SurfaceFlinger.cpp revision 92a979a92c34b7de609ce2b1662c73bb8a2728b9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayDevice.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mElectronBeamAnimationMode(0), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mExternalDisplaySurface(EGL_NO_SURFACE) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109#ifdef DDMS_DEBUGGING 110 property_get("debug.sf.ddms", value, "0"); 111 mDebugDDMS = atoi(value); 112 if (mDebugDDMS) { 113 DdmConnection::start(getServiceName()); 114 } 115#else 116#warning "DDMS_DEBUGGING disabled" 117#endif 118 119 ALOGI_IF(mDebugRegion, "showupdates enabled"); 120 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 121} 122 123void SurfaceFlinger::onFirstRef() 124{ 125 mEventQueue.init(this); 126 127 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 128 129 // Wait for the main thread to be done with its initialization 130 mReadyToRunBarrier.wait(); 131} 132 133 134SurfaceFlinger::~SurfaceFlinger() 135{ 136 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 137 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 138 eglTerminate(display); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // reset screen orientation 146 Vector<ComposerState> state; 147 Vector<DisplayState> displays; 148 DisplayState d; 149 d.orientation = eOrientationDefault; 150 displays.add(d); 151 setTransactionState(state, displays, 0); 152 153 // restart the boot-animation 154 startBootAnim(); 155} 156 157sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 158{ 159 sp<ISurfaceComposerClient> bclient; 160 sp<Client> client(new Client(this)); 161 status_t err = client->initCheck(); 162 if (err == NO_ERROR) { 163 bclient = client; 164 } 165 return bclient; 166} 167 168sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 169{ 170 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 171 return gba; 172} 173 174void SurfaceFlinger::bootFinished() 175{ 176 const nsecs_t now = systemTime(); 177 const nsecs_t duration = now - mBootTime; 178 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 179 mBootFinished = true; 180 181 // wait patiently for the window manager death 182 const String16 name("window"); 183 sp<IBinder> window(defaultServiceManager()->getService(name)); 184 if (window != 0) { 185 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 186 } 187 188 // stop boot animation 189 // formerly we would just kill the process, but we now ask it to exit so it 190 // can choose where to stop the animation. 191 property_set("service.bootanim.exit", "1"); 192} 193 194void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 195 class MessageDestroyGLTexture : public MessageBase { 196 GLuint texture; 197 public: 198 MessageDestroyGLTexture(GLuint texture) 199 : texture(texture) { 200 } 201 virtual bool handler() { 202 glDeleteTextures(1, &texture); 203 return true; 204 } 205 }; 206 postMessageAsync(new MessageDestroyGLTexture(texture)); 207} 208 209status_t SurfaceFlinger::selectConfigForPixelFormat( 210 EGLDisplay dpy, 211 EGLint const* attrs, 212 PixelFormat format, 213 EGLConfig* outConfig) 214{ 215 EGLConfig config = NULL; 216 EGLint numConfigs = -1, n=0; 217 eglGetConfigs(dpy, NULL, 0, &numConfigs); 218 EGLConfig* const configs = new EGLConfig[numConfigs]; 219 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 220 for (int i=0 ; i<n ; i++) { 221 EGLint nativeVisualId = 0; 222 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 223 if (nativeVisualId>0 && format == nativeVisualId) { 224 *outConfig = configs[i]; 225 delete [] configs; 226 return NO_ERROR; 227 } 228 } 229 delete [] configs; 230 return NAME_NOT_FOUND; 231} 232 233EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 234 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 235 // it is to be used with WIFI displays 236 EGLConfig config; 237 EGLint dummy; 238 status_t err; 239 EGLint attribs[] = { 240 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 241 EGL_RECORDABLE_ANDROID, EGL_TRUE, 242 EGL_NONE 243 }; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 if (err) { 246 // maybe we failed because of EGL_RECORDABLE_ANDROID 247 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 248 attribs[2] = EGL_NONE; 249 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 250 } 251 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 252 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 253 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 254 } 255 return config; 256} 257 258EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 259 // Also create our EGLContext 260 EGLint contextAttributes[] = { 261#ifdef EGL_IMG_context_priority 262#ifdef HAS_CONTEXT_PRIORITY 263#warning "using EGL_IMG_context_priority" 264 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 265#endif 266#endif 267 EGL_NONE, EGL_NONE 268 }; 269 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 270 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 271 return ctxt; 272} 273 274void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 275 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 276 if (!result) { 277 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 278 exit(0); 279 } 280 281 GLExtensions& extensions(GLExtensions::getInstance()); 282 extensions.initWithGLStrings( 283 glGetString(GL_VENDOR), 284 glGetString(GL_RENDERER), 285 glGetString(GL_VERSION), 286 glGetString(GL_EXTENSIONS), 287 eglQueryString(display, EGL_VENDOR), 288 eglQueryString(display, EGL_VERSION), 289 eglQueryString(display, EGL_EXTENSIONS)); 290 291 EGLint w, h; 292 eglQuerySurface(display, surface, EGL_WIDTH, &w); 293 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 294 295 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 296 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 297 298 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 299 glPixelStorei(GL_PACK_ALIGNMENT, 4); 300 glEnableClientState(GL_VERTEX_ARRAY); 301 glShadeModel(GL_FLAT); 302 glDisable(GL_DITHER); 303 glDisable(GL_CULL_FACE); 304 305 struct pack565 { 306 inline uint16_t operator() (int r, int g, int b) const { 307 return (r<<11)|(g<<5)|b; 308 } 309 } pack565; 310 311 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 312 glGenTextures(1, &mProtectedTexName); 313 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 314 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 315 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 316 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 317 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 318 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 319 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 320 321 glViewport(0, 0, w, h); 322 glMatrixMode(GL_PROJECTION); 323 glLoadIdentity(); 324 // put the origin in the left-bottom corner 325 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 326 327 // print some debugging info 328 EGLint r,g,b,a; 329 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 330 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 331 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 332 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 333 ALOGI("EGL informations:"); 334 ALOGI("vendor : %s", extensions.getEglVendor()); 335 ALOGI("version : %s", extensions.getEglVersion()); 336 ALOGI("extensions: %s", extensions.getEglExtension()); 337 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 338 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 339 ALOGI("OpenGL ES informations:"); 340 ALOGI("vendor : %s", extensions.getVendor()); 341 ALOGI("renderer : %s", extensions.getRenderer()); 342 ALOGI("version : %s", extensions.getVersion()); 343 ALOGI("extensions: %s", extensions.getExtension()); 344 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 345 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 346} 347 348status_t SurfaceFlinger::readyToRun() 349{ 350 ALOGI( "SurfaceFlinger's main thread ready to run. " 351 "Initializing graphics H/W..."); 352 353 // initialize EGL 354 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 355 eglInitialize(mEGLDisplay, NULL, NULL); 356 357 // Initialize the main display 358 // create native window to main display 359 sp<FramebufferSurface> anw = FramebufferSurface::create(); 360 ANativeWindow* const window = anw.get(); 361 if (!window) { 362 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 363 exit(0); 364 } 365 366 // initialize the config and context 367 int format; 368 window->query(window, NATIVE_WINDOW_FORMAT, &format); 369 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 370 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 371 372 // initialize our main display hardware 373 mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState()); 374 DisplayDevice hw(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig); 375 mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw); 376 377 // initialize OpenGL ES 378 EGLSurface surface = hw.getEGLSurface(); 379 initializeGL(mEGLDisplay, surface); 380 381 // start the EventThread 382 mEventThread = new EventThread(this); 383 mEventQueue.setEventThread(mEventThread); 384 385 // initialize the H/W composer 386 mHwc = new HWComposer(this, 387 *static_cast<HWComposer::EventHandler *>(this), 388 hw.getRefreshPeriod()); 389 390 // initialize our drawing state 391 mDrawingState = mCurrentState; 392 393 // We're now ready to accept clients... 