SurfaceFlinger.cpp revision 9414d67f46d315873502b909ee51bab7abf3f9cc
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/GuiConfig.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/Surface.h> 42#include <gui/GraphicBufferAlloc.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55#include <private/gui/SyncFeatures.h> 56 57#include "Client.h" 58#include "clz.h" 59#include "Colorizer.h" 60#include "DdmConnection.h" 61#include "DisplayDevice.h" 62#include "EventThread.h" 63#include "Layer.h" 64#include "LayerDim.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/HWComposer.h" 69#include "DisplayHardware/VirtualDisplaySurface.h" 70 71#include "RenderEngine/RenderEngine.h" 72 73#define DISPLAY_COUNT 1 74 75/* 76 * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all 77 * black pixels. 78 */ 79#define DEBUG_SCREENSHOTS false 80 81EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); 82 83namespace android { 84// --------------------------------------------------------------------------- 85 86const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 87const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 88const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 89const String16 sDump("android.permission.DUMP"); 90 91// --------------------------------------------------------------------------- 92 93SurfaceFlinger::SurfaceFlinger() 94 : BnSurfaceComposer(), 95 mTransactionFlags(0), 96 mTransactionPending(false), 97 mAnimTransactionPending(false), 98 mLayersRemoved(false), 99 mRepaintEverything(0), 100 mRenderEngine(NULL), 101 mBootTime(systemTime()), 102 mVisibleRegionsDirty(false), 103 mHwWorkListDirty(false), 104 mAnimCompositionPending(false), 105 mDebugRegion(0), 106 mDebugDDMS(0), 107 mDebugDisableHWC(0), 108 mDebugDisableTransformHint(0), 109 mDebugInSwapBuffers(0), 110 mLastSwapBufferTime(0), 111 mDebugInTransaction(0), 112 mLastTransactionTime(0), 113 mBootFinished(false) 114{ 115 ALOGI("SurfaceFlinger is starting"); 116 117 // debugging stuff... 118 char value[PROPERTY_VALUE_MAX]; 119 120 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); 121 mGpuToCpuSupported = !atoi(value); 122 123 property_get("debug.sf.showupdates", value, "0"); 124 mDebugRegion = atoi(value); 125 126 property_get("debug.sf.ddms", value, "0"); 127 mDebugDDMS = atoi(value); 128 if (mDebugDDMS) { 129 if (!startDdmConnection()) { 130 // start failed, and DDMS debugging not enabled 131 mDebugDDMS = 0; 132 } 133 } 134 ALOGI_IF(mDebugRegion, "showupdates enabled"); 135 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 136} 137 138void SurfaceFlinger::onFirstRef() 139{ 140 mEventQueue.init(this); 141} 142 143SurfaceFlinger::~SurfaceFlinger() 144{ 145 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 146 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 147 eglTerminate(display); 148} 149 150void SurfaceFlinger::binderDied(const wp<IBinder>& who) 151{ 152 // the window manager died on us. prepare its eulogy. 153 154 // restore initial conditions (default device unblank, etc) 155 initializeDisplays(); 156 157 // restart the boot-animation 158 startBootAnim(); 159} 160 161sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 162{ 163 sp<ISurfaceComposerClient> bclient; 164 sp<Client> client(new Client(this)); 165 status_t err = client->initCheck(); 166 if (err == NO_ERROR) { 167 bclient = client; 168 } 169 return bclient; 170} 171 172sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 173 bool secure) 174{ 175 class DisplayToken : public BBinder { 176 sp<SurfaceFlinger> flinger; 177 virtual ~DisplayToken() { 178 // no more references, this display must be terminated 179 Mutex::Autolock _l(flinger->mStateLock); 180 flinger->mCurrentState.displays.removeItem(this); 181 flinger->setTransactionFlags(eDisplayTransactionNeeded); 182 } 183 public: 184 DisplayToken(const sp<SurfaceFlinger>& flinger) 185 : flinger(flinger) { 186 } 187 }; 188 189 sp<BBinder> token = new DisplayToken(this); 190 191 Mutex::Autolock _l(mStateLock); 192 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 193 info.displayName = displayName; 194 info.isSecure = secure; 195 mCurrentState.displays.add(token, info); 196 197 return token; 198} 199 200void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) { 201 Mutex::Autolock _l(mStateLock); 202 203 ssize_t idx = mCurrentState.displays.indexOfKey(display); 204 if (idx < 0) { 205 ALOGW("destroyDisplay: invalid display token"); 206 return; 207 } 208 209 const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); 210 if (!info.isVirtualDisplay()) { 211 ALOGE("destroyDisplay called for non-virtual display"); 212 return; 213 } 214 215 mCurrentState.displays.removeItemsAt(idx); 216 setTransactionFlags(eDisplayTransactionNeeded); 217} 218 219void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 220 ALOGW_IF(mBuiltinDisplays[type], 221 "Overwriting display token for display type %d", type); 222 mBuiltinDisplays[type] = new BBinder(); 223 DisplayDeviceState info(type); 224 // All non-virtual displays are currently considered secure. 225 info.isSecure = true; 226 mCurrentState.displays.add(mBuiltinDisplays[type], info); 227} 228 229sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 230 if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 231 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 232 return NULL; 233 } 234 return mBuiltinDisplays[id]; 235} 236 237sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 238{ 239 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 240 return gba; 241} 242 243void SurfaceFlinger::bootFinished() 244{ 245 const nsecs_t now = systemTime(); 246 const nsecs_t duration = now - mBootTime; 247 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 248 mBootFinished = true; 249 250 // wait patiently for the window manager death 251 const String16 name("window"); 252 sp<IBinder> window(defaultServiceManager()->getService(name)); 253 if (window != 0) { 254 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 255 } 256 257 // stop boot animation 258 // formerly we would just kill the process, but we now ask it to exit so it 259 // can choose where to stop the animation. 260 property_set("service.bootanim.exit", "1"); 261} 262 263void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { 264 class MessageDestroyGLTexture : public MessageBase { 265 RenderEngine& engine; 266 uint32_t texture; 267 public: 268 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) 269 : engine(engine), texture(texture) { 270 } 271 virtual bool handler() { 272 engine.deleteTextures(1, &texture); 273 return true; 274 } 275 }; 276 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); 277} 278 279status_t SurfaceFlinger::selectConfigForAttribute( 280 EGLDisplay dpy, 281 EGLint const* attrs, 282 EGLint attribute, EGLint wanted, 283 EGLConfig* outConfig) 284{ 285 EGLConfig config = NULL; 286 EGLint numConfigs = -1, n=0; 287 eglGetConfigs(dpy, NULL, 0, &numConfigs); 288 EGLConfig* const configs = new EGLConfig[numConfigs]; 289 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 290 291 if (n) { 292 if (attribute != EGL_NONE) { 293 for (int i=0 ; i<n ; i++) { 294 EGLint value = 0; 295 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 296 if (wanted == value) { 297 *outConfig = configs[i]; 298 delete [] configs; 299 return NO_ERROR; 300 } 301 } 302 } else { 303 // just pick the first one 304 *outConfig = configs[0]; 305 delete [] configs; 306 return NO_ERROR; 307 } 308 } 309 delete [] configs; 310 return NAME_NOT_FOUND; 311} 312 313class EGLAttributeVector { 314 struct Attribute; 315 class Adder; 316 friend class Adder; 317 KeyedVector<Attribute, EGLint> mList; 318 struct Attribute { 319 Attribute() {}; 320 Attribute(EGLint v) : v(v) { } 321 EGLint v; 322 bool operator < (const Attribute& other) const { 323 // this places EGL_NONE at the end 324 EGLint lhs(v); 325 EGLint rhs(other.v); 326 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 327 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 328 return lhs < rhs; 329 } 330 }; 331 class Adder { 332 friend class EGLAttributeVector; 333 EGLAttributeVector& v; 334 EGLint attribute; 335 Adder(EGLAttributeVector& v, EGLint attribute) 336 : v(v), attribute(attribute) { 337 } 338 public: 339 void operator = (EGLint value) { 340 if (attribute != EGL_NONE) { 341 v.mList.add(attribute, value); 342 } 343 } 344 operator EGLint () const { return v.mList[attribute]; } 345 }; 346public: 347 EGLAttributeVector() { 348 mList.add(EGL_NONE, EGL_NONE); 349 } 350 void remove(EGLint attribute) { 351 if (attribute != EGL_NONE) { 352 mList.removeItem(attribute); 353 } 354 } 355 Adder operator [] (EGLint attribute) { 356 return Adder(*this, attribute); 357 } 358 EGLint operator [] (EGLint attribute) const { 359 return mList[attribute]; 360 } 361 // cast-operator to (EGLint const*) 362 operator EGLint const* () const { return &mList.keyAt(0).v; } 363}; 364 365EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 366 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 367 // it is to be used with WIFI displays 368 EGLConfig config; 369 EGLint dummy; 370 status_t err; 371 372 EGLAttributeVector attribs; 373 // TODO: enable ES2 374 //attribs[EGL_RENDERABLE_TYPE] = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT; 375 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; 376 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 377 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 378 attribs[EGL_RED_SIZE] = 8; 379 attribs[EGL_GREEN_SIZE] = 8; 380 attribs[EGL_BLUE_SIZE] = 8; 381 382 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 383 if (!err) 384 goto success; 385 386 // this didn't work, probably because we're on the emulator... 387 // try a simplified query 388 ALOGW("no suitable EGLConfig found, trying a simpler query"); 389 attribs.remove(EGL_RENDERABLE_TYPE); 390 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 391 attribs.remove(EGL_RECORDABLE_ANDROID); 392 attribs.remove(EGL_RED_SIZE); 393 attribs.remove(EGL_GREEN_SIZE); 394 attribs.remove(EGL_BLUE_SIZE); 395 err = selectConfigForAttribute(display, attribs, 396 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 397 if (!err) 398 goto success; 399 400 // this EGL is too lame for Android 401 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); 402 return 0; 403 404success: 405 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 406 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 407 return config; 408} 409 410void SurfaceFlinger::init() { 411 412 ALOGI( "SurfaceFlinger's main thread ready to run. " 413 "Initializing graphics H/W..."); 414 415 Mutex::Autolock _l(mStateLock); 416 417 // initialize EGL for the default display 418 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 419 eglInitialize(mEGLDisplay, NULL, NULL); 420 421 // Initialize the H/W composer object. There may or may not be an 422 // actual hardware composer underneath. 