SurfaceFlinger.cpp revision a2f4e56fec0fb36c4a370eb23d6e9dc57f250b59
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdlib.h> 20#include <stdio.h> 21#include <stdint.h> 22#include <unistd.h> 23#include <fcntl.h> 24#include <errno.h> 25#include <math.h> 26#include <limits.h> 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <sys/ioctl.h> 30 31#include <cutils/log.h> 32#include <cutils/properties.h> 33 34#include <binder/IPCThreadState.h> 35#include <binder/IServiceManager.h> 36#include <binder/MemoryHeapBase.h> 37#include <binder/PermissionCache.h> 38 39#include <gui/IDisplayEventConnection.h> 40 41#include <utils/String8.h> 42#include <utils/String16.h> 43#include <utils/StopWatch.h> 44#include <utils/Trace.h> 45 46#include <ui/GraphicBufferAllocator.h> 47#include <ui/PixelFormat.h> 48 49#include <GLES/gl.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "EventThread.h" 54#include "GLExtensions.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/android_filesystem_config.h> 64#include <private/gui/SharedBufferStack.h> 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugBackground(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mSecureFrameBuffer(0) 100{ 101 init(); 102} 103 104void SurfaceFlinger::init() 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.showbackground", value, "0"); 115 mDebugBackground = atoi(value); 116 117#ifdef DDMS_DEBUGGING 118 property_get("debug.sf.ddms", value, "0"); 119 mDebugDDMS = atoi(value); 120 if (mDebugDDMS) { 121 DdmConnection::start(getServiceName()); 122 } 123#endif 124 125 ALOGI_IF(mDebugRegion, "showupdates enabled"); 126 ALOGI_IF(mDebugBackground, "showbackground enabled"); 127 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 128} 129 130void SurfaceFlinger::onFirstRef() 131{ 132 mEventQueue.init(this); 133 134 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 135 136 // Wait for the main thread to be done with its initialization 137 mReadyToRunBarrier.wait(); 138} 139 140 141SurfaceFlinger::~SurfaceFlinger() 142{ 143 glDeleteTextures(1, &mWormholeTexName); 144} 145 146void SurfaceFlinger::binderDied(const wp<IBinder>& who) 147{ 148 // the window manager died on us. prepare its eulogy. 149 150 // reset screen orientation 151 Vector<ComposerState> state; 152 setTransactionState(state, eOrientationDefault, 0); 153 154 // restart the boot-animation 155 property_set("ctl.start", "bootanim"); 156} 157 158sp<IMemoryHeap> SurfaceFlinger::getCblk() const 159{ 160 return mServerHeap; 161} 162 163sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 164{ 165 sp<ISurfaceComposerClient> bclient; 166 sp<Client> client(new Client(this)); 167 status_t err = client->initCheck(); 168 if (err == NO_ERROR) { 169 bclient = client; 170 } 171 return bclient; 172} 173 174sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 175{ 176 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 177 return gba; 178} 179 180const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 181{ 182 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 183 const GraphicPlane& plane(mGraphicPlanes[dpy]); 184 return plane; 185} 186 187GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 188{ 189 return const_cast<GraphicPlane&>( 190 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 191} 192 193void SurfaceFlinger::bootFinished() 194{ 195 const nsecs_t now = systemTime(); 196 const nsecs_t duration = now - mBootTime; 197 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 198 mBootFinished = true; 199 200 // wait patiently for the window manager death 201 const String16 name("window"); 202 sp<IBinder> window(defaultServiceManager()->getService(name)); 203 if (window != 0) { 204 window->linkToDeath(this); 205 } 206 207 // stop boot animation 208 property_set("ctl.stop", "bootanim"); 209} 210 211static inline uint16_t pack565(int r, int g, int b) { 212 return (r<<11)|(g<<5)|b; 213} 214 215status_t SurfaceFlinger::readyToRun() 216{ 217 ALOGI( "SurfaceFlinger's main thread ready to run. " 218 "Initializing graphics H/W..."); 219 220 // we only support one display currently 221 int dpy = 0; 222 223 { 224 // initialize the main display 225 GraphicPlane& plane(graphicPlane(dpy)); 226 DisplayHardware* const hw = new DisplayHardware(this, dpy); 227 plane.setDisplayHardware(hw); 228 } 229 230 // create the shared control-block 231 mServerHeap = new MemoryHeapBase(4096, 232 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 233 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 234 235 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 236 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 237 238 new(mServerCblk) surface_flinger_cblk_t; 239 240 // initialize primary screen 241 // (other display should be initialized in the same manner, but 242 // asynchronously, as they could come and go. None of this is supported 243 // yet). 244 const GraphicPlane& plane(graphicPlane(dpy)); 245 const DisplayHardware& hw = plane.displayHardware(); 246 const uint32_t w = hw.getWidth(); 247 const uint32_t h = hw.getHeight(); 248 const uint32_t f = hw.getFormat(); 249 hw.makeCurrent(); 250 251 // initialize the shared control block 252 mServerCblk->connected |= 1<<dpy; 253 display_cblk_t* dcblk = mServerCblk->displays + dpy; 254 memset(dcblk, 0, sizeof(display_cblk_t)); 255 dcblk->w = plane.getWidth(); 256 dcblk->h = plane.getHeight(); 257 dcblk->format = f; 258 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 259 dcblk->xdpi = hw.getDpiX(); 260 dcblk->ydpi = hw.getDpiY(); 261 dcblk->fps = hw.getRefreshRate(); 262 dcblk->density = hw.getDensity(); 263 264 // Initialize OpenGL|ES 265 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 266 glPixelStorei(GL_PACK_ALIGNMENT, 4); 267 glEnableClientState(GL_VERTEX_ARRAY); 268 glEnable(GL_SCISSOR_TEST); 269 glShadeModel(GL_FLAT); 270 glDisable(GL_DITHER); 271 glDisable(GL_CULL_FACE); 272 273 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 274 const uint16_t g1 = pack565(0x17,0x2f,0x17); 275 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 276 glGenTextures(1, &mWormholeTexName); 277 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 278 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 279 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 282 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 283 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 284 285 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 286 glGenTextures(1, &mProtectedTexName); 287 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 288 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 289 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 290 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 291 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 292 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 293 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 294 295 glViewport(0, 0, w, h); 296 glMatrixMode(GL_PROJECTION); 297 glLoadIdentity(); 298 // put the origin in the left-bottom corner 299 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 300 301 302 // start the EventThread 303 mEventThread = new EventThread(this); 304 mEventQueue.setEventThread(mEventThread); 305 hw.startSleepManagement(); 306 307 /* 308 * We're now ready to accept clients... 309 */ 310 311 mReadyToRunBarrier.open(); 312 313 // start boot animation 314 property_set("ctl.start", "bootanim"); 315 316 return NO_ERROR; 317} 318 319// ---------------------------------------------------------------------------- 320 321bool SurfaceFlinger::authenticateSurfaceTexture( 322 const sp<ISurfaceTexture>& surfaceTexture) const { 323 Mutex::Autolock _l(mStateLock); 324 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 325 326 // Check the visible layer list for the ISurface 327 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 328 size_t count = currentLayers.size(); 329 for (size_t i=0 ; i<count ; i++) { 330 const sp<LayerBase>& layer(currentLayers[i]); 331 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 332 if (lbc != NULL) { 333 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 334 if (lbcBinder == surfaceTextureBinder) { 335 return true; 336 } 337 } 338 } 339 340 // Check the layers in the purgatory. This check is here so that if a 341 // SurfaceTexture gets destroyed before all the clients are done using it, 342 // the error will not be reported as "surface XYZ is not authenticated", but 343 // will instead fail later on when the client tries to use the surface, 344 // which should be reported as "surface XYZ returned an -ENODEV". The 345 // purgatorized layers are no less authentic than the visible ones, so this 346 // should not cause any harm. 347 size_t purgatorySize = mLayerPurgatory.size(); 348 for (size_t i=0 ; i<purgatorySize ; i++) { 349 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 350 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 351 if (lbc != NULL) { 352 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 353 if (lbcBinder == surfaceTextureBinder) { 354 return true; 355 } 356 } 357 } 358 359 return false; 360} 361 362// ---------------------------------------------------------------------------- 363 364sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 365 return mEventThread->createEventConnection(); 366} 367 368// ---------------------------------------------------------------------------- 369 370void SurfaceFlinger::waitForEvent() { 371 mEventQueue.waitMessage(); 372} 373 374void SurfaceFlinger::signalTransaction() { 375 mEventQueue.invalidate(); 376} 377 378void SurfaceFlinger::signalLayerUpdate() { 379 mEventQueue.invalidate(); 380} 381 382void SurfaceFlinger::signalRefresh() { 383 mEventQueue.refresh(); 384} 385 386status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 387 nsecs_t reltime, uint32_t flags) { 388 return mEventQueue.postMessage(msg, reltime); 389} 390 391status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 392 nsecs_t reltime, uint32_t flags) { 393 status_t res = mEventQueue.postMessage(msg, reltime); 394 if (res == NO_ERROR) { 395 msg->wait(); 396 } 397 return res; 398} 399 400bool SurfaceFlinger::threadLoop() 401{ 402 waitForEvent(); 403 return true; 404} 405 406void SurfaceFlinger::onMessageReceived(int32_t what) 407{ 408 ATRACE_CALL(); 409 switch (what) { 410 case MessageQueue::REFRESH: { 411// case MessageQueue::INVALIDATE: { 412 // if we're in a global transaction, don't do anything. 