SurfaceFlinger.cpp revision 87baae104a3e4c2059990b01c393476065c558b0
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayHardware.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mExternalDisplaySurface(EGL_NO_SURFACE) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108#ifdef DDMS_DEBUGGING 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 DdmConnection::start(getServiceName()); 113 } 114#else 115#warning "DDMS_DEBUGGING disabled" 116#endif 117 118 ALOGI_IF(mDebugRegion, "showupdates enabled"); 119 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 120} 121 122void SurfaceFlinger::onFirstRef() 123{ 124 mEventQueue.init(this); 125 126 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 127 128 // Wait for the main thread to be done with its initialization 129 mReadyToRunBarrier.wait(); 130} 131 132 133SurfaceFlinger::~SurfaceFlinger() 134{ 135 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 136 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 137 eglTerminate(display); 138} 139 140void SurfaceFlinger::binderDied(const wp<IBinder>& who) 141{ 142 // the window manager died on us. prepare its eulogy. 143 144 // reset screen orientation 145 Vector<ComposerState> state; 146 Vector<DisplayState> displays; 147 DisplayState d; 148 d.orientation = eOrientationDefault; 149 displays.add(d); 150 setTransactionState(state, displays, 0); 151 152 // restart the boot-animation 153 startBootAnim(); 154} 155 156sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 157{ 158 sp<ISurfaceComposerClient> bclient; 159 sp<Client> client(new Client(this)); 160 status_t err = client->initCheck(); 161 if (err == NO_ERROR) { 162 bclient = client; 163 } 164 return bclient; 165} 166 167sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 168{ 169 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 170 return gba; 171} 172 173void SurfaceFlinger::bootFinished() 174{ 175 const nsecs_t now = systemTime(); 176 const nsecs_t duration = now - mBootTime; 177 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 178 mBootFinished = true; 179 180 // wait patiently for the window manager death 181 const String16 name("window"); 182 sp<IBinder> window(defaultServiceManager()->getService(name)); 183 if (window != 0) { 184 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 185 } 186 187 // stop boot animation 188 // formerly we would just kill the process, but we now ask it to exit so it 189 // can choose where to stop the animation. 190 property_set("service.bootanim.exit", "1"); 191} 192 193void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 194 class MessageDestroyGLTexture : public MessageBase { 195 GLuint texture; 196 public: 197 MessageDestroyGLTexture(GLuint texture) 198 : texture(texture) { 199 } 200 virtual bool handler() { 201 glDeleteTextures(1, &texture); 202 return true; 203 } 204 }; 205 postMessageAsync(new MessageDestroyGLTexture(texture)); 206} 207 208status_t SurfaceFlinger::selectConfigForPixelFormat( 209 EGLDisplay dpy, 210 EGLint const* attrs, 211 PixelFormat format, 212 EGLConfig* outConfig) 213{ 214 EGLConfig config = NULL; 215 EGLint numConfigs = -1, n=0; 216 eglGetConfigs(dpy, NULL, 0, &numConfigs); 217 EGLConfig* const configs = new EGLConfig[numConfigs]; 218 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 219 for (int i=0 ; i<n ; i++) { 220 EGLint nativeVisualId = 0; 221 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 222 if (nativeVisualId>0 && format == nativeVisualId) { 223 *outConfig = configs[i]; 224 delete [] configs; 225 return NO_ERROR; 226 } 227 } 228 delete [] configs; 229 return NAME_NOT_FOUND; 230} 231 232EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 233 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 234 // it is to be used with WIFI displays 235 EGLConfig config; 236 EGLint dummy; 237 status_t err; 238 EGLint attribs[] = { 239 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 240 EGL_RECORDABLE_ANDROID, EGL_TRUE, 241 EGL_NONE 242 }; 243 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 244 if (err) { 245 // maybe we failed because of EGL_RECORDABLE_ANDROID 246 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 247 attribs[2] = EGL_NONE; 248 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 249 } 250 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 251 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 252 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 253 } 254 return config; 255} 256 257EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 258 // Also create our EGLContext 259 EGLint contextAttributes[] = { 260#ifdef EGL_IMG_context_priority 261#ifdef HAS_CONTEXT_PRIORITY 262#warning "using EGL_IMG_context_priority" 263 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 264#endif 265#endif 266 EGL_NONE, EGL_NONE 267 }; 268 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 269 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 270 return ctxt; 271} 272 273void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 274 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 275 if (!result) { 276 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 277 exit(0); 278 } 279 280 GLExtensions& extensions(GLExtensions::getInstance()); 281 extensions.initWithGLStrings( 282 glGetString(GL_VENDOR), 283 glGetString(GL_RENDERER), 284 glGetString(GL_VERSION), 285 glGetString(GL_EXTENSIONS), 286 eglQueryString(display, EGL_VENDOR), 287 eglQueryString(display, EGL_VERSION), 288 eglQueryString(display, EGL_EXTENSIONS)); 289 290 EGLint w, h; 291 eglQuerySurface(display, surface, EGL_WIDTH, &w); 292 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 293 294 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 295 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 296 297 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 298 glPixelStorei(GL_PACK_ALIGNMENT, 4); 299 glEnableClientState(GL_VERTEX_ARRAY); 300 glShadeModel(GL_FLAT); 301 glDisable(GL_DITHER); 302 glDisable(GL_CULL_FACE); 303 304 struct pack565 { 305 inline uint16_t operator() (int r, int g, int b) const { 306 return (r<<11)|(g<<5)|b; 307 } 308 } pack565; 309 310 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 311 glGenTextures(1, &mProtectedTexName); 312 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 313 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 314 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 315 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 316 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 317 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 318 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 319 320 glViewport(0, 0, w, h); 321 glMatrixMode(GL_PROJECTION); 322 glLoadIdentity(); 323 // put the origin in the left-bottom corner 324 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 325 326 // print some debugging info 327 EGLint r,g,b,a; 328 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 329 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 330 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 331 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 332 ALOGI("EGL informations:"); 333 ALOGI("vendor : %s", extensions.getEglVendor()); 334 ALOGI("version : %s", extensions.getEglVersion()); 335 ALOGI("extensions: %s", extensions.getEglExtension()); 336 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 337 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 338 ALOGI("OpenGL ES informations:"); 339 ALOGI("vendor : %s", extensions.getVendor()); 340 ALOGI("renderer : %s", extensions.getRenderer()); 341 ALOGI("version : %s", extensions.getVersion()); 342 ALOGI("extensions: %s", extensions.getExtension()); 343 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 344 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 345} 346 347status_t SurfaceFlinger::readyToRun() 348{ 349 ALOGI( "SurfaceFlinger's main thread ready to run. " 350 "Initializing graphics H/W..."); 351 352 // initialize EGL 353 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 354 eglInitialize(mEGLDisplay, NULL, NULL); 355 356 // Initialize the main display 357 // create native window to main display 358 sp<FramebufferSurface> anw = FramebufferSurface::create(); 359 ANativeWindow* const window = anw.get(); 360 if (!window) { 361 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 362 exit(0); 363 } 364 365 // initialize the config and context 366 int format; 367 window->query(window, NATIVE_WINDOW_FORMAT, &format); 368 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 369 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 370 371 // initialize our main display hardware 372 DisplayHardware* const hw = new DisplayHardware(this, 0, anw, mEGLConfig); 373 mDisplayHardwares[0] = hw; 374 375 // initialize OpenGL ES 376 EGLSurface surface = hw->getEGLSurface(); 377 initializeGL(mEGLDisplay, surface); 378 379 // start the EventThread 380 mEventThread = new EventThread(this); 381 mEventQueue.setEventThread(mEventThread); 382 383 // initialize the H/W composer 384 mHwc = new HWComposer(this, 385 *static_cast<HWComposer::EventHandler *>(this), 386 hw->getRefreshPeriod()); 387 388 // We're now ready to accept clients... 