SurfaceFlinger.cpp revision 8afb7e39a83a3e31170612d562eb08508e328388
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58#include <private/surfaceflinger/SharedBufferStack.h> 59 60/* ideally AID_GRAPHICS would be in a semi-public header 61 * or there would be a way to map a user/group name to its id 62 */ 63#ifndef AID_GRAPHICS 64#define AID_GRAPHICS 1003 65#endif 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mResizeTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mDeferReleaseConsole(false), 88 mFreezeDisplay(false), 89 mElectronBeamAnimationMode(0), 90 mFreezeCount(0), 91 mFreezeDisplayTime(0), 92 mDebugRegion(0), 93 mDebugBackground(0), 94 mDebugDDMS(0), 95 mDebugDisableHWC(0), 96 mDebugInSwapBuffers(0), 97 mLastSwapBufferTime(0), 98 mDebugInTransaction(0), 99 mLastTransactionTime(0), 100 mBootFinished(false), 101 mConsoleSignals(0), 102 mSecureFrameBuffer(0) 103{ 104 init(); 105} 106 107void SurfaceFlinger::init() 108{ 109 LOGI("SurfaceFlinger is starting"); 110 111 // debugging stuff... 112 char value[PROPERTY_VALUE_MAX]; 113 114 property_get("debug.sf.showupdates", value, "0"); 115 mDebugRegion = atoi(value); 116 117 property_get("debug.sf.showbackground", value, "0"); 118 mDebugBackground = atoi(value); 119 120 property_get("debug.sf.ddms", value, "0"); 121 mDebugDDMS = atoi(value); 122 if (mDebugDDMS) { 123 DdmConnection::start(getServiceName()); 124 } 125 126 LOGI_IF(mDebugRegion, "showupdates enabled"); 127 LOGI_IF(mDebugBackground, "showbackground enabled"); 128 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 129} 130 131SurfaceFlinger::~SurfaceFlinger() 132{ 133 glDeleteTextures(1, &mWormholeTexName); 134} 135 136sp<IMemoryHeap> SurfaceFlinger::getCblk() const 137{ 138 return mServerHeap; 139} 140 141sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 142{ 143 sp<ISurfaceComposerClient> bclient; 144 sp<Client> client(new Client(this)); 145 status_t err = client->initCheck(); 146 if (err == NO_ERROR) { 147 bclient = client; 148 } 149 return bclient; 150} 151 152sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 153{ 154 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 155 return gba; 156} 157 158const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 159{ 160 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 161 const GraphicPlane& plane(mGraphicPlanes[dpy]); 162 return plane; 163} 164 165GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 166{ 167 return const_cast<GraphicPlane&>( 168 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 169} 170 171void SurfaceFlinger::bootFinished() 172{ 173 const nsecs_t now = systemTime(); 174 const nsecs_t duration = now - mBootTime; 175 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 176 mBootFinished = true; 177 178 // wait patiently for the window manager death 179 const String16 name("window"); 180 sp<IBinder> window(defaultServiceManager()->getService(name)); 181 if (window != 0) { 182 window->linkToDeath(this); 183 } 184 185 // stop boot animation 186 property_set("ctl.stop", "bootanim"); 187} 188 189void SurfaceFlinger::binderDied(const wp<IBinder>& who) 190{ 191 // the window manager died on us. prepare its eulogy. 192 193 // unfreeze the screen in case it was... frozen 194 mFreezeDisplayTime = 0; 195 mFreezeCount = 0; 196 mFreezeDisplay = false; 197 198 // reset screen orientation 199 setOrientation(0, eOrientationDefault, 0); 200 201 // restart the boot-animation 202 property_set("ctl.start", "bootanim"); 203} 204 205void SurfaceFlinger::onFirstRef() 206{ 207 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 208 209 // Wait for the main thread to be done with its initialization 210 mReadyToRunBarrier.wait(); 211} 212 213static inline uint16_t pack565(int r, int g, int b) { 214 return (r<<11)|(g<<5)|b; 215} 216 217status_t SurfaceFlinger::readyToRun() 218{ 219 LOGI( "SurfaceFlinger's main thread ready to run. " 220 "Initializing graphics H/W..."); 221 222 // we only support one display currently 223 int dpy = 0; 224 225 { 226 // initialize the main display 227 GraphicPlane& plane(graphicPlane(dpy)); 228 DisplayHardware* const hw = new DisplayHardware(this, dpy); 229 plane.setDisplayHardware(hw); 230 } 231 232 // create the shared control-block 233 mServerHeap = new MemoryHeapBase(4096, 234 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 235 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 236 237 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 238 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 239 240 new(mServerCblk) surface_flinger_cblk_t; 241 242 // initialize primary screen 243 // (other display should be initialized in the same manner, but 244 // asynchronously, as they could come and go. None of this is supported 245 // yet). 246 const GraphicPlane& plane(graphicPlane(dpy)); 247 const DisplayHardware& hw = plane.displayHardware(); 248 const uint32_t w = hw.getWidth(); 249 const uint32_t h = hw.getHeight(); 250 const uint32_t f = hw.getFormat(); 251 hw.makeCurrent(); 252 253 // initialize the shared control block 254 mServerCblk->connected |= 1<<dpy; 255 display_cblk_t* dcblk = mServerCblk->displays + dpy; 256 memset(dcblk, 0, sizeof(display_cblk_t)); 257 dcblk->w = plane.getWidth(); 258 dcblk->h = plane.getHeight(); 259 dcblk->format = f; 260 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 261 dcblk->xdpi = hw.getDpiX(); 262 dcblk->ydpi = hw.getDpiY(); 263 dcblk->fps = hw.getRefreshRate(); 264 dcblk->density = hw.getDensity(); 265 266 // Initialize OpenGL|ES 267 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 268 glPixelStorei(GL_PACK_ALIGNMENT, 4); 269 glEnableClientState(GL_VERTEX_ARRAY); 270 glEnable(GL_SCISSOR_TEST); 271 glShadeModel(GL_FLAT); 272 glDisable(GL_DITHER); 273 glDisable(GL_CULL_FACE); 274 275 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 276 const uint16_t g1 = pack565(0x17,0x2f,0x17); 277 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 278 glGenTextures(1, &mWormholeTexName); 279 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 284 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 285 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 286 287 glViewport(0, 0, w, h); 288 glMatrixMode(GL_PROJECTION); 289 glLoadIdentity(); 290 // put the origin in the left-bottom corner 291 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 292 293 mReadyToRunBarrier.open(); 294 295 /* 296 * We're now ready to accept clients... 297 */ 298 299 // start boot animation 300 property_set("ctl.start", "bootanim"); 301 302 return NO_ERROR; 303} 304 305// ---------------------------------------------------------------------------- 306#if 0 307#pragma mark - 308#pragma mark Events Handler 309#endif 310 311void SurfaceFlinger::waitForEvent() 312{ 313 while (true) { 314 nsecs_t timeout = -1; 315 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 316 if (UNLIKELY(isFrozen())) { 317 // wait 5 seconds 318 const nsecs_t now = systemTime(); 319 if (mFreezeDisplayTime == 0) { 320 mFreezeDisplayTime = now; 321 } 322 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 323 timeout = waitTime>0 ? waitTime : 0; 324 } 325 326 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 327 328 // see if we timed out 329 if (isFrozen()) { 330 const nsecs_t now = systemTime(); 331 nsecs_t frozenTime = (now - mFreezeDisplayTime); 332 if (frozenTime >= freezeDisplayTimeout) { 333 // we timed out and are still frozen 334 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 335 mFreezeDisplay, mFreezeCount); 336 mFreezeDisplayTime = 0; 337 mFreezeCount = 0; 338 mFreezeDisplay = false; 339 } 340 } 341 342 if (msg != 0) { 343 switch (msg->what) { 344 case MessageQueue::INVALIDATE: 345 // invalidate message, just return to the main loop 346 return; 347 } 348 } 349 } 350} 351 352void SurfaceFlinger::signalEvent() { 353 mEventQueue.invalidate(); 354} 355 356bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { 357 Mutex::Autolock _l(mStateLock); 358 sp<IBinder> surfBinder(surface->asBinder()); 359 360 // Check the visible layer list for the ISurface 361 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 362 size_t count = currentLayers.size(); 363 for (size_t i=0 ; i<count ; i++) { 364 const sp<LayerBase>& layer(currentLayers[i]); 365 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 366 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 367 return true; 368 } 369 } 370 371 // Check the layers in the purgatory. This check is here so that if a 372 // Surface gets destroyed before all the clients are done using it, the 373 // error will not be reported as "surface XYZ is not authenticated", but 374 // will instead fail later on when the client tries to use the surface, 375 // which should be reported as "surface XYZ returned an -ENODEV". The 376 // purgatorized layers are no less authentic than the visible ones, so this 377 // should not cause any harm. 378 size_t purgatorySize = mLayerPurgatory.size(); 379 for (size_t i=0 ; i<purgatorySize ; i++) { 380 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 381 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 382 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 383 return true; 384 } 385 } 386 387 return false; 388} 389 390status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 391 nsecs_t reltime, uint32_t flags) 392{ 393 return mEventQueue.postMessage(msg, reltime, flags); 394} 395 396status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 397 nsecs_t reltime, uint32_t flags) 398{ 399 status_t res = mEventQueue.postMessage(msg, reltime, flags); 400 if (res == NO_ERROR) { 401 msg->wait(); 402 } 403 return res; 404} 405 406// ---------------------------------------------------------------------------- 407#if 0 408#pragma mark - 409#pragma mark Main loop 410#endif 411 412bool SurfaceFlinger::threadLoop() 413{ 414 waitForEvent(); 415 416 // check for transactions 417 if (UNLIKELY(mConsoleSignals)) { 418 handleConsoleEvents(); 419 } 420 421 // if we're in a global transaction, don't do anything. 