394 mReadyToRunBarrier.open(); 395 396 // start boot animation 397 startBootAnim(); 398 399 return NO_ERROR; 400} 401 402void SurfaceFlinger::startBootAnim() { 403 // start boot animation 404 property_set("service.bootanim.exit", "0"); 405 property_set("ctl.start", "bootanim"); 406} 407 408uint32_t SurfaceFlinger::getMaxTextureSize() const { 409 return mMaxTextureSize; 410} 411 412uint32_t SurfaceFlinger::getMaxViewportDims() const { 413 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 414 mMaxViewportDims[0] : mMaxViewportDims[1]; 415} 416 417// ---------------------------------------------------------------------------- 418 419bool SurfaceFlinger::authenticateSurfaceTexture( 420 const sp<ISurfaceTexture>& surfaceTexture) const { 421 Mutex::Autolock _l(mStateLock); 422 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 423 424 // Check the visible layer list for the ISurface 425 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 426 size_t count = currentLayers.size(); 427 for (size_t i=0 ; i<count ; i++) { 428 const sp<LayerBase>& layer(currentLayers[i]); 429 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 430 if (lbc != NULL) { 431 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 432 if (lbcBinder == surfaceTextureBinder) { 433 return true; 434 } 435 } 436 } 437 438 // Check the layers in the purgatory. This check is here so that if a 439 // SurfaceTexture gets destroyed before all the clients are done using it, 440 // the error will not be reported as "surface XYZ is not authenticated", but 441 // will instead fail later on when the client tries to use the surface, 442 // which should be reported as "surface XYZ returned an -ENODEV". The 443 // purgatorized layers are no less authentic than the visible ones, so this 444 // should not cause any harm. 445 size_t purgatorySize = mLayerPurgatory.size(); 446 for (size_t i=0 ; i<purgatorySize ; i++) { 447 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 448 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 449 if (lbc != NULL) { 450 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 451 if (lbcBinder == surfaceTextureBinder) { 452 return true; 453 } 454 } 455 } 456 457 return false; 458} 459 460status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 461 if (uint32_t(dpy) >= 2) { 462 return BAD_INDEX; 463 } 464 const DisplayDevice& hw(getDefaultDisplayDevice()); 465 return hw.getInfo(info); 466} 467 468// ---------------------------------------------------------------------------- 469 470sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 471 return mEventThread->createEventConnection(); 472} 473 474void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 475 const DisplayDevice& hw(getDefaultDisplayDevice()); 476 EGLSurface result = EGL_NO_SURFACE; 477 EGLSurface old_surface = EGL_NO_SURFACE; 478 sp<SurfaceTextureClient> stc; 479 480 if (display != NULL) { 481 stc = new SurfaceTextureClient(display); 482 result = eglCreateWindowSurface(mEGLDisplay, 483 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 484 ALOGE_IF(result == EGL_NO_SURFACE, 485 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 486 display.get()); 487 } 488 489 { // scope for the lock 490 Mutex::Autolock _l(mStateLock); 491 old_surface = mExternalDisplaySurface; 492 mExternalDisplayNativeWindow = stc; 493 mExternalDisplaySurface = result; 494 ALOGD("mExternalDisplaySurface = %p", result); 495 } 496 497 if (old_surface != EGL_NO_SURFACE) { 498 // Note: EGL allows to destroy an object while its current 499 // it will fail to become current next time though. 500 eglDestroySurface(mEGLDisplay, old_surface); 501 } 502} 503 504EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 505 Mutex::Autolock _l(mStateLock); 506 return mExternalDisplaySurface; 507} 508 509// ---------------------------------------------------------------------------- 510 511void SurfaceFlinger::waitForEvent() { 512 mEventQueue.waitMessage(); 513} 514 515void SurfaceFlinger::signalTransaction() { 516 mEventQueue.invalidate(); 517} 518 519void SurfaceFlinger::signalLayerUpdate() { 520 mEventQueue.invalidate(); 521} 522 523void SurfaceFlinger::signalRefresh() { 524 mEventQueue.refresh(); 525} 526 527status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 528 nsecs_t reltime, uint32_t flags) { 529 return mEventQueue.postMessage(msg, reltime); 530} 531 532status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 533 nsecs_t reltime, uint32_t flags) { 534 status_t res = mEventQueue.postMessage(msg, reltime); 535 if (res == NO_ERROR) { 536 msg->wait(); 537 } 538 return res; 539} 540 541bool SurfaceFlinger::threadLoop() { 542 waitForEvent(); 543 return true; 544} 545 546void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 547 mEventThread->onVSyncReceived(dpy, timestamp); 548} 549 550void SurfaceFlinger::eventControl(int event, int enabled) { 551 getHwComposer().eventControl(event, enabled); 552} 553 554void SurfaceFlinger::onMessageReceived(int32_t what) { 555 ATRACE_CALL(); 556 switch (what) { 557 case MessageQueue::INVALIDATE: 558 handleMessageTransaction(); 559 handleMessageInvalidate(); 560 signalRefresh(); 561 break; 562 case MessageQueue::REFRESH: 563 handleMessageRefresh(); 564 break; 565 } 566} 567 568void SurfaceFlinger::handleMessageTransaction() { 569 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 570 uint32_t transactionFlags = peekTransactionFlags(mask); 571 if (transactionFlags) { 572 handleTransaction(transactionFlags); 573 } 574} 575 576void SurfaceFlinger::handleMessageInvalidate() { 577 handlePageFlip(); 578} 579 580void SurfaceFlinger::handleMessageRefresh() { 581 handleRefresh(); 582 583 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 584 mVisibleRegionsDirty = false; 585 invalidateHwcGeometry(); 586 587 /* 588 * rebuild the visible layer list per screen 589 */ 590 591 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 592 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 593 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 594 Region opaqueRegion; 595 Region dirtyRegion; 596 computeVisibleRegions(currentLayers, 597 hw.getLayerStack(), dirtyRegion, opaqueRegion); 598 hw.dirtyRegion.orSelf(dirtyRegion); 599 600 Vector< sp<LayerBase> > layersSortedByZ; 601 const size_t count = currentLayers.size(); 602 for (size_t i=0 ; i<count ; i++) { 603 const Layer::State& s(currentLayers[i]->drawingState()); 604 if (s.layerStack == hw.getLayerStack()) { 605 if (!currentLayers[i]->visibleRegion.isEmpty()) { 606 layersSortedByZ.add(currentLayers[i]); 607 } 608 } 609 } 610 hw.setVisibleLayersSortedByZ(layersSortedByZ); 611 hw.undefinedRegion.set(hw.getBounds()); 612 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 613 } 614 } 615 616 HWComposer& hwc(getHwComposer()); 617 if (hwc.initCheck() == NO_ERROR) { 618 // build the h/w work list 619 const bool workListsDirty = mHwWorkListDirty; 620 mHwWorkListDirty = false; 621 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 622 const DisplayDevice& hw(mDisplays[dpy]); 623 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 624 const size_t count = currentLayers.size(); 625 626 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 627 628 HWComposer::LayerListIterator cur = hwc.begin(); 629 const HWComposer::LayerListIterator end = hwc.end(); 630 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 631 const sp<LayerBase>& layer(currentLayers[i]); 632 633 if (CC_UNLIKELY(workListsDirty)) { 634 layer->setGeometry(hw, *cur); 635 if (mDebugDisableHWC || mDebugRegion) { 636 cur->setSkip(true); 637 } 638 } 639 640 /* 641 * update the per-frame h/w composer data for each layer 642 * and build the transparent region of the FB 643 */ 644 layer->setPerFrameData(hw, *cur); 645 } 646 } 647 status_t err = hwc.prepare(); 648 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 649 } 650 651 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 652 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 653 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 654 655 // transform the dirty region into this screen's coordinate space 656 const Transform& planeTransform(hw.getTransform()); 657 Region dirtyRegion; 658 if (repaintEverything) { 659 dirtyRegion.set(hw.bounds()); 660 } else { 661 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 662 dirtyRegion.andSelf(hw.bounds()); 663 } 664 hw.dirtyRegion.clear(); 665 666 if (!dirtyRegion.isEmpty()) { 667 if (hw.canDraw()) { 668 // repaint the framebuffer (if needed) 669 handleRepaint(hw, dirtyRegion); 670 } 671 } 672 // inform the h/w that we're done compositing 673 hw.compositionComplete(); 674 } 675 676 postFramebuffer(); 677 678 679#if 1 680 // render to the external display if we have one 681 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 682 if (externalDisplaySurface != EGL_NO_SURFACE) { 683 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 684 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 685 externalDisplaySurface, externalDisplaySurface, 686 eglGetCurrentContext()); 687 688 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 689 690 if (success) { 691 // redraw the screen entirely... 692 glDisable(GL_TEXTURE_EXTERNAL_OES); 693 glDisable(GL_TEXTURE_2D); 694 glClearColor(0,0,0,1); 695 glClear(GL_COLOR_BUFFER_BIT); 696 glMatrixMode(GL_MODELVIEW); 697 glLoadIdentity(); 698 699 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 700 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 701 const size_t count = layers.size(); 702 for (size_t i=0 ; i<count ; ++i) { 703 const sp<LayerBase>& layer(layers[i]); 704 layer->draw(hw); 705 } 706 707 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 708 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 709 710 hw.compositionComplete(); 711 } 712 713 success = eglMakeCurrent(eglGetCurrentDisplay(), 714 cur, cur, eglGetCurrentContext()); 715 716 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 717 } 718#endif 719 720} 721 722void SurfaceFlinger::postFramebuffer() 723{ 724 ATRACE_CALL(); 725 726 const nsecs_t now = systemTime(); 727 mDebugInSwapBuffers = now; 728 729 HWComposer& hwc(getHwComposer()); 730 731 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 732 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 733 if (hwc.initCheck() == NO_ERROR) { 734 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 735 const size_t count = currentLayers.size(); 736 HWComposer::LayerListIterator cur = hwc.begin(); 737 const HWComposer::LayerListIterator end = hwc.end(); 738 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 739 const sp<LayerBase>& layer(currentLayers[i]); 740 layer->setAcquireFence(hw, *cur); 741 } 742 } 743 hw.flip(hw.swapRegion); 744 hw.swapRegion.clear(); 745 } 746 747 if (hwc.initCheck() == NO_ERROR) { 748 // FIXME: eventually commit() won't take arguments 749 hwc.commit(mEGLDisplay, getDefaultDisplayDevice().getEGLSurface()); 750 } 751 752 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 753 const DisplayDevice& hw(mDisplays[dpy]); 754 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 755 const size_t count = currentLayers.size(); 756 if (hwc.initCheck() == NO_ERROR) { 757 HWComposer::LayerListIterator cur = hwc.begin(); 758 const HWComposer::LayerListIterator end = hwc.end(); 759 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 760 currentLayers[i]->onLayerDisplayed(hw, &*cur); 761 } 762 } else { 763 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 764 for (size_t i = 0; i < count; i++) { 765 currentLayers[i]->onLayerDisplayed(hw, NULL); 766 } 767 } 768 769 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 770 } 771 772 mLastSwapBufferTime = systemTime() - now; 773 mDebugInSwapBuffers = 0; 774} 775 776void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 777{ 778 ATRACE_CALL(); 779 780 Mutex::Autolock _l(mStateLock); 781 const nsecs_t now = systemTime(); 782 mDebugInTransaction = now; 783 784 // Here we're guaranteed that some transaction flags are set 785 // so we can call handleTransactionLocked() unconditionally. 