SurfaceFlinger.cpp revision 8aedd4737d6ce8548d2fd5def65b1e1737283821
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <gui/IDisplayEventConnection.h> 38 39#include <utils/String8.h> 40#include <utils/String16.h> 41#include <utils/StopWatch.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <pixelflinger/pixelflinger.h> 47#include <GLES/gl.h> 48 49#include "clz.h" 50#include "DisplayEventConnection.h" 51#include "EventThread.h" 52#include "GLExtensions.h" 53#include "DdmConnection.h" 54#include "Layer.h" 55#include "LayerDim.h" 56#include "LayerScreenshot.h" 57#include "SurfaceFlinger.h" 58 59#include "DisplayHardware/DisplayHardware.h" 60#include "DisplayHardware/HWComposer.h" 61 62#include <private/android_filesystem_config.h> 63#include <private/surfaceflinger/SharedBufferStack.h> 64 65#define EGL_VERSION_HW_ANDROID 0x3143 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mElectronBeamAnimationMode(0), 88 mDebugRegion(0), 89 mDebugBackground(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mConsoleSignals(0), 99 mSecureFrameBuffer(0) 100{ 101 init(); 102} 103 104void SurfaceFlinger::init() 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.showbackground", value, "0"); 115 mDebugBackground = atoi(value); 116 117 property_get("debug.sf.ddms", value, "0"); 118 mDebugDDMS = atoi(value); 119 if (mDebugDDMS) { 120 DdmConnection::start(getServiceName()); 121 } 122 123 ALOGI_IF(mDebugRegion, "showupdates enabled"); 124 ALOGI_IF(mDebugBackground, "showbackground enabled"); 125 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 126} 127 128SurfaceFlinger::~SurfaceFlinger() 129{ 130 glDeleteTextures(1, &mWormholeTexName); 131} 132 133sp<IMemoryHeap> SurfaceFlinger::getCblk() const 134{ 135 return mServerHeap; 136} 137 138sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 139{ 140 sp<ISurfaceComposerClient> bclient; 141 sp<Client> client(new Client(this)); 142 status_t err = client->initCheck(); 143 if (err == NO_ERROR) { 144 bclient = client; 145 } 146 return bclient; 147} 148 149sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 150{ 151 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 152 return gba; 153} 154 155const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 156{ 157 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 158 const GraphicPlane& plane(mGraphicPlanes[dpy]); 159 return plane; 160} 161 162GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 163{ 164 return const_cast<GraphicPlane&>( 165 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 166} 167 168void SurfaceFlinger::bootFinished() 169{ 170 const nsecs_t now = systemTime(); 171 const nsecs_t duration = now - mBootTime; 172 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 173 mBootFinished = true; 174 175 // wait patiently for the window manager death 176 const String16 name("window"); 177 sp<IBinder> window(defaultServiceManager()->getService(name)); 178 if (window != 0) { 179 window->linkToDeath(this); 180 } 181 182 // stop boot animation 183 property_set("ctl.stop", "bootanim"); 184} 185 186void SurfaceFlinger::binderDied(const wp<IBinder>& who) 187{ 188 // the window manager died on us. prepare its eulogy. 189 190 // reset screen orientation 191 Vector<ComposerState> state; 192 setTransactionState(state, eOrientationDefault, 0); 193 194 // restart the boot-animation 195 property_set("ctl.start", "bootanim"); 196} 197 198void SurfaceFlinger::onFirstRef() 199{ 200 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 201 202 // Wait for the main thread to be done with its initialization 203 mReadyToRunBarrier.wait(); 204} 205 206static inline uint16_t pack565(int r, int g, int b) { 207 return (r<<11)|(g<<5)|b; 208} 209 210status_t SurfaceFlinger::readyToRun() 211{ 212 ALOGI( "SurfaceFlinger's main thread ready to run. " 213 "Initializing graphics H/W..."); 214 215 // we only support one display currently 216 int dpy = 0; 217 218 { 219 // initialize the main display 220 GraphicPlane& plane(graphicPlane(dpy)); 221 DisplayHardware* const hw = new DisplayHardware(this, dpy); 222 plane.setDisplayHardware(hw); 223 } 224 225 // create the shared control-block 226 mServerHeap = new MemoryHeapBase(4096, 227 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 228 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 229 230 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 231 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 232 233 new(mServerCblk) surface_flinger_cblk_t; 234 235 // initialize primary screen 236 // (other display should be initialized in the same manner, but 237 // asynchronously, as they could come and go. None of this is supported 238 // yet). 239 const GraphicPlane& plane(graphicPlane(dpy)); 240 const DisplayHardware& hw = plane.displayHardware(); 241 const uint32_t w = hw.getWidth(); 242 const uint32_t h = hw.getHeight(); 243 const uint32_t f = hw.getFormat(); 244 hw.makeCurrent(); 245 246 // initialize the shared control block 247 mServerCblk->connected |= 1<<dpy; 248 display_cblk_t* dcblk = mServerCblk->displays + dpy; 249 memset(dcblk, 0, sizeof(display_cblk_t)); 250 dcblk->w = plane.getWidth(); 251 dcblk->h = plane.getHeight(); 252 dcblk->format = f; 253 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 254 dcblk->xdpi = hw.getDpiX(); 255 dcblk->ydpi = hw.getDpiY(); 256 dcblk->fps = hw.getRefreshRate(); 257 dcblk->density = hw.getDensity(); 258 259 // Initialize OpenGL|ES 260 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 261 glPixelStorei(GL_PACK_ALIGNMENT, 4); 262 glEnableClientState(GL_VERTEX_ARRAY); 263 glEnable(GL_SCISSOR_TEST); 264 glShadeModel(GL_FLAT); 265 glDisable(GL_DITHER); 266 glDisable(GL_CULL_FACE); 267 268 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 269 const uint16_t g1 = pack565(0x17,0x2f,0x17); 270 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 271 glGenTextures(1, &mWormholeTexName); 272 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 273 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 274 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 277 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 278 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 279 280 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 281 glGenTextures(1, &mProtectedTexName); 282 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 287 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 288 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 289 290 glViewport(0, 0, w, h); 291 glMatrixMode(GL_PROJECTION); 292 glLoadIdentity(); 293 // put the origin in the left-bottom corner 294 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 295 296 297 // start the EventThread 298 mEventThread = new EventThread(this); 299 mEventQueue.setEventThread(mEventThread); 300 301 /* 302 * We're now ready to accept clients... 303 */ 304 305 mReadyToRunBarrier.open(); 306 307 // start boot animation 308 property_set("ctl.start", "bootanim"); 309 310 return NO_ERROR; 311} 312 313// ---------------------------------------------------------------------------- 314#if 0 315#pragma mark - 316#pragma mark Events Handler 317#endif 318 319void SurfaceFlinger::waitForEvent() { 320 mEventQueue.waitMessage(); 321} 322 323void SurfaceFlinger::signalEvent() { 324 mEventQueue.invalidate(); 325} 326 327status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 328 nsecs_t reltime, uint32_t flags) { 329 return mEventQueue.postMessage(msg, reltime); 330} 331 332status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 333 nsecs_t reltime, uint32_t flags) { 334 status_t res = mEventQueue.postMessage(msg, reltime); 335 if (res == NO_ERROR) { 336 msg->wait(); 337 } 338 return res; 339} 340 341// ---------------------------------------------------------------------------- 342 343bool SurfaceFlinger::authenticateSurfaceTexture( 344 const sp<ISurfaceTexture>& surfaceTexture) const { 345 Mutex::Autolock _l(mStateLock); 346 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 347 348 // Check the visible layer list for the ISurface 349 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 350 size_t count = currentLayers.size(); 351 for (size_t i=0 ; i<count ; i++) { 352 const sp<LayerBase>& layer(currentLayers[i]); 353 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 354 if (lbc != NULL) { 355 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 356 if (lbcBinder == surfaceTextureBinder) { 357 return true; 358 } 359 } 360 } 361 362 // Check the layers in the purgatory. This check is here so that if a 363 // SurfaceTexture gets destroyed before all the clients are done using it, 364 // the error will not be reported as "surface XYZ is not authenticated", but 365 // will instead fail later on when the client tries to use the surface, 366 // which should be reported as "surface XYZ returned an -ENODEV". The 367 // purgatorized layers are no less authentic than the visible ones, so this 368 // should not cause any harm. 369 size_t purgatorySize = mLayerPurgatory.size(); 370 for (size_t i=0 ; i<purgatorySize ; i++) { 371 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 372 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 373 if (lbc != NULL) { 374 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 375 if (lbcBinder == surfaceTextureBinder) { 376 return true; 377 } 378 } 379 } 380 381 return false; 382} 383 384// ---------------------------------------------------------------------------- 385 386sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 387 return mEventThread->createEventConnection(); 388} 389 390// ---------------------------------------------------------------------------- 391#if 0 392#pragma mark - 393#pragma mark Main loop 394#endif 395 396bool SurfaceFlinger::threadLoop() 397{ 398 waitForEvent(); 399 400 // check for transactions 401 if (CC_UNLIKELY(mConsoleSignals)) { 402 handleConsoleEvents(); 403 } 404 405 // if we're in a global transaction, don't do anything. 