422 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 423 uint32_t transactionFlags = peekTransactionFlags(mask); 424 if (UNLIKELY(transactionFlags)) { 425 handleTransaction(transactionFlags); 426 } 427 428 // post surfaces (if needed) 429 handlePageFlip(); 430 431 if (UNLIKELY(mHwWorkListDirty)) { 432 // build the h/w work list 433 handleWorkList(); 434 } 435 436 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 437 if (LIKELY(hw.canDraw() && !isFrozen())) { 438 // repaint the framebuffer (if needed) 439 440 const int index = hw.getCurrentBufferIndex(); 441 GraphicLog& logger(GraphicLog::getInstance()); 442 443 logger.log(GraphicLog::SF_REPAINT, index); 444 handleRepaint(); 445 446 // inform the h/w that we're done compositing 447 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 448 hw.compositionComplete(); 449 450 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 451 postFramebuffer(); 452 453 logger.log(GraphicLog::SF_REPAINT_DONE, index); 454 } else { 455 // pretend we did the post 456 hw.compositionComplete(); 457 usleep(16667); // 60 fps period 458 } 459 return true; 460} 461 462void SurfaceFlinger::postFramebuffer() 463{ 464 if (!mInvalidRegion.isEmpty()) { 465 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 466 const nsecs_t now = systemTime(); 467 mDebugInSwapBuffers = now; 468 hw.flip(mInvalidRegion); 469 mLastSwapBufferTime = systemTime() - now; 470 mDebugInSwapBuffers = 0; 471 mInvalidRegion.clear(); 472 } 473} 474 475void SurfaceFlinger::handleConsoleEvents() 476{ 477 // something to do with the console 478 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 479 480 int what = android_atomic_and(0, &mConsoleSignals); 481 if (what & eConsoleAcquired) { 482 hw.acquireScreen(); 483 // this is a temporary work-around, eventually this should be called 484 // by the power-manager 485 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 486 } 487 488 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 489 // We got the release signal before the acquire signal 490 mDeferReleaseConsole = false; 491 hw.releaseScreen(); 492 } 493 494 if (what & eConsoleReleased) { 495 if (hw.isScreenAcquired()) { 496 hw.releaseScreen(); 497 } else { 498 mDeferReleaseConsole = true; 499 } 500 } 501 502 mDirtyRegion.set(hw.bounds()); 503} 504 505void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 506{ 507 Mutex::Autolock _l(mStateLock); 508 const nsecs_t now = systemTime(); 509 mDebugInTransaction = now; 510 511 // Here we're guaranteed that some transaction flags are set 512 // so we can call handleTransactionLocked() unconditionally. 513 // We call getTransactionFlags(), which will also clear the flags, 514 // with mStateLock held to guarantee that mCurrentState won't change 515 // until the transaction is committed. 516 517 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 518 transactionFlags = getTransactionFlags(mask); 519 handleTransactionLocked(transactionFlags); 520 521 mLastTransactionTime = systemTime() - now; 522 mDebugInTransaction = 0; 523 invalidateHwcGeometry(); 524 // here the transaction has been committed 525} 526 527void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 528{ 529 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 530 const size_t count = currentLayers.size(); 531 532 /* 533 * Traversal of the children 534 * (perform the transaction for each of them if needed) 535 */ 536 537 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 538 if (layersNeedTransaction) { 539 for (size_t i=0 ; i<count ; i++) { 540 const sp<LayerBase>& layer = currentLayers[i]; 541 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 542 if (!trFlags) continue; 543 544 const uint32_t flags = layer->doTransaction(0); 545 if (flags & Layer::eVisibleRegion) 546 mVisibleRegionsDirty = true; 547 } 548 } 549 550 /* 551 * Perform our own transaction if needed 552 */ 553 554 if (transactionFlags & eTransactionNeeded) { 555 if (mCurrentState.orientation != mDrawingState.orientation) { 556 // the orientation has changed, recompute all visible regions 557 // and invalidate everything. 558 559 const int dpy = 0; 560 const int orientation = mCurrentState.orientation; 561 const uint32_t type = mCurrentState.orientationType; 562 GraphicPlane& plane(graphicPlane(dpy)); 563 plane.setOrientation(orientation); 564 565 // update the shared control block 566 const DisplayHardware& hw(plane.displayHardware()); 567 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 568 dcblk->orientation = orientation; 569 dcblk->w = plane.getWidth(); 570 dcblk->h = plane.getHeight(); 571 572 mVisibleRegionsDirty = true; 573 mDirtyRegion.set(hw.bounds()); 574 } 575 576 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 577 // freezing or unfreezing the display -> trigger animation if needed 578 mFreezeDisplay = mCurrentState.freezeDisplay; 579 if (mFreezeDisplay) 580 mFreezeDisplayTime = 0; 581 } 582 583 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 584 // layers have been added 585 mVisibleRegionsDirty = true; 586 } 587 588 // some layers might have been removed, so 589 // we need to update the regions they're exposing. 590 if (mLayersRemoved) { 591 mLayersRemoved = false; 592 mVisibleRegionsDirty = true; 593 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 594 const size_t count = previousLayers.size(); 595 for (size_t i=0 ; i<count ; i++) { 596 const sp<LayerBase>& layer(previousLayers[i]); 597 if (currentLayers.indexOf( layer ) < 0) { 598 // this layer is not visible anymore 599 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 600 } 601 } 602 } 603 } 604 605 commitTransaction(); 606} 607 608sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 609{ 610 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 611} 612 613void SurfaceFlinger::computeVisibleRegions( 614 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 615{ 616 const GraphicPlane& plane(graphicPlane(0)); 617 const Transform& planeTransform(plane.transform()); 618 const DisplayHardware& hw(plane.displayHardware()); 619 const Region screenRegion(hw.bounds()); 620 621 Region aboveOpaqueLayers; 622 Region aboveCoveredLayers; 623 Region dirty; 624 625 bool secureFrameBuffer = false; 626 627 size_t i = currentLayers.size(); 628 while (i--) { 629 const sp<LayerBase>& layer = currentLayers[i]; 630 layer->validateVisibility(planeTransform); 631 632 // start with the whole surface at its current location 633 const Layer::State& s(layer->drawingState()); 634 635 /* 636 * opaqueRegion: area of a surface that is fully opaque. 637 */ 638 Region opaqueRegion; 639 640 /* 641 * visibleRegion: area of a surface that is visible on screen 642 * and not fully transparent. This is essentially the layer's 643 * footprint minus the opaque regions above it. 644 * Areas covered by a translucent surface are considered visible. 645 */ 646 Region visibleRegion; 647 648 /* 649 * coveredRegion: area of a surface that is covered by all 650 * visible regions above it (which includes the translucent areas). 651 */ 652 Region coveredRegion; 653 654 655 // handle hidden surfaces by setting the visible region to empty 656 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 657 const bool translucent = !layer->isOpaque(); 658 const Rect bounds(layer->visibleBounds()); 659 visibleRegion.set(bounds); 660 visibleRegion.andSelf(screenRegion); 661 if (!visibleRegion.isEmpty()) { 662 // Remove the transparent area from the visible region 663 if (translucent) { 664 visibleRegion.subtractSelf(layer->transparentRegionScreen); 665 } 666 667 // compute the opaque region 668 const int32_t layerOrientation = layer->getOrientation(); 669 if (s.alpha==255 && !translucent && 670 ((layerOrientation & Transform::ROT_INVALID) == false)) { 671 // the opaque region is the layer's footprint 672 opaqueRegion = visibleRegion; 673 } 674 } 675 } 676 677 // Clip the covered region to the visible region 678 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 679 680 // Update aboveCoveredLayers for next (lower) layer 681 aboveCoveredLayers.orSelf(visibleRegion); 682 683 // subtract the opaque region covered by the layers above us 684 visibleRegion.subtractSelf(aboveOpaqueLayers); 685 686 // compute this layer's dirty region 687 if (layer->contentDirty) { 688 // we need to invalidate the whole region 689 dirty = visibleRegion; 690 // as well, as the old visible region 691 dirty.orSelf(layer->visibleRegionScreen); 692 layer->contentDirty = false; 693 } else { 694 /* compute the exposed region: 695 * the exposed region consists of two components: 696 * 1) what's VISIBLE now and was COVERED before 697 * 2) what's EXPOSED now less what was EXPOSED before 698 * 699 * note that (1) is conservative, we start with the whole 700 * visible region but only keep what used to be covered by 701 * something -- which mean it may have been exposed. 702 * 703 * (2) handles areas that were not covered by anything but got 704 * exposed because of a resize. 705 */ 706 const Region newExposed = visibleRegion - coveredRegion; 707 const Region oldVisibleRegion = layer->visibleRegionScreen; 708 const Region oldCoveredRegion = layer->coveredRegionScreen; 709 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 710 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 711 } 712 dirty.subtractSelf(aboveOpaqueLayers); 713 714 // accumulate to the screen dirty region 715 dirtyRegion.orSelf(dirty); 716 717 // Update aboveOpaqueLayers for next (lower) layer 718 aboveOpaqueLayers.orSelf(opaqueRegion); 719 720 // Store the visible region is screen space 721 layer->setVisibleRegion(visibleRegion); 722 layer->setCoveredRegion(coveredRegion); 723 724 // If a secure layer is partially visible, lock-down the screen! 