SurfaceFlinger.cpp revision a350ff98692b3a50cad5cc93f9f83221242ca86a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/PixelFormat.h>
42
43#include <pixelflinger/pixelflinger.h>
44#include <GLES/gl.h>
45
46#include "clz.h"
47#include "GLExtensions.h"
48#include "Layer.h"
49#include "LayerBlur.h"
50#include "LayerBuffer.h"
51#include "LayerDim.h"
52#include "SurfaceFlinger.h"
53
54#include "DisplayHardware/DisplayHardware.h"
55#include "DisplayHardware/HWComposer.h"
56
57/* ideally AID_GRAPHICS would be in a semi-public header
58 * or there would be a way to map a user/group name to its id
59 */
60#ifndef AID_GRAPHICS
61#define AID_GRAPHICS 1003
62#endif
63
64#define DISPLAY_COUNT       1
65
66namespace android {
67// ---------------------------------------------------------------------------
68
69SurfaceFlinger::SurfaceFlinger()
70    :   BnSurfaceComposer(), Thread(false),
71        mTransactionFlags(0),
72        mTransactionCount(0),
73        mResizeTransationPending(false),
74        mLayersRemoved(false),
75        mBootTime(systemTime()),
76        mHardwareTest("android.permission.HARDWARE_TEST"),
77        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mFreezeCount(0),
84        mFreezeDisplayTime(0),
85        mDebugRegion(0),
86        mDebugBackground(0),
87        mDebugInSwapBuffers(0),
88        mLastSwapBufferTime(0),
89        mDebugInTransaction(0),
90        mLastTransactionTime(0),
91        mBootFinished(false),
92        mConsoleSignals(0),
93        mSecureFrameBuffer(0)
94{
95    init();
96}
97
98void SurfaceFlinger::init()
99{
100    LOGI("SurfaceFlinger is starting");
101
102    // debugging stuff...
103    char value[PROPERTY_VALUE_MAX];
104    property_get("debug.sf.showupdates", value, "0");
105    mDebugRegion = atoi(value);
106    property_get("debug.sf.showbackground", value, "0");
107    mDebugBackground = atoi(value);
108
109    LOGI_IF(mDebugRegion,       "showupdates enabled");
110    LOGI_IF(mDebugBackground,   "showbackground enabled");
111}
112
113SurfaceFlinger::~SurfaceFlinger()
114{
115    glDeleteTextures(1, &mWormholeTexName);
116}
117
118overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
119{
120    return graphicPlane(0).displayHardware().getOverlayEngine();
121}
122
123sp<IMemoryHeap> SurfaceFlinger::getCblk() const
124{
125    return mServerHeap;
126}
127
128sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
129{
130    sp<ISurfaceComposerClient> bclient;
131    sp<Client> client(new Client(this));
132    status_t err = client->initCheck();
133    if (err == NO_ERROR) {
134        bclient = client;
135    }
136    return bclient;
137}
138
139sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
140{
141    sp<ISurfaceComposerClient> bclient;
142    sp<UserClient> client(new UserClient(this));
143    status_t err = client->initCheck();
144    if (err == NO_ERROR) {
145        bclient = client;
146    }
147    return bclient;
148}
149
150
151const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
152{
153    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
154    const GraphicPlane& plane(mGraphicPlanes[dpy]);
155    return plane;
156}
157
158GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
159{
160    return const_cast<GraphicPlane&>(
161        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
162}
163
164void SurfaceFlinger::bootFinished()
165{
166    const nsecs_t now = systemTime();
167    const nsecs_t duration = now - mBootTime;
168    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
169    mBootFinished = true;
170    property_set("ctl.stop", "bootanim");
171}
172
173void SurfaceFlinger::onFirstRef()
174{
175    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
176
177    // Wait for the main thread to be done with its initialization
178    mReadyToRunBarrier.wait();
179}
180
181static inline uint16_t pack565(int r, int g, int b) {
182    return (r<<11)|(g<<5)|b;
183}
184
185status_t SurfaceFlinger::readyToRun()
186{
187    LOGI(   "SurfaceFlinger's main thread ready to run. "
188            "Initializing graphics H/W...");
189
190    // we only support one display currently
191    int dpy = 0;
192
193    {
194        // initialize the main display
195        GraphicPlane& plane(graphicPlane(dpy));
196        DisplayHardware* const hw = new DisplayHardware(this, dpy);
197        plane.setDisplayHardware(hw);
198    }
199
200    // create the shared control-block
201    mServerHeap = new MemoryHeapBase(4096,
202            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
203    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
204
205    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
206    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
207
208    new(mServerCblk) surface_flinger_cblk_t;
209
210    // initialize primary screen
211    // (other display should be initialized in the same manner, but
212    // asynchronously, as they could come and go. None of this is supported
213    // yet).
214    const GraphicPlane& plane(graphicPlane(dpy));
215    const DisplayHardware& hw = plane.displayHardware();
216    const uint32_t w = hw.getWidth();
217    const uint32_t h = hw.getHeight();
218    const uint32_t f = hw.getFormat();
219    hw.makeCurrent();
220
221    // initialize the shared control block
222    mServerCblk->connected |= 1<<dpy;
223    display_cblk_t* dcblk = mServerCblk->displays + dpy;
224    memset(dcblk, 0, sizeof(display_cblk_t));
225    dcblk->w            = plane.getWidth();
226    dcblk->h            = plane.getHeight();
227    dcblk->format       = f;
228    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
229    dcblk->xdpi         = hw.getDpiX();
230    dcblk->ydpi         = hw.getDpiY();
231    dcblk->fps          = hw.getRefreshRate();
232    dcblk->density      = hw.getDensity();
233
234    // Initialize OpenGL|ES
235    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
236    glPixelStorei(GL_PACK_ALIGNMENT, 4);
237    glEnableClientState(GL_VERTEX_ARRAY);
238    glEnable(GL_SCISSOR_TEST);
239    glShadeModel(GL_FLAT);
240    glDisable(GL_DITHER);
241    glDisable(GL_CULL_FACE);
242
243    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
244    const uint16_t g1 = pack565(0x17,0x2f,0x17);
245    const uint16_t textureData[4] = { g0, g1, g1, g0 };
246    glGenTextures(1, &mWormholeTexName);
247    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
248    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
249    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
252    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
253            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
254
255    glViewport(0, 0, w, h);
256    glMatrixMode(GL_PROJECTION);
257    glLoadIdentity();
258    glOrthof(0, w, h, 0, 0, 1);
259
260   LayerDim::initDimmer(this, w, h);
261
262    mReadyToRunBarrier.open();
263
264    /*
265     *  We're now ready to accept clients...