786 // We call getTransactionFlags(), which will also clear the flags, 787 // with mStateLock held to guarantee that mCurrentState won't change 788 // until the transaction is committed. 789 790 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 791 transactionFlags = getTransactionFlags(mask); 792 handleTransactionLocked(transactionFlags); 793 794 mLastTransactionTime = systemTime() - now; 795 mDebugInTransaction = 0; 796 invalidateHwcGeometry(); 797 // here the transaction has been committed 798} 799 800void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 801{ 802 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 803 const size_t count = currentLayers.size(); 804 805 /* 806 * Traversal of the children 807 * (perform the transaction for each of them if needed) 808 */ 809 810 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 811 if (layersNeedTransaction) { 812 for (size_t i=0 ; i<count ; i++) { 813 const sp<LayerBase>& layer = currentLayers[i]; 814 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 815 if (!trFlags) continue; 816 817 const uint32_t flags = layer->doTransaction(0); 818 if (flags & Layer::eVisibleRegion) 819 mVisibleRegionsDirty = true; 820 } 821 } 822 823 /* 824 * Perform our own transaction if needed 825 */ 826 827 if (transactionFlags & eTransactionNeeded) { 828 // here we take advantage of Vector's copy-on-write semantics to 829 // improve performance by skipping the transaction entirely when 830 // know that the lists are identical 831 const KeyedVector<int32_t, DisplayDeviceState>& curr(mCurrentState.displays); 832 const KeyedVector<int32_t, DisplayDeviceState>& draw(mDrawingState.displays); 833 if (!curr.isIdenticalTo(draw)) { 834 mVisibleRegionsDirty = true; 835 const size_t cc = curr.size(); 836 const size_t dc = draw.size(); 837 838 // find the displays that were removed 839 // (ie: in drawing state but not in current state) 840 // also handle displays that changed 841 // (ie: displays that are in both lists) 842 for (size_t i=0 ; i<dc ; i++) { 843 if (curr.indexOfKey(draw[i].id) < 0) { 844 // in drawing state but not in current state 845 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 846 mDisplays.editValueFor(draw[i].id).terminate(); 847 mDisplays.removeItem(draw[i].id); 848 } else { 849 ALOGW("trying to remove the main display"); 850 } 851 } else { 852 // this display is in both lists. see if something changed. 853 const DisplayDeviceState& state(curr[i]); 854 if (state.layerStack != draw[i].layerStack) { 855 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 856 //disp.setLayerStack(state.layerStack); 857 } 858 if (curr[i].orientation != draw[i].orientation) { 859 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 860 disp.setOrientation(state.orientation); 861 } 862 } 863 } 864 865 // find displays that were added 866 // (ie: in current state but not in drawing state) 867 for (size_t i=0 ; i<cc ; i++) { 868 if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) { 869 // FIXME: we need to pass the surface here 870 DisplayDevice disp(this, curr[i].id, 0, mEGLConfig); 871 mDisplays.add(curr[i].id, disp); 872 } 873 } 874 } 875 876 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 877 // layers have been added 878 mVisibleRegionsDirty = true; 879 } 880 881 // some layers might have been removed, so 882 // we need to update the regions they're exposing. 883 if (mLayersRemoved) { 884 mLayersRemoved = false; 885 mVisibleRegionsDirty = true; 886 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 887 const size_t count = previousLayers.size(); 888 for (size_t i=0 ; i<count ; i++) { 889 const sp<LayerBase>& layer(previousLayers[i]); 890 if (currentLayers.indexOf(layer) < 0) { 891 // this layer is not visible anymore 892 // TODO: we could traverse the tree from front to back and 893 // compute the actual visible region 894 // TODO: we could cache the transformed region 895 Layer::State front(layer->drawingState()); 896 Region visibleReg = front.transform.transform( 897 Region(Rect(front.active.w, front.active.h))); 898 invalidateLayerStack(front.layerStack, visibleReg); 899 } 900 } 901 } 902 } 903 904 commitTransaction(); 905} 906 907void SurfaceFlinger::commitTransaction() 908{ 909 if (!mLayersPendingRemoval.isEmpty()) { 910 // Notify removed layers now that they can't be drawn from 911 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 912 mLayersPendingRemoval[i]->onRemoved(); 913 } 914 mLayersPendingRemoval.clear(); 915 } 916 917 mDrawingState = mCurrentState; 918 mTransationPending = false; 919 mTransactionCV.broadcast(); 920} 921 922void SurfaceFlinger::computeVisibleRegions( 923 const LayerVector& currentLayers, uint32_t layerStack, 924 Region& outDirtyRegion, Region& outOpaqueRegion) 925{ 926 ATRACE_CALL(); 927 928 Region aboveOpaqueLayers; 929 Region aboveCoveredLayers; 930 Region dirty; 931 932 outDirtyRegion.clear(); 933 934 size_t i = currentLayers.size(); 935 while (i--) { 936 const sp<LayerBase>& layer = currentLayers[i]; 937 938 // start with the whole surface at its current location 939 const Layer::State& s(layer->drawingState()); 940 941 // only consider the layers on the given later stack 942 if (s.layerStack != layerStack) 943 continue; 944 945 /* 946 * opaqueRegion: area of a surface that is fully opaque. 947 */ 948 Region opaqueRegion; 949 950 /* 951 * visibleRegion: area of a surface that is visible on screen 952 * and not fully transparent. This is essentially the layer's 953 * footprint minus the opaque regions above it. 954 * Areas covered by a translucent surface are considered visible. 955 */ 956 Region visibleRegion; 957 958 /* 959 * coveredRegion: area of a surface that is covered by all 960 * visible regions above it (which includes the translucent areas). 961 */ 962 Region coveredRegion; 963 964 965 // handle hidden surfaces by setting the visible region to empty 966 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 967 const bool translucent = !layer->isOpaque(); 968 Rect bounds(layer->computeBounds()); 969 visibleRegion.set(bounds); 970 if (!visibleRegion.isEmpty()) { 971 // Remove the transparent area from the visible region 972 if (translucent) { 973 Region transparentRegionScreen; 974 const Transform tr(s.transform); 975 if (tr.transformed()) { 976 if (tr.preserveRects()) { 977 // transform the transparent region 978 transparentRegionScreen = tr.transform(s.transparentRegion); 979 } else { 980 // transformation too complex, can't do the 981 // transparent region optimization. 982 transparentRegionScreen.clear(); 983 } 984 } else { 985 transparentRegionScreen = s.transparentRegion; 986 } 987 visibleRegion.subtractSelf(transparentRegionScreen); 988 } 989 990 // compute the opaque region 991 const int32_t layerOrientation = s.transform.getOrientation(); 992 if (s.alpha==255 && !translucent && 993 ((layerOrientation & Transform::ROT_INVALID) == false)) { 994 // the opaque region is the layer's footprint 995 opaqueRegion = visibleRegion; 996 } 997 } 998 } 999 1000 // Clip the covered region to the visible region 1001 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1002 1003 // Update aboveCoveredLayers for next (lower) layer 1004 aboveCoveredLayers.orSelf(visibleRegion); 1005 1006 // subtract the opaque region covered by the layers above us 1007 visibleRegion.subtractSelf(aboveOpaqueLayers); 1008 1009 // compute this layer's dirty region 1010 if (layer->contentDirty) { 1011 // we need to invalidate the whole region 1012 dirty = visibleRegion; 1013 // as well, as the old visible region 1014 dirty.orSelf(layer->visibleRegion); 1015 layer->contentDirty = false; 1016 } else { 1017 /* compute the exposed region: 1018 * the exposed region consists of two components: 1019 * 1) what's VISIBLE now and was COVERED before 1020 * 2) what's EXPOSED now less what was EXPOSED before 1021 * 1022 * note that (1) is conservative, we start with the whole 1023 * visible region but only keep what used to be covered by 1024 * something -- which mean it may have been exposed. 1025 * 1026 * (2) handles areas that were not covered by anything but got 1027 * exposed because of a resize. 1028 */ 1029 const Region newExposed = visibleRegion - coveredRegion; 1030 const Region oldVisibleRegion = layer->visibleRegion; 1031 const Region oldCoveredRegion = layer->coveredRegion; 1032 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1033 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1034 } 1035 dirty.subtractSelf(aboveOpaqueLayers); 1036 1037 // accumulate to the screen dirty region 1038 outDirtyRegion.orSelf(dirty); 1039 1040 // Update aboveOpaqueLayers for next (lower) layer 1041 aboveOpaqueLayers.orSelf(opaqueRegion); 1042 1043 // Store the visible region is screen space 1044 layer->setVisibleRegion(visibleRegion); 1045 layer->setCoveredRegion(coveredRegion); 1046 } 1047 1048 outOpaqueRegion = aboveOpaqueLayers; 1049} 1050 1051void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1052 const Region& dirty) { 1053 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1054 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 1055 if (hw.getLayerStack() == layerStack) { 1056 hw.dirtyRegion.orSelf(dirty); 1057 } 1058 } 1059} 1060 1061void SurfaceFlinger::handlePageFlip() 1062{ 1063 ATRACE_CALL(); 1064 Region dirtyRegion; 1065 1066 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1067 1068 bool visibleRegions = false; 1069 const size_t count = currentLayers.size(); 1070 sp<LayerBase> const* layers = currentLayers.array(); 1071 for (size_t i=0 ; i<count ; i++) { 1072 const sp<LayerBase>& layer(layers[i]); 1073 const Region dirty(layer->latchBuffer(visibleRegions)); 1074 Layer::State s(layer->drawingState()); 1075 invalidateLayerStack(s.layerStack, dirty); 1076 } 1077 1078 mVisibleRegionsDirty |= visibleRegions; 1079} 1080 1081void SurfaceFlinger::invalidateHwcGeometry() 1082{ 1083 mHwWorkListDirty = true; 1084} 1085 1086void SurfaceFlinger::handleRefresh() 1087{ 1088 bool needInvalidate = false; 1089 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1090 const size_t count = currentLayers.size(); 1091 for (size_t i=0 ; i<count ; i++) { 1092 const sp<LayerBase>& layer(currentLayers[i]); 1093 if (layer->onPreComposition()) { 1094 needInvalidate = true; 1095 } 1096 } 1097 if (needInvalidate) { 1098 signalLayerUpdate(); 1099 } 1100} 1101 1102void SurfaceFlinger::handleRepaint(const DisplayDevice& hw, 1103 const Region& inDirtyRegion) 1104{ 1105 ATRACE_CALL(); 1106 1107 Region dirtyRegion(inDirtyRegion); 1108 1109 // compute the invalid region 1110 hw.swapRegion.orSelf(dirtyRegion); 1111 1112 if (CC_UNLIKELY(mDebugRegion)) { 1113 debugFlashRegions(hw, dirtyRegion); 1114 } 1115 1116 uint32_t flags = hw.getFlags(); 1117 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1118 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1119 // takes a rectangle, we must make sure to update that whole 1120 // rectangle in that case 1121 dirtyRegion.set(hw.swapRegion.bounds()); 1122 } else { 1123 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1124 // We need to redraw the rectangle that will be updated 1125 // (pushed to the framebuffer). 