389 mReadyToRunBarrier.open(); 390 391 // start boot animation 392 startBootAnim(); 393 394 return NO_ERROR; 395} 396 397void SurfaceFlinger::startBootAnim() { 398 // start boot animation 399 property_set("service.bootanim.exit", "0"); 400 property_set("ctl.start", "bootanim"); 401} 402 403uint32_t SurfaceFlinger::getMaxTextureSize() const { 404 return mMaxTextureSize; 405} 406 407uint32_t SurfaceFlinger::getMaxViewportDims() const { 408 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 409 mMaxViewportDims[0] : mMaxViewportDims[1]; 410} 411 412// ---------------------------------------------------------------------------- 413 414bool SurfaceFlinger::authenticateSurfaceTexture( 415 const sp<ISurfaceTexture>& surfaceTexture) const { 416 Mutex::Autolock _l(mStateLock); 417 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 418 419 // Check the visible layer list for the ISurface 420 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 421 size_t count = currentLayers.size(); 422 for (size_t i=0 ; i<count ; i++) { 423 const sp<LayerBase>& layer(currentLayers[i]); 424 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 425 if (lbc != NULL) { 426 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 427 if (lbcBinder == surfaceTextureBinder) { 428 return true; 429 } 430 } 431 } 432 433 // Check the layers in the purgatory. This check is here so that if a 434 // SurfaceTexture gets destroyed before all the clients are done using it, 435 // the error will not be reported as "surface XYZ is not authenticated", but 436 // will instead fail later on when the client tries to use the surface, 437 // which should be reported as "surface XYZ returned an -ENODEV". The 438 // purgatorized layers are no less authentic than the visible ones, so this 439 // should not cause any harm. 440 size_t purgatorySize = mLayerPurgatory.size(); 441 for (size_t i=0 ; i<purgatorySize ; i++) { 442 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 443 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 444 if (lbc != NULL) { 445 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 446 if (lbcBinder == surfaceTextureBinder) { 447 return true; 448 } 449 } 450 } 451 452 return false; 453} 454 455status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 456 if (uint32_t(dpy) >= 2) { 457 return BAD_INDEX; 458 } 459 const DisplayHardware& hw(getDefaultDisplayHardware()); 460 return hw.getInfo(info); 461} 462 463// ---------------------------------------------------------------------------- 464 465sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 466 return mEventThread->createEventConnection(); 467} 468 469void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 470 const DisplayHardware& hw(getDefaultDisplayHardware()); 471 EGLSurface result = EGL_NO_SURFACE; 472 EGLSurface old_surface = EGL_NO_SURFACE; 473 sp<SurfaceTextureClient> stc; 474 475 if (display != NULL) { 476 stc = new SurfaceTextureClient(display); 477 result = eglCreateWindowSurface(hw.getEGLDisplay(), 478 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 479 ALOGE_IF(result == EGL_NO_SURFACE, 480 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 481 display.get()); 482 } 483 484 { // scope for the lock 485 Mutex::Autolock _l(mStateLock); 486 old_surface = mExternalDisplaySurface; 487 mExternalDisplayNativeWindow = stc; 488 mExternalDisplaySurface = result; 489 ALOGD("mExternalDisplaySurface = %p", result); 490 } 491 492 if (old_surface != EGL_NO_SURFACE) { 493 // Note: EGL allows to destroy an object while its current 494 // it will fail to become current next time though. 495 eglDestroySurface(hw.getEGLDisplay(), old_surface); 496 } 497} 498 499EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 500 Mutex::Autolock _l(mStateLock); 501 return mExternalDisplaySurface; 502} 503 504// ---------------------------------------------------------------------------- 505 506void SurfaceFlinger::waitForEvent() { 507 mEventQueue.waitMessage(); 508} 509 510void SurfaceFlinger::signalTransaction() { 511 mEventQueue.invalidate(); 512} 513 514void SurfaceFlinger::signalLayerUpdate() { 515 mEventQueue.invalidate(); 516} 517 518void SurfaceFlinger::signalRefresh() { 519 mEventQueue.refresh(); 520} 521 522status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 523 nsecs_t reltime, uint32_t flags) { 524 return mEventQueue.postMessage(msg, reltime); 525} 526 527status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 528 nsecs_t reltime, uint32_t flags) { 529 status_t res = mEventQueue.postMessage(msg, reltime); 530 if (res == NO_ERROR) { 531 msg->wait(); 532 } 533 return res; 534} 535 536bool SurfaceFlinger::threadLoop() { 537 waitForEvent(); 538 return true; 539} 540 541void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 542 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 543 hw.onVSyncReceived(timestamp); 544 mEventThread->onVSyncReceived(dpy, timestamp); 545} 546 547void SurfaceFlinger::eventControl(int event, int enabled) { 548 getHwComposer().eventControl(event, enabled); 549} 550 551void SurfaceFlinger::onMessageReceived(int32_t what) { 552 ATRACE_CALL(); 553 switch (what) { 554 case MessageQueue::INVALIDATE: 555 handleMessageTransaction(); 556 handleMessageInvalidate(); 557 signalRefresh(); 558 break; 559 case MessageQueue::REFRESH: 560 handleMessageRefresh(); 561 break; 562 } 563} 564 565void SurfaceFlinger::handleMessageTransaction() { 566 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 567 uint32_t transactionFlags = peekTransactionFlags(mask); 568 if (transactionFlags) { 569 handleTransaction(transactionFlags); 570 } 571} 572 573void SurfaceFlinger::handleMessageInvalidate() { 574 handlePageFlip(); 575} 576 577void SurfaceFlinger::handleMessageRefresh() { 578 handleRefresh(); 579 580 if (mVisibleRegionsDirty) { 581 mVisibleRegionsDirty = false; 582 invalidateHwcGeometry(); 583 584 /* 585 * rebuild the visible layer list per screen 586 */ 587 588 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 589 // TODO: iterate through all displays 590 { 591 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0))); 592 593 Region opaqueRegion; 594 Region dirtyRegion; 595 computeVisibleRegions(currentLayers, 596 hw.getLayerStack(), dirtyRegion, opaqueRegion); 597 hw.dirtyRegion.orSelf(dirtyRegion); 598 599 Vector< sp<LayerBase> > layersSortedByZ; 600 const size_t count = currentLayers.size(); 601 for (size_t i=0 ; i<count ; i++) { 602 const Layer::State& s(currentLayers[i]->drawingState()); 603 if (s.layerStack == hw.getLayerStack()) { 604 if (!currentLayers[i]->visibleRegion.isEmpty()) { 605 layersSortedByZ.add(currentLayers[i]); 606 } 607 } 608 } 609 hw.setVisibleLayersSortedByZ(layersSortedByZ); 610 hw.undefinedRegion.set(hw.getBounds()); 611 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 612 } 613 } 614 615 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 616 617 // TODO: iterate through all displays 618 for (int dpy=0 ; dpy<1 ; dpy++) { 619 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0))); 620 if (hw.dirtyRegion.isEmpty()) { 621 continue; 622 } 623 624 // transform the dirty region into this screen's coordinate space 625 const Transform& planeTransform(hw.getTransform()); 626 Region dirtyRegion; 627 if (repaintEverything) { 628 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 629 dirtyRegion.andSelf(hw.bounds()); 630 } else { 631 dirtyRegion.set(hw.bounds()); 632 } 633 hw.dirtyRegion.clear(); 634 635 // build the h/w work list 636 if (CC_UNLIKELY(mHwWorkListDirty)) { 637 handleWorkList(hw); 638 } 639 640 if (CC_LIKELY(hw.canDraw())) { 641 // repaint the framebuffer (if needed) 642 handleRepaint(hw, dirtyRegion); 643 // inform the h/w that we're done compositing 644 hw.compositionComplete(); 645 postFramebuffer(); 646 } else { 647 // pretend we did the post 648 hw.compositionComplete(); 649 } 650 } 651 652 653#if 0 654 // render to the external display if we have one 655 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 656 if (externalDisplaySurface != EGL_NO_SURFACE) { 657 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 658 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 659 externalDisplaySurface, externalDisplaySurface, 660 eglGetCurrentContext()); 661 662 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 663 664 if (success) { 665 // redraw the screen entirely... 666 glDisable(GL_TEXTURE_EXTERNAL_OES); 667 glDisable(GL_TEXTURE_2D); 668 glClearColor(0,0,0,1); 669 glClear(GL_COLOR_BUFFER_BIT); 670 glMatrixMode(GL_MODELVIEW); 671 glLoadIdentity(); 672 673 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 674 const size_t count = layers.size(); 675 for (size_t i=0 ; i<count ; ++i) { 676 const sp<LayerBase>& layer(layers[i]); 677 layer->drawForSreenShot(hw); 678 } 679 680 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 681 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 682 683 hw.compositionComplete(); 684 } 685 686 success = eglMakeCurrent(eglGetCurrentDisplay(), 687 cur, cur, eglGetCurrentContext()); 688 689 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 690 } 691#endif 692 693} 694 695void SurfaceFlinger::postFramebuffer() 696{ 697 ATRACE_CALL(); 698 // mSwapRegion can be empty here is some cases, for instance if a hidden 699 // or fully transparent window is updating. 700 // in that case, we need to flip anyways to not risk a deadlock with 701 // h/w composer. 702 703 const DisplayHardware& hw(getDefaultDisplayHardware()); 704 HWComposer& hwc(getHwComposer()); 705 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 706 size_t numLayers = layers.size(); 707 const nsecs_t now = systemTime(); 708 mDebugInSwapBuffers = now; 709 710 if (hwc.initCheck() == NO_ERROR) { 711 HWComposer::LayerListIterator cur = hwc.begin(); 712 const HWComposer::LayerListIterator end = hwc.end(); 713 for (size_t i = 0; cur != end && i < numLayers; ++i, ++cur) { 714 if (cur->getCompositionType() == HWC_OVERLAY) { 715 layers[i]->setAcquireFence(*cur); 716 } else { 717 cur->setAcquireFenceFd(-1); 718 } 719 } 720 } 721 722 hw.flip(hw.swapRegion); 723 hw.swapRegion.clear(); 724 725 if (hwc.initCheck() == NO_ERROR) { 726 hwc.commit(mEGLDisplay, hw.getEGLSurface()); 727 HWComposer::LayerListIterator cur = hwc.begin(); 728 const HWComposer::LayerListIterator end = hwc.end(); 729 for (size_t i = 0; cur != end && i < numLayers; ++i, ++cur) { 730 layers[i]->onLayerDisplayed(&*cur); 731 } 732 } else { 733 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 734 for (size_t i = 0; i < numLayers; i++) { 735 layers[i]->onLayerDisplayed(NULL); 736 } 737 } 738 739 mLastSwapBufferTime = systemTime() - now; 740 mDebugInSwapBuffers = 0; 741} 742 743void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 744{ 745 ATRACE_CALL(); 746 747 Mutex::Autolock _l(mStateLock); 748 const nsecs_t now = systemTime(); 749 mDebugInTransaction = now; 750 751 // Here we're guaranteed that some transaction flags are set 752 // so we can call handleTransactionLocked() unconditionally. 753 // We call getTransactionFlags(), which will also clear the flags, 754 // with mStateLock held to guarantee that mCurrentState won't change 755 // until the transaction is committed. 