266     */
267
268    // start boot animation
269    property_set("ctl.start", "bootanim");
270
271    return NO_ERROR;
272}
273
274// ----------------------------------------------------------------------------
275#if 0
276#pragma mark -
277#pragma mark Events Handler
278#endif
279
280void SurfaceFlinger::waitForEvent()
281{
282    while (true) {
283        nsecs_t timeout = -1;
284        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
285        if (UNLIKELY(isFrozen())) {
286            // wait 5 seconds
287            const nsecs_t now = systemTime();
288            if (mFreezeDisplayTime == 0) {
289                mFreezeDisplayTime = now;
290            }
291            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
292            timeout = waitTime>0 ? waitTime : 0;
293        }
294
295        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
296
297        // see if we timed out
298        if (isFrozen()) {
299            const nsecs_t now = systemTime();
300            nsecs_t frozenTime = (now - mFreezeDisplayTime);
301            if (frozenTime >= freezeDisplayTimeout) {
302                // we timed out and are still frozen
303                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
304                        mFreezeDisplay, mFreezeCount);
305                mFreezeDisplayTime = 0;
306                mFreezeCount = 0;
307                mFreezeDisplay = false;
308            }
309        }
310
311        if (msg != 0) {
312            switch (msg->what) {
313                case MessageQueue::INVALIDATE:
314                    // invalidate message, just return to the main loop
315                    return;
316            }
317        }
318    }
319}
320
321void SurfaceFlinger::signalEvent() {
322    mEventQueue.invalidate();
323}
324
325void SurfaceFlinger::signal() const {
326    // this is the IPC call
327    const_cast<SurfaceFlinger*>(this)->signalEvent();
328}
329
330status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
331        nsecs_t reltime, uint32_t flags)
332{
333    return mEventQueue.postMessage(msg, reltime, flags);
334}
335
336status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
337        nsecs_t reltime, uint32_t flags)
338{
339    status_t res = mEventQueue.postMessage(msg, reltime, flags);
340    if (res == NO_ERROR) {
341        msg->wait();
342    }
343    return res;
344}
345
346// ----------------------------------------------------------------------------
347#if 0
348#pragma mark -
349#pragma mark Main loop
350#endif
351
352bool SurfaceFlinger::threadLoop()
353{
354    waitForEvent();
355
356    // check for transactions
357    if (UNLIKELY(mConsoleSignals)) {
358        handleConsoleEvents();
359    }
360
361    if (LIKELY(mTransactionCount == 0)) {
362        // if we're in a global transaction, don't do anything.
363        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
364        uint32_t transactionFlags = getTransactionFlags(mask);
365        if (LIKELY(transactionFlags)) {
366            handleTransaction(transactionFlags);
367        }
368    }
369
370    // post surfaces (if needed)
371    handlePageFlip();
372
373    if (UNLIKELY(mHwWorkListDirty)) {
374        // build the h/w work list
375        handleWorkList();
376    }
377
378    const DisplayHardware& hw(graphicPlane(0).displayHardware());
379    if (LIKELY(hw.canDraw() && !isFrozen())) {
380        // repaint the framebuffer (if needed)
381        handleRepaint();
382
383        // inform the h/w that we're done compositing
384        hw.compositionComplete();
385
386        // release the clients before we flip ('cause flip might block)
387        unlockClients();
388
389        postFramebuffer();
390    } else {
391        // pretend we did the post
392        unlockClients();
393        usleep(16667); // 60 fps period
394    }
395    return true;
396}
397
398void SurfaceFlinger::postFramebuffer()
399{
400    if (!mInvalidRegion.isEmpty()) {
401        const DisplayHardware& hw(graphicPlane(0).displayHardware());
402        const nsecs_t now = systemTime();
403        mDebugInSwapBuffers = now;
404        hw.flip(mInvalidRegion);
405        mLastSwapBufferTime = systemTime() - now;
406        mDebugInSwapBuffers = 0;
407        mInvalidRegion.clear();
408    }
409}
410
411void SurfaceFlinger::handleConsoleEvents()
412{
413    // something to do with the console
414    const DisplayHardware& hw = graphicPlane(0).displayHardware();
415
416    int what = android_atomic_and(0, &mConsoleSignals);
417    if (what & eConsoleAcquired) {
418        hw.acquireScreen();
419    }
420
421    if (mDeferReleaseConsole && hw.canDraw()) {
422        // We got the release signal before the acquire signal
423        mDeferReleaseConsole = false;
424        hw.releaseScreen();
425    }
426
427    if (what & eConsoleReleased) {
428        if (hw.canDraw()) {
429            hw.releaseScreen();
430        } else {
431            mDeferReleaseConsole = true;
432        }
433    }
434
435    mDirtyRegion.set(hw.bounds());
436}
437
438void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
439{
440    Vector< sp<LayerBase> > ditchedLayers;
441
442    /*
443     * Perform and commit the transaction
444     */
445
446    { // scope for the lock
447        Mutex::Autolock _l(mStateLock);
448        const nsecs_t now = systemTime();
449        mDebugInTransaction = now;
450        handleTransactionLocked(transactionFlags, ditchedLayers);
451        mLastTransactionTime = systemTime() - now;
452        mDebugInTransaction = 0;
453        mHwWorkListDirty = true;
454        // here the transaction has been committed
455    }
456
457    /*
458     * Clean-up all layers that went away
459     * (do this without the lock held)
460     */
461
462    const size_t count = ditchedLayers.size();
463    for (size_t i=0 ; i<count ; i++) {
464        if (ditchedLayers[i] != 0) {
465            //LOGD("ditching layer %p", ditchedLayers[i].get());
466            ditchedLayers[i]->ditch();
467        }
468    }
469}
470
471void SurfaceFlinger::handleTransactionLocked(
472        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
473{
474    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
475    const size_t count = currentLayers.size();
476
477    /*
478     * Traversal of the children
479     * (perform the transaction for each of them if needed)
480     */
481
482    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
483    if (layersNeedTransaction) {
484        for (size_t i=0 ; i<count ; i++) {
485            const sp<LayerBase>& layer = currentLayers[i];
486            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
487            if (!trFlags) continue;
488
489            const uint32_t flags = layer->doTransaction(0);
490            if (flags & Layer::eVisibleRegion)
491                mVisibleRegionsDirty = true;
492        }
493    }
494
495    /*
496     * Perform our own transaction if needed
497     */
498
499    if (transactionFlags & eTransactionNeeded) {
500        if (mCurrentState.orientation != mDrawingState.orientation) {
501            // the orientation has changed, recompute all visible regions
502            // and invalidate everything.
503
504            const int dpy = 0;
505            const int orientation = mCurrentState.orientation;
506            const uint32_t type = mCurrentState.orientationType;
507            GraphicPlane& plane(graphicPlane(dpy));
508            plane.setOrientation(orientation);
509
510            // update the shared control block
511            const DisplayHardware& hw(plane.displayHardware());
512            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
513            dcblk->orientation = orientation;
514            dcblk->w = plane.getWidth();
515            dcblk->h = plane.getHeight();
516
517            mVisibleRegionsDirty = true;
518            mDirtyRegion.set(hw.bounds());
519        }
520
521        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
522            // freezing or unfreezing the display -> trigger animation if needed
523            mFreezeDisplay = mCurrentState.freezeDisplay;
524            if (mFreezeDisplay)
525                 mFreezeDisplayTime = 0;
526        }
527
528        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
529            // layers have been added
530            mVisibleRegionsDirty = true;
531        }
532
533        // some layers might have been removed, so
534        // we need to update the regions they're exposing.
