SurfaceFlinger.cpp revision 89c2dd2cc27ead77da131fe27810c99a11a92ad7
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/PixelFormat.h> 42 43#include <pixelflinger/pixelflinger.h> 44#include <GLES/gl.h> 45 46#include "clz.h" 47#include "GLExtensions.h" 48#include "Layer.h" 49#include "LayerBlur.h" 50#include "LayerBuffer.h" 51#include "LayerDim.h" 52#include "SurfaceFlinger.h" 53 54#include "DisplayHardware/DisplayHardware.h" 55#include "DisplayHardware/HWComposer.h" 56 57/* ideally AID_GRAPHICS would be in a semi-public header 58 * or there would be a way to map a user/group name to its id 59 */ 60#ifndef AID_GRAPHICS 61#define AID_GRAPHICS 1003 62#endif 63 64#define DISPLAY_COUNT 1 65 66namespace android { 67// --------------------------------------------------------------------------- 68 69SurfaceFlinger::SurfaceFlinger() 70 : BnSurfaceComposer(), Thread(false), 71 mTransactionFlags(0), 72 mTransactionCount(0), 73 mResizeTransationPending(false), 74 mLayersRemoved(false), 75 mBootTime(systemTime()), 76 mHardwareTest("android.permission.HARDWARE_TEST"), 77 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 78 mDump("android.permission.DUMP"), 79 mVisibleRegionsDirty(false), 80 mHwWorkListDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mFreezeCount(0), 84 mFreezeDisplayTime(0), 85 mDebugRegion(0), 86 mDebugBackground(0), 87 mDebugInSwapBuffers(0), 88 mLastSwapBufferTime(0), 89 mDebugInTransaction(0), 90 mLastTransactionTime(0), 91 mBootFinished(false), 92 mConsoleSignals(0), 93 mSecureFrameBuffer(0) 94{ 95 init(); 96} 97 98void SurfaceFlinger::init() 99{ 100 LOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 property_get("debug.sf.showupdates", value, "0"); 105 mDebugRegion = atoi(value); 106 property_get("debug.sf.showbackground", value, "0"); 107 mDebugBackground = atoi(value); 108 109 LOGI_IF(mDebugRegion, "showupdates enabled"); 110 LOGI_IF(mDebugBackground, "showbackground enabled"); 111} 112 113SurfaceFlinger::~SurfaceFlinger() 114{ 115 glDeleteTextures(1, &mWormholeTexName); 116} 117 118overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 119{ 120 return graphicPlane(0).displayHardware().getOverlayEngine(); 121} 122 123sp<IMemoryHeap> SurfaceFlinger::getCblk() const 124{ 125 return mServerHeap; 126} 127 128sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 129{ 130 sp<ISurfaceComposerClient> bclient; 131 sp<Client> client(new Client(this)); 132 status_t err = client->initCheck(); 133 if (err == NO_ERROR) { 134 bclient = client; 135 } 136 return bclient; 137} 138 139sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 140{ 141 sp<ISurfaceComposerClient> bclient; 142 sp<UserClient> client(new UserClient(this)); 143 status_t err = client->initCheck(); 144 if (err == NO_ERROR) { 145 bclient = client; 146 } 147 return bclient; 148} 149 150 151const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 152{ 153 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 154 const GraphicPlane& plane(mGraphicPlanes[dpy]); 155 return plane; 156} 157 158GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 159{ 160 return const_cast<GraphicPlane&>( 161 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 162} 163 164void SurfaceFlinger::bootFinished() 165{ 166 const nsecs_t now = systemTime(); 167 const nsecs_t duration = now - mBootTime; 168 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 169 mBootFinished = true; 170 property_set("ctl.stop", "bootanim"); 171} 172 173void SurfaceFlinger::onFirstRef() 174{ 175 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 176 177 // Wait for the main thread to be done with its initialization 178 mReadyToRunBarrier.wait(); 179} 180 181static inline uint16_t pack565(int r, int g, int b) { 182 return (r<<11)|(g<<5)|b; 183} 184 185status_t SurfaceFlinger::readyToRun() 186{ 187 LOGI( "SurfaceFlinger's main thread ready to run. " 188 "Initializing graphics H/W..."); 189 190 // we only support one display currently 191 int dpy = 0; 192 193 { 194 // initialize the main display 195 GraphicPlane& plane(graphicPlane(dpy)); 196 DisplayHardware* const hw = new DisplayHardware(this, dpy); 197 plane.setDisplayHardware(hw); 198 } 199 200 // create the shared control-block 201 mServerHeap = new MemoryHeapBase(4096, 202 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 203 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 204 205 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 206 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 207 208 new(mServerCblk) surface_flinger_cblk_t; 209 210 // initialize primary screen 211 // (other display should be initialized in the same manner, but 212 // asynchronously, as they could come and go. None of this is supported 213 // yet). 214 const GraphicPlane& plane(graphicPlane(dpy)); 215 const DisplayHardware& hw = plane.displayHardware(); 216 const uint32_t w = hw.getWidth(); 217 const uint32_t h = hw.getHeight(); 218 const uint32_t f = hw.getFormat(); 219 hw.makeCurrent(); 220 221 // initialize the shared control block 222 mServerCblk->connected |= 1<<dpy; 223 display_cblk_t* dcblk = mServerCblk->displays + dpy; 224 memset(dcblk, 0, sizeof(display_cblk_t)); 225 dcblk->w = plane.getWidth(); 226 dcblk->h = plane.getHeight(); 227 dcblk->format = f; 228 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 229 dcblk->xdpi = hw.getDpiX(); 230 dcblk->ydpi = hw.getDpiY(); 231 dcblk->fps = hw.getRefreshRate(); 232 dcblk->density = hw.getDensity(); 233 234 // Initialize OpenGL|ES 235 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 236 glPixelStorei(GL_PACK_ALIGNMENT, 4); 237 glEnableClientState(GL_VERTEX_ARRAY); 238 glEnable(GL_SCISSOR_TEST); 239 glShadeModel(GL_FLAT); 240 glDisable(GL_DITHER); 241 glDisable(GL_CULL_FACE); 242 243 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 244 const uint16_t g1 = pack565(0x17,0x2f,0x17); 245 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 246 glGenTextures(1, &mWormholeTexName); 247 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 248 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 249 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 252 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 253 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 254 255 glViewport(0, 0, w, h); 256 glMatrixMode(GL_PROJECTION); 257 glLoadIdentity(); 258 glOrthof(0, w, h, 0, 0, 1); 259 260 LayerDim::initDimmer(this, w, h); 261 262 mReadyToRunBarrier.open(); 263 264 /* 265 * We're now ready to accept clients... 