1126 // This is needed because PARTIAL_UPDATES only takes one 1127 // rectangle instead of a region (see DisplayDevice::flip()) 1128 dirtyRegion.set(hw.swapRegion.bounds()); 1129 } else { 1130 // we need to redraw everything (the whole screen) 1131 dirtyRegion.set(hw.bounds()); 1132 hw.swapRegion = dirtyRegion; 1133 } 1134 } 1135 1136 composeSurfaces(hw, dirtyRegion); 1137 1138 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1139 const size_t count = currentLayers.size(); 1140 for (size_t i=0 ; i<count ; i++) { 1141 currentLayers[i]->onPostComposition(); 1142 } 1143 1144 // update the swap region and clear the dirty region 1145 hw.swapRegion.orSelf(dirtyRegion); 1146} 1147 1148void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirty) 1149{ 1150 HWComposer& hwc(getHwComposer()); 1151 HWComposer::LayerListIterator cur = hwc.begin(); 1152 const HWComposer::LayerListIterator end = hwc.end(); 1153 1154 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1155 if (cur==end || fbLayerCount) { 1156 1157 DisplayDevice::makeCurrent(hw, mEGLContext); 1158 1159 // set the frame buffer 1160 glMatrixMode(GL_MODELVIEW); 1161 glLoadIdentity(); 1162 1163 // Never touch the framebuffer if we don't have any framebuffer layers 1164 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1165 // when using overlays, we assume a fully transparent framebuffer 1166 // NOTE: we could reduce how much we need to clear, for instance 1167 // remove where there are opaque FB layers. however, on some 1168 // GPUs doing a "clean slate" glClear might be more efficient. 1169 // We'll revisit later if needed. 1170 glClearColor(0, 0, 0, 0); 1171 glClear(GL_COLOR_BUFFER_BIT); 1172 } else { 1173 const Region region(hw.undefinedRegion.intersect(dirty)); 1174 // screen is already cleared here 1175 if (!region.isEmpty()) { 1176 // can happen with SurfaceView 1177 drawWormhole(region); 1178 } 1179 } 1180 1181 /* 1182 * and then, render the layers targeted at the framebuffer 1183 */ 1184 1185 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1186 const size_t count = layers.size(); 1187 const Transform& tr = hw.getTransform(); 1188 for (size_t i=0 ; i<count ; ++i) { 1189 const sp<LayerBase>& layer(layers[i]); 1190 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1191 if (!clip.isEmpty()) { 1192 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1193 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1194 && layer->isOpaque()) { 1195 // never clear the very first layer since we're 1196 // guaranteed the FB is already cleared 1197 layer->clearWithOpenGL(hw, clip); 1198 } 1199 ++cur; 1200 continue; 1201 } 1202 // render the layer 1203 layer->draw(hw, clip); 1204 } 1205 if (cur != end) { 1206 ++cur; 1207 } 1208 } 1209 } 1210} 1211 1212void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw, 1213 const Region& dirtyRegion) 1214{ 1215 const uint32_t flags = hw.getFlags(); 1216 const int32_t height = hw.getHeight(); 1217 if (hw.swapRegion.isEmpty()) { 1218 return; 1219 } 1220 1221 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1222 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1223 dirtyRegion.bounds() : hw.bounds()); 1224 composeSurfaces(hw, repaint); 1225 } 1226 1227 glDisable(GL_TEXTURE_EXTERNAL_OES); 1228 glDisable(GL_TEXTURE_2D); 1229 glDisable(GL_BLEND); 1230 1231 static int toggle = 0; 1232 toggle = 1 - toggle; 1233 if (toggle) { 1234 glColor4f(1, 0, 1, 1); 1235 } else { 1236 glColor4f(1, 1, 0, 1); 1237 } 1238 1239 Region::const_iterator it = dirtyRegion.begin(); 1240 Region::const_iterator const end = dirtyRegion.end(); 1241 while (it != end) { 1242 const Rect& r = *it++; 1243 GLfloat vertices[][2] = { 1244 { r.left, height - r.top }, 1245 { r.left, height - r.bottom }, 1246 { r.right, height - r.bottom }, 1247 { r.right, height - r.top } 1248 }; 1249 glVertexPointer(2, GL_FLOAT, 0, vertices); 1250 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1251 } 1252 1253 hw.flip(hw.swapRegion); 1254 1255 if (mDebugRegion > 1) 1256 usleep(mDebugRegion * 1000); 1257} 1258 1259void SurfaceFlinger::drawWormhole(const Region& region) const 1260{ 1261 glDisable(GL_TEXTURE_EXTERNAL_OES); 1262 glDisable(GL_TEXTURE_2D); 1263 glDisable(GL_BLEND); 1264 glColor4f(0,0,0,0); 1265 1266 GLfloat vertices[4][2]; 1267 glVertexPointer(2, GL_FLOAT, 0, vertices); 1268 Region::const_iterator it = region.begin(); 1269 Region::const_iterator const end = region.end(); 1270 while (it != end) { 1271 const Rect& r = *it++; 1272 vertices[0][0] = r.left; 1273 vertices[0][1] = r.top; 1274 vertices[1][0] = r.right; 1275 vertices[1][1] = r.top; 1276 vertices[2][0] = r.right; 1277 vertices[2][1] = r.bottom; 1278 vertices[3][0] = r.left; 1279 vertices[3][1] = r.bottom; 1280 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1281 } 1282} 1283 1284ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1285 const sp<LayerBaseClient>& lbc) 1286{ 1287 // attach this layer to the client 1288 size_t name = client->attachLayer(lbc); 1289 1290 // add this layer to the current state list 1291 Mutex::Autolock _l(mStateLock); 1292 mCurrentState.layersSortedByZ.add(lbc); 1293 1294 return ssize_t(name); 1295} 1296 1297status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1298{ 1299 Mutex::Autolock _l(mStateLock); 1300 status_t err = purgatorizeLayer_l(layer); 1301 if (err == NO_ERROR) 1302 setTransactionFlags(eTransactionNeeded); 1303 return err; 1304} 1305 1306status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1307{ 1308 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1309 if (index >= 0) { 1310 mLayersRemoved = true; 1311 return NO_ERROR; 1312 } 1313 return status_t(index); 1314} 1315 1316status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1317{ 1318 // First add the layer to the purgatory list, which makes sure it won't 1319 // go away, then remove it from the main list (through a transaction). 1320 ssize_t err = removeLayer_l(layerBase); 1321 if (err >= 0) { 1322 mLayerPurgatory.add(layerBase); 1323 } 1324 1325 mLayersPendingRemoval.push(layerBase); 1326 1327 // it's possible that we don't find a layer, because it might 1328 // have been destroyed already -- this is not technically an error 1329 // from the user because there is a race between Client::destroySurface(), 1330 // ~Client() and ~ISurface(). 1331 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1332} 1333 1334uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1335{ 1336 return android_atomic_release_load(&mTransactionFlags); 1337} 1338 1339uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1340{ 1341 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1342} 1343 1344uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1345{ 1346 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1347 if ((old & flags)==0) { // wake the server up 1348 signalTransaction(); 1349 } 1350 return old; 1351} 1352 1353 1354void SurfaceFlinger::setTransactionState( 1355 const Vector<ComposerState>& state, 1356 const Vector<DisplayState>& displays, 1357 uint32_t flags) 1358{ 1359 Mutex::Autolock _l(mStateLock); 1360 1361 int orientation = eOrientationUnchanged; 1362 if (displays.size()) { 1363 // TODO: handle all displays 1364 orientation = displays[0].orientation; 1365 } 1366 1367 uint32_t transactionFlags = 0; 1368 // FIXME: don't hardcode display id here 1369 if (mCurrentState.displays.valueFor(0).orientation != orientation) { 1370 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1371 mCurrentState.displays.editValueFor(0).orientation = orientation; 1372 transactionFlags |= eTransactionNeeded; 1373 } else if (orientation != eOrientationUnchanged) { 1374 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1375 orientation); 1376 } 1377 } 1378 1379 const size_t count = state.size(); 1380 for (size_t i=0 ; i<count ; i++) { 1381 const ComposerState& s(state[i]); 1382 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1383 transactionFlags |= setClientStateLocked(client, s.state); 1384 } 1385 1386 if (transactionFlags) { 1387 // this triggers the transaction 1388 setTransactionFlags(transactionFlags); 1389 1390 // if this is a synchronous transaction, wait for it to take effect 1391 // before returning. 1392 if (flags & eSynchronous) { 1393 mTransationPending = true; 1394 } 1395 while (mTransationPending) { 1396 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1397 if (CC_UNLIKELY(err != NO_ERROR)) { 1398 // just in case something goes wrong in SF, return to the 1399 // called after a few seconds. 1400 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1401 mTransationPending = false; 1402 break; 1403 } 1404 } 1405 } 1406} 1407 1408sp<ISurface> SurfaceFlinger::createLayer( 1409 ISurfaceComposerClient::surface_data_t* params, 1410 const String8& name, 1411 const sp<Client>& client, 1412 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1413 uint32_t flags) 1414{ 1415 sp<LayerBaseClient> layer; 1416 sp<ISurface> surfaceHandle; 1417 1418 if (int32_t(w|h) < 0) { 1419 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1420 int(w), int(h)); 1421 return surfaceHandle; 1422 } 1423 1424 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1425 switch (flags & eFXSurfaceMask) { 1426 case eFXSurfaceNormal: 1427 layer = createNormalLayer(client, d, w, h, flags, format); 1428 break; 1429 case eFXSurfaceBlur: 1430 // for now we treat Blur as Dim, until we can implement it 1431 // efficiently. 