423 mHwc = new HWComposer(this, 424 *static_cast<HWComposer::EventHandler *>(this)); 425 426 // initialize the config and context (can't fail) 427 mEGLConfig = selectEGLConfig(mEGLDisplay, mHwc->getVisualID()); 428 429 // print some debugging info 430 EGLint r,g,b,a; 431 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_RED_SIZE, &r); 432 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_GREEN_SIZE, &g); 433 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_BLUE_SIZE, &b); 434 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_ALPHA_SIZE, &a); 435 ALOGI("EGL informations:"); 436 ALOGI("vendor : %s", eglQueryString(mEGLDisplay, EGL_VENDOR)); 437 ALOGI("version : %s", eglQueryString(mEGLDisplay, EGL_VERSION)); 438 ALOGI("extensions: %s", eglQueryString(mEGLDisplay, EGL_EXTENSIONS)); 439 ALOGI("Client API: %s", eglQueryString(mEGLDisplay, EGL_CLIENT_APIS)?:"Not Supported"); 440 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 441 442 // get a RenderEngine for the given display / config (can't fail) 443 mRenderEngine = RenderEngine::create(mEGLDisplay, mEGLConfig); 444 445 // retrieve the EGL context that was selected/created 446 mEGLContext = mRenderEngine->getEGLContext(); 447 448 // figure out which format we got 449 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, 450 EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); 451 452 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 453 "couldn't create EGLContext"); 454 455 // initialize our non-virtual displays 456 for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 457 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 458 // set-up the displays that are already connected 459 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 460 // All non-virtual displays are currently considered secure. 461 bool isSecure = true; 462 createBuiltinDisplayLocked(type); 463 wp<IBinder> token = mBuiltinDisplays[i]; 464 465 sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc()); 466 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i, bq); 467 sp<DisplayDevice> hw = new DisplayDevice(this, 468 type, allocateHwcDisplayId(type), isSecure, token, 469 fbs, bq, 470 mEGLConfig); 471 if (i > DisplayDevice::DISPLAY_PRIMARY) { 472 // FIXME: currently we don't get blank/unblank requests 473 // for displays other than the main display, so we always 474 // assume a connected display is unblanked. 475 ALOGD("marking display %d as acquired/unblanked", i); 476 hw->acquireScreen(); 477 } 478 mDisplays.add(token, hw); 479 } 480 } 481 482 // make the GLContext current so that we can create textures when creating Layers 483 // (which may happens before we render something) 484 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); 485 486 // start the EventThread 487 mEventThread = new EventThread(this); 488 mEventQueue.setEventThread(mEventThread); 489 490 // initialize our drawing state 491 mDrawingState = mCurrentState; 492 493 // set initial conditions (e.g. unblank default device) 494 initializeDisplays(); 495 496 // start boot animation 497 startBootAnim(); 498} 499 500int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 501 return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ? 502 type : mHwc->allocateDisplayId(); 503} 504 505void SurfaceFlinger::startBootAnim() { 506 // start boot animation 507 property_set("service.bootanim.exit", "0"); 508 property_set("ctl.start", "bootanim"); 509} 510 511size_t SurfaceFlinger::getMaxTextureSize() const { 512 return mRenderEngine->getMaxTextureSize(); 513} 514 515size_t SurfaceFlinger::getMaxViewportDims() const { 516 return mRenderEngine->getMaxViewportDims(); 517} 518 519// ---------------------------------------------------------------------------- 520 521bool SurfaceFlinger::authenticateSurfaceTexture( 522 const sp<IGraphicBufferProducer>& bufferProducer) const { 523 Mutex::Autolock _l(mStateLock); 524 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 525 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 526} 527 528status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 529 int32_t type = NAME_NOT_FOUND; 530 for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 531 if (display == mBuiltinDisplays[i]) { 532 type = i; 533 break; 534 } 535 } 536 537 if (type < 0) { 538 return type; 539 } 540 541 const HWComposer& hwc(getHwComposer()); 542 float xdpi = hwc.getDpiX(type); 543 float ydpi = hwc.getDpiY(type); 544 545 // TODO: Not sure if display density should handled by SF any longer 546 class Density { 547 static int getDensityFromProperty(char const* propName) { 548 char property[PROPERTY_VALUE_MAX]; 549 int density = 0; 550 if (property_get(propName, property, NULL) > 0) { 551 density = atoi(property); 552 } 553 return density; 554 } 555 public: 556 static int getEmuDensity() { 557 return getDensityFromProperty("qemu.sf.lcd_density"); } 558 static int getBuildDensity() { 559 return getDensityFromProperty("ro.sf.lcd_density"); } 560 }; 561 562 if (type == DisplayDevice::DISPLAY_PRIMARY) { 563 // The density of the device is provided by a build property 564 float density = Density::getBuildDensity() / 160.0f; 565 if (density == 0) { 566 // the build doesn't provide a density -- this is wrong! 567 // use xdpi instead 568 ALOGE("ro.sf.lcd_density must be defined as a build property"); 569 density = xdpi / 160.0f; 570 } 571 if (Density::getEmuDensity()) { 572 // if "qemu.sf.lcd_density" is specified, it overrides everything 573 xdpi = ydpi = density = Density::getEmuDensity(); 574 density /= 160.0f; 575 } 576 info->density = density; 577 578 // TODO: this needs to go away (currently needed only by webkit) 579 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 580 info->orientation = hw->getOrientation(); 581 } else { 582 // TODO: where should this value come from? 583 static const int TV_DENSITY = 213; 584 info->density = TV_DENSITY / 160.0f; 585 info->orientation = 0; 586 } 587 588 info->w = hwc.getWidth(type); 589 info->h = hwc.getHeight(type); 590 info->xdpi = xdpi; 591 info->ydpi = ydpi; 592 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 593 594 // All non-virtual displays are currently considered secure. 595 info->secure = true; 596 597 return NO_ERROR; 598} 599 600// ---------------------------------------------------------------------------- 601 602sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 603 return mEventThread->createEventConnection(); 604} 605 606// ---------------------------------------------------------------------------- 607 608void SurfaceFlinger::waitForEvent() { 609 mEventQueue.waitMessage(); 610} 611 612void SurfaceFlinger::signalTransaction() { 613 mEventQueue.invalidate(); 614} 615 616void SurfaceFlinger::signalLayerUpdate() { 617 mEventQueue.invalidate(); 618} 619 620void SurfaceFlinger::signalRefresh() { 621 mEventQueue.refresh(); 622} 623 624status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 625 nsecs_t reltime, uint32_t flags) { 626 return mEventQueue.postMessage(msg, reltime); 627} 628 629status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 630 nsecs_t reltime, uint32_t flags) { 631 status_t res = mEventQueue.postMessage(msg, reltime); 632 if (res == NO_ERROR) { 633 msg->wait(); 634 } 635 return res; 636} 637 638void SurfaceFlinger::run() { 639 do { 640 waitForEvent(); 641 } while (true); 642} 643 644void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 645 if (mEventThread == NULL) { 646 // This is a temporary workaround for b/7145521. A non-null pointer 647 // does not mean EventThread has finished initializing, so this 648 // is not a correct fix. 649 ALOGW("WARNING: EventThread not started, ignoring vsync"); 650 return; 651 } 652 if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 653 // we should only receive DisplayDevice::DisplayType from the vsync callback 654 mEventThread->onVSyncReceived(type, timestamp); 655 } 656} 657 658void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 659 if (mEventThread == NULL) { 660 // This is a temporary workaround for b/7145521. A non-null pointer 661 // does not mean EventThread has finished initializing, so this 662 // is not a correct fix. 663 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 664 return; 665 } 666 667 if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 668 Mutex::Autolock _l(mStateLock); 669 if (connected) { 670 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 671 } else { 672 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 673 mBuiltinDisplays[type].clear(); 674 } 675 setTransactionFlags(eDisplayTransactionNeeded); 676 677 // Defer EventThread notification until SF has updated mDisplays. 678 } 679} 680 681void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 682 getHwComposer().eventControl(disp, event, enabled); 683} 684 685void SurfaceFlinger::onMessageReceived(int32_t what) { 686 ATRACE_CALL(); 687 switch (what) { 688 case MessageQueue::TRANSACTION: 689 handleMessageTransaction(); 690 break; 691 case MessageQueue::INVALIDATE: 692 handleMessageTransaction(); 693 handleMessageInvalidate(); 694 signalRefresh(); 695 break; 696 case MessageQueue::REFRESH: 697 handleMessageRefresh(); 698 break; 699 } 700} 701 702void SurfaceFlinger::handleMessageTransaction() { 703 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 704 if (transactionFlags) { 705 handleTransaction(transactionFlags); 706 } 707} 708 709void SurfaceFlinger::handleMessageInvalidate() { 710 ATRACE_CALL(); 711 handlePageFlip(); 712} 713 714void SurfaceFlinger::handleMessageRefresh() { 715 ATRACE_CALL(); 716 preComposition(); 717 rebuildLayerStacks(); 718 setUpHWComposer(); 719 doDebugFlashRegions(); 720 doComposition(); 721 postComposition(); 722} 723 724void SurfaceFlinger::doDebugFlashRegions() 725{ 726 // is debugging enabled 727 if (CC_LIKELY(!mDebugRegion)) 728 return; 729 730 const bool repaintEverything = mRepaintEverything; 731 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 732 const sp<DisplayDevice>& hw(mDisplays[dpy]); 733 if (hw->canDraw()) { 734 // transform the dirty region into this screen's coordinate space 735 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 736 if (!dirtyRegion.isEmpty()) { 737 // redraw the whole screen 738 doComposeSurfaces(hw, Region(hw->bounds())); 739 740 // and draw the dirty region 741 const int32_t height = hw->getHeight(); 742 RenderEngine& engine(getRenderEngine()); 743 engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); 744 745 hw->compositionComplete(); 746 hw->swapBuffers(getHwComposer()); 747 } 748 } 749 } 750 751 postFramebuffer(); 752 753 if (mDebugRegion > 1) { 754 usleep(mDebugRegion * 1000); 755 } 756 757 HWComposer& hwc(getHwComposer()); 758 if (hwc.initCheck() == NO_ERROR) { 759 status_t err = hwc.prepare(); 760 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 761 } 762} 763 764void SurfaceFlinger::preComposition() 765{ 766 bool needExtraInvalidate = false; 767 const LayerVector& layers(mDrawingState.layersSortedByZ); 768 const size_t count = layers.size(); 769 for (size_t i=0 ; i<count ; i++) { 770 if (layers[i]->onPreComposition()) { 771 needExtraInvalidate = true; 772 } 773 } 774 if (needExtraInvalidate) { 775 signalLayerUpdate(); 776 } 777} 778 779void SurfaceFlinger::postComposition() 780{ 781 const LayerVector& layers(mDrawingState.layersSortedByZ); 782 const size_t count = layers.size(); 783 for (size_t i=0 ; i<count ; i++) { 784 layers[i]->onPostComposition(); 785 } 786 787 if (mAnimCompositionPending) { 788 mAnimCompositionPending = false; 789 790 const HWComposer& hwc = getHwComposer(); 791 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 792 if (presentFence->isValid()) { 793 mAnimFrameTracker.setActualPresentFence(presentFence); 794 } else { 795 // The HWC doesn't support present fences, so use the refresh 796 // timestamp instead. 