SurfaceFlinger.cpp revision 9e9689c11148521d2c16a121a0b87b062be0714c
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransationPending(false), 90 mLayersRemoved(false), 91 mRepaintEverything(0), 92 mBootTime(systemTime()), 93 mVisibleRegionsDirty(false), 94 mHwWorkListDirty(false), 95 mDebugRegion(0), 96 mDebugDDMS(0), 97 mDebugDisableHWC(0), 98 mDebugDisableTransformHint(0), 99 mDebugInSwapBuffers(0), 100 mLastSwapBufferTime(0), 101 mDebugInTransaction(0), 102 mLastTransactionTime(0), 103 mBootFinished(false) 104{ 105 ALOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 110 property_get("debug.sf.showupdates", value, "0"); 111 mDebugRegion = atoi(value); 112 113 property_get("debug.sf.ddms", value, "0"); 114 mDebugDDMS = atoi(value); 115 if (mDebugDDMS) { 116 if (!startDdmConnection()) { 117 // start failed, and DDMS debugging not enabled 118 mDebugDDMS = 0; 119 } 120 } 121 ALOGI_IF(mDebugRegion, "showupdates enabled"); 122 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 123} 124 125void SurfaceFlinger::onFirstRef() 126{ 127 mEventQueue.init(this); 128 129 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 130 131 // Wait for the main thread to be done with its initialization 132 mReadyToRunBarrier.wait(); 133} 134 135 136SurfaceFlinger::~SurfaceFlinger() 137{ 138 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 139 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 140 eglTerminate(display); 141} 142 143void SurfaceFlinger::binderDied(const wp<IBinder>& who) 144{ 145 // the window manager died on us. prepare its eulogy. 146 147 // restore initial conditions (default device unblank, etc) 148 initializeDisplays(); 149 150 // restart the boot-animation 151 startBootAnim(); 152} 153 154sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 155{ 156 sp<ISurfaceComposerClient> bclient; 157 sp<Client> client(new Client(this)); 158 status_t err = client->initCheck(); 159 if (err == NO_ERROR) { 160 bclient = client; 161 } 162 return bclient; 163} 164 165sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 166{ 167 class DisplayToken : public BBinder { 168 sp<SurfaceFlinger> flinger; 169 virtual ~DisplayToken() { 170 // no more references, this display must be terminated 171 Mutex::Autolock _l(flinger->mStateLock); 172 flinger->mCurrentState.displays.removeItem(this); 173 flinger->setTransactionFlags(eDisplayTransactionNeeded); 174 } 175 public: 176 DisplayToken(const sp<SurfaceFlinger>& flinger) 177 : flinger(flinger) { 178 } 179 }; 180 181 sp<BBinder> token = new DisplayToken(this); 182 183 Mutex::Autolock _l(mStateLock); 184 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 185 info.displayName = displayName; 186 mCurrentState.displays.add(token, info); 187 188 return token; 189} 190 191sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 192 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 193 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 194 return NULL; 195 } 196 return mDefaultDisplays[id]; 197} 198 199sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 200{ 201 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 202 return gba; 203} 204 205void SurfaceFlinger::bootFinished() 206{ 207 const nsecs_t now = systemTime(); 208 const nsecs_t duration = now - mBootTime; 209 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 210 mBootFinished = true; 211 212 // wait patiently for the window manager death 213 const String16 name("window"); 214 sp<IBinder> window(defaultServiceManager()->getService(name)); 215 if (window != 0) { 216 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 217 } 218 219 // stop boot animation 220 // formerly we would just kill the process, but we now ask it to exit so it 221 // can choose where to stop the animation. 222 property_set("service.bootanim.exit", "1"); 223} 224 225void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 226 class MessageDestroyGLTexture : public MessageBase { 227 GLuint texture; 228 public: 229 MessageDestroyGLTexture(GLuint texture) 230 : texture(texture) { 231 } 232 virtual bool handler() { 233 glDeleteTextures(1, &texture); 234 return true; 235 } 236 }; 237 postMessageAsync(new MessageDestroyGLTexture(texture)); 238} 239 240status_t SurfaceFlinger::selectConfigForAttribute( 241 EGLDisplay dpy, 242 EGLint const* attrs, 243 EGLint attribute, EGLint wanted, 244 EGLConfig* outConfig) 245{ 246 EGLConfig config = NULL; 247 EGLint numConfigs = -1, n=0; 248 eglGetConfigs(dpy, NULL, 0, &numConfigs); 249 EGLConfig* const configs = new EGLConfig[numConfigs]; 250 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 251 252 if (n) { 253 if (attribute != EGL_NONE) { 254 for (int i=0 ; i<n ; i++) { 255 EGLint value = 0; 256 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 257 if (wanted == value) { 258 *outConfig = configs[i]; 259 delete [] configs; 260 return NO_ERROR; 261 } 262 } 263 } else { 264 // just pick the first one 265 *outConfig = configs[0]; 266 delete [] configs; 267 return NO_ERROR; 268 } 269 } 270 delete [] configs; 271 return NAME_NOT_FOUND; 272} 273 274class EGLAttributeVector { 275 struct Attribute; 276 class Adder; 277 friend class Adder; 278 KeyedVector<Attribute, EGLint> mList; 279 struct Attribute { 280 Attribute() {}; 281 Attribute(EGLint v) : v(v) { } 282 EGLint v; 283 bool operator < (const Attribute& other) const { 284 // this places EGL_NONE at the end 285 EGLint lhs(v); 286 EGLint rhs(other.v); 287 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 288 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 289 return lhs < rhs; 290 } 291 }; 292 class Adder { 293 friend class EGLAttributeVector; 294 EGLAttributeVector& v; 295 EGLint attribute; 296 Adder(EGLAttributeVector& v, EGLint attribute) 297 : v(v), attribute(attribute) { 298 } 299 public: 300 void operator = (EGLint value) { 301 if (attribute != EGL_NONE) { 302 v.mList.add(attribute, value); 303 } 304 } 305 operator EGLint () const { return v.mList[attribute]; } 306 }; 307public: 308 EGLAttributeVector() { 309 mList.add(EGL_NONE, EGL_NONE); 310 } 311 void remove(EGLint attribute) { 312 if (attribute != EGL_NONE) { 313 mList.removeItem(attribute); 314 } 315 } 316 Adder operator [] (EGLint attribute) { 317 return Adder(*this, attribute); 318 } 319 EGLint operator [] (EGLint attribute) const { 320 return mList[attribute]; 321 } 322 // cast-operator to (EGLint const*) 323 operator EGLint const* () const { return &mList.keyAt(0).v; } 324}; 325 326EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 327 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 328 // it is to be used with WIFI displays 329 EGLConfig config; 330 EGLint dummy; 331 status_t err; 332 333 EGLAttributeVector attribs; 334 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 335 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 336 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 337 attribs[EGL_RED_SIZE] = 8; 338 attribs[EGL_GREEN_SIZE] = 8; 339 attribs[EGL_BLUE_SIZE] = 8; 340 341 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 342 if (!err) 343 goto success; 344 345 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 346 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 347 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 348 err = selectConfigForAttribute(display, attribs, 349 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 350 if (!err) 351 goto success; 352 353 // maybe we failed because of EGL_RECORDABLE_ANDROID 354 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 355 attribs.remove(EGL_RECORDABLE_ANDROID); 356 err = selectConfigForAttribute(display, attribs, 357 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 358 if (!err) 359 goto success; 360 361 // allow less than 24-bit color; the non-gpu-accelerated emulator only 362 // supports 16-bit color 363 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 364 attribs.remove(EGL_RED_SIZE); 365 attribs.remove(EGL_GREEN_SIZE); 366 attribs.remove(EGL_BLUE_SIZE); 367 err = selectConfigForAttribute(display, attribs, 368 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 369 if (!err) 370 goto success; 371 372 // this EGL is too lame for Android 373 ALOGE("no suitable EGLConfig found, giving up"); 374 375 return 0; 376 377success: 378 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 379 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 380 return config; 381} 382 383EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 384 // Also create our EGLContext 385 EGLint contextAttributes[] = { 386#ifdef EGL_IMG_context_priority 387#ifdef HAS_CONTEXT_PRIORITY 388#warning "using EGL_IMG_context_priority" 389 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 390#endif 391#endif 392 EGL_NONE, EGL_NONE 393 }; 394 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 395 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 396 return ctxt; 397} 398 399void SurfaceFlinger::initializeGL(EGLDisplay display) { 400 GLExtensions& extensions(GLExtensions::getInstance()); 401 extensions.initWithGLStrings( 402 glGetString(GL_VENDOR), 403 glGetString(GL_RENDERER), 404 glGetString(GL_VERSION), 405 glGetString(GL_EXTENSIONS), 406 eglQueryString(display, EGL_VENDOR), 407 eglQueryString(display, EGL_VERSION), 408 eglQueryString(display, EGL_EXTENSIONS)); 409 410 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 411 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 412 413 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 414 glPixelStorei(GL_PACK_ALIGNMENT, 4); 415 glEnableClientState(GL_VERTEX_ARRAY); 416 glShadeModel(GL_FLAT); 417 glDisable(GL_DITHER); 418 glDisable(GL_CULL_FACE); 419 420 struct pack565 { 421 inline uint16_t operator() (int r, int g, int b) const { 422 return (r<<11)|(g<<5)|b; 423 } 424 } pack565; 425 426 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 427 glGenTextures(1, &mProtectedTexName); 428 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 429 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 430 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 431 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 432 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 433 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 434 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 435 436 // print some debugging info 437 EGLint r,g,b,a; 438 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 439 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 440 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 441 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 442 ALOGI("EGL informations:"); 443 ALOGI("vendor : %s", extensions.getEglVendor()); 444 ALOGI("version : %s", extensions.getEglVersion()); 445 ALOGI("extensions: %s", extensions.getEglExtension()); 446 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 447 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 448 ALOGI("OpenGL ES informations:"); 449 ALOGI("vendor : %s", extensions.getVendor()); 450 ALOGI("renderer : %s", extensions.getRenderer()); 451 ALOGI("version : %s", extensions.getVersion()); 452 ALOGI("extensions: %s", extensions.getExtension()); 453 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 454 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 455} 456 457status_t SurfaceFlinger::readyToRun() 458{ 459 ALOGI( "SurfaceFlinger's main thread ready to run. " 460 "Initializing graphics H/W..."); 461 462 // initialize EGL for the default display 463 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 464 eglInitialize(mEGLDisplay, NULL, NULL); 465 466 // Initialize the H/W composer object. There may or may not be an 467 // actual hardware composer underneath. 