756 757 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 758 transactionFlags = getTransactionFlags(mask); 759 handleTransactionLocked(transactionFlags); 760 761 mLastTransactionTime = systemTime() - now; 762 mDebugInTransaction = 0; 763 invalidateHwcGeometry(); 764 // here the transaction has been committed 765} 766 767void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 768{ 769 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 770 const size_t count = currentLayers.size(); 771 772 /* 773 * Traversal of the children 774 * (perform the transaction for each of them if needed) 775 */ 776 777 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 778 if (layersNeedTransaction) { 779 for (size_t i=0 ; i<count ; i++) { 780 const sp<LayerBase>& layer = currentLayers[i]; 781 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 782 if (!trFlags) continue; 783 784 const uint32_t flags = layer->doTransaction(0); 785 if (flags & Layer::eVisibleRegion) 786 mVisibleRegionsDirty = true; 787 } 788 } 789 790 /* 791 * Perform our own transaction if needed 792 */ 793 794 if (transactionFlags & eTransactionNeeded) { 795 if (mCurrentState.orientation != mDrawingState.orientation) { 796 // the orientation has changed, recompute all visible regions 797 // and invalidate everything. 798 799 const int dpy = 0; // FIXME: should be a parameter 800 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy))); 801 hw.setOrientation(mCurrentState.orientation); 802 hw.dirtyRegion.set(hw.bounds()); 803 804 mVisibleRegionsDirty = true; 805 } 806 807 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 808 // layers have been added 809 mVisibleRegionsDirty = true; 810 } 811 812 // some layers might have been removed, so 813 // we need to update the regions they're exposing. 814 if (mLayersRemoved) { 815 mLayersRemoved = false; 816 mVisibleRegionsDirty = true; 817 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 818 const size_t count = previousLayers.size(); 819 for (size_t i=0 ; i<count ; i++) { 820 const sp<LayerBase>& layer(previousLayers[i]); 821 if (currentLayers.indexOf(layer) < 0) { 822 // this layer is not visible anymore 823 // TODO: we could traverse the tree from front to back and 824 // compute the actual visible region 825 // TODO: we could cache the transformed region 826 Layer::State front(layer->drawingState()); 827 Region visibleReg = front.transform.transform( 828 Region(Rect(front.active.w, front.active.h))); 829 invalidateLayerStack(front.layerStack, visibleReg); 830 } 831 } 832 } 833 } 834 835 commitTransaction(); 836} 837 838void SurfaceFlinger::commitTransaction() 839{ 840 if (!mLayersPendingRemoval.isEmpty()) { 841 // Notify removed layers now that they can't be drawn from 842 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 843 mLayersPendingRemoval[i]->onRemoved(); 844 } 845 mLayersPendingRemoval.clear(); 846 } 847 848 mDrawingState = mCurrentState; 849 mTransationPending = false; 850 mTransactionCV.broadcast(); 851} 852 853void SurfaceFlinger::computeVisibleRegions( 854 const LayerVector& currentLayers, uint32_t layerStack, 855 Region& outDirtyRegion, Region& outOpaqueRegion) 856{ 857 ATRACE_CALL(); 858 859 Region aboveOpaqueLayers; 860 Region aboveCoveredLayers; 861 Region dirty; 862 863 outDirtyRegion.clear(); 864 865 size_t i = currentLayers.size(); 866 while (i--) { 867 const sp<LayerBase>& layer = currentLayers[i]; 868 869 // start with the whole surface at its current location 870 const Layer::State& s(layer->drawingState()); 871 872 // only consider the layers on the given later stack 873 if (s.layerStack != layerStack) 874 continue; 875 876 /* 877 * opaqueRegion: area of a surface that is fully opaque. 878 */ 879 Region opaqueRegion; 880 881 /* 882 * visibleRegion: area of a surface that is visible on screen 883 * and not fully transparent. This is essentially the layer's 884 * footprint minus the opaque regions above it. 885 * Areas covered by a translucent surface are considered visible. 886 */ 887 Region visibleRegion; 888 889 /* 890 * coveredRegion: area of a surface that is covered by all 891 * visible regions above it (which includes the translucent areas). 892 */ 893 Region coveredRegion; 894 895 896 // handle hidden surfaces by setting the visible region to empty 897 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 898 const bool translucent = !layer->isOpaque(); 899 Rect bounds(layer->computeBounds()); 900 visibleRegion.set(bounds); 901 if (!visibleRegion.isEmpty()) { 902 // Remove the transparent area from the visible region 903 if (translucent) { 904 Region transparentRegionScreen; 905 const Transform tr(s.transform); 906 if (tr.transformed()) { 907 if (tr.preserveRects()) { 908 // transform the transparent region 909 transparentRegionScreen = tr.transform(s.transparentRegion); 910 } else { 911 // transformation too complex, can't do the 912 // transparent region optimization. 913 transparentRegionScreen.clear(); 914 } 915 } else { 916 transparentRegionScreen = s.transparentRegion; 917 } 918 visibleRegion.subtractSelf(transparentRegionScreen); 919 } 920 921 // compute the opaque region 922 const int32_t layerOrientation = s.transform.getOrientation(); 923 if (s.alpha==255 && !translucent && 924 ((layerOrientation & Transform::ROT_INVALID) == false)) { 925 // the opaque region is the layer's footprint 926 opaqueRegion = visibleRegion; 927 } 928 } 929 } 930 931 // Clip the covered region to the visible region 932 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 933 934 // Update aboveCoveredLayers for next (lower) layer 935 aboveCoveredLayers.orSelf(visibleRegion); 936 937 // subtract the opaque region covered by the layers above us 938 visibleRegion.subtractSelf(aboveOpaqueLayers); 939 940 // compute this layer's dirty region 941 if (layer->contentDirty) { 942 // we need to invalidate the whole region 943 dirty = visibleRegion; 944 // as well, as the old visible region 945 dirty.orSelf(layer->visibleRegion); 946 layer->contentDirty = false; 947 } else { 948 /* compute the exposed region: 949 * the exposed region consists of two components: 950 * 1) what's VISIBLE now and was COVERED before 951 * 2) what's EXPOSED now less what was EXPOSED before 952 * 953 * note that (1) is conservative, we start with the whole 954 * visible region but only keep what used to be covered by 955 * something -- which mean it may have been exposed. 956 * 957 * (2) handles areas that were not covered by anything but got 958 * exposed because of a resize. 959 */ 960 const Region newExposed = visibleRegion - coveredRegion; 961 const Region oldVisibleRegion = layer->visibleRegion; 962 const Region oldCoveredRegion = layer->coveredRegion; 963 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 964 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 965 } 966 dirty.subtractSelf(aboveOpaqueLayers); 967 968 // accumulate to the screen dirty region 969 outDirtyRegion.orSelf(dirty); 970 971 // Update aboveOpaqueLayers for next (lower) layer 972 aboveOpaqueLayers.orSelf(opaqueRegion); 973 974 // Store the visible region is screen space 975 layer->setVisibleRegion(visibleRegion); 976 layer->setCoveredRegion(coveredRegion); 977 } 978 979 outOpaqueRegion = aboveOpaqueLayers; 980} 981 982void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 983 const Region& dirty) { 984 // FIXME: update the dirty region of all displays 985 // presenting this layer's layer stack. 986 DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0))); 987 hw.dirtyRegion.orSelf(dirty); 988} 989 990void SurfaceFlinger::handlePageFlip() 991{ 992 ATRACE_CALL(); 993 Region dirtyRegion; 994 995 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 996 997 bool visibleRegions = false; 998 const size_t count = currentLayers.size(); 999 sp<LayerBase> const* layers = currentLayers.array(); 1000 for (size_t i=0 ; i<count ; i++) { 1001 const sp<LayerBase>& layer(layers[i]); 1002 const Region dirty(layer->latchBuffer(visibleRegions)); 1003 Layer::State s(layer->drawingState()); 1004 invalidateLayerStack(s.layerStack, dirty); 1005 } 1006 1007 mVisibleRegionsDirty |= visibleRegions; 1008} 1009 1010void SurfaceFlinger::invalidateHwcGeometry() 1011{ 1012 mHwWorkListDirty = true; 1013} 1014 1015void SurfaceFlinger::handleRefresh() 1016{ 1017 bool needInvalidate = false; 1018 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1019 const size_t count = currentLayers.size(); 1020 for (size_t i=0 ; i<count ; i++) { 1021 const sp<LayerBase>& layer(currentLayers[i]); 1022 if (layer->onPreComposition()) { 1023 needInvalidate = true; 1024 } 1025 } 1026 if (needInvalidate) { 1027 signalLayerUpdate(); 1028 } 1029} 1030 1031 1032void SurfaceFlinger::handleWorkList(const DisplayHardware& hw) 1033{ 1034 mHwWorkListDirty = false; 1035 HWComposer& hwc(getHwComposer()); 1036 if (hwc.initCheck() == NO_ERROR) { 1037 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 1038 const size_t count = currentLayers.size(); 1039 hwc.createWorkList(count); 1040 1041 HWComposer::LayerListIterator cur = hwc.begin(); 1042 const HWComposer::LayerListIterator end = hwc.end(); 1043 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 1044 currentLayers[i]->setGeometry(hw, *cur); 1045 if (mDebugDisableHWC || mDebugRegion) { 1046 cur->setSkip(true); 1047 } 1048 } 1049 } 1050} 1051 1052void SurfaceFlinger::handleRepaint(const DisplayHardware& hw, 1053 const Region& inDirtyRegion) 1054{ 1055 ATRACE_CALL(); 1056 1057 Region dirtyRegion(inDirtyRegion); 1058 1059 // compute the invalid region 1060 hw.swapRegion.orSelf(dirtyRegion); 1061 1062 if (CC_UNLIKELY(mDebugRegion)) { 1063 debugFlashRegions(hw, dirtyRegion); 1064 } 1065 1066 // set the frame buffer 1067 glMatrixMode(GL_MODELVIEW); 1068 glLoadIdentity(); 1069 1070 uint32_t flags = hw.getFlags(); 1071 if (flags & DisplayHardware::SWAP_RECTANGLE) { 1072 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1073 // takes a rectangle, we must make sure to update that whole 1074 // rectangle in that case 1075 dirtyRegion.set(hw.swapRegion.bounds()); 1076 } else { 1077 if (flags & DisplayHardware::PARTIAL_UPDATES) { 1078 // We need to redraw the rectangle that will be updated 1079 // (pushed to the framebuffer). 