535        if (mLayersRemoved) {
536            mLayersRemoved = false;
537            mVisibleRegionsDirty = true;
538            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
539            const size_t count = previousLayers.size();
540            for (size_t i=0 ; i<count ; i++) {
541                const sp<LayerBase>& layer(previousLayers[i]);
542                if (currentLayers.indexOf( layer ) < 0) {
543                    // this layer is not visible anymore
544                    ditchedLayers.add(layer);
545                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
546                }
547            }
548        }
549    }
550
551    commitTransaction();
552}
553
554sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
555{
556    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
557}
558
559void SurfaceFlinger::computeVisibleRegions(
560    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
561{
562    const GraphicPlane& plane(graphicPlane(0));
563    const Transform& planeTransform(plane.transform());
564    const DisplayHardware& hw(plane.displayHardware());
565    const Region screenRegion(hw.bounds());
566
567    Region aboveOpaqueLayers;
568    Region aboveCoveredLayers;
569    Region dirty;
570
571    bool secureFrameBuffer = false;
572
573    size_t i = currentLayers.size();
574    while (i--) {
575        const sp<LayerBase>& layer = currentLayers[i];
576        layer->validateVisibility(planeTransform);
577
578        // start with the whole surface at its current location
579        const Layer::State& s(layer->drawingState());
580
581        /*
582         * opaqueRegion: area of a surface that is fully opaque.
583         */
584        Region opaqueRegion;
585
586        /*
587         * visibleRegion: area of a surface that is visible on screen
588         * and not fully transparent. This is essentially the layer's
589         * footprint minus the opaque regions above it.
590         * Areas covered by a translucent surface are considered visible.
591         */
592        Region visibleRegion;
593
594        /*
595         * coveredRegion: area of a surface that is covered by all
596         * visible regions above it (which includes the translucent areas).
597         */
598        Region coveredRegion;
599
600
601        // handle hidden surfaces by setting the visible region to empty
602        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
603            const bool translucent = layer->needsBlending();
604            const Rect bounds(layer->visibleBounds());
605            visibleRegion.set(bounds);
606            visibleRegion.andSelf(screenRegion);
607            if (!visibleRegion.isEmpty()) {
608                // Remove the transparent area from the visible region
609                if (translucent) {
610                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
611                }
612
613                // compute the opaque region
614                const int32_t layerOrientation = layer->getOrientation();
615                if (s.alpha==255 && !translucent &&
616                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
617                    // the opaque region is the layer's footprint
618                    opaqueRegion = visibleRegion;
619                }
620            }
621        }
622
623        // Clip the covered region to the visible region
624        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
625
626        // Update aboveCoveredLayers for next (lower) layer
627        aboveCoveredLayers.orSelf(visibleRegion);
628
629        // subtract the opaque region covered by the layers above us
630        visibleRegion.subtractSelf(aboveOpaqueLayers);
631
632        // compute this layer's dirty region
633        if (layer->contentDirty) {
634            // we need to invalidate the whole region
635            dirty = visibleRegion;
636            // as well, as the old visible region
637            dirty.orSelf(layer->visibleRegionScreen);
638            layer->contentDirty = false;
639        } else {
640            /* compute the exposed region:
641             *   the exposed region consists of two components:
642             *   1) what's VISIBLE now and was COVERED before
643             *   2) what's EXPOSED now less what was EXPOSED before
644             *
645             * note that (1) is conservative, we start with the whole
646             * visible region but only keep what used to be covered by
647             * something -- which mean it may have been exposed.
648             *
649             * (2) handles areas that were not covered by anything but got
650             * exposed because of a resize.
651             */
652            const Region newExposed = visibleRegion - coveredRegion;
653            const Region oldVisibleRegion = layer->visibleRegionScreen;
654            const Region oldCoveredRegion = layer->coveredRegionScreen;
655            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
656            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
657        }
658        dirty.subtractSelf(aboveOpaqueLayers);
659
660        // accumulate to the screen dirty region
661        dirtyRegion.orSelf(dirty);
662
663        // Update aboveOpaqueLayers for next (lower) layer
664        aboveOpaqueLayers.orSelf(opaqueRegion);
665
666        // Store the visible region is screen space
667        layer->setVisibleRegion(visibleRegion);
668        layer->setCoveredRegion(coveredRegion);
669
670        // If a secure layer is partially visible, lock-down the screen!
671        if (layer->isSecure() && !visibleRegion.isEmpty()) {
672            secureFrameBuffer = true;
673        }
674    }
675
676    // invalidate the areas where a layer was removed
677    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
678    mDirtyRegionRemovedLayer.clear();
679
680    mSecureFrameBuffer = secureFrameBuffer;
681    opaqueRegion = aboveOpaqueLayers;
682}
683
684
685void SurfaceFlinger::commitTransaction()
686{
687    mDrawingState = mCurrentState;
688    mResizeTransationPending = false;
689    mTransactionCV.broadcast();
690}
691
692void SurfaceFlinger::handlePageFlip()
693{
694    bool visibleRegions = mVisibleRegionsDirty;
695    LayerVector& currentLayers(
696            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
697    visibleRegions |= lockPageFlip(currentLayers);
698
699        const DisplayHardware& hw = graphicPlane(0).displayHardware();
700        const Region screenRegion(hw.bounds());
701        if (visibleRegions) {
702            Region opaqueRegion;
703            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
704
705            /*
706             *  rebuild the visible layer list
707             */
708            mVisibleLayersSortedByZ.clear();
709            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
710            size_t count = currentLayers.size();
711            mVisibleLayersSortedByZ.setCapacity(count);
712            for (size_t i=0 ; i<count ; i++) {
713                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
714                    mVisibleLayersSortedByZ.add(currentLayers[i]);
715            }
716
717            mWormholeRegion = screenRegion.subtract(opaqueRegion);
718            mVisibleRegionsDirty = false;
719            mHwWorkListDirty = true;
720        }
721
722    unlockPageFlip(currentLayers);
723    mDirtyRegion.andSelf(screenRegion);
724}
725
726bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
727{
728    bool recomputeVisibleRegions = false;
729    size_t count = currentLayers.size();
730    sp<LayerBase> const* layers = currentLayers.array();
731    for (size_t i=0 ; i<count ; i++) {
732        const sp<LayerBase>& layer(layers[i]);
733        layer->lockPageFlip(recomputeVisibleRegions);
734    }
735    return recomputeVisibleRegions;
736}
737
738void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
739{
740    const GraphicPlane& plane(graphicPlane(0));
741    const Transform& planeTransform(plane.transform());
742    size_t count = currentLayers.size();
743    sp<LayerBase> const* layers = currentLayers.array();
744    for (size_t i=0 ; i<count ; i++) {
745        const sp<LayerBase>& layer(layers[i]);
746        layer->unlockPageFlip(planeTransform, mDirtyRegion);
747    }
748}
749
750void SurfaceFlinger::handleWorkList()
751{
752    mHwWorkListDirty = false;
753    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
754    if (hwc.initCheck() == NO_ERROR) {
755        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
756        const size_t count = currentLayers.size();
757        hwc.createWorkList(count);
758        HWComposer::iterator cur(hwc.begin());
759        HWComposer::iterator last(hwc.end());
760        for (size_t i=0 ; (i<count) && (cur!=last) ; ++i, ++cur) {
761            currentLayers[i]->setGeometry(cur);
762        }
763    }
764}
765
766void SurfaceFlinger::handleRepaint()
767{
768    // compute the invalid region
769    mInvalidRegion.orSelf(mDirtyRegion);
770    if (mInvalidRegion.isEmpty()) {
771        // nothing to do
772        return;
773    }
774
775    if (UNLIKELY(mDebugRegion)) {
776        debugFlashRegions();
777    }
778
779    // set the frame buffer
780    const DisplayHardware& hw(graphicPlane(0).displayHardware());
781    glMatrixMode(GL_MODELVIEW);
782    glLoadIdentity();
783
784    uint32_t flags = hw.getFlags();
785    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
786        (flags & DisplayHardware::BUFFER_PRESERVED))
787    {
788        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
789        // takes a rectangle, we must make sure to update that whole
790        // rectangle in that case
791        if (flags & DisplayHardware::SWAP_RECTANGLE) {
792            // TODO: we really should be able to pass a region to
793            // SWAP_RECTANGLE so that we don't have to redraw all this.