406 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 407 uint32_t transactionFlags = peekTransactionFlags(mask); 408 if (CC_UNLIKELY(transactionFlags)) { 409 handleTransaction(transactionFlags); 410 } 411 412 // post surfaces (if needed) 413 handlePageFlip(); 414 415 if (mDirtyRegion.isEmpty()) { 416 // nothing new to do. 417 return true; 418 } 419 420 if (CC_UNLIKELY(mHwWorkListDirty)) { 421 // build the h/w work list 422 handleWorkList(); 423 } 424 425 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 426 if (CC_LIKELY(hw.canDraw())) { 427 // repaint the framebuffer (if needed) 428 handleRepaint(); 429 // inform the h/w that we're done compositing 430 hw.compositionComplete(); 431 postFramebuffer(); 432 } else { 433 // pretend we did the post 434 hw.compositionComplete(); 435 } 436 return true; 437} 438 439void SurfaceFlinger::postFramebuffer() 440{ 441 // this should never happen. we do the flip anyways so we don't 442 // risk to cause a deadlock with hwc 443 ALOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty"); 444 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 445 const nsecs_t now = systemTime(); 446 mDebugInSwapBuffers = now; 447 hw.flip(mSwapRegion); 448 449 size_t numLayers = mVisibleLayersSortedByZ.size(); 450 for (size_t i = 0; i < numLayers; i++) { 451 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 452 } 453 454 mLastSwapBufferTime = systemTime() - now; 455 mDebugInSwapBuffers = 0; 456 mSwapRegion.clear(); 457} 458 459void SurfaceFlinger::handleConsoleEvents() 460{ 461 // something to do with the console 462 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 463 464 int what = android_atomic_and(0, &mConsoleSignals); 465 if (what & eConsoleAcquired) { 466 hw.acquireScreen(); 467 // this is a temporary work-around, eventually this should be called 468 // by the power-manager 469 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 470 } 471 472 if (what & eConsoleReleased) { 473 if (hw.isScreenAcquired()) { 474 hw.releaseScreen(); 475 } 476 } 477 478 mDirtyRegion.set(hw.bounds()); 479} 480 481void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 482{ 483 Mutex::Autolock _l(mStateLock); 484 const nsecs_t now = systemTime(); 485 mDebugInTransaction = now; 486 487 // Here we're guaranteed that some transaction flags are set 488 // so we can call handleTransactionLocked() unconditionally. 489 // We call getTransactionFlags(), which will also clear the flags, 490 // with mStateLock held to guarantee that mCurrentState won't change 491 // until the transaction is committed. 492 493 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 494 transactionFlags = getTransactionFlags(mask); 495 handleTransactionLocked(transactionFlags); 496 497 mLastTransactionTime = systemTime() - now; 498 mDebugInTransaction = 0; 499 invalidateHwcGeometry(); 500 // here the transaction has been committed 501} 502 503void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 504{ 505 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 506 const size_t count = currentLayers.size(); 507 508 /* 509 * Traversal of the children 510 * (perform the transaction for each of them if needed) 511 */ 512 513 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 514 if (layersNeedTransaction) { 515 for (size_t i=0 ; i<count ; i++) { 516 const sp<LayerBase>& layer = currentLayers[i]; 517 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 518 if (!trFlags) continue; 519 520 const uint32_t flags = layer->doTransaction(0); 521 if (flags & Layer::eVisibleRegion) 522 mVisibleRegionsDirty = true; 523 } 524 } 525 526 /* 527 * Perform our own transaction if needed 528 */ 529 530 if (transactionFlags & eTransactionNeeded) { 531 if (mCurrentState.orientation != mDrawingState.orientation) { 532 // the orientation has changed, recompute all visible regions 533 // and invalidate everything. 534 535 const int dpy = 0; 536 const int orientation = mCurrentState.orientation; 537 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 538 GraphicPlane& plane(graphicPlane(dpy)); 539 plane.setOrientation(orientation); 540 541 // update the shared control block 542 const DisplayHardware& hw(plane.displayHardware()); 543 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 544 dcblk->orientation = orientation; 545 dcblk->w = plane.getWidth(); 546 dcblk->h = plane.getHeight(); 547 548 mVisibleRegionsDirty = true; 549 mDirtyRegion.set(hw.bounds()); 550 } 551 552 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 553 // layers have been added 554 mVisibleRegionsDirty = true; 555 } 556 557 // some layers might have been removed, so 558 // we need to update the regions they're exposing. 559 if (mLayersRemoved) { 560 mLayersRemoved = false; 561 mVisibleRegionsDirty = true; 562 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 563 const size_t count = previousLayers.size(); 564 for (size_t i=0 ; i<count ; i++) { 565 const sp<LayerBase>& layer(previousLayers[i]); 566 if (currentLayers.indexOf( layer ) < 0) { 567 // this layer is not visible anymore 568 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 569 } 570 } 571 } 572 } 573 574 commitTransaction(); 575} 576 577void SurfaceFlinger::computeVisibleRegions( 578 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 579{ 580 const GraphicPlane& plane(graphicPlane(0)); 581 const Transform& planeTransform(plane.transform()); 582 const DisplayHardware& hw(plane.displayHardware()); 583 const Region screenRegion(hw.bounds()); 584 585 Region aboveOpaqueLayers; 586 Region aboveCoveredLayers; 587 Region dirty; 588 589 bool secureFrameBuffer = false; 590 591 size_t i = currentLayers.size(); 592 while (i--) { 593 const sp<LayerBase>& layer = currentLayers[i]; 594 layer->validateVisibility(planeTransform); 595 596 // start with the whole surface at its current location 597 const Layer::State& s(layer->drawingState()); 598 599 /* 600 * opaqueRegion: area of a surface that is fully opaque. 601 */ 602 Region opaqueRegion; 603 604 /* 605 * visibleRegion: area of a surface that is visible on screen 606 * and not fully transparent. This is essentially the layer's 607 * footprint minus the opaque regions above it. 608 * Areas covered by a translucent surface are considered visible. 609 */ 610 Region visibleRegion; 611 612 /* 613 * coveredRegion: area of a surface that is covered by all 614 * visible regions above it (which includes the translucent areas). 615 */ 616 Region coveredRegion; 617 618 619 // handle hidden surfaces by setting the visible region to empty 620 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 621 const bool translucent = !layer->isOpaque(); 622 const Rect bounds(layer->visibleBounds()); 623 visibleRegion.set(bounds); 624 visibleRegion.andSelf(screenRegion); 625 if (!visibleRegion.isEmpty()) { 626 // Remove the transparent area from the visible region 627 if (translucent) { 628 visibleRegion.subtractSelf(layer->transparentRegionScreen); 629 } 630 631 // compute the opaque region 632 const int32_t layerOrientation = layer->getOrientation(); 633 if (s.alpha==255 && !translucent && 634 ((layerOrientation & Transform::ROT_INVALID) == false)) { 635 // the opaque region is the layer's footprint 636 opaqueRegion = visibleRegion; 637 } 638 } 639 } 640 641 // Clip the covered region to the visible region 642 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 643 644 // Update aboveCoveredLayers for next (lower) layer 645 aboveCoveredLayers.orSelf(visibleRegion); 646 647 // subtract the opaque region covered by the layers above us 648 visibleRegion.subtractSelf(aboveOpaqueLayers); 649 650 // compute this layer's dirty region 651 if (layer->contentDirty) { 652 // we need to invalidate the whole region 653 dirty = visibleRegion; 654 // as well, as the old visible region 655 dirty.orSelf(layer->visibleRegionScreen); 656 layer->contentDirty = false; 657 } else { 658 /* compute the exposed region: 659 * the exposed region consists of two components: 660 * 1) what's VISIBLE now and was COVERED before 661 * 2) what's EXPOSED now less what was EXPOSED before 662 * 663 * note that (1) is conservative, we start with the whole 664 * visible region but only keep what used to be covered by 665 * something -- which mean it may have been exposed. 666 * 667 * (2) handles areas that were not covered by anything but got 668 * exposed because of a resize. 669 */ 670 const Region newExposed = visibleRegion - coveredRegion; 671 const Region oldVisibleRegion = layer->visibleRegionScreen; 672 const Region oldCoveredRegion = layer->coveredRegionScreen; 673 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 674 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 675 } 676 dirty.subtractSelf(aboveOpaqueLayers); 677 678 // accumulate to the screen dirty region 679 dirtyRegion.orSelf(dirty); 680 681 // Update aboveOpaqueLayers for next (lower) layer 682 aboveOpaqueLayers.orSelf(opaqueRegion); 683 684 // Store the visible region is screen space 685 layer->setVisibleRegion(visibleRegion); 686 layer->setCoveredRegion(coveredRegion); 687 688 // If a secure layer is partially visible, lock-down the screen! 