SurfaceFlinger.cpp revision 9b6a395e65ff88ab79fe92d6f112c434441ca606
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // reset screen orientation 141 Vector<ComposerState> state; 142 Vector<DisplayState> displays; 143 DisplayState d; 144 d.what = DisplayState::eOrientationChanged; 145 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN]; 146 d.orientation = DisplayState::eOrientationDefault; 147 displays.add(d); 148 setTransactionState(state, displays, 0); 149 150 // restart the boot-animation 151 startBootAnim(); 152} 153 154sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 155{ 156 sp<ISurfaceComposerClient> bclient; 157 sp<Client> client(new Client(this)); 158 status_t err = client->initCheck(); 159 if (err == NO_ERROR) { 160 bclient = client; 161 } 162 return bclient; 163} 164 165sp<IBinder> SurfaceFlinger::createDisplay() 166{ 167 class DisplayToken : public BBinder { 168 sp<SurfaceFlinger> flinger; 169 virtual ~DisplayToken() { 170 // no more references, this display must be terminated 171 Mutex::Autolock _l(flinger->mStateLock); 172 flinger->mCurrentState.displays.removeItem(this); 173 flinger->setTransactionFlags(eDisplayTransactionNeeded); 174 } 175 public: 176 DisplayToken(const sp<SurfaceFlinger>& flinger) 177 : flinger(flinger) { 178 } 179 }; 180 181 sp<BBinder> token = new DisplayToken(this); 182 183 Mutex::Autolock _l(mStateLock); 184 DisplayDeviceState info(intptr_t(token.get())); // FIXME: we shouldn't use the address for the id 185 mCurrentState.displays.add(token, info); 186 187 return token; 188} 189 190sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 191 if (uint32_t(id) >= DisplayDevice::DISPLAY_ID_COUNT) { 192 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 193 return NULL; 194 } 195 return mDefaultDisplays[id]; 196} 197 198sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 199{ 200 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 201 return gba; 202} 203 204void SurfaceFlinger::bootFinished() 205{ 206 const nsecs_t now = systemTime(); 207 const nsecs_t duration = now - mBootTime; 208 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 209 mBootFinished = true; 210 211 // wait patiently for the window manager death 212 const String16 name("window"); 213 sp<IBinder> window(defaultServiceManager()->getService(name)); 214 if (window != 0) { 215 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 216 } 217 218 // stop boot animation 219 // formerly we would just kill the process, but we now ask it to exit so it 220 // can choose where to stop the animation. 221 property_set("service.bootanim.exit", "1"); 222} 223 224void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 225 class MessageDestroyGLTexture : public MessageBase { 226 GLuint texture; 227 public: 228 MessageDestroyGLTexture(GLuint texture) 229 : texture(texture) { 230 } 231 virtual bool handler() { 232 glDeleteTextures(1, &texture); 233 return true; 234 } 235 }; 236 postMessageAsync(new MessageDestroyGLTexture(texture)); 237} 238 239status_t SurfaceFlinger::selectConfigForPixelFormat( 240 EGLDisplay dpy, 241 EGLint const* attrs, 242 PixelFormat format, 243 EGLConfig* outConfig) 244{ 245 EGLConfig config = NULL; 246 EGLint numConfigs = -1, n=0; 247 eglGetConfigs(dpy, NULL, 0, &numConfigs); 248 EGLConfig* const configs = new EGLConfig[numConfigs]; 249 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 250 for (int i=0 ; i<n ; i++) { 251 EGLint nativeVisualId = 0; 252 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 253 if (nativeVisualId>0 && format == nativeVisualId) { 254 *outConfig = configs[i]; 255 delete [] configs; 256 return NO_ERROR; 257 } 258 } 259 delete [] configs; 260 return NAME_NOT_FOUND; 261} 262 263EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 264 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 265 // it is to be used with WIFI displays 266 EGLConfig config; 267 EGLint dummy; 268 status_t err; 269 EGLint attribs[] = { 270 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 271 EGL_RECORDABLE_ANDROID, EGL_TRUE, 272 EGL_NONE 273 }; 274 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 275 if (err) { 276 // maybe we failed because of EGL_RECORDABLE_ANDROID 277 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 278 attribs[2] = EGL_NONE; 279 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 280 } 281 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 282 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 283 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 284 } 285 return config; 286} 287 288EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 289 // Also create our EGLContext 290 EGLint contextAttributes[] = { 291#ifdef EGL_IMG_context_priority 292#ifdef HAS_CONTEXT_PRIORITY 293#warning "using EGL_IMG_context_priority" 294 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 295#endif 296#endif 297 EGL_NONE, EGL_NONE 298 }; 299 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 300 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 301 return ctxt; 302} 303 304void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 305 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 306 if (!result) { 307 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 308 exit(0); 309 } 310 311 GLExtensions& extensions(GLExtensions::getInstance()); 312 extensions.initWithGLStrings( 313 glGetString(GL_VENDOR), 314 glGetString(GL_RENDERER), 315 glGetString(GL_VERSION), 316 glGetString(GL_EXTENSIONS), 317 eglQueryString(display, EGL_VENDOR), 318 eglQueryString(display, EGL_VERSION), 319 eglQueryString(display, EGL_EXTENSIONS)); 320 321 EGLint w, h; 322 eglQuerySurface(display, surface, EGL_WIDTH, &w); 323 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 324 325 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 326 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 327 328 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 329 glPixelStorei(GL_PACK_ALIGNMENT, 4); 330 glEnableClientState(GL_VERTEX_ARRAY); 331 glShadeModel(GL_FLAT); 332 glDisable(GL_DITHER); 333 glDisable(GL_CULL_FACE); 334 335 struct pack565 { 336 inline uint16_t operator() (int r, int g, int b) const { 337 return (r<<11)|(g<<5)|b; 338 } 339 } pack565; 340 341 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 342 glGenTextures(1, &mProtectedTexName); 343 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 344 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 345 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 346 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 347 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 348 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 349 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 350 351 glViewport(0, 0, w, h); 352 glMatrixMode(GL_PROJECTION); 353 glLoadIdentity(); 354 // put the origin in the left-bottom corner 355 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 356 357 // print some debugging info 358 EGLint r,g,b,a; 359 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 360 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 361 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 362 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 363 ALOGI("EGL informations:"); 364 ALOGI("vendor : %s", extensions.getEglVendor()); 365 ALOGI("version : %s", extensions.getEglVersion()); 366 ALOGI("extensions: %s", extensions.getEglExtension()); 367 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 368 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 369 ALOGI("OpenGL ES informations:"); 370 ALOGI("vendor : %s", extensions.getVendor()); 371 ALOGI("renderer : %s", extensions.getRenderer()); 372 ALOGI("version : %s", extensions.getVersion()); 373 ALOGI("extensions: %s", extensions.getExtension()); 374 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 375 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 376} 377 378status_t SurfaceFlinger::readyToRun() 379{ 380 ALOGI( "SurfaceFlinger's main thread ready to run. " 381 "Initializing graphics H/W..."); 382 383 // initialize EGL 384 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 385 eglInitialize(mEGLDisplay, NULL, NULL); 386 387 // Initialize the main display 388 // create native window to main display 389 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 390 if (fbs == NULL) { 391 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 392 exit(0); 393 } 394 395 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 396 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 397 398 // initialize the config and context 399 int format; 400 ANativeWindow* const anw = stc.get(); 401 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 402 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 403 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 404 405 // initialize our main display hardware 406 407 for (size_t i=0 ; i<DisplayDevice::DISPLAY_ID_COUNT ; i++) { 408 mDefaultDisplays[i] = new BBinder(); 409 mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i)); 410 } 411 sp<DisplayDevice> hw = new DisplayDevice(this, 412 DisplayDevice::DISPLAY_ID_MAIN, HWC_DISPLAY_PRIMARY, 413 anw, fbs, mEGLConfig); 414 mDisplays.add(hw->getDisplayId(), hw); 415 416 // initialize OpenGL ES 417 EGLSurface surface = hw->getEGLSurface(); 418 initializeGL(mEGLDisplay, surface); 419 420 // start the EventThread 421 mEventThread = new EventThread(this); 422 mEventQueue.setEventThread(mEventThread); 423 424 // initialize the H/W composer 425 mHwc = new HWComposer(this, 426 *static_cast<HWComposer::EventHandler *>(this), 427 fbs->getFbHal()); 428 429 // initialize our drawing state 430 mDrawingState = mCurrentState; 431 432 // We're now ready to accept clients... 