1432 case eFXSurfaceDim: 1433 layer = createDimLayer(client, d, w, h, flags); 1434 break; 1435 case eFXSurfaceScreenshot: 1436 layer = createScreenshotLayer(client, d, w, h, flags); 1437 break; 1438 } 1439 1440 if (layer != 0) { 1441 layer->initStates(w, h, flags); 1442 layer->setName(name); 1443 ssize_t token = addClientLayer(client, layer); 1444 surfaceHandle = layer->getSurface(); 1445 if (surfaceHandle != 0) { 1446 params->token = token; 1447 params->identity = layer->getIdentity(); 1448 } 1449 setTransactionFlags(eTransactionNeeded); 1450 } 1451 1452 return surfaceHandle; 1453} 1454 1455sp<Layer> SurfaceFlinger::createNormalLayer( 1456 const sp<Client>& client, DisplayID display, 1457 uint32_t w, uint32_t h, uint32_t flags, 1458 PixelFormat& format) 1459{ 1460 // initialize the surfaces 1461 switch (format) { 1462 case PIXEL_FORMAT_TRANSPARENT: 1463 case PIXEL_FORMAT_TRANSLUCENT: 1464 format = PIXEL_FORMAT_RGBA_8888; 1465 break; 1466 case PIXEL_FORMAT_OPAQUE: 1467#ifdef NO_RGBX_8888 1468 format = PIXEL_FORMAT_RGB_565; 1469#else 1470 format = PIXEL_FORMAT_RGBX_8888; 1471#endif 1472 break; 1473 } 1474 1475#ifdef NO_RGBX_8888 1476 if (format == PIXEL_FORMAT_RGBX_8888) 1477 format = PIXEL_FORMAT_RGBA_8888; 1478#endif 1479 1480 sp<Layer> layer = new Layer(this, display, client); 1481 status_t err = layer->setBuffers(w, h, format, flags); 1482 if (CC_LIKELY(err != NO_ERROR)) { 1483 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1484 layer.clear(); 1485 } 1486 return layer; 1487} 1488 1489sp<LayerDim> SurfaceFlinger::createDimLayer( 1490 const sp<Client>& client, DisplayID display, 1491 uint32_t w, uint32_t h, uint32_t flags) 1492{ 1493 sp<LayerDim> layer = new LayerDim(this, display, client); 1494 return layer; 1495} 1496 1497sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1498 const sp<Client>& client, DisplayID display, 1499 uint32_t w, uint32_t h, uint32_t flags) 1500{ 1501 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1502 return layer; 1503} 1504 1505status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1506{ 1507 /* 1508 * called by the window manager, when a surface should be marked for 1509 * destruction. 1510 * 1511 * The surface is removed from the current and drawing lists, but placed 1512 * in the purgatory queue, so it's not destroyed right-away (we need 1513 * to wait for all client's references to go away first). 1514 */ 1515 1516 status_t err = NAME_NOT_FOUND; 1517 Mutex::Autolock _l(mStateLock); 1518 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1519 1520 if (layer != 0) { 1521 err = purgatorizeLayer_l(layer); 1522 if (err == NO_ERROR) { 1523 setTransactionFlags(eTransactionNeeded); 1524 } 1525 } 1526 return err; 1527} 1528 1529status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1530{ 1531 // called by ~ISurface() when all references are gone 1532 status_t err = NO_ERROR; 1533 sp<LayerBaseClient> l(layer.promote()); 1534 if (l != NULL) { 1535 Mutex::Autolock _l(mStateLock); 1536 err = removeLayer_l(l); 1537 if (err == NAME_NOT_FOUND) { 1538 // The surface wasn't in the current list, which means it was 1539 // removed already, which means it is in the purgatory, 1540 // and need to be removed from there. 1541 ssize_t idx = mLayerPurgatory.remove(l); 1542 ALOGE_IF(idx < 0, 1543 "layer=%p is not in the purgatory list", l.get()); 1544 } 1545 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1546 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1547 } 1548 return err; 1549} 1550 1551uint32_t SurfaceFlinger::setClientStateLocked( 1552 const sp<Client>& client, 1553 const layer_state_t& s) 1554{ 1555 uint32_t flags = 0; 1556 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1557 if (layer != 0) { 1558 const uint32_t what = s.what; 1559 if (what & ePositionChanged) { 1560 if (layer->setPosition(s.x, s.y)) 1561 flags |= eTraversalNeeded; 1562 } 1563 if (what & eLayerChanged) { 1564 // NOTE: index needs to be calculated before we update the state 1565 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1566 if (layer->setLayer(s.z)) { 1567 mCurrentState.layersSortedByZ.removeAt(idx); 1568 mCurrentState.layersSortedByZ.add(layer); 1569 // we need traversal (state changed) 1570 // AND transaction (list changed) 1571 flags |= eTransactionNeeded|eTraversalNeeded; 1572 } 1573 } 1574 if (what & eSizeChanged) { 1575 if (layer->setSize(s.w, s.h)) { 1576 flags |= eTraversalNeeded; 1577 } 1578 } 1579 if (what & eAlphaChanged) { 1580 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1581 flags |= eTraversalNeeded; 1582 } 1583 if (what & eMatrixChanged) { 1584 if (layer->setMatrix(s.matrix)) 1585 flags |= eTraversalNeeded; 1586 } 1587 if (what & eTransparentRegionChanged) { 1588 if (layer->setTransparentRegionHint(s.transparentRegion)) 1589 flags |= eTraversalNeeded; 1590 } 1591 if (what & eVisibilityChanged) { 1592 if (layer->setFlags(s.flags, s.mask)) 1593 flags |= eTraversalNeeded; 1594 } 1595 if (what & eCropChanged) { 1596 if (layer->setCrop(s.crop)) 1597 flags |= eTraversalNeeded; 1598 } 1599 if (what & eLayerStackChanged) { 1600 // NOTE: index needs to be calculated before we update the state 1601 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1602 if (layer->setLayerStack(s.layerStack)) { 1603 mCurrentState.layersSortedByZ.removeAt(idx); 1604 mCurrentState.layersSortedByZ.add(layer); 1605 // we need traversal (state changed) 1606 // AND transaction (list changed) 1607 flags |= eTransactionNeeded|eTraversalNeeded; 1608 } 1609 } 1610 } 1611 return flags; 1612} 1613 1614// --------------------------------------------------------------------------- 1615 1616void SurfaceFlinger::onScreenAcquired() { 1617 ALOGD("Screen about to return, flinger = %p", this); 1618 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1619 getHwComposer().acquire(); 1620 hw.acquireScreen(); 1621 mEventThread->onScreenAcquired(); 1622 // this is a temporary work-around, eventually this should be called 1623 // by the power-manager 1624 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1625 // from this point on, SF will process updates again 1626 repaintEverything(); 1627} 1628 1629void SurfaceFlinger::onScreenReleased() { 1630 ALOGD("About to give-up screen, flinger = %p", this); 1631 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1632 if (hw.isScreenAcquired()) { 1633 mEventThread->onScreenReleased(); 1634 hw.releaseScreen(); 1635 getHwComposer().release(); 1636 // from this point on, SF will stop drawing 1637 } 1638} 1639 1640void SurfaceFlinger::unblank() { 1641 class MessageScreenAcquired : public MessageBase { 1642 SurfaceFlinger* flinger; 1643 public: 1644 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1645 virtual bool handler() { 1646 flinger->onScreenAcquired(); 1647 return true; 1648 } 1649 }; 1650 sp<MessageBase> msg = new MessageScreenAcquired(this); 1651 postMessageSync(msg); 1652} 1653 1654void SurfaceFlinger::blank() { 1655 class MessageScreenReleased : public MessageBase { 1656 SurfaceFlinger* flinger; 1657 public: 1658 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1659 virtual bool handler() { 1660 flinger->onScreenReleased(); 1661 return true; 1662 } 1663 }; 1664 sp<MessageBase> msg = new MessageScreenReleased(this); 1665 postMessageSync(msg); 1666} 1667 1668// --------------------------------------------------------------------------- 1669 1670status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1671{ 1672 const size_t SIZE = 4096; 1673 char buffer[SIZE]; 1674 String8 result; 1675 1676 if (!PermissionCache::checkCallingPermission(sDump)) { 1677 snprintf(buffer, SIZE, "Permission Denial: " 1678 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1679 IPCThreadState::self()->getCallingPid(), 1680 IPCThreadState::self()->getCallingUid()); 1681 result.append(buffer); 1682 } else { 1683 // Try to get the main lock, but don't insist if we can't 1684 // (this would indicate SF is stuck, but we want to be able to 1685 // print something in dumpsys). 1686 int retry = 3; 1687 while (mStateLock.tryLock()<0 && --retry>=0) { 1688 usleep(1000000); 1689 } 1690 const bool locked(retry >= 0); 1691 if (!locked) { 1692 snprintf(buffer, SIZE, 1693 "SurfaceFlinger appears to be unresponsive, " 1694 "dumping anyways (no locks held)\n"); 1695 result.append(buffer); 1696 } 1697 1698 bool dumpAll = true; 1699 size_t index = 0; 1700 size_t numArgs = args.size(); 1701 if (numArgs) { 1702 if ((index < numArgs) && 1703 (args[index] == String16("--list"))) { 1704 index++; 1705 listLayersLocked(args, index, result, buffer, SIZE); 1706 dumpAll = false; 1707 } 1708 1709 if ((index < numArgs) && 1710 (args[index] == String16("--latency"))) { 1711 index++; 1712 dumpStatsLocked(args, index, result, buffer, SIZE); 1713 dumpAll = false; 1714 } 1715 1716 if ((index < numArgs) && 1717 (args[index] == String16("--latency-clear"))) { 1718 index++; 1719 clearStatsLocked(args, index, result, buffer, SIZE); 1720 dumpAll = false; 1721 } 1722 } 1723 1724 if (dumpAll) { 1725 dumpAllLocked(result, buffer, SIZE); 1726 } 1727 1728 if (locked) { 1729 mStateLock.unlock(); 1730 } 1731 } 1732 write(fd, result.string(), result.size()); 1733 return NO_ERROR; 1734} 1735 1736void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1737 String8& result, char* buffer, size_t SIZE) const 1738{ 1739 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1740 const size_t count = currentLayers.size(); 1741 for (size_t i=0 ; i<count ; i++) { 1742 const sp<LayerBase>& layer(currentLayers[i]); 1743 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1744 result.append(buffer); 1745 } 1746} 1747 1748void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1749 String8& result, char* buffer, size_t SIZE) const 1750{ 1751 String8 name; 1752 if (index < args.size()) { 1753 name = String8(args[index]); 1754 index++; 1755 } 1756 1757 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1758 const size_t count = currentLayers.size(); 1759 for (size_t i=0 ; i<count ; i++) { 1760 const sp<LayerBase>& layer(currentLayers[i]); 1761 if (name.isEmpty()) { 