233 EGLDisplay dpy, 234 EGLint const* attrs, 235 PixelFormat format, 236 EGLConfig* outConfig) 237{ 238 EGLConfig config = NULL; 239 EGLint numConfigs = -1, n=0; 240 eglGetConfigs(dpy, NULL, 0, &numConfigs); 241 EGLConfig* const configs = new EGLConfig[numConfigs]; 242 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 243 for (int i=0 ; i<n ; i++) { 244 EGLint nativeVisualId = 0; 245 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 246 if (nativeVisualId>0 && format == nativeVisualId) { 247 *outConfig = configs[i]; 248 delete [] configs; 249 return NO_ERROR; 250 } 251 } 252 delete [] configs; 253 return NAME_NOT_FOUND; 254} 255 256EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 257 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 258 // it is to be used with WIFI displays 259 EGLConfig config; 260 EGLint dummy; 261 status_t err; 262 EGLint attribs[] = { 263 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 264 EGL_RECORDABLE_ANDROID, EGL_TRUE, 265 EGL_NONE 266 }; 267 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 268 if (err) { 269 // maybe we failed because of EGL_RECORDABLE_ANDROID 270 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 271 attribs[2] = EGL_NONE; 272 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 273 } 274 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 275 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 276 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 277 } 278 return config; 279} 280 281EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 282 // Also create our EGLContext 283 EGLint contextAttributes[] = { 284#ifdef EGL_IMG_context_priority 285#ifdef HAS_CONTEXT_PRIORITY 286#warning "using EGL_IMG_context_priority" 287 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 288#endif 289#endif 290 EGL_NONE, EGL_NONE 291 }; 292 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 293 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 294 return ctxt; 295} 296 297void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 298 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 299 if (!result) { 300 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 301 exit(0); 302 } 303 304 GLExtensions& extensions(GLExtensions::getInstance()); 305 extensions.initWithGLStrings( 306 glGetString(GL_VENDOR), 307 glGetString(GL_RENDERER), 308 glGetString(GL_VERSION), 309 glGetString(GL_EXTENSIONS), 310 eglQueryString(display, EGL_VENDOR), 311 eglQueryString(display, EGL_VERSION), 312 eglQueryString(display, EGL_EXTENSIONS)); 313 314 EGLint w, h; 315 eglQuerySurface(display, surface, EGL_WIDTH, &w); 316 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 317 318 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 319 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 320 321 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 322 glPixelStorei(GL_PACK_ALIGNMENT, 4); 323 glEnableClientState(GL_VERTEX_ARRAY); 324 glShadeModel(GL_FLAT); 325 glDisable(GL_DITHER); 326 glDisable(GL_CULL_FACE); 327 328 struct pack565 { 329 inline uint16_t operator() (int r, int g, int b) const { 330 return (r<<11)|(g<<5)|b; 331 } 332 } pack565; 333 334 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 335 glGenTextures(1, &mProtectedTexName); 336 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 337 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 338 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 339 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 340 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 341 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 342 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 343 344 glViewport(0, 0, w, h); 345 glMatrixMode(GL_PROJECTION); 346 glLoadIdentity(); 347 // put the origin in the left-bottom corner 348 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 349 350 // print some debugging info 351 EGLint r,g,b,a; 352 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 353 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 354 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 355 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 356 ALOGI("EGL informations:"); 357 ALOGI("vendor : %s", extensions.getEglVendor()); 358 ALOGI("version : %s", extensions.getEglVersion()); 359 ALOGI("extensions: %s", extensions.getEglExtension()); 360 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 361 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 362 ALOGI("OpenGL ES informations:"); 363 ALOGI("vendor : %s", extensions.getVendor()); 364 ALOGI("renderer : %s", extensions.getRenderer()); 365 ALOGI("version : %s", extensions.getVersion()); 366 ALOGI("extensions: %s", extensions.getExtension()); 367 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 368 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 369} 370 371status_t SurfaceFlinger::readyToRun() 372{ 373 ALOGI( "SurfaceFlinger's main thread ready to run. " 374 "Initializing graphics H/W..."); 375 376 // initialize EGL 377 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 378 eglInitialize(mEGLDisplay, NULL, NULL); 379 380 // Initialize the main display 381 // create native window to main display 382 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 383 if (fbs == NULL) { 384 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 385 exit(0); 386 } 387 388 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 389 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 390 391 // initialize the config and context 392 int format; 393 ANativeWindow* const anw = stc.get(); 394 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 395 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 396 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 397 398 // initialize our main display hardware 399 400 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 401 mDefaultDisplays[i] = new BBinder(); 402 mCurrentState.displays.add(mDefaultDisplays[i], 403 DisplayDeviceState((DisplayDevice::DisplayType)i)); 404 } 405 sp<DisplayDevice> hw = new DisplayDevice(this, 406 DisplayDevice::DISPLAY_PRIMARY, 407 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 408 anw, fbs, mEGLConfig); 409 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 410 411 // initialize OpenGL ES 412 EGLSurface surface = hw->getEGLSurface(); 413 initializeGL(mEGLDisplay, surface); 414 415 // start the EventThread 416 mEventThread = new EventThread(this); 417 mEventQueue.setEventThread(mEventThread); 418 419 // initialize the H/W composer 420 mHwc = new HWComposer(this, 421 *static_cast<HWComposer::EventHandler *>(this), 422 fbs->getFbHal()); 423 424 // initialize our drawing state 425 mDrawingState = mCurrentState; 426 427 // We're now ready to accept clients... 428 mReadyToRunBarrier.open(); 429 430 // set initial conditions (e.g. unblank default device) 431 initializeDisplays(); 432 433 // start boot animation 434 startBootAnim(); 435 436 return NO_ERROR; 437} 438 439int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 440 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 441 type : mHwc->allocateDisplayId(); 442} 443 444void SurfaceFlinger::startBootAnim() { 445 // start boot animation 446 property_set("service.bootanim.exit", "0"); 447 property_set("ctl.start", "bootanim"); 448} 449 450uint32_t SurfaceFlinger::getMaxTextureSize() const { 451 return mMaxTextureSize; 452} 453 454uint32_t SurfaceFlinger::getMaxViewportDims() const { 455 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 456 mMaxViewportDims[0] : mMaxViewportDims[1]; 457} 458 459// ---------------------------------------------------------------------------- 460 461bool SurfaceFlinger::authenticateSurfaceTexture( 462 const sp<ISurfaceTexture>& surfaceTexture) const { 463 Mutex::Autolock _l(mStateLock); 464 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 465 466 // Check the visible layer list for the ISurface 467 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 468 size_t count = currentLayers.size(); 469 for (size_t i=0 ; i<count ; i++) { 470 const sp<LayerBase>& layer(currentLayers[i]); 471 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 472 if (lbc != NULL) { 473 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 474 if (lbcBinder == surfaceTextureBinder) { 475 return true; 476 } 477 } 478 } 479 480 // Check the layers in the purgatory. This check is here so that if a 481 // SurfaceTexture gets destroyed before all the clients are done using it, 482 // the error will not be reported as "surface XYZ is not authenticated", but 483 // will instead fail later on when the client tries to use the surface, 484 // which should be reported as "surface XYZ returned an -ENODEV". The 485 // purgatorized layers are no less authentic than the visible ones, so this 486 // should not cause any harm. 487 size_t purgatorySize = mLayerPurgatory.size(); 488 for (size_t i=0 ; i<purgatorySize ; i++) { 489 