1080 // This is needed because PARTIAL_UPDATES only takes one 1081 // rectangle instead of a region (see DisplayHardware::flip()) 1082 dirtyRegion.set(hw.swapRegion.bounds()); 1083 } else { 1084 // we need to redraw everything (the whole screen) 1085 dirtyRegion.set(hw.bounds()); 1086 hw.swapRegion = dirtyRegion; 1087 } 1088 } 1089 1090 setupHardwareComposer(hw); 1091 composeSurfaces(hw, dirtyRegion); 1092 1093 // update the swap region and clear the dirty region 1094 hw.swapRegion.orSelf(dirtyRegion); 1095} 1096 1097void SurfaceFlinger::setupHardwareComposer(const DisplayHardware& hw) 1098{ 1099 HWComposer& hwc(getHwComposer()); 1100 HWComposer::LayerListIterator cur = hwc.begin(); 1101 const HWComposer::LayerListIterator end = hwc.end(); 1102 if (cur == end) { 1103 return; 1104 } 1105 1106 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1107 size_t count = layers.size(); 1108 1109 ALOGE_IF(hwc.getNumLayers() != count, 1110 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 1111 hwc.getNumLayers(), count); 1112 1113 // just to be extra-safe, use the smallest count 1114 if (hwc.initCheck() == NO_ERROR) { 1115 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 1116 } 1117 1118 /* 1119 * update the per-frame h/w composer data for each layer 1120 * and build the transparent region of the FB 1121 */ 1122 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 1123 const sp<LayerBase>& layer(layers[i]); 1124 layer->setPerFrameData(*cur); 1125 } 1126 status_t err = hwc.prepare(); 1127 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 1128} 1129 1130void SurfaceFlinger::composeSurfaces(const DisplayHardware& hw, const Region& dirty) 1131{ 1132 HWComposer& hwc(getHwComposer()); 1133 HWComposer::LayerListIterator cur = hwc.begin(); 1134 const HWComposer::LayerListIterator end = hwc.end(); 1135 1136 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 1137 if (cur==end || fbLayerCount) { 1138 // Never touch the framebuffer if we don't have any framebuffer layers 1139 1140 if (hwc.getLayerCount(HWC_OVERLAY)) { 1141 // when using overlays, we assume a fully transparent framebuffer 1142 // NOTE: we could reduce how much we need to clear, for instance 1143 // remove where there are opaque FB layers. however, on some 1144 // GPUs doing a "clean slate" glClear might be more efficient. 1145 // We'll revisit later if needed. 1146 glClearColor(0, 0, 0, 0); 1147 glClear(GL_COLOR_BUFFER_BIT); 1148 } else { 1149 const Region region(hw.undefinedRegion.intersect(dirty)); 1150 // screen is already cleared here 1151 if (!region.isEmpty()) { 1152 // can happen with SurfaceView 1153 drawWormhole(region); 1154 } 1155 } 1156 1157 /* 1158 * and then, render the layers targeted at the framebuffer 1159 */ 1160 1161 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1162 const size_t count = layers.size(); 1163 const Transform& tr = hw.getTransform(); 1164 for (size_t i=0 ; i<count ; ++i) { 1165 const sp<LayerBase>& layer(layers[i]); 1166 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1167 if (!clip.isEmpty()) { 1168 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1169 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1170 && layer->isOpaque()) { 1171 // never clear the very first layer since we're 1172 // guaranteed the FB is already cleared 1173 layer->clearWithOpenGL(hw, clip); 1174 } 1175 ++cur; 1176 continue; 1177 } 1178 // render the layer 1179 layer->draw(hw, clip); 1180 } 1181 if (cur != end) { 1182 ++cur; 1183 } 1184 } 1185 } 1186} 1187 1188void SurfaceFlinger::debugFlashRegions(const DisplayHardware& hw, 1189 const Region& dirtyRegion) 1190{ 1191 const uint32_t flags = hw.getFlags(); 1192 const int32_t height = hw.getHeight(); 1193 if (hw.swapRegion.isEmpty()) { 1194 return; 1195 } 1196 1197 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 1198 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1199 dirtyRegion.bounds() : hw.bounds()); 1200 composeSurfaces(hw, repaint); 1201 } 1202 1203 glDisable(GL_TEXTURE_EXTERNAL_OES); 1204 glDisable(GL_TEXTURE_2D); 1205 glDisable(GL_BLEND); 1206 1207 static int toggle = 0; 1208 toggle = 1 - toggle; 1209 if (toggle) { 1210 glColor4f(1, 0, 1, 1); 1211 } else { 1212 glColor4f(1, 1, 0, 1); 1213 } 1214 1215 Region::const_iterator it = dirtyRegion.begin(); 1216 Region::const_iterator const end = dirtyRegion.end(); 1217 while (it != end) { 1218 const Rect& r = *it++; 1219 GLfloat vertices[][2] = { 1220 { r.left, height - r.top }, 1221 { r.left, height - r.bottom }, 1222 { r.right, height - r.bottom }, 1223 { r.right, height - r.top } 1224 }; 1225 glVertexPointer(2, GL_FLOAT, 0, vertices); 1226 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1227 } 1228 1229 hw.flip(hw.swapRegion); 1230 1231 if (mDebugRegion > 1) 1232 usleep(mDebugRegion * 1000); 1233} 1234 1235void SurfaceFlinger::drawWormhole(const Region& region) const 1236{ 1237 glDisable(GL_TEXTURE_EXTERNAL_OES); 1238 glDisable(GL_TEXTURE_2D); 1239 glDisable(GL_BLEND); 1240 glColor4f(0,0,0,0); 1241 1242 GLfloat vertices[4][2]; 1243 glVertexPointer(2, GL_FLOAT, 0, vertices); 1244 Region::const_iterator it = region.begin(); 1245 Region::const_iterator const end = region.end(); 1246 while (it != end) { 1247 const Rect& r = *it++; 1248 vertices[0][0] = r.left; 1249 vertices[0][1] = r.top; 1250 vertices[1][0] = r.right; 1251 vertices[1][1] = r.top; 1252 vertices[2][0] = r.right; 1253 vertices[2][1] = r.bottom; 1254 vertices[3][0] = r.left; 1255 vertices[3][1] = r.bottom; 1256 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1257 } 1258} 1259 1260ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1261 const sp<LayerBaseClient>& lbc) 1262{ 1263 // attach this layer to the client 1264 size_t name = client->attachLayer(lbc); 1265 1266 // add this layer to the current state list 1267 Mutex::Autolock _l(mStateLock); 1268 mCurrentState.layersSortedByZ.add(lbc); 1269 1270 return ssize_t(name); 1271} 1272 1273status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1274{ 1275 Mutex::Autolock _l(mStateLock); 1276 status_t err = purgatorizeLayer_l(layer); 1277 if (err == NO_ERROR) 1278 setTransactionFlags(eTransactionNeeded); 1279 return err; 1280} 1281 1282status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1283{ 1284 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1285 if (index >= 0) { 1286 mLayersRemoved = true; 1287 return NO_ERROR; 1288 } 1289 return status_t(index); 1290} 1291 1292status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1293{ 1294 // First add the layer to the purgatory list, which makes sure it won't 1295 // go away, then remove it from the main list (through a transaction). 1296 ssize_t err = removeLayer_l(layerBase); 1297 if (err >= 0) { 1298 mLayerPurgatory.add(layerBase); 1299 } 1300 1301 mLayersPendingRemoval.push(layerBase); 1302 1303 // it's possible that we don't find a layer, because it might 1304 // have been destroyed already -- this is not technically an error 1305 // from the user because there is a race between Client::destroySurface(), 1306 // ~Client() and ~ISurface(). 1307 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1308} 1309 1310uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1311{ 1312 return android_atomic_release_load(&mTransactionFlags); 1313} 1314 1315uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1316{ 1317 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1318} 1319 1320uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1321{ 1322 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1323 if ((old & flags)==0) { // wake the server up 1324 signalTransaction(); 1325 } 1326 return old; 1327} 1328 1329 1330void SurfaceFlinger::setTransactionState( 1331 const Vector<ComposerState>& state, 1332 const Vector<DisplayState>& displays, 1333 uint32_t flags) 1334{ 1335 Mutex::Autolock _l(mStateLock); 1336 1337 int orientation = eOrientationUnchanged; 1338 if (displays.size()) { 1339 // TODO: handle all displays 1340 orientation = displays[0].orientation; 1341 } 1342 1343 uint32_t transactionFlags = 0; 1344 if (mCurrentState.orientation != orientation) { 1345 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1346 mCurrentState.orientation = orientation; 1347 transactionFlags |= eTransactionNeeded; 1348 } else if (orientation != eOrientationUnchanged) { 1349 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1350 orientation); 1351 } 1352 } 1353 1354 const size_t count = state.size(); 1355 for (size_t i=0 ; i<count ; i++) { 1356 const ComposerState& s(state[i]); 1357 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1358 transactionFlags |= setClientStateLocked(client, s.state); 1359 } 1360 1361 if (transactionFlags) { 1362 // this triggers the transaction 1363 setTransactionFlags(transactionFlags); 1364 1365 // if this is a synchronous transaction, wait for it to take effect 1366 // before returning. 1367 if (flags & eSynchronous) { 1368 mTransationPending = true; 1369 } 1370 while (mTransationPending) { 1371 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1372 if (CC_UNLIKELY(err != NO_ERROR)) { 1373 // just in case something goes wrong in SF, return to the 1374 // called after a few seconds. 1375 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1376 mTransationPending = false; 1377 break; 1378 } 1379 } 1380 } 1381} 1382 1383sp<ISurface> SurfaceFlinger::createLayer( 1384 ISurfaceComposerClient::surface_data_t* params, 1385 const String8& name, 1386 const sp<Client>& client, 1387 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1388 uint32_t flags) 1389{ 1390 sp<LayerBaseClient> layer; 1391 sp<ISurface> surfaceHandle; 1392 1393 if (int32_t(w|h) < 0) { 1394 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1395 int(w), int(h)); 1396 return surfaceHandle; 1397 } 1398 1399 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1400 switch (flags & eFXSurfaceMask) { 1401 case eFXSurfaceNormal: 1402 layer = createNormalLayer(client, d, w, h, flags, format); 1403 break; 1404 case eFXSurfaceBlur: 1405 // for now we treat Blur as Dim, until we can implement it 1406 // efficiently. 