689 if (layer->isSecure() && !visibleRegion.isEmpty()) { 690 secureFrameBuffer = true; 691 } 692 } 693 694 // invalidate the areas where a layer was removed 695 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 696 mDirtyRegionRemovedLayer.clear(); 697 698 mSecureFrameBuffer = secureFrameBuffer; 699 opaqueRegion = aboveOpaqueLayers; 700} 701 702 703void SurfaceFlinger::commitTransaction() 704{ 705 if (!mLayersPendingRemoval.isEmpty()) { 706 // Notify removed layers now that they can't be drawn from 707 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 708 mLayersPendingRemoval[i]->onRemoved(); 709 } 710 mLayersPendingRemoval.clear(); 711 } 712 713 mDrawingState = mCurrentState; 714 mTransationPending = false; 715 mTransactionCV.broadcast(); 716} 717 718void SurfaceFlinger::handlePageFlip() 719{ 720 bool visibleRegions = mVisibleRegionsDirty; 721 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 722 visibleRegions |= lockPageFlip(currentLayers); 723 724 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 725 const Region screenRegion(hw.bounds()); 726 if (visibleRegions) { 727 Region opaqueRegion; 728 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 729 730 /* 731 * rebuild the visible layer list 732 */ 733 const size_t count = currentLayers.size(); 734 mVisibleLayersSortedByZ.clear(); 735 mVisibleLayersSortedByZ.setCapacity(count); 736 for (size_t i=0 ; i<count ; i++) { 737 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 738 mVisibleLayersSortedByZ.add(currentLayers[i]); 739 } 740 741 mWormholeRegion = screenRegion.subtract(opaqueRegion); 742 mVisibleRegionsDirty = false; 743 invalidateHwcGeometry(); 744 } 745 746 unlockPageFlip(currentLayers); 747 748 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 749 mDirtyRegion.andSelf(screenRegion); 750} 751 752void SurfaceFlinger::invalidateHwcGeometry() 753{ 754 mHwWorkListDirty = true; 755} 756 757bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 758{ 759 bool recomputeVisibleRegions = false; 760 size_t count = currentLayers.size(); 761 sp<LayerBase> const* layers = currentLayers.array(); 762 for (size_t i=0 ; i<count ; i++) { 763 const sp<LayerBase>& layer(layers[i]); 764 layer->lockPageFlip(recomputeVisibleRegions); 765 } 766 return recomputeVisibleRegions; 767} 768 769void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 770{ 771 const GraphicPlane& plane(graphicPlane(0)); 772 const Transform& planeTransform(plane.transform()); 773 size_t count = currentLayers.size(); 774 sp<LayerBase> const* layers = currentLayers.array(); 775 for (size_t i=0 ; i<count ; i++) { 776 const sp<LayerBase>& layer(layers[i]); 777 layer->unlockPageFlip(planeTransform, mDirtyRegion); 778 } 779} 780 781void SurfaceFlinger::handleWorkList() 782{ 783 mHwWorkListDirty = false; 784 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 785 if (hwc.initCheck() == NO_ERROR) { 786 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 787 const size_t count = currentLayers.size(); 788 hwc.createWorkList(count); 789 hwc_layer_t* const cur(hwc.getLayers()); 790 for (size_t i=0 ; cur && i<count ; i++) { 791 currentLayers[i]->setGeometry(&cur[i]); 792 if (mDebugDisableHWC || mDebugRegion) { 793 cur[i].compositionType = HWC_FRAMEBUFFER; 794 cur[i].flags |= HWC_SKIP_LAYER; 795 } 796 } 797 } 798} 799 800void SurfaceFlinger::handleRepaint() 801{ 802 // compute the invalid region 803 mSwapRegion.orSelf(mDirtyRegion); 804 805 if (CC_UNLIKELY(mDebugRegion)) { 806 debugFlashRegions(); 807 } 808 809 // set the frame buffer 810 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 811 glMatrixMode(GL_MODELVIEW); 812 glLoadIdentity(); 813 814 uint32_t flags = hw.getFlags(); 815 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 816 (flags & DisplayHardware::BUFFER_PRESERVED)) 817 { 818 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 819 // takes a rectangle, we must make sure to update that whole 820 // rectangle in that case 821 if (flags & DisplayHardware::SWAP_RECTANGLE) { 822 // TODO: we really should be able to pass a region to 823 // SWAP_RECTANGLE so that we don't have to redraw all this. 824 mDirtyRegion.set(mSwapRegion.bounds()); 825 } else { 826 // in the BUFFER_PRESERVED case, obviously, we can update only 827 // what's needed and nothing more. 828 // NOTE: this is NOT a common case, as preserving the backbuffer 829 // is costly and usually involves copying the whole update back. 830 } 831 } else { 832 if (flags & DisplayHardware::PARTIAL_UPDATES) { 833 // We need to redraw the rectangle that will be updated 834 // (pushed to the framebuffer). 835 // This is needed because PARTIAL_UPDATES only takes one 836 // rectangle instead of a region (see DisplayHardware::flip()) 837 mDirtyRegion.set(mSwapRegion.bounds()); 838 } else { 839 // we need to redraw everything (the whole screen) 840 mDirtyRegion.set(hw.bounds()); 841 mSwapRegion = mDirtyRegion; 842 } 843 } 844 845 setupHardwareComposer(mDirtyRegion); 846 composeSurfaces(mDirtyRegion); 847 848 // update the swap region and clear the dirty region 849 mSwapRegion.orSelf(mDirtyRegion); 850 mDirtyRegion.clear(); 851} 852 853void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) 854{ 855 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 856 HWComposer& hwc(hw.getHwComposer()); 857 hwc_layer_t* const cur(hwc.getLayers()); 858 if (!cur) { 859 return; 860 } 861 862 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 863 size_t count = layers.size(); 864 865 ALOGE_IF(hwc.getNumLayers() != count, 866 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 867 hwc.getNumLayers(), count); 868 869 // just to be extra-safe, use the smallest count 870 if (hwc.initCheck() == NO_ERROR) { 871 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 872 } 873 874 /* 875 * update the per-frame h/w composer data for each layer 876 * and build the transparent region of the FB 877 */ 878 for (size_t i=0 ; i<count ; i++) { 879 const sp<LayerBase>& layer(layers[i]); 880 layer->setPerFrameData(&cur[i]); 881 } 882 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 883 status_t err = hwc.prepare(); 884 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 885 886 if (err == NO_ERROR) { 887 // what's happening here is tricky. 888 // we want to clear all the layers with the CLEAR_FB flags 889 // that are opaque. 890 // however, since some GPU are efficient at preserving 891 // the backbuffer, we want to take advantage of that so we do the 892 // clear only in the dirty region (other areas will be preserved 893 // on those GPUs). 894 // NOTE: on non backbuffer preserving GPU, the dirty region 895 // has already been expanded as needed, so the code is correct 896 // there too. 897 // 898 // However, the content of the framebuffer cannot be trusted when 899 // we switch to/from FB/OVERLAY, in which case we need to 900 // expand the dirty region to those areas too. 901 // 902 // Note also that there is a special case when switching from 903 // "no layers in FB" to "some layers in FB", where we need to redraw 904 // the entire FB, since some areas might contain uninitialized 905 // data. 906 // 907 // Also we want to make sure to not clear areas that belong to 908 // layers above that won't redraw (we would just be erasing them), 909 // that is, we can't erase anything outside the dirty region. 910 911 Region transparent; 912 913 if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { 914 transparent.set(hw.getBounds()); 915 dirtyInOut = transparent; 916 } else { 917 for (size_t i=0 ; i<count ; i++) { 918 const sp<LayerBase>& layer(layers[i]); 919 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 920 transparent.orSelf(layer->visibleRegionScreen); 921 } 922 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); 923 if (isOverlay != layer->isOverlay()) { 924 // we transitioned to/from overlay, so add this layer 925 // to the dirty region so the framebuffer can be either 926 // cleared or redrawn. 927 dirtyInOut.orSelf(layer->visibleRegionScreen); 928 } 929 layer->setOverlay(isOverlay); 930 } 931 // don't erase stuff outside the dirty region 932 transparent.andSelf(dirtyInOut); 933 } 934 935 /* 936 * clear the area of the FB that need to be transparent 937 */ 938 if (!transparent.isEmpty()) { 939 glClearColor(0,0,0,0); 940 Region::const_iterator it = transparent.begin(); 941 Region::const_iterator const end = transparent.end(); 942 const int32_t height = hw.getHeight(); 943 while (it != end) { 944 const Rect& r(*it++); 945 const GLint sy = height - (r.top + r.height()); 946 glScissor(r.left, sy, r.width(), r.height()); 947 glClear(GL_COLOR_BUFFER_BIT); 948 } 949 } 950 } 951} 952 953void SurfaceFlinger::composeSurfaces(const Region& dirty) 954{ 955 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 956 HWComposer& hwc(hw.getHwComposer()); 957 958 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 959 if (CC_UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { 960 // should never happen unless the window manager has a bug 961 // draw something... 962 drawWormhole(); 963 } 964 965 /* 966 * and then, render the layers targeted at the framebuffer 967 */ 968 hwc_layer_t* const cur(hwc.getLayers()); 969 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 970 size_t count = layers.size(); 971 for (size_t i=0 ; i<count ; i++) { 972 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 973 continue; 974 } 975 const sp<LayerBase>& layer(layers[i]); 976 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 977 if (!clip.isEmpty()) { 978 layer->draw(clip); 979 } 980 } 981} 982 983void SurfaceFlinger::debugFlashRegions() 984{ 985 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 986 const uint32_t flags = hw.getFlags(); 987 const int32_t height = hw.getHeight(); 988 if (mSwapRegion.isEmpty()) { 989 return; 990 } 991 992 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 993 (flags & DisplayHardware::BUFFER_PRESERVED))) { 994 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 995 mDirtyRegion.bounds() : hw.bounds()); 996 composeSurfaces(repaint); 997 } 998 999 glDisable(GL_TEXTURE_EXTERNAL_OES); 1000 glDisable(GL_TEXTURE_2D); 1001 glDisable(GL_BLEND); 1002 glDisable(GL_SCISSOR_TEST); 1003 1004 static int toggle = 0; 1005 toggle = 1 - toggle; 1006 if (toggle) { 1007 glColor4f(1, 0, 1, 1); 1008 } else { 1009 glColor4f(1, 1, 0, 1); 1010 } 1011 1012 Region::const_iterator it = mDirtyRegion.begin(); 1013 Region::const_iterator const end = mDirtyRegion.end(); 1014 while (it != end) { 1015 const Rect& r = *it++; 1016 GLfloat vertices[][2] = { 1017 { r.left, height - r.top }, 1018 { r.left, height - r.bottom }, 1019 { r.right, height - r.bottom }, 1020 { r.right, height - r.top } 1021 }; 1022 glVertexPointer(2, GL_FLOAT, 0, vertices); 1023 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1024 } 1025 1026 hw.flip(mSwapRegion); 1027 1028 if (mDebugRegion > 1) 1029 usleep(mDebugRegion * 1000); 1030 1031 glEnable(GL_SCISSOR_TEST); 1032} 1033 1034void SurfaceFlinger::drawWormhole() const 1035{ 1036 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1037 if (region.isEmpty()) 1038 return; 1039 1040 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1041 const int32_t width = hw.getWidth(); 1042 const int32_t height = hw.getHeight(); 1043 1044 if (CC_LIKELY(!mDebugBackground)) { 1045 glClearColor(0,0,0,0); 1046 Region::const_iterator it = region.begin(); 1047 Region::const_iterator const end = region.end(); 1048 while (it != end) { 1049 const Rect& r = *it++; 1050 const GLint sy = height - (r.top + r.height()); 1051 glScissor(r.left, sy, r.width(), r.height()); 1052 glClear(GL_COLOR_BUFFER_BIT); 1053 } 1054 } else { 1055 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1056 { width, height }, { 0, height } }; 1057 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1058 1059 glVertexPointer(2, GL_SHORT, 0, vertices); 1060 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1061 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1062 1063 glDisable(GL_TEXTURE_EXTERNAL_OES); 1064 glEnable(GL_TEXTURE_2D); 1065 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1066 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1067 glMatrixMode(GL_TEXTURE); 1068 glLoadIdentity(); 1069 1070 glDisable(GL_BLEND); 1071 1072 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1073 Region::const_iterator it = region.begin(); 1074 Region::const_iterator const end = region.end(); 1075 while (it != end) { 1076 const Rect& r = *it++; 1077 const GLint sy = height - (r.top + r.height()); 1078 glScissor(r.left, sy, r.width(), r.height()); 1079 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1080 } 1081 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1082 glDisable(GL_TEXTURE_2D); 1083 glLoadIdentity(); 1084 glMatrixMode(GL_MODELVIEW); 1085 } 1086} 1087 1088status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1089{ 1090 Mutex::Autolock _l(mStateLock); 1091 addLayer_l(layer); 1092 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1093 return NO_ERROR; 1094} 1095 1096status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1097{ 1098 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1099 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1100} 1101 1102ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1103 const sp<LayerBaseClient>& lbc) 1104{ 1105 // attach this layer to the client 1106 size_t name = client->attachLayer(lbc); 1107 1108 Mutex::Autolock _l(mStateLock); 1109 1110 // add this layer to the current state list 1111 addLayer_l(lbc); 1112 1113 return ssize_t(name); 1114} 1115 1116status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1117{ 1118 Mutex::Autolock _l(mStateLock); 1119 status_t err = purgatorizeLayer_l(layer); 1120 if (err == NO_ERROR) 1121 setTransactionFlags(eTransactionNeeded); 1122 return err; 1123} 1124 1125status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1126{ 1127 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1128 if (lbc != 0) { 1129 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1130 } 1131 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1132 if (index >= 0) { 1133 mLayersRemoved = true; 1134 return NO_ERROR; 1135 } 1136 return status_t(index); 1137} 1138 1139status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1140{ 1141 // First add the layer to the purgatory list, which makes sure it won't 1142 // go away, then remove it from the main list (through a transaction). 1143 ssize_t err = removeLayer_l(layerBase); 1144 if (err >= 0) { 1145 mLayerPurgatory.add(layerBase); 1146 } 1147 1148 mLayersPendingRemoval.push(layerBase); 1149 1150 // it's possible that we don't find a layer, because it might 1151 // have been destroyed already -- this is not technically an error 1152 // from the user because there is a race between Client::destroySurface(), 1153 // ~Client() and ~ISurface(). 1154 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1155} 1156 1157status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1158{ 1159 layer->forceVisibilityTransaction(); 1160 setTransactionFlags(eTraversalNeeded); 1161 return NO_ERROR; 1162} 1163 1164uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1165{ 1166 return android_atomic_release_load(&mTransactionFlags); 1167} 1168 1169uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1170{ 1171 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1172} 1173 1174uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1175{ 1176 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1177 if ((old & flags)==0) { // wake the server up 1178 signalEvent(); 1179 } 1180 return old; 1181} 1182 1183 1184void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1185 int orientation, uint32_t flags) { 1186 Mutex::Autolock _l(mStateLock); 1187 1188 uint32_t transactionFlags = 0; 1189 if (mCurrentState.orientation != orientation) { 1190 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1191 mCurrentState.orientation = orientation; 1192 transactionFlags |= eTransactionNeeded; 1193 } else if (orientation != eOrientationUnchanged) { 1194 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1195 orientation); 1196 } 1197 } 1198 1199 const size_t count = state.size(); 1200 for (size_t i=0 ; i<count ; i++) { 1201 const ComposerState& s(state[i]); 1202 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1203 transactionFlags |= setClientStateLocked(client, s.state); 1204 } 1205 1206 if (transactionFlags) { 1207 // this triggers the transaction 1208 setTransactionFlags(transactionFlags); 1209 1210 // if this is a synchronous transaction, wait for it to take effect 1211 // before returning. 1212 if (flags & eSynchronous) { 1213 mTransationPending = true; 1214 } 1215 while (mTransationPending) { 1216 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1217 if (CC_UNLIKELY(err != NO_ERROR)) { 1218 // just in case something goes wrong in SF, return to the 1219 // called after a few seconds. 1220 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1221 mTransationPending = false; 1222 break; 1223 } 1224 } 1225 } 1226} 1227 1228sp<ISurface> SurfaceFlinger::createSurface( 1229 ISurfaceComposerClient::surface_data_t* params, 1230 const String8& name, 1231 const sp<Client>& client, 1232 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1233 uint32_t flags) 1234{ 1235 sp<LayerBaseClient> layer; 1236 sp<ISurface> surfaceHandle; 1237 1238 if (int32_t(w|h) < 0) { 1239 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1240 int(w), int(h)); 1241 return surfaceHandle; 1242 } 1243 1244 //ALOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1245 sp<Layer> normalLayer; 1246 switch (flags & eFXSurfaceMask) { 1247 case eFXSurfaceNormal: 1248 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1249 layer = normalLayer; 1250 break; 1251 case eFXSurfaceBlur: 1252 // for now we treat Blur as Dim, until we can implement it 1253 // efficiently. 1254 case eFXSurfaceDim: 1255 layer = createDimSurface(client, d, w, h, flags); 1256 break; 1257 case eFXSurfaceScreenshot: 1258 layer = createScreenshotSurface(client, d, w, h, flags); 1259 break; 1260 } 1261 1262 if (layer != 0) { 1263 layer->initStates(w, h, flags); 1264 layer->setName(name); 1265 ssize_t token = addClientLayer(client, layer); 1266 1267 surfaceHandle = layer->getSurface(); 1268 if (surfaceHandle != 0) { 1269 params->token = token; 1270 params->identity = layer->getIdentity(); 1271 if (normalLayer != 0) { 1272 Mutex::Autolock _l(mStateLock); 1273 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1274 } 1275 } 1276 1277 setTransactionFlags(eTransactionNeeded); 1278 } 1279 1280 return surfaceHandle; 1281} 1282 1283sp<Layer> SurfaceFlinger::createNormalSurface( 1284 const sp<Client>& client, DisplayID display, 1285 uint32_t w, uint32_t h, uint32_t flags, 1286 PixelFormat& format) 1287{ 1288 // initialize the surfaces 1289 switch (format) { // TODO: take h/w into account 1290 case PIXEL_FORMAT_TRANSPARENT: 1291 case PIXEL_FORMAT_TRANSLUCENT: 1292 format = PIXEL_FORMAT_RGBA_8888; 1293 break; 1294 case PIXEL_FORMAT_OPAQUE: 1295#ifdef NO_RGBX_8888 1296 format = PIXEL_FORMAT_RGB_565; 1297#else 1298 format = PIXEL_FORMAT_RGBX_8888; 1299#endif 1300 break; 1301 } 1302 1303#ifdef NO_RGBX_8888 1304 if (format == PIXEL_FORMAT_RGBX_8888) 1305 format = PIXEL_FORMAT_RGBA_8888; 1306#endif 1307 1308 sp<Layer> layer = new Layer(this, display, client); 1309 status_t err = layer->setBuffers(w, h, format, flags); 1310 if (CC_LIKELY(err != NO_ERROR)) { 1311 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1312 layer.clear(); 1313 } 1314 return layer; 1315} 1316 1317sp<LayerDim> SurfaceFlinger::createDimSurface( 1318 const sp<Client>& client, DisplayID display, 1319 uint32_t w, uint32_t h, uint32_t flags) 1320{ 1321 sp<LayerDim> layer = new LayerDim(this, display, client); 1322 return layer; 1323} 1324 1325sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1326 const sp<Client>& client, DisplayID display, 1327 uint32_t w, uint32_t h, uint32_t flags) 1328{ 1329 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1330 return layer; 1331} 1332 1333status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1334{ 1335 /* 1336 * called by the window manager, when a surface should be marked for 1337 * destruction. 1338 * 1339 * The surface is removed from the current and drawing lists, but placed 1340 * in the purgatory queue, so it's not destroyed right-away (we need 1341 * to wait for all client's references to go away first). 1342 */ 1343 1344 status_t err = NAME_NOT_FOUND; 1345 Mutex::Autolock _l(mStateLock); 1346 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1347 if (layer != 0) { 1348 err = purgatorizeLayer_l(layer); 1349 if (err == NO_ERROR) { 1350 setTransactionFlags(eTransactionNeeded); 1351 } 1352 } 1353 return err; 1354} 1355 1356status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1357{ 1358 // called by ~ISurface() when all references are gone 1359 status_t err = NO_ERROR; 1360 sp<LayerBaseClient> l(layer.promote()); 1361 if (l != NULL) { 1362 Mutex::Autolock _l(mStateLock); 1363 err = removeLayer_l(l); 1364 if (err == NAME_NOT_FOUND) { 1365 // The surface wasn't in the current list, which means it was 1366 // removed already, which means it is in the purgatory, 1367 // and need to be removed from there. 