SurfaceFlinger.cpp revision 87baae104a3e4c2059990b01c393476065c558b0
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <errno.h>
22#include <math.h>
23
24#include <EGL/egl.h>
25#include <GLES/gl.h>
26
27#include <cutils/log.h>
28#include <cutils/properties.h>
29
30#include <binder/IPCThreadState.h>
31#include <binder/IServiceManager.h>
32#include <binder/MemoryHeapBase.h>
33#include <binder/PermissionCache.h>
34
35#include <ui/DisplayInfo.h>
36
37#include <gui/IDisplayEventConnection.h>
38#include <gui/BitTube.h>
39#include <gui/SurfaceTextureClient.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/PixelFormat.h>
43
44#include <utils/String8.h>
45#include <utils/String16.h>
46#include <utils/StopWatch.h>
47#include <utils/Trace.h>
48
49#include <private/android_filesystem_config.h>
50
51#include "clz.h"
52#include "DdmConnection.h"
53#include "DisplayHardware.h"
54#include "Client.h"
55#include "EventThread.h"
56#include "GLExtensions.h"
57#include "Layer.h"
58#include "LayerDim.h"
59#include "LayerScreenshot.h"
60#include "SurfaceFlinger.h"
61
62#include "DisplayHardware/FramebufferSurface.h"
63#include "DisplayHardware/HWComposer.h"
64
65
66#define EGL_VERSION_HW_ANDROID  0x3143
67
68#define DISPLAY_COUNT       1
69
70namespace android {
71// ---------------------------------------------------------------------------
72
73const String16 sHardwareTest("android.permission.HARDWARE_TEST");
74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
76const String16 sDump("android.permission.DUMP");
77
78// ---------------------------------------------------------------------------
79
80SurfaceFlinger::SurfaceFlinger()
81    :   BnSurfaceComposer(), Thread(false),
82        mTransactionFlags(0),
83        mTransationPending(false),
84        mLayersRemoved(false),
85        mBootTime(systemTime()),
86        mVisibleRegionsDirty(false),
87        mHwWorkListDirty(false),
88        mElectronBeamAnimationMode(0),
89        mDebugRegion(0),
90        mDebugDDMS(0),
91        mDebugDisableHWC(0),
92        mDebugDisableTransformHint(0),
93        mDebugInSwapBuffers(0),
94        mLastSwapBufferTime(0),
95        mDebugInTransaction(0),
96        mLastTransactionTime(0),
97        mBootFinished(false),
98        mExternalDisplaySurface(EGL_NO_SURFACE)
99{
100    ALOGI("SurfaceFlinger is starting");
101
102    // debugging stuff...
103    char value[PROPERTY_VALUE_MAX];
104
105    property_get("debug.sf.showupdates", value, "0");
106    mDebugRegion = atoi(value);
107
108#ifdef DDMS_DEBUGGING
109    property_get("debug.sf.ddms", value, "0");
110    mDebugDDMS = atoi(value);
111    if (mDebugDDMS) {
112        DdmConnection::start(getServiceName());
113    }
114#else
115#warning "DDMS_DEBUGGING disabled"
116#endif
117
118    ALOGI_IF(mDebugRegion,       "showupdates enabled");
119    ALOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
120}
121
122void SurfaceFlinger::onFirstRef()
123{
124    mEventQueue.init(this);
125
126    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
127
128    // Wait for the main thread to be done with its initialization
129    mReadyToRunBarrier.wait();
130}
131
132
133SurfaceFlinger::~SurfaceFlinger()
134{
135    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
136    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
137    eglTerminate(display);
138}
139
140void SurfaceFlinger::binderDied(const wp<IBinder>& who)
141{
142    // the window manager died on us. prepare its eulogy.
143
144    // reset screen orientation
145    Vector<ComposerState> state;
146    Vector<DisplayState> displays;
147    DisplayState d;
148    d.orientation = eOrientationDefault;
149    displays.add(d);
150    setTransactionState(state, displays, 0);
151
152    // restart the boot-animation
153    startBootAnim();
154}
155
156sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
157{
158    sp<ISurfaceComposerClient> bclient;
159    sp<Client> client(new Client(this));
160    status_t err = client->initCheck();
161    if (err == NO_ERROR) {
162        bclient = client;
163    }
164    return bclient;
165}
166
167sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
168{
169    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
170    return gba;
171}
172
173void SurfaceFlinger::bootFinished()
174{
175    const nsecs_t now = systemTime();
176    const nsecs_t duration = now - mBootTime;
177    ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
178    mBootFinished = true;
179
180    // wait patiently for the window manager death
181    const String16 name("window");
182    sp<IBinder> window(defaultServiceManager()->getService(name));
183    if (window != 0) {
184        window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
185    }
186
187    // stop boot animation
188    // formerly we would just kill the process, but we now ask it to exit so it
189    // can choose where to stop the animation.
190    property_set("service.bootanim.exit", "1");
191}
192
193void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
194    class MessageDestroyGLTexture : public MessageBase {
195        GLuint texture;
196    public:
197        MessageDestroyGLTexture(GLuint texture)
198            : texture(texture) {
199        }
200        virtual bool handler() {
201            glDeleteTextures(1, &texture);
202            return true;
203        }
204    };
205    postMessageAsync(new MessageDestroyGLTexture(texture));
206}
207
208status_t SurfaceFlinger::selectConfigForPixelFormat(
209        EGLDisplay dpy,
210        EGLint const* attrs,
211        PixelFormat format,
212        EGLConfig* outConfig)
213{
214    EGLConfig config = NULL;
215    EGLint numConfigs = -1, n=0;
216    eglGetConfigs(dpy, NULL, 0, &numConfigs);
217    EGLConfig* const configs = new EGLConfig[numConfigs];
218    eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
219    for (int i=0 ; i<n ; i++) {
220        EGLint nativeVisualId = 0;
221        eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
222        if (nativeVisualId>0 && format == nativeVisualId) {
223            *outConfig = configs[i];
224            delete [] configs;
225            return NO_ERROR;
226        }
227    }
228    delete [] configs;
229    return NAME_NOT_FOUND;
230}
231
232EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) {
233    // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
234    // it is to be used with WIFI displays
235    EGLConfig config;
236    EGLint dummy;
237    status_t err;
238    EGLint attribs[] = {
239            EGL_SURFACE_TYPE,           EGL_WINDOW_BIT,
240            EGL_RECORDABLE_ANDROID,     EGL_TRUE,
241            EGL_NONE
242    };
243    err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
244    if (err) {
245        // maybe we failed because of EGL_RECORDABLE_ANDROID
246        ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID");
247        attribs[2] = EGL_NONE;
248        err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
249    }
250    ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
251    if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
252        ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
253    }
254    return config;
255}
256
257EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) {
258    // Also create our EGLContext
259    EGLint contextAttributes[] = {
260#ifdef EGL_IMG_context_priority
261#ifdef HAS_CONTEXT_PRIORITY
262#warning "using EGL_IMG_context_priority"
263            EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
264#endif
265#endif
266            EGL_NONE, EGL_NONE
267    };
268    EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
269    ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
270    return ctxt;
271}
272
273void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) {
274    EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext);
275    if (!result) {
276        ALOGE("Couldn't create a working GLES context. check logs. exiting...");
277        exit(0);
278    }
279
280    GLExtensions& extensions(GLExtensions::getInstance());
281    extensions.initWithGLStrings(
282            glGetString(GL_VENDOR),
283            glGetString(GL_RENDERER),
284            glGetString(GL_VERSION),
285            glGetString(GL_EXTENSIONS),
286            eglQueryString(display, EGL_VENDOR),
287            eglQueryString(display, EGL_VERSION),
288            eglQueryString(display, EGL_EXTENSIONS));
289
290    EGLint w, h;
291    eglQuerySurface(display, surface, EGL_WIDTH,  &w);
292    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
293
294    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
295    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
296
297    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
298    glPixelStorei(GL_PACK_ALIGNMENT, 4);
299    glEnableClientState(GL_VERTEX_ARRAY);
300    glShadeModel(GL_FLAT);
301    glDisable(GL_DITHER);
302    glDisable(GL_CULL_FACE);
303
304    struct pack565 {
305        inline uint16_t operator() (int r, int g, int b) const {
306            return (r<<11)|(g<<5)|b;
307        }
308    } pack565;
309
310    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
311    glGenTextures(1, &mProtectedTexName);
312    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
313    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
314    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
315    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
316    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
317    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
318            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
319
320    glViewport(0, 0, w, h);
321    glMatrixMode(GL_PROJECTION);
322    glLoadIdentity();
323    // put the origin in the left-bottom corner
324    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
325
326    // print some debugging info
327    EGLint r,g,b,a;
328    eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE,   &r);
329    eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g);
330    eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE,  &b);
331    eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a);
332    ALOGI("EGL informations:");
333    ALOGI("vendor    : %s", extensions.getEglVendor());
334    ALOGI("version   : %s", extensions.getEglVersion());
335    ALOGI("extensions: %s", extensions.getEglExtension());
336    ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
337    ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig);
338    ALOGI("OpenGL ES informations:");
339    ALOGI("vendor    : %s", extensions.getVendor());
340    ALOGI("renderer  : %s", extensions.getRenderer());
341    ALOGI("version   : %s", extensions.getVersion());
342    ALOGI("extensions: %s", extensions.getExtension());
343    ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
344    ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
345}
346
347status_t SurfaceFlinger::readyToRun()
348{
349    ALOGI(  "SurfaceFlinger's main thread ready to run. "
350            "Initializing graphics H/W...");
351
352    // initialize EGL
353    mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
354    eglInitialize(mEGLDisplay, NULL, NULL);
355
356    // Initialize the main display
357    // create native window to main display
358    sp<FramebufferSurface> anw = FramebufferSurface::create();
359    ANativeWindow* const window = anw.get();
360    if (!window) {
361        ALOGE("Display subsystem failed to initialize. check logs. exiting...");
362        exit(0);
363    }
364
365    // initialize the config and context
366    int format;
367    window->query(window, NATIVE_WINDOW_FORMAT, &format);
368    mEGLConfig  = selectEGLConfig(mEGLDisplay, format);
369    mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
370
371    // initialize our main display hardware
372    DisplayHardware* const hw = new DisplayHardware(this, 0, anw, mEGLConfig);
373    mDisplayHardwares[0] = hw;
374
375    //  initialize OpenGL ES
376    EGLSurface surface = hw->getEGLSurface();
377    initializeGL(mEGLDisplay, surface);
378
379    // start the EventThread
380    mEventThread = new EventThread(this);
381    mEventQueue.setEventThread(mEventThread);
382
383    // initialize the H/W composer
384    mHwc = new HWComposer(this,
385            *static_cast<HWComposer::EventHandler *>(this),
386            hw->getRefreshPeriod());
387
388    // We're now ready to accept clients...