797 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 798 mAnimFrameTracker.setActualPresentTime(presentTime); 799 } 800 mAnimFrameTracker.advanceFrame(); 801 } 802} 803 804void SurfaceFlinger::rebuildLayerStacks() { 805 // rebuild the visible layer list per screen 806 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 807 ATRACE_CALL(); 808 mVisibleRegionsDirty = false; 809 invalidateHwcGeometry(); 810 811 const LayerVector& layers(mDrawingState.layersSortedByZ); 812 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 813 Region opaqueRegion; 814 Region dirtyRegion; 815 Vector< sp<Layer> > layersSortedByZ; 816 const sp<DisplayDevice>& hw(mDisplays[dpy]); 817 const Transform& tr(hw->getTransform()); 818 const Rect bounds(hw->getBounds()); 819 if (hw->canDraw()) { 820 SurfaceFlinger::computeVisibleRegions(layers, 821 hw->getLayerStack(), dirtyRegion, opaqueRegion); 822 823 const size_t count = layers.size(); 824 for (size_t i=0 ; i<count ; i++) { 825 const sp<Layer>& layer(layers[i]); 826 const Layer::State& s(layer->getDrawingState()); 827 if (s.layerStack == hw->getLayerStack()) { 828 Region drawRegion(tr.transform( 829 layer->visibleNonTransparentRegion)); 830 drawRegion.andSelf(bounds); 831 if (!drawRegion.isEmpty()) { 832 layersSortedByZ.add(layer); 833 } 834 } 835 } 836 } 837 hw->setVisibleLayersSortedByZ(layersSortedByZ); 838 hw->undefinedRegion.set(bounds); 839 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 840 hw->dirtyRegion.orSelf(dirtyRegion); 841 } 842 } 843} 844 845void SurfaceFlinger::setUpHWComposer() { 846 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 847 mDisplays[dpy]->beginFrame(); 848 } 849 850 HWComposer& hwc(getHwComposer()); 851 if (hwc.initCheck() == NO_ERROR) { 852 // build the h/w work list 853 if (CC_UNLIKELY(mHwWorkListDirty)) { 854 mHwWorkListDirty = false; 855 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 856 sp<const DisplayDevice> hw(mDisplays[dpy]); 857 const int32_t id = hw->getHwcDisplayId(); 858 if (id >= 0) { 859 const Vector< sp<Layer> >& currentLayers( 860 hw->getVisibleLayersSortedByZ()); 861 const size_t count = currentLayers.size(); 862 if (hwc.createWorkList(id, count) == NO_ERROR) { 863 HWComposer::LayerListIterator cur = hwc.begin(id); 864 const HWComposer::LayerListIterator end = hwc.end(id); 865 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 866 const sp<Layer>& layer(currentLayers[i]); 867 layer->setGeometry(hw, *cur); 868 if (mDebugDisableHWC || mDebugRegion) { 869 cur->setSkip(true); 870 } 871 } 872 } 873 } 874 } 875 } 876 877 // set the per-frame data 878 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 879 sp<const DisplayDevice> hw(mDisplays[dpy]); 880 const int32_t id = hw->getHwcDisplayId(); 881 if (id >= 0) { 882 const Vector< sp<Layer> >& currentLayers( 883 hw->getVisibleLayersSortedByZ()); 884 const size_t count = currentLayers.size(); 885 HWComposer::LayerListIterator cur = hwc.begin(id); 886 const HWComposer::LayerListIterator end = hwc.end(id); 887 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 888 /* 889 * update the per-frame h/w composer data for each layer 890 * and build the transparent region of the FB 891 */ 892 const sp<Layer>& layer(currentLayers[i]); 893 layer->setPerFrameData(hw, *cur); 894 } 895 } 896 } 897 898 status_t err = hwc.prepare(); 899 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 900 901 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 902 sp<const DisplayDevice> hw(mDisplays[dpy]); 903 hw->prepareFrame(hwc); 904 } 905 } 906} 907 908void SurfaceFlinger::doComposition() { 909 ATRACE_CALL(); 910 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 911 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 912 const sp<DisplayDevice>& hw(mDisplays[dpy]); 913 if (hw->canDraw()) { 914 // transform the dirty region into this screen's coordinate space 915 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 916 917 // repaint the framebuffer (if needed) 918 doDisplayComposition(hw, dirtyRegion); 919 920 hw->dirtyRegion.clear(); 921 hw->flip(hw->swapRegion); 922 hw->swapRegion.clear(); 923 } 924 // inform the h/w that we're done compositing 925 hw->compositionComplete(); 926 } 927 postFramebuffer(); 928} 929 930void SurfaceFlinger::postFramebuffer() 931{ 932 ATRACE_CALL(); 933 934 const nsecs_t now = systemTime(); 935 mDebugInSwapBuffers = now; 936 937 HWComposer& hwc(getHwComposer()); 938 if (hwc.initCheck() == NO_ERROR) { 939 if (!hwc.supportsFramebufferTarget()) { 940 // EGL spec says: 941 // "surface must be bound to the calling thread's current context, 942 // for the current rendering API." 943 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); 944 } 945 hwc.commit(); 946 } 947 948 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 949 sp<const DisplayDevice> hw(mDisplays[dpy]); 950 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 951 hw->onSwapBuffersCompleted(hwc); 952 const size_t count = currentLayers.size(); 953 int32_t id = hw->getHwcDisplayId(); 954 if (id >=0 && hwc.initCheck() == NO_ERROR) { 955 HWComposer::LayerListIterator cur = hwc.begin(id); 956 const HWComposer::LayerListIterator end = hwc.end(id); 957 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 958 currentLayers[i]->onLayerDisplayed(hw, &*cur); 959 } 960 } else { 961 for (size_t i = 0; i < count; i++) { 962 currentLayers[i]->onLayerDisplayed(hw, NULL); 963 } 964 } 965 } 966 967 mLastSwapBufferTime = systemTime() - now; 968 mDebugInSwapBuffers = 0; 969 970 uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount(); 971 if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { 972 logFrameStats(); 973 } 974} 975 976void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 977{ 978 ATRACE_CALL(); 979 980 // here we keep a copy of the drawing state (that is the state that's 981 // going to be overwritten by handleTransactionLocked()) outside of 982 // mStateLock so that the side-effects of the State assignment 983 // don't happen with mStateLock held (which can cause deadlocks). 984 State drawingState(mDrawingState); 985 986 Mutex::Autolock _l(mStateLock); 987 const nsecs_t now = systemTime(); 988 mDebugInTransaction = now; 989 990 // Here we're guaranteed that some transaction flags are set 991 // so we can call handleTransactionLocked() unconditionally. 992 // We call getTransactionFlags(), which will also clear the flags, 993 // with mStateLock held to guarantee that mCurrentState won't change 994 // until the transaction is committed. 995 996 transactionFlags = getTransactionFlags(eTransactionMask); 997 handleTransactionLocked(transactionFlags); 998 999 mLastTransactionTime = systemTime() - now; 1000 mDebugInTransaction = 0; 1001 invalidateHwcGeometry(); 1002 // here the transaction has been committed 1003} 1004 1005void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1006{ 1007 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1008 const size_t count = currentLayers.size(); 1009 1010 /* 1011 * Traversal of the children 1012 * (perform the transaction for each of them if needed) 1013 */ 1014 1015 if (transactionFlags & eTraversalNeeded) { 1016 for (size_t i=0 ; i<count ; i++) { 1017 const sp<Layer>& layer(currentLayers[i]); 1018 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1019 if (!trFlags) continue; 1020 1021 const uint32_t flags = layer->doTransaction(0); 1022 if (flags & Layer::eVisibleRegion) 1023 mVisibleRegionsDirty = true; 1024 } 1025 } 1026 1027 /* 1028 * Perform display own transactions if needed 1029 */ 1030 1031 if (transactionFlags & eDisplayTransactionNeeded) { 1032 // here we take advantage of Vector's copy-on-write semantics to 1033 // improve performance by skipping the transaction entirely when 1034 // know that the lists are identical 1035 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1036 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1037 if (!curr.isIdenticalTo(draw)) { 1038 mVisibleRegionsDirty = true; 1039 const size_t cc = curr.size(); 1040 size_t dc = draw.size(); 1041 1042 // find the displays that were removed 1043 // (ie: in drawing state but not in current state) 1044 // also handle displays that changed 1045 // (ie: displays that are in both lists) 1046 for (size_t i=0 ; i<dc ; i++) { 1047 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1048 if (j < 0) { 1049 // in drawing state but not in current state 1050 if (!draw[i].isMainDisplay()) { 1051 // Call makeCurrent() on the primary display so we can 1052 // be sure that nothing associated with this display 1053 // is current. 1054 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); 1055 defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); 1056 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); 1057 if (hw != NULL) 1058 hw->disconnect(getHwComposer()); 1059 if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) 1060 mEventThread->onHotplugReceived(draw[i].type, false); 1061 mDisplays.removeItem(draw.keyAt(i)); 1062 } else { 1063 ALOGW("trying to remove the main display"); 1064 } 1065 } else { 1066 // this display is in both lists. see if something changed. 1067 const DisplayDeviceState& state(curr[j]); 1068 const wp<IBinder>& display(curr.keyAt(j)); 1069 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1070 // changing the surface is like destroying and 1071 // recreating the DisplayDevice, so we just remove it 1072 // from the drawing state, so that it get re-added 1073 // below. 1074 sp<DisplayDevice> hw(getDisplayDevice(display)); 1075 if (hw != NULL) 1076 hw->disconnect(getHwComposer()); 1077 mDisplays.removeItem(display); 1078 mDrawingState.displays.removeItemsAt(i); 1079 dc--; i--; 1080 // at this point we must loop to the next item 1081 continue; 1082 } 1083 1084 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1085 if (disp != NULL) { 1086 if (state.layerStack != draw[i].layerStack) { 1087 disp->setLayerStack(state.layerStack); 1088 } 1089 if ((state.orientation != draw[i].orientation) 1090 || (state.viewport != draw[i].viewport) 1091 || (state.frame != draw[i].frame)) 1092 { 1093 disp->setProjection(state.orientation, 1094 state.viewport, state.frame); 1095 } 1096 } 1097 } 1098 } 1099 1100 // find displays that were added 1101 // (ie: in current state but not in drawing state) 1102 for (size_t i=0 ; i<cc ; i++) { 1103 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1104 const DisplayDeviceState& state(curr[i]); 1105 1106 sp<DisplaySurface> dispSurface; 1107 sp<IGraphicBufferProducer> producer; 1108 sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc()); 1109 1110 int32_t hwcDisplayId = -1; 1111 if (state.isVirtualDisplay()) { 1112 // Virtual displays without a surface are dormant: 1113 // they have external state (layer stack, projection, 1114 // etc.) but no internal state (i.e. a DisplayDevice). 1115 if (state.surface != NULL) { 1116 1117 hwcDisplayId = allocateHwcDisplayId(state.type); 1118 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface( 1119 *mHwc, hwcDisplayId, state.surface, bq, 1120 state.displayName); 1121 1122 dispSurface = vds; 1123 if (hwcDisplayId >= 0) { 1124 producer = vds; 1125 } else { 1126 // There won't be any interaction with HWC for this virtual display, 1127 // so the GLES driver can pass buffers directly to the sink. 1128 producer = state.surface; 1129 } 1130 } 1131 } else { 1132 ALOGE_IF(state.surface!