468 mHwc = new HWComposer(this, 469 *static_cast<HWComposer::EventHandler *>(this)); 470 471 // initialize the config and context 472 EGLint format = mHwc->getVisualID(); 473 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 474 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 475 476 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 477 "couldn't create EGLContext"); 478 479 // initialize our non-virtual displays 480 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 481 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 482 mDefaultDisplays[i] = new BBinder(); 483 wp<IBinder> token = mDefaultDisplays[i]; 484 485 // set-up the displays that are already connected 486 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 487 mCurrentState.displays.add(token, DisplayDeviceState(type)); 488 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 489 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 490 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 491 sp<DisplayDevice> hw = new DisplayDevice(this, 492 type, token, stc, fbs, mEGLConfig); 493 if (i > DisplayDevice::DISPLAY_PRIMARY) { 494 // FIXME: currently we don't get blank/unblank requests 495 // for displays other than the main display, so we always 496 // assume a connected display is unblanked. 497 ALOGD("marking display %d as acquired/unblanked", i); 498 hw->acquireScreen(); 499 } 500 mDisplays.add(token, hw); 501 } 502 } 503 504 // we need a GL context current in a few places, when initializing 505 // OpenGL ES (see below), or creating a layer, 506 // or when a texture is (asynchronously) destroyed, and for that 507 // we need a valid surface, so it's convenient to use the main display 508 // for that. 509 sp<const DisplayDevice> hw = getDefaultDisplayDevice(); 510 511 // initialize OpenGL ES 512 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 513 initializeGL(mEGLDisplay); 514 515 // start the EventThread 516 mEventThread = new EventThread(this); 517 mEventQueue.setEventThread(mEventThread); 518 519 // initialize our drawing state 520 mDrawingState = mCurrentState; 521 522 523 // We're now ready to accept clients... 524 mReadyToRunBarrier.open(); 525 526 // set initial conditions (e.g. unblank default device) 527 initializeDisplays(); 528 529 // start boot animation 530 startBootAnim(); 531 532 return NO_ERROR; 533} 534 535int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 536 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 537 type : mHwc->allocateDisplayId(); 538} 539 540void SurfaceFlinger::startBootAnim() { 541 // start boot animation 542 property_set("service.bootanim.exit", "0"); 543 property_set("ctl.start", "bootanim"); 544} 545 546uint32_t SurfaceFlinger::getMaxTextureSize() const { 547 return mMaxTextureSize; 548} 549 550uint32_t SurfaceFlinger::getMaxViewportDims() const { 551 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 552 mMaxViewportDims[0] : mMaxViewportDims[1]; 553} 554 555// ---------------------------------------------------------------------------- 556 557bool SurfaceFlinger::authenticateSurfaceTexture( 558 const sp<ISurfaceTexture>& surfaceTexture) const { 559 Mutex::Autolock _l(mStateLock); 560 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 561 562 // Check the visible layer list for the ISurface 563 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 564 size_t count = currentLayers.size(); 565 for (size_t i=0 ; i<count ; i++) { 566 const sp<LayerBase>& layer(currentLayers[i]); 567 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 568 if (lbc != NULL) { 569 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 570 if (lbcBinder == surfaceTextureBinder) { 571 return true; 572 } 573 } 574 } 575 576 // Check the layers in the purgatory. This check is here so that if a 577 // SurfaceTexture gets destroyed before all the clients are done using it, 578 // the error will not be reported as "surface XYZ is not authenticated", but 579 // will instead fail later on when the client tries to use the surface, 580 // which should be reported as "surface XYZ returned an -ENODEV". The 581 // purgatorized layers are no less authentic than the visible ones, so this 582 // should not cause any harm. 583 size_t purgatorySize = mLayerPurgatory.size(); 584 for (size_t i=0 ; i<purgatorySize ; i++) { 585 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 586 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 587 if (lbc != NULL) { 588 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 589 if (lbcBinder == surfaceTextureBinder) { 590 return true; 591 } 592 } 593 } 594 595 return false; 596} 597 598status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 599 int32_t type = BAD_VALUE; 600 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 601 if (display == mDefaultDisplays[i]) { 602 type = i; 603 break; 604 } 605 } 606 607 if (type < 0) { 608 return type; 609 } 610 611 const HWComposer& hwc(getHwComposer()); 612 if (!hwc.isConnected(type)) { 613 return NAME_NOT_FOUND; 614 } 615 616 float xdpi = hwc.getDpiX(type); 617 float ydpi = hwc.getDpiY(type); 618 619 // TODO: Not sure if display density should handled by SF any longer 620 class Density { 621 static int getDensityFromProperty(char const* propName) { 622 char property[PROPERTY_VALUE_MAX]; 623 int density = 0; 624 if (property_get(propName, property, NULL) > 0) { 625 density = atoi(property); 626 } 627 return density; 628 } 629 public: 630 static int getEmuDensity() { 631 return getDensityFromProperty("qemu.sf.lcd_density"); } 632 static int getBuildDensity() { 633 return getDensityFromProperty("ro.sf.lcd_density"); } 634 }; 635 636 if (type == DisplayDevice::DISPLAY_PRIMARY) { 637 // The density of the device is provided by a build property 638 float density = Density::getBuildDensity() / 160.0f; 639 if (density == 0) { 640 // the build doesn't provide a density -- this is wrong! 641 // use xdpi instead 642 ALOGE("ro.sf.lcd_density must be defined as a build property"); 643 density = xdpi / 160.0f; 644 } 645 if (Density::getEmuDensity()) { 646 // if "qemu.sf.lcd_density" is specified, it overrides everything 647 xdpi = ydpi = density = Density::getEmuDensity(); 648 density /= 160.0f; 649 } 650 info->density = density; 651 652 // TODO: this needs to go away (currently needed only by webkit) 653 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 654 info->orientation = hw->getOrientation(); 655 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 656 } else { 657 // TODO: where should this value come from? 658 static const int TV_DENSITY = 213; 659 info->density = TV_DENSITY / 160.0f; 660 info->orientation = 0; 661 } 662 663 info->w = hwc.getWidth(type); 664 info->h = hwc.getHeight(type); 665 info->xdpi = xdpi; 666 info->ydpi = ydpi; 667 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 668 return NO_ERROR; 669} 670 671// ---------------------------------------------------------------------------- 672 673sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 674 return mEventThread->createEventConnection(); 675} 676 677void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 678 679 sp<IBinder> token; 680 { // scope for the lock 681 Mutex::Autolock _l(mStateLock); 682 token = mExtDisplayToken; 683 } 684 685 if (token == 0) { 686 token = createDisplay(String8("Display from connectDisplay")); 687 } 688 689 { // scope for the lock 690 Mutex::Autolock _l(mStateLock); 691 if (surface == 0) { 692 // release our current display. we're guarantee to have 693 // a reference to it (token), while we hold the lock 694 mExtDisplayToken = 0; 695 } else { 696 mExtDisplayToken = token; 697 } 698 699 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 700 info.surface = surface; 701 setTransactionFlags(eDisplayTransactionNeeded); 702 } 703} 704 705// ---------------------------------------------------------------------------- 706 707void SurfaceFlinger::waitForEvent() { 708 mEventQueue.waitMessage(); 709} 710 711void SurfaceFlinger::signalTransaction() { 712 mEventQueue.invalidate(); 713} 714 715void SurfaceFlinger::signalLayerUpdate() { 716 mEventQueue.invalidate(); 717} 718 719void SurfaceFlinger::signalRefresh() { 720 mEventQueue.refresh(); 721} 722 723status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 724 nsecs_t reltime, uint32_t flags) { 725 return mEventQueue.postMessage(msg, reltime); 726} 727 728status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 729 nsecs_t reltime, uint32_t flags) { 730 status_t res = mEventQueue.postMessage(msg, reltime); 731 if (res == NO_ERROR) { 732 msg->wait(); 733 } 734 return res; 735} 736 737bool SurfaceFlinger::threadLoop() { 738 waitForEvent(); 739 return true; 740} 741 742void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 743 if (mEventThread == NULL) { 744 // This is a temporary workaround for b/7145521. A non-null pointer 745 // does not mean EventThread has finished initializing, so this 746 // is not a correct fix. 747 ALOGW("WARNING: EventThread not started, ignoring vsync"); 748 return; 749 } 750 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 751 // we should only receive DisplayDevice::DisplayType from the vsync callback 752 mEventThread->onVSyncReceived(type, timestamp); 753 } 754} 755 756void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 757 if (mEventThread == NULL) { 758 // This is a temporary workaround for b/7145521. A non-null pointer 759 // does not mean EventThread has finished initializing, so this 760 // is not a correct fix. 761 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 762 return; 763 } 764 765 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 766 Mutex::Autolock _l(mStateLock); 767 if (connected == false) { 768 mCurrentState.displays.removeItem(mDefaultDisplays[type]); 769 } else { 770 DisplayDeviceState info((DisplayDevice::DisplayType)type); 771 mCurrentState.displays.add(mDefaultDisplays[type], info); 772 } 773 setTransactionFlags(eDisplayTransactionNeeded); 774 775 // Defer EventThread notification until SF has updated mDisplays. 