389    mReadyToRunBarrier.open();
390
391    // start boot animation
392    startBootAnim();
393
394    return NO_ERROR;
395}
396
397void SurfaceFlinger::startBootAnim() {
398    // start boot animation
399    property_set("service.bootanim.exit", "0");
400    property_set("ctl.start", "bootanim");
401}
402
403uint32_t SurfaceFlinger::getMaxTextureSize() const {
404    return mMaxTextureSize;
405}
406
407uint32_t SurfaceFlinger::getMaxViewportDims() const {
408    return mMaxViewportDims[0] < mMaxViewportDims[1] ?
409            mMaxViewportDims[0] : mMaxViewportDims[1];
410}
411
412// ----------------------------------------------------------------------------
413
414bool SurfaceFlinger::authenticateSurfaceTexture(
415        const sp<ISurfaceTexture>& surfaceTexture) const {
416    Mutex::Autolock _l(mStateLock);
417    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
418
419    // Check the visible layer list for the ISurface
420    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
421    size_t count = currentLayers.size();
422    for (size_t i=0 ; i<count ; i++) {
423        const sp<LayerBase>& layer(currentLayers[i]);
424        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
425        if (lbc != NULL) {
426            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
427            if (lbcBinder == surfaceTextureBinder) {
428                return true;
429            }
430        }
431    }
432
433    // Check the layers in the purgatory.  This check is here so that if a
434    // SurfaceTexture gets destroyed before all the clients are done using it,
435    // the error will not be reported as "surface XYZ is not authenticated", but
436    // will instead fail later on when the client tries to use the surface,
437    // which should be reported as "surface XYZ returned an -ENODEV".  The
438    // purgatorized layers are no less authentic than the visible ones, so this
439    // should not cause any harm.
440    size_t purgatorySize =  mLayerPurgatory.size();
441    for (size_t i=0 ; i<purgatorySize ; i++) {
442        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
443        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
444        if (lbc != NULL) {
445            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
446            if (lbcBinder == surfaceTextureBinder) {
447                return true;
448            }
449        }
450    }
451
452    return false;
453}
454
455status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) {
456    if (uint32_t(dpy) >= 2) {
457        return BAD_INDEX;
458    }
459    const DisplayHardware& hw(getDefaultDisplayHardware());
460    return hw.getInfo(info);
461}
462
463// ----------------------------------------------------------------------------
464
465sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
466    return mEventThread->createEventConnection();
467}
468
469void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) {
470    const DisplayHardware& hw(getDefaultDisplayHardware());
471    EGLSurface result = EGL_NO_SURFACE;
472    EGLSurface old_surface = EGL_NO_SURFACE;
473    sp<SurfaceTextureClient> stc;
474
475    if (display != NULL) {
476        stc = new SurfaceTextureClient(display);
477        result = eglCreateWindowSurface(hw.getEGLDisplay(),
478                mEGLConfig, (EGLNativeWindowType)stc.get(), NULL);
479        ALOGE_IF(result == EGL_NO_SURFACE,
480                "eglCreateWindowSurface failed (ISurfaceTexture=%p)",
481                display.get());
482    }
483
484    { // scope for the lock
485        Mutex::Autolock _l(mStateLock);
486        old_surface = mExternalDisplaySurface;
487        mExternalDisplayNativeWindow = stc;
488        mExternalDisplaySurface = result;
489        ALOGD("mExternalDisplaySurface = %p", result);
490    }
491
492    if (old_surface != EGL_NO_SURFACE) {
493        // Note: EGL allows to destroy an object while its current
494        // it will fail to become current next time though.
495        eglDestroySurface(hw.getEGLDisplay(), old_surface);
496    }
497}
498
499EGLSurface SurfaceFlinger::getExternalDisplaySurface() const {
500    Mutex::Autolock _l(mStateLock);
501    return mExternalDisplaySurface;
502}
503
504// ----------------------------------------------------------------------------
505
506void SurfaceFlinger::waitForEvent() {
507    mEventQueue.waitMessage();
508}
509
510void SurfaceFlinger::signalTransaction() {
511    mEventQueue.invalidate();
512}
513
514void SurfaceFlinger::signalLayerUpdate() {
515    mEventQueue.invalidate();
516}
517
518void SurfaceFlinger::signalRefresh() {
519    mEventQueue.refresh();
520}
521
522status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
523        nsecs_t reltime, uint32_t flags) {
524    return mEventQueue.postMessage(msg, reltime);
525}
526
527status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
528        nsecs_t reltime, uint32_t flags) {
529    status_t res = mEventQueue.postMessage(msg, reltime);
530    if (res == NO_ERROR) {
531        msg->wait();
532    }
533    return res;
534}
535
536bool SurfaceFlinger::threadLoop() {
537    waitForEvent();
538    return true;
539}
540
541void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) {
542    DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy)));
543    hw.onVSyncReceived(timestamp);
544    mEventThread->onVSyncReceived(dpy, timestamp);
545}
546
547void SurfaceFlinger::eventControl(int event, int enabled) {
548    getHwComposer().eventControl(event, enabled);
549}
550
551void SurfaceFlinger::onMessageReceived(int32_t what) {
552    ATRACE_CALL();
553    switch (what) {
554    case MessageQueue::INVALIDATE:
555        handleMessageTransaction();
556        handleMessageInvalidate();
557        signalRefresh();
558        break;
559    case MessageQueue::REFRESH:
560        handleMessageRefresh();
561        break;
562    }
563}
564
565void SurfaceFlinger::handleMessageTransaction() {
566    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
567    uint32_t transactionFlags = peekTransactionFlags(mask);
568    if (transactionFlags) {
569        handleTransaction(transactionFlags);
570    }
571}
572
573void SurfaceFlinger::handleMessageInvalidate() {
574    handlePageFlip();
575}
576
577void SurfaceFlinger::handleMessageRefresh() {
578    handleRefresh();
579
580    if (mVisibleRegionsDirty) {
581        mVisibleRegionsDirty = false;
582        invalidateHwcGeometry();
583
584        /*
585         *  rebuild the visible layer list per screen
586         */
587
588        const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
589        // TODO: iterate through all displays
590        {
591            DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0)));
592
593            Region opaqueRegion;
594            Region dirtyRegion;
595            computeVisibleRegions(currentLayers,
596                    hw.getLayerStack(), dirtyRegion, opaqueRegion);
597            hw.dirtyRegion.orSelf(dirtyRegion);
598
599            Vector< sp<LayerBase> > layersSortedByZ;
600            const size_t count = currentLayers.size();
601            for (size_t i=0 ; i<count ; i++) {
602                const Layer::State& s(currentLayers[i]->drawingState());
603                if (s.layerStack == hw.getLayerStack()) {
604                    if (!currentLayers[i]->visibleRegion.isEmpty()) {
605                        layersSortedByZ.add(currentLayers[i]);
606                    }
607                }
608            }
609            hw.setVisibleLayersSortedByZ(layersSortedByZ);
610            hw.undefinedRegion.set(hw.getBounds());
611            hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion));
612        }
613    }
614
615    const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
616
617    // TODO: iterate through all displays
618    for (int dpy=0 ; dpy<1 ; dpy++) {
619        DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0)));
620        if (hw.dirtyRegion.isEmpty()) {
621            continue;
622        }
623
624        // transform the dirty region into this screen's coordinate space
625        const Transform& planeTransform(hw.getTransform());
626        Region dirtyRegion;
627        if (repaintEverything) {
628            dirtyRegion = planeTransform.transform(hw.dirtyRegion);
629            dirtyRegion.andSelf(hw.bounds());
630        } else {
631            dirtyRegion.set(hw.bounds());
632        }
633        hw.dirtyRegion.clear();
634
635        // build the h/w work list
636        if (CC_UNLIKELY(mHwWorkListDirty)) {
637            handleWorkList(hw);
638        }
639
640        if (CC_LIKELY(hw.canDraw())) {
641            // repaint the framebuffer (if needed)
642            handleRepaint(hw, dirtyRegion);
643            // inform the h/w that we're done compositing
644            hw.compositionComplete();
645            postFramebuffer();
646        } else {
647            // pretend we did the post
648            hw.compositionComplete();
649        }
650    }
651
652
653#if 0
654    // render to the external display if we have one
655    EGLSurface externalDisplaySurface = getExternalDisplaySurface();
656    if (externalDisplaySurface != EGL_NO_SURFACE) {
657        EGLSurface cur = eglGetCurrentSurface(EGL_DRAW);
658        EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(),
659                externalDisplaySurface, externalDisplaySurface,
660                eglGetCurrentContext());
661
662        ALOGE_IF(!success, "eglMakeCurrent -> external failed");
663
664        if (success) {
665            // redraw the screen entirely...
666            glDisable(GL_TEXTURE_EXTERNAL_OES);
667            glDisable(GL_TEXTURE_2D);
668            glClearColor(0,0,0,1);
669            glClear(GL_COLOR_BUFFER_BIT);
670            glMatrixMode(GL_MODELVIEW);
671            glLoadIdentity();
672
673            const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() );
674            const size_t count = layers.size();
675            for (size_t i=0 ; i<count ; ++i) {
676                const sp<LayerBase>& layer(layers[i]);
677                layer->drawForSreenShot(hw);
678            }
679
680            success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface);
681            ALOGE_IF(!success, "external display eglSwapBuffers failed");
682
683            hw.compositionComplete();
684        }
685
686        success = eglMakeCurrent(eglGetCurrentDisplay(),
687                cur, cur, eglGetCurrentContext());
688
689        ALOGE_IF(!success, "eglMakeCurrent -> internal failed");
690    }
691#endif
692
693}
694
695void SurfaceFlinger::postFramebuffer()
696{
697    ATRACE_CALL();
698    // mSwapRegion can be empty here is some cases, for instance if a hidden
699    // or fully transparent window is updating.
700    // in that case, we need to flip anyways to not risk a deadlock with
701    // h/w composer.
702
703    const DisplayHardware& hw(getDefaultDisplayHardware());
704    HWComposer& hwc(getHwComposer());
705    const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
706    size_t numLayers = layers.size();
707    const nsecs_t now = systemTime();
708    mDebugInSwapBuffers = now;
709
710    if (hwc.initCheck() == NO_ERROR) {
711        HWComposer::LayerListIterator cur = hwc.begin();
712        const HWComposer::LayerListIterator end = hwc.end();
713        for (size_t i = 0; cur != end && i < numLayers; ++i, ++cur) {
714            if (cur->getCompositionType() == HWC_OVERLAY) {
715                layers[i]->setAcquireFence(*cur);
716            } else {
717                cur->setAcquireFenceFd(-1);
718            }
719        }
720    }
721
722    hw.flip(hw.swapRegion);
723    hw.swapRegion.clear();
724
725    if (hwc.initCheck() == NO_ERROR) {
726        hwc.commit(mEGLDisplay, hw.getEGLSurface());
727        HWComposer::LayerListIterator cur = hwc.begin();
728        const HWComposer::LayerListIterator end = hwc.end();
729        for (size_t i = 0; cur != end && i < numLayers; ++i, ++cur) {
730            layers[i]->onLayerDisplayed(&*cur);
731        }
732    } else {
733        eglSwapBuffers(mEGLDisplay, hw.getEGLSurface());
734        for (size_t i = 0; i < numLayers; i++) {
735            layers[i]->onLayerDisplayed(NULL);
736        }
737    }
738
739    mLastSwapBufferTime = systemTime() - now;
740    mDebugInSwapBuffers = 0;
741}
742
743void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
744{
745    ATRACE_CALL();
746
747    Mutex::Autolock _l(mStateLock);
748    const nsecs_t now = systemTime();
749    mDebugInTransaction = now;
750
751    // Here we're guaranteed that some transaction flags are set
752    // so we can call handleTransactionLocked() unconditionally.