725 if (layer->isSecure() && !visibleRegion.isEmpty()) { 726 secureFrameBuffer = true; 727 } 728 } 729 730 // invalidate the areas where a layer was removed 731 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 732 mDirtyRegionRemovedLayer.clear(); 733 734 mSecureFrameBuffer = secureFrameBuffer; 735 opaqueRegion = aboveOpaqueLayers; 736} 737 738 739void SurfaceFlinger::commitTransaction() 740{ 741 mDrawingState = mCurrentState; 742 mResizeTransationPending = false; 743 mTransactionCV.broadcast(); 744} 745 746void SurfaceFlinger::handlePageFlip() 747{ 748 bool visibleRegions = mVisibleRegionsDirty; 749 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 750 visibleRegions |= lockPageFlip(currentLayers); 751 752 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 753 const Region screenRegion(hw.bounds()); 754 if (visibleRegions) { 755 Region opaqueRegion; 756 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 757 758 /* 759 * rebuild the visible layer list 760 */ 761 const size_t count = currentLayers.size(); 762 mVisibleLayersSortedByZ.clear(); 763 mVisibleLayersSortedByZ.setCapacity(count); 764 for (size_t i=0 ; i<count ; i++) { 765 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 766 mVisibleLayersSortedByZ.add(currentLayers[i]); 767 } 768 769 mWormholeRegion = screenRegion.subtract(opaqueRegion); 770 mVisibleRegionsDirty = false; 771 invalidateHwcGeometry(); 772 } 773 774 unlockPageFlip(currentLayers); 775 mDirtyRegion.andSelf(screenRegion); 776} 777 778void SurfaceFlinger::invalidateHwcGeometry() 779{ 780 mHwWorkListDirty = true; 781} 782 783bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 784{ 785 bool recomputeVisibleRegions = false; 786 size_t count = currentLayers.size(); 787 sp<LayerBase> const* layers = currentLayers.array(); 788 for (size_t i=0 ; i<count ; i++) { 789 const sp<LayerBase>& layer(layers[i]); 790 layer->lockPageFlip(recomputeVisibleRegions); 791 } 792 return recomputeVisibleRegions; 793} 794 795void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 796{ 797 const GraphicPlane& plane(graphicPlane(0)); 798 const Transform& planeTransform(plane.transform()); 799 size_t count = currentLayers.size(); 800 sp<LayerBase> const* layers = currentLayers.array(); 801 for (size_t i=0 ; i<count ; i++) { 802 const sp<LayerBase>& layer(layers[i]); 803 layer->unlockPageFlip(planeTransform, mDirtyRegion); 804 } 805} 806 807void SurfaceFlinger::handleWorkList() 808{ 809 mHwWorkListDirty = false; 810 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 811 if (hwc.initCheck() == NO_ERROR) { 812 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 813 const size_t count = currentLayers.size(); 814 hwc.createWorkList(count); 815 hwc_layer_t* const cur(hwc.getLayers()); 816 for (size_t i=0 ; cur && i<count ; i++) { 817 currentLayers[i]->setGeometry(&cur[i]); 818 if (mDebugDisableHWC) { 819 cur[i].compositionType = HWC_FRAMEBUFFER; 820 cur[i].flags |= HWC_SKIP_LAYER; 821 } 822 } 823 } 824} 825 826void SurfaceFlinger::handleRepaint() 827{ 828 // compute the invalid region 829 mInvalidRegion.orSelf(mDirtyRegion); 830 831 if (UNLIKELY(mDebugRegion)) { 832 debugFlashRegions(); 833 } 834 835 // set the frame buffer 836 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 837 glMatrixMode(GL_MODELVIEW); 838 glLoadIdentity(); 839 840 uint32_t flags = hw.getFlags(); 841 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 842 (flags & DisplayHardware::BUFFER_PRESERVED)) 843 { 844 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 845 // takes a rectangle, we must make sure to update that whole 846 // rectangle in that case 847 if (flags & DisplayHardware::SWAP_RECTANGLE) { 848 // TODO: we really should be able to pass a region to 849 // SWAP_RECTANGLE so that we don't have to redraw all this. 850 mDirtyRegion.set(mInvalidRegion.bounds()); 851 } else { 852 // in the BUFFER_PRESERVED case, obviously, we can update only 853 // what's needed and nothing more. 854 // NOTE: this is NOT a common case, as preserving the backbuffer 855 // is costly and usually involves copying the whole update back. 856 } 857 } else { 858 if (flags & DisplayHardware::PARTIAL_UPDATES) { 859 // We need to redraw the rectangle that will be updated 860 // (pushed to the framebuffer). 861 // This is needed because PARTIAL_UPDATES only takes one 862 // rectangle instead of a region (see DisplayHardware::flip()) 863 mDirtyRegion.set(mInvalidRegion.bounds()); 864 } else { 865 // we need to redraw everything (the whole screen) 866 mDirtyRegion.set(hw.bounds()); 867 mInvalidRegion = mDirtyRegion; 868 } 869 } 870 871 // compose all surfaces 872 composeSurfaces(mDirtyRegion); 873 874 // clear the dirty regions 875 mDirtyRegion.clear(); 876} 877 878void SurfaceFlinger::composeSurfaces(const Region& dirty) 879{ 880 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 881 // should never happen unless the window manager has a bug 882 // draw something... 883 drawWormhole(); 884 } 885 886 status_t err = NO_ERROR; 887 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 888 size_t count = layers.size(); 889 890 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 891 HWComposer& hwc(hw.getHwComposer()); 892 hwc_layer_t* const cur(hwc.getLayers()); 893 894 LOGE_IF(cur && hwc.getNumLayers() != count, 895 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 896 hwc.getNumLayers(), count); 897 898 // just to be extra-safe, use the smallest count 899 if (hwc.initCheck() == NO_ERROR) { 900 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 901 } 902 903 /* 904 * update the per-frame h/w composer data for each layer 905 * and build the transparent region of the FB 906 */ 907 Region transparent; 908 if (cur) { 909 for (size_t i=0 ; i<count ; i++) { 910 const sp<LayerBase>& layer(layers[i]); 911 layer->setPerFrameData(&cur[i]); 912 } 913 err = hwc.prepare(); 914 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 915 916 if (err == NO_ERROR) { 917 for (size_t i=0 ; i<count ; i++) { 918 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 919 const sp<LayerBase>& layer(layers[i]); 920 if (layer->isOpaque()) { 921 transparent.orSelf(layer->visibleRegionScreen); 922 } 923 } 924 } 925 926 /* 927 * clear the area of the FB that need to be transparent 928 */ 929 transparent.andSelf(dirty); 930 if (!transparent.isEmpty()) { 931 glClearColor(0,0,0,0); 932 Region::const_iterator it = transparent.begin(); 933 Region::const_iterator const end = transparent.end(); 934 const int32_t height = hw.getHeight(); 935 while (it != end) { 936 const Rect& r(*it++); 937 const GLint sy = height - (r.top + r.height()); 938 glScissor(r.left, sy, r.width(), r.height()); 939 glClear(GL_COLOR_BUFFER_BIT); 940 } 941 } 942 } 943 } 944 945 946 /* 947 * and then, render the layers targeted at the framebuffer 948 */ 949 for (size_t i=0 ; i<count ; i++) { 950 if (cur) { 951 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 952 !(cur[i].flags & HWC_SKIP_LAYER)) { 953 // skip layers handled by the HAL 954 continue; 955 } 956 } 957 958 const sp<LayerBase>& layer(layers[i]); 959 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 960 if (!clip.isEmpty()) { 961 layer->draw(clip); 962 } 963 } 964} 965 966void SurfaceFlinger::debugFlashRegions() 967{ 968 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 969 const uint32_t flags = hw.getFlags(); 970 971 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 972 (flags & DisplayHardware::BUFFER_PRESERVED))) { 973 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 974 mDirtyRegion.bounds() : hw.bounds()); 975 composeSurfaces(repaint); 976 } 977 978 glDisable(GL_BLEND); 979 glDisable(GL_DITHER); 980 glDisable(GL_SCISSOR_TEST); 981 982 static int toggle = 0; 983 toggle = 1 - toggle; 984 if (toggle) { 985 glColor4f(1, 0, 1, 1); 986 } else { 987 glColor4f(1, 1, 0, 1); 988 } 989 990 Region::const_iterator it = mDirtyRegion.begin(); 991 Region::const_iterator const end = mDirtyRegion.end(); 992 while (it != end) { 993 const Rect& r = *it++; 994 GLfloat vertices[][2] = { 995 { r.left, r.top }, 996 { r.left, r.bottom }, 997 { r.right, r.bottom }, 998 { r.right, r.top } 999 }; 1000 glVertexPointer(2, GL_FLOAT, 0, vertices); 1001 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1002 } 1003 1004 if (mInvalidRegion.isEmpty()) { 1005 mDirtyRegion.dump("mDirtyRegion"); 1006 mInvalidRegion.dump("mInvalidRegion"); 1007 } 1008 hw.flip(mInvalidRegion); 1009 1010 if (mDebugRegion > 1) 1011 usleep(mDebugRegion * 1000); 1012 1013 glEnable(GL_SCISSOR_TEST); 1014 //mDirtyRegion.dump("mDirtyRegion"); 1015} 1016 1017void SurfaceFlinger::drawWormhole() const 1018{ 1019 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1020 if (region.isEmpty()) 1021 return; 1022 1023 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1024 const int32_t width = hw.getWidth(); 1025 const int32_t height = hw.getHeight(); 1026 1027 glDisable(GL_BLEND); 1028 glDisable(GL_DITHER); 1029 1030 if (LIKELY(!mDebugBackground)) { 1031 glClearColor(0,0,0,0); 1032 Region::const_iterator it = region.begin(); 1033 Region::const_iterator const end = region.end(); 1034 while (it != end) { 1035 const Rect& r = *it++; 1036 const GLint sy = height - (r.top + r.height()); 1037 glScissor(r.left, sy, r.width(), r.height()); 1038 glClear(GL_COLOR_BUFFER_BIT); 1039 } 1040 } else { 1041 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1042 { width, height }, { 0, height } }; 1043 