413 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 414 uint32_t transactionFlags = peekTransactionFlags(mask); 415 if (CC_UNLIKELY(transactionFlags)) { 416 handleTransaction(transactionFlags); 417 } 418 419 // post surfaces (if needed) 420 handlePageFlip(); 421 422// signalRefresh(); 423// 424// } break; 425// 426// case MessageQueue::REFRESH: { 427 428 handleRefresh(); 429 430 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 431 432// if (mDirtyRegion.isEmpty()) { 433// return; 434// } 435 436 if (CC_UNLIKELY(mHwWorkListDirty)) { 437 // build the h/w work list 438 handleWorkList(); 439 } 440 441 if (CC_LIKELY(hw.canDraw())) { 442 // repaint the framebuffer (if needed) 443 handleRepaint(); 444 // inform the h/w that we're done compositing 445 hw.compositionComplete(); 446 postFramebuffer(); 447 } else { 448 // pretend we did the post 449 hw.compositionComplete(); 450 } 451 452 } break; 453 } 454} 455 456void SurfaceFlinger::postFramebuffer() 457{ 458 ATRACE_CALL(); 459 // mSwapRegion can be empty here is some cases, for instance if a hidden 460 // or fully transparent window is updating. 461 // in that case, we need to flip anyways to not risk a deadlock with 462 // h/w composer. 463 464 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 465 const nsecs_t now = systemTime(); 466 mDebugInSwapBuffers = now; 467 hw.flip(mSwapRegion); 468 469 size_t numLayers = mVisibleLayersSortedByZ.size(); 470 for (size_t i = 0; i < numLayers; i++) { 471 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 472 } 473 474 mLastSwapBufferTime = systemTime() - now; 475 mDebugInSwapBuffers = 0; 476 mSwapRegion.clear(); 477} 478 479void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 480{ 481 ATRACE_CALL(); 482 483 Mutex::Autolock _l(mStateLock); 484 const nsecs_t now = systemTime(); 485 mDebugInTransaction = now; 486 487 // Here we're guaranteed that some transaction flags are set 488 // so we can call handleTransactionLocked() unconditionally. 489 // We call getTransactionFlags(), which will also clear the flags, 490 // with mStateLock held to guarantee that mCurrentState won't change 491 // until the transaction is committed. 492 493 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 494 transactionFlags = getTransactionFlags(mask); 495 handleTransactionLocked(transactionFlags); 496 497 mLastTransactionTime = systemTime() - now; 498 mDebugInTransaction = 0; 499 invalidateHwcGeometry(); 500 // here the transaction has been committed 501} 502 503void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 504{ 505 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 506 const size_t count = currentLayers.size(); 507 508 /* 509 * Traversal of the children 510 * (perform the transaction for each of them if needed) 511 */ 512 513 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 514 if (layersNeedTransaction) { 515 for (size_t i=0 ; i<count ; i++) { 516 const sp<LayerBase>& layer = currentLayers[i]; 517 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 518 if (!trFlags) continue; 519 520 const uint32_t flags = layer->doTransaction(0); 521 if (flags & Layer::eVisibleRegion) 522 mVisibleRegionsDirty = true; 523 } 524 } 525 526 /* 527 * Perform our own transaction if needed 528 */ 529 530 if (transactionFlags & eTransactionNeeded) { 531 if (mCurrentState.orientation != mDrawingState.orientation) { 532 // the orientation has changed, recompute all visible regions 533 // and invalidate everything. 534 535 const int dpy = 0; 536 const int orientation = mCurrentState.orientation; 537 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 538 GraphicPlane& plane(graphicPlane(dpy)); 539 plane.setOrientation(orientation); 540 541 // update the shared control block 542 const DisplayHardware& hw(plane.displayHardware()); 543 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 544 dcblk->orientation = orientation; 545 dcblk->w = plane.getWidth(); 546 dcblk->h = plane.getHeight(); 547 548 mVisibleRegionsDirty = true; 549 mDirtyRegion.set(hw.bounds()); 550 } 551 552 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 553 // layers have been added 554 mVisibleRegionsDirty = true; 555 } 556 557 // some layers might have been removed, so 558 // we need to update the regions they're exposing. 559 if (mLayersRemoved) { 560 mLayersRemoved = false; 561 mVisibleRegionsDirty = true; 562 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 563 const size_t count = previousLayers.size(); 564 for (size_t i=0 ; i<count ; i++) { 565 const sp<LayerBase>& layer(previousLayers[i]); 566 if (currentLayers.indexOf( layer ) < 0) { 567 // this layer is not visible anymore 568 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 569 } 570 } 571 } 572 } 573 574 commitTransaction(); 575} 576 577void SurfaceFlinger::computeVisibleRegions( 578 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 579{ 580 ATRACE_CALL(); 581 582 const GraphicPlane& plane(graphicPlane(0)); 583 const Transform& planeTransform(plane.transform()); 584 const DisplayHardware& hw(plane.displayHardware()); 585 const Region screenRegion(hw.bounds()); 586 587 Region aboveOpaqueLayers; 588 Region aboveCoveredLayers; 589 Region dirty; 590 591 bool secureFrameBuffer = false; 592 593 size_t i = currentLayers.size(); 594 while (i--) { 595 const sp<LayerBase>& layer = currentLayers[i]; 596 layer->validateVisibility(planeTransform); 597 598 // start with the whole surface at its current location 599 const Layer::State& s(layer->drawingState()); 600 601 /* 602 * opaqueRegion: area of a surface that is fully opaque. 603 */ 604 Region opaqueRegion; 605 606 /* 607 * visibleRegion: area of a surface that is visible on screen 608 * and not fully transparent. This is essentially the layer's 609 * footprint minus the opaque regions above it. 610 * Areas covered by a translucent surface are considered visible. 611 */ 612 Region visibleRegion; 613 614 /* 615 * coveredRegion: area of a surface that is covered by all 616 * visible regions above it (which includes the translucent areas). 617 */ 618 Region coveredRegion; 619 620 621 // handle hidden surfaces by setting the visible region to empty 622 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 623 const bool translucent = !layer->isOpaque(); 624 const Rect bounds(layer->visibleBounds()); 625 visibleRegion.set(bounds); 626 visibleRegion.andSelf(screenRegion); 627 if (!visibleRegion.isEmpty()) { 628 // Remove the transparent area from the visible region 629 if (translucent) { 630 visibleRegion.subtractSelf(layer->transparentRegionScreen); 631 } 632 633 // compute the opaque region 634 const int32_t layerOrientation = layer->getOrientation(); 635 if (s.alpha==255 && !translucent && 636 ((layerOrientation & Transform::ROT_INVALID) == false)) { 637 // the opaque region is the layer's footprint 638 opaqueRegion = visibleRegion; 639 } 640 } 641 } 642 643 // Clip the covered region to the visible region 644 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 645 646 // Update aboveCoveredLayers for next (lower) layer 647 aboveCoveredLayers.orSelf(visibleRegion); 648 649 // subtract the opaque region covered by the layers above us 650 visibleRegion.subtractSelf(aboveOpaqueLayers); 651 652 // compute this layer's dirty region 653 if (layer->contentDirty) { 654 // we need to invalidate the whole region 655 dirty = visibleRegion; 656 // as well, as the old visible region 657 dirty.orSelf(layer->visibleRegionScreen); 658 layer->contentDirty = false; 659 } else { 660 /* compute the exposed region: 661 * the exposed region consists of two components: 662 * 1) what's VISIBLE now and was COVERED before 663 * 2) what's EXPOSED now less what was EXPOSED before 664 * 665 * note that (1) is conservative, we start with the whole 666 * visible region but only keep what used to be covered by 667 * something -- which mean it may have been exposed. 668 * 669 * (2) handles areas that were not covered by anything but got 670 * exposed because of a resize. 671 */ 672 const Region newExposed = visibleRegion - coveredRegion; 673 const Region oldVisibleRegion = layer->visibleRegionScreen; 674 const Region oldCoveredRegion = layer->coveredRegionScreen; 675 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 676 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 677 } 678 dirty.subtractSelf(aboveOpaqueLayers); 679 680 // accumulate to the screen dirty region 681 dirtyRegion.orSelf(dirty); 682 683 // Update aboveOpaqueLayers for next (lower) layer 684 aboveOpaqueLayers.orSelf(opaqueRegion); 685 686 // Store the visible region is screen space 687 layer->setVisibleRegion(visibleRegion); 688 layer->setCoveredRegion(coveredRegion); 689 690 // If a secure layer is partially visible, lock-down the screen! 