753    // We call getTransactionFlags(), which will also clear the flags,
754    // with mStateLock held to guarantee that mCurrentState won't change
755    // until the transaction is committed.
756
757    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
758    transactionFlags = getTransactionFlags(mask);
759    handleTransactionLocked(transactionFlags);
760
761    mLastTransactionTime = systemTime() - now;
762    mDebugInTransaction = 0;
763    invalidateHwcGeometry();
764    // here the transaction has been committed
765}
766
767void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
768{
769    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
770    const size_t count = currentLayers.size();
771
772    /*
773     * Traversal of the children
774     * (perform the transaction for each of them if needed)
775     */
776
777    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
778    if (layersNeedTransaction) {
779        for (size_t i=0 ; i<count ; i++) {
780            const sp<LayerBase>& layer = currentLayers[i];
781            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
782            if (!trFlags) continue;
783
784            const uint32_t flags = layer->doTransaction(0);
785            if (flags & Layer::eVisibleRegion)
786                mVisibleRegionsDirty = true;
787        }
788    }
789
790    /*
791     * Perform our own transaction if needed
792     */
793
794    if (transactionFlags & eTransactionNeeded) {
795        if (mCurrentState.orientation != mDrawingState.orientation) {
796            // the orientation has changed, recompute all visible regions
797            // and invalidate everything.
798
799            const int dpy = 0; // FIXME: should be a parameter
800            DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(dpy)));
801            hw.setOrientation(mCurrentState.orientation);
802            hw.dirtyRegion.set(hw.bounds());
803
804            mVisibleRegionsDirty = true;
805        }
806
807        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
808            // layers have been added
809            mVisibleRegionsDirty = true;
810        }
811
812        // some layers might have been removed, so
813        // we need to update the regions they're exposing.
814        if (mLayersRemoved) {
815            mLayersRemoved = false;
816            mVisibleRegionsDirty = true;
817            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
818            const size_t count = previousLayers.size();
819            for (size_t i=0 ; i<count ; i++) {
820                const sp<LayerBase>& layer(previousLayers[i]);
821                if (currentLayers.indexOf(layer) < 0) {
822                    // this layer is not visible anymore
823                    // TODO: we could traverse the tree from front to back and
824                    //       compute the actual visible region
825                    // TODO: we could cache the transformed region
826                    Layer::State front(layer->drawingState());
827                    Region visibleReg = front.transform.transform(
828                            Region(Rect(front.active.w, front.active.h)));
829                    invalidateLayerStack(front.layerStack, visibleReg);
830                }
831            }
832        }
833    }
834
835    commitTransaction();
836}
837
838void SurfaceFlinger::commitTransaction()
839{
840    if (!mLayersPendingRemoval.isEmpty()) {
841        // Notify removed layers now that they can't be drawn from
842        for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
843            mLayersPendingRemoval[i]->onRemoved();
844        }
845        mLayersPendingRemoval.clear();
846    }
847
848    mDrawingState = mCurrentState;
849    mTransationPending = false;
850    mTransactionCV.broadcast();
851}
852
853void SurfaceFlinger::computeVisibleRegions(
854        const LayerVector& currentLayers, uint32_t layerStack,
855        Region& outDirtyRegion, Region& outOpaqueRegion)
856{
857    ATRACE_CALL();
858
859    Region aboveOpaqueLayers;
860    Region aboveCoveredLayers;
861    Region dirty;
862
863    outDirtyRegion.clear();
864
865    size_t i = currentLayers.size();
866    while (i--) {
867        const sp<LayerBase>& layer = currentLayers[i];
868
869        // start with the whole surface at its current location
870        const Layer::State& s(layer->drawingState());
871
872        // only consider the layers on the given later stack
873        if (s.layerStack != layerStack)
874            continue;
875
876        /*
877         * opaqueRegion: area of a surface that is fully opaque.
878         */
879        Region opaqueRegion;
880
881        /*
882         * visibleRegion: area of a surface that is visible on screen
883         * and not fully transparent. This is essentially the layer's
884         * footprint minus the opaque regions above it.
885         * Areas covered by a translucent surface are considered visible.
886         */
887        Region visibleRegion;
888
889        /*
890         * coveredRegion: area of a surface that is covered by all
891         * visible regions above it (which includes the translucent areas).
892         */
893        Region coveredRegion;
894
895
896        // handle hidden surfaces by setting the visible region to empty
897        if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
898            const bool translucent = !layer->isOpaque();
899            Rect bounds(layer->computeBounds());
900            visibleRegion.set(bounds);
901            if (!visibleRegion.isEmpty()) {
902                // Remove the transparent area from the visible region
903                if (translucent) {
904                    Region transparentRegionScreen;
905                    const Transform tr(s.transform);
906                    if (tr.transformed()) {
907                        if (tr.preserveRects()) {
908                            // transform the transparent region
909                            transparentRegionScreen = tr.transform(s.transparentRegion);
910                        } else {
911                            // transformation too complex, can't do the
912                            // transparent region optimization.
913                            transparentRegionScreen.clear();
914                        }
915                    } else {
916                        transparentRegionScreen = s.transparentRegion;
917                    }
918                    visibleRegion.subtractSelf(transparentRegionScreen);
919                }
920
921                // compute the opaque region
922                const int32_t layerOrientation = s.transform.getOrientation();
923                if (s.alpha==255 && !translucent &&
924                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
925                    // the opaque region is the layer's footprint
926                    opaqueRegion = visibleRegion;
927                }
928            }
929        }
930
931        // Clip the covered region to the visible region
932        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
933
934        // Update aboveCoveredLayers for next (lower) layer
935        aboveCoveredLayers.orSelf(visibleRegion);
936
937        // subtract the opaque region covered by the layers above us
938        visibleRegion.subtractSelf(aboveOpaqueLayers);
939
940        // compute this layer's dirty region
941        if (layer->contentDirty) {
942            // we need to invalidate the whole region
943            dirty = visibleRegion;
944            // as well, as the old visible region
945            dirty.orSelf(layer->visibleRegion);
946            layer->contentDirty = false;
947        } else {
948            /* compute the exposed region:
949             *   the exposed region consists of two components:
950             *   1) what's VISIBLE now and was COVERED before
951             *   2) what's EXPOSED now less what was EXPOSED before
952             *
953             * note that (1) is conservative, we start with the whole
954             * visible region but only keep what used to be covered by
955             * something -- which mean it may have been exposed.
956             *
957             * (2) handles areas that were not covered by anything but got
958             * exposed because of a resize.
959             */
960            const Region newExposed = visibleRegion - coveredRegion;
961            const Region oldVisibleRegion = layer->visibleRegion;
962            const Region oldCoveredRegion = layer->coveredRegion;
963            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
964            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
965        }
966        dirty.subtractSelf(aboveOpaqueLayers);
967
968        // accumulate to the screen dirty region
969        outDirtyRegion.orSelf(dirty);
970
971        // Update aboveOpaqueLayers for next (lower) layer
972        aboveOpaqueLayers.orSelf(opaqueRegion);
973
974        // Store the visible region is screen space
975        layer->setVisibleRegion(visibleRegion);
976        layer->setCoveredRegion(coveredRegion);
977    }
978
979    outOpaqueRegion = aboveOpaqueLayers;
980}
981
982void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
983        const Region& dirty) {
984    // FIXME: update the dirty region of all displays
985    // presenting this layer's layer stack.
986    DisplayHardware& hw(const_cast<DisplayHardware&>(getDisplayHardware(0)));
987    hw.dirtyRegion.orSelf(dirty);
988}
989
990void SurfaceFlinger::handlePageFlip()
991{
992    ATRACE_CALL();
993    Region dirtyRegion;
994
995    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
996
997    bool visibleRegions = false;
998    const size_t count = currentLayers.size();
999    sp<LayerBase> const* layers = currentLayers.array();
1000    for (size_t i=0 ; i<count ; i++) {
1001        const sp<LayerBase>& layer(layers[i]);
1002        const Region dirty(layer->latchBuffer(visibleRegions));
1003        Layer::State s(layer->drawingState());
1004        invalidateLayerStack(s.layerStack, dirty);
1005    }
1006
1007    mVisibleRegionsDirty |= visibleRegions;
1008}
1009
1010void SurfaceFlinger::invalidateHwcGeometry()
1011{
1012    mHwWorkListDirty = true;
1013}
1014
1015void SurfaceFlinger::handleRefresh()
1016{
1017    bool needInvalidate = false;
1018    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
1019    const size_t count = currentLayers.size();
1020    for (size_t i=0 ; i<count ; i++) {
1021        const sp<LayerBase>& layer(currentLayers[i]);
1022        if (layer->onPreComposition()) {
1023            needInvalidate = true;
1024        }
1025    }
1026    if (needInvalidate) {
1027        signalLayerUpdate();
1028    }
1029}
1030
1031
1032void SurfaceFlinger::handleWorkList(const DisplayHardware& hw)
1033{
1034    mHwWorkListDirty = false;
1035    HWComposer& hwc(getHwComposer());
1036    if (hwc.initCheck() == NO_ERROR) {
1037        const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ());
1038        const size_t count = currentLayers.size();
1039        hwc.createWorkList(count);
1040
1041        HWComposer::LayerListIterator cur = hwc.begin();
1042        const HWComposer::LayerListIterator end = hwc.end();
1043        for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1044            currentLayers[i]->setGeometry(hw, *cur);
1045            if (mDebugDisableHWC || mDebugRegion) {
1046                cur->setSkip(true);
1047            }
1048        }
1049    }
1050}
1051
1052void SurfaceFlinger::handleRepaint(const DisplayHardware& hw,
1053        const Region& inDirtyRegion)
1054{
1055    ATRACE_CALL();
1056
1057    Region dirtyRegion(inDirtyRegion);
1058
1059    // compute the invalid region
1060    hw.swapRegion.orSelf(dirtyRegion);
1061
1062    if (CC_UNLIKELY(mDebugRegion)) {
1063        debugFlashRegions(hw, dirtyRegion);
1064    }
1065
1066    // set the frame buffer
1067    glMatrixMode(GL_MODELVIEW);
1068    glLoadIdentity();
1069
1070    uint32_t flags = hw.getFlags();
1071    if (flags & DisplayHardware::SWAP_RECTANGLE) {
1072        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1073        // takes a rectangle, we must make sure to update that whole
1074        // rectangle in that case
1075        dirtyRegion.set(hw.swapRegion.bounds());
1076    } else {
1077        if (flags & DisplayHardware::PARTIAL_UPDATES) {
1078            // We need to redraw the rectangle that will be updated
1079            // (pushed to the framebuffer).