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 490 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 491 if (lbc != NULL) { 492 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 493 if (lbcBinder == surfaceTextureBinder) { 494 return true; 495 } 496 } 497 } 498 499 return false; 500} 501 502status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 503 // TODO: this is mostly here only for compatibility 504 // the display size is needed but the display metrics should come from elsewhere 505 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 506 // TODO: additional displays not yet supported 507 return BAD_INDEX; 508 } 509 510 const HWComposer& hwc(getHwComposer()); 511 float xdpi = hwc.getDpiX(); 512 float ydpi = hwc.getDpiY(); 513 514 // TODO: Not sure if display density should handled by SF any longer 515 class Density { 516 static int getDensityFromProperty(char const* propName) { 517 char property[PROPERTY_VALUE_MAX]; 518 int density = 0; 519 if (property_get(propName, property, NULL) > 0) { 520 density = atoi(property); 521 } 522 return density; 523 } 524 public: 525 static int getEmuDensity() { 526 return getDensityFromProperty("qemu.sf.lcd_density"); } 527 static int getBuildDensity() { 528 return getDensityFromProperty("ro.sf.lcd_density"); } 529 }; 530 // The density of the device is provided by a build property 531 float density = Density::getBuildDensity() / 160.0f; 532 if (density == 0) { 533 // the build doesn't provide a density -- this is wrong! 534 // use xdpi instead 535 ALOGE("ro.sf.lcd_density must be defined as a build property"); 536 density = xdpi / 160.0f; 537 } 538 if (Density::getEmuDensity()) { 539 // if "qemu.sf.lcd_density" is specified, it overrides everything 540 xdpi = ydpi = density = Density::getEmuDensity(); 541 density /= 160.0f; 542 } 543 544 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 545 info->w = hw->getWidth(); 546 info->h = hw->getHeight(); 547 info->xdpi = xdpi; 548 info->ydpi = ydpi; 549 info->fps = float(1e9 / hwc.getRefreshPeriod()); 550 info->density = density; 551 info->orientation = hw->getOrientation(); 552 // TODO: this needs to go away (currently needed only by webkit) 553 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 554 return NO_ERROR; 555} 556 557// ---------------------------------------------------------------------------- 558 559sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 560 return mEventThread->createEventConnection(); 561} 562 563void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 564 565 sp<IBinder> token; 566 { // scope for the lock 567 Mutex::Autolock _l(mStateLock); 568 token = mExtDisplayToken; 569 } 570 571 if (token == 0) { 572 token = createDisplay(); 573 } 574 575 { // scope for the lock 576 Mutex::Autolock _l(mStateLock); 577 if (surface == 0) { 578 // release our current display. we're guarantee to have 579 // a reference to it (token), while we hold the lock 580 mExtDisplayToken = 0; 581 } else { 582 mExtDisplayToken = token; 583 } 584 585 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 586 info.surface = surface; 587 setTransactionFlags(eDisplayTransactionNeeded); 588 } 589} 590 591// ---------------------------------------------------------------------------- 592 593void SurfaceFlinger::waitForEvent() { 594 mEventQueue.waitMessage(); 595} 596 597void SurfaceFlinger::signalTransaction() { 598 mEventQueue.invalidate(); 599} 600 601void SurfaceFlinger::signalLayerUpdate() { 602 mEventQueue.invalidate(); 603} 604 605void SurfaceFlinger::signalRefresh() { 606 mEventQueue.refresh(); 607} 608 609status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 610 nsecs_t reltime, uint32_t flags) { 611 return mEventQueue.postMessage(msg, reltime); 612} 613 614status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 615 nsecs_t reltime, uint32_t flags) { 616 status_t res = mEventQueue.postMessage(msg, reltime); 617 if (res == NO_ERROR) { 618 msg->wait(); 619 } 620 return res; 621} 622 623bool SurfaceFlinger::threadLoop() { 624 waitForEvent(); 625 return true; 626} 627 628void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 629 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 630 // we should only receive DisplayDevice::DisplayType from the vsync callback 631 const wp<IBinder>& token(mDefaultDisplays[type]); 632 mEventThread->onVSyncReceived(token, timestamp); 633 } 634} 635 636void SurfaceFlinger::eventControl(int event, int enabled) { 637 getHwComposer().eventControl(event, enabled); 638} 639 640void SurfaceFlinger::onMessageReceived(int32_t what) { 641 ATRACE_CALL(); 642 switch (what) { 643 case MessageQueue::INVALIDATE: 644 handleMessageTransaction(); 645 handleMessageInvalidate(); 646 signalRefresh(); 647 break; 648 case MessageQueue::REFRESH: 649 handleMessageRefresh(); 650 break; 651 } 652} 653 654void SurfaceFlinger::handleMessageTransaction() { 655 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 656 if (transactionFlags) { 657 handleTransaction(transactionFlags); 658 } 659} 660 661void SurfaceFlinger::handleMessageInvalidate() { 662 ATRACE_CALL(); 663 handlePageFlip(); 664} 665 666void SurfaceFlinger::handleMessageRefresh() { 667 ATRACE_CALL(); 668 preComposition(); 669 rebuildLayerStacks(); 670 setUpHWComposer(); 671 doDebugFlashRegions(); 672 doComposition(); 673 postComposition(); 674} 675 676void SurfaceFlinger::doDebugFlashRegions() 677{ 678 // is debugging enabled 679 if (CC_LIKELY(!mDebugRegion)) 680 return; 681 682 const bool repaintEverything = mRepaintEverything; 683 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 684 const sp<DisplayDevice>& hw(mDisplays[dpy]); 685 if (hw->canDraw()) { 686 // transform the dirty region into this screen's coordinate space 687 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 688 if (!dirtyRegion.isEmpty()) { 689 // redraw the whole screen 690 doComposeSurfaces(hw, Region(hw->bounds())); 691 692 // and draw the dirty region 693 glDisable(GL_TEXTURE_EXTERNAL_OES); 694 glDisable(GL_TEXTURE_2D); 695 glDisable(GL_BLEND); 696 glColor4f(1, 0, 1, 1); 697 const int32_t height = hw->getHeight(); 698 Region::const_iterator it = dirtyRegion.begin(); 699 Region::const_iterator const end = dirtyRegion.end(); 700 while (it != end) { 701 const Rect& r = *it++; 702 GLfloat vertices[][2] = { 703 { r.left, height - r.top }, 704 { r.left, height - r.bottom }, 705 { r.right, height - r.bottom }, 706 { r.right, height - r.top } 707 }; 708 glVertexPointer(2, GL_FLOAT, 0, vertices); 709 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 710 } 711 hw->compositionComplete(); 712 // FIXME 713 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 714 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 715 } 716 } 717 } 718 } 719 720 postFramebuffer(); 721 722 if (mDebugRegion > 1) { 723 usleep(mDebugRegion * 1000); 724 } 725} 726 727void SurfaceFlinger::preComposition() 728{ 729 bool needExtraInvalidate = false; 730 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 731 const size_t count = currentLayers.size(); 732 for (size_t i=0 ; i<count ; i++) { 733 if (currentLayers[i]->onPreComposition()) { 734 needExtraInvalidate = true; 735 } 736 } 737 if (needExtraInvalidate) { 738 signalLayerUpdate(); 739 } 740} 741 742void SurfaceFlinger::postComposition() 743{ 744 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 745 const size_t count = currentLayers.size(); 746 for (size_t i=0 ; i<count ; i++) { 747 currentLayers[i]->onPostComposition(); 748 } 749} 750 751void SurfaceFlinger::rebuildLayerStacks() { 752 // rebuild the visible layer list per screen 753 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 754 ATRACE_CALL(); 755 mVisibleRegionsDirty = false; 756 invalidateHwcGeometry(); 757 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 758 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 759 const sp<DisplayDevice>& hw(mDisplays[dpy]); 760 const Transform& tr(hw->getTransform()); 761 const Rect bounds(hw->getBounds()); 762 763 Region opaqueRegion; 764 Region dirtyRegion; 765 computeVisibleRegions(currentLayers, 766 hw->getLayerStack(), dirtyRegion, opaqueRegion); 767 768 Vector< sp<LayerBase> > layersSortedByZ; 769 const size_t count = currentLayers.size(); 770 for (size_t i=0 ; i<count ; i++) { 771 const sp<LayerBase>& layer(currentLayers[i]); 772 const Layer::State& s(layer->drawingState()); 773 if (s.layerStack == hw->getLayerStack()) { 774 Region visibleRegion(tr.transform(layer->visibleRegion)); 775 visibleRegion.andSelf(bounds); 776 if (!visibleRegion.isEmpty()) { 777 layersSortedByZ.add(layer); 778 } 779 } 780 } 781 hw->setVisibleLayersSortedByZ(layersSortedByZ); 782 hw->undefinedRegion.set(bounds); 783 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 784 hw->dirtyRegion.orSelf(dirtyRegion); 785 } 786 } 787} 788 789void SurfaceFlinger::setUpHWComposer() { 790 HWComposer& hwc(getHwComposer()); 791 if (hwc.initCheck() == NO_ERROR) { 792 // build the h/w work list 793 const bool workListsDirty = mHwWorkListDirty; 794 mHwWorkListDirty = false; 795 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 796 sp<const DisplayDevice> hw(mDisplays[dpy]); 797 const int32_t id = hw->getHwcDisplayId(); 798 if (id >= 0) { 799 const Vector< sp<LayerBase> >& currentLayers( 800 hw->getVisibleLayersSortedByZ()); 801 const size_t count = currentLayers.size(); 802 if (hwc.createWorkList(id, count) >= 0) { 803 HWComposer::LayerListIterator cur = hwc.begin(id); 804 const HWComposer::LayerListIterator end = hwc.end(id); 805 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 806 const sp<LayerBase>& layer(currentLayers[i]); 807 808 if (CC_UNLIKELY(workListsDirty)) { 809 layer->setGeometry(hw, *cur); 810 if (mDebugDisableHWC || mDebugRegion) { 811 cur->setSkip(true); 812 } 813 } 814 815 /* 816 * update the per-frame h/w composer data for each layer 817 * and build the transparent region of the FB 818 */ 819 layer->setPerFrameData(hw, *cur); 820 } 821 } 822 } 823 } 824 status_t err = hwc.prepare(); 825 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 826 } 827} 828 829void SurfaceFlinger::doComposition() { 830 ATRACE_CALL(); 831 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 832 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 833 const sp<DisplayDevice>& hw(mDisplays[dpy]); 834 if (hw->canDraw()) { 835 // transform the dirty region into this screen's coordinate space 836 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 837 if (!dirtyRegion.isEmpty()) { 838 // repaint the framebuffer (if needed) 839 doDisplayComposition(hw, dirtyRegion); 840 } 841 hw->dirtyRegion.clear(); 842 hw->flip(hw->swapRegion); 843 hw->swapRegion.clear(); 844 } 845 // inform the h/w that we're done compositing 846 hw->compositionComplete(); 847 } 848 postFramebuffer(); 849} 850 851void SurfaceFlinger::postFramebuffer() 852{ 853 ATRACE_CALL(); 854 855 const nsecs_t now = systemTime(); 856 mDebugInSwapBuffers = now; 857 858 HWComposer& hwc(getHwComposer()); 859 if (hwc.initCheck() == NO_ERROR) { 860 // FIXME: EGL spec says: 861 // "surface must be bound to the calling thread's current context, 862 // for the current rendering API." 863 DisplayDevice::makeCurrent(getDefaultDisplayDevice(), mEGLContext); 864 hwc.commit(); 865 } 866 867 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 868 sp<const DisplayDevice> hw(mDisplays[dpy]); 869 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 870 const size_t count = currentLayers.size(); 871 int32_t id = hw->getHwcDisplayId(); 872 if (id >=0 && hwc.initCheck() == NO_ERROR) { 873 HWComposer::LayerListIterator cur = hwc.begin(id); 874 const HWComposer::LayerListIterator end = hwc.end(id); 875 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 876 currentLayers[i]->onLayerDisplayed(hw, &*cur); 877 } 878 } else { 879 for (size_t i = 0; i < count; i++) { 880 currentLayers[i]->onLayerDisplayed(hw, NULL); 881 } 882 } 883 } 884 885 mLastSwapBufferTime = systemTime() - now; 886 mDebugInSwapBuffers = 0; 887} 888 889void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 890{ 891 ATRACE_CALL(); 892 893 Mutex::Autolock _l(mStateLock); 894 const nsecs_t now = systemTime(); 895 mDebugInTransaction = now; 896 897 // Here we're guaranteed that some transaction flags are set 898 // so we can call handleTransactionLocked() unconditionally. 899 // We call getTransactionFlags(), which will also clear the flags, 900 // with mStateLock held to guarantee that mCurrentState won't change 901 // until the transaction is committed. 902 903 transactionFlags = getTransactionFlags(eTransactionMask); 904 handleTransactionLocked(transactionFlags); 905 906 mLastTransactionTime = systemTime() - now; 907 mDebugInTransaction = 0; 908 invalidateHwcGeometry(); 909 // here the transaction has been committed 910} 911 912void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 913{ 914 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 915 const size_t count = currentLayers.size(); 916 917 /* 918 * Traversal of the children 919 * (perform the transaction for each of them if needed) 920 */ 921 922 if (transactionFlags & eTraversalNeeded) { 923 for (size_t i=0 ; i<count ; i++) { 924 const sp<LayerBase>& layer = currentLayers[i]; 925 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 926 if (!trFlags) continue; 927 928 const uint32_t flags = layer->doTransaction(0); 929 if (flags & Layer::eVisibleRegion) 930 mVisibleRegionsDirty = true; 931 } 932 } 933 934 /* 935 * Perform display own transactions if needed 936 */ 937 938 if (transactionFlags & eDisplayTransactionNeeded) { 939 // here we take advantage of Vector's copy-on-write semantics to 940 // improve performance by skipping the transaction entirely when 941 // know that the lists are identical 942 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 943 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 944 if (!curr.isIdenticalTo(draw)) { 945 mVisibleRegionsDirty = true; 946 const size_t cc = curr.size(); 947 const size_t dc = draw.size(); 948 949 // find the displays that were removed 950 // (ie: in drawing state but not in current state) 951 // also handle displays that changed 952 // (ie: displays that are in both lists) 953 for (size_t i=0 ; i<dc ; i++) { 954 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 955 if (j < 0) { 956 // in drawing state but not in current state 957 if (!draw[i].isMainDisplay()) { 958 mDisplays.removeItem(draw.keyAt(i)); 959 } else { 960 ALOGW("trying to remove the main display"); 961 } 962 } else { 963 // this display is in both lists. see if something changed. 964 const DisplayDeviceState& state(curr[j]); 965 const wp<IBinder>& display(curr.keyAt(j)); 966 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 967 // changing the surface is like destroying and 968 // recreating the DisplayDevice 969 sp<SurfaceTextureClient> stc( 970 new SurfaceTextureClient(state.surface)); 971 sp<DisplayDevice> disp = new DisplayDevice(this, 972 state.type, display, stc, NULL, mEGLConfig); 973 974 disp->setLayerStack(state.layerStack); 975 disp->setOrientation(state.orientation); 976 // TODO: take viewport and frame into account 977 mDisplays.replaceValueFor(display, disp); 978 } 979 if (state.layerStack != draw[i].layerStack) { 980 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 981 disp->setLayerStack(state.layerStack); 982 } 983 if (state.orientation != draw[i].orientation || 984 state.viewport != draw[i].viewport || 985 state.frame != draw[i].frame) { 986 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 987 disp->setOrientation(state.orientation); 988 // TODO: take viewport and frame into account 989 } 990 } 991 } 992 993 // find displays that were added 994 // (ie: in current state but not in drawing state) 995 for (size_t i=0 ; i<cc ; i++) { 996 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 997 const DisplayDeviceState& state(curr[i]); 998 sp<SurfaceTextureClient> stc( 999 new SurfaceTextureClient(state.surface)); 1000 const wp<IBinder>& display(curr.keyAt(i)); 1001 sp<DisplayDevice> disp = new DisplayDevice(this, 1002 state.type, display, stc, 0, mEGLConfig); 1003 mDisplays.add(display, disp); 1004 } 1005 } 1006 } 1007 } 1008 1009 /* 1010 * Perform our own transaction if needed 1011 */ 1012 1013 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1014 if (currentLayers.size() > previousLayers.size()) { 1015 // layers have been added 1016 mVisibleRegionsDirty = true; 1017 } 1018 1019 // some layers might have been removed, so 1020 // we need to update the regions they're exposing. 1021 if (mLayersRemoved) { 1022 mLayersRemoved = false; 1023 mVisibleRegionsDirty = true; 1024 const size_t count = previousLayers.size(); 1025 for (size_t i=0 ; i<count ; i++) { 1026 const sp<LayerBase>& layer(previousLayers[i]); 1027 if (currentLayers.indexOf(layer) < 0) { 1028 // this layer is not visible anymore 1029 // TODO: we could traverse the tree from front to back and 1030 // compute the actual visible region 1031 // TODO: we could cache the transformed region 1032 Layer::State front(layer->drawingState()); 1033 Region visibleReg = front.transform.transform( 1034 Region(Rect(front.active.w, front.active.h))); 1035 invalidateLayerStack(front.layerStack, visibleReg); 1036 } 1037 } 1038 } 1039 1040 commitTransaction(); 1041} 1042 1043void SurfaceFlinger::commitTransaction() 1044{ 1045 if (!mLayersPendingRemoval.isEmpty()) { 1046 // Notify removed layers now that they can't be drawn from 1047 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1048 mLayersPendingRemoval[i]->onRemoved(); 1049 } 1050 mLayersPendingRemoval.clear(); 1051 } 1052 1053 mDrawingState = mCurrentState; 1054 mTransationPending = false; 1055 mTransactionCV.broadcast(); 1056} 1057 1058void SurfaceFlinger::computeVisibleRegions( 1059 const LayerVector& currentLayers, uint32_t layerStack, 1060 Region& outDirtyRegion, Region& outOpaqueRegion) 1061{ 1062 ATRACE_CALL(); 1063 1064 Region aboveOpaqueLayers; 1065 Region aboveCoveredLayers; 1066 Region dirty; 1067 1068 outDirtyRegion.clear(); 1069 1070 size_t i = currentLayers.size(); 1071 while (i--) { 1072 const sp<LayerBase>& layer = currentLayers[i]; 1073 1074 // start with the whole surface at its current location 1075 const Layer::State& s(layer->drawingState()); 1076 1077 // only consider the layers on the given later stack 1078 if (s.layerStack != layerStack) 1079 continue; 1080 1081 /* 1082 * opaqueRegion: area of a surface that is fully opaque. 