1762 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1763 result.append(buffer); 1764 } 1765 if (name.isEmpty() || (name == layer->getName())) { 1766 layer->dumpStats(result, buffer, SIZE); 1767 } 1768 } 1769} 1770 1771void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1772 String8& result, char* buffer, size_t SIZE) const 1773{ 1774 String8 name; 1775 if (index < args.size()) { 1776 name = String8(args[index]); 1777 index++; 1778 } 1779 1780 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1781 const size_t count = currentLayers.size(); 1782 for (size_t i=0 ; i<count ; i++) { 1783 const sp<LayerBase>& layer(currentLayers[i]); 1784 if (name.isEmpty() || (name == layer->getName())) { 1785 layer->clearStats(); 1786 } 1787 } 1788} 1789 1790void SurfaceFlinger::dumpAllLocked( 1791 String8& result, char* buffer, size_t SIZE) const 1792{ 1793 // figure out if we're stuck somewhere 1794 const nsecs_t now = systemTime(); 1795 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1796 const nsecs_t inTransaction(mDebugInTransaction); 1797 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1798 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1799 1800 /* 1801 * Dump the visible layer list 1802 */ 1803 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1804 const size_t count = currentLayers.size(); 1805 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1806 result.append(buffer); 1807 for (size_t i=0 ; i<count ; i++) { 1808 const sp<LayerBase>& layer(currentLayers[i]); 1809 layer->dump(result, buffer, SIZE); 1810 } 1811 1812 /* 1813 * Dump the layers in the purgatory 1814 */ 1815 1816 const size_t purgatorySize = mLayerPurgatory.size(); 1817 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1818 result.append(buffer); 1819 for (size_t i=0 ; i<purgatorySize ; i++) { 1820 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1821 layer->shortDump(result, buffer, SIZE); 1822 } 1823 1824 /* 1825 * Dump SurfaceFlinger global state 1826 */ 1827 1828 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1829 result.append(buffer); 1830 1831 const DisplayDevice& hw(getDefaultDisplayDevice()); 1832 const GLExtensions& extensions(GLExtensions::getInstance()); 1833 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1834 extensions.getVendor(), 1835 extensions.getRenderer(), 1836 extensions.getVersion()); 1837 result.append(buffer); 1838 1839 snprintf(buffer, SIZE, "EGL : %s\n", 1840 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1841 result.append(buffer); 1842 1843 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1844 result.append(buffer); 1845 1846 hw.undefinedRegion.dump(result, "undefinedRegion"); 1847 snprintf(buffer, SIZE, 1848 " orientation=%d, canDraw=%d\n", 1849 hw.getOrientation(), hw.canDraw()); 1850 result.append(buffer); 1851 snprintf(buffer, SIZE, 1852 " last eglSwapBuffers() time: %f us\n" 1853 " last transaction time : %f us\n" 1854 " transaction-flags : %08x\n" 1855 " refresh-rate : %f fps\n" 1856 " x-dpi : %f\n" 1857 " y-dpi : %f\n" 1858 " density : %f\n", 1859 mLastSwapBufferTime/1000.0, 1860 mLastTransactionTime/1000.0, 1861 mTransactionFlags, 1862 hw.getRefreshRate(), 1863 hw.getDpiX(), 1864 hw.getDpiY(), 1865 hw.getDensity()); 1866 result.append(buffer); 1867 1868 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1869 inSwapBuffersDuration/1000.0); 1870 result.append(buffer); 1871 1872 snprintf(buffer, SIZE, " transaction time: %f us\n", 1873 inTransactionDuration/1000.0); 1874 result.append(buffer); 1875 1876 /* 1877 * VSYNC state 1878 */ 1879 mEventThread->dump(result, buffer, SIZE); 1880 1881 /* 1882 * Dump HWComposer state 1883 */ 1884 HWComposer& hwc(getHwComposer()); 1885 snprintf(buffer, SIZE, "h/w composer state:\n"); 1886 result.append(buffer); 1887 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1888 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1889 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1890 result.append(buffer); 1891 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1892 1893 /* 1894 * Dump gralloc state 1895 */ 1896 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1897 alloc.dump(result); 1898 hw.dump(result); 1899} 1900 1901status_t SurfaceFlinger::onTransact( 1902 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1903{ 1904 switch (code) { 1905 case CREATE_CONNECTION: 1906 case SET_TRANSACTION_STATE: 1907 case SET_ORIENTATION: 1908 case BOOT_FINISHED: 1909 case TURN_ELECTRON_BEAM_OFF: 1910 case TURN_ELECTRON_BEAM_ON: 1911 case BLANK: 1912 case UNBLANK: 1913 { 1914 // codes that require permission check 1915 IPCThreadState* ipc = IPCThreadState::self(); 1916 const int pid = ipc->getCallingPid(); 1917 const int uid = ipc->getCallingUid(); 1918 if ((uid != AID_GRAPHICS) && 1919 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1920 ALOGE("Permission Denial: " 1921 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1922 return PERMISSION_DENIED; 1923 } 1924 break; 1925 } 1926 case CAPTURE_SCREEN: 1927 { 1928 // codes that require permission check 1929 IPCThreadState* ipc = IPCThreadState::self(); 1930 const int pid = ipc->getCallingPid(); 1931 const int uid = ipc->getCallingUid(); 1932 if ((uid != AID_GRAPHICS) && 1933 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1934 ALOGE("Permission Denial: " 1935 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1936 return PERMISSION_DENIED; 1937 } 1938 break; 1939 } 1940 } 1941 1942 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1943 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1944 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1945 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1946 IPCThreadState* ipc = IPCThreadState::self(); 1947 const int pid = ipc->getCallingPid(); 1948 const int uid = ipc->getCallingUid(); 1949 ALOGE("Permission Denial: " 1950 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1951 return PERMISSION_DENIED; 1952 } 1953 int n; 1954 switch (code) { 1955 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1956 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1957 return NO_ERROR; 1958 case 1002: // SHOW_UPDATES 1959 n = data.readInt32(); 1960 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1961 invalidateHwcGeometry(); 1962 repaintEverything(); 1963 return NO_ERROR; 1964 case 1004:{ // repaint everything 1965 repaintEverything(); 1966 return NO_ERROR; 1967 } 1968 case 1005:{ // force transaction 1969 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1970 return NO_ERROR; 1971 } 1972 case 1006:{ // send empty update 1973 signalRefresh(); 1974 return NO_ERROR; 1975 } 1976 case 1008: // toggle use of hw composer 1977 n = data.readInt32(); 1978 mDebugDisableHWC = n ? 1 : 0; 1979 invalidateHwcGeometry(); 1980 repaintEverything(); 1981 return NO_ERROR; 1982 case 1009: // toggle use of transform hint 1983 n = data.readInt32(); 1984 mDebugDisableTransformHint = n ? 1 : 0; 1985 invalidateHwcGeometry(); 1986 repaintEverything(); 1987 return NO_ERROR; 1988 case 1010: // interrogate. 1989 reply->writeInt32(0); 1990 reply->writeInt32(0); 1991 reply->writeInt32(mDebugRegion); 1992 reply->writeInt32(0); 1993 reply->writeInt32(mDebugDisableHWC); 1994 return NO_ERROR; 1995 case 1013: { 1996 Mutex::Autolock _l(mStateLock); 1997 const DisplayDevice& hw(getDefaultDisplayDevice()); 1998 reply->writeInt32(hw.getPageFlipCount()); 1999 } 2000 return NO_ERROR; 2001 } 2002 } 2003 return err; 2004} 2005 2006void SurfaceFlinger::repaintEverything() { 2007 android_atomic_or(1, &mRepaintEverything); 2008 signalTransaction(); 2009} 2010 2011// --------------------------------------------------------------------------- 2012 2013status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2014 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2015{ 2016 Mutex::Autolock _l(mStateLock); 2017 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2018} 2019 2020status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2021 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2022{ 2023 ATRACE_CALL(); 2024 2025 if (!GLExtensions::getInstance().haveFramebufferObject()) 2026 return INVALID_OPERATION; 2027 2028 // get screen geometry 2029 const DisplayDevice& hw(getDisplayDevice(dpy)); 2030 const uint32_t hw_w = hw.getWidth(); 2031 const uint32_t hw_h = hw.getHeight(); 2032 GLfloat u = 1; 2033 GLfloat v = 1; 2034 2035 // make sure to clear all GL error flags 2036 while ( glGetError() != GL_NO_ERROR ) ; 2037 2038 // create a FBO 2039 GLuint name, tname; 2040 glGenTextures(1, &tname); 2041 glBindTexture(GL_TEXTURE_2D, tname); 2042 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2043 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2044 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2045 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2046 if (glGetError() != GL_NO_ERROR) { 2047 while ( glGetError() != GL_NO_ERROR ) ; 2048 GLint tw = (2 << (31 - clz(hw_w))); 2049 GLint th = (2 << (31 - clz(hw_h))); 2050 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2051 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2052 u = GLfloat(hw_w) / tw; 2053 v = GLfloat(hw_h) / th; 2054 } 2055 glGenFramebuffersOES(1, &name); 2056 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2057 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2058 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2059 2060 // redraw the screen entirely... 2061 glDisable(GL_TEXTURE_EXTERNAL_OES); 2062 glDisable(GL_TEXTURE_2D); 2063 glClearColor(0,0,0,1); 2064 glClear(GL_COLOR_BUFFER_BIT); 2065 glMatrixMode(GL_MODELVIEW); 2066 glLoadIdentity(); 2067 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2068 const size_t count = layers.size(); 2069 for (size_t i=0 ; i<count ; ++i) { 2070 const sp<LayerBase>& layer(layers[i]); 2071 layer->draw(hw); 2072 } 2073 2074 hw.compositionComplete(); 2075 2076 // back to main framebuffer 2077 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2078 glDeleteFramebuffersOES(1, &name); 2079 2080 *textureName = tname; 2081 *uOut = u; 2082 *vOut = v; 2083 return NO_ERROR; 2084} 2085 2086// --------------------------------------------------------------------------- 2087 2088class VSyncWaiter { 2089 DisplayEventReceiver::Event buffer[4]; 2090 sp<Looper> looper; 2091 sp<IDisplayEventConnection> events; 2092 sp<BitTube> eventTube; 2093public: 2094 VSyncWaiter(const sp<EventThread>& eventThread) { 2095 looper = new Looper(true); 2096 events = eventThread->createEventConnection(); 2097 eventTube = events->getDataChannel(); 2098 looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0); 2099 events->requestNextVsync(); 2100 } 2101 2102 void wait() { 2103 ssize_t n; 2104 2105 looper->pollOnce(-1); 2106 // we don't handle any errors here, it doesn't matter 2107 // and we don't want to take the risk to get stuck. 