1080            // This is needed because PARTIAL_UPDATES only takes one
1081            // rectangle instead of a region (see DisplayHardware::flip())
1082            dirtyRegion.set(hw.swapRegion.bounds());
1083        } else {
1084            // we need to redraw everything (the whole screen)
1085            dirtyRegion.set(hw.bounds());
1086            hw.swapRegion = dirtyRegion;
1087        }
1088    }
1089
1090    setupHardwareComposer(hw);
1091    composeSurfaces(hw, dirtyRegion);
1092
1093    // update the swap region and clear the dirty region
1094    hw.swapRegion.orSelf(dirtyRegion);
1095}
1096
1097void SurfaceFlinger::setupHardwareComposer(const DisplayHardware& hw)
1098{
1099    HWComposer& hwc(getHwComposer());
1100    HWComposer::LayerListIterator cur = hwc.begin();
1101    const HWComposer::LayerListIterator end = hwc.end();
1102    if (cur == end) {
1103        return;
1104    }
1105
1106    const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
1107    size_t count = layers.size();
1108
1109    ALOGE_IF(hwc.getNumLayers() != count,
1110            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
1111            hwc.getNumLayers(), count);
1112
1113    // just to be extra-safe, use the smallest count
1114    if (hwc.initCheck() == NO_ERROR) {
1115        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
1116    }
1117
1118    /*
1119     *  update the per-frame h/w composer data for each layer
1120     *  and build the transparent region of the FB
1121     */
1122    for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1123        const sp<LayerBase>& layer(layers[i]);
1124        layer->setPerFrameData(*cur);
1125    }
1126    status_t err = hwc.prepare();
1127    ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1128}
1129
1130void SurfaceFlinger::composeSurfaces(const DisplayHardware& hw, const Region& dirty)
1131{
1132    HWComposer& hwc(getHwComposer());
1133    HWComposer::LayerListIterator cur = hwc.begin();
1134    const HWComposer::LayerListIterator end = hwc.end();
1135
1136    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
1137    if (cur==end || fbLayerCount) {
1138        // Never touch the framebuffer if we don't have any framebuffer layers
1139
1140        if (hwc.getLayerCount(HWC_OVERLAY)) {
1141            // when using overlays, we assume a fully transparent framebuffer
1142            // NOTE: we could reduce how much we need to clear, for instance
1143            // remove where there are opaque FB layers. however, on some
1144            // GPUs doing a "clean slate" glClear might be more efficient.
1145            // We'll revisit later if needed.
1146            glClearColor(0, 0, 0, 0);
1147            glClear(GL_COLOR_BUFFER_BIT);
1148        } else {
1149            const Region region(hw.undefinedRegion.intersect(dirty));
1150            // screen is already cleared here
1151            if (!region.isEmpty()) {
1152                // can happen with SurfaceView
1153                drawWormhole(region);
1154            }
1155        }
1156
1157        /*
1158         * and then, render the layers targeted at the framebuffer
1159         */
1160
1161        const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
1162        const size_t count = layers.size();
1163        const Transform& tr = hw.getTransform();
1164        for (size_t i=0 ; i<count ; ++i) {
1165            const sp<LayerBase>& layer(layers[i]);
1166            const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
1167            if (!clip.isEmpty()) {
1168                if (cur != end && cur->getCompositionType() == HWC_OVERLAY) {
1169                    if (i && (cur->getHints() & HWC_HINT_CLEAR_FB)
1170                            && layer->isOpaque()) {
1171                        // never clear the very first layer since we're
1172                        // guaranteed the FB is already cleared
1173                        layer->clearWithOpenGL(hw, clip);
1174                    }
1175                    ++cur;
1176                    continue;
1177                }
1178                // render the layer
1179                layer->draw(hw, clip);
1180            }
1181            if (cur != end) {
1182                ++cur;
1183            }
1184        }
1185    }
1186}
1187
1188void SurfaceFlinger::debugFlashRegions(const DisplayHardware& hw,
1189        const Region& dirtyRegion)
1190{
1191    const uint32_t flags = hw.getFlags();
1192    const int32_t height = hw.getHeight();
1193    if (hw.swapRegion.isEmpty()) {
1194        return;
1195    }
1196
1197    if (!(flags & DisplayHardware::SWAP_RECTANGLE)) {
1198        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
1199                dirtyRegion.bounds() : hw.bounds());
1200        composeSurfaces(hw, repaint);
1201    }
1202
1203    glDisable(GL_TEXTURE_EXTERNAL_OES);
1204    glDisable(GL_TEXTURE_2D);
1205    glDisable(GL_BLEND);
1206
1207    static int toggle = 0;
1208    toggle = 1 - toggle;
1209    if (toggle) {
1210        glColor4f(1, 0, 1, 1);
1211    } else {
1212        glColor4f(1, 1, 0, 1);
1213    }
1214
1215    Region::const_iterator it = dirtyRegion.begin();
1216    Region::const_iterator const end = dirtyRegion.end();
1217    while (it != end) {
1218        const Rect& r = *it++;
1219        GLfloat vertices[][2] = {
1220                { r.left,  height - r.top },
1221                { r.left,  height - r.bottom },
1222                { r.right, height - r.bottom },
1223                { r.right, height - r.top }
1224        };
1225        glVertexPointer(2, GL_FLOAT, 0, vertices);
1226        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1227    }
1228
1229    hw.flip(hw.swapRegion);
1230
1231    if (mDebugRegion > 1)
1232        usleep(mDebugRegion * 1000);
1233}
1234
1235void SurfaceFlinger::drawWormhole(const Region& region) const
1236{
1237    glDisable(GL_TEXTURE_EXTERNAL_OES);
1238    glDisable(GL_TEXTURE_2D);
1239    glDisable(GL_BLEND);
1240    glColor4f(0,0,0,0);
1241
1242    GLfloat vertices[4][2];
1243    glVertexPointer(2, GL_FLOAT, 0, vertices);
1244    Region::const_iterator it = region.begin();
1245    Region::const_iterator const end = region.end();
1246    while (it != end) {
1247        const Rect& r = *it++;
1248        vertices[0][0] = r.left;
1249        vertices[0][1] = r.top;
1250        vertices[1][0] = r.right;
1251        vertices[1][1] = r.top;
1252        vertices[2][0] = r.right;
1253        vertices[2][1] = r.bottom;
1254        vertices[3][0] = r.left;
1255        vertices[3][1] = r.bottom;
1256        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1257    }
1258}
1259
1260ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1261        const sp<LayerBaseClient>& lbc)
1262{
1263    // attach this layer to the client
1264    size_t name = client->attachLayer(lbc);
1265
1266    // add this layer to the current state list
1267    Mutex::Autolock _l(mStateLock);
1268    mCurrentState.layersSortedByZ.add(lbc);
1269
1270    return ssize_t(name);
1271}
1272
1273status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1274{
1275    Mutex::Autolock _l(mStateLock);
1276    status_t err = purgatorizeLayer_l(layer);
1277    if (err == NO_ERROR)
1278        setTransactionFlags(eTransactionNeeded);
1279    return err;
1280}
1281
1282status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1283{
1284    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1285    if (index >= 0) {
1286        mLayersRemoved = true;
1287        return NO_ERROR;
1288    }
1289    return status_t(index);
1290}
1291
1292status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1293{
1294    // First add the layer to the purgatory list, which makes sure it won't
1295    // go away, then remove it from the main list (through a transaction).
1296    ssize_t err = removeLayer_l(layerBase);
1297    if (err >= 0) {
1298        mLayerPurgatory.add(layerBase);
1299    }
1300
1301    mLayersPendingRemoval.push(layerBase);
1302
1303    // it's possible that we don't find a layer, because it might
1304    // have been destroyed already -- this is not technically an error
1305    // from the user because there is a race between Client::destroySurface(),
1306    // ~Client() and ~ISurface().
1307    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1308}
1309
1310uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1311{
1312    return android_atomic_release_load(&mTransactionFlags);
1313}
1314
1315uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1316{
1317    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1318}
1319
1320uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1321{
1322    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1323    if ((old & flags)==0) { // wake the server up
1324        signalTransaction();
1325    }
1326    return old;
1327}
1328
1329
1330void SurfaceFlinger::setTransactionState(
1331        const Vector<ComposerState>& state,
1332        const Vector<DisplayState>& displays,
1333        uint32_t flags)
1334{
1335    Mutex::Autolock _l(mStateLock);
1336
1337    int orientation = eOrientationUnchanged;
1338    if (displays.size()) {
1339        // TODO: handle all displays
1340        orientation = displays[0].orientation;
1341    }
1342
1343    uint32_t transactionFlags = 0;
1344    if (mCurrentState.orientation != orientation) {
1345        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1346            mCurrentState.orientation = orientation;
1347            transactionFlags |= eTransactionNeeded;
1348        } else if (orientation != eOrientationUnchanged) {
1349            ALOGW("setTransactionState: ignoring unrecognized orientation: %d",
1350                    orientation);
1351        }
1352    }
1353
1354    const size_t count = state.size();
1355    for (size_t i=0 ; i<count ; i++) {
1356        const ComposerState& s(state[i]);
1357        sp<Client> client( static_cast<Client *>(s.client.get()) );
1358        transactionFlags |= setClientStateLocked(client, s.state);
1359    }
1360
1361    if (transactionFlags) {
1362        // this triggers the transaction
1363        setTransactionFlags(transactionFlags);
1364
1365        // if this is a synchronous transaction, wait for it to take effect
1366        // before returning.
1367        if (flags & eSynchronous) {
1368            mTransationPending = true;
1369        }
1370        while (mTransationPending) {
1371            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1372            if (CC_UNLIKELY(err != NO_ERROR)) {
1373                // just in case something goes wrong in SF, return to the
1374                // called after a few seconds.
1375                ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1376                mTransationPending = false;
1377                break;
1378            }
1379        }
1380    }
1381}
1382
1383sp<ISurface> SurfaceFlinger::createLayer(
1384        ISurfaceComposerClient::surface_data_t* params,
1385        const String8& name,
1386        const sp<Client>& client,
1387        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1388        uint32_t flags)
1389{
1390    sp<LayerBaseClient> layer;
1391    sp<ISurface> surfaceHandle;
1392
1393    if (int32_t(w|h) < 0) {
1394        ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
1395                int(w), int(h));
1396        return surfaceHandle;
1397    }
1398
1399    //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
1400    switch (flags & eFXSurfaceMask) {
1401        case eFXSurfaceNormal:
1402            layer = createNormalLayer(client, d, w, h, flags, format);
1403            break;
1404        case eFXSurfaceBlur:
1405            // for now we treat Blur as Dim, until we can implement it
1406            // efficiently.
