SurfaceFlinger.cpp revision 888c822c4cb6976aab9256c58bae9e17e3e55c5c
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayDevice.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mExternalDisplaySurface(EGL_NO_SURFACE) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // reset screen orientation 141 Vector<ComposerState> state; 142 Vector<DisplayState> displays; 143 DisplayState d; 144 d.orientation = eOrientationDefault; 145 displays.add(d); 146 setTransactionState(state, displays, 0); 147 148 // restart the boot-animation 149 startBootAnim(); 150} 151 152sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 153{ 154 sp<ISurfaceComposerClient> bclient; 155 sp<Client> client(new Client(this)); 156 status_t err = client->initCheck(); 157 if (err == NO_ERROR) { 158 bclient = client; 159 } 160 return bclient; 161} 162 163sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 164{ 165 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 166 return gba; 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 176 // wait patiently for the window manager death 177 const String16 name("window"); 178 sp<IBinder> window(defaultServiceManager()->getService(name)); 179 if (window != 0) { 180 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 181 } 182 183 // stop boot animation 184 // formerly we would just kill the process, but we now ask it to exit so it 185 // can choose where to stop the animation. 186 property_set("service.bootanim.exit", "1"); 187} 188 189void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 190 class MessageDestroyGLTexture : public MessageBase { 191 GLuint texture; 192 public: 193 MessageDestroyGLTexture(GLuint texture) 194 : texture(texture) { 195 } 196 virtual bool handler() { 197 glDeleteTextures(1, &texture); 198 return true; 199 } 200 }; 201 postMessageAsync(new MessageDestroyGLTexture(texture)); 202} 203 204status_t SurfaceFlinger::selectConfigForPixelFormat( 205 EGLDisplay dpy, 206 EGLint const* attrs, 207 PixelFormat format, 208 EGLConfig* outConfig) 209{ 210 EGLConfig config = NULL; 211 EGLint numConfigs = -1, n=0; 212 eglGetConfigs(dpy, NULL, 0, &numConfigs); 213 EGLConfig* const configs = new EGLConfig[numConfigs]; 214 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 215 for (int i=0 ; i<n ; i++) { 216 EGLint nativeVisualId = 0; 217 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 218 if (nativeVisualId>0 && format == nativeVisualId) { 219 *outConfig = configs[i]; 220 delete [] configs; 221 return NO_ERROR; 222 } 223 } 224 delete [] configs; 225 return NAME_NOT_FOUND; 226} 227 228EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 229 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 230 // it is to be used with WIFI displays 231 EGLConfig config; 232 EGLint dummy; 233 status_t err; 234 EGLint attribs[] = { 235 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 236 EGL_RECORDABLE_ANDROID, EGL_TRUE, 237 EGL_NONE 238 }; 239 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 240 if (err) { 241 // maybe we failed because of EGL_RECORDABLE_ANDROID 242 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 243 attribs[2] = EGL_NONE; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 } 246 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 247 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 248 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 249 } 250 return config; 251} 252 253EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 254 // Also create our EGLContext 255 EGLint contextAttributes[] = { 256#ifdef EGL_IMG_context_priority 257#ifdef HAS_CONTEXT_PRIORITY 258#warning "using EGL_IMG_context_priority" 259 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 260#endif 261#endif 262 EGL_NONE, EGL_NONE 263 }; 264 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 265 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 266 return ctxt; 267} 268 269void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 270 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 271 if (!result) { 272 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 273 exit(0); 274 } 275 276 GLExtensions& extensions(GLExtensions::getInstance()); 277 extensions.initWithGLStrings( 278 glGetString(GL_VENDOR), 279 glGetString(GL_RENDERER), 280 glGetString(GL_VERSION), 281 glGetString(GL_EXTENSIONS), 282 eglQueryString(display, EGL_VENDOR), 283 eglQueryString(display, EGL_VERSION), 284 eglQueryString(display, EGL_EXTENSIONS)); 285 286 EGLint w, h; 287 eglQuerySurface(display, surface, EGL_WIDTH, &w); 288 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 289 290 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 291 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 292 293 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 294 glPixelStorei(GL_PACK_ALIGNMENT, 4); 295 glEnableClientState(GL_VERTEX_ARRAY); 296 glShadeModel(GL_FLAT); 297 glDisable(GL_DITHER); 298 glDisable(GL_CULL_FACE); 299 300 struct pack565 { 301 inline uint16_t operator() (int r, int g, int b) const { 302 return (r<<11)|(g<<5)|b; 303 } 304 } pack565; 305 306 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 307 glGenTextures(1, &mProtectedTexName); 308 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 309 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 310 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 311 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 312 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 313 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 314 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 315 316 glViewport(0, 0, w, h); 317 glMatrixMode(GL_PROJECTION); 318 glLoadIdentity(); 319 // put the origin in the left-bottom corner 320 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 321 322 // print some debugging info 323 EGLint r,g,b,a; 324 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 325 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 326 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 327 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 328 ALOGI("EGL informations:"); 329 ALOGI("vendor : %s", extensions.getEglVendor()); 330 ALOGI("version : %s", extensions.getEglVersion()); 331 ALOGI("extensions: %s", extensions.getEglExtension()); 332 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 333 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 334 ALOGI("OpenGL ES informations:"); 335 ALOGI("vendor : %s", extensions.getVendor()); 336 ALOGI("renderer : %s", extensions.getRenderer()); 337 ALOGI("version : %s", extensions.getVersion()); 338 ALOGI("extensions: %s", extensions.getExtension()); 339 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 340 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 341} 342 343status_t SurfaceFlinger::readyToRun() 344{ 345 ALOGI( "SurfaceFlinger's main thread ready to run. " 346 "Initializing graphics H/W..."); 347 348 // initialize EGL 349 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 350 eglInitialize(mEGLDisplay, NULL, NULL); 351 352 // Initialize the main display 353 // create native window to main display 354 sp<FramebufferSurface> anw = FramebufferSurface::create(); 355 ANativeWindow* const window = anw.get(); 356 if (!window) { 357 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 358 exit(0); 359 } 360 361 // initialize the config and context 362 int format; 363 window->query(window, NATIVE_WINDOW_FORMAT, &format); 364 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 365 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 366 367 // initialize our main display hardware 368 mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState()); 369 DisplayDevice hw(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig); 370 mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw); 371 372 // initialize OpenGL ES 373 EGLSurface surface = hw.getEGLSurface(); 374 initializeGL(mEGLDisplay, surface); 375 376 // start the EventThread 377 mEventThread = new EventThread(this); 378 mEventQueue.setEventThread(mEventThread); 379 380 // initialize the H/W composer 381 mHwc = new HWComposer(this, *static_cast<HWComposer::EventHandler *>(this)); 382 383 // initialize our drawing state 384 mDrawingState = mCurrentState; 385 386 // We're now ready to accept clients... 