266 */ 267 268 // start boot animation 269 property_set("ctl.start", "bootanim"); 270 271 return NO_ERROR; 272} 273 274// ---------------------------------------------------------------------------- 275#if 0 276#pragma mark - 277#pragma mark Events Handler 278#endif 279 280void SurfaceFlinger::waitForEvent() 281{ 282 while (true) { 283 nsecs_t timeout = -1; 284 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 285 if (UNLIKELY(isFrozen())) { 286 // wait 5 seconds 287 const nsecs_t now = systemTime(); 288 if (mFreezeDisplayTime == 0) { 289 mFreezeDisplayTime = now; 290 } 291 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 292 timeout = waitTime>0 ? waitTime : 0; 293 } 294 295 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 296 297 // see if we timed out 298 if (isFrozen()) { 299 const nsecs_t now = systemTime(); 300 nsecs_t frozenTime = (now - mFreezeDisplayTime); 301 if (frozenTime >= freezeDisplayTimeout) { 302 // we timed out and are still frozen 303 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 304 mFreezeDisplay, mFreezeCount); 305 mFreezeDisplayTime = 0; 306 mFreezeCount = 0; 307 mFreezeDisplay = false; 308 } 309 } 310 311 if (msg != 0) { 312 switch (msg->what) { 313 case MessageQueue::INVALIDATE: 314 // invalidate message, just return to the main loop 315 return; 316 } 317 } 318 } 319} 320 321void SurfaceFlinger::signalEvent() { 322 mEventQueue.invalidate(); 323} 324 325void SurfaceFlinger::signal() const { 326 // this is the IPC call 327 const_cast<SurfaceFlinger*>(this)->signalEvent(); 328} 329 330status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 331 nsecs_t reltime, uint32_t flags) 332{ 333 return mEventQueue.postMessage(msg, reltime, flags); 334} 335 336status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 337 nsecs_t reltime, uint32_t flags) 338{ 339 status_t res = mEventQueue.postMessage(msg, reltime, flags); 340 if (res == NO_ERROR) { 341 msg->wait(); 342 } 343 return res; 344} 345 346// ---------------------------------------------------------------------------- 347#if 0 348#pragma mark - 349#pragma mark Main loop 350#endif 351 352bool SurfaceFlinger::threadLoop() 353{ 354 waitForEvent(); 355 356 // check for transactions 357 if (UNLIKELY(mConsoleSignals)) { 358 handleConsoleEvents(); 359 } 360 361 if (LIKELY(mTransactionCount == 0)) { 362 // if we're in a global transaction, don't do anything. 363 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 364 uint32_t transactionFlags = getTransactionFlags(mask); 365 if (LIKELY(transactionFlags)) { 366 handleTransaction(transactionFlags); 367 } 368 } 369 370 // post surfaces (if needed) 371 handlePageFlip(); 372 373 if (UNLIKELY(mHwWorkListDirty)) { 374 // build the h/w work list 375 handleWorkList(); 376 } 377 378 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 379 if (LIKELY(hw.canDraw() && !isFrozen())) { 380 // repaint the framebuffer (if needed) 381 handleRepaint(); 382 383 // inform the h/w that we're done compositing 384 hw.compositionComplete(); 385 386 // release the clients before we flip ('cause flip might block) 387 unlockClients(); 388 389 postFramebuffer(); 390 } else { 391 // pretend we did the post 392 unlockClients(); 393 usleep(16667); // 60 fps period 394 } 395 return true; 396} 397 398void SurfaceFlinger::postFramebuffer() 399{ 400 if (!mInvalidRegion.isEmpty()) { 401 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 402 const nsecs_t now = systemTime(); 403 mDebugInSwapBuffers = now; 404 hw.flip(mInvalidRegion); 405 mLastSwapBufferTime = systemTime() - now; 406 mDebugInSwapBuffers = 0; 407 mInvalidRegion.clear(); 408 } 409} 410 411void SurfaceFlinger::handleConsoleEvents() 412{ 413 // something to do with the console 414 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 415 416 int what = android_atomic_and(0, &mConsoleSignals); 417 if (what & eConsoleAcquired) { 418 hw.acquireScreen(); 419 } 420 421 if (mDeferReleaseConsole && hw.canDraw()) { 422 // We got the release signal before the acquire signal 423 mDeferReleaseConsole = false; 424 hw.releaseScreen(); 425 } 426 427 if (what & eConsoleReleased) { 428 if (hw.canDraw()) { 429 hw.releaseScreen(); 430 } else { 431 mDeferReleaseConsole = true; 432 } 433 } 434 435 mDirtyRegion.set(hw.bounds()); 436} 437 438void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 439{ 440 Vector< sp<LayerBase> > ditchedLayers; 441 442 /* 443 * Perform and commit the transaction 444 */ 445 446 { // scope for the lock 447 Mutex::Autolock _l(mStateLock); 448 const nsecs_t now = systemTime(); 449 mDebugInTransaction = now; 450 handleTransactionLocked(transactionFlags, ditchedLayers); 451 mLastTransactionTime = systemTime() - now; 452 mDebugInTransaction = 0; 453 mHwWorkListDirty = true; 454 // here the transaction has been committed 455 } 456 457 /* 458 * Clean-up all layers that went away 459 * (do this without the lock held) 460 */ 461 462 const size_t count = ditchedLayers.size(); 463 for (size_t i=0 ; i<count ; i++) { 464 if (ditchedLayers[i] != 0) { 465 //LOGD("ditching layer %p", ditchedLayers[i].get()); 466 ditchedLayers[i]->ditch(); 467 } 468 } 469} 470 471void SurfaceFlinger::handleTransactionLocked( 472 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 473{ 474 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 475 const size_t count = currentLayers.size(); 476 477 /* 478 * Traversal of the children 479 * (perform the transaction for each of them if needed) 480 */ 481 482 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 483 if (layersNeedTransaction) { 484 for (size_t i=0 ; i<count ; i++) { 485 const sp<LayerBase>& layer = currentLayers[i]; 486 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 487 if (!trFlags) continue; 488 489 const uint32_t flags = layer->doTransaction(0); 490 if (flags & Layer::eVisibleRegion) 491 mVisibleRegionsDirty = true; 492 } 493 } 494 495 /* 496 * Perform our own transaction if needed 497 */ 498 499 if (transactionFlags & eTransactionNeeded) { 500 if (mCurrentState.orientation != mDrawingState.orientation) { 501 // the orientation has changed, recompute all visible regions 502 // and invalidate everything. 503 504 const int dpy = 0; 505 const int orientation = mCurrentState.orientation; 506 const uint32_t type = mCurrentState.orientationType; 507 GraphicPlane& plane(graphicPlane(dpy)); 508 plane.setOrientation(orientation); 509 510 // update the shared control block 511 const DisplayHardware& hw(plane.displayHardware()); 512 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 513 dcblk->orientation = orientation; 514 dcblk->w = plane.getWidth(); 515 dcblk->h = plane.getHeight(); 516 517 mVisibleRegionsDirty = true; 518 mDirtyRegion.set(hw.bounds()); 519 } 520 521 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 522 // freezing or unfreezing the display -> trigger animation if needed 523 mFreezeDisplay = mCurrentState.freezeDisplay; 524 if (mFreezeDisplay) 525 mFreezeDisplayTime = 0; 526 } 527 528 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 529 // layers have been added 530 mVisibleRegionsDirty = true; 531 } 532 533 // some layers might have been removed, so 534 // we need to update the regions they're exposing. 