1407        case eFXSurfaceDim:
1408            layer = createDimLayer(client, d, w, h, flags);
1409            break;
1410        case eFXSurfaceScreenshot:
1411            layer = createScreenshotLayer(client, d, w, h, flags);
1412            break;
1413    }
1414
1415    if (layer != 0) {
1416        layer->initStates(w, h, flags);
1417        layer->setName(name);
1418        ssize_t token = addClientLayer(client, layer);
1419        surfaceHandle = layer->getSurface();
1420        if (surfaceHandle != 0) {
1421            params->token = token;
1422            params->identity = layer->getIdentity();
1423        }
1424        setTransactionFlags(eTransactionNeeded);
1425    }
1426
1427    return surfaceHandle;
1428}
1429
1430sp<Layer> SurfaceFlinger::createNormalLayer(
1431        const sp<Client>& client, DisplayID display,
1432        uint32_t w, uint32_t h, uint32_t flags,
1433        PixelFormat& format)
1434{
1435    // initialize the surfaces
1436    switch (format) { // TODO: take h/w into account
1437    case PIXEL_FORMAT_TRANSPARENT:
1438    case PIXEL_FORMAT_TRANSLUCENT:
1439        format = PIXEL_FORMAT_RGBA_8888;
1440        break;
1441    case PIXEL_FORMAT_OPAQUE:
1442#ifdef NO_RGBX_8888
1443        format = PIXEL_FORMAT_RGB_565;
1444#else
1445        format = PIXEL_FORMAT_RGBX_8888;
1446#endif
1447        break;
1448    }
1449
1450#ifdef NO_RGBX_8888
1451    if (format == PIXEL_FORMAT_RGBX_8888)
1452        format = PIXEL_FORMAT_RGBA_8888;
1453#endif
1454
1455    sp<Layer> layer = new Layer(this, display, client);
1456    status_t err = layer->setBuffers(w, h, format, flags);
1457    if (CC_LIKELY(err != NO_ERROR)) {
1458        ALOGE("createNormalLayer() failed (%s)", strerror(-err));
1459        layer.clear();
1460    }
1461    return layer;
1462}
1463
1464sp<LayerDim> SurfaceFlinger::createDimLayer(
1465        const sp<Client>& client, DisplayID display,
1466        uint32_t w, uint32_t h, uint32_t flags)
1467{
1468    sp<LayerDim> layer = new LayerDim(this, display, client);
1469    return layer;
1470}
1471
1472sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer(
1473        const sp<Client>& client, DisplayID display,
1474        uint32_t w, uint32_t h, uint32_t flags)
1475{
1476    sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
1477    return layer;
1478}
1479
1480status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid)
1481{
1482    /*
1483     * called by the window manager, when a surface should be marked for
1484     * destruction.
1485     *
1486     * The surface is removed from the current and drawing lists, but placed
1487     * in the purgatory queue, so it's not destroyed right-away (we need
1488     * to wait for all client's references to go away first).
1489     */
1490
1491    status_t err = NAME_NOT_FOUND;
1492    Mutex::Autolock _l(mStateLock);
1493    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1494
1495    if (layer != 0) {
1496        err = purgatorizeLayer_l(layer);
1497        if (err == NO_ERROR) {
1498            setTransactionFlags(eTransactionNeeded);
1499        }
1500    }
1501    return err;
1502}
1503
1504status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
1505{
1506    // called by ~ISurface() when all references are gone
1507    status_t err = NO_ERROR;
1508    sp<LayerBaseClient> l(layer.promote());
1509    if (l != NULL) {
1510        Mutex::Autolock _l(mStateLock);
1511        err = removeLayer_l(l);
1512        if (err == NAME_NOT_FOUND) {
1513            // The surface wasn't in the current list, which means it was
1514            // removed already, which means it is in the purgatory,
1515            // and need to be removed from there.
1516            ssize_t idx = mLayerPurgatory.remove(l);
1517            ALOGE_IF(idx < 0,
1518                    "layer=%p is not in the purgatory list", l.get());
1519        }
1520        ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
1521                "error removing layer=%p (%s)", l.get(), strerror(-err));
1522    }
1523    return err;
1524}
1525
1526uint32_t SurfaceFlinger::setClientStateLocked(
1527        const sp<Client>& client,
1528        const layer_state_t& s)
1529{
1530    uint32_t flags = 0;
1531    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1532    if (layer != 0) {
1533        const uint32_t what = s.what;
1534        if (what & ePositionChanged) {
1535            if (layer->setPosition(s.x, s.y))
1536                flags |= eTraversalNeeded;
1537        }
1538        if (what & eLayerChanged) {
1539            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1540            if (layer->setLayer(s.z)) {
1541                mCurrentState.layersSortedByZ.removeAt(idx);
1542                mCurrentState.layersSortedByZ.add(layer);
1543                // we need traversal (state changed)
1544                // AND transaction (list changed)
1545                flags |= eTransactionNeeded|eTraversalNeeded;
1546            }
1547        }
1548        if (what & eSizeChanged) {
1549            if (layer->setSize(s.w, s.h)) {
1550                flags |= eTraversalNeeded;
1551            }
1552        }
1553        if (what & eAlphaChanged) {
1554            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1555                flags |= eTraversalNeeded;
1556        }
1557        if (what & eMatrixChanged) {
1558            if (layer->setMatrix(s.matrix))
1559                flags |= eTraversalNeeded;
1560        }
1561        if (what & eTransparentRegionChanged) {
1562            if (layer->setTransparentRegionHint(s.transparentRegion))
1563                flags |= eTraversalNeeded;
1564        }
1565        if (what & eVisibilityChanged) {
1566            if (layer->setFlags(s.flags, s.mask))
1567                flags |= eTraversalNeeded;
1568        }
1569        if (what & eCropChanged) {
1570            if (layer->setCrop(s.crop))
1571                flags |= eTraversalNeeded;
1572        }
1573        if (what & eLayerStackChanged) {
1574            if (layer->setLayerStack(s.layerStack))
1575                flags |= eTraversalNeeded;
1576        }
1577    }
1578    return flags;
1579}
1580
1581// ---------------------------------------------------------------------------
1582
1583void SurfaceFlinger::onScreenAcquired() {
1584    ALOGD("Screen about to return, flinger = %p", this);
1585    const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware
1586    getHwComposer().acquire();
1587    hw.acquireScreen();
1588    mEventThread->onScreenAcquired();
1589    // this is a temporary work-around, eventually this should be called
1590    // by the power-manager
1591    SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
1592    // from this point on, SF will process updates again
1593    repaintEverything();
1594}
1595
1596void SurfaceFlinger::onScreenReleased() {
1597    ALOGD("About to give-up screen, flinger = %p", this);
1598    const DisplayHardware& hw(getDefaultDisplayHardware()); // XXX: this should be per DisplayHardware
1599    if (hw.isScreenAcquired()) {
1600        mEventThread->onScreenReleased();
1601        hw.releaseScreen();
1602        getHwComposer().release();
1603        // from this point on, SF will stop drawing
1604    }
1605}
1606
1607void SurfaceFlinger::unblank() {
1608    class MessageScreenAcquired : public MessageBase {
1609        SurfaceFlinger* flinger;
1610    public:
1611        MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { }
1612        virtual bool handler() {
1613            flinger->onScreenAcquired();
1614            return true;
1615        }
1616    };
1617    sp<MessageBase> msg = new MessageScreenAcquired(this);
1618    postMessageSync(msg);
1619}
1620
1621void SurfaceFlinger::blank() {
1622    class MessageScreenReleased : public MessageBase {
1623        SurfaceFlinger* flinger;
1624    public:
1625        MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { }
1626        virtual bool handler() {
1627            flinger->onScreenReleased();
1628            return true;
1629        }
1630    };
1631    sp<MessageBase> msg = new MessageScreenReleased(this);
1632    postMessageSync(msg);
1633}
1634
1635// ---------------------------------------------------------------------------
1636
1637status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1638{
1639    const size_t SIZE = 4096;
1640    char buffer[SIZE];
1641    String8 result;
1642
1643    if (!PermissionCache::checkCallingPermission(sDump)) {
1644        snprintf(buffer, SIZE, "Permission Denial: "
1645                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1646                IPCThreadState::self()->getCallingPid(),
1647                IPCThreadState::self()->getCallingUid());
1648        result.append(buffer);
1649    } else {
1650        // Try to get the main lock, but don't insist if we can't
1651        // (this would indicate SF is stuck, but we want to be able to
1652        // print something in dumpsys).