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1044 glVertexPointer(2, GL_SHORT, 0, vertices); 1045 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1046 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1047#if defined(GL_OES_EGL_image_external) 1048 if (GLExtensions::getInstance().haveTextureExternal()) { 1049 glDisable(GL_TEXTURE_EXTERNAL_OES); 1050 } 1051#endif 1052 glEnable(GL_TEXTURE_2D); 1053 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1054 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1055 glMatrixMode(GL_TEXTURE); 1056 glLoadIdentity(); 1057 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1058 Region::const_iterator it = region.begin(); 1059 Region::const_iterator const end = region.end(); 1060 while (it != end) { 1061 const Rect& r = *it++; 1062 const GLint sy = height - (r.top + r.height()); 1063 glScissor(r.left, sy, r.width(), r.height()); 1064 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1065 } 1066 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1067 glDisable(GL_TEXTURE_2D); 1068 glLoadIdentity(); 1069 glMatrixMode(GL_MODELVIEW); 1070 } 1071} 1072 1073void SurfaceFlinger::debugShowFPS() const 1074{ 1075 static int mFrameCount; 1076 static int mLastFrameCount = 0; 1077 static nsecs_t mLastFpsTime = 0; 1078 static float mFps = 0; 1079 mFrameCount++; 1080 nsecs_t now = systemTime(); 1081 nsecs_t diff = now - mLastFpsTime; 1082 if (diff > ms2ns(250)) { 1083 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1084 mLastFpsTime = now; 1085 mLastFrameCount = mFrameCount; 1086 } 1087 // XXX: mFPS has the value we want 1088 } 1089 1090status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1091{ 1092 Mutex::Autolock _l(mStateLock); 1093 addLayer_l(layer); 1094 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1095 return NO_ERROR; 1096} 1097 1098status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1099{ 1100 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1101 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1102} 1103 1104ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1105 const sp<LayerBaseClient>& lbc) 1106{ 1107 // attach this layer to the client 1108 size_t name = client->attachLayer(lbc); 1109 1110 Mutex::Autolock _l(mStateLock); 1111 1112 // add this layer to the current state list 1113 addLayer_l(lbc); 1114 1115 return ssize_t(name); 1116} 1117 1118status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1119{ 1120 Mutex::Autolock _l(mStateLock); 1121 status_t err = purgatorizeLayer_l(layer); 1122 if (err == NO_ERROR) 1123 setTransactionFlags(eTransactionNeeded); 1124 return err; 1125} 1126 1127status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1128{ 1129 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1130 if (lbc != 0) { 1131 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1132 } 1133 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1134 if (index >= 0) { 1135 mLayersRemoved = true; 1136 return NO_ERROR; 1137 } 1138 return status_t(index); 1139} 1140 1141status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1142{ 1143 // First add the layer to the purgatory list, which makes sure it won't 1144 // go away, then remove it from the main list (through a transaction). 1145 ssize_t err = removeLayer_l(layerBase); 1146 if (err >= 0) { 1147 mLayerPurgatory.add(layerBase); 1148 } 1149 1150 layerBase->onRemoved(); 1151 1152 // it's possible that we don't find a layer, because it might 1153 // have been destroyed already -- this is not technically an error 1154 // from the user because there is a race between Client::destroySurface(), 1155 // ~Client() and ~ISurface(). 1156 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1157} 1158 1159status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1160{ 1161 layer->forceVisibilityTransaction(); 1162 setTransactionFlags(eTraversalNeeded); 1163 return NO_ERROR; 1164} 1165 1166uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1167{ 1168 return android_atomic_release_load(&mTransactionFlags); 1169} 1170 1171uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1172{ 1173 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1174} 1175 1176uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1177{ 1178 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1179 if ((old & flags)==0) { // wake the server up 1180 signalEvent(); 1181 } 1182 return old; 1183} 1184 1185 1186void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) { 1187 Mutex::Autolock _l(mStateLock); 1188 1189 uint32_t flags = 0; 1190 const size_t count = state.size(); 1191 for (size_t i=0 ; i<count ; i++) { 1192 const ComposerState& s(state[i]); 1193 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1194 flags |= setClientStateLocked(client, s.state); 1195 } 1196 if (flags) { 1197 setTransactionFlags(flags); 1198 } 1199 1200 signalEvent(); 1201 1202 // if there is a transaction with a resize, wait for it to 1203 // take effect before returning. 1204 while (mResizeTransationPending) { 1205 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1206 if (CC_UNLIKELY(err != NO_ERROR)) { 1207 // just in case something goes wrong in SF, return to the 1208 // called after a few seconds. 1209 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1210 mResizeTransationPending = false; 1211 break; 1212 } 1213 } 1214} 1215 1216status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1217{ 1218 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1219 return BAD_VALUE; 1220 1221 Mutex::Autolock _l(mStateLock); 1222 mCurrentState.freezeDisplay = 1; 1223 setTransactionFlags(eTransactionNeeded); 1224 1225 // flags is intended to communicate some sort of animation behavior 1226 // (for instance fading) 1227 return NO_ERROR; 1228} 1229 1230status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1231{ 1232 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1233 return BAD_VALUE; 1234 1235 Mutex::Autolock _l(mStateLock); 1236 mCurrentState.freezeDisplay = 0; 1237 setTransactionFlags(eTransactionNeeded); 1238 1239 // flags is intended to communicate some sort of animation behavior 1240 // (for instance fading) 1241 return NO_ERROR; 1242} 1243 1244int SurfaceFlinger::setOrientation(DisplayID dpy, 1245 int orientation, uint32_t flags) 1246{ 1247 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1248 return BAD_VALUE; 1249 1250 Mutex::Autolock _l(mStateLock); 1251 if (mCurrentState.orientation != orientation) { 1252 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1253 mCurrentState.orientationType = flags; 1254 mCurrentState.orientation = orientation; 1255 setTransactionFlags(eTransactionNeeded); 1256 mTransactionCV.wait(mStateLock); 1257 } else { 1258 orientation = BAD_VALUE; 1259 } 1260 } 1261 return orientation; 1262} 1263 1264sp<ISurface> SurfaceFlinger::createSurface( 1265 ISurfaceComposerClient::surface_data_t* params, 1266 const String8& name, 1267 const sp<Client>& client, 1268 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1269 uint32_t flags) 1270{ 1271 sp<LayerBaseClient> layer; 1272 sp<ISurface> surfaceHandle; 1273 1274 if (int32_t(w|h) < 0) { 1275 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1276 int(w), int(h)); 1277 return surfaceHandle; 1278 } 1279 1280 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1281 sp<Layer> normalLayer; 1282 switch (flags & eFXSurfaceMask) { 1283 case eFXSurfaceNormal: 1284 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1285 layer = normalLayer; 1286 break; 1287 case eFXSurfaceBlur: 1288 // for now we treat Blur as Dim, until we can implement it 1289 // efficiently. 1290 case eFXSurfaceDim: 1291 layer = createDimSurface(client, d, w, h, flags); 1292 break; 1293 } 1294 1295 if (layer != 0) { 1296 layer->initStates(w, h, flags); 1297 layer->setName(name); 1298 ssize_t token = addClientLayer(client, layer); 1299 1300 surfaceHandle = layer->getSurface(); 1301 if (surfaceHandle != 0) { 1302 params->token = token; 1303 params->identity = layer->getIdentity(); 1304 if (normalLayer != 0) { 1305 Mutex::Autolock _l(mStateLock); 1306 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1307 } 1308 } 1309 1310 setTransactionFlags(eTransactionNeeded); 1311 } 1312 1313 return surfaceHandle; 1314} 1315 1316sp<Layer> SurfaceFlinger::createNormalSurface( 1317 const sp<Client>& client, DisplayID display, 1318 uint32_t w, uint32_t h, uint32_t flags, 1319 PixelFormat& format) 1320{ 1321 // initialize the surfaces 1322 switch (format) { // TODO: take h/w into account 1323 case PIXEL_FORMAT_TRANSPARENT: 1324 case PIXEL_FORMAT_TRANSLUCENT: 1325 format = PIXEL_FORMAT_RGBA_8888; 1326 break; 1327 case PIXEL_FORMAT_OPAQUE: 1328#ifdef NO_RGBX_8888 1329 format = PIXEL_FORMAT_RGB_565; 1330#else 1331 format = PIXEL_FORMAT_RGBX_8888; 1332#endif 1333 break; 1334 } 1335 1336#ifdef NO_RGBX_8888 1337 if (format == PIXEL_FORMAT_RGBX_8888) 1338 format = PIXEL_FORMAT_RGBA_8888; 1339#endif 1340 1341 sp<Layer> layer = new Layer(this, display, client); 1342 status_t err = layer->setBuffers(w, h, format, flags); 1343 if (LIKELY(err != NO_ERROR)) { 1344 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1345 layer.clear(); 1346 } 1347 return layer; 1348} 1349 1350sp<LayerDim> SurfaceFlinger::createDimSurface( 1351 const sp<Client>& client, DisplayID display, 1352 uint32_t w, uint32_t h, uint32_t flags) 1353{ 1354 sp<LayerDim> layer = new LayerDim(this, display, client); 1355 layer->initStates(w, h, flags); 1356 return layer; 1357} 1358 1359status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1360{ 1361 /* 1362 * called by the window manager, when a surface should be marked for 1363 * destruction. 