1368 ssize_t idx = mLayerPurgatory.remove(l); 1369 ALOGE_IF(idx < 0, 1370 "layer=%p is not in the purgatory list", l.get()); 1371 } 1372 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1373 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1374 } 1375 return err; 1376} 1377 1378uint32_t SurfaceFlinger::setClientStateLocked( 1379 const sp<Client>& client, 1380 const layer_state_t& s) 1381{ 1382 uint32_t flags = 0; 1383 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1384 if (layer != 0) { 1385 const uint32_t what = s.what; 1386 if (what & ePositionChanged) { 1387 if (layer->setPosition(s.x, s.y)) 1388 flags |= eTraversalNeeded; 1389 } 1390 if (what & eLayerChanged) { 1391 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1392 if (layer->setLayer(s.z)) { 1393 mCurrentState.layersSortedByZ.removeAt(idx); 1394 mCurrentState.layersSortedByZ.add(layer); 1395 // we need traversal (state changed) 1396 // AND transaction (list changed) 1397 flags |= eTransactionNeeded|eTraversalNeeded; 1398 } 1399 } 1400 if (what & eSizeChanged) { 1401 if (layer->setSize(s.w, s.h)) { 1402 flags |= eTraversalNeeded; 1403 } 1404 } 1405 if (what & eAlphaChanged) { 1406 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1407 flags |= eTraversalNeeded; 1408 } 1409 if (what & eMatrixChanged) { 1410 if (layer->setMatrix(s.matrix)) 1411 flags |= eTraversalNeeded; 1412 } 1413 if (what & eTransparentRegionChanged) { 1414 if (layer->setTransparentRegionHint(s.transparentRegion)) 1415 flags |= eTraversalNeeded; 1416 } 1417 if (what & eVisibilityChanged) { 1418 if (layer->setFlags(s.flags, s.mask)) 1419 flags |= eTraversalNeeded; 1420 } 1421 } 1422 return flags; 1423} 1424 1425void SurfaceFlinger::screenReleased(int dpy) 1426{ 1427 // this may be called by a signal handler, we can't do too much in here 1428 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1429 signalEvent(); 1430} 1431 1432void SurfaceFlinger::screenAcquired(int dpy) 1433{ 1434 // this may be called by a signal handler, we can't do too much in here 1435 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1436 signalEvent(); 1437} 1438 1439status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1440{ 1441 const size_t SIZE = 4096; 1442 char buffer[SIZE]; 1443 String8 result; 1444 1445 if (!PermissionCache::checkCallingPermission(sDump)) { 1446 snprintf(buffer, SIZE, "Permission Denial: " 1447 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1448 IPCThreadState::self()->getCallingPid(), 1449 IPCThreadState::self()->getCallingUid()); 1450 result.append(buffer); 1451 } else { 1452 // Try to get the main lock, but don't insist if we can't 1453 // (this would indicate SF is stuck, but we want to be able to 1454 // print something in dumpsys). 1455 int retry = 3; 1456 while (mStateLock.tryLock()<0 && --retry>=0) { 1457 usleep(1000000); 1458 } 1459 const bool locked(retry >= 0); 1460 if (!locked) { 1461 snprintf(buffer, SIZE, 1462 "SurfaceFlinger appears to be unresponsive, " 1463 "dumping anyways (no locks held)\n"); 1464 result.append(buffer); 1465 } 1466 1467 bool dumpAll = true; 1468 size_t index = 0; 1469 size_t numArgs = args.size(); 1470 if (numArgs) { 1471 dumpAll = false; 1472 1473 if ((index < numArgs) && 1474 (args[index] == String16("--list"))) { 1475 index++; 1476 listLayersLocked(args, index, result, buffer, SIZE); 1477 } 1478 1479 if ((index < numArgs) && 1480 (args[index] == String16("--latency"))) { 1481 index++; 1482 dumpStatsLocked(args, index, result, buffer, SIZE); 1483 } 1484 1485 if ((index < numArgs) && 1486 (args[index] == String16("--latency-clear"))) { 1487 index++; 1488 clearStatsLocked(args, index, result, buffer, SIZE); 1489 } 1490 } 1491 1492 if (dumpAll) { 1493 dumpAllLocked(result, buffer, SIZE); 1494 } 1495 1496 if (locked) { 1497 mStateLock.unlock(); 1498 } 1499 } 1500 write(fd, result.string(), result.size()); 1501 return NO_ERROR; 1502} 1503 1504void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1505 String8& result, char* buffer, size_t SIZE) const 1506{ 1507 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1508 const size_t count = currentLayers.size(); 1509 for (size_t i=0 ; i<count ; i++) { 1510 const sp<LayerBase>& layer(currentLayers[i]); 1511 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1512 result.append(buffer); 1513 } 1514} 1515 1516void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1517 String8& result, char* buffer, size_t SIZE) const 1518{ 1519 String8 name; 1520 if (index < args.size()) { 1521 name = String8(args[index]); 1522 index++; 1523 } 1524 1525 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1526 const size_t count = currentLayers.size(); 1527 for (size_t i=0 ; i<count ; i++) { 1528 const sp<LayerBase>& layer(currentLayers[i]); 1529 if (name.isEmpty()) { 1530 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1531 result.append(buffer); 1532 } 1533 if (name.isEmpty() || (name == layer->getName())) { 1534 layer->dumpStats(result, buffer, SIZE); 1535 } 1536 } 1537} 1538 1539void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1540 String8& result, char* buffer, size_t SIZE) const 1541{ 1542 String8 name; 1543 if (index < args.size()) { 1544 name = String8(args[index]); 1545 index++; 1546 } 1547 1548 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1549 const size_t count = currentLayers.size(); 1550 for (size_t i=0 ; i<count ; i++) { 1551 const sp<LayerBase>& layer(currentLayers[i]); 1552 if (name.isEmpty() || (name == layer->getName())) { 1553 layer->clearStats(); 1554 } 1555 } 1556} 1557 1558void SurfaceFlinger::dumpAllLocked( 1559 String8& result, char* buffer, size_t SIZE) const 1560{ 1561 // figure out if we're stuck somewhere 1562 const nsecs_t now = systemTime(); 1563 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1564 const nsecs_t inTransaction(mDebugInTransaction); 1565 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1566 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1567 1568 /* 1569 * Dump the visible layer list 1570 */ 1571 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1572 const size_t count = currentLayers.size(); 1573 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1574 result.append(buffer); 1575 for (size_t i=0 ; i<count ; i++) { 1576 const sp<LayerBase>& layer(currentLayers[i]); 1577 layer->dump(result, buffer, SIZE); 1578 } 1579 1580 /* 1581 * Dump the layers in the purgatory 1582 */ 1583 1584 const size_t purgatorySize = mLayerPurgatory.size(); 1585 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1586 result.append(buffer); 1587 for (size_t i=0 ; i<purgatorySize ; i++) { 1588 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1589 layer->shortDump(result, buffer, SIZE); 1590 } 1591 1592 /* 1593 * Dump SurfaceFlinger global state 1594 */ 1595 1596 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1597 result.append(buffer); 1598 1599 const GLExtensions& extensions(GLExtensions::getInstance()); 1600 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1601 extensions.getVendor(), 1602 extensions.getRenderer(), 1603 extensions.getVersion()); 1604 result.append(buffer); 1605 1606 snprintf(buffer, SIZE, "EGL : %s\n", 1607 eglQueryString(graphicPlane(0).getEGLDisplay(), 1608 EGL_VERSION_HW_ANDROID)); 1609 result.append(buffer); 1610 1611 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1612 result.append(buffer); 1613 1614 mWormholeRegion.dump(result, "WormholeRegion"); 1615 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1616 snprintf(buffer, SIZE, 1617 " orientation=%d, canDraw=%d\n", 1618 mCurrentState.orientation, hw.canDraw()); 1619 result.append(buffer); 1620 snprintf(buffer, SIZE, 1621 " last eglSwapBuffers() time: %f us\n" 1622 " last transaction time : %f us\n" 1623 " refresh-rate : %f fps\n" 1624 " x-dpi : %f\n" 1625 " y-dpi : %f\n", 1626 mLastSwapBufferTime/1000.0, 1627 mLastTransactionTime/1000.0, 1628 hw.getRefreshRate(), 1629 hw.getDpiX(), 1630 hw.getDpiY()); 1631 result.append(buffer); 1632 1633 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1634 inSwapBuffersDuration/1000.0); 1635 result.append(buffer); 1636 1637 snprintf(buffer, SIZE, " transaction time: %f us\n", 1638 inTransactionDuration/1000.0); 1639 result.append(buffer); 1640 1641 /* 1642 * VSYNC state 1643 */ 1644 mEventThread->dump(result, buffer, SIZE); 1645 1646 /* 1647 * Dump HWComposer state 1648 */ 1649 HWComposer& hwc(hw.getHwComposer()); 1650 snprintf(buffer, SIZE, "h/w composer state:\n"); 1651 result.append(buffer); 1652 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1653 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1654 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1655 result.append(buffer); 1656 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1657 1658 /* 1659 * Dump gralloc state 1660 */ 1661 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1662 alloc.dump(result); 1663 hw.dump(result); 1664} 1665 1666status_t SurfaceFlinger::onTransact( 1667 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1668{ 1669 switch (code) { 1670 case CREATE_CONNECTION: 1671 case SET_TRANSACTION_STATE: 1672 case SET_ORIENTATION: 1673 case BOOT_FINISHED: 1674 case TURN_ELECTRON_BEAM_OFF: 1675 case TURN_ELECTRON_BEAM_ON: 1676 { 1677 // codes that require permission check 1678 IPCThreadState* ipc = IPCThreadState::self(); 1679 const int pid = ipc->getCallingPid(); 1680 const int uid = ipc->getCallingUid(); 1681 if ((uid != AID_GRAPHICS) && 1682 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1683 ALOGE("Permission Denial: " 1684 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1685 return PERMISSION_DENIED; 1686 } 1687 break; 1688 } 1689 case CAPTURE_SCREEN: 1690 { 1691 // codes that require permission check 1692 IPCThreadState* ipc = IPCThreadState::self(); 1693 const int pid = ipc->getCallingPid(); 1694 const int uid = ipc->getCallingUid(); 1695 if ((uid != AID_GRAPHICS) && 1696 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1697 ALOGE("Permission Denial: " 1698 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1699 return PERMISSION_DENIED; 1700 } 1701 break; 1702 } 1703 } 1704 1705 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1706 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1707 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1708 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1709 IPCThreadState* ipc = IPCThreadState::self(); 1710 const int pid = ipc->getCallingPid(); 1711 const int uid = ipc->getCallingUid(); 1712 ALOGE("Permission Denial: " 1713 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1714 return PERMISSION_DENIED; 1715 } 1716 int n; 1717 switch (code) { 1718 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1719 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1720 return NO_ERROR; 1721 case 1002: // SHOW_UPDATES 1722 n = data.readInt32(); 1723 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1724 invalidateHwcGeometry(); 1725 repaintEverything(); 1726 return NO_ERROR; 1727 case 1003: // SHOW_BACKGROUND 1728 n = data.readInt32(); 1729 mDebugBackground = n ? 