=NULL, 1133 "adding a supported display, but rendering " 1134 "surface is provided (%p), ignoring it", 1135 state.surface.get()); 1136 hwcDisplayId = allocateHwcDisplayId(state.type); 1137 // for supported (by hwc) displays we provide our 1138 // own rendering surface 1139 dispSurface = new FramebufferSurface(*mHwc, state.type, bq); 1140 producer = bq; 1141 } 1142 1143 const wp<IBinder>& display(curr.keyAt(i)); 1144 if (dispSurface != NULL) { 1145 sp<DisplayDevice> hw = new DisplayDevice(this, 1146 state.type, hwcDisplayId, state.isSecure, 1147 display, dispSurface, producer, mEGLConfig); 1148 hw->setLayerStack(state.layerStack); 1149 hw->setProjection(state.orientation, 1150 state.viewport, state.frame); 1151 hw->setDisplayName(state.displayName); 1152 mDisplays.add(display, hw); 1153 if (state.isVirtualDisplay()) { 1154 if (hwcDisplayId >= 0) { 1155 mHwc->setVirtualDisplayProperties(hwcDisplayId, 1156 hw->getWidth(), hw->getHeight(), 1157 hw->getFormat()); 1158 } 1159 } else { 1160 mEventThread->onHotplugReceived(state.type, true); 1161 } 1162 } 1163 } 1164 } 1165 } 1166 } 1167 1168 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1169 // The transform hint might have changed for some layers 1170 // (either because a display has changed, or because a layer 1171 // as changed). 1172 // 1173 // Walk through all the layers in currentLayers, 1174 // and update their transform hint. 1175 // 1176 // If a layer is visible only on a single display, then that 1177 // display is used to calculate the hint, otherwise we use the 1178 // default display. 1179 // 1180 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1181 // the hint is set before we acquire a buffer from the surface texture. 1182 // 1183 // NOTE: layer transactions have taken place already, so we use their 1184 // drawing state. However, SurfaceFlinger's own transaction has not 1185 // happened yet, so we must use the current state layer list 1186 // (soon to become the drawing state list). 1187 // 1188 sp<const DisplayDevice> disp; 1189 uint32_t currentlayerStack = 0; 1190 for (size_t i=0; i<count; i++) { 1191 // NOTE: we rely on the fact that layers are sorted by 1192 // layerStack first (so we don't have to traverse the list 1193 // of displays for every layer). 1194 const sp<Layer>& layer(currentLayers[i]); 1195 uint32_t layerStack = layer->getDrawingState().layerStack; 1196 if (i==0 || currentlayerStack != layerStack) { 1197 currentlayerStack = layerStack; 1198 // figure out if this layerstack is mirrored 1199 // (more than one display) if so, pick the default display, 1200 // if not, pick the only display it's on. 1201 disp.clear(); 1202 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1203 sp<const DisplayDevice> hw(mDisplays[dpy]); 1204 if (hw->getLayerStack() == currentlayerStack) { 1205 if (disp == NULL) { 1206 disp = hw; 1207 } else { 1208 disp = NULL; 1209 break; 1210 } 1211 } 1212 } 1213 } 1214 if (disp == NULL) { 1215 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to 1216 // redraw after transform hint changes. See bug 8508397. 1217 1218 // could be null when this layer is using a layerStack 1219 // that is not visible on any display. Also can occur at 1220 // screen off/on times. 1221 disp = getDefaultDisplayDevice(); 1222 } 1223 layer->updateTransformHint(disp); 1224 } 1225 } 1226 1227 1228 /* 1229 * Perform our own transaction if needed 1230 */ 1231 1232 const LayerVector& layers(mDrawingState.layersSortedByZ); 1233 if (currentLayers.size() > layers.size()) { 1234 // layers have been added 1235 mVisibleRegionsDirty = true; 1236 } 1237 1238 // some layers might have been removed, so 1239 // we need to update the regions they're exposing. 1240 if (mLayersRemoved) { 1241 mLayersRemoved = false; 1242 mVisibleRegionsDirty = true; 1243 const size_t count = layers.size(); 1244 for (size_t i=0 ; i<count ; i++) { 1245 const sp<Layer>& layer(layers[i]); 1246 if (currentLayers.indexOf(layer) < 0) { 1247 // this layer is not visible anymore 1248 // TODO: we could traverse the tree from front to back and 1249 // compute the actual visible region 1250 // TODO: we could cache the transformed region 1251 const Layer::State& s(layer->getDrawingState()); 1252 Region visibleReg = s.transform.transform( 1253 Region(Rect(s.active.w, s.active.h))); 1254 invalidateLayerStack(s.layerStack, visibleReg); 1255 } 1256 } 1257 } 1258 1259 commitTransaction(); 1260} 1261 1262void SurfaceFlinger::commitTransaction() 1263{ 1264 if (!mLayersPendingRemoval.isEmpty()) { 1265 // Notify removed layers now that they can't be drawn from 1266 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1267 mLayersPendingRemoval[i]->onRemoved(); 1268 } 1269 mLayersPendingRemoval.clear(); 1270 } 1271 1272 // If this transaction is part of a window animation then the next frame 1273 // we composite should be considered an animation as well. 1274 mAnimCompositionPending = mAnimTransactionPending; 1275 1276 mDrawingState = mCurrentState; 1277 mTransactionPending = false; 1278 mAnimTransactionPending = false; 1279 mTransactionCV.broadcast(); 1280} 1281 1282void SurfaceFlinger::computeVisibleRegions( 1283 const LayerVector& currentLayers, uint32_t layerStack, 1284 Region& outDirtyRegion, Region& outOpaqueRegion) 1285{ 1286 ATRACE_CALL(); 1287 1288 Region aboveOpaqueLayers; 1289 Region aboveCoveredLayers; 1290 Region dirty; 1291 1292 outDirtyRegion.clear(); 1293 1294 size_t i = currentLayers.size(); 1295 while (i--) { 1296 const sp<Layer>& layer = currentLayers[i]; 1297 1298 // start with the whole surface at its current location 1299 const Layer::State& s(layer->getDrawingState()); 1300 1301 // only consider the layers on the given layer stack 1302 if (s.layerStack != layerStack) 1303 continue; 1304 1305 /* 1306 * opaqueRegion: area of a surface that is fully opaque. 1307 */ 1308 Region opaqueRegion; 1309 1310 /* 1311 * visibleRegion: area of a surface that is visible on screen 1312 * and not fully transparent. This is essentially the layer's 1313 * footprint minus the opaque regions above it. 1314 * Areas covered by a translucent surface are considered visible. 1315 */ 1316 Region visibleRegion; 1317 1318 /* 1319 * coveredRegion: area of a surface that is covered by all 1320 * visible regions above it (which includes the translucent areas). 1321 */ 1322 Region coveredRegion; 1323 1324 /* 1325 * transparentRegion: area of a surface that is hinted to be completely 1326 * transparent. This is only used to tell when the layer has no visible 1327 * non-transparent regions and can be removed from the layer list. It 1328 * does not affect the visibleRegion of this layer or any layers 1329 * beneath it. The hint may not be correct if apps don't respect the 1330 * SurfaceView restrictions (which, sadly, some don't). 1331 */ 1332 Region transparentRegion; 1333 1334 1335 // handle hidden surfaces by setting the visible region to empty 1336 if (CC_LIKELY(layer->isVisible())) { 1337 const bool translucent = !layer->isOpaque(); 1338 Rect bounds(s.transform.transform(layer->computeBounds())); 1339 visibleRegion.set(bounds); 1340 if (!visibleRegion.isEmpty()) { 1341 // Remove the transparent area from the visible region 1342 if (translucent) { 1343 const Transform tr(s.transform); 1344 if (tr.transformed()) { 1345 if (tr.preserveRects()) { 1346 // transform the transparent region 1347 transparentRegion = tr.transform(s.activeTransparentRegion); 1348 } else { 1349 // transformation too complex, can't do the 1350 // transparent region optimization. 1351 transparentRegion.clear(); 1352 } 1353 } else { 1354 transparentRegion = s.activeTransparentRegion; 1355 } 1356 } 1357 1358 // compute the opaque region 1359 const int32_t layerOrientation = s.transform.getOrientation(); 1360 if (s.alpha==255 && !translucent && 1361 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1362 // the opaque region is the layer's footprint 1363 opaqueRegion = visibleRegion; 1364 } 1365 } 1366 } 1367 1368 // Clip the covered region to the visible region 1369 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1370 1371 // Update aboveCoveredLayers for next (lower) layer 1372 aboveCoveredLayers.orSelf(visibleRegion); 1373 1374 // subtract the opaque region covered by the layers above us 1375 visibleRegion.subtractSelf(aboveOpaqueLayers); 1376 1377 // compute this layer's dirty region 1378 if (layer->contentDirty) { 1379 // we need to invalidate the whole region 1380 dirty = visibleRegion; 1381 // as well, as the old visible region 1382 dirty.orSelf(layer->visibleRegion); 1383 layer->contentDirty = false; 1384 } else { 1385 /* compute the exposed region: 1386 * the exposed region consists of two components: 1387 * 1) what's VISIBLE now and was COVERED before 1388 * 2) what's EXPOSED now less what was EXPOSED before 1389 * 1390 * note that (1) is conservative, we start with the whole 1391 * visible region but only keep what used to be covered by 1392 * something -- which mean it may have been exposed. 1393 * 1394 * (2) handles areas that were not covered by anything but got 1395 * exposed because of a resize. 1396 */ 1397 const Region newExposed = visibleRegion - coveredRegion; 1398 const Region oldVisibleRegion = layer->visibleRegion; 1399 const Region oldCoveredRegion = layer->coveredRegion; 1400 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1401 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1402 } 1403 dirty.subtractSelf(aboveOpaqueLayers); 1404 1405 // accumulate to the screen dirty region 1406 outDirtyRegion.orSelf(dirty); 1407 1408 // Update aboveOpaqueLayers for next (lower) layer 1409 aboveOpaqueLayers.orSelf(opaqueRegion); 1410 1411 // Store the visible region in screen space 1412 layer->setVisibleRegion(visibleRegion); 1413 layer->setCoveredRegion(coveredRegion); 1414 layer->setVisibleNonTransparentRegion( 1415 visibleRegion.subtract(transparentRegion)); 1416 } 1417 1418 outOpaqueRegion = aboveOpaqueLayers; 1419} 1420 1421void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1422 const Region& dirty) { 1423 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1424 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1425 if (hw->getLayerStack() == layerStack) { 1426 hw->dirtyRegion.orSelf(dirty); 1427 } 1428 } 1429} 1430 1431void SurfaceFlinger::handlePageFlip() 1432{ 1433 Region dirtyRegion; 1434 1435 bool visibleRegions = false; 1436 const LayerVector& layers(mDrawingState.layersSortedByZ); 1437 const size_t count = layers.size(); 1438 for (size_t i=0 ; i<count ; i++) { 1439 const sp<Layer>& layer(layers[i]); 1440 const Region dirty(layer->latchBuffer(visibleRegions)); 1441 const Layer::State& s(layer->getDrawingState()); 1442 invalidateLayerStack(s.layerStack, dirty); 1443 } 1444 1445 mVisibleRegionsDirty |= visibleRegions; 1446} 1447 1448void SurfaceFlinger::invalidateHwcGeometry() 1449{ 1450 mHwWorkListDirty = true; 1451} 1452 1453 1454void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1455 const Region& inDirtyRegion) 1456{ 1457 Region dirtyRegion(inDirtyRegion); 1458 1459 // compute the invalid region 1460 hw->swapRegion.orSelf(dirtyRegion); 1461 1462 uint32_t flags = hw->getFlags(); 1463 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1464 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1465 // takes a rectangle, we must make sure to update that whole 1466 // rectangle in that case 1467 dirtyRegion.set(hw->swapRegion.bounds()); 1468 } else { 1469 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1470 // We need to redraw the rectangle that will be updated 1471 // (pushed to the framebuffer). 