776 } 777} 778 779void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 780 getHwComposer().eventControl(disp, event, enabled); 781} 782 783void SurfaceFlinger::onMessageReceived(int32_t what) { 784 ATRACE_CALL(); 785 switch (what) { 786 case MessageQueue::INVALIDATE: 787 handleMessageTransaction(); 788 handleMessageInvalidate(); 789 signalRefresh(); 790 break; 791 case MessageQueue::REFRESH: 792 handleMessageRefresh(); 793 break; 794 } 795} 796 797void SurfaceFlinger::handleMessageTransaction() { 798 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 799 if (transactionFlags) { 800 handleTransaction(transactionFlags); 801 } 802} 803 804void SurfaceFlinger::handleMessageInvalidate() { 805 ATRACE_CALL(); 806 handlePageFlip(); 807} 808 809void SurfaceFlinger::handleMessageRefresh() { 810 ATRACE_CALL(); 811 preComposition(); 812 rebuildLayerStacks(); 813 setUpHWComposer(); 814 doDebugFlashRegions(); 815 doComposition(); 816 postComposition(); 817} 818 819void SurfaceFlinger::doDebugFlashRegions() 820{ 821 // is debugging enabled 822 if (CC_LIKELY(!mDebugRegion)) 823 return; 824 825 const bool repaintEverything = mRepaintEverything; 826 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 827 const sp<DisplayDevice>& hw(mDisplays[dpy]); 828 if (hw->canDraw()) { 829 // transform the dirty region into this screen's coordinate space 830 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 831 if (!dirtyRegion.isEmpty()) { 832 // redraw the whole screen 833 doComposeSurfaces(hw, Region(hw->bounds())); 834 835 // and draw the dirty region 836 glDisable(GL_TEXTURE_EXTERNAL_OES); 837 glDisable(GL_TEXTURE_2D); 838 glDisable(GL_BLEND); 839 glColor4f(1, 0, 1, 1); 840 const int32_t height = hw->getHeight(); 841 Region::const_iterator it = dirtyRegion.begin(); 842 Region::const_iterator const end = dirtyRegion.end(); 843 while (it != end) { 844 const Rect& r = *it++; 845 GLfloat vertices[][2] = { 846 { r.left, height - r.top }, 847 { r.left, height - r.bottom }, 848 { r.right, height - r.bottom }, 849 { r.right, height - r.top } 850 }; 851 glVertexPointer(2, GL_FLOAT, 0, vertices); 852 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 853 } 854 hw->compositionComplete(); 855 hw->swapBuffers(getHwComposer()); 856 } 857 } 858 } 859 860 postFramebuffer(); 861 862 if (mDebugRegion > 1) { 863 usleep(mDebugRegion * 1000); 864 } 865 866 HWComposer& hwc(getHwComposer()); 867 if (hwc.initCheck() == NO_ERROR) { 868 status_t err = hwc.prepare(); 869 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 870 } 871} 872 873void SurfaceFlinger::preComposition() 874{ 875 bool needExtraInvalidate = false; 876 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 877 const size_t count = currentLayers.size(); 878 for (size_t i=0 ; i<count ; i++) { 879 if (currentLayers[i]->onPreComposition()) { 880 needExtraInvalidate = true; 881 } 882 } 883 if (needExtraInvalidate) { 884 signalLayerUpdate(); 885 } 886} 887 888void SurfaceFlinger::postComposition() 889{ 890 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 891 const size_t count = currentLayers.size(); 892 for (size_t i=0 ; i<count ; i++) { 893 currentLayers[i]->onPostComposition(); 894 } 895} 896 897void SurfaceFlinger::rebuildLayerStacks() { 898 // rebuild the visible layer list per screen 899 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 900 ATRACE_CALL(); 901 mVisibleRegionsDirty = false; 902 invalidateHwcGeometry(); 903 904 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 905 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 906 Region opaqueRegion; 907 Region dirtyRegion; 908 Vector< sp<LayerBase> > layersSortedByZ; 909 const sp<DisplayDevice>& hw(mDisplays[dpy]); 910 const Transform& tr(hw->getTransform()); 911 const Rect bounds(hw->getBounds()); 912 if (hw->canDraw()) { 913 SurfaceFlinger::computeVisibleRegions(currentLayers, 914 hw->getLayerStack(), dirtyRegion, opaqueRegion); 915 916 const size_t count = currentLayers.size(); 917 for (size_t i=0 ; i<count ; i++) { 918 const sp<LayerBase>& layer(currentLayers[i]); 919 const Layer::State& s(layer->drawingState()); 920 if (s.layerStack == hw->getLayerStack()) { 921 Region drawRegion(tr.transform( 922 layer->visibleNonTransparentRegion)); 923 drawRegion.andSelf(bounds); 924 if (!drawRegion.isEmpty()) { 925 layersSortedByZ.add(layer); 926 } 927 } 928 } 929 } 930 hw->setVisibleLayersSortedByZ(layersSortedByZ); 931 hw->undefinedRegion.set(bounds); 932 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 933 hw->dirtyRegion.orSelf(dirtyRegion); 934 } 935 } 936} 937 938void SurfaceFlinger::setUpHWComposer() { 939 HWComposer& hwc(getHwComposer()); 940 if (hwc.initCheck() == NO_ERROR) { 941 // build the h/w work list 942 if (CC_UNLIKELY(mHwWorkListDirty)) { 943 mHwWorkListDirty = false; 944 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 945 sp<const DisplayDevice> hw(mDisplays[dpy]); 946 const int32_t id = hw->getHwcDisplayId(); 947 if (id >= 0) { 948 const Vector< sp<LayerBase> >& currentLayers( 949 hw->getVisibleLayersSortedByZ()); 950 const size_t count = currentLayers.size(); 951 if (hwc.createWorkList(id, count) == NO_ERROR) { 952 HWComposer::LayerListIterator cur = hwc.begin(id); 953 const HWComposer::LayerListIterator end = hwc.end(id); 954 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 955 const sp<LayerBase>& layer(currentLayers[i]); 956 layer->setGeometry(hw, *cur); 957 if (mDebugDisableHWC || mDebugRegion) { 958 cur->setSkip(true); 959 } 960 } 961 } 962 } 963 } 964 } 965 966 // set the per-frame data 967 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 968 sp<const DisplayDevice> hw(mDisplays[dpy]); 969 const int32_t id = hw->getHwcDisplayId(); 970 if (id >= 0) { 971 const Vector< sp<LayerBase> >& currentLayers( 972 hw->getVisibleLayersSortedByZ()); 973 const size_t count = currentLayers.size(); 974 HWComposer::LayerListIterator cur = hwc.begin(id); 975 const HWComposer::LayerListIterator end = hwc.end(id); 976 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 977 /* 978 * update the per-frame h/w composer data for each layer 979 * and build the transparent region of the FB 980 */ 981 const sp<LayerBase>& layer(currentLayers[i]); 982 layer->setPerFrameData(hw, *cur); 983 } 984 } 985 } 986 987 status_t err = hwc.prepare(); 988 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 989 } 990} 991 992void SurfaceFlinger::doComposition() { 993 ATRACE_CALL(); 994 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 995 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 996 const sp<DisplayDevice>& hw(mDisplays[dpy]); 997 if (hw->canDraw()) { 998 // transform the dirty region into this screen's coordinate space 999 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 1000 if (!dirtyRegion.isEmpty()) { 1001 // repaint the framebuffer (if needed) 1002 doDisplayComposition(hw, dirtyRegion); 1003 } 1004 hw->dirtyRegion.clear(); 1005 hw->flip(hw->swapRegion); 1006 hw->swapRegion.clear(); 1007 } 1008 // inform the h/w that we're done compositing 1009 hw->compositionComplete(); 1010 } 1011 postFramebuffer(); 1012} 1013 1014void SurfaceFlinger::postFramebuffer() 1015{ 1016 ATRACE_CALL(); 1017 1018 const nsecs_t now = systemTime(); 1019 mDebugInSwapBuffers = now; 1020 1021 HWComposer& hwc(getHwComposer()); 1022 if (hwc.initCheck() == NO_ERROR) { 1023 if (!hwc.supportsFramebufferTarget()) { 1024 // EGL spec says: 1025 // "surface must be bound to the calling thread's current context, 1026 // for the current rendering API." 1027 DisplayDevice::makeCurrent(mEGLDisplay, 1028 getDefaultDisplayDevice(), mEGLContext); 1029 } 1030 hwc.commit(); 1031 } 1032 1033 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1034 sp<const DisplayDevice> hw(mDisplays[dpy]); 1035 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1036 hw->onSwapBuffersCompleted(hwc); 1037 const size_t count = currentLayers.size(); 1038 int32_t id = hw->getHwcDisplayId(); 1039 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1040 HWComposer::LayerListIterator cur = hwc.begin(id); 1041 const HWComposer::LayerListIterator end = hwc.end(id); 1042 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1043 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1044 } 1045 } else { 1046 for (size_t i = 0; i < count; i++) { 1047 currentLayers[i]->onLayerDisplayed(hw, NULL); 1048 } 1049 } 1050 } 1051 1052 mLastSwapBufferTime = systemTime() - now; 1053 mDebugInSwapBuffers = 0; 1054} 1055 1056void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1057{ 1058 ATRACE_CALL(); 1059 1060 Mutex::Autolock _l(mStateLock); 1061 const nsecs_t now = systemTime(); 1062 mDebugInTransaction = now; 1063 1064 // Here we're guaranteed that some transaction flags are set 1065 // so we can call handleTransactionLocked() unconditionally. 1066 // We call getTransactionFlags(), which will also clear the flags, 1067 // with mStateLock held to guarantee that mCurrentState won't change 1068 // until the transaction is committed. 1069 1070 transactionFlags = getTransactionFlags(eTransactionMask); 1071 handleTransactionLocked(transactionFlags); 1072 1073 mLastTransactionTime = systemTime() - now; 1074 mDebugInTransaction = 0; 1075 invalidateHwcGeometry(); 1076 // here the transaction has been committed 1077} 1078 1079void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1080{ 1081 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1082 const size_t count = currentLayers.size(); 1083 1084 /* 1085 * Traversal of the children 1086 * (perform the transaction for each of them if needed) 1087 */ 1088 1089 if (transactionFlags & eTraversalNeeded) { 1090 for (size_t i=0 ; i<count ; i++) { 1091 const sp<LayerBase>& layer = currentLayers[i]; 1092 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1093 if (!trFlags) continue; 1094 1095 const uint32_t flags = layer->doTransaction(0); 1096 if (flags & Layer::eVisibleRegion) 1097 mVisibleRegionsDirty = true; 1098 } 1099 } 1100 1101 /* 1102 * Perform display own transactions if needed 1103 */ 1104 1105 if (transactionFlags & eDisplayTransactionNeeded) { 1106 // here we take advantage of Vector's copy-on-write semantics to 1107 // improve performance by skipping the transaction entirely when 1108 // know that the lists are identical 1109 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1110 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1111 if (!curr.isIdenticalTo(draw)) { 1112 mVisibleRegionsDirty = true; 1113 const size_t cc = curr.size(); 1114 size_t dc = draw.size(); 1115 1116 // find the displays that were removed 1117 // (ie: in drawing state but not in current state) 1118 // also handle displays that changed 1119 // (ie: displays that are in both lists) 1120 for (size_t i=0 ; i<dc ; i++) { 1121 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1122 if (j < 0) { 1123 // in drawing state but not in current state 1124 if (!draw[i].isMainDisplay()) { 1125 // Call makeCurrent() on the primary display so we can 1126 // be sure that nothing associated with this display 1127 // is current. 