1407 case eFXSurfaceDim: 1408 layer = createDimLayer(client, d, w, h, flags); 1409 break; 1410 case eFXSurfaceScreenshot: 1411 layer = createScreenshotLayer(client, d, w, h, flags); 1412 break; 1413 } 1414 1415 if (layer != 0) { 1416 layer->initStates(w, h, flags); 1417 layer->setName(name); 1418 ssize_t token = addClientLayer(client, layer); 1419 surfaceHandle = layer->getSurface(); 1420 if (surfaceHandle != 0) { 1421 params->token = token; 1422 params->identity = layer->getIdentity(); 1423 } 1424 setTransactionFlags(eTransactionNeeded); 1425 } 1426 1427 return surfaceHandle; 1428} 1429 1430sp<Layer> SurfaceFlinger::createNormalLayer( 1431 const sp<Client>& client, DisplayID display, 1432 uint32_t w, uint32_t h, uint32_t flags, 1433 PixelFormat& format) 1434{ 1435 // initialize the surfaces 1436 switch (format) { // TODO: take h/w into account 1437 case PIXEL_FORMAT_TRANSPARENT: 1438 case PIXEL_FORMAT_TRANSLUCENT: 1439 format = PIXEL_FORMAT_RGBA_8888; 1440 break; 1441 case PIXEL_FORMAT_OPAQUE: 1442#ifdef NO_RGBX_8888 1443 format = PIXEL_FORMAT_RGB_565; 1444#else 1445 format = PIXEL_FORMAT_RGBX_8888; 1446#endif 1447 break; 1448 } 1449 1450#ifdef NO_RGBX_8888 1451 if (format == PIXEL_FORMAT_RGBX_8888) 1452 format = PIXEL_FORMAT_RGBA_8888; 1453#endif 1454 1455 sp<Layer> layer = new Layer(this, display, client); 1456 status_t err = layer->setBuffers(w, h, format, flags); 1457 if (CC_LIKELY(err != NO_ERROR)) { 1458 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1459 layer.clear(); 1460 } 1461 return layer; 1462} 1463 1464sp<LayerDim> SurfaceFlinger::createDimLayer( 1465 const sp<Client>& client, DisplayID display, 1466 uint32_t w, uint32_t h, uint32_t flags) 1467{ 1468 sp<LayerDim> layer = new LayerDim(this, display, client); 1469 return layer; 1470} 1471 1472sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1473 const sp<Client>& client, DisplayID display, 1474 uint32_t w, uint32_t h, uint32_t flags) 1475{ 1476 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1477 return layer; 1478} 1479 1480status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1481{ 1482 /* 1483 * called by the window manager, when a surface should be marked for 1484 * destruction. 1485 * 1486 * The surface is removed from the current and drawing lists, but placed 1487 * in the purgatory queue, so it's not destroyed right-away (we need 1488 * to wait for all client's references to go away first). 1489 */ 1490 1491 status_t err = NAME_NOT_FOUND; 1492 Mutex::Autolock _l(mStateLock); 1493 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1494 1495 if (layer != 0) { 1496 err = purgatorizeLayer_l(layer); 1497 if (err == NO_ERROR) { 1498 setTransactionFlags(eTransactionNeeded); 1499 } 1500 } 1501 return err; 1502} 1503 1504status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1505{ 1506 // called by ~ISurface() when all references are gone 1507 status_t err = NO_ERROR; 1508 sp<LayerBaseClient> l(layer.promote()); 1509 if (l != NULL) { 1510 Mutex::Autolock _l(mStateLock); 1511 err = removeLayer_l(l); 1512 if (err == NAME_NOT_FOUND) { 1513 // The surface wasn't in the current list, which means it was 1514 // removed already, which means it is in the purgatory, 1515 // and need to be removed from there. 1516 ssize_t idx = mLayerPurgatory.remove(l); 1517 ALOGE_IF(idx < 0, 1518 "layer=%p is not in the purgatory list", l.get()); 1519 } 1520 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1521 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1522 } 1523 return err; 1524} 1525 1526uint32_t SurfaceFlinger::setClientStateLocked( 1527 const sp<Client>& client, 1528 const layer_state_t& s) 1529{ 1530 uint32_t flags = 0; 1531 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1532 if (layer != 0) { 1533 const uint32_t what = s.what; 1534 if (what & ePositionChanged) { 1535 if (layer->setPosition(s.x, s.y)) 1536 flags |= eTraversalNeeded; 1537 } 1538 if (what & eLayerChanged) { 1539 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1540 if (layer->setLayer(s.z)) { 1541 mCurrentState.layersSortedByZ.removeAt(idx); 1542 mCurrentState.layersSortedByZ.add(layer); 1543 // we need traversal (state changed) 1544 // AND transaction (list changed) 1545 flags |= eTransactionNeeded|eTraversalNeeded; 1546 } 1547 } 1548 if (what & eSizeChanged) { 1549 if (layer->setSize(s.w, s.h)) { 1550 flags |= eTraversalNeeded; 1551 } 1552 } 1553 if (what & eAlphaChanged) { 1554 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1555 flags |= eTraversalNeeded; 1556 } 1557 if (what & eMatrixChanged) { 1558 if (layer->setMatrix(s.matrix)) 1559 flags |= eTraversalNeeded; 1560 } 1561 if (what & eTransparentRegionChanged) { 1562 if (layer->setTransparentRegionHint(s.transparentRegion)) 1563 flags |= eTraversalNeeded; 1564 } 1565 if (what & eVisibilityChanged) { 1566 if (layer->setFlags(s.flags, s.mask)) 1567 flags |= eTraversalNeeded; 1568 } 1569 if (what & eCropChanged) { 1570 if (layer->setCrop(s.crop)) 1571 flags |= eTraversalNeeded; 1572 } 1573 if (what & eLayerStackChanged) { 1574 if (layer->setLayerStack(s.layerStack)) 1575 flags |= eTraversalNeeded; 1576 } 1577 } 1578 return flags; 1579} 1580 1581// --------------------------------------------------------------------------- 1582 1583void SurfaceFlinger::onScreenAcquired() { 1584 ALOGD("Screen about to return, flinger = %p", this); 1585 const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware 1586 getHwComposer().acquire(); 1587 hw.acquireScreen(); 1588 mEventThread->onScreenAcquired(); 1589 // this is a temporary work-around, eventually this should be called 1590 // by the power-manager 1591 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1592 // from this point on, SF will process updates again 1593 repaintEverything(); 1594} 1595 1596void SurfaceFlinger::onScreenReleased() { 1597 ALOGD("About to give-up screen, flinger = %p", this); 1598 const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware 1599 if (hw.isScreenAcquired()) { 1600 mEventThread->onScreenReleased(); 1601 hw.releaseScreen(); 1602 getHwComposer().release(); 1603 // from this point on, SF will stop drawing 1604 } 1605} 1606 1607void SurfaceFlinger::unblank() { 1608 class MessageScreenAcquired : public MessageBase { 1609 SurfaceFlinger* flinger; 1610 public: 1611 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1612 virtual bool handler() { 1613 flinger->onScreenAcquired(); 1614 return true; 1615 } 1616 }; 1617 sp<MessageBase> msg = new MessageScreenAcquired(this); 1618 postMessageSync(msg); 1619} 1620 1621void SurfaceFlinger::blank() { 1622 class MessageScreenReleased : public MessageBase { 1623 SurfaceFlinger* flinger; 1624 public: 1625 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1626 virtual bool handler() { 1627 flinger->onScreenReleased(); 1628 return true; 1629 } 1630 }; 1631 sp<MessageBase> msg = new MessageScreenReleased(this); 1632 postMessageSync(msg); 1633} 1634 1635// --------------------------------------------------------------------------- 1636 1637status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1638{ 1639 const size_t SIZE = 4096; 1640 char buffer[SIZE]; 1641 String8 result; 1642 1643 if (!PermissionCache::checkCallingPermission(sDump)) { 1644 snprintf(buffer, SIZE, "Permission Denial: " 1645 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1646 IPCThreadState::self()->getCallingPid(), 1647 IPCThreadState::self()->getCallingUid()); 1648 result.append(buffer); 1649 } else { 1650 // Try to get the main lock, but don't insist if we can't 1651 // (this would indicate SF is stuck, but we want to be able to 1652 // print something in dumpsys). 1653 int retry = 3; 1654 while (mStateLock.tryLock()<0 && --retry>=0) { 1655 usleep(1000000); 1656 } 1657 const bool locked(retry >= 0); 1658 if (!locked) { 1659 snprintf(buffer, SIZE, 1660 "SurfaceFlinger appears to be unresponsive, " 1661 "dumping anyways (no locks held)\n"); 1662 result.append(buffer); 1663 } 1664 1665 bool dumpAll = true; 1666 size_t index = 0; 1667 size_t numArgs = args.size(); 1668 if (numArgs) { 1669 if ((index < numArgs) && 1670 (args[index] == String16("--list"))) { 1671 index++; 1672 listLayersLocked(args, index, result, buffer, SIZE); 1673 dumpAll = false; 1674 } 1675 1676 if ((index < numArgs) && 1677 (args[index] == String16("--latency"))) { 1678 index++; 1679 dumpStatsLocked(args, index, result, buffer, SIZE); 1680 dumpAll = false; 1681 } 1682 1683 if ((index < numArgs) && 1684 (args[index] == String16("--latency-clear"))) { 1685 index++; 1686 clearStatsLocked(args, index, result, buffer, SIZE); 1687 dumpAll = false; 1688 } 1689 } 1690 1691 if (dumpAll) { 1692 dumpAllLocked(result, buffer, SIZE); 1693 } 1694 1695 if (locked) { 1696 mStateLock.unlock(); 1697 } 1698 } 1699 write(fd, result.string(), result.size()); 1700 return NO_ERROR; 1701} 1702 1703void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1704 String8& result, char* buffer, size_t SIZE) const 1705{ 1706 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1707 const size_t count = currentLayers.size(); 1708 for (size_t i=0 ; i<count ; i++) { 1709 const sp<LayerBase>& layer(currentLayers[i]); 1710 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1711 result.append(buffer); 1712 } 1713} 1714 1715void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1716 String8& result, char* buffer, size_t SIZE) const 1717{ 1718 String8 name; 1719 if (index < args.size()) { 1720 name = String8(args[index]); 1721 index++; 1722 } 1723 1724 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1725 const size_t count = currentLayers.size(); 1726 for (size_t i=0 ; i<count ; i++) { 1727 const sp<LayerBase>& layer(currentLayers[i]); 1728 if (name.isEmpty()) { 1729 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1730 result.append(buffer); 1731 } 1732 if (name.isEmpty() || (name == layer->getName())) { 1733 layer->dumpStats(result, buffer, SIZE); 1734 } 1735 } 1736} 1737 1738void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1739 String8& result, char* buffer, size_t SIZE) const 1740{ 1741 String8 name; 1742 if (index < args.size()) { 1743 name = String8(args[index]); 1744 index++; 