SurfaceFlinger.cpp revision 7ee4cd5556cef1878e1d4729f1b389f186311027
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58#include <private/surfaceflinger/SharedBufferStack.h> 59 60/* ideally AID_GRAPHICS would be in a semi-public header 61 * or there would be a way to map a user/group name to its id 62 */ 63#ifndef AID_GRAPHICS 64#define AID_GRAPHICS 1003 65#endif 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mResizeTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mDeferReleaseConsole(false), 88 mFreezeDisplay(false), 89 mElectronBeamAnimationMode(0), 90 mFreezeCount(0), 91 mFreezeDisplayTime(0), 92 mDebugRegion(0), 93 mDebugBackground(0), 94 mDebugDDMS(0), 95 mDebugDisableHWC(0), 96 mDebugDisableTransformHint(0), 97 mDebugInSwapBuffers(0), 98 mLastSwapBufferTime(0), 99 mDebugInTransaction(0), 100 mLastTransactionTime(0), 101 mBootFinished(false), 102 mConsoleSignals(0), 103 mSecureFrameBuffer(0) 104{ 105 init(); 106} 107 108void SurfaceFlinger::init() 109{ 110 LOGI("SurfaceFlinger is starting"); 111 112 // debugging stuff... 113 char value[PROPERTY_VALUE_MAX]; 114 115 property_get("debug.sf.showupdates", value, "0"); 116 mDebugRegion = atoi(value); 117 118 property_get("debug.sf.showbackground", value, "0"); 119 mDebugBackground = atoi(value); 120 121 property_get("debug.sf.ddms", value, "0"); 122 mDebugDDMS = atoi(value); 123 if (mDebugDDMS) { 124 DdmConnection::start(getServiceName()); 125 } 126 127 LOGI_IF(mDebugRegion, "showupdates enabled"); 128 LOGI_IF(mDebugBackground, "showbackground enabled"); 129 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 130} 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 glDeleteTextures(1, &mWormholeTexName); 135} 136 137sp<IMemoryHeap> SurfaceFlinger::getCblk() const 138{ 139 return mServerHeap; 140} 141 142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 143{ 144 sp<ISurfaceComposerClient> bclient; 145 sp<Client> client(new Client(this)); 146 status_t err = client->initCheck(); 147 if (err == NO_ERROR) { 148 bclient = client; 149 } 150 return bclient; 151} 152 153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 154{ 155 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 156 return gba; 157} 158 159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 160{ 161 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 162 const GraphicPlane& plane(mGraphicPlanes[dpy]); 163 return plane; 164} 165 166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 167{ 168 return const_cast<GraphicPlane&>( 169 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 170} 171 172void SurfaceFlinger::bootFinished() 173{ 174 const nsecs_t now = systemTime(); 175 const nsecs_t duration = now - mBootTime; 176 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 177 mBootFinished = true; 178 179 // wait patiently for the window manager death 180 const String16 name("window"); 181 sp<IBinder> window(defaultServiceManager()->getService(name)); 182 if (window != 0) { 183 window->linkToDeath(this); 184 } 185 186 // stop boot animation 187 property_set("ctl.stop", "bootanim"); 188} 189 190void SurfaceFlinger::binderDied(const wp<IBinder>& who) 191{ 192 // the window manager died on us. prepare its eulogy. 193 194 // unfreeze the screen in case it was... frozen 195 mFreezeDisplayTime = 0; 196 mFreezeCount = 0; 197 mFreezeDisplay = false; 198 199 // reset screen orientation 200 setOrientation(0, eOrientationDefault, 0); 201 202 // restart the boot-animation 203 property_set("ctl.start", "bootanim"); 204} 205 206void SurfaceFlinger::onFirstRef() 207{ 208 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 209 210 // Wait for the main thread to be done with its initialization 211 mReadyToRunBarrier.wait(); 212} 213 214static inline uint16_t pack565(int r, int g, int b) { 215 return (r<<11)|(g<<5)|b; 216} 217 218status_t SurfaceFlinger::readyToRun() 219{ 220 LOGI( "SurfaceFlinger's main thread ready to run. " 221 "Initializing graphics H/W..."); 222 223 // we only support one display currently 224 int dpy = 0; 225 226 { 227 // initialize the main display 228 GraphicPlane& plane(graphicPlane(dpy)); 229 DisplayHardware* const hw = new DisplayHardware(this, dpy); 230 plane.setDisplayHardware(hw); 231 } 232 233 // create the shared control-block 234 mServerHeap = new MemoryHeapBase(4096, 235 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 236 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 237 238 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 239 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 240 241 new(mServerCblk) surface_flinger_cblk_t; 242 243 // initialize primary screen 244 // (other display should be initialized in the same manner, but 245 // asynchronously, as they could come and go. None of this is supported 246 // yet). 247 const GraphicPlane& plane(graphicPlane(dpy)); 248 const DisplayHardware& hw = plane.displayHardware(); 249 const uint32_t w = hw.getWidth(); 250 const uint32_t h = hw.getHeight(); 251 const uint32_t f = hw.getFormat(); 252 hw.makeCurrent(); 253 254 // initialize the shared control block 255 mServerCblk->connected |= 1<<dpy; 256 display_cblk_t* dcblk = mServerCblk->displays + dpy; 257 memset(dcblk, 0, sizeof(display_cblk_t)); 258 dcblk->w = plane.getWidth(); 259 dcblk->h = plane.getHeight(); 260 dcblk->format = f; 261 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 262 dcblk->xdpi = hw.getDpiX(); 263 dcblk->ydpi = hw.getDpiY(); 264 dcblk->fps = hw.getRefreshRate(); 265 dcblk->density = hw.getDensity(); 266 267 // Initialize OpenGL|ES 268 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 269 glPixelStorei(GL_PACK_ALIGNMENT, 4); 270 glEnableClientState(GL_VERTEX_ARRAY); 271 glEnable(GL_SCISSOR_TEST); 272 glShadeModel(GL_FLAT); 273 glDisable(GL_DITHER); 274 glDisable(GL_CULL_FACE); 275 276 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 277 const uint16_t g1 = pack565(0x17,0x2f,0x17); 278 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 279 glGenTextures(1, &mWormholeTexName); 280 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 285 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 286 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 287 288 glViewport(0, 0, w, h); 289 glMatrixMode(GL_PROJECTION); 290 glLoadIdentity(); 291 // put the origin in the left-bottom corner 292 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 293 294 mReadyToRunBarrier.open(); 295 296 /* 297 * We're now ready to accept clients... 298 */ 299 300 // start boot animation 301 property_set("ctl.start", "bootanim"); 302 303 return NO_ERROR; 304} 305 306// ---------------------------------------------------------------------------- 307#if 0 308#pragma mark - 309#pragma mark Events Handler 310#endif 311 312void SurfaceFlinger::waitForEvent() 313{ 314 while (true) { 315 nsecs_t timeout = -1; 316 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 317 if (UNLIKELY(isFrozen())) { 318 // wait 5 seconds 319 const nsecs_t now = systemTime(); 320 if (mFreezeDisplayTime == 0) { 321 mFreezeDisplayTime = now; 322 } 323 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 324 timeout = waitTime>0 ? waitTime : 0; 325 } 326 327 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 328 329 // see if we timed out 330 if (isFrozen()) { 331 const nsecs_t now = systemTime(); 332 nsecs_t frozenTime = (now - mFreezeDisplayTime); 333 if (frozenTime >= freezeDisplayTimeout) { 334 // we timed out and are still frozen 335 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 336 mFreezeDisplay, mFreezeCount); 337 mFreezeDisplayTime = 0; 338 mFreezeCount = 0; 339 mFreezeDisplay = false; 340 } 341 } 342 343 if (msg != 0) { 344 switch (msg->what) { 345 case MessageQueue::INVALIDATE: 346 // invalidate message, just return to the main loop 347 return; 348 } 349 } 350 } 351} 352 353void SurfaceFlinger::signalEvent() { 354 mEventQueue.invalidate(); 355} 356 357bool SurfaceFlinger::authenticateSurfaceTexture( 358 const sp<ISurfaceTexture>& surfaceTexture) const { 359 Mutex::Autolock _l(mStateLock); 360 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 361 362 // Check the visible layer list for the ISurface 363 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 364 size_t count = currentLayers.size(); 365 for (size_t i=0 ; i<count ; i++) { 366 const sp<LayerBase>& layer(currentLayers[i]); 367 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 368 if (lbc != NULL) { 369 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 370 if (lbcBinder == surfaceTextureBinder) { 371 return true; 372 } 373 } 374 } 375 376 // Check the layers in the purgatory. This check is here so that if a 377 // SurfaceTexture gets destroyed before all the clients are done using it, 378 // the error will not be reported as "surface XYZ is not authenticated", but 379 // will instead fail later on when the client tries to use the surface, 380 // which should be reported as "surface XYZ returned an -ENODEV". The 381 // purgatorized layers are no less authentic than the visible ones, so this 382 // should not cause any harm. 383 size_t purgatorySize = mLayerPurgatory.size(); 384 for (size_t i=0 ; i<purgatorySize ; i++) { 385 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 386 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 387 if (lbc != NULL) { 388 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 389 if (lbcBinder == surfaceTextureBinder) { 390 return true; 391 } 392 } 393 } 394 395 return false; 396} 397 398status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 399 nsecs_t reltime, uint32_t flags) 400{ 401 return mEventQueue.postMessage(msg, reltime, flags); 402} 403 404status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 405 nsecs_t reltime, uint32_t flags) 406{ 407 status_t res = mEventQueue.postMessage(msg, reltime, flags); 408 if (res == NO_ERROR) { 409 msg->wait(); 410 } 411 return res; 412} 413 414// ---------------------------------------------------------------------------- 415#if 0 416#pragma mark - 417#pragma mark Main loop 418#endif 419 420bool SurfaceFlinger::threadLoop() 421{ 422 waitForEvent(); 423 424 // check for transactions 425 if (UNLIKELY(mConsoleSignals)) { 426 handleConsoleEvents(); 427 } 428 429 // if we're in a global transaction, don't do anything. 