1128 const sp<const DisplayDevice>& hw(getDefaultDisplayDevice()); 1129 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1130 mDisplays.removeItem(draw.keyAt(i)); 1131 getHwComposer().disconnectDisplay(draw[i].type); 1132 mEventThread->onHotplugReceived(draw[i].type, false); 1133 } else { 1134 ALOGW("trying to remove the main display"); 1135 } 1136 } else { 1137 // this display is in both lists. see if something changed. 1138 const DisplayDeviceState& state(curr[j]); 1139 const wp<IBinder>& display(curr.keyAt(j)); 1140 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1141 // changing the surface is like destroying and 1142 // recreating the DisplayDevice, so we just remove it 1143 // from the drawing state, so that it get re-added 1144 // below. 1145 mDisplays.removeItem(display); 1146 mDrawingState.displays.removeItemsAt(i); 1147 dc--; i--; 1148 // at this point we must loop to the next item 1149 continue; 1150 } 1151 1152 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1153 if (disp != NULL) { 1154 if (state.layerStack != draw[i].layerStack) { 1155 disp->setLayerStack(state.layerStack); 1156 } 1157 if ((state.orientation != draw[i].orientation) 1158 || (state.viewport != draw[i].viewport) 1159 || (state.frame != draw[i].frame)) 1160 { 1161 disp->setProjection(state.orientation, 1162 state.viewport, state.frame); 1163 } 1164 1165 // Walk through all the layers in currentLayers, 1166 // and update their transform hint. 1167 // 1168 // TODO: we could be much more clever about which 1169 // layers we touch and how often we do these updates 1170 // (e.g. only touch the layers associated with this 1171 // display, and only on a rotation). 1172 for (size_t i = 0; i < count; i++) { 1173 const sp<LayerBase>& layerBase = currentLayers[i]; 1174 layerBase->updateTransformHint(); 1175 } 1176 } 1177 } 1178 } 1179 1180 // find displays that were added 1181 // (ie: in current state but not in drawing state) 1182 for (size_t i=0 ; i<cc ; i++) { 1183 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1184 const DisplayDeviceState& state(curr[i]); 1185 1186 sp<FramebufferSurface> fbs; 1187 sp<SurfaceTextureClient> stc; 1188 if (!state.isVirtualDisplay()) { 1189 1190 ALOGE_IF(state.surface!=NULL, 1191 "adding a supported display, but rendering " 1192 "surface is provided (%p), ignoring it", 1193 state.surface.get()); 1194 1195 // for supported (by hwc) displays we provide our 1196 // own rendering surface 1197 fbs = new FramebufferSurface(*mHwc, state.type); 1198 stc = new SurfaceTextureClient( 1199 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1200 } else { 1201 if (state.surface != NULL) { 1202 stc = new SurfaceTextureClient(state.surface); 1203 } 1204 } 1205 1206 const wp<IBinder>& display(curr.keyAt(i)); 1207 if (stc != NULL) { 1208 sp<DisplayDevice> hw = new DisplayDevice(this, 1209 state.type, display, stc, fbs, mEGLConfig); 1210 hw->setLayerStack(state.layerStack); 1211 hw->setProjection(state.orientation, 1212 state.viewport, state.frame); 1213 hw->setDisplayName(state.displayName); 1214 mDisplays.add(display, hw); 1215 mEventThread->onHotplugReceived(state.type, true); 1216 } 1217 } 1218 } 1219 } 1220 } 1221 1222 /* 1223 * Perform our own transaction if needed 1224 */ 1225 1226 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1227 if (currentLayers.size() > previousLayers.size()) { 1228 // layers have been added 1229 mVisibleRegionsDirty = true; 1230 } 1231 1232 // some layers might have been removed, so 1233 // we need to update the regions they're exposing. 1234 if (mLayersRemoved) { 1235 mLayersRemoved = false; 1236 mVisibleRegionsDirty = true; 1237 const size_t count = previousLayers.size(); 1238 for (size_t i=0 ; i<count ; i++) { 1239 const sp<LayerBase>& layer(previousLayers[i]); 1240 if (currentLayers.indexOf(layer) < 0) { 1241 // this layer is not visible anymore 1242 // TODO: we could traverse the tree from front to back and 1243 // compute the actual visible region 1244 // TODO: we could cache the transformed region 1245 const Layer::State& s(layer->drawingState()); 1246 Region visibleReg = s.transform.transform( 1247 Region(Rect(s.active.w, s.active.h))); 1248 invalidateLayerStack(s.layerStack, visibleReg); 1249 } 1250 } 1251 } 1252 1253 commitTransaction(); 1254} 1255 1256void SurfaceFlinger::commitTransaction() 1257{ 1258 if (!mLayersPendingRemoval.isEmpty()) { 1259 // Notify removed layers now that they can't be drawn from 1260 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1261 mLayersPendingRemoval[i]->onRemoved(); 1262 } 1263 mLayersPendingRemoval.clear(); 1264 } 1265 1266 mDrawingState = mCurrentState; 1267 mTransationPending = false; 1268 mTransactionCV.broadcast(); 1269} 1270 1271void SurfaceFlinger::computeVisibleRegions( 1272 const LayerVector& currentLayers, uint32_t layerStack, 1273 Region& outDirtyRegion, Region& outOpaqueRegion) 1274{ 1275 ATRACE_CALL(); 1276 1277 Region aboveOpaqueLayers; 1278 Region aboveCoveredLayers; 1279 Region dirty; 1280 1281 outDirtyRegion.clear(); 1282 1283 size_t i = currentLayers.size(); 1284 while (i--) { 1285 const sp<LayerBase>& layer = currentLayers[i]; 1286 1287 // start with the whole surface at its current location 1288 const Layer::State& s(layer->drawingState()); 1289 1290 // only consider the layers on the given later stack 1291 if (s.layerStack != layerStack) 1292 continue; 1293 1294 /* 1295 * opaqueRegion: area of a surface that is fully opaque. 1296 */ 1297 Region opaqueRegion; 1298 1299 /* 1300 * visibleRegion: area of a surface that is visible on screen 1301 * and not fully transparent. This is essentially the layer's 1302 * footprint minus the opaque regions above it. 1303 * Areas covered by a translucent surface are considered visible. 1304 */ 1305 Region visibleRegion; 1306 1307 /* 1308 * coveredRegion: area of a surface that is covered by all 1309 * visible regions above it (which includes the translucent areas). 1310 */ 1311 Region coveredRegion; 1312 1313 /* 1314 * transparentRegion: area of a surface that is hinted to be completely 1315 * transparent. This is only used to tell when the layer has no visible 1316 * non-transparent regions and can be removed from the layer list. It 1317 * does not affect the visibleRegion of this layer or any layers 1318 * beneath it. The hint may not be correct if apps don't respect the 1319 * SurfaceView restrictions (which, sadly, some don't). 1320 */ 1321 Region transparentRegion; 1322 1323 1324 // handle hidden surfaces by setting the visible region to empty 1325 if (CC_LIKELY(layer->isVisible())) { 1326 const bool translucent = !layer->isOpaque(); 1327 Rect bounds(layer->computeBounds()); 1328 visibleRegion.set(bounds); 1329 if (!visibleRegion.isEmpty()) { 1330 // Remove the transparent area from the visible region 1331 if (translucent) { 1332 const Transform tr(s.transform); 1333 if (tr.transformed()) { 1334 if (tr.preserveRects()) { 1335 // transform the transparent region 1336 transparentRegion = tr.transform(s.transparentRegion); 1337 } else { 1338 // transformation too complex, can't do the 1339 // transparent region optimization. 1340 transparentRegion.clear(); 1341 } 1342 } else { 1343 transparentRegion = s.transparentRegion; 1344 } 1345 } 1346 1347 // compute the opaque region 1348 const int32_t layerOrientation = s.transform.getOrientation(); 1349 if (s.alpha==255 && !translucent && 1350 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1351 // the opaque region is the layer's footprint 1352 opaqueRegion = visibleRegion; 1353 } 1354 } 1355 } 1356 1357 // Clip the covered region to the visible region 1358 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1359 1360 // Update aboveCoveredLayers for next (lower) layer 1361 aboveCoveredLayers.orSelf(visibleRegion); 1362 1363 // subtract the opaque region covered by the layers above us 1364 visibleRegion.subtractSelf(aboveOpaqueLayers); 1365 1366 // compute this layer's dirty region 1367 if (layer->contentDirty) { 1368 // we need to invalidate the whole region 1369 dirty = visibleRegion; 1370 // as well, as the old visible region 1371 dirty.orSelf(layer->visibleRegion); 1372 layer->contentDirty = false; 1373 } else { 1374 /* compute the exposed region: 1375 * the exposed region consists of two components: 1376 * 1) what's VISIBLE now and was COVERED before 1377 * 2) what's EXPOSED now less what was EXPOSED before 1378 * 1379 * note that (1) is conservative, we start with the whole 1380 * visible region but only keep what used to be covered by 1381 * something -- which mean it may have been exposed. 1382 * 1383 * (2) handles areas that were not covered by anything but got 1384 * exposed because of a resize. 