1083 */ 1084 Region opaqueRegion; 1085 1086 /* 1087 * visibleRegion: area of a surface that is visible on screen 1088 * and not fully transparent. This is essentially the layer's 1089 * footprint minus the opaque regions above it. 1090 * Areas covered by a translucent surface are considered visible. 1091 */ 1092 Region visibleRegion; 1093 1094 /* 1095 * coveredRegion: area of a surface that is covered by all 1096 * visible regions above it (which includes the translucent areas). 1097 */ 1098 Region coveredRegion; 1099 1100 1101 // handle hidden surfaces by setting the visible region to empty 1102 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1103 const bool translucent = !layer->isOpaque(); 1104 Rect bounds(layer->computeBounds()); 1105 visibleRegion.set(bounds); 1106 if (!visibleRegion.isEmpty()) { 1107 // Remove the transparent area from the visible region 1108 if (translucent) { 1109 Region transparentRegionScreen; 1110 const Transform tr(s.transform); 1111 if (tr.transformed()) { 1112 if (tr.preserveRects()) { 1113 // transform the transparent region 1114 transparentRegionScreen = tr.transform(s.transparentRegion); 1115 } else { 1116 // transformation too complex, can't do the 1117 // transparent region optimization. 1118 transparentRegionScreen.clear(); 1119 } 1120 } else { 1121 transparentRegionScreen = s.transparentRegion; 1122 } 1123 visibleRegion.subtractSelf(transparentRegionScreen); 1124 } 1125 1126 // compute the opaque region 1127 const int32_t layerOrientation = s.transform.getOrientation(); 1128 if (s.alpha==255 && !translucent && 1129 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1130 // the opaque region is the layer's footprint 1131 opaqueRegion = visibleRegion; 1132 } 1133 } 1134 } 1135 1136 // Clip the covered region to the visible region 1137 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1138 1139 // Update aboveCoveredLayers for next (lower) layer 1140 aboveCoveredLayers.orSelf(visibleRegion); 1141 1142 // subtract the opaque region covered by the layers above us 1143 visibleRegion.subtractSelf(aboveOpaqueLayers); 1144 1145 // compute this layer's dirty region 1146 if (layer->contentDirty) { 1147 // we need to invalidate the whole region 1148 dirty = visibleRegion; 1149 // as well, as the old visible region 1150 dirty.orSelf(layer->visibleRegion); 1151 layer->contentDirty = false; 1152 } else { 1153 /* compute the exposed region: 1154 * the exposed region consists of two components: 1155 * 1) what's VISIBLE now and was COVERED before 1156 * 2) what's EXPOSED now less what was EXPOSED before 1157 * 1158 * note that (1) is conservative, we start with the whole 1159 * visible region but only keep what used to be covered by 1160 * something -- which mean it may have been exposed. 1161 * 1162 * (2) handles areas that were not covered by anything but got 1163 * exposed because of a resize. 1164 */ 1165 const Region newExposed = visibleRegion - coveredRegion; 1166 const Region oldVisibleRegion = layer->visibleRegion; 1167 const Region oldCoveredRegion = layer->coveredRegion; 1168 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1169 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1170 } 1171 dirty.subtractSelf(aboveOpaqueLayers); 1172 1173 // accumulate to the screen dirty region 1174 outDirtyRegion.orSelf(dirty); 1175 1176 // Update aboveOpaqueLayers for next (lower) layer 1177 aboveOpaqueLayers.orSelf(opaqueRegion); 1178 1179 // Store the visible region is screen space 1180 layer->setVisibleRegion(visibleRegion); 1181 layer->setCoveredRegion(coveredRegion); 1182 } 1183 1184 outOpaqueRegion = aboveOpaqueLayers; 1185} 1186 1187void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1188 const Region& dirty) { 1189 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1190 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1191 if (hw->getLayerStack() == layerStack) { 1192 hw->dirtyRegion.orSelf(dirty); 1193 } 1194 } 1195} 1196 1197void SurfaceFlinger::handlePageFlip() 1198{ 1199 Region dirtyRegion; 1200 1201 bool visibleRegions = false; 1202 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1203 const size_t count = currentLayers.size(); 1204 for (size_t i=0 ; i<count ; i++) { 1205 const sp<LayerBase>& layer(currentLayers[i]); 1206 const Region dirty(layer->latchBuffer(visibleRegions)); 1207 Layer::State s(layer->drawingState()); 1208 invalidateLayerStack(s.layerStack, dirty); 1209 } 1210 1211 mVisibleRegionsDirty |= visibleRegions; 1212} 1213 1214void SurfaceFlinger::invalidateHwcGeometry() 1215{ 1216 mHwWorkListDirty = true; 1217} 1218 1219 1220void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1221 const Region& inDirtyRegion) 1222{ 1223 Region dirtyRegion(inDirtyRegion); 1224 1225 // compute the invalid region 1226 hw->swapRegion.orSelf(dirtyRegion); 1227 1228 uint32_t flags = hw->getFlags(); 1229 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1230 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1231 // takes a rectangle, we must make sure to update that whole 1232 // rectangle in that case 1233 dirtyRegion.set(hw->swapRegion.bounds()); 1234 } else { 1235 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1236 // We need to redraw the rectangle that will be updated 1237 // (pushed to the framebuffer). 1238 // This is needed because PARTIAL_UPDATES only takes one 1239 // rectangle instead of a region (see DisplayDevice::flip()) 1240 dirtyRegion.set(hw->swapRegion.bounds()); 1241 } else { 1242 // we need to redraw everything (the whole screen) 1243 dirtyRegion.set(hw->bounds()); 1244 hw->swapRegion = dirtyRegion; 1245 } 1246 } 1247 1248 doComposeSurfaces(hw, dirtyRegion); 1249 1250 // FIXME: we need to call eglSwapBuffers() on displays that have 1251 // GL composition and only on those. 1252 // however, currently hwc.commit() already does that for the main 1253 // display and never for the other ones 1254 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 1255 // FIXME: EGL spec says: 1256 // "surface must be bound to the calling thread's current context, 1257 // for the current rendering API." 1258 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1259 } 1260 1261 // update the swap region and clear the dirty region 1262 hw->swapRegion.orSelf(dirtyRegion); 1263} 1264 1265void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1266{ 1267 HWComposer& hwc(getHwComposer()); 1268 int32_t id = hw->getHwcDisplayId(); 1269 HWComposer::LayerListIterator cur = hwc.begin(id); 1270 const HWComposer::LayerListIterator end = hwc.end(id); 1271 1272 const bool hasGlesComposition = hwc.hasGlesComposition(id); 1273 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1274 if (cur==end || hasGlesComposition) { 1275 1276 DisplayDevice::makeCurrent(hw, mEGLContext); 1277 1278 // set the frame buffer 1279 glMatrixMode(GL_MODELVIEW); 1280 glLoadIdentity(); 1281 1282 // Never touch the framebuffer if we don't have any framebuffer layers 1283 if (hasHwcComposition) { 1284 // when using overlays, we assume a fully transparent framebuffer 1285 // NOTE: we could reduce how much we need to clear, for instance 1286 // remove where there are opaque FB layers. however, on some 1287 // GPUs doing a "clean slate" glClear might be more efficient. 1288 // We'll revisit later if needed. 