387 mReadyToRunBarrier.open(); 388 389 // start boot animation 390 startBootAnim(); 391 392 return NO_ERROR; 393} 394 395void SurfaceFlinger::startBootAnim() { 396 // start boot animation 397 property_set("service.bootanim.exit", "0"); 398 property_set("ctl.start", "bootanim"); 399} 400 401uint32_t SurfaceFlinger::getMaxTextureSize() const { 402 return mMaxTextureSize; 403} 404 405uint32_t SurfaceFlinger::getMaxViewportDims() const { 406 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 407 mMaxViewportDims[0] : mMaxViewportDims[1]; 408} 409 410// ---------------------------------------------------------------------------- 411 412bool SurfaceFlinger::authenticateSurfaceTexture( 413 const sp<ISurfaceTexture>& surfaceTexture) const { 414 Mutex::Autolock _l(mStateLock); 415 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 416 417 // Check the visible layer list for the ISurface 418 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 419 size_t count = currentLayers.size(); 420 for (size_t i=0 ; i<count ; i++) { 421 const sp<LayerBase>& layer(currentLayers[i]); 422 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 423 if (lbc != NULL) { 424 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 425 if (lbcBinder == surfaceTextureBinder) { 426 return true; 427 } 428 } 429 } 430 431 // Check the layers in the purgatory. This check is here so that if a 432 // SurfaceTexture gets destroyed before all the clients are done using it, 433 // the error will not be reported as "surface XYZ is not authenticated", but 434 // will instead fail later on when the client tries to use the surface, 435 // which should be reported as "surface XYZ returned an -ENODEV". The 436 // purgatorized layers are no less authentic than the visible ones, so this 437 // should not cause any harm. 438 size_t purgatorySize = mLayerPurgatory.size(); 439 for (size_t i=0 ; i<purgatorySize ; i++) { 440 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 441 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 442 if (lbc != NULL) { 443 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 444 if (lbcBinder == surfaceTextureBinder) { 445 return true; 446 } 447 } 448 } 449 450 return false; 451} 452 453status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 454 // TODO: this is here only for compatibility -- show go away eventually. 455 if (uint32_t(dpy) >= 2) { 456 return BAD_INDEX; 457 } 458 const DisplayDevice& hw(getDefaultDisplayDevice()); 459 info->w = hw.getWidth(); 460 info->h = hw.getHeight(); 461 info->xdpi = hw.getDpiX(); 462 info->ydpi = hw.getDpiY(); 463 info->fps = float(1e9 / getHwComposer().getRefreshPeriod()); 464 info->density = hw.getDensity(); 465 info->orientation = hw.getOrientation(); 466 // TODO: this needs to go away (currently needed only by webkit) 467 getPixelFormatInfo(hw.getFormat(), &info->pixelFormatInfo); 468 return NO_ERROR; 469} 470 471// ---------------------------------------------------------------------------- 472 473sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 474 return mEventThread->createEventConnection(); 475} 476 477void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 478 const DisplayDevice& hw(getDefaultDisplayDevice()); 479 EGLSurface result = EGL_NO_SURFACE; 480 EGLSurface old_surface = EGL_NO_SURFACE; 481 sp<SurfaceTextureClient> stc; 482 483 if (display != NULL) { 484 stc = new SurfaceTextureClient(display); 485 result = eglCreateWindowSurface(mEGLDisplay, 486 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 487 ALOGE_IF(result == EGL_NO_SURFACE, 488 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 489 display.get()); 490 } 491 492 { // scope for the lock 493 Mutex::Autolock _l(mStateLock); 494 old_surface = mExternalDisplaySurface; 495 mExternalDisplayNativeWindow = stc; 496 mExternalDisplaySurface = result; 497 ALOGD("mExternalDisplaySurface = %p", result); 498 } 499 500 if (old_surface != EGL_NO_SURFACE) { 501 // Note: EGL allows to destroy an object while its current 502 // it will fail to become current next time though. 503 eglDestroySurface(mEGLDisplay, old_surface); 504 } 505} 506 507EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 508 Mutex::Autolock _l(mStateLock); 509 return mExternalDisplaySurface; 510} 511 512// ---------------------------------------------------------------------------- 513 514void SurfaceFlinger::waitForEvent() { 515 mEventQueue.waitMessage(); 516} 517 518void SurfaceFlinger::signalTransaction() { 519 mEventQueue.invalidate(); 520} 521 522void SurfaceFlinger::signalLayerUpdate() { 523 mEventQueue.invalidate(); 524} 525 526void SurfaceFlinger::signalRefresh() { 527 mEventQueue.refresh(); 528} 529 530status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 531 nsecs_t reltime, uint32_t flags) { 532 return mEventQueue.postMessage(msg, reltime); 533} 534 535status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 536 nsecs_t reltime, uint32_t flags) { 537 status_t res = mEventQueue.postMessage(msg, reltime); 538 if (res == NO_ERROR) { 539 msg->wait(); 540 } 541 return res; 542} 543 544bool SurfaceFlinger::threadLoop() { 545 waitForEvent(); 546 return true; 547} 548 549void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 550 mEventThread->onVSyncReceived(dpy, timestamp); 551} 552 553void SurfaceFlinger::eventControl(int event, int enabled) { 554 getHwComposer().eventControl(event, enabled); 555} 556 557void SurfaceFlinger::onMessageReceived(int32_t what) { 558 ATRACE_CALL(); 559 switch (what) { 560 case MessageQueue::INVALIDATE: 561 handleMessageTransaction(); 562 handleMessageInvalidate(); 563 signalRefresh(); 564 break; 565 case MessageQueue::REFRESH: 566 handleMessageRefresh(); 567 break; 568 } 569} 570 571void SurfaceFlinger::handleMessageTransaction() { 572 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 573 uint32_t transactionFlags = peekTransactionFlags(mask); 574 if (transactionFlags) { 575 handleTransaction(transactionFlags); 576 } 577} 578 579void SurfaceFlinger::handleMessageInvalidate() { 580 handlePageFlip(); 581} 582 583void SurfaceFlinger::handleMessageRefresh() { 584 handleRefresh(); 585 586 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 587 mVisibleRegionsDirty = false; 588 invalidateHwcGeometry(); 589 590 /* 591 * rebuild the visible layer list per screen 592 */ 593 594 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 595 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 596 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 597 Region opaqueRegion; 598 Region dirtyRegion; 599 computeVisibleRegions(currentLayers, 600 hw.getLayerStack(), dirtyRegion, opaqueRegion); 601 hw.dirtyRegion.orSelf(dirtyRegion); 602 603 Vector< sp<LayerBase> > layersSortedByZ; 604 const size_t count = currentLayers.size(); 605 for (size_t i=0 ; i<count ; i++) { 606 const Layer::State& s(currentLayers[i]->drawingState()); 607 if (s.layerStack == hw.getLayerStack()) { 608 if (!currentLayers[i]->visibleRegion.isEmpty()) { 609 layersSortedByZ.add(currentLayers[i]); 610 } 611 } 612 } 613 hw.setVisibleLayersSortedByZ(layersSortedByZ); 614 hw.undefinedRegion.set(hw.getBounds()); 615 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 616 } 617 } 618 619 HWComposer& hwc(getHwComposer()); 620 if (hwc.initCheck() == NO_ERROR) { 621 // build the h/w work list 622 const bool workListsDirty = mHwWorkListDirty; 623 mHwWorkListDirty = false; 624 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 625 const DisplayDevice& hw(mDisplays[dpy]); 626 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 627 const size_t count = currentLayers.size(); 628 629 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 630 631 HWComposer::LayerListIterator cur = hwc.begin(); 632 const HWComposer::LayerListIterator end = hwc.end(); 633 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 634 const sp<LayerBase>& layer(currentLayers[i]); 635 636 if (CC_UNLIKELY(workListsDirty)) { 637 layer->setGeometry(hw, *cur); 638 if (mDebugDisableHWC || mDebugRegion) { 639 cur->setSkip(true); 640 } 641 } 642 643 /* 644 * update the per-frame h/w composer data for each layer 645 * and build the transparent region of the FB 646 */ 647 layer->setPerFrameData(hw, *cur); 648 } 649 } 650 status_t err = hwc.prepare(); 651 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 652 } 653 654 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 655 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 656 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 657 658 // transform the dirty region into this screen's coordinate space 659 const Transform& planeTransform(hw.getTransform()); 660 Region dirtyRegion; 661 if (repaintEverything) { 662 dirtyRegion.set(hw.bounds()); 663 } else { 664 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 665 dirtyRegion.andSelf(hw.bounds()); 666 } 667 hw.dirtyRegion.clear(); 668 669 if (!dirtyRegion.isEmpty()) { 670 if (hw.canDraw()) { 671 // repaint the framebuffer (if needed) 672 handleRepaint(hw, dirtyRegion); 673 } 674 } 675 // inform the h/w that we're done compositing 676 hw.compositionComplete(); 677 } 678 679 postFramebuffer(); 680 681 682#if 1 683 // render to the external display if we have one 684 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 685 if (externalDisplaySurface != EGL_NO_SURFACE) { 686 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 687 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 688 externalDisplaySurface, externalDisplaySurface, 689 eglGetCurrentContext()); 690 691 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 692 693 if (success) { 694 // redraw the screen entirely... 