1364 * 1365 * The surface is removed from the current and drawing lists, but placed 1366 * in the purgatory queue, so it's not destroyed right-away (we need 1367 * to wait for all client's references to go away first). 1368 */ 1369 1370 status_t err = NAME_NOT_FOUND; 1371 Mutex::Autolock _l(mStateLock); 1372 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1373 if (layer != 0) { 1374 err = purgatorizeLayer_l(layer); 1375 if (err == NO_ERROR) { 1376 setTransactionFlags(eTransactionNeeded); 1377 } 1378 } 1379 return err; 1380} 1381 1382status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1383{ 1384 // called by ~ISurface() when all references are gone 1385 status_t err = NO_ERROR; 1386 sp<LayerBaseClient> l(layer.promote()); 1387 if (l != NULL) { 1388 Mutex::Autolock _l(mStateLock); 1389 err = removeLayer_l(l); 1390 if (err == NAME_NOT_FOUND) { 1391 // The surface wasn't in the current list, which means it was 1392 // removed already, which means it is in the purgatory, 1393 // and need to be removed from there. 1394 ssize_t idx = mLayerPurgatory.remove(l); 1395 LOGE_IF(idx < 0, 1396 "layer=%p is not in the purgatory list", l.get()); 1397 } 1398 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1399 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1400 } 1401 return err; 1402} 1403 1404uint32_t SurfaceFlinger::setClientStateLocked( 1405 const sp<Client>& client, 1406 const layer_state_t& s) 1407{ 1408 uint32_t flags = 0; 1409 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1410 if (layer != 0) { 1411 const uint32_t what = s.what; 1412 if (what & ePositionChanged) { 1413 if (layer->setPosition(s.x, s.y)) 1414 flags |= eTraversalNeeded; 1415 } 1416 if (what & eLayerChanged) { 1417 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1418 if (layer->setLayer(s.z)) { 1419 mCurrentState.layersSortedByZ.removeAt(idx); 1420 mCurrentState.layersSortedByZ.add(layer); 1421 // we need traversal (state changed) 1422 // AND transaction (list changed) 1423 flags |= eTransactionNeeded|eTraversalNeeded; 1424 } 1425 } 1426 if (what & eSizeChanged) { 1427 if (layer->setSize(s.w, s.h)) { 1428 flags |= eTraversalNeeded; 1429 mResizeTransationPending = true; 1430 } 1431 } 1432 if (what & eAlphaChanged) { 1433 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1434 flags |= eTraversalNeeded; 1435 } 1436 if (what & eMatrixChanged) { 1437 if (layer->setMatrix(s.matrix)) 1438 flags |= eTraversalNeeded; 1439 } 1440 if (what & eTransparentRegionChanged) { 1441 if (layer->setTransparentRegionHint(s.transparentRegion)) 1442 flags |= eTraversalNeeded; 1443 } 1444 if (what & eVisibilityChanged) { 1445 if (layer->setFlags(s.flags, s.mask)) 1446 flags |= eTraversalNeeded; 1447 } 1448 } 1449 return flags; 1450} 1451 1452void SurfaceFlinger::screenReleased(int dpy) 1453{ 1454 // this may be called by a signal handler, we can't do too much in here 1455 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1456 signalEvent(); 1457} 1458 1459void SurfaceFlinger::screenAcquired(int dpy) 1460{ 1461 // this may be called by a signal handler, we can't do too much in here 1462 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1463 signalEvent(); 1464} 1465 1466status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1467{ 1468 const size_t SIZE = 4096; 1469 char buffer[SIZE]; 1470 String8 result; 1471 1472 if (!PermissionCache::checkCallingPermission(sDump)) { 1473 snprintf(buffer, SIZE, "Permission Denial: " 1474 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1475 IPCThreadState::self()->getCallingPid(), 1476 IPCThreadState::self()->getCallingUid()); 1477 result.append(buffer); 1478 } else { 1479 1480 // figure out if we're stuck somewhere 1481 const nsecs_t now = systemTime(); 1482 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1483 const nsecs_t inTransaction(mDebugInTransaction); 1484 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1485 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1486 1487 // Try to get the main lock, but don't insist if we can't 1488 // (this would indicate SF is stuck, but we want to be able to 1489 // print something in dumpsys). 1490 int retry = 3; 1491 while (mStateLock.tryLock()<0 && --retry>=0) { 1492 usleep(1000000); 1493 } 1494 const bool locked(retry >= 0); 1495 if (!locked) { 1496 snprintf(buffer, SIZE, 1497 "SurfaceFlinger appears to be unresponsive, " 1498 "dumping anyways (no locks held)\n"); 1499 result.append(buffer); 1500 } 1501 1502 /* 1503 * Dump the visible layer list 1504 */ 1505 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1506 const size_t count = currentLayers.size(); 1507 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1508 result.append(buffer); 1509 for (size_t i=0 ; i<count ; i++) { 1510 const sp<LayerBase>& layer(currentLayers[i]); 1511 layer->dump(result, buffer, SIZE); 1512 const Layer::State& s(layer->drawingState()); 1513 s.transparentRegion.dump(result, "transparentRegion"); 1514 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1515 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1516 } 1517 1518 /* 1519 * Dump the layers in the purgatory 1520 */ 1521 1522 const size_t purgatorySize = mLayerPurgatory.size(); 1523 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1524 result.append(buffer); 1525 for (size_t i=0 ; i<purgatorySize ; i++) { 1526 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1527 layer->shortDump(result, buffer, SIZE); 1528 } 1529 1530 /* 1531 * Dump SurfaceFlinger global state 1532 */ 1533 1534 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1535 result.append(buffer); 1536 1537 const GLExtensions& extensions(GLExtensions::getInstance()); 1538 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1539 extensions.getVendor(), 1540 extensions.getRenderer(), 1541 extensions.getVersion()); 1542 result.append(buffer); 1543 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1544 result.append(buffer); 1545 1546 mWormholeRegion.dump(result, "WormholeRegion"); 1547 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1548 snprintf(buffer, SIZE, 1549 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1550 mFreezeDisplay?"yes":"no", mFreezeCount, 1551 mCurrentState.orientation, hw.canDraw()); 1552 result.append(buffer); 1553 snprintf(buffer, SIZE, 1554 " last eglSwapBuffers() time: %f us\n" 1555 " last transaction time : %f us\n", 1556 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1557 result.append(buffer); 1558 1559 if (inSwapBuffersDuration || !locked) { 1560 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1561 inSwapBuffersDuration/1000.0); 1562 result.append(buffer); 1563 } 1564 1565 if (inTransactionDuration || !locked) { 1566 snprintf(buffer, SIZE, " transaction time: %f us\n", 1567 inTransactionDuration/1000.0); 1568 result.append(buffer); 1569 } 1570 1571 /* 1572 * Dump HWComposer state 1573 */ 1574 HWComposer& hwc(hw.getHwComposer()); 1575 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1576 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1577 mDebugDisableHWC ? "disabled" : "enabled"); 1578 result.append(buffer); 1579 hwc.dump(result, buffer, SIZE); 1580 1581 /* 1582 * Dump gralloc state 1583 */ 1584 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1585 alloc.dump(result); 1586 hw.dump(result); 1587 1588 if (locked) { 1589 mStateLock.unlock(); 1590 } 1591 } 1592 write(fd, result.string(), result.size()); 1593 return NO_ERROR; 1594} 1595 1596status_t SurfaceFlinger::onTransact( 1597 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1598{ 1599 switch (code) { 1600 case CREATE_CONNECTION: 1601 case SET_TRANSACTION_STATE: 1602 case SET_ORIENTATION: 1603 case FREEZE_DISPLAY: 1604 case UNFREEZE_DISPLAY: 1605 case BOOT_FINISHED: 1606 case TURN_ELECTRON_BEAM_OFF: 1607 case TURN_ELECTRON_BEAM_ON: 1608 { 1609 // codes that require permission check 1610 IPCThreadState* ipc = IPCThreadState::self(); 1611 const int pid = ipc->getCallingPid(); 1612 const int uid = ipc->getCallingUid(); 1613 if ((uid != AID_GRAPHICS) && 1614 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1615 LOGE("Permission Denial: " 1616 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1617 return PERMISSION_DENIED; 1618 } 1619 break; 1620 } 1621 case CAPTURE_SCREEN: 1622 { 1623 // codes that require permission check 1624 IPCThreadState* ipc = IPCThreadState::self(); 1625 const int pid = ipc->getCallingPid(); 1626 const int uid = ipc->getCallingUid(); 1627 if ((uid != AID_GRAPHICS) && 1628 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1629 LOGE("Permission Denial: " 1630 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1631 return PERMISSION_DENIED; 1632 } 1633 break; 1634 } 1635 } 1636 1637 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1638 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1639 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1640 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1641 IPCThreadState* ipc = IPCThreadState::self(); 1642 const int pid = ipc->getCallingPid(); 1643 const int uid = ipc->getCallingUid(); 1644 LOGE("Permission Denial: " 1645 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1646 return PERMISSION_DENIED; 1647 } 1648 int n; 1649 switch (code) { 1650 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1651 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1652 return NO_ERROR; 1653 case 1002: // SHOW_UPDATES 1654 n = data.readInt32(); 1655 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1656 return NO_ERROR; 1657 case 1003: // SHOW_BACKGROUND 1658 n = data.readInt32(); 1659 mDebugBackground = n ? 1 : 0; 1660 return NO_ERROR; 1661 case 1008: // toggle use of hw composer 1662 n = data.readInt32(); 1663 mDebugDisableHWC = n ? 1 : 0; 1664 invalidateHwcGeometry(); 1665 // fall-through... 