1472 // This is needed because PARTIAL_UPDATES only takes one 1473 // rectangle instead of a region (see DisplayDevice::flip()) 1474 dirtyRegion.set(hw->swapRegion.bounds()); 1475 } else { 1476 // we need to redraw everything (the whole screen) 1477 dirtyRegion.set(hw->bounds()); 1478 hw->swapRegion = dirtyRegion; 1479 } 1480 } 1481 1482 doComposeSurfaces(hw, dirtyRegion); 1483 1484 // update the swap region and clear the dirty region 1485 hw->swapRegion.orSelf(dirtyRegion); 1486 1487 // swap buffers (presentation) 1488 hw->swapBuffers(getHwComposer()); 1489} 1490 1491void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1492{ 1493 RenderEngine& engine(getRenderEngine()); 1494 const int32_t id = hw->getHwcDisplayId(); 1495 HWComposer& hwc(getHwComposer()); 1496 HWComposer::LayerListIterator cur = hwc.begin(id); 1497 const HWComposer::LayerListIterator end = hwc.end(id); 1498 1499 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1500 if (hasGlesComposition) { 1501 if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) { 1502 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", 1503 hw->getDisplayName().string()); 1504 return; 1505 } 1506 1507 // Never touch the framebuffer if we don't have any framebuffer layers 1508 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1509 if (hasHwcComposition) { 1510 // when using overlays, we assume a fully transparent framebuffer 1511 // NOTE: we could reduce how much we need to clear, for instance 1512 // remove where there are opaque FB layers. however, on some 1513 // GPUs doing a "clean slate" clear might be more efficient. 1514 // We'll revisit later if needed. 1515 engine.clearWithColor(0, 0, 0, 0); 1516 } else { 1517 // we start with the whole screen area 1518 const Region bounds(hw->getBounds()); 1519 1520 // we remove the scissor part 1521 // we're left with the letterbox region 1522 // (common case is that letterbox ends-up being empty) 1523 const Region letterbox(bounds.subtract(hw->getScissor())); 1524 1525 // compute the area to clear 1526 Region region(hw->undefinedRegion.merge(letterbox)); 1527 1528 // but limit it to the dirty region 1529 region.andSelf(dirty); 1530 1531 // screen is already cleared here 1532 if (!region.isEmpty()) { 1533 // can happen with SurfaceView 1534 drawWormhole(hw, region); 1535 } 1536 } 1537 1538 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1539 // just to be on the safe side, we don't set the 1540 // scissor on the main display. It should never be needed 1541 // anyways (though in theory it could since the API allows it). 1542 const Rect& bounds(hw->getBounds()); 1543 const Rect& scissor(hw->getScissor()); 1544 if (scissor != bounds) { 1545 // scissor doesn't match the screen's dimensions, so we 1546 // need to clear everything outside of it and enable 1547 // the GL scissor so we don't draw anything where we shouldn't 1548 1549 // enable scissor for this frame 1550 const uint32_t height = hw->getHeight(); 1551 engine.setScissor(scissor.left, height - scissor.bottom, 1552 scissor.getWidth(), scissor.getHeight()); 1553 } 1554 } 1555 } 1556 1557 /* 1558 * and then, render the layers targeted at the framebuffer 1559 */ 1560 1561 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1562 const size_t count = layers.size(); 1563 const Transform& tr = hw->getTransform(); 1564 if (cur != end) { 1565 // we're using h/w composer 1566 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1567 const sp<Layer>& layer(layers[i]); 1568 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1569 if (!clip.isEmpty()) { 1570 switch (cur->getCompositionType()) { 1571 case HWC_OVERLAY: { 1572 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1573 && i 1574 && layer->isOpaque() 1575 && hasGlesComposition) { 1576 // never clear the very first layer since we're 1577 // guaranteed the FB is already cleared 1578 layer->clearWithOpenGL(hw, clip); 1579 } 1580 break; 1581 } 1582 case HWC_FRAMEBUFFER: { 1583 layer->draw(hw, clip); 1584 break; 1585 } 1586 case HWC_FRAMEBUFFER_TARGET: { 1587 // this should not happen as the iterator shouldn't 1588 // let us get there. 1589 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1590 break; 1591 } 1592 } 1593 } 1594 layer->setAcquireFence(hw, *cur); 1595 } 1596 } else { 1597 // we're not using h/w composer 1598 for (size_t i=0 ; i<count ; ++i) { 1599 const sp<Layer>& layer(layers[i]); 1600 const Region clip(dirty.intersect( 1601 tr.transform(layer->visibleRegion))); 1602 if (!clip.isEmpty()) { 1603 layer->draw(hw, clip); 1604 } 1605 } 1606 } 1607 1608 // disable scissor at the end of the frame 1609 engine.disableScissor(); 1610} 1611 1612void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const { 1613 const int32_t height = hw->getHeight(); 1614 RenderEngine& engine(getRenderEngine()); 1615 engine.fillRegionWithColor(region, height, 0, 0, 0, 0); 1616} 1617 1618void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1619 const sp<IBinder>& handle, 1620 const sp<IGraphicBufferProducer>& gbc, 1621 const sp<Layer>& lbc) 1622{ 1623 // attach this layer to the client 1624 client->attachLayer(handle, lbc); 1625 1626 // add this layer to the current state list 1627 Mutex::Autolock _l(mStateLock); 1628 mCurrentState.layersSortedByZ.add(lbc); 1629 mGraphicBufferProducerList.add(gbc->asBinder()); 1630} 1631 1632status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) { 1633 Mutex::Autolock _l(mStateLock); 1634 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1635 if (index >= 0) { 1636 mLayersPendingRemoval.push(layer); 1637 mLayersRemoved = true; 1638 setTransactionFlags(eTransactionNeeded); 1639 return NO_ERROR; 1640 } 1641 return status_t(index); 1642} 1643 1644uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) { 1645 return android_atomic_release_load(&mTransactionFlags); 1646} 1647 1648uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { 1649 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1650} 1651 1652uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { 1653 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1654 if ((old & flags)==0) { // wake the server up 1655 signalTransaction(); 1656 } 1657 return old; 1658} 1659 1660void SurfaceFlinger::setTransactionState( 1661 const Vector<ComposerState>& state, 1662 const Vector<DisplayState>& displays, 1663 uint32_t flags) 1664{ 1665 ATRACE_CALL(); 1666 Mutex::Autolock _l(mStateLock); 1667 uint32_t transactionFlags = 0; 1668 1669 if (flags & eAnimation) { 1670 // For window updates that are part of an animation we must wait for 1671 // previous animation "frames" to be handled. 1672 while (mAnimTransactionPending) { 1673 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1674 if (CC_UNLIKELY(err != NO_ERROR)) { 1675 // just in case something goes wrong in SF, return to the 1676 // caller after a few seconds. 1677 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1678 "waiting for previous animation frame"); 1679 mAnimTransactionPending = false; 1680 break; 1681 } 1682 } 1683 } 1684 1685 size_t count = displays.size(); 1686 for (size_t i=0 ; i<count ; i++) { 1687 const DisplayState& s(displays[i]); 1688 transactionFlags |= setDisplayStateLocked(s); 1689 } 1690 1691 count = state.size(); 1692 for (size_t i=0 ; i<count ; i++) { 1693 const ComposerState& s(state[i]); 1694 // Here we need to check that the interface we're given is indeed 1695 // one of our own. A malicious client could give us a NULL 1696 // IInterface, or one of its own or even one of our own but a 1697 // different type. All these situations would cause us to crash. 1698 // 1699 // NOTE: it would be better to use RTTI as we could directly check 1700 // that we have a Client*. however, RTTI is disabled in Android. 1701 if (s.client != NULL) { 1702 sp<IBinder> binder = s.client->asBinder(); 1703 if (binder != NULL) { 1704 String16 desc(binder->getInterfaceDescriptor()); 1705 if (desc == ISurfaceComposerClient::descriptor) { 1706 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1707 transactionFlags |= setClientStateLocked(client, s.state); 1708 } 1709 } 1710 } 1711 } 1712 1713 if (transactionFlags) { 1714 // this triggers the transaction 1715 setTransactionFlags(transactionFlags); 1716 1717 // if this is a synchronous transaction, wait for it to take effect 1718 // before returning. 1719 if (flags & eSynchronous) { 1720 mTransactionPending = true; 1721 } 1722 if (flags & eAnimation) { 1723 mAnimTransactionPending = true; 1724 } 1725 while (mTransactionPending) { 1726 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1727 if (CC_UNLIKELY(err != NO_ERROR)) { 1728 // just in case something goes wrong in SF, return to the 1729 // called after a few seconds. 1730 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1731 mTransactionPending = false; 1732 break; 1733 } 1734 } 1735 } 1736} 1737 1738uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1739{ 1740 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1741 if (dpyIdx < 0) 1742 return 0; 1743 1744 uint32_t flags = 0; 1745 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1746 if (disp.isValid()) { 1747 const uint32_t what = s.what; 1748 if (what & DisplayState::eSurfaceChanged) { 1749 if (disp.surface->asBinder() != s.surface->asBinder()) { 1750 disp.surface = s.surface; 1751 flags |= eDisplayTransactionNeeded; 1752 } 1753 } 1754 if (what & DisplayState::eLayerStackChanged) { 1755 if (disp.layerStack != s.layerStack) { 1756 disp.layerStack = s.layerStack; 1757 flags |= eDisplayTransactionNeeded; 1758 } 1759 } 1760 if (what & DisplayState::eDisplayProjectionChanged) { 1761 if (disp.orientation != s.orientation) { 1762 disp.orientation = s.orientation; 1763 flags |= eDisplayTransactionNeeded; 1764 } 1765 if (disp.frame != s.frame) { 1766 disp.frame = s.frame; 1767 flags |= eDisplayTransactionNeeded; 1768 } 1769 if (disp.viewport != s.viewport) { 1770 disp.viewport = s.viewport; 1771 flags |= eDisplayTransactionNeeded; 1772 } 1773 } 1774 } 1775 return flags; 1776} 1777 1778uint32_t SurfaceFlinger::setClientStateLocked( 1779 const sp<Client>& client, 1780 const layer_state_t& s) 1781{ 1782 uint32_t flags = 0; 1783 sp<Layer> layer(client->getLayerUser(s.surface)); 1784 if (layer != 0) { 1785 const uint32_t what = s.what; 1786 if (what & layer_state_t::ePositionChanged) { 1787 if (layer->setPosition(s.x, s.y)) 1788 flags |= eTraversalNeeded; 1789 } 1790 if (what & layer_state_t::eLayerChanged) { 1791 // NOTE: index needs to be calculated before we update the state 1792 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1793 if (layer->setLayer(s.z)) { 1794 mCurrentState.layersSortedByZ.removeAt(idx); 1795 mCurrentState.layersSortedByZ.add(layer); 1796 // we need traversal (state changed) 1797 // AND transaction (list changed) 1798 flags |= eTransactionNeeded|eTraversalNeeded; 1799 } 1800 } 1801 if (what & layer_state_t::eSizeChanged) { 1802 if (layer->setSize(s.w, s.h)) { 1803 flags |= eTraversalNeeded; 1804 } 1805 } 1806 if (what & layer_state_t::eAlphaChanged) { 1807 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1808 flags |= eTraversalNeeded; 1809 } 1810 if (what & layer_state_t::eMatrixChanged) { 1811 if (layer->setMatrix(s.matrix)) 1812 flags |= eTraversalNeeded; 1813 } 1814 if (what & layer_state_t::eTransparentRegionChanged) { 1815 