430 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 431 uint32_t transactionFlags = peekTransactionFlags(mask); 432 if (UNLIKELY(transactionFlags)) { 433 handleTransaction(transactionFlags); 434 } 435 436 // post surfaces (if needed) 437 handlePageFlip(); 438 439 if (UNLIKELY(mHwWorkListDirty)) { 440 // build the h/w work list 441 handleWorkList(); 442 } 443 444 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 445 if (LIKELY(hw.canDraw() && !isFrozen())) { 446 // repaint the framebuffer (if needed) 447 448 const int index = hw.getCurrentBufferIndex(); 449 GraphicLog& logger(GraphicLog::getInstance()); 450 451 logger.log(GraphicLog::SF_REPAINT, index); 452 handleRepaint(); 453 454 // inform the h/w that we're done compositing 455 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 456 hw.compositionComplete(); 457 458 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 459 postFramebuffer(); 460 461 logger.log(GraphicLog::SF_REPAINT_DONE, index); 462 } else { 463 // pretend we did the post 464 hw.compositionComplete(); 465 usleep(16667); // 60 fps period 466 } 467 return true; 468} 469 470void SurfaceFlinger::postFramebuffer() 471{ 472 if (!mInvalidRegion.isEmpty()) { 473 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 474 const nsecs_t now = systemTime(); 475 mDebugInSwapBuffers = now; 476 hw.flip(mInvalidRegion); 477 mLastSwapBufferTime = systemTime() - now; 478 mDebugInSwapBuffers = 0; 479 mInvalidRegion.clear(); 480 } 481} 482 483void SurfaceFlinger::handleConsoleEvents() 484{ 485 // something to do with the console 486 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 487 488 int what = android_atomic_and(0, &mConsoleSignals); 489 if (what & eConsoleAcquired) { 490 hw.acquireScreen(); 491 // this is a temporary work-around, eventually this should be called 492 // by the power-manager 493 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 494 } 495 496 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 497 // We got the release signal before the acquire signal 498 mDeferReleaseConsole = false; 499 hw.releaseScreen(); 500 } 501 502 if (what & eConsoleReleased) { 503 if (hw.isScreenAcquired()) { 504 hw.releaseScreen(); 505 } else { 506 mDeferReleaseConsole = true; 507 } 508 } 509 510 mDirtyRegion.set(hw.bounds()); 511} 512 513void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 514{ 515 Mutex::Autolock _l(mStateLock); 516 const nsecs_t now = systemTime(); 517 mDebugInTransaction = now; 518 519 // Here we're guaranteed that some transaction flags are set 520 // so we can call handleTransactionLocked() unconditionally. 521 // We call getTransactionFlags(), which will also clear the flags, 522 // with mStateLock held to guarantee that mCurrentState won't change 523 // until the transaction is committed. 524 525 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 526 transactionFlags = getTransactionFlags(mask); 527 handleTransactionLocked(transactionFlags); 528 529 mLastTransactionTime = systemTime() - now; 530 mDebugInTransaction = 0; 531 invalidateHwcGeometry(); 532 // here the transaction has been committed 533} 534 535void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 536{ 537 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 538 const size_t count = currentLayers.size(); 539 540 /* 541 * Traversal of the children 542 * (perform the transaction for each of them if needed) 543 */ 544 545 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 546 if (layersNeedTransaction) { 547 for (size_t i=0 ; i<count ; i++) { 548 const sp<LayerBase>& layer = currentLayers[i]; 549 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 550 if (!trFlags) continue; 551 552 const uint32_t flags = layer->doTransaction(0); 553 if (flags & Layer::eVisibleRegion) 554 mVisibleRegionsDirty = true; 555 } 556 } 557 558 /* 559 * Perform our own transaction if needed 560 */ 561 562 if (transactionFlags & eTransactionNeeded) { 563 if (mCurrentState.orientation != mDrawingState.orientation) { 564 // the orientation has changed, recompute all visible regions 565 // and invalidate everything. 566 567 const int dpy = 0; 568 const int orientation = mCurrentState.orientation; 569 const uint32_t type = mCurrentState.orientationType; 570 GraphicPlane& plane(graphicPlane(dpy)); 571 plane.setOrientation(orientation); 572 573 // update the shared control block 574 const DisplayHardware& hw(plane.displayHardware()); 575 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 576 dcblk->orientation = orientation; 577 dcblk->w = plane.getWidth(); 578 dcblk->h = plane.getHeight(); 579 580 mVisibleRegionsDirty = true; 581 mDirtyRegion.set(hw.bounds()); 582 } 583 584 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 585 // freezing or unfreezing the display -> trigger animation if needed 586 mFreezeDisplay = mCurrentState.freezeDisplay; 587 if (mFreezeDisplay) 588 mFreezeDisplayTime = 0; 589 } 590 591 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 592 // layers have been added 593 mVisibleRegionsDirty = true; 594 } 595 596 // some layers might have been removed, so 597 // we need to update the regions they're exposing. 598 if (mLayersRemoved) { 599 mLayersRemoved = false; 600 mVisibleRegionsDirty = true; 601 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 602 const size_t count = previousLayers.size(); 603 for (size_t i=0 ; i<count ; i++) { 604 const sp<LayerBase>& layer(previousLayers[i]); 605 if (currentLayers.indexOf( layer ) < 0) { 606 // this layer is not visible anymore 607 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 608 } 609 } 610 } 611 } 612 613 commitTransaction(); 614} 615 616sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 617{ 618 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 619} 620 621void SurfaceFlinger::computeVisibleRegions( 622 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 623{ 624 const GraphicPlane& plane(graphicPlane(0)); 625 const Transform& planeTransform(plane.transform()); 626 const DisplayHardware& hw(plane.displayHardware()); 627 const Region screenRegion(hw.bounds()); 628 629 Region aboveOpaqueLayers; 630 Region aboveCoveredLayers; 631 Region dirty; 632 633 bool secureFrameBuffer = false; 634 635 size_t i = currentLayers.size(); 636 while (i--) { 637 const sp<LayerBase>& layer = currentLayers[i]; 638 layer->validateVisibility(planeTransform); 639 640 // start with the whole surface at its current location 641 const Layer::State& s(layer->drawingState()); 642 643 /* 644 * opaqueRegion: area of a surface that is fully opaque. 645 */ 646 Region opaqueRegion; 647 648 /* 649 * visibleRegion: area of a surface that is visible on screen 650 * and not fully transparent. This is essentially the layer's 651 * footprint minus the opaque regions above it. 652 * Areas covered by a translucent surface are considered visible. 653 */ 654 Region visibleRegion; 655 656 /* 657 * coveredRegion: area of a surface that is covered by all 658 * visible regions above it (which includes the translucent areas). 659 */ 660 Region coveredRegion; 661 662 663 // handle hidden surfaces by setting the visible region to empty 664 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 665 const bool translucent = !layer->isOpaque(); 666 const Rect bounds(layer->visibleBounds()); 667 visibleRegion.set(bounds); 668 visibleRegion.andSelf(screenRegion); 669 if (!visibleRegion.isEmpty()) { 670 // Remove the transparent area from the visible region 671 if (translucent) { 672 visibleRegion.subtractSelf(layer->transparentRegionScreen); 673 } 674 675 // compute the opaque region 676 const int32_t layerOrientation = layer->getOrientation(); 677 if (s.alpha==255 && !translucent && 678 ((layerOrientation & Transform::ROT_INVALID) == false)) { 679 // the opaque region is the layer's footprint 680 opaqueRegion = visibleRegion; 681 } 682 } 683 } 684 685 // Clip the covered region to the visible region 686 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 687 688 // Update aboveCoveredLayers for next (lower) layer 689 aboveCoveredLayers.orSelf(visibleRegion); 690 691 // subtract the opaque region covered by the layers above us 692 visibleRegion.subtractSelf(aboveOpaqueLayers); 693 694 // compute this layer's dirty region 695 if (layer->contentDirty) { 696 // we need to invalidate the whole region 697 dirty = visibleRegion; 698 // as well, as the old visible region 699 dirty.orSelf(layer->visibleRegionScreen); 700 layer->contentDirty = false; 701 } else { 702 /* compute the exposed region: 703 * the exposed region consists of two components: 704 * 1) what's VISIBLE now and was COVERED before 705 * 2) what's EXPOSED now less what was EXPOSED before 706 * 707 * note that (1) is conservative, we start with the whole 708 * visible region but only keep what used to be covered by 709 * something -- which mean it may have been exposed. 710 * 711 * (2) handles areas that were not covered by anything but got 712 * exposed because of a resize. 713 */ 714 const Region newExposed = visibleRegion - coveredRegion; 715 const Region oldVisibleRegion = layer->visibleRegionScreen; 716 const Region oldCoveredRegion = layer->coveredRegionScreen; 717 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 718 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 719 } 720 dirty.subtractSelf(aboveOpaqueLayers); 721 722 // accumulate to the screen dirty region 723 dirtyRegion.orSelf(dirty); 724 725 // Update aboveOpaqueLayers for next (lower) layer 726 aboveOpaqueLayers.orSelf(opaqueRegion); 727 728 // Store the visible region is screen space 729 layer->setVisibleRegion(visibleRegion); 730 layer->setCoveredRegion(coveredRegion); 731 732 // If a secure layer is partially visible, lock-down the screen! 