1666 case 1004:{ // repaint everything 1667 Mutex::Autolock _l(mStateLock); 1668 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1669 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1670 signalEvent(); 1671 return NO_ERROR; 1672 } 1673 case 1005:{ // force transaction 1674 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1675 return NO_ERROR; 1676 } 1677 case 1006:{ // enable/disable GraphicLog 1678 int enabled = data.readInt32(); 1679 GraphicLog::getInstance().setEnabled(enabled); 1680 return NO_ERROR; 1681 } 1682 case 1007: // set mFreezeCount 1683 mFreezeCount = data.readInt32(); 1684 mFreezeDisplayTime = 0; 1685 return NO_ERROR; 1686 case 1010: // interrogate. 1687 reply->writeInt32(0); 1688 reply->writeInt32(0); 1689 reply->writeInt32(mDebugRegion); 1690 reply->writeInt32(mDebugBackground); 1691 return NO_ERROR; 1692 case 1013: { 1693 Mutex::Autolock _l(mStateLock); 1694 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1695 reply->writeInt32(hw.getPageFlipCount()); 1696 } 1697 return NO_ERROR; 1698 } 1699 } 1700 return err; 1701} 1702 1703// --------------------------------------------------------------------------- 1704 1705status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1706 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1707{ 1708 if (!GLExtensions::getInstance().haveFramebufferObject()) 1709 return INVALID_OPERATION; 1710 1711 // get screen geometry 1712 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1713 const uint32_t hw_w = hw.getWidth(); 1714 const uint32_t hw_h = hw.getHeight(); 1715 GLfloat u = 1; 1716 GLfloat v = 1; 1717 1718 // make sure to clear all GL error flags 1719 while ( glGetError() != GL_NO_ERROR ) ; 1720 1721 // create a FBO 1722 GLuint name, tname; 1723 glGenTextures(1, &tname); 1724 glBindTexture(GL_TEXTURE_2D, tname); 1725 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1726 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1727 if (glGetError() != GL_NO_ERROR) { 1728 while ( glGetError() != GL_NO_ERROR ) ; 1729 GLint tw = (2 << (31 - clz(hw_w))); 1730 GLint th = (2 << (31 - clz(hw_h))); 1731 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1732 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1733 u = GLfloat(hw_w) / tw; 1734 v = GLfloat(hw_h) / th; 1735 } 1736 glGenFramebuffersOES(1, &name); 1737 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1738 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1739 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1740 1741 // redraw the screen entirely... 1742 glClearColor(0,0,0,1); 1743 glClear(GL_COLOR_BUFFER_BIT); 1744 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1745 const size_t count = layers.size(); 1746 for (size_t i=0 ; i<count ; ++i) { 1747 const sp<LayerBase>& layer(layers[i]); 1748 layer->drawForSreenShot(); 1749 } 1750 1751 // back to main framebuffer 1752 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1753 glDisable(GL_SCISSOR_TEST); 1754 glDeleteFramebuffersOES(1, &name); 1755 1756 *textureName = tname; 1757 *uOut = u; 1758 *vOut = v; 1759 return NO_ERROR; 1760} 1761 1762// --------------------------------------------------------------------------- 1763 1764status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1765{ 1766 status_t result = PERMISSION_DENIED; 1767 1768 if (!GLExtensions::getInstance().haveFramebufferObject()) 1769 return INVALID_OPERATION; 1770 1771 // get screen geometry 1772 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1773 const uint32_t hw_w = hw.getWidth(); 1774 const uint32_t hw_h = hw.getHeight(); 1775 const Region screenBounds(hw.bounds()); 1776 1777 GLfloat u, v; 1778 GLuint tname; 1779 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1780 if (result != NO_ERROR) { 1781 return result; 1782 } 1783 1784 GLfloat vtx[8]; 1785 const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; 1786 glBindTexture(GL_TEXTURE_2D, tname); 1787 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1788 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1789 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1790 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1791 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1792 glVertexPointer(2, GL_FLOAT, 0, vtx); 1793 1794 /* 1795 * Texture coordinate mapping 1796 * 1797 * u 1798 * 1 +----------+---+ 1799 * | | | | image is inverted 1800 * | V | | w.r.t. the texture 1801 * 1-v +----------+ | coordinates 1802 * | | 1803 * | | 1804 * | | 1805 * 0 +--------------+ 1806 * 0 1 1807 * 1808 */ 1809 1810 class s_curve_interpolator { 1811 const float nbFrames, s, v; 1812 public: 1813 s_curve_interpolator(int nbFrames, float s) 1814 : nbFrames(1.0f / (nbFrames-1)), s(s), 1815 v(1.0f + expf(-s + 0.5f*s)) { 1816 } 1817 float operator()(int f) { 1818 const float x = f * nbFrames; 1819 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1820 } 1821 }; 1822 1823 class v_stretch { 1824 const GLfloat hw_w, hw_h; 1825 public: 1826 v_stretch(uint32_t hw_w, uint32_t hw_h) 1827 : hw_w(hw_w), hw_h(hw_h) { 1828 } 1829 void operator()(GLfloat* vtx, float v) { 1830 const GLfloat w = hw_w + (hw_w * v); 1831 const GLfloat h = hw_h - (hw_h * v); 1832 const GLfloat x = (hw_w - w) * 0.5f; 1833 const GLfloat y = (hw_h - h) * 0.5f; 1834 vtx[0] = x; vtx[1] = y; 1835 vtx[2] = x; vtx[3] = y + h; 1836 vtx[4] = x + w; vtx[5] = y + h; 1837 vtx[6] = x + w; vtx[7] = y; 1838 } 1839 }; 1840 1841 class h_stretch { 1842 const GLfloat hw_w, hw_h; 1843 public: 1844 h_stretch(uint32_t hw_w, uint32_t hw_h) 1845 : hw_w(hw_w), hw_h(hw_h) { 1846 } 1847 void operator()(GLfloat* vtx, float v) { 1848 const GLfloat w = hw_w - (hw_w * v); 1849 const GLfloat h = 1.0f; 1850 const GLfloat x = (hw_w - w) * 0.5f; 1851 const GLfloat y = (hw_h - h) * 0.5f; 1852 vtx[0] = x; vtx[1] = y; 1853 vtx[2] = x; vtx[3] = y + h; 1854 vtx[4] = x + w; vtx[5] = y + h; 1855 vtx[6] = x + w; vtx[7] = y; 1856 } 1857 }; 1858 1859 // the full animation is 24 frames 1860 char value[PROPERTY_VALUE_MAX]; 1861 property_get("debug.sf.electron_frames", value, "24"); 1862 int nbFrames = (atoi(value) + 1) >> 1; 1863 if (nbFrames <= 0) // just in case 1864 nbFrames = 24; 1865 1866 s_curve_interpolator itr(nbFrames, 7.5f); 1867 s_curve_interpolator itg(nbFrames, 8.0f); 1868 s_curve_interpolator itb(nbFrames, 8.5f); 1869 1870 v_stretch vverts(hw_w, hw_h); 1871 glEnable(GL_BLEND); 1872 glBlendFunc(GL_ONE, GL_ONE); 1873 for (int i=0 ; i<nbFrames ; i++) { 1874 float x, y, w, h; 1875 const float vr = itr(i); 1876 const float vg = itg(i); 1877 const float vb = itb(i); 1878 1879 // clear screen 1880 glColorMask(1,1,1,1); 1881 glClear(GL_COLOR_BUFFER_BIT); 1882 glEnable(GL_TEXTURE_2D); 1883 1884 // draw the red plane 1885 vverts(vtx, vr); 1886 glColorMask(1,0,0,1); 1887 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1888 1889 // draw the green plane 1890 vverts(vtx, vg); 1891 glColorMask(0,1,0,1); 1892 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1893 1894 // draw the blue plane 1895 vverts(vtx, vb); 1896 glColorMask(0,0,1,1); 1897 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1898 1899 // draw the white highlight (we use the last vertices) 1900 glDisable(GL_TEXTURE_2D); 1901 glColorMask(1,1,1,1); 1902 glColor4f(vg, vg, vg, 1); 1903 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1904 hw.flip(screenBounds); 1905 } 1906 1907 h_stretch hverts(hw_w, hw_h); 1908 glDisable(GL_BLEND); 1909 glDisable(GL_TEXTURE_2D); 1910 glColorMask(1,1,1,1); 1911 for (int i=0 ; i<nbFrames ; i++) { 1912 const float v = itg(i); 1913 hverts(vtx, v); 1914 glClear(GL_COLOR_BUFFER_BIT); 1915 glColor4f(1-v, 1-v, 1-v, 1); 1916 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1917 hw.flip(screenBounds); 1918 } 1919 1920 glColorMask(1,1,1,1); 1921 glEnable(GL_SCISSOR_TEST); 1922 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1923 glDeleteTextures(1, &tname); 1924 glDisable(GL_TEXTURE_2D); 1925 return NO_ERROR; 1926} 1927 1928status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1929{ 1930 status_t result = PERMISSION_DENIED; 1931 1932 if (!GLExtensions::getInstance().haveFramebufferObject()) 1933 return INVALID_OPERATION; 1934 1935 1936 // get screen geometry 1937 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1938 const uint32_t hw_w = hw.getWidth(); 1939 const uint32_t hw_h = hw.getHeight(); 1940 const Region screenBounds(hw.bounds()); 1941 1942 GLfloat u, v; 1943 GLuint tname; 1944 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1945 if (result != NO_ERROR) { 1946 return result; 1947 } 1948 1949 // back to main framebuffer 1950 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1951 glDisable(GL_SCISSOR_TEST); 1952 1953 GLfloat vtx[8]; 1954 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1955 glBindTexture(GL_TEXTURE_2D, tname); 1956 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1957 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1958 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1959 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1960 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1961 glVertexPointer(2, GL_FLOAT, 0, vtx); 1962 1963 class s_curve_interpolator { 1964 const float nbFrames, s, v; 1965 public: 1966 s_curve_interpolator(int nbFrames, float s) 1967 : nbFrames(1.0f / (nbFrames-1)), s(s), 1968 v(1.0f + expf(-s + 0.5f*s)) { 1969 } 1970 float operator()(int f) { 1971 const float x = f * nbFrames; 1972 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1973 } 1974 }; 1975 1976 class v_stretch { 1977 const GLfloat hw_w, hw_h; 1978 public: 1979 v_stretch(uint32_t hw_w, uint32_t hw_h) 1980 : hw_w(hw_w), hw_h(hw_h) { 1981 } 1982 void operator()(GLfloat* vtx, float v) { 1983 const GLfloat w = hw_w + (hw_w * v); 1984 const