794            mDirtyRegion.set(mInvalidRegion.bounds());
795        } else {
796            // in the BUFFER_PRESERVED case, obviously, we can update only
797            // what's needed and nothing more.
798            // NOTE: this is NOT a common case, as preserving the backbuffer
799            // is costly and usually involves copying the whole update back.
800        }
801    } else {
802        if (flags & DisplayHardware::PARTIAL_UPDATES) {
803            // We need to redraw the rectangle that will be updated
804            // (pushed to the framebuffer).
805            // This is needed because PARTIAL_UPDATES only takes one
806            // rectangle instead of a region (see DisplayHardware::flip())
807            mDirtyRegion.set(mInvalidRegion.bounds());
808        } else {
809            // we need to redraw everything (the whole screen)
810            mDirtyRegion.set(hw.bounds());
811            mInvalidRegion = mDirtyRegion;
812        }
813    }
814
815    // compose all surfaces
816    composeSurfaces(mDirtyRegion);
817
818    // clear the dirty regions
819    mDirtyRegion.clear();
820}
821
822void SurfaceFlinger::composeSurfaces(const Region& dirty)
823{
824    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
825        // should never happen unless the window manager has a bug
826        // draw something...
827        drawWormhole();
828    }
829
830    status_t err = NO_ERROR;
831    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
832    const size_t count = layers.size();
833
834    const DisplayHardware& hw(graphicPlane(0).displayHardware());
835    HWComposer& hwc(hw.getHwComposer());
836    HWComposer::iterator cur(hwc.begin());
837    HWComposer::iterator last(hwc.end());
838
839    // update the per-frame h/w composer data for each layer
840    if (cur != last) {
841        for (size_t i=0 ; i<count && cur!=last ; ++i, ++cur) {
842            layers[i]->setPerFrameData(cur);
843        }
844        err = hwc.prepare();
845        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
846    }
847
848    // and then, render the layers targeted at the framebuffer
849    Region transparent(hw.bounds());
850    for (size_t i=0 ; i<count ; ++i) {
851
852        // see if we need to skip this layer
853        if (!err && cur != last) {
854            if (!((cur->compositionType == HWC_FRAMEBUFFER) ||
855                    (cur->flags & HWC_SKIP_LAYER))) {
856                ++cur;
857                continue;
858            }
859            ++cur;
860        }
861
862        // draw the layer into the framebuffer
863        const sp<LayerBase>& layer(layers[i]);
864        transparent.subtractSelf(layer->visibleRegionScreen);
865        const Region clip(dirty.intersect(layer->visibleRegionScreen));
866        if (!clip.isEmpty()) {
867            layer->draw(clip);
868        }
869    }
870
871    // finally clear everything we didn't draw as a result of calling
872    // prepare (this leaves the FB transparent).
873    transparent.andSelf(dirty);
874    if (!transparent.isEmpty()) {
875        glClearColor(0,0,0,0);
876        Region::const_iterator it = transparent.begin();
877        Region::const_iterator const end = transparent.end();
878        const int32_t height = hw.getHeight();
879        while (it != end) {
880            const Rect& r(*it++);
881            const GLint sy = height - (r.top + r.height());
882            glScissor(r.left, sy, r.width(), r.height());
883            glClear(GL_COLOR_BUFFER_BIT);
884        }
885    }
886}
887
888void SurfaceFlinger::unlockClients()
889{
890    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
891    const size_t count = drawingLayers.size();
892    sp<LayerBase> const* const layers = drawingLayers.array();
893    for (size_t i=0 ; i<count ; ++i) {
894        const sp<LayerBase>& layer = layers[i];
895        layer->finishPageFlip();
896    }
897}
898
899void SurfaceFlinger::debugFlashRegions()
900{
901    const DisplayHardware& hw(graphicPlane(0).displayHardware());
902    const uint32_t flags = hw.getFlags();
903
904    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
905            (flags & DisplayHardware::BUFFER_PRESERVED))) {
906        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
907                mDirtyRegion.bounds() : hw.bounds());
908        composeSurfaces(repaint);
909    }
910
911    TextureManager::deactivateTextures();
912
913    glDisable(GL_BLEND);
914    glDisable(GL_DITHER);
915    glDisable(GL_SCISSOR_TEST);
916
917    static int toggle = 0;
918    toggle = 1 - toggle;
919    if (toggle) {
920        glColor4f(1, 0, 1, 1);
921    } else {
922        glColor4f(1, 1, 0, 1);
923    }
924
925    Region::const_iterator it = mDirtyRegion.begin();
926    Region::const_iterator const end = mDirtyRegion.end();
927    while (it != end) {
928        const Rect& r = *it++;
929        GLfloat vertices[][2] = {
930                { r.left,  r.top },
931                { r.left,  r.bottom },
932                { r.right, r.bottom },
933                { r.right, r.top }
934        };
935        glVertexPointer(2, GL_FLOAT, 0, vertices);
936        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
937    }
938
939    if (mInvalidRegion.isEmpty()) {
940        mDirtyRegion.dump("mDirtyRegion");
941        mInvalidRegion.dump("mInvalidRegion");
942    }
943    hw.flip(mInvalidRegion);
944
945    if (mDebugRegion > 1)
946        usleep(mDebugRegion * 1000);
947
948    glEnable(GL_SCISSOR_TEST);
949    //mDirtyRegion.dump("mDirtyRegion");
950}
951
952void SurfaceFlinger::drawWormhole() const
953{
954    const Region region(mWormholeRegion.intersect(mDirtyRegion));
955    if (region.isEmpty())
956        return;
957
958    const DisplayHardware& hw(graphicPlane(0).displayHardware());
959    const int32_t width = hw.getWidth();
960    const int32_t height = hw.getHeight();
961
962    glDisable(GL_BLEND);
963    glDisable(GL_DITHER);
964
965    if (LIKELY(!mDebugBackground)) {
966        glClearColor(0,0,0,0);
967        Region::const_iterator it = region.begin();
968        Region::const_iterator const end = region.end();
969        while (it != end) {
970            const Rect& r = *it++;
971            const GLint sy = height - (r.top + r.height());
972            glScissor(r.left, sy, r.width(), r.height());
973            glClear(GL_COLOR_BUFFER_BIT);
974        }
975    } else {
976        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
977                { width, height }, { 0, height }  };
978        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
979        glVertexPointer(2, GL_SHORT, 0, vertices);
980        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
981        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
982#if defined(GL_OES_texture_external)
983        if (GLExtensions::getInstance().haveTextureExternal()) {
984            glDisable(GL_TEXTURE_EXTERNAL_OES);
985        }
986#endif
987        glEnable(GL_TEXTURE_2D);
988        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
989        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
990        glMatrixMode(GL_TEXTURE);
991        glLoadIdentity();
992        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
993        Region::const_iterator it = region.begin();
994        Region::const_iterator const end = region.end();
995        while (it != end) {
996            const Rect& r = *it++;
997            const GLint sy = height - (r.top + r.height());
998            glScissor(r.left, sy, r.width(), r.height());
999            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1000        }
1001        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1002    }
1003}
1004
1005void SurfaceFlinger::debugShowFPS() const
1006{
1007    static int mFrameCount;