1385 */ 1386 const Region newExposed = visibleRegion - coveredRegion; 1387 const Region oldVisibleRegion = layer->visibleRegion; 1388 const Region oldCoveredRegion = layer->coveredRegion; 1389 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1390 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1391 } 1392 dirty.subtractSelf(aboveOpaqueLayers); 1393 1394 // accumulate to the screen dirty region 1395 outDirtyRegion.orSelf(dirty); 1396 1397 // Update aboveOpaqueLayers for next (lower) layer 1398 aboveOpaqueLayers.orSelf(opaqueRegion); 1399 1400 // Store the visible region in screen space 1401 layer->setVisibleRegion(visibleRegion); 1402 layer->setCoveredRegion(coveredRegion); 1403 layer->setVisibleNonTransparentRegion( 1404 visibleRegion.subtract(transparentRegion)); 1405 } 1406 1407 outOpaqueRegion = aboveOpaqueLayers; 1408} 1409 1410void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1411 const Region& dirty) { 1412 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1413 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1414 if (hw->getLayerStack() == layerStack) { 1415 hw->dirtyRegion.orSelf(dirty); 1416 } 1417 } 1418} 1419 1420void SurfaceFlinger::handlePageFlip() 1421{ 1422 Region dirtyRegion; 1423 1424 bool visibleRegions = false; 1425 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1426 const size_t count = currentLayers.size(); 1427 for (size_t i=0 ; i<count ; i++) { 1428 const sp<LayerBase>& layer(currentLayers[i]); 1429 const Region dirty(layer->latchBuffer(visibleRegions)); 1430 const Layer::State& s(layer->drawingState()); 1431 invalidateLayerStack(s.layerStack, dirty); 1432 } 1433 1434 mVisibleRegionsDirty |= visibleRegions; 1435} 1436 1437void SurfaceFlinger::invalidateHwcGeometry() 1438{ 1439 mHwWorkListDirty = true; 1440} 1441 1442 1443void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1444 const Region& inDirtyRegion) 1445{ 1446 Region dirtyRegion(inDirtyRegion); 1447 1448 // compute the invalid region 1449 hw->swapRegion.orSelf(dirtyRegion); 1450 1451 uint32_t flags = hw->getFlags(); 1452 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1453 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1454 // takes a rectangle, we must make sure to update that whole 1455 // rectangle in that case 1456 dirtyRegion.set(hw->swapRegion.bounds()); 1457 } else { 1458 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1459 // We need to redraw the rectangle that will be updated 1460 // (pushed to the framebuffer). 1461 // This is needed because PARTIAL_UPDATES only takes one 1462 // rectangle instead of a region (see DisplayDevice::flip()) 1463 dirtyRegion.set(hw->swapRegion.bounds()); 1464 } else { 1465 // we need to redraw everything (the whole screen) 1466 dirtyRegion.set(hw->bounds()); 1467 hw->swapRegion = dirtyRegion; 1468 } 1469 } 1470 1471 doComposeSurfaces(hw, dirtyRegion); 1472 1473 // update the swap region and clear the dirty region 1474 hw->swapRegion.orSelf(dirtyRegion); 1475 1476 // swap buffers (presentation) 1477 hw->swapBuffers(getHwComposer()); 1478} 1479 1480void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1481{ 1482 const int32_t id = hw->getHwcDisplayId(); 1483 HWComposer& hwc(getHwComposer()); 1484 HWComposer::LayerListIterator cur = hwc.begin(id); 1485 const HWComposer::LayerListIterator end = hwc.end(id); 1486 1487 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1488 if (hasGlesComposition) { 1489 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1490 1491 // set the frame buffer 1492 glMatrixMode(GL_MODELVIEW); 1493 glLoadIdentity(); 1494 1495 // Never touch the framebuffer if we don't have any framebuffer layers 1496 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1497 if (hasHwcComposition) { 1498 // when using overlays, we assume a fully transparent framebuffer 1499 // NOTE: we could reduce how much we need to clear, for instance 1500 // remove where there are opaque FB layers. however, on some 1501 // GPUs doing a "clean slate" glClear might be more efficient. 1502 // We'll revisit later if needed. 1503 glClearColor(0, 0, 0, 0); 1504 glClear(GL_COLOR_BUFFER_BIT); 1505 } else { 1506 const Region region(hw->undefinedRegion.intersect(dirty)); 1507 // screen is already cleared here 1508 if (!region.isEmpty()) { 1509 // can happen with SurfaceView 1510 drawWormhole(hw, region); 1511 } 1512 } 1513 } 1514 1515 /* 1516 * and then, render the layers targeted at the framebuffer 1517 */ 1518 1519 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1520 const size_t count = layers.size(); 1521 const Transform& tr = hw->getTransform(); 1522 if (cur != end) { 1523 // we're using h/w composer 1524 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1525 const sp<LayerBase>& layer(layers[i]); 1526 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1527 if (!clip.isEmpty()) { 1528 switch (cur->getCompositionType()) { 1529 case HWC_OVERLAY: { 1530 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1531 && i 1532 && layer->isOpaque() 1533 && hasGlesComposition) { 1534 // never clear the very first layer since we're 1535 // guaranteed the FB is already cleared 1536 layer->clearWithOpenGL(hw, clip); 1537 } 1538 break; 1539 } 1540 case HWC_FRAMEBUFFER: { 1541 layer->draw(hw, clip); 1542 break; 1543 } 1544 case HWC_FRAMEBUFFER_TARGET: { 1545 // this should not happen as the iterator shouldn't 1546 // let us get there. 1547 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1548 break; 1549 } 1550 } 1551 } 1552 layer->setAcquireFence(hw, *cur); 1553 } 1554 } else { 1555 // we're not using h/w composer 1556 for (size_t i=0 ; i<count ; ++i) { 1557 const sp<LayerBase>& layer(layers[i]); 1558 const Region clip(dirty.intersect( 1559 tr.transform(layer->visibleRegion))); 1560 if (!clip.isEmpty()) { 1561 layer->draw(hw, clip); 1562 } 1563 } 1564 } 1565} 1566 1567void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1568 const Region& region) const 1569{ 1570 glDisable(GL_TEXTURE_EXTERNAL_OES); 1571 glDisable(GL_TEXTURE_2D); 1572 glDisable(GL_BLEND); 1573 glColor4f(0,0,0,0); 1574 1575 const int32_t height = hw->getHeight(); 1576 Region::const_iterator it = region.begin(); 1577 Region::const_iterator const end = region.end(); 1578 while (it != end) { 1579 const Rect& r = *it++; 1580 GLfloat vertices[][2] = { 1581 { r.left, height - r.top }, 1582 { r.left, height - r.bottom }, 1583 { r.right, height - r.bottom }, 1584 { r.right, height - r.top } 1585 }; 1586 glVertexPointer(2, GL_FLOAT, 0, vertices); 1587 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1588 } 1589} 1590 1591ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1592 const sp<LayerBaseClient>& lbc) 1593{ 1594 // attach this layer to the client 1595 size_t name = client->attachLayer(lbc); 1596 1597 // add this layer to the current state list 1598 Mutex::Autolock _l(mStateLock); 1599 mCurrentState.layersSortedByZ.add(lbc); 1600 1601 return ssize_t(name); 1602} 1603 1604status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1605{ 1606 Mutex::Autolock _l(mStateLock); 1607 status_t err = purgatorizeLayer_l(layer); 1608 if (err == NO_ERROR) 1609 setTransactionFlags(eTransactionNeeded); 1610 return err; 1611} 1612 1613status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1614{ 1615 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1616 if (index >= 0) { 1617 mLayersRemoved = true; 1618 return NO_ERROR; 1619 } 1620 return status_t(index); 1621} 1622 1623status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1624{ 1625 // First add the layer to the purgatory list, which makes sure it won't 1626 // go away, then remove it from the main list (through a transaction). 1627 ssize_t err = removeLayer_l(layerBase); 1628 if (err >= 0) { 1629 mLayerPurgatory.add(layerBase); 1630 } 1631 1632 mLayersPendingRemoval.push(layerBase); 1633 1634 // it's possible that we don't find a layer, because it might 1635 // have been destroyed already -- this is not technically an error 1636 // from the user because there is a race between Client::destroySurface(), 1637 // ~Client() and ~ISurface(). 1638 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1639} 1640 1641uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1642{ 1643 return android_atomic_release_load(&mTransactionFlags); 1644} 1645 1646uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1647{ 1648 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1649} 1650 1651uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1652{ 1653 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1654 if ((old & flags)==0) { // wake the server up 1655 signalTransaction(); 1656 } 1657 return old; 1658} 1659 1660void SurfaceFlinger::setTransactionState( 1661 const Vector<ComposerState>& state, 1662 const Vector<DisplayState>& displays, 1663 uint32_t flags) 1664{ 1665 Mutex::Autolock _l(mStateLock); 1666 uint32_t transactionFlags = 0; 1667 1668 size_t count = displays.size(); 1669 for (size_t i=0 ; i<count ; i++) { 1670 const DisplayState& s(displays[i]); 1671 transactionFlags |= setDisplayStateLocked(s); 1672 } 1673 1674 count = state.size(); 1675 for (size_t i=0 ; i<count ; i++) { 1676 const ComposerState& s(state[i]); 1677 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1678 transactionFlags |= setClientStateLocked(client, s.state); 1679 } 1680 1681 if (transactionFlags) { 1682 // this triggers the transaction 1683 setTransactionFlags(transactionFlags); 1684 1685 // if this is a synchronous transaction, wait for it to take effect 1686 // before returning. 1687 if (flags & eSynchronous) { 1688 mTransationPending = true; 1689 } 1690 while (mTransationPending) { 1691 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1692 if (CC_UNLIKELY(err != NO_ERROR)) { 1693 // just in case something goes wrong in SF, return to the 1694 // called after a few seconds. 1695 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1696 mTransationPending = false; 1697 break; 1698 } 1699 } 1700 } 1701} 1702 1703uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1704{ 1705 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1706 if (dpyIdx < 0) 1707 return 0; 1708 1709 uint32_t flags = 0; 1710 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1711 if (disp.isValid()) { 1712 const uint32_t what = s.what; 1713 if (what & DisplayState::eSurfaceChanged) { 1714 if (disp.surface->asBinder() != s.surface->asBinder()) { 1715 disp.surface = s.surface; 1716 flags |= eDisplayTransactionNeeded; 1717 } 1718 } 1719 if (what & DisplayState::eLayerStackChanged) { 1720 if (disp.layerStack != s.layerStack) { 1721 disp.layerStack = s.layerStack; 1722 flags |= eDisplayTransactionNeeded; 1723 } 1724 } 1725 if (what & DisplayState::eDisplayProjectionChanged) { 1726 if (disp.orientation != s.orientation) { 1727 disp.orientation = s.orientation; 1728 flags |= eDisplayTransactionNeeded; 1729 } 1730 if (disp.frame != s.frame) { 1731 disp.frame = s.frame; 1732 flags |= eDisplayTransactionNeeded; 1733 } 1734 if (disp.viewport != s.viewport) { 1735 disp.viewport = s.viewport; 1736 flags |= eDisplayTransactionNeeded; 1737 } 1738 } 1739 } 1740 return flags; 1741} 1742 1743uint32_t SurfaceFlinger::setClientStateLocked( 1744 const sp<Client>& client, 1745 const layer_state_t& s) 1746{ 1747 uint32_t flags = 0; 1748 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1749 if (layer != 0) { 1750 const uint32_t what = s.what; 1751 if (what & layer_state_t::ePositionChanged) { 1752 if (layer->setPosition(s.x, s.y)) 1753 flags |= eTraversalNeeded; 1754 } 1755 if (what & layer_state_t::eLayerChanged) { 1756 // NOTE: index needs to be calculated before we update the