733 if (layer->isSecure() && !visibleRegion.isEmpty()) { 734 secureFrameBuffer = true; 735 } 736 } 737 738 // invalidate the areas where a layer was removed 739 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 740 mDirtyRegionRemovedLayer.clear(); 741 742 mSecureFrameBuffer = secureFrameBuffer; 743 opaqueRegion = aboveOpaqueLayers; 744} 745 746 747void SurfaceFlinger::commitTransaction() 748{ 749 mDrawingState = mCurrentState; 750 mResizeTransationPending = false; 751 mTransactionCV.broadcast(); 752} 753 754void SurfaceFlinger::handlePageFlip() 755{ 756 bool visibleRegions = mVisibleRegionsDirty; 757 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 758 visibleRegions |= lockPageFlip(currentLayers); 759 760 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 761 const Region screenRegion(hw.bounds()); 762 if (visibleRegions) { 763 Region opaqueRegion; 764 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 765 766 /* 767 * rebuild the visible layer list 768 */ 769 const size_t count = currentLayers.size(); 770 mVisibleLayersSortedByZ.clear(); 771 mVisibleLayersSortedByZ.setCapacity(count); 772 for (size_t i=0 ; i<count ; i++) { 773 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 774 mVisibleLayersSortedByZ.add(currentLayers[i]); 775 } 776 777 mWormholeRegion = screenRegion.subtract(opaqueRegion); 778 mVisibleRegionsDirty = false; 779 invalidateHwcGeometry(); 780 } 781 782 unlockPageFlip(currentLayers); 783 mDirtyRegion.andSelf(screenRegion); 784} 785 786void SurfaceFlinger::invalidateHwcGeometry() 787{ 788 mHwWorkListDirty = true; 789} 790 791bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 792{ 793 bool recomputeVisibleRegions = false; 794 size_t count = currentLayers.size(); 795 sp<LayerBase> const* layers = currentLayers.array(); 796 for (size_t i=0 ; i<count ; i++) { 797 const sp<LayerBase>& layer(layers[i]); 798 layer->lockPageFlip(recomputeVisibleRegions); 799 } 800 return recomputeVisibleRegions; 801} 802 803void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 804{ 805 const GraphicPlane& plane(graphicPlane(0)); 806 const Transform& planeTransform(plane.transform()); 807 size_t count = currentLayers.size(); 808 sp<LayerBase> const* layers = currentLayers.array(); 809 for (size_t i=0 ; i<count ; i++) { 810 const sp<LayerBase>& layer(layers[i]); 811 layer->unlockPageFlip(planeTransform, mDirtyRegion); 812 } 813} 814 815void SurfaceFlinger::handleWorkList() 816{ 817 mHwWorkListDirty = false; 818 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 819 if (hwc.initCheck() == NO_ERROR) { 820 821 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 822 uint32_t flags = hw.getFlags(); 823 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 824 (flags & DisplayHardware::BUFFER_PRESERVED)) 825 { 826 // we need to redraw everything (the whole screen) 827 // NOTE: we could be more subtle here and redraw only 828 // the area which will end-up in an overlay. But since this 829 // shouldn't happen often, we invalidate everything. 830 mDirtyRegion.set(hw.bounds()); 831 mInvalidRegion = mDirtyRegion; 832 } 833 834 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 835 const size_t count = currentLayers.size(); 836 hwc.createWorkList(count); 837 hwc_layer_t* const cur(hwc.getLayers()); 838 for (size_t i=0 ; cur && i<count ; i++) { 839 currentLayers[i]->setGeometry(&cur[i]); 840 if (mDebugDisableHWC || mDebugRegion) { 841 cur[i].compositionType = HWC_FRAMEBUFFER; 842 cur[i].flags |= HWC_SKIP_LAYER; 843 } 844 } 845 } 846} 847 848void SurfaceFlinger::handleRepaint() 849{ 850 // compute the invalid region 851 mInvalidRegion.orSelf(mDirtyRegion); 852 853 if (UNLIKELY(mDebugRegion)) { 854 debugFlashRegions(); 855 } 856 857 // set the frame buffer 858 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 859 glMatrixMode(GL_MODELVIEW); 860 glLoadIdentity(); 861 862 uint32_t flags = hw.getFlags(); 863 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 864 (flags & DisplayHardware::BUFFER_PRESERVED)) 865 { 866 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 867 // takes a rectangle, we must make sure to update that whole 868 // rectangle in that case 869 if (flags & DisplayHardware::SWAP_RECTANGLE) { 870 // TODO: we really should be able to pass a region to 871 // SWAP_RECTANGLE so that we don't have to redraw all this. 872 mDirtyRegion.set(mInvalidRegion.bounds()); 873 } else { 874 // in the BUFFER_PRESERVED case, obviously, we can update only 875 // what's needed and nothing more. 876 // NOTE: this is NOT a common case, as preserving the backbuffer 877 // is costly and usually involves copying the whole update back. 878 } 879 } else { 880 if (flags & DisplayHardware::PARTIAL_UPDATES) { 881 // We need to redraw the rectangle that will be updated 882 // (pushed to the framebuffer). 883 // This is needed because PARTIAL_UPDATES only takes one 884 // rectangle instead of a region (see DisplayHardware::flip()) 885 mDirtyRegion.set(mInvalidRegion.bounds()); 886 } else { 887 // we need to redraw everything (the whole screen) 888 mDirtyRegion.set(hw.bounds()); 889 mInvalidRegion = mDirtyRegion; 890 } 891 } 892 893 // compose all surfaces 894 composeSurfaces(mDirtyRegion); 895 896 // clear the dirty regions 897 mDirtyRegion.clear(); 898} 899 900void SurfaceFlinger::composeSurfaces(const Region& dirty) 901{ 902 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 903 // should never happen unless the window manager has a bug 904 // draw something... 905 drawWormhole(); 906 } 907 908 status_t err = NO_ERROR; 909 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 910 size_t count = layers.size(); 911 912 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 913 HWComposer& hwc(hw.getHwComposer()); 914 hwc_layer_t* const cur(hwc.getLayers()); 915 916 LOGE_IF(cur && hwc.getNumLayers() != count, 917 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 918 hwc.getNumLayers(), count); 919 920 // just to be extra-safe, use the smallest count 921 if (hwc.initCheck() == NO_ERROR) { 922 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 923 } 924 925 /* 926 * update the per-frame h/w composer data for each layer 927 * and build the transparent region of the FB 928 */ 929 Region transparent; 930 if (cur) { 931 for (size_t i=0 ; i<count ; i++) { 932 const sp<LayerBase>& layer(layers[i]); 933 layer->setPerFrameData(&cur[i]); 934 } 935 err = hwc.prepare(); 936 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 937 938 if (err == NO_ERROR) { 939 for (size_t i=0 ; i<count ; i++) { 940 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 941 const sp<LayerBase>& layer(layers[i]); 942 if (layer->isOpaque()) { 943 transparent.orSelf(layer->visibleRegionScreen); 944 } 945 } 946 } 947 948 /* 949 * clear the area of the FB that need to be transparent 950 */ 951 transparent.andSelf(dirty); 952 if (!transparent.isEmpty()) { 953 glClearColor(0,0,0,0); 954 Region::const_iterator it = transparent.begin(); 955 Region::const_iterator const end = transparent.end(); 956 const int32_t height = hw.getHeight(); 957 while (it != end) { 958 const Rect& r(*it++); 959 const GLint sy = height - (r.top + r.height()); 960 glScissor(r.left, sy, r.width(), r.height()); 961 glClear(GL_COLOR_BUFFER_BIT); 962 } 963 } 964 } 965 } 966 967 968 /* 969 * and then, render the layers targeted at the framebuffer 970 */ 971 for (size_t i=0 ; i<count ; i++) { 972 if (cur) { 973 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 974 !(cur[i].flags & HWC_SKIP_LAYER)) { 975 // skip layers handled by the HAL 976 continue; 977 } 978 } 979 980 const sp<LayerBase>& layer(layers[i]); 981 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 982 if (!clip.isEmpty()) { 983 layer->draw(clip); 984 } 985 } 986} 987 988void SurfaceFlinger::debugFlashRegions() 989{ 990 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 991 const uint32_t flags = hw.getFlags(); 992 const int32_t height = hw.getHeight(); 993 if (mInvalidRegion.isEmpty()) { 994 return; 995 } 996 997 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 998 (flags & DisplayHardware::BUFFER_PRESERVED))) { 999 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1000 mDirtyRegion.bounds() : hw.bounds()); 1001 composeSurfaces(repaint); 1002 } 1003 1004 glDisable(GL_BLEND); 1005 glDisable(GL_DITHER); 1006 glDisable(GL_SCISSOR_TEST); 1007 1008 static int toggle = 0; 1009 toggle = 1 - toggle; 1010 if (toggle) { 1011 glColor4f(1, 0, 1, 1); 1012 } else { 1013 glColor4f(1, 1, 0, 1); 1014 } 1015 1016 Region::const_iterator it = mDirtyRegion.begin(); 1017 Region::const_iterator const end = mDirtyRegion.end(); 1018 while (it != end) { 1019 const Rect& r = *it++; 1020 GLfloat vertices[][2] = { 1021 { r.left, height - r.top }, 1022 { r.left, height - r.bottom }, 1023 { r.right, height - r.bottom }, 1024 { r.right, height - r.top } 1025 }; 1026 glVertexPointer(2, GL_FLOAT, 0, vertices); 1027 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1028 } 1029 1030 hw.flip(mInvalidRegion); 1031 1032 if (mDebugRegion > 1) 1033 usleep(mDebugRegion * 1000); 1034 1035 glEnable(GL_SCISSOR_TEST); 1036} 1037 1038void SurfaceFlinger::drawWormhole() const 1039{ 1040 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1041 if (region.isEmpty()) 1042 return; 1043 1044 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1045 const int32_t width = hw.getWidth(); 1046 const int32_t height = hw.getHeight(); 1047 1048 glDisable(GL_BLEND); 1049 glDisable(GL_DITHER); 1050 1051 if (LIKELY(!mDebugBackground)) { 1052 glClearColor(0,0,0,0); 1053 Region::const_iterator it = region.begin(); 1054 Region::const_iterator const end = region.end(); 1055 while (it != end) { 1056 const Rect& r = *it++; 1057 const GLint sy = height - (r.top + r.height()); 1058 glScissor(r.left, sy, r.width(), r.height()); 