1745 } 1746 1747 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1748 const size_t count = currentLayers.size(); 1749 for (size_t i=0 ; i<count ; i++) { 1750 const sp<LayerBase>& layer(currentLayers[i]); 1751 if (name.isEmpty() || (name == layer->getName())) { 1752 layer->clearStats(); 1753 } 1754 } 1755} 1756 1757void SurfaceFlinger::dumpAllLocked( 1758 String8& result, char* buffer, size_t SIZE) const 1759{ 1760 // figure out if we're stuck somewhere 1761 const nsecs_t now = systemTime(); 1762 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1763 const nsecs_t inTransaction(mDebugInTransaction); 1764 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1765 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1766 1767 /* 1768 * Dump the visible layer list 1769 */ 1770 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1771 const size_t count = currentLayers.size(); 1772 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1773 result.append(buffer); 1774 for (size_t i=0 ; i<count ; i++) { 1775 const sp<LayerBase>& layer(currentLayers[i]); 1776 layer->dump(result, buffer, SIZE); 1777 } 1778 1779 /* 1780 * Dump the layers in the purgatory 1781 */ 1782 1783 const size_t purgatorySize = mLayerPurgatory.size(); 1784 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1785 result.append(buffer); 1786 for (size_t i=0 ; i<purgatorySize ; i++) { 1787 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1788 layer->shortDump(result, buffer, SIZE); 1789 } 1790 1791 /* 1792 * Dump SurfaceFlinger global state 1793 */ 1794 1795 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1796 result.append(buffer); 1797 1798 const DisplayHardware& hw(getDefaultDisplayHardware()); 1799 const GLExtensions& extensions(GLExtensions::getInstance()); 1800 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1801 extensions.getVendor(), 1802 extensions.getRenderer(), 1803 extensions.getVersion()); 1804 result.append(buffer); 1805 1806 snprintf(buffer, SIZE, "EGL : %s\n", 1807 eglQueryString(hw.getEGLDisplay(), 1808 EGL_VERSION_HW_ANDROID)); 1809 result.append(buffer); 1810 1811 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1812 result.append(buffer); 1813 1814 hw.undefinedRegion.dump(result, "undefinedRegion"); 1815 snprintf(buffer, SIZE, 1816 " orientation=%d, canDraw=%d\n", 1817 mCurrentState.orientation, hw.canDraw()); 1818 result.append(buffer); 1819 snprintf(buffer, SIZE, 1820 " last eglSwapBuffers() time: %f us\n" 1821 " last transaction time : %f us\n" 1822 " transaction-flags : %08x\n" 1823 " refresh-rate : %f fps\n" 1824 " x-dpi : %f\n" 1825 " y-dpi : %f\n" 1826 " density : %f\n", 1827 mLastSwapBufferTime/1000.0, 1828 mLastTransactionTime/1000.0, 1829 mTransactionFlags, 1830 hw.getRefreshRate(), 1831 hw.getDpiX(), 1832 hw.getDpiY(), 1833 hw.getDensity()); 1834 result.append(buffer); 1835 1836 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1837 inSwapBuffersDuration/1000.0); 1838 result.append(buffer); 1839 1840 snprintf(buffer, SIZE, " transaction time: %f us\n", 1841 inTransactionDuration/1000.0); 1842 result.append(buffer); 1843 1844 /* 1845 * VSYNC state 1846 */ 1847 mEventThread->dump(result, buffer, SIZE); 1848 1849 /* 1850 * Dump HWComposer state 1851 */ 1852 HWComposer& hwc(getHwComposer()); 1853 snprintf(buffer, SIZE, "h/w composer state:\n"); 1854 result.append(buffer); 1855 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1856 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1857 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1858 result.append(buffer); 1859 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1860 1861 /* 1862 * Dump gralloc state 1863 */ 1864 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1865 alloc.dump(result); 1866 hw.dump(result); 1867} 1868 1869status_t SurfaceFlinger::onTransact( 1870 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1871{ 1872 switch (code) { 1873 case CREATE_CONNECTION: 1874 case SET_TRANSACTION_STATE: 1875 case SET_ORIENTATION: 1876 case BOOT_FINISHED: 1877 case TURN_ELECTRON_BEAM_OFF: 1878 case TURN_ELECTRON_BEAM_ON: 1879 case BLANK: 1880 case UNBLANK: 1881 { 1882 // codes that require permission check 1883 IPCThreadState* ipc = IPCThreadState::self(); 1884 const int pid = ipc->getCallingPid(); 1885 const int uid = ipc->getCallingUid(); 1886 if ((uid != AID_GRAPHICS) && 1887 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1888 ALOGE("Permission Denial: " 1889 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1890 return PERMISSION_DENIED; 1891 } 1892 break; 1893 } 1894 case CAPTURE_SCREEN: 1895 { 1896 // codes that require permission check 1897 IPCThreadState* ipc = IPCThreadState::self(); 1898 const int pid = ipc->getCallingPid(); 1899 const int uid = ipc->getCallingUid(); 1900 if ((uid != AID_GRAPHICS) && 1901 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1902 ALOGE("Permission Denial: " 1903 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1904 return PERMISSION_DENIED; 1905 } 1906 break; 1907 } 1908 } 1909 1910 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1911 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1912 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1913 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1914 IPCThreadState* ipc = IPCThreadState::self(); 1915 const int pid = ipc->getCallingPid(); 1916 const int uid = ipc->getCallingUid(); 1917 ALOGE("Permission Denial: " 1918 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1919 return PERMISSION_DENIED; 1920 } 1921 int n; 1922 switch (code) { 1923 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1924 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1925 return NO_ERROR; 1926 case 1002: // SHOW_UPDATES 1927 n = data.readInt32(); 1928 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1929 invalidateHwcGeometry(); 1930 repaintEverything(); 1931 return NO_ERROR; 1932 case 1004:{ // repaint everything 1933 repaintEverything(); 1934 return NO_ERROR; 1935 } 1936 case 1005:{ // force transaction 1937 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1938 return NO_ERROR; 1939 } 1940 case 1006:{ // send empty update 1941 signalRefresh(); 1942 return NO_ERROR; 1943 } 1944 case 1008: // toggle use of hw composer 1945 n = data.readInt32(); 1946 mDebugDisableHWC = n ? 1 : 0; 1947 invalidateHwcGeometry(); 1948 repaintEverything(); 1949 return NO_ERROR; 1950 case 1009: // toggle use of transform hint 1951 n = data.readInt32(); 1952 mDebugDisableTransformHint = n ? 1 : 0; 1953 invalidateHwcGeometry(); 1954 repaintEverything(); 1955 return NO_ERROR; 1956 case 1010: // interrogate. 1957 reply->writeInt32(0); 1958 reply->writeInt32(0); 1959 reply->writeInt32(mDebugRegion); 1960 reply->writeInt32(0); 1961 reply->writeInt32(mDebugDisableHWC); 1962 return NO_ERROR; 1963 case 1013: { 1964 Mutex::Autolock _l(mStateLock); 1965 const DisplayHardware& hw(getDefaultDisplayHardware()); 1966 reply->writeInt32(hw.getPageFlipCount()); 1967 } 1968 return NO_ERROR; 1969 } 1970 } 1971 return err; 1972} 1973 1974void SurfaceFlinger::repaintEverything() { 1975 android_atomic_or(1, &mRepaintEverything); 1976 signalTransaction(); 1977} 1978 1979// --------------------------------------------------------------------------- 1980 1981status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1982 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1983{ 1984 Mutex::Autolock _l(mStateLock); 1985 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1986} 1987 1988status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1989 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1990{ 1991 ATRACE_CALL(); 1992 1993 if (!GLExtensions::getInstance().haveFramebufferObject()) 1994 return INVALID_OPERATION; 1995 1996 // get screen geometry 1997 const DisplayHardware& hw(getDisplayHardware(dpy)); 1998 const uint32_t hw_w = hw.getWidth(); 1999 const uint32_t hw_h = hw.getHeight(); 2000 GLfloat u = 1; 2001 GLfloat v = 1; 2002 2003 // make sure to clear all GL error flags 2004 while ( glGetError() != GL_NO_ERROR ) ; 2005 2006 // create a FBO 2007 GLuint name, tname; 2008 glGenTextures(1, &tname); 2009 glBindTexture(GL_TEXTURE_2D, tname); 2010 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2011 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2012 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2013 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2014 if (glGetError() != GL_NO_ERROR) { 2015 while ( glGetError() != GL_NO_ERROR ) ; 2016 GLint tw = (2 << (31 - clz(hw_w))); 2017 GLint th = (2 << (31 - clz(hw_h))); 2018 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2019 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2020 u = GLfloat(hw_w) / tw; 2021 v = GLfloat(hw_h) / th; 2022 } 2023 glGenFramebuffersOES(1, &name); 2024 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2025 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2026 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2027 2028 // redraw the screen entirely... 2029 glDisable(GL_TEXTURE_EXTERNAL_OES); 2030 glDisable(GL_TEXTURE_2D); 2031 glClearColor(0,0,0,1); 2032 glClear(GL_COLOR_BUFFER_BIT); 2033 glMatrixMode(GL_MODELVIEW); 2034 glLoadIdentity(); 2035 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2036 const size_t count = layers.size(); 2037 for (size_t i=0 ; i<count ; ++i) { 2038 const sp<LayerBase>& layer(layers[i]); 2039 layer->drawForSreenShot(hw); 2040 } 2041 2042 hw.compositionComplete(); 2043 2044 // back to main framebuffer 2045 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2046 glDeleteFramebuffersOES(1, &name); 2047 2048 *textureName = tname; 2049 *uOut = u; 2050 *vOut = v; 2051 return NO_ERROR; 2052} 2053 2054// --------------------------------------------------------------------------- 2055 2056class VSyncWaiter { 2057 DisplayEventReceiver::Event buffer[4]; 2058 sp<Looper> looper; 2059 sp<IDisplayEventConnection> events; 2060 sp<BitTube> eventTube; 2061public: 2062 VSyncWaiter(const sp<EventThread>& eventThread) { 2063 looper = new Looper(true); 2064 events = eventThread->createEventConnection(); 2065 eventTube = events->getDataChannel(); 2066 looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0); 2067 events->requestNextVsync(); 2068 } 2069 2070 void wait() { 2071 ssize_t n; 2072 2073 looper->pollOnce(-1); 2074 // we don't handle any errors here, it doesn't matter 2075 // and we don't want to take the risk to get stuck. 