state 1757 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1758 if (layer->setLayer(s.z)) { 1759 mCurrentState.layersSortedByZ.removeAt(idx); 1760 mCurrentState.layersSortedByZ.add(layer); 1761 // we need traversal (state changed) 1762 // AND transaction (list changed) 1763 flags |= eTransactionNeeded|eTraversalNeeded; 1764 } 1765 } 1766 if (what & layer_state_t::eSizeChanged) { 1767 if (layer->setSize(s.w, s.h)) { 1768 flags |= eTraversalNeeded; 1769 } 1770 } 1771 if (what & layer_state_t::eAlphaChanged) { 1772 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1773 flags |= eTraversalNeeded; 1774 } 1775 if (what & layer_state_t::eMatrixChanged) { 1776 if (layer->setMatrix(s.matrix)) 1777 flags |= eTraversalNeeded; 1778 } 1779 if (what & layer_state_t::eTransparentRegionChanged) { 1780 if (layer->setTransparentRegionHint(s.transparentRegion)) 1781 flags |= eTraversalNeeded; 1782 } 1783 if (what & layer_state_t::eVisibilityChanged) { 1784 if (layer->setFlags(s.flags, s.mask)) 1785 flags |= eTraversalNeeded; 1786 } 1787 if (what & layer_state_t::eCropChanged) { 1788 if (layer->setCrop(s.crop)) 1789 flags |= eTraversalNeeded; 1790 } 1791 if (what & layer_state_t::eLayerStackChanged) { 1792 // NOTE: index needs to be calculated before we update the state 1793 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1794 if (layer->setLayerStack(s.layerStack)) { 1795 mCurrentState.layersSortedByZ.removeAt(idx); 1796 mCurrentState.layersSortedByZ.add(layer); 1797 // we need traversal (state changed) 1798 // AND transaction (list changed) 1799 flags |= eTransactionNeeded|eTraversalNeeded; 1800 } 1801 } 1802 } 1803 return flags; 1804} 1805 1806sp<ISurface> SurfaceFlinger::createLayer( 1807 ISurfaceComposerClient::surface_data_t* params, 1808 const String8& name, 1809 const sp<Client>& client, 1810 uint32_t w, uint32_t h, PixelFormat format, 1811 uint32_t flags) 1812{ 1813 sp<LayerBaseClient> layer; 1814 sp<ISurface> surfaceHandle; 1815 1816 if (int32_t(w|h) < 0) { 1817 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1818 int(w), int(h)); 1819 return surfaceHandle; 1820 } 1821 1822 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1823 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1824 case ISurfaceComposerClient::eFXSurfaceNormal: 1825 layer = createNormalLayer(client, w, h, flags, format); 1826 break; 1827 case ISurfaceComposerClient::eFXSurfaceBlur: 1828 case ISurfaceComposerClient::eFXSurfaceDim: 1829 layer = createDimLayer(client, w, h, flags); 1830 break; 1831 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1832 layer = createScreenshotLayer(client, w, h, flags); 1833 break; 1834 } 1835 1836 if (layer != 0) { 1837 layer->initStates(w, h, flags); 1838 layer->setName(name); 1839 ssize_t token = addClientLayer(client, layer); 1840 surfaceHandle = layer->getSurface(); 1841 if (surfaceHandle != 0) { 1842 params->token = token; 1843 params->identity = layer->getIdentity(); 1844 } 1845 setTransactionFlags(eTransactionNeeded); 1846 } 1847 1848 return surfaceHandle; 1849} 1850 1851sp<Layer> SurfaceFlinger::createNormalLayer( 1852 const sp<Client>& client, 1853 uint32_t w, uint32_t h, uint32_t flags, 1854 PixelFormat& format) 1855{ 1856 // initialize the surfaces 1857 switch (format) { 1858 case PIXEL_FORMAT_TRANSPARENT: 1859 case PIXEL_FORMAT_TRANSLUCENT: 1860 format = PIXEL_FORMAT_RGBA_8888; 1861 break; 1862 case PIXEL_FORMAT_OPAQUE: 1863#ifdef NO_RGBX_8888 1864 format = PIXEL_FORMAT_RGB_565; 1865#else 1866 format = PIXEL_FORMAT_RGBX_8888; 1867#endif 1868 break; 1869 } 1870 1871#ifdef NO_RGBX_8888 1872 if (format == PIXEL_FORMAT_RGBX_8888) 1873 format = PIXEL_FORMAT_RGBA_8888; 1874#endif 1875 1876 sp<Layer> layer = new Layer(this, client); 1877 status_t err = layer->setBuffers(w, h, format, flags); 1878 if (CC_LIKELY(err != NO_ERROR)) { 1879 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1880 layer.clear(); 1881 } 1882 return layer; 1883} 1884 1885sp<LayerDim> SurfaceFlinger::createDimLayer( 1886 const sp<Client>& client, 1887 uint32_t w, uint32_t h, uint32_t flags) 1888{ 1889 sp<LayerDim> layer = new LayerDim(this, client); 1890 return layer; 1891} 1892 1893sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1894 const sp<Client>& client, 1895 uint32_t w, uint32_t h, uint32_t flags) 1896{ 1897 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1898 return layer; 1899} 1900 1901status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1902{ 1903 /* 1904 * called by the window manager, when a surface should be marked for 1905 * destruction. 1906 * 1907 * The surface is removed from the current and drawing lists, but placed 1908 * in the purgatory queue, so it's not destroyed right-away (we need 1909 * to wait for all client's references to go away first). 1910 */ 1911 1912 status_t err = NAME_NOT_FOUND; 1913 Mutex::Autolock _l(mStateLock); 1914 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1915 1916 if (layer != 0) { 1917 err = purgatorizeLayer_l(layer); 1918 if (err == NO_ERROR) { 1919 setTransactionFlags(eTransactionNeeded); 1920 } 1921 } 1922 return err; 1923} 1924 1925status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1926{ 1927 // called by ~ISurface() when all references are gone 1928 status_t err = NO_ERROR; 1929 sp<LayerBaseClient> l(layer.promote()); 1930 if (l != NULL) { 1931 Mutex::Autolock _l(mStateLock); 1932 err = removeLayer_l(l); 1933 if (err == NAME_NOT_FOUND) { 1934 // The surface wasn't in the current list, which means it was 1935 // removed already, which means it is in the purgatory, 1936 // and need to be removed from there. 1937 ssize_t idx = mLayerPurgatory.remove(l); 1938 ALOGE_IF(idx < 0, 1939 "layer=%p is not in the purgatory list", l.get()); 1940 } 1941 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1942 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1943 } 1944 return err; 1945} 1946 1947// --------------------------------------------------------------------------- 1948 1949void SurfaceFlinger::onInitializeDisplays() { 1950 // reset screen orientation 1951 Vector<ComposerState> state; 1952 Vector<DisplayState> displays; 1953 DisplayState d; 1954 d.what = DisplayState::eDisplayProjectionChanged; 1955 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1956 d.orientation = DisplayState::eOrientationDefault; 1957 d.frame.makeInvalid(); 1958 d.viewport.makeInvalid(); 1959 displays.add(d); 1960 setTransactionState(state, displays, 0); 1961 onScreenAcquired(getDefaultDisplayDevice()); 1962} 1963 1964void SurfaceFlinger::initializeDisplays() { 1965 class MessageScreenInitialized : public MessageBase { 1966 SurfaceFlinger* flinger; 1967 public: 1968 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1969 virtual bool handler() { 1970 flinger->onInitializeDisplays(); 1971 return true; 1972 } 1973 }; 1974 sp<MessageBase> msg = new MessageScreenInitialized(this); 1975 postMessageAsync(msg); // we may be called from main thread, use async message 1976} 1977 1978 1979void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1980 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 1981 if (hw->isScreenAcquired()) { 1982 // this is expected, e.g. when power manager wakes up during boot 1983 ALOGD(" screen was previously acquired"); 1984 return; 1985 } 1986 1987 hw->acquireScreen(); 1988 int32_t type = hw->getDisplayType(); 1989 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 1990 // built-in display, tell the HWC 1991 getHwComposer().acquire(type); 1992 1993 if (type == DisplayDevice::DISPLAY_PRIMARY) { 1994 // FIXME: eventthread only knows about the main display right now 1995 mEventThread->onScreenAcquired(); 1996 } 1997 } 1998 mVisibleRegionsDirty = true; 1999 repaintEverything(); 2000} 2001 2002void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2003 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2004 if (!hw->isScreenAcquired()) { 2005 ALOGD(" screen was previously released"); 2006 return; 2007 } 2008 2009 hw->releaseScreen(); 2010 int32_t type = hw->getDisplayType(); 2011 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2012 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2013 // FIXME: eventthread only knows about the main display right now 2014 mEventThread->onScreenReleased(); 2015 } 2016 2017 // built-in display, tell the HWC 2018 getHwComposer().release(type); 2019 } 2020 mVisibleRegionsDirty = true; 2021 // from this point on, SF will stop drawing on this display 2022} 2023 2024void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2025 class MessageScreenAcquired : public MessageBase { 2026 SurfaceFlinger* mFlinger; 2027 const sp<DisplayDevice>& mHw; 2028 public: 2029 MessageScreenAcquired(SurfaceFlinger* flinger, 2030 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2031 virtual bool handler() { 2032 mFlinger->onScreenAcquired(mHw); 2033 return true; 2034 } 2035 }; 2036 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2037 if (hw == NULL) { 2038 ALOGE("Attempt to unblank null display %p", display.get()); 2039 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2040 ALOGW("Attempt to unblank virtual display"); 2041 } else { 2042 sp<MessageBase> msg = new MessageScreenAcquired(this, hw); 2043 postMessageSync(msg); 2044 } 2045} 2046 2047void SurfaceFlinger::blank(const sp<IBinder>& display) { 2048 class MessageScreenReleased : public MessageBase { 2049 SurfaceFlinger* mFlinger; 2050 const sp<DisplayDevice>& mHw; 2051 public: 2052 MessageScreenReleased(SurfaceFlinger* flinger, 2053 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2054 virtual bool handler() { 2055 mFlinger->onScreenReleased(mHw); 2056 return true; 2057 } 2058 }; 2059 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2060 if (hw == NULL) { 2061 ALOGE("Attempt to blank null display %p", display.get()); 2062 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2063 ALOGW("Attempt to blank virtual display"); 2064 } else { 2065 sp<MessageBase> msg = new MessageScreenReleased(this, hw); 2066 postMessageSync(msg); 2067 } 2068} 2069 2070// --------------------------------------------------------------------------- 2071 2072status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2073{ 2074 const size_t SIZE = 4096; 2075 char buffer[SIZE]; 2076 String8 result; 2077 2078 if (!PermissionCache::checkCallingPermission(sDump)) { 2079 snprintf(buffer, SIZE, "Permission Denial: " 2080 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2081 IPCThreadState::self()->getCallingPid(), 2082 IPCThreadState::self()->getCallingUid()); 2083 result.append(buffer); 2084 } else { 2085 // Try to get the main lock, but don't insist if we can't 2086 // (this would indicate SF is stuck, but we want to be able to 2087 // print something in dumpsys). 