1 : 0; 1730 return NO_ERROR; 1731 case 1004:{ // repaint everything 1732 repaintEverything(); 1733 return NO_ERROR; 1734 } 1735 case 1005:{ // force transaction 1736 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1737 return NO_ERROR; 1738 } 1739 case 1008: // toggle use of hw composer 1740 n = data.readInt32(); 1741 mDebugDisableHWC = n ? 1 : 0; 1742 invalidateHwcGeometry(); 1743 repaintEverything(); 1744 return NO_ERROR; 1745 case 1009: // toggle use of transform hint 1746 n = data.readInt32(); 1747 mDebugDisableTransformHint = n ? 1 : 0; 1748 invalidateHwcGeometry(); 1749 repaintEverything(); 1750 return NO_ERROR; 1751 case 1010: // interrogate. 1752 reply->writeInt32(0); 1753 reply->writeInt32(0); 1754 reply->writeInt32(mDebugRegion); 1755 reply->writeInt32(mDebugBackground); 1756 return NO_ERROR; 1757 case 1013: { 1758 Mutex::Autolock _l(mStateLock); 1759 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1760 reply->writeInt32(hw.getPageFlipCount()); 1761 } 1762 return NO_ERROR; 1763 } 1764 } 1765 return err; 1766} 1767 1768void SurfaceFlinger::repaintEverything() { 1769 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1770 const Rect bounds(hw.getBounds()); 1771 setInvalidateRegion(Region(bounds)); 1772 signalEvent(); 1773} 1774 1775void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1776 Mutex::Autolock _l(mInvalidateLock); 1777 mInvalidateRegion = reg; 1778} 1779 1780Region SurfaceFlinger::getAndClearInvalidateRegion() { 1781 Mutex::Autolock _l(mInvalidateLock); 1782 Region reg(mInvalidateRegion); 1783 mInvalidateRegion.clear(); 1784 return reg; 1785} 1786 1787// --------------------------------------------------------------------------- 1788 1789status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1790 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1791{ 1792 Mutex::Autolock _l(mStateLock); 1793 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1794} 1795 1796status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1797 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1798{ 1799 if (!GLExtensions::getInstance().haveFramebufferObject()) 1800 return INVALID_OPERATION; 1801 1802 // get screen geometry 1803 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1804 const uint32_t hw_w = hw.getWidth(); 1805 const uint32_t hw_h = hw.getHeight(); 1806 GLfloat u = 1; 1807 GLfloat v = 1; 1808 1809 // make sure to clear all GL error flags 1810 while ( glGetError() != GL_NO_ERROR ) ; 1811 1812 // create a FBO 1813 GLuint name, tname; 1814 glGenTextures(1, &tname); 1815 glBindTexture(GL_TEXTURE_2D, tname); 1816 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1817 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1818 if (glGetError() != GL_NO_ERROR) { 1819 while ( glGetError() != GL_NO_ERROR ) ; 1820 GLint tw = (2 << (31 - clz(hw_w))); 1821 GLint th = (2 << (31 - clz(hw_h))); 1822 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1823 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1824 u = GLfloat(hw_w) / tw; 1825 v = GLfloat(hw_h) / th; 1826 } 1827 glGenFramebuffersOES(1, &name); 1828 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1829 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1830 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1831 1832 // redraw the screen entirely... 1833 glDisable(GL_TEXTURE_EXTERNAL_OES); 1834 glDisable(GL_TEXTURE_2D); 1835 glDisable(GL_SCISSOR_TEST); 1836 glClearColor(0,0,0,1); 1837 glClear(GL_COLOR_BUFFER_BIT); 1838 glEnable(GL_SCISSOR_TEST); 1839 glMatrixMode(GL_MODELVIEW); 1840 glLoadIdentity(); 1841 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1842 const size_t count = layers.size(); 1843 for (size_t i=0 ; i<count ; ++i) { 1844 const sp<LayerBase>& layer(layers[i]); 1845 layer->drawForSreenShot(); 1846 } 1847 1848 hw.compositionComplete(); 1849 1850 // back to main framebuffer 1851 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1852 glDisable(GL_SCISSOR_TEST); 1853 glDeleteFramebuffersOES(1, &name); 1854 1855 *textureName = tname; 1856 *uOut = u; 1857 *vOut = v; 1858 return NO_ERROR; 1859} 1860 1861// --------------------------------------------------------------------------- 1862 1863status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1864{ 1865 // get screen geometry 1866 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1867 const uint32_t hw_w = hw.getWidth(); 1868 const uint32_t hw_h = hw.getHeight(); 1869 const Region screenBounds(hw.getBounds()); 1870 1871 GLfloat u, v; 1872 GLuint tname; 1873 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1874 if (result != NO_ERROR) { 1875 return result; 1876 } 1877 1878 GLfloat vtx[8]; 1879 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1880 glBindTexture(GL_TEXTURE_2D, tname); 1881 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1882 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1883 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1884 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1885 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1886 glVertexPointer(2, GL_FLOAT, 0, vtx); 1887 1888 /* 1889 * Texture coordinate mapping 1890 * 1891 * u 1892 * 1 +----------+---+ 1893 * | | | | image is inverted 1894 * | V | | w.r.t. the texture 1895 * 1-v +----------+ | coordinates 1896 * | | 1897 * | | 1898 * | | 1899 * 0 +--------------+ 1900 * 0 1 1901 * 1902 */ 1903 1904 class s_curve_interpolator { 1905 const float nbFrames, s, v; 1906 public: 1907 s_curve_interpolator(int nbFrames, float s) 1908 : nbFrames(1.0f / (nbFrames-1)), s(s), 1909 v(1.0f + expf(-s + 0.5f*s)) { 1910 } 1911 float operator()(int f) { 1912 const float x = f * nbFrames; 1913 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1914 } 1915 }; 1916 1917 class v_stretch { 1918 const GLfloat hw_w, hw_h; 1919 public: 1920 v_stretch(uint32_t hw_w, uint32_t hw_h) 1921 : hw_w(hw_w), hw_h(hw_h) { 1922 } 1923 void operator()(GLfloat* vtx, float v) { 1924 const GLfloat w = hw_w + (hw_w * v); 1925 const GLfloat h = hw_h - (hw_h * v); 1926 const GLfloat x = (hw_w - w) * 0.5f; 1927 const GLfloat y = (hw_h - h) * 0.5f; 1928 vtx[0] = x; vtx[1] = y; 1929 vtx[2] = x; vtx[3] = y + h; 1930 vtx[4] = x + w; vtx[5] = y + h; 1931 vtx[6] = x + w; vtx[7] = y; 1932 } 1933 }; 1934 1935 class h_stretch { 1936 const GLfloat hw_w, hw_h; 1937 public: 1938 h_stretch(uint32_t hw_w, uint32_t hw_h) 1939 : hw_w(hw_w), hw_h(hw_h) { 1940 } 1941 void operator()(GLfloat* vtx, float v) { 1942 const GLfloat w = hw_w - (hw_w * v); 1943 const GLfloat h = 1.0f; 1944 const GLfloat x = (hw_w - w) * 0.5f; 1945 const GLfloat y = (hw_h - h) * 0.5f; 1946 vtx[0] = x; vtx[1] = y; 1947 vtx[2] = x; vtx[3] = y + h; 1948 vtx[4] = x + w; vtx[5] = y + h; 1949 vtx[6] = x + w; vtx[7] = y; 1950 } 1951 }; 1952 1953 // the full animation is 24 frames 1954 char value[PROPERTY_VALUE_MAX]; 1955 property_get("debug.sf.electron_frames", value, "24"); 1956 int nbFrames = (atoi(value) + 1) >> 1; 1957 if (nbFrames <= 0) // just in case 1958 nbFrames = 24; 1959 1960 s_curve_interpolator itr(nbFrames, 7.5f); 1961 s_curve_interpolator itg(nbFrames, 8.0f); 1962 s_curve_interpolator itb(nbFrames, 8.5f); 1963 1964 v_stretch vverts(hw_w, hw_h); 1965 1966 glMatrixMode(GL_TEXTURE); 1967 glLoadIdentity(); 1968 glMatrixMode(GL_MODELVIEW); 1969 glLoadIdentity(); 1970 1971 glEnable(GL_BLEND); 1972 glBlendFunc(GL_ONE, GL_ONE); 1973 for (int i=0 ; i<nbFrames ; i++) { 1974 float x, y, w, h; 1975 const float vr = itr(i); 1976 const float vg = itg(i); 1977 const float vb = itb(i); 1978 1979 // clear screen 1980 glColorMask(1,1,1,1); 1981 glClear(GL_COLOR_BUFFER_BIT); 1982 glEnable(GL_TEXTURE_2D); 1983 1984 // draw the red plane 1985 vverts(vtx, vr); 1986 glColorMask(1,0,0,1); 1987 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1988 1989 // draw the green plane 1990 vverts(vtx, vg); 1991 glColorMask(0,1,0,1); 1992 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1993 1994 // draw the blue plane 1995 vverts(vtx, vb); 1996 glColorMask(0,0,1,1); 1997 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1998 1999 // draw the white highlight (we use the last vertices) 2000 glDisable(GL_TEXTURE_2D); 2001 glColorMask(1,1,1,1); 2002 glColor4f(vg, vg, vg, 1); 2003 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2004 hw.flip(screenBounds); 2005 } 2006 2007 h_stretch hverts(hw_w, hw_h); 2008 glDisable(GL_BLEND); 2009 glDisable(GL_TEXTURE_2D); 2010 glColorMask(1,1,1,1); 2011 for (int i=0 ; i<nbFrames ; i++) { 2012 const float v = itg(i); 2013 hverts(vtx, v); 2014 glClear(GL_COLOR_BUFFER_BIT); 2015 glColor4f(1-v, 1-v, 1-v, 1); 2016 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2017 hw.flip(screenBounds); 2018 } 2019 2020 glColorMask(1,1,1,1); 2021 glEnable(GL_SCISSOR_TEST); 2022 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2023 glDeleteTextures(1, &tname); 2024 glDisable(GL_TEXTURE_2D); 2025 glDisable(GL_BLEND); 2026 return NO_ERROR; 2027} 2028 2029status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2030{ 2031 status_t result = PERMISSION_DENIED; 2032 2033 if (!GLExtensions::getInstance().haveFramebufferObject()) 2034 return INVALID_OPERATION; 2035 2036 2037 // get screen geometry 2038 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2039 const uint32_t hw_w = hw.getWidth(); 2040 const uint32_t hw_h = hw.getHeight(); 2041 const Region screenBounds(hw.bounds()); 2042 2043 GLfloat u, v; 2044 GLuint tname; 2045 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2046 if (result != NO_ERROR) { 2047 return result; 2048 } 2049 2050 GLfloat vtx[8]; 2051 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2052 glBindTexture(GL_TEXTURE_2D, tname); 2053 