1653        int retry = 3;
1654        while (mStateLock.tryLock()<0 && --retry>=0) {
1655            usleep(1000000);
1656        }
1657        const bool locked(retry >= 0);
1658        if (!locked) {
1659            snprintf(buffer, SIZE,
1660                    "SurfaceFlinger appears to be unresponsive, "
1661                    "dumping anyways (no locks held)\n");
1662            result.append(buffer);
1663        }
1664
1665        bool dumpAll = true;
1666        size_t index = 0;
1667        size_t numArgs = args.size();
1668        if (numArgs) {
1669            if ((index < numArgs) &&
1670                    (args[index] == String16("--list"))) {
1671                index++;
1672                listLayersLocked(args, index, result, buffer, SIZE);
1673                dumpAll = false;
1674            }
1675
1676            if ((index < numArgs) &&
1677                    (args[index] == String16("--latency"))) {
1678                index++;
1679                dumpStatsLocked(args, index, result, buffer, SIZE);
1680                dumpAll = false;
1681            }
1682
1683            if ((index < numArgs) &&
1684                    (args[index] == String16("--latency-clear"))) {
1685                index++;
1686                clearStatsLocked(args, index, result, buffer, SIZE);
1687                dumpAll = false;
1688            }
1689        }
1690
1691        if (dumpAll) {
1692            dumpAllLocked(result, buffer, SIZE);
1693        }
1694
1695        if (locked) {
1696            mStateLock.unlock();
1697        }
1698    }
1699    write(fd, result.string(), result.size());
1700    return NO_ERROR;
1701}
1702
1703void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index,
1704        String8& result, char* buffer, size_t SIZE) const
1705{
1706    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1707    const size_t count = currentLayers.size();
1708    for (size_t i=0 ; i<count ; i++) {
1709        const sp<LayerBase>& layer(currentLayers[i]);
1710        snprintf(buffer, SIZE, "%s\n", layer->getName().string());
1711        result.append(buffer);
1712    }
1713}
1714
1715void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
1716        String8& result, char* buffer, size_t SIZE) const
1717{
1718    String8 name;
1719    if (index < args.size()) {
1720        name = String8(args[index]);
1721        index++;
1722    }
1723
1724    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1725    const size_t count = currentLayers.size();
1726    for (size_t i=0 ; i<count ; i++) {
1727        const sp<LayerBase>& layer(currentLayers[i]);
1728        if (name.isEmpty()) {
1729            snprintf(buffer, SIZE, "%s\n", layer->getName().string());
1730            result.append(buffer);
1731        }
1732        if (name.isEmpty() || (name == layer->getName())) {
1733            layer->dumpStats(result, buffer, SIZE);
1734        }
1735    }
1736}
1737
1738void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
1739        String8& result, char* buffer, size_t SIZE) const
1740{
1741    String8 name;
1742    if (index < args.size()) {
1743        name = String8(args[index]);
1744        index++;
1745    }
1746
1747    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1748    const size_t count = currentLayers.size();
1749    for (size_t i=0 ; i<count ; i++) {
1750        const sp<LayerBase>& layer(currentLayers[i]);
1751        if (name.isEmpty() || (name == layer->getName())) {
1752            layer->clearStats();
1753        }
1754    }
1755}
1756
1757void SurfaceFlinger::dumpAllLocked(
1758        String8& result, char* buffer, size_t SIZE) const
1759{
1760    // figure out if we're stuck somewhere
1761    const nsecs_t now = systemTime();
1762    const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1763    const nsecs_t inTransaction(mDebugInTransaction);
1764    nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1765    nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1766
1767    /*
1768     * Dump the visible layer list
1769     */
1770    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1771    const size_t count = currentLayers.size();
1772    snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1773    result.append(buffer);
1774    for (size_t i=0 ; i<count ; i++) {
1775        const sp<LayerBase>& layer(currentLayers[i]);
1776        layer->dump(result, buffer, SIZE);
1777    }
1778
1779    /*
1780     * Dump the layers in the purgatory
1781     */
1782
1783    const size_t purgatorySize = mLayerPurgatory.size();
1784    snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1785    result.append(buffer);
1786    for (size_t i=0 ; i<purgatorySize ; i++) {
1787        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1788        layer->shortDump(result, buffer, SIZE);
1789    }
1790
1791    /*
1792     * Dump SurfaceFlinger global state
1793     */
1794
1795    snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1796    result.append(buffer);
1797
1798    const DisplayHardware& hw(getDefaultDisplayHardware());
1799    const GLExtensions& extensions(GLExtensions::getInstance());
1800    snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1801            extensions.getVendor(),
1802            extensions.getRenderer(),
1803            extensions.getVersion());
1804    result.append(buffer);
1805
1806    snprintf(buffer, SIZE, "EGL : %s\n",
1807            eglQueryString(hw.getEGLDisplay(),
1808                    EGL_VERSION_HW_ANDROID));
1809    result.append(buffer);
1810
1811    snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1812    result.append(buffer);
1813
1814    hw.undefinedRegion.dump(result, "undefinedRegion");
1815    snprintf(buffer, SIZE,
1816            "  orientation=%d, canDraw=%d\n",
1817            mCurrentState.orientation, hw.canDraw());
1818    result.append(buffer);
1819    snprintf(buffer, SIZE,
1820            "  last eglSwapBuffers() time: %f us\n"
1821            "  last transaction time     : %f us\n"
1822            "  transaction-flags         : %08x\n"
1823            "  refresh-rate              : %f fps\n"
1824            "  x-dpi                     : %f\n"
1825            "  y-dpi                     : %f\n"
1826            "  density                   : %f\n",
1827            mLastSwapBufferTime/1000.0,
1828            mLastTransactionTime/1000.0,
1829            mTransactionFlags,
1830            hw.getRefreshRate(),
1831            hw.getDpiX(),
1832            hw.getDpiY(),
1833            hw.getDensity());
1834    result.append(buffer);
1835
1836    snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1837            inSwapBuffersDuration/1000.0);
1838    result.append(buffer);
1839
1840    snprintf(buffer, SIZE, "  transaction time: %f us\n",
1841            inTransactionDuration/1000.0);
1842    result.append(buffer);
1843
1844    /*
1845     * VSYNC state
1846     */
1847    mEventThread->dump(result, buffer, SIZE);
1848
1849    /*
1850     * Dump HWComposer state
1851     */
1852    HWComposer& hwc(getHwComposer());
1853    snprintf(buffer, SIZE, "h/w composer state:\n");
1854    result.append(buffer);
1855    snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1856            hwc.initCheck()==NO_ERROR ? "present" : "not present",
1857                    (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1858    result.append(buffer);
1859    hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ());
1860
1861    /*
1862     * Dump gralloc state
1863     */
1864    const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1865    alloc.dump(result);
1866    hw.dump(result);
1867}
1868
1869status_t SurfaceFlinger::onTransact(
1870    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1871{
1872    switch (code) {
1873        case CREATE_CONNECTION:
1874        case SET_TRANSACTION_STATE:
1875        case SET_ORIENTATION:
1876        case BOOT_FINISHED:
1877        case TURN_ELECTRON_BEAM_OFF:
1878        case TURN_ELECTRON_BEAM_ON:
1879        case BLANK:
1880        case UNBLANK:
1881        {
1882            // codes that require permission check
1883            IPCThreadState* ipc = IPCThreadState::self();
1884            const int pid = ipc->getCallingPid();
1885            const int uid = ipc->getCallingUid();
1886            if ((uid != AID_GRAPHICS) &&
1887                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1888                ALOGE("Permission Denial: "
1889                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1890                return PERMISSION_DENIED;
1891            }
1892            break;
1893        }
1894        case CAPTURE_SCREEN:
1895        {
1896            // codes that require permission check
1897            IPCThreadState* ipc = IPCThreadState::self();
1898            const int pid = ipc->getCallingPid();
1899            const int uid = ipc->getCallingUid();
1900            if ((uid != AID_GRAPHICS) &&
1901                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1902                ALOGE("Permission Denial: "
1903                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1904                return PERMISSION_DENIED;
1905            }
1906            break;
1907        }
1908    }
1909
1910    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1911    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1912        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1913        if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1914            IPCThreadState* ipc = IPCThreadState::self();
1915            const int pid = ipc->getCallingPid();
1916            const int uid = ipc->getCallingUid();
1917            ALOGE("Permission Denial: "
1918                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1919            return PERMISSION_DENIED;
1920        }
1921        int n;
1922        switch (code) {
1923            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1924            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1925                return NO_ERROR;
1926            case 1002:  // SHOW_UPDATES
1927                n = data.readInt32();
1928                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1929                invalidateHwcGeometry();
1930                repaintEverything();
1931                return NO_ERROR;
1932            case 1004:{ // repaint everything
1933                repaintEverything();
1934                return NO_ERROR;
1935            }
1936            case 1005:{ // force transaction
1937                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1938                return NO_ERROR;
1939            }
1940            case 1006:{ // send empty update
1941                signalRefresh();
1942                return NO_ERROR;
1943            }
1944            case 1008:  // toggle use of hw composer
1945                n = data.readInt32();
1946                mDebugDisableHWC = n ? 1 : 0;
1947                invalidateHwcGeometry();
1948                repaintEverything();
1949                return NO_ERROR;
1950            case 1009:  // toggle use of transform hint
1951                n = data.readInt32();
1952                mDebugDisableTransformHint = n ? 1 : 0;
1953                invalidateHwcGeometry();
1954                repaintEverything();
1955                return NO_ERROR;
1956            case 1010:  // interrogate.
1957                reply->writeInt32(0);
1958                reply->writeInt32(0);
1959                reply->writeInt32(mDebugRegion);
1960                reply->writeInt32(0);
1961                reply->writeInt32(mDebugDisableHWC);
1962                return NO_ERROR;
1963            case 1013: {
1964                Mutex::Autolock _l(mStateLock);
1965                const DisplayHardware& hw(getDefaultDisplayHardware());
1966                reply->writeInt32(hw.getPageFlipCount());
1967            }
1968            return NO_ERROR;
1969        }
1970    }
1971    return err;
1972}
1973
1974void SurfaceFlinger::repaintEverything() {
1975    android_atomic_or(1, &mRepaintEverything);
1976    signalTransaction();
1977}
1978
1979// ---------------------------------------------------------------------------
1980
1981status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
1982        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1983{
1984    Mutex::Autolock _l(mStateLock);
1985    return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
1986}
1987
1988status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1989        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1990{
1991    ATRACE_CALL();
1992
1993    if (!GLExtensions::getInstance().haveFramebufferObject())
1994        return INVALID_OPERATION;
1995
1996    // get screen geometry
1997    const DisplayHardware& hw(getDisplayHardware(dpy));
1998    const uint32_t hw_w = hw.getWidth();
1999    const uint32_t hw_h = hw.getHeight();
2000    GLfloat u = 1;
2001    GLfloat v = 1;
2002
2003    // make sure to clear all GL error flags
2004    while ( glGetError() != GL_NO_ERROR ) ;
2005
2006    // create a FBO
2007    GLuint name, tname;
2008    glGenTextures(1, &tname);
2009    glBindTexture(GL_TEXTURE_2D, tname);
2010    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2011    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2012    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
2013            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2014    if (glGetError() != GL_NO_ERROR) {
2015        while ( glGetError() != GL_NO_ERROR ) ;
2016        GLint tw = (2 << (31 - clz(hw_w)));
2017        GLint th = (2 << (31 - clz(hw_h)));
2018        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
2019                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2020        u = GLfloat(hw_w) / tw;
2021        v = GLfloat(hw_h) / th;
2022    }
2023    glGenFramebuffersOES(1, &name);
2024    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2025    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
2026            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
2027
2028    // redraw the screen entirely...
2029    glDisable(GL_TEXTURE_EXTERNAL_OES);
2030    glDisable(GL_TEXTURE_2D);
2031    glClearColor(0,0,0,1);
2032    glClear(GL_COLOR_BUFFER_BIT);
2033    glMatrixMode(GL_MODELVIEW);
2034    glLoadIdentity();
2035    const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ());
2036    const size_t count = layers.size();
2037    for (size_t i=0 ; i<count ; ++i) {
2038        const sp<LayerBase>& layer(layers[i]);
2039        layer->drawForSreenShot(hw);
2040    }
2041
2042    hw.compositionComplete();
2043
2044    // back to main framebuffer
2045    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2046    glDeleteFramebuffersOES(1, &name);
2047
2048    *textureName = tname;
2049    *uOut = u;
2050    *vOut = v;
2051    return NO_ERROR;
2052}
2053
2054// ---------------------------------------------------------------------------
2055
2056class VSyncWaiter {
2057    DisplayEventReceiver::Event buffer[4];
2058    sp<Looper> looper;
2059    sp<IDisplayEventConnection> events;
2060    sp<BitTube> eventTube;
2061public:
2062    VSyncWaiter(const sp<EventThread>& eventThread) {
2063        looper = new Looper(true);
2064        events = eventThread->createEventConnection();
2065        eventTube = events->getDataChannel();
2066        looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0);
2067        events->requestNextVsync();
2068    }
2069
2070    void wait() {
2071        ssize_t n;
2072
2073        looper->pollOnce(-1);
2074        // we don't handle any errors here, it doesn't matter
2075        // and we don't want to take the risk to get stuck.
2076
2077        // drain the events...