1289 glClearColor(0, 0, 0, 0); 1290 glClear(GL_COLOR_BUFFER_BIT); 1291 } else { 1292 const Region region(hw->undefinedRegion.intersect(dirty)); 1293 // screen is already cleared here 1294 if (!region.isEmpty()) { 1295 // can happen with SurfaceView 1296 drawWormhole(hw, region); 1297 } 1298 } 1299 1300 /* 1301 * and then, render the layers targeted at the framebuffer 1302 */ 1303 1304 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1305 const size_t count = layers.size(); 1306 const Transform& tr = hw->getTransform(); 1307 for (size_t i=0 ; i<count ; ++i) { 1308 const sp<LayerBase>& layer(layers[i]); 1309 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1310 if (cur != end) { 1311 // we're using h/w composer 1312 if (!clip.isEmpty()) { 1313 if (cur->getCompositionType() == HWC_OVERLAY) { 1314 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1315 && layer->isOpaque()) { 1316 // never clear the very first layer since we're 1317 // guaranteed the FB is already cleared 1318 layer->clearWithOpenGL(hw, clip); 1319 } 1320 } else { 1321 layer->draw(hw, clip); 1322 } 1323 layer->setAcquireFence(hw, *cur); 1324 } 1325 ++cur; 1326 } else { 1327 // we're not using h/w composer 1328 if (!clip.isEmpty()) { 1329 layer->draw(hw, clip); 1330 } 1331 } 1332 } 1333 } 1334} 1335 1336void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1337 const Region& region) const 1338{ 1339 glDisable(GL_TEXTURE_EXTERNAL_OES); 1340 glDisable(GL_TEXTURE_2D); 1341 glDisable(GL_BLEND); 1342 glColor4f(0,0,0,0); 1343 1344 const int32_t height = hw->getHeight(); 1345 Region::const_iterator it = region.begin(); 1346 Region::const_iterator const end = region.end(); 1347 while (it != end) { 1348 const Rect& r = *it++; 1349 GLfloat vertices[][2] = { 1350 { r.left, height - r.top }, 1351 { r.left, height - r.bottom }, 1352 { r.right, height - r.bottom }, 1353 { r.right, height - r.top } 1354 }; 1355 glVertexPointer(2, GL_FLOAT, 0, vertices); 1356 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1357 } 1358} 1359 1360ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1361 const sp<LayerBaseClient>& lbc) 1362{ 1363 // attach this layer to the client 1364 size_t name = client->attachLayer(lbc); 1365 1366 // add this layer to the current state list 1367 Mutex::Autolock _l(mStateLock); 1368 mCurrentState.layersSortedByZ.add(lbc); 1369 1370 return ssize_t(name); 1371} 1372 1373status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1374{ 1375 Mutex::Autolock _l(mStateLock); 1376 status_t err = purgatorizeLayer_l(layer); 1377 if (err == NO_ERROR) 1378 setTransactionFlags(eTransactionNeeded); 1379 return err; 1380} 1381 1382status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1383{ 1384 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1385 if (index >= 0) { 1386 mLayersRemoved = true; 1387 return NO_ERROR; 1388 } 1389 return status_t(index); 1390} 1391 1392status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1393{ 1394 // First add the layer to the purgatory list, which makes sure it won't 1395 // go away, then remove it from the main list (through a transaction). 1396 ssize_t err = removeLayer_l(layerBase); 1397 if (err >= 0) { 1398 mLayerPurgatory.add(layerBase); 1399 } 1400 1401 mLayersPendingRemoval.push(layerBase); 1402 1403 // it's possible that we don't find a layer, because it might 1404 // have been destroyed already -- this is not technically an error 1405 // from the user because there is a race between Client::destroySurface(), 1406 // ~Client() and ~ISurface(). 1407 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1408} 1409 1410uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1411{ 1412 return android_atomic_release_load(&mTransactionFlags); 1413} 1414 1415uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1416{ 1417 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1418} 1419 1420uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1421{ 1422 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1423 if ((old & flags)==0) { // wake the server up 1424 signalTransaction(); 1425 } 1426 return old; 1427} 1428 1429void SurfaceFlinger::setTransactionState( 1430 const Vector<ComposerState>& state, 1431 const Vector<DisplayState>& displays, 1432 uint32_t flags) 1433{ 1434 Mutex::Autolock _l(mStateLock); 1435 uint32_t transactionFlags = 0; 1436 1437 size_t count = displays.size(); 1438 for (size_t i=0 ; i<count ; i++) { 1439 const DisplayState& s(displays[i]); 1440 transactionFlags |= setDisplayStateLocked(s); 1441 } 1442 1443 count = state.size(); 1444 for (size_t i=0 ; i<count ; i++) { 1445 const ComposerState& s(state[i]); 1446 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1447 transactionFlags |= setClientStateLocked(client, s.state); 1448 } 1449 1450 if (transactionFlags) { 1451 // this triggers the transaction 1452 setTransactionFlags(transactionFlags); 1453 1454 // if this is a synchronous transaction, wait for it to take effect 1455 // before returning. 1456 if (flags & eSynchronous) { 1457 mTransationPending = true; 1458 } 1459 while (mTransationPending) { 1460 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1461 if (CC_UNLIKELY(err != NO_ERROR)) { 1462 // just in case something goes wrong in SF, return to the 1463 // called after a few seconds. 1464 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1465 mTransationPending = false; 1466 break; 1467 } 1468 } 1469 } 1470} 1471 1472uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1473{ 1474 uint32_t flags = 0; 1475 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1476 if (disp.isValid()) { 1477 const uint32_t what = s.what; 1478 if (what & DisplayState::eSurfaceChanged) { 1479 if (disp.surface->asBinder() != s.surface->asBinder()) { 1480 disp.surface = s.surface; 1481 flags |= eDisplayTransactionNeeded; 1482 } 1483 } 1484 if (what & DisplayState::eLayerStackChanged) { 1485 if (disp.layerStack != s.layerStack) { 1486 disp.layerStack = s.layerStack; 1487 flags |= eDisplayTransactionNeeded; 1488 } 1489 } 1490 if (what & DisplayState::eOrientationChanged) { 1491 if (disp.orientation != s.orientation) { 1492 disp.orientation = s.orientation; 1493 flags |= eDisplayTransactionNeeded; 1494 } 1495 } 1496 if (what & DisplayState::eFrameChanged) { 1497 if (disp.frame != s.frame) { 1498 disp.frame = s.frame; 1499 flags |= eDisplayTransactionNeeded; 1500 } 1501 } 1502 if (what & DisplayState::eViewportChanged) { 1503 if (disp.viewport != s.viewport) { 1504 disp.viewport = s.viewport; 1505 flags |= eDisplayTransactionNeeded; 1506 } 1507 } 1508 } 1509 return flags; 1510} 1511 1512uint32_t SurfaceFlinger::setClientStateLocked( 1513 const sp<Client>& client, 1514 const layer_state_t& s) 1515{ 1516 uint32_t flags = 0; 1517 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1518 if (layer != 0) { 1519 const uint32_t what = s.what; 1520 if (what & layer_state_t::ePositionChanged) { 1521 if (layer->setPosition(s.x, s.y)) 1522 flags |= eTraversalNeeded; 1523 } 1524 if (what & layer_state_t::eLayerChanged) { 1525 // NOTE: index needs to be calculated before we update the state 1526 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1527 if (layer->setLayer(s.z)) { 1528 mCurrentState.layersSortedByZ.removeAt(idx); 1529 mCurrentState.layersSortedByZ.add(layer); 1530 // we need traversal (state changed) 1531 // AND transaction (list changed) 1532 flags |= eTransactionNeeded|eTraversalNeeded; 1533 } 1534 } 1535 if (what & layer_state_t::eSizeChanged) { 1536 if (layer->setSize(s.w, s.h)) { 1537 flags |= eTraversalNeeded; 1538 } 1539 } 1540 if (what & layer_state_t::eAlphaChanged) { 1541 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1542 flags |= eTraversalNeeded; 1543 } 1544 if (what & layer_state_t::eMatrixChanged) { 1545 if (layer->setMatrix(s.matrix)) 1546 flags |= eTraversalNeeded; 1547 } 1548 if (what & layer_state_t::eTransparentRegionChanged) { 1549 if (layer->setTransparentRegionHint(s.transparentRegion)) 1550 flags |= eTraversalNeeded; 1551 } 1552 if (what & layer_state_t::eVisibilityChanged) { 1553 if (layer->setFlags(s.flags, s.mask)) 1554 flags |= eTraversalNeeded; 1555 } 1556 if (what & layer_state_t::eCropChanged) { 1557 if (layer->setCrop(s.crop)) 1558 flags |= eTraversalNeeded; 1559 } 1560 if (what & layer_state_t::eLayerStackChanged) { 1561 // NOTE: index needs to be calculated before we update the state 1562 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1563 if (layer->setLayerStack(s.layerStack)) { 1564 mCurrentState.layersSortedByZ.removeAt(idx); 1565 mCurrentState.layersSortedByZ.add(layer); 1566 // we need traversal (state changed) 1567 // AND transaction (list changed) 1568 flags |= eTransactionNeeded|eTraversalNeeded; 1569 } 1570 } 1571 } 1572 return flags; 1573} 1574 1575sp<ISurface> SurfaceFlinger::createLayer( 1576 ISurfaceComposerClient::surface_data_t* params, 1577 const String8& name, 1578 const sp<Client>& client, 1579 uint32_t w, uint32_t h, PixelFormat format, 1580 uint32_t flags) 1581{ 1582 sp<LayerBaseClient> layer; 1583 sp<ISurface> surfaceHandle; 1584 1585 if (int32_t(w|h) < 0) { 1586 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1587 int(w), int(h)); 1588 return surfaceHandle; 1589 } 1590 1591 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1592 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1593 case ISurfaceComposerClient::eFXSurfaceNormal: 1594 layer = createNormalLayer(client, w, h, flags, format); 1595 break; 1596 case ISurfaceComposerClient::eFXSurfaceBlur: 1597 case ISurfaceComposerClient::eFXSurfaceDim: 1598 layer = createDimLayer(client, w, h, flags); 1599 break; 1600 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1601 layer = createScreenshotLayer(client, w, h, flags); 1602 break; 1603 } 1604 1605 if (layer != 0) { 1606 layer->initStates(w, h, flags); 1607 layer->setName(name); 1608 ssize_t token = addClientLayer(client, layer); 1609 surfaceHandle = layer->getSurface(); 1610 if (surfaceHandle != 0) { 1611 params->token = token; 