695 glDisable(GL_TEXTURE_EXTERNAL_OES); 696 glDisable(GL_TEXTURE_2D); 697 glClearColor(0,0,0,1); 698 glClear(GL_COLOR_BUFFER_BIT); 699 glMatrixMode(GL_MODELVIEW); 700 glLoadIdentity(); 701 702 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 703 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 704 const size_t count = layers.size(); 705 for (size_t i=0 ; i<count ; ++i) { 706 const sp<LayerBase>& layer(layers[i]); 707 layer->draw(hw); 708 } 709 710 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 711 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 712 713 hw.compositionComplete(); 714 } 715 716 success = eglMakeCurrent(eglGetCurrentDisplay(), 717 cur, cur, eglGetCurrentContext()); 718 719 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 720 } 721#endif 722 723} 724 725void SurfaceFlinger::postFramebuffer() 726{ 727 ATRACE_CALL(); 728 729 const nsecs_t now = systemTime(); 730 mDebugInSwapBuffers = now; 731 732 HWComposer& hwc(getHwComposer()); 733 734 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 735 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 736 if (hwc.initCheck() == NO_ERROR) { 737 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 738 const size_t count = currentLayers.size(); 739 HWComposer::LayerListIterator cur = hwc.begin(); 740 const HWComposer::LayerListIterator end = hwc.end(); 741 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 742 const sp<LayerBase>& layer(currentLayers[i]); 743 layer->setAcquireFence(hw, *cur); 744 } 745 } 746 hw.flip(hw.swapRegion); 747 hw.swapRegion.clear(); 748 } 749 750 if (hwc.initCheck() == NO_ERROR) { 751 // FIXME: eventually commit() won't take arguments 752 hwc.commit(mEGLDisplay, getDefaultDisplayDevice().getEGLSurface()); 753 } 754 755 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 756 const DisplayDevice& hw(mDisplays[dpy]); 757 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 758 const size_t count = currentLayers.size(); 759 if (hwc.initCheck() == NO_ERROR) { 760 HWComposer::LayerListIterator cur = hwc.begin(); 761 const HWComposer::LayerListIterator end = hwc.end(); 762 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 763 currentLayers[i]->onLayerDisplayed(hw, &*cur); 764 } 765 } else { 766 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 767 for (size_t i = 0; i < count; i++) { 768 currentLayers[i]->onLayerDisplayed(hw, NULL); 769 } 770 } 771 772 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 773 } 774 775 mLastSwapBufferTime = systemTime() - now; 776 mDebugInSwapBuffers = 0; 777} 778 779void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 780{ 781 ATRACE_CALL(); 782 783 Mutex::Autolock _l(mStateLock); 784 const nsecs_t now = systemTime(); 785 mDebugInTransaction = now; 786 787 // Here we're guaranteed that some transaction flags are set 788 // so we can call handleTransactionLocked() unconditionally. 789 // We call getTransactionFlags(), which will also clear the flags, 790 // with mStateLock held to guarantee that mCurrentState won't change 791 // until the transaction is committed. 792 793 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 794 transactionFlags = getTransactionFlags(mask); 795 handleTransactionLocked(transactionFlags); 796 797 mLastTransactionTime = systemTime() - now; 798 mDebugInTransaction = 0; 799 invalidateHwcGeometry(); 800 // here the transaction has been committed 801} 802 803void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 804{ 805 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 806 const size_t count = currentLayers.size(); 807 808 /* 809 * Traversal of the children 810 * (perform the transaction for each of them if needed) 811 */ 812 813 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 814 if (layersNeedTransaction) { 815 for (size_t i=0 ; i<count ; i++) { 816 const sp<LayerBase>& layer = currentLayers[i]; 817 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 818 if (!trFlags) continue; 819 820 const uint32_t flags = layer->doTransaction(0); 821 if (flags & Layer::eVisibleRegion) 822 mVisibleRegionsDirty = true; 823 } 824 } 825 826 /* 827 * Perform our own transaction if needed 828 */ 829 830 if (transactionFlags & eTransactionNeeded) { 831 // here we take advantage of Vector's copy-on-write semantics to 832 // improve performance by skipping the transaction entirely when 833 // know that the lists are identical 834 const KeyedVector<int32_t, DisplayDeviceState>& curr(mCurrentState.displays); 835 const KeyedVector<int32_t, DisplayDeviceState>& draw(mDrawingState.displays); 836 if (!curr.isIdenticalTo(draw)) { 837 mVisibleRegionsDirty = true; 838 const size_t cc = curr.size(); 839 const size_t dc = draw.size(); 840 841 // find the displays that were removed 842 // (ie: in drawing state but not in current state) 843 // also handle displays that changed 844 // (ie: displays that are in both lists) 845 for (size_t i=0 ; i<dc ; i++) { 846 if (curr.indexOfKey(draw[i].id) < 0) { 847 // in drawing state but not in current state 848 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 849 mDisplays.editValueFor(draw[i].id).terminate(); 850 mDisplays.removeItem(draw[i].id); 851 } else { 852 ALOGW("trying to remove the main display"); 853 } 854 } else { 855 // this display is in both lists. see if something changed. 856 const DisplayDeviceState& state(curr[i]); 857 if (state.layerStack != draw[i].layerStack) { 858 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 859 //disp.setLayerStack(state.layerStack); 860 } 861 if (curr[i].orientation != draw[i].orientation) { 862 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 863 disp.setOrientation(state.orientation); 864 } 865 } 866 } 867 868 // find displays that were added 869 // (ie: in current state but not in drawing state) 870 for (size_t i=0 ; i<cc ; i++) { 871 if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) { 872 // FIXME: we need to pass the surface here 873 DisplayDevice disp(this, curr[i].id, 0, mEGLConfig); 874 mDisplays.add(curr[i].id, disp); 875 } 876 } 877 } 878 879 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 880 // layers have been added 881 mVisibleRegionsDirty = true; 882 } 883 884 // some layers might have been removed, so 885 // we need to update the regions they're exposing. 886 if (mLayersRemoved) { 887 mLayersRemoved = false; 888 mVisibleRegionsDirty = true; 889 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 890 const size_t count = previousLayers.size(); 891 for (size_t i=0 ; i<count ; i++) { 892 const sp<LayerBase>& layer(previousLayers[i]); 893 if (currentLayers.indexOf(layer) < 0) { 894 // this layer is not visible anymore 895 // TODO: we could traverse the tree from front to back and 896 // compute the actual visible region 897 // TODO: we could cache the transformed region 898 Layer::State front(layer->drawingState()); 899 Region visibleReg = front.transform.transform( 900 Region(Rect(front.active.w, front.active.h))); 901 invalidateLayerStack(front.layerStack, visibleReg); 902 } 903 } 904 } 905 } 906 907 commitTransaction(); 908} 909 910void SurfaceFlinger::commitTransaction() 911{ 912 if (!mLayersPendingRemoval.isEmpty()) { 913 // Notify removed layers now that they can't be drawn from 914 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 915 mLayersPendingRemoval[i]->onRemoved(); 916 } 917 mLayersPendingRemoval.clear(); 918 } 919 920 mDrawingState = mCurrentState; 921 mTransationPending = false; 922 mTransactionCV.broadcast(); 923} 924 925void SurfaceFlinger::computeVisibleRegions( 926 const LayerVector& currentLayers, uint32_t layerStack, 927 Region& outDirtyRegion, Region& outOpaqueRegion) 928{ 929 ATRACE_CALL(); 930 931 Region aboveOpaqueLayers; 932 Region aboveCoveredLayers; 933 Region dirty; 934 935 outDirtyRegion.clear(); 936 937 size_t i = currentLayers.size(); 938 while (i--) { 939 const sp<LayerBase>& layer = currentLayers[i]; 940 941 // start with the whole surface at its current location 942 const Layer::State& s(layer->drawingState()); 943 944 // only consider the layers on the given later stack 945 if (s.layerStack != layerStack) 946 continue; 947 948 /* 949 * opaqueRegion: area of a surface that is fully opaque. 