2108 2109 // drain the events... 2110 while ((n = DisplayEventReceiver::getEvents( 2111 eventTube, buffer, 4)) > 0) ; 2112 2113 events->requestNextVsync(); 2114 } 2115}; 2116 2117status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 2118{ 2119 // get screen geometry 2120 const DisplayDevice& hw(getDefaultDisplayDevice()); 2121 const uint32_t hw_w = hw.getWidth(); 2122 const uint32_t hw_h = hw.getHeight(); 2123 const Region screenBounds(hw.getBounds()); 2124 2125 GLfloat u, v; 2126 GLuint tname; 2127 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 2128 if (result != NO_ERROR) { 2129 return result; 2130 } 2131 2132 GLfloat vtx[8]; 2133 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 2134 glBindTexture(GL_TEXTURE_2D, tname); 2135 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2136 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2137 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2138 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2139 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2140 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2141 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2142 glVertexPointer(2, GL_FLOAT, 0, vtx); 2143 2144 /* 2145 * Texture coordinate mapping 2146 * 2147 * u 2148 * 1 +----------+---+ 2149 * | | | | image is inverted 2150 * | V | | w.r.t. the texture 2151 * 1-v +----------+ | coordinates 2152 * | | 2153 * | | 2154 * | | 2155 * 0 +--------------+ 2156 * 0 1 2157 * 2158 */ 2159 2160 class s_curve_interpolator { 2161 const float nbFrames, s, v; 2162 public: 2163 s_curve_interpolator(int nbFrames, float s) 2164 : nbFrames(1.0f / (nbFrames-1)), s(s), 2165 v(1.0f + expf(-s + 0.5f*s)) { 2166 } 2167 float operator()(int f) { 2168 const float x = f * nbFrames; 2169 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2170 } 2171 }; 2172 2173 class v_stretch { 2174 const GLfloat hw_w, hw_h; 2175 public: 2176 v_stretch(uint32_t hw_w, uint32_t hw_h) 2177 : hw_w(hw_w), hw_h(hw_h) { 2178 } 2179 void operator()(GLfloat* vtx, float v) { 2180 const GLfloat w = hw_w + (hw_w * v); 2181 const GLfloat h = hw_h - (hw_h * v); 2182 const GLfloat x = (hw_w - w) * 0.5f; 2183 const GLfloat y = (hw_h - h) * 0.5f; 2184 vtx[0] = x; vtx[1] = y; 2185 vtx[2] = x; vtx[3] = y + h; 2186 vtx[4] = x + w; vtx[5] = y + h; 2187 vtx[6] = x + w; vtx[7] = y; 2188 } 2189 }; 2190 2191 class h_stretch { 2192 const GLfloat hw_w, hw_h; 2193 public: 2194 h_stretch(uint32_t hw_w, uint32_t hw_h) 2195 : hw_w(hw_w), hw_h(hw_h) { 2196 } 2197 void operator()(GLfloat* vtx, float v) { 2198 const GLfloat w = hw_w - (hw_w * v); 2199 const GLfloat h = 1.0f; 2200 const GLfloat x = (hw_w - w) * 0.5f; 2201 const GLfloat y = (hw_h - h) * 0.5f; 2202 vtx[0] = x; vtx[1] = y; 2203 vtx[2] = x; vtx[3] = y + h; 2204 vtx[4] = x + w; vtx[5] = y + h; 2205 vtx[6] = x + w; vtx[7] = y; 2206 } 2207 }; 2208 2209 VSyncWaiter vsync(mEventThread); 2210 2211 // the full animation is 24 frames 2212 char value[PROPERTY_VALUE_MAX]; 2213 property_get("debug.sf.electron_frames", value, "24"); 2214 int nbFrames = (atoi(value) + 1) >> 1; 2215 if (nbFrames <= 0) // just in case 2216 nbFrames = 24; 2217 2218 s_curve_interpolator itr(nbFrames, 7.5f); 2219 s_curve_interpolator itg(nbFrames, 8.0f); 2220 s_curve_interpolator itb(nbFrames, 8.5f); 2221 2222 v_stretch vverts(hw_w, hw_h); 2223 2224 glMatrixMode(GL_TEXTURE); 2225 glLoadIdentity(); 2226 glMatrixMode(GL_MODELVIEW); 2227 glLoadIdentity(); 2228 2229 glEnable(GL_BLEND); 2230 glBlendFunc(GL_ONE, GL_ONE); 2231 for (int i=0 ; i<nbFrames ; i++) { 2232 float x, y, w, h; 2233 const float vr = itr(i); 2234 const float vg = itg(i); 2235 const float vb = itb(i); 2236 2237 // wait for vsync 2238 vsync.wait(); 2239 2240 // clear screen 2241 glColorMask(1,1,1,1); 2242 glClear(GL_COLOR_BUFFER_BIT); 2243 glEnable(GL_TEXTURE_2D); 2244 2245 // draw the red plane 2246 vverts(vtx, vr); 2247 glColorMask(1,0,0,1); 2248 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2249 2250 // draw the green plane 2251 vverts(vtx, vg); 2252 glColorMask(0,1,0,1); 2253 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2254 2255 // draw the blue plane 2256 vverts(vtx, vb); 2257 glColorMask(0,0,1,1); 2258 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2259 2260 // draw the white highlight (we use the last vertices) 2261 glDisable(GL_TEXTURE_2D); 2262 glColorMask(1,1,1,1); 2263 glColor4f(vg, vg, vg, 1); 2264 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2265 hw.flip(screenBounds); 2266 } 2267 2268 h_stretch hverts(hw_w, hw_h); 2269 glDisable(GL_BLEND); 2270 glDisable(GL_TEXTURE_2D); 2271 glColorMask(1,1,1,1); 2272 for (int i=0 ; i<nbFrames ; i++) { 2273 const float v = itg(i); 2274 hverts(vtx, v); 2275 2276 // wait for vsync 2277 vsync.wait(); 2278 2279 glClear(GL_COLOR_BUFFER_BIT); 2280 glColor4f(1-v, 1-v, 1-v, 1); 2281 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2282 hw.flip(screenBounds); 2283 } 2284 2285 glColorMask(1,1,1,1); 2286 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2287 glDeleteTextures(1, &tname); 2288 glDisable(GL_TEXTURE_2D); 2289 glDisable(GL_BLEND); 2290 return NO_ERROR; 2291} 2292 2293status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2294{ 2295 status_t result = PERMISSION_DENIED; 2296 2297 if (!GLExtensions::getInstance().haveFramebufferObject()) 2298 return INVALID_OPERATION; 2299 2300 2301 // get screen geometry 2302 const DisplayDevice& hw(getDefaultDisplayDevice()); 2303 const uint32_t hw_w = hw.getWidth(); 2304 const uint32_t hw_h = hw.getHeight(); 2305 const Region screenBounds(hw.bounds()); 2306 2307 GLfloat u, v; 2308 GLuint tname; 2309 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2310 if (result != NO_ERROR) { 2311 return result; 2312 } 2313 2314 GLfloat vtx[8]; 2315 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2316 glBindTexture(GL_TEXTURE_2D, tname); 2317 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2318 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2319 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2320 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2321 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2322 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2323 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2324 glVertexPointer(2, GL_FLOAT, 0, vtx); 2325 2326 class s_curve_interpolator { 2327 const float nbFrames, s, v; 2328 public: 2329 s_curve_interpolator(int nbFrames, float s) 2330 : nbFrames(1.0f / (nbFrames-1)), s(s), 2331 v(1.0f + expf(-s + 0.5f*s)) { 2332 } 2333 float operator()(int f) { 2334 const float x = f * nbFrames; 2335 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2336 } 2337 }; 2338 2339 class v_stretch { 2340 const GLfloat hw_w, hw_h; 2341 public: 2342 v_stretch(uint32_t hw_w, uint32_t hw_h) 2343 : hw_w(hw_w), hw_h(hw_h) { 2344 } 2345 void operator()(GLfloat* vtx, float v) { 2346 const GLfloat w = hw_w + (hw_w * v); 2347 const GLfloat h = hw_h - (hw_h * v); 2348 const GLfloat x = (hw_w - w) * 0.5f; 2349 const GLfloat y = (hw_h - h) * 0.5f; 2350 vtx[0] = x; vtx[1] = y; 2351 vtx[2] = x; vtx[3] = y + h; 2352 vtx[4] = x + w; vtx[5] = y + h; 2353 vtx[6] = x + w; vtx[7] = y; 2354 } 2355 }; 2356 2357 class h_stretch { 2358 const GLfloat hw_w, hw_h; 2359 public: 2360 h_stretch(uint32_t hw_w, uint32_t hw_h) 2361 : hw_w(hw_w), hw_h(hw_h) { 2362 } 2363 void operator()(GLfloat* vtx, float v) { 2364 const GLfloat w = hw_w - (hw_w * v); 2365 const GLfloat h = 1.0f; 2366 const GLfloat x = (hw_w - w) * 0.5f; 2367 const GLfloat y = (hw_h - h) * 0.5f; 2368 vtx[0] = x; vtx[1] = y; 2369 vtx[2] = x; vtx[3] = y + h; 2370 vtx[4] = x + w; vtx[5] = y + h; 2371 vtx[6] = x + w; vtx[7] = y; 2372 } 2373 }; 2374 2375 VSyncWaiter vsync(mEventThread); 2376 2377 // the full animation is 12 frames 2378 int nbFrames = 8; 2379 s_curve_interpolator itr(nbFrames, 7.5f); 2380 s_curve_interpolator itg(nbFrames, 8.0f); 2381 s_curve_interpolator itb(nbFrames, 8.5f); 2382 2383 h_stretch hverts(hw_w, hw_h); 2384 glDisable(GL_BLEND); 2385 glDisable(GL_TEXTURE_2D); 2386 glColorMask(1,1,1,1); 2387 for (int i=nbFrames-1 ; i>=0 ; i--) { 2388 const float v = itg(i); 2389 hverts(vtx, v); 2390 2391 // wait for vsync 2392 vsync.wait(); 2393 2394 glClear(GL_COLOR_BUFFER_BIT); 2395 glColor4f(1-v, 1-v, 1-v, 1); 2396 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2397 hw.flip(screenBounds); 2398 } 2399 2400 nbFrames = 4; 2401 v_stretch vverts(hw_w, hw_h); 2402 glEnable(GL_BLEND); 2403 glBlendFunc(GL_ONE, GL_ONE); 2404 for (int i=nbFrames-1 ; i>=0 ; i--) { 2405 float x, y, w, h; 2406 const float vr = itr(i); 2407 const float vg = itg(i); 2408 const float vb = itb(i); 2409 2410 // wait for vsync 2411 vsync.wait(); 2412 2413 // clear screen 2414 glColorMask(1,1,1,1); 2415 glClear(GL_COLOR_BUFFER_BIT); 2416 glEnable(GL_TEXTURE_2D); 2417 2418 // draw the red plane 2419 vverts(vtx, vr); 2420 glColorMask(1,0,0,1); 2421 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2422 2423 // draw the green plane 2424 vverts(vtx, vg); 2425 glColorMask(0,1,0,1); 2426 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2427 2428 // draw the blue plane 2429 vverts(vtx, vb); 2430 glColorMask(0,0,1,1); 2431 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2432 2433 hw.flip(screenBounds); 2434 } 2435 2436 glColorMask(1,1,1,1); 2437 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2438 glDeleteTextures(1, &tname); 2439 glDisable(GL_TEXTURE_2D); 2440 glDisable(GL_BLEND); 2441 2442 return NO_ERROR; 2443} 2444 2445// --------------------------------------------------------------------------- 2446 2447status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2448{ 2449 ATRACE_CALL(); 2450 2451 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 2452 if (!hw.canDraw()) { 2453 // we're already off 2454 return NO_ERROR; 2455 } 2456 2457 // turn off hwc while we're doing the animation 2458 getHwComposer().disable(); 2459 // and make sure to turn it back on (if needed) next time we compose 2460 