2088 int retry = 3; 2089 while (mStateLock.tryLock()<0 && --retry>=0) { 2090 usleep(1000000); 2091 } 2092 const bool locked(retry >= 0); 2093 if (!locked) { 2094 snprintf(buffer, SIZE, 2095 "SurfaceFlinger appears to be unresponsive, " 2096 "dumping anyways (no locks held)\n"); 2097 result.append(buffer); 2098 } 2099 2100 bool dumpAll = true; 2101 size_t index = 0; 2102 size_t numArgs = args.size(); 2103 if (numArgs) { 2104 if ((index < numArgs) && 2105 (args[index] == String16("--list"))) { 2106 index++; 2107 listLayersLocked(args, index, result, buffer, SIZE); 2108 dumpAll = false; 2109 } 2110 2111 if ((index < numArgs) && 2112 (args[index] == String16("--latency"))) { 2113 index++; 2114 dumpStatsLocked(args, index, result, buffer, SIZE); 2115 dumpAll = false; 2116 } 2117 2118 if ((index < numArgs) && 2119 (args[index] == String16("--latency-clear"))) { 2120 index++; 2121 clearStatsLocked(args, index, result, buffer, SIZE); 2122 dumpAll = false; 2123 } 2124 } 2125 2126 if (dumpAll) { 2127 dumpAllLocked(result, buffer, SIZE); 2128 } 2129 2130 if (locked) { 2131 mStateLock.unlock(); 2132 } 2133 } 2134 write(fd, result.string(), result.size()); 2135 return NO_ERROR; 2136} 2137 2138void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2139 String8& result, char* buffer, size_t SIZE) const 2140{ 2141 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2142 const size_t count = currentLayers.size(); 2143 for (size_t i=0 ; i<count ; i++) { 2144 const sp<LayerBase>& layer(currentLayers[i]); 2145 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2146 result.append(buffer); 2147 } 2148} 2149 2150void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2151 String8& result, char* buffer, size_t SIZE) const 2152{ 2153 String8 name; 2154 if (index < args.size()) { 2155 name = String8(args[index]); 2156 index++; 2157 } 2158 2159 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2160 const size_t count = currentLayers.size(); 2161 for (size_t i=0 ; i<count ; i++) { 2162 const sp<LayerBase>& layer(currentLayers[i]); 2163 if (name.isEmpty()) { 2164 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2165 result.append(buffer); 2166 } 2167 if (name.isEmpty() || (name == layer->getName())) { 2168 layer->dumpStats(result, buffer, SIZE); 2169 } 2170 } 2171} 2172 2173void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2174 String8& result, char* buffer, size_t SIZE) const 2175{ 2176 String8 name; 2177 if (index < args.size()) { 2178 name = String8(args[index]); 2179 index++; 2180 } 2181 2182 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2183 const size_t count = currentLayers.size(); 2184 for (size_t i=0 ; i<count ; i++) { 2185 const sp<LayerBase>& layer(currentLayers[i]); 2186 if (name.isEmpty() || (name == layer->getName())) { 2187 layer->clearStats(); 2188 } 2189 } 2190} 2191 2192/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2193{ 2194 static const char* config = 2195 " [sf" 2196#ifdef NO_RGBX_8888 2197 " NO_RGBX_8888" 2198#endif 2199#ifdef HAS_CONTEXT_PRIORITY 2200 " HAS_CONTEXT_PRIORITY" 2201#endif 2202#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2203 " NEVER_DEFAULT_TO_ASYNC_MODE" 2204#endif 2205#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2206 " TARGET_DISABLE_TRIPLE_BUFFERING" 2207#endif 2208 "]"; 2209 result.append(config); 2210} 2211 2212void SurfaceFlinger::dumpAllLocked( 2213 String8& result, char* buffer, size_t SIZE) const 2214{ 2215 // figure out if we're stuck somewhere 2216 const nsecs_t now = systemTime(); 2217 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2218 const nsecs_t inTransaction(mDebugInTransaction); 2219 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2220 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2221 2222 /* 2223 * Dump library configuration. 2224 */ 2225 result.append("Build configuration:"); 2226 appendSfConfigString(result); 2227 appendUiConfigString(result); 2228 appendGuiConfigString(result); 2229 result.append("\n"); 2230 2231 /* 2232 * Dump the visible layer list 2233 */ 2234 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2235 const size_t count = currentLayers.size(); 2236 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2237 result.append(buffer); 2238 for (size_t i=0 ; i<count ; i++) { 2239 const sp<LayerBase>& layer(currentLayers[i]); 2240 layer->dump(result, buffer, SIZE); 2241 } 2242 2243 /* 2244 * Dump the layers in the purgatory 2245 */ 2246 2247 const size_t purgatorySize = mLayerPurgatory.size(); 2248 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2249 result.append(buffer); 2250 for (size_t i=0 ; i<purgatorySize ; i++) { 2251 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2252 layer->shortDump(result, buffer, SIZE); 2253 } 2254 2255 /* 2256 * Dump Display state 2257 */ 2258 2259 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2260 result.append(buffer); 2261 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2262 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2263 hw->dump(result, buffer, SIZE); 2264 } 2265 2266 /* 2267 * Dump SurfaceFlinger global state 2268 */ 2269 2270 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2271 result.append(buffer); 2272 2273 HWComposer& hwc(getHwComposer()); 2274 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2275 const GLExtensions& extensions(GLExtensions::getInstance()); 2276 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2277 extensions.getVendor(), 2278 extensions.getRenderer(), 2279 extensions.getVersion()); 2280 result.append(buffer); 2281 2282 snprintf(buffer, SIZE, "EGL : %s\n", 2283 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2284 result.append(buffer); 2285 2286 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2287 result.append(buffer); 2288 2289 hw->undefinedRegion.dump(result, "undefinedRegion"); 2290 snprintf(buffer, SIZE, 2291 " orientation=%d, canDraw=%d\n", 2292 hw->getOrientation(), hw->canDraw()); 2293 result.append(buffer); 2294 snprintf(buffer, SIZE, 2295 " last eglSwapBuffers() time: %f us\n" 2296 " last transaction time : %f us\n" 2297 " transaction-flags : %08x\n" 2298 " refresh-rate : %f fps\n" 2299 " x-dpi : %f\n" 2300 " y-dpi : %f\n", 2301 mLastSwapBufferTime/1000.0, 2302 mLastTransactionTime/1000.0, 2303 mTransactionFlags, 2304 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2305 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2306 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2307 result.append(buffer); 2308 2309 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2310 inSwapBuffersDuration/1000.0); 2311 result.append(buffer); 2312 2313 snprintf(buffer, SIZE, " transaction time: %f us\n", 2314 inTransactionDuration/1000.0); 2315 result.append(buffer); 2316 2317 /* 2318 * VSYNC state 2319 */ 2320 mEventThread->dump(result, buffer, SIZE); 2321 2322 /* 2323 * Dump HWComposer state 2324 */ 2325 snprintf(buffer, SIZE, "h/w composer state:\n"); 2326 result.append(buffer); 2327 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2328 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2329 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2330 result.append(buffer); 2331 hwc.dump(result, buffer, SIZE); 2332 2333 /* 2334 * Dump gralloc state 2335 */ 2336 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2337 alloc.dump(result); 2338} 2339 2340const Vector< sp<LayerBase> >& 2341SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2342 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2343} 2344 2345bool SurfaceFlinger::startDdmConnection() 2346{ 2347 void* libddmconnection_dso = 2348 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2349 if (!libddmconnection_dso) { 2350 return false; 2351 } 2352 void (*DdmConnection_start)(const char* name); 2353 DdmConnection_start = 2354 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2355 if (!DdmConnection_start) { 2356 dlclose(libddmconnection_dso); 2357 return false; 2358 } 2359 (*DdmConnection_start)(getServiceName()); 2360 return true; 2361} 2362 2363status_t SurfaceFlinger::onTransact( 2364 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2365{ 2366 switch (code) { 2367 case CREATE_CONNECTION: 2368 case SET_TRANSACTION_STATE: 2369 case BOOT_FINISHED: 2370 case BLANK: 2371 case UNBLANK: 2372 { 2373 // codes that require permission check 2374 IPCThreadState* ipc = IPCThreadState::self(); 2375 const int pid = ipc->getCallingPid(); 2376 const int uid = ipc->getCallingUid(); 2377 if ((uid != AID_GRAPHICS) && 2378 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2379 ALOGE("Permission Denial: " 2380 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2381 return PERMISSION_DENIED; 2382 } 2383 break; 2384 } 2385 case CAPTURE_SCREEN: 2386 { 2387 // codes that require permission check 2388 IPCThreadState* ipc = IPCThreadState::self(); 2389 const int pid = ipc->getCallingPid(); 2390 const int uid = ipc->getCallingUid(); 2391 if ((uid != AID_GRAPHICS) && 2392 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2393 ALOGE("Permission Denial: " 2394 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2395 return PERMISSION_DENIED; 2396 } 2397 break; 2398 } 2399 } 2400 2401 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2402 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2403 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2404 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2405 IPCThreadState* ipc = IPCThreadState::self(); 2406 const int pid = ipc->getCallingPid(); 2407 const int uid = ipc->getCallingUid(); 2408 ALOGE("Permission Denial: " 2409 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2410 return PERMISSION_DENIED; 2411 } 2412 int n; 2413 switch (code) { 2414 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2415 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2416 return NO_ERROR; 2417 case 1002: // SHOW_UPDATES 2418 n = data.readInt32(); 2419 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2420 invalidateHwcGeometry(); 2421 repaintEverything(); 2422 return NO_ERROR; 2423 case 1004:{ // repaint everything 2424 repaintEverything(); 2425 return NO_ERROR; 2426 } 2427 case 1005:{ // force transaction 2428 setTransactionFlags( 2429 eTransactionNeeded| 2430 eDisplayTransactionNeeded| 2431 eTraversalNeeded); 2432 return NO_ERROR; 2433 } 2434 case 1006:{ // send empty update 2435 signalRefresh(); 2436 return NO_ERROR; 2437 } 2438 case 1008: // toggle use of hw composer 2439 n = data.readInt32(); 2440 mDebugDisableHWC = n ? 