950 */ 951 Region opaqueRegion; 952 953 /* 954 * visibleRegion: area of a surface that is visible on screen 955 * and not fully transparent. This is essentially the layer's 956 * footprint minus the opaque regions above it. 957 * Areas covered by a translucent surface are considered visible. 958 */ 959 Region visibleRegion; 960 961 /* 962 * coveredRegion: area of a surface that is covered by all 963 * visible regions above it (which includes the translucent areas). 964 */ 965 Region coveredRegion; 966 967 968 // handle hidden surfaces by setting the visible region to empty 969 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 970 const bool translucent = !layer->isOpaque(); 971 Rect bounds(layer->computeBounds()); 972 visibleRegion.set(bounds); 973 if (!visibleRegion.isEmpty()) { 974 // Remove the transparent area from the visible region 975 if (translucent) { 976 Region transparentRegionScreen; 977 const Transform tr(s.transform); 978 if (tr.transformed()) { 979 if (tr.preserveRects()) { 980 // transform the transparent region 981 transparentRegionScreen = tr.transform(s.transparentRegion); 982 } else { 983 // transformation too complex, can't do the 984 // transparent region optimization. 985 transparentRegionScreen.clear(); 986 } 987 } else { 988 transparentRegionScreen = s.transparentRegion; 989 } 990 visibleRegion.subtractSelf(transparentRegionScreen); 991 } 992 993 // compute the opaque region 994 const int32_t layerOrientation = s.transform.getOrientation(); 995 if (s.alpha==255 && !translucent && 996 ((layerOrientation & Transform::ROT_INVALID) == false)) { 997 // the opaque region is the layer's footprint 998 opaqueRegion = visibleRegion; 999 } 1000 } 1001 } 1002 1003 // Clip the covered region to the visible region 1004 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1005 1006 // Update aboveCoveredLayers for next (lower) layer 1007 aboveCoveredLayers.orSelf(visibleRegion); 1008 1009 // subtract the opaque region covered by the layers above us 1010 visibleRegion.subtractSelf(aboveOpaqueLayers); 1011 1012 // compute this layer's dirty region 1013 if (layer->contentDirty) { 1014 // we need to invalidate the whole region 1015 dirty = visibleRegion; 1016 // as well, as the old visible region 1017 dirty.orSelf(layer->visibleRegion); 1018 layer->contentDirty = false; 1019 } else { 1020 /* compute the exposed region: 1021 * the exposed region consists of two components: 1022 * 1) what's VISIBLE now and was COVERED before 1023 * 2) what's EXPOSED now less what was EXPOSED before 1024 * 1025 * note that (1) is conservative, we start with the whole 1026 * visible region but only keep what used to be covered by 1027 * something -- which mean it may have been exposed. 1028 * 1029 * (2) handles areas that were not covered by anything but got 1030 * exposed because of a resize. 1031 */ 1032 const Region newExposed = visibleRegion - coveredRegion; 1033 const Region oldVisibleRegion = layer->visibleRegion; 1034 const Region oldCoveredRegion = layer->coveredRegion; 1035 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1036 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1037 } 1038 dirty.subtractSelf(aboveOpaqueLayers); 1039 1040 // accumulate to the screen dirty region 1041 outDirtyRegion.orSelf(dirty); 1042 1043 // Update aboveOpaqueLayers for next (lower) layer 1044 aboveOpaqueLayers.orSelf(opaqueRegion); 1045 1046 // Store the visible region is screen space 1047 layer->setVisibleRegion(visibleRegion); 1048 layer->setCoveredRegion(coveredRegion); 1049 } 1050 1051 outOpaqueRegion = aboveOpaqueLayers; 1052} 1053 1054void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1055 const Region& dirty) { 1056 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1057 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 1058 if (hw.getLayerStack() == layerStack) { 1059 hw.dirtyRegion.orSelf(dirty); 1060 } 1061 } 1062} 1063 1064void SurfaceFlinger::handlePageFlip() 1065{ 1066 ATRACE_CALL(); 1067 Region dirtyRegion; 1068 1069 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1070 1071 bool visibleRegions = false; 1072 const size_t count = currentLayers.size(); 1073 sp<LayerBase> const* layers = currentLayers.array(); 1074 for (size_t i=0 ; i<count ; i++) { 1075 const sp<LayerBase>& layer(layers[i]); 1076 const Region dirty(layer->latchBuffer(visibleRegions)); 1077 Layer::State s(layer->drawingState()); 1078 invalidateLayerStack(s.layerStack, dirty); 1079 } 1080 1081 mVisibleRegionsDirty |= visibleRegions; 1082} 1083 1084void SurfaceFlinger::invalidateHwcGeometry() 1085{ 1086 mHwWorkListDirty = true; 1087} 1088 1089void SurfaceFlinger::handleRefresh() 1090{ 1091 bool needInvalidate = false; 1092 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1093 const size_t count = currentLayers.size(); 1094 for (size_t i=0 ; i<count ; i++) { 1095 const sp<LayerBase>& layer(currentLayers[i]); 1096 if (layer->onPreComposition()) { 1097 needInvalidate = true; 1098 } 1099 } 1100 if (needInvalidate) { 1101 signalLayerUpdate(); 1102 } 1103} 1104 1105void SurfaceFlinger::handleRepaint(const DisplayDevice& hw, 1106 const Region& inDirtyRegion) 1107{ 1108 ATRACE_CALL(); 1109 1110 Region dirtyRegion(inDirtyRegion); 1111 1112 // compute the invalid region 1113 hw.swapRegion.orSelf(dirtyRegion); 1114 1115 if (CC_UNLIKELY(mDebugRegion)) { 1116 debugFlashRegions(hw, dirtyRegion); 1117 } 1118 1119 uint32_t flags = hw.getFlags(); 1120 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1121 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1122 // takes a rectangle, we must make sure to update that whole 1123 // rectangle in that case 1124 dirtyRegion.set(hw.swapRegion.bounds()); 1125 } else { 1126 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1127 // We need to redraw the rectangle that will be updated 1128 // (pushed to the framebuffer). 1129 // This is needed because PARTIAL_UPDATES only takes one 1130 // rectangle instead of a region (see DisplayDevice::flip()) 1131 dirtyRegion.set(hw.swapRegion.bounds()); 1132 } else { 1133 // we need to redraw everything (the whole screen) 1134 dirtyRegion.set(hw.bounds()); 1135 hw.swapRegion = dirtyRegion; 1136 } 1137 } 1138 1139 composeSurfaces(hw, dirtyRegion); 1140 1141 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1142 const size_t count = currentLayers.size(); 1143 for (size_t i=0 ; i<count ; i++) { 1144 currentLayers[i]->onPostComposition(); 1145 } 1146 1147 // update the swap region and clear the dirty region 1148 hw.swapRegion.orSelf(dirtyRegion); 1149} 1150 1151void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirty) 1152{ 1153 HWComposer& hwc(getHwComposer()); 1154 HWComposer::LayerListIterator cur = hwc.begin(); 1155 const HWComposer::LayerListIterator end = hwc.end(); 1156 1157 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1158 if (cur==end || fbLayerCount) { 1159 1160 DisplayDevice::makeCurrent(hw, mEGLContext); 1161 1162 // set the frame buffer 1163 glMatrixMode(GL_MODELVIEW); 1164 glLoadIdentity(); 1165 1166 // Never touch the framebuffer if we don't have any framebuffer layers 1167 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1168 // when using overlays, we assume a fully transparent framebuffer 1169 // NOTE: we could reduce how much we need to clear, for instance 1170 // remove where there are opaque FB layers. however, on some 1171 // GPUs doing a "clean slate" glClear might be more efficient. 1172 // We'll revisit later if needed. 