535 if (mLayersRemoved) { 536 mLayersRemoved = false; 537 mVisibleRegionsDirty = true; 538 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 539 const size_t count = previousLayers.size(); 540 for (size_t i=0 ; i<count ; i++) { 541 const sp<LayerBase>& layer(previousLayers[i]); 542 if (currentLayers.indexOf( layer ) < 0) { 543 // this layer is not visible anymore 544 ditchedLayers.add(layer); 545 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 546 } 547 } 548 } 549 } 550 551 commitTransaction(); 552} 553 554sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 555{ 556 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 557} 558 559void SurfaceFlinger::computeVisibleRegions( 560 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 561{ 562 const GraphicPlane& plane(graphicPlane(0)); 563 const Transform& planeTransform(plane.transform()); 564 const DisplayHardware& hw(plane.displayHardware()); 565 const Region screenRegion(hw.bounds()); 566 567 Region aboveOpaqueLayers; 568 Region aboveCoveredLayers; 569 Region dirty; 570 571 bool secureFrameBuffer = false; 572 573 size_t i = currentLayers.size(); 574 while (i--) { 575 const sp<LayerBase>& layer = currentLayers[i]; 576 layer->validateVisibility(planeTransform); 577 578 // start with the whole surface at its current location 579 const Layer::State& s(layer->drawingState()); 580 581 /* 582 * opaqueRegion: area of a surface that is fully opaque. 583 */ 584 Region opaqueRegion; 585 586 /* 587 * visibleRegion: area of a surface that is visible on screen 588 * and not fully transparent. This is essentially the layer's 589 * footprint minus the opaque regions above it. 590 * Areas covered by a translucent surface are considered visible. 591 */ 592 Region visibleRegion; 593 594 /* 595 * coveredRegion: area of a surface that is covered by all 596 * visible regions above it (which includes the translucent areas). 597 */ 598 Region coveredRegion; 599 600 601 // handle hidden surfaces by setting the visible region to empty 602 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 603 const bool translucent = layer->needsBlending(); 604 const Rect bounds(layer->visibleBounds()); 605 visibleRegion.set(bounds); 606 visibleRegion.andSelf(screenRegion); 607 if (!visibleRegion.isEmpty()) { 608 // Remove the transparent area from the visible region 609 if (translucent) { 610 visibleRegion.subtractSelf(layer->transparentRegionScreen); 611 } 612 613 // compute the opaque region 614 const int32_t layerOrientation = layer->getOrientation(); 615 if (s.alpha==255 && !translucent && 616 ((layerOrientation & Transform::ROT_INVALID) == false)) { 617 // the opaque region is the layer's footprint 618 opaqueRegion = visibleRegion; 619 } 620 } 621 } 622 623 // Clip the covered region to the visible region 624 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 625 626 // Update aboveCoveredLayers for next (lower) layer 627 aboveCoveredLayers.orSelf(visibleRegion); 628 629 // subtract the opaque region covered by the layers above us 630 visibleRegion.subtractSelf(aboveOpaqueLayers); 631 632 // compute this layer's dirty region 633 if (layer->contentDirty) { 634 // we need to invalidate the whole region 635 dirty = visibleRegion; 636 // as well, as the old visible region 637 dirty.orSelf(layer->visibleRegionScreen); 638 layer->contentDirty = false; 639 } else { 640 /* compute the exposed region: 641 * the exposed region consists of two components: 642 * 1) what's VISIBLE now and was COVERED before 643 * 2) what's EXPOSED now less what was EXPOSED before 644 * 645 * note that (1) is conservative, we start with the whole 646 * visible region but only keep what used to be covered by 647 * something -- which mean it may have been exposed. 648 * 649 * (2) handles areas that were not covered by anything but got 650 * exposed because of a resize. 651 */ 652 const Region newExposed = visibleRegion - coveredRegion; 653 const Region oldVisibleRegion = layer->visibleRegionScreen; 654 const Region oldCoveredRegion = layer->coveredRegionScreen; 655 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 656 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 657 } 658 dirty.subtractSelf(aboveOpaqueLayers); 659 660 // accumulate to the screen dirty region 661 dirtyRegion.orSelf(dirty); 662 663 // Update aboveOpaqueLayers for next (lower) layer 664 aboveOpaqueLayers.orSelf(opaqueRegion); 665 666 // Store the visible region is screen space 667 layer->setVisibleRegion(visibleRegion); 668 layer->setCoveredRegion(coveredRegion); 669 670 // If a secure layer is partially visible, lock-down the screen! 671 if (layer->isSecure() && !visibleRegion.isEmpty()) { 672 secureFrameBuffer = true; 673 } 674 } 675 676 // invalidate the areas where a layer was removed 677 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 678 mDirtyRegionRemovedLayer.clear(); 679 680 mSecureFrameBuffer = secureFrameBuffer; 681 opaqueRegion = aboveOpaqueLayers; 682} 683 684 685void SurfaceFlinger::commitTransaction() 686{ 687 mDrawingState = mCurrentState; 688 mResizeTransationPending = false; 689 mTransactionCV.broadcast(); 690} 691 692void SurfaceFlinger::handlePageFlip() 693{ 694 bool visibleRegions = mVisibleRegionsDirty; 695 LayerVector& currentLayers( 696 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 697 visibleRegions |= lockPageFlip(currentLayers); 698 699 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 700 const Region screenRegion(hw.bounds()); 701 if (visibleRegions) { 702 Region opaqueRegion; 703 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 704 705 /* 706 * rebuild the visible layer list 707 */ 708 mVisibleLayersSortedByZ.clear(); 709 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 710 size_t count = currentLayers.size(); 711 mVisibleLayersSortedByZ.setCapacity(count); 712 for (size_t i=0 ; i<count ; i++) { 713 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 714 mVisibleLayersSortedByZ.add(currentLayers[i]); 715 } 716 717 mWormholeRegion = screenRegion.subtract(opaqueRegion); 718 mVisibleRegionsDirty = false; 719 mHwWorkListDirty = true; 720 } 721 722 unlockPageFlip(currentLayers); 723 mDirtyRegion.andSelf(screenRegion); 724} 725 726bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 727{ 728 bool recomputeVisibleRegions = false; 729 size_t count = currentLayers.size(); 730 sp<LayerBase> const* layers = currentLayers.array(); 731 for (size_t i=0 ; i<count ; i++) { 732 const sp<LayerBase>& layer(layers[i]); 733 layer->lockPageFlip(recomputeVisibleRegions); 734 } 735 return recomputeVisibleRegions; 736} 737 738void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 739{ 740 const GraphicPlane& plane(graphicPlane(0)); 741 const Transform& planeTransform(plane.transform()); 742 size_t count = currentLayers.size(); 743 sp<LayerBase> const* layers = currentLayers.array(); 744 for (size_t i=0 ; i<count ; i++) { 745 const sp<LayerBase>& layer(layers[i]); 746 layer->unlockPageFlip(planeTransform, mDirtyRegion); 747 } 748} 749 750void SurfaceFlinger::handleWorkList() 751{ 752 mHwWorkListDirty = false; 753 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 754 if (hwc.initCheck() == NO_ERROR) { 755 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 756 const size_t count = currentLayers.size(); 757 hwc.createWorkList(count); 758 hwc_layer_t* const cur(hwc.getLayers()); 759 for (size_t i=0 ; cur && i<count ; i++) { 760 currentLayers[i]->setGeometry(&cur[i]); 761 } 762 } 763} 764 765void SurfaceFlinger::handleRepaint() 766{ 767 // compute the invalid region 768 mInvalidRegion.orSelf(mDirtyRegion); 769 if (mInvalidRegion.isEmpty()) { 770 // nothing to do 771 return; 772 } 773 774 if (UNLIKELY(mDebugRegion)) { 775 debugFlashRegions(); 776 } 777 778 // set the frame buffer 779 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 780 glMatrixMode(GL_MODELVIEW); 781 glLoadIdentity(); 782 783 uint32_t flags = hw.getFlags(); 784 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 785 (flags & DisplayHardware::BUFFER_PRESERVED)) 786 { 787 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 788 // takes a rectangle, we must make sure to update that whole 789 // rectangle in that case 790 if (flags & DisplayHardware::SWAP_RECTANGLE) { 791 // TODO: we really should be able to pass a region to 792 // SWAP_RECTANGLE so that we don't have to redraw all this. 793 mDirtyRegion.set(mInvalidRegion.bounds()); 794 } else { 795 // in the BUFFER_PRESERVED case, obviously, we can update only 796 // what's needed and nothing more. 797 // NOTE: this is NOT a common case, as preserving the backbuffer 798 // is costly and usually involves copying the whole update back. 799 } 800 } else { 801 if (flags & DisplayHardware::PARTIAL_UPDATES) { 802 // We need to redraw the rectangle that will be updated 803 // (pushed to the framebuffer). 804 // This is needed because PARTIAL_UPDATES only takes one 805 // rectangle instead of a region (see DisplayHardware::flip()) 806 mDirtyRegion.set(mInvalidRegion.bounds()); 807 } else { 808 // we need to redraw everything (the whole screen) 809 mDirtyRegion.set(hw.bounds()); 810 mInvalidRegion = mDirtyRegion; 811 } 812 } 813 814 // compose all surfaces 815 composeSurfaces(mDirtyRegion); 816 817 // clear the dirty regions 818 mDirtyRegion.clear(); 819} 820 821void SurfaceFlinger::composeSurfaces(const Region& dirty) 822{ 823 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 824 // should never happen unless the window manager has a bug 825 // draw something... 826 drawWormhole(); 827 } 828 829 status_t err = NO_ERROR; 830 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 831 size_t count = layers.size(); 832 833 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 834 HWComposer& hwc(hw.getHwComposer()); 835 hwc_layer_t* const cur(hwc.getLayers()); 836 837 LOGE_IF(cur && hwc.getNumLayers() != count, 838 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 839 hwc.getNumLayers(), count); 840 841 // just to be extra-safe, use the smallest count 842 if (hwc.initCheck() == NO_ERROR) { 843 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 844 } 845 846 /* 847 * update the per-frame h/w composer data for each layer 848 * and build the transparent region of the FB 849 */ 850 Region transparent; 851 if (cur) { 852 for (size_t i=0 ; i<count ; i++) { 853 const sp<LayerBase>& layer(layers[i]); 854 layer->setPerFrameData(&cur[i]); 855 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 856 if (!(layer->needsBlending())) { 857 transparent.orSelf(layer->visibleRegionScreen); 858 } 859 } 860 } 861 err = hwc.prepare(); 862 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 863 } 864 865 /* 866 * clear the area of the FB that need to be transparent 867 */ 868 transparent.andSelf(dirty); 869 if (!transparent.isEmpty()) { 870 glClearColor(0,0,0,0); 871 Region::const_iterator it = transparent.begin(); 872 Region::const_iterator const end = transparent.end(); 873 const int32_t height = hw.getHeight(); 874 while (it != end) { 875 const Rect& r(*it++); 876 const GLint sy = height - (r.top + r.height()); 877 glScissor(r.left, sy, r.width(), r.height()); 878 glClear(GL_COLOR_BUFFER_BIT); 879 } 880 } 881 882 883 /* 884 * and then, render the layers targeted at the framebuffer 885 */ 886 for (size_t i=0 ; i<count ; i++) { 887 if (cur) { 888 if (!(cur[i].compositionType == HWC_FRAMEBUFFER) || 889 cur[i].flags & HWC_SKIP_LAYER) { 890 // skip layers handled by the HAL 891 continue; 892 } 893 } 894 const sp<LayerBase>& layer(layers[i]); 895 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 896 if (!clip.isEmpty()) { 897 layer->draw(clip); 898 } 899 } 900} 901 902void SurfaceFlinger::unlockClients() 903{ 904 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 905 const size_t count = drawingLayers.size(); 906 sp<LayerBase> const* const layers = drawingLayers.array(); 907 for (size_t i=0 ; i<count ; ++i) { 908 const sp<LayerBase>& layer = layers[i]; 909 layer->finishPageFlip(); 910 } 911} 912 913void SurfaceFlinger::debugFlashRegions() 914{ 915 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 916 const uint32_t flags = hw.getFlags(); 917 918 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 919 (flags & DisplayHardware::BUFFER_PRESERVED))) { 920 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 921 mDirtyRegion.bounds() : hw.bounds()); 922 composeSurfaces(repaint); 923 } 924 925 TextureManager::deactivateTextures(); 926 927 glDisable(GL_BLEND); 928 glDisable(GL_DITHER); 929 glDisable(GL_SCISSOR_TEST); 930 931 static int toggle = 0; 932 toggle = 1 - toggle; 933 if (toggle) { 934 glColor4f(1, 0, 1, 1); 935 } else { 936 glColor4f(1, 1, 0, 1); 937 } 938 939 Region::const_iterator it = mDirtyRegion.begin(); 940 Region::const_iterator const end = mDirtyRegion.end(); 941 while (it != end) { 942 const Rect& r = *it++; 943 GLfloat vertices[][2] = { 944 { r.left, r.top }, 945 { r.left, r.bottom }, 946 { r.right, r.bottom }, 947 { r.right, r.top } 948 }; 949 glVertexPointer(2, GL_FLOAT, 0, vertices); 950 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 951 } 952 953 if (mInvalidRegion.isEmpty()) { 954 mDirtyRegion.dump("mDirtyRegion"); 955 mInvalidRegion.dump("mInvalidRegion"); 956 } 957 hw.flip(mInvalidRegion); 958 959 if (mDebugRegion > 1) 960 usleep(mDebugRegion * 1000); 961 962 glEnable(GL_SCISSOR_TEST); 963 //mDirtyRegion.dump("mDirtyRegion"); 964} 965 966void SurfaceFlinger::drawWormhole() const 967{ 968 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 969 if (region.isEmpty()) 970 return; 971 972 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 973 const int32_t width = hw.getWidth(); 974 const int32_t height = hw.getHeight(); 975 976 glDisable(GL_BLEND); 977 glDisable(GL_DITHER); 978 979 if (LIKELY(!mDebugBackground)) { 980 glClearColor(0,0,0,0); 981 Region::const_iterator it = region.begin(); 982 Region::const_iterator const end = region.end(); 983 while (it != end) { 984 const Rect& r = *it++; 985 const GLint sy = height - (r.top + r.height()); 986 glScissor(r.left, sy, r.width(), r.height()); 987 glClear(GL_COLOR_BUFFER_BIT); 988 } 989 } else { 990 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 991 { width, height }, { 0, height } }; 992 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 