GLfloat h = hw_h - (hw_h * v); 1985 const GLfloat x = (hw_w - w) * 0.5f; 1986 const GLfloat y = (hw_h - h) * 0.5f; 1987 vtx[0] = x; vtx[1] = y; 1988 vtx[2] = x; vtx[3] = y + h; 1989 vtx[4] = x + w; vtx[5] = y + h; 1990 vtx[6] = x + w; vtx[7] = y; 1991 } 1992 }; 1993 1994 class h_stretch { 1995 const GLfloat hw_w, hw_h; 1996 public: 1997 h_stretch(uint32_t hw_w, uint32_t hw_h) 1998 : hw_w(hw_w), hw_h(hw_h) { 1999 } 2000 void operator()(GLfloat* vtx, float v) { 2001 const GLfloat w = hw_w - (hw_w * v); 2002 const GLfloat h = 1.0f; 2003 const GLfloat x = (hw_w - w) * 0.5f; 2004 const GLfloat y = (hw_h - h) * 0.5f; 2005 vtx[0] = x; vtx[1] = y; 2006 vtx[2] = x; vtx[3] = y + h; 2007 vtx[4] = x + w; vtx[5] = y + h; 2008 vtx[6] = x + w; vtx[7] = y; 2009 } 2010 }; 2011 2012 // the full animation is 12 frames 2013 int nbFrames = 8; 2014 s_curve_interpolator itr(nbFrames, 7.5f); 2015 s_curve_interpolator itg(nbFrames, 8.0f); 2016 s_curve_interpolator itb(nbFrames, 8.5f); 2017 2018 h_stretch hverts(hw_w, hw_h); 2019 glDisable(GL_BLEND); 2020 glDisable(GL_TEXTURE_2D); 2021 glColorMask(1,1,1,1); 2022 for (int i=nbFrames-1 ; i>=0 ; i--) { 2023 const float v = itg(i); 2024 hverts(vtx, v); 2025 glClear(GL_COLOR_BUFFER_BIT); 2026 glColor4f(1-v, 1-v, 1-v, 1); 2027 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2028 hw.flip(screenBounds); 2029 } 2030 2031 nbFrames = 4; 2032 v_stretch vverts(hw_w, hw_h); 2033 glEnable(GL_BLEND); 2034 glBlendFunc(GL_ONE, GL_ONE); 2035 for (int i=nbFrames-1 ; i>=0 ; i--) { 2036 float x, y, w, h; 2037 const float vr = itr(i); 2038 const float vg = itg(i); 2039 const float vb = itb(i); 2040 2041 // clear screen 2042 glColorMask(1,1,1,1); 2043 glClear(GL_COLOR_BUFFER_BIT); 2044 glEnable(GL_TEXTURE_2D); 2045 2046 // draw the red plane 2047 vverts(vtx, vr); 2048 glColorMask(1,0,0,1); 2049 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2050 2051 // draw the green plane 2052 vverts(vtx, vg); 2053 glColorMask(0,1,0,1); 2054 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2055 2056 // draw the blue plane 2057 vverts(vtx, vb); 2058 glColorMask(0,0,1,1); 2059 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2060 2061 hw.flip(screenBounds); 2062 } 2063 2064 glColorMask(1,1,1,1); 2065 glEnable(GL_SCISSOR_TEST); 2066 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2067 glDeleteTextures(1, &tname); 2068 glDisable(GL_TEXTURE_2D); 2069 2070 return NO_ERROR; 2071} 2072 2073// --------------------------------------------------------------------------- 2074 2075status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2076{ 2077 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2078 if (!hw.canDraw()) { 2079 // we're already off 2080 return NO_ERROR; 2081 } 2082 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2083 electronBeamOffAnimationImplLocked(); 2084 } 2085 2086 // always clear the whole screen at the end of the animation 2087 glClearColor(0,0,0,1); 2088 glDisable(GL_SCISSOR_TEST); 2089 glClear(GL_COLOR_BUFFER_BIT); 2090 glEnable(GL_SCISSOR_TEST); 2091 hw.flip( Region(hw.bounds()) ); 2092 2093 hw.setCanDraw(false); 2094 return NO_ERROR; 2095} 2096 2097status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2098{ 2099 class MessageTurnElectronBeamOff : public MessageBase { 2100 SurfaceFlinger* flinger; 2101 int32_t mode; 2102 status_t result; 2103 public: 2104 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2105 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2106 } 2107 status_t getResult() const { 2108 return result; 2109 } 2110 virtual bool handler() { 2111 Mutex::Autolock _l(flinger->mStateLock); 2112 result = flinger->turnElectronBeamOffImplLocked(mode); 2113 return true; 2114 } 2115 }; 2116 2117 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2118 status_t res = postMessageSync(msg); 2119 if (res == NO_ERROR) { 2120 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2121 2122 // work-around: when the power-manager calls us we activate the 2123 // animation. eventually, the "on" animation will be called 2124 // by the power-manager itself 2125 mElectronBeamAnimationMode = mode; 2126 } 2127 return res; 2128} 2129 2130// --------------------------------------------------------------------------- 2131 2132status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2133{ 2134 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2135 if (hw.canDraw()) { 2136 // we're already on 2137 return NO_ERROR; 2138 } 2139 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2140 electronBeamOnAnimationImplLocked(); 2141 } 2142 hw.setCanDraw(true); 2143 2144 // make sure to redraw the whole screen when the animation is done 2145 mDirtyRegion.set(hw.bounds()); 2146 signalEvent(); 2147 2148 return NO_ERROR; 2149} 2150 2151status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2152{ 2153 class MessageTurnElectronBeamOn : public MessageBase { 2154 SurfaceFlinger* flinger; 2155 int32_t mode; 2156 status_t result; 2157 public: 2158 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2159 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2160 } 2161 status_t getResult() const { 2162 return result; 2163 } 2164 virtual bool handler() { 2165 Mutex::Autolock _l(flinger->mStateLock); 2166 result = flinger->turnElectronBeamOnImplLocked(mode); 2167 return true; 2168 } 2169 }; 2170 2171 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2172 return NO_ERROR; 2173} 2174 2175// --------------------------------------------------------------------------- 2176 2177status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2178 sp<IMemoryHeap>* heap, 2179 uint32_t* w, uint32_t* h, PixelFormat* f, 2180 uint32_t sw, uint32_t sh, 2181 uint32_t minLayerZ, uint32_t maxLayerZ) 2182{ 2183 status_t result = PERMISSION_DENIED; 2184 2185 // only one display supported for now 2186 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2187 return BAD_VALUE; 2188 2189 // make sure none of the layers are protected 2190 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2191 const size_t count = layers.size(); 2192 for (size_t i=0 ; i<count ; ++i) { 2193 const sp<LayerBase>& layer(layers[i]); 2194 const uint32_t z = layer->drawingState().z; 2195 if (z >= minLayerZ && z <= maxLayerZ) { 2196 if (layer->isProtected()) { 2197 return INVALID_OPERATION; 2198 } 2199 } 2200 } 2201 2202 if (!GLExtensions::getInstance().haveFramebufferObject()) 2203 return INVALID_OPERATION; 2204 2205 // get screen geometry 2206 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2207 const uint32_t hw_w = hw.getWidth(); 2208 const uint32_t hw_h = hw.getHeight(); 2209 2210 if ((sw > hw_w) || (sh > hw_h)) 2211 return BAD_VALUE; 2212 2213 sw = (!sw) ? hw_w : sw; 2214 sh = (!sh) ? hw_h : sh; 2215 const size_t size = sw * sh * 4; 2216 2217 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2218 // sw, sh, minLayerZ, maxLayerZ); 2219 2220 // make sure to clear all GL error flags 2221 while ( glGetError() != GL_NO_ERROR ) ; 2222 2223 // create a FBO 2224 GLuint name, tname; 2225 glGenRenderbuffersOES(1, &tname); 2226 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2227 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2228 glGenFramebuffersOES(1, &name); 2229 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2230 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2231 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2232 2233 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2234 2235 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2236 2237 // invert everything, b/c glReadPixel() below will invert the FB 2238 glViewport(0, 0, sw, sh); 2239 glScissor(0, 0, sw, sh); 2240 glEnable(GL_SCISSOR_TEST); 2241 glMatrixMode(GL_PROJECTION); 2242 glPushMatrix(); 2243 glLoadIdentity(); 2244 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2245 glMatrixMode(GL_MODELVIEW); 2246 2247 // redraw the screen entirely... 2248 glClearColor(0,0,0,1); 2249 glClear(GL_COLOR_BUFFER_BIT); 2250 2251 for (size_t i=0 ; i<count ; ++i) { 2252 const sp<LayerBase>& layer(layers[i]); 2253 const uint32_t z = layer->drawingState().z; 2254 if (z >= minLayerZ && z <= maxLayerZ) { 2255 layer->drawForSreenShot(); 2256 } 2257 } 2258 2259 // XXX: this is needed on tegra 2260 glEnable(GL_SCISSOR_TEST); 2261 glScissor(0, 0, sw, sh); 2262 2263 // check for errors and return screen capture 2264 if (glGetError() != GL_NO_ERROR) { 2265 // error while rendering 2266 result = INVALID_OPERATION; 2267 } else { 2268 // allocate shared memory large enough to hold the 2269 // screen capture 2270 sp<MemoryHeapBase> base( 2271 new MemoryHeapBase(size, 0, "screen-capture") ); 2272 void* const ptr = base->getBase(); 2273 if (ptr) { 2274 // capture the screen with glReadPixels() 2275 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2276 if (glGetError() == GL_NO_ERROR) { 2277 *heap = base; 2278 *w = sw; 2279 *h = sh; 2280 *f = PIXEL_FORMAT_RGBA_8888; 2281 result = NO_ERROR; 2282 } 2283 } else { 2284 result = NO_MEMORY; 2285 } 2286 } 2287 glEnable(GL_SCISSOR_TEST); 2288 glViewport(0, 0, hw_w, hw_h); 2289 glMatrixMode(GL_PROJECTION); 2290 glPopMatrix(); 2291 glMatrixMode(GL_MODELVIEW); 2292 } else { 2293 result = BAD_VALUE; 2294 } 2295 2296 // release FBO resources 2297 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2298 glDeleteRenderbuffersOES(1, &tname); 2299 glDeleteFramebuffersOES(1, &name); 2300 2301 hw.compositionComplete(); 2302 2303 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2304 2305 return result; 2306} 2307 2308 2309status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2310 sp<IMemoryHeap>* heap, 2311 uint32_t* width, uint32_t* height, PixelFormat* format, 2312 uint32_t sw, uint32_t sh, 2313 uint32_t minLayerZ, uint32_t maxLayerZ) 