1008    static int mLastFrameCount = 0;
1009    static nsecs_t mLastFpsTime = 0;
1010    static float mFps = 0;
1011    mFrameCount++;
1012    nsecs_t now = systemTime();
1013    nsecs_t diff = now - mLastFpsTime;
1014    if (diff > ms2ns(250)) {
1015        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1016        mLastFpsTime = now;
1017        mLastFrameCount = mFrameCount;
1018    }
1019    // XXX: mFPS has the value we want
1020 }
1021
1022status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1023{
1024    Mutex::Autolock _l(mStateLock);
1025    addLayer_l(layer);
1026    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1027    return NO_ERROR;
1028}
1029
1030status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1031{
1032    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1033    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1034}
1035
1036ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1037        const sp<LayerBaseClient>& lbc)
1038{
1039    Mutex::Autolock _l(mStateLock);
1040
1041    // attach this layer to the client
1042    ssize_t name = client->attachLayer(lbc);
1043
1044    // add this layer to the current state list
1045    addLayer_l(lbc);
1046
1047    return name;
1048}
1049
1050status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1051{
1052    Mutex::Autolock _l(mStateLock);
1053    status_t err = purgatorizeLayer_l(layer);
1054    if (err == NO_ERROR)
1055        setTransactionFlags(eTransactionNeeded);
1056    return err;
1057}
1058
1059status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1060{
1061    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1062    if (lbc != 0) {
1063        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1064    }
1065    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1066    if (index >= 0) {
1067        mLayersRemoved = true;
1068        return NO_ERROR;
1069    }
1070    return status_t(index);
1071}
1072
1073status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1074{
1075    // remove the layer from the main list (through a transaction).
1076    ssize_t err = removeLayer_l(layerBase);
1077
1078    layerBase->onRemoved();
1079
1080    // it's possible that we don't find a layer, because it might
1081    // have been destroyed already -- this is not technically an error
1082    // from the user because there is a race between Client::destroySurface(),
1083    // ~Client() and ~ISurface().
1084    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1085}
1086
1087status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1088{
1089    layer->forceVisibilityTransaction();
1090    setTransactionFlags(eTraversalNeeded);
1091    return NO_ERROR;
1092}
1093
1094uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1095{
1096    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1097}
1098
1099uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1100{
1101    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1102    if ((old & flags)==0) { // wake the server up
1103        signalEvent();
1104    }
1105    return old;
1106}
1107
1108void SurfaceFlinger::openGlobalTransaction()
1109{
1110    android_atomic_inc(&mTransactionCount);
1111}
1112
1113void SurfaceFlinger::closeGlobalTransaction()
1114{
1115    if (android_atomic_dec(&mTransactionCount) == 1) {
1116        signalEvent();
1117
1118        // if there is a transaction with a resize, wait for it to
1119        // take effect before returning.
1120        Mutex::Autolock _l(mStateLock);
1121        while (mResizeTransationPending) {
1122            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1123            if (CC_UNLIKELY(err != NO_ERROR)) {
1124                // just in case something goes wrong in SF, return to the
1125                // called after a few seconds.
1126                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1127                mResizeTransationPending = false;
1128                break;
1129            }
1130        }
1131    }
1132}
1133
1134status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1135{
1136    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1137        return BAD_VALUE;
1138
1139    Mutex::Autolock _l(mStateLock);
1140    mCurrentState.freezeDisplay = 1;
1141    setTransactionFlags(eTransactionNeeded);
1142
1143    // flags is intended to communicate some sort of animation behavior
1144    // (for instance fading)
1145    return NO_ERROR;
1146}
1147
1148status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1149{
1150    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1151        return BAD_VALUE;
1152
1153    Mutex::Autolock _l(mStateLock);
1154    mCurrentState.freezeDisplay = 0;
1155    setTransactionFlags(eTransactionNeeded);
1156
1157    // flags is intended to communicate some sort of animation behavior
1158    // (for instance fading)
1159    return NO_ERROR;
1160}
1161
1162int SurfaceFlinger::setOrientation(DisplayID dpy,
1163        int orientation, uint32_t flags)
1164{
1165    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1166        return BAD_VALUE;
1167
1168    Mutex::Autolock _l(mStateLock);
1169    if (mCurrentState.orientation != orientation) {
1170        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1171            mCurrentState.orientationType = flags;
1172            mCurrentState.orientation = orientation;
1173            setTransactionFlags(eTransactionNeeded);
1174            mTransactionCV.wait(mStateLock);
1175        } else {
1176            orientation = BAD_VALUE;
1177        }
1178    }
1179    return orientation;
1180}
1181
1182sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1183        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1184        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1185        uint32_t flags)
1186{
1187    sp<LayerBaseClient> layer;
1188    sp<LayerBaseClient::Surface> surfaceHandle;
1189
1190    if (int32_t(w|h) < 0) {
1191        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1192                int(w), int(h));
1193        return surfaceHandle;
1194    }
1195
1196    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1197    sp<Layer> normalLayer;
1198    switch (flags & eFXSurfaceMask) {
1199        case eFXSurfaceNormal:
1200            if (UNLIKELY(flags & ePushBuffers)) {
1201                layer = createPushBuffersSurface(client, d, w, h, flags);
1202            } else {
1203                normalLayer = createNormalSurface(client, d, w, h, flags, format);
1204                layer = normalLayer;
1205            }
1206            break;
1207        case eFXSurfaceBlur:
1208            layer = createBlurSurface(client, d, w, h, flags);
1209            break;
1210        case eFXSurfaceDim:
1211            layer = createDimSurface(client, d, w, h, flags);
1212            break;
1213    }
1214
1215    if (layer != 0) {
1216        layer->initStates(w, h, flags);
1217        layer->setName(name);
1218        ssize_t token = addClientLayer(client, layer);
1219
1220        surfaceHandle = layer->getSurface();
1221        if (surfaceHandle != 0) {
1222            params->token = token;
1223            params->identity = surfaceHandle->getIdentity();
1224            params->width = w;
1225            params->height = h;
1226            params->format = format;
1227            if (normalLayer != 0) {
1228                Mutex::Autolock _l(mStateLock);
1229                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1230            }
1231        }
1232
1233        setTransactionFlags(eTransactionNeeded);
1234    }
1235
1236    return surfaceHandle;
1237}
1238
1239sp<Layer> SurfaceFlinger::createNormalSurface(
1240        const sp<Client>& client, DisplayID display,
1241        uint32_t w, uint32_t h, uint32_t flags,
1242        PixelFormat& format)