2076 2077 // drain the events... 2078 while ((n = DisplayEventReceiver::getEvents( 2079 eventTube, buffer, 4)) > 0) ; 2080 2081 events->requestNextVsync(); 2082 } 2083}; 2084 2085status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 2086{ 2087 // get screen geometry 2088 const DisplayHardware& hw(getDefaultDisplayHardware()); 2089 const uint32_t hw_w = hw.getWidth(); 2090 const uint32_t hw_h = hw.getHeight(); 2091 const Region screenBounds(hw.getBounds()); 2092 2093 GLfloat u, v; 2094 GLuint tname; 2095 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 2096 if (result != NO_ERROR) { 2097 return result; 2098 } 2099 2100 GLfloat vtx[8]; 2101 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 2102 glBindTexture(GL_TEXTURE_2D, tname); 2103 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2104 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2105 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2106 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2107 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2108 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2109 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2110 glVertexPointer(2, GL_FLOAT, 0, vtx); 2111 2112 /* 2113 * Texture coordinate mapping 2114 * 2115 * u 2116 * 1 +----------+---+ 2117 * | | | | image is inverted 2118 * | V | | w.r.t. the texture 2119 * 1-v +----------+ | coordinates 2120 * | | 2121 * | | 2122 * | | 2123 * 0 +--------------+ 2124 * 0 1 2125 * 2126 */ 2127 2128 class s_curve_interpolator { 2129 const float nbFrames, s, v; 2130 public: 2131 s_curve_interpolator(int nbFrames, float s) 2132 : nbFrames(1.0f / (nbFrames-1)), s(s), 2133 v(1.0f + expf(-s + 0.5f*s)) { 2134 } 2135 float operator()(int f) { 2136 const float x = f * nbFrames; 2137 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2138 } 2139 }; 2140 2141 class v_stretch { 2142 const GLfloat hw_w, hw_h; 2143 public: 2144 v_stretch(uint32_t hw_w, uint32_t hw_h) 2145 : hw_w(hw_w), hw_h(hw_h) { 2146 } 2147 void operator()(GLfloat* vtx, float v) { 2148 const GLfloat w = hw_w + (hw_w * v); 2149 const GLfloat h = hw_h - (hw_h * v); 2150 const GLfloat x = (hw_w - w) * 0.5f; 2151 const GLfloat y = (hw_h - h) * 0.5f; 2152 vtx[0] = x; vtx[1] = y; 2153 vtx[2] = x; vtx[3] = y + h; 2154 vtx[4] = x + w; vtx[5] = y + h; 2155 vtx[6] = x + w; vtx[7] = y; 2156 } 2157 }; 2158 2159 class h_stretch { 2160 const GLfloat hw_w, hw_h; 2161 public: 2162 h_stretch(uint32_t hw_w, uint32_t hw_h) 2163 : hw_w(hw_w), hw_h(hw_h) { 2164 } 2165 void operator()(GLfloat* vtx, float v) { 2166 const GLfloat w = hw_w - (hw_w * v); 2167 const GLfloat h = 1.0f; 2168 const GLfloat x = (hw_w - w) * 0.5f; 2169 const GLfloat y = (hw_h - h) * 0.5f; 2170 vtx[0] = x; vtx[1] = y; 2171 vtx[2] = x; vtx[3] = y + h; 2172 vtx[4] = x + w; vtx[5] = y + h; 2173 vtx[6] = x + w; vtx[7] = y; 2174 } 2175 }; 2176 2177 VSyncWaiter vsync(mEventThread); 2178 2179 // the full animation is 24 frames 2180 char value[PROPERTY_VALUE_MAX]; 2181 property_get("debug.sf.electron_frames", value, "24"); 2182 int nbFrames = (atoi(value) + 1) >> 1; 2183 if (nbFrames <= 0) // just in case 2184 nbFrames = 24; 2185 2186 s_curve_interpolator itr(nbFrames, 7.5f); 2187 s_curve_interpolator itg(nbFrames, 8.0f); 2188 s_curve_interpolator itb(nbFrames, 8.5f); 2189 2190 v_stretch vverts(hw_w, hw_h); 2191 2192 glMatrixMode(GL_TEXTURE); 2193 glLoadIdentity(); 2194 glMatrixMode(GL_MODELVIEW); 2195 glLoadIdentity(); 2196 2197 glEnable(GL_BLEND); 2198 glBlendFunc(GL_ONE, GL_ONE); 2199 for (int i=0 ; i<nbFrames ; i++) { 2200 float x, y, w, h; 2201 const float vr = itr(i); 2202 const float vg = itg(i); 2203 const float vb = itb(i); 2204 2205 // wait for vsync 2206 vsync.wait(); 2207 2208 // clear screen 2209 glColorMask(1,1,1,1); 2210 glClear(GL_COLOR_BUFFER_BIT); 2211 glEnable(GL_TEXTURE_2D); 2212 2213 // draw the red plane 2214 vverts(vtx, vr); 2215 glColorMask(1,0,0,1); 2216 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2217 2218 // draw the green plane 2219 vverts(vtx, vg); 2220 glColorMask(0,1,0,1); 2221 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2222 2223 // draw the blue plane 2224 vverts(vtx, vb); 2225 glColorMask(0,0,1,1); 2226 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2227 2228 // draw the white highlight (we use the last vertices) 2229 glDisable(GL_TEXTURE_2D); 2230 glColorMask(1,1,1,1); 2231 glColor4f(vg, vg, vg, 1); 2232 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2233 hw.flip(screenBounds); 2234 } 2235 2236 h_stretch hverts(hw_w, hw_h); 2237 glDisable(GL_BLEND); 2238 glDisable(GL_TEXTURE_2D); 2239 glColorMask(1,1,1,1); 2240 for (int i=0 ; i<nbFrames ; i++) { 2241 const float v = itg(i); 2242 hverts(vtx, v); 2243 2244 // wait for vsync 2245 vsync.wait(); 2246 2247 glClear(GL_COLOR_BUFFER_BIT); 2248 glColor4f(1-v, 1-v, 1-v, 1); 2249 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2250 hw.flip(screenBounds); 2251 } 2252 2253 glColorMask(1,1,1,1); 2254 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2255 glDeleteTextures(1, &tname); 2256 glDisable(GL_TEXTURE_2D); 2257 glDisable(GL_BLEND); 2258 return NO_ERROR; 2259} 2260 2261status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2262{ 2263 status_t result = PERMISSION_DENIED; 2264 2265 if (!GLExtensions::getInstance().haveFramebufferObject()) 2266 return INVALID_OPERATION; 2267 2268 2269 // get screen geometry 2270 const DisplayHardware& hw(getDefaultDisplayHardware()); 2271 const uint32_t hw_w = hw.getWidth(); 2272 const uint32_t hw_h = hw.getHeight(); 2273 const Region screenBounds(hw.bounds()); 2274 2275 GLfloat u, v; 2276 GLuint tname; 2277 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2278 if (result != NO_ERROR) { 2279 return result; 2280 } 2281 2282 GLfloat vtx[8]; 2283 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2284 glBindTexture(GL_TEXTURE_2D, tname); 2285 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2287 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2288 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2289 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2290 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2291 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2292 glVertexPointer(2, GL_FLOAT, 0, vtx); 2293 2294 class s_curve_interpolator { 2295 const float nbFrames, s, v; 2296 public: 2297 s_curve_interpolator(int nbFrames, float s) 2298 : nbFrames(1.0f / (nbFrames-1)), s(s), 2299 v(1.0f + expf(-s + 0.5f*s)) { 2300 } 2301 float operator()(int f) { 2302 const float x = f * nbFrames; 2303 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2304 } 2305 }; 2306 2307 class v_stretch { 2308 const GLfloat hw_w, hw_h; 2309 public: 2310 v_stretch(uint32_t hw_w, uint32_t hw_h) 2311 : hw_w(hw_w), hw_h(hw_h) { 2312 } 2313 void operator()(GLfloat* vtx, float v) { 2314 const GLfloat w = hw_w + (hw_w * v); 2315 const GLfloat h = hw_h - (hw_h * v); 2316 const GLfloat x = (hw_w - w) * 0.5f; 2317 const GLfloat y = (hw_h - h) * 0.5f; 2318 vtx[0] = x; vtx[1] = y; 2319 vtx[2] = x; vtx[3] = y + h; 2320 vtx[4] = x + w; vtx[5] = y + h; 2321 vtx[6] = x + w; vtx[7] = y; 2322 } 2323 }; 2324 2325 class h_stretch { 2326 const GLfloat hw_w, hw_h; 2327 public: 2328 h_stretch(uint32_t hw_w, uint32_t hw_h) 2329 : hw_w(hw_w), hw_h(hw_h) { 2330 } 2331 void operator()(GLfloat* vtx, float v) { 2332 const GLfloat w = hw_w - (hw_w * v); 2333 const GLfloat h = 1.0f; 2334 const GLfloat x = (hw_w - w) * 0.5f; 2335 const GLfloat y = (hw_h - h) * 0.5f; 2336 vtx[0] = x; vtx[1] = y; 2337 vtx[2] = x; vtx[3] = y + h; 2338 vtx[4] = x + w; vtx[5] = y + h; 2339 vtx[6] = x + w; vtx[7] = y; 2340 } 2341 }; 2342 2343 VSyncWaiter vsync(mEventThread); 2344 2345 // the full animation is 12 frames 2346 int nbFrames = 8; 2347 s_curve_interpolator itr(nbFrames, 7.5f); 2348 s_curve_interpolator itg(nbFrames, 8.0f); 2349 s_curve_interpolator itb(nbFrames, 8.5f); 2350 2351 h_stretch hverts(hw_w, hw_h); 2352 glDisable(GL_BLEND); 2353 glDisable(GL_TEXTURE_2D); 2354 glColorMask(1,1,1,1); 2355 for (int i=nbFrames-1 ; i>=0 ; i--) { 2356 const float v = itg(i); 2357 hverts(vtx, v); 2358 2359 // wait for vsync 2360 vsync.wait(); 2361 2362 glClear(GL_COLOR_BUFFER_BIT); 2363 glColor4f(1-v, 1-v, 1-v, 1); 2364 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2365 hw.flip(screenBounds); 2366 } 2367 2368 nbFrames = 4; 2369 v_stretch vverts(hw_w, hw_h); 2370 glEnable(GL_BLEND); 2371 glBlendFunc(GL_ONE, GL_ONE); 2372 for (int i=nbFrames-1 ; i>=0 ; i--) { 2373 float x, y, w, h; 2374 const float vr = itr(i); 2375 const float vg = itg(i); 2376 const float vb = itb(i); 2377 2378 // wait for vsync 2379 vsync.wait(); 2380 2381 // clear screen 2382 glColorMask(1,1,1,1); 2383 glClear(GL_COLOR_BUFFER_BIT); 2384 glEnable(GL_TEXTURE_2D); 2385 2386 // draw the red plane 2387 vverts(vtx, vr); 2388 glColorMask(1,0,0,1); 2389 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2390 2391 // draw the green plane 2392 vverts(vtx, vg); 2393 glColorMask(0,1,0,1); 2394 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2395 2396 // draw the blue plane 2397 vverts(vtx, vb); 2398 glColorMask(0,0,1,1); 2399 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2400 2401 hw.flip(screenBounds); 2402 } 2403 2404 glColorMask(1,1,1,1); 2405 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2406 glDeleteTextures(1, &tname); 2407 glDisable(GL_TEXTURE_2D); 2408 glDisable(GL_BLEND); 2409 2410 return NO_ERROR; 2411} 2412 2413// --------------------------------------------------------------------------- 2414 2415status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2416{ 2417 ATRACE_CALL(); 2418 2419 DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware())); 2420 if (!hw.canDraw()) { 2421 // we're already off 2422 return NO_ERROR; 2423 } 2424 2425 // turn off hwc while we're doing the animation 2426 getHwComposer().disable(); 2427 // and make sure to turn it