433 mReadyToRunBarrier.open(); 434 435 // start boot animation 436 startBootAnim(); 437 438 return NO_ERROR; 439} 440 441void SurfaceFlinger::startBootAnim() { 442 // start boot animation 443 property_set("service.bootanim.exit", "0"); 444 property_set("ctl.start", "bootanim"); 445} 446 447uint32_t SurfaceFlinger::getMaxTextureSize() const { 448 return mMaxTextureSize; 449} 450 451uint32_t SurfaceFlinger::getMaxViewportDims() const { 452 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 453 mMaxViewportDims[0] : mMaxViewportDims[1]; 454} 455 456// ---------------------------------------------------------------------------- 457 458bool SurfaceFlinger::authenticateSurfaceTexture( 459 const sp<ISurfaceTexture>& surfaceTexture) const { 460 Mutex::Autolock _l(mStateLock); 461 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 462 463 // Check the visible layer list for the ISurface 464 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 465 size_t count = currentLayers.size(); 466 for (size_t i=0 ; i<count ; i++) { 467 const sp<LayerBase>& layer(currentLayers[i]); 468 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 469 if (lbc != NULL) { 470 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 471 if (lbcBinder == surfaceTextureBinder) { 472 return true; 473 } 474 } 475 } 476 477 // Check the layers in the purgatory. This check is here so that if a 478 // SurfaceTexture gets destroyed before all the clients are done using it, 479 // the error will not be reported as "surface XYZ is not authenticated", but 480 // will instead fail later on when the client tries to use the surface, 481 // which should be reported as "surface XYZ returned an -ENODEV". The 482 // purgatorized layers are no less authentic than the visible ones, so this 483 // should not cause any harm. 484 size_t purgatorySize = mLayerPurgatory.size(); 485 for (size_t i=0 ; i<purgatorySize ; i++) { 486 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 487 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 488 if (lbc != NULL) { 489 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 490 if (lbcBinder == surfaceTextureBinder) { 491 return true; 492 } 493 } 494 } 495 496 return false; 497} 498 499status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 500 // TODO: this is here only for compatibility -- should go away eventually. 501 if (uint32_t(dpy) >= 1) { 502 return BAD_INDEX; 503 } 504 505 const HWComposer& hwc(getHwComposer()); 506 float xdpi = hwc.getDpiX(); 507 float ydpi = hwc.getDpiY(); 508 509 // TODO: Not sure if display density should handled by SF any longer 510 class Density { 511 static int getDensityFromProperty(char const* propName) { 512 char property[PROPERTY_VALUE_MAX]; 513 int density = 0; 514 if (property_get(propName, property, NULL) > 0) { 515 density = atoi(property); 516 } 517 return density; 518 } 519 public: 520 static int getEmuDensity() { 521 return getDensityFromProperty("qemu.sf.lcd_density"); } 522 static int getBuildDensity() { 523 return getDensityFromProperty("ro.sf.lcd_density"); } 524 }; 525 // The density of the device is provided by a build property 526 float density = Density::getBuildDensity() / 160.0f; 527 if (density == 0) { 528 // the build doesn't provide a density -- this is wrong! 529 // use xdpi instead 530 ALOGE("ro.sf.lcd_density must be defined as a build property"); 531 density = xdpi / 160.0f; 532 } 533 if (Density::getEmuDensity()) { 534 // if "qemu.sf.lcd_density" is specified, it overrides everything 535 xdpi = ydpi = density = Density::getEmuDensity(); 536 density /= 160.0f; 537 } 538 539 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 540 info->w = hw->getWidth(); 541 info->h = hw->getHeight(); 542 info->xdpi = xdpi; 543 info->ydpi = ydpi; 544 info->fps = float(1e9 / hwc.getRefreshPeriod()); 545 info->density = density; 546 info->orientation = hw->getOrientation(); 547 // TODO: this needs to go away (currently needed only by webkit) 548 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 549 return NO_ERROR; 550} 551 552// ---------------------------------------------------------------------------- 553 554sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 555 return mEventThread->createEventConnection(); 556} 557 558void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> surface) { 559 560 sp<IBinder> token; 561 { // scope for the lock 562 Mutex::Autolock _l(mStateLock); 563 token = mExtDisplayToken; 564 } 565 566 if (token == 0) { 567 token = createDisplay(); 568 } 569 570 { // scope for the lock 571 Mutex::Autolock _l(mStateLock); 572 if (surface == 0) { 573 // release our current display. we're guarantee to have 574 // a reference to it (token), while we hold the lock 575 mExtDisplayToken = 0; 576 } else { 577 mExtDisplayToken = token; 578 } 579 580 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 581 info.surface = surface; 582 setTransactionFlags(eDisplayTransactionNeeded); 583 } 584} 585 586// ---------------------------------------------------------------------------- 587 588void SurfaceFlinger::waitForEvent() { 589 mEventQueue.waitMessage(); 590} 591 592void SurfaceFlinger::signalTransaction() { 593 mEventQueue.invalidate(); 594} 595 596void SurfaceFlinger::signalLayerUpdate() { 597 mEventQueue.invalidate(); 598} 599 600void SurfaceFlinger::signalRefresh() { 601 mEventQueue.refresh(); 602} 603 604status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 605 nsecs_t reltime, uint32_t flags) { 606 return mEventQueue.postMessage(msg, reltime); 607} 608 609status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 610 nsecs_t reltime, uint32_t flags) { 611 status_t res = mEventQueue.postMessage(msg, reltime); 612 if (res == NO_ERROR) { 613 msg->wait(); 614 } 615 return res; 616} 617 618bool SurfaceFlinger::threadLoop() { 619 waitForEvent(); 620 return true; 621} 622 623void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 624 mEventThread->onVSyncReceived(dpy, timestamp); 625} 626 627void SurfaceFlinger::eventControl(int event, int enabled) { 628 getHwComposer().eventControl(event, enabled); 629} 630 631void SurfaceFlinger::onMessageReceived(int32_t what) { 632 ATRACE_CALL(); 633 switch (what) { 634 case MessageQueue::INVALIDATE: 635 handleMessageTransaction(); 636 handleMessageInvalidate(); 637 signalRefresh(); 638 break; 639 case MessageQueue::REFRESH: 640 handleMessageRefresh(); 641 break; 642 } 643} 644 645void SurfaceFlinger::handleMessageTransaction() { 646 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 647 if (transactionFlags) { 648 handleTransaction(transactionFlags); 649 } 650} 651 652void SurfaceFlinger::handleMessageInvalidate() { 653 ATRACE_CALL(); 654 handlePageFlip(); 655} 656 657void SurfaceFlinger::handleMessageRefresh() { 658 ATRACE_CALL(); 659 preComposition(); 660 rebuildLayerStacks(); 661 setUpHWComposer(); 662 doDebugFlashRegions(); 663 doComposition(); 664 postComposition(); 665} 666 667void SurfaceFlinger::doDebugFlashRegions() 668{ 669 // is debugging enabled 670 if (CC_LIKELY(!mDebugRegion)) 671 return; 672 673 const bool repaintEverything = mRepaintEverything; 674 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 675 const sp<DisplayDevice>& hw(mDisplays[dpy]); 676 if (hw->canDraw()) { 677 // transform the dirty region into this screen's coordinate space 678 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 679 if (!dirtyRegion.isEmpty()) { 680 // redraw the whole screen 681 doComposeSurfaces(hw, Region(hw->bounds())); 682 683 // and draw the dirty region 684 glDisable(GL_TEXTURE_EXTERNAL_OES); 685 glDisable(GL_TEXTURE_2D); 686 glDisable(GL_BLEND); 687 glColor4f(1, 0, 1, 1); 688 const int32_t height = hw->getHeight(); 689 Region::const_iterator it = dirtyRegion.begin(); 690 Region::const_iterator const end = dirtyRegion.end(); 691 while (it != end) { 692 const Rect& r = *it++; 693 GLfloat vertices[][2] = { 694 { r.left, height - r.top }, 695 { r.left, height - r.bottom }, 696 { r.right, height - r.bottom }, 697 { r.right, height - r.top } 698 }; 699 glVertexPointer(2, GL_FLOAT, 0, vertices); 700 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 701 } 702 hw->compositionComplete(); 703 // FIXME 704 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 705 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 706 } 707 } 708 } 709 } 710 711 postFramebuffer(); 712 713 if (mDebugRegion > 1) { 714 usleep(mDebugRegion * 1000); 715 } 716} 717 718void SurfaceFlinger::preComposition() 719{ 720 bool needExtraInvalidate = false; 721 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 722 