invalidateHwcGeometry(); 2461 2462 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2463 electronBeamOffAnimationImplLocked(); 2464 } 2465 2466 // always clear the whole screen at the end of the animation 2467 glClearColor(0,0,0,1); 2468 glClear(GL_COLOR_BUFFER_BIT); 2469 hw.flip( Region(hw.bounds()) ); 2470 2471 return NO_ERROR; 2472} 2473 2474status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2475{ 2476 class MessageTurnElectronBeamOff : public MessageBase { 2477 SurfaceFlinger* flinger; 2478 int32_t mode; 2479 status_t result; 2480 public: 2481 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2482 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2483 } 2484 status_t getResult() const { 2485 return result; 2486 } 2487 virtual bool handler() { 2488 Mutex::Autolock _l(flinger->mStateLock); 2489 result = flinger->turnElectronBeamOffImplLocked(mode); 2490 return true; 2491 } 2492 }; 2493 2494 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2495 status_t res = postMessageSync(msg); 2496 if (res == NO_ERROR) { 2497 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2498 2499 // work-around: when the power-manager calls us we activate the 2500 // animation. eventually, the "on" animation will be called 2501 // by the power-manager itself 2502 mElectronBeamAnimationMode = mode; 2503 } 2504 return res; 2505} 2506 2507// --------------------------------------------------------------------------- 2508 2509status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2510{ 2511 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 2512 if (hw.canDraw()) { 2513 // we're already on 2514 return NO_ERROR; 2515 } 2516 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2517 electronBeamOnAnimationImplLocked(); 2518 } 2519 2520 // make sure to redraw the whole screen when the animation is done 2521 hw.dirtyRegion.set(hw.bounds()); 2522 signalTransaction(); 2523 2524 return NO_ERROR; 2525} 2526 2527status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2528{ 2529 class MessageTurnElectronBeamOn : public MessageBase { 2530 SurfaceFlinger* flinger; 2531 int32_t mode; 2532 status_t result; 2533 public: 2534 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2535 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2536 } 2537 status_t getResult() const { 2538 return result; 2539 } 2540 virtual bool handler() { 2541 Mutex::Autolock _l(flinger->mStateLock); 2542 result = flinger->turnElectronBeamOnImplLocked(mode); 2543 return true; 2544 } 2545 }; 2546 2547 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2548 return NO_ERROR; 2549} 2550 2551// --------------------------------------------------------------------------- 2552 2553status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2554 sp<IMemoryHeap>* heap, 2555 uint32_t* w, uint32_t* h, PixelFormat* f, 2556 uint32_t sw, uint32_t sh, 2557 uint32_t minLayerZ, uint32_t maxLayerZ) 2558{ 2559 ATRACE_CALL(); 2560 2561 status_t result = PERMISSION_DENIED; 2562 2563 // only one display supported for now 2564 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2565 return BAD_VALUE; 2566 } 2567 2568 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2569 return INVALID_OPERATION; 2570 } 2571 2572 // get screen geometry 2573 const DisplayDevice& hw(getDisplayDevice(dpy)); 2574 const uint32_t hw_w = hw.getWidth(); 2575 const uint32_t hw_h = hw.getHeight(); 2576 2577 // if we have secure windows on this display, never allow the screen capture 2578 if (hw.getSecureLayerVisible()) { 2579 return PERMISSION_DENIED; 2580 } 2581 2582 if ((sw > hw_w) || (sh > hw_h)) { 2583 return BAD_VALUE; 2584 } 2585 2586 sw = (!sw) ? hw_w : sw; 2587 sh = (!sh) ? hw_h : sh; 2588 const size_t size = sw * sh * 4; 2589 const bool filtering = sw != hw_w || sh != hw_h; 2590 2591 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2592 // sw, sh, minLayerZ, maxLayerZ); 2593 2594 // make sure to clear all GL error flags 2595 while ( glGetError() != GL_NO_ERROR ) ; 2596 2597 // create a FBO 2598 GLuint name, tname; 2599 glGenRenderbuffersOES(1, &tname); 2600 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2601 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2602 2603 glGenFramebuffersOES(1, &name); 2604 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2605 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2606 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2607 2608 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2609 2610 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2611 2612 // invert everything, b/c glReadPixel() below will invert the FB 2613 glViewport(0, 0, sw, sh); 2614 glMatrixMode(GL_PROJECTION); 2615 glPushMatrix(); 2616 glLoadIdentity(); 2617 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2618 glMatrixMode(GL_MODELVIEW); 2619 2620 // redraw the screen entirely... 2621 glClearColor(0,0,0,1); 2622 glClear(GL_COLOR_BUFFER_BIT); 2623 2624 const LayerVector& layers(mDrawingState.layersSortedByZ); 2625 const size_t count = layers.size(); 2626 for (size_t i=0 ; i<count ; ++i) { 2627 const sp<LayerBase>& layer(layers[i]); 2628 const uint32_t flags = layer->drawingState().flags; 2629 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2630 const uint32_t z = layer->drawingState().z; 2631 if (z >= minLayerZ && z <= maxLayerZ) { 2632 if (filtering) layer->setFiltering(true); 2633 layer->draw(hw); 2634 if (filtering) layer->setFiltering(false); 2635 } 2636 } 2637 } 2638 2639 // check for errors and return screen capture 2640 if (glGetError() != GL_NO_ERROR) { 2641 // error while rendering 2642 result = INVALID_OPERATION; 2643 } else { 2644 // allocate shared memory large enough to hold the 2645 // screen capture 2646 sp<MemoryHeapBase> base( 2647 new MemoryHeapBase(size, 0, "screen-capture") ); 2648 void* const ptr = base->getBase(); 2649 if (ptr) { 2650 // capture the screen with glReadPixels() 2651 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2652 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2653 if (glGetError() == GL_NO_ERROR) { 2654 *heap = base; 2655 *w = sw; 2656 *h = sh; 2657 *f = PIXEL_FORMAT_RGBA_8888; 2658 result = NO_ERROR; 2659 } 2660 } else { 2661 result = NO_MEMORY; 2662 } 2663 } 2664 glViewport(0, 0, hw_w, hw_h); 2665 glMatrixMode(GL_PROJECTION); 2666 glPopMatrix(); 2667 glMatrixMode(GL_MODELVIEW); 2668 } else { 2669 result = BAD_VALUE; 2670 } 2671 2672 // release FBO resources 2673 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2674 glDeleteRenderbuffersOES(1, &tname); 2675 glDeleteFramebuffersOES(1, &name); 2676 2677 hw.compositionComplete(); 2678 2679 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2680 2681 return result; 2682} 2683 2684 2685status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2686 sp<IMemoryHeap>* heap, 2687 uint32_t* width, uint32_t* height, PixelFormat* format, 2688 uint32_t sw, uint32_t sh, 2689 uint32_t minLayerZ, uint32_t maxLayerZ) 2690{ 2691 // only one display supported for now 2692 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2693 return BAD_VALUE; 2694 2695 if (!GLExtensions::getInstance().haveFramebufferObject()) 2696 return INVALID_OPERATION; 2697 2698 class MessageCaptureScreen : public MessageBase { 2699 SurfaceFlinger* flinger; 2700 DisplayID dpy; 2701 sp<IMemoryHeap>* heap; 2702 uint32_t* w; 2703 uint32_t* h; 2704 PixelFormat* f; 2705 uint32_t sw; 2706 uint32_t sh; 2707 uint32_t minLayerZ; 2708 uint32_t maxLayerZ; 2709 status_t result; 2710 public: 2711 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2712 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2713 uint32_t sw, uint32_t sh, 2714 uint32_t minLayerZ, uint32_t maxLayerZ) 2715 : flinger(flinger), dpy(dpy), 2716 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2717 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2718 result(PERMISSION_DENIED) 2719 { 2720 } 2721 status_t getResult() const { 2722 return result; 2723 } 2724 virtual bool handler() { 2725 Mutex::Autolock _l(flinger->mStateLock); 2726 result = flinger->captureScreenImplLocked(dpy, 2727 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2728 return true; 2729 } 2730 }; 2731 2732 sp<MessageBase> msg = new MessageCaptureScreen(this, 2733 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2734 status_t res = postMessageSync(msg); 2735 if (res == NO_ERROR) { 2736 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2737 } 2738 return res; 2739} 2740 2741// --------------------------------------------------------------------------- 2742 2743SurfaceFlinger::LayerVector::LayerVector() { 2744} 2745 2746SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2747 : SortedVector<sp<LayerBase> >(rhs) { 2748} 2749 2750int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2751 const void* rhs) const 2752{ 2753 // sort layers per layer-stack, then by z-order and finally by sequence 2754 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2755 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2756 2757 uint32_t ls = l->currentState().layerStack; 2758 uint32_t rs = r->currentState().layerStack; 2759 if (ls != rs) 2760 return ls - rs; 2761 2762 uint32_t lz = l->currentState().z; 2763 uint32_t rz = r->currentState().z; 2764 if (lz != rz) 2765 return lz - rz; 2766 2767 return l->sequence - r->sequence; 2768} 2769 2770// --------------------------------------------------------------------------- 2771 2772SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2773 : id(DisplayDevice::DISPLAY_ID_MAIN), layerStack(0), orientation(0) { 2774} 2775 2776// --------------------------------------------------------------------------- 2777 2778GraphicBufferAlloc::GraphicBufferAlloc() {} 2779 2780GraphicBufferAlloc::~GraphicBufferAlloc() {} 2781 2782sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2783 PixelFormat format, uint32_t usage, status_t* error) { 2784 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2785 status_t err = graphicBuffer->initCheck(); 2786 *error = err; 2787 if (err != 0 || graphicBuffer->handle == 0) { 2788 if (err == NO_MEMORY) { 2789 GraphicBuffer::dumpAllocationsToSystemLog(); 2790 } 2791 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2792 "failed (%s), handle=%p", 2793 w, h, strerror(-err), graphicBuffer->handle); 2794 return 0; 2795 } 2796 return graphicBuffer; 2797} 2798 2799// --------------------------------------------------------------------------- 2800 2801}; // namespace android 2802