1059 glClear(GL_COLOR_BUFFER_BIT); 1060 } 1061 } else { 1062 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1063 { width, height }, { 0, height } }; 1064 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1065 glVertexPointer(2, GL_SHORT, 0, vertices); 1066 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1067 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1068#if defined(GL_OES_EGL_image_external) 1069 if (GLExtensions::getInstance().haveTextureExternal()) { 1070 glDisable(GL_TEXTURE_EXTERNAL_OES); 1071 } 1072#endif 1073 glEnable(GL_TEXTURE_2D); 1074 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1075 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1076 glMatrixMode(GL_TEXTURE); 1077 glLoadIdentity(); 1078 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1079 Region::const_iterator it = region.begin(); 1080 Region::const_iterator const end = region.end(); 1081 while (it != end) { 1082 const Rect& r = *it++; 1083 const GLint sy = height - (r.top + r.height()); 1084 glScissor(r.left, sy, r.width(), r.height()); 1085 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1086 } 1087 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1088 glDisable(GL_TEXTURE_2D); 1089 glLoadIdentity(); 1090 glMatrixMode(GL_MODELVIEW); 1091 } 1092} 1093 1094void SurfaceFlinger::debugShowFPS() const 1095{ 1096 static int mFrameCount; 1097 static int mLastFrameCount = 0; 1098 static nsecs_t mLastFpsTime = 0; 1099 static float mFps = 0; 1100 mFrameCount++; 1101 nsecs_t now = systemTime(); 1102 nsecs_t diff = now - mLastFpsTime; 1103 if (diff > ms2ns(250)) { 1104 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1105 mLastFpsTime = now; 1106 mLastFrameCount = mFrameCount; 1107 } 1108 // XXX: mFPS has the value we want 1109 } 1110 1111status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1112{ 1113 Mutex::Autolock _l(mStateLock); 1114 addLayer_l(layer); 1115 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1116 return NO_ERROR; 1117} 1118 1119status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1120{ 1121 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1122 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1123} 1124 1125ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1126 const sp<LayerBaseClient>& lbc) 1127{ 1128 // attach this layer to the client 1129 size_t name = client->attachLayer(lbc); 1130 1131 Mutex::Autolock _l(mStateLock); 1132 1133 // add this layer to the current state list 1134 addLayer_l(lbc); 1135 1136 return ssize_t(name); 1137} 1138 1139status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1140{ 1141 Mutex::Autolock _l(mStateLock); 1142 status_t err = purgatorizeLayer_l(layer); 1143 if (err == NO_ERROR) 1144 setTransactionFlags(eTransactionNeeded); 1145 return err; 1146} 1147 1148status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1149{ 1150 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1151 if (lbc != 0) { 1152 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1153 } 1154 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1155 if (index >= 0) { 1156 mLayersRemoved = true; 1157 return NO_ERROR; 1158 } 1159 return status_t(index); 1160} 1161 1162status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1163{ 1164 // First add the layer to the purgatory list, which makes sure it won't 1165 // go away, then remove it from the main list (through a transaction). 1166 ssize_t err = removeLayer_l(layerBase); 1167 if (err >= 0) { 1168 mLayerPurgatory.add(layerBase); 1169 } 1170 1171 layerBase->onRemoved(); 1172 1173 // it's possible that we don't find a layer, because it might 1174 // have been destroyed already -- this is not technically an error 1175 // from the user because there is a race between Client::destroySurface(), 1176 // ~Client() and ~ISurface(). 1177 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1178} 1179 1180status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1181{ 1182 layer->forceVisibilityTransaction(); 1183 setTransactionFlags(eTraversalNeeded); 1184 return NO_ERROR; 1185} 1186 1187uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1188{ 1189 return android_atomic_release_load(&mTransactionFlags); 1190} 1191 1192uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1193{ 1194 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1195} 1196 1197uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1198{ 1199 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1200 if ((old & flags)==0) { // wake the server up 1201 signalEvent(); 1202 } 1203 return old; 1204} 1205 1206 1207void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) { 1208 Mutex::Autolock _l(mStateLock); 1209 1210 uint32_t flags = 0; 1211 const size_t count = state.size(); 1212 for (size_t i=0 ; i<count ; i++) { 1213 const ComposerState& s(state[i]); 1214 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1215 flags |= setClientStateLocked(client, s.state); 1216 } 1217 if (flags) { 1218 setTransactionFlags(flags); 1219 } 1220 1221 signalEvent(); 1222 1223 // if there is a transaction with a resize, wait for it to 1224 // take effect before returning. 1225 while (mResizeTransationPending) { 1226 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1227 if (CC_UNLIKELY(err != NO_ERROR)) { 1228 // just in case something goes wrong in SF, return to the 1229 // called after a few seconds. 1230 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1231 mResizeTransationPending = false; 1232 break; 1233 } 1234 } 1235} 1236 1237status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1238{ 1239 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1240 return BAD_VALUE; 1241 1242 Mutex::Autolock _l(mStateLock); 1243 mCurrentState.freezeDisplay = 1; 1244 setTransactionFlags(eTransactionNeeded); 1245 1246 // flags is intended to communicate some sort of animation behavior 1247 // (for instance fading) 1248 return NO_ERROR; 1249} 1250 1251status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1252{ 1253 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1254 return BAD_VALUE; 1255 1256 Mutex::Autolock _l(mStateLock); 1257 mCurrentState.freezeDisplay = 0; 1258 setTransactionFlags(eTransactionNeeded); 1259 1260 // flags is intended to communicate some sort of animation behavior 1261 // (for instance fading) 1262 return NO_ERROR; 1263} 1264 1265int SurfaceFlinger::setOrientation(DisplayID dpy, 1266 int orientation, uint32_t flags) 1267{ 1268 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1269 return BAD_VALUE; 1270 1271 Mutex::Autolock _l(mStateLock); 1272 if (mCurrentState.orientation != orientation) { 1273 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1274 mCurrentState.orientationType = flags; 1275 mCurrentState.orientation = orientation; 1276 setTransactionFlags(eTransactionNeeded); 1277 mTransactionCV.wait(mStateLock); 1278 } else { 1279 orientation = BAD_VALUE; 1280 } 1281 } 1282 return orientation; 1283} 1284 1285sp<ISurface> SurfaceFlinger::createSurface( 1286 ISurfaceComposerClient::surface_data_t* params, 1287 const String8& name, 1288 const sp<Client>& client, 1289 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1290 uint32_t flags) 1291{ 1292 sp<LayerBaseClient> layer; 1293 sp<ISurface> surfaceHandle; 1294 1295 if (int32_t(w|h) < 0) { 1296 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1297 int(w), int(h)); 1298 return surfaceHandle; 1299 } 1300 1301 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1302 sp<Layer> normalLayer; 1303 switch (flags & eFXSurfaceMask) { 1304 case eFXSurfaceNormal: 1305 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1306 layer = normalLayer; 1307 break; 1308 case eFXSurfaceBlur: 1309 // for now we treat Blur as Dim, until we can implement it 1310 // efficiently. 1311 case eFXSurfaceDim: 1312 layer = createDimSurface(client, d, w, h, flags); 1313 break; 1314 } 1315 1316 if (layer != 0) { 1317 layer->initStates(w, h, flags); 1318 layer->setName(name); 1319 ssize_t token = addClientLayer(client, layer); 1320 1321 surfaceHandle = layer->getSurface(); 1322 if (surfaceHandle != 0) { 1323 params->token = token; 1324 params->identity = layer->getIdentity(); 1325 if (normalLayer != 0) { 1326 Mutex::Autolock _l(mStateLock); 1327 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1328 } 1329 } 1330 1331 setTransactionFlags(eTransactionNeeded); 1332 } 1333 1334 return surfaceHandle; 1335} 1336 1337sp<Layer> SurfaceFlinger::createNormalSurface( 1338 const sp<Client>& client, DisplayID display, 1339 uint32_t w, uint32_t h, uint32_t flags, 1340 PixelFormat& format) 1341{ 1342 // initialize the surfaces 1343 switch (format) { // TODO: take h/w into account 1344 case PIXEL_FORMAT_TRANSPARENT: 1345 case PIXEL_FORMAT_TRANSLUCENT: 1346 format = PIXEL_FORMAT_RGBA_8888; 1347 break; 1348 case PIXEL_FORMAT_OPAQUE: 1349#ifdef NO_RGBX_8888 1350 format = PIXEL_FORMAT_RGB_565; 1351#else 1352 format = PIXEL_FORMAT_RGBX_8888; 1353#endif 1354 break; 1355 } 1356 1357#ifdef NO_RGBX_8888 1358 if (format == PIXEL_FORMAT_RGBX_8888) 1359 format = PIXEL_FORMAT_RGBA_8888; 1360#endif 1361 1362 sp<Layer> layer = new Layer(this, display, client); 1363 status_t err = layer->setBuffers(w, h, format, flags); 1364 if (LIKELY(err != NO_ERROR)) { 1365 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1366 layer.clear(); 1367 } 1368 return layer; 1369} 1370 1371sp<LayerDim> SurfaceFlinger::createDimSurface( 1372 const sp<Client>& client, DisplayID display, 1373 uint32_t w, uint32_t h, uint32_t flags) 1374{ 1375 sp<LayerDim> layer = new LayerDim(this, display, client); 1376 layer->initStates(w, h, flags); 1377 return layer; 1378} 1379 1380status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1381{ 1382 /* 1383 * called by the window manager, when a surface should be marked for 1384 * destruction. 