1243{
1244    // initialize the surfaces
1245    switch (format) { // TODO: take h/w into account
1246    case PIXEL_FORMAT_TRANSPARENT:
1247    case PIXEL_FORMAT_TRANSLUCENT:
1248        format = PIXEL_FORMAT_RGBA_8888;
1249        break;
1250    case PIXEL_FORMAT_OPAQUE:
1251#ifdef NO_RGBX_8888
1252        format = PIXEL_FORMAT_RGB_565;
1253#else
1254        format = PIXEL_FORMAT_RGBX_8888;
1255#endif
1256        break;
1257    }
1258
1259#ifdef NO_RGBX_8888
1260    if (format == PIXEL_FORMAT_RGBX_8888)
1261        format = PIXEL_FORMAT_RGBA_8888;
1262#endif
1263
1264    sp<Layer> layer = new Layer(this, display, client);
1265    status_t err = layer->setBuffers(w, h, format, flags);
1266    if (LIKELY(err != NO_ERROR)) {
1267        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1268        layer.clear();
1269    }
1270    return layer;
1271}
1272
1273sp<LayerBlur> SurfaceFlinger::createBlurSurface(
1274        const sp<Client>& client, DisplayID display,
1275        uint32_t w, uint32_t h, uint32_t flags)
1276{
1277    sp<LayerBlur> layer = new LayerBlur(this, display, client);
1278    layer->initStates(w, h, flags);
1279    return layer;
1280}
1281
1282sp<LayerDim> SurfaceFlinger::createDimSurface(
1283        const sp<Client>& client, DisplayID display,
1284        uint32_t w, uint32_t h, uint32_t flags)
1285{
1286    sp<LayerDim> layer = new LayerDim(this, display, client);
1287    layer->initStates(w, h, flags);
1288    return layer;
1289}
1290
1291sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
1292        const sp<Client>& client, DisplayID display,
1293        uint32_t w, uint32_t h, uint32_t flags)
1294{
1295    sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
1296    layer->initStates(w, h, flags);
1297    return layer;
1298}
1299
1300status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1301{
1302    /*
1303     * called by the window manager, when a surface should be marked for
1304     * destruction.
1305     *
1306     * The surface is removed from the current and drawing lists, but placed
1307     * in the purgatory queue, so it's not destroyed right-away (we need
1308     * to wait for all client's references to go away first).
1309     */
1310
1311    status_t err = NAME_NOT_FOUND;
1312    Mutex::Autolock _l(mStateLock);
1313    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1314    if (layer != 0) {
1315        err = purgatorizeLayer_l(layer);
1316        if (err == NO_ERROR) {
1317            setTransactionFlags(eTransactionNeeded);
1318        }
1319    }
1320    return err;
1321}
1322
1323status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1324{
1325    // called by ~ISurface() when all references are gone
1326
1327    class MessageDestroySurface : public MessageBase {
1328        SurfaceFlinger* flinger;
1329        sp<LayerBaseClient> layer;
1330    public:
1331        MessageDestroySurface(
1332                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1333            : flinger(flinger), layer(layer) { }
1334        virtual bool handler() {
1335            sp<LayerBaseClient> l(layer);
1336            layer.clear(); // clear it outside of the lock;
1337            Mutex::Autolock _l(flinger->mStateLock);
1338            /*
1339             * remove the layer from the current list -- chances are that it's
1340             * not in the list anyway, because it should have been removed
1341             * already upon request of the client (eg: window manager).
1342             * However, a buggy client could have not done that.
1343             * Since we know we don't have any more clients, we don't need
1344             * to use the purgatory.
1345             */
1346            status_t err = flinger->removeLayer_l(l);
1347            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1348                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1349            return true;
1350        }
1351    };
1352
1353    postMessageAsync( new MessageDestroySurface(this, layer) );
1354    return NO_ERROR;
1355}
1356
1357status_t SurfaceFlinger::setClientState(
1358        const sp<Client>& client,
1359        int32_t count,
1360        const layer_state_t* states)
1361{
1362    Mutex::Autolock _l(mStateLock);
1363    uint32_t flags = 0;
1364    for (int i=0 ; i<count ; i++) {
1365        const layer_state_t& s(states[i]);
1366        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1367        if (layer != 0) {
1368            const uint32_t what = s.what;
1369            if (what & ePositionChanged) {
1370                if (layer->setPosition(s.x, s.y))
1371                    flags |= eTraversalNeeded;
1372            }
1373            if (what & eLayerChanged) {
1374                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1375                if (layer->setLayer(s.z)) {
1376                    mCurrentState.layersSortedByZ.removeAt(idx);
1377                    mCurrentState.layersSortedByZ.add(layer);
1378                    // we need traversal (state changed)
1379                    // AND transaction (list changed)
1380                    flags |= eTransactionNeeded|eTraversalNeeded;
1381                }
1382            }
1383            if (what & eSizeChanged) {
1384                if (layer->setSize(s.w, s.h)) {
1385                    flags |= eTraversalNeeded;
1386                    mResizeTransationPending = true;
1387                }
1388            }
1389            if (what & eAlphaChanged) {
1390                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1391                    flags |= eTraversalNeeded;
1392            }
1393            if (what & eMatrixChanged) {
1394                if (layer->setMatrix(s.matrix))
1395                    flags |= eTraversalNeeded;
1396            }
1397            if (what & eTransparentRegionChanged) {
1398                if (layer->setTransparentRegionHint(s.transparentRegion))
1399                    flags |= eTraversalNeeded;
1400            }
1401            if (what & eVisibilityChanged) {
1402                if (layer->setFlags(s.flags, s.mask))
1403                    flags |= eTraversalNeeded;
1404            }
1405        }
1406    }
1407    if (flags) {
1408        setTransactionFlags(flags);
1409    }
1410    return NO_ERROR;
1411}
1412
1413void SurfaceFlinger::screenReleased(int dpy)
1414{
1415    // this may be called by a signal handler, we can't do too much in here
1416    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1417    signalEvent();
1418}
1419
1420void SurfaceFlinger::screenAcquired(int dpy)
1421{
1422    // this may be called by a signal handler, we can't do too much in here
1423    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1424    signalEvent();
1425}
1426
1427status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1428{
1429    const size_t SIZE = 1024;
1430    char buffer[SIZE];
1431    String8 result;
1432    if (!mDump.checkCalling()) {
1433        snprintf(buffer, SIZE, "Permission Denial: "
1434                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1435                IPCThreadState::self()->getCallingPid(),
1436                IPCThreadState::self()->getCallingUid());
1437        result.append(buffer);
1438    } else {
1439
1440        // figure out if we're stuck somewhere
1441        const nsecs_t now = systemTime();
1442        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1443        const nsecs_t inTransaction(mDebugInTransaction);
1444        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1445        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1446
1447        // Try to get the main lock, but don't insist if we can't
1448        // (this would indicate SF is stuck, but we want to be able to
1449        // print something in dumpsys).