const size_t count = currentLayers.size(); 723 for (size_t i=0 ; i<count ; i++) { 724 if (currentLayers[i]->onPreComposition()) { 725 needExtraInvalidate = true; 726 } 727 } 728 if (needExtraInvalidate) { 729 signalLayerUpdate(); 730 } 731} 732 733void SurfaceFlinger::postComposition() 734{ 735 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 736 const size_t count = currentLayers.size(); 737 for (size_t i=0 ; i<count ; i++) { 738 currentLayers[i]->onPostComposition(); 739 } 740} 741 742void SurfaceFlinger::rebuildLayerStacks() { 743 // rebuild the visible layer list per screen 744 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 745 ATRACE_CALL(); 746 mVisibleRegionsDirty = false; 747 invalidateHwcGeometry(); 748 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 749 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 750 const sp<DisplayDevice>& hw(mDisplays[dpy]); 751 Region opaqueRegion; 752 Region dirtyRegion; 753 computeVisibleRegions(currentLayers, 754 hw->getLayerStack(), dirtyRegion, opaqueRegion); 755 hw->dirtyRegion.orSelf(dirtyRegion); 756 757 Vector< sp<LayerBase> > layersSortedByZ; 758 const size_t count = currentLayers.size(); 759 for (size_t i=0 ; i<count ; i++) { 760 const Layer::State& s(currentLayers[i]->drawingState()); 761 if (s.layerStack == hw->getLayerStack()) { 762 if (!currentLayers[i]->visibleRegion.isEmpty()) { 763 layersSortedByZ.add(currentLayers[i]); 764 } 765 } 766 } 767 hw->setVisibleLayersSortedByZ(layersSortedByZ); 768 hw->undefinedRegion.set(hw->getBounds()); 769 hw->undefinedRegion.subtractSelf( 770 hw->getTransform().transform(opaqueRegion)); 771 } 772 } 773} 774 775void SurfaceFlinger::setUpHWComposer() { 776 HWComposer& hwc(getHwComposer()); 777 if (hwc.initCheck() == NO_ERROR) { 778 // build the h/w work list 779 const bool workListsDirty = mHwWorkListDirty; 780 mHwWorkListDirty = false; 781 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 782 sp<const DisplayDevice> hw(mDisplays[dpy]); 783 const int32_t id = hw->getHwcDisplayId(); 784 if (id >= 0) { 785 const Vector< sp<LayerBase> >& currentLayers( 786 hw->getVisibleLayersSortedByZ()); 787 const size_t count = currentLayers.size(); 788 if (hwc.createWorkList(id, count) >= 0) { 789 HWComposer::LayerListIterator cur = hwc.begin(id); 790 const HWComposer::LayerListIterator end = hwc.end(id); 791 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 792 const sp<LayerBase>& layer(currentLayers[i]); 793 794 if (CC_UNLIKELY(workListsDirty)) { 795 layer->setGeometry(hw, *cur); 796 if (mDebugDisableHWC || mDebugRegion) { 797 cur->setSkip(true); 798 } 799 } 800 801 /* 802 * update the per-frame h/w composer data for each layer 803 * and build the transparent region of the FB 804 */ 805 layer->setPerFrameData(hw, *cur); 806 } 807 } 808 } 809 } 810 status_t err = hwc.prepare(); 811 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 812 } 813} 814 815void SurfaceFlinger::doComposition() { 816 ATRACE_CALL(); 817 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 818 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 819 const sp<DisplayDevice>& hw(mDisplays[dpy]); 820 if (hw->canDraw()) { 821 // transform the dirty region into this screen's coordinate space 822 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 823 if (!dirtyRegion.isEmpty()) { 824 // repaint the framebuffer (if needed) 825 doDisplayComposition(hw, dirtyRegion); 826 } 827 hw->dirtyRegion.clear(); 828 hw->flip(hw->swapRegion); 829 hw->swapRegion.clear(); 830 } 831 // inform the h/w that we're done compositing 832 hw->compositionComplete(); 833 } 834 postFramebuffer(); 835} 836 837void SurfaceFlinger::postFramebuffer() 838{ 839 ATRACE_CALL(); 840 841 const nsecs_t now = systemTime(); 842 mDebugInSwapBuffers = now; 843 844 HWComposer& hwc(getHwComposer()); 845 if (hwc.initCheck() == NO_ERROR) { 846 // FIXME: EGL spec says: 847 // "surface must be bound to the calling thread's current context, 848 // for the current rendering API." 849 DisplayDevice::makeCurrent( 850 getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext); 851 hwc.commit(); 852 } 853 854 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 855 sp<const DisplayDevice> hw(mDisplays[dpy]); 856 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 857 const size_t count = currentLayers.size(); 858 int32_t id = hw->getHwcDisplayId(); 859 if (id >=0 && hwc.initCheck() == NO_ERROR) { 860 HWComposer::LayerListIterator cur = hwc.begin(id); 861 const HWComposer::LayerListIterator end = hwc.end(id); 862 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 863 currentLayers[i]->onLayerDisplayed(hw, &*cur); 864 } 865 } else { 866 for (size_t i = 0; i < count; i++) { 867 currentLayers[i]->onLayerDisplayed(hw, NULL); 868 } 869 } 870 } 871 872 mLastSwapBufferTime = systemTime() - now; 873 mDebugInSwapBuffers = 0; 874} 875 876void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 877{ 878 ATRACE_CALL(); 879 880 Mutex::Autolock _l(mStateLock); 881 const nsecs_t now = systemTime(); 882 mDebugInTransaction = now; 883 884 // Here we're guaranteed that some transaction flags are set 885 // so we can call handleTransactionLocked() unconditionally. 886 // We call getTransactionFlags(), which will also clear the flags, 887 // with mStateLock held to guarantee that mCurrentState won't change 888 // until the transaction is committed. 889 890 transactionFlags = getTransactionFlags(eTransactionMask); 891 handleTransactionLocked(transactionFlags); 892 893 mLastTransactionTime = systemTime() - now; 894 mDebugInTransaction = 0; 895 invalidateHwcGeometry(); 896 // here the transaction has been committed 897} 898 899void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 900{ 901 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 902 const size_t count = currentLayers.size(); 903 904 /* 905 * Traversal of the children 906 * (perform the transaction for each of them if needed) 907 */ 908 909 if (transactionFlags & eTraversalNeeded) { 910 for (size_t i=0 ; i<count ; i++) { 911 const sp<LayerBase>& layer = currentLayers[i]; 912 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 913 if (!trFlags) continue; 914 915 const uint32_t flags = layer->doTransaction(0); 916 if (flags & Layer::eVisibleRegion) 917 mVisibleRegionsDirty = true; 918 } 919 } 920 921 /* 922 * Perform display own transactions if needed 923 */ 924 925 if (transactionFlags & eDisplayTransactionNeeded) { 926 // here we take advantage of Vector's copy-on-write semantics to 927 // improve performance by skipping the transaction entirely when 928 // know that the lists are identical 929 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 930 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 931 if (!curr.isIdenticalTo(draw)) { 932 mVisibleRegionsDirty = true; 933 const size_t cc = curr.size(); 934 const size_t dc = draw.size(); 935 936 // find the displays that were removed 937 // (ie: in drawing state but not in current state) 938 // also handle displays that changed 939 // (ie: displays that are in both lists) 940 for (size_t i=0 ; i<dc ; i++) { 941 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 942 if (j < 0) { 943 // in drawing state but not in current state 944 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 945 mDisplays.removeItem(draw[i].id); 946 } else { 947 ALOGW("trying to remove the main display"); 948 } 949 } else { 950 // this display is in both lists. see if something changed. 951 const DisplayDeviceState& state(curr[j]); 952 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 953 // changing the surface is like destroying and 954 // recreating the DisplayDevice 955 const int32_t hwcDisplayId = 956 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 957 state.id : getHwComposer().allocateDisplayId(); 958 959 sp<SurfaceTextureClient> stc( 960 new SurfaceTextureClient(state.surface)); 961 962 sp<DisplayDevice> disp = new DisplayDevice(this, 963 state.id, hwcDisplayId, stc, 0, mEGLConfig); 964 965 disp->setLayerStack(state.layerStack); 966 disp->setOrientation(state.orientation); 967 // TODO: take viewport and frame into account 968 mDisplays.replaceValueFor(state.id, disp); 969 } 970 if (state.layerStack != draw[i].layerStack) { 971 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 972 disp->setLayerStack(state.layerStack); 973 } 974 if (state.orientation != draw[i].orientation || 975 state.viewport != draw[i].viewport || 976 state.frame != draw[i].frame) { 977 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 978 disp->setOrientation(state.orientation); 979 // TODO: take viewport and frame into account 980 } 981 } 982 } 983 984 // find displays that were added 985 // (ie: in current state but not in drawing state) 986 for (size_t i=0 ; i<cc ; i++) { 987 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 988 const DisplayDeviceState& state(curr[i]); 989 const int32_t hwcDisplayId = 990 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 991 state.id : getHwComposer().allocateDisplayId(); 992 993 sp<SurfaceTextureClient> stc( 994 new SurfaceTextureClient(state.surface)); 995 sp<DisplayDevice> disp = new DisplayDevice(this, 996 state.id, hwcDisplayId, stc, 0, mEGLConfig); 997 mDisplays.add(state.id, disp); 998 } 999 } 1000 } 1001 } 1002 1003 /* 1004 * Perform our own transaction if needed 1005 */ 1006 1007 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1008 if (currentLayers.size() > previousLayers.size()) { 1009 // layers have been added 1010 mVisibleRegionsDirty = true; 1011 } 1012 1013 // some layers might have been removed, so 1014 // we need to update the regions they're exposing. 