1385 * 1386 * The surface is removed from the current and drawing lists, but placed 1387 * in the purgatory queue, so it's not destroyed right-away (we need 1388 * to wait for all client's references to go away first). 1389 */ 1390 1391 status_t err = NAME_NOT_FOUND; 1392 Mutex::Autolock _l(mStateLock); 1393 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1394 if (layer != 0) { 1395 err = purgatorizeLayer_l(layer); 1396 if (err == NO_ERROR) { 1397 setTransactionFlags(eTransactionNeeded); 1398 } 1399 } 1400 return err; 1401} 1402 1403status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1404{ 1405 // called by ~ISurface() when all references are gone 1406 status_t err = NO_ERROR; 1407 sp<LayerBaseClient> l(layer.promote()); 1408 if (l != NULL) { 1409 Mutex::Autolock _l(mStateLock); 1410 err = removeLayer_l(l); 1411 if (err == NAME_NOT_FOUND) { 1412 // The surface wasn't in the current list, which means it was 1413 // removed already, which means it is in the purgatory, 1414 // and need to be removed from there. 1415 ssize_t idx = mLayerPurgatory.remove(l); 1416 LOGE_IF(idx < 0, 1417 "layer=%p is not in the purgatory list", l.get()); 1418 } 1419 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1420 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1421 } 1422 return err; 1423} 1424 1425uint32_t SurfaceFlinger::setClientStateLocked( 1426 const sp<Client>& client, 1427 const layer_state_t& s) 1428{ 1429 uint32_t flags = 0; 1430 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1431 if (layer != 0) { 1432 const uint32_t what = s.what; 1433 if (what & ePositionChanged) { 1434 if (layer->setPosition(s.x, s.y)) 1435 flags |= eTraversalNeeded; 1436 } 1437 if (what & eLayerChanged) { 1438 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1439 if (layer->setLayer(s.z)) { 1440 mCurrentState.layersSortedByZ.removeAt(idx); 1441 mCurrentState.layersSortedByZ.add(layer); 1442 // we need traversal (state changed) 1443 // AND transaction (list changed) 1444 flags |= eTransactionNeeded|eTraversalNeeded; 1445 } 1446 } 1447 if (what & eSizeChanged) { 1448 if (layer->setSize(s.w, s.h)) { 1449 flags |= eTraversalNeeded; 1450 mResizeTransationPending = true; 1451 } 1452 } 1453 if (what & eAlphaChanged) { 1454 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1455 flags |= eTraversalNeeded; 1456 } 1457 if (what & eMatrixChanged) { 1458 if (layer->setMatrix(s.matrix)) 1459 flags |= eTraversalNeeded; 1460 } 1461 if (what & eTransparentRegionChanged) { 1462 if (layer->setTransparentRegionHint(s.transparentRegion)) 1463 flags |= eTraversalNeeded; 1464 } 1465 if (what & eVisibilityChanged) { 1466 if (layer->setFlags(s.flags, s.mask)) 1467 flags |= eTraversalNeeded; 1468 } 1469 } 1470 return flags; 1471} 1472 1473void SurfaceFlinger::screenReleased(int dpy) 1474{ 1475 // this may be called by a signal handler, we can't do too much in here 1476 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1477 signalEvent(); 1478} 1479 1480void SurfaceFlinger::screenAcquired(int dpy) 1481{ 1482 // this may be called by a signal handler, we can't do too much in here 1483 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1484 signalEvent(); 1485} 1486 1487status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1488{ 1489 const size_t SIZE = 4096; 1490 char buffer[SIZE]; 1491 String8 result; 1492 1493 if (!PermissionCache::checkCallingPermission(sDump)) { 1494 snprintf(buffer, SIZE, "Permission Denial: " 1495 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1496 IPCThreadState::self()->getCallingPid(), 1497 IPCThreadState::self()->getCallingUid()); 1498 result.append(buffer); 1499 } else { 1500 1501 // figure out if we're stuck somewhere 1502 const nsecs_t now = systemTime(); 1503 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1504 const nsecs_t inTransaction(mDebugInTransaction); 1505 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1506 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1507 1508 // Try to get the main lock, but don't insist if we can't 1509 // (this would indicate SF is stuck, but we want to be able to 1510 // print something in dumpsys). 1511 int retry = 3; 1512 while (mStateLock.tryLock()<0 && --retry>=0) { 1513 usleep(1000000); 1514 } 1515 const bool locked(retry >= 0); 1516 if (!locked) { 1517 snprintf(buffer, SIZE, 1518 "SurfaceFlinger appears to be unresponsive, " 1519 "dumping anyways (no locks held)\n"); 1520 result.append(buffer); 1521 } 1522 1523 /* 1524 * Dump the visible layer list 1525 */ 1526 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1527 const size_t count = currentLayers.size(); 1528 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1529 result.append(buffer); 1530 for (size_t i=0 ; i<count ; i++) { 1531 const sp<LayerBase>& layer(currentLayers[i]); 1532 layer->dump(result, buffer, SIZE); 1533 const Layer::State& s(layer->drawingState()); 1534 s.transparentRegion.dump(result, "transparentRegion"); 1535 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1536 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1537 } 1538 1539 /* 1540 * Dump the layers in the purgatory 1541 */ 1542 1543 const size_t purgatorySize = mLayerPurgatory.size(); 1544 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1545 result.append(buffer); 1546 for (size_t i=0 ; i<purgatorySize ; i++) { 1547 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1548 layer->shortDump(result, buffer, SIZE); 1549 } 1550 1551 /* 1552 * Dump SurfaceFlinger global state 1553 */ 1554 1555 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1556 result.append(buffer); 1557 1558 const GLExtensions& extensions(GLExtensions::getInstance()); 1559 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1560 extensions.getVendor(), 1561 extensions.getRenderer(), 1562 extensions.getVersion()); 1563 result.append(buffer); 1564 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1565 result.append(buffer); 1566 1567 mWormholeRegion.dump(result, "WormholeRegion"); 1568 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1569 snprintf(buffer, SIZE, 1570 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1571 mFreezeDisplay?"yes":"no", mFreezeCount, 1572 mCurrentState.orientation, hw.canDraw()); 1573 result.append(buffer); 1574 snprintf(buffer, SIZE, 1575 " last eglSwapBuffers() time: %f us\n" 1576 " last transaction time : %f us\n", 1577 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1578 result.append(buffer); 1579 1580 if (inSwapBuffersDuration || !locked) { 1581 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1582 inSwapBuffersDuration/1000.0); 1583 result.append(buffer); 1584 } 1585 1586 if (inTransactionDuration || !locked) { 1587 snprintf(buffer, SIZE, " transaction time: %f us\n", 1588 inTransactionDuration/1000.0); 1589 result.append(buffer); 1590 } 1591 1592 /* 1593 * Dump HWComposer state 1594 */ 1595 HWComposer& hwc(hw.getHwComposer()); 1596 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1597 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1598 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1599 result.append(buffer); 1600 hwc.dump(result, buffer, SIZE); 1601 1602 /* 1603 * Dump gralloc state 1604 */ 1605 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1606 alloc.dump(result); 1607 hw.dump(result); 1608 1609 if (locked) { 1610 mStateLock.unlock(); 1611 } 1612 } 1613 write(fd, result.string(), result.size()); 1614 return NO_ERROR; 1615} 1616 1617status_t SurfaceFlinger::onTransact( 1618 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1619{ 1620 switch (code) { 1621 case CREATE_CONNECTION: 1622 case SET_TRANSACTION_STATE: 1623 case SET_ORIENTATION: 1624 case FREEZE_DISPLAY: 1625 case UNFREEZE_DISPLAY: 1626 case BOOT_FINISHED: 1627 case TURN_ELECTRON_BEAM_OFF: 1628 case TURN_ELECTRON_BEAM_ON: 1629 { 1630 // codes that require permission check 1631 IPCThreadState* ipc = IPCThreadState::self(); 1632 const int pid = ipc->getCallingPid(); 1633 const int uid = ipc->getCallingUid(); 1634 if ((uid != AID_GRAPHICS) && 1635 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1636 LOGE("Permission Denial: " 1637 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1638 return PERMISSION_DENIED; 1639 } 1640 break; 1641 } 1642 case CAPTURE_SCREEN: 1643 { 1644 // codes that require permission check 1645 IPCThreadState* ipc = IPCThreadState::self(); 1646 const int pid = ipc->getCallingPid(); 1647 const int uid = ipc->getCallingUid(); 1648 if ((uid != AID_GRAPHICS) && 1649 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1650 LOGE("Permission Denial: " 1651 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1652 return PERMISSION_DENIED; 1653 } 1654 break; 1655 } 1656 } 1657 1658 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1659 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1660 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1661 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1662 IPCThreadState* ipc = IPCThreadState::self(); 1663 const int pid = ipc->getCallingPid(); 1664 const int uid = ipc->getCallingUid(); 1665 LOGE("Permission Denial: " 1666 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1667 return PERMISSION_DENIED; 1668 } 1669 int n; 1670 switch (code) { 1671 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1672 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1673 return NO_ERROR; 1674 case 1002: // SHOW_UPDATES 1675 n = data.readInt32(); 1676 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1677 invalidateHwcGeometry(); 1678 repaintEverything(); 1679 return NO_ERROR; 1680 case 1003: // SHOW_BACKGROUND 1681 n = data.readInt32(); 1682 mDebugBackground = n ? 1 : 0; 1683 return NO_ERROR; 1684 case 1004:{ // repaint everything 1685 repaintEverything(); 1686 return NO_ERROR; 1687 } 1688 case 1005:{ // force transaction 1689 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1690 return NO_ERROR; 1691 } 1692 case 1006:{ // enable/disable GraphicLog 1693 int enabled = data.readInt32(); 1694 GraphicLog::getInstance().setEnabled(enabled); 1695 return NO_ERROR; 1696 } 1697 case 1007: // set mFreezeCount 1698 mFreezeCount = data.readInt32(); 1699 mFreezeDisplayTime = 0; 1700 return NO_ERROR; 1701 case 1008: // toggle use of hw composer 1702 n = data.readInt32(); 1703 mDebugDisableHWC = n ? 