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2054 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2055 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2056 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2057 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2058 glVertexPointer(2, GL_FLOAT, 0, vtx); 2059 2060 class s_curve_interpolator { 2061 const float nbFrames, s, v; 2062 public: 2063 s_curve_interpolator(int nbFrames, float s) 2064 : nbFrames(1.0f / (nbFrames-1)), s(s), 2065 v(1.0f + expf(-s + 0.5f*s)) { 2066 } 2067 float operator()(int f) { 2068 const float x = f * nbFrames; 2069 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2070 } 2071 }; 2072 2073 class v_stretch { 2074 const GLfloat hw_w, hw_h; 2075 public: 2076 v_stretch(uint32_t hw_w, uint32_t hw_h) 2077 : hw_w(hw_w), hw_h(hw_h) { 2078 } 2079 void operator()(GLfloat* vtx, float v) { 2080 const GLfloat w = hw_w + (hw_w * v); 2081 const GLfloat h = hw_h - (hw_h * v); 2082 const GLfloat x = (hw_w - w) * 0.5f; 2083 const GLfloat y = (hw_h - h) * 0.5f; 2084 vtx[0] = x; vtx[1] = y; 2085 vtx[2] = x; vtx[3] = y + h; 2086 vtx[4] = x + w; vtx[5] = y + h; 2087 vtx[6] = x + w; vtx[7] = y; 2088 } 2089 }; 2090 2091 class h_stretch { 2092 const GLfloat hw_w, hw_h; 2093 public: 2094 h_stretch(uint32_t hw_w, uint32_t hw_h) 2095 : hw_w(hw_w), hw_h(hw_h) { 2096 } 2097 void operator()(GLfloat* vtx, float v) { 2098 const GLfloat w = hw_w - (hw_w * v); 2099 const GLfloat h = 1.0f; 2100 const GLfloat x = (hw_w - w) * 0.5f; 2101 const GLfloat y = (hw_h - h) * 0.5f; 2102 vtx[0] = x; vtx[1] = y; 2103 vtx[2] = x; vtx[3] = y + h; 2104 vtx[4] = x + w; vtx[5] = y + h; 2105 vtx[6] = x + w; vtx[7] = y; 2106 } 2107 }; 2108 2109 // the full animation is 12 frames 2110 int nbFrames = 8; 2111 s_curve_interpolator itr(nbFrames, 7.5f); 2112 s_curve_interpolator itg(nbFrames, 8.0f); 2113 s_curve_interpolator itb(nbFrames, 8.5f); 2114 2115 h_stretch hverts(hw_w, hw_h); 2116 glDisable(GL_BLEND); 2117 glDisable(GL_TEXTURE_2D); 2118 glColorMask(1,1,1,1); 2119 for (int i=nbFrames-1 ; i>=0 ; i--) { 2120 const float v = itg(i); 2121 hverts(vtx, v); 2122 glClear(GL_COLOR_BUFFER_BIT); 2123 glColor4f(1-v, 1-v, 1-v, 1); 2124 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2125 hw.flip(screenBounds); 2126 } 2127 2128 nbFrames = 4; 2129 v_stretch vverts(hw_w, hw_h); 2130 glEnable(GL_BLEND); 2131 glBlendFunc(GL_ONE, GL_ONE); 2132 for (int i=nbFrames-1 ; i>=0 ; i--) { 2133 float x, y, w, h; 2134 const float vr = itr(i); 2135 const float vg = itg(i); 2136 const float vb = itb(i); 2137 2138 // clear screen 2139 glColorMask(1,1,1,1); 2140 glClear(GL_COLOR_BUFFER_BIT); 2141 glEnable(GL_TEXTURE_2D); 2142 2143 // draw the red plane 2144 vverts(vtx, vr); 2145 glColorMask(1,0,0,1); 2146 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2147 2148 // draw the green plane 2149 vverts(vtx, vg); 2150 glColorMask(0,1,0,1); 2151 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2152 2153 // draw the blue plane 2154 vverts(vtx, vb); 2155 glColorMask(0,0,1,1); 2156 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2157 2158 hw.flip(screenBounds); 2159 } 2160 2161 glColorMask(1,1,1,1); 2162 glEnable(GL_SCISSOR_TEST); 2163 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2164 glDeleteTextures(1, &tname); 2165 glDisable(GL_TEXTURE_2D); 2166 glDisable(GL_BLEND); 2167 2168 return NO_ERROR; 2169} 2170 2171// --------------------------------------------------------------------------- 2172 2173status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2174{ 2175 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2176 if (!hw.canDraw()) { 2177 // we're already off 2178 return NO_ERROR; 2179 } 2180 2181 // turn off hwc while we're doing the animation 2182 hw.getHwComposer().disable(); 2183 // and make sure to turn it back on (if needed) next time we compose 2184 invalidateHwcGeometry(); 2185 2186 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2187 electronBeamOffAnimationImplLocked(); 2188 } 2189 2190 // always clear the whole screen at the end of the animation 2191 glClearColor(0,0,0,1); 2192 glDisable(GL_SCISSOR_TEST); 2193 glClear(GL_COLOR_BUFFER_BIT); 2194 glEnable(GL_SCISSOR_TEST); 2195 hw.flip( Region(hw.bounds()) ); 2196 2197 return NO_ERROR; 2198} 2199 2200status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2201{ 2202 class MessageTurnElectronBeamOff : public MessageBase { 2203 SurfaceFlinger* flinger; 2204 int32_t mode; 2205 status_t result; 2206 public: 2207 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2208 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2209 } 2210 status_t getResult() const { 2211 return result; 2212 } 2213 virtual bool handler() { 2214 Mutex::Autolock _l(flinger->mStateLock); 2215 result = flinger->turnElectronBeamOffImplLocked(mode); 2216 return true; 2217 } 2218 }; 2219 2220 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2221 status_t res = postMessageSync(msg); 2222 if (res == NO_ERROR) { 2223 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2224 2225 // work-around: when the power-manager calls us we activate the 2226 // animation. eventually, the "on" animation will be called 2227 // by the power-manager itself 2228 mElectronBeamAnimationMode = mode; 2229 } 2230 return res; 2231} 2232 2233// --------------------------------------------------------------------------- 2234 2235status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2236{ 2237 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2238 if (hw.canDraw()) { 2239 // we're already on 2240 return NO_ERROR; 2241 } 2242 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2243 electronBeamOnAnimationImplLocked(); 2244 } 2245 2246 // make sure to redraw the whole screen when the animation is done 2247 mDirtyRegion.set(hw.bounds()); 2248 signalEvent(); 2249 2250 return NO_ERROR; 2251} 2252 2253status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2254{ 2255 class MessageTurnElectronBeamOn : public MessageBase { 2256 SurfaceFlinger* flinger; 2257 int32_t mode; 2258 status_t result; 2259 public: 2260 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2261 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2262 } 2263 status_t getResult() const { 2264 return result; 2265 } 2266 virtual bool handler() { 2267 Mutex::Autolock _l(flinger->mStateLock); 2268 result = flinger->turnElectronBeamOnImplLocked(mode); 2269 return true; 2270 } 2271 }; 2272 2273 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2274 return NO_ERROR; 2275} 2276 2277// --------------------------------------------------------------------------- 2278 2279status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2280 sp<IMemoryHeap>* heap, 2281 uint32_t* w, uint32_t* h, PixelFormat* f, 2282 uint32_t sw, uint32_t sh, 2283 uint32_t minLayerZ, uint32_t maxLayerZ) 2284{ 2285 status_t result = PERMISSION_DENIED; 2286 2287 // only one display supported for now 2288 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2289 return BAD_VALUE; 2290 2291 if (!GLExtensions::getInstance().haveFramebufferObject()) 2292 return INVALID_OPERATION; 2293 2294 // get screen geometry 2295 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2296 const uint32_t hw_w = hw.getWidth(); 2297 const uint32_t hw_h = hw.getHeight(); 2298 2299 if ((sw > hw_w) || (sh > hw_h)) 2300 return BAD_VALUE; 2301 2302 sw = (!sw) ? hw_w : sw; 2303 sh = (!sh) ? hw_h : sh; 2304 const size_t size = sw * sh * 4; 2305 2306 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2307 // sw, sh, minLayerZ, maxLayerZ); 2308 2309 // make sure to clear all GL error flags 2310 while ( glGetError() != GL_NO_ERROR ) ; 2311 2312 // create a FBO 2313 GLuint name, tname; 2314 glGenRenderbuffersOES(1, &tname); 2315 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2316 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2317 glGenFramebuffersOES(1, &name); 2318 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2319 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2320 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2321 2322 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2323 2324 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2325 2326 // invert everything, b/c glReadPixel() below will invert the FB 2327 glViewport(0, 0, sw, sh); 2328 glScissor(0, 0, sw, sh); 2329 glEnable(GL_SCISSOR_TEST); 2330 glMatrixMode(GL_PROJECTION); 2331 glPushMatrix(); 2332 glLoadIdentity(); 2333 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2334 glMatrixMode(GL_MODELVIEW); 2335 2336 // redraw the screen entirely... 2337 glClearColor(0,0,0,1); 2338 glClear(GL_COLOR_BUFFER_BIT); 2339 2340 const LayerVector& layers(mDrawingState.layersSortedByZ); 2341 const size_t count = layers.size(); 2342 for (size_t i=0 ; i<count ; ++i) { 2343 const sp<LayerBase>& layer(layers[i]); 2344 const uint32_t flags = layer->drawingState().flags; 2345 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2346 const uint32_t z = layer->drawingState().z; 2347 if (z >= minLayerZ && z <= maxLayerZ) { 2348 layer->drawForSreenShot(); 2349 } 2350 } 2351 } 2352 2353 // XXX: this is needed on tegra 2354 glEnable(GL_SCISSOR_TEST); 2355 glScissor(0, 0, sw, sh); 2356 2357 // check for errors and return screen capture 2358 if (glGetError() != GL_NO_ERROR) { 2359 // error while rendering 2360 result = INVALID_OPERATION; 2361 } else { 2362 // allocate shared memory large enough to hold the 2363 // screen capture 2364 sp<MemoryHeapBase> base( 2365 new MemoryHeapBase(size, 0, "screen-capture") ); 2366 void* const ptr = base->getBase(); 2367 if (ptr) { 2368 // capture the screen with glReadPixels() 2369 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2370 if (glGetError() == GL_NO_ERROR) { 2371 *heap = base; 2372 *w = sw; 2373 *h = sh; 2374 *f = PIXEL_FORMAT_RGBA_8888; 2375 result = NO_ERROR; 2376 } 2377 } else { 2378 result = NO_MEMORY; 2379 } 2380 } 2381 glEnable(GL_SCISSOR_TEST); 2382 glViewport(0, 0, hw_w, hw_h); 2383 glMatrixMode(GL_PROJECTION); 2384 glPopMatrix(); 2385 glMatrixMode(GL_MODELVIEW); 2386 } else { 2387 result = BAD_VALUE; 2388 } 2389 2390 // release FBO resources 2391 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2392 