1173 glClearColor(0, 0, 0, 0); 1174 glClear(GL_COLOR_BUFFER_BIT); 1175 } else { 1176 const Region region(hw.undefinedRegion.intersect(dirty)); 1177 // screen is already cleared here 1178 if (!region.isEmpty()) { 1179 // can happen with SurfaceView 1180 drawWormhole(region); 1181 } 1182 } 1183 1184 /* 1185 * and then, render the layers targeted at the framebuffer 1186 */ 1187 1188 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1189 const size_t count = layers.size(); 1190 const Transform& tr = hw.getTransform(); 1191 for (size_t i=0 ; i<count ; ++i) { 1192 const sp<LayerBase>& layer(layers[i]); 1193 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1194 if (!clip.isEmpty()) { 1195 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1196 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1197 && layer->isOpaque()) { 1198 // never clear the very first layer since we're 1199 // guaranteed the FB is already cleared 1200 layer->clearWithOpenGL(hw, clip); 1201 } 1202 ++cur; 1203 continue; 1204 } 1205 // render the layer 1206 layer->draw(hw, clip); 1207 } 1208 if (cur != end) { 1209 ++cur; 1210 } 1211 } 1212 } 1213} 1214 1215void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw, 1216 const Region& dirtyRegion) 1217{ 1218 const uint32_t flags = hw.getFlags(); 1219 const int32_t height = hw.getHeight(); 1220 if (hw.swapRegion.isEmpty()) { 1221 return; 1222 } 1223 1224 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1225 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1226 dirtyRegion.bounds() : hw.bounds()); 1227 composeSurfaces(hw, repaint); 1228 } 1229 1230 glDisable(GL_TEXTURE_EXTERNAL_OES); 1231 glDisable(GL_TEXTURE_2D); 1232 glDisable(GL_BLEND); 1233 1234 static int toggle = 0; 1235 toggle = 1 - toggle; 1236 if (toggle) { 1237 glColor4f(1, 0, 1, 1); 1238 } else { 1239 glColor4f(1, 1, 0, 1); 1240 } 1241 1242 Region::const_iterator it = dirtyRegion.begin(); 1243 Region::const_iterator const end = dirtyRegion.end(); 1244 while (it != end) { 1245 const Rect& r = *it++; 1246 GLfloat vertices[][2] = { 1247 { r.left, height - r.top }, 1248 { r.left, height - r.bottom }, 1249 { r.right, height - r.bottom }, 1250 { r.right, height - r.top } 1251 }; 1252 glVertexPointer(2, GL_FLOAT, 0, vertices); 1253 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1254 } 1255 1256 hw.flip(hw.swapRegion); 1257 1258 if (mDebugRegion > 1) 1259 usleep(mDebugRegion * 1000); 1260} 1261 1262void SurfaceFlinger::drawWormhole(const Region& region) const 1263{ 1264 glDisable(GL_TEXTURE_EXTERNAL_OES); 1265 glDisable(GL_TEXTURE_2D); 1266 glDisable(GL_BLEND); 1267 glColor4f(0,0,0,0); 1268 1269 GLfloat vertices[4][2]; 1270 glVertexPointer(2, GL_FLOAT, 0, vertices); 1271 Region::const_iterator it = region.begin(); 1272 Region::const_iterator const end = region.end(); 1273 while (it != end) { 1274 const Rect& r = *it++; 1275 vertices[0][0] = r.left; 1276 vertices[0][1] = r.top; 1277 vertices[1][0] = r.right; 1278 vertices[1][1] = r.top; 1279 vertices[2][0] = r.right; 1280 vertices[2][1] = r.bottom; 1281 vertices[3][0] = r.left; 1282 vertices[3][1] = r.bottom; 1283 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1284 } 1285} 1286 1287ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1288 const sp<LayerBaseClient>& lbc) 1289{ 1290 // attach this layer to the client 1291 size_t name = client->attachLayer(lbc); 1292 1293 // add this layer to the current state list 1294 Mutex::Autolock _l(mStateLock); 1295 mCurrentState.layersSortedByZ.add(lbc); 1296 1297 return ssize_t(name); 1298} 1299 1300status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1301{ 1302 Mutex::Autolock _l(mStateLock); 1303 status_t err = purgatorizeLayer_l(layer); 1304 if (err == NO_ERROR) 1305 setTransactionFlags(eTransactionNeeded); 1306 return err; 1307} 1308 1309status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1310{ 1311 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1312 if (index >= 0) { 1313 mLayersRemoved = true; 1314 return NO_ERROR; 1315 } 1316 return status_t(index); 1317} 1318 1319status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1320{ 1321 // First add the layer to the purgatory list, which makes sure it won't 1322 // go away, then remove it from the main list (through a transaction). 1323 ssize_t err = removeLayer_l(layerBase); 1324 if (err >= 0) { 1325 mLayerPurgatory.add(layerBase); 1326 } 1327 1328 mLayersPendingRemoval.push(layerBase); 1329 1330 // it's possible that we don't find a layer, because it might 1331 // have been destroyed already -- this is not technically an error 1332 // from the user because there is a race between Client::destroySurface(), 1333 // ~Client() and ~ISurface(). 1334 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1335} 1336 1337uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1338{ 1339 return android_atomic_release_load(&mTransactionFlags); 1340} 1341 1342uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1343{ 1344 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1345} 1346 1347uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1348{ 1349 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1350 if ((old & flags)==0) { // wake the server up 1351 signalTransaction(); 1352 } 1353 return old; 1354} 1355 1356 1357void SurfaceFlinger::setTransactionState( 1358 const Vector<ComposerState>& state, 1359 const Vector<DisplayState>& displays, 1360 uint32_t flags) 1361{ 1362 Mutex::Autolock _l(mStateLock); 1363 1364 int orientation = eOrientationUnchanged; 1365 if (displays.size()) { 1366 // TODO: handle all displays 1367 orientation = displays[0].orientation; 1368 } 1369 1370 uint32_t transactionFlags = 0; 1371 // FIXME: don't hardcode display id here 1372 if (mCurrentState.displays.valueFor(0).orientation != orientation) { 1373 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1374 mCurrentState.displays.editValueFor(0).orientation = orientation; 1375 transactionFlags |= eTransactionNeeded; 1376 } else if (orientation != eOrientationUnchanged) { 1377 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1378 orientation); 1379 } 1380 } 1381 1382 const size_t count = state.size(); 1383 for (size_t i=0 ; i<count ; i++) { 1384 const ComposerState& s(state[i]); 1385 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1386 transactionFlags |= setClientStateLocked(client, s.state); 1387 } 1388 1389 if (transactionFlags) { 1390 // this triggers the transaction 1391 setTransactionFlags(transactionFlags); 1392 1393 // if this is a synchronous transaction, wait for it to take effect 1394 // before returning. 1395 if (flags & eSynchronous) { 1396 mTransationPending = true; 1397 } 1398 while (mTransationPending) { 1399 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1400 if (CC_UNLIKELY(err != NO_ERROR)) { 1401 // just in case something goes wrong in SF, return to the 1402 // called after a few seconds. 1403 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1404 mTransationPending = false; 1405 break; 1406 } 1407 } 1408 } 1409} 1410 1411sp<ISurface> SurfaceFlinger::createLayer( 1412 ISurfaceComposerClient::surface_data_t* params, 1413 const String8& name, 1414 const sp<Client>& client, 1415 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1416 uint32_t flags) 1417{ 1418 sp<LayerBaseClient> layer; 1419 sp<ISurface> surfaceHandle; 1420 1421 if (int32_t(w|h) < 0) { 1422 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1423 int(w), int(h)); 1424 return surfaceHandle; 1425 } 1426 1427 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1428 switch (flags & eFXSurfaceMask) { 1429 case eFXSurfaceNormal: 1430 layer = createNormalLayer(client, d, w, h, flags, format); 1431 break; 1432 case eFXSurfaceBlur: 1433 // for now we treat Blur as Dim, until we can implement it 1434 // efficiently. 1435 case eFXSurfaceDim: 1436 layer = createDimLayer(client, d, w, h, flags); 1437 break; 1438 case eFXSurfaceScreenshot: 1439 layer = createScreenshotLayer(client, d, w, h, flags); 1440 break; 1441 } 1442 1443 if (layer != 0) { 1444 layer->initStates(w, h, flags); 1445 layer->setName(name); 1446 ssize_t token = addClientLayer(client, layer); 1447 surfaceHandle = layer->getSurface(); 1448 if (surfaceHandle != 0) { 1449 params->token = token; 1450 params->identity = layer->getIdentity(); 1451 } 1452 setTransactionFlags(eTransactionNeeded); 1453 } 1454 1455 return surfaceHandle; 1456} 1457 1458sp<Layer> SurfaceFlinger::createNormalLayer( 1459 const sp<Client>& client, DisplayID display, 1460 uint32_t w, uint32_t h, uint32_t flags, 1461 PixelFormat& format) 1462{ 1463 // initialize the surfaces 1464 switch (format) { 1465 case PIXEL_FORMAT_TRANSPARENT: 1466 case PIXEL_FORMAT_TRANSLUCENT: 1467 format = PIXEL_FORMAT_RGBA_8888; 1468 break; 1469 case PIXEL_FORMAT_OPAQUE: 1470#ifdef NO_RGBX_8888 1471 format = PIXEL_FORMAT_RGB_565; 1472#else 1473 format = PIXEL_FORMAT_RGBX_8888; 1474#endif 1475 break; 1476 } 1477 1478#ifdef NO_RGBX_8888 1479 if (format == PIXEL_FORMAT_RGBX_8888) 1480 format = PIXEL_FORMAT_RGBA_8888; 1481#endif 1482 1483 sp<Layer> layer = new Layer(this, display, client); 1484 status_t err = layer->setBuffers(w, h, format, flags); 1485 if (CC_LIKELY(err != NO_ERROR)) { 1486 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1487 layer.clear(); 1488 } 1489 return layer; 1490} 1491 1492sp<LayerDim> SurfaceFlinger::createDimLayer( 1493 const sp<Client>& client, DisplayID display, 1494 uint32_t w, uint32_t h, uint32_t flags) 1495{ 1496 sp<LayerDim> layer = new LayerDim(this, display, client); 1497 return layer; 1498} 1499 1500sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1501 const sp<Client>& client, DisplayID display, 1502 uint32_t w, uint32_t h, uint32_t flags) 1503{ 1504 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1505 return layer; 1506} 1507 1508status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1509{ 1510 /* 1511 * called by the window manager, when a surface should be marked for 1512 * destruction. 