if (layer->setTransparentRegionHint(s.transparentRegion)) 1816 flags |= eTraversalNeeded; 1817 } 1818 if (what & layer_state_t::eVisibilityChanged) { 1819 if (layer->setFlags(s.flags, s.mask)) 1820 flags |= eTraversalNeeded; 1821 } 1822 if (what & layer_state_t::eCropChanged) { 1823 if (layer->setCrop(s.crop)) 1824 flags |= eTraversalNeeded; 1825 } 1826 if (what & layer_state_t::eLayerStackChanged) { 1827 // NOTE: index needs to be calculated before we update the state 1828 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1829 if (layer->setLayerStack(s.layerStack)) { 1830 mCurrentState.layersSortedByZ.removeAt(idx); 1831 mCurrentState.layersSortedByZ.add(layer); 1832 // we need traversal (state changed) 1833 // AND transaction (list changed) 1834 flags |= eTransactionNeeded|eTraversalNeeded; 1835 } 1836 } 1837 } 1838 return flags; 1839} 1840 1841status_t SurfaceFlinger::createLayer( 1842 const String8& name, 1843 const sp<Client>& client, 1844 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1845 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1846{ 1847 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1848 if (int32_t(w|h) < 0) { 1849 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1850 int(w), int(h)); 1851 return BAD_VALUE; 1852 } 1853 1854 status_t result = NO_ERROR; 1855 1856 sp<Layer> layer; 1857 1858 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1859 case ISurfaceComposerClient::eFXSurfaceNormal: 1860 result = createNormalLayer(client, 1861 name, w, h, flags, format, 1862 handle, gbp, &layer); 1863 break; 1864 case ISurfaceComposerClient::eFXSurfaceDim: 1865 result = createDimLayer(client, 1866 name, w, h, flags, 1867 handle, gbp, &layer); 1868 break; 1869 default: 1870 result = BAD_VALUE; 1871 break; 1872 } 1873 1874 if (result == NO_ERROR) { 1875 addClientLayer(client, *handle, *gbp, layer); 1876 setTransactionFlags(eTransactionNeeded); 1877 } 1878 return result; 1879} 1880 1881status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1882 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1883 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1884{ 1885 // initialize the surfaces 1886 switch (format) { 1887 case PIXEL_FORMAT_TRANSPARENT: 1888 case PIXEL_FORMAT_TRANSLUCENT: 1889 format = PIXEL_FORMAT_RGBA_8888; 1890 break; 1891 case PIXEL_FORMAT_OPAQUE: 1892#ifdef NO_RGBX_8888 1893 format = PIXEL_FORMAT_RGB_565; 1894#else 1895 format = PIXEL_FORMAT_RGBX_8888; 1896#endif 1897 break; 1898 } 1899 1900#ifdef NO_RGBX_8888 1901 if (format == PIXEL_FORMAT_RGBX_8888) 1902 format = PIXEL_FORMAT_RGBA_8888; 1903#endif 1904 1905 *outLayer = new Layer(this, client, name, w, h, flags); 1906 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1907 if (err == NO_ERROR) { 1908 *handle = (*outLayer)->getHandle(); 1909 *gbp = (*outLayer)->getBufferQueue(); 1910 } 1911 1912 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 1913 return err; 1914} 1915 1916status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 1917 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 1918 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1919{ 1920 *outLayer = new LayerDim(this, client, name, w, h, flags); 1921 *handle = (*outLayer)->getHandle(); 1922 *gbp = (*outLayer)->getBufferQueue(); 1923 return NO_ERROR; 1924} 1925 1926status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 1927{ 1928 // called by the window manager when it wants to remove a Layer 1929 status_t err = NO_ERROR; 1930 sp<Layer> l(client->getLayerUser(handle)); 1931 if (l != NULL) { 1932 err = removeLayer(l); 1933 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1934 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1935 } 1936 return err; 1937} 1938 1939status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 1940{ 1941 // called by ~LayerCleaner() when all references to the IBinder (handle) 1942 // are gone 1943 status_t err = NO_ERROR; 1944 sp<Layer> l(layer.promote()); 1945 if (l != NULL) { 1946 err = removeLayer(l); 1947 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1948 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1949 } 1950 return err; 1951} 1952 1953// --------------------------------------------------------------------------- 1954 1955void SurfaceFlinger::onInitializeDisplays() { 1956 // reset screen orientation and use primary layer stack 1957 Vector<ComposerState> state; 1958 Vector<DisplayState> displays; 1959 DisplayState d; 1960 d.what = DisplayState::eDisplayProjectionChanged | 1961 DisplayState::eLayerStackChanged; 1962 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1963 d.layerStack = 0; 1964 d.orientation = DisplayState::eOrientationDefault; 1965 d.frame.makeInvalid(); 1966 d.viewport.makeInvalid(); 1967 displays.add(d); 1968 setTransactionState(state, displays, 0); 1969 onScreenAcquired(getDefaultDisplayDevice()); 1970 1971 const nsecs_t period = 1972 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 1973 mAnimFrameTracker.setDisplayRefreshPeriod(period); 1974} 1975 1976void SurfaceFlinger::initializeDisplays() { 1977 class MessageScreenInitialized : public MessageBase { 1978 SurfaceFlinger* flinger; 1979 public: 1980 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1981 virtual bool handler() { 1982 flinger->onInitializeDisplays(); 1983 return true; 1984 } 1985 }; 1986 sp<MessageBase> msg = new MessageScreenInitialized(this); 1987 postMessageAsync(msg); // we may be called from main thread, use async message 1988} 1989 1990 1991void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1992 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 1993 if (hw->isScreenAcquired()) { 1994 // this is expected, e.g. when power manager wakes up during boot 1995 ALOGD(" screen was previously acquired"); 1996 return; 1997 } 1998 1999 hw->acquireScreen(); 2000 int32_t type = hw->getDisplayType(); 2001 if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 2002 // built-in display, tell the HWC 2003 getHwComposer().acquire(type); 2004 2005 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2006 // FIXME: eventthread only knows about the main display right now 2007 mEventThread->onScreenAcquired(); 2008 } 2009 } 2010 mVisibleRegionsDirty = true; 2011 repaintEverything(); 2012} 2013 2014void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2015 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2016 if (!hw->isScreenAcquired()) { 2017 ALOGD(" screen was previously released"); 2018 return; 2019 } 2020 2021 hw->releaseScreen(); 2022 int32_t type = hw->getDisplayType(); 2023 if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 2024 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2025 // FIXME: eventthread only knows about the main display right now 2026 mEventThread->onScreenReleased(); 2027 } 2028 2029 // built-in display, tell the HWC 2030 getHwComposer().release(type); 2031 } 2032 mVisibleRegionsDirty = true; 2033 // from this point on, SF will stop drawing on this display 2034} 2035 2036void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2037 class MessageScreenAcquired : public MessageBase { 2038 SurfaceFlinger& mFlinger; 2039 sp<IBinder> mDisplay; 2040 public: 2041 MessageScreenAcquired(SurfaceFlinger& flinger, 2042 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2043 virtual bool handler() { 2044 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2045 if (hw == NULL) { 2046 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2047 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 2048 ALOGW("Attempt to unblank virtual display"); 2049 } else { 2050 mFlinger.onScreenAcquired(hw); 2051 } 2052 return true; 2053 } 2054 }; 2055 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2056 postMessageSync(msg); 2057} 2058 2059void SurfaceFlinger::blank(const sp<IBinder>& display) { 2060 class MessageScreenReleased : public MessageBase { 2061 SurfaceFlinger& mFlinger; 2062 sp<IBinder> mDisplay; 2063 public: 2064 MessageScreenReleased(SurfaceFlinger& flinger, 2065 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2066 virtual bool handler() { 2067 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2068 if (hw == NULL) { 2069 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2070 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 2071 ALOGW("Attempt to blank virtual display"); 2072 } else { 2073 mFlinger.onScreenReleased(hw); 2074 } 2075 return true; 2076 } 2077 }; 2078 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2079 postMessageSync(msg); 2080} 2081 2082// --------------------------------------------------------------------------- 2083 2084status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2085{ 2086 String8 result; 2087 2088 IPCThreadState* ipc = IPCThreadState::self(); 2089 const int pid = ipc->getCallingPid(); 2090 const int uid = ipc->getCallingUid(); 2091 if ((uid != AID_SHELL) && 2092 !PermissionCache::checkPermission(sDump, pid, uid)) { 2093 result.appendFormat("Permission Denial: " 2094 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); 2095 } else { 2096 // Try to get the main lock, but don't insist if we can't 2097 // (this would indicate SF is stuck, but we want to be able to 2098 // print something in dumpsys). 2099 int retry = 3; 2100 while (mStateLock.tryLock()<0 && --retry>=0) { 2101 usleep(1000000); 2102 } 2103 const bool locked(retry >= 0); 2104 if (!locked) { 2105 result.append( 2106 "SurfaceFlinger appears to be unresponsive, " 2107 "dumping anyways (no locks held)\n"); 2108 } 2109 2110 bool dumpAll = true; 2111 size_t index = 0; 2112 size_t numArgs = args.size(); 2113 if (numArgs) { 2114 if ((index < numArgs) && 2115 (args[index] == String16("--list"))) { 2116 index++; 2117 listLayersLocked(args, index, result); 2118 dumpAll = false; 2119 } 2120 2121 if ((index < numArgs) && 2122 (args[index] == String16("--latency"))) { 2123 index++; 2124 dumpStatsLocked(args, index, result); 2125 dumpAll = false; 2126 } 2127 2128 if ((index < numArgs) && 2129 (args[index] == String16("--latency-clear"))) { 2130 index++; 2131 clearStatsLocked(args, index, result); 2132 dumpAll = false; 2133 } 2134 } 2135 2136 if (dumpAll) { 2137 dumpAllLocked(args, index, result); 2138 } 2139 2140 if (locked) { 2141 mStateLock.unlock(); 2142 } 2143 } 2144 write(fd, result.string(), result.size()); 2145 return NO_ERROR; 2146} 2147 2148void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2149 String8& result) const 2150{ 2151 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2152 const size_t count = currentLayers.size(); 2153 for (size_t i=0 ; i<count ; i++) { 2154 const sp<Layer>& layer(currentLayers[i]); 2155 result.appendFormat("%s\n", layer->getName().string()); 2156 } 2157} 2158 2159void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2160 String8& result) const 2161{ 2162 String8 name; 2163 if (index < args.size()) { 2164 name = String8(args[index]); 2165 index++; 2166 } 2167 2168 const nsecs_t period = 2169 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2170 result.appendFormat("%lld\n", period); 2171 2172 if (name.isEmpty()) { 2173 mAnimFrameTracker.dump(result); 2174 } else { 2175 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2176 const size_t count = currentLayers.size(); 2177 for (size_t i=0 ; i<count ; i++) { 2178 const sp<Layer>& layer(currentLayers[i]); 2179 if (name == layer->getName()) { 2180 layer->dumpStats(result); 2181 } 2182 } 2183 } 2184} 2185 2186void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2187 String8& result) 2188{ 2189 String8 name; 2190 if (index < args.size()) { 2191 name = String8(args[index]); 2192 index++; 2193 } 2194 2195 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2196 const size_t count = currentLayers.size(); 2197 for (size_t i=0 ; i<count ; i++) { 2198 const sp<Layer>& layer(currentLayers[i]); 2199 if (name.isEmpty() || (name == layer->getName())) { 2200 layer->clearStats(); 2201 } 2202 } 2203 2204 mAnimFrameTracker.clear(); 2205} 2206 2207// This should only be called from the main thread. Otherwise it would need 2208// the lock and should use mCurrentState rather than mDrawingState. 