691 if (layer->isSecure() && !visibleRegion.isEmpty()) { 692 secureFrameBuffer = true; 693 } 694 } 695 696 // invalidate the areas where a layer was removed 697 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 698 mDirtyRegionRemovedLayer.clear(); 699 700 mSecureFrameBuffer = secureFrameBuffer; 701 opaqueRegion = aboveOpaqueLayers; 702} 703 704 705void SurfaceFlinger::commitTransaction() 706{ 707 if (!mLayersPendingRemoval.isEmpty()) { 708 // Notify removed layers now that they can't be drawn from 709 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 710 mLayersPendingRemoval[i]->onRemoved(); 711 } 712 mLayersPendingRemoval.clear(); 713 } 714 715 mDrawingState = mCurrentState; 716 mTransationPending = false; 717 mTransactionCV.broadcast(); 718} 719 720void SurfaceFlinger::handlePageFlip() 721{ 722 ATRACE_CALL(); 723 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 724 const Region screenRegion(hw.bounds()); 725 726 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 727 const bool visibleRegions = lockPageFlip(currentLayers); 728 729 if (visibleRegions || mVisibleRegionsDirty) { 730 Region opaqueRegion; 731 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 732 733 /* 734 * rebuild the visible layer list 735 */ 736 const size_t count = currentLayers.size(); 737 mVisibleLayersSortedByZ.clear(); 738 mVisibleLayersSortedByZ.setCapacity(count); 739 for (size_t i=0 ; i<count ; i++) { 740 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 741 mVisibleLayersSortedByZ.add(currentLayers[i]); 742 } 743 744 mWormholeRegion = screenRegion.subtract(opaqueRegion); 745 mVisibleRegionsDirty = false; 746 invalidateHwcGeometry(); 747 } 748 749 unlockPageFlip(currentLayers); 750 751 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 752 mDirtyRegion.andSelf(screenRegion); 753} 754 755void SurfaceFlinger::invalidateHwcGeometry() 756{ 757 mHwWorkListDirty = true; 758} 759 760bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 761{ 762 bool recomputeVisibleRegions = false; 763 size_t count = currentLayers.size(); 764 sp<LayerBase> const* layers = currentLayers.array(); 765 for (size_t i=0 ; i<count ; i++) { 766 const sp<LayerBase>& layer(layers[i]); 767 layer->lockPageFlip(recomputeVisibleRegions); 768 } 769 return recomputeVisibleRegions; 770} 771 772void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 773{ 774 const GraphicPlane& plane(graphicPlane(0)); 775 const Transform& planeTransform(plane.transform()); 776 const size_t count = currentLayers.size(); 777 sp<LayerBase> const* layers = currentLayers.array(); 778 for (size_t i=0 ; i<count ; i++) { 779 const sp<LayerBase>& layer(layers[i]); 780 layer->unlockPageFlip(planeTransform, mDirtyRegion); 781 } 782} 783 784void SurfaceFlinger::handleRefresh() 785{ 786 bool needInvalidate = false; 787 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 788 const size_t count = currentLayers.size(); 789 for (size_t i=0 ; i<count ; i++) { 790 const sp<LayerBase>& layer(currentLayers[i]); 791 if (layer->onPreComposition()) { 792 needInvalidate = true; 793 } 794 } 795 if (needInvalidate) { 796 signalLayerUpdate(); 797 } 798} 799 800 801void SurfaceFlinger::handleWorkList() 802{ 803 mHwWorkListDirty = false; 804 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 805 if (hwc.initCheck() == NO_ERROR) { 806 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 807 const size_t count = currentLayers.size(); 808 hwc.createWorkList(count); 809 hwc_layer_t* const cur(hwc.getLayers()); 810 for (size_t i=0 ; cur && i<count ; i++) { 811 currentLayers[i]->setGeometry(&cur[i]); 812 if (mDebugDisableHWC || mDebugRegion) { 813 cur[i].compositionType = HWC_FRAMEBUFFER; 814 cur[i].flags |= HWC_SKIP_LAYER; 815 } 816 } 817 } 818} 819 820void SurfaceFlinger::handleRepaint() 821{ 822 ATRACE_CALL(); 823 824 // compute the invalid region 825 mSwapRegion.orSelf(mDirtyRegion); 826 827 if (CC_UNLIKELY(mDebugRegion)) { 828 debugFlashRegions(); 829 } 830 831 // set the frame buffer 832 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 833 glMatrixMode(GL_MODELVIEW); 834 glLoadIdentity(); 835 836 uint32_t flags = hw.getFlags(); 837 if (flags & DisplayHardware::SWAP_RECTANGLE) { 838 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 839 // takes a rectangle, we must make sure to update that whole 840 // rectangle in that case 841 mDirtyRegion.set(mSwapRegion.bounds()); 842 } else { 843 if (flags & DisplayHardware::PARTIAL_UPDATES) { 844 // We need to redraw the rectangle that will be updated 845 // (pushed to the framebuffer). 846 // This is needed because PARTIAL_UPDATES only takes one 847 // rectangle instead of a region (see DisplayHardware::flip()) 848 mDirtyRegion.set(mSwapRegion.bounds()); 849 } else { 850 // we need to redraw everything (the whole screen) 851 mDirtyRegion.set(hw.bounds()); 852 mSwapRegion = mDirtyRegion; 853 } 854 } 855 856 setupHardwareComposer(); 857 composeSurfaces(mDirtyRegion); 858 859 // update the swap region and clear the dirty region 860 mSwapRegion.orSelf(mDirtyRegion); 861 mDirtyRegion.clear(); 862} 863 864void SurfaceFlinger::setupHardwareComposer() 865{ 866 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 867 HWComposer& hwc(hw.getHwComposer()); 868 hwc_layer_t* const cur(hwc.getLayers()); 869 if (!cur) { 870 return; 871 } 872 873 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 874 size_t count = layers.size(); 875 876 ALOGE_IF(hwc.getNumLayers() != count, 877 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 878 hwc.getNumLayers(), count); 879 880 // just to be extra-safe, use the smallest count 881 if (hwc.initCheck() == NO_ERROR) { 882 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 883 } 884 885 /* 886 * update the per-frame h/w composer data for each layer 887 * and build the transparent region of the FB 888 */ 889 for (size_t i=0 ; i<count ; i++) { 890 const sp<LayerBase>& layer(layers[i]); 891 layer->setPerFrameData(&cur[i]); 892 } 893 status_t err = hwc.prepare(); 894 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 895} 896 897void SurfaceFlinger::composeSurfaces(const Region& dirty) 898{ 899 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 900 HWComposer& hwc(hw.getHwComposer()); 901 902 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 903 if (fbLayerCount) { 904 // Never touch the framebuffer if we don't have any framebuffer layers 905 906 if (!mWormholeRegion.isEmpty()) { 907 // can happen with SurfaceView 908 drawWormhole(); 909 } 910 911 /* 912 * and then, render the layers targeted at the framebuffer 913 */ 914 915 hwc_layer_t* const cur(hwc.getLayers()); 916 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 917 const size_t count = layers.size(); 918 919 for (size_t i=0 ; i<count ; i++) { 920 const sp<LayerBase>& layer(layers[i]); 921 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 922 if (!clip.isEmpty()) { 923 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 924 if ((cur[i].hints & HWC_HINT_CLEAR_FB) 925 && layer->isOpaque()) { 926 layer->clearWithOpenGL(clip); 927 } 928 continue; 929 } 930 // render the layer 931 layer->draw(clip); 932 } 933 } 934 } 935} 936 937void SurfaceFlinger::debugFlashRegions() 938{ 939 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 940 const uint32_t flags = hw.getFlags(); 941 const int32_t height = hw.getHeight(); 942 if (mSwapRegion.isEmpty()) { 943 return; 944 } 945 946 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 947 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 948 mDirtyRegion.bounds() : hw.bounds()); 949 composeSurfaces(repaint); 950 } 951 952 glDisable(GL_TEXTURE_EXTERNAL_OES); 953 glDisable(GL_TEXTURE_2D); 954 glDisable(GL_BLEND); 955 glDisable(GL_SCISSOR_TEST); 956 957 static int toggle = 0; 958 toggle = 1 - toggle; 959 if (toggle) { 960 glColor4f(1, 0, 1, 1); 961 } else { 962 glColor4f(1, 1, 0, 1); 963 } 964 965 Region::const_iterator it = mDirtyRegion.begin(); 966 Region::const_iterator const end = mDirtyRegion.end(); 967 while (it != end) { 968 const Rect& r = *it++; 969 GLfloat vertices[][2] = { 970 { r.left, height - r.top }, 971 { r.left, height - r.bottom }, 972 { r.right, height - r.bottom }, 973 { r.right, height - r.top } 974 }; 975 glVertexPointer(2, GL_FLOAT, 0, vertices); 976 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 977 } 978 979 hw.flip(mSwapRegion); 980 981 if (mDebugRegion > 1) 982 usleep(mDebugRegion * 1000); 983 984 glEnable(GL_SCISSOR_TEST); 985} 986 987void SurfaceFlinger::drawWormhole() const 988{ 989 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 990 if (region.isEmpty()) 991 return; 992 993 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 994 const int32_t width = hw.getWidth(); 995 const int32_t height = hw.getHeight(); 996 997 if (CC_LIKELY(!mDebugBackground)) { 998 glClearColor(0,0,0,0); 999 Region::const_iterator it = region.begin(); 1000 Region::const_iterator const end = region.end(); 1001 while (it != end) { 1002 const Rect& r = *it++; 1003 const GLint sy = height - (r.top + r.height()); 1004 glScissor(r.left, sy, r.width(), r.height()); 1005 glClear(GL_COLOR_BUFFER_BIT); 1006 } 1007 } else { 1008 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1009 { width, height }, { 0, height } }; 1010 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1011 1012 glVertexPointer(2, GL_SHORT, 0, vertices); 1013 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1014 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1015 1016 glDisable(GL_TEXTURE_EXTERNAL_OES); 1017 glEnable(GL_TEXTURE_2D); 1018 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1019 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1020 glMatrixMode(GL_TEXTURE); 1021 glLoadIdentity(); 1022 1023 glDisable(GL_BLEND); 1024 1025 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1026 Region::const_iterator it = region.begin(); 1027 Region::const_iterator const end = region.end(); 1028 while (it != end) { 1029 const Rect& r = *it++; 1030 const GLint sy = height - (r.top + r.height()); 1031 glScissor(r.left, sy, r.width(), r.height()); 1032 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1033 } 1034 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1035 glDisable(GL_TEXTURE_2D); 1036 glLoadIdentity(); 1037 glMatrixMode(GL_MODELVIEW); 1038 } 1039} 1040 1041status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1042{ 1043 Mutex::Autolock _l(mStateLock); 1044 addLayer_l(layer); 1045 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1046 return NO_ERROR; 1047} 1048 1049status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1050{ 1051 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1052 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1053} 1054 1055ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1056 const sp<LayerBaseClient>& lbc) 1057{ 1058 // attach this layer to the client 1059 size_t name = client->attachLayer(lbc); 1060 1061 Mutex::Autolock _l(mStateLock); 1062 1063 // add this layer to the current state list 1064 addLayer_l(lbc); 1065 1066 return ssize_t(name); 1067} 1068 1069status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1070{ 1071 Mutex::Autolock _l(mStateLock); 1072 status_t err = purgatorizeLayer_l(layer); 1073 if (err == NO_ERROR) 1074 setTransactionFlags(eTransactionNeeded); 1075 return err; 1076} 1077 1078status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1079{ 1080 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1081 if (lbc != 0) { 1082 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1083 } 1084 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1085 if (index >= 0) { 1086 mLayersRemoved = true; 1087 return NO_ERROR; 1088 } 1089 return status_t(index); 1090} 1091 1092status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1093{ 1094 // First add the layer to the purgatory list, which makes sure it won't 1095 // go away, then remove it from the main list (through a transaction). 