993 glVertexPointer(2, GL_SHORT, 0, vertices); 994 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 995 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 996#if defined(GL_OES_texture_external) 997 if (GLExtensions::getInstance().haveTextureExternal()) { 998 glDisable(GL_TEXTURE_EXTERNAL_OES); 999 } 1000#endif 1001 glEnable(GL_TEXTURE_2D); 1002 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1003 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1004 glMatrixMode(GL_TEXTURE); 1005 glLoadIdentity(); 1006 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1007 Region::const_iterator it = region.begin(); 1008 Region::const_iterator const end = region.end(); 1009 while (it != end) { 1010 const Rect& r = *it++; 1011 const GLint sy = height - (r.top + r.height()); 1012 glScissor(r.left, sy, r.width(), r.height()); 1013 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1014 } 1015 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1016 } 1017} 1018 1019void SurfaceFlinger::debugShowFPS() const 1020{ 1021 static int mFrameCount; 1022 static int mLastFrameCount = 0; 1023 static nsecs_t mLastFpsTime = 0; 1024 static float mFps = 0; 1025 mFrameCount++; 1026 nsecs_t now = systemTime(); 1027 nsecs_t diff = now - mLastFpsTime; 1028 if (diff > ms2ns(250)) { 1029 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1030 mLastFpsTime = now; 1031 mLastFrameCount = mFrameCount; 1032 } 1033 // XXX: mFPS has the value we want 1034 } 1035 1036status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1037{ 1038 Mutex::Autolock _l(mStateLock); 1039 addLayer_l(layer); 1040 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1041 return NO_ERROR; 1042} 1043 1044status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1045{ 1046 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1047 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1048} 1049 1050ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1051 const sp<LayerBaseClient>& lbc) 1052{ 1053 Mutex::Autolock _l(mStateLock); 1054 1055 // attach this layer to the client 1056 ssize_t name = client->attachLayer(lbc); 1057 1058 // add this layer to the current state list 1059 addLayer_l(lbc); 1060 1061 return name; 1062} 1063 1064status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1065{ 1066 Mutex::Autolock _l(mStateLock); 1067 status_t err = purgatorizeLayer_l(layer); 1068 if (err == NO_ERROR) 1069 setTransactionFlags(eTransactionNeeded); 1070 return err; 1071} 1072 1073status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1074{ 1075 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1076 if (lbc != 0) { 1077 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1078 } 1079 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1080 if (index >= 0) { 1081 mLayersRemoved = true; 1082 return NO_ERROR; 1083 } 1084 return status_t(index); 1085} 1086 1087status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1088{ 1089 // remove the layer from the main list (through a transaction). 1090 ssize_t err = removeLayer_l(layerBase); 1091 1092 layerBase->onRemoved(); 1093 1094 // it's possible that we don't find a layer, because it might 1095 // have been destroyed already -- this is not technically an error 1096 // from the user because there is a race between Client::destroySurface(), 1097 // ~Client() and ~ISurface(). 1098 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1099} 1100 1101status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1102{ 1103 layer->forceVisibilityTransaction(); 1104 setTransactionFlags(eTraversalNeeded); 1105 return NO_ERROR; 1106} 1107 1108uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1109{ 1110 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1111} 1112 1113uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1114{ 1115 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1116 if ((old & flags)==0) { // wake the server up 1117 signalEvent(); 1118 } 1119 return old; 1120} 1121 1122void SurfaceFlinger::openGlobalTransaction() 1123{ 1124 android_atomic_inc(&mTransactionCount); 1125} 1126 1127void SurfaceFlinger::closeGlobalTransaction() 1128{ 1129 if (android_atomic_dec(&mTransactionCount) == 1) { 1130 signalEvent(); 1131 1132 // if there is a transaction with a resize, wait for it to 1133 // take effect before returning. 1134 Mutex::Autolock _l(mStateLock); 1135 while (mResizeTransationPending) { 1136 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1137 if (CC_UNLIKELY(err != NO_ERROR)) { 1138 // just in case something goes wrong in SF, return to the 1139 // called after a few seconds. 1140 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1141 mResizeTransationPending = false; 1142 break; 1143 } 1144 } 1145 } 1146} 1147 1148status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1149{ 1150 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1151 return BAD_VALUE; 1152 1153 Mutex::Autolock _l(mStateLock); 1154 mCurrentState.freezeDisplay = 1; 1155 setTransactionFlags(eTransactionNeeded); 1156 1157 // flags is intended to communicate some sort of animation behavior 1158 // (for instance fading) 1159 return NO_ERROR; 1160} 1161 1162status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1163{ 1164 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1165 return BAD_VALUE; 1166 1167 Mutex::Autolock _l(mStateLock); 1168 mCurrentState.freezeDisplay = 0; 1169 setTransactionFlags(eTransactionNeeded); 1170 1171 // flags is intended to communicate some sort of animation behavior 1172 // (for instance fading) 1173 return NO_ERROR; 1174} 1175 1176int SurfaceFlinger::setOrientation(DisplayID dpy, 1177 int orientation, uint32_t flags) 1178{ 1179 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1180 return BAD_VALUE; 1181 1182 Mutex::Autolock _l(mStateLock); 1183 if (mCurrentState.orientation != orientation) { 1184 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1185 mCurrentState.orientationType = flags; 1186 mCurrentState.orientation = orientation; 1187 setTransactionFlags(eTransactionNeeded); 1188 mTransactionCV.wait(mStateLock); 1189 } else { 1190 orientation = BAD_VALUE; 1191 } 1192 } 1193 return orientation; 1194} 1195 1196sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1197 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1198 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1199 uint32_t flags) 1200{ 1201 sp<LayerBaseClient> layer; 1202 sp<LayerBaseClient::Surface> surfaceHandle; 1203 1204 if (int32_t(w|h) < 0) { 1205 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1206 int(w), int(h)); 1207 return surfaceHandle; 1208 } 1209 1210 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1211 sp<Layer> normalLayer; 1212 switch (flags & eFXSurfaceMask) { 1213 case eFXSurfaceNormal: 1214#if HAS_PUSH_BUFFERS 1215 if (UNLIKELY(flags & ePushBuffers)) { 1216 layer = createPushBuffersSurface(client, d, w, h, flags); 1217 } else 1218#endif 1219 { 1220 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1221 