1015 if (mLayersRemoved) { 1016 mLayersRemoved = false; 1017 mVisibleRegionsDirty = true; 1018 const size_t count = previousLayers.size(); 1019 for (size_t i=0 ; i<count ; i++) { 1020 const sp<LayerBase>& layer(previousLayers[i]); 1021 if (currentLayers.indexOf(layer) < 0) { 1022 // this layer is not visible anymore 1023 // TODO: we could traverse the tree from front to back and 1024 // compute the actual visible region 1025 // TODO: we could cache the transformed region 1026 Layer::State front(layer->drawingState()); 1027 Region visibleReg = front.transform.transform( 1028 Region(Rect(front.active.w, front.active.h))); 1029 invalidateLayerStack(front.layerStack, visibleReg); 1030 } 1031 } 1032 } 1033 1034 commitTransaction(); 1035} 1036 1037void SurfaceFlinger::commitTransaction() 1038{ 1039 if (!mLayersPendingRemoval.isEmpty()) { 1040 // Notify removed layers now that they can't be drawn from 1041 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1042 mLayersPendingRemoval[i]->onRemoved(); 1043 } 1044 mLayersPendingRemoval.clear(); 1045 } 1046 1047 mDrawingState = mCurrentState; 1048 mTransationPending = false; 1049 mTransactionCV.broadcast(); 1050} 1051 1052void SurfaceFlinger::computeVisibleRegions( 1053 const LayerVector& currentLayers, uint32_t layerStack, 1054 Region& outDirtyRegion, Region& outOpaqueRegion) 1055{ 1056 ATRACE_CALL(); 1057 1058 Region aboveOpaqueLayers; 1059 Region aboveCoveredLayers; 1060 Region dirty; 1061 1062 outDirtyRegion.clear(); 1063 1064 size_t i = currentLayers.size(); 1065 while (i--) { 1066 const sp<LayerBase>& layer = currentLayers[i]; 1067 1068 // start with the whole surface at its current location 1069 const Layer::State& s(layer->drawingState()); 1070 1071 // only consider the layers on the given later stack 1072 if (s.layerStack != layerStack) 1073 continue; 1074 1075 /* 1076 * opaqueRegion: area of a surface that is fully opaque. 1077 */ 1078 Region opaqueRegion; 1079 1080 /* 1081 * visibleRegion: area of a surface that is visible on screen 1082 * and not fully transparent. This is essentially the layer's 1083 * footprint minus the opaque regions above it. 1084 * Areas covered by a translucent surface are considered visible. 1085 */ 1086 Region visibleRegion; 1087 1088 /* 1089 * coveredRegion: area of a surface that is covered by all 1090 * visible regions above it (which includes the translucent areas). 1091 */ 1092 Region coveredRegion; 1093 1094 1095 // handle hidden surfaces by setting the visible region to empty 1096 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1097 const bool translucent = !layer->isOpaque(); 1098 Rect bounds(layer->computeBounds()); 1099 visibleRegion.set(bounds); 1100 if (!visibleRegion.isEmpty()) { 1101 // Remove the transparent area from the visible region 1102 if (translucent) { 1103 Region transparentRegionScreen; 1104 const Transform tr(s.transform); 1105 if (tr.transformed()) { 1106 if (tr.preserveRects()) { 1107 // transform the transparent region 1108 transparentRegionScreen = tr.transform(s.transparentRegion); 1109 } else { 1110 // transformation too complex, can't do the 1111 // transparent region optimization. 1112 transparentRegionScreen.clear(); 1113 } 1114 } else { 1115 transparentRegionScreen = s.transparentRegion; 1116 } 1117 visibleRegion.subtractSelf(transparentRegionScreen); 1118 } 1119 1120 // compute the opaque region 1121 const int32_t layerOrientation = s.transform.getOrientation(); 1122 if (s.alpha==255 && !translucent && 1123 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1124 // the opaque region is the layer's footprint 1125 opaqueRegion = visibleRegion; 1126 } 1127 } 1128 } 1129 1130 // Clip the covered region to the visible region 1131 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1132 1133 // Update aboveCoveredLayers for next (lower) layer 1134 aboveCoveredLayers.orSelf(visibleRegion); 1135 1136 // subtract the opaque region covered by the layers above us 1137 visibleRegion.subtractSelf(aboveOpaqueLayers); 1138 1139 // compute this layer's dirty region 1140 if (layer->contentDirty) { 1141 // we need to invalidate the whole region 1142 dirty = visibleRegion; 1143 // as well, as the old visible region 1144 dirty.orSelf(layer->visibleRegion); 1145 layer->contentDirty = false; 1146 } else { 1147 /* compute the exposed region: 1148 * the exposed region consists of two components: 1149 * 1) what's VISIBLE now and was COVERED before 1150 * 2) what's EXPOSED now less what was EXPOSED before 1151 * 1152 * note that (1) is conservative, we start with the whole 1153 * visible region but only keep what used to be covered by 1154 * something -- which mean it may have been exposed. 1155 * 1156 * (2) handles areas that were not covered by anything but got 1157 * exposed because of a resize. 1158 */ 1159 const Region newExposed = visibleRegion - coveredRegion; 1160 const Region oldVisibleRegion = layer->visibleRegion; 1161 const Region oldCoveredRegion = layer->coveredRegion; 1162 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1163 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1164 } 1165 dirty.subtractSelf(aboveOpaqueLayers); 1166 1167 // accumulate to the screen dirty region 1168 outDirtyRegion.orSelf(dirty); 1169 1170 // Update aboveOpaqueLayers for next (lower) layer 1171 aboveOpaqueLayers.orSelf(opaqueRegion); 1172 1173 // Store the visible region is screen space 1174 layer->setVisibleRegion(visibleRegion); 1175 layer->setCoveredRegion(coveredRegion); 1176 } 1177 1178 outOpaqueRegion = aboveOpaqueLayers; 1179} 1180 1181void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1182 const Region& dirty) { 1183 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1184 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1185 if (hw->getLayerStack() == layerStack) { 1186 hw->dirtyRegion.orSelf(dirty); 1187 } 1188 } 1189} 1190 1191void SurfaceFlinger::handlePageFlip() 1192{ 1193 Region dirtyRegion; 1194 1195 bool visibleRegions = false; 1196 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1197 const size_t count = currentLayers.size(); 1198 for (size_t i=0 ; i<count ; i++) { 1199 const sp<LayerBase>& layer(currentLayers[i]); 1200 const Region dirty(layer->latchBuffer(visibleRegions)); 1201 Layer::State s(layer->drawingState()); 1202 invalidateLayerStack(s.layerStack, dirty); 1203 } 1204 1205 mVisibleRegionsDirty |= visibleRegions; 1206} 1207 1208void SurfaceFlinger::invalidateHwcGeometry() 1209{ 1210 mHwWorkListDirty = true; 1211} 1212 1213 1214void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1215 const Region& inDirtyRegion) 1216{ 1217 Region dirtyRegion(inDirtyRegion); 1218 1219 // compute the invalid region 1220 hw->swapRegion.orSelf(dirtyRegion); 1221 1222 uint32_t flags = hw->getFlags(); 1223 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1224 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1225 // takes a rectangle, we must make sure to update that whole 1226 // rectangle in that case 1227 dirtyRegion.set(hw->swapRegion.bounds()); 1228 } else { 1229 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1230 // We need to redraw the rectangle that will be updated 1231 // (pushed to the framebuffer). 1232 // This is needed because PARTIAL_UPDATES only takes one 1233 // rectangle instead of a region (see DisplayDevice::flip()) 1234 dirtyRegion.set(hw->swapRegion.bounds()); 1235 } else { 1236 // we need to redraw everything (the whole screen) 1237 dirtyRegion.set(hw->bounds()); 1238 hw->swapRegion = dirtyRegion; 1239 } 1240 } 1241 1242 doComposeSurfaces(hw, dirtyRegion); 1243 1244 // FIXME: we need to call eglSwapBuffers() on displays that have 1245 // GL composition and only on those. 1246 // however, currently hwc.commit() already does that for the main 1247 // display and never for the other ones 1248 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 1249 // FIXME: EGL spec says: 1250 // "surface must be bound to the calling thread's current context, 1251 // for the current rendering API." 1252 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1253 } 1254 1255 // update the swap region and clear the dirty region 1256 hw->swapRegion.orSelf(dirtyRegion); 1257} 1258 1259void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1260{ 1261 HWComposer& hwc(getHwComposer()); 1262 int32_t id = hw->getHwcDisplayId(); 1263 HWComposer::LayerListIterator cur = hwc.begin(id); 1264 const HWComposer::LayerListIterator end = hwc.end(id); 1265 1266 const bool hasGlesComposition = hwc.hasGlesComposition(id); 1267 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1268 if (cur==end || hasGlesComposition) { 1269 1270 DisplayDevice::makeCurrent(hw, mEGLContext); 1271 1272 // set the frame buffer 1273 glMatrixMode(GL_MODELVIEW); 1274 glLoadIdentity(); 1275 1276 // Never touch the framebuffer if we don't have any framebuffer layers 1277 if (hasHwcComposition) { 1278 // when using overlays, we assume a fully transparent framebuffer 1279 // NOTE: we could reduce how much we need to clear, for instance 1280 // remove where there are opaque FB layers. however, on some 1281 // GPUs doing a "clean slate" glClear might be more efficient. 