1 : 0; 1704 invalidateHwcGeometry(); 1705 repaintEverything(); 1706 return NO_ERROR; 1707 case 1009: // toggle use of transform hint 1708 n = data.readInt32(); 1709 mDebugDisableTransformHint = n ? 1 : 0; 1710 invalidateHwcGeometry(); 1711 repaintEverything(); 1712 return NO_ERROR; 1713 case 1010: // interrogate. 1714 reply->writeInt32(0); 1715 reply->writeInt32(0); 1716 reply->writeInt32(mDebugRegion); 1717 reply->writeInt32(mDebugBackground); 1718 return NO_ERROR; 1719 case 1013: { 1720 Mutex::Autolock _l(mStateLock); 1721 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1722 reply->writeInt32(hw.getPageFlipCount()); 1723 } 1724 return NO_ERROR; 1725 } 1726 } 1727 return err; 1728} 1729 1730void SurfaceFlinger::repaintEverything() { 1731 Mutex::Autolock _l(mStateLock); 1732 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1733 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1734 signalEvent(); 1735} 1736 1737// --------------------------------------------------------------------------- 1738 1739status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1740 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1741{ 1742 if (!GLExtensions::getInstance().haveFramebufferObject()) 1743 return INVALID_OPERATION; 1744 1745 // get screen geometry 1746 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1747 const uint32_t hw_w = hw.getWidth(); 1748 const uint32_t hw_h = hw.getHeight(); 1749 GLfloat u = 1; 1750 GLfloat v = 1; 1751 1752 // make sure to clear all GL error flags 1753 while ( glGetError() != GL_NO_ERROR ) ; 1754 1755 // create a FBO 1756 GLuint name, tname; 1757 glGenTextures(1, &tname); 1758 glBindTexture(GL_TEXTURE_2D, tname); 1759 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1760 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1761 if (glGetError() != GL_NO_ERROR) { 1762 while ( glGetError() != GL_NO_ERROR ) ; 1763 GLint tw = (2 << (31 - clz(hw_w))); 1764 GLint th = (2 << (31 - clz(hw_h))); 1765 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1766 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1767 u = GLfloat(hw_w) / tw; 1768 v = GLfloat(hw_h) / th; 1769 } 1770 glGenFramebuffersOES(1, &name); 1771 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1772 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1773 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1774 1775 // redraw the screen entirely... 1776 glClearColor(0,0,0,1); 1777 glClear(GL_COLOR_BUFFER_BIT); 1778 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1779 const size_t count = layers.size(); 1780 for (size_t i=0 ; i<count ; ++i) { 1781 const sp<LayerBase>& layer(layers[i]); 1782 layer->drawForSreenShot(); 1783 } 1784 1785 // back to main framebuffer 1786 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1787 glDisable(GL_SCISSOR_TEST); 1788 glDeleteFramebuffersOES(1, &name); 1789 1790 *textureName = tname; 1791 *uOut = u; 1792 *vOut = v; 1793 return NO_ERROR; 1794} 1795 1796// --------------------------------------------------------------------------- 1797 1798status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1799{ 1800 status_t result = PERMISSION_DENIED; 1801 1802 if (!GLExtensions::getInstance().haveFramebufferObject()) 1803 return INVALID_OPERATION; 1804 1805 // get screen geometry 1806 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1807 const uint32_t hw_w = hw.getWidth(); 1808 const uint32_t hw_h = hw.getHeight(); 1809 const Region screenBounds(hw.bounds()); 1810 1811 GLfloat u, v; 1812 GLuint tname; 1813 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1814 if (result != NO_ERROR) { 1815 return result; 1816 } 1817 1818 GLfloat vtx[8]; 1819 const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; 1820 glBindTexture(GL_TEXTURE_2D, tname); 1821 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1822 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1823 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1824 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1825 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1826 glVertexPointer(2, GL_FLOAT, 0, vtx); 1827 1828 /* 1829 * Texture coordinate mapping 1830 * 1831 * u 1832 * 1 +----------+---+ 1833 * | | | | image is inverted 1834 * | V | | w.r.t. the texture 1835 * 1-v +----------+ | coordinates 1836 * | | 1837 * | | 1838 * | | 1839 * 0 +--------------+ 1840 * 0 1 1841 * 1842 */ 1843 1844 class s_curve_interpolator { 1845 const float nbFrames, s, v; 1846 public: 1847 s_curve_interpolator(int nbFrames, float s) 1848 : nbFrames(1.0f / (nbFrames-1)), s(s), 1849 v(1.0f + expf(-s + 0.5f*s)) { 1850 } 1851 float operator()(int f) { 1852 const float x = f * nbFrames; 1853 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1854 } 1855 }; 1856 1857 class v_stretch { 1858 const GLfloat hw_w, hw_h; 1859 public: 1860 v_stretch(uint32_t hw_w, uint32_t hw_h) 1861 : hw_w(hw_w), hw_h(hw_h) { 1862 } 1863 void operator()(GLfloat* vtx, float v) { 1864 const GLfloat w = hw_w + (hw_w * v); 1865 const GLfloat h = hw_h - (hw_h * v); 1866 const GLfloat x = (hw_w - w) * 0.5f; 1867 const GLfloat y = (hw_h - h) * 0.5f; 1868 vtx[0] = x; vtx[1] = y; 1869 vtx[2] = x; vtx[3] = y + h; 1870 vtx[4] = x + w; vtx[5] = y + h; 1871 vtx[6] = x + w; vtx[7] = y; 1872 } 1873 }; 1874 1875 class h_stretch { 1876 const GLfloat hw_w, hw_h; 1877 public: 1878 h_stretch(uint32_t hw_w, uint32_t hw_h) 1879 : hw_w(hw_w), hw_h(hw_h) { 1880 } 1881 void operator()(GLfloat* vtx, float v) { 1882 const GLfloat w = hw_w - (hw_w * v); 1883 const GLfloat h = 1.0f; 1884 const GLfloat x = (hw_w - w) * 0.5f; 1885 const GLfloat y = (hw_h - h) * 0.5f; 1886 vtx[0] = x; vtx[1] = y; 1887 vtx[2] = x; vtx[3] = y + h; 1888 vtx[4] = x + w; vtx[5] = y + h; 1889 vtx[6] = x + w; vtx[7] = y; 1890 } 1891 }; 1892 1893 // the full animation is 24 frames 1894 char value[PROPERTY_VALUE_MAX]; 1895 property_get("debug.sf.electron_frames", value, "24"); 1896 int nbFrames = (atoi(value) + 1) >> 1; 1897 if (nbFrames <= 0) // just in case 1898 nbFrames = 24; 1899 1900 s_curve_interpolator itr(nbFrames, 7.5f); 1901 s_curve_interpolator itg(nbFrames, 8.0f); 1902 s_curve_interpolator itb(nbFrames, 8.5f); 1903 1904 v_stretch vverts(hw_w, hw_h); 1905 glEnable(GL_BLEND); 1906 glBlendFunc(GL_ONE, GL_ONE); 1907 for (int i=0 ; i<nbFrames ; i++) { 1908 float x, y, w, h; 1909 const float vr = itr(i); 1910 const float vg = itg(i); 1911 const float vb = itb(i); 1912 1913 // clear screen 1914 glColorMask(1,1,1,1); 1915 glClear(GL_COLOR_BUFFER_BIT); 1916 glEnable(GL_TEXTURE_2D); 1917 1918 // draw the red plane 1919 vverts(vtx, vr); 1920 glColorMask(1,0,0,1); 1921 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1922 1923 // draw the green plane 1924 vverts(vtx, vg); 1925 glColorMask(0,1,0,1); 1926 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1927 1928 // draw the blue plane 1929 vverts(vtx, vb); 1930 glColorMask(0,0,1,1); 1931 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1932 1933 // draw the white highlight (we use the last vertices) 1934 glDisable(GL_TEXTURE_2D); 1935 glColorMask(1,1,1,1); 1936 glColor4f(vg, vg, vg, 1); 1937 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1938 hw.flip(screenBounds); 1939 } 1940 1941 h_stretch hverts(hw_w, hw_h); 1942 glDisable(GL_BLEND); 1943 glDisable(GL_TEXTURE_2D); 1944 glColorMask(1,1,1,1); 1945 for (int i=0 ; i<nbFrames ; i++) { 1946 const float v = itg(i); 1947 hverts(vtx, v); 1948 glClear(GL_COLOR_BUFFER_BIT); 1949 glColor4f(1-v, 1-v, 1-v, 1); 1950 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1951 hw.flip(screenBounds); 1952 } 1953 1954 glColorMask(1,1,1,1); 1955 glEnable(GL_SCISSOR_TEST); 1956 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1957 glDeleteTextures(1, &tname); 1958 glDisable(GL_TEXTURE_2D); 1959 return NO_ERROR; 1960} 1961 1962status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1963{ 1964 status_t result = PERMISSION_DENIED; 1965 1966 if (!GLExtensions::getInstance().haveFramebufferObject()) 1967 return INVALID_OPERATION; 1968 1969 1970 // get screen geometry 1971 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1972 const uint32_t hw_w = hw.getWidth(); 1973 const uint32_t hw_h = hw.getHeight(); 1974 const Region screenBounds(hw.bounds()); 1975 1976 GLfloat u, v; 1977 GLuint tname; 1978 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1979 if (result != NO_ERROR) { 1980 return result; 1981 } 1982 1983 // back to main framebuffer 1984 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1985 glDisable(GL_SCISSOR_TEST); 1986 1987 GLfloat vtx[8]; 1988 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1989 glBindTexture(GL_TEXTURE_2D, tname); 1990 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1991 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1992 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1993 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1994 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1995 glVertexPointer(2, GL_FLOAT, 0, vtx); 1996 1997 class s_curve_interpolator { 1998 const float nbFrames, s, v; 1999 public: 2000 s_curve_interpolator(int nbFrames, float s) 2001 : nbFrames(1.0f / (nbFrames-1)), s(s), 2002 v(1.0f + expf(-s + 0.5f*s)) { 2003 } 2004 float operator()(int f) { 2005 const float x = f * nbFrames; 2006 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2007 } 2008 }; 2009 2010 class v_stretch { 2011 const GLfloat hw_w, hw_h; 2012 public: 2013 v_stretch(uint32_t hw_w, uint32_t hw_h) 2014 : hw_w(hw_w), hw_h(hw_h) { 2015 } 2016 void operator()(GLfloat* vtx, float v) { 2017 const GLfloat w = hw_w + (hw_w * v); 2018 const GLfloat h = hw_h - (hw_h * v); 2019 const GLfloat x = (hw_w - w) * 0.5f; 2020 const GLfloat y = (hw_h - h) * 0.5f; 2021 vtx[0] = x; vtx[1] = y; 2022 vtx[2] = x; vtx[3] = y + h; 2023 vtx[4] = x + w; vtx[5] = y + h; 2024 vtx[6] = x + w; vtx[7] = y; 2025 } 2026 }; 2027 2028 class h_stretch { 2029 const GLfloat hw_w, hw_h; 2030 public: 2031 h_stretch(uint32_t hw_w, uint32_t hw_h) 2032 : hw_w(hw_w), hw_h(hw_h) { 2033 } 2034 void operator()(GLfloat* vtx, float v) { 2035 const GLfloat w = hw_w - (hw_w * v); 2036 const GLfloat h = 1.0f; 2037 const GLfloat x = (hw_w - w) * 0.5f; 2038 const GLfloat y = (hw_h - h) * 0.5f; 2039 vtx[0] = x; vtx[1] = y; 2040 vtx[2] = x; vtx[3] = y + h; 2041 vtx[4] = x + w; vtx[5] = y + h; 2042 vtx[6] = x + w; vtx[7] = y; 2043 } 2044 }; 2045 2046 // the full animation is 12 frames 2047 int nbFrames = 8; 2048 s_curve_interpolator itr(nbFrames, 7.5f); 2049 s_curve_interpolator itg(nbFrames, 8.0f); 2050 s_curve_interpolator itb(nbFrames, 8.5f); 2051 2052 h_stretch hverts(hw_w, hw_h); 2053 glDisable(GL_BLEND); 2054 glDisable(GL_TEXTURE_2D); 2055 glColorMask(1,1,1,1); 2056 for (int i=nbFrames-1 ; i>=0 ; i--) { 2057 const float v = itg(i); 2058 hverts(vtx, v); 2059 glClear(GL_COLOR_BUFFER_BIT); 2060 glColor4f(1-v, 1-v, 1-v, 1); 2061 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2062 hw.flip(screenBounds); 2063 } 2064 2065 nbFrames = 4; 2066 v_stretch vverts(hw_w, hw_h); 2067 glEnable(GL_BLEND); 2068 glBlendFunc(GL_ONE, GL_ONE); 2069 for (int i=nbFrames-1 ; i>=0 ; i--) { 2070 float x, y, w, h; 2071 const float vr = itr(i); 2072 const float vg = itg(i); 2073 const float vb = itb(i); 2074 2075 // clear screen 2076 glColorMask(1,1,1,1); 2077 glClear(GL_COLOR_BUFFER_BIT); 2078 glEnable(GL_TEXTURE_2D); 2079 2080 // draw the red plane 2081 vverts(vtx, vr); 2082 glColorMask(1,0,0,1); 2083 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2084 2085 // draw the green plane 2086 vverts(vtx, vg); 2087 glColorMask(0,1,0,1); 2088 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2089 2090 // draw the blue plane 2091 vverts(vtx, vb); 2092 glColorMask(0,0,1,1); 2093 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2094 2095 hw.flip(screenBounds); 2096 } 2097 2098 glColorMask(1,1,1,1); 2099 glEnable(GL_SCISSOR_TEST); 2100 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2101 glDeleteTextures(1, &tname); 2102 glDisable(GL_TEXTURE_2D); 2103 2104 return NO_ERROR; 2105} 2106 2107// --------------------------------------------------------------------------- 2108 2109status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2110{ 2111 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2112 if (!hw.canDraw()) { 2113 // we're already off 2114 return NO_ERROR; 2115 } 2116 2117 // turn off hwc while we're doing the animation 2118 hw.getHwComposer().disable(); 2119 // and make sure to turn it back on (if needed) next time we compose 2120 invalidateHwcGeometry(); 2121 2122 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2123 electronBeamOffAnimationImplLocked(); 2124 } 2125 2126 // always clear the whole screen at the end of the animation 2127 glClearColor(0,0,0,1); 2128 glDisable(GL_SCISSOR_TEST); 2129 glClear(GL_COLOR_BUFFER_BIT); 2130 glEnable(GL_SCISSOR_TEST); 2131 hw.flip( Region(hw.bounds()) ); 2132 2133 hw.setCanDraw(false); 2134 return NO_ERROR; 2135} 2136 2137status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2138{ 2139 class MessageTurnElectronBeamOff : public MessageBase { 2140 SurfaceFlinger* flinger; 2141 int32_t mode; 2142 status_t result; 2143 public: 2144 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2145 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2146 } 2147 status_t getResult() const { 2148 return result; 2149 } 2150 virtual bool handler() { 2151 Mutex::Autolock _l(flinger->mStateLock); 2152 result = flinger->turnElectronBeamOffImplLocked(mode); 2153 return true; 2154 } 2155 }; 2156 2157 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2158 status_t res = postMessageSync(msg); 2159 if (res == NO_ERROR) { 2160 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2161 2162 // work-around: when the power-manager calls us we activate the 2163 // animation. eventually, the "on" animation will be called 2164 // by the power-manager itself 2165 mElectronBeamAnimationMode = mode; 2166 } 2167 return res; 2168} 2169 2170// --------------------------------------------------------------------------- 2171 2172status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2173{ 2174 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2175 if (hw.canDraw()) { 2176 // we're already on 2177 return NO_ERROR; 2178 } 2179 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2180 electronBeamOnAnimationImplLocked(); 2181 } 2182 hw.setCanDraw(true); 2183 2184 // make sure to redraw the whole screen when the animation is done 2185 mDirtyRegion.set(hw.bounds()); 2186 signalEvent(); 2187 2188 return NO_ERROR; 2189} 2190 2191status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2192{ 2193 class MessageTurnElectronBeamOn : public MessageBase { 2194 SurfaceFlinger* flinger; 2195 int32_t mode; 2196 status_t result; 2197 public: 2198 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2199 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2200 } 2201 status_t getResult() const { 2202 return result; 2203 } 2204 virtual bool handler() { 2205 Mutex::Autolock _l(flinger->mStateLock); 2206 result = flinger->turnElectronBeamOnImplLocked(mode); 2207 return true; 2208 } 2209 }; 2210 2211 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2212 return NO_ERROR; 2213} 2214 2215// --------------------------------------------------------------------------- 2216 2217status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2218 sp<IMemoryHeap>* heap, 2219 uint32_t* w, uint32_t* h, PixelFormat* f, 2220 uint32_t sw, uint32_t sh, 2221 uint32_t minLayerZ, uint32_t maxLayerZ) 2222{ 2223 status_t result = PERMISSION_DENIED; 2224 2225 // only one display supported for now 2226 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2227 return BAD_VALUE; 2228 2229 // make sure none of the layers are protected 2230 const LayerVector& layers(mDrawingState.layersSortedByZ); 2231 const size_t count = layers.size(); 2232 for (size_t i=0 ; i<count ; ++i) { 2233 const sp<LayerBase>& layer(layers[i]); 2234 const uint32_t flags = layer->drawingState().flags; 2235 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2236 const uint32_t z = layer->drawingState().z; 2237 if (z >= minLayerZ && z <= maxLayerZ) { 2238 if (layer->isProtected()) { 2239 return INVALID_OPERATION; 2240 } 2241 } 2242 } 2243 } 2244 2245 if (!GLExtensions::getInstance().haveFramebufferObject()) 2246 return INVALID_OPERATION; 2247 2248 // get screen geometry 2249 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2250 const uint32_t hw_w = hw.getWidth(); 2251 const uint32_t hw_h = hw.getHeight(); 2252 2253 if ((sw > hw_w) || (sh > hw_h)) 2254 return BAD_VALUE; 2255 2256 sw = (!sw) ? hw_w : sw; 2257 sh = (!sh) ? hw_h : sh; 2258 const size_t size = sw * sh * 4; 2259 2260 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2261 // sw, sh, minLayerZ, maxLayerZ); 2262 2263 // make sure to clear all GL error flags 2264 while ( glGetError() != GL_NO_ERROR ) ; 2265 2266 // create a FBO 2267 GLuint name, tname; 2268 glGenRenderbuffersOES(1, &tname); 2269 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2270 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2271 glGenFramebuffersOES(1, &name); 2272 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2273 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2274 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2275 2276 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2277 2278 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2279 2280 // invert everything, b/c glReadPixel() below will invert the FB 2281 glViewport(0, 0, sw, sh); 2282 glScissor(0, 0, sw, sh); 2283 glEnable(GL_SCISSOR_TEST); 2284 glMatrixMode(GL_PROJECTION); 2285 glPushMatrix(); 2286 glLoadIdentity(); 2287 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2288 glMatrixMode(GL_MODELVIEW); 2289 2290 // redraw the screen entirely... 2291 glClearColor(0,0,0,1); 2292 glClear(GL_COLOR_BUFFER_BIT); 2293 2294 for (size_t i=0 ; i<count ; ++i) { 2295 const sp<LayerBase>& layer(layers[i]); 2296 const uint32_t flags = layer->drawingState().flags; 2297 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2298 const uint32_t z = layer->drawingState().z; 2299 if (z >= minLayerZ && z <= maxLayerZ) { 2300 layer->drawForSreenShot(); 2301 } 2302 } 2303 } 2304 2305 // XXX: this is needed on tegra 2306 glEnable(GL_SCISSOR_TEST); 2307 glScissor(0, 0, sw, sh); 2308 2309 // check for errors and return screen capture 2310 if (glGetError() != GL_NO_ERROR) { 2311 // error while rendering 2312 result = INVALID_OPERATION; 2313 } else { 2314 // allocate shared memory large enough to hold the 2315 // screen capture 2316 sp<MemoryHeapBase> base( 2317 new MemoryHeapBase(size, 0, "screen-capture") ); 2318 void* const ptr = base->getBase(); 2319 if (ptr) { 2320 // capture the screen with glReadPixels() 2321 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2322 if (glGetError() == GL_NO_ERROR) { 2323 *heap = base; 2324 *w = sw; 2325 *h = sh; 2326 *f = PIXEL_FORMAT_RGBA_8888; 2327 result = NO_ERROR; 2328 } 2329 } else { 2330 result = NO_MEMORY; 2331 } 2332 } 2333 glEnable(GL_SCISSOR_TEST); 2334 glViewport(0, 0, hw_w, hw_h); 2335 glMatrixMode(GL_PROJECTION); 2336 glPopMatrix(); 2337 glMatrixMode(GL_MODELVIEW); 2338 } else { 2339 result = BAD_VALUE; 2340 } 2341 2342 // release FBO resources 2343 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2344 glDeleteRenderbuffersOES(1, &tname); 2345 glDeleteFramebuffersOES(1, &name); 2346 2347 hw.compositionComplete(); 2348 2349 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2350 2351 return result; 2352} 2353 2354 