layer = normalLayer; 1222 } 1223 break; 1224 case eFXSurfaceBlur: 1225 layer = createBlurSurface(client, d, w, h, flags); 1226 break; 1227 case eFXSurfaceDim: 1228 layer = createDimSurface(client, d, w, h, flags); 1229 break; 1230 } 1231 1232 if (layer != 0) { 1233 layer->initStates(w, h, flags); 1234 layer->setName(name); 1235 ssize_t token = addClientLayer(client, layer); 1236 1237 surfaceHandle = layer->getSurface(); 1238 if (surfaceHandle != 0) { 1239 params->token = token; 1240 params->identity = surfaceHandle->getIdentity(); 1241 params->width = w; 1242 params->height = h; 1243 params->format = format; 1244 if (normalLayer != 0) { 1245 Mutex::Autolock _l(mStateLock); 1246 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1247 } 1248 } 1249 1250 setTransactionFlags(eTransactionNeeded); 1251 } 1252 1253 return surfaceHandle; 1254} 1255 1256sp<Layer> SurfaceFlinger::createNormalSurface( 1257 const sp<Client>& client, DisplayID display, 1258 uint32_t w, uint32_t h, uint32_t flags, 1259 PixelFormat& format) 1260{ 1261 // initialize the surfaces 1262 switch (format) { // TODO: take h/w into account 1263 case PIXEL_FORMAT_TRANSPARENT: 1264 case PIXEL_FORMAT_TRANSLUCENT: 1265 format = PIXEL_FORMAT_RGBA_8888; 1266 break; 1267 case PIXEL_FORMAT_OPAQUE: 1268#ifdef NO_RGBX_8888 1269 format = PIXEL_FORMAT_RGB_565; 1270#else 1271 format = PIXEL_FORMAT_RGBX_8888; 1272#endif 1273 break; 1274 } 1275 1276#ifdef NO_RGBX_8888 1277 if (format == PIXEL_FORMAT_RGBX_8888) 1278 format = PIXEL_FORMAT_RGBA_8888; 1279#endif 1280 1281 sp<Layer> layer = new Layer(this, display, client); 1282 status_t err = layer->setBuffers(w, h, format, flags); 1283 if (LIKELY(err != NO_ERROR)) { 1284 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1285 layer.clear(); 1286 } 1287 return layer; 1288} 1289 1290sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1291 const sp<Client>& client, DisplayID display, 1292 uint32_t w, uint32_t h, uint32_t flags) 1293{ 1294 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1295 layer->initStates(w, h, flags); 1296 return layer; 1297} 1298 1299sp<LayerDim> SurfaceFlinger::createDimSurface( 1300 const sp<Client>& client, DisplayID display, 1301 uint32_t w, uint32_t h, uint32_t flags) 1302{ 1303 sp<LayerDim> layer = new LayerDim(this, display, client); 1304 layer->initStates(w, h, flags); 1305 return layer; 1306} 1307 1308sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1309 const sp<Client>& client, DisplayID display, 1310 uint32_t w, uint32_t h, uint32_t flags) 1311{ 1312 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1313 layer->initStates(w, h, flags); 1314 return layer; 1315} 1316 1317status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1318{ 1319 /* 1320 * called by the window manager, when a surface should be marked for 1321 * destruction. 1322 * 1323 * The surface is removed from the current and drawing lists, but placed 1324 * in the purgatory queue, so it's not destroyed right-away (we need 1325 * to wait for all client's references to go away first). 1326 */ 1327 1328 status_t err = NAME_NOT_FOUND; 1329 Mutex::Autolock _l(mStateLock); 1330 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1331 if (layer != 0) { 1332 err = purgatorizeLayer_l(layer); 1333 if (err == NO_ERROR) { 1334 setTransactionFlags(eTransactionNeeded); 1335 } 1336 } 1337 return err; 1338} 1339 1340status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1341{ 1342 // called by ~ISurface() when all references are gone 1343 1344 class MessageDestroySurface : public MessageBase { 1345 SurfaceFlinger* flinger; 1346 sp<LayerBaseClient> layer; 1347 public: 1348 MessageDestroySurface( 1349 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1350 : flinger(flinger), layer(layer) { } 1351 virtual bool handler() { 1352 sp<LayerBaseClient> l(layer); 1353 layer.clear(); // clear it outside of the lock; 1354 Mutex::Autolock _l(flinger->mStateLock); 1355 /* 1356 * remove the layer from the current list -- chances are that it's 1357 * not in the list anyway, because it should have been removed 1358 * already upon request of the client (eg: window manager). 1359 * However, a buggy client could have not done that. 1360 * Since we know we don't have any more clients, we don't need 1361 * to use the purgatory. 1362 */ 1363 status_t err = flinger->removeLayer_l(l); 1364 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1365 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1366 return true; 1367 } 1368 }; 1369 1370 postMessageAsync( new MessageDestroySurface(this, layer) ); 1371 return NO_ERROR; 1372} 1373 1374status_t SurfaceFlinger::setClientState( 1375 const sp<Client>& client, 1376 int32_t count, 1377 const layer_state_t* states) 1378{ 1379 Mutex::Autolock _l(mStateLock); 1380 uint32_t flags = 0; 1381 for (int i=0 ; i<count ; i++) { 1382 const layer_state_t& s(states[i]); 1383 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1384 if (layer != 0) { 1385 const uint32_t what = s.what; 1386 if (what & ePositionChanged) { 1387 if (layer->setPosition(s.x, s.y)) 1388 flags |= eTraversalNeeded; 1389 } 1390 if (what & eLayerChanged) { 1391 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1392 if (layer->setLayer(s.z)) { 1393 mCurrentState.layersSortedByZ.removeAt(idx); 1394 mCurrentState.layersSortedByZ.add(layer); 1395 // we need traversal (state changed) 1396 // AND transaction (list changed) 1397 flags |= eTransactionNeeded|eTraversalNeeded; 1398 } 1399 } 1400 if (what & eSizeChanged) { 1401 if (layer->setSize(s.w, s.h)) { 1402 flags |= eTraversalNeeded; 1403 mResizeTransationPending = true; 1404 } 1405 } 1406 if (what & eAlphaChanged) { 1407 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1408 flags |= eTraversalNeeded; 1409 } 1410 if (what & eMatrixChanged) { 1411 if (layer->setMatrix(s.matrix)) 1412 flags |= eTraversalNeeded; 1413 } 1414 if (what & eTransparentRegionChanged) { 1415 if (layer->setTransparentRegionHint(s.transparentRegion)) 1416 flags |= eTraversalNeeded; 1417 } 1418 if (what & eVisibilityChanged) { 1419 if (layer->setFlags(s.flags, s.mask)) 1420 flags |= eTraversalNeeded; 1421 } 1422 } 1423 } 1424 if (flags) { 1425 setTransactionFlags(flags); 1426 } 1427 return NO_ERROR; 1428} 1429 1430void SurfaceFlinger::screenReleased(int dpy) 1431{ 1432 // this may be called by a signal handler, we can't do too much in here 1433 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1434 signalEvent(); 1435} 1436 1437void SurfaceFlinger::screenAcquired(int dpy) 1438{ 1439 // this may be called by a signal handler, we can't do too much in here 1440 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1441 signalEvent(); 1442} 1443 1444status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1445{ 1446 const size_t SIZE = 1024; 1447 char buffer[SIZE]; 1448 String8 result; 1449 if (!mDump.checkCalling()) { 1450 snprintf(buffer, SIZE, "Permission Denial: " 1451 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1452 IPCThreadState::self()->getCallingPid(), 1453 IPCThreadState::self()->getCallingUid()); 1454 result.append(buffer); 1455 } else { 1456 1457 // figure out if we're stuck somewhere 1458 const nsecs_t now = systemTime(); 1459 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1460 const nsecs_t inTransaction(mDebugInTransaction); 1461 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1462 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1463 1464 // Try to get the main lock, but don't insist if we can't 1465 // (this would indicate SF is stuck, but we want to be able to 1466 // print something in dumpsys). 