1282 // We'll revisit later if needed. 1283 glClearColor(0, 0, 0, 0); 1284 glClear(GL_COLOR_BUFFER_BIT); 1285 } else { 1286 const Region region(hw->undefinedRegion.intersect(dirty)); 1287 // screen is already cleared here 1288 if (!region.isEmpty()) { 1289 // can happen with SurfaceView 1290 drawWormhole(region); 1291 } 1292 } 1293 1294 /* 1295 * and then, render the layers targeted at the framebuffer 1296 */ 1297 1298 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1299 const size_t count = layers.size(); 1300 const Transform& tr = hw->getTransform(); 1301 for (size_t i=0 ; i<count ; ++i) { 1302 const sp<LayerBase>& layer(layers[i]); 1303 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1304 if (cur != end) { 1305 // we're using h/w composer 1306 if (!clip.isEmpty()) { 1307 if (cur->getCompositionType() == HWC_OVERLAY) { 1308 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1309 && layer->isOpaque()) { 1310 // never clear the very first layer since we're 1311 // guaranteed the FB is already cleared 1312 layer->clearWithOpenGL(hw, clip); 1313 } 1314 } else { 1315 layer->draw(hw, clip); 1316 } 1317 layer->setAcquireFence(hw, *cur); 1318 } 1319 ++cur; 1320 } else { 1321 // we're not using h/w composer 1322 if (!clip.isEmpty()) { 1323 layer->draw(hw, clip); 1324 } 1325 } 1326 } 1327 } 1328} 1329 1330void SurfaceFlinger::drawWormhole(const Region& region) const 1331{ 1332 glDisable(GL_TEXTURE_EXTERNAL_OES); 1333 glDisable(GL_TEXTURE_2D); 1334 glDisable(GL_BLEND); 1335 glColor4f(0,0,0,0); 1336 1337 GLfloat vertices[4][2]; 1338 glVertexPointer(2, GL_FLOAT, 0, vertices); 1339 Region::const_iterator it = region.begin(); 1340 Region::const_iterator const end = region.end(); 1341 while (it != end) { 1342 const Rect& r = *it++; 1343 vertices[0][0] = r.left; 1344 vertices[0][1] = r.top; 1345 vertices[1][0] = r.right; 1346 vertices[1][1] = r.top; 1347 vertices[2][0] = r.right; 1348 vertices[2][1] = r.bottom; 1349 vertices[3][0] = r.left; 1350 vertices[3][1] = r.bottom; 1351 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1352 } 1353} 1354 1355ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1356 const sp<LayerBaseClient>& lbc) 1357{ 1358 // attach this layer to the client 1359 size_t name = client->attachLayer(lbc); 1360 1361 // add this layer to the current state list 1362 Mutex::Autolock _l(mStateLock); 1363 mCurrentState.layersSortedByZ.add(lbc); 1364 1365 return ssize_t(name); 1366} 1367 1368status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1369{ 1370 Mutex::Autolock _l(mStateLock); 1371 status_t err = purgatorizeLayer_l(layer); 1372 if (err == NO_ERROR) 1373 setTransactionFlags(eTransactionNeeded); 1374 return err; 1375} 1376 1377status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1378{ 1379 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1380 if (index >= 0) { 1381 mLayersRemoved = true; 1382 return NO_ERROR; 1383 } 1384 return status_t(index); 1385} 1386 1387status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1388{ 1389 // First add the layer to the purgatory list, which makes sure it won't 1390 // go away, then remove it from the main list (through a transaction). 1391 ssize_t err = removeLayer_l(layerBase); 1392 if (err >= 0) { 1393 mLayerPurgatory.add(layerBase); 1394 } 1395 1396 mLayersPendingRemoval.push(layerBase); 1397 1398 // it's possible that we don't find a layer, because it might 1399 // have been destroyed already -- this is not technically an error 1400 // from the user because there is a race between Client::destroySurface(), 1401 // ~Client() and ~ISurface(). 1402 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1403} 1404 1405uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1406{ 1407 return android_atomic_release_load(&mTransactionFlags); 1408} 1409 1410uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1411{ 1412 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1413} 1414 1415uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1416{ 1417 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1418 if ((old & flags)==0) { // wake the server up 1419 signalTransaction(); 1420 } 1421 return old; 1422} 1423 1424void SurfaceFlinger::setTransactionState( 1425 const Vector<ComposerState>& state, 1426 const Vector<DisplayState>& displays, 1427 uint32_t flags) 1428{ 1429 Mutex::Autolock _l(mStateLock); 1430 uint32_t transactionFlags = 0; 1431 1432 size_t count = displays.size(); 1433 for (size_t i=0 ; i<count ; i++) { 1434 const DisplayState& s(displays[i]); 1435 transactionFlags |= setDisplayStateLocked(s); 1436 } 1437 1438 count = state.size(); 1439 for (size_t i=0 ; i<count ; i++) { 1440 const ComposerState& s(state[i]); 1441 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1442 transactionFlags |= setClientStateLocked(client, s.state); 1443 } 1444 1445 if (transactionFlags) { 1446 // this triggers the transaction 1447 setTransactionFlags(transactionFlags); 1448 1449 // if this is a synchronous transaction, wait for it to take effect 1450 // before returning. 1451 if (flags & eSynchronous) { 1452 mTransationPending = true; 1453 } 1454 while (mTransationPending) { 1455 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1456 if (CC_UNLIKELY(err != NO_ERROR)) { 1457 // just in case something goes wrong in SF, return to the 1458 // called after a few seconds. 1459 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1460 mTransationPending = false; 1461 break; 1462 } 1463 } 1464 } 1465} 1466 1467uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1468{ 1469 uint32_t flags = 0; 1470 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1471 if (disp.id >= 0) { 1472 const uint32_t what = s.what; 1473 if (what & DisplayState::eSurfaceChanged) { 1474 if (disp.surface->asBinder() != s.surface->asBinder()) { 1475 disp.surface = s.surface; 1476 flags |= eDisplayTransactionNeeded; 1477 } 1478 } 1479 if (what & DisplayState::eLayerStackChanged) { 1480 if (disp.layerStack != s.layerStack) { 1481 disp.layerStack = s.layerStack; 1482 flags |= eDisplayTransactionNeeded; 1483 } 1484 } 1485 if (what & DisplayState::eOrientationChanged) { 1486 if (disp.orientation != s.orientation) { 1487 disp.orientation = s.orientation; 1488 flags |= eDisplayTransactionNeeded; 1489 } 1490 } 1491 if (what & DisplayState::eFrameChanged) { 1492 if (disp.frame != s.frame) { 1493 disp.frame = s.frame; 1494 flags |= eDisplayTransactionNeeded; 1495 } 1496 } 1497 if (what & DisplayState::eViewportChanged) { 1498 if (disp.viewport != s.viewport) { 1499 disp.viewport = s.viewport; 1500 flags |= eDisplayTransactionNeeded; 1501 } 1502 } 1503 } 1504 return flags; 1505} 1506 1507uint32_t SurfaceFlinger::setClientStateLocked( 1508 const sp<Client>& client, 1509 const layer_state_t& s) 1510{ 1511 uint32_t flags = 0; 1512 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1513 if (layer != 0) { 1514 const uint32_t what = s.what; 1515 if (what & layer_state_t::ePositionChanged) { 1516 if (layer->setPosition(s.x, s.y)) 1517 flags |= eTraversalNeeded; 1518 } 1519 if (what & layer_state_t::eLayerChanged) { 1520 // NOTE: index needs to be calculated before we update the state 1521 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1522 if (layer->setLayer(s.z)) { 1523 mCurrentState.layersSortedByZ.removeAt(idx); 1524 mCurrentState.layersSortedByZ.add(layer); 1525 // we need traversal (state changed) 1526 // AND transaction (list changed) 1527 flags |= eTransactionNeeded|eTraversalNeeded; 1528 } 1529 } 1530 if (what & layer_state_t::eSizeChanged) { 1531 if (layer->setSize(s.w, s.h)) { 1532 flags |= eTraversalNeeded; 1533 } 1534 } 1535 if (what & layer_state_t::eAlphaChanged) { 1536 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1537 flags |= eTraversalNeeded; 1538 } 1539 if (what & layer_state_t::eMatrixChanged) { 1540 if (layer->setMatrix(s.matrix)) 1541 flags |= eTraversalNeeded; 1542 } 1543 if (what & layer_state_t::eTransparentRegionChanged) { 1544 if (layer->setTransparentRegionHint(s.transparentRegion)) 1545 flags |= eTraversalNeeded; 1546 } 1547 if (what & layer_state_t::eVisibilityChanged) { 1548 if (layer->setFlags(s.flags, s.mask)) 1549 flags |= eTraversalNeeded; 1550 } 1551 if (what & layer_state_t::eCropChanged) { 1552 if (layer->setCrop(s.crop)) 1553 flags |= eTraversalNeeded; 1554 } 1555 if (what & layer_state_t::eLayerStackChanged) { 1556 // NOTE: index needs to be calculated before we update the state 1557 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1558 if (layer->setLayerStack(s.layerStack)) { 1559 mCurrentState.layersSortedByZ.removeAt(idx); 1560 mCurrentState.layersSortedByZ.add(layer); 1561 // we need traversal (state changed) 1562 // AND transaction (list changed) 1563 flags |= eTransactionNeeded|eTraversalNeeded; 1564 } 1565 } 1566 } 1567 return flags; 1568} 1569 1570sp<ISurface> SurfaceFlinger::createLayer( 1571 ISurfaceComposerClient::surface_data_t* params, 1572 const String8& name, 1573 const sp<Client>& client, 1574 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1575 uint32_t flags) 1576{ 1577 sp<LayerBaseClient> layer; 1578 sp<ISurface> surfaceHandle; 1579 1580 if (int32_t(w|h) < 0) { 1581 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1582 int(w), int(h)); 1583 return surfaceHandle; 1584 } 1585 1586 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1587 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1588 case ISurfaceComposerClient::eFXSurfaceNormal: 1589 layer = createNormalLayer(client, d, w, h, flags, format); 1590 break; 1591 case ISurfaceComposerClient::eFXSurfaceBlur: 1592 case ISurfaceComposerClient::eFXSurfaceDim: 1593 layer = createDimLayer(client, d, w, h, flags); 1594 break; 1595 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1596 layer = createScreenshotLayer(client, d, w, h, flags); 1597 break; 1598 } 1599 1600 if (layer != 0) { 1601 layer->initStates(w, h, flags); 1602 layer->setName(name); 1603 ssize_t token = addClientLayer(client, layer); 1604 surfaceHandle = layer->getSurface(); 1605 if (surfaceHandle != 0) { 1606 params->token = token; 1607 params->identity = layer->getIdentity(); 1608 } 1609 setTransactionFlags(eTransactionNeeded); 1610 } 1611 1612 return surfaceHandle; 1613} 1614 1615sp<Layer> SurfaceFlinger::createNormalLayer( 1616 const sp<Client>& client, DisplayID display, 1617 uint32_t w, uint32_t h, uint32_t flags, 1618 PixelFormat& format) 1619{ 1620 // initialize the surfaces 1621 switch (format) { 1622 case PIXEL_FORMAT_TRANSPARENT: 1623 case PIXEL_FORMAT_TRANSLUCENT: 1624 format = PIXEL_FORMAT_RGBA_8888; 1625 break; 1626 case PIXEL_FORMAT_OPAQUE: 1627#ifdef NO_RGBX_8888 1628 format = PIXEL_FORMAT_RGB_565; 1629#else 1630 format = PIXEL_FORMAT_RGBX_8888; 1631#endif 1632 break; 1633 } 1634 1635#ifdef NO_RGBX_8888 1636 if (format == PIXEL_FORMAT_RGBX_8888) 1637 format = PIXEL_FORMAT_RGBA_8888; 1638#endif 1639 1640 sp<Layer> layer = new Layer(this, display, client); 1641 status_t err = layer->setBuffers(w, h, format, flags); 1642 if (CC_LIKELY(err != NO_ERROR)) { 1643 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1644 layer.clear(); 1645 } 1646 return layer; 1647} 1648 1649sp<LayerDim> SurfaceFlinger::createDimLayer( 1650 const sp<Client>& client, DisplayID display, 1651 uint32_t w, uint32_t h, uint32_t flags) 1652{ 1653 sp<LayerDim> layer = new LayerDim(this, display, client); 1654 return layer; 1655} 1656 1657sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1658 const sp<Client>& client, DisplayID display, 1659 uint32_t w, uint32_t h, uint32_t flags) 1660{ 1661 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1662 return layer; 1663} 1664 1665status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1666{ 1667 /* 1668 * called by the window manager, when a surface should be marked for 1669 * destruction. 1670 * 1671 * The surface is removed from the current and drawing lists, but placed 1672 * in the purgatory queue, so it's not destroyed right-away (we need 1673 * to wait for all client's references to go away first). 1674 */ 1675 1676 status_t err = NAME_NOT_FOUND; 1677 Mutex::Autolock _l(mStateLock); 1678 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1679 1680 if (layer != 0) { 1681 err = purgatorizeLayer_l(layer); 1682 if (err == NO_ERROR) { 1683 setTransactionFlags(eTransactionNeeded); 1684 } 1685 } 1686 return err; 1687} 1688 1689status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1690{ 1691 // called by ~ISurface() when all references are gone 1692 status_t err = NO_ERROR; 1693 sp<LayerBaseClient> l(layer.promote()); 1694 if (l != NULL) { 1695 Mutex::Autolock _l(mStateLock); 1696 err = removeLayer_l(l); 1697 if (err == NAME_NOT_FOUND) { 1698 // The surface wasn't in the current list, which means it was 1699 // removed already, which means it is in the purgatory, 1700 // and need to be removed from there. 1701 ssize_t idx = mLayerPurgatory.remove(l); 1702 ALOGE_IF(idx < 0, 1703 "layer=%p is not in the purgatory list", l.get()); 1704 } 1705 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1706 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1707 } 1708 return err; 1709} 1710 1711// --------------------------------------------------------------------------- 1712 1713void SurfaceFlinger::onScreenAcquired() { 1714 ALOGD("Screen about to return, flinger = %p", this); 1715 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1716 getHwComposer().acquire(); 1717 hw->acquireScreen(); 1718 mEventThread->onScreenAcquired(); 1719 mVisibleRegionsDirty = true; 1720 repaintEverything(); 1721} 1722 1723void SurfaceFlinger::onScreenReleased() { 1724 ALOGD("About to give-up screen, flinger = %p", this); 1725 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1726 if (hw->isScreenAcquired()) { 1727 mEventThread->onScreenReleased(); 1728 hw->releaseScreen(); 1729 getHwComposer().release(); 1730 // from this point on, SF will stop drawing 1731 } 1732} 1733 1734void SurfaceFlinger::unblank() { 1735 class MessageScreenAcquired : public MessageBase { 1736 SurfaceFlinger* flinger; 1737 public: 1738 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1739 virtual bool handler() { 1740 flinger->onScreenAcquired(); 1741 return true; 1742 } 1743 }; 1744 sp<MessageBase> msg = new MessageScreenAcquired(this); 1745 postMessageSync(msg); 1746} 1747 1748void SurfaceFlinger::blank() { 1749 class MessageScreenReleased : public MessageBase { 1750 SurfaceFlinger* flinger; 1751 public: 1752 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1753 virtual bool handler() { 1754 flinger->onScreenReleased(); 1755 return true; 1756 } 1757 }; 1758 sp<MessageBase> msg = new MessageScreenReleased(this); 1759 postMessageSync(msg); 1760} 1761 1762// --------------------------------------------------------------------------- 1763 1764status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1765{ 1766 const size_t SIZE = 4096; 1767 char buffer[SIZE]; 1768 String8 result; 1769 1770 if (!PermissionCache::checkCallingPermission(sDump)) { 1771 snprintf(buffer, SIZE, "Permission Denial: " 1772 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1773 IPCThreadState::self()->getCallingPid(), 1774 IPCThreadState::self()->getCallingUid()); 1775 result.append(buffer); 1776 } else { 1777 // Try to get the main lock, but don't insist if we can't 1778 // (this would indicate SF is stuck, but we want to be able to 1779 // print something in dumpsys). 1780 int retry = 3; 1781 while (mStateLock.tryLock()<0 && --retry>=0) { 1782 usleep(1000000); 1783 } 1784 const bool locked(retry >= 0); 1785 if (!locked) { 1786 snprintf(buffer, SIZE, 1787 "SurfaceFlinger appears to be unresponsive, " 1788 "dumping anyways (no locks held)\n"); 1789 result.append(buffer); 1790 } 1791 1792 bool dumpAll = true; 1793 size_t index = 0; 1794 size_t numArgs = args.size(); 1795 if (numArgs) { 1796 if ((index < numArgs) && 1797 (args[index] == String16("--list"))) { 1798 index++; 1799 listLayersLocked(args, index, result, buffer, SIZE); 1800 dumpAll = false; 1801 } 1802 1803 if ((index < numArgs) && 1804 (args[index] == String16("--latency"))) { 1805 index++; 1806 dumpStatsLocked(args, index, result, buffer, SIZE); 1807 dumpAll = false; 1808 } 1809 1810 if ((index < numArgs) && 1811 (args[index] == String16("--latency-clear"))) { 1812 index++; 1813 clearStatsLocked(args, index, result, buffer, SIZE); 1814 dumpAll = false; 1815 } 1816 } 1817 1818 if (dumpAll) { 1819 dumpAllLocked(result, buffer, SIZE); 1820 } 1821 1822 if (locked) { 1823 mStateLock.unlock(); 1824 } 1825 } 1826 write(fd, result.string(), result.size()); 1827 return NO_ERROR; 1828} 1829 1830void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1831 String8& result, char* buffer, size_t SIZE) const 1832{ 1833 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1834 const size_t count = currentLayers.size(); 1835 for (size_t i=0 ; i<count ; i++) { 1836 const sp<LayerBase>& layer(currentLayers[i]); 1837 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1838 result.append(buffer); 1839 } 1840} 1841 1842void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1843 String8& result, char* buffer, size_t SIZE) const 1844{ 1845 String8 name; 1846 if (index < args.size()) { 1847 name = String8(args[index]); 1848 index++; 1849 } 1850 1851 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1852 const size_t count = currentLayers.size(); 1853 for (size_t i=0 ; i<count ; i++) { 1854 const sp<LayerBase>& layer(currentLayers[i]); 1855 if (name.isEmpty()) { 1856 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1857 result.append(buffer); 1858 } 1859 if (name.isEmpty() || (name == layer->getName())) { 1860 layer->dumpStats(result, buffer, SIZE); 1861 } 1862 } 1863} 1864 1865void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1866 String8& result, char* buffer, size_t SIZE) const 1867{ 1868 String8 name; 1869 if (index < args.size()) { 1870 name = String8(args[index]); 1871 index++; 1872 } 1873 1874 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1875 const size_t count = currentLayers.size(); 1876 for (size_t i=0 ; i<count ; i++) { 1877 const sp<LayerBase>& layer(currentLayers[i]); 1878 if (name.isEmpty() || (name == layer->getName())) { 1879 layer->clearStats(); 1880 } 1881 } 1882} 1883 1884void SurfaceFlinger::dumpAllLocked( 1885 String8& result, char* buffer, size_t SIZE) const 1886{ 1887 // figure out if we're stuck somewhere 1888 const nsecs_t now = systemTime(); 1889 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1890 const nsecs_t inTransaction(mDebugInTransaction); 1891 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1892 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1893 1894 /* 1895 * Dump the visible layer list 1896 */ 1897 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1898 const size_t count = currentLayers.size(); 1899 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1900 result.append(buffer); 1901 for (size_t i=0 ; i<count ; i++) { 1902 const sp<LayerBase>& layer(currentLayers[i]); 1903 layer->dump(result, buffer, SIZE); 1904 } 1905 1906 /* 1907 * Dump the layers in the purgatory 1908 */ 1909 1910 const size_t purgatorySize = mLayerPurgatory.size(); 1911 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1912 result.append(buffer); 1913 for (size_t i=0 ; i<purgatorySize ; i++) { 1914 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1915 layer->shortDump(result, buffer, SIZE); 1916 } 1917 1918 /* 1919 * Dump Display state 1920 */ 1921 1922 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1923 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1924 snprintf(buffer, SIZE, 1925 "+ DisplayDevice[%u]\n" 1926 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, " 1927 "flips=%u, secure=%d, numLayers=%u\n", 1928 dpy, 1929 hw->getDisplayId(), hw->getLayerStack(), 1930 hw->getWidth(), hw->getHeight(), 1931 hw->getOrientation(), hw->getTransform().getType(), 1932 hw->getPageFlipCount(), 1933 hw->getSecureLayerVisible(), 1934 hw->getVisibleLayersSortedByZ().size()); 1935 result.append(buffer); 1936 } 1937 1938 /* 1939 * Dump SurfaceFlinger global state 1940 */ 1941 1942 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1943 result.append(buffer); 1944 1945 HWComposer& hwc(getHwComposer()); 1946 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1947 const GLExtensions& extensions(GLExtensions::getInstance()); 1948 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1949 extensions.getVendor(), 1950 extensions.getRenderer(), 1951 extensions.getVersion()); 1952 result.append(buffer); 1953 1954 snprintf(buffer, SIZE, "EGL : %s\n", 1955 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1956 result.append(buffer); 1957 1958 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1959 result.append(buffer); 1960 1961 hw->undefinedRegion.dump(result, "undefinedRegion"); 1962 snprintf(buffer, SIZE, 1963 " orientation=%d, canDraw=%d\n", 1964 hw->getOrientation(), hw->canDraw()); 1965 result.append(buffer); 1966 snprintf(buffer, SIZE, 1967 " last eglSwapBuffers() time: %f us\n" 1968 " last transaction time : %f us\n" 1969 " transaction-flags : %08x\n" 1970 " refresh-rate : %f fps\n" 1971 " x-dpi : %f\n" 1972 " y-dpi : %f\n", 1973 mLastSwapBufferTime/1000.0, 1974 mLastTransactionTime/1000.0, 1975 mTransactionFlags, 1976 1e9 / hwc.getRefreshPeriod(), 1977 hwc.getDpiX(), 1978 hwc.getDpiY()); 1979 result.append(buffer); 1980 1981 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1982 inSwapBuffersDuration/1000.0); 1983 result.append(buffer); 1984 1985 snprintf(buffer, SIZE, " transaction time: %f us\n", 1986 inTransactionDuration/1000.0); 1987 result.append(buffer); 1988 1989 /* 1990 * VSYNC state 1991 */ 1992 mEventThread->dump(result, buffer, SIZE); 1993 1994 /* 1995 * Dump HWComposer state 1996 */ 1997 snprintf(buffer, SIZE, "h/w composer state:\n"); 1998 result.append(buffer); 1999 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2000 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2001 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2002 result.append(buffer); 2003 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2004 2005 /* 2006 * Dump gralloc state 2007 */ 2008 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2009 alloc.dump(result); 2010 hw->dump(result); 2011} 2012 2013status_t SurfaceFlinger::onTransact( 2014 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2015{ 2016 switch (code) { 2017 case CREATE_CONNECTION: 2018 case SET_TRANSACTION_STATE: 2019 case BOOT_FINISHED: 2020 case BLANK: 2021 case UNBLANK: 2022 { 2023 // codes that require permission check 2024 IPCThreadState* ipc = IPCThreadState::self(); 2025 const int pid = ipc->getCallingPid(); 2026 const int uid = ipc->getCallingUid(); 2027 if ((uid != AID_GRAPHICS) && 2028 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2029 ALOGE("Permission Denial: " 2030 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2031 return PERMISSION_DENIED; 2032 } 2033 break; 2034 } 2035 case CAPTURE_SCREEN: 2036 { 2037 // codes that require permission check 2038 IPCThreadState* ipc = IPCThreadState::self(); 2039 const int pid = ipc->getCallingPid(); 2040 const int uid = ipc->getCallingUid(); 2041 if ((uid != AID_GRAPHICS) && 2042 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2043 ALOGE("Permission Denial: " 2044 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2045 return PERMISSION_DENIED; 2046 } 2047 break; 2048 } 2049 } 2050 2051 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2052 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2053 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2054 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2055 IPCThreadState* ipc = IPCThreadState::self(); 2056 const int pid = ipc->getCallingPid(); 2057 const int uid = ipc->getCallingUid(); 2058 ALOGE("Permission Denial: " 2059 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2060 return PERMISSION_DENIED; 2061 } 2062 int n; 2063 switch (code) { 2064 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2065 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2066 return NO_ERROR; 2067 case 1002: // SHOW_UPDATES 2068 n = data.readInt32(); 2069 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2070 invalidateHwcGeometry(); 2071 repaintEverything(); 2072 return NO_ERROR; 2073 case 1004:{ // repaint everything 2074 repaintEverything(); 2075 return NO_ERROR; 2076 } 2077 case 1005:{ // force transaction 2078 setTransactionFlags( 2079 eTransactionNeeded| 2080 eDisplayTransactionNeeded| 2081 eTraversalNeeded); 2082 return NO_ERROR; 2083 } 2084 case 1006:{ // send empty update 2085 signalRefresh(); 2086 return NO_ERROR; 2087 } 2088 case 1008: // toggle use of hw composer 2089 n = data.readInt32(); 2090 mDebugDisableHWC = n ? 1 : 0; 2091 invalidateHwcGeometry(); 2092 repaintEverything(); 2093 return NO_ERROR; 2094 case 1009: // toggle use of transform hint 2095 n = data.readInt32(); 2096 mDebugDisableTransformHint = n ? 1 : 0; 2097 invalidateHwcGeometry(); 2098 repaintEverything(); 2099 return NO_ERROR; 2100 case 1010: // interrogate. 2101 reply->writeInt32(0); 2102 reply->writeInt32(0); 2103 reply->writeInt32(mDebugRegion); 2104 reply->writeInt32(0); 2105 reply->writeInt32(mDebugDisableHWC); 2106 return NO_ERROR; 2107 case 1013: { 2108 Mutex::Autolock _l(mStateLock); 2109 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2110 reply->writeInt32(hw->getPageFlipCount()); 2111 } 2112 return NO_ERROR; 2113 } 2114 } 2115 return err; 2116} 2117 2118void SurfaceFlinger::repaintEverything() { 2119 android_atomic_or(1, &mRepaintEverything); 2120 signalTransaction(); 2121} 2122 2123// --------------------------------------------------------------------------- 2124 2125status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2126 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2127{ 2128 Mutex::Autolock _l(mStateLock); 2129 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2130} 2131 2132status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2133 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2134{ 2135 ATRACE_CALL(); 2136 2137 if (!GLExtensions::getInstance().haveFramebufferObject()) 2138 return INVALID_OPERATION; 2139 2140 // get screen geometry 2141 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2142 const uint32_t hw_w = hw->getWidth(); 2143 const uint32_t hw_h = hw->getHeight(); 2144 GLfloat u = 1; 2145 GLfloat v = 1; 2146 2147 // make sure to clear all GL error flags 2148 while ( glGetError() != GL_NO_ERROR ) ; 2149 2150 // create a FBO 2151 GLuint name, tname; 2152 glGenTextures(1, &tname); 2153 glBindTexture(GL_TEXTURE_2D, tname); 2154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2155 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2156 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2157 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2158 if (glGetError() != GL_NO_ERROR) { 2159 while ( glGetError() != GL_NO_ERROR ) ; 2160 GLint tw = (2 << (31 - clz(hw_w))); 2161 GLint th = (2 << (31 - clz(hw_h))); 2162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2163 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2164 u = GLfloat(hw_w) / tw; 2165 v = GLfloat(hw_h) / th; 2166 } 2167 glGenFramebuffersOES(1, &name); 2168 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2169 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2170 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2171 2172 // redraw the screen entirely... 