1096 ssize_t err = removeLayer_l(layerBase); 1097 if (err >= 0) { 1098 mLayerPurgatory.add(layerBase); 1099 } 1100 1101 mLayersPendingRemoval.push(layerBase); 1102 1103 // it's possible that we don't find a layer, because it might 1104 // have been destroyed already -- this is not technically an error 1105 // from the user because there is a race between Client::destroySurface(), 1106 // ~Client() and ~ISurface(). 1107 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1108} 1109 1110status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1111{ 1112 layer->forceVisibilityTransaction(); 1113 setTransactionFlags(eTraversalNeeded); 1114 return NO_ERROR; 1115} 1116 1117uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1118{ 1119 return android_atomic_release_load(&mTransactionFlags); 1120} 1121 1122uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1123{ 1124 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1125} 1126 1127uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1128{ 1129 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1130 if ((old & flags)==0) { // wake the server up 1131 signalTransaction(); 1132 } 1133 return old; 1134} 1135 1136 1137void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1138 int orientation, uint32_t flags) { 1139 Mutex::Autolock _l(mStateLock); 1140 1141 uint32_t transactionFlags = 0; 1142 if (mCurrentState.orientation != orientation) { 1143 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1144 mCurrentState.orientation = orientation; 1145 transactionFlags |= eTransactionNeeded; 1146 } else if (orientation != eOrientationUnchanged) { 1147 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1148 orientation); 1149 } 1150 } 1151 1152 const size_t count = state.size(); 1153 for (size_t i=0 ; i<count ; i++) { 1154 const ComposerState& s(state[i]); 1155 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1156 transactionFlags |= setClientStateLocked(client, s.state); 1157 } 1158 1159 if (transactionFlags) { 1160 // this triggers the transaction 1161 setTransactionFlags(transactionFlags); 1162 1163 // if this is a synchronous transaction, wait for it to take effect 1164 // before returning. 1165 if (flags & eSynchronous) { 1166 mTransationPending = true; 1167 } 1168 while (mTransationPending) { 1169 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1170 if (CC_UNLIKELY(err != NO_ERROR)) { 1171 // just in case something goes wrong in SF, return to the 1172 // called after a few seconds. 1173 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1174 mTransationPending = false; 1175 break; 1176 } 1177 } 1178 } 1179} 1180 1181sp<ISurface> SurfaceFlinger::createSurface( 1182 ISurfaceComposerClient::surface_data_t* params, 1183 const String8& name, 1184 const sp<Client>& client, 1185 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1186 uint32_t flags) 1187{ 1188 sp<LayerBaseClient> layer; 1189 sp<ISurface> surfaceHandle; 1190 1191 if (int32_t(w|h) < 0) { 1192 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1193 int(w), int(h)); 1194 return surfaceHandle; 1195 } 1196 1197 //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); 1198 sp<Layer> normalLayer; 1199 switch (flags & eFXSurfaceMask) { 1200 case eFXSurfaceNormal: 1201 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1202 layer = normalLayer; 1203 break; 1204 case eFXSurfaceBlur: 1205 // for now we treat Blur as Dim, until we can implement it 1206 // efficiently. 1207 case eFXSurfaceDim: 1208 layer = createDimSurface(client, d, w, h, flags); 1209 break; 1210 case eFXSurfaceScreenshot: 1211 layer = createScreenshotSurface(client, d, w, h, flags); 1212 break; 1213 } 1214 1215 if (layer != 0) { 1216 layer->initStates(w, h, flags); 1217 layer->setName(name); 1218 ssize_t token = addClientLayer(client, layer); 1219 1220 surfaceHandle = layer->getSurface(); 1221 if (surfaceHandle != 0) { 1222 params->token = token; 1223 params->identity = layer->getIdentity(); 1224 if (normalLayer != 0) { 1225 Mutex::Autolock _l(mStateLock); 1226 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1227 } 1228 } 1229 1230 setTransactionFlags(eTransactionNeeded); 1231 } 1232 1233 return surfaceHandle; 1234} 1235 1236sp<Layer> SurfaceFlinger::createNormalSurface( 1237 const sp<Client>& client, DisplayID display, 1238 uint32_t w, uint32_t h, uint32_t flags, 1239 PixelFormat& format) 1240{ 1241 // initialize the surfaces 1242 switch (format) { // TODO: take h/w into account 1243 case PIXEL_FORMAT_TRANSPARENT: 1244 case PIXEL_FORMAT_TRANSLUCENT: 1245 format = PIXEL_FORMAT_RGBA_8888; 1246 break; 1247 case PIXEL_FORMAT_OPAQUE: 1248#ifdef NO_RGBX_8888 1249 format = PIXEL_FORMAT_RGB_565; 1250#else 1251 format = PIXEL_FORMAT_RGBX_8888; 1252#endif 1253 break; 1254 } 1255 1256#ifdef NO_RGBX_8888 1257 if (format == PIXEL_FORMAT_RGBX_8888) 1258 format = PIXEL_FORMAT_RGBA_8888; 1259#endif 1260 1261 sp<Layer> layer = new Layer(this, display, client); 1262 status_t err = layer->setBuffers(w, h, format, flags); 1263 if (CC_LIKELY(err != NO_ERROR)) { 1264 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1265 layer.clear(); 1266 } 1267 return layer; 1268} 1269 1270sp<LayerDim> SurfaceFlinger::createDimSurface( 1271 const sp<Client>& client, DisplayID display, 1272 uint32_t w, uint32_t h, uint32_t flags) 1273{ 1274 sp<LayerDim> layer = new LayerDim(this, display, client); 1275 return layer; 1276} 1277 1278sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1279 const sp<Client>& client, DisplayID display, 1280 uint32_t w, uint32_t h, uint32_t flags) 1281{ 1282 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1283 return layer; 1284} 1285 1286status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1287{ 1288 /* 1289 * called by the window manager, when a surface should be marked for 1290 * destruction. 1291 * 1292 * The surface is removed from the current and drawing lists, but placed 1293 * in the purgatory queue, so it's not destroyed right-away (we need 1294 * to wait for all client's references to go away first). 1295 */ 1296 1297 status_t err = NAME_NOT_FOUND; 1298 Mutex::Autolock _l(mStateLock); 1299 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1300 1301 if (layer != 0) { 1302 err = purgatorizeLayer_l(layer); 1303 if (err == NO_ERROR) { 1304 setTransactionFlags(eTransactionNeeded); 1305 } 1306 } 1307 return err; 1308} 1309 1310status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1311{ 1312 // called by ~ISurface() when all references are gone 1313 status_t err = NO_ERROR; 1314 sp<LayerBaseClient> l(layer.promote()); 1315 if (l != NULL) { 1316 Mutex::Autolock _l(mStateLock); 1317 err = removeLayer_l(l); 1318 if (err == NAME_NOT_FOUND) { 1319 // The surface wasn't in the current list, which means it was 1320 // removed already, which means it is in the purgatory, 1321 // and need to be removed from there. 1322 ssize_t idx = mLayerPurgatory.remove(l); 1323 ALOGE_IF(idx < 0, 1324 "layer=%p is not in the purgatory list", l.get()); 1325 } 1326 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1327 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1328 } 1329 return err; 1330} 1331 1332uint32_t SurfaceFlinger::setClientStateLocked( 1333 const sp<Client>& client, 1334 const layer_state_t& s) 1335{ 1336 uint32_t flags = 0; 1337 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1338 if (layer != 0) { 1339 const uint32_t what = s.what; 1340 if (what & ePositionChanged) { 1341 if (layer->setPosition(s.x, s.y)) 1342 flags |= eTraversalNeeded; 1343 } 1344 if (what & eLayerChanged) { 1345 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1346 if (layer->setLayer(s.z)) { 1347 mCurrentState.layersSortedByZ.removeAt(idx); 1348 mCurrentState.layersSortedByZ.add(layer); 1349 // we need traversal (state changed) 1350 // AND transaction (list changed) 1351 flags |= eTransactionNeeded|eTraversalNeeded; 1352 } 1353 } 1354 if (what & eSizeChanged) { 1355 if (layer->setSize(s.w, s.h)) { 1356 flags |= eTraversalNeeded; 1357 } 1358 } 1359 if (what & eAlphaChanged) { 1360 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1361 flags |= eTraversalNeeded; 1362 } 1363 if (what & eMatrixChanged) { 1364 if (layer->setMatrix(s.matrix)) 1365 flags |= eTraversalNeeded; 1366 } 1367 if (what & eTransparentRegionChanged) { 1368 if (layer->setTransparentRegionHint(s.transparentRegion)) 1369 flags |= eTraversalNeeded; 1370 } 1371 if (what & eVisibilityChanged) { 1372 if (layer->setFlags(s.flags, s.mask)) 1373 flags |= eTraversalNeeded; 1374 } 1375 } 1376 return flags; 1377} 1378 1379// --------------------------------------------------------------------------- 1380 1381void SurfaceFlinger::onScreenAcquired() { 1382 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1383 hw.acquireScreen(); 1384 mEventThread->onScreenAcquired(); 1385 // this is a temporary work-around, eventually this should be called 1386 // by the power-manager 1387 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1388 // from this point on, SF will process updates again 1389 repaintEverything(); 1390} 1391 1392void SurfaceFlinger::onScreenReleased() { 1393 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1394 if (hw.isScreenAcquired()) { 1395 mEventThread->onScreenReleased(); 1396 hw.releaseScreen(); 1397 // from this point on, SF will stop drawing 1398 } 1399} 1400 1401void SurfaceFlinger::screenAcquired() { 1402 class MessageScreenAcquired : public MessageBase { 1403 SurfaceFlinger* flinger; 1404 public: 1405 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1406 virtual bool handler() { 1407 flinger->onScreenAcquired(); 1408 return true; 1409 } 1410 }; 1411 sp<MessageBase> msg = new MessageScreenAcquired(this); 1412 postMessageSync(msg); 1413} 1414 1415void SurfaceFlinger::screenReleased() { 1416 class MessageScreenReleased : public MessageBase { 1417 SurfaceFlinger* flinger; 1418 public: 1419 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1420 virtual bool handler() { 1421 flinger->onScreenReleased(); 1422 return true; 1423 } 1424 }; 1425 sp<MessageBase> msg = new MessageScreenReleased(this); 1426 postMessageSync(msg); 1427} 1428 1429// --------------------------------------------------------------------------- 1430 1431status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1432{ 1433 const size_t SIZE = 4096; 1434 char buffer[SIZE]; 1435 String8 result; 1436 1437 if (!PermissionCache::checkCallingPermission(sDump)) { 1438 snprintf(buffer, SIZE, "Permission Denial: " 1439 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1440 IPCThreadState::self()->getCallingPid(), 1441 IPCThreadState::self()->getCallingUid()); 1442 result.append(buffer); 1443 } else { 1444 // Try to get the main lock, but don't insist if we can't 1445 // (this would indicate SF is stuck, but we want to be able to 1446 // print something in dumpsys). 