1612 params->identity = layer->getIdentity(); 1613 } 1614 setTransactionFlags(eTransactionNeeded); 1615 } 1616 1617 return surfaceHandle; 1618} 1619 1620sp<Layer> SurfaceFlinger::createNormalLayer( 1621 const sp<Client>& client, 1622 uint32_t w, uint32_t h, uint32_t flags, 1623 PixelFormat& format) 1624{ 1625 // initialize the surfaces 1626 switch (format) { 1627 case PIXEL_FORMAT_TRANSPARENT: 1628 case PIXEL_FORMAT_TRANSLUCENT: 1629 format = PIXEL_FORMAT_RGBA_8888; 1630 break; 1631 case PIXEL_FORMAT_OPAQUE: 1632#ifdef NO_RGBX_8888 1633 format = PIXEL_FORMAT_RGB_565; 1634#else 1635 format = PIXEL_FORMAT_RGBX_8888; 1636#endif 1637 break; 1638 } 1639 1640#ifdef NO_RGBX_8888 1641 if (format == PIXEL_FORMAT_RGBX_8888) 1642 format = PIXEL_FORMAT_RGBA_8888; 1643#endif 1644 1645 sp<Layer> layer = new Layer(this, client); 1646 status_t err = layer->setBuffers(w, h, format, flags); 1647 if (CC_LIKELY(err != NO_ERROR)) { 1648 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1649 layer.clear(); 1650 } 1651 return layer; 1652} 1653 1654sp<LayerDim> SurfaceFlinger::createDimLayer( 1655 const sp<Client>& client, 1656 uint32_t w, uint32_t h, uint32_t flags) 1657{ 1658 sp<LayerDim> layer = new LayerDim(this, client); 1659 return layer; 1660} 1661 1662sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1663 const sp<Client>& client, 1664 uint32_t w, uint32_t h, uint32_t flags) 1665{ 1666 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1667 return layer; 1668} 1669 1670status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1671{ 1672 /* 1673 * called by the window manager, when a surface should be marked for 1674 * destruction. 1675 * 1676 * The surface is removed from the current and drawing lists, but placed 1677 * in the purgatory queue, so it's not destroyed right-away (we need 1678 * to wait for all client's references to go away first). 1679 */ 1680 1681 status_t err = NAME_NOT_FOUND; 1682 Mutex::Autolock _l(mStateLock); 1683 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1684 1685 if (layer != 0) { 1686 err = purgatorizeLayer_l(layer); 1687 if (err == NO_ERROR) { 1688 setTransactionFlags(eTransactionNeeded); 1689 } 1690 } 1691 return err; 1692} 1693 1694status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1695{ 1696 // called by ~ISurface() when all references are gone 1697 status_t err = NO_ERROR; 1698 sp<LayerBaseClient> l(layer.promote()); 1699 if (l != NULL) { 1700 Mutex::Autolock _l(mStateLock); 1701 err = removeLayer_l(l); 1702 if (err == NAME_NOT_FOUND) { 1703 // The surface wasn't in the current list, which means it was 1704 // removed already, which means it is in the purgatory, 1705 // and need to be removed from there. 1706 ssize_t idx = mLayerPurgatory.remove(l); 1707 ALOGE_IF(idx < 0, 1708 "layer=%p is not in the purgatory list", l.get()); 1709 } 1710 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1711 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1712 } 1713 return err; 1714} 1715 1716// --------------------------------------------------------------------------- 1717 1718void SurfaceFlinger::onInitializeDisplays() { 1719 // reset screen orientation 1720 Vector<ComposerState> state; 1721 Vector<DisplayState> displays; 1722 DisplayState d; 1723 d.what = DisplayState::eOrientationChanged; 1724 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1725 d.orientation = DisplayState::eOrientationDefault; 1726 displays.add(d); 1727 setTransactionState(state, displays, 0); 1728 1729 // XXX: this should init default device to "unblank" and all other devices to "blank" 1730 onScreenAcquired(); 1731} 1732 1733void SurfaceFlinger::initializeDisplays() { 1734 class MessageScreenInitialized : public MessageBase { 1735 SurfaceFlinger* flinger; 1736 public: 1737 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1738 virtual bool handler() { 1739 flinger->onInitializeDisplays(); 1740 return true; 1741 } 1742 }; 1743 sp<MessageBase> msg = new MessageScreenInitialized(this); 1744 postMessageAsync(msg); // we may be called from main thread, use async message 1745} 1746 1747 1748void SurfaceFlinger::onScreenAcquired() { 1749 ALOGD("Screen about to return, flinger = %p", this); 1750 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1751 getHwComposer().acquire(); 1752 hw->acquireScreen(); 1753 mEventThread->onScreenAcquired(); 1754 mVisibleRegionsDirty = true; 1755 repaintEverything(); 1756} 1757 1758void SurfaceFlinger::onScreenReleased() { 1759 ALOGD("About to give-up screen, flinger = %p", this); 1760 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1761 if (hw->isScreenAcquired()) { 1762 mEventThread->onScreenReleased(); 1763 hw->releaseScreen(); 1764 getHwComposer().release(); 1765 // from this point on, SF will stop drawing 1766 } 1767} 1768 1769void SurfaceFlinger::unblank() { 1770 class MessageScreenAcquired : public MessageBase { 1771 SurfaceFlinger* flinger; 1772 public: 1773 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1774 virtual bool handler() { 1775 flinger->onScreenAcquired(); 1776 return true; 1777 } 1778 }; 1779 sp<MessageBase> msg = new MessageScreenAcquired(this); 1780 postMessageSync(msg); 1781} 1782 1783void SurfaceFlinger::blank() { 1784 class MessageScreenReleased : public MessageBase { 1785 SurfaceFlinger* flinger; 1786 public: 1787 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1788 virtual bool handler() { 1789 flinger->onScreenReleased(); 1790 return true; 1791 } 1792 }; 1793 sp<MessageBase> msg = new MessageScreenReleased(this); 1794 postMessageSync(msg); 1795} 1796 1797// --------------------------------------------------------------------------- 1798 1799status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1800{ 1801 const size_t SIZE = 4096; 1802 char buffer[SIZE]; 1803 String8 result; 1804 1805 if (!PermissionCache::checkCallingPermission(sDump)) { 1806 snprintf(buffer, SIZE, "Permission Denial: " 1807 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1808 IPCThreadState::self()->getCallingPid(), 1809 IPCThreadState::self()->getCallingUid()); 1810 result.append(buffer); 1811 } else { 1812 // Try to get the main lock, but don't insist if we can't 1813 // (this would indicate SF is stuck, but we want to be able to 1814 // print something in dumpsys). 1815 int retry = 3; 1816 while (mStateLock.tryLock()<0 && --retry>=0) { 1817 usleep(1000000); 1818 } 1819 const bool locked(retry >= 0); 1820 if (!locked) { 1821 snprintf(buffer, SIZE, 1822 "SurfaceFlinger appears to be unresponsive, " 1823 "dumping anyways (no locks held)\n"); 1824 result.append(buffer); 1825 } 1826 1827 bool dumpAll = true; 1828 size_t index = 0; 1829 size_t numArgs = args.size(); 1830 if (numArgs) { 1831 if ((index < numArgs) && 1832 (args[index] == String16("--list"))) { 1833 index++; 1834 listLayersLocked(args, index, result, buffer, SIZE); 1835 dumpAll = false; 1836 } 1837 1838 if ((index < numArgs) && 1839 (args[index] == String16("--latency"))) { 1840 index++; 1841 dumpStatsLocked(args, index, result, buffer, SIZE); 1842 dumpAll = false; 1843 } 1844 1845 if ((index < numArgs) && 1846 (args[index] == String16("--latency-clear"))) { 1847 index++; 1848 clearStatsLocked(args, index, result, buffer, SIZE); 1849 dumpAll = false; 1850 } 1851 } 1852 1853 if (dumpAll) { 1854 dumpAllLocked(result, buffer, SIZE); 1855 } 1856 1857 if (locked) { 1858 mStateLock.unlock(); 1859 } 1860 } 1861 write(fd, result.string(), result.size()); 1862 return NO_ERROR; 1863} 1864 1865void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1866 String8& result, char* buffer, size_t SIZE) const 1867{ 1868 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1869 const size_t count = currentLayers.size(); 1870 for (size_t i=0 ; i<count ; i++) { 1871 const sp<LayerBase>& layer(currentLayers[i]); 1872 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1873 result.append(buffer); 1874 } 1875} 1876 1877void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1878 String8& result, char* buffer, size_t SIZE) const 1879{ 1880 String8 name; 1881 if (index < args.size()) { 1882 name = String8(args[index]); 1883 index++; 1884 } 1885 1886 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1887 const size_t count = currentLayers.size(); 1888 for (size_t i=0 ; i<count ; i++) { 1889 const sp<LayerBase>& layer(currentLayers[i]); 1890 if (name.isEmpty()) { 1891 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1892 result.append(buffer); 1893 } 1894 if (name.isEmpty() || (name == layer->getName())) { 1895 layer->dumpStats(result, buffer, SIZE); 1896 } 1897 } 1898} 1899 1900void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1901 String8& result, char* buffer, size_t SIZE) const 1902{ 1903 String8 name; 1904 if (index < args.size()) { 1905 name = String8(args[index]); 1906 index++; 1907 } 1908 1909 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1910 const size_t count = currentLayers.size(); 1911 for (size_t i=0 ; i<count ; i++) { 1912 const sp<LayerBase>& layer(currentLayers[i]); 1913 if (name.isEmpty() || (name == layer->getName())) { 1914 layer->clearStats(); 1915 } 1916 } 1917} 1918 1919void SurfaceFlinger::dumpAllLocked( 1920 String8& result, char* buffer, size_t SIZE) const 1921{ 1922 // figure out if we're stuck somewhere 1923 const nsecs_t now = systemTime(); 1924 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1925 const nsecs_t inTransaction(mDebugInTransaction); 1926 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1927 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1928 1929 /* 1930 * Dump the visible layer list 1931 */ 1932 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1933 const size_t count = currentLayers.size(); 1934 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1935 result.append(buffer); 1936 for (size_t i=0 ; i<count ; i++) { 1937 const sp<LayerBase>& layer(currentLayers[i]); 1938 layer->dump(result, buffer, SIZE); 1939 } 1940 1941 /* 1942 * Dump the layers in the purgatory 1943 */ 1944 1945 const size_t purgatorySize = mLayerPurgatory.size(); 1946 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1947 result.append(buffer); 1948 for (size_t i=0 ; i<purgatorySize ; i++) { 1949 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1950 layer->shortDump(result, buffer, SIZE); 1951 } 1952 1953 /* 1954 * Dump Display state 1955 */ 1956 1957 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1958 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1959 snprintf(buffer, SIZE, 1960 "+ DisplayDevice[%u]\n" 1961 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, " 1962 "flips=%u, secure=%d, numLayers=%u\n", 1963 dpy, 1964 hw->getDisplayType(), hw->getLayerStack(), 1965 hw->getWidth(), hw->getHeight(), 1966 hw->getOrientation(), hw->getTransform().getType(), 1967 hw->getPageFlipCount(), 1968 hw->getSecureLayerVisible(), 1969 hw->getVisibleLayersSortedByZ().size()); 1970 result.append(buffer); 1971 } 1972 1973 /* 1974 * Dump SurfaceFlinger global state 1975 */ 1976 1977 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1978 result.append(buffer); 1979 1980 HWComposer& hwc(getHwComposer()); 1981 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1982 const GLExtensions& extensions(GLExtensions::getInstance()); 1983 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1984 extensions.getVendor(), 1985 extensions.getRenderer(), 1986 extensions.getVersion()); 1987 result.append(buffer); 1988 1989 snprintf(buffer, SIZE, "EGL : %s\n", 1990 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1991 result.append(buffer); 1992 1993 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1994 result.append(buffer); 1995 1996 hw->undefinedRegion.dump(result, "undefinedRegion"); 1997 snprintf(buffer, SIZE, 1998 " orientation=%d, canDraw=%d\n", 1999 hw->getOrientation(), hw->canDraw()); 2000 result.append(buffer); 2001 snprintf(buffer, SIZE, 2002 " last eglSwapBuffers() time: %f us\n" 2003 " last transaction time : %f us\n" 2004 " transaction-flags : %08x\n" 2005 " refresh-rate : %f fps\n" 2006 " x-dpi : %f\n" 2007 " y-dpi : %f\n", 2008 mLastSwapBufferTime/1000.0, 2009 mLastTransactionTime/1000.0, 2010 mTransactionFlags, 2011 1e9 / hwc.getRefreshPeriod(), 2012 hwc.getDpiX(), 2013 hwc.getDpiY()); 2014 result.append(buffer); 2015 2016 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2017 inSwapBuffersDuration/1000.0); 2018 result.append(buffer); 2019 2020 snprintf(buffer, SIZE, " transaction time: %f us\n", 2021 inTransactionDuration/1000.0); 2022 result.append(buffer); 2023 2024 /* 2025 * VSYNC state 2026 */ 2027 mEventThread->dump(result, buffer, SIZE); 2028 2029 /* 2030 * Dump HWComposer state 2031 */ 2032 snprintf(buffer, SIZE, "h/w composer state:\n"); 2033 result.append(buffer); 2034 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2035 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2036 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2037 result.append(buffer); 2038 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2039 2040 /* 2041 * Dump gralloc state 2042 */ 2043 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2044 alloc.dump(result); 2045 hw->dump(result); 2046} 2047 2048status_t SurfaceFlinger::onTransact( 2049 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2050{ 2051 switch (code) { 2052 case CREATE_CONNECTION: 2053 case SET_TRANSACTION_STATE: 2054 case BOOT_FINISHED: 2055 case BLANK: 2056 case UNBLANK: 2057 { 2058 // codes that require permission check 2059 IPCThreadState* ipc = IPCThreadState::self(); 2060 const int pid = ipc->getCallingPid(); 2061 const int uid = ipc->getCallingUid(); 2062 if ((uid != AID_GRAPHICS) && 2063 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2064 ALOGE("Permission Denial: " 2065 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2066 return PERMISSION_DENIED; 2067 } 2068 break; 2069 } 2070 case CAPTURE_SCREEN: 2071 { 2072 // codes that require permission check 2073 IPCThreadState* ipc = IPCThreadState::self(); 2074 const int pid = ipc->getCallingPid(); 2075 const int uid = ipc->getCallingUid(); 2076 if ((uid != AID_GRAPHICS) && 2077 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2078 ALOGE("Permission Denial: " 2079 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2080 return PERMISSION_DENIED; 2081 } 2082 break; 2083 } 2084 } 2085 2086 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2087 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2088 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2089 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2090 IPCThreadState* ipc = IPCThreadState::self(); 2091 const int pid = ipc->getCallingPid(); 2092 const int uid = ipc->getCallingUid(); 2093 ALOGE("Permission Denial: " 2094 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2095 return PERMISSION_DENIED; 2096 } 2097 int n; 2098 switch (code) { 2099 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2100 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2101 return NO_ERROR; 2102 case 1002: // SHOW_UPDATES 2103 n = data.readInt32(); 2104 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2105 invalidateHwcGeometry(); 2106 repaintEverything(); 2107 return NO_ERROR; 2108 case 1004:{ // repaint everything 2109 repaintEverything(); 2110 return NO_ERROR; 2111 } 2112 case 1005:{ // force transaction 2113 setTransactionFlags( 2114 eTransactionNeeded| 2115 eDisplayTransactionNeeded| 2116 eTraversalNeeded); 2117 return NO_ERROR; 2118 } 2119 case 1006:{ // send empty update 2120 signalRefresh(); 2121 return NO_ERROR; 2122 } 2123 case 1008: // toggle use of hw composer 2124 n = data.readInt32(); 2125 mDebugDisableHWC = n ? 1 : 0; 2126 invalidateHwcGeometry(); 2127 repaintEverything(); 2128 return NO_ERROR; 2129 case 1009: // toggle use of transform hint 2130 n = data.readInt32(); 2131 mDebugDisableTransformHint = n ? 1 : 0; 2132 invalidateHwcGeometry(); 2133 repaintEverything(); 2134 return NO_ERROR; 2135 case 1010: // interrogate. 2136 reply->writeInt32(0); 2137 reply->writeInt32(0); 2138 reply->writeInt32(mDebugRegion); 2139 reply->writeInt32(0); 2140 reply->writeInt32(mDebugDisableHWC); 2141 return NO_ERROR; 2142 case 1013: { 2143 Mutex::Autolock _l(mStateLock); 2144 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2145 reply->writeInt32(hw->getPageFlipCount()); 2146 } 2147 return NO_ERROR; 2148 } 2149 } 2150 return err; 2151} 2152 2153void SurfaceFlinger::repaintEverything() { 2154 android_atomic_or(1, &mRepaintEverything); 2155 signalTransaction(); 2156} 2157 2158// --------------------------------------------------------------------------- 2159 2160status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2161 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2162{ 2163 Mutex::Autolock _l(mStateLock); 2164 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2165} 2166 2167status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2168 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2169{ 2170 ATRACE_CALL(); 2171 2172 if (!GLExtensions::getInstance().haveFramebufferObject()) 2173 return INVALID_OPERATION; 2174 2175 // get screen geometry 2176 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2177 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2178 const uint32_t hw_w = hw->getWidth(); 2179 const uint32_t hw_h = hw->getHeight(); 2180 GLfloat u = 1; 2181 GLfloat v = 1; 2182 2183 // make sure to clear all GL error flags 2184 while ( glGetError() != GL_NO_ERROR ) ; 2185 2186 // create a FBO 2187 GLuint name, tname; 2188 glGenTextures(1, &tname); 2189 glBindTexture(GL_TEXTURE_2D, tname); 2190 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2191 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2192 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2193 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2194 if (glGetError() != GL_NO_ERROR) { 2195 while ( glGetError() != GL_NO_ERROR ) ; 2196 GLint tw = (2 << (31 - clz(hw_w))); 2197 GLint th = (2 << (31 - clz(hw_h))); 2198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2199 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2200 u = GLfloat(hw_w) / tw; 2201 v = GLfloat(hw_h) / th; 2202 } 2203 glGenFramebuffersOES(1, &name); 2204 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2205 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2206 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2207 2208 // redraw the screen entirely... 