glDeleteRenderbuffersOES(1, &tname); 2393 glDeleteFramebuffersOES(1, &name); 2394 2395 hw.compositionComplete(); 2396 2397 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2398 2399 return result; 2400} 2401 2402 2403status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2404 sp<IMemoryHeap>* heap, 2405 uint32_t* width, uint32_t* height, PixelFormat* format, 2406 uint32_t sw, uint32_t sh, 2407 uint32_t minLayerZ, uint32_t maxLayerZ) 2408{ 2409 // only one display supported for now 2410 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2411 return BAD_VALUE; 2412 2413 if (!GLExtensions::getInstance().haveFramebufferObject()) 2414 return INVALID_OPERATION; 2415 2416 class MessageCaptureScreen : public MessageBase { 2417 SurfaceFlinger* flinger; 2418 DisplayID dpy; 2419 sp<IMemoryHeap>* heap; 2420 uint32_t* w; 2421 uint32_t* h; 2422 PixelFormat* f; 2423 uint32_t sw; 2424 uint32_t sh; 2425 uint32_t minLayerZ; 2426 uint32_t maxLayerZ; 2427 status_t result; 2428 public: 2429 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2430 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2431 uint32_t sw, uint32_t sh, 2432 uint32_t minLayerZ, uint32_t maxLayerZ) 2433 : flinger(flinger), dpy(dpy), 2434 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2435 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2436 result(PERMISSION_DENIED) 2437 { 2438 } 2439 status_t getResult() const { 2440 return result; 2441 } 2442 virtual bool handler() { 2443 Mutex::Autolock _l(flinger->mStateLock); 2444 2445 // if we have secure windows, never allow the screen capture 2446 if (flinger->mSecureFrameBuffer) 2447 return true; 2448 2449 result = flinger->captureScreenImplLocked(dpy, 2450 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2451 2452 return true; 2453 } 2454 }; 2455 2456 sp<MessageBase> msg = new MessageCaptureScreen(this, 2457 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2458 status_t res = postMessageSync(msg); 2459 if (res == NO_ERROR) { 2460 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2461 } 2462 return res; 2463} 2464 2465// --------------------------------------------------------------------------- 2466 2467sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2468{ 2469 sp<Layer> result; 2470 Mutex::Autolock _l(mStateLock); 2471 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2472 return result; 2473} 2474 2475// --------------------------------------------------------------------------- 2476 2477Client::Client(const sp<SurfaceFlinger>& flinger) 2478 : mFlinger(flinger), mNameGenerator(1) 2479{ 2480} 2481 2482Client::~Client() 2483{ 2484 const size_t count = mLayers.size(); 2485 for (size_t i=0 ; i<count ; i++) { 2486 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2487 if (layer != 0) { 2488 mFlinger->removeLayer(layer); 2489 } 2490 } 2491} 2492 2493status_t Client::initCheck() const { 2494 return NO_ERROR; 2495} 2496 2497size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2498{ 2499 Mutex::Autolock _l(mLock); 2500 size_t name = mNameGenerator++; 2501 mLayers.add(name, layer); 2502 return name; 2503} 2504 2505void Client::detachLayer(const LayerBaseClient* layer) 2506{ 2507 Mutex::Autolock _l(mLock); 2508 // we do a linear search here, because this doesn't happen often 2509 const size_t count = mLayers.size(); 2510 for (size_t i=0 ; i<count ; i++) { 2511 if (mLayers.valueAt(i) == layer) { 2512 mLayers.removeItemsAt(i, 1); 2513 break; 2514 } 2515 } 2516} 2517sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2518{ 2519 Mutex::Autolock _l(mLock); 2520 sp<LayerBaseClient> lbc; 2521 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2522 if (layer != 0) { 2523 lbc = layer.promote(); 2524 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2525 } 2526 return lbc; 2527} 2528 2529 2530status_t Client::onTransact( 2531 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2532{ 2533 // these must be checked 2534 IPCThreadState* ipc = IPCThreadState::self(); 2535 const int pid = ipc->getCallingPid(); 2536 const int uid = ipc->getCallingUid(); 2537 const int self_pid = getpid(); 2538 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2539 // we're called from a different process, do the real check 2540 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2541 { 2542 ALOGE("Permission Denial: " 2543 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2544 return PERMISSION_DENIED; 2545 } 2546 } 2547 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2548} 2549 2550 2551sp<ISurface> Client::createSurface( 2552 ISurfaceComposerClient::surface_data_t* params, 2553 const String8& name, 2554 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2555 uint32_t flags) 2556{ 2557 /* 2558 * createSurface must be called from the GL thread so that it can 2559 * have access to the GL context. 2560 */ 2561 2562 class MessageCreateSurface : public MessageBase { 2563 sp<ISurface> result; 2564 SurfaceFlinger* flinger; 2565 ISurfaceComposerClient::surface_data_t* params; 2566 Client* client; 2567 const String8& name; 2568 DisplayID display; 2569 uint32_t w, h; 2570 PixelFormat format; 2571 uint32_t flags; 2572 public: 2573 MessageCreateSurface(SurfaceFlinger* flinger, 2574 ISurfaceComposerClient::surface_data_t* params, 2575 const String8& name, Client* client, 2576 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2577 uint32_t flags) 2578 : flinger(flinger), params(params), client(client), name(name), 2579 display(display), w(w), h(h), format(format), flags(flags) 2580 { 2581 } 2582 sp<ISurface> getResult() const { return result; } 2583 virtual bool handler() { 2584 result = flinger->createSurface(params, name, client, 2585 display, w, h, format, flags); 2586 return true; 2587 } 2588 }; 2589 2590 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2591 params, name, this, display, w, h, format, flags); 2592 mFlinger->postMessageSync(msg); 2593 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2594} 2595status_t Client::destroySurface(SurfaceID sid) { 2596 return mFlinger->removeSurface(this, sid); 2597} 2598 2599// --------------------------------------------------------------------------- 2600 2601GraphicBufferAlloc::GraphicBufferAlloc() {} 2602 2603GraphicBufferAlloc::~GraphicBufferAlloc() {} 2604 2605sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2606 PixelFormat format, uint32_t usage, status_t* error) { 2607 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2608 status_t err = graphicBuffer->initCheck(); 2609 *error = err; 2610 if (err != 0 || graphicBuffer->handle == 0) { 2611 if (err == NO_MEMORY) { 2612 GraphicBuffer::dumpAllocationsToSystemLog(); 2613 } 2614 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2615 "failed (%s), handle=%p", 2616 w, h, strerror(-err), graphicBuffer->handle); 2617 return 0; 2618 } 2619 return graphicBuffer; 2620} 2621 2622// --------------------------------------------------------------------------- 2623 2624GraphicPlane::GraphicPlane() 2625 : mHw(0) 2626{ 2627} 2628 2629GraphicPlane::~GraphicPlane() { 2630 delete mHw; 2631} 2632 2633bool GraphicPlane::initialized() const { 2634 return mHw ? true : false; 2635} 2636 2637int GraphicPlane::getWidth() const { 2638 return mWidth; 2639} 2640 2641int GraphicPlane::getHeight() const { 2642 return mHeight; 2643} 2644 2645void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2646{ 2647 mHw = hw; 2648 2649 // initialize the display orientation transform. 2650 // it's a constant that should come from the display driver. 2651 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2652 char property[PROPERTY_VALUE_MAX]; 2653 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2654 //displayOrientation 2655 switch (atoi(property)) { 2656 case 90: 2657 displayOrientation = ISurfaceComposer::eOrientation90; 2658 break; 2659 case 270: 2660 displayOrientation = ISurfaceComposer::eOrientation270; 2661 break; 2662 } 2663 } 2664 2665 const float w = hw->getWidth(); 2666 const float h = hw->getHeight(); 2667 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2668 &mDisplayTransform); 2669 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2670 mDisplayWidth = h; 2671 mDisplayHeight = w; 2672 } else { 2673 mDisplayWidth = w; 2674 mDisplayHeight = h; 2675 } 2676 2677 setOrientation(ISurfaceComposer::eOrientationDefault); 2678} 2679 2680status_t GraphicPlane::orientationToTransfrom( 2681 int orientation, int w, int h, Transform* tr) 2682{ 2683 uint32_t flags = 0; 2684 switch (orientation) { 2685 case ISurfaceComposer::eOrientationDefault: 2686 flags = Transform::ROT_0; 2687 break; 2688 case ISurfaceComposer::eOrientation90: 2689 flags = Transform::ROT_90; 2690 break; 2691 case ISurfaceComposer::eOrientation180: 2692 flags = Transform::ROT_180; 2693 break; 2694 case ISurfaceComposer::eOrientation270: 2695 flags = Transform::ROT_270; 2696 break; 2697 default: 2698 return BAD_VALUE; 2699 } 2700 tr->set(flags, w, h); 2701 return NO_ERROR; 2702} 2703 2704status_t GraphicPlane::setOrientation(int orientation) 2705{ 2706 // If the rotation can be handled in hardware, this is where 2707 // the magic should happen. 2708 2709 const DisplayHardware& hw(displayHardware()); 2710 const float w = mDisplayWidth; 2711 const float h = mDisplayHeight; 2712 mWidth = int(w); 2713 mHeight = int(h); 2714 2715 Transform orientationTransform; 2716 GraphicPlane::orientationToTransfrom(orientation, w, h, 2717 &orientationTransform); 2718 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2719 mWidth = int(h); 2720 mHeight = int(w); 2721 } 2722 2723 mOrientation = orientation; 2724 mGlobalTransform = mDisplayTransform * orientationTransform; 2725 return NO_ERROR; 2726} 2727 2728const DisplayHardware& GraphicPlane::displayHardware() const { 2729 return *mHw; 2730} 2731 2732DisplayHardware& GraphicPlane::editDisplayHardware() { 2733 return *mHw; 2734} 2735 2736const Transform& GraphicPlane::transform() const { 2737 return mGlobalTransform; 2738} 2739 2740EGLDisplay GraphicPlane::getEGLDisplay() const { 2741 return mHw->getEGLDisplay(); 2742} 2743 2744// --------------------------------------------------------------------------- 2745 2746}; // namespace android 2747