2355status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2356 sp<IMemoryHeap>* heap, 2357 uint32_t* width, uint32_t* height, PixelFormat* format, 2358 uint32_t sw, uint32_t sh, 2359 uint32_t minLayerZ, uint32_t maxLayerZ) 2360{ 2361 // only one display supported for now 2362 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2363 return BAD_VALUE; 2364 2365 if (!GLExtensions::getInstance().haveFramebufferObject()) 2366 return INVALID_OPERATION; 2367 2368 class MessageCaptureScreen : public MessageBase { 2369 SurfaceFlinger* flinger; 2370 DisplayID dpy; 2371 sp<IMemoryHeap>* heap; 2372 uint32_t* w; 2373 uint32_t* h; 2374 PixelFormat* f; 2375 uint32_t sw; 2376 uint32_t sh; 2377 uint32_t minLayerZ; 2378 uint32_t maxLayerZ; 2379 status_t result; 2380 public: 2381 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2382 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2383 uint32_t sw, uint32_t sh, 2384 uint32_t minLayerZ, uint32_t maxLayerZ) 2385 : flinger(flinger), dpy(dpy), 2386 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2387 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2388 result(PERMISSION_DENIED) 2389 { 2390 } 2391 status_t getResult() const { 2392 return result; 2393 } 2394 virtual bool handler() { 2395 Mutex::Autolock _l(flinger->mStateLock); 2396 2397 // if we have secure windows, never allow the screen capture 2398 if (flinger->mSecureFrameBuffer) 2399 return true; 2400 2401 result = flinger->captureScreenImplLocked(dpy, 2402 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2403 2404 return true; 2405 } 2406 }; 2407 2408 sp<MessageBase> msg = new MessageCaptureScreen(this, 2409 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2410 status_t res = postMessageSync(msg); 2411 if (res == NO_ERROR) { 2412 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2413 } 2414 return res; 2415} 2416 2417// --------------------------------------------------------------------------- 2418 2419sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2420{ 2421 sp<Layer> result; 2422 Mutex::Autolock _l(mStateLock); 2423 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2424 return result; 2425} 2426 2427// --------------------------------------------------------------------------- 2428 2429Client::Client(const sp<SurfaceFlinger>& flinger) 2430 : mFlinger(flinger), mNameGenerator(1) 2431{ 2432} 2433 2434Client::~Client() 2435{ 2436 const size_t count = mLayers.size(); 2437 for (size_t i=0 ; i<count ; i++) { 2438 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2439 if (layer != 0) { 2440 mFlinger->removeLayer(layer); 2441 } 2442 } 2443} 2444 2445status_t Client::initCheck() const { 2446 return NO_ERROR; 2447} 2448 2449size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2450{ 2451 Mutex::Autolock _l(mLock); 2452 size_t name = mNameGenerator++; 2453 mLayers.add(name, layer); 2454 return name; 2455} 2456 2457void Client::detachLayer(const LayerBaseClient* layer) 2458{ 2459 Mutex::Autolock _l(mLock); 2460 // we do a linear search here, because this doesn't happen often 2461 const size_t count = mLayers.size(); 2462 for (size_t i=0 ; i<count ; i++) { 2463 if (mLayers.valueAt(i) == layer) { 2464 mLayers.removeItemsAt(i, 1); 2465 break; 2466 } 2467 } 2468} 2469sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2470{ 2471 Mutex::Autolock _l(mLock); 2472 sp<LayerBaseClient> lbc; 2473 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2474 if (layer != 0) { 2475 lbc = layer.promote(); 2476 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2477 } 2478 return lbc; 2479} 2480 2481 2482status_t Client::onTransact( 2483 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2484{ 2485 // these must be checked 2486 IPCThreadState* ipc = IPCThreadState::self(); 2487 const int pid = ipc->getCallingPid(); 2488 const int uid = ipc->getCallingUid(); 2489 const int self_pid = getpid(); 2490 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2491 // we're called from a different process, do the real check 2492 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2493 { 2494 LOGE("Permission Denial: " 2495 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2496 return PERMISSION_DENIED; 2497 } 2498 } 2499 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2500} 2501 2502 2503sp<ISurface> Client::createSurface( 2504 ISurfaceComposerClient::surface_data_t* params, 2505 const String8& name, 2506 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2507 uint32_t flags) 2508{ 2509 /* 2510 * createSurface must be called from the GL thread so that it can 2511 * have access to the GL context. 2512 */ 2513 2514 class MessageCreateSurface : public MessageBase { 2515 sp<ISurface> result; 2516 SurfaceFlinger* flinger; 2517 ISurfaceComposerClient::surface_data_t* params; 2518 Client* client; 2519 const String8& name; 2520 DisplayID display; 2521 uint32_t w, h; 2522 PixelFormat format; 2523 uint32_t flags; 2524 public: 2525 MessageCreateSurface(SurfaceFlinger* flinger, 2526 ISurfaceComposerClient::surface_data_t* params, 2527 const String8& name, Client* client, 2528 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2529 uint32_t flags) 2530 : flinger(flinger), params(params), client(client), name(name), 2531 display(display), w(w), h(h), format(format), flags(flags) 2532 { 2533 } 2534 sp<ISurface> getResult() const { return result; } 2535 virtual bool handler() { 2536 result = flinger->createSurface(params, name, client, 2537 display, w, h, format, flags); 2538 return true; 2539 } 2540 }; 2541 2542 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2543 params, name, this, display, w, h, format, flags); 2544 mFlinger->postMessageSync(msg); 2545 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2546} 2547status_t Client::destroySurface(SurfaceID sid) { 2548 return mFlinger->removeSurface(this, sid); 2549} 2550 2551// --------------------------------------------------------------------------- 2552 2553GraphicBufferAlloc::GraphicBufferAlloc() {} 2554 2555GraphicBufferAlloc::~GraphicBufferAlloc() {} 2556 2557sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2558 PixelFormat format, uint32_t usage, status_t* error) { 2559 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2560 status_t err = graphicBuffer->initCheck(); 2561 *error = err; 2562 if (err != 0 || graphicBuffer->handle == 0) { 2563 if (err == NO_MEMORY) { 2564 GraphicBuffer::dumpAllocationsToSystemLog(); 2565 } 2566 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2567 "failed (%s), handle=%p", 2568 w, h, strerror(-err), graphicBuffer->handle); 2569 return 0; 2570 } 2571 return graphicBuffer; 2572} 2573 2574// --------------------------------------------------------------------------- 2575 2576GraphicPlane::GraphicPlane() 2577 : mHw(0) 2578{ 2579} 2580 2581GraphicPlane::~GraphicPlane() { 2582 delete mHw; 2583} 2584 2585bool GraphicPlane::initialized() const { 2586 return mHw ? true : false; 2587} 2588 2589int GraphicPlane::getWidth() const { 2590 return mWidth; 2591} 2592 2593int GraphicPlane::getHeight() const { 2594 return mHeight; 2595} 2596 2597void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2598{ 2599 mHw = hw; 2600 2601 // initialize the display orientation transform. 2602 // it's a constant that should come from the display driver. 2603 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2604 char property[PROPERTY_VALUE_MAX]; 2605 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2606 //displayOrientation 2607 switch (atoi(property)) { 2608 case 90: 2609 displayOrientation = ISurfaceComposer::eOrientation90; 2610 break; 2611 case 270: 2612 displayOrientation = ISurfaceComposer::eOrientation270; 2613 break; 2614 } 2615 } 2616 2617 const float w = hw->getWidth(); 2618 const float h = hw->getHeight(); 2619 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2620 &mDisplayTransform); 2621 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2622 mDisplayWidth = h; 2623 mDisplayHeight = w; 2624 } else { 2625 mDisplayWidth = w; 2626 mDisplayHeight = h; 2627 } 2628 2629 setOrientation(ISurfaceComposer::eOrientationDefault); 2630} 2631 2632status_t GraphicPlane::orientationToTransfrom( 2633 int orientation, int w, int h, Transform* tr) 2634{ 2635 uint32_t flags = 0; 2636 switch (orientation) { 2637 case ISurfaceComposer::eOrientationDefault: 2638 flags = Transform::ROT_0; 2639 break; 2640 case ISurfaceComposer::eOrientation90: 2641 flags = Transform::ROT_90; 2642 break; 2643 case ISurfaceComposer::eOrientation180: 2644 flags = Transform::ROT_180; 2645 break; 2646 case ISurfaceComposer::eOrientation270: 2647 flags = Transform::ROT_270; 2648 break; 2649 default: 2650 return BAD_VALUE; 2651 } 2652 tr->set(flags, w, h); 2653 return NO_ERROR; 2654} 2655 2656status_t GraphicPlane::setOrientation(int orientation) 2657{ 2658 // If the rotation can be handled in hardware, this is where 2659 // the magic should happen. 2660 2661 const DisplayHardware& hw(displayHardware()); 2662 const float w = mDisplayWidth; 2663 const float h = mDisplayHeight; 2664 mWidth = int(w); 2665 mHeight = int(h); 2666 2667 Transform orientationTransform; 2668 GraphicPlane::orientationToTransfrom(orientation, w, h, 2669 &orientationTransform); 2670 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2671 mWidth = int(h); 2672 mHeight = int(w); 2673 } 2674 2675 mOrientation = orientation; 2676 mGlobalTransform = mDisplayTransform * orientationTransform; 2677 return NO_ERROR; 2678} 2679 2680const DisplayHardware& GraphicPlane::displayHardware() const { 2681 return *mHw; 2682} 2683 2684DisplayHardware& GraphicPlane::editDisplayHardware() { 2685 return *mHw; 2686} 2687 2688const Transform& GraphicPlane::transform() const { 2689 return mGlobalTransform; 2690} 2691 2692EGLDisplay GraphicPlane::getEGLDisplay() const { 2693 return mHw->getEGLDisplay(); 2694} 2695 2696// --------------------------------------------------------------------------- 2697 2698}; // namespace android 2699