1513 * 1514 * The surface is removed from the current and drawing lists, but placed 1515 * in the purgatory queue, so it's not destroyed right-away (we need 1516 * to wait for all client's references to go away first). 1517 */ 1518 1519 status_t err = NAME_NOT_FOUND; 1520 Mutex::Autolock _l(mStateLock); 1521 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1522 1523 if (layer != 0) { 1524 err = purgatorizeLayer_l(layer); 1525 if (err == NO_ERROR) { 1526 setTransactionFlags(eTransactionNeeded); 1527 } 1528 } 1529 return err; 1530} 1531 1532status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1533{ 1534 // called by ~ISurface() when all references are gone 1535 status_t err = NO_ERROR; 1536 sp<LayerBaseClient> l(layer.promote()); 1537 if (l != NULL) { 1538 Mutex::Autolock _l(mStateLock); 1539 err = removeLayer_l(l); 1540 if (err == NAME_NOT_FOUND) { 1541 // The surface wasn't in the current list, which means it was 1542 // removed already, which means it is in the purgatory, 1543 // and need to be removed from there. 1544 ssize_t idx = mLayerPurgatory.remove(l); 1545 ALOGE_IF(idx < 0, 1546 "layer=%p is not in the purgatory list", l.get()); 1547 } 1548 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1549 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1550 } 1551 return err; 1552} 1553 1554uint32_t SurfaceFlinger::setClientStateLocked( 1555 const sp<Client>& client, 1556 const layer_state_t& s) 1557{ 1558 uint32_t flags = 0; 1559 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1560 if (layer != 0) { 1561 const uint32_t what = s.what; 1562 if (what & ePositionChanged) { 1563 if (layer->setPosition(s.x, s.y)) 1564 flags |= eTraversalNeeded; 1565 } 1566 if (what & eLayerChanged) { 1567 // NOTE: index needs to be calculated before we update the state 1568 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1569 if (layer->setLayer(s.z)) { 1570 mCurrentState.layersSortedByZ.removeAt(idx); 1571 mCurrentState.layersSortedByZ.add(layer); 1572 // we need traversal (state changed) 1573 // AND transaction (list changed) 1574 flags |= eTransactionNeeded|eTraversalNeeded; 1575 } 1576 } 1577 if (what & eSizeChanged) { 1578 if (layer->setSize(s.w, s.h)) { 1579 flags |= eTraversalNeeded; 1580 } 1581 } 1582 if (what & eAlphaChanged) { 1583 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1584 flags |= eTraversalNeeded; 1585 } 1586 if (what & eMatrixChanged) { 1587 if (layer->setMatrix(s.matrix)) 1588 flags |= eTraversalNeeded; 1589 } 1590 if (what & eTransparentRegionChanged) { 1591 if (layer->setTransparentRegionHint(s.transparentRegion)) 1592 flags |= eTraversalNeeded; 1593 } 1594 if (what & eVisibilityChanged) { 1595 if (layer->setFlags(s.flags, s.mask)) 1596 flags |= eTraversalNeeded; 1597 } 1598 if (what & eCropChanged) { 1599 if (layer->setCrop(s.crop)) 1600 flags |= eTraversalNeeded; 1601 } 1602 if (what & eLayerStackChanged) { 1603 // NOTE: index needs to be calculated before we update the state 1604 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1605 if (layer->setLayerStack(s.layerStack)) { 1606 mCurrentState.layersSortedByZ.removeAt(idx); 1607 mCurrentState.layersSortedByZ.add(layer); 1608 // we need traversal (state changed) 1609 // AND transaction (list changed) 1610 flags |= eTransactionNeeded|eTraversalNeeded; 1611 } 1612 } 1613 } 1614 return flags; 1615} 1616 1617// --------------------------------------------------------------------------- 1618 1619void SurfaceFlinger::onScreenAcquired() { 1620 ALOGD("Screen about to return, flinger = %p", this); 1621 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1622 getHwComposer().acquire(); 1623 hw.acquireScreen(); 1624 mEventThread->onScreenAcquired(); 1625} 1626 1627void SurfaceFlinger::onScreenReleased() { 1628 ALOGD("About to give-up screen, flinger = %p", this); 1629 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1630 if (hw.isScreenAcquired()) { 1631 mEventThread->onScreenReleased(); 1632 hw.releaseScreen(); 1633 getHwComposer().release(); 1634 // from this point on, SF will stop drawing 1635 } 1636} 1637 1638void SurfaceFlinger::unblank() { 1639 class MessageScreenAcquired : public MessageBase { 1640 SurfaceFlinger* flinger; 1641 public: 1642 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1643 virtual bool handler() { 1644 flinger->onScreenAcquired(); 1645 return true; 1646 } 1647 }; 1648 sp<MessageBase> msg = new MessageScreenAcquired(this); 1649 postMessageSync(msg); 1650} 1651 1652void SurfaceFlinger::blank() { 1653 class MessageScreenReleased : public MessageBase { 1654 SurfaceFlinger* flinger; 1655 public: 1656 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1657 virtual bool handler() { 1658 flinger->onScreenReleased(); 1659 return true; 1660 } 1661 }; 1662 sp<MessageBase> msg = new MessageScreenReleased(this); 1663 postMessageSync(msg); 1664} 1665 1666// --------------------------------------------------------------------------- 1667 1668status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1669{ 1670 const size_t SIZE = 4096; 1671 char buffer[SIZE]; 1672 String8 result; 1673 1674 if (!PermissionCache::checkCallingPermission(sDump)) { 1675 snprintf(buffer, SIZE, "Permission Denial: " 1676 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1677 IPCThreadState::self()->getCallingPid(), 1678 IPCThreadState::self()->getCallingUid()); 1679 result.append(buffer); 1680 } else { 1681 // Try to get the main lock, but don't insist if we can't 1682 // (this would indicate SF is stuck, but we want to be able to 1683 // print something in dumpsys). 1684 int retry = 3; 1685 while (mStateLock.tryLock()<0 && --retry>=0) { 1686 usleep(1000000); 1687 } 1688 const bool locked(retry >= 0); 1689 if (!locked) { 1690 snprintf(buffer, SIZE, 1691 "SurfaceFlinger appears to be unresponsive, " 1692 "dumping anyways (no locks held)\n"); 1693 result.append(buffer); 1694 } 1695 1696 bool dumpAll = true; 1697 size_t index = 0; 1698 size_t numArgs = args.size(); 1699 if (numArgs) { 1700 if ((index < numArgs) && 1701 (args[index] == String16("--list"))) { 1702 index++; 1703 listLayersLocked(args, index, result, buffer, SIZE); 1704 dumpAll = false; 1705 } 1706 1707 if ((index < numArgs) && 1708 (args[index] == String16("--latency"))) { 1709 index++; 1710 dumpStatsLocked(args, index, result, buffer, SIZE); 1711 dumpAll = false; 1712 } 1713 1714 if ((index < numArgs) && 1715 (args[index] == String16("--latency-clear"))) { 1716 index++; 1717 clearStatsLocked(args, index, result, buffer, SIZE); 1718 dumpAll = false; 1719 } 1720 } 1721 1722 if (dumpAll) { 1723 dumpAllLocked(result, buffer, SIZE); 1724 } 1725 1726 if (locked) { 1727 mStateLock.unlock(); 1728 } 1729 } 1730 write(fd, result.string(), result.size()); 1731 return NO_ERROR; 1732} 1733 1734void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1735 String8& result, char* buffer, size_t SIZE) const 1736{ 1737 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1738 const size_t count = currentLayers.size(); 1739 for (size_t i=0 ; i<count ; i++) { 1740 const sp<LayerBase>& layer(currentLayers[i]); 1741 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1742 result.append(buffer); 1743 } 1744} 1745 1746void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1747 String8& result, char* buffer, size_t SIZE) const 1748{ 1749 String8 name; 1750 if (index < args.size()) { 1751 name = String8(args[index]); 1752 index++; 1753 } 1754 1755 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1756 const size_t count = currentLayers.size(); 1757 for (size_t i=0 ; i<count ; i++) { 1758 const sp<LayerBase>& layer(currentLayers[i]); 1759 if (name.isEmpty()) { 1760 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1761 result.append(buffer); 1762 } 1763 if (name.isEmpty() || (name == layer->getName())) { 1764 layer->dumpStats(result, buffer, SIZE); 1765 } 1766 } 1767} 1768 1769void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1770 String8& result, char* buffer, size_t SIZE) const 1771{ 1772 String8 name; 1773 if (index < args.size()) { 1774 name = String8(args[index]); 1775 index++; 1776 } 1777 1778 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1779 const size_t count = currentLayers.size(); 1780 for (size_t i=0 ; i<count ; i++) { 1781 const sp<LayerBase>& layer(currentLayers[i]); 1782 if (name.isEmpty() || (name == layer->getName())) { 1783 layer->clearStats(); 1784 } 1785 } 1786} 1787 1788void SurfaceFlinger::dumpAllLocked( 1789 String8& result, char* buffer, size_t SIZE) const 1790{ 1791 // figure out if we're stuck somewhere 1792 const nsecs_t now = systemTime(); 1793 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1794 const nsecs_t inTransaction(mDebugInTransaction); 1795 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1796 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1797 1798 /* 1799 * Dump the visible layer list 1800 */ 1801 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1802 const size_t count = currentLayers.size(); 1803 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1804 result.append(buffer); 1805 for (size_t i=0 ; i<count ; i++) { 1806 const sp<LayerBase>& layer(currentLayers[i]); 1807 layer->dump(result, buffer, SIZE); 1808 } 1809 1810 /* 1811 * Dump the layers in the purgatory 1812 */ 1813 1814 const size_t purgatorySize = mLayerPurgatory.size(); 1815 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1816 result.append(buffer); 1817 for (size_t i=0 ; i<purgatorySize ; i++) { 1818 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1819 layer->shortDump(result, buffer, SIZE); 1820 } 1821 1822 /* 1823 * Dump SurfaceFlinger global state 1824 */ 1825 1826 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1827 result.append(buffer); 1828 1829 HWComposer& hwc(getHwComposer()); 1830 const DisplayDevice& hw(getDefaultDisplayDevice()); 1831 const GLExtensions& extensions(GLExtensions::getInstance()); 1832 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1833 extensions.getVendor(), 1834 extensions.getRenderer(), 1835 extensions.getVersion()); 1836 result.append(buffer); 1837 1838 snprintf(buffer, SIZE, "EGL : %s\n", 1839 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1840 result.append(buffer); 1841 1842 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1843 result.append(buffer); 1844 1845 hw.undefinedRegion.dump(result, "undefinedRegion"); 1846 snprintf(buffer, SIZE, 1847 " orientation=%d, canDraw=%d\n", 1848 hw.getOrientation(), hw.canDraw()); 1849 result.append(buffer); 1850 snprintf(buffer, SIZE, 1851 " last eglSwapBuffers() time: %f us\n" 1852 " last transaction time : %f us\n" 1853 " transaction-flags : %08x\n" 1854 " refresh-rate : %f fps\n" 1855 " x-dpi : %f\n" 1856 " y-dpi : %f\n" 1857 " density : %f\n", 1858 mLastSwapBufferTime/1000.0, 1859 mLastTransactionTime/1000.0, 1860 mTransactionFlags, 1861 1e9 / hwc.getRefreshPeriod(), 1862 hw.getDpiX(), 1863 hw.getDpiY(), 1864 hw.getDensity()); 1865 result.append(buffer); 1866 1867 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1868 inSwapBuffersDuration/1000.0); 1869 result.append(buffer); 1870 1871 snprintf(buffer, SIZE, " transaction time: %f us\n", 1872 inTransactionDuration/1000.0); 1873 result.append(buffer); 1874 1875 /* 1876 * VSYNC state 1877 */ 1878 mEventThread->dump(result, buffer, SIZE); 1879 1880 /* 1881 * Dump HWComposer state 1882 */ 1883 snprintf(buffer, SIZE, "h/w composer state:\n"); 1884 result.append(buffer); 1885 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1886 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1887 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1888 result.append(buffer); 1889 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1890 1891 /* 1892 * Dump gralloc state 1893 */ 1894 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1895 alloc.dump(result); 1896 hw.dump(result); 1897} 1898 1899status_t SurfaceFlinger::onTransact( 1900 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1901{ 1902 switch (code) { 1903 case CREATE_CONNECTION: 1904 case SET_TRANSACTION_STATE: 1905 case SET_ORIENTATION: 1906 case BOOT_FINISHED: 1907 case BLANK: 1908 case UNBLANK: 1909 { 1910 // codes that require permission check 1911 IPCThreadState* ipc = IPCThreadState::self(); 1912 const int pid = ipc->getCallingPid(); 1913 const int uid = ipc->getCallingUid(); 1914 if ((uid != AID_GRAPHICS) && 1915 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1916 ALOGE("Permission Denial: " 1917 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1918 return PERMISSION_DENIED; 1919 } 1920 break; 1921 } 1922 case CAPTURE_SCREEN: 1923 { 1924 // codes that require permission check 1925 IPCThreadState* ipc = IPCThreadState::self(); 1926 const int pid = ipc->getCallingPid(); 1927 const int uid = ipc->getCallingUid(); 1928 if ((uid != AID_GRAPHICS) && 1929 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1930 ALOGE("Permission Denial: " 1931 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1932 return PERMISSION_DENIED; 1933 } 1934 break; 1935 } 1936 } 1937 1938 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1939 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1940 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1941 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1942 IPCThreadState* ipc = IPCThreadState::self(); 1943 const int pid = ipc->getCallingPid(); 1944 const int uid = ipc->getCallingUid(); 1945 ALOGE("Permission Denial: " 1946 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1947 return PERMISSION_DENIED; 1948 } 1949 int n; 1950 switch (code) { 1951 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1952 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1953 return NO_ERROR; 1954 case 1002: // SHOW_UPDATES 1955 n = data.readInt32(); 1956 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1957 invalidateHwcGeometry(); 1958 repaintEverything(); 1959 return NO_ERROR; 1960 case 1004:{ // repaint everything 1961 repaintEverything(); 1962 return NO_ERROR; 1963 } 1964 case 1005:{ // force transaction 1965 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1966 return NO_ERROR; 1967 } 1968 case 1006:{ // send empty update 1969 signalRefresh(); 1970 return NO_ERROR; 1971 } 1972 case 1008: // toggle use of hw composer 1973 n = data.readInt32(); 1974 mDebugDisableHWC = n ? 1 : 0; 1975 invalidateHwcGeometry(); 1976 repaintEverything(); 1977 return NO_ERROR; 1978 case 1009: // toggle use of transform hint 1979 n = data.readInt32(); 1980 mDebugDisableTransformHint = n ? 1 : 0; 1981 invalidateHwcGeometry(); 1982 repaintEverything(); 1983 return NO_ERROR; 1984 case 1010: // interrogate. 1985 reply->writeInt32(0); 1986 reply->writeInt32(0); 1987 reply->writeInt32(mDebugRegion); 1988 reply->writeInt32(0); 1989 reply->writeInt32(mDebugDisableHWC); 1990 return NO_ERROR; 1991 case 1013: { 1992 Mutex::Autolock _l(mStateLock); 1993 const DisplayDevice& hw(getDefaultDisplayDevice()); 1994 reply->writeInt32(hw.getPageFlipCount()); 1995 } 1996 return NO_ERROR; 1997 } 1998 } 1999 return err; 2000} 2001 2002void SurfaceFlinger::repaintEverything() { 2003 android_atomic_or(1, &mRepaintEverything); 2004 signalTransaction(); 2005} 2006 2007// --------------------------------------------------------------------------- 2008 2009status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2010 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2011{ 2012 Mutex::Autolock _l(mStateLock); 2013 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2014} 2015 2016status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2017 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2018{ 2019 ATRACE_CALL(); 2020 2021 if (!GLExtensions::getInstance().haveFramebufferObject()) 2022 return INVALID_OPERATION; 2023 2024 // get screen geometry 2025 const DisplayDevice& hw(getDisplayDevice(dpy)); 2026 const uint32_t hw_w = hw.getWidth(); 2027 const uint32_t hw_h = hw.getHeight(); 2028 GLfloat u = 1; 2029 GLfloat v = 1; 2030 2031 // make sure to clear all GL error flags 2032 while ( glGetError() != GL_NO_ERROR ) ; 2033 2034 // create a FBO 2035 GLuint name, tname; 2036 glGenTextures(1, &tname); 2037 glBindTexture(GL_TEXTURE_2D, tname); 2038 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2039 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2040 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2041 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2042 if (glGetError() != GL_NO_ERROR) { 2043 while ( glGetError() != GL_NO_ERROR ) ; 2044 GLint tw = (2 << (31 - clz(hw_w))); 2045 GLint th = (2 << (31 - clz(hw_h))); 2046 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2047 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2048 u = GLfloat(hw_w) / tw; 2049 v = GLfloat(hw_h) / th; 2050 } 2051 glGenFramebuffersOES(1, &name); 2052 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2053 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2054 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2055 2056 // redraw the screen entirely... 