2209void SurfaceFlinger::logFrameStats() { 2210 const LayerVector& drawingLayers = mDrawingState.layersSortedByZ; 2211 const size_t count = drawingLayers.size(); 2212 for (size_t i=0 ; i<count ; i++) { 2213 const sp<Layer>& layer(drawingLayers[i]); 2214 layer->logFrameStats(); 2215 } 2216 2217 mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); 2218} 2219 2220/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2221{ 2222 static const char* config = 2223 " [sf" 2224#ifdef NO_RGBX_8888 2225 " NO_RGBX_8888" 2226#endif 2227#ifdef HAS_CONTEXT_PRIORITY 2228 " HAS_CONTEXT_PRIORITY" 2229#endif 2230#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2231 " NEVER_DEFAULT_TO_ASYNC_MODE" 2232#endif 2233#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2234 " TARGET_DISABLE_TRIPLE_BUFFERING" 2235#endif 2236 "]"; 2237 result.append(config); 2238} 2239 2240void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, 2241 String8& result) const 2242{ 2243 bool colorize = false; 2244 if (index < args.size() 2245 && (args[index] == String16("--color"))) { 2246 colorize = true; 2247 index++; 2248 } 2249 2250 Colorizer colorizer(colorize); 2251 2252 // figure out if we're stuck somewhere 2253 const nsecs_t now = systemTime(); 2254 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2255 const nsecs_t inTransaction(mDebugInTransaction); 2256 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2257 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2258 2259 /* 2260 * Dump library configuration. 2261 */ 2262 2263 colorizer.bold(result); 2264 result.append("Build configuration:"); 2265 colorizer.reset(result); 2266 appendSfConfigString(result); 2267 appendUiConfigString(result); 2268 appendGuiConfigString(result); 2269 result.append("\n"); 2270 2271 colorizer.bold(result); 2272 result.append("Sync configuration: "); 2273 colorizer.reset(result); 2274 result.append(SyncFeatures::getInstance().toString()); 2275 result.append("\n"); 2276 2277 /* 2278 * Dump the visible layer list 2279 */ 2280 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2281 const size_t count = currentLayers.size(); 2282 colorizer.bold(result); 2283 result.appendFormat("Visible layers (count = %d)\n", count); 2284 colorizer.reset(result); 2285 for (size_t i=0 ; i<count ; i++) { 2286 const sp<Layer>& layer(currentLayers[i]); 2287 layer->dump(result, colorizer); 2288 } 2289 2290 /* 2291 * Dump Display state 2292 */ 2293 2294 colorizer.bold(result); 2295 result.appendFormat("Displays (%d entries)\n", mDisplays.size()); 2296 colorizer.reset(result); 2297 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2298 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2299 hw->dump(result); 2300 } 2301 2302 /* 2303 * Dump SurfaceFlinger global state 2304 */ 2305 2306 colorizer.bold(result); 2307 result.append("SurfaceFlinger global state:\n"); 2308 colorizer.reset(result); 2309 2310 HWComposer& hwc(getHwComposer()); 2311 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2312 2313 colorizer.bold(result); 2314 result.appendFormat("EGL implementation : %s\n", 2315 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); 2316 colorizer.reset(result); 2317 result.appendFormat("%s\n", 2318 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); 2319 2320 mRenderEngine->dump(result); 2321 2322 hw->undefinedRegion.dump(result, "undefinedRegion"); 2323 result.appendFormat(" orientation=%d, canDraw=%d\n", 2324 hw->getOrientation(), hw->canDraw()); 2325 result.appendFormat( 2326 " last eglSwapBuffers() time: %f us\n" 2327 " last transaction time : %f us\n" 2328 " transaction-flags : %08x\n" 2329 " refresh-rate : %f fps\n" 2330 " x-dpi : %f\n" 2331 " y-dpi : %f\n" 2332 " EGL_NATIVE_VISUAL_ID : %d\n" 2333 " gpu_to_cpu_unsupported : %d\n" 2334 , 2335 mLastSwapBufferTime/1000.0, 2336 mLastTransactionTime/1000.0, 2337 mTransactionFlags, 2338 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2339 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2340 hwc.getDpiY(HWC_DISPLAY_PRIMARY), 2341 mEGLNativeVisualId, 2342 !mGpuToCpuSupported); 2343 2344 result.appendFormat(" eglSwapBuffers time: %f us\n", 2345 inSwapBuffersDuration/1000.0); 2346 2347 result.appendFormat(" transaction time: %f us\n", 2348 inTransactionDuration/1000.0); 2349 2350 /* 2351 * VSYNC state 2352 */ 2353 mEventThread->dump(result); 2354 2355 /* 2356 * Dump HWComposer state 2357 */ 2358 colorizer.bold(result); 2359 result.append("h/w composer state:\n"); 2360 colorizer.reset(result); 2361 result.appendFormat(" h/w composer %s and %s\n", 2362 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2363 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2364 hwc.dump(result); 2365 2366 /* 2367 * Dump gralloc state 2368 */ 2369 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2370 alloc.dump(result); 2371} 2372 2373const Vector< sp<Layer> >& 2374SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { 2375 // Note: mStateLock is held here 2376 wp<IBinder> dpy; 2377 for (size_t i=0 ; i<mDisplays.size() ; i++) { 2378 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { 2379 dpy = mDisplays.keyAt(i); 2380 break; 2381 } 2382 } 2383 if (dpy == NULL) { 2384 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); 2385 // Just use the primary display so we have something to return 2386 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); 2387 } 2388 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); 2389} 2390 2391bool SurfaceFlinger::startDdmConnection() 2392{ 2393 void* libddmconnection_dso = 2394 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2395 if (!libddmconnection_dso) { 2396 return false; 2397 } 2398 void (*DdmConnection_start)(const char* name); 2399 DdmConnection_start = 2400 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2401 if (!DdmConnection_start) { 2402 dlclose(libddmconnection_dso); 2403 return false; 2404 } 2405 (*DdmConnection_start)(getServiceName()); 2406 return true; 2407} 2408 2409status_t SurfaceFlinger::onTransact( 2410 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2411{ 2412 switch (code) { 2413 case CREATE_CONNECTION: 2414 case CREATE_DISPLAY: 2415 case SET_TRANSACTION_STATE: 2416 case BOOT_FINISHED: 2417 case BLANK: 2418 case UNBLANK: 2419 { 2420 // codes that require permission check 2421 IPCThreadState* ipc = IPCThreadState::self(); 2422 const int pid = ipc->getCallingPid(); 2423 const int uid = ipc->getCallingUid(); 2424 if ((uid != AID_GRAPHICS) && 2425 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2426 ALOGE("Permission Denial: " 2427 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2428 return PERMISSION_DENIED; 2429 } 2430 break; 2431 } 2432 case CAPTURE_SCREEN: 2433 { 2434 // codes that require permission check 2435 IPCThreadState* ipc = IPCThreadState::self(); 2436 const int pid = ipc->getCallingPid(); 2437 const int uid = ipc->getCallingUid(); 2438 if ((uid != AID_GRAPHICS) && 2439 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2440 ALOGE("Permission Denial: " 2441 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2442 return PERMISSION_DENIED; 2443 } 2444 break; 2445 } 2446 } 2447 2448 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2449 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2450 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2451 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2452 IPCThreadState* ipc = IPCThreadState::self(); 2453 const int pid = ipc->getCallingPid(); 2454 const int uid = ipc->getCallingUid(); 2455 ALOGE("Permission Denial: " 2456 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2457 return PERMISSION_DENIED; 2458 } 2459 int n; 2460 switch (code) { 2461 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2462 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2463 return NO_ERROR; 2464 case 1002: // SHOW_UPDATES 2465 n = data.readInt32(); 2466 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2467 invalidateHwcGeometry(); 2468 repaintEverything(); 2469 return NO_ERROR; 2470 case 1004:{ // repaint everything 2471 repaintEverything(); 2472 return NO_ERROR; 2473 } 2474 case 1005:{ // force transaction 2475 setTransactionFlags( 2476 eTransactionNeeded| 2477 eDisplayTransactionNeeded| 2478 eTraversalNeeded); 2479 return NO_ERROR; 2480 } 2481 case 1006:{ // send empty update 2482 signalRefresh(); 2483 return NO_ERROR; 2484 } 2485 case 1008: // toggle use of hw composer 2486 n = data.readInt32(); 2487 mDebugDisableHWC = n ? 1 : 0; 2488 invalidateHwcGeometry(); 2489 repaintEverything(); 2490 return NO_ERROR; 2491 case 1009: // toggle use of transform hint 2492 n = data.readInt32(); 2493 mDebugDisableTransformHint = n ? 1 : 0; 2494 invalidateHwcGeometry(); 2495 repaintEverything(); 2496 return NO_ERROR; 2497 case 1010: // interrogate. 2498 reply->writeInt32(0); 2499 reply->writeInt32(0); 2500 reply->writeInt32(mDebugRegion); 2501 reply->writeInt32(0); 2502 reply->writeInt32(mDebugDisableHWC); 2503 return NO_ERROR; 2504 case 1013: { 2505 Mutex::Autolock _l(mStateLock); 2506 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2507 reply->writeInt32(hw->getPageFlipCount()); 2508 } 2509 return NO_ERROR; 2510 } 2511 } 2512 return err; 2513} 2514 2515void SurfaceFlinger::repaintEverything() { 2516 android_atomic_or(1, &mRepaintEverything); 2517 signalTransaction(); 2518} 2519 2520// --------------------------------------------------------------------------- 2521// Capture screen into an IGraphiBufferProducer 2522// --------------------------------------------------------------------------- 2523 2524/* The code below is here to handle b/8734824 2525 * 2526 * We create a IGraphicBufferProducer wrapper that forwards all calls 2527 * to the calling binder thread, where they are executed. This allows 2528 * the calling thread to be reused (on the other side) and not 2529 * depend on having "enough" binder threads to handle the requests. 2530 * 2531 */ 2532 2533class GraphicProducerWrapper : public BBinder, public MessageHandler { 2534 sp<IGraphicBufferProducer> impl; 2535 sp<Looper> looper; 2536 status_t result; 2537 bool exitPending; 2538 bool exitRequested; 2539 mutable Barrier barrier; 2540 volatile int32_t memoryBarrier; 2541 uint32_t code; 2542 Parcel const* data; 2543 Parcel* reply; 2544 2545 enum { 2546 MSG_API_CALL, 2547 MSG_EXIT 2548 }; 2549 2550 /* 2551 * this is called by our "fake" BpGraphicBufferProducer. We package the 2552 * data and reply Parcel and forward them to the calling thread. 