2078        while ((n = DisplayEventReceiver::getEvents(
2079                eventTube, buffer, 4)) > 0) ;
2080
2081        events->requestNextVsync();
2082    }
2083};
2084
2085status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
2086{
2087    // get screen geometry
2088    const DisplayHardware& hw(getDefaultDisplayHardware());
2089    const uint32_t hw_w = hw.getWidth();
2090    const uint32_t hw_h = hw.getHeight();
2091    const Region screenBounds(hw.getBounds());
2092
2093    GLfloat u, v;
2094    GLuint tname;
2095    status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
2096    if (result != NO_ERROR) {
2097        return result;
2098    }
2099
2100    GLfloat vtx[8];
2101    const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
2102    glBindTexture(GL_TEXTURE_2D, tname);
2103    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2104    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2105    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2106    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2107    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2108    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2109    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2110    glVertexPointer(2, GL_FLOAT, 0, vtx);
2111
2112    /*
2113     * Texture coordinate mapping
2114     *
2115     *                 u
2116     *    1 +----------+---+
2117     *      |     |    |   |  image is inverted
2118     *      |     V    |   |  w.r.t. the texture
2119     *  1-v +----------+   |  coordinates
2120     *      |              |
2121     *      |              |
2122     *      |              |
2123     *    0 +--------------+
2124     *      0              1
2125     *
2126     */
2127
2128    class s_curve_interpolator {
2129        const float nbFrames, s, v;
2130    public:
2131        s_curve_interpolator(int nbFrames, float s)
2132        : nbFrames(1.0f / (nbFrames-1)), s(s),
2133          v(1.0f + expf(-s + 0.5f*s)) {
2134        }
2135        float operator()(int f) {
2136            const float x = f * nbFrames;
2137            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2138        }
2139    };
2140
2141    class v_stretch {
2142        const GLfloat hw_w, hw_h;
2143    public:
2144        v_stretch(uint32_t hw_w, uint32_t hw_h)
2145        : hw_w(hw_w), hw_h(hw_h) {
2146        }
2147        void operator()(GLfloat* vtx, float v) {
2148            const GLfloat w = hw_w + (hw_w * v);
2149            const GLfloat h = hw_h - (hw_h * v);
2150            const GLfloat x = (hw_w - w) * 0.5f;
2151            const GLfloat y = (hw_h - h) * 0.5f;
2152            vtx[0] = x;         vtx[1] = y;
2153            vtx[2] = x;         vtx[3] = y + h;
2154            vtx[4] = x + w;     vtx[5] = y + h;
2155            vtx[6] = x + w;     vtx[7] = y;
2156        }
2157    };
2158
2159    class h_stretch {
2160        const GLfloat hw_w, hw_h;
2161    public:
2162        h_stretch(uint32_t hw_w, uint32_t hw_h)
2163        : hw_w(hw_w), hw_h(hw_h) {
2164        }
2165        void operator()(GLfloat* vtx, float v) {
2166            const GLfloat w = hw_w - (hw_w * v);
2167            const GLfloat h = 1.0f;
2168            const GLfloat x = (hw_w - w) * 0.5f;
2169            const GLfloat y = (hw_h - h) * 0.5f;
2170            vtx[0] = x;         vtx[1] = y;
2171            vtx[2] = x;         vtx[3] = y + h;
2172            vtx[4] = x + w;     vtx[5] = y + h;
2173            vtx[6] = x + w;     vtx[7] = y;
2174        }
2175    };
2176
2177    VSyncWaiter vsync(mEventThread);
2178
2179    // the full animation is 24 frames
2180    char value[PROPERTY_VALUE_MAX];
2181    property_get("debug.sf.electron_frames", value, "24");
2182    int nbFrames = (atoi(value) + 1) >> 1;
2183    if (nbFrames <= 0) // just in case
2184        nbFrames = 24;
2185
2186    s_curve_interpolator itr(nbFrames, 7.5f);
2187    s_curve_interpolator itg(nbFrames, 8.0f);
2188    s_curve_interpolator itb(nbFrames, 8.5f);
2189
2190    v_stretch vverts(hw_w, hw_h);
2191
2192    glMatrixMode(GL_TEXTURE);
2193    glLoadIdentity();
2194    glMatrixMode(GL_MODELVIEW);
2195    glLoadIdentity();
2196
2197    glEnable(GL_BLEND);
2198    glBlendFunc(GL_ONE, GL_ONE);
2199    for (int i=0 ; i<nbFrames ; i++) {
2200        float x, y, w, h;
2201        const float vr = itr(i);
2202        const float vg = itg(i);
2203        const float vb = itb(i);
2204
2205        // wait for vsync
2206        vsync.wait();
2207
2208        // clear screen
2209        glColorMask(1,1,1,1);
2210        glClear(GL_COLOR_BUFFER_BIT);
2211        glEnable(GL_TEXTURE_2D);
2212
2213        // draw the red plane
2214        vverts(vtx, vr);
2215        glColorMask(1,0,0,1);
2216        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2217
2218        // draw the green plane
2219        vverts(vtx, vg);
2220        glColorMask(0,1,0,1);
2221        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2222
2223        // draw the blue plane
2224        vverts(vtx, vb);
2225        glColorMask(0,0,1,1);
2226        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2227
2228        // draw the white highlight (we use the last vertices)
2229        glDisable(GL_TEXTURE_2D);
2230        glColorMask(1,1,1,1);
2231        glColor4f(vg, vg, vg, 1);
2232        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2233        hw.flip(screenBounds);
2234    }
2235
2236    h_stretch hverts(hw_w, hw_h);
2237    glDisable(GL_BLEND);
2238    glDisable(GL_TEXTURE_2D);
2239    glColorMask(1,1,1,1);
2240    for (int i=0 ; i<nbFrames ; i++) {
2241        const float v = itg(i);
2242        hverts(vtx, v);
2243
2244        // wait for vsync
2245        vsync.wait();
2246
2247        glClear(GL_COLOR_BUFFER_BIT);
2248        glColor4f(1-v, 1-v, 1-v, 1);
2249        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2250        hw.flip(screenBounds);
2251    }
2252
2253    glColorMask(1,1,1,1);
2254    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2255    glDeleteTextures(1, &tname);
2256    glDisable(GL_TEXTURE_2D);
2257    glDisable(GL_BLEND);
2258    return NO_ERROR;
2259}
2260
2261status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
2262{
2263    status_t result = PERMISSION_DENIED;
2264
2265    if (!GLExtensions::getInstance().haveFramebufferObject())
2266        return INVALID_OPERATION;
2267
2268
2269    // get screen geometry
2270    const DisplayHardware& hw(getDefaultDisplayHardware());
2271    const uint32_t hw_w = hw.getWidth();
2272    const uint32_t hw_h = hw.getHeight();
2273    const Region screenBounds(hw.bounds());
2274
2275    GLfloat u, v;
2276    GLuint tname;
2277    result = renderScreenToTextureLocked(0, &tname, &u, &v);
2278    if (result != NO_ERROR) {
2279        return result;
2280    }
2281
2282    GLfloat vtx[8];
2283    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
2284    glBindTexture(GL_TEXTURE_2D, tname);
2285    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2286    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2287    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2288    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2289    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2290    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2291    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2292    glVertexPointer(2, GL_FLOAT, 0, vtx);
2293
2294    class s_curve_interpolator {
2295        const float nbFrames, s, v;
2296    public:
2297        s_curve_interpolator(int nbFrames, float s)
2298        : nbFrames(1.0f / (nbFrames-1)), s(s),
2299          v(1.0f + expf(-s + 0.5f*s)) {
2300        }
2301        float operator()(int f) {
2302            const float x = f * nbFrames;
2303            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2304        }
2305    };
2306
2307    class v_stretch {
2308        const GLfloat hw_w, hw_h;
2309    public:
2310        v_stretch(uint32_t hw_w, uint32_t hw_h)
2311        : hw_w(hw_w), hw_h(hw_h) {
2312        }
2313        void operator()(GLfloat* vtx, float v) {
2314            const GLfloat w = hw_w + (hw_w * v);
2315            const GLfloat h = hw_h - (hw_h * v);
2316            const GLfloat x = (hw_w - w) * 0.5f;
2317            const GLfloat y = (hw_h - h) * 0.5f;
2318            vtx[0] = x;         vtx[1] = y;
2319            vtx[2] = x;         vtx[3] = y + h;
2320            vtx[4] = x + w;     vtx[5] = y + h;
2321            vtx[6] = x + w;     vtx[7] = y;
2322        }
2323    };
2324
2325    class h_stretch {
2326        const GLfloat hw_w, hw_h;
2327    public:
2328        h_stretch(uint32_t hw_w, uint32_t hw_h)
2329        : hw_w(hw_w), hw_h(hw_h) {
2330        }
2331        void operator()(GLfloat* vtx, float v) {
2332            const GLfloat w = hw_w - (hw_w * v);
2333            const GLfloat h = 1.0f;
2334            const GLfloat x = (hw_w - w) * 0.5f;
2335            const GLfloat y = (hw_h - h) * 0.5f;
2336            vtx[0] = x;         vtx[1] = y;
2337            vtx[2] = x;         vtx[3] = y + h;
2338            vtx[4] = x + w;     vtx[5] = y + h;
2339            vtx[6] = x + w;     vtx[7] = y;
2340        }
2341    };
2342
2343    VSyncWaiter vsync(mEventThread);
2344
2345    // the full animation is 12 frames
2346    int nbFrames = 8;
2347    s_curve_interpolator itr(nbFrames, 7.5f);
2348    s_curve_interpolator itg(nbFrames, 8.0f);
2349    s_curve_interpolator itb(nbFrames, 8.5f);
2350
2351    h_stretch hverts(hw_w, hw_h);
2352    glDisable(GL_BLEND);
2353    glDisable(GL_TEXTURE_2D);
2354    glColorMask(1,1,1,1);
2355    for (int i=nbFrames-1 ; i>=0 ; i--) {
2356        const float v = itg(i);
2357        hverts(vtx, v);
2358
2359        // wait for vsync
2360        vsync.wait();
2361
2362        glClear(GL_COLOR_BUFFER_BIT);
2363        glColor4f(1-v, 1-v, 1-v, 1);
2364        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2365        hw.flip(screenBounds);
2366    }
2367
2368    nbFrames = 4;
2369    v_stretch vverts(hw_w, hw_h);
2370    glEnable(GL_BLEND);
2371    glBlendFunc(GL_ONE, GL_ONE);
2372    for (int i=nbFrames-1 ; i>=0 ; i--) {
2373        float x, y, w, h;
2374        const float vr = itr(i);
2375        const float vg = itg(i);
2376        const float vb = itb(i);
2377
2378        // wait for vsync
2379        vsync.wait();
2380
2381        // clear screen
2382        glColorMask(1,1,1,1);
2383        glClear(GL_COLOR_BUFFER_BIT);
2384        glEnable(GL_TEXTURE_2D);
2385
2386        // draw the red plane
2387        vverts(vtx, vr);
2388        glColorMask(1,0,0,1);
2389        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2390
2391        // draw the green plane
2392        vverts(vtx, vg);
2393        glColorMask(0,1,0,1);
2394        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2395
2396        // draw the blue plane
2397        vverts(vtx, vb);
2398        glColorMask(0,0,1,1);
2399        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2400
2401        hw.flip(screenBounds);
2402    }
2403
2404    glColorMask(1,1,1,1);
2405    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2406    glDeleteTextures(1, &tname);
2407    glDisable(GL_TEXTURE_2D);
2408    glDisable(GL_BLEND);
2409
2410    return NO_ERROR;
2411}
2412
2413// ---------------------------------------------------------------------------
2414
2415status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2416{
2417    ATRACE_CALL();
2418
2419    DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware()));
2420    if (!hw.canDraw()) {
2421        // we're already off
2422        return NO_ERROR;
2423    }
2424
2425    // turn off hwc while we're doing the animation
2426    getHwComposer().disable();
2427    // and make sure to turn it back on (if needed) next time we compose