1447 int retry = 3; 1448 while (mStateLock.tryLock()<0 && --retry>=0) { 1449 usleep(1000000); 1450 } 1451 const bool locked(retry >= 0); 1452 if (!locked) { 1453 snprintf(buffer, SIZE, 1454 "SurfaceFlinger appears to be unresponsive, " 1455 "dumping anyways (no locks held)\n"); 1456 result.append(buffer); 1457 } 1458 1459 bool dumpAll = true; 1460 size_t index = 0; 1461 size_t numArgs = args.size(); 1462 if (numArgs) { 1463 if ((index < numArgs) && 1464 (args[index] == String16("--list"))) { 1465 index++; 1466 listLayersLocked(args, index, result, buffer, SIZE); 1467 dumpAll = false; 1468 } 1469 1470 if ((index < numArgs) && 1471 (args[index] == String16("--latency"))) { 1472 index++; 1473 dumpStatsLocked(args, index, result, buffer, SIZE); 1474 dumpAll = false; 1475 } 1476 1477 if ((index < numArgs) && 1478 (args[index] == String16("--latency-clear"))) { 1479 index++; 1480 clearStatsLocked(args, index, result, buffer, SIZE); 1481 dumpAll = false; 1482 } 1483 } 1484 1485 if (dumpAll) { 1486 dumpAllLocked(result, buffer, SIZE); 1487 } 1488 1489 if (locked) { 1490 mStateLock.unlock(); 1491 } 1492 } 1493 write(fd, result.string(), result.size()); 1494 return NO_ERROR; 1495} 1496 1497void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1498 String8& result, char* buffer, size_t SIZE) const 1499{ 1500 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1501 const size_t count = currentLayers.size(); 1502 for (size_t i=0 ; i<count ; i++) { 1503 const sp<LayerBase>& layer(currentLayers[i]); 1504 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1505 result.append(buffer); 1506 } 1507} 1508 1509void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1510 String8& result, char* buffer, size_t SIZE) const 1511{ 1512 String8 name; 1513 if (index < args.size()) { 1514 name = String8(args[index]); 1515 index++; 1516 } 1517 1518 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1519 const size_t count = currentLayers.size(); 1520 for (size_t i=0 ; i<count ; i++) { 1521 const sp<LayerBase>& layer(currentLayers[i]); 1522 if (name.isEmpty()) { 1523 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1524 result.append(buffer); 1525 } 1526 if (name.isEmpty() || (name == layer->getName())) { 1527 layer->dumpStats(result, buffer, SIZE); 1528 } 1529 } 1530} 1531 1532void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1533 String8& result, char* buffer, size_t SIZE) const 1534{ 1535 String8 name; 1536 if (index < args.size()) { 1537 name = String8(args[index]); 1538 index++; 1539 } 1540 1541 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1542 const size_t count = currentLayers.size(); 1543 for (size_t i=0 ; i<count ; i++) { 1544 const sp<LayerBase>& layer(currentLayers[i]); 1545 if (name.isEmpty() || (name == layer->getName())) { 1546 layer->clearStats(); 1547 } 1548 } 1549} 1550 1551void SurfaceFlinger::dumpAllLocked( 1552 String8& result, char* buffer, size_t SIZE) const 1553{ 1554 // figure out if we're stuck somewhere 1555 const nsecs_t now = systemTime(); 1556 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1557 const nsecs_t inTransaction(mDebugInTransaction); 1558 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1559 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1560 1561 /* 1562 * Dump the visible layer list 1563 */ 1564 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1565 const size_t count = currentLayers.size(); 1566 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1567 result.append(buffer); 1568 for (size_t i=0 ; i<count ; i++) { 1569 const sp<LayerBase>& layer(currentLayers[i]); 1570 layer->dump(result, buffer, SIZE); 1571 } 1572 1573 /* 1574 * Dump the layers in the purgatory 1575 */ 1576 1577 const size_t purgatorySize = mLayerPurgatory.size(); 1578 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1579 result.append(buffer); 1580 for (size_t i=0 ; i<purgatorySize ; i++) { 1581 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1582 layer->shortDump(result, buffer, SIZE); 1583 } 1584 1585 /* 1586 * Dump SurfaceFlinger global state 1587 */ 1588 1589 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1590 result.append(buffer); 1591 1592 const GLExtensions& extensions(GLExtensions::getInstance()); 1593 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1594 extensions.getVendor(), 1595 extensions.getRenderer(), 1596 extensions.getVersion()); 1597 result.append(buffer); 1598 1599 snprintf(buffer, SIZE, "EGL : %s\n", 1600 eglQueryString(graphicPlane(0).getEGLDisplay(), 1601 EGL_VERSION_HW_ANDROID)); 1602 result.append(buffer); 1603 1604 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1605 result.append(buffer); 1606 1607 mWormholeRegion.dump(result, "WormholeRegion"); 1608 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1609 snprintf(buffer, SIZE, 1610 " orientation=%d, canDraw=%d\n", 1611 mCurrentState.orientation, hw.canDraw()); 1612 result.append(buffer); 1613 snprintf(buffer, SIZE, 1614 " last eglSwapBuffers() time: %f us\n" 1615 " last transaction time : %f us\n" 1616 " transaction-flags : %08x\n" 1617 " refresh-rate : %f fps\n" 1618 " x-dpi : %f\n" 1619 " y-dpi : %f\n" 1620 " density : %f\n", 1621 mLastSwapBufferTime/1000.0, 1622 mLastTransactionTime/1000.0, 1623 mTransactionFlags, 1624 hw.getRefreshRate(), 1625 hw.getDpiX(), 1626 hw.getDpiY(), 1627 hw.getDensity()); 1628 result.append(buffer); 1629 1630 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1631 inSwapBuffersDuration/1000.0); 1632 result.append(buffer); 1633 1634 snprintf(buffer, SIZE, " transaction time: %f us\n", 1635 inTransactionDuration/1000.0); 1636 result.append(buffer); 1637 1638 /* 1639 * VSYNC state 1640 */ 1641 mEventThread->dump(result, buffer, SIZE); 1642 1643 /* 1644 * Dump HWComposer state 1645 */ 1646 HWComposer& hwc(hw.getHwComposer()); 1647 snprintf(buffer, SIZE, "h/w composer state:\n"); 1648 result.append(buffer); 1649 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1650 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1651 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1652 result.append(buffer); 1653 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1654 1655 /* 1656 * Dump gralloc state 1657 */ 1658 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1659 alloc.dump(result); 1660 hw.dump(result); 1661} 1662 1663status_t SurfaceFlinger::onTransact( 1664 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1665{ 1666 switch (code) { 1667 case CREATE_CONNECTION: 1668 case SET_TRANSACTION_STATE: 1669 case SET_ORIENTATION: 1670 case BOOT_FINISHED: 1671 case TURN_ELECTRON_BEAM_OFF: 1672 case TURN_ELECTRON_BEAM_ON: 1673 { 1674 // codes that require permission check 1675 IPCThreadState* ipc = IPCThreadState::self(); 1676 const int pid = ipc->getCallingPid(); 1677 const int uid = ipc->getCallingUid(); 1678 if ((uid != AID_GRAPHICS) && 1679 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1680 ALOGE("Permission Denial: " 1681 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1682 return PERMISSION_DENIED; 1683 } 1684 break; 1685 } 1686 case CAPTURE_SCREEN: 1687 { 1688 // codes that require permission check 1689 IPCThreadState* ipc = IPCThreadState::self(); 1690 const int pid = ipc->getCallingPid(); 1691 const int uid = ipc->getCallingUid(); 1692 if ((uid != AID_GRAPHICS) && 1693 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1694 ALOGE("Permission Denial: " 1695 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1696 return PERMISSION_DENIED; 1697 } 1698 break; 1699 } 1700 } 1701 1702 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1703 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1704 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1705 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1706 IPCThreadState* ipc = IPCThreadState::self(); 1707 const int pid = ipc->getCallingPid(); 1708 const int uid = ipc->getCallingUid(); 1709 ALOGE("Permission Denial: " 1710 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1711 return PERMISSION_DENIED; 1712 } 1713 int n; 1714 switch (code) { 1715 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1716 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1717 return NO_ERROR; 1718 case 1002: // SHOW_UPDATES 1719 n = data.readInt32(); 1720 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1721 invalidateHwcGeometry(); 1722 repaintEverything(); 1723 return NO_ERROR; 1724 case 1003: // SHOW_BACKGROUND 1725 n = data.readInt32(); 1726 mDebugBackground = n ? 1 : 0; 1727 return NO_ERROR; 1728 case 1004:{ // repaint everything 1729 repaintEverything(); 1730 return NO_ERROR; 1731 } 1732 case 1005:{ // force transaction 1733 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1734 return NO_ERROR; 1735 } 1736 case 1006:{ // send empty update 1737 signalRefresh(); 1738 return NO_ERROR; 1739 } 1740 case 1008: // toggle use of hw composer 1741 n = data.readInt32(); 1742 mDebugDisableHWC = n ? 