2057 glDisable(GL_TEXTURE_EXTERNAL_OES); 2058 glDisable(GL_TEXTURE_2D); 2059 glClearColor(0,0,0,1); 2060 glClear(GL_COLOR_BUFFER_BIT); 2061 glMatrixMode(GL_MODELVIEW); 2062 glLoadIdentity(); 2063 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2064 const size_t count = layers.size(); 2065 for (size_t i=0 ; i<count ; ++i) { 2066 const sp<LayerBase>& layer(layers[i]); 2067 layer->draw(hw); 2068 } 2069 2070 hw.compositionComplete(); 2071 2072 // back to main framebuffer 2073 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2074 glDeleteFramebuffersOES(1, &name); 2075 2076 *textureName = tname; 2077 *uOut = u; 2078 *vOut = v; 2079 return NO_ERROR; 2080} 2081 2082// --------------------------------------------------------------------------- 2083 2084status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2085 sp<IMemoryHeap>* heap, 2086 uint32_t* w, uint32_t* h, PixelFormat* f, 2087 uint32_t sw, uint32_t sh, 2088 uint32_t minLayerZ, uint32_t maxLayerZ) 2089{ 2090 ATRACE_CALL(); 2091 2092 status_t result = PERMISSION_DENIED; 2093 2094 // only one display supported for now 2095 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2096 return BAD_VALUE; 2097 } 2098 2099 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2100 return INVALID_OPERATION; 2101 } 2102 2103 // get screen geometry 2104 const DisplayDevice& hw(getDisplayDevice(dpy)); 2105 const uint32_t hw_w = hw.getWidth(); 2106 const uint32_t hw_h = hw.getHeight(); 2107 2108 // if we have secure windows on this display, never allow the screen capture 2109 if (hw.getSecureLayerVisible()) { 2110 return PERMISSION_DENIED; 2111 } 2112 2113 if ((sw > hw_w) || (sh > hw_h)) { 2114 return BAD_VALUE; 2115 } 2116 2117 sw = (!sw) ? hw_w : sw; 2118 sh = (!sh) ? hw_h : sh; 2119 const size_t size = sw * sh * 4; 2120 const bool filtering = sw != hw_w || sh != hw_h; 2121 2122 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2123 // sw, sh, minLayerZ, maxLayerZ); 2124 2125 // make sure to clear all GL error flags 2126 while ( glGetError() != GL_NO_ERROR ) ; 2127 2128 // create a FBO 2129 GLuint name, tname; 2130 glGenRenderbuffersOES(1, &tname); 2131 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2132 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2133 2134 glGenFramebuffersOES(1, &name); 2135 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2136 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2137 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2138 2139 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2140 2141 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2142 2143 // invert everything, b/c glReadPixel() below will invert the FB 2144 glViewport(0, 0, sw, sh); 2145 glMatrixMode(GL_PROJECTION); 2146 glPushMatrix(); 2147 glLoadIdentity(); 2148 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2149 glMatrixMode(GL_MODELVIEW); 2150 2151 // redraw the screen entirely... 2152 glClearColor(0,0,0,1); 2153 glClear(GL_COLOR_BUFFER_BIT); 2154 2155 const LayerVector& layers(mDrawingState.layersSortedByZ); 2156 const size_t count = layers.size(); 2157 for (size_t i=0 ; i<count ; ++i) { 2158 const sp<LayerBase>& layer(layers[i]); 2159 const uint32_t flags = layer->drawingState().flags; 2160 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2161 const uint32_t z = layer->drawingState().z; 2162 if (z >= minLayerZ && z <= maxLayerZ) { 2163 if (filtering) layer->setFiltering(true); 2164 layer->draw(hw); 2165 if (filtering) layer->setFiltering(false); 2166 } 2167 } 2168 } 2169 2170 // check for errors and return screen capture 2171 if (glGetError() != GL_NO_ERROR) { 2172 // error while rendering 2173 result = INVALID_OPERATION; 2174 } else { 2175 // allocate shared memory large enough to hold the 2176 // screen capture 2177 sp<MemoryHeapBase> base( 2178 new MemoryHeapBase(size, 0, "screen-capture") ); 2179 void* const ptr = base->getBase(); 2180 if (ptr) { 2181 // capture the screen with glReadPixels() 2182 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2183 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2184 if (glGetError() == GL_NO_ERROR) { 2185 *heap = base; 2186 *w = sw; 2187 *h = sh; 2188 *f = PIXEL_FORMAT_RGBA_8888; 2189 result = NO_ERROR; 2190 } 2191 } else { 2192 result = NO_MEMORY; 2193 } 2194 } 2195 glViewport(0, 0, hw_w, hw_h); 2196 glMatrixMode(GL_PROJECTION); 2197 glPopMatrix(); 2198 glMatrixMode(GL_MODELVIEW); 2199 } else { 2200 result = BAD_VALUE; 2201 } 2202 2203 // release FBO resources 2204 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2205 glDeleteRenderbuffersOES(1, &tname); 2206 glDeleteFramebuffersOES(1, &name); 2207 2208 hw.compositionComplete(); 2209 2210 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2211 2212 return result; 2213} 2214 2215 2216status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2217 sp<IMemoryHeap>* heap, 2218 uint32_t* width, uint32_t* height, PixelFormat* format, 2219 uint32_t sw, uint32_t sh, 2220 uint32_t minLayerZ, uint32_t maxLayerZ) 2221{ 2222 // only one display supported for now 2223 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2224 return BAD_VALUE; 2225 2226 if (!GLExtensions::getInstance().haveFramebufferObject()) 2227 return INVALID_OPERATION; 2228 2229 class MessageCaptureScreen : public MessageBase { 2230 SurfaceFlinger* flinger; 2231 DisplayID dpy; 2232 sp<IMemoryHeap>* heap; 2233 uint32_t* w; 2234 uint32_t* h; 2235 PixelFormat* f; 2236 uint32_t sw; 2237 uint32_t sh; 2238 uint32_t minLayerZ; 2239 uint32_t maxLayerZ; 2240 status_t result; 2241 public: 2242 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2243 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2244 uint32_t sw, uint32_t sh, 2245 uint32_t minLayerZ, uint32_t maxLayerZ) 2246 : flinger(flinger), dpy(dpy), 2247 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2248 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2249 result(PERMISSION_DENIED) 2250 { 2251 } 2252 status_t getResult() const { 2253 return result; 2254 } 2255 virtual bool handler() { 2256 Mutex::Autolock _l(flinger->mStateLock); 2257 result = flinger->captureScreenImplLocked(dpy, 2258 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2259 return true; 2260 } 2261 }; 2262 2263 sp<MessageBase> msg = new MessageCaptureScreen(this, 2264 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2265 status_t res = postMessageSync(msg); 2266 if (res == NO_ERROR) { 2267 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2268 } 2269 return res; 2270} 2271 2272// --------------------------------------------------------------------------- 2273 2274SurfaceFlinger::LayerVector::LayerVector() { 2275} 2276 2277SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2278 : SortedVector<sp<LayerBase> >(rhs) { 2279} 2280 2281int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2282 const void* rhs) const 2283{ 2284 // sort layers per layer-stack, then by z-order and finally by sequence 2285 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2286 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2287 2288 uint32_t ls = l->currentState().layerStack; 2289 uint32_t rs = r->currentState().layerStack; 2290 if (ls != rs) 2291 return ls - rs; 2292 2293 uint32_t lz = l->currentState().z; 2294 uint32_t rz = r->currentState().z; 2295 if (lz != rz) 2296 return lz - rz; 2297 2298 return l->sequence - r->sequence; 2299} 2300 2301// --------------------------------------------------------------------------- 2302 2303SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2304 : id(DisplayDevice::DISPLAY_ID_MAIN), layerStack(0), orientation(0) { 2305} 2306 2307// --------------------------------------------------------------------------- 2308 2309GraphicBufferAlloc::GraphicBufferAlloc() {} 2310 2311GraphicBufferAlloc::~GraphicBufferAlloc() {} 2312 2313sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2314 PixelFormat format, uint32_t usage, status_t* error) { 2315 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2316 status_t err = graphicBuffer->initCheck(); 2317 *error = err; 2318 if (err != 0 || graphicBuffer->handle == 0) { 2319 if (err == NO_MEMORY) { 2320 GraphicBuffer::dumpAllocationsToSystemLog(); 2321 } 2322 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2323 "failed (%s), handle=%p", 2324 w, h, strerror(-err), graphicBuffer->handle); 2325 return 0; 2326 } 2327 return graphicBuffer; 2328} 2329 2330// --------------------------------------------------------------------------- 2331 2332}; // namespace android 2333