2209 glDisable(GL_TEXTURE_EXTERNAL_OES); 2210 glDisable(GL_TEXTURE_2D); 2211 glClearColor(0,0,0,1); 2212 glClear(GL_COLOR_BUFFER_BIT); 2213 glMatrixMode(GL_MODELVIEW); 2214 glLoadIdentity(); 2215 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2216 const size_t count = layers.size(); 2217 for (size_t i=0 ; i<count ; ++i) { 2218 const sp<LayerBase>& layer(layers[i]); 2219 layer->draw(hw); 2220 } 2221 2222 hw->compositionComplete(); 2223 2224 // back to main framebuffer 2225 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2226 glDeleteFramebuffersOES(1, &name); 2227 2228 *textureName = tname; 2229 *uOut = u; 2230 *vOut = v; 2231 return NO_ERROR; 2232} 2233 2234// --------------------------------------------------------------------------- 2235 2236status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2237 sp<IMemoryHeap>* heap, 2238 uint32_t* w, uint32_t* h, PixelFormat* f, 2239 uint32_t sw, uint32_t sh, 2240 uint32_t minLayerZ, uint32_t maxLayerZ) 2241{ 2242 ATRACE_CALL(); 2243 2244 status_t result = PERMISSION_DENIED; 2245 2246 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2247 return INVALID_OPERATION; 2248 } 2249 2250 // get screen geometry 2251 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2252 const uint32_t hw_w = hw->getWidth(); 2253 const uint32_t hw_h = hw->getHeight(); 2254 2255 // if we have secure windows on this display, never allow the screen capture 2256 if (hw->getSecureLayerVisible()) { 2257 ALOGW("FB is protected: PERMISSION_DENIED"); 2258 return PERMISSION_DENIED; 2259 } 2260 2261 if ((sw > hw_w) || (sh > hw_h)) { 2262 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2263 return BAD_VALUE; 2264 } 2265 2266 sw = (!sw) ? hw_w : sw; 2267 sh = (!sh) ? hw_h : sh; 2268 const size_t size = sw * sh * 4; 2269 const bool filtering = sw != hw_w || sh != hw_h; 2270 2271// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2272// sw, sh, minLayerZ, maxLayerZ); 2273 2274 // make sure to clear all GL error flags 2275 while ( glGetError() != GL_NO_ERROR ) ; 2276 2277 // create a FBO 2278 GLuint name, tname; 2279 glGenRenderbuffersOES(1, &tname); 2280 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2281 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2282 2283 glGenFramebuffersOES(1, &name); 2284 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2285 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2286 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2287 2288 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2289 2290 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2291 2292 // invert everything, b/c glReadPixel() below will invert the FB 2293 glViewport(0, 0, sw, sh); 2294 glMatrixMode(GL_PROJECTION); 2295 glPushMatrix(); 2296 glLoadIdentity(); 2297 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2298 glMatrixMode(GL_MODELVIEW); 2299 2300 // redraw the screen entirely... 2301 glClearColor(0,0,0,1); 2302 glClear(GL_COLOR_BUFFER_BIT); 2303 2304 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2305 const size_t count = layers.size(); 2306 for (size_t i=0 ; i<count ; ++i) { 2307 const sp<LayerBase>& layer(layers[i]); 2308 const uint32_t z = layer->drawingState().z; 2309 if (z >= minLayerZ && z <= maxLayerZ) { 2310 if (filtering) layer->setFiltering(true); 2311 layer->draw(hw); 2312 if (filtering) layer->setFiltering(false); 2313 } 2314 } 2315 2316 // check for errors and return screen capture 2317 if (glGetError() != GL_NO_ERROR) { 2318 // error while rendering 2319 result = INVALID_OPERATION; 2320 } else { 2321 // allocate shared memory large enough to hold the 2322 // screen capture 2323 sp<MemoryHeapBase> base( 2324 new MemoryHeapBase(size, 0, "screen-capture") ); 2325 void* const ptr = base->getBase(); 2326 if (ptr) { 2327 // capture the screen with glReadPixels() 2328 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2329 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2330 if (glGetError() == GL_NO_ERROR) { 2331 *heap = base; 2332 *w = sw; 2333 *h = sh; 2334 *f = PIXEL_FORMAT_RGBA_8888; 2335 result = NO_ERROR; 2336 } 2337 } else { 2338 result = NO_MEMORY; 2339 } 2340 } 2341 glViewport(0, 0, hw_w, hw_h); 2342 glMatrixMode(GL_PROJECTION); 2343 glPopMatrix(); 2344 glMatrixMode(GL_MODELVIEW); 2345 } else { 2346 result = BAD_VALUE; 2347 } 2348 2349 // release FBO resources 2350 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2351 glDeleteRenderbuffersOES(1, &tname); 2352 glDeleteFramebuffersOES(1, &name); 2353 2354 hw->compositionComplete(); 2355 2356// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2357 2358 return result; 2359} 2360 2361 2362status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2363 sp<IMemoryHeap>* heap, 2364 uint32_t* width, uint32_t* height, PixelFormat* format, 2365 uint32_t sw, uint32_t sh, 2366 uint32_t minLayerZ, uint32_t maxLayerZ) 2367{ 2368 if (CC_UNLIKELY(display == 0)) 2369 return BAD_VALUE; 2370 2371 if (!GLExtensions::getInstance().haveFramebufferObject()) 2372 return INVALID_OPERATION; 2373 2374 class MessageCaptureScreen : public MessageBase { 2375 SurfaceFlinger* flinger; 2376 sp<IBinder> display; 2377 sp<IMemoryHeap>* heap; 2378 uint32_t* w; 2379 uint32_t* h; 2380 PixelFormat* f; 2381 uint32_t sw; 2382 uint32_t sh; 2383 uint32_t minLayerZ; 2384 uint32_t maxLayerZ; 2385 status_t result; 2386 public: 2387 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2388 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2389 uint32_t sw, uint32_t sh, 2390 uint32_t minLayerZ, uint32_t maxLayerZ) 2391 : flinger(flinger), display(display), 2392 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2393 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2394 result(PERMISSION_DENIED) 2395 { 2396 } 2397 status_t getResult() const { 2398 return result; 2399 } 2400 virtual bool handler() { 2401 Mutex::Autolock _l(flinger->mStateLock); 2402 result = flinger->captureScreenImplLocked(display, 2403 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2404 return true; 2405 } 2406 }; 2407 2408 sp<MessageBase> msg = new MessageCaptureScreen(this, 2409 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2410 status_t res = postMessageSync(msg); 2411 if (res == NO_ERROR) { 2412 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2413 } 2414 return res; 2415} 2416 2417// --------------------------------------------------------------------------- 2418 2419SurfaceFlinger::LayerVector::LayerVector() { 2420} 2421 2422SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2423 : SortedVector<sp<LayerBase> >(rhs) { 2424} 2425 2426int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2427 const void* rhs) const 2428{ 2429 // sort layers per layer-stack, then by z-order and finally by sequence 2430 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2431 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2432 2433 uint32_t ls = l->currentState().layerStack; 2434 uint32_t rs = r->currentState().layerStack; 2435 if (ls != rs) 2436 return ls - rs; 2437 2438 uint32_t lz = l->currentState().z; 2439 uint32_t rz = r->currentState().z; 2440 if (lz != rz) 2441 return lz - rz; 2442 2443 return l->sequence - r->sequence; 2444} 2445 2446// --------------------------------------------------------------------------- 2447 2448SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2449 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2450} 2451 2452SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2453 : type(type), layerStack(0), orientation(0) { 2454} 2455 2456// --------------------------------------------------------------------------- 2457 2458GraphicBufferAlloc::GraphicBufferAlloc() {} 2459 2460GraphicBufferAlloc::~GraphicBufferAlloc() {} 2461 2462sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2463 PixelFormat format, uint32_t usage, status_t* error) { 2464 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2465 status_t err = graphicBuffer->initCheck(); 2466 *error = err; 2467 if (err != 0 || graphicBuffer->handle == 0) { 2468 if (err == NO_MEMORY) { 2469 GraphicBuffer::dumpAllocationsToSystemLog(); 2470 } 2471 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2472 "failed (%s), handle=%p", 2473 w, h, strerror(-err), graphicBuffer->handle); 2474 return 0; 2475 } 2476 return graphicBuffer; 2477} 2478 2479// --------------------------------------------------------------------------- 2480 2481}; // namespace android 2482