1 : 0; 1743 invalidateHwcGeometry(); 1744 repaintEverything(); 1745 return NO_ERROR; 1746 case 1009: // toggle use of transform hint 1747 n = data.readInt32(); 1748 mDebugDisableTransformHint = n ? 1 : 0; 1749 invalidateHwcGeometry(); 1750 repaintEverything(); 1751 return NO_ERROR; 1752 case 1010: // interrogate. 1753 reply->writeInt32(0); 1754 reply->writeInt32(0); 1755 reply->writeInt32(mDebugRegion); 1756 reply->writeInt32(mDebugBackground); 1757 reply->writeInt32(mDebugDisableHWC); 1758 return NO_ERROR; 1759 case 1013: { 1760 Mutex::Autolock _l(mStateLock); 1761 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1762 reply->writeInt32(hw.getPageFlipCount()); 1763 } 1764 return NO_ERROR; 1765 } 1766 } 1767 return err; 1768} 1769 1770void SurfaceFlinger::repaintEverything() { 1771 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1772 const Rect bounds(hw.getBounds()); 1773 setInvalidateRegion(Region(bounds)); 1774 signalTransaction(); 1775} 1776 1777void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1778 Mutex::Autolock _l(mInvalidateLock); 1779 mInvalidateRegion = reg; 1780} 1781 1782Region SurfaceFlinger::getAndClearInvalidateRegion() { 1783 Mutex::Autolock _l(mInvalidateLock); 1784 Region reg(mInvalidateRegion); 1785 mInvalidateRegion.clear(); 1786 return reg; 1787} 1788 1789// --------------------------------------------------------------------------- 1790 1791status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1792 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1793{ 1794 Mutex::Autolock _l(mStateLock); 1795 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1796} 1797 1798status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1799 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1800{ 1801 ATRACE_CALL(); 1802 1803 if (!GLExtensions::getInstance().haveFramebufferObject()) 1804 return INVALID_OPERATION; 1805 1806 // get screen geometry 1807 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1808 const uint32_t hw_w = hw.getWidth(); 1809 const uint32_t hw_h = hw.getHeight(); 1810 GLfloat u = 1; 1811 GLfloat v = 1; 1812 1813 // make sure to clear all GL error flags 1814 while ( glGetError() != GL_NO_ERROR ) ; 1815 1816 // create a FBO 1817 GLuint name, tname; 1818 glGenTextures(1, &tname); 1819 glBindTexture(GL_TEXTURE_2D, tname); 1820 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1821 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1822 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1823 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1824 if (glGetError() != GL_NO_ERROR) { 1825 while ( glGetError() != GL_NO_ERROR ) ; 1826 GLint tw = (2 << (31 - clz(hw_w))); 1827 GLint th = (2 << (31 - clz(hw_h))); 1828 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1829 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1830 u = GLfloat(hw_w) / tw; 1831 v = GLfloat(hw_h) / th; 1832 } 1833 glGenFramebuffersOES(1, &name); 1834 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1835 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1836 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1837 1838 // redraw the screen entirely... 1839 glDisable(GL_TEXTURE_EXTERNAL_OES); 1840 glDisable(GL_TEXTURE_2D); 1841 glDisable(GL_SCISSOR_TEST); 1842 glClearColor(0,0,0,1); 1843 glClear(GL_COLOR_BUFFER_BIT); 1844 glEnable(GL_SCISSOR_TEST); 1845 glMatrixMode(GL_MODELVIEW); 1846 glLoadIdentity(); 1847 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1848 const size_t count = layers.size(); 1849 for (size_t i=0 ; i<count ; ++i) { 1850 const sp<LayerBase>& layer(layers[i]); 1851 layer->drawForSreenShot(); 1852 } 1853 1854 hw.compositionComplete(); 1855 1856 // back to main framebuffer 1857 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1858 glDisable(GL_SCISSOR_TEST); 1859 glDeleteFramebuffersOES(1, &name); 1860 1861 *textureName = tname; 1862 *uOut = u; 1863 *vOut = v; 1864 return NO_ERROR; 1865} 1866 1867// --------------------------------------------------------------------------- 1868 1869status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1870{ 1871 // get screen geometry 1872 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1873 const uint32_t hw_w = hw.getWidth(); 1874 const uint32_t hw_h = hw.getHeight(); 1875 const Region screenBounds(hw.getBounds()); 1876 1877 GLfloat u, v; 1878 GLuint tname; 1879 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1880 if (result != NO_ERROR) { 1881 return result; 1882 } 1883 1884 GLfloat vtx[8]; 1885 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1886 glBindTexture(GL_TEXTURE_2D, tname); 1887 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1888 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1889 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1890 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1891 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1892 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1893 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1894 glVertexPointer(2, GL_FLOAT, 0, vtx); 1895 1896 /* 1897 * Texture coordinate mapping 1898 * 1899 * u 1900 * 1 +----------+---+ 1901 * | | | | image is inverted 1902 * | V | | w.r.t. the texture 1903 * 1-v +----------+ | coordinates 1904 * | | 1905 * | | 1906 * | | 1907 * 0 +--------------+ 1908 * 0 1 1909 * 1910 */ 1911 1912 class s_curve_interpolator { 1913 const float nbFrames, s, v; 1914 public: 1915 s_curve_interpolator(int nbFrames, float s) 1916 : nbFrames(1.0f / (nbFrames-1)), s(s), 1917 v(1.0f + expf(-s + 0.5f*s)) { 1918 } 1919 float operator()(int f) { 1920 const float x = f * nbFrames; 1921 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1922 } 1923 }; 1924 1925 class v_stretch { 1926 const GLfloat hw_w, hw_h; 1927 public: 1928 v_stretch(uint32_t hw_w, uint32_t hw_h) 1929 : hw_w(hw_w), hw_h(hw_h) { 1930 } 1931 void operator()(GLfloat* vtx, float v) { 1932 const GLfloat w = hw_w + (hw_w * v); 1933 const GLfloat h = hw_h - (hw_h * v); 1934 const GLfloat x = (hw_w - w) * 0.5f; 1935 const GLfloat y = (hw_h - h) * 0.5f; 1936 vtx[0] = x; vtx[1] = y; 1937 vtx[2] = x; vtx[3] = y + h; 1938 vtx[4] = x + w; vtx[5] = y + h; 1939 vtx[6] = x + w; vtx[7] = y; 1940 } 1941 }; 1942 1943 class h_stretch { 1944 const GLfloat hw_w, hw_h; 1945 public: 1946 h_stretch(uint32_t hw_w, uint32_t hw_h) 1947 : hw_w(hw_w), hw_h(hw_h) { 1948 } 1949 void operator()(GLfloat* vtx, float v) { 1950 const GLfloat w = hw_w - (hw_w * v); 1951 const GLfloat h = 1.0f; 1952 const GLfloat x = (hw_w - w) * 0.5f; 1953 const GLfloat y = (hw_h - h) * 0.5f; 1954 vtx[0] = x; vtx[1] = y; 1955 vtx[2] = x; vtx[3] = y + h; 1956 vtx[4] = x + w; vtx[5] = y + h; 1957 vtx[6] = x + w; vtx[7] = y; 1958 } 1959 }; 1960 1961 // the full animation is 24 frames 1962 char value[PROPERTY_VALUE_MAX]; 1963 property_get("debug.sf.electron_frames", value, "24"); 1964 int nbFrames = (atoi(value) + 1) >> 1; 1965 if (nbFrames <= 0) // just in case 1966 nbFrames = 24; 1967 1968 s_curve_interpolator itr(nbFrames, 7.5f); 1969 s_curve_interpolator itg(nbFrames, 8.0f); 1970 s_curve_interpolator itb(nbFrames, 8.5f); 1971 1972 v_stretch vverts(hw_w, hw_h); 1973 1974 glMatrixMode(GL_TEXTURE); 1975 glLoadIdentity(); 1976 glMatrixMode(GL_MODELVIEW); 1977 glLoadIdentity(); 1978 1979 glEnable(GL_BLEND); 1980 glBlendFunc(GL_ONE, GL_ONE); 1981 for (int i=0 ; i<nbFrames ; i++) { 1982 float x, y, w, h; 1983 const float vr = itr(i); 1984 const float vg = itg(i); 1985 const float vb = itb(i); 1986 1987 // clear screen 1988 glColorMask(1,1,1,1); 1989 glClear(GL_COLOR_BUFFER_BIT); 1990 glEnable(GL_TEXTURE_2D); 1991 1992 // draw the red plane 1993 vverts(vtx, vr); 1994 glColorMask(1,0,0,1); 1995 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1996 1997 // draw the green plane 1998 vverts(vtx, vg); 1999 glColorMask(0,1,0,1); 2000 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2001 2002 // draw the blue plane 2003 vverts(vtx, vb); 2004 glColorMask(0,0,1,1); 2005 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2006 2007 // draw the white highlight (we use the last vertices) 2008 glDisable(GL_TEXTURE_2D); 2009 glColorMask(1,1,1,1); 2010 glColor4f(vg, vg, vg, 1); 2011 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2012 hw.flip(screenBounds); 2013 } 2014 2015 h_stretch hverts(hw_w, hw_h); 2016 glDisable(GL_BLEND); 2017 glDisable(GL_TEXTURE_2D); 2018 glColorMask(1,1,1,1); 2019 for (int i=0 ; i<nbFrames ; i++) { 2020 const float v = itg(i); 2021 hverts(vtx, v); 2022 glClear(GL_COLOR_BUFFER_BIT); 2023 glColor4f(1-v, 1-v, 1-v, 1); 2024 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2025 hw.flip(screenBounds); 2026 } 2027 2028 glColorMask(1,1,1,1); 2029 glEnable(GL_SCISSOR_TEST); 2030 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2031 glDeleteTextures(1, &tname); 2032 glDisable(GL_TEXTURE_2D); 2033 glDisable(GL_BLEND); 2034 return NO_ERROR; 2035} 2036 2037status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2038{ 2039 status_t result = PERMISSION_DENIED; 2040 2041 if (!GLExtensions::getInstance().haveFramebufferObject()) 2042 return INVALID_OPERATION; 2043 2044 2045 // get screen geometry 2046 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2047 const uint32_t hw_w = hw.getWidth(); 2048 const uint32_t hw_h = hw.getHeight(); 2049 const Region screenBounds(hw.bounds()); 2050 2051 GLfloat u, v; 2052 GLuint tname; 2053 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2054 if (result != NO_ERROR) { 2055 return result; 2056 } 2057 2058 GLfloat vtx[8]; 2059 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2060 glBindTexture(GL_TEXTURE_2D, tname); 2061 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2062 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2063 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2064 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2065 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2066 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2067 