1467 int retry = 3; 1468 while (mStateLock.tryLock()<0 && --retry>=0) { 1469 usleep(1000000); 1470 } 1471 const bool locked(retry >= 0); 1472 if (!locked) { 1473 snprintf(buffer, SIZE, 1474 "SurfaceFlinger appears to be unresponsive, " 1475 "dumping anyways (no locks held)\n"); 1476 result.append(buffer); 1477 } 1478 1479 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1480 const size_t count = currentLayers.size(); 1481 for (size_t i=0 ; i<count ; i++) { 1482 const sp<LayerBase>& layer(currentLayers[i]); 1483 layer->dump(result, buffer, SIZE); 1484 const Layer::State& s(layer->drawingState()); 1485 s.transparentRegion.dump(result, "transparentRegion"); 1486 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1487 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1488 } 1489 1490 mWormholeRegion.dump(result, "WormholeRegion"); 1491 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1492 snprintf(buffer, SIZE, 1493 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1494 mFreezeDisplay?"yes":"no", mFreezeCount, 1495 mCurrentState.orientation, hw.canDraw()); 1496 result.append(buffer); 1497 snprintf(buffer, SIZE, 1498 " last eglSwapBuffers() time: %f us\n" 1499 " last transaction time : %f us\n", 1500 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1501 result.append(buffer); 1502 1503 if (inSwapBuffersDuration || !locked) { 1504 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1505 inSwapBuffersDuration/1000.0); 1506 result.append(buffer); 1507 } 1508 1509 if (inTransactionDuration || !locked) { 1510 snprintf(buffer, SIZE, " transaction time: %f us\n", 1511 inTransactionDuration/1000.0); 1512 result.append(buffer); 1513 } 1514 1515 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1516 alloc.dump(result); 1517 1518 if (locked) { 1519 mStateLock.unlock(); 1520 } 1521 } 1522 write(fd, result.string(), result.size()); 1523 return NO_ERROR; 1524} 1525 1526status_t SurfaceFlinger::onTransact( 1527 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1528{ 1529 switch (code) { 1530 case CREATE_CONNECTION: 1531 case OPEN_GLOBAL_TRANSACTION: 1532 case CLOSE_GLOBAL_TRANSACTION: 1533 case SET_ORIENTATION: 1534 case FREEZE_DISPLAY: 1535 case UNFREEZE_DISPLAY: 1536 case BOOT_FINISHED: 1537 { 1538 // codes that require permission check 1539 IPCThreadState* ipc = IPCThreadState::self(); 1540 const int pid = ipc->getCallingPid(); 1541 const int uid = ipc->getCallingUid(); 1542 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1543 LOGE("Permission Denial: " 1544 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1545 return PERMISSION_DENIED; 1546 } 1547 } 1548 } 1549 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1550 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1551 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1552 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1553 IPCThreadState* ipc = IPCThreadState::self(); 1554 const int pid = ipc->getCallingPid(); 1555 const int uid = ipc->getCallingUid(); 1556 LOGE("Permission Denial: " 1557 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1558 return PERMISSION_DENIED; 1559 } 1560 int n; 1561 switch (code) { 1562 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1563 return NO_ERROR; 1564 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1565 return NO_ERROR; 1566 case 1002: // SHOW_UPDATES 1567 n = data.readInt32(); 1568 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1569 return NO_ERROR; 1570 case 1003: // SHOW_BACKGROUND 1571 n = data.readInt32(); 1572 mDebugBackground = n ? 1 : 0; 1573 return NO_ERROR; 1574 case 1004:{ // repaint everything 1575 Mutex::Autolock _l(mStateLock); 1576 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1577 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1578 signalEvent(); 1579 return NO_ERROR; 1580 } 1581 case 1005:{ // force transaction 1582 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1583 return NO_ERROR; 1584 } 1585 case 1007: // set mFreezeCount 1586 mFreezeCount = data.readInt32(); 1587 mFreezeDisplayTime = 0; 1588 return NO_ERROR; 1589 case 1010: // interrogate. 1590 reply->writeInt32(0); 1591 reply->writeInt32(0); 1592 reply->writeInt32(mDebugRegion); 1593 reply->writeInt32(mDebugBackground); 1594 return NO_ERROR; 1595 case 1013: { 1596 Mutex::Autolock _l(mStateLock); 1597 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1598 reply->writeInt32(hw.getPageFlipCount()); 1599 } 1600 return NO_ERROR; 1601 } 1602 } 1603 return err; 1604} 1605 1606// --------------------------------------------------------------------------- 1607 1608sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 1609{ 1610 sp<Layer> result; 1611 Mutex::Autolock _l(mStateLock); 1612 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 1613 return result; 1614} 1615 1616// --------------------------------------------------------------------------- 1617 1618Client::Client(const sp<SurfaceFlinger>& flinger) 1619 : mFlinger(flinger), mNameGenerator(1) 1620{ 1621} 1622 1623Client::~Client() 1624{ 1625 const size_t count = mLayers.size(); 1626 for (size_t i=0 ; i<count ; i++) { 1627 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 1628 if (layer != 0) { 1629 mFlinger->removeLayer(layer); 1630 } 1631 } 1632} 1633 1634status_t Client::initCheck() const { 1635 return NO_ERROR; 1636} 1637 1638ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 1639{ 1640 int32_t name = android_atomic_inc(&mNameGenerator); 1641 mLayers.add(name, layer); 1642 return name; 1643} 1644 1645void Client::detachLayer(const LayerBaseClient* layer) 1646{ 1647 // we do a linear search here, because this doesn't happen often 1648 const size_t count = mLayers.size(); 1649 for (size_t i=0 ; i<count ; i++) { 1650 if (mLayers.valueAt(i) == layer) { 1651 mLayers.removeItemsAt(i, 1); 1652 break; 1653 } 1654 } 1655} 1656sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 1657 sp<LayerBaseClient> lbc; 1658 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 1659 if (layer != 0) { 1660 lbc = layer.promote(); 1661 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 1662 } 1663 return lbc; 1664} 1665 1666sp<IMemoryHeap> Client::getControlBlock() const { 1667 return 0; 1668} 1669ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 1670 return -1; 1671} 1672sp<ISurface> Client::createSurface( 1673 ISurfaceComposerClient::surface_data_t* params, int pid, 1674 const String8& name, 1675 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1676 uint32_t flags) 1677{ 1678 return mFlinger->createSurface(this, pid, name, params, 1679 display, w, h, format, flags); 1680} 1681status_t Client::destroySurface(SurfaceID sid) { 1682 return mFlinger->removeSurface(this, sid); 1683} 1684status_t Client::setState(int32_t count, const layer_state_t* states) { 1685 return mFlinger->setClientState(this, count, states); 1686} 1687 1688// --------------------------------------------------------------------------- 1689 1690UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 1691 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 1692{ 1693 const int pgsize = getpagesize(); 1694 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 1695 1696 mCblkHeap = new MemoryHeapBase(cblksize, 0, 1697 "SurfaceFlinger Client control-block"); 1698 1699 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 1700 if (ctrlblk) { // construct the shared structure in-place. 