2173 glDisable(GL_TEXTURE_EXTERNAL_OES); 2174 glDisable(GL_TEXTURE_2D); 2175 glClearColor(0,0,0,1); 2176 glClear(GL_COLOR_BUFFER_BIT); 2177 glMatrixMode(GL_MODELVIEW); 2178 glLoadIdentity(); 2179 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2180 const size_t count = layers.size(); 2181 for (size_t i=0 ; i<count ; ++i) { 2182 const sp<LayerBase>& layer(layers[i]); 2183 layer->draw(hw); 2184 } 2185 2186 hw->compositionComplete(); 2187 2188 // back to main framebuffer 2189 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2190 glDeleteFramebuffersOES(1, &name); 2191 2192 *textureName = tname; 2193 *uOut = u; 2194 *vOut = v; 2195 return NO_ERROR; 2196} 2197 2198// --------------------------------------------------------------------------- 2199 2200status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2201 sp<IMemoryHeap>* heap, 2202 uint32_t* w, uint32_t* h, PixelFormat* f, 2203 uint32_t sw, uint32_t sh, 2204 uint32_t minLayerZ, uint32_t maxLayerZ) 2205{ 2206 ATRACE_CALL(); 2207 2208 status_t result = PERMISSION_DENIED; 2209 2210 // only one display supported for now 2211 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2212 ALOGE("invalid display %d", dpy); 2213 return BAD_VALUE; 2214 } 2215 2216 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2217 return INVALID_OPERATION; 2218 } 2219 2220 // get screen geometry 2221 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2222 const uint32_t hw_w = hw->getWidth(); 2223 const uint32_t hw_h = hw->getHeight(); 2224 2225 // if we have secure windows on this display, never allow the screen capture 2226 if (hw->getSecureLayerVisible()) { 2227 ALOGW("FB is protected: PERMISSION_DENIED"); 2228 return PERMISSION_DENIED; 2229 } 2230 2231 if ((sw > hw_w) || (sh > hw_h)) { 2232 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2233 return BAD_VALUE; 2234 } 2235 2236 sw = (!sw) ? hw_w : sw; 2237 sh = (!sh) ? hw_h : sh; 2238 const size_t size = sw * sh * 4; 2239 const bool filtering = sw != hw_w || sh != hw_h; 2240 2241// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2242// sw, sh, minLayerZ, maxLayerZ); 2243 2244 // make sure to clear all GL error flags 2245 while ( glGetError() != GL_NO_ERROR ) ; 2246 2247 // create a FBO 2248 GLuint name, tname; 2249 glGenRenderbuffersOES(1, &tname); 2250 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2251 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2252 2253 glGenFramebuffersOES(1, &name); 2254 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2255 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2256 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2257 2258 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2259 2260 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2261 2262 // invert everything, b/c glReadPixel() below will invert the FB 2263 glViewport(0, 0, sw, sh); 2264 glMatrixMode(GL_PROJECTION); 2265 glPushMatrix(); 2266 glLoadIdentity(); 2267 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2268 glMatrixMode(GL_MODELVIEW); 2269 2270 // redraw the screen entirely... 2271 glClearColor(0,0,0,1); 2272 glClear(GL_COLOR_BUFFER_BIT); 2273 2274 const LayerVector& layers(mDrawingState.layersSortedByZ); 2275 const size_t count = layers.size(); 2276 for (size_t i=0 ; i<count ; ++i) { 2277 const sp<LayerBase>& layer(layers[i]); 2278 const uint32_t flags = layer->drawingState().flags; 2279 if (!(flags & layer_state_t::eLayerHidden)) { 2280 const uint32_t z = layer->drawingState().z; 2281 if (z >= minLayerZ && z <= maxLayerZ) { 2282 if (filtering) layer->setFiltering(true); 2283 layer->draw(hw); 2284 if (filtering) layer->setFiltering(false); 2285 } 2286 } 2287 } 2288 2289 // check for errors and return screen capture 2290 if (glGetError() != GL_NO_ERROR) { 2291 // error while rendering 2292 result = INVALID_OPERATION; 2293 } else { 2294 // allocate shared memory large enough to hold the 2295 // screen capture 2296 sp<MemoryHeapBase> base( 2297 new MemoryHeapBase(size, 0, "screen-capture") ); 2298 void* const ptr = base->getBase(); 2299 if (ptr) { 2300 // capture the screen with glReadPixels() 2301 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2302 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2303 if (glGetError() == GL_NO_ERROR) { 2304 *heap = base; 2305 *w = sw; 2306 *h = sh; 2307 *f = PIXEL_FORMAT_RGBA_8888; 2308 result = NO_ERROR; 2309 } 2310 } else { 2311 result = NO_MEMORY; 2312 } 2313 } 2314 glViewport(0, 0, hw_w, hw_h); 2315 glMatrixMode(GL_PROJECTION); 2316 glPopMatrix(); 2317 glMatrixMode(GL_MODELVIEW); 2318 } else { 2319 result = BAD_VALUE; 2320 } 2321 2322 // release FBO resources 2323 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2324 glDeleteRenderbuffersOES(1, &tname); 2325 glDeleteFramebuffersOES(1, &name); 2326 2327 hw->compositionComplete(); 2328 2329// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2330 2331 return result; 2332} 2333 2334 2335status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2336 sp<IMemoryHeap>* heap, 2337 uint32_t* width, uint32_t* height, PixelFormat* format, 2338 uint32_t sw, uint32_t sh, 2339 uint32_t minLayerZ, uint32_t maxLayerZ) 2340{ 2341 // only one display supported for now 2342 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2343 return BAD_VALUE; 2344 2345 if (!GLExtensions::getInstance().haveFramebufferObject()) 2346 return INVALID_OPERATION; 2347 2348 class MessageCaptureScreen : public MessageBase { 2349 SurfaceFlinger* flinger; 2350 DisplayID dpy; 2351 sp<IMemoryHeap>* heap; 2352 uint32_t* w; 2353 uint32_t* h; 2354 PixelFormat* f; 2355 uint32_t sw; 2356 uint32_t sh; 2357 uint32_t minLayerZ; 2358 uint32_t maxLayerZ; 2359 status_t result; 2360 public: 2361 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2362 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2363 uint32_t sw, uint32_t sh, 2364 uint32_t minLayerZ, uint32_t maxLayerZ) 2365 : flinger(flinger), dpy(dpy), 2366 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2367 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2368 result(PERMISSION_DENIED) 2369 { 2370 } 2371 status_t getResult() const { 2372 return result; 2373 } 2374 virtual bool handler() { 2375 Mutex::Autolock _l(flinger->mStateLock); 2376 result = flinger->captureScreenImplLocked(dpy, 2377 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2378 return true; 2379 } 2380 }; 2381 2382 sp<MessageBase> msg = new MessageCaptureScreen(this, 2383 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2384 status_t res = postMessageSync(msg); 2385 if (res == NO_ERROR) { 2386 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2387 } 2388 return res; 2389} 2390 2391// --------------------------------------------------------------------------- 2392 2393SurfaceFlinger::LayerVector::LayerVector() { 2394} 2395 2396SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2397 : SortedVector<sp<LayerBase> >(rhs) { 2398} 2399 2400int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2401 const void* rhs) const 2402{ 2403 // sort layers per layer-stack, then by z-order and finally by sequence 2404 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2405 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2406 2407 uint32_t ls = l->currentState().layerStack; 2408 uint32_t rs = r->currentState().layerStack; 2409 if (ls != rs) 2410 return ls - rs; 2411 2412 uint32_t lz = l->currentState().z; 2413 uint32_t rz = r->currentState().z; 2414 if (lz != rz) 2415 return lz - rz; 2416 2417 return l->sequence - r->sequence; 2418} 2419 2420// --------------------------------------------------------------------------- 2421 2422SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : id(-1) { 2423} 2424 2425SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(int32_t id) 2426 : id(id), layerStack(0), orientation(0) { 2427} 2428 2429// --------------------------------------------------------------------------- 2430 2431GraphicBufferAlloc::GraphicBufferAlloc() {} 2432 2433GraphicBufferAlloc::~GraphicBufferAlloc() {} 2434 2435sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2436 PixelFormat format, uint32_t usage, status_t* error) { 2437 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2438 status_t err = graphicBuffer->initCheck(); 2439 *error = err; 2440 if (err != 0 || graphicBuffer->handle == 0) { 2441 if (err == NO_MEMORY) { 2442 GraphicBuffer::dumpAllocationsToSystemLog(); 2443 } 2444 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2445 "failed (%s), handle=%p", 2446 w, h, strerror(-err), graphicBuffer->handle); 2447 return 0; 2448 } 2449 return graphicBuffer; 2450} 2451 2452// --------------------------------------------------------------------------- 2453 2454}; // namespace android 2455