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2068 glVertexPointer(2, GL_FLOAT, 0, vtx); 2069 2070 class s_curve_interpolator { 2071 const float nbFrames, s, v; 2072 public: 2073 s_curve_interpolator(int nbFrames, float s) 2074 : nbFrames(1.0f / (nbFrames-1)), s(s), 2075 v(1.0f + expf(-s + 0.5f*s)) { 2076 } 2077 float operator()(int f) { 2078 const float x = f * nbFrames; 2079 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2080 } 2081 }; 2082 2083 class v_stretch { 2084 const GLfloat hw_w, hw_h; 2085 public: 2086 v_stretch(uint32_t hw_w, uint32_t hw_h) 2087 : hw_w(hw_w), hw_h(hw_h) { 2088 } 2089 void operator()(GLfloat* vtx, float v) { 2090 const GLfloat w = hw_w + (hw_w * v); 2091 const GLfloat h = hw_h - (hw_h * v); 2092 const GLfloat x = (hw_w - w) * 0.5f; 2093 const GLfloat y = (hw_h - h) * 0.5f; 2094 vtx[0] = x; vtx[1] = y; 2095 vtx[2] = x; vtx[3] = y + h; 2096 vtx[4] = x + w; vtx[5] = y + h; 2097 vtx[6] = x + w; vtx[7] = y; 2098 } 2099 }; 2100 2101 class h_stretch { 2102 const GLfloat hw_w, hw_h; 2103 public: 2104 h_stretch(uint32_t hw_w, uint32_t hw_h) 2105 : hw_w(hw_w), hw_h(hw_h) { 2106 } 2107 void operator()(GLfloat* vtx, float v) { 2108 const GLfloat w = hw_w - (hw_w * v); 2109 const GLfloat h = 1.0f; 2110 const GLfloat x = (hw_w - w) * 0.5f; 2111 const GLfloat y = (hw_h - h) * 0.5f; 2112 vtx[0] = x; vtx[1] = y; 2113 vtx[2] = x; vtx[3] = y + h; 2114 vtx[4] = x + w; vtx[5] = y + h; 2115 vtx[6] = x + w; vtx[7] = y; 2116 } 2117 }; 2118 2119 // the full animation is 12 frames 2120 int nbFrames = 8; 2121 s_curve_interpolator itr(nbFrames, 7.5f); 2122 s_curve_interpolator itg(nbFrames, 8.0f); 2123 s_curve_interpolator itb(nbFrames, 8.5f); 2124 2125 h_stretch hverts(hw_w, hw_h); 2126 glDisable(GL_BLEND); 2127 glDisable(GL_TEXTURE_2D); 2128 glColorMask(1,1,1,1); 2129 for (int i=nbFrames-1 ; i>=0 ; i--) { 2130 const float v = itg(i); 2131 hverts(vtx, v); 2132 glClear(GL_COLOR_BUFFER_BIT); 2133 glColor4f(1-v, 1-v, 1-v, 1); 2134 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2135 hw.flip(screenBounds); 2136 } 2137 2138 nbFrames = 4; 2139 v_stretch vverts(hw_w, hw_h); 2140 glEnable(GL_BLEND); 2141 glBlendFunc(GL_ONE, GL_ONE); 2142 for (int i=nbFrames-1 ; i>=0 ; i--) { 2143 float x, y, w, h; 2144 const float vr = itr(i); 2145 const float vg = itg(i); 2146 const float vb = itb(i); 2147 2148 // clear screen 2149 glColorMask(1,1,1,1); 2150 glClear(GL_COLOR_BUFFER_BIT); 2151 glEnable(GL_TEXTURE_2D); 2152 2153 // draw the red plane 2154 vverts(vtx, vr); 2155 glColorMask(1,0,0,1); 2156 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2157 2158 // draw the green plane 2159 vverts(vtx, vg); 2160 glColorMask(0,1,0,1); 2161 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2162 2163 // draw the blue plane 2164 vverts(vtx, vb); 2165 glColorMask(0,0,1,1); 2166 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2167 2168 hw.flip(screenBounds); 2169 } 2170 2171 glColorMask(1,1,1,1); 2172 glEnable(GL_SCISSOR_TEST); 2173 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2174 glDeleteTextures(1, &tname); 2175 glDisable(GL_TEXTURE_2D); 2176 glDisable(GL_BLEND); 2177 2178 return NO_ERROR; 2179} 2180 2181// --------------------------------------------------------------------------- 2182 2183status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2184{ 2185 ATRACE_CALL(); 2186 2187 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2188 if (!hw.canDraw()) { 2189 // we're already off 2190 return NO_ERROR; 2191 } 2192 2193 // turn off hwc while we're doing the animation 2194 hw.getHwComposer().disable(); 2195 // and make sure to turn it back on (if needed) next time we compose 2196 invalidateHwcGeometry(); 2197 2198 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2199 electronBeamOffAnimationImplLocked(); 2200 } 2201 2202 // always clear the whole screen at the end of the animation 2203 glClearColor(0,0,0,1); 2204 glDisable(GL_SCISSOR_TEST); 2205 glClear(GL_COLOR_BUFFER_BIT); 2206 glEnable(GL_SCISSOR_TEST); 2207 hw.flip( Region(hw.bounds()) ); 2208 2209 return NO_ERROR; 2210} 2211 2212status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2213{ 2214 class MessageTurnElectronBeamOff : public MessageBase { 2215 SurfaceFlinger* flinger; 2216 int32_t mode; 2217 status_t result; 2218 public: 2219 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2220 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2221 } 2222 status_t getResult() const { 2223 return result; 2224 } 2225 virtual bool handler() { 2226 Mutex::Autolock _l(flinger->mStateLock); 2227 result = flinger->turnElectronBeamOffImplLocked(mode); 2228 return true; 2229 } 2230 }; 2231 2232 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2233 status_t res = postMessageSync(msg); 2234 if (res == NO_ERROR) { 2235 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2236 2237 // work-around: when the power-manager calls us we activate the 2238 // animation. eventually, the "on" animation will be called 2239 // by the power-manager itself 2240 mElectronBeamAnimationMode = mode; 2241 } 2242 return res; 2243} 2244 2245// --------------------------------------------------------------------------- 2246 2247status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2248{ 2249 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2250 if (hw.canDraw()) { 2251 // we're already on 2252 return NO_ERROR; 2253 } 2254 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2255 electronBeamOnAnimationImplLocked(); 2256 } 2257 2258 // make sure to redraw the whole screen when the animation is done 2259 mDirtyRegion.set(hw.bounds()); 2260 signalTransaction(); 2261 2262 return NO_ERROR; 2263} 2264 2265status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2266{ 2267 class MessageTurnElectronBeamOn : public MessageBase { 2268 SurfaceFlinger* flinger; 2269 int32_t mode; 2270 status_t result; 2271 public: 2272 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2273 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2274 } 2275 status_t getResult() const { 2276 return result; 2277 } 2278 virtual bool handler() { 2279 Mutex::Autolock _l(flinger->mStateLock); 2280 result = flinger->turnElectronBeamOnImplLocked(mode); 2281 return true; 2282 } 2283 }; 2284 2285 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2286 return NO_ERROR; 2287} 2288 2289// --------------------------------------------------------------------------- 2290 2291status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2292 sp<IMemoryHeap>* heap, 2293 uint32_t* w, uint32_t* h, PixelFormat* f, 2294 uint32_t sw, uint32_t sh, 2295 uint32_t minLayerZ, uint32_t maxLayerZ) 2296{ 2297 ATRACE_CALL(); 2298 2299 status_t result = PERMISSION_DENIED; 2300 2301 // only one display supported for now 2302 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2303 return BAD_VALUE; 2304 2305 if (!GLExtensions::getInstance().haveFramebufferObject()) 2306 return INVALID_OPERATION; 2307 2308 // get screen geometry 2309 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2310 const uint32_t hw_w = hw.getWidth(); 2311 const uint32_t hw_h = hw.getHeight(); 2312 2313 if ((sw > hw_w) || (sh > hw_h)) 2314 return BAD_VALUE; 2315 2316 sw = (!sw) ? hw_w : sw; 2317 sh = (!sh) ? hw_h : sh; 2318 const size_t size = sw * sh * 4; 2319 2320 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2321 // sw, sh, minLayerZ, maxLayerZ); 2322 2323 // make sure to clear all GL error flags 2324 while ( glGetError() != GL_NO_ERROR ) ; 2325 2326 // create a FBO 2327 GLuint name, tname; 2328 glGenRenderbuffersOES(1, &tname); 2329 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2330 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2331 2332 glGenFramebuffersOES(1, &name); 2333 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2334 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2335 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2336 2337 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2338 2339 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2340 2341 // invert everything, b/c glReadPixel() below will invert the FB 2342 glViewport(0, 0, sw, sh); 2343 glScissor(0, 0, sw, sh); 2344 glEnable(GL_SCISSOR_TEST); 2345 glMatrixMode(GL_PROJECTION); 2346 glPushMatrix(); 2347 glLoadIdentity(); 2348 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2349 glMatrixMode(GL_MODELVIEW); 2350 2351 // redraw the screen entirely... 2352 glClearColor(0,0,0,1); 2353 glClear(GL_COLOR_BUFFER_BIT); 2354 2355 const LayerVector& layers(mDrawingState.layersSortedByZ); 2356 const size_t count = layers.size(); 2357 for (size_t i=0 ; i<count ; ++i) { 2358 const sp<LayerBase>& layer(layers[i]); 2359 const uint32_t flags = layer->drawingState().flags; 2360 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2361 const uint32_t z = layer->drawingState().z; 2362 if (z >= minLayerZ && z <= maxLayerZ) { 2363 layer->drawForSreenShot(); 2364 } 2365 } 2366 } 2367 2368 // XXX: this is needed on tegra 2369 glEnable(GL_SCISSOR_TEST); 2370 glScissor(0, 0, sw, sh); 2371 2372 // check for errors and return screen capture 2373 if (glGetError() != GL_NO_ERROR) { 2374 // error while rendering 2375 result = INVALID_OPERATION; 2376 } else { 2377 // allocate shared memory large enough to hold the 2378 // screen capture 2379 sp<MemoryHeapBase> base( 2380 new MemoryHeapBase(size, 0, "screen-capture") ); 2381 void* const ptr = base->getBase(); 2382 if (ptr) { 2383 // capture the screen with glReadPixels() 2384 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2385 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2386 if (glGetError() == GL_NO_ERROR) { 2387 *heap = base; 2388 *w = sw; 2389 *h = sh; 2390 *f = PIXEL_FORMAT_RGBA_8888; 2391 result = NO_ERROR; 2392 } 2393 } else { 2394 result = NO_MEMORY; 2395 } 2396 } 2397 glEnable(GL_SCISSOR_TEST); 2398 glViewport(0, 0, hw_w, hw_h); 2399 glMatrixMode(GL_PROJECTION); 2400 glPopMatrix(); 2401 glMatrixMode(GL_MODELVIEW); 2402 } else { 2403 result = BAD_VALUE; 2404 } 2405 2406 // release FBO resources 2407 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2408 glDeleteRenderbuffersOES(1, &tname); 