1450        int retry = 3;
1451        while (mStateLock.tryLock()<0 && --retry>=0) {
1452            usleep(1000000);
1453        }
1454        const bool locked(retry >= 0);
1455        if (!locked) {
1456            snprintf(buffer, SIZE,
1457                    "SurfaceFlinger appears to be unresponsive, "
1458                    "dumping anyways (no locks held)\n");
1459            result.append(buffer);
1460        }
1461
1462        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1463        const size_t count = currentLayers.size();
1464        for (size_t i=0 ; i<count ; i++) {
1465            const sp<LayerBase>& layer(currentLayers[i]);
1466            layer->dump(result, buffer, SIZE);
1467            const Layer::State& s(layer->drawingState());
1468            s.transparentRegion.dump(result, "transparentRegion");
1469            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1470            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1471        }
1472
1473        mWormholeRegion.dump(result, "WormholeRegion");
1474        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1475        snprintf(buffer, SIZE,
1476                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1477                mFreezeDisplay?"yes":"no", mFreezeCount,
1478                mCurrentState.orientation, hw.canDraw());
1479        result.append(buffer);
1480        snprintf(buffer, SIZE,
1481                "  last eglSwapBuffers() time: %f us\n"
1482                "  last transaction time     : %f us\n",
1483                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1484        result.append(buffer);
1485
1486        if (inSwapBuffersDuration || !locked) {
1487            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1488                    inSwapBuffersDuration/1000.0);
1489            result.append(buffer);
1490        }
1491
1492        if (inTransactionDuration || !locked) {
1493            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1494                    inTransactionDuration/1000.0);
1495            result.append(buffer);
1496        }
1497
1498        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1499        alloc.dump(result);
1500
1501        if (locked) {
1502            mStateLock.unlock();
1503        }
1504    }
1505    write(fd, result.string(), result.size());
1506    return NO_ERROR;
1507}
1508
1509status_t SurfaceFlinger::onTransact(
1510    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1511{
1512    switch (code) {
1513        case CREATE_CONNECTION:
1514        case OPEN_GLOBAL_TRANSACTION:
1515        case CLOSE_GLOBAL_TRANSACTION:
1516        case SET_ORIENTATION:
1517        case FREEZE_DISPLAY:
1518        case UNFREEZE_DISPLAY:
1519        case BOOT_FINISHED:
1520        {
1521            // codes that require permission check
1522            IPCThreadState* ipc = IPCThreadState::self();
1523            const int pid = ipc->getCallingPid();
1524            const int uid = ipc->getCallingUid();
1525            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1526                LOGE("Permission Denial: "
1527                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1528                return PERMISSION_DENIED;
1529            }
1530        }
1531    }
1532    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1533    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1534        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1535        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1536            IPCThreadState* ipc = IPCThreadState::self();
1537            const int pid = ipc->getCallingPid();
1538            const int uid = ipc->getCallingUid();
1539            LOGE("Permission Denial: "
1540                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1541            return PERMISSION_DENIED;
1542        }
1543        int n;
1544        switch (code) {
1545            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1546                return NO_ERROR;
1547            case 1001:  // SHOW_FPS, NOT SUPPORTED ANYMORE
1548                return NO_ERROR;
1549            case 1002:  // SHOW_UPDATES
1550                n = data.readInt32();
1551                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1552                return NO_ERROR;
1553            case 1003:  // SHOW_BACKGROUND
1554                n = data.readInt32();
1555                mDebugBackground = n ? 1 : 0;
1556                return NO_ERROR;
1557            case 1004:{ // repaint everything
1558                Mutex::Autolock _l(mStateLock);
1559                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1560                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1561                signalEvent();
1562                return NO_ERROR;
1563            }
1564            case 1005:{ // force transaction
1565                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1566                return NO_ERROR;
1567            }
1568            case 1007: // set mFreezeCount
1569                mFreezeCount = data.readInt32();
1570                mFreezeDisplayTime = 0;
1571                return NO_ERROR;
1572            case 1010:  // interrogate.
1573                reply->writeInt32(0);
1574                reply->writeInt32(0);
1575                reply->writeInt32(mDebugRegion);
1576                reply->writeInt32(mDebugBackground);
1577                return NO_ERROR;
1578            case 1013: {
1579                Mutex::Autolock _l(mStateLock);
1580                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1581                reply->writeInt32(hw.getPageFlipCount());
1582            }
1583            return NO_ERROR;
1584        }
1585    }
1586    return err;
1587}
1588
1589// ---------------------------------------------------------------------------
1590
1591sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
1592{
1593    sp<Layer> result;
1594    Mutex::Autolock _l(mStateLock);
1595    result = mLayerMap.valueFor( sur->asBinder() ).promote();
1596    return result;
1597}
1598
1599// ---------------------------------------------------------------------------
1600
1601Client::Client(const sp<SurfaceFlinger>& flinger)
1602    : mFlinger(flinger), mNameGenerator(1)
1603{
1604}
1605
1606Client::~Client()
1607{
1608    const size_t count = mLayers.size();
1609    for (size_t i=0 ; i<count ; i++) {
1610        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
1611        if (layer != 0) {
1612            mFlinger->removeLayer(layer);
1613        }
1614    }
1615}
1616
1617status_t Client::initCheck() const {
1618    return NO_ERROR;
1619}
1620
1621ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
1622{
1623    int32_t name = android_atomic_inc(&mNameGenerator);
1624    mLayers.add(name, layer);
1625    return name;
1626}
1627
1628void Client::detachLayer(const LayerBaseClient* layer)
1629{
1630    // we do a linear search here, because this doesn't happen often
1631    const size_t count = mLayers.size();
1632    for (size_t i=0 ; i<count ; i++) {
1633        if (mLayers.valueAt(i) == layer) {
1634            mLayers.removeItemsAt(i, 1);
1635            break;
1636        }
1637    }
1638}
1639sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
1640    sp<LayerBaseClient> lbc;
1641    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
1642    if (layer != 0) {
1643        lbc = layer.promote();
1644        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
1645    }
1646    return lbc;
1647}
1648
1649sp<IMemoryHeap> Client::getControlBlock() const {
1650    return 0;
1651}
1652ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
1653    return -1;
1654}
1655sp<ISurface> Client::createSurface(
1656        ISurfaceComposerClient::surface_data_t* params, int pid,
1657        const String8& name,
1658        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
1659        uint32_t flags)
1660{
1661    return mFlinger->createSurface(this, pid, name, params,
1662            display, w, h, format, flags);
1663}
1664status_t Client::destroySurface(SurfaceID sid) {
1665    return mFlinger->removeSurface(this, sid);
1666}
1667status_t Client::setState(int32_t count, const layer_state_t* states) {
1668    return mFlinger->setClientState(this, count, states);
1669}
1670
1671// ---------------------------------------------------------------------------
1672
1673UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
1674    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
1675{
1676    const int pgsize = getpagesize();
1677    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
1678
1679    mCblkHeap = new MemoryHeapBase(cblksize, 0,
1680            "SurfaceFlinger Client control-block");
1681
1682    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
1683    if (ctrlblk) { // construct the shared structure in-place.