1701 new(ctrlblk) SharedClient; 1702 } 1703} 1704 1705UserClient::~UserClient() 1706{ 1707 if (ctrlblk) { 1708 ctrlblk->~SharedClient(); // destroy our shared-structure. 1709 } 1710 1711 /* 1712 * When a UserClient dies, it's unclear what to do exactly. 1713 * We could go ahead and destroy all surfaces linked to that client 1714 * however, it wouldn't be fair to the main Client 1715 * (usually the the window-manager), which might want to re-target 1716 * the layer to another UserClient. 1717 * I think the best is to do nothing, or not much; in most cases the 1718 * WM itself will go ahead and clean things up when it detects a client of 1719 * his has died. 1720 * The remaining question is what to display? currently we keep 1721 * just keep the current buffer. 1722 */ 1723} 1724 1725status_t UserClient::initCheck() const { 1726 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 1727} 1728 1729void UserClient::detachLayer(const Layer* layer) 1730{ 1731 int32_t name = layer->getToken(); 1732 if (name >= 0) { 1733 int32_t mask = 1LU<<name; 1734 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 1735 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 1736 } 1737 } 1738} 1739 1740sp<IMemoryHeap> UserClient::getControlBlock() const { 1741 return mCblkHeap; 1742} 1743 1744ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 1745{ 1746 int32_t name = NAME_NOT_FOUND; 1747 sp<Layer> layer(mFlinger->getLayer(sur)); 1748 if (layer == 0) { 1749 return name; 1750 } 1751 1752 // if this layer already has a token, just return it 1753 name = layer->getToken(); 1754 if ((name >= 0) && (layer->getClient() == this)) { 1755 return name; 1756 } 1757 1758 name = 0; 1759 do { 1760 int32_t mask = 1LU<<name; 1761 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 1762 // we found and locked that name 1763 status_t err = layer->setToken( 1764 const_cast<UserClient*>(this), ctrlblk, name); 1765 if (err != NO_ERROR) { 1766 // free the name 1767 android_atomic_and(~mask, &mBitmap); 1768 name = err; 1769 } 1770 break; 1771 } 1772 if (++name > 31) 1773 name = NO_MEMORY; 1774 } while(name >= 0); 1775 1776 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 1777 // sur->asBinder().get(), name, this, mBitmap); 1778 return name; 1779} 1780 1781sp<ISurface> UserClient::createSurface( 1782 ISurfaceComposerClient::surface_data_t* params, int pid, 1783 const String8& name, 1784 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 1785 uint32_t flags) { 1786 return 0; 1787} 1788status_t UserClient::destroySurface(SurfaceID sid) { 1789 return INVALID_OPERATION; 1790} 1791status_t UserClient::setState(int32_t count, const layer_state_t* states) { 1792 return INVALID_OPERATION; 1793} 1794 1795// --------------------------------------------------------------------------- 1796 1797GraphicPlane::GraphicPlane() 1798 : mHw(0) 1799{ 1800} 1801 1802GraphicPlane::~GraphicPlane() { 1803 delete mHw; 1804} 1805 1806bool GraphicPlane::initialized() const { 1807 return mHw ? true : false; 1808} 1809 1810int GraphicPlane::getWidth() const { 1811 return mWidth; 1812} 1813 1814int GraphicPlane::getHeight() const { 1815 return mHeight; 1816} 1817 1818void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 1819{ 1820 mHw = hw; 1821 1822 // initialize the display orientation transform. 1823 // it's a constant that should come from the display driver. 1824 int displayOrientation = ISurfaceComposer::eOrientationDefault; 1825 char property[PROPERTY_VALUE_MAX]; 1826 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 1827 //displayOrientation 1828 switch (atoi(property)) { 1829 case 90: 1830 displayOrientation = ISurfaceComposer::eOrientation90; 1831 break; 1832 case 270: 1833 displayOrientation = ISurfaceComposer::eOrientation270; 1834 break; 1835 } 1836 } 1837 1838 const float w = hw->getWidth(); 1839 const float h = hw->getHeight(); 1840 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 1841 &mDisplayTransform); 1842 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 1843 mDisplayWidth = h; 1844 mDisplayHeight = w; 1845 } else { 1846 mDisplayWidth = w; 1847 mDisplayHeight = h; 1848 } 1849 1850 setOrientation(ISurfaceComposer::eOrientationDefault); 1851} 1852 1853status_t GraphicPlane::orientationToTransfrom( 1854 int orientation, int w, int h, Transform* tr) 1855{ 1856 uint32_t flags = 0; 1857 switch (orientation) { 1858 case ISurfaceComposer::eOrientationDefault: 1859 flags = Transform::ROT_0; 1860 break; 1861 case ISurfaceComposer::eOrientation90: 1862 flags = Transform::ROT_90; 1863 break; 1864 case ISurfaceComposer::eOrientation180: 1865 flags = Transform::ROT_180; 1866 break; 1867 case ISurfaceComposer::eOrientation270: 1868 flags = Transform::ROT_270; 1869 break; 1870 default: 1871 return BAD_VALUE; 1872 } 1873 tr->set(flags, w, h); 1874 return NO_ERROR; 1875} 1876 1877status_t GraphicPlane::setOrientation(int orientation) 1878{ 1879 // If the rotation can be handled in hardware, this is where 1880 // the magic should happen. 1881 1882 const DisplayHardware& hw(displayHardware()); 1883 const float w = mDisplayWidth; 1884 const float h = mDisplayHeight; 1885 mWidth = int(w); 1886 mHeight = int(h); 1887 1888 Transform orientationTransform; 1889 GraphicPlane::orientationToTransfrom(orientation, w, h, 1890 &orientationTransform); 1891 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 1892 mWidth = int(h); 1893 mHeight = int(w); 1894 } 1895 1896 mOrientation = orientation; 1897 mGlobalTransform = mDisplayTransform * orientationTransform; 1898 return NO_ERROR; 1899} 1900 1901const DisplayHardware& GraphicPlane::displayHardware() const { 1902 return *mHw; 1903} 1904 1905const Transform& GraphicPlane::transform() const { 1906 return mGlobalTransform; 1907} 1908 1909EGLDisplay GraphicPlane::getEGLDisplay() const { 1910 return mHw->getEGLDisplay(); 1911} 1912 1913// --------------------------------------------------------------------------- 1914 1915}; // namespace android 1916