1 : 0; 2441 invalidateHwcGeometry(); 2442 repaintEverything(); 2443 return NO_ERROR; 2444 case 1009: // toggle use of transform hint 2445 n = data.readInt32(); 2446 mDebugDisableTransformHint = n ? 1 : 0; 2447 invalidateHwcGeometry(); 2448 repaintEverything(); 2449 return NO_ERROR; 2450 case 1010: // interrogate. 2451 reply->writeInt32(0); 2452 reply->writeInt32(0); 2453 reply->writeInt32(mDebugRegion); 2454 reply->writeInt32(0); 2455 reply->writeInt32(mDebugDisableHWC); 2456 return NO_ERROR; 2457 case 1013: { 2458 Mutex::Autolock _l(mStateLock); 2459 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2460 reply->writeInt32(hw->getPageFlipCount()); 2461 } 2462 return NO_ERROR; 2463 } 2464 } 2465 return err; 2466} 2467 2468void SurfaceFlinger::repaintEverything() { 2469 android_atomic_or(1, &mRepaintEverything); 2470 signalTransaction(); 2471} 2472 2473// --------------------------------------------------------------------------- 2474 2475status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2476 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2477{ 2478 Mutex::Autolock _l(mStateLock); 2479 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2480} 2481 2482status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2483 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2484{ 2485 ATRACE_CALL(); 2486 2487 if (!GLExtensions::getInstance().haveFramebufferObject()) 2488 return INVALID_OPERATION; 2489 2490 // get screen geometry 2491 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2492 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2493 const uint32_t hw_w = hw->getWidth(); 2494 const uint32_t hw_h = hw->getHeight(); 2495 GLfloat u = 1; 2496 GLfloat v = 1; 2497 2498 // make sure to clear all GL error flags 2499 while ( glGetError() != GL_NO_ERROR ) ; 2500 2501 // create a FBO 2502 GLuint name, tname; 2503 glGenTextures(1, &tname); 2504 glBindTexture(GL_TEXTURE_2D, tname); 2505 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2506 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2507 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2508 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2509 if (glGetError() != GL_NO_ERROR) { 2510 while ( glGetError() != GL_NO_ERROR ) ; 2511 GLint tw = (2 << (31 - clz(hw_w))); 2512 GLint th = (2 << (31 - clz(hw_h))); 2513 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2514 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2515 u = GLfloat(hw_w) / tw; 2516 v = GLfloat(hw_h) / th; 2517 } 2518 glGenFramebuffersOES(1, &name); 2519 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2520 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2521 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2522 2523 DisplayDevice::setViewportAndProjection(hw); 2524 2525 // redraw the screen entirely... 2526 glDisable(GL_TEXTURE_EXTERNAL_OES); 2527 glDisable(GL_TEXTURE_2D); 2528 glClearColor(0,0,0,1); 2529 glClear(GL_COLOR_BUFFER_BIT); 2530 glMatrixMode(GL_MODELVIEW); 2531 glLoadIdentity(); 2532 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2533 const size_t count = layers.size(); 2534 for (size_t i=0 ; i<count ; ++i) { 2535 const sp<LayerBase>& layer(layers[i]); 2536 layer->draw(hw); 2537 } 2538 2539 hw->compositionComplete(); 2540 2541 // back to main framebuffer 2542 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2543 glDeleteFramebuffersOES(1, &name); 2544 2545 *textureName = tname; 2546 *uOut = u; 2547 *vOut = v; 2548 return NO_ERROR; 2549} 2550 2551// --------------------------------------------------------------------------- 2552 2553status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2554 sp<IMemoryHeap>* heap, 2555 uint32_t* w, uint32_t* h, PixelFormat* f, 2556 uint32_t sw, uint32_t sh, 2557 uint32_t minLayerZ, uint32_t maxLayerZ) 2558{ 2559 ATRACE_CALL(); 2560 2561 status_t result = PERMISSION_DENIED; 2562 2563 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2564 return INVALID_OPERATION; 2565 } 2566 2567 // get screen geometry 2568 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2569 const uint32_t hw_w = hw->getWidth(); 2570 const uint32_t hw_h = hw->getHeight(); 2571 2572 // if we have secure windows on this display, never allow the screen capture 2573 if (hw->getSecureLayerVisible()) { 2574 ALOGW("FB is protected: PERMISSION_DENIED"); 2575 return PERMISSION_DENIED; 2576 } 2577 2578 if ((sw > hw_w) || (sh > hw_h)) { 2579 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2580 return BAD_VALUE; 2581 } 2582 2583 sw = (!sw) ? hw_w : sw; 2584 sh = (!sh) ? hw_h : sh; 2585 const size_t size = sw * sh * 4; 2586 const bool filtering = sw != hw_w || sh != hw_h; 2587 2588// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2589// sw, sh, minLayerZ, maxLayerZ); 2590 2591 // make sure to clear all GL error flags 2592 while ( glGetError() != GL_NO_ERROR ) ; 2593 2594 // create a FBO 2595 GLuint name, tname; 2596 glGenRenderbuffersOES(1, &tname); 2597 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2598 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2599 2600 glGenFramebuffersOES(1, &name); 2601 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2602 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2603 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2604 2605 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2606 2607 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2608 2609 // invert everything, b/c glReadPixel() below will invert the FB 2610 GLint viewport[4]; 2611 glGetIntegerv(GL_VIEWPORT, viewport); 2612 glViewport(0, 0, sw, sh); 2613 glMatrixMode(GL_PROJECTION); 2614 glPushMatrix(); 2615 glLoadIdentity(); 2616 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2617 glMatrixMode(GL_MODELVIEW); 2618 2619 // redraw the screen entirely... 2620 glClearColor(0,0,0,1); 2621 glClear(GL_COLOR_BUFFER_BIT); 2622 2623 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2624 const size_t count = layers.size(); 2625 for (size_t i=0 ; i<count ; ++i) { 2626 const sp<LayerBase>& layer(layers[i]); 2627 const uint32_t z = layer->drawingState().z; 2628 if (z >= minLayerZ && z <= maxLayerZ) { 2629 if (filtering) layer->setFiltering(true); 2630 layer->draw(hw); 2631 if (filtering) layer->setFiltering(false); 2632 } 2633 } 2634 2635 // check for errors and return screen capture 2636 if (glGetError() != GL_NO_ERROR) { 2637 // error while rendering 2638 result = INVALID_OPERATION; 2639 } else { 2640 // allocate shared memory large enough to hold the 2641 // screen capture 2642 sp<MemoryHeapBase> base( 2643 new MemoryHeapBase(size, 0, "screen-capture") ); 2644 void* const ptr = base->getBase(); 2645 if (ptr != MAP_FAILED) { 2646 // capture the screen with glReadPixels() 2647 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2648 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2649 if (glGetError() == GL_NO_ERROR) { 2650 *heap = base; 2651 *w = sw; 2652 *h = sh; 2653 *f = PIXEL_FORMAT_RGBA_8888; 2654 result = NO_ERROR; 2655 } 2656 } else { 2657 result = NO_MEMORY; 2658 } 2659 } 2660 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2661 glMatrixMode(GL_PROJECTION); 2662 glPopMatrix(); 2663 glMatrixMode(GL_MODELVIEW); 2664 } else { 2665 result = BAD_VALUE; 2666 } 2667 2668 // release FBO resources 2669 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2670 glDeleteRenderbuffersOES(1, &tname); 2671 glDeleteFramebuffersOES(1, &name); 2672 2673 hw->compositionComplete(); 2674 2675// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2676 2677 return result; 2678} 2679 2680 2681status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2682 sp<IMemoryHeap>* heap, 2683 uint32_t* width, uint32_t* height, PixelFormat* format, 2684 uint32_t sw, uint32_t sh, 2685 uint32_t minLayerZ, uint32_t maxLayerZ) 2686{ 2687 if (CC_UNLIKELY(display == 0)) 2688 return BAD_VALUE; 2689 2690 if (!GLExtensions::getInstance().haveFramebufferObject()) 2691 return INVALID_OPERATION; 2692 2693 class MessageCaptureScreen : public MessageBase { 2694 SurfaceFlinger* flinger; 2695 sp<IBinder> display; 2696 sp<IMemoryHeap>* heap; 2697 uint32_t* w; 2698 uint32_t* h; 2699 PixelFormat* f; 2700 uint32_t sw; 2701 uint32_t sh; 2702 uint32_t minLayerZ; 2703 uint32_t maxLayerZ; 2704 status_t result; 2705 public: 2706 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2707 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2708 uint32_t sw, uint32_t sh, 2709 uint32_t minLayerZ, uint32_t maxLayerZ) 2710 : flinger(flinger), display(display), 2711 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2712 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2713 result(PERMISSION_DENIED) 2714 { 2715 } 2716 status_t getResult() const { 2717 return result; 2718 } 2719 virtual bool handler() { 2720 Mutex::Autolock _l(flinger->mStateLock); 2721 result = flinger->captureScreenImplLocked(display, 2722 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2723 return true; 2724 } 2725 }; 2726 2727 sp<MessageBase> msg = new MessageCaptureScreen(this, 2728 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2729 status_t res = postMessageSync(msg); 2730 if (res == NO_ERROR) { 2731 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2732 } 2733 return res; 2734} 2735 2736// --------------------------------------------------------------------------- 2737 2738SurfaceFlinger::LayerVector::LayerVector() { 2739} 2740 2741SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2742 : SortedVector<sp<LayerBase> >(rhs) { 2743} 2744 2745int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2746 const void* rhs) const 2747{ 2748 // sort layers per layer-stack, then by z-order and finally by sequence 2749 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2750 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2751 2752 uint32_t ls = l->currentState().layerStack; 2753 uint32_t rs = r->currentState().layerStack; 2754 if (ls != rs) 2755 return ls - rs; 2756 2757 uint32_t lz = l->currentState().z; 2758 uint32_t rz = r->currentState().z; 2759 if (lz != rz) 2760 return lz - rz; 2761 2762 return l->sequence - r->sequence; 2763} 2764 2765// --------------------------------------------------------------------------- 2766 2767SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2768 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2769} 2770 2771SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2772 : type(type), layerStack(0), orientation(0) { 2773 viewport.makeInvalid(); 2774 frame.makeInvalid(); 2775} 2776 2777// --------------------------------------------------------------------------- 2778 2779}; // namespace android 2780