1684        new(ctrlblk) SharedClient;
1685    }
1686}
1687
1688UserClient::~UserClient()
1689{
1690    if (ctrlblk) {
1691        ctrlblk->~SharedClient();  // destroy our shared-structure.
1692    }
1693
1694    /*
1695     * When a UserClient dies, it's unclear what to do exactly.
1696     * We could go ahead and destroy all surfaces linked to that client
1697     * however, it wouldn't be fair to the main Client
1698     * (usually the the window-manager), which might want to re-target
1699     * the layer to another UserClient.
1700     * I think the best is to do nothing, or not much; in most cases the
1701     * WM itself will go ahead and clean things up when it detects a client of
1702     * his has died.
1703     * The remaining question is what to display? currently we keep
1704     * just keep the current buffer.
1705     */
1706}
1707
1708status_t UserClient::initCheck() const {
1709    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
1710}
1711
1712void UserClient::detachLayer(const Layer* layer)
1713{
1714    int32_t name = layer->getToken();
1715    if (name >= 0) {
1716        int32_t mask = 1LU<<name;
1717        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
1718            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
1719        }
1720    }
1721}
1722
1723sp<IMemoryHeap> UserClient::getControlBlock() const {
1724    return mCblkHeap;
1725}
1726
1727ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
1728{
1729    int32_t name = NAME_NOT_FOUND;
1730    sp<Layer> layer(mFlinger->getLayer(sur));
1731    if (layer == 0) return name;
1732
1733    // if this layer already has a token, just return it
1734    name = layer->getToken();
1735    if ((name >= 0) && (layer->getClient() == this))
1736        return name;
1737
1738    name = 0;
1739    do {
1740        int32_t mask = 1LU<<name;
1741        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
1742            // we found and locked that name
1743            status_t err = layer->setToken(
1744                    const_cast<UserClient*>(this), ctrlblk, name);
1745            if (err != NO_ERROR) {
1746                // free the name
1747                android_atomic_and(~mask, &mBitmap);
1748                name = err;
1749            }
1750            break;
1751        }
1752        if (++name > 31)
1753            name = NO_MEMORY;
1754    } while(name >= 0);
1755
1756    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
1757    //        sur->asBinder().get(), name, this, mBitmap);
1758    return name;
1759}
1760
1761sp<ISurface> UserClient::createSurface(
1762        ISurfaceComposerClient::surface_data_t* params, int pid,
1763        const String8& name,
1764        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
1765        uint32_t flags) {
1766    return 0;
1767}
1768status_t UserClient::destroySurface(SurfaceID sid) {
1769    return INVALID_OPERATION;
1770}
1771status_t UserClient::setState(int32_t count, const layer_state_t* states) {
1772    return INVALID_OPERATION;
1773}
1774
1775// ---------------------------------------------------------------------------
1776
1777GraphicPlane::GraphicPlane()
1778    : mHw(0)
1779{
1780}
1781
1782GraphicPlane::~GraphicPlane() {
1783    delete mHw;
1784}
1785
1786bool GraphicPlane::initialized() const {
1787    return mHw ? true : false;
1788}
1789
1790int GraphicPlane::getWidth() const {
1791    return mWidth;
1792}
1793
1794int GraphicPlane::getHeight() const {
1795    return mHeight;
1796}
1797
1798void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
1799{
1800    mHw = hw;
1801
1802    // initialize the display orientation transform.
1803    // it's a constant that should come from the display driver.
1804    int displayOrientation = ISurfaceComposer::eOrientationDefault;
1805    char property[PROPERTY_VALUE_MAX];
1806    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
1807        //displayOrientation
1808        switch (atoi(property)) {
1809        case 90:
1810            displayOrientation = ISurfaceComposer::eOrientation90;
1811            break;
1812        case 270:
1813            displayOrientation = ISurfaceComposer::eOrientation270;
1814            break;
1815        }
1816    }
1817
1818    const float w = hw->getWidth();
1819    const float h = hw->getHeight();
1820    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
1821            &mDisplayTransform);
1822    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
1823        mDisplayWidth = h;
1824        mDisplayHeight = w;
1825    } else {
1826        mDisplayWidth = w;
1827        mDisplayHeight = h;
1828    }
1829
1830    setOrientation(ISurfaceComposer::eOrientationDefault);
1831}
1832
1833status_t GraphicPlane::orientationToTransfrom(
1834        int orientation, int w, int h, Transform* tr)
1835{
1836    uint32_t flags = 0;
1837    switch (orientation) {
1838    case ISurfaceComposer::eOrientationDefault:
1839        flags = Transform::ROT_0;
1840        break;
1841    case ISurfaceComposer::eOrientation90:
1842        flags = Transform::ROT_90;
1843        break;
1844    case ISurfaceComposer::eOrientation180:
1845        flags = Transform::ROT_180;
1846        break;
1847    case ISurfaceComposer::eOrientation270:
1848        flags = Transform::ROT_270;
1849        break;
1850    default:
1851        return BAD_VALUE;
1852    }
1853    tr->set(flags, w, h);
1854    return NO_ERROR;
1855}
1856
1857status_t GraphicPlane::setOrientation(int orientation)
1858{
1859    // If the rotation can be handled in hardware, this is where
1860    // the magic should happen.
1861
1862    const DisplayHardware& hw(displayHardware());
1863    const float w = mDisplayWidth;
1864    const float h = mDisplayHeight;
1865    mWidth = int(w);
1866    mHeight = int(h);
1867
1868    Transform orientationTransform;
1869    GraphicPlane::orientationToTransfrom(orientation, w, h,
1870            &orientationTransform);
1871    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
1872        mWidth = int(h);
1873        mHeight = int(w);
1874    }
1875
1876    mOrientation = orientation;
1877    mGlobalTransform = mDisplayTransform * orientationTransform;
1878    return NO_ERROR;
1879}
1880
1881const DisplayHardware& GraphicPlane::displayHardware() const {
1882    return *mHw;
1883}
1884
1885const Transform& GraphicPlane::transform() const {
1886    return mGlobalTransform;
1887}
1888
1889EGLDisplay GraphicPlane::getEGLDisplay() const {
1890    return mHw->getEGLDisplay();
1891}
1892
1893// ---------------------------------------------------------------------------
1894
1895}; // namespace android
1896