2553 */ 2554 virtual status_t transact(uint32_t code, 2555 const Parcel& data, Parcel* reply, uint32_t flags) { 2556 this->code = code; 2557 this->data = &data; 2558 this->reply = reply; 2559 android_atomic_acquire_store(0, &memoryBarrier); 2560 if (exitPending) { 2561 // if we've exited, we run the message synchronously right here 2562 handleMessage(Message(MSG_API_CALL)); 2563 } else { 2564 barrier.close(); 2565 looper->sendMessage(this, Message(MSG_API_CALL)); 2566 barrier.wait(); 2567 } 2568 return NO_ERROR; 2569 } 2570 2571 /* 2572 * here we run on the binder calling thread. All we've got to do is 2573 * call the real BpGraphicBufferProducer. 2574 */ 2575 virtual void handleMessage(const Message& message) { 2576 android_atomic_release_load(&memoryBarrier); 2577 if (message.what == MSG_API_CALL) { 2578 impl->asBinder()->transact(code, data[0], reply); 2579 barrier.open(); 2580 } else if (message.what == MSG_EXIT) { 2581 exitRequested = true; 2582 } 2583 } 2584 2585public: 2586 GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) : 2587 impl(impl), looper(new Looper(true)), result(NO_ERROR), 2588 exitPending(false), exitRequested(false) { 2589 } 2590 2591 status_t waitForResponse() { 2592 do { 2593 looper->pollOnce(-1); 2594 } while (!exitRequested); 2595 return result; 2596 } 2597 2598 void exit(status_t result) { 2599 this->result = result; 2600 exitPending = true; 2601 looper->sendMessage(this, Message(MSG_EXIT)); 2602 } 2603}; 2604 2605 2606status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2607 const sp<IGraphicBufferProducer>& producer, 2608 uint32_t reqWidth, uint32_t reqHeight, 2609 uint32_t minLayerZ, uint32_t maxLayerZ) { 2610 2611 if (CC_UNLIKELY(display == 0)) 2612 return BAD_VALUE; 2613 2614 if (CC_UNLIKELY(producer == 0)) 2615 return BAD_VALUE; 2616 2617 // if we have secure windows on this display, never allow the screen capture 2618 // unless the producer interface is local (i.e.: we can take a screenshot for 2619 // ourselves). 2620 if (!producer->asBinder()->localBinder()) { 2621 Mutex::Autolock _l(mStateLock); 2622 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2623 if (hw->getSecureLayerVisible()) { 2624 ALOGW("FB is protected: PERMISSION_DENIED"); 2625 return PERMISSION_DENIED; 2626 } 2627 } 2628 2629 class MessageCaptureScreen : public MessageBase { 2630 SurfaceFlinger* flinger; 2631 sp<IBinder> display; 2632 sp<IGraphicBufferProducer> producer; 2633 uint32_t reqWidth, reqHeight; 2634 uint32_t minLayerZ,maxLayerZ; 2635 status_t result; 2636 public: 2637 MessageCaptureScreen(SurfaceFlinger* flinger, 2638 const sp<IBinder>& display, 2639 const sp<IGraphicBufferProducer>& producer, 2640 uint32_t reqWidth, uint32_t reqHeight, 2641 uint32_t minLayerZ, uint32_t maxLayerZ) 2642 : flinger(flinger), display(display), producer(producer), 2643 reqWidth(reqWidth), reqHeight(reqHeight), 2644 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2645 result(PERMISSION_DENIED) 2646 { 2647 } 2648 status_t getResult() const { 2649 return result; 2650 } 2651 virtual bool handler() { 2652 Mutex::Autolock _l(flinger->mStateLock); 2653 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2654 result = flinger->captureScreenImplLocked(hw, 2655 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2656 static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result); 2657 return true; 2658 } 2659 }; 2660 2661 // make sure to process transactions before screenshots -- a transaction 2662 // might already be pending but scheduled for VSYNC; this guarantees we 2663 // will handle it before the screenshot. When VSYNC finally arrives 2664 // the scheduled transaction will be a no-op. If no transactions are 2665 // scheduled at this time, this will end-up being a no-op as well. 2666 mEventQueue.invalidateTransactionNow(); 2667 2668 // this creates a "fake" BBinder which will serve as a "fake" remote 2669 // binder to receive the marshaled calls and forward them to the 2670 // real remote (a BpGraphicBufferProducer) 2671 sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer); 2672 2673 // the asInterface() call below creates our "fake" BpGraphicBufferProducer 2674 // which does the marshaling work forwards to our "fake remote" above. 2675 sp<MessageBase> msg = new MessageCaptureScreen(this, 2676 display, IGraphicBufferProducer::asInterface( wrapper ), 2677 reqWidth, reqHeight, minLayerZ, maxLayerZ); 2678 2679 status_t res = postMessageAsync(msg); 2680 if (res == NO_ERROR) { 2681 res = wrapper->waitForResponse(); 2682 } 2683 return res; 2684} 2685 2686 2687void SurfaceFlinger::renderScreenImplLocked( 2688 const sp<const DisplayDevice>& hw, 2689 uint32_t reqWidth, uint32_t reqHeight, 2690 uint32_t minLayerZ, uint32_t maxLayerZ, 2691 bool yswap) 2692{ 2693 ATRACE_CALL(); 2694 RenderEngine& engine(getRenderEngine()); 2695 2696 // get screen geometry 2697 const uint32_t hw_w = hw->getWidth(); 2698 const uint32_t hw_h = hw->getHeight(); 2699 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2700 2701 // make sure to clear all GL error flags 2702 engine.checkErrors(); 2703 2704 // set-up our viewport 2705 engine.setViewportAndProjection(reqWidth, reqHeight, hw_w, hw_h, yswap); 2706 engine.disableTexturing(); 2707 2708 // redraw the screen entirely... 2709 engine.clearWithColor(0, 0, 0, 1); 2710 2711 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2712 const size_t count = layers.size(); 2713 for (size_t i=0 ; i<count ; ++i) { 2714 const sp<Layer>& layer(layers[i]); 2715 const Layer::State& state(layer->getDrawingState()); 2716 if (state.layerStack == hw->getLayerStack()) { 2717 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2718 if (layer->isVisible()) { 2719 if (filtering) layer->setFiltering(true); 2720 layer->draw(hw); 2721 if (filtering) layer->setFiltering(false); 2722 } 2723 } 2724 } 2725 } 2726 2727 // compositionComplete is needed for older driver 2728 hw->compositionComplete(); 2729} 2730 2731 2732status_t SurfaceFlinger::captureScreenImplLocked( 2733 const sp<const DisplayDevice>& hw, 2734 const sp<IGraphicBufferProducer>& producer, 2735 uint32_t reqWidth, uint32_t reqHeight, 2736 uint32_t minLayerZ, uint32_t maxLayerZ) 2737{ 2738 ATRACE_CALL(); 2739 2740 // get screen geometry 2741 const uint32_t hw_w = hw->getWidth(); 2742 const uint32_t hw_h = hw->getHeight(); 2743 2744 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2745 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2746 reqWidth, reqHeight, hw_w, hw_h); 2747 return BAD_VALUE; 2748 } 2749 2750 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2751 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2752 2753 // create a surface (because we're a producer, and we need to 2754 // dequeue/queue a buffer) 2755 sp<Surface> sur = new Surface(producer); 2756 ANativeWindow* window = sur.get(); 2757 2758 status_t result = NO_ERROR; 2759 if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { 2760 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | 2761 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; 2762 2763 int err = 0; 2764 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); 2765 err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); 2766 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); 2767 err |= native_window_set_usage(window, usage); 2768 2769 if (err == NO_ERROR) { 2770 ANativeWindowBuffer* buffer; 2771 /* TODO: Once we have the sync framework everywhere this can use 2772 * server-side waits on the fence that dequeueBuffer returns. 2773 */ 2774 result = native_window_dequeue_buffer_and_wait(window, &buffer); 2775 if (result == NO_ERROR) { 2776 // create an EGLImage from the buffer so we can later 2777 // turn it into a texture 2778 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, 2779 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); 2780 if (image != EGL_NO_IMAGE_KHR) { 2781 // this binds the given EGLImage as a framebuffer for the 2782 // duration of this scope. 2783 RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image); 2784 if (imageBond.getStatus() == NO_ERROR) { 2785 // this will in fact render into our dequeued buffer 2786 // via an FBO, which means we didn't have to create 2787 // an EGLSurface and therefore we're not 2788 // dependent on the context's EGLConfig. 2789 renderScreenImplLocked(hw, reqWidth, reqHeight, 2790 minLayerZ, maxLayerZ, true); 2791 } else { 2792 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); 2793 result = INVALID_OPERATION; 2794 } 2795 // destroy our image 2796 eglDestroyImageKHR(mEGLDisplay, image); 2797 } else { 2798 result = BAD_VALUE; 2799 } 2800 window->queueBuffer(window, buffer, -1); 2801 } 2802 } else { 2803 result = BAD_VALUE; 2804 } 2805 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); 2806 } 2807 2808 hw->setViewportAndProjection(); 2809 2810 return result; 2811} 2812 2813void SurfaceFlinger::checkScreenshot(const sp<GraphicBuffer>& buf, void const* vaddr, 2814 const sp<const DisplayDevice>& hw, 2815 uint32_t minLayerZ, uint32_t maxLayerZ) { 2816 if (DEBUG_SCREENSHOTS) { 2817 for (ssize_t y=0 ; y<buf->height ; y++) { 2818 uint32_t const * p = (uint32_t const *)vaddr + y*buf->stride; 2819 for (ssize_t x=0 ; x<buf->width ; x++) { 2820 if (p[x] != 0xFF000000) return; 2821 } 2822 } 2823 ALOGE("*** we just took a black screenshot ***\n" 2824 "requested minz=%d, maxz=%d, layerStack=%d", 2825 minLayerZ, maxLayerZ, hw->getLayerStack()); 2826 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2827 const size_t count = layers.size(); 2828 for (size_t i=0 ; i<count ; ++i) { 2829 const sp<Layer>& layer(layers[i]); 2830 const Layer::State& state(layer->getDrawingState()); 2831 const bool visible = (state.layerStack == hw->getLayerStack()) 2832 && (state.z >= minLayerZ && state.z <= maxLayerZ) 2833 && (layer->isVisible()); 2834 ALOGE("%c index=%d, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x", 2835 visible ? '+' : '-', 2836 i, layer->getName().string(), state.layerStack, state.z, 2837 layer->isVisible(), state.flags, state.alpha); 2838 } 2839 } 2840} 2841 2842// --------------------------------------------------------------------------- 2843 2844SurfaceFlinger::LayerVector::LayerVector() { 2845} 2846 2847SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2848 : SortedVector<sp<Layer> >(rhs) { 2849} 2850 2851int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2852 const void* rhs) const 2853{ 2854 // sort layers per layer-stack, then by z-order and finally by sequence 2855 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2856 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2857 2858 uint32_t ls = l->getCurrentState().layerStack; 2859 uint32_t rs = r->getCurrentState().layerStack; 2860 if (ls != rs) 2861 return ls - rs; 2862 2863 uint32_t lz = l->getCurrentState().z; 2864 uint32_t rz = r->getCurrentState().z; 2865 if (lz != rz) 2866 return lz - rz; 2867 2868 return l->sequence - r->sequence; 2869} 2870 2871// --------------------------------------------------------------------------- 2872 2873SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2874 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2875} 2876 2877SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2878 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2879 viewport.makeInvalid(); 2880 frame.makeInvalid(); 2881} 2882 2883// --------------------------------------------------------------------------- 2884 2885}; // namespace android 2886 2887 2888#if defined(__gl_h_) 2889#error "don't include gl/gl.h in this file" 2890#endif 2891 2892#if defined(__gl2_h_) 2893#error "don't include gl2/gl2.h in this file" 2894#endif 2895