2409 glDeleteFramebuffersOES(1, &name); 2410 2411 hw.compositionComplete(); 2412 2413 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2414 2415 return result; 2416} 2417 2418 2419status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2420 sp<IMemoryHeap>* heap, 2421 uint32_t* width, uint32_t* height, PixelFormat* format, 2422 uint32_t sw, uint32_t sh, 2423 uint32_t minLayerZ, uint32_t maxLayerZ) 2424{ 2425 // only one display supported for now 2426 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2427 return BAD_VALUE; 2428 2429 if (!GLExtensions::getInstance().haveFramebufferObject()) 2430 return INVALID_OPERATION; 2431 2432 class MessageCaptureScreen : public MessageBase { 2433 SurfaceFlinger* flinger; 2434 DisplayID dpy; 2435 sp<IMemoryHeap>* heap; 2436 uint32_t* w; 2437 uint32_t* h; 2438 PixelFormat* f; 2439 uint32_t sw; 2440 uint32_t sh; 2441 uint32_t minLayerZ; 2442 uint32_t maxLayerZ; 2443 status_t result; 2444 public: 2445 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2446 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2447 uint32_t sw, uint32_t sh, 2448 uint32_t minLayerZ, uint32_t maxLayerZ) 2449 : flinger(flinger), dpy(dpy), 2450 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2451 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2452 result(PERMISSION_DENIED) 2453 { 2454 } 2455 status_t getResult() const { 2456 return result; 2457 } 2458 virtual bool handler() { 2459 Mutex::Autolock _l(flinger->mStateLock); 2460 2461 // if we have secure windows, never allow the screen capture 2462 if (flinger->mSecureFrameBuffer) 2463 return true; 2464 2465 result = flinger->captureScreenImplLocked(dpy, 2466 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2467 2468 return true; 2469 } 2470 }; 2471 2472 sp<MessageBase> msg = new MessageCaptureScreen(this, 2473 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2474 status_t res = postMessageSync(msg); 2475 if (res == NO_ERROR) { 2476 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2477 } 2478 return res; 2479} 2480 2481// --------------------------------------------------------------------------- 2482 2483sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2484{ 2485 sp<Layer> result; 2486 Mutex::Autolock _l(mStateLock); 2487 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2488 return result; 2489} 2490 2491// --------------------------------------------------------------------------- 2492 2493Client::Client(const sp<SurfaceFlinger>& flinger) 2494 : mFlinger(flinger), mNameGenerator(1) 2495{ 2496} 2497 2498Client::~Client() 2499{ 2500 const size_t count = mLayers.size(); 2501 for (size_t i=0 ; i<count ; i++) { 2502 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2503 if (layer != 0) { 2504 mFlinger->removeLayer(layer); 2505 } 2506 } 2507} 2508 2509status_t Client::initCheck() const { 2510 return NO_ERROR; 2511} 2512 2513size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2514{ 2515 Mutex::Autolock _l(mLock); 2516 size_t name = mNameGenerator++; 2517 mLayers.add(name, layer); 2518 return name; 2519} 2520 2521void Client::detachLayer(const LayerBaseClient* layer) 2522{ 2523 Mutex::Autolock _l(mLock); 2524 // we do a linear search here, because this doesn't happen often 2525 const size_t count = mLayers.size(); 2526 for (size_t i=0 ; i<count ; i++) { 2527 if (mLayers.valueAt(i) == layer) { 2528 mLayers.removeItemsAt(i, 1); 2529 break; 2530 } 2531 } 2532} 2533sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2534{ 2535 Mutex::Autolock _l(mLock); 2536 sp<LayerBaseClient> lbc; 2537 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2538 if (layer != 0) { 2539 lbc = layer.promote(); 2540 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2541 } 2542 return lbc; 2543} 2544 2545 2546status_t Client::onTransact( 2547 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2548{ 2549 // these must be checked 2550 IPCThreadState* ipc = IPCThreadState::self(); 2551 const int pid = ipc->getCallingPid(); 2552 const int uid = ipc->getCallingUid(); 2553 const int self_pid = getpid(); 2554 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2555 // we're called from a different process, do the real check 2556 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2557 { 2558 ALOGE("Permission Denial: " 2559 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2560 return PERMISSION_DENIED; 2561 } 2562 } 2563 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2564} 2565 2566 2567sp<ISurface> Client::createSurface( 2568 ISurfaceComposerClient::surface_data_t* params, 2569 const String8& name, 2570 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2571 uint32_t flags) 2572{ 2573 /* 2574 * createSurface must be called from the GL thread so that it can 2575 * have access to the GL context. 2576 */ 2577 2578 class MessageCreateSurface : public MessageBase { 2579 sp<ISurface> result; 2580 SurfaceFlinger* flinger; 2581 ISurfaceComposerClient::surface_data_t* params; 2582 Client* client; 2583 const String8& name; 2584 DisplayID display; 2585 uint32_t w, h; 2586 PixelFormat format; 2587 uint32_t flags; 2588 public: 2589 MessageCreateSurface(SurfaceFlinger* flinger, 2590 ISurfaceComposerClient::surface_data_t* params, 2591 const String8& name, Client* client, 2592 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2593 uint32_t flags) 2594 : flinger(flinger), params(params), client(client), name(name), 2595 display(display), w(w), h(h), format(format), flags(flags) 2596 { 2597 } 2598 sp<ISurface> getResult() const { return result; } 2599 virtual bool handler() { 2600 result = flinger->createSurface(params, name, client, 2601 display, w, h, format, flags); 2602 return true; 2603 } 2604 }; 2605 2606 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2607 params, name, this, display, w, h, format, flags); 2608 mFlinger->postMessageSync(msg); 2609 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2610} 2611status_t Client::destroySurface(SurfaceID sid) { 2612 return mFlinger->removeSurface(this, sid); 2613} 2614 2615// --------------------------------------------------------------------------- 2616 2617GraphicBufferAlloc::GraphicBufferAlloc() {} 2618 2619GraphicBufferAlloc::~GraphicBufferAlloc() {} 2620 2621sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2622 PixelFormat format, uint32_t usage, status_t* error) { 2623 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2624 status_t err = graphicBuffer->initCheck(); 2625 *error = err; 2626 if (err != 0 || graphicBuffer->handle == 0) { 2627 if (err == NO_MEMORY) { 2628 GraphicBuffer::dumpAllocationsToSystemLog(); 2629 } 2630 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2631 "failed (%s), handle=%p", 2632 w, h, strerror(-err), graphicBuffer->handle); 2633 return 0; 2634 } 2635 return graphicBuffer; 2636} 2637 2638// --------------------------------------------------------------------------- 2639 2640GraphicPlane::GraphicPlane() 2641 : mHw(0) 2642{ 2643} 2644 2645GraphicPlane::~GraphicPlane() { 2646 delete mHw; 2647} 2648 2649bool GraphicPlane::initialized() const { 2650 return mHw ? true : false; 2651} 2652 2653int GraphicPlane::getWidth() const { 2654 return mWidth; 2655} 2656 2657int GraphicPlane::getHeight() const { 2658 return mHeight; 2659} 2660 2661void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2662{ 2663 mHw = hw; 2664 2665 // initialize the display orientation transform. 2666 // it's a constant that should come from the display driver. 2667 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2668 char property[PROPERTY_VALUE_MAX]; 2669 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2670 //displayOrientation 2671 switch (atoi(property)) { 2672 case 90: 2673 displayOrientation = ISurfaceComposer::eOrientation90; 2674 break; 2675 case 270: 2676 displayOrientation = ISurfaceComposer::eOrientation270; 2677 break; 2678 } 2679 } 2680 2681 const float w = hw->getWidth(); 2682 const float h = hw->getHeight(); 2683 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2684 &mDisplayTransform); 2685 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2686 mDisplayWidth = h; 2687 mDisplayHeight = w; 2688 } else { 2689 mDisplayWidth = w; 2690 mDisplayHeight = h; 2691 } 2692 2693 setOrientation(ISurfaceComposer::eOrientationDefault); 2694} 2695 2696status_t GraphicPlane::orientationToTransfrom( 2697 int orientation, int w, int h, Transform* tr) 2698{ 2699 uint32_t flags = 0; 2700 switch (orientation) { 2701 case ISurfaceComposer::eOrientationDefault: 2702 flags = Transform::ROT_0; 2703 break; 2704 case ISurfaceComposer::eOrientation90: 2705 flags = Transform::ROT_90; 2706 break; 2707 case ISurfaceComposer::eOrientation180: 2708 flags = Transform::ROT_180; 2709 break; 2710 case ISurfaceComposer::eOrientation270: 2711 flags = Transform::ROT_270; 2712 break; 2713 default: 2714 return BAD_VALUE; 2715 } 2716 tr->set(flags, w, h); 2717 return NO_ERROR; 2718} 2719 2720status_t GraphicPlane::setOrientation(int orientation) 2721{ 2722 // If the rotation can be handled in hardware, this is where 2723 // the magic should happen. 2724 2725 const DisplayHardware& hw(displayHardware()); 2726 const float w = mDisplayWidth; 2727 const float h = mDisplayHeight; 2728 mWidth = int(w); 2729 mHeight = int(h); 2730 2731 Transform orientationTransform; 2732 GraphicPlane::orientationToTransfrom(orientation, w, h, 2733 &orientationTransform); 2734 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2735 mWidth = int(h); 2736 mHeight = int(w); 2737 } 2738 2739 mOrientation = orientation; 2740 mGlobalTransform = mDisplayTransform * orientationTransform; 2741 return NO_ERROR; 2742} 2743 2744const DisplayHardware& GraphicPlane::displayHardware() const { 2745 return *mHw; 2746} 2747 2748DisplayHardware& GraphicPlane::editDisplayHardware() { 2749 return *mHw; 2750} 2751 2752const Transform& GraphicPlane::transform() const { 2753 return mGlobalTransform; 2754} 2755 2756EGLDisplay GraphicPlane::getEGLDisplay() const { 2757 return mHw->getEGLDisplay(); 2758} 2759 2760// --------------------------------------------------------------------------- 2761 2762}; // namespace android 2763