2314{ 2315 // only one display supported for now 2316 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2317 return BAD_VALUE; 2318 2319 if (!GLExtensions::getInstance().haveFramebufferObject()) 2320 return INVALID_OPERATION; 2321 2322 class MessageCaptureScreen : public MessageBase { 2323 SurfaceFlinger* flinger; 2324 DisplayID dpy; 2325 sp<IMemoryHeap>* heap; 2326 uint32_t* w; 2327 uint32_t* h; 2328 PixelFormat* f; 2329 uint32_t sw; 2330 uint32_t sh; 2331 uint32_t minLayerZ; 2332 uint32_t maxLayerZ; 2333 status_t result; 2334 public: 2335 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2336 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2337 uint32_t sw, uint32_t sh, 2338 uint32_t minLayerZ, uint32_t maxLayerZ) 2339 : flinger(flinger), dpy(dpy), 2340 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2341 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2342 result(PERMISSION_DENIED) 2343 { 2344 } 2345 status_t getResult() const { 2346 return result; 2347 } 2348 virtual bool handler() { 2349 Mutex::Autolock _l(flinger->mStateLock); 2350 2351 // if we have secure windows, never allow the screen capture 2352 if (flinger->mSecureFrameBuffer) 2353 return true; 2354 2355 result = flinger->captureScreenImplLocked(dpy, 2356 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2357 2358 return true; 2359 } 2360 }; 2361 2362 sp<MessageBase> msg = new MessageCaptureScreen(this, 2363 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2364 status_t res = postMessageSync(msg); 2365 if (res == NO_ERROR) { 2366 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2367 } 2368 return res; 2369} 2370 2371// --------------------------------------------------------------------------- 2372 2373sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2374{ 2375 sp<Layer> result; 2376 Mutex::Autolock _l(mStateLock); 2377 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2378 return result; 2379} 2380 2381// --------------------------------------------------------------------------- 2382 2383Client::Client(const sp<SurfaceFlinger>& flinger) 2384 : mFlinger(flinger), mNameGenerator(1) 2385{ 2386} 2387 2388Client::~Client() 2389{ 2390 const size_t count = mLayers.size(); 2391 for (size_t i=0 ; i<count ; i++) { 2392 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2393 if (layer != 0) { 2394 mFlinger->removeLayer(layer); 2395 } 2396 } 2397} 2398 2399status_t Client::initCheck() const { 2400 return NO_ERROR; 2401} 2402 2403size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2404{ 2405 Mutex::Autolock _l(mLock); 2406 size_t name = mNameGenerator++; 2407 mLayers.add(name, layer); 2408 return name; 2409} 2410 2411void Client::detachLayer(const LayerBaseClient* layer) 2412{ 2413 Mutex::Autolock _l(mLock); 2414 // we do a linear search here, because this doesn't happen often 2415 const size_t count = mLayers.size(); 2416 for (size_t i=0 ; i<count ; i++) { 2417 if (mLayers.valueAt(i) == layer) { 2418 mLayers.removeItemsAt(i, 1); 2419 break; 2420 } 2421 } 2422} 2423sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2424{ 2425 Mutex::Autolock _l(mLock); 2426 sp<LayerBaseClient> lbc; 2427 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2428 if (layer != 0) { 2429 lbc = layer.promote(); 2430 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2431 } 2432 return lbc; 2433} 2434 2435 2436status_t Client::onTransact( 2437 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2438{ 2439 // these must be checked 2440 IPCThreadState* ipc = IPCThreadState::self(); 2441 const int pid = ipc->getCallingPid(); 2442 const int uid = ipc->getCallingUid(); 2443 const int self_pid = getpid(); 2444 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2445 // we're called from a different process, do the real check 2446 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2447 { 2448 LOGE("Permission Denial: " 2449 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2450 return PERMISSION_DENIED; 2451 } 2452 } 2453 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2454} 2455 2456 2457sp<ISurface> Client::createSurface( 2458 ISurfaceComposerClient::surface_data_t* params, 2459 const String8& name, 2460 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2461 uint32_t flags) 2462{ 2463 /* 2464 * createSurface must be called from the GL thread so that it can 2465 * have access to the GL context. 2466 */ 2467 2468 class MessageCreateSurface : public MessageBase { 2469 sp<ISurface> result; 2470 SurfaceFlinger* flinger; 2471 ISurfaceComposerClient::surface_data_t* params; 2472 Client* client; 2473 const String8& name; 2474 DisplayID display; 2475 uint32_t w, h; 2476 PixelFormat format; 2477 uint32_t flags; 2478 public: 2479 MessageCreateSurface(SurfaceFlinger* flinger, 2480 ISurfaceComposerClient::surface_data_t* params, 2481 const String8& name, Client* client, 2482 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2483 uint32_t flags) 2484 : flinger(flinger), params(params), client(client), name(name), 2485 display(display), w(w), h(h), format(format), flags(flags) 2486 { 2487 } 2488 sp<ISurface> getResult() const { return result; } 2489 virtual bool handler() { 2490 result = flinger->createSurface(params, name, client, 2491 display, w, h, format, flags); 2492 return true; 2493 } 2494 }; 2495 2496 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2497 params, name, this, display, w, h, format, flags); 2498 mFlinger->postMessageSync(msg); 2499 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2500} 2501status_t Client::destroySurface(SurfaceID sid) { 2502 return mFlinger->removeSurface(this, sid); 2503} 2504 2505// --------------------------------------------------------------------------- 2506 2507GraphicBufferAlloc::GraphicBufferAlloc() {} 2508 2509GraphicBufferAlloc::~GraphicBufferAlloc() {} 2510 2511sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2512 PixelFormat format, uint32_t usage, status_t* error) { 2513 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2514 status_t err = graphicBuffer->initCheck(); 2515 *error = err; 2516 if (err != 0 || graphicBuffer->handle == 0) { 2517 if (err == NO_MEMORY) { 2518 GraphicBuffer::dumpAllocationsToSystemLog(); 2519 } 2520 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2521 "failed (%s), handle=%p", 2522 w, h, strerror(-err), graphicBuffer->handle); 2523 return 0; 2524 } 2525 return graphicBuffer; 2526} 2527 2528// --------------------------------------------------------------------------- 2529 2530GraphicPlane::GraphicPlane() 2531 : mHw(0) 2532{ 2533} 2534 2535GraphicPlane::~GraphicPlane() { 2536 delete mHw; 2537} 2538 2539bool GraphicPlane::initialized() const { 2540 return mHw ? true : false; 2541} 2542 2543int GraphicPlane::getWidth() const { 2544 return mWidth; 2545} 2546 2547int GraphicPlane::getHeight() const { 2548 return mHeight; 2549} 2550 2551void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2552{ 2553 mHw = hw; 2554 2555 // initialize the display orientation transform. 2556 // it's a constant that should come from the display driver. 2557 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2558 char property[PROPERTY_VALUE_MAX]; 2559 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2560 //displayOrientation 2561 switch (atoi(property)) { 2562 case 90: 2563 displayOrientation = ISurfaceComposer::eOrientation90; 2564 break; 2565 case 270: 2566 displayOrientation = ISurfaceComposer::eOrientation270; 2567 break; 2568 } 2569 } 2570 2571 const float w = hw->getWidth(); 2572 const float h = hw->getHeight(); 2573 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2574 &mDisplayTransform); 2575 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2576 mDisplayWidth = h; 2577 mDisplayHeight = w; 2578 } else { 2579 mDisplayWidth = w; 2580 mDisplayHeight = h; 2581 } 2582 2583 setOrientation(ISurfaceComposer::eOrientationDefault); 2584} 2585 2586status_t GraphicPlane::orientationToTransfrom( 2587 int orientation, int w, int h, Transform* tr) 2588{ 2589 uint32_t flags = 0; 2590 switch (orientation) { 2591 case ISurfaceComposer::eOrientationDefault: 2592 flags = Transform::ROT_0; 2593 break; 2594 case ISurfaceComposer::eOrientation90: 2595 flags = Transform::ROT_90; 2596 break; 2597 case ISurfaceComposer::eOrientation180: 2598 flags = Transform::ROT_180; 2599 break; 2600 case ISurfaceComposer::eOrientation270: 2601 flags = Transform::ROT_270; 2602 break; 2603 default: 2604 return BAD_VALUE; 2605 } 2606 tr->set(flags, w, h); 2607 return NO_ERROR; 2608} 2609 2610status_t GraphicPlane::setOrientation(int orientation) 2611{ 2612 // If the rotation can be handled in hardware, this is where 2613 // the magic should happen. 2614 2615 const DisplayHardware& hw(displayHardware()); 2616 const float w = mDisplayWidth; 2617 const float h = mDisplayHeight; 2618 mWidth = int(w); 2619 mHeight = int(h); 2620 2621 Transform orientationTransform; 2622 GraphicPlane::orientationToTransfrom(orientation, w, h, 2623 &orientationTransform); 2624 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2625 mWidth = int(h); 2626 mHeight = int(w); 2627 } 2628 2629 mOrientation = orientation; 2630 mGlobalTransform = mDisplayTransform * orientationTransform; 2631 return NO_ERROR; 2632} 2633 2634const DisplayHardware& GraphicPlane::displayHardware() const { 2635 return *mHw; 2636} 2637 2638DisplayHardware& GraphicPlane::editDisplayHardware() { 2639 return *mHw; 2640} 2641 2642const Transform& GraphicPlane::transform() const { 2643 return mGlobalTransform; 2644} 2645 2646EGLDisplay GraphicPlane::getEGLDisplay() const { 2647 return mHw->getEGLDisplay(); 2648} 2649 2650// --------------------------------------------------------------------------- 2651 2652}; // namespace android 2653