back on (if needed) next time we compose 2428 invalidateHwcGeometry(); 2429 2430 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2431 electronBeamOffAnimationImplLocked(); 2432 } 2433 2434 // always clear the whole screen at the end of the animation 2435 glClearColor(0,0,0,1); 2436 glClear(GL_COLOR_BUFFER_BIT); 2437 hw.flip( Region(hw.bounds()) ); 2438 2439 return NO_ERROR; 2440} 2441 2442status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2443{ 2444 class MessageTurnElectronBeamOff : public MessageBase { 2445 SurfaceFlinger* flinger; 2446 int32_t mode; 2447 status_t result; 2448 public: 2449 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2450 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2451 } 2452 status_t getResult() const { 2453 return result; 2454 } 2455 virtual bool handler() { 2456 Mutex::Autolock _l(flinger->mStateLock); 2457 result = flinger->turnElectronBeamOffImplLocked(mode); 2458 return true; 2459 } 2460 }; 2461 2462 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2463 status_t res = postMessageSync(msg); 2464 if (res == NO_ERROR) { 2465 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2466 2467 // work-around: when the power-manager calls us we activate the 2468 // animation. eventually, the "on" animation will be called 2469 // by the power-manager itself 2470 mElectronBeamAnimationMode = mode; 2471 } 2472 return res; 2473} 2474 2475// --------------------------------------------------------------------------- 2476 2477status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2478{ 2479 DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware())); 2480 if (hw.canDraw()) { 2481 // we're already on 2482 return NO_ERROR; 2483 } 2484 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2485 electronBeamOnAnimationImplLocked(); 2486 } 2487 2488 // make sure to redraw the whole screen when the animation is done 2489 hw.dirtyRegion.set(hw.bounds()); 2490 signalTransaction(); 2491 2492 return NO_ERROR; 2493} 2494 2495status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2496{ 2497 class MessageTurnElectronBeamOn : public MessageBase { 2498 SurfaceFlinger* flinger; 2499 int32_t mode; 2500 status_t result; 2501 public: 2502 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2503 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2504 } 2505 status_t getResult() const { 2506 return result; 2507 } 2508 virtual bool handler() { 2509 Mutex::Autolock _l(flinger->mStateLock); 2510 result = flinger->turnElectronBeamOnImplLocked(mode); 2511 return true; 2512 } 2513 }; 2514 2515 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2516 return NO_ERROR; 2517} 2518 2519// --------------------------------------------------------------------------- 2520 2521status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2522 sp<IMemoryHeap>* heap, 2523 uint32_t* w, uint32_t* h, PixelFormat* f, 2524 uint32_t sw, uint32_t sh, 2525 uint32_t minLayerZ, uint32_t maxLayerZ) 2526{ 2527 ATRACE_CALL(); 2528 2529 status_t result = PERMISSION_DENIED; 2530 2531 // only one display supported for now 2532 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2533 return BAD_VALUE; 2534 } 2535 2536 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2537 return INVALID_OPERATION; 2538 } 2539 2540 // get screen geometry 2541 const DisplayHardware& hw(getDisplayHardware(dpy)); 2542 const uint32_t hw_w = hw.getWidth(); 2543 const uint32_t hw_h = hw.getHeight(); 2544 2545 // if we have secure windows on this display, never allow the screen capture 2546 if (hw.getSecureLayerVisible()) { 2547 return PERMISSION_DENIED; 2548 } 2549 2550 if ((sw > hw_w) || (sh > hw_h)) { 2551 return BAD_VALUE; 2552 } 2553 2554 sw = (!sw) ? hw_w : sw; 2555 sh = (!sh) ? hw_h : sh; 2556 const size_t size = sw * sh * 4; 2557 2558 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2559 // sw, sh, minLayerZ, maxLayerZ); 2560 2561 // make sure to clear all GL error flags 2562 while ( glGetError() != GL_NO_ERROR ) ; 2563 2564 // create a FBO 2565 GLuint name, tname; 2566 glGenRenderbuffersOES(1, &tname); 2567 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2568 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2569 2570 glGenFramebuffersOES(1, &name); 2571 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2572 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2573 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2574 2575 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2576 2577 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2578 2579 // invert everything, b/c glReadPixel() below will invert the FB 2580 glViewport(0, 0, sw, sh); 2581 glMatrixMode(GL_PROJECTION); 2582 glPushMatrix(); 2583 glLoadIdentity(); 2584 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2585 glMatrixMode(GL_MODELVIEW); 2586 2587 // redraw the screen entirely... 2588 glClearColor(0,0,0,1); 2589 glClear(GL_COLOR_BUFFER_BIT); 2590 2591 const LayerVector& layers(mDrawingState.layersSortedByZ); 2592 const size_t count = layers.size(); 2593 for (size_t i=0 ; i<count ; ++i) { 2594 const sp<LayerBase>& layer(layers[i]); 2595 const uint32_t flags = layer->drawingState().flags; 2596 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2597 const uint32_t z = layer->drawingState().z; 2598 if (z >= minLayerZ && z <= maxLayerZ) { 2599 layer->drawForSreenShot(hw); 2600 } 2601 } 2602 } 2603 2604 // check for errors and return screen capture 2605 if (glGetError() != GL_NO_ERROR) { 2606 // error while rendering 2607 result = INVALID_OPERATION; 2608 } else { 2609 // allocate shared memory large enough to hold the 2610 // screen capture 2611 sp<MemoryHeapBase> base( 2612 new MemoryHeapBase(size, 0, "screen-capture") ); 2613 void* const ptr = base->getBase(); 2614 if (ptr) { 2615 // capture the screen with glReadPixels() 2616 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2617 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2618 if (glGetError() == GL_NO_ERROR) { 2619 *heap = base; 2620 *w = sw; 2621 *h = sh; 2622 *f = PIXEL_FORMAT_RGBA_8888; 2623 result = NO_ERROR; 2624 } 2625 } else { 2626 result = NO_MEMORY; 2627 } 2628 } 2629 glViewport(0, 0, hw_w, hw_h); 2630 glMatrixMode(GL_PROJECTION); 2631 glPopMatrix(); 2632 glMatrixMode(GL_MODELVIEW); 2633 } else { 2634 result = BAD_VALUE; 2635 } 2636 2637 // release FBO resources 2638 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2639 glDeleteRenderbuffersOES(1, &tname); 2640 glDeleteFramebuffersOES(1, &name); 2641 2642 hw.compositionComplete(); 2643 2644 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2645 2646 return result; 2647} 2648 2649 2650status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2651 sp<IMemoryHeap>* heap, 2652 uint32_t* width, uint32_t* height, PixelFormat* format, 2653 uint32_t sw, uint32_t sh, 2654 uint32_t minLayerZ, uint32_t maxLayerZ) 2655{ 2656 // only one display supported for now 2657 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2658 return BAD_VALUE; 2659 2660 if (!GLExtensions::getInstance().haveFramebufferObject()) 2661 return INVALID_OPERATION; 2662 2663 class MessageCaptureScreen : public MessageBase { 2664 SurfaceFlinger* flinger; 2665 DisplayID dpy; 2666 sp<IMemoryHeap>* heap; 2667 uint32_t* w; 2668 uint32_t* h; 2669 PixelFormat* f; 2670 uint32_t sw; 2671 uint32_t sh; 2672 uint32_t minLayerZ; 2673 uint32_t maxLayerZ; 2674 status_t result; 2675 public: 2676 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2677 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2678 uint32_t sw, uint32_t sh, 2679 uint32_t minLayerZ, uint32_t maxLayerZ) 2680 : flinger(flinger), dpy(dpy), 2681 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2682 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2683 result(PERMISSION_DENIED) 2684 { 2685 } 2686 status_t getResult() const { 2687 return result; 2688 } 2689 virtual bool handler() { 2690 Mutex::Autolock _l(flinger->mStateLock); 2691 result = flinger->captureScreenImplLocked(dpy, 2692 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2693 return true; 2694 } 2695 }; 2696 2697 sp<MessageBase> msg = new MessageCaptureScreen(this, 2698 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2699 status_t res = postMessageSync(msg); 2700 if (res == NO_ERROR) { 2701 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2702 } 2703 return res; 2704} 2705 2706// --------------------------------------------------------------------------- 2707 2708SurfaceFlinger::LayerVector::LayerVector() { 2709} 2710 2711SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2712 : SortedVector<sp<LayerBase> >(rhs) { 2713} 2714 2715int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2716 const void* rhs) const 2717{ 2718 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2719 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2720 // sort layers by Z order 2721 uint32_t lz = l->currentState().z; 2722 uint32_t rz = r->currentState().z; 2723 // then by sequence, so we get a stable ordering 2724 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 2725} 2726 2727// --------------------------------------------------------------------------- 2728 2729SurfaceFlinger::State::State() 2730 : orientation(ISurfaceComposer::eOrientationDefault), 2731 orientationFlags(0) { 2732} 2733 2734// --------------------------------------------------------------------------- 2735 2736GraphicBufferAlloc::GraphicBufferAlloc() {} 2737 2738GraphicBufferAlloc::~GraphicBufferAlloc() {} 2739 2740sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2741 PixelFormat format, uint32_t usage, status_t* error) { 2742 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2743 status_t err = graphicBuffer->initCheck(); 2744 *error = err; 2745 if (err != 0 || graphicBuffer->handle == 0) { 2746 if (err == NO_MEMORY) { 2747 GraphicBuffer::dumpAllocationsToSystemLog(); 2748 } 2749 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2750 "failed (%s), handle=%p", 2751 w, h, strerror(-err), graphicBuffer->handle); 2752 return 0; 2753 } 2754 return graphicBuffer; 2755} 2756 2757// --------------------------------------------------------------------------- 2758 2759}; // namespace android 2760