2428    invalidateHwcGeometry();
2429
2430    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2431        electronBeamOffAnimationImplLocked();
2432    }
2433
2434    // always clear the whole screen at the end of the animation
2435    glClearColor(0,0,0,1);
2436    glClear(GL_COLOR_BUFFER_BIT);
2437    hw.flip( Region(hw.bounds()) );
2438
2439    return NO_ERROR;
2440}
2441
2442status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2443{
2444    class MessageTurnElectronBeamOff : public MessageBase {
2445        SurfaceFlinger* flinger;
2446        int32_t mode;
2447        status_t result;
2448    public:
2449        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2450            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2451        }
2452        status_t getResult() const {
2453            return result;
2454        }
2455        virtual bool handler() {
2456            Mutex::Autolock _l(flinger->mStateLock);
2457            result = flinger->turnElectronBeamOffImplLocked(mode);
2458            return true;
2459        }
2460    };
2461
2462    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2463    status_t res = postMessageSync(msg);
2464    if (res == NO_ERROR) {
2465        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2466
2467        // work-around: when the power-manager calls us we activate the
2468        // animation. eventually, the "on" animation will be called
2469        // by the power-manager itself
2470        mElectronBeamAnimationMode = mode;
2471    }
2472    return res;
2473}
2474
2475// ---------------------------------------------------------------------------
2476
2477status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2478{
2479    DisplayHardware& hw(const_cast<DisplayHardware&>(getDefaultDisplayHardware()));
2480    if (hw.canDraw()) {
2481        // we're already on
2482        return NO_ERROR;
2483    }
2484    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2485        electronBeamOnAnimationImplLocked();
2486    }
2487
2488    // make sure to redraw the whole screen when the animation is done
2489    hw.dirtyRegion.set(hw.bounds());
2490    signalTransaction();
2491
2492    return NO_ERROR;
2493}
2494
2495status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2496{
2497    class MessageTurnElectronBeamOn : public MessageBase {
2498        SurfaceFlinger* flinger;
2499        int32_t mode;
2500        status_t result;
2501    public:
2502        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2503            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2504        }
2505        status_t getResult() const {
2506            return result;
2507        }
2508        virtual bool handler() {
2509            Mutex::Autolock _l(flinger->mStateLock);
2510            result = flinger->turnElectronBeamOnImplLocked(mode);
2511            return true;
2512        }
2513    };
2514
2515    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2516    return NO_ERROR;
2517}
2518
2519// ---------------------------------------------------------------------------
2520
2521status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2522        sp<IMemoryHeap>* heap,
2523        uint32_t* w, uint32_t* h, PixelFormat* f,
2524        uint32_t sw, uint32_t sh,
2525        uint32_t minLayerZ, uint32_t maxLayerZ)
2526{
2527    ATRACE_CALL();
2528
2529    status_t result = PERMISSION_DENIED;
2530
2531    // only one display supported for now
2532    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) {
2533        return BAD_VALUE;
2534    }
2535
2536    if (!GLExtensions::getInstance().haveFramebufferObject()) {
2537        return INVALID_OPERATION;
2538    }
2539
2540    // get screen geometry
2541    const DisplayHardware& hw(getDisplayHardware(dpy));
2542    const uint32_t hw_w = hw.getWidth();
2543    const uint32_t hw_h = hw.getHeight();
2544
2545    // if we have secure windows on this display, never allow the screen capture
2546    if (hw.getSecureLayerVisible()) {
2547        return PERMISSION_DENIED;
2548    }
2549
2550    if ((sw > hw_w) || (sh > hw_h)) {
2551        return BAD_VALUE;
2552    }
2553
2554    sw = (!sw) ? hw_w : sw;
2555    sh = (!sh) ? hw_h : sh;
2556    const size_t size = sw * sh * 4;
2557
2558    //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2559    //        sw, sh, minLayerZ, maxLayerZ);
2560
2561    // make sure to clear all GL error flags
2562    while ( glGetError() != GL_NO_ERROR ) ;
2563
2564    // create a FBO
2565    GLuint name, tname;
2566    glGenRenderbuffersOES(1, &tname);
2567    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2568    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2569
2570    glGenFramebuffersOES(1, &name);
2571    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2572    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2573            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2574
2575    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2576
2577    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2578
2579        // invert everything, b/c glReadPixel() below will invert the FB
2580        glViewport(0, 0, sw, sh);
2581        glMatrixMode(GL_PROJECTION);
2582        glPushMatrix();
2583        glLoadIdentity();
2584        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2585        glMatrixMode(GL_MODELVIEW);
2586
2587        // redraw the screen entirely...
2588        glClearColor(0,0,0,1);
2589        glClear(GL_COLOR_BUFFER_BIT);
2590
2591        const LayerVector& layers(mDrawingState.layersSortedByZ);
2592        const size_t count = layers.size();
2593        for (size_t i=0 ; i<count ; ++i) {
2594            const sp<LayerBase>& layer(layers[i]);
2595            const uint32_t flags = layer->drawingState().flags;
2596            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2597                const uint32_t z = layer->drawingState().z;
2598                if (z >= minLayerZ && z <= maxLayerZ) {
2599                    layer->drawForSreenShot(hw);
2600                }
2601            }
2602        }
2603
2604        // check for errors and return screen capture
2605        if (glGetError() != GL_NO_ERROR) {
2606            // error while rendering
2607            result = INVALID_OPERATION;
2608        } else {
2609            // allocate shared memory large enough to hold the
2610            // screen capture
2611            sp<MemoryHeapBase> base(
2612                    new MemoryHeapBase(size, 0, "screen-capture") );
2613            void* const ptr = base->getBase();
2614            if (ptr) {
2615                // capture the screen with glReadPixels()
2616                ScopedTrace _t(ATRACE_TAG, "glReadPixels");
2617                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2618                if (glGetError() == GL_NO_ERROR) {
2619                    *heap = base;
2620                    *w = sw;
2621                    *h = sh;
2622                    *f = PIXEL_FORMAT_RGBA_8888;
2623                    result = NO_ERROR;
2624                }
2625            } else {
2626                result = NO_MEMORY;
2627            }
2628        }
2629        glViewport(0, 0, hw_w, hw_h);
2630        glMatrixMode(GL_PROJECTION);
2631        glPopMatrix();
2632        glMatrixMode(GL_MODELVIEW);
2633    } else {
2634        result = BAD_VALUE;
2635    }
2636
2637    // release FBO resources
2638    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2639    glDeleteRenderbuffersOES(1, &tname);
2640    glDeleteFramebuffersOES(1, &name);
2641
2642    hw.compositionComplete();
2643
2644    // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2645
2646    return result;
2647}
2648
2649
2650status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2651        sp<IMemoryHeap>* heap,
2652        uint32_t* width, uint32_t* height, PixelFormat* format,
2653        uint32_t sw, uint32_t sh,
2654        uint32_t minLayerZ, uint32_t maxLayerZ)
2655{
2656    // only one display supported for now
2657    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2658        return BAD_VALUE;
2659
2660    if (!GLExtensions::getInstance().haveFramebufferObject())
2661        return INVALID_OPERATION;
2662
2663    class MessageCaptureScreen : public MessageBase {
2664        SurfaceFlinger* flinger;
2665        DisplayID dpy;
2666        sp<IMemoryHeap>* heap;
2667        uint32_t* w;
2668        uint32_t* h;
2669        PixelFormat* f;
2670        uint32_t sw;
2671        uint32_t sh;
2672        uint32_t minLayerZ;
2673        uint32_t maxLayerZ;
2674        status_t result;
2675    public:
2676        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2677                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2678                uint32_t sw, uint32_t sh,
2679                uint32_t minLayerZ, uint32_t maxLayerZ)
2680            : flinger(flinger), dpy(dpy),
2681              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2682              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2683              result(PERMISSION_DENIED)
2684        {
2685        }
2686        status_t getResult() const {
2687            return result;
2688        }
2689        virtual bool handler() {
2690            Mutex::Autolock _l(flinger->mStateLock);
2691            result = flinger->captureScreenImplLocked(dpy,
2692                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2693            return true;
2694        }
2695    };
2696
2697    sp<MessageBase> msg = new MessageCaptureScreen(this,
2698            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2699    status_t res = postMessageSync(msg);
2700    if (res == NO_ERROR) {
2701        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2702    }
2703    return res;
2704}
2705
2706// ---------------------------------------------------------------------------
2707
2708SurfaceFlinger::LayerVector::LayerVector() {
2709}
2710
2711SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
2712    : SortedVector<sp<LayerBase> >(rhs) {
2713}
2714
2715int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
2716    const void* rhs) const
2717{
2718    const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
2719    const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
2720    // sort layers by Z order
2721    uint32_t lz = l->currentState().z;
2722    uint32_t rz = r->currentState().z;
2723    // then by sequence, so we get a stable ordering
2724    return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
2725}
2726
2727// ---------------------------------------------------------------------------
2728
2729SurfaceFlinger::State::State()
2730    : orientation(ISurfaceComposer::eOrientationDefault),
2731      orientationFlags(0) {
2732}
2733
2734// ---------------------------------------------------------------------------
2735
2736GraphicBufferAlloc::GraphicBufferAlloc() {}
2737
2738GraphicBufferAlloc::~GraphicBufferAlloc() {}
2739
2740sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2741        PixelFormat format, uint32_t usage, status_t* error) {
2742    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2743    status_t err = graphicBuffer->initCheck();
2744    *error = err;
2745    if (err != 0 || graphicBuffer->handle == 0) {
2746        if (err == NO_MEMORY) {
2747            GraphicBuffer::dumpAllocationsToSystemLog();
2748        }
2749        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2750             "failed (%s), handle=%p",
2751                w, h, strerror(-err), graphicBuffer->handle);
2752        return 0;
2753    }
2754    return graphicBuffer;
2755}
2756
2757// ---------------------------------------------------------------------------
2758
2759}; // namespace android
2760